├── .gitattributes ├── .gitignore ├── Assets ├── Editor.meta ├── Materials.meta ├── Materials │ ├── AlphaBlend.mat │ ├── AlphaBlend.mat.meta │ ├── Deep Green.mat │ ├── Deep Green.mat.meta │ ├── Depth.mat │ ├── Depth.mat.meta │ ├── Flat.mat │ ├── Flat.mat.meta │ ├── Grass.mat │ ├── Grass.mat.meta │ ├── Gray.mat │ ├── Gray.mat.meta │ ├── Green.mat │ ├── Green.mat.meta │ ├── Metal.mat │ ├── Metal.mat.meta │ ├── NormalShow.mat │ ├── NormalShow.mat.meta │ ├── Red.mat │ ├── Red.mat.meta │ ├── ShowTexture.mat │ ├── ShowTexture.mat.meta │ ├── Surface.mat │ ├── Surface.mat.meta │ ├── UVShow.mat │ ├── UVShow.mat.meta │ ├── White.mat │ ├── White.mat.meta │ ├── Yellow.mat │ └── Yellow.mat.meta ├── Models.meta ├── Models │ ├── 600x600.blend │ ├── 600x600.blend.meta │ ├── HalfBall.fbx │ ├── HalfBall.fbx.meta │ ├── Monkey.blend │ ├── Monkey.blend.meta │ ├── anvil.fbx │ ├── anvil.fbx.meta │ ├── bunny.fbx │ └── bunny.fbx.meta ├── My.meta ├── My │ ├── ClothNFur.meta │ ├── ClothNFur │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Fur.mat │ │ │ └── Fur.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── ClothNFur.unity │ │ │ └── ClothNFur.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── ForceController.cs │ │ │ └── ForceController.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── Fur.shader │ │ │ ├── Fur.shader.meta │ │ │ ├── FurBase.cginc │ │ │ └── FurBase.cginc.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── 30107.jpg │ │ │ ├── 30107.jpg.meta │ │ │ ├── animal-fur-texture-seamless-pattern-vector-03.jpg │ │ │ ├── animal-fur-texture-seamless-pattern-vector-03.jpg.meta │ │ │ ├── noise_1.tga │ │ │ └── noise_1.tga.meta │ ├── Cloud.meta │ ├── Cloud │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Cloud.mat │ │ │ ├── Cloud.mat.meta │ │ │ ├── CloudBlending.mat │ │ │ └── CloudBlending.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Cloud.unity │ │ │ └── Cloud.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Cloud.cs │ │ │ ├── Cloud.cs.meta │ │ │ ├── NoiseGenerator.cs │ │ │ └── NoiseGenerator.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── CloudBlending.shader │ │ │ ├── CloudBlending.shader.meta │ │ │ ├── CloudRendering.shader │ │ │ └── CloudRendering.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── CloudBase.asset │ │ │ ├── CloudBase.asset.meta │ │ │ ├── CloudDetail.asset │ │ │ ├── CloudDetail.asset.meta │ │ │ ├── Coverage2.png │ │ │ ├── Coverage2.png.meta │ │ │ ├── coverage.png │ │ │ └── coverage.png.meta │ ├── Depth2Pos.meta │ ├── Depth2Pos │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Blending.mat │ │ │ ├── Blending.mat.meta │ │ │ ├── PostSphere.mat │ │ │ └── PostSphere.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Depth2Pos.unity │ │ │ └── Depth2Pos.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── DepthToPos.cs │ │ │ └── DepthToPos.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── PostSphere.shader │ │ │ ├── PostSphere.shader.meta │ │ │ ├── SurfaceEffectBlend.shader │ │ │ └── SurfaceEffectBlend.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── mahou.png │ │ │ └── mahou.png.meta │ ├── Eye.meta │ ├── Eye │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Eye.mat │ │ │ └── Eye.mat.meta │ │ ├── Meshes.meta │ │ ├── Meshes │ │ │ ├── eye.fbx │ │ │ └── eye.fbx.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Eye.unity │ │ │ └── Eye.unity.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── Eye.shader │ │ │ └── Eye.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Iris.jpg │ │ │ ├── Iris.jpg.meta │ │ │ ├── IrisMask.png │ │ │ ├── IrisMask.png.meta │ │ │ ├── ScleraMap.png │ │ │ └── ScleraMap.png.meta │ ├── Ocean.meta │ ├── Ocean │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── FoamCombination.mat │ │ │ ├── FoamCombination.mat.meta │ │ │ ├── OceanWater.mat │ │ │ ├── OceanWater.mat.meta │ │ │ ├── Sand.mat │ │ │ └── Sand.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Ocean.unity │ │ │ └── Ocean.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── CameraMover.cs │ │ │ ├── CameraMover.cs.meta │ │ │ ├── EnableDepth.cs │ │ │ ├── EnableDepth.cs.meta │ │ │ ├── GenerateWave.cs │ │ │ ├── GenerateWave.cs.meta │ │ │ ├── HeightGenerator.cs │ │ │ ├── HeightGenerator.cs.meta │ │ │ ├── MirrorBlocking.cs │ │ │ ├── MirrorBlocking.cs.meta │ │ │ ├── MirrorReflection.cs │ │ │ ├── MirrorReflection.cs.meta │ │ │ ├── SeaLocation.cs │ │ │ ├── SeaLocation.cs.meta │ │ │ ├── ShadowReceiver.cs │ │ │ └── ShadowReceiver.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── ComputeWave.compute │ │ │ ├── ComputeWave.compute.meta │ │ │ ├── FoamCompute.shader │ │ │ ├── FoamCompute.shader.meta │ │ │ ├── OceanWater.shader │ │ │ ├── OceanWater.shader.meta │ │ │ ├── OceanWaterBackup.shader │ │ │ ├── OceanWaterBackup.shader.meta │ │ │ ├── OrthDepthSampling.shader │ │ │ ├── OrthDepthSampling.shader.meta │ │ │ ├── RenderDepth.shader │ │ │ ├── RenderDepth.shader.meta │ │ │ ├── ShadowReceiver.shader │ │ │ └── ShadowReceiver.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── foam.png │ │ │ ├── foam.png.meta │ │ │ ├── normalmap-watersimulation.tumblr.com_blurred.png │ │ │ └── normalmap-watersimulation.tumblr.com_blurred.png.meta │ ├── SelectNGlow.meta │ ├── SelectNGlow │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Glow.mat │ │ │ └── Glow.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── SelectNGlow.unity │ │ │ └── SelectNGlow.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── GlowComposite.cs │ │ │ ├── GlowComposite.cs.meta │ │ │ ├── GlowObject.cs │ │ │ └── GlowObject.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── Blur.shader │ │ │ ├── Blur.shader.meta │ │ │ ├── GlowComposite.shader │ │ │ ├── GlowComposite.shader.meta │ │ │ ├── WhiteGlow.shader │ │ │ ├── WhiteGlow.shader.meta │ │ │ ├── WhiteReplace.shader │ │ │ └── WhiteReplace.shader.meta │ ├── Shield.meta │ └── Shield │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── ForceShield.mat │ │ └── ForceShield.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ ├── ForceShield.unity │ │ └── ForceShield.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── CameraComposite.cs │ │ ├── CameraComposite.cs.meta │ │ ├── PassBlurWeight.cs │ │ └── PassBlurWeight.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── ForceShield.shader │ │ ├── ForceShield.shader.meta │ │ ├── ShieldBlur.shader │ │ ├── ShieldBlur.shader.meta │ │ ├── ShieldComposite.shader │ │ └── ShieldComposite.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── ShieldTex.png │ │ └── ShieldTex.png.meta ├── PP.meta ├── PP │ ├── PPProfile.asset │ └── PPProfile.asset.meta ├── Prefab.meta ├── Preset.meta ├── Preset │ ├── Material.preset │ └── Material.preset.meta ├── Scenes.meta ├── Scenes │ ├── Test.unity │ └── Test.unity.meta ├── Scripts.meta ├── Scripts │ ├── CloudBaseGeneratorEditor.cs │ ├── CloudBaseGeneratorEditor.cs.meta │ ├── GradientTexture.cs │ ├── GradientTexture.cs.meta │ ├── GradientTextureEditor.cs │ ├── GradientTextureEditor.cs.meta │ ├── Spinner.cs │ ├── Spinner.cs.meta │ ├── Test.cs │ └── Test.cs.meta ├── Shaders.meta ├── Shaders │ ├── AlphaBlend.shader │ ├── AlphaBlend.shader.meta │ ├── DepthSampling.shader │ ├── DepthSampling.shader.meta │ ├── Flat.shader │ ├── Flat.shader.meta │ ├── Ice.shader │ ├── Ice.shader.meta │ ├── Mirror.shader │ ├── Mirror.shader.meta │ ├── NormalShow.shader │ ├── NormalShow.shader.meta │ ├── PureWhite.shader │ ├── PureWhite.shader.meta │ ├── ShowTexture.shader │ ├── ShowTexture.shader.meta │ ├── SimpleWater.shader │ ├── SimpleWater.shader.meta │ ├── UVShow.shader │ └── UVShow.shader.meta ├── Skybox.meta ├── Skybox │ ├── Cubemaps.meta │ ├── Cubemaps │ │ ├── daytime.hdr │ │ ├── daytime.hdr.meta │ │ ├── sunset.hdr │ │ └── sunset.hdr.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Skybox_Daytime.mat │ │ ├── Skybox_Daytime.mat.meta │ │ ├── Skybox_Sunset.mat │ │ └── Skybox_Sunset.mat.meta │ ├── Scene.meta │ └── Scene │ │ ├── mainScene.unity │ │ └── mainScene.unity.meta ├── Terrain.meta ├── Terrain │ ├── New Terrain 2.asset │ ├── New Terrain 2.asset.meta │ ├── New Terrain.asset │ ├── New Terrain.asset.meta │ ├── TerrainData_08c6a03d-6f8d-497d-8f13-2791053d0bf5.asset │ ├── TerrainData_08c6a03d-6f8d-497d-8f13-2791053d0bf5.asset.meta │ ├── TerrainData_2a867c42-e538-4b7f-8357-f3591cc3a796.asset │ ├── TerrainData_2a867c42-e538-4b7f-8357-f3591cc3a796.asset.meta │ ├── TerrainData_7081ff93-7118-43b9-bc2c-aff79348125f.asset │ ├── TerrainData_7081ff93-7118-43b9-bc2c-aff79348125f.asset.meta │ ├── TerrainData_70e0a4b2-2b75-467e-b7da-9453c00e6a4e.asset │ ├── TerrainData_70e0a4b2-2b75-467e-b7da-9453c00e6a4e.asset.meta │ ├── TerrainData_b2613954-6fa6-4640-a9c9-a0b963f5a221.asset │ ├── TerrainData_b2613954-6fa6-4640-a9c9-a0b963f5a221.asset.meta │ ├── TerrainData_b6142b03-c19a-4526-a1ec-ab63763f2af6.asset │ ├── TerrainData_b6142b03-c19a-4526-a1ec-ab63763f2af6.asset.meta │ ├── TerrainData_c09167a9-be3c-4ca7-835e-42211fbde4f7.asset │ ├── TerrainData_c09167a9-be3c-4ca7-835e-42211fbde4f7.asset.meta │ ├── TerrainData_cf47a328-d9e7-4268-aeab-d1944ff3eda6.asset │ ├── TerrainData_cf47a328-d9e7-4268-aeab-d1944ff3eda6.asset.meta │ ├── TerrainData_d89fcf41-2878-467f-8b38-113f544dbe12.asset │ └── TerrainData_d89fcf41-2878-467f-8b38-113f544dbe12.asset.meta ├── TerrainLayer.meta ├── TerrainLayer │ ├── Dirt.terrainlayer │ ├── Dirt.terrainlayer.meta │ ├── Grass.terrainlayer │ └── Grass.terrainlayer.meta ├── Textures.meta └── Textures │ ├── Seamless beach sand texture.jpg │ ├── Seamless beach sand texture.jpg.meta │ ├── noise.png │ ├── noise.png.meta │ ├── tileable-IMG_0062.png │ ├── tileable-IMG_0062.png.meta │ ├── tileable-IMG_0062_nm.png │ └── tileable-IMG_0062_nm.png.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── 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