├── 1.PNG ├── 2.PNG ├── AddFile.Designer.cs ├── AddFile.cs ├── AddFile.resx ├── AndLua.Designer.cs ├── AndLua.cs ├── AndLua.resx ├── AndLuaPlus.csproj ├── AndLuaPlus.csproj.user ├── AndLuaPlus.ico ├── FodyWeavers.xml ├── FodyWeavers.xsd ├── Install.Designer.cs ├── Install.cs ├── Install.resx ├── LICENSE ├── Loading.Designer.cs ├── Loading.cs ├── Loading.resx ├── NewProject.Designer.cs ├── NewProject.cs ├── NewProject.resx ├── Program.cs ├── Project.resx ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings ├── README.md ├── Resources ├── AndLua+.exe.config ├── Lua.xshd ├── LuaConfig.txt ├── Main.txt └── icon.png ├── Settings.cs ├── Welcome.Designer.cs ├── Welcome.cs ├── Welcome.resx ├── about.Designer.cs ├── about.cs ├── about.resx ├── app.config ├── bin └── Debug │ ├── AndLua+.exe.config │ ├── AndLua+.pdb │ ├── dll │ └── IWshRuntimeLibrary.dll │ ├── libs │ ├── CSkin.dll │ ├── HZH_Controls.dll │ ├── ICSharpCode.AvalonEdit.dll │ ├── LuaInterface.dll │ ├── lua51.dll │ └── luanet.dll │ ├── libs1 │ └── HZH_Controls.dll │ └── lua │ ├── http.lua │ ├── http_headers.lua │ └── json.lua ├── libs └── ICSharpCode.SharpZipLib.dll ├── packages.config ├── project.Designer.cs └── project.cs /1.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/1.PNG -------------------------------------------------------------------------------- /2.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/2.PNG -------------------------------------------------------------------------------- /AddFile.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class AddFile 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | this.panel1 = new System.Windows.Forms.Panel(); 40 | this.no = new HZH_Controls.Controls.UCBtnExt(); 41 | this.ok = new HZH_Controls.Controls.UCBtnExt(); 42 | this.FileName = new System.Windows.Forms.TextBox(); 43 | this.label1 = new System.Windows.Forms.Label(); 44 | this.panel1.SuspendLayout(); 45 | this.SuspendLayout(); 46 | // 47 | // panel1 48 | // 49 | this.panel1.Controls.Add(this.no); 50 | this.panel1.Controls.Add(this.ok); 51 | this.panel1.Controls.Add(this.FileName); 52 | this.panel1.Controls.Add(this.label1); 53 | this.panel1.Location = new System.Drawing.Point(12, 12); 54 | this.panel1.Name = "panel1"; 55 | this.panel1.Size = new System.Drawing.Size(460, 187); 56 | this.panel1.TabIndex = 1; 57 | // 58 | // no 59 | // 60 | this.no.BackColor = System.Drawing.Color.White; 61 | this.no.BtnBackColor = System.Drawing.Color.White; 62 | this.no.BtnFont = new System.Drawing.Font("微软雅黑", 8.5F); 63 | this.no.BtnForeColor = System.Drawing.Color.Black; 64 | this.no.BtnText = "取消"; 65 | this.no.ConerRadius = 5; 66 | this.no.Cursor = System.Windows.Forms.Cursors.Hand; 67 | this.no.EnabledMouseEffect = true; 68 | this.no.FillColor = System.Drawing.Color.White; 69 | this.no.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 70 | this.no.IsRadius = true; 71 | this.no.IsShowRect = true; 72 | this.no.IsShowTips = false; 73 | this.no.Location = new System.Drawing.Point(310, 162); 74 | this.no.Margin = new System.Windows.Forms.Padding(0); 75 | this.no.Name = "no"; 76 | this.no.RectColor = System.Drawing.Color.Silver; 77 | this.no.RectWidth = 1; 78 | this.no.RightToLeft = System.Windows.Forms.RightToLeft.No; 79 | this.no.Size = new System.Drawing.Size(70, 25); 80 | this.no.TabIndex = 5; 81 | this.no.TabStop = false; 82 | this.no.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 83 | this.no.TipsText = ""; 84 | this.no.BtnClick += new System.EventHandler(this.no_BtnClick); 85 | // 86 | // ok 87 | // 88 | this.ok.BackColor = System.Drawing.Color.White; 89 | this.ok.BtnBackColor = System.Drawing.Color.White; 90 | this.ok.BtnFont = new System.Drawing.Font("微软雅黑", 8.5F); 91 | this.ok.BtnForeColor = System.Drawing.Color.White; 92 | this.ok.BtnText = "创建"; 93 | this.ok.ConerRadius = 5; 94 | this.ok.Cursor = System.Windows.Forms.Cursors.Hand; 95 | this.ok.EnabledMouseEffect = true; 96 | this.ok.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 97 | this.ok.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 98 | this.ok.IsRadius = true; 99 | this.ok.IsShowRect = true; 100 | this.ok.IsShowTips = false; 101 | this.ok.Location = new System.Drawing.Point(390, 162); 102 | this.ok.Margin = new System.Windows.Forms.Padding(0); 103 | this.ok.Name = "ok"; 104 | this.ok.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 105 | this.ok.RectWidth = 1; 106 | this.ok.RightToLeft = System.Windows.Forms.RightToLeft.No; 107 | this.ok.Size = new System.Drawing.Size(70, 25); 108 | this.ok.TabIndex = 4; 109 | this.ok.TabStop = false; 110 | this.ok.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 111 | this.ok.TipsText = ""; 112 | this.ok.BtnClick += new System.EventHandler(this.ok_BtnClick); 113 | // 114 | // FileName 115 | // 116 | this.FileName.Font = new System.Drawing.Font("微软雅黑", 9F); 117 | this.FileName.Location = new System.Drawing.Point(3, 24); 118 | this.FileName.Name = "FileName"; 119 | this.FileName.Size = new System.Drawing.Size(454, 23); 120 | this.FileName.TabIndex = 1; 121 | // 122 | // label1 123 | // 124 | this.label1.AutoSize = true; 125 | this.label1.Font = new System.Drawing.Font("微软雅黑", 8F); 126 | this.label1.Location = new System.Drawing.Point(3, 0); 127 | this.label1.Name = "label1"; 128 | this.label1.Size = new System.Drawing.Size(60, 16); 129 | this.label1.TabIndex = 0; 130 | this.label1.Text = "File Name"; 131 | // 132 | // AddFile 133 | // 134 | this.BackColor = System.Drawing.Color.White; 135 | this.ClientSize = new System.Drawing.Size(484, 211); 136 | this.Controls.Add(this.panel1); 137 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 138 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 139 | this.MaximizeBox = false; 140 | this.MinimizeBox = false; 141 | this.Name = "AddFile"; 142 | this.ShowIcon = false; 143 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 144 | this.Text = "新建文件"; 145 | this.panel1.ResumeLayout(false); 146 | this.panel1.PerformLayout(); 147 | this.ResumeLayout(false); 148 | 149 | } 150 | 151 | #endregion 152 | 153 | private System.Windows.Forms.Panel panel1; 154 | private HZH_Controls.Controls.UCBtnExt no; 155 | private HZH_Controls.Controls.UCBtnExt ok; 156 | private System.Windows.Forms.TextBox FileName; 157 | private System.Windows.Forms.Label label1; 158 | } 159 | } 160 | -------------------------------------------------------------------------------- /AddFile.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Text; 7 | using System.Windows.Forms; 8 | using System.IO; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | namespace AndLuaPlus 19 | { 20 | public partial class AddFile : Form 21 | { 22 | //声明参数 23 | private readonly AndLua _andlua; 24 | //工程路径 25 | string ProjectPath = ""; 26 | public AddFile() 27 | { 28 | InitializeComponent(); 29 | 30 | } 31 | //接收参数 32 | public AddFile(AndLua andlua, string file) : this() 33 | { 34 | _andlua = andlua; 35 | ProjectPath = file; 36 | } 37 | private void no_BtnClick(object sender, EventArgs e) 38 | { 39 | this.Close(); 40 | } 41 | //新建文件 42 | private void ok_BtnClick(object sender, EventArgs e) 43 | { 44 | if (FileName.Text != "") 45 | { 46 | if (File.Exists(ProjectPath + "/" + FileName.Text)) 47 | { 48 | MessageBox.Show("该文件已存在,你必须重新输入一个有效的文件名称,以继续创建你的项目文件。", "提示"); 49 | } 50 | else 51 | { 52 | FileStream fs = new FileStream(ProjectPath + "/" + FileName.Text, FileMode.OpenOrCreate); 53 | StreamWriter sw = new StreamWriter(fs); 54 | sw.WriteLine(Properties.Resources.Main); 55 | sw.Close(); 56 | _andlua.OpenFile(ProjectPath + "/" + FileName.Text); 57 | this.Close(); 58 | } 59 | } 60 | else 61 | { 62 | this.Close(); 63 | } 64 | } 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /AddFile.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /AndLua.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class AndLua 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AndLua)); 40 | this.MenuStrip = new System.Windows.Forms.MenuStrip(); 41 | this.文件ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 42 | this.打开ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 43 | this.新建ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 44 | this.删除ToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem(); 45 | this.运行ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 46 | this.帮助ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 47 | this.关于ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 48 | this.OutPutText = new System.Windows.Forms.TextBox(); 49 | this.Editor = new System.Windows.Forms.Integration.ElementHost(); 50 | this.MenuStrip.SuspendLayout(); 51 | this.SuspendLayout(); 52 | // 53 | // MenuStrip 54 | // 55 | this.MenuStrip.BackColor = System.Drawing.Color.White; 56 | this.MenuStrip.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 57 | this.MenuStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { 58 | this.文件ToolStripMenuItem, 59 | this.运行ToolStripMenuItem, 60 | this.帮助ToolStripMenuItem}); 61 | this.MenuStrip.Location = new System.Drawing.Point(0, 0); 62 | this.MenuStrip.Name = "MenuStrip"; 63 | this.MenuStrip.Padding = new System.Windows.Forms.Padding(7, 3, 0, 3); 64 | this.MenuStrip.RenderMode = System.Windows.Forms.ToolStripRenderMode.System; 65 | this.MenuStrip.Size = new System.Drawing.Size(1084, 27); 66 | this.MenuStrip.TabIndex = 1; 67 | this.MenuStrip.Text = "NenuStrip"; 68 | // 69 | // 文件ToolStripMenuItem 70 | // 71 | this.文件ToolStripMenuItem.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text; 72 | this.文件ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { 73 | this.打开ToolStripMenuItem, 74 | this.新建ToolStripMenuItem, 75 | this.删除ToolStripMenuItem1}); 76 | this.文件ToolStripMenuItem.Name = "文件ToolStripMenuItem"; 77 | this.文件ToolStripMenuItem.Size = new System.Drawing.Size(58, 21); 78 | this.文件ToolStripMenuItem.Text = "文件(F)"; 79 | // 80 | // 打开ToolStripMenuItem 81 | // 82 | this.打开ToolStripMenuItem.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text; 83 | this.打开ToolStripMenuItem.Name = "打开ToolStripMenuItem"; 84 | this.打开ToolStripMenuItem.Size = new System.Drawing.Size(180, 22); 85 | this.打开ToolStripMenuItem.Text = "打开"; 86 | this.打开ToolStripMenuItem.Click += new System.EventHandler(this.打开ToolStripMenuItem_Click); 87 | // 88 | // 新建ToolStripMenuItem 89 | // 90 | this.新建ToolStripMenuItem.Name = "新建ToolStripMenuItem"; 91 | this.新建ToolStripMenuItem.Size = new System.Drawing.Size(180, 22); 92 | this.新建ToolStripMenuItem.Text = "新建"; 93 | this.新建ToolStripMenuItem.Click += new System.EventHandler(this.新建ToolStripMenuItem_Click); 94 | // 95 | // 删除ToolStripMenuItem1 96 | // 97 | this.删除ToolStripMenuItem1.Name = "删除ToolStripMenuItem1"; 98 | this.删除ToolStripMenuItem1.Size = new System.Drawing.Size(180, 22); 99 | this.删除ToolStripMenuItem1.Text = "删除"; 100 | this.删除ToolStripMenuItem1.Click += new System.EventHandler(this.删除ToolStripMenuItem1_Click); 101 | // 102 | // 运行ToolStripMenuItem 103 | // 104 | this.运行ToolStripMenuItem.Name = "运行ToolStripMenuItem"; 105 | this.运行ToolStripMenuItem.Size = new System.Drawing.Size(60, 21); 106 | this.运行ToolStripMenuItem.Text = "运行(R)"; 107 | this.运行ToolStripMenuItem.Click += new System.EventHandler(this.运行ToolStripMenuItem_Click); 108 | // 109 | // 帮助ToolStripMenuItem 110 | // 111 | this.帮助ToolStripMenuItem.BackColor = System.Drawing.Color.White; 112 | this.帮助ToolStripMenuItem.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text; 113 | this.帮助ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { 114 | this.关于ToolStripMenuItem}); 115 | this.帮助ToolStripMenuItem.Name = "帮助ToolStripMenuItem"; 116 | this.帮助ToolStripMenuItem.Size = new System.Drawing.Size(61, 21); 117 | this.帮助ToolStripMenuItem.Text = "帮助(H)"; 118 | // 119 | // 关于ToolStripMenuItem 120 | // 121 | this.关于ToolStripMenuItem.Name = "关于ToolStripMenuItem"; 122 | this.关于ToolStripMenuItem.Size = new System.Drawing.Size(100, 22); 123 | this.关于ToolStripMenuItem.Text = "关于"; 124 | this.关于ToolStripMenuItem.Click += new System.EventHandler(this.关于ToolStripMenuItem_Click); 125 | // 126 | // OutPutText 127 | // 128 | this.OutPutText.AcceptsReturn = true; 129 | this.OutPutText.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) 130 | | System.Windows.Forms.AnchorStyles.Right))); 131 | this.OutPutText.BackColor = System.Drawing.Color.White; 132 | this.OutPutText.BorderStyle = System.Windows.Forms.BorderStyle.None; 133 | this.OutPutText.Cursor = System.Windows.Forms.Cursors.IBeam; 134 | this.OutPutText.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 135 | this.OutPutText.Location = new System.Drawing.Point(0, 427); 136 | this.OutPutText.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); 137 | this.OutPutText.Multiline = true; 138 | this.OutPutText.Name = "OutPutText"; 139 | this.OutPutText.ReadOnly = true; 140 | this.OutPutText.ScrollBars = System.Windows.Forms.ScrollBars.Both; 141 | this.OutPutText.Size = new System.Drawing.Size(1084, 183); 142 | this.OutPutText.TabIndex = 1; 143 | this.OutPutText.Text = "程序运行日志..."; 144 | this.OutPutText.WordWrap = false; 145 | this.OutPutText.TextChanged += new System.EventHandler(this.outputText_TextChanged); 146 | // 147 | // Editor 148 | // 149 | this.Editor.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 150 | | System.Windows.Forms.AnchorStyles.Left) 151 | | System.Windows.Forms.AnchorStyles.Right))); 152 | this.Editor.BackColor = System.Drawing.Color.White; 153 | this.Editor.Cursor = System.Windows.Forms.Cursors.IBeam; 154 | this.Editor.Font = new System.Drawing.Font("Cambria Math", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); 155 | this.Editor.Location = new System.Drawing.Point(0, 27); 156 | this.Editor.Margin = new System.Windows.Forms.Padding(0); 157 | this.Editor.Name = "Editor"; 158 | this.Editor.Size = new System.Drawing.Size(1084, 396); 159 | this.Editor.TabIndex = 0; 160 | this.Editor.Child = null; 161 | // 162 | // AndLua 163 | // 164 | this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F); 165 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 166 | this.ClientSize = new System.Drawing.Size(1084, 561); 167 | this.Controls.Add(this.Editor); 168 | this.Controls.Add(this.OutPutText); 169 | this.Controls.Add(this.MenuStrip); 170 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 171 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 172 | this.MainMenuStrip = this.MenuStrip; 173 | this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); 174 | this.Name = "AndLua"; 175 | this.ShowIcon = false; 176 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 177 | this.Text = "AndLua+"; 178 | this.Shown += new System.EventHandler(this.Form1_Shown); 179 | this.MenuStrip.ResumeLayout(false); 180 | this.MenuStrip.PerformLayout(); 181 | this.ResumeLayout(false); 182 | this.PerformLayout(); 183 | 184 | } 185 | 186 | #endregion 187 | private System.Windows.Forms.MenuStrip MenuStrip; 188 | private System.Windows.Forms.ToolStripMenuItem 文件ToolStripMenuItem; 189 | private System.Windows.Forms.ToolStripMenuItem 运行ToolStripMenuItem; 190 | private System.Windows.Forms.ToolStripMenuItem 帮助ToolStripMenuItem; 191 | private System.Windows.Forms.ToolStripMenuItem 关于ToolStripMenuItem; 192 | public System.Windows.Forms.TextBox OutPutText; 193 | private System.Windows.Forms.ToolStripMenuItem 打开ToolStripMenuItem; 194 | private System.Windows.Forms.ToolStripMenuItem 新建ToolStripMenuItem; 195 | private System.Windows.Forms.ToolStripMenuItem 删除ToolStripMenuItem1; 196 | public System.Windows.Forms.Integration.ElementHost Editor; 197 | } 198 | } 199 | 200 | -------------------------------------------------------------------------------- /AndLua.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Reflection; 4 | using System.Text; 5 | using System.Windows.Forms; 6 | using ICSharpCode.AvalonEdit; 7 | using ICSharpCode.AvalonEdit.Highlighting; 8 | using ICSharpCode.AvalonEdit.Highlighting.Xshd; 9 | using LuaInterface; 10 | using HZH_Controls; 11 | using HZH_Controls.Forms; 12 | using System.Configuration; 13 | using System.Linq; 14 | 15 | /* 16 | *AndLua+ v1.0 17 | * Copyright 2020-02-01 18 | * Author: Alone 19 | * My Blog: http://ly250.cn/ 20 | * Github: https://github.com/LingYang8/AndLuaPlus 21 | */ 22 | 23 | namespace AndLuaPlus 24 | { 25 | 26 | //初始化窗口 27 | public partial class AndLua : Form 28 | { 29 | //声明当前窗口 30 | public static AndLua form1; 31 | //实例化Lua编辑器 32 | TextEditor LuaEditor = new TextEditor(); 33 | // Lua解释器 34 | Lua lua = new Lua(); 35 | //实例化功能库 36 | AndLuaFun andlua = new AndLuaFun(); 37 | //当前打开的Lua文件路径 38 | string NowLuaFile = "‪"; 39 | //工程配置文件 40 | public static string ProjectConfig = ""; 41 | //工程路径 42 | public static string ProjectPath = ""; 43 | //窗口载入事件 44 | public AndLua(string projectpath) 45 | { 46 | InitializeComponent(); 47 | //接收参数 48 | this.NowLuaFile = projectpath + "/main.lua"; 49 | ProjectConfig = projectpath + "/init.config"; 50 | ProjectPath = projectpath; 51 | RefreshTitle(); 52 | //把当前窗口赋值 53 | form1 = this; 54 | //行号 55 | LuaEditor.ShowLineNumbers = true; 56 | //边距 57 | LuaEditor.Padding = new System.Windows.Thickness(0); 58 | //字体 59 | LuaEditor.FontFamily = new System.Windows.Media.FontFamily("Console"); 60 | LuaEditor.FontSize = 14; 61 | //Lua语法高亮 62 | LuaEditor.SyntaxHighlighting = HighlightingManager.Instance.GetDefinition("Lua"); 63 | //将Editor作为ElemetnHost的组件 64 | Editor.Child = LuaEditor; 65 | //实例化Lua核心库 66 | LuaFun luafun = new LuaFun(); 67 | //注册核心库方法到Lua 68 | lua.RegisterFunction("print", luafun, luafun.GetType().GetMethod("print")); 69 | } 70 | //鼠标右键菜单 71 | /* -----------------------------------------------------------------------------------------*/ 72 | /* -----------------------------------------------------------------------------------------*/ 73 | //窗口第一次显示时执行 74 | private void Form1_Shown(object sender, EventArgs e) 75 | { 76 | //全屏 77 | // this.WindowState = FormWindowState.Maximized; 78 | //Lua语法高亮 79 | System.Xml.XmlTextReader reader = new System.Xml.XmlTextReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("AndLuaPlus.Resources.Lua.xshd")); 80 | var xshd = HighlightingLoader.LoadXshd(reader); 81 | LuaEditor.SyntaxHighlighting = HighlightingLoader.Load(xshd, HighlightingManager.Instance); 82 | //加载Lua文件 83 | LuaEditor.Text = andlua.readFile(NowLuaFile); 84 | } 85 | 86 | //日志组件自动滚动到底部 87 | private void outputText_TextChanged(object sender, EventArgs e) 88 | { 89 | OutPutText.SelectionStart = OutPutText.Text.Length; 90 | OutPutText.ScrollToCaret(); 91 | } 92 | 93 | //菜单选项 94 | /* -----------------------------------------------------------------------------------------*/ 95 | private void 运行ToolStripMenuItem_Click(object sender, EventArgs e) 96 | { 97 | try 98 | { 99 | //保存Lua代码 100 | andlua.writeFile(NowLuaFile, LuaEditor.Text); 101 | //运行Lua文件 102 | lua.DoFile(NowLuaFile); 103 | } 104 | catch (Exception ex) 105 | { 106 | //运行Lua文件错误处理 107 | andlua.outPut(ex.Message); 108 | } 109 | } 110 | private void 关于ToolStripMenuItem_Click(object sender, EventArgs e) 111 | { 112 | About about = new About(); 113 | about.ShowDialog(); 114 | } 115 | private void 新建ToolStripMenuItem_Click(object sender, EventArgs e) 116 | { 117 | AddFile addfile = new AddFile(this, ProjectPath); 118 | addfile.ShowDialog(); 119 | } 120 | private void 打开ToolStripMenuItem_Click(object sender, EventArgs e) 121 | { 122 | OpenFileDialog Filedialog = new OpenFileDialog(); 123 | Filedialog.Multiselect = false;//禁止选择多个文件 124 | Filedialog.Title = "请选择一个文件"; 125 | Filedialog.Filter = "所有文件(*.*)|*.*"; 126 | Filedialog.InitialDirectory = ProjectPath; 127 | if (Filedialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) 128 | { 129 | OpenFile(Filedialog.FileName); 130 | } 131 | } 132 | private void 删除ToolStripMenuItem1_Click(object sender, EventArgs e) 133 | { 134 | File.Delete(NowLuaFile); 135 | OpenFile(ProjectPath + "/main.lua"); 136 | } 137 | /* -----------------------------------------------------------------------------------------*/ 138 | //读取配置文件 139 | private string GetConfig(string key) 140 | { 141 | if (System.IO.File.Exists(ProjectConfig)) 142 | { 143 | ExeConfigurationFileMap ecf = new ExeConfigurationFileMap(); 144 | ecf.ExeConfigFilename = ProjectConfig; 145 | Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration(ecf, ConfigurationUserLevel.None); 146 | var keys = config.AppSettings.Settings.AllKeys.ToList(); 147 | if (keys == null || keys.Count == 0) 148 | { 149 | return "Project Config File Error"; 150 | } 151 | if (keys.Contains(key)) 152 | { 153 | return config.AppSettings.Settings[key].Value.ToString(); 154 | } 155 | } 156 | return "Project Config File Error"; 157 | } 158 | //刷新标题 159 | public void RefreshTitle() 160 | { 161 | this.Text = "AndLua+ - " + GetConfig("Name") + " - [ " + NowLuaFile + " ]"; 162 | } 163 | //打开文件 164 | public void OpenFile(string file) 165 | { 166 | if (File.Exists(file)) 167 | { 168 | if (File.Exists(NowLuaFile)) 169 | { 170 | //保存Lua代码 171 | andlua.writeFile(NowLuaFile, LuaEditor.Text); 172 | } 173 | this.LuaEditor.Text = andlua.readFile(file); 174 | NowLuaFile = file; 175 | RefreshTitle(); 176 | } 177 | } 178 | } 179 | 180 | //Lua核心库 181 | public class LuaFun 182 | { 183 | //打印 184 | public void print(string str1, string str2 = null, string str3 = null, string str4 = null, string str5 = null, string str6 = null, string str7 = null, string str8 = null, string str9 = null, string str10 = null) 185 | { 186 | AndLuaFun obj = new AndLuaFun(); 187 | obj.outPut(str1, str2, str3, str4, str5, str6, str7, str8, str9, str10); 188 | } 189 | } 190 | //AndLua+辅助库 191 | class AndLuaFun 192 | { 193 | //输出日志 194 | public void outPut(string str1, string str2 = null, string str3 = null, string str4 = null, string str5 = null, string str6 = null, string str7 = null, string str8 = null, string str9 = null, string str10 = null) 195 | { 196 | if (str2 != null) 197 | { 198 | str1 = str1 + " " + str2; 199 | } 200 | if (str3 != null) 201 | { 202 | str1 = str1 + " " + str3; 203 | } 204 | if (str4 != null) 205 | { 206 | str1 = str1 + " " + str4; 207 | } 208 | if (str5 != null) 209 | { 210 | str1 = str1 + " " + str5; 211 | } 212 | if (str6 != null) 213 | { 214 | str1 = str1 + " " + str6; 215 | } 216 | if (str7 != null) 217 | { 218 | str1 = str1 + " " + str7; 219 | } 220 | if (str8 != null) 221 | { 222 | str1 = str1 + " " + str8; 223 | } 224 | if (str9 != null) 225 | { 226 | str1 = str1 + " " + str9; 227 | } 228 | if (str10 != null) 229 | { 230 | str1 = str1 + " " + str10; 231 | } 232 | AndLua.form1.OutPutText.Text = AndLua.form1.OutPutText.Text + Environment.NewLine + "[" + DateTime.Now.ToString("HH:mm:ss:fff") + "]" + " " + str1; 233 | } 234 | //读取文件 235 | public string readFile(string path) 236 | { 237 | string filetext = File.ReadAllText(path, Encoding.Default); 238 | return filetext; 239 | } 240 | //写入文件 241 | public void writeFile(string path, string text) 242 | { 243 | FileStream fs = new FileStream(path, FileMode.Create); 244 | byte[] data = System.Text.Encoding.Default.GetBytes(text); 245 | fs.Write(data, 0, data.Length); 246 | fs.Flush(); 247 | fs.Close(); 248 | } 249 | } 250 | } -------------------------------------------------------------------------------- /AndLuaPlus.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | x86 6 | 8.0.30703 7 | 2.0 8 | {C026A2BA-7617-425C-859B-F2893D11C083} 9 | WinExe 10 | Properties 11 | AndLuaPlus 12 | AndLua+ 13 | v4.5 14 | 15 | 16 | 512 17 | false 18 | 19 | 20 | E:\11\ 21 | true 22 | Disk 23 | false 24 | Foreground 25 | 7 26 | Days 27 | false 28 | false 29 | true 30 | true 31 | 1 32 | 1.0.0.%2a 33 | false 34 | true 35 | true 36 | 37 | 38 | x86 39 | true 40 | full 41 | false 42 | bin\Debug\ 43 | DEBUG;TRACE 44 | prompt 45 | 4 46 | false 47 | ConcurrencyRules.ruleset 48 | true 49 | 50 | 51 | x86 52 | pdbonly 53 | true 54 | bin\Release\ 55 | TRACE 56 | prompt 57 | 4 58 | false 59 | 60 | 61 | AndLuaPlus.ico 62 | 63 | 64 | C5F654B50A6ACFC8C186F2EFF3CD695D7883F900 65 | 66 | 67 | AndLuaPlus_TemporaryKey.pfx 68 | 69 | 70 | true 71 | 72 | 73 | true 74 | 75 | 76 | 77 | F:\下载\CSkin 16.1.14.3\CSkin 4.0\CSkin.dll 78 | False 79 | 80 | 81 | ..\packages\HZH_Controls.1.0.11\lib\net40\HZH_Controls.dll 82 | False 83 | 84 | 85 | ..\packages\AvalonEdit.6.0.1\lib\net40\ICSharpCode.AvalonEdit.dll 86 | False 87 | 88 | 89 | ..\packages\ICSharpCode.SharpZipLib.dll.0.85.4.369\lib\net20\ICSharpCode.SharpZipLib.dll 90 | False 91 | 92 | 93 | bin\Debug\dll\IWshRuntimeLibrary.dll 94 | True 95 | 96 | 97 | ..\..\..\谷歌浏览器\luainterface-1.5.3\Built\LuaInterface.dll 98 | False 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | Form 126 | 127 | 128 | About.cs 129 | 130 | 131 | Form 132 | 133 | 134 | AddFile.cs 135 | 136 | 137 | Form 138 | 139 | 140 | AndLua.cs 141 | 142 | 143 | Form 144 | 145 | 146 | Install.cs 147 | 148 | 149 | Form 150 | 151 | 152 | Loading.cs 153 | 154 | 155 | Form 156 | 157 | 158 | NewProject.cs 159 | 160 | 161 | 162 | Form 163 | 164 | 165 | Project.cs 166 | 167 | 168 | 169 | True 170 | True 171 | Resources.resx 172 | 173 | 174 | 175 | Form 176 | 177 | 178 | Welcome.cs 179 | 180 | 181 | About.cs 182 | 183 | 184 | AddFile.cs 185 | 186 | 187 | AndLua.cs 188 | 189 | 190 | Install.cs 191 | 192 | 193 | Loading.cs 194 | 195 | 196 | NewProject.cs 197 | 198 | 199 | Project.cs 200 | 201 | 202 | ResXFileCodeGenerator 203 | Designer 204 | Resources.Designer.cs 205 | 206 | 207 | Welcome.cs 208 | 209 | 210 | 211 | 212 | 213 | 214 | SettingsSingleFileGenerator 215 | Settings.Designer.cs 216 | 217 | 218 | True 219 | Settings.settings 220 | True 221 | 222 | 223 | 224 | 225 | 226 | 227 | 228 | 229 | 230 | 231 | 232 | 233 | False 234 | .NET Framework 3.5 SP1 235 | false 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 250 | -------------------------------------------------------------------------------- /AndLuaPlus.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | publish\ 5 | 6 | 7 | 8 | 9 | 10 | zh-CN 11 | false 12 | ProjectFiles 13 | 14 | 15 | false 16 | 17 | -------------------------------------------------------------------------------- /AndLuaPlus.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/AndLuaPlus.ico -------------------------------------------------------------------------------- /FodyWeavers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | -------------------------------------------------------------------------------- /FodyWeavers.xsd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks 13 | 14 | 15 | 16 | 17 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks. 18 | 19 | 20 | 21 | 22 | A list of unmanaged 32 bit assembly names to include, delimited with line breaks. 23 | 24 | 25 | 26 | 27 | A list of unmanaged 64 bit assembly names to include, delimited with line breaks. 28 | 29 | 30 | 31 | 32 | The order of preloaded assemblies, delimited with line breaks. 33 | 34 | 35 | 36 | 37 | 38 | This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file. 39 | 40 | 41 | 42 | 43 | Controls if .pdbs for reference assemblies are also embedded. 44 | 45 | 46 | 47 | 48 | Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option. 49 | 50 | 51 | 52 | 53 | As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off. 54 | 55 | 56 | 57 | 58 | Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code. 59 | 60 | 61 | 62 | 63 | Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior. 64 | 65 | 66 | 67 | 68 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with | 69 | 70 | 71 | 72 | 73 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |. 74 | 75 | 76 | 77 | 78 | A list of unmanaged 32 bit assembly names to include, delimited with |. 79 | 80 | 81 | 82 | 83 | A list of unmanaged 64 bit assembly names to include, delimited with |. 84 | 85 | 86 | 87 | 88 | The order of preloaded assemblies, delimited with |. 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed. 97 | 98 | 99 | 100 | 101 | A comma-separated list of error codes that can be safely ignored in assembly verification. 102 | 103 | 104 | 105 | 106 | 'false' to turn off automatic generation of the XML Schema file. 107 | 108 | 109 | 110 | 111 | -------------------------------------------------------------------------------- /Install.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class Install 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Install)); 40 | this.ucStep1 = new HZH_Controls.Controls.UCStep(); 41 | this.ucProcessLine1 = new HZH_Controls.Controls.UCProcessLine(); 42 | this.panel1 = new System.Windows.Forms.Panel(); 43 | this.label1 = new System.Windows.Forms.Label(); 44 | this.pictureBox1 = new System.Windows.Forms.PictureBox(); 45 | this.panel1.SuspendLayout(); 46 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit(); 47 | this.SuspendLayout(); 48 | // 49 | // ucStep1 50 | // 51 | this.ucStep1.BackColor = System.Drawing.Color.White; 52 | this.ucStep1.Enabled = false; 53 | this.ucStep1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 54 | this.ucStep1.ImgCompleted = null; 55 | this.ucStep1.LineWidth = 2; 56 | this.ucStep1.Location = new System.Drawing.Point(249, 220); 57 | this.ucStep1.Name = "ucStep1"; 58 | this.ucStep1.Size = new System.Drawing.Size(320, 80); 59 | this.ucStep1.StepBackColor = System.Drawing.Color.Silver; 60 | this.ucStep1.StepFontColor = System.Drawing.Color.White; 61 | this.ucStep1.StepForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 62 | this.ucStep1.StepIndex = 1; 63 | this.ucStep1.Steps = new string[] { 64 | "准备", 65 | "解压", 66 | "安装", 67 | "完成"}; 68 | this.ucStep1.StepWidth = 35; 69 | this.ucStep1.TabIndex = 0; 70 | // 71 | // ucProcessLine1 72 | // 73 | this.ucProcessLine1.BorderColor = System.Drawing.Color.Silver; 74 | this.ucProcessLine1.Font = new System.Drawing.Font("微软雅黑", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); 75 | this.ucProcessLine1.ForeColor = System.Drawing.Color.White; 76 | this.ucProcessLine1.Location = new System.Drawing.Point(173, 350); 77 | this.ucProcessLine1.MaxValue = 100; 78 | this.ucProcessLine1.Name = "ucProcessLine1"; 79 | this.ucProcessLine1.Size = new System.Drawing.Size(394, 35); 80 | this.ucProcessLine1.TabIndex = 1; 81 | this.ucProcessLine1.Text = "ucProcessLine1"; 82 | this.ucProcessLine1.Value = 1; 83 | this.ucProcessLine1.ValueBGColor = System.Drawing.Color.Silver; 84 | this.ucProcessLine1.ValueColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 85 | this.ucProcessLine1.ValueTextType = HZH_Controls.Controls.ValueTextType.Percent; 86 | this.ucProcessLine1.ValueChanged += new System.EventHandler(this.ucProcessLine1_ValueChanged); 87 | // 88 | // panel1 89 | // 90 | this.panel1.Anchor = System.Windows.Forms.AnchorStyles.None; 91 | this.panel1.Controls.Add(this.label1); 92 | this.panel1.Controls.Add(this.ucProcessLine1); 93 | this.panel1.Controls.Add(this.ucStep1); 94 | this.panel1.Controls.Add(this.pictureBox1); 95 | this.panel1.Location = new System.Drawing.Point(12, 12); 96 | this.panel1.Name = "panel1"; 97 | this.panel1.Size = new System.Drawing.Size(760, 437); 98 | this.panel1.TabIndex = 3; 99 | // 100 | // label1 101 | // 102 | this.label1.AutoSize = true; 103 | this.label1.Font = new System.Drawing.Font("微软雅黑", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 104 | this.label1.Location = new System.Drawing.Point(324, 140); 105 | this.label1.Name = "label1"; 106 | this.label1.Size = new System.Drawing.Size(119, 31); 107 | this.label1.TabIndex = 3; 108 | this.label1.Text = "AndLua+"; 109 | // 110 | // pictureBox1 111 | // 112 | this.pictureBox1.Anchor = System.Windows.Forms.AnchorStyles.None; 113 | this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image"))); 114 | this.pictureBox1.Location = new System.Drawing.Point(332, 45); 115 | this.pictureBox1.Name = "pictureBox1"; 116 | this.pictureBox1.Size = new System.Drawing.Size(95, 85); 117 | this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage; 118 | this.pictureBox1.TabIndex = 1; 119 | this.pictureBox1.TabStop = false; 120 | // 121 | // Install 122 | // 123 | this.BackColor = System.Drawing.Color.White; 124 | this.ClientSize = new System.Drawing.Size(784, 461); 125 | this.Controls.Add(this.panel1); 126 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 127 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 128 | this.MaximizeBox = false; 129 | this.MinimizeBox = false; 130 | this.Name = "Install"; 131 | this.ShowIcon = false; 132 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 133 | this.Text = "正在安装..."; 134 | this.Shown += new System.EventHandler(this.install_Shown); 135 | this.panel1.ResumeLayout(false); 136 | this.panel1.PerformLayout(); 137 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit(); 138 | this.ResumeLayout(false); 139 | 140 | } 141 | 142 | #endregion 143 | 144 | private HZH_Controls.Controls.UCStep ucStep1; 145 | private HZH_Controls.Controls.UCProcessLine ucProcessLine1; 146 | private System.Windows.Forms.Panel panel1; 147 | private System.Windows.Forms.Label label1; 148 | private System.Windows.Forms.PictureBox pictureBox1; 149 | } 150 | } 151 | -------------------------------------------------------------------------------- /Install.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.IO; 7 | using System.Reflection; 8 | using System.Text; 9 | using System.Threading; 10 | using System.Threading.Tasks; 11 | using System.Windows.Forms; 12 | using System.IO.Compression; 13 | using System.Runtime.Serialization.Formatters.Binary; 14 | using ICSharpCode.SharpZipLib.Zip; 15 | using System.Diagnostics; 16 | using System.Runtime.InteropServices; 17 | using IWshRuntimeLibrary; 18 | 19 | /* 20 | *AndLua+ v1.0 21 | * Copyright 2020-02-01 22 | * Author: Alone 23 | * My Blog: http://ly250.cn/ 24 | * Github: https://github.com/LingYang8/AndLuaPlus 25 | */ 26 | 27 | namespace AndLuaPlus 28 | { 29 | public partial class Install : Form 30 | { 31 | //安装路径 32 | public static string InstallationPath = Properties.Settings.Default.InstallationPath; 33 | //实例化FastZip 34 | public static FastZip fz = new FastZip(); 35 | public Install() 36 | { 37 | InitializeComponent(); 38 | } 39 | //重写横向居中方法 40 | protected override void OnResize(EventArgs e) 41 | { 42 | base.OnResize(e); 43 | int x; 44 | int y; 45 | //步骤条 46 | x = (int)(0.5 * (this.Width - ucStep1.Width)); 47 | y = ucStep1.Location.Y; 48 | ucStep1.Location = new System.Drawing.Point(x, y); 49 | //Logo图片 50 | x = (int)(0.5 * (this.Width - pictureBox1.Width)); 51 | y = pictureBox1.Location.Y; 52 | pictureBox1.Location = new System.Drawing.Point(x, y); 53 | //进度条 54 | x = (int)(0.5 * (this.Width - ucProcessLine1.Width)); 55 | y = ucProcessLine1.Location.Y; 56 | ucProcessLine1.Location = new System.Drawing.Point(x, y); 57 | //软件名称Logo 58 | x = (int)(0.5 * (this.Width - label1.Width)); 59 | y = label1.Location.Y; 60 | label1.Location = new System.Drawing.Point(x, y); 61 | } 62 | //进度条监听 63 | private void ucProcessLine1_ValueChanged(object sender, EventArgs e) 64 | { 65 | if (ucProcessLine1.Value == 26) 66 | { 67 | this.ucStep1.StepIndex = 2; 68 | } 69 | else if (ucProcessLine1.Value == 51) 70 | { 71 | this.ucStep1.StepIndex = 3; 72 | } 73 | else if (ucProcessLine1.Value == 76) 74 | { 75 | this.ucStep1.StepIndex = 4; 76 | } 77 | else if (ucProcessLine1.Value == 100) 78 | { 79 | System.Diagnostics.Process.Start(InstallationPath + "/AndLua+.exe"); 80 | System.Environment.Exit(0); 81 | } 82 | } 83 | //窗口显示时事件 84 | private void install_Shown(object sender, EventArgs e) 85 | { 86 | //开始安装 87 | 88 | //创建相关文件和文件夹 89 | //创建安装目录 90 | if (!Directory.Exists(InstallationPath)) 91 | { 92 | Directory.CreateDirectory(InstallationPath); 93 | for (int i = 0; i < 6; i++) { Delay(50); ucProcessLine1.Value = i; } // 5 94 | } 95 | //创建配置文件 96 | for (int i = 5; i < 11; i++) { Delay(50); ucProcessLine1.Value = i; } // 10 97 | string config = @" "; 98 | FileStream fs = new FileStream(InstallationPath + "/andlua.config", FileMode.Create); 99 | byte[] data = System.Text.Encoding.Default.GetBytes(config); 100 | fs.Write(data, 0, data.Length); 101 | fs.Flush(); 102 | fs.Close(); 103 | //创建lua文件库目录 104 | if (!Directory.Exists(InstallationPath + "/lua")) 105 | { 106 | Directory.CreateDirectory(InstallationPath + "/lua"); 107 | for (int i = 10; i < 16; i++) { Delay(50); ucProcessLine1.Value = i; } // 15 108 | } 109 | //创建dll文件库目录 110 | if (!Directory.Exists(InstallationPath + "/libs")) 111 | { 112 | Directory.CreateDirectory(InstallationPath + "/libs"); 113 | for (int i = 15; i < 21; i++) { Delay(50); ucProcessLine1.Value = i; } // 20 114 | } 115 | //创建工程文件目录 116 | if (!Directory.Exists(InstallationPath + "/project")) 117 | { 118 | Directory.CreateDirectory(InstallationPath + "/project"); 119 | for (int i = 20; i < 26; i++) { Delay(50); ucProcessLine1.Value = i; } // 25 120 | } 121 | 122 | //解压Dll资源包 123 | ucProcessLine1.Value = 26; 124 | deszip("libs", InstallationPath + "/libs.zip"); 125 | if (Compress(InstallationPath + "/libs", InstallationPath + "/libs.zip", null) != "Success") 126 | { 127 | MessageBox.Show("安装错误!", "提示"); 128 | } 129 | for (int i = 26; i < 41; i++) { Delay(50); ucProcessLine1.Value = i; } // 40 130 | //解压Lua资源包 131 | deszip("lua", InstallationPath + "/lua.zip"); 132 | if (Compress(InstallationPath + "/lua", InstallationPath + "/lua.zip", null) != "Success") 133 | { 134 | MessageBox.Show("安装错误!", "提示"); 135 | } 136 | for (int i = 40; i < 51; i++) { Delay(50); ucProcessLine1.Value = i; } // 50 137 | 138 | //安装程序 139 | ucProcessLine1.Value = 51; 140 | //创建执行文件 141 | System.IO.File.Copy(System.Windows.Forms.Application.ExecutablePath, InstallationPath + "/AndLua+.exe", true); 142 | for (int i = 51; i < 61; i++) { Delay(50); ucProcessLine1.Value = i; } // 60 143 | //创建配置文件 144 | FileStream fs1 = new FileStream(InstallationPath + "/AndLua+.exe.config", FileMode.Create); 145 | byte[] data1 = System.Text.Encoding.Default.GetBytes(Properties.Resources.AndLuaConfig); 146 | fs1.Write(data1, 0, data1.Length); 147 | fs1.Flush(); 148 | fs1.Close(); 149 | //修改安装路径 150 | string config2 = System.IO.File.ReadAllText(InstallationPath + "/AndLua+.exe.config", Encoding.Default); 151 | config2 = config2.Replace(@"C:/Program Files (x86)/AndLuaPlus", InstallationPath); 152 | FileStream fs3 = new FileStream(InstallationPath + "/AndLua+.exe.config", FileMode.Create); 153 | byte[] data3 = System.Text.Encoding.Default.GetBytes(config2); 154 | fs3.Write(data3, 0, data3.Length); 155 | fs3.Flush(); 156 | fs3.Close(); 157 | //创建快捷方式 158 | String shortcutPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), "AndLuaPlus.lnk"); 159 | if (!System.IO.File.Exists(shortcutPath)) 160 | { 161 | String exePath = InstallationPath + "/AndLua+.exe"; 162 | IWshShell shell = new WshShell(); 163 | foreach (var item in Directory.GetFiles(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), "*.lnk")) 164 | { 165 | WshShortcut tempShortcut = (WshShortcut)shell.CreateShortcut(item); 166 | if (tempShortcut.TargetPath == exePath) 167 | { 168 | return; 169 | } 170 | } 171 | WshShortcut shortcut = (WshShortcut)shell.CreateShortcut(shortcutPath); 172 | shortcut.TargetPath = exePath; 173 | shortcut.Arguments = ""; 174 | shortcut.Description = "Developer Alone"; 175 | shortcut.WorkingDirectory = InstallationPath; 176 | shortcut.IconLocation = exePath; 177 | shortcut.WindowStyle = 1; 178 | shortcut.Save(); 179 | } 180 | for (int i = 60; i < 76; i++) { Delay(50); ucProcessLine1.Value = i; } // 75 181 | 182 | //释放资源 183 | ucProcessLine1.Value = 76; 184 | DeleteFile(InstallationPath + "/libs.zip"); 185 | DeleteFile(AppDomain.CurrentDomain.BaseDirectory + "/libs1.zip"); 186 | DeleteFile(AppDomain.CurrentDomain.BaseDirectory + @"/HZH_Controls.dll"); 187 | for (int i = 76; i < 86; i++) { Delay(50); ucProcessLine1.Value = i; } // 85 188 | DeleteFile(InstallationPath + "/lua.zip"); 189 | 190 | for (int i = 85; i < 100; i++) { Delay(50); ucProcessLine1.Value = i; } // 99 191 | 192 | //安装完成 193 | Delay(1000); 194 | ucProcessLine1.Value = 100; 195 | } 196 | //删除文件 197 | public bool DeleteFile(string path1) 198 | { 199 | try 200 | { 201 | if (System.IO.File.Exists(path1)) 202 | { 203 | System.IO.File.Delete(path1); 204 | } 205 | return true; 206 | } 207 | catch 208 | { 209 | return false; 210 | } 211 | } 212 | //解压Zip 213 | public static string Compress(string DirPath, string ZipPath, string ZipPWD) 214 | { 215 | string state = "Fail..."; 216 | try 217 | { 218 | fz.Password = ZipPWD; 219 | fz.ExtractZip(ZipPath, DirPath, null); 220 | state = "Success"; 221 | } 222 | catch (Exception ex) 223 | { 224 | state += "," + ex.Message; 225 | } 226 | return state; 227 | } 228 | //读取Resource文件并保存到指定路径 229 | public void deszip(string filename, string path) 230 | { 231 | System.Resources.ResourceManager rm = Properties.Resources.ResourceManager; 232 | FileStream Stream = new FileStream(path, FileMode.OpenOrCreate); 233 | BinaryFormatter bin = new BinaryFormatter(); 234 | try 235 | { 236 | bin.Serialize(Stream, rm.GetObject(filename, null)); 237 | Stream.Close(); 238 | } 239 | catch (InvalidOperationException) 240 | { 241 | throw; 242 | } 243 | } 244 | //延迟代码 245 | public static void Delay(int milliSecond) 246 | { 247 | int start = Environment.TickCount; 248 | while (Math.Abs(Environment.TickCount - start) < milliSecond) 249 | { 250 | Application.DoEvents(); 251 | } 252 | } 253 | } 254 | } 255 | -------------------------------------------------------------------------------- /Install.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | 123 | iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAABGdBTUEAALGPC/xhBQAAEz1JREFUeF7t 124 | nQeQFcXahhURUQQlSlayCUOJAa8RMaEgBspsWV4VtcwRc75iqZiw5BcVZcHlFwMGVMRLUMIiEiQJKAiC 125 | AZEMy6JA335me852z5lzziw7MyfMvNZXLqe7J73vdPz6m50qAyFED2lF0qZL+0VaqbQY2cUmaUulTZMG 126 | 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3AxEDwMs8oH8xz7SwttWEyPbgOuGiv5yyB9esJJiRAF9Fe0VkD/Wlva9lRyjkDFZWk1FuwmZ0EyauxN7 204 | jELAj9LqK7rdITN0lJZ5X1eMfMNKaW0UzekhM9aTNpFSMQoCo6XVU/R6gyxQTdq/pRX2B/QLGyukXSOt 205 | mqK18pCF6Ryy+X6DtBj5AYIlwlltRaM/kAck9GeRtGnSiIKwSVqM7KJUGhsPp0uDmx6KLg/Yaaf/AVr7 206 | aAqN11skAAAAAElFTkSuQmCC 207 | 208 | 209 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Lxc 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Loading.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class Loading 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | this.ucProcessLine1 = new HZH_Controls.Controls.UCProcessLine(); 40 | this.SuspendLayout(); 41 | // 42 | // ucProcessLine1 43 | // 44 | this.ucProcessLine1.BackColor = System.Drawing.Color.White; 45 | this.ucProcessLine1.BorderColor = System.Drawing.Color.White; 46 | this.ucProcessLine1.Font = new System.Drawing.Font("Microsoft Sans Serif", 10F); 47 | this.ucProcessLine1.ForeColor = System.Drawing.Color.Black; 48 | this.ucProcessLine1.Location = new System.Drawing.Point(7, 2); 49 | this.ucProcessLine1.MaxValue = 100; 50 | this.ucProcessLine1.Name = "ucProcessLine1"; 51 | this.ucProcessLine1.Size = new System.Drawing.Size(477, 23); 52 | this.ucProcessLine1.TabIndex = 0; 53 | this.ucProcessLine1.Text = "ucProcessLine1"; 54 | this.ucProcessLine1.Value = 0; 55 | this.ucProcessLine1.ValueBGColor = System.Drawing.Color.White; 56 | this.ucProcessLine1.ValueColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 57 | this.ucProcessLine1.ValueTextType = HZH_Controls.Controls.ValueTextType.None; 58 | // 59 | // Loading 60 | // 61 | this.BackColor = System.Drawing.Color.White; 62 | this.ClientSize = new System.Drawing.Size(484, 31); 63 | this.Controls.Add(this.ucProcessLine1); 64 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 65 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 66 | this.MaximizeBox = false; 67 | this.MinimizeBox = false; 68 | this.Name = "Loading"; 69 | this.ShowIcon = false; 70 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 71 | this.Text = "AndLua+"; 72 | this.Shown += new System.EventHandler(this.Loading_Shown); 73 | this.ResumeLayout(false); 74 | 75 | } 76 | 77 | #endregion 78 | 79 | private HZH_Controls.Controls.UCProcessLine ucProcessLine1; 80 | } 81 | } 82 | -------------------------------------------------------------------------------- /Loading.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.IO; 7 | using System.Text; 8 | using System.Windows.Forms; 9 | using System.Configuration; 10 | using System.Linq; 11 | using System.Runtime.Serialization.Formatters.Binary; 12 | 13 | /* 14 | *AndLua+ v1.0 15 | * Copyright 2020-02-01 16 | * Author: Alone 17 | * My Blog: http://ly250.cn/ 18 | * Github: https://github.com/LingYang8/AndLuaPlus 19 | */ 20 | 21 | namespace AndLuaPlus 22 | { 23 | public partial class Loading : Form 24 | { 25 | //配置文件路径 26 | private static string configPath = Properties.Settings.Default.InstallationPath + "/andlua.config"; 27 | public Loading() 28 | { 29 | InitializeComponent(); 30 | } 31 | //窗口显示时事件 检查是否安装 32 | private void Loading_Shown(object sender, EventArgs e) 33 | { 34 | //延迟一下防止BUG 35 | int start = Environment.TickCount; 36 | while (Math.Abs(Environment.TickCount - start) < 100) 37 | { 38 | Application.DoEvents(); 39 | } 40 | //进度条 41 | for (int i = 1; i < 100; i++) 42 | { 43 | ucProcessLine1.Value = i; 44 | } 45 | //读取配置文件的安装版本 46 | if (GetConfig("var") == System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()) 47 | { 48 | //版本一致 跳转工程界面 49 | Form Project = new Project(); 50 | this.Hide(); 51 | Project.ShowDialog(); 52 | Application.ExitThread(); 53 | } 54 | else 55 | { 56 | //版本不一致 跳转安装界面 57 | Form welcome = new Welcome(); 58 | this.Hide(); 59 | welcome.ShowDialog(); 60 | Application.ExitThread(); 61 | } 62 | } 63 | //读取配置文件 64 | private string GetConfig(string key) 65 | { 66 | if (System.IO.File.Exists(configPath)) 67 | { 68 | ExeConfigurationFileMap ecf = new ExeConfigurationFileMap(); 69 | ecf.ExeConfigFilename = configPath; 70 | Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration(ecf, ConfigurationUserLevel.None); 71 | var keys = config.AppSettings.Settings.AllKeys.ToList(); 72 | if (keys == null || keys.Count == 0) 73 | { 74 | return ""; 75 | } 76 | if (keys.Contains(key)) 77 | { 78 | return config.AppSettings.Settings[key].Value.ToString(); 79 | } 80 | } 81 | else 82 | { 83 | //配置文件不存在 跳转安装界面 84 | Form welcome = new Welcome(); 85 | this.Hide(); 86 | welcome.ShowDialog(); 87 | Application.ExitThread(); 88 | } 89 | return ""; 90 | } 91 | //Delay function 92 | public static void Delay(int milliSecond) 93 | { 94 | int start = Environment.TickCount; 95 | while (Math.Abs(Environment.TickCount - start) < milliSecond) 96 | { 97 | Application.DoEvents(); 98 | } 99 | } 100 | } 101 | } 102 | 103 | -------------------------------------------------------------------------------- /Loading.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /NewProject.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class NewProject 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | this.panel1 = new System.Windows.Forms.Panel(); 40 | this.ucBtnExt2 = new HZH_Controls.Controls.UCBtnExt(); 41 | this.ucBtnExt1 = new HZH_Controls.Controls.UCBtnExt(); 42 | this.textBox2 = new System.Windows.Forms.TextBox(); 43 | this.label2 = new System.Windows.Forms.Label(); 44 | this.textBox1 = new System.Windows.Forms.TextBox(); 45 | this.label1 = new System.Windows.Forms.Label(); 46 | this.panel1.SuspendLayout(); 47 | this.SuspendLayout(); 48 | // 49 | // panel1 50 | // 51 | this.panel1.Controls.Add(this.ucBtnExt2); 52 | this.panel1.Controls.Add(this.ucBtnExt1); 53 | this.panel1.Controls.Add(this.textBox2); 54 | this.panel1.Controls.Add(this.label2); 55 | this.panel1.Controls.Add(this.textBox1); 56 | this.panel1.Controls.Add(this.label1); 57 | this.panel1.Location = new System.Drawing.Point(13, 13); 58 | this.panel1.Name = "panel1"; 59 | this.panel1.Size = new System.Drawing.Size(559, 286); 60 | this.panel1.TabIndex = 0; 61 | // 62 | // ucBtnExt2 63 | // 64 | this.ucBtnExt2.BackColor = System.Drawing.Color.White; 65 | this.ucBtnExt2.BtnBackColor = System.Drawing.Color.White; 66 | this.ucBtnExt2.BtnFont = new System.Drawing.Font("微软雅黑", 8.5F); 67 | this.ucBtnExt2.BtnForeColor = System.Drawing.Color.Black; 68 | this.ucBtnExt2.BtnText = "取消"; 69 | this.ucBtnExt2.ConerRadius = 5; 70 | this.ucBtnExt2.Cursor = System.Windows.Forms.Cursors.Hand; 71 | this.ucBtnExt2.EnabledMouseEffect = true; 72 | this.ucBtnExt2.FillColor = System.Drawing.Color.White; 73 | this.ucBtnExt2.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 74 | this.ucBtnExt2.IsRadius = true; 75 | this.ucBtnExt2.IsShowRect = true; 76 | this.ucBtnExt2.IsShowTips = false; 77 | this.ucBtnExt2.Location = new System.Drawing.Point(404, 256); 78 | this.ucBtnExt2.Margin = new System.Windows.Forms.Padding(0); 79 | this.ucBtnExt2.Name = "ucBtnExt2"; 80 | this.ucBtnExt2.RectColor = System.Drawing.Color.Silver; 81 | this.ucBtnExt2.RectWidth = 1; 82 | this.ucBtnExt2.RightToLeft = System.Windows.Forms.RightToLeft.No; 83 | this.ucBtnExt2.Size = new System.Drawing.Size(70, 25); 84 | this.ucBtnExt2.TabIndex = 5; 85 | this.ucBtnExt2.TabStop = false; 86 | this.ucBtnExt2.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 87 | this.ucBtnExt2.TipsText = ""; 88 | this.ucBtnExt2.BtnClick += new System.EventHandler(this.ucBtnExt2_BtnClick); 89 | // 90 | // ucBtnExt1 91 | // 92 | this.ucBtnExt1.BackColor = System.Drawing.Color.White; 93 | this.ucBtnExt1.BtnBackColor = System.Drawing.Color.White; 94 | this.ucBtnExt1.BtnFont = new System.Drawing.Font("微软雅黑", 8.5F); 95 | this.ucBtnExt1.BtnForeColor = System.Drawing.Color.White; 96 | this.ucBtnExt1.BtnText = "创建"; 97 | this.ucBtnExt1.ConerRadius = 5; 98 | this.ucBtnExt1.Cursor = System.Windows.Forms.Cursors.Hand; 99 | this.ucBtnExt1.EnabledMouseEffect = true; 100 | this.ucBtnExt1.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 101 | this.ucBtnExt1.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 102 | this.ucBtnExt1.IsRadius = true; 103 | this.ucBtnExt1.IsShowRect = true; 104 | this.ucBtnExt1.IsShowTips = false; 105 | this.ucBtnExt1.Location = new System.Drawing.Point(489, 256); 106 | this.ucBtnExt1.Margin = new System.Windows.Forms.Padding(0); 107 | this.ucBtnExt1.Name = "ucBtnExt1"; 108 | this.ucBtnExt1.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 109 | this.ucBtnExt1.RectWidth = 1; 110 | this.ucBtnExt1.RightToLeft = System.Windows.Forms.RightToLeft.No; 111 | this.ucBtnExt1.Size = new System.Drawing.Size(70, 25); 112 | this.ucBtnExt1.TabIndex = 4; 113 | this.ucBtnExt1.TabStop = false; 114 | this.ucBtnExt1.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 115 | this.ucBtnExt1.TipsText = ""; 116 | this.ucBtnExt1.BtnClick += new System.EventHandler(this.ucBtnExt1_BtnClick); 117 | // 118 | // textBox2 119 | // 120 | this.textBox2.BackColor = System.Drawing.Color.White; 121 | this.textBox2.Enabled = false; 122 | this.textBox2.Font = new System.Drawing.Font("微软雅黑", 9F); 123 | this.textBox2.Location = new System.Drawing.Point(3, 85); 124 | this.textBox2.Name = "textBox2"; 125 | this.textBox2.Size = new System.Drawing.Size(553, 23); 126 | this.textBox2.TabIndex = 3; 127 | // 128 | // label2 129 | // 130 | this.label2.AutoSize = true; 131 | this.label2.Font = new System.Drawing.Font("微软雅黑", 8F); 132 | this.label2.Location = new System.Drawing.Point(3, 61); 133 | this.label2.Name = "label2"; 134 | this.label2.Size = new System.Drawing.Size(78, 16); 135 | this.label2.TabIndex = 2; 136 | this.label2.Text = "Save location"; 137 | // 138 | // textBox1 139 | // 140 | this.textBox1.Font = new System.Drawing.Font("微软雅黑", 9F); 141 | this.textBox1.Location = new System.Drawing.Point(3, 24); 142 | this.textBox1.Name = "textBox1"; 143 | this.textBox1.Size = new System.Drawing.Size(553, 23); 144 | this.textBox1.TabIndex = 1; 145 | this.textBox1.Text = "My LuaScript"; 146 | this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged); 147 | // 148 | // label1 149 | // 150 | this.label1.AutoSize = true; 151 | this.label1.Font = new System.Drawing.Font("微软雅黑", 8F); 152 | this.label1.Location = new System.Drawing.Point(3, 0); 153 | this.label1.Name = "label1"; 154 | this.label1.Size = new System.Drawing.Size(39, 16); 155 | this.label1.TabIndex = 0; 156 | this.label1.Text = "Name"; 157 | // 158 | // NewProject 159 | // 160 | this.BackColor = System.Drawing.Color.White; 161 | this.ClientSize = new System.Drawing.Size(584, 311); 162 | this.Controls.Add(this.panel1); 163 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 164 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 165 | this.MaximizeBox = false; 166 | this.MinimizeBox = false; 167 | this.Name = "NewProject"; 168 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 169 | this.Text = "New Project"; 170 | this.panel1.ResumeLayout(false); 171 | this.panel1.PerformLayout(); 172 | this.ResumeLayout(false); 173 | 174 | } 175 | 176 | #endregion 177 | 178 | private System.Windows.Forms.Panel panel1; 179 | private System.Windows.Forms.TextBox textBox1; 180 | private System.Windows.Forms.Label label1; 181 | private System.Windows.Forms.TextBox textBox2; 182 | private System.Windows.Forms.Label label2; 183 | private HZH_Controls.Controls.UCBtnExt ucBtnExt1; 184 | private HZH_Controls.Controls.UCBtnExt ucBtnExt2; 185 | } 186 | } 187 | -------------------------------------------------------------------------------- /NewProject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.IO; 7 | using System.Text; 8 | using System.Windows.Forms; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | namespace AndLuaPlus 19 | { 20 | public partial class NewProject : Form 21 | { 22 | //声明参数 23 | private readonly Project _project; 24 | //工程路径 25 | public static string ProjectPath = Properties.Settings.Default.InstallationPath + "/project"; 26 | //启动事件 27 | public NewProject() 28 | { 29 | InitializeComponent(); 30 | //默认工程路径 31 | textBox2.Text = ProjectPath + "/" + textBox1.Text.Replace(" ", ""); 32 | } 33 | //接收参数 34 | public NewProject(Project project) : this() 35 | { 36 | _project = project; 37 | } 38 | //创建工程 39 | private void ucBtnExt1_BtnClick(object sender, EventArgs e) 40 | { 41 | //判断工程文件夹是否存在 42 | if (!Directory.Exists(textBox2.Text)) 43 | { 44 | //不存在 创建工程 45 | Directory.CreateDirectory(textBox2.Text); 46 | //创建工程首文件 47 | FileStream fs1 = new FileStream(textBox2.Text + "/init.config", FileMode.Create); 48 | byte[] data1 = System.Text.Encoding.Default.GetBytes(Properties.Resources.LuaConfig); 49 | fs1.Write(data1, 0, data1.Length); 50 | fs1.Flush(); 51 | fs1.Close(); 52 | FileStream fs2 = new FileStream(textBox2.Text + "/Main.lua", FileMode.Create); 53 | byte[] data2 = System.Text.Encoding.Default.GetBytes(Properties.Resources.Main); 54 | fs2.Write(data2, 0, data2.Length); 55 | fs2.Flush(); 56 | fs2.Close(); 57 | string config2 = System.IO.File.ReadAllText(textBox2.Text + "/init.config", Encoding.Default); 58 | config2 = config2.Replace(@"AndLuaPlus", textBox1.Text); 59 | FileStream fs3 = new FileStream(textBox2.Text + "/init.config", FileMode.Create); 60 | byte[] data3 = System.Text.Encoding.Default.GetBytes(config2); 61 | fs3.Write(data3, 0, data3.Length); 62 | fs3.Flush(); 63 | fs3.Close(); 64 | //刷新工程 65 | _project.LoadProject(); 66 | //关闭窗口 67 | this.Close(); 68 | } 69 | else 70 | { 71 | //存在 72 | MessageBox.Show("该文件夹已被占用,你必须重新选择一个有效的文件夹,以继续创建你的应用程序。", "提示"); 73 | } 74 | } 75 | //取消 76 | private void ucBtnExt2_BtnClick(object sender, EventArgs e) 77 | { 78 | this.Close(); 79 | } 80 | private void textBox1_TextChanged(object sender, EventArgs e) 81 | { 82 | //实时更新工程路径 并且去除工程文件夹包含的空格 83 | textBox2.Text = ProjectPath + "/" + textBox1.Text.Replace(" ", ""); 84 | } 85 | } 86 | } 87 | -------------------------------------------------------------------------------- /NewProject.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /Program.cs: -------------------------------------------------------------------------------- 1 | using ICSharpCode.SharpZipLib.Zip; 2 | using System; 3 | using System.IO; 4 | using System.Reflection; 5 | using System.Runtime.Serialization.Formatters.Binary; 6 | using System.Windows.Forms; 7 | 8 | /* 9 | *AndLua+ v1.0 10 | * Copyright 2020-02-01 11 | * Author: Alone 12 | * My Blog: http://ly250.cn/ 13 | * Github: https://github.com/LingYang8/AndLuaPlus 14 | */ 15 | 16 | namespace AndLuaPlus 17 | { 18 | static class Program 19 | { 20 | [STAThread] 21 | static void Main() 22 | { 23 | AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve; 24 | if (Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + "/libs") == false) 25 | { 26 | deszip("libs1", AppDomain.CurrentDomain.BaseDirectory + "/libs1.zip"); 27 | if (Compress(AppDomain.CurrentDomain.BaseDirectory + "/", AppDomain.CurrentDomain.BaseDirectory + "/libs1.zip", null) != "Success") 28 | { 29 | MessageBox.Show("初始化错误!", "提示"); 30 | } 31 | } 32 | Application.EnableVisualStyles(); 33 | Application.SetCompatibleTextRenderingDefault(false); 34 | Application.Run(new Loading()); 35 | } 36 | private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs e) 37 | { 38 | string _resName = "AndLuaPlus.libs." + new AssemblyName(e.Name).Name + ".dll"; 39 | using (var _stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(_resName)) 40 | { 41 | byte[] _data = new byte[_stream.Length]; 42 | _stream.Read(_data, 0, _data.Length); 43 | return Assembly.Load(_data); 44 | } 45 | } 46 | public static string Compress(string DirPath, string ZipPath, string ZipPWD) 47 | { 48 | FastZip fz = new FastZip(); 49 | string state = "Fail..."; 50 | try 51 | { 52 | fz.Password = ZipPWD; 53 | fz.ExtractZip(ZipPath, DirPath, null); 54 | state = "Success"; 55 | } 56 | catch (Exception ex) 57 | { 58 | state += "," + ex.Message; 59 | } 60 | return state; 61 | } 62 | //读取Resource文件并保存到指定路径 63 | public static void deszip(string filename, string path) 64 | { 65 | System.Resources.ResourceManager rm = Properties.Resources.ResourceManager; 66 | FileStream Stream = new FileStream(path, FileMode.OpenOrCreate); 67 | BinaryFormatter bin = new BinaryFormatter(); 68 | try 69 | { 70 | bin.Serialize(Stream, rm.GetObject(filename, null)); 71 | Stream.Close(); 72 | } 73 | catch (InvalidOperationException) 74 | { 75 | throw; 76 | } 77 | } 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /Project.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 26, 17 122 | 123 | -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的常规信息通过以下 6 | // 特性集控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("AndLuaPlus")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("AndLuaPlus")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 使此程序集中的类型 18 | // 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型, 19 | // 则将该类型上的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("c6128084-b8e4-448f-9339-1c6a8e3a1ef9")] 24 | 25 | // 程序集的版本信息由下面四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 内部版本号 30 | // 修订号 31 | // 32 | // 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值, 33 | // 方法是按如下所示使用“*”: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace AndLuaPlus.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// 一个强类型的资源类,用于查找本地化的字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// 返回此类使用的缓存的 ResourceManager 实例。 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AndLuaPlus.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// 重写当前线程的 CurrentUICulture 属性 51 | /// 重写当前线程的 CurrentUICulture 属性。 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// 查找类似 <?xml version="1.0" encoding="utf-8"?> 65 | ///<configuration> 66 | /// <configSections> 67 | /// <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > 68 | /// <section name="AndLuaPlus.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> 69 | /// </sectionGroup> 70 | /// </ [字符串的其余部分被截断]"; 的本地化字符串。 71 | /// 72 | internal static string AndLuaConfig { 73 | get { 74 | return ResourceManager.GetString("AndLuaConfig", resourceCulture); 75 | } 76 | } 77 | 78 | /// 79 | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 80 | /// 81 | internal static System.Drawing.Bitmap icon { 82 | get { 83 | object obj = ResourceManager.GetObject("icon", resourceCulture); 84 | return ((System.Drawing.Bitmap)(obj)); 85 | } 86 | } 87 | 88 | /// 89 | /// 查找 System.Byte[] 类型的本地化资源。 90 | /// 91 | internal static byte[] libs { 92 | get { 93 | object obj = ResourceManager.GetObject("libs", resourceCulture); 94 | return ((byte[])(obj)); 95 | } 96 | } 97 | 98 | /// 99 | /// 查找 System.Byte[] 类型的本地化资源。 100 | /// 101 | internal static byte[] libs1 { 102 | get { 103 | object obj = ResourceManager.GetObject("libs1", resourceCulture); 104 | return ((byte[])(obj)); 105 | } 106 | } 107 | 108 | /// 109 | /// 查找 System.Byte[] 类型的本地化资源。 110 | /// 111 | internal static byte[] lua { 112 | get { 113 | object obj = ResourceManager.GetObject("lua", resourceCulture); 114 | return ((byte[])(obj)); 115 | } 116 | } 117 | 118 | /// 119 | /// 查找类似 <?xml version="1.0" encoding="utf-8" ?> 120 | ///<configuration> 121 | ///<appSettings> 122 | ///<add key = "Name" value = "AndLuaPlus"></add> 123 | ///<add key = "Var" value = "1.0"></add> 124 | ///</appSettings> 125 | ///</configuration> 的本地化字符串。 126 | /// 127 | internal static string LuaConfig { 128 | get { 129 | return ResourceManager.GetString("LuaConfig", resourceCulture); 130 | } 131 | } 132 | 133 | /// 134 | /// 查找类似 print("Hello World!") 的本地化字符串。 135 | /// 136 | internal static string Main { 137 | get { 138 | return ResourceManager.GetString("Main", resourceCulture); 139 | } 140 | } 141 | } 142 | } 143 | -------------------------------------------------------------------------------- /Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\bin\Debug\AndLua+.exe.config;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312 123 | 124 | 125 | ..\Resources\icon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 126 | 127 | 128 | ..\bin\Debug\libs.zip;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 129 | 130 | 131 | ..\bin\Debug\libs1.zip;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 132 | 133 | 134 | ..\bin\Debug\lua.zip;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 135 | 136 | 137 | ..\Resources\LuaConfig.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312 138 | 139 | 140 | ..\Resources\Main.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312 141 | 142 | -------------------------------------------------------------------------------- /Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace AndLuaPlus.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("C:/Program Files (x86)/AndLuaPlus")] 29 | public string InstallationPath { 30 | get { 31 | return ((string)(this["InstallationPath"])); 32 | } 33 | set { 34 | this["InstallationPath"] = value; 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | C:/Program Files (x86)/AndLuaPlus 7 | 8 | 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AndLuaPlus 2 | AndLua+是使用Lua语言开发应用程序的工具。 3 | 基于.net framework 4.5开发。 4 | 在使用之前建议详细阅读程序自带帮助文档或阅读Lua官方文档。 5 | 用户协议 6 | 作者不对使用该软件产生的任何直接或间接损失负责。 勿使用该程序编写恶意程序以损害他人。 继续使用表示你已知晓并同意该协议。 7 | 8 | 程序截图 9 | ![image text](https://github.com/LingYang8/AndLuaPlus/blob/master/1.PNG) 10 | 11 | ![image text](https://github.com/LingYang8/AndLuaPlus/blob/master/2.PNG) 12 | -------------------------------------------------------------------------------- /Resources/AndLua+.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | C:/Program Files (x86)/AndLuaPlus 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /Resources/Lua.xshd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | TODO 19 | FIXME 20 | 21 | 22 | HACK 23 | UNDONE 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | --- 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | --\[[=]*\[ 41 | \][=]*] 42 | 43 | 44 | 45 | 46 | -- 47 | 48 | 49 | 50 | " 51 | " 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | ' 60 | ' 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | \[[=]*\[ 69 | \][=]*] 70 | 71 | 72 | 73 | true 74 | false 75 | 76 | 77 | 78 | and 79 | break 80 | do 81 | else 82 | elseif 83 | end 84 | false 85 | for 86 | function 87 | if 88 | in 89 | local 90 | 91 | not 92 | or 93 | repeat 94 | return 95 | then 96 | true 97 | until 98 | while 99 | using 100 | continue 101 | 102 | 103 | 104 | break 105 | return 106 | 107 | 108 | 109 | import 110 | Form 111 | 112 | 113 | 114 | local 115 | 116 | 117 | 118 | nil 119 | 120 | 121 | 122 | 123 | \b 124 | [\d\w_]+ # an identifier 125 | (?=\s*\() # followed by ( 126 | 127 | 128 | \b 129 | [\d\w_]+ # an identifier 130 | (?=\s*\") # followed by " 131 | 132 | 133 | \b 134 | [\d\w_]+ # an identifier 135 | (?=\s*\') # followed by ' 136 | 137 | 138 | \b 139 | [\d\w_]+ # an identifier 140 | (?=\s*\{) # followed by { 141 | 142 | 143 | \b 144 | [\d\w_]+ # an identifier 145 | (?=\s*\[) # followed by [ 146 | 147 | 148 | 149 | 150 | \b0[xX][0-9a-fA-F]+ # hex number 151 | | 152 | ( \b\d+(\.[0-9]+)? #number with optional floating point 153 | | \.[0-9]+ #or just starting with floating point 154 | ) 155 | ([eE][+-]?[0-9]+)? # optional exponent 156 | 157 | 158 | 159 | [?,.;()\[\]{}+\-/%*<>^+~!|&]+ 160 | 161 | 162 | -------------------------------------------------------------------------------- /Resources/LuaConfig.txt: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Resources/Main.txt: -------------------------------------------------------------------------------- 1 | print("Hello World!") -------------------------------------------------------------------------------- /Resources/icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/Resources/icon.png -------------------------------------------------------------------------------- /Settings.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus.Properties 2 | { 3 | 4 | /* 5 | *AndLua+ v1.0 6 | * Copyright 2020-02-01 7 | * Author: Alone 8 | * My Blog: http://ly250.cn/ 9 | * Github: https://github.com/LingYang8/AndLuaPlus 10 | */ 11 | 12 | // 通过此类可以处理设置类的特定事件: 13 | // 在更改某个设置的值之前将引发 SettingChanging 事件。 14 | // 在更改某个设置的值之后将引发 PropertyChanged 事件。 15 | // 在加载设置值之后将引发 SettingsLoaded 事件。 16 | // 在保存设置值之前将引发 SettingsSaving 事件。 17 | internal sealed partial class Settings 18 | { 19 | 20 | public Settings() 21 | { 22 | // // 若要为保存和更改设置添加事件处理程序,请取消注释下列行: 23 | // 24 | // this.SettingChanging += this.SettingChangingEventHandler; 25 | // 26 | // this.SettingsSaving += this.SettingsSavingEventHandler; 27 | // 28 | } 29 | 30 | private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) 31 | { 32 | // 在此处添加用于处理 SettingChangingEvent 事件的代码。 33 | } 34 | 35 | private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) 36 | { 37 | // 在此处添加用于处理 SettingsSaving 事件的代码。 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Welcome.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class Welcome 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Welcome)); 40 | this.ucWave1 = new HZH_Controls.Controls.UCWave(); 41 | this.panel1 = new System.Windows.Forms.Panel(); 42 | this.label1 = new System.Windows.Forms.Label(); 43 | this.panel2 = new System.Windows.Forms.Panel(); 44 | this.ucBtnImg2 = new HZH_Controls.Controls.UCBtnImg(); 45 | this.textBox1 = new System.Windows.Forms.TextBox(); 46 | this.pictureBox1 = new System.Windows.Forms.PictureBox(); 47 | this.ucBtnExt1 = new HZH_Controls.Controls.UCBtnExt(); 48 | this.panel1.SuspendLayout(); 49 | this.panel2.SuspendLayout(); 50 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit(); 51 | this.SuspendLayout(); 52 | // 53 | // ucWave1 54 | // 55 | this.ucWave1.Location = new System.Drawing.Point(-7, 367); 56 | this.ucWave1.Name = "ucWave1"; 57 | this.ucWave1.Size = new System.Drawing.Size(799, 100); 58 | this.ucWave1.TabIndex = 0; 59 | this.ucWave1.Text = "ucWave1"; 60 | this.ucWave1.WaveColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 61 | this.ucWave1.WaveHeight = 20; 62 | this.ucWave1.WaveSleep = 30; 63 | this.ucWave1.WaveWidth = 270; 64 | // 65 | // panel1 66 | // 67 | this.panel1.Anchor = System.Windows.Forms.AnchorStyles.None; 68 | this.panel1.Controls.Add(this.label1); 69 | this.panel1.Controls.Add(this.panel2); 70 | this.panel1.Controls.Add(this.pictureBox1); 71 | this.panel1.Controls.Add(this.ucBtnExt1); 72 | this.panel1.Location = new System.Drawing.Point(12, 12); 73 | this.panel1.Name = "panel1"; 74 | this.panel1.Size = new System.Drawing.Size(760, 349); 75 | this.panel1.TabIndex = 2; 76 | // 77 | // label1 78 | // 79 | this.label1.AutoSize = true; 80 | this.label1.Font = new System.Drawing.Font("微软雅黑", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 81 | this.label1.Location = new System.Drawing.Point(324, 140); 82 | this.label1.Name = "label1"; 83 | this.label1.Size = new System.Drawing.Size(119, 31); 84 | this.label1.TabIndex = 3; 85 | this.label1.Text = "AndLua+"; 86 | // 87 | // panel2 88 | // 89 | this.panel2.Controls.Add(this.ucBtnImg2); 90 | this.panel2.Controls.Add(this.textBox1); 91 | this.panel2.Location = new System.Drawing.Point(282, 275); 92 | this.panel2.Name = "panel2"; 93 | this.panel2.Size = new System.Drawing.Size(200, 25); 94 | this.panel2.TabIndex = 2; 95 | // 96 | // ucBtnImg2 97 | // 98 | this.ucBtnImg2.BackColor = System.Drawing.Color.White; 99 | this.ucBtnImg2.BtnBackColor = System.Drawing.Color.White; 100 | this.ucBtnImg2.BtnFont = new System.Drawing.Font("微软雅黑", 17F); 101 | this.ucBtnImg2.BtnForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(102)))), ((int)(((byte)(102)))), ((int)(((byte)(102))))); 102 | this.ucBtnImg2.BtnText = ""; 103 | this.ucBtnImg2.ConerRadius = 5; 104 | this.ucBtnImg2.Cursor = System.Windows.Forms.Cursors.Hand; 105 | this.ucBtnImg2.EnabledMouseEffect = true; 106 | this.ucBtnImg2.FillColor = System.Drawing.Color.White; 107 | this.ucBtnImg2.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 108 | this.ucBtnImg2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(102)))), ((int)(((byte)(102)))), ((int)(((byte)(102))))); 109 | this.ucBtnImg2.Image = ((System.Drawing.Image)(resources.GetObject("ucBtnImg2.Image"))); 110 | this.ucBtnImg2.ImageAlign = System.Drawing.ContentAlignment.MiddleCenter; 111 | this.ucBtnImg2.ImageFontIcons = ((object)(resources.GetObject("ucBtnImg2.ImageFontIcons"))); 112 | this.ucBtnImg2.IsRadius = false; 113 | this.ucBtnImg2.IsShowRect = false; 114 | this.ucBtnImg2.IsShowTips = false; 115 | this.ucBtnImg2.Location = new System.Drawing.Point(164, 0); 116 | this.ucBtnImg2.Margin = new System.Windows.Forms.Padding(0); 117 | this.ucBtnImg2.Name = "ucBtnImg2"; 118 | this.ucBtnImg2.RectColor = System.Drawing.Color.White; 119 | this.ucBtnImg2.RectWidth = 1; 120 | this.ucBtnImg2.Size = new System.Drawing.Size(36, 23); 121 | this.ucBtnImg2.TabIndex = 2; 122 | this.ucBtnImg2.TabStop = false; 123 | this.ucBtnImg2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; 124 | this.ucBtnImg2.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 125 | this.ucBtnImg2.TipsText = ""; 126 | this.ucBtnImg2.BtnClick += new System.EventHandler(this.ucBtnImg2_BtnClick); 127 | // 128 | // textBox1 129 | // 130 | this.textBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; 131 | this.textBox1.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 132 | this.textBox1.ForeColor = System.Drawing.SystemColors.WindowFrame; 133 | this.textBox1.Location = new System.Drawing.Point(0, 1); 134 | this.textBox1.Name = "textBox1"; 135 | this.textBox1.Size = new System.Drawing.Size(161, 23); 136 | this.textBox1.TabIndex = 0; 137 | this.textBox1.Text = "C:\\Program Files (x86)\\AndLuaPlus"; 138 | this.textBox1.WordWrap = false; 139 | // 140 | // pictureBox1 141 | // 142 | this.pictureBox1.Anchor = System.Windows.Forms.AnchorStyles.None; 143 | this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image"))); 144 | this.pictureBox1.Location = new System.Drawing.Point(332, 45); 145 | this.pictureBox1.Name = "pictureBox1"; 146 | this.pictureBox1.Size = new System.Drawing.Size(95, 85); 147 | this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage; 148 | this.pictureBox1.TabIndex = 1; 149 | this.pictureBox1.TabStop = false; 150 | // 151 | // ucBtnExt1 152 | // 153 | this.ucBtnExt1.BackColor = System.Drawing.Color.White; 154 | this.ucBtnExt1.BtnBackColor = System.Drawing.Color.White; 155 | this.ucBtnExt1.BtnFont = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 156 | this.ucBtnExt1.BtnForeColor = System.Drawing.Color.White; 157 | this.ucBtnExt1.BtnText = "开始安装"; 158 | this.ucBtnExt1.ConerRadius = 40; 159 | this.ucBtnExt1.Cursor = System.Windows.Forms.Cursors.Hand; 160 | this.ucBtnExt1.EnabledMouseEffect = true; 161 | this.ucBtnExt1.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 162 | this.ucBtnExt1.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 163 | this.ucBtnExt1.IsRadius = true; 164 | this.ucBtnExt1.IsShowRect = false; 165 | this.ucBtnExt1.IsShowTips = false; 166 | this.ucBtnExt1.Location = new System.Drawing.Point(282, 200); 167 | this.ucBtnExt1.Margin = new System.Windows.Forms.Padding(0); 168 | this.ucBtnExt1.Name = "ucBtnExt1"; 169 | this.ucBtnExt1.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 170 | this.ucBtnExt1.RectWidth = 1; 171 | this.ucBtnExt1.Size = new System.Drawing.Size(200, 40); 172 | this.ucBtnExt1.TabIndex = 0; 173 | this.ucBtnExt1.TabStop = false; 174 | this.ucBtnExt1.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 175 | this.ucBtnExt1.TipsText = ""; 176 | this.ucBtnExt1.BtnClick += new System.EventHandler(this.ucBtnExt1_BtnClick); 177 | // 178 | // Welcome 179 | // 180 | this.BackColor = System.Drawing.Color.White; 181 | this.ClientSize = new System.Drawing.Size(784, 461); 182 | this.Controls.Add(this.panel1); 183 | this.Controls.Add(this.ucWave1); 184 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 185 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 186 | this.MaximizeBox = false; 187 | this.MinimizeBox = false; 188 | this.Name = "Welcome"; 189 | this.ShowIcon = false; 190 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 191 | this.Text = "AndLua+ v1.0 Powered By Alone"; 192 | this.Shown += new System.EventHandler(this.Welcome_Shown); 193 | this.panel1.ResumeLayout(false); 194 | this.panel1.PerformLayout(); 195 | this.panel2.ResumeLayout(false); 196 | this.panel2.PerformLayout(); 197 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit(); 198 | this.ResumeLayout(false); 199 | 200 | } 201 | 202 | #endregion 203 | 204 | private HZH_Controls.Controls.UCWave ucWave1; 205 | private System.Windows.Forms.Panel panel1; 206 | private HZH_Controls.Controls.UCBtnExt ucBtnExt1; 207 | private System.Windows.Forms.PictureBox pictureBox1; 208 | private System.Windows.Forms.TextBox textBox1; 209 | private System.Windows.Forms.Panel panel2; 210 | private HZH_Controls.Controls.UCBtnImg ucBtnImg2; 211 | private System.Windows.Forms.Label label1; 212 | } 213 | } 214 | -------------------------------------------------------------------------------- /Welcome.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Text; 7 | using System.Windows.Forms; 8 | using HZH_Controls; 9 | using HZH_Controls.Forms; 10 | 11 | /* 12 | *AndLua+ v1.0 13 | * Copyright 2020-02-01 14 | * Author: Alone 15 | * My Blog: http://ly250.cn/ 16 | * Github: https://github.com/LingYang8/AndLuaPlus 17 | */ 18 | 19 | namespace AndLuaPlus 20 | { 21 | public partial class Welcome : Form 22 | { 23 | //载入事件 24 | public Welcome() 25 | { 26 | InitializeComponent(); 27 | textBox1.Text = Properties.Settings.Default.InstallationPath; 28 | } 29 | //窗口第一次显示事件 30 | private void Welcome_Shown(object sender, EventArgs e) 31 | { 32 | } 33 | //重写横向居中方法 34 | protected override void OnResize(EventArgs e) 35 | { 36 | base.OnResize(e); 37 | int x; 38 | int y; 39 | //开始安装按钮 40 | x = (int)(0.5 * (this.Width - ucBtnExt1.Width)); 41 | y = ucBtnExt1.Location.Y; 42 | ucBtnExt1.Location = new System.Drawing.Point(x, y); 43 | //Logo图片 44 | x = (int)(0.5 * (this.Width - pictureBox1.Width)); 45 | y = pictureBox1.Location.Y; 46 | pictureBox1.Location = new System.Drawing.Point(x, y); 47 | //安装路径文本 48 | x = (int)(0.5 * (this.Width - panel2.Width)); 49 | y = panel2.Location.Y; 50 | panel2.Location = new System.Drawing.Point(x, y); 51 | //软件名称Logo 52 | x = (int)(0.5 * (this.Width - label1.Width)); 53 | y = label1.Location.Y; 54 | label1.Location = new System.Drawing.Point(x, y); 55 | } 56 | //选择安装目录 57 | private void ucBtnImg2_BtnClick(object sender, EventArgs e) 58 | { 59 | FolderBrowserDialog path = new FolderBrowserDialog(); 60 | path.SelectedPath = this.textBox1.Text; 61 | path.Description = "请选择一个有效的AndLua+安装路径,相关的文件以及你创建的工程都会在此文件夹。"; 62 | path.ShowDialog(); 63 | this.textBox1.Text = path.SelectedPath; 64 | } 65 | //开始安装 66 | private void ucBtnExt1_BtnClick(object sender, EventArgs e) 67 | { 68 | //配置文件路径 69 | string configPath = textBox1.Text + "/andlua.config"; 70 | //判断配置文件是否存在 71 | if (System.IO.File.Exists(configPath)) 72 | { 73 | //存在 弹出是否重新安装 74 | if (MessageBox.Show("重新安装将会删除你所有的安装文件,包括你的Lua支持库,但这操作并不会删除你的Lua工程。", "检测到当前目录已存在安装文件,是否重新安装?", MessageBoxButtons.YesNo) == DialogResult.Yes) 75 | { 76 | //保存安装路径 77 | Properties.Settings.Default["InstallationPath"] = textBox1.Text; 78 | Properties.Settings.Default.Save(); 79 | //重新安装 80 | Form install = new Install(); 81 | this.Hide(); 82 | install.ShowDialog(); 83 | Application.ExitThread(); 84 | } 85 | } 86 | else 87 | { 88 | //保存安装路径 89 | Properties.Settings.Default["InstallationPath"] = textBox1.Text; 90 | Properties.Settings.Default.Save(); 91 | //不存在 跳转安装 92 | Form install = new Install(); 93 | this.Hide(); 94 | install.ShowDialog(); 95 | Application.ExitThread(); 96 | } 97 | } 98 | } 99 | } 100 | -------------------------------------------------------------------------------- /about.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class About 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(About)); 40 | this.label1 = new System.Windows.Forms.Label(); 41 | this.pictureBox1 = new System.Windows.Forms.PictureBox(); 42 | this.label2 = new System.Windows.Forms.Label(); 43 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit(); 44 | this.SuspendLayout(); 45 | // 46 | // label1 47 | // 48 | this.label1.AutoSize = true; 49 | this.label1.Font = new System.Drawing.Font("微软雅黑", 10F); 50 | this.label1.Location = new System.Drawing.Point(40, 136); 51 | this.label1.Name = "label1"; 52 | this.label1.Size = new System.Drawing.Size(461, 160); 53 | this.label1.TabIndex = 0; 54 | this.label1.Text = "AndLua+是由Alone开发的在PC平台使用Lua语言开发应用程序的工具。\r\n在使用之前建议详细阅读程序自带帮助文档。\r\n用户协议\r\n作者不对使用该软件产生的" + 55 | "任何直接或间接损失负责。\r\n勿使用该程序编写恶意程序以损害他人。\r\n继续使用表示你已知晓并同意该协议。\r\n\r\n1.0 (2020-02-01)"; 56 | // 57 | // pictureBox1 58 | // 59 | this.pictureBox1.Anchor = System.Windows.Forms.AnchorStyles.None; 60 | this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image"))); 61 | this.pictureBox1.Location = new System.Drawing.Point(220, 12); 62 | this.pictureBox1.Name = "pictureBox1"; 63 | this.pictureBox1.Size = new System.Drawing.Size(85, 75); 64 | this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom; 65 | this.pictureBox1.TabIndex = 2; 66 | this.pictureBox1.TabStop = false; 67 | // 68 | // label2 69 | // 70 | this.label2.AutoSize = true; 71 | this.label2.Font = new System.Drawing.Font("微软雅黑", 12F); 72 | this.label2.Location = new System.Drawing.Point(216, 95); 73 | this.label2.Name = "label2"; 74 | this.label2.Size = new System.Drawing.Size(80, 21); 75 | this.label2.TabIndex = 4; 76 | this.label2.Text = "AndLua+"; 77 | // 78 | // About 79 | // 80 | this.BackColor = System.Drawing.Color.White; 81 | this.ClientSize = new System.Drawing.Size(534, 341); 82 | this.Controls.Add(this.label2); 83 | this.Controls.Add(this.pictureBox1); 84 | this.Controls.Add(this.label1); 85 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 86 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 87 | this.MaximizeBox = false; 88 | this.MinimizeBox = false; 89 | this.Name = "About"; 90 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 91 | this.Text = "About AndLua+"; 92 | ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit(); 93 | this.ResumeLayout(false); 94 | this.PerformLayout(); 95 | 96 | } 97 | 98 | #endregion 99 | 100 | private System.Windows.Forms.Label label1; 101 | private System.Windows.Forms.PictureBox pictureBox1; 102 | private System.Windows.Forms.Label label2; 103 | } 104 | } 105 | -------------------------------------------------------------------------------- /about.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Text; 7 | using System.Windows.Forms; 8 | 9 | namespace AndLuaPlus 10 | { 11 | public partial class About : Form 12 | { 13 | public About() 14 | { 15 | InitializeComponent(); 16 | } 17 | //关闭窗口 18 | private void ucBtnExt1_BtnClick(object sender, EventArgs e) 19 | { 20 | this.Close(); 21 | } 22 | //重写横向居中方法 23 | protected override void OnResize(EventArgs e) 24 | { 25 | base.OnResize(e); 26 | int x; 27 | int y; 28 | //Logo 29 | x = (int)(0.5 * (this.Width - pictureBox1.Width)); 30 | y = pictureBox1.Location.Y; 31 | pictureBox1.Location = new System.Drawing.Point(x, y); 32 | //软件名称Logo 33 | x = (int)(0.5 * (this.Width - label2.Width)); 34 | y = label2.Location.Y; 35 | label2.Location = new System.Drawing.Point(x, y); 36 | //软件说明 37 | x = (int)(0.5 * (this.Width - label1.Width)); 38 | y = label1.Location.Y; 39 | label1.Location = new System.Drawing.Point(x, y); 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /about.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | 123 | iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAABGdBTUEAALGPC/xhBQAAEz1JREFUeF7t 124 | nQeQFcXahhURUQQlSlayCUOJAa8RMaEgBspsWV4VtcwRc75iqZiw5BcVZcHlFwMGVMRLUMIiEiQJKAiC 125 | AZEMy6JA335me852z5lzziw7MyfMvNZXLqe7J73vdPz6m50qAyFED2lF0qZL+0VaqbQY2cUmaUulTZMG 126 | 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3AxEDwMs8oH8xz7SwttWEyPbgOuGiv5yyB9esJJiRAF9Fe0VkD/Wlva9lRyjkDFZWk1FuwmZ0EyauxN7 204 | jELAj9LqK7rdITN0lJZ5X1eMfMNKaW0UzekhM9aTNpFSMQoCo6XVU/R6gyxQTdq/pRX2B/QLGyukXSOt 205 | mqK18pCF6Ryy+X6DtBj5AYIlwlltRaM/kAck9GeRtGnSiIKwSVqM7KJUGhsPp0uDmx6KLg/Yaaf/AVr7 206 | aAqN11skAAAAAElFTkSuQmCC 207 | 208 | 209 | -------------------------------------------------------------------------------- /app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | C:/Program Files (x86)/AndLuaPlus 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /bin/Debug/AndLua+.exe.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | C:/Program Files (x86)/AndLuaPlus 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /bin/Debug/AndLua+.pdb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/AndLua+.pdb -------------------------------------------------------------------------------- /bin/Debug/dll/IWshRuntimeLibrary.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/dll/IWshRuntimeLibrary.dll -------------------------------------------------------------------------------- /bin/Debug/libs/CSkin.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs/CSkin.dll -------------------------------------------------------------------------------- /bin/Debug/libs/HZH_Controls.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs/HZH_Controls.dll -------------------------------------------------------------------------------- /bin/Debug/libs/ICSharpCode.AvalonEdit.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs/ICSharpCode.AvalonEdit.dll -------------------------------------------------------------------------------- /bin/Debug/libs/LuaInterface.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs/LuaInterface.dll -------------------------------------------------------------------------------- /bin/Debug/libs/lua51.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs/lua51.dll -------------------------------------------------------------------------------- /bin/Debug/libs/luanet.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs/luanet.dll -------------------------------------------------------------------------------- /bin/Debug/libs1/HZH_Controls.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/bin/Debug/libs1/HZH_Controls.dll -------------------------------------------------------------------------------- /bin/Debug/lua/http_headers.lua: -------------------------------------------------------------------------------- 1 | local rawget, rawset, setmetatable = 2 | rawget, rawset, setmetatable 3 | 4 | local str_lower = string.lower 5 | 6 | local _M = { 7 | _VERSION = '0.12', 8 | } 9 | 10 | 11 | -- Returns an empty headers table with internalised case normalisation. 12 | function _M.new() 13 | local mt = { 14 | normalised = {}, 15 | } 16 | 17 | mt.__index = function(t, k) 18 | return rawget(t, mt.normalised[str_lower(k)]) 19 | end 20 | 21 | mt.__newindex = function(t, k, v) 22 | local k_normalised = str_lower(k) 23 | 24 | -- First time seeing this header field? 25 | if not mt.normalised[k_normalised] then 26 | -- Create a lowercased entry in the metatable proxy, with the value 27 | -- of the given field case 28 | mt.normalised[k_normalised] = k 29 | 30 | -- Set the header using the given field case 31 | rawset(t, k, v) 32 | else 33 | -- We're being updated just with a different field case. Use the 34 | -- normalised metatable proxy to give us the original key case, and 35 | -- perorm a rawset() to update the value. 36 | rawset(t, mt.normalised[k_normalised], v) 37 | end 38 | end 39 | 40 | return setmetatable({}, mt) 41 | end 42 | 43 | 44 | return _M 45 | -------------------------------------------------------------------------------- /bin/Debug/lua/json.lua: -------------------------------------------------------------------------------- 1 | -- 2 | -- json.lua 3 | -- 4 | -- Copyright (c) 2019 rxi 5 | -- 6 | -- Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | -- this software and associated documentation files (the "Software"), to deal in 8 | -- the Software without restriction, including without limitation the rights to 9 | -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 10 | -- of the Software, and to permit persons to whom the Software is furnished to do 11 | -- so, subject to the following conditions: 12 | -- 13 | -- The above copyright notice and this permission notice shall be included in all 14 | -- copies or substantial portions of the Software. 15 | -- 16 | -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 | -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 | -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 | -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 | -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 | -- SOFTWARE. 23 | -- 24 | 25 | local json = { _version = "0.1.2" } 26 | 27 | ------------------------------------------------------------------------------- 28 | -- Encode 29 | ------------------------------------------------------------------------------- 30 | 31 | local encode 32 | 33 | local escape_char_map = { 34 | [ "\\" ] = "\\\\", 35 | [ "\"" ] = "\\\"", 36 | [ "\b" ] = "\\b", 37 | [ "\f" ] = "\\f", 38 | [ "\n" ] = "\\n", 39 | [ "\r" ] = "\\r", 40 | [ "\t" ] = "\\t", 41 | } 42 | 43 | local escape_char_map_inv = { [ "\\/" ] = "/" } 44 | for k, v in pairs(escape_char_map) do 45 | escape_char_map_inv[v] = k 46 | end 47 | 48 | 49 | local function escape_char(c) 50 | return escape_char_map[c] or string.format("\\u%04x", c:byte()) 51 | end 52 | 53 | 54 | local function encode_nil(val) 55 | return "null" 56 | end 57 | 58 | 59 | local function encode_table(val, stack) 60 | local res = {} 61 | stack = stack or {} 62 | 63 | -- Circular reference? 64 | if stack[val] then error("circular reference") end 65 | 66 | stack[val] = true 67 | 68 | if rawget(val, 1) ~= nil or next(val) == nil then 69 | -- Treat as array -- check keys are valid and it is not sparse 70 | local n = 0 71 | for k in pairs(val) do 72 | if type(k) ~= "number" then 73 | error("invalid table: mixed or invalid key types") 74 | end 75 | n = n + 1 76 | end 77 | if n ~= #val then 78 | error("invalid table: sparse array") 79 | end 80 | -- Encode 81 | for i, v in ipairs(val) do 82 | table.insert(res, encode(v, stack)) 83 | end 84 | stack[val] = nil 85 | return "[" .. table.concat(res, ",") .. "]" 86 | 87 | else 88 | -- Treat as an object 89 | for k, v in pairs(val) do 90 | if type(k) ~= "string" then 91 | error("invalid table: mixed or invalid key types") 92 | end 93 | table.insert(res, encode(k, stack) .. ":" .. encode(v, stack)) 94 | end 95 | stack[val] = nil 96 | return "{" .. table.concat(res, ",") .. "}" 97 | end 98 | end 99 | 100 | 101 | local function encode_string(val) 102 | return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"' 103 | end 104 | 105 | 106 | local function encode_number(val) 107 | -- Check for NaN, -inf and inf 108 | if val ~= val or val <= -math.huge or val >= math.huge then 109 | error("unexpected number value '" .. tostring(val) .. "'") 110 | end 111 | return string.format("%.14g", val) 112 | end 113 | 114 | 115 | local type_func_map = { 116 | [ "nil" ] = encode_nil, 117 | [ "table" ] = encode_table, 118 | [ "string" ] = encode_string, 119 | [ "number" ] = encode_number, 120 | [ "boolean" ] = tostring, 121 | } 122 | 123 | 124 | encode = function(val, stack) 125 | local t = type(val) 126 | local f = type_func_map[t] 127 | if f then 128 | return f(val, stack) 129 | end 130 | error("unexpected type '" .. t .. "'") 131 | end 132 | 133 | 134 | function json.encode(val) 135 | return ( encode(val) ) 136 | end 137 | 138 | 139 | ------------------------------------------------------------------------------- 140 | -- Decode 141 | ------------------------------------------------------------------------------- 142 | 143 | local parse 144 | 145 | local function create_set(...) 146 | local res = {} 147 | for i = 1, select("#", ...) do 148 | res[ select(i, ...) ] = true 149 | end 150 | return res 151 | end 152 | 153 | local space_chars = create_set(" ", "\t", "\r", "\n") 154 | local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",") 155 | local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u") 156 | local literals = create_set("true", "false", "null") 157 | 158 | local literal_map = { 159 | [ "true" ] = true, 160 | [ "false" ] = false, 161 | [ "null" ] = nil, 162 | } 163 | 164 | 165 | local function next_char(str, idx, set, negate) 166 | for i = idx, #str do 167 | if set[str:sub(i, i)] ~= negate then 168 | return i 169 | end 170 | end 171 | return #str + 1 172 | end 173 | 174 | 175 | local function decode_error(str, idx, msg) 176 | local line_count = 1 177 | local col_count = 1 178 | for i = 1, idx - 1 do 179 | col_count = col_count + 1 180 | if str:sub(i, i) == "\n" then 181 | line_count = line_count + 1 182 | col_count = 1 183 | end 184 | end 185 | error( string.format("%s at line %d col %d", msg, line_count, col_count) ) 186 | end 187 | 188 | 189 | local function codepoint_to_utf8(n) 190 | -- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa 191 | local f = math.floor 192 | if n <= 0x7f then 193 | return string.char(n) 194 | elseif n <= 0x7ff then 195 | return string.char(f(n / 64) + 192, n % 64 + 128) 196 | elseif n <= 0xffff then 197 | return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128) 198 | elseif n <= 0x10ffff then 199 | return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128, 200 | f(n % 4096 / 64) + 128, n % 64 + 128) 201 | end 202 | error( string.format("invalid unicode codepoint '%x'", n) ) 203 | end 204 | 205 | 206 | local function parse_unicode_escape(s) 207 | local n1 = tonumber( s:sub(3, 6), 16 ) 208 | local n2 = tonumber( s:sub(9, 12), 16 ) 209 | -- Surrogate pair? 210 | if n2 then 211 | return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000) 212 | else 213 | return codepoint_to_utf8(n1) 214 | end 215 | end 216 | 217 | 218 | local function parse_string(str, i) 219 | local has_unicode_escape = false 220 | local has_surrogate_escape = false 221 | local has_escape = false 222 | local last 223 | for j = i + 1, #str do 224 | local x = str:byte(j) 225 | 226 | if x < 32 then 227 | decode_error(str, j, "control character in string") 228 | end 229 | 230 | if last == 92 then -- "\\" (escape char) 231 | if x == 117 then -- "u" (unicode escape sequence) 232 | local hex = str:sub(j + 1, j + 5) 233 | if not hex:find("%x%x%x%x") then 234 | decode_error(str, j, "invalid unicode escape in string") 235 | end 236 | if hex:find("^[dD][89aAbB]") then 237 | has_surrogate_escape = true 238 | else 239 | has_unicode_escape = true 240 | end 241 | else 242 | local c = string.char(x) 243 | if not escape_chars[c] then 244 | decode_error(str, j, "invalid escape char '" .. c .. "' in string") 245 | end 246 | has_escape = true 247 | end 248 | last = nil 249 | 250 | elseif x == 34 then -- '"' (end of string) 251 | local s = str:sub(i + 1, j - 1) 252 | if has_surrogate_escape then 253 | s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape) 254 | end 255 | if has_unicode_escape then 256 | s = s:gsub("\\u....", parse_unicode_escape) 257 | end 258 | if has_escape then 259 | s = s:gsub("\\.", escape_char_map_inv) 260 | end 261 | return s, j + 1 262 | 263 | else 264 | last = x 265 | end 266 | end 267 | decode_error(str, i, "expected closing quote for string") 268 | end 269 | 270 | 271 | local function parse_number(str, i) 272 | local x = next_char(str, i, delim_chars) 273 | local s = str:sub(i, x - 1) 274 | local n = tonumber(s) 275 | if not n then 276 | decode_error(str, i, "invalid number '" .. s .. "'") 277 | end 278 | return n, x 279 | end 280 | 281 | 282 | local function parse_literal(str, i) 283 | local x = next_char(str, i, delim_chars) 284 | local word = str:sub(i, x - 1) 285 | if not literals[word] then 286 | decode_error(str, i, "invalid literal '" .. word .. "'") 287 | end 288 | return literal_map[word], x 289 | end 290 | 291 | 292 | local function parse_array(str, i) 293 | local res = {} 294 | local n = 1 295 | i = i + 1 296 | while 1 do 297 | local x 298 | i = next_char(str, i, space_chars, true) 299 | -- Empty / end of array? 300 | if str:sub(i, i) == "]" then 301 | i = i + 1 302 | break 303 | end 304 | -- Read token 305 | x, i = parse(str, i) 306 | res[n] = x 307 | n = n + 1 308 | -- Next token 309 | i = next_char(str, i, space_chars, true) 310 | local chr = str:sub(i, i) 311 | i = i + 1 312 | if chr == "]" then break end 313 | if chr ~= "," then decode_error(str, i, "expected ']' or ','") end 314 | end 315 | return res, i 316 | end 317 | 318 | 319 | local function parse_object(str, i) 320 | local res = {} 321 | i = i + 1 322 | while 1 do 323 | local key, val 324 | i = next_char(str, i, space_chars, true) 325 | -- Empty / end of object? 326 | if str:sub(i, i) == "}" then 327 | i = i + 1 328 | break 329 | end 330 | -- Read key 331 | if str:sub(i, i) ~= '"' then 332 | decode_error(str, i, "expected string for key") 333 | end 334 | key, i = parse(str, i) 335 | -- Read ':' delimiter 336 | i = next_char(str, i, space_chars, true) 337 | if str:sub(i, i) ~= ":" then 338 | decode_error(str, i, "expected ':' after key") 339 | end 340 | i = next_char(str, i + 1, space_chars, true) 341 | -- Read value 342 | val, i = parse(str, i) 343 | -- Set 344 | res[key] = val 345 | -- Next token 346 | i = next_char(str, i, space_chars, true) 347 | local chr = str:sub(i, i) 348 | i = i + 1 349 | if chr == "}" then break end 350 | if chr ~= "," then decode_error(str, i, "expected '}' or ','") end 351 | end 352 | return res, i 353 | end 354 | 355 | 356 | local char_func_map = { 357 | [ '"' ] = parse_string, 358 | [ "0" ] = parse_number, 359 | [ "1" ] = parse_number, 360 | [ "2" ] = parse_number, 361 | [ "3" ] = parse_number, 362 | [ "4" ] = parse_number, 363 | [ "5" ] = parse_number, 364 | [ "6" ] = parse_number, 365 | [ "7" ] = parse_number, 366 | [ "8" ] = parse_number, 367 | [ "9" ] = parse_number, 368 | [ "-" ] = parse_number, 369 | [ "t" ] = parse_literal, 370 | [ "f" ] = parse_literal, 371 | [ "n" ] = parse_literal, 372 | [ "[" ] = parse_array, 373 | [ "{" ] = parse_object, 374 | } 375 | 376 | 377 | parse = function(str, idx) 378 | local chr = str:sub(idx, idx) 379 | local f = char_func_map[chr] 380 | if f then 381 | return f(str, idx) 382 | end 383 | decode_error(str, idx, "unexpected character '" .. chr .. "'") 384 | end 385 | 386 | 387 | function json.decode(str) 388 | if type(str) ~= "string" then 389 | error("expected argument of type string, got " .. type(str)) 390 | end 391 | local res, idx = parse(str, next_char(str, 1, space_chars, true)) 392 | idx = next_char(str, idx, space_chars, true) 393 | if idx <= #str then 394 | decode_error(str, idx, "trailing garbage") 395 | end 396 | return res 397 | end 398 | 399 | 400 | return json 401 | -------------------------------------------------------------------------------- /libs/ICSharpCode.SharpZipLib.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/team-xc/AndLuaPlus/479336bf606c6f7445f0a0ea26ecba3e60b560b5/libs/ICSharpCode.SharpZipLib.dll -------------------------------------------------------------------------------- /packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /project.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace AndLuaPlus 2 | { 3 | partial class Project 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /* 11 | *AndLua+ v1.0 12 | * Copyright 2020-02-01 13 | * Author: Alone 14 | * My Blog: http://ly250.cn/ 15 | * Github: https://github.com/LingYang8/AndLuaPlus 16 | */ 17 | 18 | /// 19 | /// 清理所有正在使用的资源。 20 | /// 21 | /// 如果应释放托管资源,为 true;否则为 false。 22 | protected override void Dispose(bool disposing) 23 | { 24 | if (disposing && (components != null)) 25 | { 26 | components.Dispose(); 27 | } 28 | base.Dispose(disposing); 29 | } 30 | 31 | #region Windows 窗体设计器生成的代码 32 | 33 | /// 34 | /// 设计器支持所需的方法 - 不要修改 35 | /// 使用代码编辑器修改此方法的内容。 36 | /// 37 | private void InitializeComponent() 38 | { 39 | this.components = new System.ComponentModel.Container(); 40 | this.panel1 = new System.Windows.Forms.Panel(); 41 | this.NewProject = new HZH_Controls.Controls.UCBtnExt(); 42 | this.label1 = new System.Windows.Forms.Label(); 43 | this.ProjectList = new CCWin.SkinControl.ChatListBox(); 44 | this.ProjectListMenu = new System.Windows.Forms.ContextMenuStrip(this.components); 45 | this.打开工程toolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem(); 46 | this.删除工程ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 47 | this.打开文件夹ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); 48 | this.panel1.SuspendLayout(); 49 | this.ProjectListMenu.SuspendLayout(); 50 | this.SuspendLayout(); 51 | // 52 | // panel1 53 | // 54 | this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 55 | | System.Windows.Forms.AnchorStyles.Right))); 56 | this.panel1.Controls.Add(this.NewProject); 57 | this.panel1.Controls.Add(this.label1); 58 | this.panel1.Location = new System.Drawing.Point(12, 12); 59 | this.panel1.Name = "panel1"; 60 | this.panel1.Size = new System.Drawing.Size(960, 26); 61 | this.panel1.TabIndex = 1; 62 | // 63 | // NewProject 64 | // 65 | this.NewProject.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); 66 | this.NewProject.BackColor = System.Drawing.Color.White; 67 | this.NewProject.BtnBackColor = System.Drawing.Color.White; 68 | this.NewProject.BtnFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 69 | this.NewProject.BtnForeColor = System.Drawing.Color.White; 70 | this.NewProject.BtnText = "New Project"; 71 | this.NewProject.CausesValidation = false; 72 | this.NewProject.ConerRadius = 6; 73 | this.NewProject.Cursor = System.Windows.Forms.Cursors.Hand; 74 | this.NewProject.EnabledMouseEffect = true; 75 | this.NewProject.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 76 | this.NewProject.Font = new System.Drawing.Font("微软雅黑", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); 77 | this.NewProject.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 78 | this.NewProject.IsRadius = true; 79 | this.NewProject.IsShowRect = false; 80 | this.NewProject.IsShowTips = false; 81 | this.NewProject.Location = new System.Drawing.Point(862, 0); 82 | this.NewProject.Margin = new System.Windows.Forms.Padding(2); 83 | this.NewProject.Name = "NewProject"; 84 | this.NewProject.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(68)))), ((int)(((byte)(138)))), ((int)(((byte)(255))))); 85 | this.NewProject.RectWidth = 1; 86 | this.NewProject.Size = new System.Drawing.Size(99, 26); 87 | this.NewProject.TabIndex = 2; 88 | this.NewProject.TabStop = false; 89 | this.NewProject.TipsColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(30)))), ((int)(((byte)(99))))); 90 | this.NewProject.TipsText = ""; 91 | this.NewProject.BtnClick += new System.EventHandler(this.NewProject_BtnClick); 92 | // 93 | // label1 94 | // 95 | this.label1.AutoSize = true; 96 | this.label1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 97 | this.label1.Location = new System.Drawing.Point(3, 0); 98 | this.label1.Name = "label1"; 99 | this.label1.Size = new System.Drawing.Size(92, 21); 100 | this.label1.TabIndex = 0; 101 | this.label1.Text = "My project"; 102 | // 103 | // ProjectList 104 | // 105 | this.ProjectList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 106 | | System.Windows.Forms.AnchorStyles.Left) 107 | | System.Windows.Forms.AnchorStyles.Right))); 108 | this.ProjectList.BackColor = System.Drawing.Color.White; 109 | this.ProjectList.CausesValidation = false; 110 | this.ProjectList.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 111 | this.ProjectList.ForeColor = System.Drawing.Color.Black; 112 | this.ProjectList.FriendsMobile = false; 113 | this.ProjectList.ItemColor = System.Drawing.Color.White; 114 | this.ProjectList.ItemMouseOnColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224))))); 115 | this.ProjectList.ListSubItemMenu = this.ProjectListMenu; 116 | this.ProjectList.Location = new System.Drawing.Point(11, 12); 117 | this.ProjectList.Name = "ProjectList"; 118 | this.ProjectList.SelectSubItem = null; 119 | this.ProjectList.Size = new System.Drawing.Size(963, 537); 120 | this.ProjectList.SubItemColor = System.Drawing.Color.White; 121 | this.ProjectList.SubItemMenu = null; 122 | this.ProjectList.SubItemMouseOnColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224))))); 123 | this.ProjectList.SubItemSelectColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224))))); 124 | this.ProjectList.TabIndex = 2; 125 | this.ProjectList.TabStop = false; 126 | this.ProjectList.DoubleClick += new System.EventHandler(this.ProjectList_DoubleClick); 127 | // 128 | // ProjectListMenu 129 | // 130 | this.ProjectListMenu.BackColor = System.Drawing.Color.White; 131 | this.ProjectListMenu.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 132 | this.ProjectListMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { 133 | this.打开工程toolStripMenuItem1, 134 | this.删除工程ToolStripMenuItem, 135 | this.打开文件夹ToolStripMenuItem}); 136 | this.ProjectListMenu.Name = "ProjectListMenu"; 137 | this.ProjectListMenu.ShowImageMargin = false; 138 | this.ProjectListMenu.Size = new System.Drawing.Size(112, 70); 139 | // 140 | // 打开工程toolStripMenuItem1 141 | // 142 | this.打开工程toolStripMenuItem1.Name = "打开工程toolStripMenuItem1"; 143 | this.打开工程toolStripMenuItem1.Size = new System.Drawing.Size(111, 22); 144 | this.打开工程toolStripMenuItem1.Text = "打开工程"; 145 | this.打开工程toolStripMenuItem1.Click += new System.EventHandler(this.打开工程toolStripMenuItem1_Click); 146 | // 147 | // 删除工程ToolStripMenuItem 148 | // 149 | this.删除工程ToolStripMenuItem.Name = "删除工程ToolStripMenuItem"; 150 | this.删除工程ToolStripMenuItem.Size = new System.Drawing.Size(111, 22); 151 | this.删除工程ToolStripMenuItem.Text = "删除工程"; 152 | this.删除工程ToolStripMenuItem.Click += new System.EventHandler(this.删除工程ToolStripMenuItem_Click); 153 | // 154 | // 打开文件夹ToolStripMenuItem 155 | // 156 | this.打开文件夹ToolStripMenuItem.Name = "打开文件夹ToolStripMenuItem"; 157 | this.打开文件夹ToolStripMenuItem.Size = new System.Drawing.Size(111, 22); 158 | this.打开文件夹ToolStripMenuItem.Text = "打开文件夹"; 159 | this.打开文件夹ToolStripMenuItem.Click += new System.EventHandler(this.打开文件夹ToolStripMenuItem_Click); 160 | // 161 | // Project 162 | // 163 | this.BackColor = System.Drawing.Color.White; 164 | this.ClientSize = new System.Drawing.Size(984, 561); 165 | this.Controls.Add(this.panel1); 166 | this.Controls.Add(this.ProjectList); 167 | this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 168 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; 169 | this.Name = "Project"; 170 | this.ShowIcon = false; 171 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 172 | this.Text = "Welcome to AndLua+ and My project(0)"; 173 | this.Shown += new System.EventHandler(this.Project_Shown); 174 | this.panel1.ResumeLayout(false); 175 | this.panel1.PerformLayout(); 176 | this.ProjectListMenu.ResumeLayout(false); 177 | this.ResumeLayout(false); 178 | 179 | } 180 | 181 | #endregion 182 | private System.Windows.Forms.Panel panel1; 183 | private HZH_Controls.Controls.UCBtnExt NewProject; 184 | public System.Windows.Forms.Label label1; 185 | public CCWin.SkinControl.ChatListBox ProjectList; 186 | private System.Windows.Forms.ContextMenuStrip ProjectListMenu; 187 | private System.Windows.Forms.ToolStripMenuItem 删除工程ToolStripMenuItem; 188 | private System.Windows.Forms.ToolStripMenuItem 打开文件夹ToolStripMenuItem; 189 | private System.Windows.Forms.ToolStripMenuItem 打开工程toolStripMenuItem1; 190 | } 191 | } 192 | -------------------------------------------------------------------------------- /project.cs: -------------------------------------------------------------------------------- 1 | using CCWin.SkinControl; 2 | using HZH_Controls.Controls; 3 | using HZH_Controls.Forms; 4 | using Microsoft.VisualBasic; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.ComponentModel; 8 | using System.Configuration; 9 | using System.Data; 10 | using System.Drawing; 11 | using System.Drawing.Imaging; 12 | using System.IO; 13 | using System.Linq; 14 | using System.Runtime.Serialization.Formatters.Binary; 15 | using System.Text; 16 | using System.Windows.Forms; 17 | 18 | /* 19 | *AndLua+ v1.0 20 | * Copyright 2020-02-01 21 | * Author: Alone 22 | * My Blog: http://ly250.cn/ 23 | * Github: https://github.com/LingYang8/AndLuaPlus 24 | */ 25 | 26 | namespace AndLuaPlus 27 | { 28 | public partial class Project : Form 29 | { 30 | //工程路径 31 | public static string ProjectPath = Properties.Settings.Default.InstallationPath + "/project"; 32 | //工程配置文件 33 | private static string ProjectConfig = ""; 34 | //统计项目数量 35 | public static int ProjectNum = 0; 36 | //载入事件 37 | public Project() 38 | { 39 | InitializeComponent(); 40 | } 41 | //窗口第一次显示时事件 42 | private void Project_Shown(object sender, EventArgs e) 43 | { 44 | //设置标题 45 | this.Text = "Welcome to AndLua+ (" + System.Environment.UserName + ")"; 46 | LoadProject(); 47 | } 48 | //加载工程 49 | public void LoadProject() 50 | { 51 | //清空工程列表 52 | ProjectList.Items.Clear(); 53 | ProjectNum = 0; 54 | //一些没用的东西 55 | ChatListItem item = new ChatListItem("My Project"); 56 | //工程数据 57 | DirectoryInfo[] di = new DirectoryInfo(ProjectPath).GetDirectories(); 58 | for (int i = 0; i < di.Length; i++) 59 | { 60 | ProjectConfig = di[i].FullName + "/init.config"; 61 | //判断文件是否存在 62 | if (File.Exists(ProjectConfig)) 63 | { 64 | ChatListSubItem sub = new ChatListSubItem(); 65 | //判断工程配置文件是否读取错误 66 | if (GetConfig("Name") == "Project Config File Error") 67 | { 68 | //配置文件损坏 工程名称标红 69 | sub.IsVip = true; 70 | } 71 | //判断图标文件是否存在 72 | if (File.Exists(di[i].FullName + "/icon.png")) 73 | { 74 | //存在 使用工程图标 75 | sub.HeadImage = new Bitmap(di[i].FullName + "/icon.png"); 76 | } 77 | else 78 | { 79 | //不存在 使用默认图标 80 | sub.HeadImage = Properties.Resources.icon; 81 | } 82 | sub.NicName = GetConfig("Var"); 83 | sub.DisplayName = GetConfig("Name"); 84 | sub.PersonalMsg = di[i].FullName; 85 | item.SubItems.Add(sub); 86 | ProjectList.Items.Add(item); 87 | ProjectNum += 1; 88 | } 89 | } 90 | //展开工程 91 | ProjectList.ExpandAll(); 92 | //设置统计 93 | label1.Text = "My project (" + ProjectNum + ")"; 94 | } 95 | //读取配置文件 96 | private string GetConfig(string key) 97 | { 98 | if (System.IO.File.Exists(ProjectConfig)) 99 | { 100 | ExeConfigurationFileMap ecf = new ExeConfigurationFileMap(); 101 | ecf.ExeConfigFilename = ProjectConfig; 102 | Configuration config = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration(ecf, ConfigurationUserLevel.None); 103 | var keys = config.AppSettings.Settings.AllKeys.ToList(); 104 | if (keys == null || keys.Count == 0) 105 | { 106 | return "Project Config File Error"; 107 | } 108 | if (keys.Contains(key)) 109 | { 110 | return config.AppSettings.Settings[key].Value.ToString(); 111 | } 112 | } 113 | return "Project Config File Error"; 114 | } 115 | //新建工程 116 | private void NewProject_BtnClick(object sender, EventArgs e) 117 | { 118 | NewProject newProject = new NewProject(this); 119 | newProject.ShowDialog(); 120 | } 121 | //右键菜单########################################################## 122 | private void 打开文件夹ToolStripMenuItem_Click(object sender, EventArgs e) 123 | { 124 | //跳转工程目录 125 | System.Diagnostics.Process.Start("explorer.exe", this.ProjectList.SelectSubItem.PersonalMsg); 126 | } 127 | 128 | private void 打开工程toolStripMenuItem1_Click(object sender, EventArgs e) 129 | { 130 | AndLua andlua = new AndLua(this.ProjectList.SelectSubItem.PersonalMsg); 131 | this.Hide(); 132 | andlua.ShowDialog(); 133 | Application.ExitThread(); 134 | } 135 | 136 | private void 删除工程ToolStripMenuItem_Click(object sender, EventArgs e) 137 | { 138 | Directory.Delete(this.ProjectList.SelectSubItem.PersonalMsg, true); 139 | //刷新工程 140 | LoadProject(); 141 | } 142 | 143 | //双击打开工程 144 | private void ProjectList_DoubleClick(object sender, EventArgs e) 145 | { 146 | AndLua andlua = new AndLua(this.ProjectList.SelectSubItem.PersonalMsg); 147 | this.Hide(); 148 | andlua.ShowDialog(); 149 | Application.ExitThread(); 150 | } 151 | //############################################################### 152 | } 153 | } 154 | --------------------------------------------------------------------------------