├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEditorPerProjectUserSettings.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── FirstPerson │ ├── Animations │ │ ├── FirstPersonFire_Montage.uasset │ │ ├── FirstPerson_AnimBP.uasset │ │ ├── FirstPerson_Fire.uasset │ │ ├── FirstPerson_Idle.uasset │ │ ├── FirstPerson_JumpEnd.uasset │ │ ├── FirstPerson_JumpLoop.uasset │ │ ├── FirstPerson_JumpStart.uasset │ │ └── FirstPerson_Run.uasset │ ├── Audio │ │ └── FirstPersonTemplateWeaponFire02.uasset │ ├── Character │ │ ├── Materials │ │ │ ├── M_UE4Man_Body.uasset │ │ │ └── MaterialLayers │ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ ├── Mesh │ │ │ ├── FirstPersonAnimBlueprint_Copy.uasset │ │ │ ├── SK_Mannequin_Arms.uasset │ │ │ ├── SK_Mannequin_Arms_PhysicsAsset.uasset │ │ │ └── SK_Mannequin_Arms_Skeleton.uasset │ │ └── Textures │ │ │ ├── UE4_LOGO_CARD.uasset │ │ │ ├── UE4_Mannequin_MAT_MASKA.uasset │ │ │ └── UE4_Mannequin__normals.uasset │ ├── FPWeapon │ │ ├── Materials │ │ │ ├── M_FPGun.uasset │ │ │ └── MaterialLayers │ │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ │ ├── ML_Screen.uasset │ │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ │ ├── T_ML_FineRubber.uasset │ │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ ├── Mesh │ │ │ ├── SK_FPGun.uasset │ │ │ ├── SK_FPGun_PhysicsAsset.uasset │ │ │ └── SK_FPGun_Skeleton.uasset │ │ └── Textures │ │ │ ├── T_FPGun_M.uasset │ │ │ └── T_FPGun_N.uasset │ ├── Meshes │ │ ├── BaseMaterial.uasset │ │ ├── CubeMaterialOverride.uasset │ │ ├── FirstPersonProjectileMaterial.uasset │ │ └── FirstPersonProjectileMesh.uasset │ ├── NewTextureRenderTarget2D.uasset │ └── Textures │ │ └── FirstPersonCrosshair.uasset ├── FirstPersonCPP │ ├── Blueprints │ │ ├── FirstPersonCharacter.uasset │ │ └── FirstPersonProjectile.uasset │ ├── Maps │ │ ├── FirstPersonExampleMap.umap │ │ └── FirstPersonExampleMap_BuiltData.uasset │ └── Materials │ │ └── MF_DepthScale.uasset └── Geometry │ └── Meshes │ ├── 1M_Cube.uasset │ ├── 1M_Cube_Chamfer.uasset │ ├── CubeMaterial.uasset │ └── TemplateFloor.uasset ├── FovTutorial.sln ├── FovTutorial.uproject ├── README.md └── Source ├── FovTutorial.Target.cs ├── FovTutorial ├── DarkMagic │ ├── Library.cpp │ └── Utils.h ├── FovTutorial.Build.cs ├── FovTutorial.cpp ├── FovTutorial.h ├── FovTutorialCharacter.cpp ├── FovTutorialCharacter.h ├── FovTutorialGameMode.cpp ├── FovTutorialGameMode.h ├── FovTutorialHUD.cpp ├── FovTutorialHUD.h ├── FovTutorialProjectile.cpp ├── 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