├── .gitattributes
├── .github
└── workflows
│ └── dotnet-desktop.yml
├── .gitignore
├── App.config
├── App.xaml
├── App.xaml.cs
├── Assets
├── Icon@4x.ico
├── Icon@4x.png
├── Icon_pdf.pdf
└── playlistManagerIcon.ai
├── CasparObjects.dll
├── LICENSE
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── Playout Manager.csproj
├── Playout Manager.sln
├── Properties
├── AssemblyInfo.cs
├── Resources.Designer.cs
├── Resources.resx
├── Settings.Designer.cs
└── Settings.settings
├── README.md
├── icon1.ico
└── packages.config
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.github/workflows/dotnet-desktop.yml:
--------------------------------------------------------------------------------
1 | # This workflow uses actions that are not certified by GitHub.
2 | # They are provided by a third-party and are governed by
3 | # separate terms of service, privacy policy, and support
4 | # documentation.
5 |
6 | # This workflow will build, test, sign and package a WPF or Windows Forms desktop application
7 | # built on .NET Core.
8 | # To learn how to migrate your existing application to .NET Core,
9 | # refer to https://docs.microsoft.com/en-us/dotnet/desktop-wpf/migration/convert-project-from-net-framework
10 | #
11 | # To configure this workflow:
12 | #
13 | # 1. Configure environment variables
14 | # GitHub sets default environment variables for every workflow run.
15 | # Replace the variables relative to your project in the "env" section below.
16 | #
17 | # 2. Signing
18 | # Generate a signing certificate in the Windows Application
19 | # Packaging Project or add an existing signing certificate to the project.
20 | # Next, use PowerShell to encode the .pfx file using Base64 encoding
21 | # by running the following Powershell script to generate the output string:
22 | #
23 | # $pfx_cert = Get-Content '.\SigningCertificate.pfx' -Encoding Byte
24 | # [System.Convert]::ToBase64String($pfx_cert) | Out-File 'SigningCertificate_Encoded.txt'
25 | #
26 | # Open the output file, SigningCertificate_Encoded.txt, and copy the
27 | # string inside. Then, add the string to the repo as a GitHub secret
28 | # and name it "Base64_Encoded_Pfx."
29 | # For more information on how to configure your signing certificate for
30 | # this workflow, refer to https://github.com/microsoft/github-actions-for-desktop-apps#signing
31 | #
32 | # Finally, add the signing certificate password to the repo as a secret and name it "Pfx_Key".
33 | # See "Build the Windows Application Packaging project" below to see how the secret is used.
34 | #
35 | # For more information on GitHub Actions, refer to https://github.com/features/actions
36 | # For a complete CI/CD sample to get started with GitHub Action workflows for Desktop Applications,
37 | # refer to https://github.com/microsoft/github-actions-for-desktop-apps
38 |
39 | name: .NET Core Desktop
40 |
41 | on:
42 | push:
43 | branches: [ master ]
44 | pull_request:
45 | branches: [ master ]
46 |
47 | jobs:
48 |
49 | build:
50 |
51 | strategy:
52 | matrix:
53 | configuration: [Debug, Release]
54 |
55 | runs-on: windows-latest # For a list of available runner types, refer to
56 | # https://help.github.com/en/actions/reference/workflow-syntax-for-github-actions#jobsjob_idruns-on
57 |
58 | env:
59 | Solution_Name: Playout Manager.sln # Replace with your solution name, i.e. MyWpfApp.sln.
60 | Test_Project_Path: Playout Manager.Tests\Playout Manager.Tests.csproj # Replace with the path to your test project, i.e. MyWpfApp.Tests\MyWpfApp.Tests.csproj.
61 | Wap_Project_Directory: Playout Manager.Package # Replace with the Wap project directory relative to the solution, i.e. MyWpfApp.Package.
62 | Wap_Project_Path: Playout Mnager.Package.wapproj # Replace with the path to your Wap project, i.e. MyWpf.App.Package\MyWpfApp.Package.wapproj.
63 |
64 | steps:
65 | - name: Checkout
66 | uses: actions/checkout@v2
67 | with:
68 | fetch-depth: 0
69 |
70 | # Install the .NET Core workload
71 | - name: Install .NET Core
72 | uses: actions/setup-dotnet@v1
73 | with:
74 | dotnet-version: 5.0.x
75 |
76 | # Add MSBuild to the PATH: https://github.com/microsoft/setup-msbuild
77 | - name: Setup MSBuild.exe
78 | uses: microsoft/setup-msbuild@v1.0.2
79 |
80 | # Execute all unit tests in the solution
81 | - name: Execute unit tests
82 | run: dotnet test
83 |
84 | # Restore the application to populate the obj folder with RuntimeIdentifiers
85 | - name: Restore the application
86 | run: msbuild $env:Solution_Name /t:Restore /p:Configuration=$env:Configuration
87 | env:
88 | Configuration: ${{ matrix.configuration }}
89 |
90 | # Decode the base 64 encoded pfx and save the Signing_Certificate
91 | - name: Decode the pfx
92 | run: |
93 | $pfx_cert_byte = [System.Convert]::FromBase64String("${{ secrets.Base64_Encoded_Pfx }}")
94 | $certificatePath = Join-Path -Path $env:Wap_Project_Directory -ChildPath GitHubActionsWorkflow.pfx
95 | [IO.File]::WriteAllBytes("$certificatePath", $pfx_cert_byte)
96 |
97 | # Create the app package by building and packaging the Windows Application Packaging project
98 | - name: Create the app package
99 | run: msbuild $env:Wap_Project_Path /p:Configuration=$env:Configuration /p:UapAppxPackageBuildMode=$env:Appx_Package_Build_Mode /p:AppxBundle=$env:Appx_Bundle /p:PackageCertificateKeyFile=GitHubActionsWorkflow.pfx /p:PackageCertificatePassword=${{ secrets.Pfx_Key }}
100 | env:
101 | Appx_Bundle: Always
102 | Appx_Bundle_Platforms: x86|x64
103 | Appx_Package_Build_Mode: StoreUpload
104 | Configuration: ${{ matrix.configuration }}
105 |
106 | # Remove the pfx
107 | - name: Remove the pfx
108 | run: Remove-Item -path $env:Wap_Project_Directory\$env:Signing_Certificate
109 |
110 | # Upload the MSIX package: https://github.com/marketplace/actions/upload-a-build-artifact
111 | - name: Upload build artifacts
112 | uses: actions/upload-artifact@v2
113 | with:
114 | name: MSIX Package
115 | path: ${{ env.Wap_Project_Directory }}\AppPackages
116 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Build results
17 | [Dd]ebug/
18 | [Dd]ebugPublic/
19 | [Rr]elease/
20 | [Rr]eleases/
21 | x64/
22 | x86/
23 | [Aa][Rr][Mm]/
24 | [Aa][Rr][Mm]64/
25 | bld/
26 | [Bb]in/
27 | [Oo]bj/
28 | [Ll]og/
29 |
30 | # Visual Studio 2015/2017 cache/options directory
31 | .vs/
32 | # Uncomment if you have tasks that create the project's static files in wwwroot
33 | #wwwroot/
34 |
35 | # Visual Studio 2017 auto generated files
36 | Generated\ Files/
37 |
38 | # MSTest test Results
39 | [Tt]est[Rr]esult*/
40 | [Bb]uild[Ll]og.*
41 |
42 | # NUNIT
43 | *.VisualState.xml
44 | TestResult.xml
45 |
46 | # Build Results of an ATL Project
47 | [Dd]ebugPS/
48 | [Rr]eleasePS/
49 | dlldata.c
50 |
51 | # Benchmark Results
52 | BenchmarkDotNet.Artifacts/
53 |
54 | # .NET Core
55 | project.lock.json
56 | project.fragment.lock.json
57 | artifacts/
58 |
59 | # StyleCop
60 | StyleCopReport.xml
61 |
62 | # Files built by Visual Studio
63 | *_i.c
64 | *_p.c
65 | *_h.h
66 | *.ilk
67 | *.meta
68 | *.obj
69 | *.iobj
70 | *.pch
71 | *.pdb
72 | *.ipdb
73 | *.pgc
74 | *.pgd
75 | *.rsp
76 | *.sbr
77 | *.tlb
78 | *.tli
79 | *.tlh
80 | *.tmp
81 | *.tmp_proj
82 | *_wpftmp.csproj
83 | *.log
84 | *.vspscc
85 | *.vssscc
86 | .builds
87 | *.pidb
88 | *.svclog
89 | *.scc
90 |
91 | # Chutzpah Test files
92 | _Chutzpah*
93 |
94 | # Visual C++ cache files
95 | ipch/
96 | *.aps
97 | *.ncb
98 | *.opendb
99 | *.opensdf
100 | *.sdf
101 | *.cachefile
102 | *.VC.db
103 | *.VC.VC.opendb
104 |
105 | # Visual Studio profiler
106 | *.psess
107 | *.vsp
108 | *.vspx
109 | *.sap
110 |
111 | # Visual Studio Trace Files
112 | *.e2e
113 |
114 | # TFS 2012 Local Workspace
115 | $tf/
116 |
117 | # Guidance Automation Toolkit
118 | *.gpState
119 |
120 | # ReSharper is a .NET coding add-in
121 | _ReSharper*/
122 | *.[Rr]e[Ss]harper
123 | *.DotSettings.user
124 |
125 | # JustCode is a .NET coding add-in
126 | .JustCode
127 |
128 | # TeamCity is a build add-in
129 | _TeamCity*
130 |
131 | # DotCover is a Code Coverage Tool
132 | *.dotCover
133 |
134 | # AxoCover is a Code Coverage Tool
135 | .axoCover/*
136 | !.axoCover/settings.json
137 |
138 | # Visual Studio code coverage results
139 | *.coverage
140 | *.coveragexml
141 |
142 | # NCrunch
143 | _NCrunch_*
144 | .*crunch*.local.xml
145 | nCrunchTemp_*
146 |
147 | # MightyMoose
148 | *.mm.*
149 | AutoTest.Net/
150 |
151 | # Web workbench (sass)
152 | .sass-cache/
153 |
154 | # Installshield output folder
155 | [Ee]xpress/
156 |
157 | # DocProject is a documentation generator add-in
158 | DocProject/buildhelp/
159 | DocProject/Help/*.HxT
160 | DocProject/Help/*.HxC
161 | DocProject/Help/*.hhc
162 | DocProject/Help/*.hhk
163 | DocProject/Help/*.hhp
164 | DocProject/Help/Html2
165 | DocProject/Help/html
166 |
167 | # Click-Once directory
168 | publish/
169 |
170 | # Publish Web Output
171 | *.[Pp]ublish.xml
172 | *.azurePubxml
173 | # Note: Comment the next line if you want to checkin your web deploy settings,
174 | # but database connection strings (with potential passwords) will be unencrypted
175 | *.pubxml
176 | *.publishproj
177 |
178 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
179 | # checkin your Azure Web App publish settings, but sensitive information contained
180 | # in these scripts will be unencrypted
181 | PublishScripts/
182 |
183 | # NuGet Packages
184 | *.nupkg
185 | # The packages folder can be ignored because of Package Restore
186 | **/[Pp]ackages/*
187 | # except build/, which is used as an MSBuild target.
188 | !**/[Pp]ackages/build/
189 | # Uncomment if necessary however generally it will be regenerated when needed
190 | #!**/[Pp]ackages/repositories.config
191 | # NuGet v3's project.json files produces more ignorable files
192 | *.nuget.props
193 | *.nuget.targets
194 |
195 | # Microsoft Azure Build Output
196 | csx/
197 | *.build.csdef
198 |
199 | # Microsoft Azure Emulator
200 | ecf/
201 | rcf/
202 |
203 | # Windows Store app package directories and files
204 | AppPackages/
205 | BundleArtifacts/
206 | Package.StoreAssociation.xml
207 | _pkginfo.txt
208 | *.appx
209 |
210 | # Visual Studio cache files
211 | # files ending in .cache can be ignored
212 | *.[Cc]ache
213 | # but keep track of directories ending in .cache
214 | !?*.[Cc]ache/
215 |
216 | # Others
217 | ClientBin/
218 | ~$*
219 | *~
220 | *.dbmdl
221 | *.dbproj.schemaview
222 | *.jfm
223 | *.pfx
224 | *.publishsettings
225 | orleans.codegen.cs
226 |
227 | # Including strong name files can present a security risk
228 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
229 | #*.snk
230 |
231 | # Since there are multiple workflows, uncomment next line to ignore bower_components
232 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
233 | #bower_components/
234 |
235 | # RIA/Silverlight projects
236 | Generated_Code/
237 |
238 | # Backup & report files from converting an old project file
239 | # to a newer Visual Studio version. Backup files are not needed,
240 | # because we have git ;-)
241 | _UpgradeReport_Files/
242 | Backup*/
243 | UpgradeLog*.XML
244 | UpgradeLog*.htm
245 | ServiceFabricBackup/
246 | *.rptproj.bak
247 |
248 | # SQL Server files
249 | *.mdf
250 | *.ldf
251 | *.ndf
252 |
253 | # Business Intelligence projects
254 | *.rdl.data
255 | *.bim.layout
256 | *.bim_*.settings
257 | *.rptproj.rsuser
258 | *- Backup*.rdl
259 |
260 | # Microsoft Fakes
261 | FakesAssemblies/
262 |
263 | # GhostDoc plugin setting file
264 | *.GhostDoc.xml
265 |
266 | # Node.js Tools for Visual Studio
267 | .ntvs_analysis.dat
268 | node_modules/
269 |
270 | # Visual Studio 6 build log
271 | *.plg
272 |
273 | # Visual Studio 6 workspace options file
274 | *.opt
275 |
276 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
277 | *.vbw
278 |
279 | # Visual Studio LightSwitch build output
280 | **/*.HTMLClient/GeneratedArtifacts
281 | **/*.DesktopClient/GeneratedArtifacts
282 | **/*.DesktopClient/ModelManifest.xml
283 | **/*.Server/GeneratedArtifacts
284 | **/*.Server/ModelManifest.xml
285 | _Pvt_Extensions
286 |
287 | # Paket dependency manager
288 | .paket/paket.exe
289 | paket-files/
290 |
291 | # FAKE - F# Make
292 | .fake/
293 |
294 | # JetBrains Rider
295 | .idea/
296 | *.sln.iml
297 |
298 | # CodeRush personal settings
299 | .cr/personal
300 |
301 | # Python Tools for Visual Studio (PTVS)
302 | __pycache__/
303 | *.pyc
304 |
305 | # Cake - Uncomment if you are using it
306 | # tools/**
307 | # !tools/packages.config
308 |
309 | # Tabs Studio
310 | *.tss
311 |
312 | # Telerik's JustMock configuration file
313 | *.jmconfig
314 |
315 | # BizTalk build output
316 | *.btp.cs
317 | *.btm.cs
318 | *.odx.cs
319 | *.xsd.cs
320 |
321 | # OpenCover UI analysis results
322 | OpenCover/
323 |
324 | # Azure Stream Analytics local run output
325 | ASALocalRun/
326 |
327 | # MSBuild Binary and Structured Log
328 | *.binlog
329 |
330 | # NVidia Nsight GPU debugger configuration file
331 | *.nvuser
332 |
333 | # MFractors (Xamarin productivity tool) working folder
334 | .mfractor/
335 |
336 | # Local History for Visual Studio
337 | .localhistory/
338 |
339 | # BeatPulse healthcheck temp database
340 | healthchecksdb
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/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/App.xaml:
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1 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
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/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace Playout_Manager
10 | {
11 | ///
12 | /// Interaction logic for App.xaml
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
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/CasparObjects.dll:
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/LICENSE:
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1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
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27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
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71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
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77 | "Copyright" also means copyright-like laws that apply to other kinds of
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104 | to the extent that it includes a convenient and prominently visible
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107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
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110 | menu, a prominent item in the list meets this criterion.
111 |
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113 |
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124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
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146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
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175 | Conveying under any other circumstances is permitted solely under
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177 | makes it unnecessary.
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179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
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182 | measure under any applicable law fulfilling obligations under article
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184 | similar laws prohibiting or restricting circumvention of such
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186 |
187 | When you convey a covered work, you waive any legal power to forbid
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192 | users, your or third parties' legal rights to forbid circumvention of
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194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
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214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
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230 | d) If the work has interactive user interfaces, each must display
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233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
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237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
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244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
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252 | a) Convey the object code in, or embodied in, a physical product
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257 | b) Convey the object code in, or embodied in, a physical product
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259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
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262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
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269 | c) Convey individual copies of the object code with a copy of the
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274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
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279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
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286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
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297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
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303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
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375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
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379 | e) Declining to grant rights under trademark law for use of some
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381 |
382 | f) Requiring indemnification of licensors and authors of that
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386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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/MainWindow.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Collections.ObjectModel;
4 | using System.ComponentModel;
5 | using System.Data;
6 | using System.Linq;
7 | using System.Runtime.CompilerServices;
8 | using System.Text;
9 | using System.Text.RegularExpressions;
10 | using System.Threading.Tasks;
11 | using System.Windows;
12 | using System.Windows.Controls;
13 | using System.Windows.Data;
14 | using System.Windows.Documents;
15 | using System.Windows.Input;
16 | using System.Windows.Media;
17 | using System.Windows.Media.Imaging;
18 | using System.Windows.Navigation;
19 | using System.Windows.Shapes;
20 | using CasparObjects;
21 | using System.IO;
22 | using Microsoft.Win32;
23 | using System.Xml;
24 | using System.Timers;
25 | using System.Reflection;
26 | using System.Globalization;
27 | using System.Diagnostics;
28 | using MaterialDesignThemes.Wpf;
29 |
30 | namespace Playout_Manager
31 | {
32 | ///
33 | /// Interaction logic for MainWindow.xaml
34 | ///
35 |
36 | public partial class MainWindow : Window
37 | {
38 | //from now on, our caspar server is called _Caspar
39 | private CasparCG _Caspar = new CasparCG();
40 |
41 | public List MediaList;
42 | public List TemplateList;
43 |
44 | //This declares the class for a rundown item
45 | public class DataItem
46 | {
47 | public DateTime StartTime { get; set; }
48 | public String Name { get; set; }
49 | public int FrameIn { get; set; }
50 | public int Framerate { get; set; }
51 | public String EndAction { get; set; }
52 | public int Duration { get; set; }
53 | public String CG { get; set; }
54 | public int CGlayer { get; set; }
55 | public int CGdelay { get; set; }
56 | public String CGfield0 { get; set; }
57 | public String CGfield1 { get; set; }
58 | public String Command { get; set; }
59 | }
60 |
61 | //This code executes once the main window has loaded
62 | public MainWindow()
63 | {
64 | //This sets up the main Data Grid List
65 | InitializeComponent();
66 | System.Windows.Controls.DataGridTextColumn col1 = new System.Windows.Controls.DataGridTextColumn();
67 | System.Windows.Controls.DataGridTextColumn col2 = new System.Windows.Controls.DataGridTextColumn();
68 | System.Windows.Controls.DataGridTextColumn col3 = new System.Windows.Controls.DataGridTextColumn();
69 | System.Windows.Controls.DataGridTextColumn col4 = new System.Windows.Controls.DataGridTextColumn();
70 | System.Windows.Controls.DataGridTextColumn col5 = new System.Windows.Controls.DataGridTextColumn();
71 | System.Windows.Controls.DataGridTextColumn col6 = new System.Windows.Controls.DataGridTextColumn();
72 | System.Windows.Controls.DataGridTextColumn col7 = new System.Windows.Controls.DataGridTextColumn();
73 | System.Windows.Controls.DataGridTextColumn col8 = new System.Windows.Controls.DataGridTextColumn();
74 | System.Windows.Controls.DataGridTextColumn col9 = new System.Windows.Controls.DataGridTextColumn();
75 | System.Windows.Controls.DataGridTextColumn col10 = new System.Windows.Controls.DataGridTextColumn();
76 | System.Windows.Controls.DataGridTextColumn col11 = new System.Windows.Controls.DataGridTextColumn();
77 | System.Windows.Controls.DataGridTextColumn col12 = new System.Windows.Controls.DataGridTextColumn();
78 | MainGrid.Columns.Add(col1);
79 | MainGrid.Columns.Add(col2);
80 | MainGrid.Columns.Add(col3);
81 | MainGrid.Columns.Add(col4);
82 | MainGrid.Columns.Add(col5);
83 | MainGrid.Columns.Add(col6);
84 | MainGrid.Columns.Add(col7);
85 | MainGrid.Columns.Add(col8);
86 | MainGrid.Columns.Add(col9);
87 | MainGrid.Columns.Add(col10);
88 | MainGrid.Columns.Add(col11);
89 | MainGrid.Columns.Add(col12);
90 | col1.Binding = new Binding("StartTime");
91 | col2.Binding = new Binding("Name");
92 | col3.Binding = new Binding("FrameIn");
93 | col4.Binding = new Binding("Framerate");
94 | col5.Binding = new Binding("EndAction");
95 | col6.Binding = new Binding("Duration");
96 | col7.Binding = new Binding("CG");
97 | col8.Binding = new Binding("CGlayer");
98 | col9.Binding = new Binding("CGdelay");
99 | col10.Binding = new Binding("CGfield0");
100 | col11.Binding = new Binding("CGfield1");
101 | col12.Binding = new Binding("Command");
102 | col1.Header = "Start Time";
103 | col2.Header = "Clip Name";
104 | col3.Header = "In Frame";
105 | col4.Header = "Frame Rate";
106 | col5.Header = "End Action";
107 | col6.Header = "Total Frames";
108 | col7.Header = "CG";
109 | col8.Header = "CG Layer";
110 | col9.Header = "CG Delay";
111 | col10.Header = "CG Field 0";
112 | col11.Header = "CG Field 1";
113 | col12.Header = "Extra AMCP Command";
114 |
115 | versionNumber.Content = "v" + Assembly.GetExecutingAssembly().GetName().Version.ToString();
116 | about_version.Text = "v" + Assembly.GetExecutingAssembly().GetName().Version.ToString();
117 |
118 | //start the clock
119 | SetTimer();
120 |
121 |
122 | }
123 |
124 | public void AddItem(DateTime startTime, string Name, int frameIn, int framerate, string endaction, int duration, string CG, int cgLayer, int cgDelay, string CGf0, string CGf1, string Command)
125 | {
126 | //This is where we'll calculate the durations and add the item to our list
127 | MainGrid.Items.Add(new DataItem { StartTime = startTime, Name = Name, FrameIn = frameIn, Framerate = framerate, EndAction = endaction, Duration = duration, CG = CG, CGlayer = cgLayer, CGdelay = cgDelay, CGfield0 = CGf0, CGfield1 = CGf1, Command = Command });
128 | }
129 |
130 | public void GetChannels()
131 | {
132 | ReturnInfo inforeturn = _Caspar.Execute("INFO");
133 | string infomessage = inforeturn.Data;
134 | string[] channels = infomessage.Split(new string[] { "\n", "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
135 |
136 | playoutChannel.Items.Clear();
137 | cgChannel.Items.Clear();
138 |
139 | foreach (string i in channels)
140 | {
141 | try
142 | {
143 | string[] channeldata = i.Split(' ');
144 | string channelname = channeldata[0] + " " + channeldata[1];
145 | playoutChannel.Items.Add(channelname);
146 | cgChannel.Items.Add(channelname);
147 | previewChannel.Items.Add(channelname);
148 | }
149 | catch { }
150 | }
151 |
152 | if (playoutChannel.Items != null)
153 | {
154 | playoutChannel.SelectedIndex = 0;
155 | }
156 |
157 | if (cgChannel.Items != null)
158 | {
159 | cgChannel.SelectedIndex = 0;
160 | }
161 |
162 | if (previewChannel.Items != null)
163 | {
164 | previewChannel.SelectedIndex = 0;
165 | }
166 |
167 | }
168 |
169 | //this method gets use the channel number for the specified channel type
170 | public int GetChannel(string channelType)
171 | {
172 | string currentChannelInfo;
173 |
174 | if (channelType == "playout")
175 | {
176 | currentChannelInfo = playoutChannel.SelectedItem.ToString();
177 | }
178 | if (channelType == "cg")
179 | {
180 | currentChannelInfo = cgChannel.SelectedItem.ToString();
181 | }
182 | if (channelType == "preview")
183 | {
184 | currentChannelInfo = previewChannel.SelectedItem.ToString();
185 | }
186 | else
187 | {
188 | currentChannelInfo = "1 1080p5000";
189 | }
190 |
191 | string[] currentChannel = currentChannelInfo.Split(' ');
192 |
193 | return Convert.ToInt32(currentChannel[0]);
194 | }
195 |
196 | public int GetPlayoutFramerate()
197 | {
198 | string currentChannelInfo = playoutChannel.SelectedItem.ToString();
199 | string[] currentChannel = currentChannelInfo.Split(' ');
200 | string videoMode = currentChannel[1];
201 |
202 | if (videoMode == "PAL") { return 25; }
203 | else if (videoMode == "NTSC") { return 30; }
204 | else
205 | {
206 | string[] videomodeparams = videoMode.Split('p');
207 | string videomodeframerate = videomodeparams[1];
208 | string framerate = videomodeframerate.Substring(0, 2);
209 | return Convert.ToInt32(framerate);
210 | }
211 | }
212 |
213 |
214 |
215 | private void ToggleFullscreen(object sender, RoutedEventArgs e)
216 | {
217 | if (this.WindowStyle != WindowStyle.SingleBorderWindow)
218 | {
219 | this.ResizeMode = ResizeMode.CanResize;
220 | this.WindowStyle = WindowStyle.SingleBorderWindow;
221 | this.WindowState = WindowState.Normal;
222 | this.Topmost = false;
223 | Logo.Visibility = System.Windows.Visibility.Hidden;
224 | }
225 | else
226 | {
227 | this.ResizeMode = ResizeMode.NoResize;
228 | this.WindowStyle = WindowStyle.None;
229 | this.WindowState = WindowState.Maximized;
230 | this.Topmost = true;
231 | Logo.Visibility = System.Windows.Visibility.Visible;
232 | }
233 | }
234 |
235 | public void Log(string message, string errType)
236 | {
237 | //This sets up some colours
238 | Color sucessCol = (Color)ColorConverter.ConvertFromString("#FF8BC34A");
239 | Color errorCol = (Color)ColorConverter.ConvertFromString("#F44336");
240 | Color defaultCol = (Color)ColorConverter.ConvertFromString("#FFFF9800");
241 | SolidColorBrush successBrush = new SolidColorBrush(sucessCol);
242 | SolidColorBrush errorBrush = new SolidColorBrush(errorCol);
243 | SolidColorBrush defaultBrush = new SolidColorBrush(defaultCol);
244 |
245 | //prints out error
246 | statusText.Content = "[" + errType + "] at " + DateTime.Now + ": " + message;
247 | if (errType == "error") { statusText.Foreground = errorBrush; }
248 | else if (errType == "warning") { statusText.Foreground = defaultBrush; }
249 | else { statusText.Foreground = successBrush; }
250 | Console.WriteLine(message);
251 | }
252 |
253 | public void GetMediaList()
254 | {
255 | MediaList = _Caspar.GetMediaClipsNames();
256 | add_mediaSelector.Items.Clear();
257 | foreach (string i in MediaList)
258 | {
259 | add_mediaSelector.Items.Add(i);
260 | }
261 | }
262 |
263 | private void Connect_Click(object sender, RoutedEventArgs e)
264 | {
265 | _Caspar.Connect(ipbox.Text);
266 |
267 | //This sets up some colours
268 | Color sucessCol = (Color)ColorConverter.ConvertFromString("#FF8BC34A");
269 | Color errorCol = (Color)ColorConverter.ConvertFromString("#F44336");
270 | SolidColorBrush sucessBrush = new SolidColorBrush(sucessCol);
271 | SolidColorBrush errorBrush = new SolidColorBrush(errorCol);
272 |
273 | //Connect to the caspar server and log the result - change the UI
274 | if (_Caspar.Connected == true)
275 | {
276 | Connect.Foreground = sucessBrush;
277 | toolbar_addControls.Visibility = Visibility.Visible;
278 | toolbar_transportcontrols.Visibility = Visibility.Visible;
279 | toolbar_channels.Visibility = Visibility.Visible;
280 | cg_Actions.Visibility = Visibility.Visible;
281 |
282 | try { GetChannels(); } catch (Exception errChannels) { Log("Couldn't get channel list because " + errChannels, "error"); }
283 |
284 | Log("Connected to CasparCG Server " + ipbox.Text, "info");
285 | Status("CONNECTED", 0);
286 | }
287 | else
288 | {
289 | Connect.Foreground = errorBrush;
290 | Log("Error connecting to server", "error");
291 | Status("ERROR CONNECTING TO SERVER", 0);
292 | }
293 | }
294 |
295 | public void Status(string message, int col)
296 | {
297 | //This sets up some colours
298 | Color sucessCol = (Color)ColorConverter.ConvertFromString("#FF8BC34A");
299 | Color errorCol = (Color)ColorConverter.ConvertFromString("#F44336");
300 | Color defaultCol = (Color)ColorConverter.ConvertFromString("#FF424242");
301 | SolidColorBrush successBrush = new SolidColorBrush(sucessCol);
302 | SolidColorBrush errorBrush = new SolidColorBrush(errorCol);
303 | SolidColorBrush defaultBrush = new SolidColorBrush(defaultCol);
304 |
305 | if (col == 0) { statusBar.Background = defaultBrush; }
306 | else if (col == 1) { statusBar.Background = errorBrush; }
307 | else if (col == 2) { statusBar.Background = successBrush; }
308 |
309 | statusBarText.Content = message;
310 | }
311 |
312 | private void Add_Click(object sender, RoutedEventArgs e)
313 | {
314 | GetMediaList();
315 | }
316 |
317 | private void RefreshMediaList(object sender, RoutedEventArgs e)
318 | {
319 |
320 | GetMediaList();
321 | }
322 |
323 | public void GetMediaProperties()
324 | {
325 | System.Threading.Thread.Sleep(250);
326 |
327 | //let's get the name of the selected clip
328 | string currentclip = add_mediaSelector.Text;
329 |
330 | //now lets send a CINF (clip info) command to caspar, and store the return data
331 | ReturnInfo clipInfoString = _Caspar.Execute("CINF \"" + currentclip + "\"");
332 |
333 | //if the clip info string isn't empty, lets parse it and figure out the duration in seconds.
334 | //Otherwise throw an error
335 |
336 | if (clipInfoString.Data != null)
337 | {
338 | try
339 | {
340 |
341 | if (add_EnablePreview.IsChecked == true)
342 | {
343 | _Caspar.Execute("LOAD 1-10 \"" + add_mediaSelector.SelectedItem + "\"");
344 | }
345 |
346 | //this removes the file name at the beginning as it may contains spaces and mess things up
347 | int start = clipInfoString.Data.IndexOf("\"");
348 | int end = clipInfoString.Data.LastIndexOf("\"");
349 | clipInfoString.Data = clipInfoString.Data.Remove(start, end - start);
350 |
351 | //now lets remove any other unessesary characters at the end of the data string
352 | string input = clipInfoString.Data;
353 | int index = input.IndexOf("\r\n");
354 | clipInfoString.Data = input.Substring(0, index);
355 |
356 |
357 | //here we can finally take the frame number and divide it by the frame rate to get the seconds
358 | string[] clipData = clipInfoString.Data.Split(' ');
359 | string[] frameRate = clipData[7].Split('/');
360 | float clipDurationSeconds = float.Parse(clipData[6]) / Int32.Parse(frameRate[1]);
361 | int durationInFrames = int.Parse(clipData[6]);
362 |
363 |
364 | //Now let's convert that to something that looks nice
365 | TimeSpan duration = TimeSpan.FromSeconds(clipDurationSeconds);
366 | TimeSpan defaultIn = TimeSpan.FromSeconds(0);
367 |
368 | //and let's populate our fields
369 | add_Slider_In.Maximum = durationInFrames;
370 | add_Slider_In.Value = 0;
371 | add_Slider_Out.Maximum = durationInFrames;
372 | add_Slider_Out.Value = Convert.ToDouble(durationInFrames);
373 |
374 |
375 | add_f_in.Content = "0";
376 | add_f_dur.Content = durationInFrames.ToString();
377 | add_f_out.Content = durationInFrames.ToString();
378 | add_f_framerate.Content = frameRate[1].ToString();
379 |
380 |
381 | add_In.Text = defaultIn.ToString(@"hh\:mm\:ss");
382 | add_Duration.Text = duration.ToString(@"hh\:mm\:ss");
383 | add_Out.Text = duration.ToString(@"hh\:mm\:ss");
384 |
385 | Log("Retrieved media duration for " + currentclip, "info");
386 | }
387 | catch (Exception err)
388 | {
389 | Log("Couldn't calculate duration because " + err.Message, "error");
390 | }
391 |
392 | //also let's set the starting date and time to the correct value
393 |
394 | add_StartDate.SelectedDate = DateTime.Now;
395 | add_StartTime.SelectedTime = DateTime.Now;
396 |
397 | }
398 | else
399 | {
400 | Log("Failed to get media duration information.", "error");
401 | }
402 |
403 |
404 |
405 | }
406 |
407 | private void InSliderValueChanged(object sender, RoutedPropertyChangedEventArgs e)
408 | {
409 | try
410 | {
411 | Int32 framerate = Convert.ToInt32(add_f_framerate.Content.ToString());
412 |
413 | //Lets figure out the new duration
414 | Int32 newDurationFrames = Convert.ToInt32(add_Slider_Out.Value) - Convert.ToInt32(add_Slider_In.Value);
415 | double newDurationSecs = newDurationFrames / framerate;
416 |
417 | //Lets save all the new frame values (yes i'm using labels to store it, it's a bit botched but it works)
418 | add_f_dur.Content = newDurationFrames.ToString();
419 | add_f_in.Content = add_Slider_In.Value.ToString();
420 |
421 | //And lets do that for the seconds too so it looks nice to the user
422 | TimeSpan currentIn = TimeSpan.FromSeconds(add_Slider_In.Value / framerate);
423 | add_In.Text = currentIn.ToString(@"hh\:mm\:ss");
424 | TimeSpan newDuration = TimeSpan.FromSeconds(newDurationSecs);
425 | add_Duration.Text = newDuration.ToString(@"hh\:mm\:ss");
426 |
427 | if (newDurationFrames < 0)
428 | {
429 | add_Slider_In.Value = add_Slider_Out.Value;
430 | }
431 |
432 |
433 |
434 | //This calculates if the clip framerate is different to our caspar channel framerate.
435 | double playoutFramerate = GetPlayoutFramerate();
436 | double frameRatio = 1 / (Convert.ToDouble(add_f_framerate.Content) / playoutFramerate);
437 |
438 | //If we have preview enabled, we send the preview frame to Caspar
439 | if (add_EnablePreview.IsChecked == true)
440 | {
441 | _Caspar.Execute("CALL 1-10 SEEK " + Convert.ToInt32(add_f_in.Content) * frameRatio);
442 | }
443 | }
444 | catch (Exception inExep)
445 | {
446 | Log("Couldn't update the in slider because " + inExep, "warning");
447 | }
448 | }
449 |
450 | private void OutValueSliderChanged(object sender, RoutedPropertyChangedEventArgs e)
451 | {
452 | try
453 | {
454 | Int32 framerate = Convert.ToInt32(add_f_framerate.Content.ToString());
455 |
456 |
457 | //Lets figure out the new duration
458 | Int32 newDurationFrames = Convert.ToInt32(add_Slider_Out.Value) - Convert.ToInt32(add_Slider_In.Value);
459 | double newDurationSecs = newDurationFrames / framerate;
460 |
461 | //Lets save all the new frame values (yes i'm using labels to store it, it's a bit botched but it works)
462 | add_f_dur.Content = newDurationFrames.ToString();
463 | add_f_out.Content = add_Slider_Out.Value.ToString();
464 |
465 | //And lets do that for the seconds too so it looks nice to the user
466 | TimeSpan currentOut = TimeSpan.FromSeconds(add_Slider_Out.Value / framerate);
467 | add_Out.Text = currentOut.ToString(@"hh\:mm\:ss");
468 | TimeSpan newDuration = TimeSpan.FromSeconds(newDurationSecs);
469 | add_Duration.Text = newDuration.ToString(@"hh\:mm\:ss");
470 | if (newDurationFrames < 0)
471 | {
472 | add_Slider_Out.Value = add_Slider_In.Value;
473 | }
474 |
475 | //This calculates if the clip framerate is different to our caspar channel framerate.
476 | double playoutFramerate = GetPlayoutFramerate();
477 | double frameRatio = 1 / (Convert.ToDouble(add_f_framerate.Content) / playoutFramerate);
478 |
479 |
480 | //If we have preview enabled, we send the preview frame to Caspar
481 | if (add_EnablePreview.IsChecked == true)
482 | {
483 | _Caspar.Execute("CALL 1-10 SEEK " + Convert.ToInt32(add_f_out.Content) * frameRatio);
484 | }
485 | }
486 | catch (Exception inExep)
487 | {
488 | Log("Couldn't update the out slider because " + inExep, "warning");
489 | }
490 | }
491 |
492 | private void RefreshTemplatesList(object sender, RoutedEventArgs e)
493 | {
494 | TemplateList = _Caspar.GetTemplateNames();
495 | add_TemplateList.Items.Clear();
496 | foreach (string i in TemplateList)
497 | {
498 | add_TemplateList.Items.Add(i);
499 | }
500 | }
501 |
502 | private void SendPlayCommand(object sender, RoutedEventArgs e)
503 | {
504 | int prevchannel = GetChannel("preview");
505 | _Caspar.Execute("PLAY " + prevchannel + "-10");
506 | }
507 |
508 | private void SendPauseCommand(object sender, RoutedEventArgs e)
509 | {
510 | int prevchannel = GetChannel("preview");
511 | _Caspar.Execute("PAUSE " + prevchannel + "-10");
512 | }
513 |
514 | private void MediaListChanged(object sender, EventArgs e)
515 | {
516 |
517 | GetMediaProperties();
518 | }
519 |
520 | private void previewPlayCG(object sender, RoutedEventArgs e)
521 | {
522 | string templateName = add_TemplateList.SelectedItem.ToString();
523 | string f0 = add_CGf0.Text;
524 | string f1 = add_CGf1.Text;
525 | int cgLayer = Convert.ToInt32(add_CGlayer.Text);
526 | CasparCG.Retard cgDelay = new CasparCG.Retard(Convert.ToInt32(add_CGdelayInSeconds.Text));
527 | int cgChannel = GetChannel("cg");
528 |
529 | Template previewTemplate = new CasparObjects.Template();
530 | previewTemplate.AddField("f0", f0);
531 | previewTemplate.AddField("f1", f1);
532 | previewTemplate.UseJSON = true;
533 |
534 | _Caspar.CG_Add(cgChannel, cgLayer, templateName, previewTemplate, true, cgDelay);
535 |
536 | }
537 |
538 | private void previewUpdateCG(object sender, RoutedEventArgs e)
539 | {
540 | string f0 = add_CGf0.Text;
541 | string f1 = add_CGf1.Text;
542 | int cgLayer = Convert.ToInt32(add_CGlayer.Text);
543 | int cgChannel = GetChannel("cg");
544 | Template previewTemplate = new CasparObjects.Template();
545 | previewTemplate.AddField("f0", f0);
546 | previewTemplate.AddField("f1", f1);
547 | previewTemplate.UseJSON = true;
548 | _Caspar.CG_Update(cgChannel, cgLayer, previewTemplate);
549 | }
550 |
551 | private void previewStopCG(object sender, RoutedEventArgs e)
552 | {
553 | int cgLayer = Convert.ToInt32(add_CGlayer.Text);
554 | int cgChannel = GetChannel("cg");
555 | _Caspar.CG_Stop(cgChannel, cgLayer);
556 | }
557 |
558 | //this adds a rundown item from the add popup info
559 | private void AddItemToRundown(object sender, RoutedEventArgs e)
560 | {
561 |
562 | //get the date and time (still needs fixing to be able to auto calculate offset from previous clip)
563 | String startDateString = add_StartDate.SelectedDate.Value.ToString(@"ddMMyy"); ;
564 | String startTimeString = add_StartTime.SelectedTime.Value.ToString(@"hhmmss"); ;
565 | String startDateTimeString = startDateString + startTimeString;
566 |
567 | CultureInfo provider = CultureInfo.InvariantCulture;
568 | DateTime StartTime = DateTime.Now;
569 | if (startDateTimeString != "")
570 | {
571 | StartTime = DateTime.ParseExact(startDateTimeString, "ddMMyyhhmmss", provider);
572 | }
573 |
574 | //declare all the clip variables and set them to something blank
575 | string ClipName = "";
576 | int FrameIn = 0;
577 | int FrameDur = 0;
578 | int Framerate = GetPlayoutFramerate();
579 | string EndAction = "hold";
580 |
581 | //if there's a clip, get all it's properties
582 | if (add_mediaSelector.SelectedItem != null)
583 | {
584 | ClipName = add_mediaSelector.SelectedItem.ToString();
585 | FrameIn = Convert.ToInt32(add_f_in.Content);
586 | FrameDur = Convert.ToInt32(add_f_dur.Content);
587 | Framerate = Convert.ToInt32(add_f_framerate.Content);
588 | }
589 |
590 | //figure out the end action and set the according variable
591 | if (add_Hold.IsChecked == true) { EndAction = "hold"; }
592 | else if (add_Black.IsChecked == true) { EndAction = "black"; }
593 | else if (add_Loop.IsChecked == true) { EndAction = "loop"; }
594 | else { }
595 |
596 | //declare cg variables and set default values
597 | string cgName = "0";
598 | string cgf0 = "";
599 | string cgf1 = "";
600 | int cgLayer = 20;
601 | int cgDelay = 0;
602 |
603 | //if a template is selected, get the template data
604 | if (add_TemplateList.SelectedItem != null)
605 | {
606 | cgName = add_TemplateList.SelectedItem.ToString();
607 | cgf0 = add_CGf0.Text;
608 | cgf1 = add_CGf1.Text;
609 | cgLayer = Convert.ToInt32(add_CGlayer.Text);
610 | cgDelay = Convert.ToInt32(add_CGdelayInSeconds.Text);
611 | }
612 |
613 | //copy the AMCP commands from the text box in to a variable
614 | string command = add_commands.Text;
615 |
616 |
617 | //get everything we collected and write it to the Datagrid
618 | AddItem(StartTime, ClipName, FrameIn, Framerate, EndAction, FrameDur, cgName, cgLayer, cgDelay, cgf0, cgf1, command);
619 | }
620 |
621 | private void SavePlaylist_Click(object sender, RoutedEventArgs e)
622 | {
623 | SaveFileDialog saveFileDialog = new SaveFileDialog();
624 | saveFileDialog.Filter = "Playout Manager Rundown File (*.pmr)|*.pmr";
625 | if (saveFileDialog.ShowDialog() == true)
626 | {
627 | File.WriteAllText(saveFileDialog.FileName, DataGridToString());
628 | this.Title = "Playout Manager - " + saveFileDialog.FileName;
629 | }
630 | }
631 |
632 | public string DataGridToString()
633 | {
634 | string stringBuilder = "";
635 |
636 | foreach (var item in MainGrid.Items.OfType())
637 | {
638 | string itemEncoded = item.StartTime + "," + item.Name + "," + item.FrameIn + "," + item.Framerate + "," + item.EndAction + "," + item.Duration + "," + item.CG + "," + item.CGlayer + "," + item.CGdelay + "," + item.CGfield0 + "," + item.CGfield1 + "," + item.Command;
639 | stringBuilder = stringBuilder + itemEncoded + "¬";
640 | }
641 |
642 | return stringBuilder;
643 | }
644 |
645 |
646 | public void StringToDataGrid(string encodedString)
647 | {
648 | MainGrid.Items.Clear();
649 | String[] line = encodedString.Split('¬');
650 | foreach (string item in line)
651 | {
652 | if (item != "")
653 | {
654 | string[] property = item.Split(',');
655 | AddItem(DateTime.Parse(property[0]), property[1], Convert.ToInt32(property[2]), Convert.ToInt32(property[3]), property[4], Convert.ToInt32(property[5]), property[6], Convert.ToInt32(property[7]), Convert.ToInt32(property[8]), property[9], property[10], property[11]);
656 | }
657 | }
658 | }
659 |
660 |
661 | private void LoadPlaylist_Click(object sender, RoutedEventArgs e)
662 | {
663 | OpenFileDialog openFileDialog = new OpenFileDialog();
664 | openFileDialog.Filter = "Playout Manager Rundown File (*.pmr)|*.pmr";
665 | if (openFileDialog.ShowDialog() == true)
666 | {
667 | string loadString = File.ReadAllText(openFileDialog.FileName);
668 | this.Title = "Playout Manager - " + openFileDialog.FileName;
669 | StringToDataGrid(loadString);
670 | }
671 |
672 |
673 |
674 |
675 | }
676 |
677 | public void PlayItem(string Name, int frameIn, int framerate, string endaction, int duration, string CG, int cgLayer, int cgDelay, string CGf0, string CGf1, string Command)
678 | {
679 | string loopCommand = "";
680 | if (endaction == "loop") { loopCommand = " LOOP"; }
681 |
682 | int playoutCh = GetChannel("playout");
683 |
684 | //check if there's media
685 | if (Name != "")
686 | {
687 |
688 | //This calculates if the clip framerate is different to our caspar channel framerate.
689 | double playoutFramerate = GetPlayoutFramerate();
690 | double frameRatio = 1 / (Convert.ToDouble(framerate) / playoutFramerate);
691 |
692 | try
693 | {
694 | //Sends all our commands to CasparCG to play the media
695 |
696 | //The stop command has been commented out as it adds a black frame in between clips. There's still a black frame from the LOAD function
697 | //_Caspar.Execute("STOP " + playoutCh + "-10");
698 | _Caspar.Execute("LOAD " + playoutCh + "-10 \"" + Name + "\"" + loopCommand + " SEEK " + Convert.ToInt32((frameIn * frameRatio)) + " LENGTH " + Convert.ToInt32((duration * frameRatio)));
699 | _Caspar.Execute("PLAY " + playoutCh + "-10");
700 | Log(Name + " has started playing", "info");
701 | }
702 | catch (Exception playErr)
703 | {
704 | Log(playErr.Message, "error");
705 | Status("ERROR PLAYING MEDIA", 0);
706 | }
707 |
708 | }
709 |
710 | //check if there's a CG
711 | if (CG != "")
712 | {
713 | //Play the CG
714 | CasparCG.Retard cgDelayRetard = new CasparCG.Retard(Convert.ToInt32(cgDelay));
715 | int cgChannel = GetChannel("cg");
716 |
717 | Template previewTemplate = new CasparObjects.Template();
718 | previewTemplate.AddField("f0", CGf0);
719 | previewTemplate.AddField("f1", CGf1);
720 | previewTemplate.UseJSON = true;
721 |
722 | try
723 | {
724 | _Caspar.CG_Add(cgChannel, cgLayer, CG, previewTemplate, true, cgDelayRetard);
725 | }
726 | catch (Exception cgErr)
727 | { Log(cgErr.Message, "error"); }
728 |
729 | }
730 |
731 | //lastly execute the Custom AMCP command
732 | if (Command != null)
733 | {
734 | if (Command == "STOP")
735 | {
736 | _Caspar.CG_Stop();
737 | }
738 | else
739 | {
740 | _Caspar.Execute(Command);
741 | }
742 | }
743 | }
744 |
745 | private void PlaySelected_Click(object sender, RoutedEventArgs e)
746 | {
747 |
748 | DataItem playItem = MainGrid.SelectedItem as DataItem;
749 | if (playItem != null)
750 | {
751 | label_current.Content = "NOW PLAYING: " + playItem.Name;
752 | PlayItem(playItem.Name, playItem.FrameIn, playItem.Framerate, playItem.EndAction, playItem.Duration, playItem.CG, playItem.CGlayer, playItem.CGdelay, playItem.CGfield0, playItem.CGfield1, playItem.Command);
753 |
754 | }
755 | }
756 |
757 | private void CommandCGStop_Click(object sender, RoutedEventArgs e)
758 | {
759 | add_commands.Text = "CG 1-20 STOP 1";
760 | }
761 |
762 | private void CommandCGClear_Click(object sender, RoutedEventArgs e)
763 | {
764 | add_commands.Text = "CG 1-20 CLEAR 1";
765 | }
766 |
767 | private void CommandCGUpdate_Click(object sender, RoutedEventArgs e)
768 | {
769 | add_commands.Text = "CG 1-20 UPDATE 1 ";
770 | }
771 |
772 | private void CommandMixerVolume_Click(object sender, RoutedEventArgs e)
773 | {
774 | add_commands.Text = "CG 1-20 UPDATE 1 ";
775 | }
776 |
777 | private static Timer aTimer;
778 |
779 | private void SetTimer()
780 | {
781 | // Create a timer with a two second interval.
782 | aTimer = new System.Timers.Timer(1000);
783 | // Hook up the Elapsed event for the timer.
784 | aTimer.Elapsed += OnTimedEvent;
785 | aTimer.AutoReset = true;
786 | aTimer.Enabled = true;
787 |
788 |
789 | }
790 |
791 | //takes a DataItem and returns the duration as a timespan
792 | public TimeSpan GetItemDuration(DataItem selectedItem)
793 | {
794 | int DurSeconds = selectedItem.Duration / selectedItem.Framerate;
795 | return TimeSpan.FromSeconds(DurSeconds);
796 | }
797 |
798 |
799 |
800 |
801 |
802 |
803 |
804 |
805 |
806 |
807 |
808 |
809 |
810 |
811 | //this method happens every second
812 | public void OnTimedEvent(Object source, ElapsedEventArgs e)
813 | {
814 | if (_Caspar.Connected)
815 | {
816 |
817 | this.Dispatcher.Invoke(() =>
818 | {
819 |
820 |
821 |
822 | //This sets up some colours
823 | Color greenCol = (Color)ColorConverter.ConvertFromString("#FF8BC34A");
824 | Color redCol = (Color)ColorConverter.ConvertFromString("#F44336");
825 | Color orangeCol = (Color)ColorConverter.ConvertFromString("#FFFF9800");
826 | Color dimgreenCol = (Color)ColorConverter.ConvertFromString("#558BC34A");
827 | Color dimredCol = (Color)ColorConverter.ConvertFromString("#55F44336");
828 | Color dimorangeCol = (Color)ColorConverter.ConvertFromString("#11FFFFFF");
829 | Color noCol = (Color)ColorConverter.ConvertFromString("#00FFFFFF");
830 | SolidColorBrush greenBrush = new SolidColorBrush(greenCol);
831 | SolidColorBrush redBrush = new SolidColorBrush(redCol);
832 | SolidColorBrush orangeBrush = new SolidColorBrush(orangeCol);
833 | SolidColorBrush dimgreenBrush = new SolidColorBrush(dimgreenCol);
834 | SolidColorBrush dimredBrush = new SolidColorBrush(dimredCol);
835 | SolidColorBrush dimorangeBrush = new SolidColorBrush(dimorangeCol);
836 | SolidColorBrush noBrush = new SolidColorBrush(noCol);
837 |
838 | //Check DataGrid for items
839 | //If item time matches event time, trigger it
840 |
841 | label_date.Content = DateTime.Now.ToString(@"d");
842 | label_time.Content = DateTime.Now.ToString(@"T");
843 |
844 | //if there's items in our list
845 | if (MainGrid.Items != null)
846 | {
847 | //for every item
848 | foreach (var playItem in MainGrid.Items.OfType())
849 | {
850 | //start is the item's start time, now is the time now
851 | string start = playItem.StartTime.ToString(@"ddMMyyHHmmss");
852 | string now = e.SignalTime.ToString(@"ddMMyyHHmmss");
853 |
854 | //if the start time of the item is now then play the item
855 | if (start == now)
856 | {
857 | label_current.Content = "NOW PLAYING: " + playItem.Name;
858 | PlayItem(playItem.Name, playItem.FrameIn, playItem.Framerate, playItem.EndAction, playItem.Duration, playItem.CG, playItem.CGlayer, playItem.CGdelay, playItem.CGfield0, playItem.CGfield1, playItem.Command);
859 |
860 | }
861 | }
862 | }
863 | else { Log("Datagrid Empty, not scanning items at " + e.SignalTime, "info"); }
864 |
865 | //Get the current status of the caspar engine
866 |
867 | try
868 | {
869 | //ask the engine to send the info on channel, 10 is the default media layer
870 | int playoutChannel = GetChannel("playout");
871 | ReturnInfo info = _Caspar.Execute("INFO " + playoutChannel + "-10");
872 |
873 | //what gets returned in an xml. Because this for some reason isn't always in the correct xml format we have to do some trickery
874 | XmlDocument infoxml = new XmlDocument();
875 | string xmlString = info.Data.Replace("", "");
876 | string[] xmlSplit = xmlString.Split(new string[] { "" }, StringSplitOptions.None);
877 | xmlString = xmlSplit[0] + "";
878 | infoxml.RemoveAll();
879 | infoxml.LoadXml("" + xmlString + "");
880 |
881 | //find the clip's name and time elements within the xml
882 | XmlNodeList pathList = infoxml.GetElementsByTagName("name");
883 | XmlNodeList timeList = infoxml.GetElementsByTagName("time");
884 |
885 | string currentMediaTime = "";
886 | string currentMediaPath = "";
887 |
888 | for (int i = 0; i < pathList.Count; i++)
889 | {
890 | if (i == 0)
891 | {
892 | currentMediaPath = pathList[i].InnerXml;
893 | }
894 | }
895 |
896 | for (int i = 0; i < timeList.Count; i++)
897 | {
898 | if (i == 0)
899 | {
900 | currentMediaTime = timeList[i].InnerXml;
901 | }
902 | }
903 |
904 | //Update now playing and next time displays
905 | label_current.Content = "NOW PLAYING: " + currentMediaPath;
906 | double currentTimeDouble = Convert.ToDouble(currentMediaTime);
907 | TimeSpan currentMediaTimeSpan = TimeSpan.FromSeconds(currentTimeDouble);
908 | timecode_current.Content = currentMediaTimeSpan.ToString(@"hh\:mm\:ss");
909 |
910 | DataItem currentItem = new DataItem();
911 |
912 | int index = 0;
913 | //bool currentHasBeenFound = false;
914 |
915 | //Go through the list
916 | foreach (var playItem in MainGrid.Items.OfType())
917 | {
918 | //get the current row and turn it in to currentRow
919 | DataGridRow currentRow = MainGrid.ItemContainerGenerator.ContainerFromItem(MainGrid.Items[index]) as DataGridRow;
920 |
921 | //this if statement is here because sometimes currentRow can be null
922 | if (currentRow != null)
923 | {
924 | currentRow.Background = noBrush;
925 |
926 |
927 |
928 | if (playItem.CG != "0")
929 | {
930 | currentRow.Background = dimorangeBrush;
931 | }
932 |
933 | if (playItem.StartTime < DateTime.Now)
934 | {
935 | currentRow.Background = dimredBrush;
936 | }
937 |
938 |
939 |
940 | //if the item currently playing on the caspar server is the same as this item in the list
941 | if (currentMediaPath.Contains(playItem.Name) && playItem.Name != "")
942 | {
943 | //assign the item to our current item
944 | currentItem = playItem;
945 | currentRow.Background = redBrush;
946 | }
947 |
948 | }
949 |
950 | //increment the index
951 | index = index + 1;
952 | }
953 |
954 |
955 |
956 |
957 | if (currentItem.Framerate != 0)
958 | {//calculate start and end timespans
959 | TimeSpan startTimeSpan = TimeSpan.FromSeconds(currentItem.FrameIn / currentItem.Framerate);
960 | TimeSpan mediaDurationTimespan = TimeSpan.FromSeconds(currentItem.Duration / currentItem.Framerate);
961 | TimeSpan endTimeSpan = startTimeSpan + mediaDurationTimespan;
962 |
963 |
964 | //we know the progress so set the progress bar to not be indeterminate
965 | DurationBar.IsIndeterminate = false;
966 |
967 | //figure out how the playing bar should work
968 | DurationBar.Minimum = startTimeSpan.TotalSeconds;
969 | DurationBar.Maximum = endTimeSpan.TotalSeconds;
970 | DurationBar.Value = currentMediaTimeSpan.TotalSeconds;
971 |
972 | //calculate seconds to end
973 | double secsToEnd = endTimeSpan.TotalSeconds - currentMediaTimeSpan.TotalSeconds;
974 |
975 | timecode_next.Content = TimeSpan.FromSeconds(secsToEnd).ToString(@"hh\:mm\:ss");
976 |
977 |
978 |
979 |
980 | if (secsToEnd < 5)
981 | {
982 | DurationBar.Foreground = redBrush;
983 | indicator_clipend.Background = redBrush;
984 | }
985 | else if (secsToEnd < 10)
986 | {
987 | DurationBar.Foreground = orangeBrush;
988 | indicator_clipend.Background = orangeBrush;
989 | }
990 | else
991 | {
992 | DurationBar.Foreground = greenBrush;
993 | indicator_clipend.Background = greenBrush;
994 | }
995 |
996 | Status("ON AIR", 1);
997 | }
998 | else
999 | {
1000 | DurationBar.IsIndeterminate = true;
1001 | Status("ITEM NOT IN RUNDOWN PLAYING ON SERVER", 2);
1002 | }
1003 |
1004 |
1005 |
1006 |
1007 |
1008 | }
1009 | catch (Exception xmlerr)
1010 | {
1011 |
1012 | var st = new StackTrace(xmlerr, true);
1013 | var frame = st.GetFrame(0);
1014 | var line = frame.GetFileLineNumber();
1015 | Log("Error at line " + line + ":Couldn't get server data because " + xmlerr.Message, "warning");
1016 | }
1017 |
1018 |
1019 | });
1020 |
1021 | }
1022 |
1023 | }
1024 |
1025 |
1026 |
1027 |
1028 |
1029 |
1030 |
1031 |
1032 |
1033 |
1034 |
1035 |
1036 |
1037 |
1038 |
1039 | public void AutoScheduleFromSelectedItem()
1040 | {
1041 | int index = 0;
1042 | DateTime previousStartTime = new DateTime();
1043 | TimeSpan previousDuration = new TimeSpan();
1044 |
1045 | string stringBuilder = "";
1046 |
1047 | foreach (var item in MainGrid.Items.OfType())
1048 | {
1049 |
1050 |
1051 | if (index > MainGrid.SelectedIndex)
1052 | {
1053 | item.StartTime = previousStartTime.Add(previousDuration);
1054 |
1055 | Log("changed item " + index + " start time to auto", "info");
1056 | }
1057 |
1058 | string itemEncoded = item.StartTime + "," + item.Name + "," + item.FrameIn + "," + item.Framerate + "," + item.EndAction + "," + item.Duration + "," + item.CG + "," + item.CGlayer + "," + item.CGdelay + "," + item.CGfield0 + "," + item.CGfield1 + "," + item.Command;
1059 | stringBuilder = stringBuilder + itemEncoded + "¬";
1060 |
1061 | index = index + 1;
1062 | previousStartTime = item.StartTime;
1063 |
1064 | try
1065 | {
1066 | previousDuration = TimeSpan.FromSeconds(item.Duration / item.Framerate);
1067 | }
1068 | catch
1069 | {
1070 | previousDuration = TimeSpan.FromSeconds(0);
1071 | }
1072 | }
1073 |
1074 | MainGrid.Items.Clear();
1075 | String[] line = stringBuilder.Split('¬');
1076 | foreach (string item in line)
1077 | {
1078 | if (item != "")
1079 | {
1080 | string[] property = item.Split(',');
1081 | AddItem(DateTime.Parse(property[0]), property[1], Convert.ToInt32(property[2]), Convert.ToInt32(property[3]), property[4], Convert.ToInt32(property[5]), property[6], Convert.ToInt32(property[7]), Convert.ToInt32(property[8]), property[9], property[10], property[11]);
1082 | }
1083 | }
1084 | }
1085 |
1086 | private void AutoSchedule_Click(object sender, RoutedEventArgs e)
1087 | {
1088 |
1089 | AutoScheduleFromSelectedItem();
1090 |
1091 | }
1092 |
1093 | private void Delete_Click(object sender, RoutedEventArgs e)
1094 | {
1095 | MainGrid.Items.Remove(MainGrid.SelectedItem);
1096 | }
1097 |
1098 | private void NewPlaylist_Click(object sender, RoutedEventArgs e)
1099 | {
1100 | MainGrid.Items.Clear();
1101 | }
1102 |
1103 | private void editTime_update_Click(object sender, RoutedEventArgs e)
1104 | {
1105 |
1106 | int index = 0;
1107 | int selected = MainGrid.SelectedIndex;
1108 | string stringBuilder = "";
1109 |
1110 | //get the date and time (still needs fixing to be able to auto calculate offset from previous clip)
1111 | String startDateString = editTime_StartDate.SelectedDate.Value.ToString(@"ddMMyy"); ;
1112 | String startTimeString = editTime_StartTime.SelectedTime.Value.ToString(@"HHmmss"); ;
1113 | String startDateTimeString = startDateString + startTimeString;
1114 |
1115 | CultureInfo provider = CultureInfo.InvariantCulture;
1116 | DateTime StartTime = DateTime.Now;
1117 | if (startDateTimeString != "")
1118 | {
1119 | StartTime = DateTime.ParseExact(startDateTimeString, "ddMMyyHHmmss", provider);
1120 | }
1121 |
1122 | foreach (var item in MainGrid.Items.OfType())
1123 | {
1124 |
1125 |
1126 | if (index == MainGrid.SelectedIndex)
1127 | {
1128 | item.StartTime = StartTime;
1129 | }
1130 |
1131 | string itemEncoded = item.StartTime + "," + item.Name + "," + item.FrameIn + "," + item.Framerate + "," + item.EndAction + "," + item.Duration + "," + item.CG + "," + item.CGlayer + "," + item.CGdelay + "," + item.CGfield0 + "," + item.CGfield1 + "," + item.Command;
1132 | stringBuilder = stringBuilder + itemEncoded + "¬";
1133 |
1134 | index = index + 1;
1135 |
1136 | }
1137 |
1138 | MainGrid.Items.Clear();
1139 | String[] line = stringBuilder.Split('¬');
1140 | foreach (string item in line)
1141 | {
1142 | if (item != "")
1143 | {
1144 | string[] property = item.Split(',');
1145 | AddItem(DateTime.Parse(property[0]), property[1], Convert.ToInt32(property[2]), Convert.ToInt32(property[3]), property[4], Convert.ToInt32(property[5]), property[6], Convert.ToInt32(property[7]), Convert.ToInt32(property[8]), property[9], property[10], property[11]);
1146 | }
1147 | }
1148 |
1149 |
1150 | if (editTime_auto.IsChecked == true)
1151 | {
1152 | MainGrid.SelectedIndex = selected;
1153 | AutoScheduleFromSelectedItem();
1154 | }
1155 | }
1156 |
1157 | private void EditTime_Click(object sender, RoutedEventArgs e)
1158 | {
1159 | editTime_StartTime.SelectedTime = DateTime.Now;
1160 | editTime_StartDate.SelectedDate = DateTime.Now;
1161 | }
1162 |
1163 | private void Pause_Click(object sender, RoutedEventArgs e)
1164 | {
1165 | _Caspar.Execute("PAUSE 1-10");
1166 | Status("MEDIA PAUSED", 2);
1167 | }
1168 |
1169 | private void Stop_Click(object sender, RoutedEventArgs e)
1170 | {
1171 | _Caspar.Execute("STOP 1-10");
1172 | Status("MEDIA STOPPED", 0);
1173 | }
1174 |
1175 | private void PlayNext_Click(object sender, RoutedEventArgs e)
1176 | {
1177 | MainGrid.SelectedIndex = MainGrid.SelectedIndex + 1;
1178 | DataItem playItem = MainGrid.SelectedItem as DataItem;
1179 | label_current.Content = "NOW PLAYING: " + playItem.Name;
1180 | PlayItem(playItem.Name, playItem.FrameIn, playItem.Framerate, playItem.EndAction, playItem.Duration, playItem.CG, playItem.CGlayer, playItem.CGdelay, playItem.CGfield0, playItem.CGfield1, playItem.Command);
1181 | }
1182 |
1183 | private void Resume_Click(object sender, RoutedEventArgs e)
1184 | {
1185 | _Caspar.Execute("PLAY 1-10");
1186 | }
1187 |
1188 | private void Panic_Click(object sender, RoutedEventArgs e)
1189 | {
1190 | int playout = GetChannel("playout");
1191 | int cg = GetChannel("cg");
1192 | _Caspar.Execute("CLEAR " + playout);
1193 | _Caspar.Execute("CLEAR " + cg);
1194 | }
1195 |
1196 | private void Edit_Click(object sender, RoutedEventArgs e)
1197 | {
1198 |
1199 | //Find the selected item and turn in in to a DataItem called currentItem
1200 | DataItem currentItem = new DataItem();
1201 | int index = 0;
1202 | int selected = MainGrid.SelectedIndex;
1203 | add_Refresh.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
1204 | add_RefreshTemplates.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
1205 | foreach (var item in MainGrid.Items.OfType())
1206 | {
1207 |
1208 | if (index == MainGrid.SelectedIndex)
1209 | {
1210 | currentItem = item;
1211 | Log("Editing Item " + currentItem.Name, "info");
1212 | }
1213 |
1214 | index = index + 1;
1215 | }
1216 |
1217 | //now take all the data from the item and assign it to the fields in our form, ready to edit.
1218 | add_StartDate.SelectedDate = currentItem.StartTime;
1219 | add_StartTime.SelectedTime = currentItem.StartTime;
1220 | add_mediaSelector.SelectedItem = currentItem.Name;
1221 | add_f_in.Content = Convert.ToInt32(currentItem.FrameIn);
1222 | add_f_out.Content = Convert.ToInt32(currentItem.FrameIn) + Convert.ToInt32(currentItem.Duration);
1223 | add_f_dur.Content = Convert.ToInt32(currentItem.Duration);
1224 | add_f_framerate.Content = Convert.ToInt32(currentItem.Framerate);
1225 | add_TemplateList.SelectedItem = currentItem.CG;
1226 | add_CGlayer.Text = currentItem.CGlayer.ToString();
1227 | add_CGdelayInSeconds.Text = currentItem.CGdelay.ToString();
1228 | add_CGf0.Text = currentItem.CGfield0;
1229 | add_CGf1.Text = currentItem.CGfield1;
1230 | add_commands.Text = currentItem.Command;
1231 |
1232 | if (currentItem.EndAction == "hold")
1233 | {
1234 | add_Hold.IsChecked = true;
1235 | }
1236 | else if (currentItem.EndAction == "black")
1237 | {
1238 | add_Black.IsChecked = true;
1239 | }
1240 | else if (currentItem.EndAction == "loop")
1241 | {
1242 | add_Loop.IsChecked = true;
1243 | }
1244 |
1245 | Add.Command.Execute(Add.CommandParameter);
1246 | }
1247 |
1248 | private void add_UpdateSelected_Click(object sender, RoutedEventArgs e)
1249 | {
1250 | int index = 0;
1251 | int selected = MainGrid.SelectedIndex;
1252 | string stringBuilder = "";
1253 |
1254 | //get the date and time (still needs fixing to be able to auto calculate offset from previous clip)
1255 | String startDateString = add_StartDate.SelectedDate.Value.ToString(@"ddMMyy"); ;
1256 | String startTimeString = add_StartTime.SelectedTime.Value.ToString(@"hhmmss"); ;
1257 | String startDateTimeString = startDateString + startTimeString;
1258 |
1259 | CultureInfo provider = CultureInfo.InvariantCulture;
1260 | DateTime StartTime = DateTime.Now;
1261 | if (startDateTimeString != "")
1262 | {
1263 | StartTime = DateTime.ParseExact(startDateTimeString, "ddMMyyhhmmss", provider);
1264 | }
1265 |
1266 | foreach (var item in MainGrid.Items.OfType())
1267 | {
1268 |
1269 |
1270 | if (index == MainGrid.SelectedIndex)
1271 | {
1272 | if (add_mediaSelector.SelectedItem != null)
1273 | {
1274 | item.StartTime = StartTime;
1275 | item.Name = add_mediaSelector.SelectedItem.ToString();
1276 | item.FrameIn = Convert.ToInt32(add_f_in.Content);
1277 | item.Framerate = Convert.ToInt32(add_f_framerate.Content);
1278 | item.Duration = Convert.ToInt32(add_f_dur.Content);
1279 | if (add_Hold.IsChecked == true)
1280 | { item.EndAction = "hold"; }
1281 | else if (add_Black.IsChecked == true)
1282 | { item.EndAction = "black"; }
1283 | else if (add_Loop.IsChecked == true)
1284 | { item.EndAction = "loop"; }
1285 | }
1286 | if (add_TemplateList.SelectedItem != null)
1287 | {
1288 | item.CG = add_TemplateList.SelectedItem.ToString();
1289 | item.CGlayer = Convert.ToInt32(add_CGlayer.Text);
1290 | item.CGdelay = Convert.ToInt32(add_CGdelayInSeconds.Text);
1291 | item.CGfield0 = add_CGf0.Text;
1292 | item.CGfield1 = add_CGf1.Text;
1293 | }
1294 | item.Command = add_commands.Text;
1295 |
1296 |
1297 | }
1298 |
1299 | string itemEncoded = item.StartTime + "," + item.Name + "," + item.FrameIn + "," + item.Framerate + "," + item.EndAction + "," + item.Duration + "," + item.CG + "," + item.CGlayer + "," + item.CGdelay + "," + item.CGfield0 + "," + item.CGfield1 + "," + item.Command;
1300 | stringBuilder = stringBuilder + itemEncoded + "¬";
1301 |
1302 | index = index + 1;
1303 |
1304 | }
1305 |
1306 | MainGrid.Items.Clear();
1307 | String[] line = stringBuilder.Split('¬');
1308 | foreach (string item in line)
1309 | {
1310 | if (item != "")
1311 | {
1312 | string[] property = item.Split(',');
1313 | AddItem(DateTime.Parse(property[0]), property[1], Convert.ToInt32(property[2]), Convert.ToInt32(property[3]), property[4], Convert.ToInt32(property[5]), property[6], Convert.ToInt32(property[7]), Convert.ToInt32(property[8]), property[9], property[10], property[11]);
1314 | }
1315 | }
1316 |
1317 |
1318 | }
1319 |
1320 | private void about_visit_Click(object sender, RoutedEventArgs e)
1321 | {
1322 | System.Diagnostics.Process.Start("https://github.com/tdoukinitsas/Playout-Manager");
1323 | }
1324 |
1325 | private void about_licence_Click(object sender, RoutedEventArgs e)
1326 | {
1327 | System.Diagnostics.Process.Start("https://github.com/tdoukinitsas/Playout-Manager/blob/master/LICENSE");
1328 |
1329 | }
1330 |
1331 | private void about_feedback_Click(object sender, RoutedEventArgs e)
1332 | {
1333 | System.Diagnostics.Process.Start("mailto:thomas@creativityfilms.gr");
1334 | }
1335 |
1336 | private void about_developer_Click(object sender, RoutedEventArgs e)
1337 | {
1338 | System.Diagnostics.Process.Start("https://www.doukinitsas.info");
1339 | }
1340 |
1341 | private void cgStop_Click(object sender, RoutedEventArgs e)
1342 | {
1343 | int cgChannel = GetChannel("cg");
1344 | int cgLayer = Convert.ToInt32(cgToolbar_layer.Text);
1345 | _Caspar.CG_Stop(cgChannel, cgLayer);
1346 | }
1347 |
1348 | private void cgUpdate_Click(object sender, RoutedEventArgs e)
1349 | {
1350 | int cgChannel = GetChannel("cg");
1351 | int cgLayer = Convert.ToInt32(cgToolbar_layer.Text);
1352 | string f0 = cgToolbar_f0.Text;
1353 | string f1 = cgToolbar_f1.Text;
1354 |
1355 | //copied and pasted code from edit page
1356 | Template previewTemplate = new CasparObjects.Template();
1357 | previewTemplate.AddField("f0", f0);
1358 | previewTemplate.AddField("f1", f1);
1359 | previewTemplate.UseJSON = true;
1360 | _Caspar.CG_Update(cgChannel, cgLayer, previewTemplate);
1361 |
1362 | Log("Updated CG with new text data", "info");
1363 | }
1364 |
1365 | private void cgUpdateWithSelected_Click(object sender, RoutedEventArgs e)
1366 | {
1367 |
1368 | int index = 0;
1369 |
1370 | foreach (var item in MainGrid.Items.OfType())
1371 | {
1372 | if (index == MainGrid.SelectedIndex)
1373 | {
1374 |
1375 | int cgChannel = GetChannel("cg");
1376 | int cgLayer = item.CGlayer;
1377 | string f0 = item.CGfield0;
1378 | string f1 = item.CGfield1;
1379 |
1380 | //copied and pasted code from edit page
1381 | Template previewTemplate = new CasparObjects.Template();
1382 | previewTemplate.AddField("f0", f0);
1383 | previewTemplate.AddField("f1", f1);
1384 | previewTemplate.UseJSON = true;
1385 | _Caspar.CG_Update(cgChannel, cgLayer, previewTemplate);
1386 |
1387 | Log("Updated CG with new text data", "info");
1388 |
1389 |
1390 |
1391 | }
1392 |
1393 | else
1394 | {
1395 |
1396 | }
1397 |
1398 | index = index + 1;
1399 | }
1400 |
1401 |
1402 |
1403 | }
1404 |
1405 |
1406 |
1407 | internal static class MediaColor
1408 | {
1409 | public static Color FromHex(string hex)
1410 | {
1411 | return (Color)ColorConverter.ConvertFromString(hex);
1412 | }
1413 | }
1414 |
1415 | private static Theme LightTheme { get; } = Theme.Create(
1416 | new MaterialDesignLightTheme(),
1417 | MediaColor.FromHex("#FF9800"),
1418 | MediaColor.FromHex("#FF9800")
1419 | );
1420 |
1421 | private static Theme DarkTheme { get; } = Theme.Create(
1422 | new MaterialDesignDarkTheme(),
1423 | MediaColor.FromHex("#FF9800"),
1424 | MediaColor.FromHex("#FF9800")
1425 | );
1426 |
1427 | private void lightTheme_Click(object sender, RoutedEventArgs e)
1428 | {
1429 | var paletteHelper = new PaletteHelper();
1430 | paletteHelper.SetTheme(LightTheme);
1431 | }
1432 |
1433 | private void darkTheme_Click(object sender, RoutedEventArgs e)
1434 | {
1435 | var paletteHelper = new PaletteHelper();
1436 | paletteHelper.SetTheme(DarkTheme);
1437 | }
1438 |
1439 | void QuitAppConfirm(object sender, CancelEventArgs e)
1440 | {
1441 | if (_Caspar.Connected == true)
1442 | {
1443 | MessageBoxResult result = MessageBox.Show("CasparCG is still connected, do you really want to quit?",
1444 | "Warning", MessageBoxButton.YesNo, MessageBoxImage.Question);
1445 | if (result == MessageBoxResult.No)
1446 | {
1447 | e.Cancel = true;
1448 | }
1449 | }
1450 |
1451 | }
1452 | }
1453 | }
1454 |
--------------------------------------------------------------------------------
/Playout Manager.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {5A44183C-35DF-4421-B2FD-B36085FFF055}
8 | WinExe
9 | Playout_Manager
10 | Playout Manager
11 | v4.7.2
12 | 512
13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
14 | 4
15 | true
16 | true
17 |
18 |
19 | false
20 | publish\
21 | true
22 | Disk
23 | false
24 | Foreground
25 | 7
26 | Days
27 | false
28 | false
29 | true
30 | 22
31 | 0.22.2.%2a
32 | false
33 | true
34 |
35 |
36 | AnyCPU
37 | true
38 | full
39 | false
40 | bin\Debug\
41 | DEBUG;TRACE
42 | prompt
43 | 4
44 |
45 |
46 | AnyCPU
47 | pdbonly
48 | true
49 | bin\Release\
50 | TRACE
51 | prompt
52 | 4
53 |
54 |
55 | Icon1.ico
56 |
57 |
58 |
59 | .\CasparObjects.dll
60 |
61 |
62 | packages\gong-wpf-dragdrop.3.1.1\lib\net47\GongSolutions.WPF.DragDrop.dll
63 |
64 |
65 | packages\MaterialDesignColors.2.0.4\lib\net452\MaterialDesignColors.dll
66 |
67 |
68 | packages\MaterialDesignThemes.4.3.0\lib\net452\MaterialDesignThemes.Wpf.dll
69 |
70 |
71 | packages\Microsoft.Office.Interop.Excel.15.0.4795.1000\lib\net20\Microsoft.Office.Interop.Excel.dll
72 | True
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 | 4.0
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 | MSBuild:Compile
92 | Designer
93 |
94 |
95 | MSBuild:Compile
96 | Designer
97 |
98 |
99 | App.xaml
100 | Code
101 |
102 |
103 | MainWindow.xaml
104 | Code
105 |
106 |
107 |
108 |
109 | Code
110 |
111 |
112 | True
113 | True
114 | Resources.resx
115 |
116 |
117 | True
118 | Settings.settings
119 | True
120 |
121 |
122 | ResXFileCodeGenerator
123 | Resources.Designer.cs
124 |
125 |
126 |
127 | SettingsSingleFileGenerator
128 | Settings.Designer.cs
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 | False
140 | Microsoft .NET Framework 4.7.2 %28x86 and x64%29
141 | true
142 |
143 |
144 | False
145 | .NET Framework 3.5 SP1
146 | false
147 |
148 |
149 |
150 |
151 |
152 |
153 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.
154 |
155 |
156 |
157 |
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/Playout Manager.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.29102.190
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Playout Manager", "Playout Manager.csproj", "{5A44183C-35DF-4421-B2FD-B36085FFF055}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {5A44183C-35DF-4421-B2FD-B36085FFF055}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {5A44183C-35DF-4421-B2FD-B36085FFF055}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {5A44183C-35DF-4421-B2FD-B36085FFF055}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {5A44183C-35DF-4421-B2FD-B36085FFF055}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {36B2E7AF-EF43-4A6E-A2DD-239A0A634C21}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // General Information about an assembly is controlled through the following
8 | // set of attributes. Change these attribute values to modify the information
9 | // associated with an assembly.
10 | [assembly: AssemblyTitle("Playout Manager")]
11 | [assembly: AssemblyDescription("CasparCG Client with Scheduling Capabilities")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("Thomas Doukinitsas")]
14 | [assembly: AssemblyProduct("Playout Manager")]
15 | [assembly: AssemblyCopyright("Copyright © Thomas Doukinitsas 2022")]
16 | [assembly: AssemblyTrademark("www.doukinitsas.info")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // Setting ComVisible to false makes the types in this assembly not visible
20 | // to COM components. If you need to access a type in this assembly from
21 | // COM, set the ComVisible attribute to true on that type.
22 | [assembly: ComVisible(false)]
23 |
24 | //In order to begin building localizable applications, set
25 | //CultureYouAreCodingWith in your .csproj file
26 | //inside a . For example, if you are using US english
27 | //in your source files, set the to en-US. Then uncomment
28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
29 | //the line below to match the UICulture setting in the project file.
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
36 | //(used if a resource is not found in the page,
37 | // or application resource dictionaries)
38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
39 | //(used if a resource is not found in the page,
40 | // app, or any theme specific resource dictionaries)
41 | )]
42 |
43 |
44 | // Version information for an assembly consists of the following four values:
45 | //
46 | // Major Version
47 | // Minor Version
48 | // Build Number
49 | // Revision
50 | //
51 | // You can specify all the values or you can default the Build and Revision Numbers
52 | // by using the '*' as shown below:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("0.22.2.22")]
55 | [assembly: AssemblyFileVersion("0.22.2.22")]
56 |
--------------------------------------------------------------------------------
/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Playout_Manager.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Playout_Manager.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
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92 |
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94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Playout_Manager.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/README.md:
--------------------------------------------------------------------------------
1 | # Playout Manager
2 | 
3 |
4 |
5 | Caspar CG Client with Scheduling Capabilities
6 |
7 | 
8 |
9 | This project is still currently under developement and is not to be used in production.
10 |
11 | Currently crashes happen during adding media if it has a file name with non standard characters, or if something goes wrong whilst trying to retrieve media info.
12 | However it has been tested with running a playlist for 12 hours and worked fine.
13 |
14 | Feel free to suggest edits or code on top of this, just send me an email at thomas@creativityfilms.gr
15 |
16 | # Issues
17 | There are still some bugs and features that don't work, for further reference visit the issues page:
18 | https://github.com/tdoukinitsas/Playout-Manager/issues
19 |
20 | # Quick start guide
21 |
22 | ## Demo Video
23 | https://user-images.githubusercontent.com/73527278/153314035-a7c21f0d-5d75-4230-871c-eaeb26f49550.mp4
24 |
25 | ## Downloading
26 | Playout Manager currently does not need to be installed and can run as a portable app.
27 |
28 | Download and from the pre-built binaries found here:
29 | https://github.com/tdoukinitsas/Playout-Manager/releases
30 |
31 | Alternatively you can build your own version using Visual Studio 2019 with C# and WPF modules installed
32 |
33 | You will need the following NuGet packages to open the project in Visual Studio:
34 | - MaterialDesignThemes (UI Theme)
35 | - MaterialDesignColors (UI Theme)
36 | - gong-wpf-dragdrop (for enabling drag and drop functionality on the rundown)
37 | - Microsoft.Office.Interop.Excel (this is for planned future integration with spreadsheets)
38 |
39 | also you'll need to download CasparObjects, which is the main library used to connect to casparCG:
40 | https://github.com/didikunz/CasparObjects
41 |
42 | ## Start the server
43 | You'll need a build of CasparCG server:
44 | https://github.com/CasparCG/server
45 |
46 | This has been tested with v2.3.3 LTS
47 | https://github.com/CasparCG/server/releases/tag/v2.3.3-lts-stable
48 |
49 | Before connecting to a server make sure that you have both the casparcg.exe server running, but also the scanner.exe application running.
50 |
51 | ## Connecting to the server
52 | When opening the application you will be greeted with the main screen
53 |
54 | 
55 |
56 | In the bottom right corner type in the IP address of the server (or use localhost if the server is on the same machine) and click the Connect icon.
57 | If you've connected sucessfully the icon will go green and the main controls will appear, otherwise the connect icon will turn red and an error will be displayed in the status bar
58 |
59 | 
60 |
61 | The main controls are at the bottom of the window, including a channel selection menu.
62 | Playout manager supports up to 3 casparcg channels, one for media, one for CGs and one for previewing.
63 | These can also all be set as one channel and should self-key correctly (all media goes to layer 10, and CGs default to layer 20)
64 | If your preview channel is also set to the playout or cg channels, previewing will interrupt playback if the "Enable Preview" checkbox is checked. This is why this checkbox is unchecked by default
65 |
66 | ## Adding media items to the rundown
67 | To add a media item or a cg template to the rundown, click on the + icon on the toolbar at the bottom, a pop up will appear:
68 |
69 | 
70 |
71 | - Enable Preview: This will show a preview of the clip you select on the Preview Channel. It's off by default as sometimes the preview channel may also be the playout channel. It also previews the in and out points when you scrub using the slider.
72 | - Refresh Clips: This will fetch a list of all the clips in the CasparCG media folder.
73 | - Clip Name: Here you can choose the media item to add to the rundown. If Enable Preview is checked the clip will load in to the preview channel. Leave this blank if you don't want a media clip to be triggered.
74 | - PLay: Plays the clip selected on the preview channel.
75 | - Pause: Pauses the clip playing on the preview channel.
76 | - Start Date / Start Time: Sets the automatic scheduled start time for the clip. If you don't want the item to be triggered, just set it to a time in the past.
77 | - In / Out sliders: Sets in and out points for the clip. If you have Enable Preview checked, these will also "scrub" the clip on the preview channel
78 | - Once clip has finished playing: Sets the action to be performed at the end of the clip. Hold will freeze the last frame, Black will stop the clip at the end, Loop will loop the clip until another one is triggered.
79 | - Refresh Templates: This will fetch a list of all the CG Templates in the CasparCG template folder.
80 | - Templates List: Here you can choose the CG template to be triggered at the same time as the media clip. Leave this blank if you don't want a CG to be triggered.
81 | - Play / Update / Stop CG: This will preview the selected action on the preview channel.
82 | - Field 0 / 1: Type some text to be sent to the template as f0 and f1. These are sent as JSON.
83 | - Layer: Chooses the compositing layer that the CG should appear on.
84 | - Delay: The cg's delay in seconds.
85 | - Extra AMCP Commands: Type in AMCP commands that should be triggered when the rundown item is triggered. Some useful command shortcuts are below the text box.
86 | - Cancel: Closes the pop-up
87 | - Update Selected: If a rundown item is selected, it will be overwritten with the current information in the pop-up dialogue.
88 | - Add to rundown: The information in the pop-up dialogue will be added as a new item, at the end of the rundown list.
89 |
90 | ## Editing Items / Editing Start Time / Deleting Items
91 |
92 | 
93 |
94 | To edit a rundown item, click the edit button. This will take the currently selected item and populate the pop-up dialogue.
95 | Then edit the information and click on Update Selected when finished.
96 |
97 | To edit the start time of an item, click the edit start time button
98 |
99 | 
100 |
101 | This will open a new pop up where you can change the start time of the item.
102 | By clicking on "Auto-calculate new start times for all items" this will calculate new start times for everything after the selected item, based on each clip's duration, creating an automatic playlist.
103 |
104 | To delete an item, select it and click the delete button
105 |
106 | ## Media playback bar
107 |
108 | 
109 |
110 | - Play: Plays the selected rundown item
111 | - Auto-calculate new start times for all items: This will calculate new start times for everything after the selected item, based on each clip's duration, creating an automatic playlist.
112 | - Pause: Pauses the currently playing clip.
113 | - Resume: Plays the currently paused clip.
114 | - Stop: Stops the media clip whilst keeping the CG active.
115 | - Play Next: Plays the next item from the currently selected item.
116 | - Panic: Stops all items on all channels, meaning everything goes black.
117 |
118 | ## Channel selection bar
119 |
120 | 
121 |
122 | As mentioned before, here you can select up to 3 individual channels, one for media, one for CGs and one for preview. These however can all also be the same channel.
123 |
124 | ## Status bar
125 |
126 | 
127 |
128 | Any logged events appear here
129 |
130 | ## Menu
131 |
132 | 
133 |
134 | -File > New Rundown: Clears the rundown.
135 | -File > Save Rundown: Saves the current rundown as a .pmr file.
136 | -File > Load Rundown: Loads a .pmr file with a rundown.
137 | -File > Exit: Quits the application
138 | -View > Toggle Fullscreen: Does what it says on the tin.
139 | -Help > About: Shows an about page with some information.
140 |
141 | ## Staus Indicators
142 |
143 | 
144 |
145 | Here you can see the CasparCG Server status, the currently playing clip, the time till the clip ends and a clock.
146 | When a clip is about to finish, the colours change to indicate that a media item is about to finish.
147 |
148 | # Contributing
149 | ## Prerequisites
150 |
151 | You will need the following NuGet packages to open the project in Visual Studio:
152 | - MaterialDesignThemes (UI Theme)
153 | - MaterialDesignColors (UI Theme)
154 | - gong-wpf-dragdrop (for enabling drag and drop functionality on the rundown)
155 | - Microsoft.Office.Interop.Excel (this is for planned future integration with spreadsheets)
156 |
157 | also you'll need to download CasparObjects, which is the main library used to connect to casparCG:
158 | https://github.com/didikunz/CasparObjects
159 |
160 | ## UI / Style
161 | Playout manager uses Material Design as it's design system
162 | https://material.io/design
163 |
164 | The user interface should adhere to that style.
165 |
166 | The UI should be easy to navigate and use, and should adhere to human interface guidelines.
167 |
168 | The Material Colours used are Orange 500, Light Green 500, Red 500 and Amber 500 as a highlight. Also the UI uses dark mode as it will be most likely be used in darker and low light environments (like broadcast galleries and contol rooms)
169 |
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/icon1.ico:
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https://raw.githubusercontent.com/tdoukinitsas/Playout-Manager/688de0a96468e278dc8ceef56ebc141e8f1deec6/icon1.ico
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/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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