├── .gitattributes ├── .gitignore ├── README.md ├── cpp.hint ├── d3d11.rc ├── d3d11.sln ├── d3d11.vcxproj ├── d3d11.vcxproj.filters ├── dllmain.cpp ├── exports.def ├── framework.h ├── images └── screenshot.png ├── lithtech ├── basetypes.h ├── codes.h ├── iltcustomdraw.h ├── mainworld.cpp ├── mainworld.h ├── objtypes │ ├── base.h │ ├── camera.h │ ├── canvas.h │ ├── container.h │ ├── light.h │ ├── linesystem.h │ ├── model.cpp │ ├── model.h │ ├── particlesystem.h │ ├── polygrid.h │ ├── sprite.h │ ├── staticlight.h │ ├── terrainsection.h │ ├── worldmodel.h │ └── worldtree.h ├── rendertypes.h ├── statechange.h ├── structbank.h ├── surftypes.h ├── textypes.cpp ├── textypes.h └── types.h ├── pch.cpp ├── pch.h ├── render ├── 3d_ops.cpp ├── 3d_ops.h ├── aabb.cpp ├── aabb.h ├── common_datamgr.h ├── common_draw.cpp ├── common_draw.h ├── common_init.cpp ├── common_init.h ├── common_stuff.cpp ├── common_stuff.h ├── conparse.cpp ├── conparse.h ├── crc32.cpp ├── crc32.h ├── d3d_convar.h ├── d3d_device.cpp ├── d3d_device.h ├── d3d_directdraw.cpp ├── d3d_directdraw.h ├── d3d_draw.cpp ├── d3d_draw.h ├── d3d_init.cpp ├── d3d_init.h ├── d3d_lightmap.cpp ├── d3d_lightmap.h ├── d3d_mathhelpers.cpp ├── d3d_mathhelpers.h ├── d3d_optimizedsurface.cpp ├── d3d_optimizedsurface.h ├── d3d_postprocess.cpp ├── d3d_postprocess.h ├── d3d_renderworld.cpp ├── d3d_renderworld.h ├── d3d_renderworld_occluder.cpp ├── d3d_renderworld_occluder.h ├── d3d_shader_base.cpp ├── d3d_shader_base.h ├── d3d_shader_bloom.cpp ├── d3d_shader_bloom.h ├── d3d_shader_canvas.cpp ├── d3d_shader_canvas.h ├── d3d_shader_clearscreen.cpp ├── d3d_shader_clearscreen.h ├── d3d_shader_fullscreenvideo.cpp ├── d3d_shader_fullscreenvideo.h ├── d3d_shader_linesystem.cpp ├── d3d_shader_linesystem.h ├── d3d_shader_model.cpp ├── d3d_shader_model.h ├── d3d_shader_optimizedsurface.cpp ├── d3d_shader_optimizedsurface.h ├── d3d_shader_particles.cpp ├── d3d_shader_particles.h ├── d3d_shader_passthrough.cpp ├── d3d_shader_passthrough.h ├── d3d_shader_polygrid.cpp ├── d3d_shader_polygrid.h ├── d3d_shader_screenfx.cpp ├── d3d_shader_screenfx.h ├── d3d_shader_soliddrawing.cpp ├── d3d_shader_soliddrawing.h ├── d3d_shader_sprite.cpp ├── d3d_shader_sprite.h ├── d3d_shader_tonemap.cpp ├── d3d_shader_tonemap.h ├── d3d_shader_worldmodel.cpp ├── d3d_shader_worldmodel.h ├── d3d_shell.cpp ├── d3d_shell.h ├── d3d_surface.cpp ├── d3d_surface.h ├── d3d_texture.cpp ├── d3d_texture.h ├── d3d_utils.cpp ├── d3d_utils.h ├── d3d_vertextypes.cpp ├── d3d_vertextypes.h ├── d3d_viewparams.cpp ├── d3d_viewparams.h ├── draw_canvas.cpp ├── draw_canvas.h ├── draw_light.cpp ├── draw_light.h ├── draw_linesystem.cpp ├── draw_linesystem.h ├── draw_model.cpp ├── draw_model.h ├── draw_objects.cpp ├── draw_objects.h ├── draw_particles.cpp ├── draw_particles.h ├── draw_polygrid.cpp ├── draw_polygrid.h ├── draw_sky.cpp ├── draw_sky.h ├── draw_sprite.cpp ├── draw_sprite.h ├── draw_worldmodel.cpp ├── draw_worldmodel.h ├── extras │ └── world_tweaks.txt ├── framelimiter.h ├── full_intersectline.cpp ├── full_intersectline.h ├── globalmgr.cpp ├── globalmgr.h ├── intersectline.cpp ├── intersectline.h ├── polyclip.h ├── rendererconsolevars.cpp ├── rendererconsolevars.h ├── rendermodemgr.cpp ├── rendermodemgr.h ├── rendershadermgr.cpp ├── rendershadermgr.h ├── renderstatemgr.cpp ├── renderstatemgr.h ├── rendertarget.cpp ├── rendertarget.h ├── rendertargetmgr.cpp ├── rendertargetmgr.h ├── setup_model.cpp ├── setup_model.h ├── shaders │ ├── bloomblur_PS.hlsl │ ├── bloomblur_VS.hlsl │ ├── bloomcombine_PS.hlsl │ ├── bloomcombine_VS.hlsl │ ├── bloomextract_PS.hlsl │ ├── bloomextract_VS.hlsl │ ├── canvas_PS.hlsl │ ├── canvas_VS.hlsl │ ├── canvas_bat_PS.hlsl │ ├── canvas_bat_VS.hlsl │ ├── clearscreen_PS.hlsl │ ├── clearscreen_VS.hlsl │ ├── fullscreenvideo_PS.hlsl │ ├── fullscreenvideo_VS.hlsl │ ├── global_header.hlsl │ ├── linesystem_PS.hlsl │ ├── linesystem_VS.hlsl │ ├── model_GS.hlsl │ ├── model_PS.hlsl │ ├── model_VS.hlsl │ ├── optimizedsurface_PS.hlsl │ ├── optimizedsurface_VS.hlsl │ ├── optimizedsurface_bat_PS.hlsl │ ├── optimizedsurface_bat_VS.hlsl │ ├── particlesystem_PS.hlsl │ ├── particlesystem_VS.hlsl │ ├── passthrough_PS.hlsl │ ├── passthrough_VS.hlsl │ ├── polygrid_PS.hlsl │ ├── polygrid_VS.hlsl │ ├── screenfx_PS.hlsl │ ├── screenfx_VS.hlsl │ ├── skyportal_PS.hlsl │ ├── skyportal_VS.hlsl │ ├── skyworldmodel_PS.hlsl │ ├── skyworldmodel_VS.hlsl │ ├── soliddrawing_PS.hlsl │ ├── soliddrawing_VS.hlsl │ ├── sprite_PS.hlsl │ ├── sprite_VS.hlsl │ ├── sprite_bat_PS.hlsl │ ├── sprite_bat_VS.hlsl │ ├── tonemap_PS.hlsl │ ├── tonemap_VS.hlsl │ ├── worldmodel_PS.hlsl │ └── worldmodel_VS.hlsl ├── tagnodes.cpp ├── tagnodes.h ├── transformmaker.cpp └── transformmaker.h ├── resource.h └── utils ├── common.cpp ├── common.h ├── logger.cpp └── logger.h /.gitattributes: -------------------------------------------------------------------------------- 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