└── README.md /README.md: -------------------------------------------------------------------------------- 1 | Unity finally has a [shader graph system](https://unity3d.com/shader-graph). Here I will try to keep track of all the useful nodes people are developing. 2 | 3 | [shadergraph-custom-nodes by andydbc](https://github.com/andydbc/shadergraph-custom-nodes) 4 | * Easing Functions 5 | * Procedural Star 6 | 7 | [shadergraphextensions by simonwittber](https://github.com/simonwittber/shadergraphextensions) 8 | * 3D Bars 9 | * Billow Noise 10 | * Cellular Noise 11 | * Checker Noise 12 | * Fractal Noise 13 | * Marble Noise 14 | * Multi Fractal Noise 15 | * Ridge Noise 16 | * Volume Noise 17 | * Voronoi Noise 18 | * Worley Noise 19 | 20 | [ShaderSubGraphLibrary by beinteractive](https://github.com/beinteractive/ShaderSubGraphLibrary) 21 | * Dotrize 22 | 23 | [ShaderGraphExtensions by beinteractive](https://github.com/beinteractive/ShaderGraphExtensions) 24 | * Simplex Noise 3D 25 | * (Experimental) Main light parameters. 26 | * (Experimental) Realtime Shadow. 27 | 28 | [shader-graph-nodes by gilescoope](https://github.com/gilescoope/shader-graph-nodes) 29 | * Signed Distance Function nodes 30 | * Truchet nodes 31 | * Square 32 | * Triangle 33 | * Hexagon 34 | * Composite nodes 35 | * Halftone nodes 36 | * Lab Color nodes 37 | * Pattern nodes 38 | * Zig Zags 39 | * Sine Waves 40 | * Round Waves 41 | * Spiral 42 | * Whirl 43 | * Dots 44 | * Pixel Perfect nodes 45 | * Line 46 | * Circle 47 | * Polygon 48 | * Complex nodes 49 | * Quaternion nodes 50 | --------------------------------------------------------------------------------