├── .gitignore
├── README.md
├── ads
├── build_house.gif
├── cubemap.png
├── forcefield.gif
├── gaussianblur.png
├── live2d.gif
├── radialblur.png
├── spine.gif
└── zoomblur.png
├── audio
├── Res
│ ├── audio
│ │ └── ding.mp3
│ ├── icon.png
│ ├── scene
│ │ └── audio.scene
│ └── texture
│ │ └── BLUE_MASK.png
└── audio.echo
├── build-house
├── .gitignore
├── Res
│ ├── audio
│ │ ├── bg_main.mp3
│ │ ├── collision.mp3
│ │ └── failed.mp3
│ ├── font
│ │ ├── clash_royale.ttf
│ │ └── zig.ttf
│ ├── icon.png
│ ├── lua
│ │ ├── camera_rotate.lua
│ │ ├── cd
│ │ │ └── cd.lua
│ │ ├── game.lua
│ │ ├── root.lua
│ │ └── util
│ │ │ ├── json.lua
│ │ │ └── queue.lua
│ ├── scene
│ │ ├── game.scene
│ │ ├── ground.scene
│ │ ├── house.scene
│ │ └── root.scene
│ ├── test
│ │ └── RevoluteJoint.scene
│ └── texture
│ │ ├── backgroud01_01.PNG
│ │ ├── backgroud01_02.PNG
│ │ ├── backgroud01_03.PNG
│ │ ├── crane.png
│ │ ├── ground01.png
│ │ ├── house01.png
│ │ ├── house02.PNG
│ │ └── ui
│ │ └── begin_button01.PNG
├── Source
│ └── GameMain.cpp
└── house.echo
├── captain
├── README.md
├── arts
│ ├── gamepad.sketch
│ ├── preview.jpg
│ ├── ship.jpg
│ ├── ship_a.jpg
│ ├── ship_b.jpg
│ └── timg.jpg
└── echo
│ ├── Res
│ ├── config
│ │ └── monsters_spawn_config.xml
│ ├── icon.png
│ ├── imagesets
│ │ ├── bullet
│ │ │ └── bullet.png
│ │ ├── hero
│ │ │ └── platform_block.png
│ │ ├── monster
│ │ │ └── monster_a.png
│ │ └── ui
│ │ │ ├── gamepad.imageset
│ │ │ ├── left_control_ball.png
│ │ │ └── left_control_bg.png
│ ├── lua
│ │ ├── hero
│ │ │ └── terminator.lua
│ │ ├── monster
│ │ │ ├── monster.lua
│ │ │ └── monster_ai.lua
│ │ ├── ui
│ │ │ └── gamepad
│ │ │ │ ├── left_control.lua
│ │ │ │ └── right_control.lua
│ │ ├── util
│ │ │ ├── array.lua
│ │ │ ├── cd.lua
│ │ │ ├── json.lua
│ │ │ ├── queue.lua
│ │ │ └── xmlSimple.lua
│ │ └── weapon
│ │ │ ├── bullet.lua
│ │ │ └── weapon.lua
│ └── scene
│ │ ├── bullet
│ │ └── bullet_a.scene
│ │ ├── monster
│ │ └── monster_a.scene
│ │ ├── root.scene
│ │ └── weapon
│ │ └── weapon.scene
│ └── captain.echo
├── cubemap
├── Res
│ ├── cube_faces
│ │ ├── cube_1.png
│ │ ├── cube_2.png
│ │ ├── cube_3.png
│ │ ├── cube_4.png
│ │ ├── cube_5.png
│ │ ├── cube_6.png
│ │ ├── cube_face.cube
│ │ └── cube_photoshop_source.png
│ ├── ibl
│ │ ├── brdfLUT.png
│ │ ├── diffuse
│ │ │ ├── diffuse.cube
│ │ │ ├── diffuse_back_0.png
│ │ │ ├── diffuse_bottom_0.png
│ │ │ ├── diffuse_front_0.png
│ │ │ ├── diffuse_left_0.png
│ │ │ ├── diffuse_right_0.png
│ │ │ └── diffuse_top_0.png
│ │ └── specular
│ │ │ ├── specular.cube
│ │ │ ├── specular_1_right.png
│ │ │ ├── specular_2_left.png
│ │ │ ├── specular_3_top.png
│ │ │ ├── specular_4_bottom.png
│ │ │ ├── specular_5_front.png
│ │ │ └── specular_6_back.png
│ ├── icon.png
│ ├── main.scene
│ └── models
│ │ └── DamagedHelmet
│ │ ├── LICENSE.md
│ │ └── glTF
│ │ ├── DamagedHelmet.bin
│ │ ├── DamagedHelmet.gltf
│ │ ├── Default_AO.jpg
│ │ ├── Default_albedo.jpg
│ │ ├── Default_emissive.jpg
│ │ ├── Default_metalRoughness.jpg
│ │ └── Default_normal.jpg
└── cubemap.echo
├── ebricks
├── Res
│ ├── brick
│ │ ├── TwoBoxes.mesh
│ │ ├── WaterBottle.mesh
│ │ ├── WaterBottle.shader
│ │ └── WattleBottle.scene
│ └── icon.png
└── ebricks.echo
├── gltf
├── Res
│ ├── gltf
│ │ ├── AnimatedTriangle
│ │ │ ├── AnimatedTriangle.gltf
│ │ │ └── AnimatedTriangle.scene
│ │ ├── Archive
│ │ │ ├── Archive.scene
│ │ │ ├── TwoAnimCharacter.bin
│ │ │ └── TwoAnimCharacter.gltf
│ │ ├── Avocado
│ │ │ ├── Avocado.bin
│ │ │ ├── Avocado.gltf
│ │ │ ├── Avocado_baseColor.png
│ │ │ ├── Avocado_normal.png
│ │ │ └── Avocado_roughnessMetallic.png
│ │ ├── BoxAnimated
│ │ │ ├── BoxAnimated.gltf
│ │ │ ├── BoxAnimated.scene
│ │ │ └── BoxAnimated0.bin
│ │ ├── BrainStem
│ │ │ ├── BrainStem.gltf
│ │ │ ├── BrainStem.scene
│ │ │ └── BrainStem0.bin
│ │ ├── CesiumMan
│ │ │ ├── CesiumMan.gltf
│ │ │ ├── CesiumMan.jpg
│ │ │ ├── CesiumMan.scene
│ │ │ └── CesiumMan0.bin
│ │ ├── RiggedFigure
│ │ │ ├── RiggedFigure.gltf
│ │ │ ├── RiggedFigure.scene
│ │ │ └── RiggedFigure0.bin
│ │ ├── RiggedSimple
│ │ │ ├── RiggedSimple.gltf
│ │ │ ├── RiggedSimple.scene
│ │ │ └── RiggedSimple0.bin
│ │ ├── Triangle
│ │ │ └── Triangle.gltf
│ │ ├── TriangleWithoutIndices
│ │ │ └── TriangleWithoutIndices.gltf
│ │ ├── VertexColorTest
│ │ │ ├── VertexColorChecks.png
│ │ │ ├── VertexColorTest.bin
│ │ │ ├── VertexColorTest.gltf
│ │ │ ├── VertexColorTest.scene
│ │ │ └── VertexColorTestLabels.png
│ │ └── WaterBottle
│ │ │ ├── WaterBottle.bin
│ │ │ ├── WaterBottle.gltf
│ │ │ ├── WaterBottle_baseColor.png
│ │ │ ├── WaterBottle_emissive.png
│ │ │ ├── WaterBottle_normal.png
│ │ │ └── WaterBottle_occlusionRoughnessMetallic.png
│ ├── icon.png
│ ├── lua
│ │ └── main.lua
│ ├── reference
│ │ ├── Kenney · Home.url
│ │ └── glTF-Sample-Models-2.0 at master · KhronosGroup-glTF-Sample-Models.url
│ └── scene
│ │ └── main.scene
└── gltf.echo
├── houdini
├── Res
│ ├── biome
│ │ ├── .gitignore
│ │ ├── biome.hip
│ │ └── output
│ │ │ └── biome.scene
│ ├── grass
│ │ ├── .gitignore
│ │ └── grasses.hip
│ ├── icon.png
│ └── tree
│ │ ├── .gitignore
│ │ ├── pinetree
│ │ ├── pinetree_a.gltf
│ │ ├── pinetree_a_data.bin
│ │ ├── pinetree_test.gltf
│ │ └── scene.bin
│ │ └── trees.hip
└── houdini.echo
├── island
├── Res
│ ├── editor
│ │ └── UGC.xmind
│ ├── effect
│ │ └── fire
│ │ │ ├── FX_Fire_0.png
│ │ │ ├── FX_Fire_1.png
│ │ │ ├── FX_Fire_2.png
│ │ │ ├── FX_Fire_3.png
│ │ │ ├── FX_Fire_4.png
│ │ │ ├── FX_Fire_5.png
│ │ │ ├── FX_Fire_6.png
│ │ │ ├── FX_Fire_7.png
│ │ │ ├── FX_Fire_8.png
│ │ │ └── FX_Fire_9.png
│ ├── font
│ │ └── clash_royale.ttf
│ ├── icon.png
│ ├── model
│ │ ├── character
│ │ │ └── hero
│ │ │ │ ├── hero.atlas
│ │ │ │ ├── hero.json
│ │ │ │ ├── hero.png
│ │ │ │ └── hero.scene
│ │ ├── grass
│ │ │ ├── grass_1.png
│ │ │ ├── grass_1.scene
│ │ │ └── grass_2.png
│ │ ├── material
│ │ │ ├── terrain.material
│ │ │ └── terrain.shader
│ │ ├── stone
│ │ │ ├── flint.scene
│ │ │ └── stone_1.png
│ │ └── tree
│ │ │ ├── Horse_Race_Stadium_p2_17.png
│ │ │ ├── pine_tree_a.scene
│ │ │ ├── small_tree.png
│ │ │ └── small_tree.scene
│ ├── scene
│ │ ├── island
│ │ │ └── template
│ │ │ │ └── a
│ │ │ │ ├── lua
│ │ │ │ └── root.lua
│ │ │ │ ├── template.scene
│ │ │ │ └── terrain
│ │ │ │ ├── terrain.material
│ │ │ │ └── terrain.shader
│ │ ├── lobby
│ │ │ ├── image
│ │ │ │ └── bg_a.png
│ │ │ └── lobby.scene
│ │ ├── new
│ │ │ ├── bg.png
│ │ │ ├── lua
│ │ │ │ └── pcg.lua
│ │ │ ├── map_preview.png
│ │ │ ├── new_island.scene
│ │ │ └── ui
│ │ │ │ └── size
│ │ │ │ └── add-button.png
│ │ ├── root.scene
│ │ └── test
│ │ │ └── rvo
│ │ │ └── rvo.scene
│ └── script
│ │ ├── camera
│ │ ├── third_person_camera.lua
│ │ └── ui_center_region.lua
│ │ ├── game
│ │ ├── esc.lua
│ │ └── ui.lua
│ │ ├── hero
│ │ └── hero.lua
│ │ ├── launch
│ │ └── lobby.lua
│ │ ├── new
│ │ └── new_island.lua
│ │ ├── pcg
│ │ └── tree_generation.lua
│ │ ├── root
│ │ └── root.lua
│ │ └── util
│ │ ├── array.lua
│ │ ├── cd.lua
│ │ ├── json.lua
│ │ ├── keys.lua
│ │ ├── queue.lua
│ │ └── xmlSimple.lua
└── island.echo
├── live2d
├── Res
│ ├── Koharu
│ │ ├── Koharu.moc3
│ │ ├── Koharu.motion3.json
│ │ ├── Koharu.png
│ │ └── License.md
│ ├── cartoon
│ │ ├── cartoon.moc3
│ │ ├── cartoon.png
│ │ └── ceshi.motion3.json
│ ├── girl
│ │ ├── girl.moc3
│ │ └── texture_00.png
│ ├── icon.png
│ ├── launch.scene
│ ├── lua
│ │ └── move.lua
│ └── material
│ │ ├── gray.material
│ │ └── gray.shader
└── live2d.echo
├── material
├── Res
│ ├── Blur
│ │ ├── albedo.png
│ │ ├── blur.scene
│ │ ├── circle-mask.png
│ │ ├── flow-blur.shader
│ │ ├── flowmap.png
│ │ ├── gaussian-blur.shader
│ │ ├── spin-blur.shader
│ │ ├── swirl-mask.png
│ │ ├── wheel.png
│ │ └── zoom-blur.shader
│ ├── Color
│ │ ├── Color.scene
│ │ ├── GrayScale.shader
│ │ └── Mario.png
│ ├── ForceField
│ │ ├── ForceField.scene
│ │ ├── ForceField.shader
│ │ └── hexagongrid.png
│ ├── Metal
│ │ ├── MetalBall.material
│ │ ├── MetalBall.scene
│ │ └── MetalBall.shader
│ ├── NormapMap
│ │ ├── NormalMap.shader
│ │ └── NormalMapPlane.scene
│ ├── Texture
│ │ ├── Ground_Color.png
│ │ ├── Texture.scene
│ │ ├── Texture.shader
│ │ ├── trump.atlas
│ │ └── trump_run.png
│ └── icon.png
└── material.echo
├── moba
└── lowpoly
│ ├── Res
│ └── icon.png
│ └── lowpoly.echo
├── neural_network
├── Res
│ ├── hand_write_digits
│ │ └── training_data.txt
│ ├── icon.png
│ ├── linear_regression
│ │ ├── LinearRegressionNN.scene
│ │ └── train.lua
│ ├── lua
│ │ └── main.lua
│ └── scene
│ │ └── main.scene
└── neural_network.echo
├── radeonrays
├── Res
│ ├── config
│ │ └── raytracing.pipeline
│ ├── icon.png
│ ├── kernels
│ │ └── CL
│ │ │ ├── build_hlbvh.cl
│ │ │ ├── common.cl
│ │ │ ├── intersect_bvh2_bittrail.cl
│ │ │ ├── intersect_bvh2_lds.cl
│ │ │ ├── intersect_bvh2_lds_fp16.cl
│ │ │ ├── intersect_bvh2_short_stack.cl
│ │ │ ├── intersect_bvh2_skiplinks.cl
│ │ │ ├── intersect_bvh2level_skiplinks.cl
│ │ │ └── intersect_hlbvh_stack.cl
│ ├── pipeline
│ │ └── hybrid.pipeline
│ └── scene
│ │ └── Sphere.scene
└── radeonrays.echo
├── slam
├── Res
│ └── icon.png
├── Source
│ ├── GameMain.cpp
│ └── modules
│ │ └── slam
│ │ ├── README.md
│ │ ├── bev
│ │ └── README.md
│ │ ├── nerf
│ │ └── README.md
│ │ ├── ocn
│ │ ├── README.md
│ │ ├── occupancy_map.cpp
│ │ └── occupancy_map.h
│ │ ├── slam_module.cpp
│ │ ├── slam_module.h
│ │ └── vins
│ │ └── README.md
├── slam.echo
└── slam.sln
├── spine
├── Res
│ ├── alien
│ │ ├── alien-ess.spine
│ │ ├── alien-pro.spine
│ │ ├── export
│ │ │ ├── alien-ess.json
│ │ │ ├── alien-ess.skel
│ │ │ ├── alien-pma.atlas
│ │ │ ├── alien-pma.png
│ │ │ ├── alien-pro.json
│ │ │ ├── alien-pro.skel
│ │ │ ├── alien.atlas
│ │ │ └── alien.png
│ │ ├── images
│ │ │ ├── back-foot.png
│ │ │ ├── back-shin.png
│ │ │ ├── back-thigh.png
│ │ │ ├── backarmor.png
│ │ │ ├── blown-up-neck.png
│ │ │ ├── body.png
│ │ │ ├── burst01.png
│ │ │ ├── burst02.png
│ │ │ ├── burst03-bg.png
│ │ │ ├── burst03-fg.png
│ │ │ ├── eye-highlight.png
│ │ │ ├── eye-pupil.png
│ │ │ ├── eye-stalk.png
│ │ │ ├── eye.png
│ │ │ ├── front-foot.png
│ │ │ ├── front-lower-arm.png
│ │ │ ├── front-shin.png
│ │ │ ├── front-thigh.png
│ │ │ ├── front-upper-arm.png
│ │ │ ├── head.png
│ │ │ ├── lower-back-arm.png
│ │ │ ├── metaljaw.png
│ │ │ ├── splat01-fg.png
│ │ │ ├── splat01.png
│ │ │ ├── splat02.png
│ │ │ ├── splat03.png
│ │ │ └── upper-back-arm.png
│ │ └── license.txt
│ ├── coin
│ │ ├── coin-pro.spine
│ │ ├── export
│ │ │ ├── coin-pma.atlas
│ │ │ ├── coin-pma.png
│ │ │ ├── coin-pro.json
│ │ │ ├── coin-pro.skel
│ │ │ ├── coin.atlas
│ │ │ └── coin.png
│ │ └── images
│ │ │ ├── coin-invert.png
│ │ │ ├── coin.png
│ │ │ └── shine.png
│ ├── dragon
│ │ ├── dragon-ess.spine
│ │ ├── export
│ │ │ ├── dragon-ess.json
│ │ │ ├── dragon-ess.skel
│ │ │ ├── dragon-pma.atlas
│ │ │ ├── dragon-pma.png
│ │ │ ├── dragon-pma2.png
│ │ │ ├── dragon.atlas
│ │ │ ├── dragon.png
│ │ │ └── dragon2.png
│ │ ├── images
│ │ │ ├── back.png
│ │ │ ├── chest.png
│ │ │ ├── chin.png
│ │ │ ├── front-toe-a.png
│ │ │ ├── front-toe-b.png
│ │ │ ├── head.png
│ │ │ ├── left-front-leg.png
│ │ │ ├── left-front-thigh.png
│ │ │ ├── left-rear-leg.png
│ │ │ ├── left-rear-thigh.png
│ │ │ ├── left-wing01.png
│ │ │ ├── left-wing02.png
│ │ │ ├── left-wing03.png
│ │ │ ├── left-wing04.png
│ │ │ ├── left-wing05.png
│ │ │ ├── left-wing06.png
│ │ │ ├── left-wing07.png
│ │ │ ├── left-wing08.png
│ │ │ ├── left-wing09.png
│ │ │ ├── right-front-leg.png
│ │ │ ├── right-front-thigh.png
│ │ │ ├── right-rear-leg.png
│ │ │ ├── right-rear-thigh.png
│ │ │ ├── right-rear-toe.png
│ │ │ ├── right-wing01.png
│ │ │ ├── right-wing02.png
│ │ │ ├── right-wing03.png
│ │ │ ├── right-wing04.png
│ │ │ ├── right-wing05.png
│ │ │ ├── right-wing06.png
│ │ │ ├── right-wing07.png
│ │ │ ├── right-wing08.png
│ │ │ ├── right-wing09.png
│ │ │ ├── tail01.png
│ │ │ ├── tail02.png
│ │ │ ├── tail03.png
│ │ │ ├── tail04.png
│ │ │ ├── tail05.png
│ │ │ ├── tail06.png
│ │ │ └── thiagobrayner.png
│ │ └── license.txt
│ ├── export
│ │ ├── atlas-0.5-pma.json
│ │ ├── atlas-0.5.json
│ │ ├── atlas-1.0-pma.json
│ │ ├── atlas-1.0.json
│ │ ├── binary.json
│ │ ├── export.sh
│ │ ├── json.json
│ │ └── runtimes.sh
│ ├── goblins
│ │ ├── export
│ │ │ ├── goblins-ess.json
│ │ │ ├── goblins-ess.skel
│ │ │ ├── goblins-pma.atlas
│ │ │ ├── goblins-pma.png
│ │ │ ├── goblins-pro.json
│ │ │ ├── goblins-pro.skel
│ │ │ ├── goblins.atlas
│ │ │ └── goblins.png
│ │ ├── goblins-ess.spine
│ │ ├── goblins-pro.spine
│ │ ├── images
│ │ │ ├── dagger.png
│ │ │ ├── goblin
│ │ │ │ ├── eyes-closed.png
│ │ │ │ ├── head.png
│ │ │ │ ├── left-arm.png
│ │ │ │ ├── left-foot.png
│ │ │ │ ├── left-hand.png
│ │ │ │ ├── left-lower-leg.png
│ │ │ │ ├── left-shoulder.png
│ │ │ │ ├── left-upper-leg.png
│ │ │ │ ├── neck.png
│ │ │ │ ├── pelvis.png
│ │ │ │ ├── right-arm.png
│ │ │ │ ├── right-foot.png
│ │ │ │ ├── right-hand.png
│ │ │ │ ├── right-lower-leg.png
│ │ │ │ ├── right-shoulder.png
│ │ │ │ ├── right-upper-leg.png
│ │ │ │ ├── torso.png
│ │ │ │ ├── undie-straps.png
│ │ │ │ └── undies.png
│ │ │ ├── goblingirl
│ │ │ │ ├── eyes-closed.png
│ │ │ │ ├── head.png
│ │ │ │ ├── left-arm.png
│ │ │ │ ├── left-foot.png
│ │ │ │ ├── left-hand.png
│ │ │ │ ├── left-lower-leg.png
│ │ │ │ ├── left-shoulder.png
│ │ │ │ ├── left-upper-leg.png
│ │ │ │ ├── neck.png
│ │ │ │ ├── pelvis.png
│ │ │ │ ├── right-arm.png
│ │ │ │ ├── right-foot.png
│ │ │ │ ├── right-hand.png
│ │ │ │ ├── right-lower-leg.png
│ │ │ │ ├── right-shoulder.png
│ │ │ │ ├── right-upper-leg.png
│ │ │ │ ├── torso.png
│ │ │ │ ├── undie-straps.png
│ │ │ │ └── undies.png
│ │ │ ├── pack.json
│ │ │ ├── shield.png
│ │ │ └── spear.png
│ │ └── license.txt
│ ├── heart
│ │ ├── text2.atlas
│ │ ├── text2.json
│ │ └── text2.png
│ ├── hero
│ │ ├── export
│ │ │ ├── hero-ess.json
│ │ │ ├── hero-ess.skel
│ │ │ ├── hero-pma.atlas
│ │ │ ├── hero-pma.png
│ │ │ ├── hero-pro.json
│ │ │ ├── hero-pro.skel
│ │ │ ├── hero.atlas
│ │ │ └── hero.png
│ │ ├── hero-ess.spine
│ │ ├── hero-pro.spine
│ │ ├── images
│ │ │ ├── body.png
│ │ │ ├── cape.png
│ │ │ ├── eyes.png
│ │ │ ├── fingers.png
│ │ │ ├── foot1.png
│ │ │ ├── foot2.png
│ │ │ ├── forearm1.png
│ │ │ ├── forearm2.png
│ │ │ ├── hand1.png
│ │ │ ├── hand2.png
│ │ │ ├── head.png
│ │ │ ├── mantles.png
│ │ │ ├── mouth.png
│ │ │ ├── shin1.png
│ │ │ ├── shin2.png
│ │ │ ├── sword.png
│ │ │ ├── thigh1.png
│ │ │ ├── thigh2.png
│ │ │ ├── upper-arm1.png
│ │ │ └── upper-arm2.png
│ │ └── license.txt
│ ├── icon.png
│ ├── loading
│ │ ├── loading.atlas
│ │ ├── loading.json
│ │ ├── loading.png
│ │ └── loading.scene
│ ├── powerup
│ │ ├── export
│ │ │ ├── powerup-ess.json
│ │ │ ├── powerup-ess.skel
│ │ │ ├── powerup-pma.atlas
│ │ │ ├── powerup-pma.png
│ │ │ ├── powerup-pro.json
│ │ │ ├── powerup-pro.skel
│ │ │ ├── powerup.atlas
│ │ │ └── powerup.png
│ │ ├── images
│ │ │ ├── star.png
│ │ │ ├── token.png
│ │ │ └── wing.png
│ │ ├── license.txt
│ │ ├── powerup-ess.spine
│ │ └── powerup-pro.spine
│ ├── raptor
│ │ ├── export
│ │ │ ├── raptor-pma.atlas
│ │ │ ├── raptor-pma.png
│ │ │ ├── raptor-pro.json
│ │ │ ├── raptor-pro.skel
│ │ │ ├── raptor.atlas
│ │ │ └── raptor.png
│ │ ├── images
│ │ │ ├── back-arm.png
│ │ │ ├── back-bracer.png
│ │ │ ├── back-hand.png
│ │ │ ├── back-knee.png
│ │ │ ├── back-thigh.png
│ │ │ ├── dust01.png
│ │ │ ├── dust02.png
│ │ │ ├── dust03.png
│ │ │ ├── eyes-open.png
│ │ │ ├── front-arm.png
│ │ │ ├── front-bracer.png
│ │ │ ├── front-hand.png
│ │ │ ├── front-open-hand.png
│ │ │ ├── front-thigh.png
│ │ │ ├── gun-nohand.png
│ │ │ ├── gun.png
│ │ │ ├── head.png
│ │ │ ├── lower-leg.png
│ │ │ ├── mouth-grind.png
│ │ │ ├── mouth-smile.png
│ │ │ ├── neck.png
│ │ │ ├── raptor-arm-back.png
│ │ │ ├── raptor-body.png
│ │ │ ├── raptor-front-arm.png
│ │ │ ├── raptor-front-leg.png
│ │ │ ├── raptor-hindleg-back.png
│ │ │ ├── raptor-horn-back.png
│ │ │ ├── raptor-horn.png
│ │ │ ├── raptor-jaw-tooth.png
│ │ │ ├── raptor-jaw.png
│ │ │ ├── raptor-mouth-inside.png
│ │ │ ├── raptor-saddle-noshadow.png
│ │ │ ├── raptor-saddle-strap-front.png
│ │ │ ├── raptor-saddle-strap-rear.png
│ │ │ ├── raptor-saddle-w-shadow.png
│ │ │ ├── raptor-tail-shadow.png
│ │ │ ├── raptor-tongue.png
│ │ │ ├── stirrup-back.png
│ │ │ ├── stirrup-front.png
│ │ │ ├── stirrup-strap.png
│ │ │ ├── torso.png
│ │ │ └── visor.png
│ │ ├── license.txt
│ │ └── raptor-pro.spine
│ ├── speedy
│ │ ├── export
│ │ │ ├── speedy-ess.json
│ │ │ ├── speedy-ess.skel
│ │ │ ├── speedy-pma.atlas
│ │ │ ├── speedy-pma.png
│ │ │ ├── speedy.atlas
│ │ │ └── speedy.png
│ │ ├── images
│ │ │ ├── belt-ends.png
│ │ │ ├── hair-1.png
│ │ │ ├── hair-2.png
│ │ │ ├── head.png
│ │ │ ├── hood-end1a.png
│ │ │ ├── hood-end1b.png
│ │ │ ├── hood-end1c.png
│ │ │ ├── hood-end1d.png
│ │ │ ├── hood-end1e.png
│ │ │ ├── hood-end1f.png
│ │ │ ├── hood-end2a.png
│ │ │ ├── hood-end2b.png
│ │ │ ├── hood-end2c.png
│ │ │ ├── hood-end2d.png
│ │ │ ├── hood-end2e.png
│ │ │ ├── hood-end2f.png
│ │ │ ├── left-foot-bent01.png
│ │ │ ├── left-foot-bent02.png
│ │ │ ├── left-foot-side.png
│ │ │ ├── left-foot.png
│ │ │ ├── left-hand.png
│ │ │ ├── right-foot-bent01.png
│ │ │ ├── right-foot-bent02.png
│ │ │ ├── right-foot-side.png
│ │ │ ├── right-foot.png
│ │ │ ├── right-hand.png
│ │ │ └── torso.png
│ │ ├── license.txt
│ │ └── speedy-ess.spine
│ ├── spineboy
│ │ ├── export
│ │ │ ├── spineboy-ess.json
│ │ │ ├── spineboy-ess.skel
│ │ │ ├── spineboy-pma.atlas
│ │ │ ├── spineboy-pma.png
│ │ │ ├── spineboy-pro.json
│ │ │ ├── spineboy-pro.skel
│ │ │ ├── spineboy.atlas
│ │ │ └── spineboy.png
│ │ ├── images
│ │ │ ├── crosshair.png
│ │ │ ├── dust01.png
│ │ │ ├── dust02.png
│ │ │ ├── dust03.png
│ │ │ ├── eye-indifferent.png
│ │ │ ├── eye-surprised.png
│ │ │ ├── front-bracer.png
│ │ │ ├── front-fist-closed.png
│ │ │ ├── front-fist-open.png
│ │ │ ├── front-foot.png
│ │ │ ├── front-shin.png
│ │ │ ├── front-thigh.png
│ │ │ ├── front-upper-arm.png
│ │ │ ├── goggles.png
│ │ │ ├── gun.png
│ │ │ ├── head.png
│ │ │ ├── hoverboard-board.png
│ │ │ ├── hoverboard-thruster.png
│ │ │ ├── hoverglow-small.png
│ │ │ ├── mouth-grind.png
│ │ │ ├── mouth-oooo.png
│ │ │ ├── mouth-smile.png
│ │ │ ├── muzzle-glow.png
│ │ │ ├── muzzle-ring.png
│ │ │ ├── muzzle01.png
│ │ │ ├── muzzle02.png
│ │ │ ├── muzzle03.png
│ │ │ ├── muzzle04.png
│ │ │ ├── muzzle05.png
│ │ │ ├── neck.png
│ │ │ ├── portal-bg.png
│ │ │ ├── portal-flare1.png
│ │ │ ├── portal-flare2.png
│ │ │ ├── portal-flare3.png
│ │ │ ├── portal-shade.png
│ │ │ ├── portal-streaks1.png
│ │ │ ├── portsl-streaks2.png
│ │ │ ├── rear-bracer.png
│ │ │ ├── rear-foot.png
│ │ │ ├── rear-shin.png
│ │ │ ├── rear-thigh.png
│ │ │ ├── rear-upper-arm.png
│ │ │ └── torso.png
│ │ ├── license.txt
│ │ ├── spineboy-ess.spine
│ │ └── spineboy-pro.spine
│ ├── spinosaurus
│ │ ├── export
│ │ │ ├── spinosaurus-ess.json
│ │ │ └── spinosaurus-ess.skel
│ │ ├── images
│ │ │ ├── background.jpg
│ │ │ ├── leaves.png
│ │ │ ├── logo.png
│ │ │ ├── play.png
│ │ │ ├── quit.png
│ │ │ └── settings.png
│ │ ├── license.txt
│ │ └── spinosaurus-ess.spine
│ ├── stretchyman
│ │ ├── export
│ │ │ ├── stretchyman-pma.atlas
│ │ │ ├── stretchyman-pma.png
│ │ │ ├── stretchyman-pro.json
│ │ │ ├── stretchyman-pro.skel
│ │ │ ├── stretchyman.atlas
│ │ │ └── stretchyman.png
│ │ ├── images
│ │ │ ├── back-arm.png
│ │ │ ├── back-leg.png
│ │ │ ├── body.png
│ │ │ ├── front-arm.png
│ │ │ ├── head.png
│ │ │ └── rename.bat
│ │ ├── license.txt
│ │ └── stretchyman-pro.spine
│ ├── tank.scene
│ ├── tank
│ │ ├── export
│ │ │ ├── tank-pma.atlas
│ │ │ ├── tank-pma.png
│ │ │ ├── tank-pro.json
│ │ │ ├── tank-pro.skel
│ │ │ ├── tank.atlas
│ │ │ └── tank.png
│ │ ├── images
│ │ │ ├── antenna.png
│ │ │ ├── cannon-connector.png
│ │ │ ├── cannon.png
│ │ │ ├── ground.png
│ │ │ ├── guntower.png
│ │ │ ├── machinegun-mount.png
│ │ │ ├── machinegun.png
│ │ │ ├── rock.png
│ │ │ ├── smoke-glow.png
│ │ │ ├── smoke-puff01-bg.png
│ │ │ ├── smoke-puff01-fg.png
│ │ │ ├── smoke-puff02-fg.png
│ │ │ ├── smoke-puff03-fg.png
│ │ │ ├── smoke-puff04-fg.png
│ │ │ ├── tank-bottom-shadow.png
│ │ │ ├── tank-bottom.png
│ │ │ ├── tank-top.png
│ │ │ ├── tread-inside.png
│ │ │ ├── tread.png
│ │ │ ├── wheel-big-overlay.png
│ │ │ ├── wheel-big.png
│ │ │ ├── wheel-mid-overlay.png
│ │ │ ├── wheel-mid.png
│ │ │ └── wheel-small.png
│ │ ├── license.txt
│ │ └── tank-pro.spine
│ └── vine
│ │ ├── export
│ │ ├── vine-pma.atlas
│ │ ├── vine-pma.png
│ │ ├── vine-pro.json
│ │ ├── vine-pro.skel
│ │ ├── vine.atlas
│ │ └── vine.png
│ │ ├── images
│ │ └── vine.png
│ │ ├── license.txt
│ │ └── vine-pro.spine
└── spine.echo
├── terrain
├── Res
│ ├── Texture
│ │ └── Grass.png
│ ├── icon.png
│ ├── material
│ │ ├── BaseTexture.shader
│ │ ├── BlueColor.material
│ │ ├── BlueColor.shader
│ │ ├── NewShaderProgram_0.shader
│ │ ├── Terrain.material
│ │ └── Terrain.shader
│ └── scene
│ │ ├── TerrainData
│ │ ├── heightmap.png
│ │ ├── layer_0.png
│ │ ├── layer_1.png
│ │ ├── layer_2.png
│ │ └── layer_3.png
│ │ └── terrain.scene
└── terrain.echo
├── tflite
├── Res
│ ├── icon.png
│ ├── lua
│ │ └── HttpClient.lua
│ ├── model
│ │ ├── banana.jpg
│ │ ├── image_classification.lua
│ │ ├── labels_mobilenet_quant_v1_224.txt
│ │ ├── mobilenet_v1_1.0_224_quant.lua
│ │ └── mobilenet_v1_1.0_224_quant.tflite
│ ├── scene
│ │ ├── HttpTest.scene
│ │ └── tflite.scene
│ └── yolo
│ │ ├── video_capture.rt
│ │ ├── yolo_v5.lua
│ │ ├── yolo_v5.scene
│ │ └── yolo_v5.tflite
└── tflite.echo
├── tilemap
├── Res
│ ├── icon.png
│ └── scene
│ │ └── tilemap.scene
└── tilemap.echo
├── timeline
├── Res
│ ├── icon.png
│ └── move_sprite
│ │ ├── dinosaur.png
│ │ └── example_0.scene
└── timeline.echo
├── ui
├── Res
│ ├── font
│ │ └── dragons.ttf
│ ├── icon.png
│ └── ui
│ │ ├── about.scene
│ │ ├── gamepad.scene
│ │ ├── imagesets
│ │ ├── redback1.png
│ │ └── redback2.png
│ │ ├── ui.scene
│ │ └── warning.scene
└── ui.echo
├── vehicle
├── Res
│ ├── icon.png
│ ├── imagesets
│ │ └── ui
│ │ │ ├── gamepad.imageset
│ │ │ ├── left_control_ball.png
│ │ │ └── left_control_bg.png
│ ├── lua
│ │ ├── hero
│ │ │ └── car.lua
│ │ ├── ui
│ │ │ └── gamepad
│ │ │ │ ├── left_control.lua
│ │ │ │ └── right_control.lua
│ │ └── util
│ │ │ ├── array.lua
│ │ │ ├── cd.lua
│ │ │ ├── json.lua
│ │ │ ├── keys.lua
│ │ │ ├── queue.lua
│ │ │ └── xmlSimple.lua
│ └── scene
│ │ ├── four_wheels.scene
│ │ ├── spline.scene
│ │ ├── ui
│ │ └── gamepad.scene
│ │ └── xodr
│ │ ├── Country.xodr
│ │ ├── Crossing8Course.xodr
│ │ ├── CrossingComplex8Course.xodr
│ │ ├── CulDeSac.xodr
│ │ ├── Roundabout8Course.xodr
│ │ ├── fabriksgatan.xodr
│ │ └── material
│ │ ├── lanedrive.material
│ │ └── lanedrive.shader
└── vehicle.echo
└── virus-terminator
├── README.md
├── arts
├── gamepad.sketch
└── timg.jpg
└── echo
├── Res
├── config
│ └── monsters_spawn_config.xml
├── icon.png
├── imagesets
│ ├── bullet
│ │ └── bullet.png
│ ├── hero
│ │ └── platform_block.png
│ ├── monster
│ │ └── monster_a.png
│ └── ui
│ │ ├── gamepad.imageset
│ │ ├── left_control_ball.png
│ │ └── left_control_bg.png
├── lua
│ ├── hero
│ │ └── terminator.lua
│ ├── monster
│ │ ├── monster.lua
│ │ └── monster_ai.lua
│ ├── ui
│ │ └── gamepad
│ │ │ ├── left_control.lua
│ │ │ └── right_control.lua
│ ├── util
│ │ ├── array.lua
│ │ ├── cd.lua
│ │ ├── json.lua
│ │ ├── queue.lua
│ │ └── xmlSimple.lua
│ └── weapon
│ │ ├── bullet.lua
│ │ └── weapon.lua
└── scene
│ ├── bullet
│ └── bullet_a.scene
│ ├── monster
│ └── monster_a.scene
│ ├── root.scene
│ └── weapon
│ └── weapon.scene
└── vt.echo
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2 | /slam/Build/*.sln
3 | /slam/Build
4 |
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3 |
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | end
6 |
7 | -- update
8 | function object:update()
9 | --local yawPitchRoll = self:getLocalYawPitchRoll()
10 | --yawPitchRoll.z = yawPitchRoll.z + 0.03
11 |
12 | --self:setYawPitchRoll(yawPitchRoll)
13 | end
14 |
15 | return setmetatable(object, Object)
16 |
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | end
6 |
7 | -- update
8 | function object:update()
9 | --Log:error(FrameState:getFps())
10 | end
11 |
12 | function object:onRestartGame()
13 | local scenes = self:getNode("scenes")
14 |
15 | -- unload old game scene
16 | while scenes:getChildNum() > 0 do
17 | local childNode = scenes:getChildByIndex(0)
18 | childNode:queueFree()
19 | end
20 |
21 | -- load new game scene
22 | local newGame = Node.load("Res://scene/game.scene")
23 | if newGame~=nil then
24 | newGame:setParent(self:getNode("scenes"))
25 | end
26 | end
27 |
28 | return setmetatable(object, Node)
29 |
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/build-house/Source/GameMain.cpp:
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1 | #include
2 |
3 | namespace Echo
4 | {
5 | void registerGameModules()
6 | {
7 | // REGISTER_MODULE(YourGameModuleName)
8 | }
9 | }
10 |
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/captain/README.md:
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1 | # Virus Terminator
2 |
3 | ## RogueLike
4 |
5 | ## Reference
6 | [Nova Drift](https://www.youtube.com/watch?v=RfPvmTtRSNk)
7 | [Lovers in a Dangerous Spacetime](https://www.youtube.com/watch?v=5L20xxqDfII)
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1 | Battle Damaged Sci-fi Helmet - PBR by [theblueturtle_](https://sketchfab.com/theblueturtle_), published under
2 | a Creative Commons Attribution-NonCommercial license
3 |
4 | https://sketchfab.com/models/b81008d513954189a063ff901f7abfe4
5 |
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1 | local main ={}
2 | local cameraPos = vec3(0, 0, 0)
3 |
4 | -- start
5 | function main:start()
6 | end
7 |
8 | -- update
9 | function main:update()
10 | end
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/gltf/Res/reference/Kenney · Home.url:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/effect/fire/FX_Fire_5.png
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/island/Res/effect/fire/FX_Fire_6.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/effect/fire/FX_Fire_6.png
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/island/Res/effect/fire/FX_Fire_7.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/effect/fire/FX_Fire_7.png
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/island/Res/effect/fire/FX_Fire_8.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/effect/fire/FX_Fire_8.png
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/island/Res/effect/fire/FX_Fire_9.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/effect/fire/FX_Fire_9.png
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/island/Res/font/clash_royale.ttf:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/font/clash_royale.ttf
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/island/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/icon.png
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/island/Res/model/character/hero/hero.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/model/character/hero/hero.png
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/island/Res/model/character/hero/hero.scene:
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1 |
2 |
3 |
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/island/Res/model/grass/grass_1.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/model/grass/grass_1.png
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/island/Res/model/grass/grass_1.scene:
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1 |
2 |
3 |
4 |
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6 |
7 |
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/island/Res/model/grass/grass_2.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/model/grass/grass_2.png
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/island/Res/model/material/terrain.material:
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1 |
2 |
3 |
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/island/Res/model/stone/flint.scene:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/island/Res/model/stone/stone_1.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/model/stone/stone_1.png
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/island/Res/model/tree/Horse_Race_Stadium_p2_17.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/model/tree/Horse_Race_Stadium_p2_17.png
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/island/Res/model/tree/pine_tree_a.scene:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/island/Res/model/tree/small_tree.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/model/tree/small_tree.png
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/island/Res/model/tree/small_tree.scene:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/island/Res/scene/island/template/a/lua/root.lua:
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | end
6 |
7 | -- update
8 | function object:update()
9 | end
10 |
11 | function object:onBackHome()
12 | -- log
13 | Log:info("back game")
14 |
15 | -- load new game scene
16 | local newScene = Node.load("Res://scene/lobby/lobby.scene")
17 | if newScene~=nil then
18 | newScene:setParent(self:getParent())
19 | end
20 |
21 | -- quit self
22 | self:queueFree()
23 | end
24 |
25 | return setmetatable(object, Object)
26 |
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/island/Res/scene/island/template/a/terrain/terrain.material:
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1 |
2 |
3 |
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/island/Res/scene/lobby/image/bg_a.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/scene/lobby/image/bg_a.png
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/island/Res/scene/new/bg.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/scene/new/bg.png
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/island/Res/scene/new/lua/pcg.lua:
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1 | local object ={}
2 | object.perlineNode = nil
3 | object.size = 1
4 |
5 | -- start
6 | function object:start()
7 | self.perlineNode = self:getNodeByName("ImagePerlinNoise0")
8 | end
9 |
10 | -- update
11 | function object:update()
12 | end
13 |
14 | function object:onBigger()
15 | self.size = self.size + 1
16 | self.size = math.fmod(self.size, 4)
17 |
18 | local finalSize = (self.size + 1) * 256
19 | self.perlineNode:setWidth(finalSize)
20 | self.perlineNode:setHeight(finalSize)
21 |
22 | Log:info("set scene size" .. finalSize)
23 | end
24 |
25 | return setmetatable(object, Object)
26 |
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/island/Res/scene/new/map_preview.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/scene/new/map_preview.png
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/island/Res/scene/new/ui/size/add-button.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/island/Res/scene/new/ui/size/add-button.png
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/island/Res/scene/root.scene:
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1 |
2 |
3 |
4 |
5 |
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/island/Res/script/game/esc.lua:
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 |
6 | end
7 |
8 | -- update
9 | function object:update()
10 |
11 | end
12 |
13 | -- quit
14 | function object:onQuitGame()
15 | Log:info("quit game")
16 |
17 | Application:quit()
18 | end
19 |
20 | return setmetatable(object, Object)
21 |
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/island/Res/script/game/ui.lua:
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1 | local ui ={}
2 | ui.esc = nil
3 |
4 | -- start
5 | function ui:start()
6 | ui.esc = self:getNode("esc")
7 |
8 | Object.connect(Input, "onKeyDown", self, "onKeyDown")
9 | end
10 |
11 | -- update
12 | function ui:update()
13 |
14 | end
15 |
16 | function ui:onKeyDown(key)
17 | if key == 27 then
18 | Log:info("esc clicked")
19 | ui.esc:setEnable(not ui.esc:isEnable())
20 | end
21 | end
22 |
23 | return setmetatable(ui, Object)
24 |
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/island/Res/script/new/new_island.lua:
--------------------------------------------------------------------------------
1 | local object ={}
2 | object.pcg = nil
3 |
4 | -- start
5 | function object:start()
6 | self.pcg = self:getNode("PCGFlowGraph")
7 | end
8 |
9 | -- update
10 | function object:update()
11 | end
12 |
13 | function object:onPlay()
14 | -- generate world
15 | Log:info("generate world")
16 | self.pcg:run()
17 |
18 | -- log
19 | Log:info("play game")
20 |
21 | -- load new game scene
22 | local newScene = Node.load("Res://scene/island/template/a/template.scene")
23 | if newScene~=nil then
24 | newScene:setParent(self:getParent())
25 | end
26 |
27 | -- quit self
28 | self:queueFree()
29 | end
30 |
31 | return setmetatable(object, Object)
32 |
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/island/Res/script/root/root.lua:
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | end
6 |
7 | -- update
8 | function object:update()
9 | end
10 |
11 | return setmetatable(object, Object)
12 |
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/live2d/Res/Koharu/Koharu.moc3:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/Koharu/Koharu.moc3
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/live2d/Res/Koharu/Koharu.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/Koharu/Koharu.png
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/live2d/Res/Koharu/License.md:
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1 | # Free Material License
2 |
3 | [http://www.live2d.com/eula/live2d-free-material-license-agreement_en.html]()
4 |
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/live2d/Res/cartoon/cartoon.moc3:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/cartoon/cartoon.moc3
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/live2d/Res/cartoon/cartoon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/cartoon/cartoon.png
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/live2d/Res/girl/girl.moc3:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/girl/girl.moc3
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/live2d/Res/girl/texture_00.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/girl/texture_00.png
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/live2d/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/live2d/Res/icon.png
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/live2d/Res/launch.scene:
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1 |
2 |
3 |
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/live2d/Res/lua/move.lua:
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1 | local Move =
2 | {
3 | posX = 10,
4 | step = 0.2,
5 | }
6 |
7 | -- start
8 | function Move:start()
9 | --Log:error(type(Log))
10 | --Log:error(type(Log.error))
11 |
12 | --for k,v in pairs(getmetatable(Log)) do
13 | --Log:error( k .. "->" .. type(v))
14 | --end
15 |
16 | end
17 |
18 | -- update
19 | function Move:update()
20 | if self.posX > 250 then
21 | self.posX = 10
22 | end
23 |
24 | if Input:getMouseButtonDown(0) then
25 | self.step = -self.step
26 | end
27 |
28 | self.posX = self.posX + self.step
29 | self:setPosX(self.posX)
30 |
31 | self:setEnable(false)
32 | end
33 |
34 | return Move
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/live2d/Res/material/gray.material:
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1 |
2 |
3 |
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/live2d/live2d.echo:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/material/Res/Blur/albedo.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Blur/albedo.png
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/material/Res/Blur/circle-mask.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Blur/circle-mask.png
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/material/Res/Blur/flowmap.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Blur/flowmap.png
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/material/Res/Blur/swirl-mask.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Blur/swirl-mask.png
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/material/Res/Blur/wheel.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Blur/wheel.png
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/material/Res/Color/Color.scene:
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1 |
2 |
3 |
4 |
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6 |
7 |
8 |
9 |
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/material/Res/Color/Mario.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Color/Mario.png
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/material/Res/ForceField/hexagongrid.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/ForceField/hexagongrid.png
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/material/Res/Metal/MetalBall.material:
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2 |
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/material/Res/Metal/MetalBall.scene:
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/material/Res/NormapMap/NormalMapPlane.scene:
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2 |
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4 |
5 |
6 |
7 |
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/material/Res/Texture/Ground_Color.png:
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/material/Res/Texture/Texture.scene:
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2 |
3 |
4 |
5 |
6 |
7 |
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/material/Res/Texture/trump_run.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/Texture/trump_run.png
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/material/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/material/Res/icon.png
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/moba/lowpoly/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/moba/lowpoly/Res/icon.png
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/moba/lowpoly/lowpoly.echo:
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1 |
2 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
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/neural_network/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/neural_network/Res/icon.png
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/neural_network/Res/lua/main.lua:
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | Log:info(nn.sigmoid(0))
6 | Log:info(nn.sigmoid(1))
7 | Log:info(nn.sigmoid(2))
8 | Log:info(nn.sigmoid(3))
9 | Log:info(nn.sigmoid(4))
10 | Log:info(nn.sigmoid(5))
11 | end
12 |
13 | -- update
14 | function object:update()
15 | end
16 |
17 | return setmetatable(object, Object)
18 |
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/neural_network/Res/scene/main.scene:
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1 |
2 |
3 |
4 |
5 |
6 |
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/neural_network/neural_network.echo:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/radeonrays/Res/config/raytracing.pipeline:
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1 |
2 |
3 |
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/radeonrays/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/radeonrays/Res/icon.png
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/radeonrays/Res/pipeline/hybrid.pipeline:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
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/radeonrays/Res/scene/Sphere.scene:
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1 |
2 |
3 |
4 |
5 |
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/slam/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/slam/Res/icon.png
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/slam/Source/GameMain.cpp:
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1 | #include
2 |
3 | namespace Echo
4 | {
5 | void registerGameModules()
6 | {
7 | REGISTER_MODULE(SlamModule)
8 | }
9 | }
10 |
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/slam/Source/modules/slam/README.md:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/slam/Source/modules/slam/README.md
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/slam/Source/modules/slam/nerf/README.md:
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1 | ## Paper Graph
2 |
3 | ```mermaid
4 | graph TD;
5 | Nerf-->PointNerf;
6 | ```
7 |
8 | - **NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis**. Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, Ren Ng. **ECCV**.**2020.8** ([PDF](https://arxiv.org/pdf/2003.08934))([arXiv](https://arxiv.org/abs/2003.08934))(Citations)
9 | - present a method that achieves state-of-the-art results
10 | for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input
11 | views.
12 |
13 | - **Point Nerf**
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/slam/Source/modules/slam/ocn/README.md:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/slam/Source/modules/slam/ocn/README.md
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/slam/Source/modules/slam/ocn/occupancy_map.cpp:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/slam/Source/modules/slam/ocn/occupancy_map.cpp
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/slam/Source/modules/slam/ocn/occupancy_map.h:
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1 | #pragma once
2 |
3 | #include
4 |
5 | namespace Echo
6 | {
7 | class OccupancyMap
8 | {
9 | public:
10 | struct Cube
11 | {
12 | float m_occupied = 0.0; // Range[0-1]
13 | i32 m_segmentId; // Segment Id
14 | };
15 |
16 | public:
17 | OccupancyMap();
18 | ~OccupancyMap();
19 |
20 | protected:
21 | Vector3 m_cubeSize = { 0.2, 0.2, 0.1};
22 | };
23 | }
--------------------------------------------------------------------------------
/slam/Source/modules/slam/slam_module.cpp:
--------------------------------------------------------------------------------
1 | #include "slam_module.h"
2 |
3 | namespace Echo
4 | {
5 | DECLARE_MODULE(SlamModule, __FILE__)
6 |
7 | SlamModule::SlamModule()
8 | {
9 |
10 | }
11 |
12 | SlamModule::~SlamModule()
13 | {
14 | }
15 |
16 | SlamModule* SlamModule::instance()
17 | {
18 | static SlamModule* inst = EchoNew(SlamModule);
19 | return inst;
20 | }
21 |
22 | void SlamModule::bindMethods()
23 | {
24 | }
25 |
26 | void SlamModule::registerTypes()
27 | {
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/slam/Source/modules/slam/slam_module.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "engine/core/main/module.h"
4 |
5 | namespace Echo
6 | {
7 | class SlamModule : public Module
8 | {
9 | ECHO_SINGLETON_CLASS(SlamModule, Module)
10 |
11 | public:
12 | SlamModule();
13 | virtual ~SlamModule();
14 |
15 | // instance
16 | static SlamModule* instance();
17 |
18 | // register all types of the module
19 | virtual void registerTypes() override;
20 |
21 | protected:
22 | };
23 | }
24 |
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/slam/Source/modules/slam/vins/README.md:
--------------------------------------------------------------------------------
1 | ## Paper Graph
2 |
3 | ```mermaid
4 | graph TD;
5 | VINS-Mono-->PointNerf;
6 | ```
7 |
8 | - **VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator**. Tong Qin, Peiliang Li, and Shaojie Shen. **IEEE**.**2018.7** ([PDF](https://arxiv.org/pdf/1708.03852.pdf))([arXiv](https://arxiv.org/abs/2003.08934))(Citations:1902)
9 | - (a) Trajectory (blue) and feature locations (red)
10 | 
11 |
12 |
13 | ## It’s NeRF From Nothing: Build A Complete NeRF with PyTorch
14 | https://towardsdatascience.com/its-nerf-from-nothing-build-a-vanilla-nerf-with-pytorch-7846e4c45666
15 |
16 | https://www.matthewtancik.com/
17 |
18 |
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/slam/slam.echo:
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1 |
2 |
3 |
4 |
5 |
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/slam/slam.sln:
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1 | ./Build/echo.sln
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/spine/Res/alien/alien-ess.spine:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/alien/alien-ess.spine
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/spine/Res/alien/alien-pro.spine:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/alien/alien-pro.spine
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/spine/Res/alien/export/alien-ess.skel:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/alien/export/alien-ess.skel
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/spine/Res/alien/export/alien-pma.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/alien/export/alien-pma.png
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/spine/Res/alien/export/alien-pro.skel:
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1 | Copyright (c) 2013, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
5 | kind.
6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
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1 | Copyright (c) 2013, Thiago Brayner - www.thiagobrayner.com
2 |
3 | The project file and images in this "dragon" project are provided for
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2 |
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6 |
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1 | Copyright (c) 2013, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
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6 |
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2 |
3 | The images in this project may be redistributed as long as they are accompanied
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6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
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/spine/Res/spineboy/license.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2013, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
5 | kind.
6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
--------------------------------------------------------------------------------
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/spineboy/spineboy-ess.spine
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/spine/Res/spinosaurus/license.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2013, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
5 | kind.
6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
--------------------------------------------------------------------------------
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/spine/Res/stretchyman/export/stretchyman-pma.atlas:
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1 |
2 | stretchyman-pma.png
3 | size: 1024,256
4 | format: RGBA8888
5 | filter: Linear,Linear
6 | repeat: none
7 | back-arm
8 | rotate: true
9 | xy: 679, 173
10 | size: 72, 202
11 | orig: 72, 202
12 | offset: 0, 0
13 | index: -1
14 | back-leg
15 | rotate: true
16 | xy: 2, 2
17 | size: 100, 318
18 | orig: 100, 318
19 | offset: 0, 0
20 | index: -1
21 | body
22 | rotate: true
23 | xy: 2, 104
24 | size: 141, 452
25 | orig: 141, 452
26 | offset: 0, 0
27 | index: -1
28 | front-arm
29 | rotate: true
30 | xy: 456, 100
31 | size: 145, 221
32 | orig: 145, 221
33 | offset: 0, 0
34 | index: -1
35 | head
36 | rotate: true
37 | xy: 322, 15
38 | size: 87, 102
39 | orig: 87, 102
40 | offset: 0, 0
41 | index: -1
42 |
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/spine/Res/stretchyman/export/stretchyman-pma.png:
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/spine/Res/stretchyman/export/stretchyman.atlas:
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1 |
2 | stretchyman.png
3 | size: 1024,256
4 | format: RGBA8888
5 | filter: Linear,Linear
6 | repeat: none
7 | back-arm
8 | rotate: true
9 | xy: 679, 173
10 | size: 72, 202
11 | orig: 72, 202
12 | offset: 0, 0
13 | index: -1
14 | back-leg
15 | rotate: true
16 | xy: 2, 2
17 | size: 100, 318
18 | orig: 100, 318
19 | offset: 0, 0
20 | index: -1
21 | body
22 | rotate: true
23 | xy: 2, 104
24 | size: 141, 452
25 | orig: 141, 452
26 | offset: 0, 0
27 | index: -1
28 | front-arm
29 | rotate: true
30 | xy: 456, 100
31 | size: 145, 221
32 | orig: 145, 221
33 | offset: 0, 0
34 | index: -1
35 | head
36 | rotate: true
37 | xy: 322, 15
38 | size: 87, 102
39 | orig: 87, 102
40 | offset: 0, 0
41 | index: -1
42 |
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/spine/Res/stretchyman/export/stretchyman.png:
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/spine/Res/stretchyman/images/rename.bat:
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1 | @echo off
2 | Setlocal enabledelayedexpansion
3 |
4 | Set "Pattern= "
5 | Set "Replace=-"
6 |
7 | For %%a in (*.*) Do (
8 | Set "File=%%~a"
9 | Ren "%%a" "!File:%Pattern%=%Replace%!"
10 | )
11 |
12 | Pause&Exit
--------------------------------------------------------------------------------
/spine/Res/stretchyman/license.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2016, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
5 | kind.
6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
--------------------------------------------------------------------------------
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/spine/Res/tank.scene:
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1 |
2 |
3 |
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/spine/Res/tank/images/wheel-big.png:
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/spine/Res/tank/images/wheel-mid-overlay.png:
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/spine/Res/tank/images/wheel-mid.png:
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/spine/Res/tank/images/wheel-small.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/tank/images/wheel-small.png
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/spine/Res/tank/license.txt:
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1 | Copyright (c) 2016, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
5 | kind.
6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
--------------------------------------------------------------------------------
/spine/Res/tank/tank-pro.spine:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/tank/tank-pro.spine
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/spine/Res/vine/export/vine-pma.atlas:
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1 |
2 | vine-pma.png
3 | size: 128,1024
4 | format: RGBA8888
5 | filter: Linear,Linear
6 | repeat: none
7 | vine
8 | rotate: false
9 | xy: 2, 2
10 | size: 68, 962
11 | orig: 68, 962
12 | offset: 0, 0
13 | index: -1
14 |
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/spine/Res/vine/export/vine-pma.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/vine/export/vine-pma.png
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/spine/Res/vine/export/vine-pro.skel:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/vine/export/vine-pro.skel
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/spine/Res/vine/export/vine.atlas:
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1 |
2 | vine.png
3 | size: 128,1024
4 | format: RGBA8888
5 | filter: Linear,Linear
6 | repeat: none
7 | vine
8 | rotate: false
9 | xy: 2, 2
10 | size: 68, 962
11 | orig: 68, 962
12 | offset: 0, 0
13 | index: -1
14 |
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/spine/Res/vine/export/vine.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/vine/export/vine.png
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/spine/Res/vine/images/vine.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/vine/images/vine.png
--------------------------------------------------------------------------------
/spine/Res/vine/license.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2016, Esoteric Software
2 |
3 | The images in this project may be redistributed as long as they are accompanied
4 | by this license file. The images may not be used for commercial use of any
5 | kind.
6 |
7 | The project file is released into the public domain. It may be used as the basis
8 | for derivative work.
--------------------------------------------------------------------------------
/spine/Res/vine/vine-pro.spine:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/spine/Res/vine/vine-pro.spine
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/spine/spine.echo:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/terrain/Res/Texture/Grass.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/terrain/Res/Texture/Grass.png
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/terrain/Res/icon.png:
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/terrain/Res/material/BaseTexture.shader:
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1 |
2 |
3 |
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/terrain/Res/material/BlueColor.material:
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1 |
2 |
3 |
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/terrain/Res/material/NewShaderProgram_0.shader:
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1 |
2 |
3 |
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/terrain/Res/material/Terrain.material:
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1 |
2 |
3 |
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/terrain/Res/scene/TerrainData/heightmap.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/terrain/Res/scene/TerrainData/heightmap.png
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/terrain/Res/scene/TerrainData/layer_0.png:
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/terrain/Res/scene/TerrainData/layer_1.png:
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/terrain/Res/scene/TerrainData/layer_2.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/terrain/Res/scene/TerrainData/layer_2.png
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/terrain/Res/scene/TerrainData/layer_3.png:
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/terrain/Res/scene/terrain.scene:
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1 |
2 |
3 |
4 |
5 |
6 |
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/tflite/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/tflite/Res/icon.png
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/tflite/Res/lua/HttpClient.lua:
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | self:getRequest("www.baidu.com", 80, "/")
6 | end
7 |
8 | -- update
9 | function object:update()
10 | end
11 |
12 | return setmetatable(object, Object)
13 |
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/tflite/Res/model/banana.jpg:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/tflite/Res/model/banana.jpg
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/tflite/Res/model/image_classification.lua:
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1 | local object ={}
2 |
3 | -- start
4 | function object:start()
5 | local input = self:getInput(0)
6 | input:setImage("Res://model/banana.jpg")
7 |
8 | self:invoke()
9 |
10 | local output = self:getOutput(0)
11 | end
12 |
13 | -- update
14 | function object:update()
15 | end
16 |
17 | return setmetatable(object, Object)
18 |
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/tflite/Res/model/mobilenet_v1_1.0_224_quant.lua:
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/tflite/Res/model/mobilenet_v1_1.0_224_quant.tflite:
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/tflite/Res/scene/HttpTest.scene:
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1 |
2 |
3 |
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/tflite/Res/scene/tflite.scene:
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1 |
2 |
3 |
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/tflite/Res/yolo/video_capture.rt:
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1 |
2 |
3 |
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/tflite/Res/yolo/yolo_v5.lua:
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1 | local YoloV5 ={}
2 | YoloV5.videoCapture = nil
3 |
4 | -- start
5 | function YoloV5:start()
6 | self.videoCapture = self:getNode("VideoCapture")
7 | self.videoCapture:openDevice()
8 | Log:info("start video capture")
9 | end
10 |
11 | -- update
12 | function YoloV5:update()
13 | end
14 |
15 | -- on click start button
16 | function YoloV5:onMouseButtonDownStartButton()
17 |
18 | end
19 |
20 | return setmetatable(YoloV5, Object)
21 |
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/tflite/Res/yolo/yolo_v5.tflite:
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/tilemap/Res/icon.png:
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/tilemap/Res/scene/tilemap.scene:
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1 |
2 |
3 |
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/timeline/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/timeline/Res/icon.png
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/timeline/Res/move_sprite/dinosaur.png:
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/timeline/timeline.echo:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
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/ui/Res/font/dragons.ttf:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/ui/Res/font/dragons.ttf
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/ui/Res/icon.png:
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/ui/Res/ui/about.scene:
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1 |
2 |
3 |
4 |
5 |
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/ui/Res/ui/gamepad.scene:
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1 |
2 |
3 |
4 |
5 |
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/ui/Res/ui/imagesets/redback1.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/ui/Res/ui/imagesets/redback1.png
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/ui/Res/ui/imagesets/redback2.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/ui/Res/ui/imagesets/redback2.png
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/ui/Res/ui/ui.scene:
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1 |
2 |
3 |
4 |
5 |
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/ui/Res/ui/warning.scene:
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1 |
2 |
3 |
4 |
5 |
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/ui/ui.echo:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
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/vehicle/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/vehicle/Res/icon.png
--------------------------------------------------------------------------------
/vehicle/Res/imagesets/ui/gamepad.imageset:
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1 | Empty ImageSet
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/vehicle/Res/imagesets/ui/left_control_ball.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/vehicle/Res/imagesets/ui/left_control_ball.png
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/vehicle/Res/imagesets/ui/left_control_bg.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/vehicle/Res/imagesets/ui/left_control_bg.png
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/vehicle/Res/lua/hero/car.lua:
--------------------------------------------------------------------------------
1 | require "lua.util.keys"
2 |
3 | -- Enum move state
4 | local EMoveState = {
5 | Normal = 0,
6 | Fall = 1,
7 | Slide = 2,
8 | Jump = 3,
9 | }
10 |
11 | local car ={}
12 | car.camera = nil
13 | car.moveState = EMoveState.Fall
14 |
15 | -- start
16 | function car:start()
17 | self.camera = self:getNode("Camera3D")
18 | end
19 |
20 | -- update
21 | function car:update()
22 | -- update movestate
23 | --self:updateMoveState()
24 | end
25 |
26 | return setmetatable(car, Object)
27 |
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/vehicle/Res/scene/xodr/material/lanedrive.material:
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1 |
2 |
3 |
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/virus-terminator/README.md:
--------------------------------------------------------------------------------
1 | # Virus Terminator
2 |
3 | ## RogueLike
4 |
5 | ## Reference
6 | [Nova Drift](https://www.youtube.com/watch?v=RfPvmTtRSNk)
7 | [Lovers in a Dangerous Spacetime](https://www.youtube.com/watch?v=5L20xxqDfII)
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/virus-terminator/arts/gamepad.sketch:
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/virus-terminator/arts/timg.jpg:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/virus-terminator/arts/timg.jpg
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/virus-terminator/echo/Res/icon.png:
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https://raw.githubusercontent.com/timi-liuliang/echo-examples/fe7b82f110dac93458fcb8cb5792b0fd15d97ae7/virus-terminator/echo/Res/icon.png
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/virus-terminator/echo/Res/imagesets/bullet/bullet.png:
--------------------------------------------------------------------------------
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/virus-terminator/echo/Res/imagesets/hero/platform_block.png:
--------------------------------------------------------------------------------
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/virus-terminator/echo/Res/imagesets/monster/monster_a.png:
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/virus-terminator/echo/Res/imagesets/ui/gamepad.imageset:
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1 | Empty ImageSet
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/virus-terminator/echo/Res/imagesets/ui/left_control_bg.png:
--------------------------------------------------------------------------------
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/virus-terminator/echo/Res/scene/weapon/weapon.scene:
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1 |
2 |
3 |
4 |
5 |
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