├── RandomPasswordGenerator ├── TestingRPG │ ├── App.config │ ├── Program.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ └── TestingRPG.csproj ├── RandomPasswordGenerator │ ├── Library.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── RandomPasswordGenerator.csproj │ └── RandomPassGen.cs └── RandomPasswordGenerator.sln ├── README.md ├── .gitattributes └── .gitignore /RandomPasswordGenerator/TestingRPG/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/RandomPasswordGenerator/Library.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace RandomPasswordGenerator 8 | { 9 | public enum Library 10 | { 11 | numbers, 12 | symbols, 13 | alphabetLower, 14 | alphabetUper 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/TestingRPG/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using RandomPasswordGenerator; 3 | 4 | namespace TestingRPG 5 | { 6 | class Program 7 | { 8 | static void Main(string[] args) 9 | { 10 | // Creating instance of RandomPassGen class with 2 libraries 11 | RandomPassGen NewPass = new RandomPassGen(Library.numbers, Library.alphabetUper); 12 | 13 | // Generating password with length 9 14 | string password = NewPass.NewPassword(9); 15 | // Generating Hexpassword 16 | string Hexpassword = RandomPassGen.HexPassword(); 17 | // Generating pincode 18 | string Pincode = RandomPassGen.PinCode(); 19 | // the output is 20 | Console.WriteLine("Password----->\t{0}\nHexpassword-->\t{1}\nPincode------>\t{2}", password, Hexpassword, Pincode); 21 | 22 | // using NewPassword override method to change Libraries and generate new password 23 | password = NewPass.NewPassword(14, Library.numbers, Library.alphabetUper, Library.symbols); 24 | 25 | 26 | Console.ReadKey(); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/TestingRPG/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("TestingRPG")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("TestingRPG")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("a5440533-21fc-4ee5-a623-97193ae733d2")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/RandomPasswordGenerator/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("RandomPasswordGenerator")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("RandomPasswordGenerator")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("3e474163-3865-43f7-b215-90d6bf39a583")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/RandomPasswordGenerator.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RandomPasswordGenerator", "RandomPasswordGenerator\RandomPasswordGenerator.csproj", "{3E474163-3865-43F7-B215-90D6BF39A583}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestingRPG", "TestingRPG\TestingRPG.csproj", "{A5440533-21FC-4EE5-A623-97193AE733D2}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {3E474163-3865-43F7-B215-90D6BF39A583}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {3E474163-3865-43F7-B215-90D6BF39A583}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {3E474163-3865-43F7-B215-90D6BF39A583}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {3E474163-3865-43F7-B215-90D6BF39A583}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {A5440533-21FC-4EE5-A623-97193AE733D2}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Random Password Generator Class Library 2 | 3 | ### Simple library for generating strong cryptographically secure random passwords. 4 | The Class Library Random-Password-Generator provides an opportunity to generate passwords of following types 5 | 6 | * Random cryptography in various lengths and symbols 7 | * Generation of HexPasswords 8 | * Generation of pinCodes 9 | 10 | ```C# 11 | class Program 12 | { 13 | static void Main(string[] args) 14 | { 15 | // Creating instance of RandomPassGen class with 2 libraries 16 | RandomPassGen NewPass = new RandomPassGen(Library.numbers, Library.alphabetUper); 17 | 18 | // Generating password with length 9 19 | string password = NewPass.NewPassword(9); 20 | // Generating Hexpassword 21 | string Hexpassword = RandomPassGen.HexPassword(); 22 | // Generating pincode 23 | string Pincode = RandomPassGen.PinCode(); 24 | // the output is 25 | Console.WriteLine("Password----->\t{0}\nHexpassword-->\t{1}\nPincode------>\t{2}", password, Hexpassword, Pincode); 26 | 27 | // using NewPassword override method to change Libraries and generate new password 28 | password = NewPass.NewPassword(14, Library.numbers, Library.alphabetUper, Library.symbols); 29 | 30 | 31 | Console.ReadKey(); 32 | } 33 | } 34 | ``` 35 | ### The output is 36 | 37 | > Password-----> SD24YQO85 38 | 39 | > Hexpassword--> 49Ac-87BB-08bB-9f87 40 | 41 | > Pincode------> 1001 42 | 43 | >---------------------------------------- 44 | 45 | ### Installation 46 | To see how to add class library to your project visit: [Add or Remove References](https://msdn.microsoft.com/en-us/library/hh708954.aspx) 47 | ### Simple Usage 48 | Instead of instantiating individual Random objects, I recommend that you create a single Random instance to generate all the random numbers needed by your app. 49 | 50 | > This class library written on C# 6.0, .NET Framework 4.6 Visual Studio 2015 Comunity Edition 51 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/RandomPasswordGenerator/RandomPasswordGenerator.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {3E474163-3865-43F7-B215-90D6BF39A583} 8 | Library 9 | Properties 10 | RandomPasswordGenerator 11 | RandomPasswordGenerator 12 | v4.5.2 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 55 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/TestingRPG/TestingRPG.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {A5440533-21FC-4EE5-A623-97193AE733D2} 8 | Exe 9 | Properties 10 | TestingRPG 11 | TestingRPG 12 | v4.5.2 13 | 512 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | {3e474163-3865-43f7-b215-90d6bf39a583} 55 | RandomPasswordGenerator 56 | 57 | 58 | 59 | 66 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | artifacts/ 46 | 47 | *_i.c 48 | *_p.c 49 | *_i.h 50 | *.ilk 51 | *.meta 52 | *.obj 53 | *.pch 54 | *.pdb 55 | *.pgc 56 | *.pgd 57 | *.rsp 58 | *.sbr 59 | *.tlb 60 | *.tli 61 | *.tlh 62 | *.tmp 63 | *.tmp_proj 64 | *.log 65 | *.vspscc 66 | *.vssscc 67 | .builds 68 | *.pidb 69 | *.svclog 70 | *.scc 71 | 72 | # Chutzpah Test files 73 | _Chutzpah* 74 | 75 | # Visual C++ cache files 76 | ipch/ 77 | *.aps 78 | *.ncb 79 | *.opendb 80 | *.opensdf 81 | *.sdf 82 | *.cachefile 83 | *.VC.db 84 | *.VC.VC.opendb 85 | 86 | # Visual Studio profiler 87 | *.psess 88 | *.vsp 89 | *.vspx 90 | *.sap 91 | 92 | # TFS 2012 Local Workspace 93 | $tf/ 94 | 95 | # Guidance Automation Toolkit 96 | *.gpState 97 | 98 | # ReSharper is a .NET coding add-in 99 | _ReSharper*/ 100 | *.[Rr]e[Ss]harper 101 | *.DotSettings.user 102 | 103 | # JustCode is a .NET coding add-in 104 | .JustCode 105 | 106 | # TeamCity is a build add-in 107 | _TeamCity* 108 | 109 | # DotCover is a Code Coverage Tool 110 | *.dotCover 111 | 112 | # NCrunch 113 | _NCrunch_* 114 | .*crunch*.local.xml 115 | nCrunchTemp_* 116 | 117 | # MightyMoose 118 | *.mm.* 119 | AutoTest.Net/ 120 | 121 | # Web workbench (sass) 122 | .sass-cache/ 123 | 124 | # Installshield output folder 125 | [Ee]xpress/ 126 | 127 | # DocProject is a documentation generator add-in 128 | DocProject/buildhelp/ 129 | DocProject/Help/*.HxT 130 | DocProject/Help/*.HxC 131 | DocProject/Help/*.hhc 132 | DocProject/Help/*.hhk 133 | DocProject/Help/*.hhp 134 | DocProject/Help/Html2 135 | DocProject/Help/html 136 | 137 | # Click-Once directory 138 | publish/ 139 | 140 | # Publish Web Output 141 | *.[Pp]ublish.xml 142 | *.azurePubxml 143 | # TODO: Comment the next line if you want to checkin your web deploy settings 144 | # but database connection strings (with potential passwords) will be unencrypted 145 | *.pubxml 146 | *.publishproj 147 | 148 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 149 | # checkin your Azure Web App publish settings, but sensitive information contained 150 | # in these scripts will be unencrypted 151 | PublishScripts/ 152 | 153 | # NuGet Packages 154 | *.nupkg 155 | # The packages folder can be ignored because of Package Restore 156 | **/packages/* 157 | # except build/, which is used as an MSBuild target. 158 | !**/packages/build/ 159 | # Uncomment if necessary however generally it will be regenerated when needed 160 | #!**/packages/repositories.config 161 | # NuGet v3's project.json files produces more ignoreable files 162 | *.nuget.props 163 | *.nuget.targets 164 | 165 | # Microsoft Azure Build Output 166 | csx/ 167 | *.build.csdef 168 | 169 | # Microsoft Azure Emulator 170 | ecf/ 171 | rcf/ 172 | 173 | # Windows Store app package directories and files 174 | AppPackages/ 175 | BundleArtifacts/ 176 | Package.StoreAssociation.xml 177 | _pkginfo.txt 178 | 179 | # Visual Studio cache files 180 | # files ending in .cache can be ignored 181 | *.[Cc]ache 182 | # but keep track of directories ending in .cache 183 | !*.[Cc]ache/ 184 | 185 | # Others 186 | ClientBin/ 187 | ~$* 188 | *~ 189 | *.dbmdl 190 | *.dbproj.schemaview 191 | *.pfx 192 | *.publishsettings 193 | node_modules/ 194 | orleans.codegen.cs 195 | 196 | # Since there are multiple workflows, uncomment next line to ignore bower_components 197 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 198 | #bower_components/ 199 | 200 | # RIA/Silverlight projects 201 | Generated_Code/ 202 | 203 | # Backup & report files from converting an old project file 204 | # to a newer Visual Studio version. Backup files are not needed, 205 | # because we have git ;-) 206 | _UpgradeReport_Files/ 207 | Backup*/ 208 | UpgradeLog*.XML 209 | UpgradeLog*.htm 210 | 211 | # SQL Server files 212 | *.mdf 213 | *.ldf 214 | 215 | # Business Intelligence projects 216 | *.rdl.data 217 | *.bim.layout 218 | *.bim_*.settings 219 | 220 | # Microsoft Fakes 221 | FakesAssemblies/ 222 | 223 | # GhostDoc plugin setting file 224 | *.GhostDoc.xml 225 | 226 | # Node.js Tools for Visual Studio 227 | .ntvs_analysis.dat 228 | 229 | # Visual Studio 6 build log 230 | *.plg 231 | 232 | # Visual Studio 6 workspace options file 233 | *.opt 234 | 235 | # Visual Studio LightSwitch build output 236 | **/*.HTMLClient/GeneratedArtifacts 237 | **/*.DesktopClient/GeneratedArtifacts 238 | **/*.DesktopClient/ModelManifest.xml 239 | **/*.Server/GeneratedArtifacts 240 | **/*.Server/ModelManifest.xml 241 | _Pvt_Extensions 242 | 243 | # Paket dependency manager 244 | .paket/paket.exe 245 | paket-files/ 246 | 247 | # FAKE - F# Make 248 | .fake/ 249 | 250 | # JetBrains Rider 251 | .idea/ 252 | *.sln.iml 253 | -------------------------------------------------------------------------------- /RandomPasswordGenerator/RandomPasswordGenerator/RandomPassGen.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Security.Cryptography; 3 | 4 | 5 | namespace RandomPasswordGenerator 6 | { 7 | public class RandomPassGen 8 | { 9 | // User constructor for library of symbols that will used to create password 10 | public RandomPassGen(params Library[] lib) 11 | { 12 | for (int i = 0; i < lib.Length; i++) 13 | { 14 | switch (lib[i]) 15 | { 16 | case Library.numbers: 17 | library += "0123456789"; 18 | break; 19 | case Library.symbols: 20 | library += "?!/-_.$#@&^()+*=`~"; 21 | break; 22 | case Library.alphabetLower: 23 | library += "abcdefghijklmnopqrstuvwxyz"; 24 | break; 25 | case Library.alphabetUper: 26 | library += "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; 27 | break; 28 | default: 29 | throw new ArgumentOutOfRangeException("Fields must be from Library"); 30 | } 31 | } 32 | } 33 | 34 | 35 | // private fields 36 | private char[] password; 37 | private string library = String.Empty; 38 | 39 | 40 | // Method for random password generation 41 | public string NewPassword(int length) 42 | { 43 | if (length >= 4 && length <= 16) 44 | password = new char[length]; 45 | else 46 | throw new ArgumentOutOfRangeException("password's must be from 4 to 16 symbols"); 47 | 48 | byte[] data = new byte[password.Length]; 49 | var rng = new RNGCryptoServiceProvider(); 50 | rng.GetBytes(data); 51 | var seed = BitConverter.ToInt32(data, 0); 52 | var rnd = new Random(seed); 53 | for (int i = 0; i < password.Length; i++) 54 | { 55 | password[i] = (char)library[rnd.Next(0, library.Length - 1)]; 56 | } 57 | return new string(password); 58 | } 59 | 60 | // Overriding method for random password generation 61 | public string NewPassword(int length, params Library[] lib) 62 | { 63 | for (int i = 0; i < lib.Length; i++) 64 | { 65 | switch (lib[i]) 66 | { 67 | case Library.numbers: 68 | library += "0123456789"; 69 | break; 70 | case Library.symbols: 71 | library += "?!/-_.$#@&^()+*=`~"; 72 | break; 73 | case Library.alphabetLower: 74 | library += "abcdefghijklmnopqrstuvwxyz"; 75 | break; 76 | case Library.alphabetUper: 77 | library += "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; 78 | break; 79 | default: 80 | throw new ArgumentOutOfRangeException("Fields must be from Library"); 81 | } 82 | } 83 | if (length >= 4 && length <= 16) 84 | password = new char[length]; 85 | else 86 | throw new ArgumentOutOfRangeException("password's must be from 4 to 16 symbols"); 87 | 88 | byte[] data = new byte[password.Length]; 89 | var rng = new RNGCryptoServiceProvider(); 90 | rng.GetBytes(data); 91 | var seed = BitConverter.ToInt32(data, 0); 92 | var rnd = new Random(seed); 93 | for (int i = 0; i < password.Length; i++) 94 | { 95 | password[i] = (char)library[rnd.Next(0, library.Length - 1)]; 96 | } 97 | return new string(password); 98 | } 99 | 100 | // Method for Hex password generation 101 | public static string HexPassword() 102 | { 103 | char[] hexpassword = new char[19]; 104 | string hex = "0123456789abcdefABCDEF"; 105 | byte[] data = new byte[hexpassword.Length]; 106 | var rng = new RNGCryptoServiceProvider(); 107 | rng.GetBytes(data); 108 | var seed = BitConverter.ToInt32(data, 0); 109 | var rnd = new Random(seed); 110 | for (int i = 0; i < 19; i++) 111 | { 112 | if (i != 4 && i != 9 && i != 14) 113 | hexpassword[i] = (char)hex[rnd.Next(0, hex.Length - 1)]; 114 | else 115 | hexpassword[i] = '-'; 116 | } 117 | return new string(hexpassword); 118 | } 119 | 120 | // Method for Pin Code generation 121 | public static string PinCode() 122 | { 123 | char[] pinCode = new char[4]; 124 | string pin = "0123456789"; 125 | byte[] data = new byte[pinCode.Length]; 126 | var rng = new RNGCryptoServiceProvider(); 127 | rng.GetBytes(data); 128 | var seed = BitConverter.ToInt32(data, 0); 129 | var rnd = new Random(seed); 130 | for (int i = 0; i < pinCode.Length; i++) 131 | { 132 | pinCode[i] = (char)pin[rnd.Next(0, pin.Length - 1)]; 133 | } 134 | return new string(pinCode); 135 | } 136 | } 137 | } 138 | --------------------------------------------------------------------------------