├── .gitignore
├── Assets
├── ArtResources.meta
├── ArtResources
│ ├── card_bg_big_1.jpg
│ ├── card_bg_big_1.jpg.meta
│ ├── card_bg_big_2.jpg
│ ├── card_bg_big_2.jpg.meta
│ ├── card_bg_big_3.jpg
│ ├── card_bg_big_3.jpg.meta
│ ├── card_bg_big_4.jpg
│ ├── card_bg_big_4.jpg.meta
│ ├── card_bg_big_5.jpg
│ ├── card_bg_big_5.jpg.meta
│ ├── card_bg_big_6.jpg
│ └── card_bg_big_6.jpg.meta
├── NGUI.meta
├── NGUI
│ ├── Editor.meta
│ ├── Editor
│ │ ├── FreeType.dll
│ │ ├── FreeType.dll.meta
│ │ ├── FreeType.dylib
│ │ ├── FreeType.dylib.meta
│ │ ├── Preview.meta
│ │ └── Preview
│ │ │ ├── Control - Background.png
│ │ │ ├── Control - Background.png.meta
│ │ │ ├── Control - Colored Button.png
│ │ │ ├── Control - Colored Button.png.meta
│ │ │ ├── Control - Colored Checkbox.png
│ │ │ ├── Control - Colored Checkbox.png.meta
│ │ │ ├── Control - Colored Horizontal Scroll Bar.png
│ │ │ ├── Control - Colored Horizontal Scroll Bar.png.meta
│ │ │ ├── Control - Colored Popup List.png
│ │ │ ├── Control - Colored Popup List.png.meta
│ │ │ ├── Control - Colored Progress Bar.png
│ │ │ ├── Control - Colored Progress Bar.png.meta
│ │ │ ├── Control - Colored Slider.png
│ │ │ ├── Control - Colored Slider.png.meta
│ │ │ ├── Control - Colored Vertical Scroll Bar.png
│ │ │ ├── Control - Colored Vertical Scroll Bar.png.meta
│ │ │ ├── Control - Simple Button.png
│ │ │ ├── Control - Simple Button.png.meta
│ │ │ ├── Control - Simple Checkbox.png
│ │ │ ├── Control - Simple Checkbox.png.meta
│ │ │ ├── Control - Simple Horizontal Scroll Bar.png
│ │ │ ├── Control - Simple Horizontal Scroll Bar.png.meta
│ │ │ ├── Control - Simple Horizontal Slider.png
│ │ │ ├── Control - Simple Horizontal Slider.png.meta
│ │ │ ├── Control - Simple Input Field.png
│ │ │ ├── Control - Simple Input Field.png.meta
│ │ │ ├── Control - Simple Popup List.png
│ │ │ ├── Control - Simple Popup List.png.meta
│ │ │ ├── Control - Simple Progress Bar.png
│ │ │ ├── Control - Simple Progress Bar.png.meta
│ │ │ ├── Control - Simple Text Box.png
│ │ │ ├── Control - Simple Text Box.png.meta
│ │ │ ├── Control - Simple Vertical Scroll Bar.png
│ │ │ ├── Control - Simple Vertical Scroll Bar.png.meta
│ │ │ ├── Control - Simple Vertical Slider.png
│ │ │ └── Control - Simple Vertical Slider.png.meta
│ ├── Examples.meta
│ ├── Examples
│ │ ├── Animations.meta
│ │ ├── Animations
│ │ │ ├── Button.anim
│ │ │ ├── Button.anim.meta
│ │ │ ├── Checkmark.anim
│ │ │ ├── Checkmark.anim.meta
│ │ │ ├── Logo.anim
│ │ │ ├── Logo.anim.meta
│ │ │ ├── Window - Back.anim
│ │ │ ├── Window - Back.anim.meta
│ │ │ ├── Window - Forward.anim
│ │ │ └── Window - Forward.anim.meta
│ │ ├── Atlases.meta
│ │ ├── Atlases
│ │ │ ├── Fantasy.meta
│ │ │ ├── Fantasy
│ │ │ │ ├── Fantasy Atlas.mat
│ │ │ │ ├── Fantasy Atlas.mat.meta
│ │ │ │ ├── Fantasy Atlas.prefab
│ │ │ │ ├── Fantasy Atlas.prefab.meta
│ │ │ │ ├── Fantasy Atlas.psd
│ │ │ │ ├── Fantasy Atlas.psd.meta
│ │ │ │ ├── Fantasy Font - Normal.prefab
│ │ │ │ ├── Fantasy Font - Normal.prefab.meta
│ │ │ │ ├── Fantasy Font - Normal.txt
│ │ │ │ └── Fantasy Font - Normal.txt.meta
│ │ │ ├── Refractive.meta
│ │ │ ├── Refractive
│ │ │ │ ├── Refractive Atlas - Bump.psd
│ │ │ │ ├── Refractive Atlas - Bump.psd.meta
│ │ │ │ ├── Refractive Atlas - Masks.psd
│ │ │ │ ├── Refractive Atlas - Masks.psd.meta
│ │ │ │ ├── Refractive Atlas.mat
│ │ │ │ ├── Refractive Atlas.mat.meta
│ │ │ │ ├── Refractive Atlas.prefab
│ │ │ │ ├── Refractive Atlas.prefab.meta
│ │ │ │ ├── Refractive Atlas.psd
│ │ │ │ ├── Refractive Atlas.psd.meta
│ │ │ │ ├── Refractive Font - Header.prefab
│ │ │ │ ├── Refractive Font - Header.prefab.meta
│ │ │ │ ├── Refractive Font - Header.txt
│ │ │ │ ├── Refractive Font - Header.txt.meta
│ │ │ │ ├── Refractive Font - Normal.prefab
│ │ │ │ ├── Refractive Font - Normal.prefab.meta
│ │ │ │ ├── Refractive Font - Normal.txt
│ │ │ │ └── Refractive Font - Normal.txt.meta
│ │ │ ├── SciFi.meta
│ │ │ ├── SciFi
│ │ │ │ ├── SciFi Atlas.mat
│ │ │ │ ├── SciFi Atlas.mat.meta
│ │ │ │ ├── SciFi Atlas.prefab
│ │ │ │ ├── SciFi Atlas.prefab.meta
│ │ │ │ ├── SciFi Atlas.psd
│ │ │ │ ├── SciFi Atlas.psd.meta
│ │ │ │ ├── SciFi Font - Header.prefab
│ │ │ │ ├── SciFi Font - Header.prefab.meta
│ │ │ │ ├── SciFi Font - Header.txt
│ │ │ │ ├── SciFi Font - Header.txt.meta
│ │ │ │ ├── SciFi Font - Normal.prefab
│ │ │ │ ├── SciFi Font - Normal.prefab.meta
│ │ │ │ ├── SciFi Font - Normal.txt
│ │ │ │ └── SciFi Font - Normal.txt.meta
│ │ │ ├── Wooden.meta
│ │ │ └── Wooden
│ │ │ │ ├── Arimo14.prefab
│ │ │ │ ├── Arimo14.prefab.meta
│ │ │ │ ├── Arimo14.tga
│ │ │ │ ├── Arimo14.tga.meta
│ │ │ │ ├── Arimo14.txt
│ │ │ │ ├── Arimo14.txt.meta
│ │ │ │ ├── Arimo18.prefab
│ │ │ │ ├── Arimo18.prefab.meta
│ │ │ │ ├── Arimo18.tga
│ │ │ │ ├── Arimo18.tga.meta
│ │ │ │ ├── Arimo18.txt
│ │ │ │ ├── Arimo18.txt.meta
│ │ │ │ ├── Arimo20.prefab
│ │ │ │ ├── Arimo20.prefab.meta
│ │ │ │ ├── Arimo20.tga
│ │ │ │ ├── Arimo20.tga.meta
│ │ │ │ ├── Arimo20.txt
│ │ │ │ ├── Arimo20.txt.meta
│ │ │ │ ├── Coalition.prefab
│ │ │ │ ├── Coalition.prefab.meta
│ │ │ │ ├── Control - Background.prefab
│ │ │ │ ├── Control - Background.prefab.meta
│ │ │ │ ├── Control - Colored Button.prefab
│ │ │ │ ├── Control - Colored Button.prefab.meta
│ │ │ │ ├── Control - Colored Checkbox.prefab
│ │ │ │ ├── Control - Colored Checkbox.prefab.meta
│ │ │ │ ├── Control - Colored Horizontal Scroll Bar.prefab
│ │ │ │ ├── Control - Colored Horizontal Scroll Bar.prefab.meta
│ │ │ │ ├── Control - Colored Popup List.prefab
│ │ │ │ ├── Control - Colored Popup List.prefab.meta
│ │ │ │ ├── Control - Colored Progress Bar.prefab
│ │ │ │ ├── Control - Colored Progress Bar.prefab.meta
│ │ │ │ ├── Control - Colored Slider.prefab
│ │ │ │ ├── Control - Colored Slider.prefab.meta
│ │ │ │ ├── Control - Colored Vertical Scroll Bar.prefab
│ │ │ │ ├── Control - Colored Vertical Scroll Bar.prefab.meta
│ │ │ │ ├── Control - Simple Button.prefab
│ │ │ │ ├── Control - Simple Button.prefab.meta
│ │ │ │ ├── Control - Simple Checkbox.prefab
│ │ │ │ ├── Control - Simple Checkbox.prefab.meta
│ │ │ │ ├── Control - Simple Horizontal Scroll Bar.prefab
│ │ │ │ ├── Control - Simple Horizontal Scroll Bar.prefab.meta
│ │ │ │ ├── Control - Simple Horizontal Slider.prefab
│ │ │ │ ├── Control - Simple Horizontal Slider.prefab.meta
│ │ │ │ ├── Control - Simple Input Field.prefab
│ │ │ │ ├── Control - Simple Input Field.prefab.meta
│ │ │ │ ├── Control - Simple Popup List.prefab
│ │ │ │ ├── Control - Simple Popup List.prefab.meta
│ │ │ │ ├── Control - Simple Progress Bar.prefab
│ │ │ │ ├── Control - Simple Progress Bar.prefab.meta
│ │ │ │ ├── Control - Simple Text Box.prefab
│ │ │ │ ├── Control - Simple Text Box.prefab.meta
│ │ │ │ ├── Control - Simple Vertical Scroll Bar.prefab
│ │ │ │ ├── Control - Simple Vertical Scroll Bar.prefab.meta
│ │ │ │ ├── Control - Simple Vertical Slider.prefab
│ │ │ │ ├── Control - Simple Vertical Slider.prefab.meta
│ │ │ │ ├── Wooden Atlas.mat
│ │ │ │ ├── Wooden Atlas.mat.meta
│ │ │ │ ├── Wooden Atlas.png
│ │ │ │ ├── Wooden Atlas.png.meta
│ │ │ │ ├── Wooden Atlas.prefab
│ │ │ │ └── Wooden Atlas.prefab.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── Backdrop.mat
│ │ │ ├── Backdrop.mat.meta
│ │ │ ├── brick.mat
│ │ │ ├── brick.mat.meta
│ │ │ ├── burlap.mat
│ │ │ ├── burlap.mat.meta
│ │ │ ├── sand.mat
│ │ │ └── sand.mat.meta
│ │ ├── Models.meta
│ │ ├── Models
│ │ │ ├── Orc Armor.meta
│ │ │ ├── Orc Armor
│ │ │ │ ├── Bracers.FBX
│ │ │ │ ├── Bracers.FBX.meta
│ │ │ │ ├── Orc Armor (Diffuse).psd
│ │ │ │ ├── Orc Armor (Diffuse).psd.meta
│ │ │ │ ├── Orc Armor (Maps).png
│ │ │ │ ├── Orc Armor (Maps).png.meta
│ │ │ │ ├── Orc Armor (Normal).png
│ │ │ │ ├── Orc Armor (Normal).png.meta
│ │ │ │ ├── Orc Armor.mat
│ │ │ │ ├── Orc Armor.mat.meta
│ │ │ │ ├── Orc Armor.shader
│ │ │ │ ├── Orc Armor.shader.meta
│ │ │ │ ├── Orc Bracers.prefab
│ │ │ │ ├── Orc Bracers.prefab.meta
│ │ │ │ ├── Orc Shoulders.prefab
│ │ │ │ ├── Orc Shoulders.prefab.meta
│ │ │ │ ├── Shoulders.FBX
│ │ │ │ └── Shoulders.FBX.meta
│ │ │ ├── Orc.meta
│ │ │ └── Orc
│ │ │ │ ├── FBX.FBX
│ │ │ │ ├── FBX.FBX.meta
│ │ │ │ ├── FBX@idle.FBX
│ │ │ │ ├── FBX@idle.FBX.meta
│ │ │ │ ├── FBX@idleBreaks.FBX
│ │ │ │ ├── FBX@idleBreaks.FBX.meta
│ │ │ │ ├── Orc Skin (Diffuse).psd
│ │ │ │ ├── Orc Skin (Diffuse).psd.meta
│ │ │ │ ├── Orc Skin (Normal).png
│ │ │ │ ├── Orc Skin (Normal).png.meta
│ │ │ │ ├── Orc Skin.mat
│ │ │ │ ├── Orc Skin.mat.meta
│ │ │ │ ├── Orc Skin.shader
│ │ │ │ ├── Orc Skin.shader.meta
│ │ │ │ ├── Orc.prefab
│ │ │ │ └── Orc.prefab.meta
│ │ ├── Other.meta
│ │ ├── Other
│ │ │ ├── Storage Icon Template.prefab
│ │ │ └── Storage Icon Template.prefab.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ │ ├── Localization.txt
│ │ │ └── Localization.txt.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ │ ├── InventorySystem.meta
│ │ │ ├── InventorySystem
│ │ │ │ ├── Editor.meta
│ │ │ │ ├── Editor
│ │ │ │ │ ├── InvDatabaseInspector.cs
│ │ │ │ │ ├── InvDatabaseInspector.cs.meta
│ │ │ │ │ ├── InvFindItem.cs
│ │ │ │ │ └── InvFindItem.cs.meta
│ │ │ │ ├── Game.meta
│ │ │ │ ├── Game
│ │ │ │ │ ├── EquipItems.cs
│ │ │ │ │ ├── EquipItems.cs.meta
│ │ │ │ │ ├── EquipRandomItem.cs
│ │ │ │ │ ├── EquipRandomItem.cs.meta
│ │ │ │ │ ├── UICursor.cs
│ │ │ │ │ ├── UICursor.cs.meta
│ │ │ │ │ ├── UIEquipmentSlot.cs
│ │ │ │ │ ├── UIEquipmentSlot.cs.meta
│ │ │ │ │ ├── UIItemSlot.cs
│ │ │ │ │ ├── UIItemSlot.cs.meta
│ │ │ │ │ ├── UIItemStorage.cs
│ │ │ │ │ ├── UIItemStorage.cs.meta
│ │ │ │ │ ├── UIStorageSlot.cs
│ │ │ │ │ └── UIStorageSlot.cs.meta
│ │ │ │ ├── System.meta
│ │ │ │ └── System
│ │ │ │ │ ├── InvAttachmentPoint.cs
│ │ │ │ │ ├── InvAttachmentPoint.cs.meta
│ │ │ │ │ ├── InvBaseItem.cs
│ │ │ │ │ ├── InvBaseItem.cs.meta
│ │ │ │ │ ├── InvDatabase.cs
│ │ │ │ │ ├── InvDatabase.cs.meta
│ │ │ │ │ ├── InvEquipment.cs
│ │ │ │ │ ├── InvEquipment.cs.meta
│ │ │ │ │ ├── InvGameItem.cs
│ │ │ │ │ ├── InvGameItem.cs.meta
│ │ │ │ │ ├── InvStat.cs
│ │ │ │ │ └── InvStat.cs.meta
│ │ │ ├── Other.meta
│ │ │ └── Other
│ │ │ │ ├── ChatInput.cs
│ │ │ │ ├── ChatInput.cs.meta
│ │ │ │ ├── DownloadTexture.cs
│ │ │ │ ├── DownloadTexture.cs.meta
│ │ │ │ ├── EnvelopContent.cs
│ │ │ │ ├── EnvelopContent.cs.meta
│ │ │ │ ├── ExampleDragDropItem.cs
│ │ │ │ ├── ExampleDragDropItem.cs.meta
│ │ │ │ ├── ExampleDragDropSurface.cs
│ │ │ │ ├── ExampleDragDropSurface.cs.meta
│ │ │ │ ├── LagPosition.cs
│ │ │ │ ├── LagPosition.cs.meta
│ │ │ │ ├── LagRotation.cs
│ │ │ │ ├── LagRotation.cs.meta
│ │ │ │ ├── LoadLevelOnClick.cs
│ │ │ │ ├── LoadLevelOnClick.cs.meta
│ │ │ │ ├── LookAtTarget.cs
│ │ │ │ ├── LookAtTarget.cs.meta
│ │ │ │ ├── OpenURLOnClick.cs
│ │ │ │ ├── OpenURLOnClick.cs.meta
│ │ │ │ ├── PanWithMouse.cs
│ │ │ │ ├── PanWithMouse.cs.meta
│ │ │ │ ├── PlayIdleAnimations.cs
│ │ │ │ ├── PlayIdleAnimations.cs.meta
│ │ │ │ ├── SetColorOnSelection.cs
│ │ │ │ ├── SetColorOnSelection.cs.meta
│ │ │ │ ├── ShaderQuality.cs
│ │ │ │ ├── ShaderQuality.cs.meta
│ │ │ │ ├── Spin.cs
│ │ │ │ ├── Spin.cs.meta
│ │ │ │ ├── SpinWithMouse.cs
│ │ │ │ ├── SpinWithMouse.cs.meta
│ │ │ │ ├── Tutorial5.cs
│ │ │ │ ├── Tutorial5.cs.meta
│ │ │ │ ├── UISliderColors.cs
│ │ │ │ ├── UISliderColors.cs.meta
│ │ │ │ ├── WindowAutoYaw.cs
│ │ │ │ ├── WindowAutoYaw.cs.meta
│ │ │ │ ├── WindowDragTilt.cs
│ │ │ │ └── WindowDragTilt.cs.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ │ ├── Refractive.shader
│ │ │ ├── Refractive.shader.meta
│ │ │ ├── Unlit - Additive Colored.shader
│ │ │ ├── Unlit - Additive Colored.shader.meta
│ │ │ ├── Unlit - Depth Cutout.shader
│ │ │ ├── Unlit - Depth Cutout.shader.meta
│ │ │ ├── Unlit - Depth.shader
│ │ │ ├── Unlit - Depth.shader.meta
│ │ │ ├── Unlit - Masked Colored.shader
│ │ │ └── Unlit - Masked Colored.shader.meta
│ │ ├── Sounds.meta
│ │ ├── Sounds
│ │ │ ├── Crumple.wav
│ │ │ ├── Crumple.wav.meta
│ │ │ ├── Rumble.wav
│ │ │ ├── Rumble.wav.meta
│ │ │ ├── Swipe.wav
│ │ │ ├── Swipe.wav.meta
│ │ │ ├── Tap.wav
│ │ │ └── Tap.wav.meta
│ │ ├── Textures.meta
│ │ └── Textures
│ │ │ ├── Backdrop.png
│ │ │ ├── Backdrop.png.meta
│ │ │ ├── brick.jpg
│ │ │ ├── brick.jpg.meta
│ │ │ ├── brickNM.png
│ │ │ ├── brickNM.png.meta
│ │ │ ├── burlap.jpg
│ │ │ ├── burlap.jpg.meta
│ │ │ ├── sand.png
│ │ │ └── sand.png.meta
│ ├── ReadMe - 3.6.7.txt
│ ├── ReadMe - 3.6.7.txt.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Shaders.meta
│ │ └── Shaders
│ │ │ ├── Unlit - Premultiplied Colored 1.shader
│ │ │ ├── Unlit - Premultiplied Colored 1.shader.meta
│ │ │ ├── Unlit - Premultiplied Colored 2.shader
│ │ │ ├── Unlit - Premultiplied Colored 2.shader.meta
│ │ │ ├── Unlit - Premultiplied Colored 3.shader
│ │ │ ├── Unlit - Premultiplied Colored 3.shader.meta
│ │ │ ├── Unlit - Premultiplied Colored.shader
│ │ │ ├── Unlit - Premultiplied Colored.shader.meta
│ │ │ ├── Unlit - Text 1.shader
│ │ │ ├── Unlit - Text 1.shader.meta
│ │ │ ├── Unlit - Text 2.shader
│ │ │ ├── Unlit - Text 2.shader.meta
│ │ │ ├── Unlit - Text 3.shader
│ │ │ ├── Unlit - Text 3.shader.meta
│ │ │ ├── Unlit - Text.shader
│ │ │ ├── Unlit - Text.shader.meta
│ │ │ ├── Unlit - Transparent Colored 1.shader
│ │ │ ├── Unlit - Transparent Colored 1.shader.meta
│ │ │ ├── Unlit - Transparent Colored 2.shader
│ │ │ ├── Unlit - Transparent Colored 2.shader.meta
│ │ │ ├── Unlit - Transparent Colored 3.shader
│ │ │ ├── Unlit - Transparent Colored 3.shader.meta
│ │ │ ├── Unlit - Transparent Colored.shader
│ │ │ ├── Unlit - Transparent Colored.shader.meta
│ │ │ ├── Unlit - Transparent Packed 1.shader
│ │ │ ├── Unlit - Transparent Packed 1.shader.meta
│ │ │ ├── Unlit - Transparent Packed 2.shader
│ │ │ ├── Unlit - Transparent Packed 2.shader.meta
│ │ │ ├── Unlit - Transparent Packed 3.shader
│ │ │ ├── Unlit - Transparent Packed 3.shader.meta
│ │ │ ├── Unlit - Transparent Packed.shader
│ │ │ └── Unlit - Transparent Packed.shader.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── Editor.meta
│ │ └── Editor
│ │ ├── ActiveAnimationEditor.cs
│ │ ├── ActiveAnimationEditor.cs.meta
│ │ ├── BMFontReader.cs
│ │ ├── BMFontReader.cs.meta
│ │ ├── ComponentSelector.cs
│ │ ├── ComponentSelector.cs.meta
│ │ ├── EventDelegateDrawer.cs
│ │ ├── EventDelegateDrawer.cs.meta
│ │ ├── EventDelegateEditor.cs
│ │ ├── EventDelegateEditor.cs.meta
│ │ ├── FreeType.cs
│ │ ├── FreeType.cs.meta
│ │ ├── NGUIContextMenu.cs
│ │ ├── NGUIContextMenu.cs.meta
│ │ ├── NGUIEditorExtensions.cs
│ │ ├── NGUIEditorExtensions.cs.meta
│ │ ├── NGUIEditorTools.cs
│ │ ├── NGUIEditorTools.cs.meta
│ │ ├── NGUIHandles.cs
│ │ ├── NGUIHandles.cs.meta
│ │ ├── NGUIHelp.cs
│ │ ├── NGUIHelp.cs.meta
│ │ ├── NGUIJson.cs
│ │ ├── NGUIJson.cs.meta
│ │ ├── NGUIMenu.cs
│ │ ├── NGUIMenu.cs.meta
│ │ ├── NGUISelectionTools.cs
│ │ ├── NGUISelectionTools.cs.meta
│ │ ├── NGUISettings.cs
│ │ ├── NGUISettings.cs.meta
│ │ ├── NGUISnap.cs
│ │ ├── NGUISnap.cs.meta
│ │ ├── NGUITransformInspector.cs
│ │ ├── NGUITransformInspector.cs.meta
│ │ ├── PropertyBindingEditor.cs
│ │ ├── PropertyBindingEditor.cs.meta
│ │ ├── PropertyReferenceDrawer.cs
│ │ ├── PropertyReferenceDrawer.cs.meta
│ │ ├── SpriteSelector.cs
│ │ ├── SpriteSelector.cs.meta
│ │ ├── TweenAlphaEditor.cs
│ │ ├── TweenAlphaEditor.cs.meta
│ │ ├── TweenColorEditor.cs
│ │ ├── TweenColorEditor.cs.meta
│ │ ├── TweenFOVEditor.cs
│ │ ├── TweenFOVEditor.cs.meta
│ │ ├── TweenHeightEditor.cs
│ │ ├── TweenHeightEditor.cs.meta
│ │ ├── TweenOrthoSizeEditor.cs
│ │ ├── TweenOrthoSizeEditor.cs.meta
│ │ ├── TweenPositionEditor.cs
│ │ ├── TweenPositionEditor.cs.meta
│ │ ├── TweenRotationEditor.cs
│ │ ├── TweenRotationEditor.cs.meta
│ │ ├── TweenScaleEditor.cs
│ │ ├── TweenScaleEditor.cs.meta
│ │ ├── TweenTransformEditor.cs
│ │ ├── TweenTransformEditor.cs.meta
│ │ ├── TweenVolumeEditor.cs
│ │ ├── TweenVolumeEditor.cs.meta
│ │ ├── TweenWidthEditor.cs
│ │ ├── TweenWidthEditor.cs.meta
│ │ ├── UI2DSpriteEditor.cs
│ │ ├── UI2DSpriteEditor.cs.meta
│ │ ├── UIAnchorEditor.cs
│ │ ├── UIAnchorEditor.cs.meta
│ │ ├── UIAtlasInspector.cs
│ │ ├── UIAtlasInspector.cs.meta
│ │ ├── UIAtlasMaker.cs
│ │ ├── UIAtlasMaker.cs.meta
│ │ ├── UIBasicSpriteEditor.cs
│ │ ├── UIBasicSpriteEditor.cs.meta
│ │ ├── UIButtonColorEditor.cs
│ │ ├── UIButtonColorEditor.cs.meta
│ │ ├── UIButtonEditor.cs
│ │ ├── UIButtonEditor.cs.meta
│ │ ├── UIButtonKeysEditor.cs
│ │ ├── UIButtonKeysEditor.cs.meta
│ │ ├── UIButtonMessageEditor.cs
│ │ ├── UIButtonMessageEditor.cs.meta
│ │ ├── UICameraEditor.cs
│ │ ├── UICameraEditor.cs.meta
│ │ ├── UICameraTool.cs
│ │ ├── UICameraTool.cs.meta
│ │ ├── UICreateNewUIWizard.cs
│ │ ├── UICreateNewUIWizard.cs.meta
│ │ ├── UICreateWidgetWizard.cs
│ │ ├── UICreateWidgetWizard.cs.meta
│ │ ├── UIDragObjectEditor.cs
│ │ ├── UIDragObjectEditor.cs.meta
│ │ ├── UIDrawCallInspector.cs
│ │ ├── UIDrawCallInspector.cs.meta
│ │ ├── UIDrawCallViewer.cs
│ │ ├── UIDrawCallViewer.cs.meta
│ │ ├── UIEventTriggerEditor.cs
│ │ ├── UIEventTriggerEditor.cs.meta
│ │ ├── UIFontInspector.cs
│ │ ├── UIFontInspector.cs.meta
│ │ ├── UIFontMaker.cs
│ │ ├── UIFontMaker.cs.meta
│ │ ├── UIForwardEventsEditor.cs
│ │ ├── UIForwardEventsEditor.cs.meta
│ │ ├── UIGridEditor.cs
│ │ ├── UIGridEditor.cs.meta
│ │ ├── UIImageButtonInspector.cs
│ │ ├── UIImageButtonInspector.cs.meta
│ │ ├── UIInputEditor.cs
│ │ ├── UIInputEditor.cs.meta
│ │ ├── UIKeyNavigationEditor.cs
│ │ ├── UIKeyNavigationEditor.cs.meta
│ │ ├── UILabelInspector.cs
│ │ ├── UILabelInspector.cs.meta
│ │ ├── UILocalizeEditor.cs
│ │ ├── UILocalizeEditor.cs.meta
│ │ ├── UIPanelInspector.cs
│ │ ├── UIPanelInspector.cs.meta
│ │ ├── UIPanelTool.cs
│ │ ├── UIPanelTool.cs.meta
│ │ ├── UIPlayAnimationEditor.cs
│ │ ├── UIPlayAnimationEditor.cs.meta
│ │ ├── UIPlayTweenEditor.cs
│ │ ├── UIPlayTweenEditor.cs.meta
│ │ ├── UIPopupListInspector.cs
│ │ ├── UIPopupListInspector.cs.meta
│ │ ├── UIPrefabTool.cs
│ │ ├── UIPrefabTool.cs.meta
│ │ ├── UIProgressBarEditor.cs
│ │ ├── UIProgressBarEditor.cs.meta
│ │ ├── UIRectEditor.cs
│ │ ├── UIRectEditor.cs.meta
│ │ ├── UIRootEditor.cs
│ │ ├── UIRootEditor.cs.meta
│ │ ├── UIScrollBarEditor.cs
│ │ ├── UIScrollBarEditor.cs.meta
│ │ ├── UIScrollViewEditor.cs
│ │ ├── UIScrollViewEditor.cs.meta
│ │ ├── UISliderEditor.cs
│ │ ├── UISliderEditor.cs.meta
│ │ ├── UISnapshotPointEditor.cs
│ │ ├── UISnapshotPointEditor.cs.meta
│ │ ├── UISpriteAnimationInspector.cs
│ │ ├── UISpriteAnimationInspector.cs.meta
│ │ ├── UISpriteInspector.cs
│ │ ├── UISpriteInspector.cs.meta
│ │ ├── UIStretchEditor.cs
│ │ ├── UIStretchEditor.cs.meta
│ │ ├── UITableEditor.cs
│ │ ├── UITableEditor.cs.meta
│ │ ├── UITextureInspector.cs
│ │ ├── UITextureInspector.cs.meta
│ │ ├── UITexturePacker.cs
│ │ ├── UITexturePacker.cs.meta
│ │ ├── UIToggleInspector.cs
│ │ ├── UIToggleInspector.cs.meta
│ │ ├── UITweenerEditor.cs
│ │ ├── UITweenerEditor.cs.meta
│ │ ├── UIWidgetContainerEditor.cs
│ │ ├── UIWidgetContainerEditor.cs.meta
│ │ ├── UIWidgetInspector.cs
│ │ ├── UIWidgetInspector.cs.meta
│ │ ├── UIWrapContentEditor.cs
│ │ └── UIWrapContentEditor.cs.meta
├── PlugIns.meta
├── PlugIns
│ ├── NGUI.meta
│ └── NGUI
│ │ ├── Interaction.meta
│ │ ├── Interaction
│ │ ├── LanguageSelection.cs
│ │ ├── LanguageSelection.cs.meta
│ │ ├── TypewriterEffect.cs
│ │ ├── TypewriterEffect.cs.meta
│ │ ├── UIButton.cs
│ │ ├── UIButton.cs.meta
│ │ ├── UIButtonActivate.cs
│ │ ├── UIButtonActivate.cs.meta
│ │ ├── UIButtonColor.cs
│ │ ├── UIButtonColor.cs.meta
│ │ ├── UIButtonKeys.cs
│ │ ├── UIButtonKeys.cs.meta
│ │ ├── UIButtonMessage.cs
│ │ ├── UIButtonMessage.cs.meta
│ │ ├── UIButtonOffset.cs
│ │ ├── UIButtonOffset.cs.meta
│ │ ├── UIButtonRotation.cs
│ │ ├── UIButtonRotation.cs.meta
│ │ ├── UIButtonScale.cs
│ │ ├── UIButtonScale.cs.meta
│ │ ├── UICenterOnChild.cs
│ │ ├── UICenterOnChild.cs.meta
│ │ ├── UICenterOnClick.cs
│ │ ├── UICenterOnClick.cs.meta
│ │ ├── UIDragCamera.cs
│ │ ├── UIDragCamera.cs.meta
│ │ ├── UIDragDropContainer.cs
│ │ ├── UIDragDropContainer.cs.meta
│ │ ├── UIDragDropItem.cs
│ │ ├── UIDragDropItem.cs.meta
│ │ ├── UIDragDropRoot.cs
│ │ ├── UIDragDropRoot.cs.meta
│ │ ├── UIDragObject.cs
│ │ ├── UIDragObject.cs.meta
│ │ ├── UIDragResize.cs
│ │ ├── UIDragResize.cs.meta
│ │ ├── UIDragScrollView.cs
│ │ ├── UIDragScrollView.cs.meta
│ │ ├── UIDraggableCamera.cs
│ │ ├── UIDraggableCamera.cs.meta
│ │ ├── UIEventTrigger.cs
│ │ ├── UIEventTrigger.cs.meta
│ │ ├── UIForwardEvents.cs
│ │ ├── UIForwardEvents.cs.meta
│ │ ├── UIGrid.cs
│ │ ├── UIGrid.cs.meta
│ │ ├── UIImageButton.cs
│ │ ├── UIImageButton.cs.meta
│ │ ├── UIKeyBinding.cs
│ │ ├── UIKeyBinding.cs.meta
│ │ ├── UIKeyNavigation.cs
│ │ ├── UIKeyNavigation.cs.meta
│ │ ├── UIPlayAnimation.cs
│ │ ├── UIPlayAnimation.cs.meta
│ │ ├── UIPlaySound.cs
│ │ ├── UIPlaySound.cs.meta
│ │ ├── UIPlayTween.cs
│ │ ├── UIPlayTween.cs.meta
│ │ ├── UIPopupList.cs
│ │ ├── UIPopupList.cs.meta
│ │ ├── UIProgressBar.cs
│ │ ├── UIProgressBar.cs.meta
│ │ ├── UISavedOption.cs
│ │ ├── UISavedOption.cs.meta
│ │ ├── UIScrollBar.cs
│ │ ├── UIScrollBar.cs.meta
│ │ ├── UIScrollView.cs
│ │ ├── UIScrollView.cs.meta
│ │ ├── UISlider.cs
│ │ ├── UISlider.cs.meta
│ │ ├── UISoundVolume.cs
│ │ ├── UISoundVolume.cs.meta
│ │ ├── UITable.cs
│ │ ├── UITable.cs.meta
│ │ ├── UIToggle.cs
│ │ ├── UIToggle.cs.meta
│ │ ├── UIToggledComponents.cs
│ │ ├── UIToggledComponents.cs.meta
│ │ ├── UIToggledObjects.cs
│ │ ├── UIToggledObjects.cs.meta
│ │ ├── UIWidgetContainer.cs
│ │ ├── UIWidgetContainer.cs.meta
│ │ ├── UIWrapContent.cs
│ │ └── UIWrapContent.cs.meta
│ │ ├── Internal.meta
│ │ ├── Internal
│ │ ├── ActiveAnimation.cs
│ │ ├── ActiveAnimation.cs.meta
│ │ ├── AnimationOrTween.cs
│ │ ├── AnimationOrTween.cs.meta
│ │ ├── BMFont.cs
│ │ ├── BMFont.cs.meta
│ │ ├── BMGlyph.cs
│ │ ├── BMGlyph.cs.meta
│ │ ├── BMSymbol.cs
│ │ ├── BMSymbol.cs.meta
│ │ ├── BetterList.cs
│ │ ├── BetterList.cs.meta
│ │ ├── ByteReader.cs
│ │ ├── ByteReader.cs.meta
│ │ ├── EventDelegate.cs
│ │ ├── EventDelegate.cs.meta
│ │ ├── Localization.cs
│ │ ├── Localization.cs.meta
│ │ ├── NGUIDebug.cs
│ │ ├── NGUIDebug.cs.meta
│ │ ├── NGUIMath.cs
│ │ ├── NGUIMath.cs.meta
│ │ ├── NGUIText.cs
│ │ ├── NGUIText.cs.meta
│ │ ├── NGUITools.cs
│ │ ├── NGUITools.cs.meta
│ │ ├── PropertyBinding.cs
│ │ ├── PropertyBinding.cs.meta
│ │ ├── PropertyReference.cs
│ │ ├── PropertyReference.cs.meta
│ │ ├── RealTime.cs
│ │ ├── RealTime.cs.meta
│ │ ├── SpringPanel.cs
│ │ ├── SpringPanel.cs.meta
│ │ ├── UIBasicSprite.cs
│ │ ├── UIBasicSprite.cs.meta
│ │ ├── UIDrawCall.cs
│ │ ├── UIDrawCall.cs.meta
│ │ ├── UIEventListener.cs
│ │ ├── UIEventListener.cs.meta
│ │ ├── UIGeometry.cs
│ │ ├── UIGeometry.cs.meta
│ │ ├── UIRect.cs
│ │ ├── UIRect.cs.meta
│ │ ├── UISnapshotPoint.cs
│ │ ├── UISnapshotPoint.cs.meta
│ │ ├── UIWidget.cs
│ │ └── UIWidget.cs.meta
│ │ ├── Tweening.meta
│ │ ├── Tweening
│ │ ├── AnimatedAlpha.cs
│ │ ├── AnimatedAlpha.cs.meta
│ │ ├── AnimatedColor.cs
│ │ ├── AnimatedColor.cs.meta
│ │ ├── SpringPosition.cs
│ │ ├── SpringPosition.cs.meta
│ │ ├── TweenAlpha.cs
│ │ ├── TweenAlpha.cs.meta
│ │ ├── TweenColor.cs
│ │ ├── TweenColor.cs.meta
│ │ ├── TweenFOV.cs
│ │ ├── TweenFOV.cs.meta
│ │ ├── TweenHeight.cs
│ │ ├── TweenHeight.cs.meta
│ │ ├── TweenOrthoSize.cs
│ │ ├── TweenOrthoSize.cs.meta
│ │ ├── TweenPosition.cs
│ │ ├── TweenPosition.cs.meta
│ │ ├── TweenRotation.cs
│ │ ├── TweenRotation.cs.meta
│ │ ├── TweenScale.cs
│ │ ├── TweenScale.cs.meta
│ │ ├── TweenTransform.cs
│ │ ├── TweenTransform.cs.meta
│ │ ├── TweenVolume.cs
│ │ ├── TweenVolume.cs.meta
│ │ ├── TweenWidth.cs
│ │ ├── TweenWidth.cs.meta
│ │ ├── UITweener.cs
│ │ └── UITweener.cs.meta
│ │ ├── UI.meta
│ │ └── UI
│ │ ├── UI2DSprite.cs
│ │ ├── UI2DSprite.cs.meta
│ │ ├── UI2DSpriteAnimation.cs
│ │ ├── UI2DSpriteAnimation.cs.meta
│ │ ├── UIAnchor.cs
│ │ ├── UIAnchor.cs.meta
│ │ ├── UIAtlas.cs
│ │ ├── UIAtlas.cs.meta
│ │ ├── UICamera.cs
│ │ ├── UICamera.cs.meta
│ │ ├── UIFont.cs
│ │ ├── UIFont.cs.meta
│ │ ├── UIInput.cs
│ │ ├── UIInput.cs.meta
│ │ ├── UILabel.cs
│ │ ├── UILabel.cs.meta
│ │ ├── UILocalize.cs
│ │ ├── UILocalize.cs.meta
│ │ ├── UIOrthoCamera.cs
│ │ ├── UIOrthoCamera.cs.meta
│ │ ├── UIPanel.cs
│ │ ├── UIPanel.cs.meta
│ │ ├── UIRoot.cs
│ │ ├── UIRoot.cs.meta
│ │ ├── UISprite.cs
│ │ ├── UISprite.cs.meta
│ │ ├── UISpriteAnimation.cs
│ │ ├── UISpriteAnimation.cs.meta
│ │ ├── UISpriteData.cs
│ │ ├── UISpriteData.cs.meta
│ │ ├── UIStretch.cs
│ │ ├── UIStretch.cs.meta
│ │ ├── UITextList.cs
│ │ ├── UITextList.cs.meta
│ │ ├── UITexture.cs
│ │ ├── UITexture.cs.meta
│ │ ├── UITooltip.cs
│ │ ├── UITooltip.cs.meta
│ │ ├── UIViewport.cs
│ │ └── UIViewport.cs.meta
├── Scenes.meta
├── Scenes
│ ├── NGUIEnhanceScrollView.unity
│ ├── NGUIEnhanceScrollView.unity.meta
│ ├── UGUIEnhanceScrollView.unity
│ └── UGUIEnhanceScrollView.unity.meta
├── Scripts.meta
└── Scripts
│ ├── EnhanceScrollView.meta
│ ├── EnhanceScrollView
│ ├── EnhanceItem.cs
│ ├── EnhanceItem.cs.meta
│ ├── EnhanceScrollView.cs
│ ├── EnhanceScrollView.cs.meta
│ ├── NGUIAndWorld.meta
│ ├── NGUIAndWorld
│ │ ├── DragEnhanceView.cs
│ │ ├── DragEnhanceView.cs.meta
│ │ ├── EnhanceScrollViewDragController.cs
│ │ └── EnhanceScrollViewDragController.cs.meta
│ ├── UGUI.meta
│ └── UGUI
│ │ ├── UDragEnhanceView.cs
│ │ └── UDragEnhanceView.cs.meta
│ ├── Example.meta
│ └── Example
│ ├── MyNGUIEnhanceItem.cs
│ ├── MyNGUIEnhanceItem.cs.meta
│ ├── MyUGUIEnhanceItem.cs
│ └── MyUGUIEnhanceItem.cs.meta
├── EnhancedScrollView.userprefs
├── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── TagManager.asset
└── TimeManager.asset
├── README.md
└── screenshot.png
/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | *.apk
7 | *.unitypackage
8 | *.csproj
9 | *.suo
10 | *.tmp
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12 |
13 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using System.Collections.Generic;
8 |
9 | ///
10 | /// Create and equip a random item on the specified target.
11 | ///
12 |
13 | [AddComponentMenu("NGUI/Examples/Equip Random Item")]
14 | public class EquipRandomItem : MonoBehaviour
15 | {
16 | public InvEquipment equipment;
17 |
18 | void OnClick()
19 | {
20 | if (equipment == null) return;
21 | List list = InvDatabase.list[0].items;
22 | if (list.Count == 0) return;
23 |
24 | int qualityLevels = (int)InvGameItem.Quality._LastDoNotUse;
25 | int index = Random.Range(0, list.Count);
26 | InvBaseItem item = list[index];
27 |
28 | InvGameItem gi = new InvGameItem(index, item);
29 | gi.quality = (InvGameItem.Quality)Random.Range(0, qualityLevels);
30 | gi.itemLevel = NGUITools.RandomRange(item.minItemLevel, item.maxItemLevel);
31 | equipment.Equip(gi);
32 | }
33 | }
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// A UI script that keeps an eye on the slot in character equipment.
10 | ///
11 |
12 | [AddComponentMenu("NGUI/Examples/UI Equipment Slot")]
13 | public class UIEquipmentSlot : UIItemSlot
14 | {
15 | public InvEquipment equipment;
16 | public InvBaseItem.Slot slot;
17 |
18 | override protected InvGameItem observedItem
19 | {
20 | get
21 | {
22 | return (equipment != null) ? equipment.GetItem(slot) : null;
23 | }
24 | }
25 |
26 | ///
27 | /// Replace the observed item with the specified value. Should return the item that was replaced.
28 | ///
29 |
30 | override protected InvGameItem Replace (InvGameItem item)
31 | {
32 | return (equipment != null) ? equipment.Replace(slot, item) : item;
33 | }
34 | }
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// A UI script that keeps an eye on the slot in a storage container.
10 | ///
11 |
12 | [AddComponentMenu("NGUI/Examples/UI Storage Slot")]
13 | public class UIStorageSlot : UIItemSlot
14 | {
15 | public UIItemStorage storage;
16 | public int slot = 0;
17 |
18 | override protected InvGameItem observedItem
19 | {
20 | get
21 | {
22 | return (storage != null) ? storage.GetItem(slot) : null;
23 | }
24 | }
25 |
26 | ///
27 | /// Replace the observed item with the specified value. Should return the item that was replaced.
28 | ///
29 |
30 | override protected InvGameItem Replace (InvGameItem item)
31 | {
32 | return (storage != null) ? storage.Replace(slot, item) : item;
33 | }
34 | }
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/Assets/NGUI/Examples/Scripts/Other/DownloadTexture.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using System.Collections;
8 |
9 | ///
10 | /// Simple script that shows how to download a remote texture and assign it to be used by a UITexture.
11 | ///
12 |
13 | [RequireComponent(typeof(UITexture))]
14 | public class DownloadTexture : MonoBehaviour
15 | {
16 | public string url = "http://www.yourwebsite.com/logo.png";
17 |
18 | Texture2D mTex;
19 |
20 | IEnumerator Start ()
21 | {
22 | WWW www = new WWW(url);
23 | yield return www;
24 | mTex = www.texture;
25 |
26 | if (mTex != null)
27 | {
28 | UITexture ut = GetComponent();
29 | ut.mainTexture = mTex;
30 | ut.MakePixelPerfect();
31 | }
32 | www.Dispose();
33 | }
34 |
35 | void OnDestroy ()
36 | {
37 | if (mTex != null) Destroy(mTex);
38 | }
39 | }
40 |
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/Assets/NGUI/Examples/Scripts/Other/LagRotation.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attach to a game object to make its rotation always lag behind its parent as the parent rotates.
5 | ///
6 |
7 | [AddComponentMenu("NGUI/Examples/Lag Rotation")]
8 | public class LagRotation : MonoBehaviour
9 | {
10 | public int updateOrder = 0;
11 | public float speed = 10f;
12 | public bool ignoreTimeScale = false;
13 |
14 | Transform mTrans;
15 | Quaternion mRelative;
16 | Quaternion mAbsolute;
17 |
18 | void OnEnable()
19 | {
20 | mTrans = transform;
21 | mRelative = mTrans.localRotation;
22 | mAbsolute = mTrans.rotation;
23 | }
24 |
25 | void Update ()
26 | {
27 | Transform parent = mTrans.parent;
28 |
29 | if (parent != null)
30 | {
31 | float delta = ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime;
32 | mAbsolute = Quaternion.Slerp(mAbsolute, parent.rotation * mRelative, delta * speed);
33 | mTrans.rotation = mAbsolute;
34 | }
35 | }
36 | }
37 |
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/Assets/NGUI/Examples/Scripts/Other/LoadLevelOnClick.cs:
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1 | using UnityEngine;
2 |
3 | [AddComponentMenu("NGUI/Examples/Load Level On Click")]
4 | public class LoadLevelOnClick : MonoBehaviour
5 | {
6 | public string levelName;
7 |
8 | void OnClick ()
9 | {
10 | if (!string.IsNullOrEmpty(levelName))
11 | {
12 | Application.LoadLevel(levelName);
13 | }
14 | }
15 | }
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/Assets/NGUI/Examples/Scripts/Other/LookAtTarget.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attaching this script to an object will make that object face the specified target.
5 | /// The most ideal use for this script is to attach it to the camera and make the camera look at its target.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Look At Target")]
9 | public class LookAtTarget : MonoBehaviour
10 | {
11 | public int level = 0;
12 | public Transform target;
13 | public float speed = 8f;
14 |
15 | Transform mTrans;
16 |
17 | void Start ()
18 | {
19 | mTrans = transform;
20 | }
21 |
22 | void LateUpdate ()
23 | {
24 | if (target != null)
25 | {
26 | Vector3 dir = target.position - mTrans.position;
27 | float mag = dir.magnitude;
28 |
29 | if (mag > 0.001f)
30 | {
31 | Quaternion lookRot = Quaternion.LookRotation(dir);
32 | mTrans.rotation = Quaternion.Slerp(mTrans.rotation, lookRot, Mathf.Clamp01(speed * Time.deltaTime));
33 | }
34 | }
35 | }
36 | }
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/Assets/NGUI/Examples/Scripts/Other/OpenURLOnClick.cs:
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1 | using UnityEngine;
2 |
3 | public class OpenURLOnClick : MonoBehaviour
4 | {
5 | void OnClick ()
6 | {
7 | UILabel lbl = GetComponent();
8 |
9 | if (lbl != null)
10 | {
11 | string url = lbl.GetUrlAtPosition(UICamera.lastWorldPosition);
12 | if (!string.IsNullOrEmpty(url)) Application.OpenURL(url);
13 | }
14 | }
15 | }
16 |
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/Assets/NGUI/Examples/Scripts/Other/PanWithMouse.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Placing this script on the game object will make that game object pan with mouse movement.
5 | ///
6 |
7 | [AddComponentMenu("NGUI/Examples/Pan With Mouse")]
8 | public class PanWithMouse : MonoBehaviour
9 | {
10 | public Vector2 degrees = new Vector2(5f, 3f);
11 | public float range = 1f;
12 |
13 | Transform mTrans;
14 | Quaternion mStart;
15 | Vector2 mRot = Vector2.zero;
16 |
17 | void Start ()
18 | {
19 | mTrans = transform;
20 | mStart = mTrans.localRotation;
21 | }
22 |
23 | void Update ()
24 | {
25 | float delta = RealTime.deltaTime;
26 | Vector3 pos = Input.mousePosition;
27 |
28 | float halfWidth = Screen.width * 0.5f;
29 | float halfHeight = Screen.height * 0.5f;
30 | if (range < 0.1f) range = 0.1f;
31 | float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth / range, -1f, 1f);
32 | float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight / range, -1f, 1f);
33 | mRot = Vector2.Lerp(mRot, new Vector2(x, y), delta * 5f);
34 |
35 | mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * degrees.y, mRot.x * degrees.x, 0f);
36 | }
37 | }
38 |
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/Assets/NGUI/Examples/Scripts/Other/SetColorOnSelection.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Simple script used by Tutorial 11 that sets the color of the sprite based on the string value.
5 | ///
6 |
7 | [ExecuteInEditMode]
8 | [RequireComponent(typeof(UIWidget))]
9 | [AddComponentMenu("NGUI/Examples/Set Color on Selection")]
10 | public class SetColorOnSelection : MonoBehaviour
11 | {
12 | UIWidget mWidget;
13 |
14 | public void SetSpriteBySelection ()
15 | {
16 | if (UIPopupList.current == null) return;
17 | if (mWidget == null) mWidget = GetComponent();
18 |
19 | switch (UIPopupList.current.value)
20 | {
21 | case "White": mWidget.color = Color.white; break;
22 | case "Red": mWidget.color = Color.red; break;
23 | case "Green": mWidget.color = Color.green; break;
24 | case "Blue": mWidget.color = Color.blue; break;
25 | case "Yellow": mWidget.color = Color.yellow; break;
26 | case "Cyan": mWidget.color = Color.cyan; break;
27 | case "Magenta": mWidget.color = Color.magenta; break;
28 | }
29 | }
30 | }
31 |
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/Assets/NGUI/Examples/Scripts/Other/ShaderQuality.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Change the shader level-of-detail to match the quality settings.
5 | ///
6 |
7 | [ExecuteInEditMode]
8 | [AddComponentMenu("NGUI/Examples/Shader Quality")]
9 | public class ShaderQuality : MonoBehaviour
10 | {
11 | int mCurrent = 600;
12 |
13 | void Update ()
14 | {
15 | int current = (QualitySettings.GetQualityLevel() + 1) * 100;
16 |
17 | if (mCurrent != current)
18 | {
19 | mCurrent = current;
20 | Shader.globalMaximumLOD = mCurrent;
21 | }
22 | }
23 | }
24 |
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/Assets/NGUI/Examples/Scripts/Other/Spin.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Want something to spin? Attach this script to it. Works equally well with rigidbodies as without.
5 | ///
6 |
7 | [AddComponentMenu("NGUI/Examples/Spin")]
8 | public class Spin : MonoBehaviour
9 | {
10 | public Vector3 rotationsPerSecond = new Vector3(0f, 0.1f, 0f);
11 | public bool ignoreTimeScale = false;
12 |
13 | Rigidbody mRb;
14 | Transform mTrans;
15 |
16 | void Start ()
17 | {
18 | mTrans = transform;
19 | mRb = rigidbody;
20 | }
21 |
22 | void Update ()
23 | {
24 | if (mRb == null)
25 | {
26 | ApplyDelta(ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime);
27 | }
28 | }
29 |
30 | void FixedUpdate ()
31 | {
32 | if (mRb != null)
33 | {
34 | ApplyDelta(Time.deltaTime);
35 | }
36 | }
37 |
38 | public void ApplyDelta (float delta)
39 | {
40 | delta *= Mathf.Rad2Deg * Mathf.PI * 2f;
41 | Quaternion offset = Quaternion.Euler(rotationsPerSecond * delta);
42 |
43 | if (mRb == null)
44 | {
45 | mTrans.rotation = mTrans.rotation * offset;
46 | }
47 | else
48 | {
49 | mRb.MoveRotation(mRb.rotation * offset);
50 | }
51 | }
52 | }
53 |
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/Assets/NGUI/Examples/Scripts/Other/SpinWithMouse.cs:
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1 | using UnityEngine;
2 |
3 | [AddComponentMenu("NGUI/Examples/Spin With Mouse")]
4 | public class SpinWithMouse : MonoBehaviour
5 | {
6 | public Transform target;
7 | public float speed = 1f;
8 |
9 | Transform mTrans;
10 |
11 | void Start ()
12 | {
13 | mTrans = transform;
14 | }
15 |
16 | void OnDrag (Vector2 delta)
17 | {
18 | UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None;
19 |
20 | if (target != null)
21 | {
22 | target.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * target.localRotation;
23 | }
24 | else
25 | {
26 | mTrans.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * mTrans.localRotation;
27 | }
28 | }
29 | }
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/Assets/NGUI/Examples/Scripts/Other/Tutorial5.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// This simple example script is used in Tutorial 5 to show how custom events work.
5 | ///
6 |
7 | public class Tutorial5 : MonoBehaviour
8 | {
9 | ///
10 | /// This function is called by the duration slider. Since it's called by a slider,
11 | /// UIProgressBar.current will contain the caller. It's identical to other NGUI components.
12 | /// A button's callback will set UIButton.current, for example. Input field? UIInput.current, etc.
13 | ///
14 |
15 | public void SetDurationToCurrentProgress ()
16 | {
17 | UITweener[] tweens = GetComponentsInChildren();
18 |
19 | foreach (UITweener tw in tweens)
20 | {
21 | // The slider's value is always limited in 0 to 1 range, however it's trivial to change it.
22 | // For example, to make it range from 2.0 to 0.5 instead, you can do this:
23 | tw.duration = Mathf.Lerp(2.0f, 0.5f, UIProgressBar.current.value);
24 | }
25 | }
26 | }
27 |
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/Assets/NGUI/Examples/Scripts/Other/WindowAutoYaw.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attaching this script to an object will make it turn as it gets closer to left/right edges of the screen.
5 | /// Look at how it's used in Example 6.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Window Auto-Yaw")]
9 | public class WindowAutoYaw : MonoBehaviour
10 | {
11 | public int updateOrder = 0;
12 | public Camera uiCamera;
13 | public float yawAmount = 20f;
14 |
15 | Transform mTrans;
16 |
17 | void OnDisable ()
18 | {
19 | mTrans.localRotation = Quaternion.identity;
20 | }
21 |
22 | void OnEnable ()
23 | {
24 | if (uiCamera == null) uiCamera = NGUITools.FindCameraForLayer(gameObject.layer);
25 | mTrans = transform;
26 | }
27 |
28 | void Update ()
29 | {
30 | if (uiCamera != null)
31 | {
32 | Vector3 pos = uiCamera.WorldToViewportPoint(mTrans.position);
33 | mTrans.localRotation = Quaternion.Euler(0f, (pos.x * 2f - 1f) * yawAmount, 0f);
34 | }
35 | }
36 | }
37 |
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/Assets/NGUI/Examples/Scripts/Other/WindowDragTilt.cs:
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attach this script to a child of a draggable window to make it tilt as it's dragged.
5 | /// Look at how it's used in Example 6.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Window Drag Tilt")]
9 | public class WindowDragTilt : MonoBehaviour
10 | {
11 | public int updateOrder = 0;
12 | public float degrees = 30f;
13 |
14 | Vector3 mLastPos;
15 | Transform mTrans;
16 | float mAngle = 0f;
17 |
18 | void OnEnable ()
19 | {
20 | mTrans = transform;
21 | mLastPos = mTrans.position;
22 | }
23 |
24 | void Update ()
25 | {
26 | Vector3 deltaPos = mTrans.position - mLastPos;
27 | mLastPos = mTrans.position;
28 |
29 | mAngle += deltaPos.x * degrees;
30 | mAngle = NGUIMath.SpringLerp(mAngle, 0f, 20f, Time.deltaTime);
31 |
32 | mTrans.localRotation = Quaternion.Euler(0f, 0f, -mAngle);
33 | }
34 | }
35 |
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/Assets/NGUI/Examples/Shaders/Unlit - Additive Colored.shader:
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1 | Shader "Unlit/Additive Colored"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Base (RGB), Alpha (A)", 2D) = "black" {}
6 | }
7 |
8 | SubShader
9 | {
10 | Tags
11 | {
12 | "Queue" = "Transparent"
13 | "IgnoreProjector" = "True"
14 | "RenderType" = "Transparent"
15 | }
16 |
17 | LOD 100
18 | Cull Off
19 | Lighting Off
20 | ZWrite Off
21 | Fog { Mode Off }
22 | ColorMask RGB
23 | AlphaTest Greater .01
24 | Blend One One
25 |
26 | Pass
27 | {
28 | ColorMaterial AmbientAndDiffuse
29 |
30 | SetTexture [_MainTex]
31 | {
32 | Combine Texture * Primary
33 | }
34 | }
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(ActiveAnimation))]
10 | public class ActiveAnimationEditor : Editor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | NGUIEditorTools.SetLabelWidth(80f);
15 | ActiveAnimation aa = target as ActiveAnimation;
16 | GUILayout.Space(3f);
17 | NGUIEditorTools.DrawEvents("On Finished", aa, aa.onFinished);
18 | }
19 | }
20 |
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/Assets/NGUI/Scripts/Editor/TweenAlphaEditor.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenAlpha))]
10 | public class TweenAlphaEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenAlpha tw = target as TweenAlpha;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f);
21 | float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 6ca1a2b070be6f04f9dc2b6756d084ff
3 | MonoImporter:
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5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenColorEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenColor))]
10 | public class TweenColorEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenColor tw = target as TweenColor;
18 | GUI.changed = false;
19 |
20 | Color from = EditorGUILayout.ColorField("From", tw.from);
21 | Color to = EditorGUILayout.ColorField("To", tw.to);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 7928b5af346eed04ba391047b8b0ddc8
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
--------------------------------------------------------------------------------
/Assets/NGUI/Scripts/Editor/TweenFOVEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenFOV))]
10 | public class TweenFOVEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenFOV tw = target as TweenFOV;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.Slider("From", tw.from, 1f, 180f);
21 | float to = EditorGUILayout.Slider("To", tw.to, 1f, 180f);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 11db62d6da2a5f34590f41ebb958bd94
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenHeightEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenHeight))]
10 | public class TweenHeightEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenHeight tw = target as TweenHeight;
18 | GUI.changed = false;
19 |
20 | int from = EditorGUILayout.IntField("From", tw.from);
21 | int to = EditorGUILayout.IntField("To", tw.to);
22 | bool table = EditorGUILayout.Toggle("Update Table", tw.updateTable);
23 |
24 | if (from < 0) from = 0;
25 | if (to < 0) to = 0;
26 |
27 | if (GUI.changed)
28 | {
29 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
30 | tw.from = from;
31 | tw.to = to;
32 | tw.updateTable = table;
33 | NGUITools.SetDirty(tw);
34 | }
35 |
36 | DrawCommonProperties();
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 4c135e5506eb921409b47fa6543134ec
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
--------------------------------------------------------------------------------
/Assets/NGUI/Scripts/Editor/TweenOrthoSizeEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenOrthoSize))]
10 | public class TweenOrthoSizeEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenOrthoSize tw = target as TweenOrthoSize;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.FloatField("From", tw.from);
21 | float to = EditorGUILayout.FloatField("To", tw.to);
22 |
23 | if (from < 0f) from = 0f;
24 | if (to < 0f) to = 0f;
25 |
26 | if (GUI.changed)
27 | {
28 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
29 | tw.from = from;
30 | tw.to = to;
31 | NGUITools.SetDirty(tw);
32 | }
33 |
34 | DrawCommonProperties();
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 37cda4ddb333a6d469473d36a439d20e
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenPositionEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenPosition))]
10 | public class TweenPositionEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenPosition tw = target as TweenPosition;
18 | GUI.changed = false;
19 |
20 | Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
21 | Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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2 | guid: 5c3ed7d7dc3fe434d8fbe43ba848c7de
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenRotationEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenRotation))]
10 | public class TweenRotationEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenRotation tw = target as TweenRotation;
18 | GUI.changed = false;
19 |
20 | Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
21 | Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 37920e4b9f98bd44fa1250a9d995475c
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenScaleEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenScale))]
10 | public class TweenScaleEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenScale tw = target as TweenScale;
18 | GUI.changed = false;
19 |
20 | Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
21 | Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
22 | bool table = EditorGUILayout.Toggle("Update Table", tw.updateTable);
23 |
24 | if (GUI.changed)
25 | {
26 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
27 | tw.from = from;
28 | tw.to = to;
29 | tw.updateTable = table;
30 | NGUITools.SetDirty(tw);
31 | }
32 |
33 | DrawCommonProperties();
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
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2 | guid: 50b7b0504ae552a42b20841c085dc185
3 | MonoImporter:
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5 | defaultReferences: []
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8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenTransformEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenTransform))]
10 | public class TweenTransformEditor : UITweenerEditor
11 | {
12 | }
13 |
--------------------------------------------------------------------------------
/Assets/NGUI/Scripts/Editor/TweenTransformEditor.cs.meta:
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5 | defaultReferences: []
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7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenVolumeEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenVolume))]
10 | public class TweenVolumeEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenVolume tw = target as TweenVolume;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f);
21 | float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 023e6404a70e48148b315cf9737211af
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
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7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/TweenWidthEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenWidth))]
10 | public class TweenWidthEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenWidth tw = target as TweenWidth;
18 | GUI.changed = false;
19 |
20 | int from = EditorGUILayout.IntField("From", tw.from);
21 | int to = EditorGUILayout.IntField("To", tw.to);
22 | bool table = EditorGUILayout.Toggle("Update Table", tw.updateTable);
23 |
24 | if (from < 0) from = 0;
25 | if (to < 0) to = 0;
26 |
27 | if (GUI.changed)
28 | {
29 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
30 | tw.from = from;
31 | tw.to = to;
32 | tw.updateTable = table;
33 | NGUITools.SetDirty(tw);
34 | }
35 |
36 | DrawCommonProperties();
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
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3 | MonoImporter:
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7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/UI2DSpriteEditor.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 3b58c690fc6247742b470d68991b0b45
3 | MonoImporter:
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8 | userData:
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/Assets/NGUI/Scripts/Editor/UIAnchorEditor.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIAnchor))]
11 | public class UIAnchorEditor : Editor
12 | {
13 | }
14 |
--------------------------------------------------------------------------------
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2 | guid: 0ea085d118cd5e4419b53cd2a6037c70
3 | MonoImporter:
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5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/UIAtlasInspector.cs.meta:
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3 | MonoImporter:
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5 | defaultReferences: []
6 | executionOrder: 0
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8 | userData:
9 |
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3 | MonoImporter:
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8 | userData:
9 |
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8 | userData:
9 |
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/Assets/NGUI/Scripts/Editor/UIButtonColorEditor.cs.meta:
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/Assets/NGUI/Scripts/Editor/UIButtonEditor.cs.meta:
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1 | fileFormatVersion: 2
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/Assets/NGUI/Scripts/Editor/UIButtonKeysEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | #if UNITY_3_5
11 | [CustomEditor(typeof(UIButtonKeys))]
12 | #else
13 | [CustomEditor(typeof(UIButtonKeys), true)]
14 | #endif
15 | public class UIButtonKeysEditor : UIKeyNavigationEditor
16 | {
17 | public override void OnInspectorGUI ()
18 | {
19 | base.OnInspectorGUI();
20 | EditorGUILayout.HelpBox("This component has been replaced by UIKeyNavigation.", MessageType.Warning);
21 |
22 | if (GUILayout.Button("Auto-Upgrade"))
23 | {
24 | NGUIEditorTools.ReplaceClass(serializedObject, typeof(UIKeyNavigation));
25 | Selection.activeGameObject = null;
26 | }
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Assets/NGUI/Scripts/Editor/UIButtonKeysEditor.cs.meta:
--------------------------------------------------------------------------------
1 | fileFormatVersion: 2
2 | guid: ebef6265308ce534dbdb180b5240c568
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
--------------------------------------------------------------------------------
/Assets/NGUI/Scripts/Editor/UIButtonMessageEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIButtonMessage))]
11 | public class UIButtonMessageEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | EditorGUILayout.HelpBox("This is a legacy component. Consider using the Event Trigger instead.", MessageType.Warning);
16 | base.OnInspectorGUI();
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Assets/NGUI/Scripts/Editor/UIButtonMessageEditor.cs.meta:
--------------------------------------------------------------------------------
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2 | guid: c44704a953b80c343a2ed6cd9ea1a77d
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIForwardEvents))]
11 | public class UIForwardEventsEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | EditorGUILayout.HelpBox("This is a legacy component. Consider using the Event Trigger instead.", MessageType.Warning);
16 | base.OnInspectorGUI();
17 | }
18 | }
19 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UISlider))]
11 | public class UISliderEditor : UIProgressBarEditor
12 | {
13 | }
14 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | ///
10 | /// Inspector class used to edit UISpriteAnimations.
11 | ///
12 |
13 | [CanEditMultipleObjects]
14 | [CustomEditor(typeof(UISpriteAnimation))]
15 | public class UISpriteAnimationInspector : Editor
16 | {
17 | ///
18 | /// Draw the inspector widget.
19 | ///
20 |
21 | public override void OnInspectorGUI ()
22 | {
23 | GUILayout.Space(3f);
24 | NGUIEditorTools.SetLabelWidth(80f);
25 | serializedObject.Update();
26 |
27 | NGUIEditorTools.DrawProperty("Framerate", serializedObject, "mFPS");
28 | NGUIEditorTools.DrawProperty("Name Prefix", serializedObject, "mPrefix");
29 | NGUIEditorTools.DrawProperty("Loop", serializedObject, "mLoop");
30 | NGUIEditorTools.DrawProperty("Pixel Snap", serializedObject, "mSnap");
31 |
32 | serializedObject.ApplyModifiedProperties();
33 | }
34 | }
35 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIStretch))]
11 | public class UIStretchEditor : Editor
12 | {
13 | }
14 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | #if UNITY_3_5
7 | using UnityEngine;
8 | using UnityEditor;
9 |
10 | [CanEditMultipleObjects]
11 | [CustomEditor(typeof(UITable))]
12 | public class UITableEditor : UIWidgetContainerEditor
13 | {
14 | }
15 | #endif
16 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using System.Collections.Generic;
8 |
9 | ///
10 | /// Turns the popup list it's attached to into a language selection list.
11 | ///
12 |
13 | [RequireComponent(typeof(UIPopupList))]
14 | [AddComponentMenu("NGUI/Interaction/Language Selection")]
15 | public class LanguageSelection : MonoBehaviour
16 | {
17 | UIPopupList mList;
18 |
19 | void Start ()
20 | {
21 | mList = GetComponent();
22 |
23 | if (Localization.knownLanguages != null)
24 | {
25 | mList.items.Clear();
26 |
27 | for (int i = 0, imax = Localization.knownLanguages.Length; i < imax; ++i)
28 | mList.items.Add(Localization.knownLanguages[i]);
29 |
30 | mList.value = Localization.language;
31 | }
32 | EventDelegate.Add(mList.onChange, OnChange);
33 | }
34 |
35 | void OnChange ()
36 | {
37 | Localization.language = UIPopupList.current.value;
38 | }
39 | }
40 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | [AddComponentMenu("NGUI/Interaction/Drag and Drop Container")]
9 | public class UIDragDropContainer : MonoBehaviour
10 | {
11 | public Transform reparentTarget;
12 | }
13 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// When Drag & Drop event begins in UIDragDropItem, it will re-parent itself to the UIDragDropRoot instead.
10 | /// It's useful when you're dragging something out of a clipped panel: you will want to reparent it before
11 | /// it can be dragged outside.
12 | ///
13 |
14 | [AddComponentMenu("NGUI/Interaction/Drag and Drop Root")]
15 | public class UIDragDropRoot : MonoBehaviour
16 | {
17 | static public Transform root;
18 |
19 | void OnEnable () { root = transform; }
20 | void OnDisable () { if (root == transform) root = null; }
21 | }
22 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Very simple script that can be attached to a slider and will control the volume of all sounds played via NGUITools.PlaySound,
10 | /// which includes all of UI's sounds.
11 | ///
12 |
13 | [RequireComponent(typeof(UISlider))]
14 | [AddComponentMenu("NGUI/Interaction/Sound Volume")]
15 | public class UISoundVolume : MonoBehaviour
16 | {
17 | UISlider mSlider;
18 |
19 | void Awake ()
20 | {
21 | mSlider = GetComponent();
22 | mSlider.value = NGUITools.soundVolume;
23 | EventDelegate.Add(mSlider.onChange, OnChange);
24 | }
25 |
26 | void OnChange ()
27 | {
28 | NGUITools.soundVolume = UISlider.current.value;
29 | }
30 | }
31 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using System.Collections;
8 |
9 | ///
10 | /// Widget container is a generic type class that acts like a non-resizeable widget when selecting things in the scene view.
11 | ///
12 |
13 | [AddComponentMenu("NGUI/Interaction/Widget Container")]
14 | public class UIWidgetContainer : MonoBehaviour { }
15 |
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/Assets/PlugIns/NGUI/Internal/AnimationOrTween.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | namespace AnimationOrTween
9 | {
10 | public enum Trigger
11 | {
12 | OnClick,
13 | OnHover,
14 | OnPress,
15 | OnHoverTrue,
16 | OnHoverFalse,
17 | OnPressTrue,
18 | OnPressFalse,
19 | OnActivate,
20 | OnActivateTrue,
21 | OnActivateFalse,
22 | OnDoubleClick,
23 | OnSelect,
24 | OnSelectTrue,
25 | OnSelectFalse,
26 | }
27 |
28 | public enum Direction
29 | {
30 | Reverse = -1,
31 | Toggle = 0,
32 | Forward = 1,
33 | }
34 |
35 | public enum EnableCondition
36 | {
37 | DoNothing = 0,
38 | EnableThenPlay,
39 | }
40 |
41 | public enum DisableCondition
42 | {
43 | DisableAfterReverse = -1,
44 | DoNotDisable = 0,
45 | DisableAfterForward = 1,
46 | }
47 | }
48 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | [ExecuteInEditMode]
9 | [AddComponentMenu("NGUI/Internal/Snapshot Point")]
10 | public class UISnapshotPoint : MonoBehaviour
11 | {
12 | public bool isOrthographic = true;
13 | public float nearClip = -100f;
14 | public float farClip = 100f;
15 |
16 | [Range(10, 80)]
17 | public int fieldOfView = 35;
18 | public float orthoSize = 30f;
19 |
20 | void Start () { if (tag != "EditorOnly") tag = "EditorOnly"; }
21 | }
22 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate alpha of the widget or a panel.
10 | ///
11 |
12 | [ExecuteInEditMode]
13 | public class AnimatedAlpha : MonoBehaviour
14 | {
15 | #if !UNITY_3_5
16 | [Range(0f, 1f)]
17 | #endif
18 | public float alpha = 1f;
19 |
20 | UIWidget mWidget;
21 | UIPanel mPanel;
22 |
23 | void OnEnable ()
24 | {
25 | mWidget = GetComponent();
26 | mPanel = GetComponent();
27 | LateUpdate();
28 | }
29 |
30 | void LateUpdate ()
31 | {
32 | if (mWidget != null) mWidget.alpha = alpha;
33 | if (mPanel != null) mPanel.alpha = alpha;
34 | }
35 | }
36 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate a color of the widget.
10 | ///
11 |
12 | [ExecuteInEditMode]
13 | [RequireComponent(typeof(UIWidget))]
14 | public class AnimatedColor : MonoBehaviour
15 | {
16 | public Color color = Color.white;
17 |
18 | UIWidget mWidget;
19 |
20 | void OnEnable () { mWidget = GetComponent(); LateUpdate(); }
21 | void LateUpdate () { mWidget.color = color; }
22 | }
23 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class DragEnhanceView : MonoBehaviour
5 | {
6 | private EnhanceScrollView enhanceScrollView;
7 | public void SetScrollView(EnhanceScrollView view)
8 | {
9 | enhanceScrollView = view;
10 | }
11 |
12 | void OnEnhanceViewDrag(Vector2 delta)
13 | {
14 | if (enhanceScrollView != null)
15 | enhanceScrollView.OnDragEnhanceViewMove(delta);
16 | }
17 |
18 | void OnEnhaneViewDragEnd()
19 | {
20 | if (enhanceScrollView != null)
21 | enhanceScrollView.OnDragEnhanceViewEnd();
22 | }
23 | }
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1 | using UnityEngine;
2 | using System.Collections;
3 | using UnityEngine.Events;
4 | using UnityEngine.EventSystems;
5 |
6 | public class UDragEnhanceView : EventTrigger
7 | {
8 | private EnhanceScrollView enhanceScrollView;
9 | public void SetScrollView(EnhanceScrollView view)
10 | {
11 | enhanceScrollView = view;
12 | }
13 |
14 | public override void OnBeginDrag(PointerEventData eventData)
15 | {
16 | base.OnBeginDrag(eventData);
17 | }
18 |
19 | public override void OnDrag(PointerEventData eventData)
20 | {
21 | base.OnDrag(eventData);
22 | if (enhanceScrollView != null)
23 | enhanceScrollView.OnDragEnhanceViewMove(eventData.delta);
24 | }
25 |
26 | public override void OnEndDrag(PointerEventData eventData)
27 | {
28 | base.OnEndDrag(eventData);
29 | if (enhanceScrollView != null)
30 | enhanceScrollView.OnDragEnhanceViewEnd();
31 | }
32 | }
33 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using UnityEngine.UI;
4 | using UnityEngine.EventSystems;
5 |
6 | public class MyUGUIEnhanceItem : EnhanceItem
7 | {
8 | private Button uButton;
9 | private RawImage rawImage;
10 |
11 | protected override void OnStart()
12 | {
13 | rawImage = GetComponent();
14 | uButton = GetComponent