├── .swift-version ├── preview.gif ├── output_F2Ryon.gif ├── SimulatorScreenShot.png ├── Package.swift ├── Example ├── ButtonProgressBar-iOS │ ├── Images.xcassets │ │ ├── Contents.json │ │ ├── checkmark.imageset │ │ │ ├── Checkmark_000000_25.png │ │ │ ├── Checkmark_000000_50.png │ │ │ ├── Checkmark_000000_75.png │ │ │ └── Contents.json │ │ └── AppIcon.appiconset │ │ │ └── Contents.json │ ├── Info.plist │ ├── Base.lproj │ │ ├── Main.storyboard │ │ └── LaunchScreen.xib │ ├── AppDelegate.swift │ └── ViewController.swift ├── Podfile ├── ButtonProgressBar-iOS.xcodeproj │ ├── project.xcworkspace │ │ └── contents.xcworkspacedata │ ├── xcshareddata │ │ └── xcschemes │ │ │ └── ButtonProgressBar-iOS-Example.xcscheme │ └── project.pbxproj └── Tests │ ├── Info.plist │ └── Tests.swift ├── .travis.yml ├── .gitignore ├── LICENSE ├── ButtonProgressBar-iOS.podspec ├── README.md └── Source └── ButtonProgressBar.swift /.swift-version: -------------------------------------------------------------------------------- 1 | 4.0 2 | -------------------------------------------------------------------------------- /preview.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/HEAD/preview.gif -------------------------------------------------------------------------------- /output_F2Ryon.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/HEAD/output_F2Ryon.gif -------------------------------------------------------------------------------- /SimulatorScreenShot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/HEAD/SimulatorScreenShot.png -------------------------------------------------------------------------------- /Package.swift: -------------------------------------------------------------------------------- 1 | import PackageDescription 2 | 3 | let package = Package( 4 | name: "ButtonProgressBar_iOS" 5 | ) 6 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Images.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Checkmark_000000_25.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/HEAD/Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Checkmark_000000_25.png -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Checkmark_000000_50.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/HEAD/Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Checkmark_000000_50.png -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Checkmark_000000_75.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/HEAD/Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Checkmark_000000_75.png -------------------------------------------------------------------------------- /Example/Podfile: -------------------------------------------------------------------------------- 1 | use_frameworks! 2 | 3 | target 'ButtonProgressBar-iOS_Example' do 4 | pod 'ButtonProgressBar-iOS', :path => '../' 5 | 6 | target 'ButtonProgressBar-iOS_Tests' do 7 | inherit! :search_paths 8 | 9 | 10 | end 11 | end 12 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Images.xcassets/checkmark.imageset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "universal", 5 | "filename" : "Checkmark_000000_25.png", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "filename" : "Checkmark_000000_50.png", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "universal", 15 | "filename" : "Checkmark_000000_75.png", 16 | "scale" : "3x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /.travis.yml: -------------------------------------------------------------------------------- 1 | # references: 2 | # * http://www.objc.io/issue-6/travis-ci.html 3 | # * https://github.com/supermarin/xcpretty#usage 4 | 5 | osx_image: xcode7.3 6 | language: objective-c 7 | # cache: cocoapods 8 | # podfile: Example/Podfile 9 | # before_install: 10 | # - gem install cocoapods # Since Travis is not always on latest version 11 | # - pod install --project-directory=Example 12 | script: 13 | - set -o pipefail && xcodebuild test -workspace Example/ButtonProgressBar-iOS.xcworkspace -scheme ButtonProgressBar-iOS-Example -sdk iphonesimulator9.3 ONLY_ACTIVE_ARCH=NO | xcpretty 14 | - pod lib lint 15 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # OS X 2 | .DS_Store 3 | 4 | # Xcode 5 | build/ 6 | *.pbxuser 7 | !default.pbxuser 8 | *.mode1v3 9 | !default.mode1v3 10 | *.mode2v3 11 | !default.mode2v3 12 | *.perspectivev3 13 | !default.perspectivev3 14 | xcuserdata/ 15 | *.xccheckout 16 | profile 17 | *.moved-aside 18 | DerivedData 19 | *.hmap 20 | *.ipa 21 | 22 | # Bundler 23 | .bundle 24 | 25 | Carthage 26 | # We recommend against adding the Pods directory to your .gitignore. However 27 | # you should judge for yourself, the pros and cons are mentioned at: 28 | # http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control 29 | # 30 | # Note: if you ignore the Pods directory, make sure to uncomment 31 | # `pod install` in .travis.yml 32 | # 33 | # Pods/ 34 | -------------------------------------------------------------------------------- /Example/Tests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /Example/Tests/Tests.swift: -------------------------------------------------------------------------------- 1 | import UIKit 2 | import XCTest 3 | import ButtonProgressBar_iOS 4 | 5 | class Tests: XCTestCase { 6 | 7 | override func setUp() { 8 | super.setUp() 9 | // Put setup code here. This method is called before the invocation of each test method in the class. 10 | } 11 | 12 | override func tearDown() { 13 | // Put teardown code here. This method is called after the invocation of each test method in the class. 14 | super.tearDown() 15 | } 16 | 17 | func testExample() { 18 | // This is an example of a functional test case. 19 | XCTAssert(true, "Pass") 20 | } 21 | 22 | func testPerformanceExample() { 23 | // This is an example of a performance test case. 24 | self.measure() { 25 | // Put the code you want to measure the time of here. 26 | } 27 | } 28 | 29 | } 30 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Images.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | } 43 | ], 44 | "info" : { 45 | "version" : 1, 46 | "author" : "xcode" 47 | } 48 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Copyright (c) 2017 Pushkar Sharma 2 | 3 | Permission is hereby granted, free of charge, to any person obtaining a copy 4 | of this software and associated documentation files (the "Software"), to deal 5 | in the Software without restriction, including without limitation the rights 6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 7 | copies of the Software, and to permit persons to whom the Software is 8 | furnished to do so, subject to the following conditions: 9 | 10 | The above copyright notice and this permission notice shall be included in 11 | all copies or substantial portions of the Software. 12 | 13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 19 | THE SOFTWARE. 20 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UILaunchStoryboardName 26 | LaunchScreen 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | UIInterfaceOrientationLandscapeLeft 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /ButtonProgressBar-iOS.podspec: -------------------------------------------------------------------------------- 1 | # 2 | # Be sure to run `pod lib lint ButtonProgressBar-iOS.podspec' to ensure this is a 3 | # valid spec before submitting. 4 | # 5 | # Any lines starting with a # are optional, but their use is encouraged 6 | # To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html 7 | # 8 | 9 | Pod::Spec.new do |s| 10 | s.name = 'ButtonProgressBar-iOS' 11 | s.version = '1.0.1' 12 | s.summary = 'A simple progress bar UIButton subclass.' 13 | 14 | # This description is used to generate tags and improve search results. 15 | # * Think: What does it do? Why did you write it? What is the focus? 16 | # * Try to keep it short, snappy and to the point. 17 | # * Write the description between the DESC delimiters below. 18 | # * Finally, don't worry about the indent, CocoaPods strips it! 19 | 20 | s.description = <<-DESC 21 | Custom UIButton class with loading animation for determinate and indeterminate processes like network download / upload. 22 | Set progress animated, or unanimated. Uses CABasicAnimation and layer stroke to display progress. 23 | Text enlarge on tap. Animated completion image. 24 | DESC 25 | 26 | s.homepage = 'https://github.com/thePsguy/ButtonProgressBar-iOS' 27 | s.screenshots = 'https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/master/output_F2Ryon.gif', 'https://raw.githubusercontent.com/thePsguy/ButtonProgressBar-iOS/master/preview.gif' 28 | s.license = { :type => 'MIT', :file => 'LICENSE' } 29 | s.author = { 'Pushkar Sharma' => 'thePsguy@icloud.com' } 30 | s.source = { :git => 'https://github.com/thePsguy/ButtonProgressBar-iOS.git', :tag => s.version.to_s } 31 | s.social_media_url = 'https://twitter.com/thePsguy' 32 | 33 | s.ios.deployment_target = '8.0' 34 | 35 | s.source_files = 'Source/*.swift' 36 | end 37 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // ButtonProgressBar-iOS 4 | // 5 | // Created by Pushkar Sharma on 04/13/2017. 6 | // Copyright (c) 2017 Pushkar Sharma. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/Base.lproj/LaunchScreen.xib: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 20 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ButtonProgressBar-iOS 2 | 3 | [![Version](https://img.shields.io/cocoapods/v/ButtonProgressBar-iOS.svg?style=flat)](http://cocoapods.org/pods/ButtonProgressBar-iOS) 4 | [![License](https://img.shields.io/cocoapods/l/ButtonProgressBar-iOS.svg?style=flat)](http://cocoapods.org/pods/ButtonProgressBar-iOS) 5 | [![Platform](https://img.shields.io/cocoapods/p/ButtonProgressBar-iOS.svg?style=flat)](http://cocoapods.org/pods/ButtonProgressBar-iOS) 6 | [![Contact](https://img.shields.io/badge/contact-%40thePsguy-3a8fc1.svg)](https://twitter.com/thePsguy) 7 | 8 | GIF Preview 9 | 10 | ## Example 11 | 12 | * For LIVE PREVIEW on Appetize in your browser itself, [click here](https://appetize.io/app/rcb15cyg78agt90pqa3xujx3cc). 13 | 14 | * To run the example project, clone the repo, and run `pod install` from the Example directory first. 15 | 16 | Simulator Screen           GIF Preview 17 | 18 | ## Requirements 19 | iOS > 7.0 20 | 21 | ## Installation 22 | 23 | ButtonProgressBar-iOS is available through [CocoaPods](http://cocoapods.org). To install 24 | it, simply add the following line to your Podfile: 25 | 26 | ```ruby 27 | pod 'ButtonProgressBar-iOS' 28 | ``` 29 | 30 | ## Usage 31 | ```Swift 32 | import ButtonProgressBar_iOS 33 | ``` 34 |
35 | 36 | #### Initialize just like you would any other UIButton: 37 | ```swift 38 | var progressButton = ButtonProgressBar(frame: CGRect) 39 | view.addSubview(progressButton) 40 | ``` 41 |
42 | 43 | #### Since this is a UIButton subclass, targets and labels can be set in the same way: 44 | ```swift 45 | progressButton.addTarget(nil, action: #selector(self.tapped), for: .touchUpInside) 46 | progressButton.setTitle("Download", for: .normal) 47 | ``` 48 |
49 | 50 | #### The completion image can be set with; 51 | _This image must be set since no default exists._ 52 | ```swift 53 | setCompletionImage(image: UIImage) 54 | ``` 55 |
56 | 57 | #### Indeterminate loading can be handled with the following functions: 58 | ```swift 59 | startIndeterminate(withTimePeriod time: TimeInterval) 60 | startIndeterminate(withTimePeriod time: TimeInterval, andTimePadding padding: TimeInterval) 61 | 62 | /* 63 | Time Padding is the duration (default 0.5), in seconds, before starting the next cycle. 64 | Time Period is the total time (animation + padding) that 1 cycle of the loading takes. 65 | */ 66 | 67 | stopIndeterminate() //Stops the indeterminate loading. 68 | ``` 69 |
70 | 71 | #### For determinate usage or otherwise, progress can be set with: 72 | ```swift 73 | setProgress(progress: CGFloat, _ animated: Bool) 74 | /* 75 | Progress ranges from 0.0 to 1.0 76 | 77 | If animated is true, linearly animates to progress. 78 | */ 79 | 80 | resetProgress() //Set progress to 0.0 unanimated. 81 | ``` 82 |
83 | 84 | #### Set the progress and background colors: 85 | ```swift 86 | setBackgroundColor(color: UIColor) 87 | setProgressColor(color: UIColor) 88 | ``` 89 |
90 | 91 | #### To explicitly show/hide the title / image: 92 | ```swift 93 | hideTitle(_ hidden: Bool) 94 | hideImage(_ hidden: Bool) 95 | ``` 96 |
97 | 98 | #### Stop indeterminate loading if active, set progress to 1.0 animated, and display completion image if set. 99 | Needs to be called explicitly when loading determinate as well. 100 | ```swift 101 | triggerCompletion() 102 | ``` 103 |
104 | 105 | ## Author 106 | 107 | Pushkar Sharma, thePsguy@icloud.com 108 |
109 | 110 | Inspiration from [Dribbble](https://dribbble.com/shots/2551579-Download-Button) 111 | 112 | [Android version](https://github.com/ishaan1995/ButtonProgressBar) available! 113 | 114 | 115 | ## License 116 | 117 | ButtonProgressBar-iOS is available under the MIT license. See the LICENSE file for more info. 118 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS.xcodeproj/xcshareddata/xcschemes/ButtonProgressBar-iOS-Example.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 29 | 35 | 36 | 37 | 38 | 39 | 44 | 45 | 47 | 53 | 54 | 55 | 56 | 57 | 63 | 64 | 65 | 66 | 67 | 68 | 78 | 80 | 86 | 87 | 88 | 89 | 90 | 91 | 97 | 99 | 105 | 106 | 107 | 108 | 110 | 111 | 114 | 115 | 116 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // ButtonProgressBar-iOS 4 | // 5 | // Created by Pushkar Sharma on 08/04/2017. 6 | // Copyright © 2017 thePsguy. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import ButtonProgressBar_iOS 11 | 12 | class ViewController: UIViewController { 13 | 14 | var progressButton: ButtonProgressBar! 15 | var completionButton: UIButton! 16 | var typeSelector: UITextField! 17 | 18 | var picker: UIPickerView! 19 | 20 | var timePeriod: UITextField! 21 | var timePadding: UITextField! 22 | 23 | override func viewDidLoad() { 24 | super.viewDidLoad() 25 | // Do any additional setup after loading the view, typically from a nib. 26 | progressButton = ButtonProgressBar(frame: CGRect(x: 0, y: 0, width: self.view.frame.width*0.45, height: 44)) 27 | progressButton.center = self.view.center 28 | 29 | progressButton.addTarget(nil, action: #selector(self.tapped), for: .touchUpInside) 30 | progressButton.setTitle("Download", for: .normal) 31 | progressButton.setCompletionImage(image: UIImage(named: "checkmark")!) 32 | 33 | completionButton = UIButton(frame: CGRect(x: 0, y: 180, width: self.view.frame.width, height: 44)) 34 | 35 | completionButton.addTarget(nil, action: #selector(self.progressComplete), for: .touchUpInside) 36 | completionButton.setTitle("Trigger Completion", for: .normal) 37 | completionButton.setTitleColor(.blue, for: .normal) 38 | 39 | picker = UIPickerView() 40 | picker.delegate = self 41 | picker.dataSource = self 42 | picker.selectRow(0, inComponent: 0, animated: true) 43 | 44 | typeSelector = UITextField(frame: CGRect(x: 24, y: 54, width: self.view.frame.width - 48, height: 27)) 45 | typeSelector.textAlignment = .center 46 | typeSelector.inputView = picker 47 | typeSelector.text = "Indeterminate" 48 | typeSelector.borderStyle = .roundedRect 49 | 50 | timePeriod = UITextField(frame: CGRect(x: self.view.frame.width / 2 - 36, y: 120, width: 72, height: 18)) 51 | timePeriod.textAlignment = .center 52 | timePeriod.keyboardType = .numberPad 53 | timePeriod.borderStyle = .roundedRect 54 | timePeriod.attributedPlaceholder = NSAttributedString(string: "Time Period", attributes: [NSAttributedStringKey.font: UIFont.systemFont(ofSize: 9)]) 55 | 56 | timePadding = UITextField(frame: CGRect(x: self.view.frame.width / 2 - 36, y: 145, width: 72, height: 18)) 57 | timePadding.textAlignment = .center 58 | timePadding.keyboardType = .numberPad 59 | timePadding.borderStyle = .roundedRect 60 | timePadding.attributedPlaceholder = NSAttributedString(string: "Padding Time", attributes: [NSAttributedStringKey.font: UIFont.systemFont(ofSize: 8)]) 61 | 62 | self.view.addSubview(completionButton) 63 | self.view.addSubview(timePadding) 64 | self.view.addSubview(timePeriod) 65 | self.view.addSubview(typeSelector) 66 | self.view.addSubview(progressButton) 67 | } 68 | 69 | @objc func progressComplete(sender: AnyObject?) { 70 | progressButton.triggerCompletion() 71 | } 72 | 73 | @objc func tapped(){ 74 | let time = Double(timePeriod.text != "" ? timePeriod.text! : "1")! 75 | let padding = Double(timePadding.text != "" ? timePadding.text! : "0.5")! 76 | picker.selectedRow(inComponent: 0) == 0 ? self.progressButton.startIndeterminate(withTimePeriod: time, andTimePadding: padding) : self.loadDeterminate() 77 | } 78 | 79 | func loadDeterminate() { 80 | self.progressButton.stopIndeterminate() 81 | self.progressButton.resetProgress() 82 | let timer = Timer.scheduledTimer(timeInterval: 0.03, 83 | target: self, 84 | selector: #selector(self.animateDeterminate), 85 | userInfo: time, 86 | repeats: true) 87 | RunLoop.current.add(timer, forMode: .defaultRunLoopMode) 88 | } 89 | 90 | @objc func animateDeterminate(sender: Timer) { 91 | if self.progressButton.progress >= 1.0 { 92 | sender.invalidate() 93 | } 94 | else { 95 | self.progressButton.setProgress(progress: self.progressButton.progress + CGFloat(0.02), true) 96 | } 97 | } 98 | 99 | override func didReceiveMemoryWarning() { 100 | super.didReceiveMemoryWarning() 101 | // Dispose of any resources that can be recreated. 102 | } 103 | 104 | 105 | } 106 | 107 | extension ViewController: UIPickerViewDelegate, UIPickerViewDataSource { 108 | 109 | func numberOfComponents(in pickerView: UIPickerView) -> Int { 110 | return 1 111 | } 112 | 113 | func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int { 114 | return 2 115 | } 116 | 117 | func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? { 118 | return row == 0 ? "Indeterminate" : "Determinate" 119 | } 120 | 121 | func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int) { 122 | typeSelector.text = row == 0 ? "Indeterminate" : "Determinate" 123 | self.progressButton.stopIndeterminate() 124 | timePeriod.isHidden = row != 0 125 | timePadding.isHidden = row != 0 126 | typeSelector.resignFirstResponder() 127 | } 128 | 129 | } 130 | -------------------------------------------------------------------------------- /Source/ButtonProgressBar.swift: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) 2017 Pushkar Sharma 3 | 4 | Permission is hereby granted, free of charge, to any person obtaining a copy 5 | of this software and associated documentation files (the "Software"), to deal 6 | in the Software without restriction, including without limitation the rights 7 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | copies of the Software, and to permit persons to whom the Software is 9 | furnished to do so, subject to the following conditions: 10 | 11 | The above copyright notice and this permission notice shall be included in 12 | all copies or substantial portions of the Software. 13 | 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | THE SOFTWARE. 21 | */ 22 | 23 | import UIKit 24 | 25 | public class ButtonProgressBar: UIButton { 26 | 27 | private var cornerRadius: CGFloat = 5 28 | public private(set) var progress: CGFloat = 0.0 29 | 30 | var indeterminate: Bool = false 31 | 32 | private let progressLayer = CAShapeLayer() 33 | 34 | private var progressColor = UIColor(red: 0/255, green: 140/255, blue: 245/255, alpha: 1.0) 35 | 36 | private var timer: Timer? 37 | 38 | /** 39 | Initialize programmaticaly just like you would any other UIButton. 40 | */ 41 | override public init(frame: CGRect) { 42 | super.init(frame: frame) 43 | 44 | layer.cornerRadius = cornerRadius 45 | layer.masksToBounds = true 46 | backgroundColor = UIColor(red: 50/255, green: 100/255, blue: 200/255, alpha: 1.0) 47 | 48 | titleLabel!.textAlignment = .center 49 | titleLabel!.textColor = .white 50 | titleLabel!.font = UIFont.boldSystemFont(ofSize: 0) 51 | 52 | imageView?.contentMode = .center 53 | imageView?.tintColor = .white 54 | self.hideImage(true) 55 | 56 | let rectanglePath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: frame.width, height: frame.height)) 57 | 58 | progressLayer.path = rectanglePath.cgPath 59 | progressLayer.fillColor = UIColor.clear.cgColor 60 | progressLayer.strokeColor = progressColor.cgColor 61 | 62 | progressLayer.strokeEnd = 0.0 63 | progressLayer.lineWidth = frame.height*2 64 | 65 | layer.addSublayer(progressLayer) 66 | self.bringSubview(toFront: titleLabel!) 67 | self.bringSubview(toFront: imageView!) 68 | } 69 | 70 | required public init?(coder aDecoder: NSCoder) { 71 | super.init(coder: aDecoder) 72 | 73 | layer.cornerRadius = cornerRadius 74 | layer.masksToBounds = true 75 | backgroundColor = UIColor(red: 50/255, green: 100/255, blue: 200/255, alpha: 1.0) 76 | 77 | titleLabel!.textAlignment = .center 78 | titleLabel!.textColor = .white 79 | titleLabel!.font = UIFont.boldSystemFont(ofSize: 0) 80 | 81 | imageView?.contentMode = .center 82 | imageView?.tintColor = .white 83 | self.hideImage(true) 84 | 85 | let rectanglePath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: frame.width, height: frame.height)) 86 | 87 | progressLayer.path = rectanglePath.cgPath 88 | progressLayer.fillColor = UIColor.clear.cgColor 89 | progressLayer.strokeColor = progressColor.cgColor 90 | 91 | progressLayer.strokeEnd = 0.0 92 | progressLayer.lineWidth = frame.height*2 93 | 94 | layer.addSublayer(progressLayer) 95 | self.bringSubview(toFront: titleLabel!) 96 | self.bringSubview(toFront: imageView!) 97 | } 98 | 99 | /** 100 | Used to handle indeterminate loading. 101 | - Parameter timePeriod (optional): The total time (animation + padding, default 2.0) that 1 cycle of the loading takes. 102 | - Parameter timePadding (optional): The duration (default 0.5), in seconds, before starting the next cycle. 103 | */ 104 | public func startIndeterminate(withTimePeriod time: TimeInterval = 2.0, andTimePadding padding: TimeInterval = 0.5) { 105 | timer?.invalidate() 106 | self.resetProgress() 107 | timer = Timer.scheduledTimer(timeInterval: time, 108 | target: self, 109 | selector: #selector(self.animateIndeterminate), 110 | userInfo: padding, 111 | repeats: true) 112 | timer?.fire() 113 | RunLoop.current.add(timer!, forMode: .defaultRunLoopMode) 114 | } 115 | 116 | @objc func animateIndeterminate(sender: Timer) { 117 | let time = sender.timeInterval - (sender.userInfo as! Double) 118 | let stroke = CABasicAnimation(keyPath: "strokeEnd") 119 | stroke.fromValue = 0.0 120 | stroke.toValue = 0.5 121 | stroke.duration = time 122 | stroke.fillMode = kCAFillModeForwards 123 | stroke.isRemovedOnCompletion = false 124 | stroke.timingFunction = CAMediaTimingFunction(controlPoints: 1, 0, 1, 1) 125 | self.progressLayer.add(stroke, forKey: nil) 126 | } 127 | 128 | /** 129 | Stop indeterminate loading. 130 | */ 131 | public func stopIndeterminate() { 132 | timer?.invalidate() 133 | } 134 | 135 | /** 136 | Reset progress to 0.0 unanimated. 137 | See `setProgress(progress:,animated:)` to set progress animated. 138 | */ 139 | public func resetProgress() { 140 | self.hideImage(true) 141 | self.hideTitle(false) 142 | self.setProgress(progress: 0.0, false) 143 | } 144 | 145 | override public func layoutSubviews() { 146 | super.layoutSubviews() 147 | titleLabel!.frame = self.bounds 148 | titleLabel!.font = titleLabel!.font.withSize(titleLabel!.frame.height * 0.45) 149 | imageView?.frame = self.bounds 150 | } 151 | 152 | /** 153 | Set the absolute progress value. 154 | - Parameter progreaa: Ranges from 0.0 to 1.0 155 | - Parameter animated: If true, linearly animates to target progress value. 156 | */ 157 | public func setProgress(progress: CGFloat, _ animated: Bool) { 158 | if !animated { 159 | progressLayer.strokeEnd = progress / 2 160 | } 161 | else { 162 | let stroke = CABasicAnimation(keyPath: "strokeEnd") 163 | stroke.fromValue = self.progress 164 | stroke.toValue = progress 165 | stroke.fillMode = kCAFillModeForwards 166 | stroke.isRemovedOnCompletion = false 167 | stroke.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear) 168 | self.progressLayer.add(stroke, forKey: nil) 169 | } 170 | self.progress = progress 171 | } 172 | 173 | /** 174 | Set title label text. 175 | */ 176 | public override func setTitle(_ title: String?, for state: UIControlState) { 177 | super.setTitle(title, for: state) 178 | } 179 | 180 | /** 181 | Show / Hide title text. 182 | - Parameter _ hidden: Title hiddden if true, shown if false. 183 | */ 184 | public func hideTitle(_ hidden: Bool) { 185 | titleLabel!.layer.opacity = hidden ? 0.0 : 1.0 186 | } 187 | 188 | /** 189 | Show / Hide image. 190 | - Parameter hidden: Title hiddden if true, shown if false. 191 | */ 192 | public func hideImage(_ hidden: Bool) { 193 | if hidden { 194 | self.imageView?.layer.removeAllAnimations() 195 | imageView?.layer.transform = CATransform3DMakeScale(0.0, 0.0, 0.0) 196 | } else { 197 | let completionAnim = CABasicAnimation() 198 | completionAnim.keyPath = "transform" 199 | completionAnim.fromValue = CATransform3DMakeScale(0.0, 0.0, 0.0) 200 | completionAnim.toValue = CATransform3DIdentity 201 | completionAnim.fillMode = kCAFillModeForwards 202 | completionAnim.isRemovedOnCompletion = false 203 | completionAnim.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear) 204 | self.imageView?.layer.add(completionAnim, forKey: nil) 205 | } 206 | } 207 | 208 | /** 209 | Stop indeterminate loading if active, set progress to 1.0 animated, and display completion checkmark. 210 | Needs to be called explicitly when loading determinate as well. 211 | */ 212 | public func triggerCompletion() { 213 | self.stopIndeterminate() 214 | self.setProgress(progress: 1.0, true) 215 | self.hideTitle(true) 216 | self.hideImage(false) 217 | } 218 | 219 | 220 | /** 221 | Sets the image shown on loading completion. 222 | - Parameter image: UIImage to be shown on completion. 223 | 224 | NOTE: This image must be set. No default exists. 225 | */ 226 | 227 | public func setCompletionImage(image: UIImage) { 228 | self.setImage(image.withRenderingMode(.alwaysTemplate), for: .normal) 229 | } 230 | 231 | /** 232 | Set progress layer color. 233 | */ 234 | public func setProgressColor(color: UIColor) { 235 | self.progressColor = color 236 | self.progressLayer.strokeColor = color.cgColor 237 | } 238 | 239 | /** 240 | Set button background color. 241 | */ 242 | public func setBackgroundColor(color: UIColor) { 243 | self.backgroundColor = color 244 | } 245 | 246 | override public func touchesBegan(_ touches: Set, with event: UIEvent?) { 247 | super.touchesBegan(touches, with: event) 248 | UIView.animate(withDuration: 0.05) { 249 | self.titleLabel!.transform = CGAffineTransform(scaleX: 1.05, y: 1.05) 250 | self.alpha = 0.85 251 | } 252 | } 253 | 254 | override public func touchesEnded(_ touches: Set, with event: UIEvent?) { 255 | super.touchesEnded(touches, with: event) 256 | UIView.animate(withDuration: 0.1) { 257 | self.titleLabel!.transform = CGAffineTransform(scaleX: 1.0, y: 1.0) 258 | self.alpha = 1.0 259 | } 260 | } 261 | 262 | } 263 | -------------------------------------------------------------------------------- /Example/ButtonProgressBar-iOS.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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