├── .gitattributes ├── .gitignore ├── Common.meta ├── Common ├── Scripts.meta └── Scripts │ ├── Agents.meta │ └── Agents │ ├── AI.meta │ └── AI │ ├── Graph.meta │ └── Graph │ ├── Actions.meta │ ├── Actions │ ├── AIActionChangeWeaponNode.cs │ ├── AIActionChangeWeaponNode.cs.meta │ ├── AIActionDashNode.cs │ ├── AIActionDashNode.cs.meta │ ├── AIActionDoNothingNode.cs │ ├── AIActionDoNothingNode.cs.meta │ ├── AIActionFlyPatrolNode.cs │ ├── AIActionFlyPatrolNode.cs.meta │ ├── AIActionFlyTowardsTargetNode.cs │ ├── AIActionFlyTowardsTargetNode.cs.meta │ ├── AIActionJumpNode.cs │ ├── AIActionJumpNode.cs.meta │ ├── AIActionMMFeedbacksNode.cs │ ├── AIActionMMFeedbacksNode.cs.meta │ ├── AIActionMoveAwayFromTargetNode.cs │ ├── AIActionMoveAwayFromTargetNode.cs.meta │ ├── AIActionMoveTowardsTargetNode.cs │ ├── AIActionMoveTowardsTargetNode.cs.meta │ ├── AIActionPatrolNode.cs │ ├── AIActionPatrolNode.cs.meta │ ├── AIActionPatrolWithinBoundsNode.cs │ ├── AIActionPatrolWithinBoundsNode.cs.meta │ ├── AIActionReloadNode.cs │ ├── AIActionReloadNode.cs.meta │ ├── AIActionResetTargetNode.cs │ ├── AIActionResetTargetNode.cs.meta │ ├── AIActionSelfDestructNode.cs │ ├── AIActionSelfDestructNode.cs.meta │ ├── AIActionSetLastKnownPositionAsTargetNode.cs │ ├── AIActionSetLastKnownPositionAsTargetNode.cs.meta │ ├── AIActionShootNode.cs │ ├── AIActionShootNode.cs.meta │ ├── AIActionSwapBrainNode.cs │ ├── AIActionSwapBrainNode.cs.meta │ ├── AIActionUnityEventsNode.cs │ ├── AIActionUnityEventsNode.cs.meta │ ├── Editor.meta │ └── Editor │ │ ├── AIActionChangeWeaponNodeEditor.cs │ │ ├── AIActionChangeWeaponNodeEditor.cs.meta │ │ ├── AIActionFlyPatrolNodeEditor.cs │ │ ├── AIActionFlyPatrolNodeEditor.cs.meta │ │ ├── AIActionFlyTowardsTargetNodeEditor.cs │ │ ├── AIActionFlyTowardsTargetNodeEditor.cs.meta │ │ ├── AIActionJumpNodeEditor.cs │ │ ├── AIActionJumpNodeEditor.cs.meta │ │ ├── AIActionMMFeedbacksNodeEditor.cs │ │ ├── AIActionMMFeedbacksNodeEditor.cs.meta │ │ ├── AIActionMoveTowardsTargetNodeEditor.cs │ │ ├── AIActionMoveTowardsTargetNodeEditor.cs.meta │ │ ├── AIActionPatrolNodeEditor.cs │ │ ├── AIActionPatrolNodeEditor.cs.meta │ │ ├── AIActionPatrolWithinBoundsNodeEditor.cs │ │ ├── AIActionPatrolWithinBoundsNodeEditor.cs.meta │ │ ├── AIActionReloadNodeEditor.cs │ │ ├── AIActionReloadNodeEditor.cs.meta │ │ ├── AIActionSelfDestructNodeEditor.cs │ │ ├── AIActionSelfDestructNodeEditor.cs.meta │ │ ├── AIActionShootNodeEditor.cs │ │ ├── AIActionShootNodeEditor.cs.meta │ │ ├── AIActionSwapBrainNodeEditor.cs │ │ ├── AIActionSwapBrainNodeEditor.cs.meta │ │ ├── AIActionUnityEventsNodeEditor.cs │ │ └── AIActionUnityEventsNodeEditor.cs.meta │ ├── Decisions.meta │ └── Decisions │ ├── AIDecisionDetectTargetLineNode.cs │ ├── AIDecisionDetectTargetLineNode.cs.meta │ ├── AIDecisionDetectTargetRadiusNode.cs │ ├── AIDecisionDetectTargetRadiusNode.cs.meta │ ├── AIDecisionDistanceToTargetNode.cs │ ├── AIDecisionDistanceToTargetNode.cs.meta │ ├── AIDecisionGroundedNode.cs │ ├── AIDecisionGroundedNode.cs.meta │ ├── AIDecisionHealthNode.cs │ ├── AIDecisionHealthNode.cs.meta │ ├── AIDecisionHitNode.cs │ ├── AIDecisionHitNode.cs.meta │ ├── AIDecisionLineOfSightToTargetNode.cs │ ├── AIDecisionLineOfSightToTargetNode.cs.meta │ ├── AIDecisionNextFrameNode.cs │ ├── AIDecisionNextFrameNode.cs.meta │ ├── AIDecisionRandomNode.cs │ ├── AIDecisionRandomNode.cs.meta │ ├── AIDecisionReloadNeededNode.cs │ ├── AIDecisionReloadNeededNode.cs.meta │ ├── AIDecisionTargetFacingAINode.cs │ ├── AIDecisionTargetFacingAINode.cs.meta │ ├── AIDecisionTargetIsAliveNode.cs │ ├── AIDecisionTargetIsAliveNode.cs.meta │ ├── AIDecisionTargetIsNullNode.cs │ ├── AIDecisionTargetIsNullNode.cs.meta │ ├── AIDecisionTimeInStateNode.cs │ ├── AIDecisionTimeInStateNode.cs.meta │ ├── AIDecisionTimeSinceStartNode.cs │ ├── AIDecisionTimeSinceStartNode.cs.meta │ ├── Editor.meta │ └── Editor │ ├── AIDecisionDetectTargetLineNodeEditor.cs │ ├── AIDecisionDetectTargetLineNodeEditor.cs.meta │ ├── AIDecisionDetectTargetRadiusNodeEditor.cs │ ├── AIDecisionDetectTargetRadiusNodeEditor.cs.meta │ ├── AIDecisionDistanceToTargetNodeEditor.cs │ ├── AIDecisionDistanceToTargetNodeEditor.cs.meta │ ├── AIDecisionGroundedNodeEditor.cs │ ├── AIDecisionGroundedNodeEditor.cs.meta │ ├── AIDecisionHealthNodeEditor.cs │ ├── AIDecisionHealthNodeEditor.cs.meta │ ├── AIDecisionHitNodeEditor.cs │ ├── AIDecisionHitNodeEditor.cs.meta │ ├── AIDecisionLineOfSightToTargetNodeEditor.cs │ ├── AIDecisionLineOfSightToTargetNodeEditor.cs.meta │ ├── AIDecisionRandomNodeEditor.cs │ ├── AIDecisionRandomNodeEditor.cs.meta │ ├── AIDecisionTimeInStateNodeEditor.cs │ ├── AIDecisionTimeInStateNodeEditor.cs.meta │ ├── AIDecisionTimeSinceStartNodeEditor.cs │ └── AIDecisionTimeSinceStartNodeEditor.cs.meta ├── DOCS.md ├── DOCS.md.meta ├── Demos.meta ├── Demos ├── AI.meta └── AI │ ├── Minimal.meta │ ├── Minimal │ ├── AIBrainGraphs.meta │ ├── AIBrainGraphs │ │ ├── Rectangle_DoNothing.asset │ │ ├── Rectangle_DoNothing.asset.meta │ │ ├── Rectangle_HiveMind.asset │ │ ├── Rectangle_HiveMind.asset.meta │ │ ├── Rectangle_JumpLoop.asset │ │ ├── Rectangle_JumpLoop.asset.meta │ │ ├── Rectangle_JumpOnSight.asset │ │ ├── Rectangle_JumpOnSight.asset.meta │ │ ├── Rectangle_Master.asset │ │ ├── Rectangle_Master.asset.meta │ │ ├── Rectangle_Slave.asset │ │ ├── Rectangle_Slave.asset.meta │ │ ├── Rectangle_WalkAndJumpWithSubgraph.asset │ │ ├── Rectangle_WalkAndJumpWithSubgraph.asset.meta │ │ ├── Rectangle_WalkJumpAndSeekWithSubgraph.asset │ │ ├── Rectangle_WalkJumpAndSeekWithSubgraph.asset.meta │ │ ├── WalkAndJump_Subgraph.asset │ │ └── WalkAndJump_Subgraph.asset.meta │ ├── Channels.meta │ ├── Channels │ │ ├── Channel 1.asset │ │ ├── Channel 1.asset.meta │ │ ├── Channel 2.asset │ │ └── Channel 2.asset.meta │ ├── Feature_MasterSlave.unity │ ├── Feature_MasterSlave.unity.meta │ ├── Feature_PluggableMultiBrain.unity │ ├── Feature_PluggableMultiBrain.unity.meta │ ├── Feature_Subgraphs.unity │ ├── Feature_Subgraphs.unity.meta │ ├── Prefabs.meta │ └── Prefabs │ │ ├── Rectangle_HiveMind.prefab │ │ ├── Rectangle_HiveMind.prefab.meta │ │ ├── Rectangle_Master.prefab │ │ ├── Rectangle_Master.prefab.meta │ │ ├── Rectangle_PluggableMultiBrain.prefab │ │ ├── Rectangle_PluggableMultiBrain.prefab.meta │ │ ├── Rectangle_Slave.prefab │ │ ├── Rectangle_Slave.prefab.meta │ │ ├── Rectangle_WalkAndJump_Pluggable.prefab │ │ ├── Rectangle_WalkAndJump_Pluggable.prefab.meta │ │ ├── Rectangle_WalkJumpAndSeek_Pluggable.prefab │ │ └── Rectangle_WalkJumpAndSeek_Pluggable.prefab.meta │ ├── RetroAI.meta │ ├── RetroAI │ ├── AIBrainGraphs.meta │ ├── AIBrainGraphs │ │ ├── RetroBlobDashBrain.asset │ │ ├── RetroBlobDashBrain.asset.meta │ │ ├── RetroBlobFlyingBrain.asset │ │ ├── RetroBlobFlyingBrain.asset.meta │ │ ├── RetroBlobPatrolWithinBoundsUntilDetectedBrain.asset │ │ ├── RetroBlobPatrolWithinBoundsUntilDetectedBrain.asset.meta │ │ ├── RetroBlobWaitJumpWalkBrain.asset │ │ ├── RetroBlobWaitJumpWalkBrain.asset.meta │ │ ├── RetroBlobWalkAndJumpBrain.asset │ │ ├── RetroBlobWalkAndJumpBrain.asset.meta │ │ ├── RetroBlobWithAGunBrain.asset │ │ ├── RetroBlobWithAGunBrain.asset.meta │ │ ├── RetroBossBrain.asset │ │ ├── RetroBossBrain.asset.meta │ │ ├── RetroBossLeftGunBrain.asset │ │ ├── RetroBossLeftGunBrain.asset.meta │ │ ├── RetroBossRightGunBrain.asset │ │ ├── RetroBossRightGunBrain.asset.meta │ │ ├── RetroGhostBrain.asset │ │ ├── RetroGhostBrain.asset.meta │ │ ├── RetroSwordsmanBrain.asset │ │ ├── RetroSwordsmanBrain.asset.meta │ │ ├── RetroSwordsmanWithAGunBrain.asset │ │ └── RetroSwordsmanWithAGunBrain.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── RetroBlobDash_Debug.prefab │ │ ├── RetroBlobDash_Debug.prefab.meta │ │ ├── RetroBlobDash_Generated.prefab │ │ ├── RetroBlobDash_Generated.prefab.meta │ │ ├── RetroBlobDash_Pluggable.prefab │ │ ├── RetroBlobDash_Pluggable.prefab.meta │ │ ├── RetroBlobFlying_Debug.prefab │ │ ├── RetroBlobFlying_Debug.prefab.meta │ │ ├── RetroBlobFlying_Generated.prefab │ │ ├── RetroBlobFlying_Generated.prefab.meta │ │ ├── RetroBlobFlying_Pluggable.prefab │ │ ├── RetroBlobFlying_Pluggable.prefab.meta │ │ ├── RetroBlobPatrolWithinBoundsUntilDetected_Debug.prefab │ │ ├── RetroBlobPatrolWithinBoundsUntilDetected_Debug.prefab.meta │ │ ├── RetroBlobPatrolWithinBoundsUntilDetected_Generated.prefab │ │ ├── RetroBlobPatrolWithinBoundsUntilDetected_Generated.prefab.meta │ │ ├── RetroBlobPatrolWithinBoundsUntilDetected_Pluggable.prefab │ │ ├── RetroBlobPatrolWithinBoundsUntilDetected_Pluggable.prefab.meta │ │ ├── RetroBlobWaitJumpWalk_Debug.prefab │ │ ├── RetroBlobWaitJumpWalk_Debug.prefab.meta │ │ ├── RetroBlobWaitJumpWalk_Generated.prefab │ │ ├── RetroBlobWaitJumpWalk_Generated.prefab.meta │ │ ├── RetroBlobWaitJumpWalk_Pluggable.prefab │ │ ├── RetroBlobWaitJumpWalk_Pluggable.prefab.meta │ │ ├── RetroBlobWalkAndJump_Debug.prefab │ │ ├── RetroBlobWalkAndJump_Debug.prefab.meta │ │ ├── RetroBlobWalkAndJump_Generated.prefab │ │ ├── RetroBlobWalkAndJump_Generated.prefab.meta │ │ ├── RetroBlobWalkAndJump_GeneratedSubgraph.prefab │ │ ├── RetroBlobWalkAndJump_GeneratedSubgraph.prefab.meta │ │ ├── RetroBlobWalkAndJump_Pluggable.prefab │ │ ├── RetroBlobWalkAndJump_Pluggable.prefab.meta │ │ ├── RetroBlobWithAGun_Debug.prefab │ │ ├── RetroBlobWithAGun_Debug.prefab.meta │ │ ├── RetroBlobWithAGun_Generated.prefab │ │ ├── RetroBlobWithAGun_Generated.prefab.meta │ │ ├── RetroBlobWithAGun_Pluggable.prefab │ │ ├── RetroBlobWithAGun_Pluggable.prefab.meta │ │ ├── RetroGhost_Debug.prefab │ │ ├── RetroGhost_Debug.prefab.meta │ │ ├── RetroGhost_Generated.prefab │ │ ├── RetroGhost_Generated.prefab.meta │ │ ├── RetroGhost_Pluggable.prefab │ │ ├── RetroGhost_Pluggable.prefab.meta │ │ ├── RetroRabbitBoss_Debug.prefab │ │ ├── RetroRabbitBoss_Debug.prefab.meta │ │ ├── RetroRabbitBoss_Generated.prefab │ │ ├── RetroRabbitBoss_Generated.prefab.meta │ │ ├── RetroRabbitBoss_Pluggable.prefab │ │ ├── RetroRabbitBoss_Pluggable.prefab.meta │ │ ├── RetroSwordsmanWithAGun_Debug.prefab │ │ ├── RetroSwordsmanWithAGun_Debug.prefab.meta │ │ ├── RetroSwordsmanWithAGun_Generated.prefab │ │ ├── RetroSwordsmanWithAGun_Generated.prefab.meta │ │ ├── RetroSwordsmanWithAGun_Pluggable.prefab │ │ ├── RetroSwordsmanWithAGun_Pluggable.prefab.meta │ │ ├── RetroSwordsman_Debug.prefab │ │ ├── RetroSwordsman_Debug.prefab.meta │ │ ├── RetroSwordsman_Generated.prefab │ │ ├── RetroSwordsman_Generated.prefab.meta │ │ ├── RetroSwordsman_GeneratedSubgraph.prefab │ │ ├── RetroSwordsman_GeneratedSubgraph.prefab.meta │ │ ├── RetroSwordsman_Pluggable.prefab │ │ ├── RetroSwordsman_Pluggable.prefab.meta │ │ ├── RetroSwordsman_PluggableSubgraph.prefab │ │ └── RetroSwordsman_PluggableSubgraph.prefab.meta │ ├── RetroAI_Debugger.unity │ ├── RetroAI_Debugger.unity.meta │ ├── RetroAI_Generated.unity │ ├── RetroAI_Generated.unity.meta │ ├── RetroAI_Pluggable.unity │ └── RetroAI_Pluggable.unity.meta │ ├── Tutorials.meta 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