├── RandomPasswordGenerator
├── TestingRPG
│ ├── App.config
│ ├── Program.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── TestingRPG.csproj
├── RandomPasswordGenerator
│ ├── Library.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ ├── RandomPasswordGenerator.csproj
│ └── RandomPassGen.cs
└── RandomPasswordGenerator.sln
├── README.md
├── .gitattributes
└── .gitignore
/RandomPasswordGenerator/TestingRPG/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
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/RandomPasswordGenerator/RandomPasswordGenerator/Library.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace RandomPasswordGenerator
8 | {
9 | public enum Library
10 | {
11 | numbers,
12 | symbols,
13 | alphabetLower,
14 | alphabetUper
15 | }
16 | }
17 |
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/RandomPasswordGenerator/TestingRPG/Program.cs:
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1 | using System;
2 | using RandomPasswordGenerator;
3 |
4 | namespace TestingRPG
5 | {
6 | class Program
7 | {
8 | static void Main(string[] args)
9 | {
10 | // Creating instance of RandomPassGen class with 2 libraries
11 | RandomPassGen NewPass = new RandomPassGen(Library.numbers, Library.alphabetUper);
12 |
13 | // Generating password with length 9
14 | string password = NewPass.NewPassword(9);
15 | // Generating Hexpassword
16 | string Hexpassword = RandomPassGen.HexPassword();
17 | // Generating pincode
18 | string Pincode = RandomPassGen.PinCode();
19 | // the output is
20 | Console.WriteLine("Password----->\t{0}\nHexpassword-->\t{1}\nPincode------>\t{2}", password, Hexpassword, Pincode);
21 |
22 | // using NewPassword override method to change Libraries and generate new password
23 | password = NewPass.NewPassword(14, Library.numbers, Library.alphabetUper, Library.symbols);
24 |
25 |
26 | Console.ReadKey();
27 | }
28 | }
29 | }
30 |
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/RandomPasswordGenerator/TestingRPG/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("TestingRPG")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("TestingRPG")]
13 | [assembly: AssemblyCopyright("Copyright © 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("a5440533-21fc-4ee5-a623-97193ae733d2")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/RandomPasswordGenerator/RandomPasswordGenerator/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("RandomPasswordGenerator")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("RandomPasswordGenerator")]
13 | [assembly: AssemblyCopyright("Copyright © 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("3e474163-3865-43f7-b215-90d6bf39a583")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/RandomPasswordGenerator/RandomPasswordGenerator.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.25420.1
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RandomPasswordGenerator", "RandomPasswordGenerator\RandomPasswordGenerator.csproj", "{3E474163-3865-43F7-B215-90D6BF39A583}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestingRPG", "TestingRPG\TestingRPG.csproj", "{A5440533-21FC-4EE5-A623-97193AE733D2}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {3E474163-3865-43F7-B215-90D6BF39A583}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {3E474163-3865-43F7-B215-90D6BF39A583}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {3E474163-3865-43F7-B215-90D6BF39A583}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {3E474163-3865-43F7-B215-90D6BF39A583}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | EndGlobal
29 |
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/README.md:
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1 | # Random Password Generator Class Library
2 |
3 | ### Simple library for generating strong cryptographically secure random passwords.
4 | The Class Library Random-Password-Generator provides an opportunity to generate passwords of following types
5 |
6 | * Random cryptography in various lengths and symbols
7 | * Generation of HexPasswords
8 | * Generation of pinCodes
9 |
10 | ```C#
11 | class Program
12 | {
13 | static void Main(string[] args)
14 | {
15 | // Creating instance of RandomPassGen class with 2 libraries
16 | RandomPassGen NewPass = new RandomPassGen(Library.numbers, Library.alphabetUper);
17 |
18 | // Generating password with length 9
19 | string password = NewPass.NewPassword(9);
20 | // Generating Hexpassword
21 | string Hexpassword = RandomPassGen.HexPassword();
22 | // Generating pincode
23 | string Pincode = RandomPassGen.PinCode();
24 | // the output is
25 | Console.WriteLine("Password----->\t{0}\nHexpassword-->\t{1}\nPincode------>\t{2}", password, Hexpassword, Pincode);
26 |
27 | // using NewPassword override method to change Libraries and generate new password
28 | password = NewPass.NewPassword(14, Library.numbers, Library.alphabetUper, Library.symbols);
29 |
30 |
31 | Console.ReadKey();
32 | }
33 | }
34 | ```
35 | ### The output is
36 |
37 | > Password-----> SD24YQO85
38 |
39 | > Hexpassword--> 49Ac-87BB-08bB-9f87
40 |
41 | > Pincode------> 1001
42 |
43 | >----------------------------------------
44 |
45 | ### Installation
46 | To see how to add class library to your project visit: [Add or Remove References](https://msdn.microsoft.com/en-us/library/hh708954.aspx)
47 | ### Simple Usage
48 | Instead of instantiating individual Random objects, I recommend that you create a single Random instance to generate all the random numbers needed by your app.
49 |
50 | > This class library written on C# 6.0, .NET Framework 4.6 Visual Studio 2015 Comunity Edition
51 |
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/RandomPasswordGenerator/RandomPasswordGenerator/RandomPasswordGenerator.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {3E474163-3865-43F7-B215-90D6BF39A583}
8 | Library
9 | Properties
10 | RandomPasswordGenerator
11 | RandomPasswordGenerator
12 | v4.5.2
13 | 512
14 |
15 |
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 |
24 |
25 | pdbonly
26 | true
27 | bin\Release\
28 | TRACE
29 | prompt
30 | 4
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
55 |
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/.gitattributes:
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1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/RandomPasswordGenerator/TestingRPG/TestingRPG.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {A5440533-21FC-4EE5-A623-97193AE733D2}
8 | Exe
9 | Properties
10 | TestingRPG
11 | TestingRPG
12 | v4.5.2
13 | 512
14 | true
15 |
16 |
17 | AnyCPU
18 | true
19 | full
20 | false
21 | bin\Debug\
22 | DEBUG;TRACE
23 | prompt
24 | 4
25 |
26 |
27 | AnyCPU
28 | pdbonly
29 | true
30 | bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 | {3e474163-3865-43f7-b215-90d6bf39a583}
55 | RandomPasswordGenerator
56 |
57 |
58 |
59 |
66 |
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/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
69 | *.svclog
70 | *.scc
71 |
72 | # Chutzpah Test files
73 | _Chutzpah*
74 |
75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
83 | *.VC.db
84 | *.VC.VC.opendb
85 |
86 | # Visual Studio profiler
87 | *.psess
88 | *.vsp
89 | *.vspx
90 | *.sap
91 |
92 | # TFS 2012 Local Workspace
93 | $tf/
94 |
95 | # Guidance Automation Toolkit
96 | *.gpState
97 |
98 | # ReSharper is a .NET coding add-in
99 | _ReSharper*/
100 | *.[Rr]e[Ss]harper
101 | *.DotSettings.user
102 |
103 | # JustCode is a .NET coding add-in
104 | .JustCode
105 |
106 | # TeamCity is a build add-in
107 | _TeamCity*
108 |
109 | # DotCover is a Code Coverage Tool
110 | *.dotCover
111 |
112 | # NCrunch
113 | _NCrunch_*
114 | .*crunch*.local.xml
115 | nCrunchTemp_*
116 |
117 | # MightyMoose
118 | *.mm.*
119 | AutoTest.Net/
120 |
121 | # Web workbench (sass)
122 | .sass-cache/
123 |
124 | # Installshield output folder
125 | [Ee]xpress/
126 |
127 | # DocProject is a documentation generator add-in
128 | DocProject/buildhelp/
129 | DocProject/Help/*.HxT
130 | DocProject/Help/*.HxC
131 | DocProject/Help/*.hhc
132 | DocProject/Help/*.hhk
133 | DocProject/Help/*.hhp
134 | DocProject/Help/Html2
135 | DocProject/Help/html
136 |
137 | # Click-Once directory
138 | publish/
139 |
140 | # Publish Web Output
141 | *.[Pp]ublish.xml
142 | *.azurePubxml
143 | # TODO: Comment the next line if you want to checkin your web deploy settings
144 | # but database connection strings (with potential passwords) will be unencrypted
145 | *.pubxml
146 | *.publishproj
147 |
148 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
149 | # checkin your Azure Web App publish settings, but sensitive information contained
150 | # in these scripts will be unencrypted
151 | PublishScripts/
152 |
153 | # NuGet Packages
154 | *.nupkg
155 | # The packages folder can be ignored because of Package Restore
156 | **/packages/*
157 | # except build/, which is used as an MSBuild target.
158 | !**/packages/build/
159 | # Uncomment if necessary however generally it will be regenerated when needed
160 | #!**/packages/repositories.config
161 | # NuGet v3's project.json files produces more ignoreable files
162 | *.nuget.props
163 | *.nuget.targets
164 |
165 | # Microsoft Azure Build Output
166 | csx/
167 | *.build.csdef
168 |
169 | # Microsoft Azure Emulator
170 | ecf/
171 | rcf/
172 |
173 | # Windows Store app package directories and files
174 | AppPackages/
175 | BundleArtifacts/
176 | Package.StoreAssociation.xml
177 | _pkginfo.txt
178 |
179 | # Visual Studio cache files
180 | # files ending in .cache can be ignored
181 | *.[Cc]ache
182 | # but keep track of directories ending in .cache
183 | !*.[Cc]ache/
184 |
185 | # Others
186 | ClientBin/
187 | ~$*
188 | *~
189 | *.dbmdl
190 | *.dbproj.schemaview
191 | *.pfx
192 | *.publishsettings
193 | node_modules/
194 | orleans.codegen.cs
195 |
196 | # Since there are multiple workflows, uncomment next line to ignore bower_components
197 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
198 | #bower_components/
199 |
200 | # RIA/Silverlight projects
201 | Generated_Code/
202 |
203 | # Backup & report files from converting an old project file
204 | # to a newer Visual Studio version. Backup files are not needed,
205 | # because we have git ;-)
206 | _UpgradeReport_Files/
207 | Backup*/
208 | UpgradeLog*.XML
209 | UpgradeLog*.htm
210 |
211 | # SQL Server files
212 | *.mdf
213 | *.ldf
214 |
215 | # Business Intelligence projects
216 | *.rdl.data
217 | *.bim.layout
218 | *.bim_*.settings
219 |
220 | # Microsoft Fakes
221 | FakesAssemblies/
222 |
223 | # GhostDoc plugin setting file
224 | *.GhostDoc.xml
225 |
226 | # Node.js Tools for Visual Studio
227 | .ntvs_analysis.dat
228 |
229 | # Visual Studio 6 build log
230 | *.plg
231 |
232 | # Visual Studio 6 workspace options file
233 | *.opt
234 |
235 | # Visual Studio LightSwitch build output
236 | **/*.HTMLClient/GeneratedArtifacts
237 | **/*.DesktopClient/GeneratedArtifacts
238 | **/*.DesktopClient/ModelManifest.xml
239 | **/*.Server/GeneratedArtifacts
240 | **/*.Server/ModelManifest.xml
241 | _Pvt_Extensions
242 |
243 | # Paket dependency manager
244 | .paket/paket.exe
245 | paket-files/
246 |
247 | # FAKE - F# Make
248 | .fake/
249 |
250 | # JetBrains Rider
251 | .idea/
252 | *.sln.iml
253 |
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/RandomPasswordGenerator/RandomPasswordGenerator/RandomPassGen.cs:
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1 | using System;
2 | using System.Security.Cryptography;
3 |
4 |
5 | namespace RandomPasswordGenerator
6 | {
7 | public class RandomPassGen
8 | {
9 | // User constructor for library of symbols that will used to create password
10 | public RandomPassGen(params Library[] lib)
11 | {
12 | for (int i = 0; i < lib.Length; i++)
13 | {
14 | switch (lib[i])
15 | {
16 | case Library.numbers:
17 | library += "0123456789";
18 | break;
19 | case Library.symbols:
20 | library += "?!/-_.$#@&^()+*=`~";
21 | break;
22 | case Library.alphabetLower:
23 | library += "abcdefghijklmnopqrstuvwxyz";
24 | break;
25 | case Library.alphabetUper:
26 | library += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
27 | break;
28 | default:
29 | throw new ArgumentOutOfRangeException("Fields must be from Library");
30 | }
31 | }
32 | }
33 |
34 |
35 | // private fields
36 | private char[] password;
37 | private string library = String.Empty;
38 |
39 |
40 | // Method for random password generation
41 | public string NewPassword(int length)
42 | {
43 | if (length >= 4 && length <= 16)
44 | password = new char[length];
45 | else
46 | throw new ArgumentOutOfRangeException("password's must be from 4 to 16 symbols");
47 |
48 | byte[] data = new byte[password.Length];
49 | var rng = new RNGCryptoServiceProvider();
50 | rng.GetBytes(data);
51 | var seed = BitConverter.ToInt32(data, 0);
52 | var rnd = new Random(seed);
53 | for (int i = 0; i < password.Length; i++)
54 | {
55 | password[i] = (char)library[rnd.Next(0, library.Length - 1)];
56 | }
57 | return new string(password);
58 | }
59 |
60 | // Overriding method for random password generation
61 | public string NewPassword(int length, params Library[] lib)
62 | {
63 | for (int i = 0; i < lib.Length; i++)
64 | {
65 | switch (lib[i])
66 | {
67 | case Library.numbers:
68 | library += "0123456789";
69 | break;
70 | case Library.symbols:
71 | library += "?!/-_.$#@&^()+*=`~";
72 | break;
73 | case Library.alphabetLower:
74 | library += "abcdefghijklmnopqrstuvwxyz";
75 | break;
76 | case Library.alphabetUper:
77 | library += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
78 | break;
79 | default:
80 | throw new ArgumentOutOfRangeException("Fields must be from Library");
81 | }
82 | }
83 | if (length >= 4 && length <= 16)
84 | password = new char[length];
85 | else
86 | throw new ArgumentOutOfRangeException("password's must be from 4 to 16 symbols");
87 |
88 | byte[] data = new byte[password.Length];
89 | var rng = new RNGCryptoServiceProvider();
90 | rng.GetBytes(data);
91 | var seed = BitConverter.ToInt32(data, 0);
92 | var rnd = new Random(seed);
93 | for (int i = 0; i < password.Length; i++)
94 | {
95 | password[i] = (char)library[rnd.Next(0, library.Length - 1)];
96 | }
97 | return new string(password);
98 | }
99 |
100 | // Method for Hex password generation
101 | public static string HexPassword()
102 | {
103 | char[] hexpassword = new char[19];
104 | string hex = "0123456789abcdefABCDEF";
105 | byte[] data = new byte[hexpassword.Length];
106 | var rng = new RNGCryptoServiceProvider();
107 | rng.GetBytes(data);
108 | var seed = BitConverter.ToInt32(data, 0);
109 | var rnd = new Random(seed);
110 | for (int i = 0; i < 19; i++)
111 | {
112 | if (i != 4 && i != 9 && i != 14)
113 | hexpassword[i] = (char)hex[rnd.Next(0, hex.Length - 1)];
114 | else
115 | hexpassword[i] = '-';
116 | }
117 | return new string(hexpassword);
118 | }
119 |
120 | // Method for Pin Code generation
121 | public static string PinCode()
122 | {
123 | char[] pinCode = new char[4];
124 | string pin = "0123456789";
125 | byte[] data = new byte[pinCode.Length];
126 | var rng = new RNGCryptoServiceProvider();
127 | rng.GetBytes(data);
128 | var seed = BitConverter.ToInt32(data, 0);
129 | var rnd = new Random(seed);
130 | for (int i = 0; i < pinCode.Length; i++)
131 | {
132 | pinCode[i] = (char)pin[rnd.Next(0, pin.Length - 1)];
133 | }
134 | return new string(pinCode);
135 | }
136 | }
137 | }
138 |
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