├── .gitattributes
├── Fadecandy
├── FCServer.bat
├── conf.json
├── fcserver.exe
└── opc.py
├── LICENSE
├── README.md
└── TD-Lightwork.toe
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/Fadecandy/FCServer.bat:
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1 | start "Fadecandy Server" fcserver.exe conf.json
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/Fadecandy/conf.json:
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1 | {
2 | "listen": [null, 7890],
3 | "verbose": true,
4 |
5 | "color": {
6 | "gamma": 2.5,
7 | "whitepoint": [0.9, 0.9, 0.9]
8 | },
9 |
10 | "devices": [
11 | {
12 | "type": "fadecandy",
13 | "map": [
14 | [ 0, 0, 0, 60, "grb"],
15 | [ 0, 60, 64, 60 , "grb"],
16 | [ 0, 120, 128, 60 , "grb"],
17 | [ 0, 180, 192, 60 , "grb"],
18 | [ 0, 240, 256, 60 , "grb"],
19 | [ 0, 300, 320, 60 , "grb"],
20 | [ 0, 360, 384, 60 , "grb"],
21 | [ 0, 420, 448, 60 , "grb"]
22 | ]
23 | }
24 | ]
25 | }
26 |
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/Fadecandy/fcserver.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/timrolls/TD-Lightwork/1279c62221341e49232121271254508b4311b6ce/Fadecandy/fcserver.exe
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/Fadecandy/opc.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/env python
2 |
3 | """Python Client library for Open Pixel Control
4 | http://github.com/zestyping/openpixelcontrol
5 |
6 | Sends pixel values to an Open Pixel Control server to be displayed.
7 | http://openpixelcontrol.org/
8 |
9 | Recommended use:
10 |
11 | import opc
12 |
13 | # Create a client object
14 | client = opc.Client('localhost:7890')
15 |
16 | # Test if it can connect (optional)
17 | if client.can_connect():
18 | print 'connected to %s' % ADDRESS
19 | else:
20 | # We could exit here, but instead let's just print a warning
21 | # and then keep trying to send pixels in case the server
22 | # appears later
23 | print 'WARNING: could not connect to %s' % ADDRESS
24 |
25 | # Send pixels forever at 30 frames per second
26 | while True:
27 | my_pixels = [(255, 0, 0), (0, 255, 0), (0, 0, 255)]
28 | if client.put_pixels(my_pixels, channel=0):
29 | print '...'
30 | else:
31 | print 'not connected'
32 | time.sleep(1/30.0)
33 |
34 | """
35 |
36 | import socket
37 |
38 | class Client(object):
39 |
40 | def __init__(self, server_ip_port, long_connection=True, verbose=False):
41 | """Create an OPC client object which sends pixels to an OPC server.
42 |
43 | server_ip_port should be an ip:port or hostname:port as a single string.
44 | For example: '127.0.0.1:7890' or 'localhost:7890'
45 |
46 | There are two connection modes:
47 | * In long connection mode, we try to maintain a single long-lived
48 | connection to the server. If that connection is lost we will try to
49 | create a new one whenever put_pixels is called. This mode is best
50 | when there's high latency or very high framerates.
51 | * In short connection mode, we open a connection when it's needed and
52 | close it immediately after. This means creating a connection for each
53 | call to put_pixels. Keeping the connection usually closed makes it
54 | possible for others to also connect to the server.
55 |
56 | A connection is not established during __init__. To check if a
57 | connection will succeed, use can_connect().
58 |
59 | If verbose is True, the client will print debugging info to the console.
60 |
61 | """
62 | self.verbose = verbose
63 |
64 | self._long_connection = long_connection
65 |
66 | self._ip, self._port = server_ip_port.split(':')
67 | self._port = int(self._port)
68 |
69 | self._socket = None # will be None when we're not connected
70 |
71 | def _debug(self, m):
72 | if self.verbose:
73 | print(' %s' % str(m))
74 |
75 | def _ensure_connected(self):
76 | """Set up a connection if one doesn't already exist.
77 |
78 | Return True on success or False on failure.
79 |
80 | """
81 | if self._socket:
82 | self._debug('_ensure_connected: already connected, doing nothing')
83 | return True
84 |
85 | try:
86 | self._debug('_ensure_connected: trying to connect...')
87 | self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
88 | self._socket.connect((self._ip, self._port))
89 | self._debug('_ensure_connected: ...success')
90 | return True
91 | except socket.error:
92 | self._debug('_ensure_connected: ...failure')
93 | self._socket = None
94 | return False
95 |
96 | def disconnect(self):
97 | """Drop the connection to the server, if there is one."""
98 | self._debug('disconnecting')
99 | if self._socket:
100 | self._socket.close()
101 | self._socket = None
102 |
103 | def can_connect(self):
104 | """Try to connect to the server.
105 |
106 | Return True on success or False on failure.
107 |
108 | If in long connection mode, this connection will be kept and re-used for
109 | subsequent put_pixels calls.
110 |
111 | """
112 | success = self._ensure_connected()
113 | if not self._long_connection:
114 | self.disconnect()
115 | return success
116 |
117 | def put_pixels(self, pixels, channel=0):
118 | """Send the list of pixel colors to the OPC server on the given channel.
119 |
120 | channel: Which strand of lights to send the pixel colors to.
121 | Must be an int in the range 0-255 inclusive.
122 | 0 is a special value which means "all channels".
123 |
124 | pixels: A list of 3-tuples representing rgb colors.
125 | Each value in the tuple should be in the range 0-255 inclusive.
126 | For example: [(255, 255, 255), (0, 0, 0), (127, 0, 0)]
127 | Floats will be rounded down to integers.
128 | Values outside the legal range will be clamped.
129 |
130 | Will establish a connection to the server as needed.
131 |
132 | On successful transmission of pixels, return True.
133 | On failure (bad connection), return False.
134 |
135 | The list of pixel colors will be applied to the LED string starting
136 | with the first LED. It's not possible to send a color just to one
137 | LED at a time (unless it's the first one).
138 |
139 | """
140 | self._debug('put_pixels: connecting')
141 | is_connected = self._ensure_connected()
142 | if not is_connected:
143 | self._debug('put_pixels: not connected. ignoring these pixels.')
144 | return False
145 |
146 | # build OPC message
147 | len_hi_byte = int(len(pixels)*3 / 256)
148 | len_lo_byte = (len(pixels)*3) % 256
149 | header = [channel, 0, len_hi_byte, len_lo_byte]
150 |
151 | pixels = [x for rgb in pixels for x in rgb]
152 | clamp = lambda x: max(min(255, int(x)), 0)
153 | rgbvals = [clamp(x) for x in pixels]
154 |
155 | message = bytes(header + rgbvals)
156 |
157 | #self._debug('put_pixels: sending pixels to server')
158 | try:
159 | self._socket.send(message)
160 | except socket.error:
161 | #self._debug('put_pixels: connection lost. could not send pixels.')
162 | self._socket = None
163 | return False
164 |
165 | if not self._long_connection:
166 | #self._debug('put_pixels: disconnecting')
167 | self.disconnect()
168 |
169 | return True
170 |
171 |
172 |
--------------------------------------------------------------------------------
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622 |
623 | How to Apply These Terms to Your New Programs
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650 | Also add information on how to contact you by electronic and paper mail.
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674 | .
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/README.md:
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1 | # TD-Lightwork
2 |
3 | A network that uses CSV or SOP coordinates to map screen content onto LEDs.
4 | Includes a 3d-capable previsualizer.
5 |
6 | To quickly generate CSV maps of your existing layouts using computer vision, check out Lightwork: https://github.com/PWRFLcreative/Lightwork
7 |
8 | ## Installation
9 |
10 | ### For Fadecandy output:
11 | The modified opc.py included in this repo, goes to: \Derivative\TouchDesigner088\bin\Lib
12 |
13 | Run the included windows fcserver to send to fadecandy devices
14 | The included conf.json is set up for 60 pixel strips.
15 |
16 | ### For DMX/Artnet/sACN
17 | Just configure the DMX OUT Chop for your output device/network
18 |
19 | ## Credits
20 |
21 | Based on fadecandy work from these repos:
22 |
23 | https://github.com/Swaeg/TouchCandy
24 |
25 | https://github.com/Heljick/FCDesigner
26 |
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/TD-Lightwork.toe:
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