├── .gitignore
├── LICENSE
├── README.md
├── code-of-conduct.md
├── contributing.md
├── covers
├── 01-dont-make-me-think.jpg
├── 02-the-design-of-everyday-things.jpg
├── 03-universal-principles-of-design.jpg
├── 04-tog-on-interface.jpg
├── 05-universal-methods-of-design.jpg
├── 06-about-face.jpg
├── 07-designing-with-the-mind-in-mind.jpg
├── 08-designing-interfaces.jpg
├── 09-microinteractions-designing-with-details.jpg
├── 10-how-to-make-sense-of-any-mess.jpg
├── 11-information-architecture-for-the-web-and-beyond.jpg
├── 12-the-elements-of-user-experience.jpg
├── 13-the-best-interface-is-no-interface.jpg
├── 14-designing-interactions.jpg
├── 15-sketching-user-experiences.jpg
├── 16-designing-for-the-digital-age.jpg
├── 17-100-things-every-designer-needs-to-know.jpg
├── 18-usability-engineering.jpg
├── 19-a-practical-guide-for-information-architecture.jpg
├── 20-mobile-first.jpg
├── 21-think-first.jpg
├── 22-designning-web-navigation.jpg
├── 23-seductive-interaction-design.jpg
├── 24-the-ux-team-of-one.jpg
├── 25-design-systems-handbook.jpg
├── 26-defensive-design-for-the-web.jpg
├── 27-ux-for-lean-startups.jpg
├── 28-gui-bloopers.jpg
├── 29-encyclopedia-HCI.png
├── 30-user-interface-design-for-programmers.jpg
├── 31-designing-for-the-web.jpg
├── 32-design-for-hackers.jpg
├── 33-simple-and-usable.jpg
├── 34-just-enough-research.jpg
├── 35-atomic-design.jpg
├── 38-prototyping-a-practitioners-guide.jpg
├── 39-tactical-ui-design-patterns.png
├── 40-ruined-by-design.jpg
├── 41-bootstrapping-design.jpg
├── 42-ux-for-beginners.jpg
└── 43-accessibility-for-everyone.jpg
└── ui-banner.svg
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | .DS_Store
3 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Attribution-ShareAlike 4.0 International
2 |
3 | =======================================================================
4 |
5 | Creative Commons Corporation ("Creative Commons") is not a law firm and
6 | does not provide legal services or legal advice. Distribution of
7 | Creative Commons public licenses does not create a lawyer-client or
8 | other relationship. Creative Commons makes its licenses and related
9 | information available on an "as-is" basis. Creative Commons gives no
10 | warranties regarding its licenses, any material licensed under their
11 | terms and conditions, or any related information. Creative Commons
12 | disclaims all liability for damages resulting from their use to the
13 | fullest extent possible.
14 |
15 | Using Creative Commons Public Licenses
16 |
17 | Creative Commons public licenses provide a standard set of terms and
18 | conditions that creators and other rights holders may use to share
19 | original works of authorship and other material subject to copyright
20 | and certain other rights specified in the public license below. The
21 | following considerations are for informational purposes only, are not
22 | exhaustive, and do not form part of our licenses.
23 |
24 | Considerations for licensors: Our public licenses are
25 | intended for use by those authorized to give the public
26 | permission to use material in ways otherwise restricted by
27 | copyright and certain other rights. Our licenses are
28 | irrevocable. Licensors should read and understand the terms
29 | and conditions of the license they choose before applying it.
30 | Licensors should also secure all rights necessary before
31 | applying our licenses so that the public can reuse the
32 | material as expected. Licensors should clearly mark any
33 | material not subject to the license. This includes other CC-
34 | licensed material, or material used under an exception or
35 | limitation to copyright. More considerations for licensors:
36 | wiki.creativecommons.org/Considerations_for_licensors
37 |
38 | Considerations for the public: By using one of our public
39 | licenses, a licensor grants the public permission to use the
40 | licensed material under specified terms and conditions. If
41 | the licensor's permission is not necessary for any reason--for
42 | example, because of any applicable exception or limitation to
43 | copyright--then that use is not regulated by the license. Our
44 | licenses grant only permissions under copyright and certain
45 | other rights that a licensor has authority to grant. Use of
46 | the licensed material may still be restricted for other
47 | reasons, including because others have copyright or other
48 | rights in the material. A licensor may make special requests,
49 | such as asking that all changes be marked or described.
50 | Although not required by our licenses, you are encouraged to
51 | respect those requests where reasonable. More_considerations
52 | for the public:
53 | wiki.creativecommons.org/Considerations_for_licensees
54 |
55 | =======================================================================
56 |
57 | Creative Commons Attribution-ShareAlike 4.0 International Public
58 | License
59 |
60 | By exercising the Licensed Rights (defined below), You accept and agree
61 | to be bound by the terms and conditions of this Creative Commons
62 | Attribution-ShareAlike 4.0 International Public License ("Public
63 | License"). To the extent this Public License may be interpreted as a
64 | contract, You are granted the Licensed Rights in consideration of Your
65 | acceptance of these terms and conditions, and the Licensor grants You
66 | such rights in consideration of benefits the Licensor receives from
67 | making the Licensed Material available under these terms and
68 | conditions.
69 |
70 |
71 | Section 1 -- Definitions.
72 |
73 | a. Adapted Material means material subject to Copyright and Similar
74 | Rights that is derived from or based upon the Licensed Material
75 | and in which the Licensed Material is translated, altered,
76 | arranged, transformed, or otherwise modified in a manner requiring
77 | permission under the Copyright and Similar Rights held by the
78 | Licensor. For purposes of this Public License, where the Licensed
79 | Material is a musical work, performance, or sound recording,
80 | Adapted Material is always produced where the Licensed Material is
81 | synched in timed relation with a moving image.
82 |
83 | b. Adapter's License means the license You apply to Your Copyright
84 | and Similar Rights in Your contributions to Adapted Material in
85 | accordance with the terms and conditions of this Public License.
86 |
87 | c. BY-SA Compatible License means a license listed at
88 | creativecommons.org/compatiblelicenses, approved by Creative
89 | Commons as essentially the equivalent of this Public License.
90 |
91 | d. Copyright and Similar Rights means copyright and/or similar rights
92 | closely related to copyright including, without limitation,
93 | performance, broadcast, sound recording, and Sui Generis Database
94 | Rights, without regard to how the rights are labeled or
95 | categorized. For purposes of this Public License, the rights
96 | specified in Section 2(b)(1)-(2) are not Copyright and Similar
97 | Rights.
98 |
99 | e. Effective Technological Measures means those measures that, in the
100 | absence of proper authority, may not be circumvented under laws
101 | fulfilling obligations under Article 11 of the WIPO Copyright
102 | Treaty adopted on December 20, 1996, and/or similar international
103 | agreements.
104 |
105 | f. Exceptions and Limitations means fair use, fair dealing, and/or
106 | any other exception or limitation to Copyright and Similar Rights
107 | that applies to Your use of the Licensed Material.
108 |
109 | g. License Elements means the license attributes listed in the name
110 | of a Creative Commons Public License. The License Elements of this
111 | Public License are Attribution and ShareAlike.
112 |
113 | h. Licensed Material means the artistic or literary work, database,
114 | or other material to which the Licensor applied this Public
115 | License.
116 |
117 | i. Licensed Rights means the rights granted to You subject to the
118 | terms and conditions of this Public License, which are limited to
119 | all Copyright and Similar Rights that apply to Your use of the
120 | Licensed Material and that the Licensor has authority to license.
121 |
122 | j. Licensor means the individual(s) or entity(ies) granting rights
123 | under this Public License.
124 |
125 | k. Share means to provide material to the public by any means or
126 | process that requires permission under the Licensed Rights, such
127 | as reproduction, public display, public performance, distribution,
128 | dissemination, communication, or importation, and to make material
129 | available to the public including in ways that members of the
130 | public may access the material from a place and at a time
131 | individually chosen by them.
132 |
133 | l. Sui Generis Database Rights means rights other than copyright
134 | resulting from Directive 96/9/EC of the European Parliament and of
135 | the Council of 11 March 1996 on the legal protection of databases,
136 | as amended and/or succeeded, as well as other essentially
137 | equivalent rights anywhere in the world.
138 |
139 | m. You means the individual or entity exercising the Licensed Rights
140 | under this Public License. Your has a corresponding meaning.
141 |
142 |
143 | Section 2 -- Scope.
144 |
145 | a. License grant.
146 |
147 | 1. Subject to the terms and conditions of this Public License,
148 | the Licensor hereby grants You a worldwide, royalty-free,
149 | non-sublicensable, non-exclusive, irrevocable license to
150 | exercise the Licensed Rights in the Licensed Material to:
151 |
152 | a. reproduce and Share the Licensed Material, in whole or
153 | in part; and
154 |
155 | b. produce, reproduce, and Share Adapted Material.
156 |
157 | 2. Exceptions and Limitations. For the avoidance of doubt, where
158 | Exceptions and Limitations apply to Your use, this Public
159 | License does not apply, and You do not need to comply with
160 | its terms and conditions.
161 |
162 | 3. Term. The term of this Public License is specified in Section
163 | 6(a).
164 |
165 | 4. Media and formats; technical modifications allowed. The
166 | Licensor authorizes You to exercise the Licensed Rights in
167 | all media and formats whether now known or hereafter created,
168 | and to make technical modifications necessary to do so. The
169 | Licensor waives and/or agrees not to assert any right or
170 | authority to forbid You from making technical modifications
171 | necessary to exercise the Licensed Rights, including
172 | technical modifications necessary to circumvent Effective
173 | Technological Measures. For purposes of this Public License,
174 | simply making modifications authorized by this Section 2(a)
175 | (4) never produces Adapted Material.
176 |
177 | 5. Downstream recipients.
178 |
179 | a. Offer from the Licensor -- Licensed Material. Every
180 | recipient of the Licensed Material automatically
181 | receives an offer from the Licensor to exercise the
182 | Licensed Rights under the terms and conditions of this
183 | Public License.
184 |
185 | b. Additional offer from the Licensor -- Adapted Material.
186 | Every recipient of Adapted Material from You
187 | automatically receives an offer from the Licensor to
188 | exercise the Licensed Rights in the Adapted Material
189 | under the conditions of the Adapter's License You apply.
190 |
191 | c. No downstream restrictions. You may not offer or impose
192 | any additional or different terms or conditions on, or
193 | apply any Effective Technological Measures to, the
194 | Licensed Material if doing so restricts exercise of the
195 | Licensed Rights by any recipient of the Licensed
196 | Material.
197 |
198 | 6. No endorsement. Nothing in this Public License constitutes or
199 | may be construed as permission to assert or imply that You
200 | are, or that Your use of the Licensed Material is, connected
201 | with, or sponsored, endorsed, or granted official status by,
202 | the Licensor or others designated to receive attribution as
203 | provided in Section 3(a)(1)(A)(i).
204 |
205 | b. Other rights.
206 |
207 | 1. Moral rights, such as the right of integrity, are not
208 | licensed under this Public License, nor are publicity,
209 | privacy, and/or other similar personality rights; however, to
210 | the extent possible, the Licensor waives and/or agrees not to
211 | assert any such rights held by the Licensor to the limited
212 | extent necessary to allow You to exercise the Licensed
213 | Rights, but not otherwise.
214 |
215 | 2. Patent and trademark rights are not licensed under this
216 | Public License.
217 |
218 | 3. To the extent possible, the Licensor waives any right to
219 | collect royalties from You for the exercise of the Licensed
220 | Rights, whether directly or through a collecting society
221 | under any voluntary or waivable statutory or compulsory
222 | licensing scheme. In all other cases the Licensor expressly
223 | reserves any right to collect such royalties.
224 |
225 |
226 | Section 3 -- License Conditions.
227 |
228 | Your exercise of the Licensed Rights is expressly made subject to the
229 | following conditions.
230 |
231 | a. Attribution.
232 |
233 | 1. If You Share the Licensed Material (including in modified
234 | form), You must:
235 |
236 | a. retain the following if it is supplied by the Licensor
237 | with the Licensed Material:
238 |
239 | i. identification of the creator(s) of the Licensed
240 | Material and any others designated to receive
241 | attribution, in any reasonable manner requested by
242 | the Licensor (including by pseudonym if
243 | designated);
244 |
245 | ii. a copyright notice;
246 |
247 | iii. a notice that refers to this Public License;
248 |
249 | iv. a notice that refers to the disclaimer of
250 | warranties;
251 |
252 | v. a URI or hyperlink to the Licensed Material to the
253 | extent reasonably practicable;
254 |
255 | b. indicate if You modified the Licensed Material and
256 | retain an indication of any previous modifications; and
257 |
258 | c. indicate the Licensed Material is licensed under this
259 | Public License, and include the text of, or the URI or
260 | hyperlink to, this Public License.
261 |
262 | 2. You may satisfy the conditions in Section 3(a)(1) in any
263 | reasonable manner based on the medium, means, and context in
264 | which You Share the Licensed Material. For example, it may be
265 | reasonable to satisfy the conditions by providing a URI or
266 | hyperlink to a resource that includes the required
267 | information.
268 |
269 | 3. If requested by the Licensor, You must remove any of the
270 | information required by Section 3(a)(1)(A) to the extent
271 | reasonably practicable.
272 |
273 | b. ShareAlike.
274 |
275 | In addition to the conditions in Section 3(a), if You Share
276 | Adapted Material You produce, the following conditions also apply.
277 |
278 | 1. The Adapter's License You apply must be a Creative Commons
279 | license with the same License Elements, this version or
280 | later, or a BY-SA Compatible License.
281 |
282 | 2. You must include the text of, or the URI or hyperlink to, the
283 | Adapter's License You apply. You may satisfy this condition
284 | in any reasonable manner based on the medium, means, and
285 | context in which You Share Adapted Material.
286 |
287 | 3. You may not offer or impose any additional or different terms
288 | or conditions on, or apply any Effective Technological
289 | Measures to, Adapted Material that restrict exercise of the
290 | rights granted under the Adapter's License You apply.
291 |
292 |
293 | Section 4 -- Sui Generis Database Rights.
294 |
295 | Where the Licensed Rights include Sui Generis Database Rights that
296 | apply to Your use of the Licensed Material:
297 |
298 | a. for the avoidance of doubt, Section 2(a)(1) grants You the right
299 | to extract, reuse, reproduce, and Share all or a substantial
300 | portion of the contents of the database;
301 |
302 | b. if You include all or a substantial portion of the database
303 | contents in a database in which You have Sui Generis Database
304 | Rights, then the database in which You have Sui Generis Database
305 | Rights (but not its individual contents) is Adapted Material,
306 |
307 | including for purposes of Section 3(b); and
308 | c. You must comply with the conditions in Section 3(a) if You Share
309 | all or a substantial portion of the contents of the database.
310 |
311 | For the avoidance of doubt, this Section 4 supplements and does not
312 | replace Your obligations under this Public License where the Licensed
313 | Rights include other Copyright and Similar Rights.
314 |
315 |
316 | Section 5 -- Disclaimer of Warranties and Limitation of Liability.
317 |
318 | a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
319 | EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
320 | AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
321 | ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
322 | IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
323 | WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
324 | PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
325 | ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
326 | KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
327 | ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
328 |
329 | b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
330 | TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
331 | NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
332 | INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
333 | COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
334 | USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
335 | ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
336 | DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
337 | IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
338 |
339 | c. The disclaimer of warranties and limitation of liability provided
340 | above shall be interpreted in a manner that, to the extent
341 | possible, most closely approximates an absolute disclaimer and
342 | waiver of all liability.
343 |
344 |
345 | Section 6 -- Term and Termination.
346 |
347 | a. This Public License applies for the term of the Copyright and
348 | Similar Rights licensed here. However, if You fail to comply with
349 | this Public License, then Your rights under this Public License
350 | terminate automatically.
351 |
352 | b. Where Your right to use the Licensed Material has terminated under
353 | Section 6(a), it reinstates:
354 |
355 | 1. automatically as of the date the violation is cured, provided
356 | it is cured within 30 days of Your discovery of the
357 | violation; or
358 |
359 | 2. upon express reinstatement by the Licensor.
360 |
361 | For the avoidance of doubt, this Section 6(b) does not affect any
362 | right the Licensor may have to seek remedies for Your violations
363 | of this Public License.
364 |
365 | c. For the avoidance of doubt, the Licensor may also offer the
366 | Licensed Material under separate terms or conditions or stop
367 | distributing the Licensed Material at any time; however, doing so
368 | will not terminate this Public License.
369 |
370 | d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
371 | License.
372 |
373 |
374 | Section 7 -- Other Terms and Conditions.
375 |
376 | a. The Licensor shall not be bound by any additional or different
377 | terms or conditions communicated by You unless expressly agreed.
378 |
379 | b. Any arrangements, understandings, or agreements regarding the
380 | Licensed Material not stated herein are separate from and
381 | independent of the terms and conditions of this Public License.
382 |
383 |
384 | Section 8 -- Interpretation.
385 |
386 | a. For the avoidance of doubt, this Public License does not, and
387 | shall not be interpreted to, reduce, limit, restrict, or impose
388 | conditions on any use of the Licensed Material that could lawfully
389 | be made without permission under this Public License.
390 |
391 | b. To the extent possible, if any provision of this Public License is
392 | deemed unenforceable, it shall be automatically reformed to the
393 | minimum extent necessary to make it enforceable. If the provision
394 | cannot be reformed, it shall be severed from this Public License
395 | without affecting the enforceability of the remaining terms and
396 | conditions.
397 |
398 | c. No term or condition of this Public License will be waived and no
399 | failure to comply consented to unless expressly agreed to by the
400 | Licensor.
401 |
402 | d. Nothing in this Public License constitutes or may be interpreted
403 | as a limitation upon, or waiver of, any privileges and immunities
404 | that apply to the Licensor or You, including from the legal
405 | processes of any jurisdiction or authority.
406 |
407 |
408 | =======================================================================
409 |
410 | Creative Commons is not a party to its public
411 | licenses. Notwithstanding, Creative Commons may elect to apply one of
412 | its public licenses to material it publishes and in those instances
413 | will be considered the “Licensor.” The text of the Creative Commons
414 | public licenses is dedicated to the public domain under the CC0 Public
415 | Domain Dedication. Except for the limited purpose of indicating that
416 | material is shared under a Creative Commons public license or as
417 | otherwise permitted by the Creative Commons policies published at
418 | creativecommons.org/policies, Creative Commons does not authorize the
419 | use of the trademark "Creative Commons" or any other trademark or logo
420 | of Creative Commons without its prior written consent including,
421 | without limitation, in connection with any unauthorized modifications
422 | to any of its public licenses or any other arrangements,
423 | understandings, or agreements concerning use of licensed material. For
424 | the avoidance of doubt, this paragraph does not form part of the
425 | public licenses.
426 |
427 | Creative Commons may be contacted at creativecommons.org.
428 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 
2 | # UI Design [](https://makeapullrequest.com)
3 |
4 | > A curated list of useful resources related to User Interface Design
5 |
6 | * Use Ctrl + F or Cmd + F to search faster :wink:
7 | * If you find it useful, help me spread the word :metal:
8 | * If you want to contribute or be aware --> Fork, Star or Watch :raised_hands:
9 | * If you like:
10 |
11 |
12 | ## Contents
13 |
14 | - [Learn](#learn)
15 | - [Principles](#principles)
16 | - [Books](#books)
17 | - [Articles](#articles)
18 | - [Disciplines](#disciplines)
19 | - [Courses](#courses)
20 | - [Design Systems](#design-systems)
21 | - [Patterns](#patterns)
22 | - [Techniques](#techniques)
23 | - [Newsletters](#newsletters)
24 | - [Websites & Blogs](#websites--blogs)
25 | - [Communities](#communities)
26 | - [Tools](#tools)
27 | - [Pen & Paper](#pen--paper) ;)
28 | - [Design Apps](#design-apps)
29 | - [Complementary tools](#complementary-tools)
30 | - [Testing Apps](#testing-apps)
31 | - [Languages](#languages)
32 | - [Libraries & Frameworks](#libraries--frameworks)
33 | - [Tools](#tools)
34 | - [Resources](#resources)
35 | - [Inspiration](#inspiration)
36 | - [Freebies](#freebies)
37 | - [APIs](#apis)
38 |
39 |
40 | ## Learn
41 |
42 |
43 | ### Principles
44 |
45 | - :star: [Principles of User Interface Design](https://principles.design/examples/principles-of-user-interface-design) - 19 Principles by Joshua Porter.
46 |
47 | - [10 Usability Heuristics for User Interface Design](https://www.nngroup.com/articles/ten-usability-heuristics/) - They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines, by Jakob Nielsen.
48 |
49 | - [First Principles of Interaction Design (Revised & Expanded)](http://asktog.com/atc/principles-of-interaction-design/) - The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments, the web, mobile devices, wearables, or Internet-connected smart devices, by Bruce Tognazzini.
50 |
51 | - [Principles of user interface design](https://en.wikipedia.org/wiki/Principles_of_user_interface_design) - 6 principles by Constantine/Lockwood.
52 |
53 | - [20 Guiding Principles for Experience Design](https://principles.design/examples/20-guiding-principles-for-experience-design) - A set of guiding principles for experience design — which anyone who touches a product used by humans should strive to follow, by Whitney Hess.
54 |
55 | - [Dieter Rams' ten principles for good design](https://www.vitsoe.com/us/about/good-design) - These design principles from the legendary product designer Dieter Rams has influenced not only the iconic product designs from Braun in the 1960s, but also the design of Apple's products.
56 |
57 | - [Principles of Calm Technology](https://calmtech.com/) - When we design products, we aim to choose the best position for user interface components, placing the most important ones in the most accessible places on the screen.
58 |
59 | - [Laws of UX](https://lawsofux.com/) - Laws of UX is a collection of the key maxims that designers must consider when building user interfaces.
60 |
61 | - [Shneiderman’s Eight Golden Rules Will Help You Design Better Interfaces](https://www.interaction-design.org/literature/article/shneiderman-s-eight-golden-rules-will-help-you-design-better-interfaces) - Apple, Google and Microsoft are among some of the highly successful companies whose well-designed products reflect Shneiderman’s rules.
62 |
63 | - [Principles of bot design](https://www.intercom.com/blog/principles-bot-design/) - Despite plenty of excitement it’s still unclear how conversational UIs can be made to work in a practical sense. But opinionated design principles can help us push past the hype, and design something real people will want to use every day, by Intercom.
64 |
65 | - [Heuristic Principles for Mobile Interfaces](https://www.toptal.com/designers/usability/mobile-heuristic-principles) - Search the web for heuristic principles and a long list of slightly varied sets will populate. Here is a curated collection of ten principles that are inspired by human-centered design and usability thought leaders.
66 |
67 | - [Principles of Universal Design](http://universaldesign.ie/What-is-Universal-Design/The-7-Principles/) - These principles may be applied to evaluate existing designs, guide the design process and educate both designers and consumers about the characteristics of more usable products and environments.
68 |
69 | - [The 4 Golden Rules of UI Design](https://xd.adobe.com/ideas/process/ui-design/4-golden-rules-ui-design/) - To increase the chances of success when creating user interfaces, most designers follow interface design principles. Interface design principles represent high-level concepts that are used to guide software design. In this article, I’ll share a few fundamental principles.
70 |
71 | [back to table of contents](#user-content-contents)
72 |
73 |
74 | ### Books
75 |
76 | | Cover | Title | Author |
77 | | ----- | ----- | ------ |
78 | | | :star: **Don't Make Me Think: A Common Sense Approach to Web Usability** - Steve Krug’s guide to help you understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject. [Review](https://www.sitepoint.com/review-dont-make-me-think/) | Steve Krug |
79 | | | :star: **The Design of Everyday Things** - In this entertaining and insightful analysis, cognitive scientist Don Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. [Review 1](https://jonathannicol.com/blog/2011/05/14/book-review-the-design-of-everyday-things/) / [Review 2](https://medium.com/@andyngj/book-review-insights-the-design-of-everyday-things-by-don-norman-fc10bc7355a5) | Donald A. Norman |
80 | | | **The Universal Principles of Design** - The first cross-disciplinary reference of design. Richly illustrated and easy to navigate, this book pairs clear explanations of the design concepts featured with visual examples of those concepts applied in practice. [Website](http://universalprinciplesofdesign.com/) / [Review](http://www.lizengland.com/blog/2016/05/review-universal-principles-of-design-by-william-lidwell-kritina-holden-and-jill-butcher/) | Lidwell, Holden, & Butler |
81 | | | **Tog on Interface** - Using ideas from such diverse sources as Information Theory, Carl Jung, and even professional beekeeping, the book provides a framework for achieving a deep understanding of user interface design. [Review](https://www.perlmonks.org/?node_id=144881) | Bruce Tognazzini |
82 | | | **Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions** - This books serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project. [Review](https://uxmag.com/articles/universal-methods-of-design-book-review) | Hanington & Martin |
83 | | | **About Face: The Essentials of Interaction Design** - You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. [Review](https://www.geoff-hart.com/articles/2008/aboutface.htm) | Cooper, Reimann & Cronin |
84 | | | **Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules** - Jeff Johnson presents the first practical guide to help designers and developers understand the psychology behind these tried and tested user interface design rules. [Review](https://jeremybytes.blogspot.com/2013/10/book-review-designing-with-mind-in-mind.html) | Jeff Johnson |
85 | | | **Designing Interfaces: Patterns for Effective Interaction Design** - UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. [Review](https://www.uxmatters.com/mt/archives/2006/11/book-review-designing-interfaces.php)| Jenifer Tidwell |
86 | | | **Microinteractions: Designing with Details** - This book provides a new way of thinking about designing digital products: as a series of microinteractions that are essential to bringing personality and delight to applications and devices. [Website](http://microinteractions.com/about-the-book/) / [Review](https://marcabraham.com/2013/07/10/book-review-microinteractions-designing-with-details/) | Dan Saffer |
87 | | | **How to Make Sense of Any Mess** - This book outlines a step-by-step process for making sense of messes made of information (and people). [Website](http://www.howtomakesenseofanymess.com/) / [Review](https://thorprojects.com/blog/archive/2018/07/02/book-review-how-to-make-sense-of-any-mess/) | Abby Covert |
88 | | | **Information Architecture: For the Web and Beyond** - Anyone involved in digital design will learn how to create semantic structures that will help people engage with your message. [Review](https://medium.com/@howieyeo/book-review-information-architecture-for-the-web-and-beyond-52ff934714e9) | Rosenfeld, Morville & Arango |
89 | | | **The Elements of User Experience: User-Centered Design for the Web** - The author gives readers the big picture of Web user experience development, from strategy and requirements to information architecture and visual design. [Review](https://www.sitepoint.com/user-centered-design-web/) | Jesse James Garrett |
90 | | | **The Best Interface Is No Interface: The Simple Path to Brilliant Technology** - This book challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. [Review](https://nickfogle.com/review-the-best-interface-is-no-interface/) | Golden Krishna |
91 | | | **Designing Interactions** - In the book, Bill Moggridge introduces us to 40 influential designers who have shaped our interaction with technology. [Website](http://www.designinginteractions.com/) / [Review](https://www.pdma.org/page/review_designing_int)| Bill Moggridge |
92 | | | **Sketching User Experiences: Getting the Design Right and the Right Design** - The book approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. [Review](https://www.uxmatters.com/mt/archives/2007/10/book-review-sketching-user-experiences.php) | Bill Buxton |
93 | | | **Designing for the Digital Age: How to Create Human-Centered Products and Services** - This comprehensive, full-color volume addresses project management, user research, and consensus-building problems with detailed how-to information, real-life examples, and exercises. [Review](https://www.geoff-hart.com/articles/2010/goodwin-review.htm) | Kim Goodwin |
94 | | | **100 Things Every Designer Needs to Know about People** - This book combines real science and research with practical examples to deliver a guide every designer needs. [Review](https://medium.com/uxwell-education/book-review-100-things-every-designer-needs-to-know-about-people-f6da60078cc1) | Susan M. Weinschenk |
95 | | | **Usability Engineering** - The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. [Review](https://cogitas.wordpress.com/2008/01/15/usability-engineering-by-jakob-nielsen/) | Jakob Nielsen |
96 | | | **A Practical Guide to Information Architecture** - Whether it's organising content, providing clear descriptions or ways for people to get to them, this book is armed with practical advice and examples. [Review](https://boagworld.com/reviews/review-a-practical-guide-to-information-architecture/) | Donna Spencer |
97 | | | **Mobile First** - Former Yahoo! design architect and co-creator of Bagcheck Luke Wroblewski knows more about mobile experience than the rest of us, and packs all he knows into this entertaining, to-the-point guidebook. [Review](https://marcabraham.com/2013/07/27/book-review-mobile-first/) | Luke Wroblewski |
98 | | | **Think First: My No-Nonsense Approach to Creating Successful Products, Memorable User Experiences + Very Happy Customers** - Think First serves as a roadmap to building a solid foundation for UX that’s strong enough to withstand any weather as projects move into design and coding. [Review](https://www.uxbooth.com/articles/think-first-a-no-nonsense-approach/) | Joe Natoli |
99 | | | **Designing Web Navigation** - This book demonstrates that good navigation is not about technology - it's about the ways people find information, and how you guide them. [Review](http://informationr.net/ir/reviews/revs285.html) | James Kalbach |
100 | | | **Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences** - The author takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. [Review](https://www.uxbooth.com/articles/seductive-interaction-design-a-ux-booth-book-review/) | Stephen P. Anderson |
101 | | | **The User Experience Team of One: A Research and Design Survival Guide** - The book prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. [Review](https://andermel.medium.com/book-review-the-ux-team-of-one-by-leah-buley-9ede2cabf7ee) | Leah Buley |
102 | | | **Design Systems Handbook** - A design system unites product teams around a common visual language. It reduces design debt, accelerates the design process, and builds bridges between teams working in concert to bring products to life. Learn how you can create your design system and help your team improve product quality while reducing design debt. [Website](https://www.designbetter.co/design-systems-handbook) | Marco Suarez, Jina Anne, Katie Sylor-Miller, Diana Mounter, and Roy Stanfield |
103 | | | **Defensive Design for the Web: How to Improve Error Messages, Help, Forms, and Other Crisis Points** - This book shows the right (and wrong) ways to get defensive, offers guidelines to prevent errors and rescue customers if a breakdown occurs. [Review](http://www.digital-web.com/articles/defensive_design_for_the_web/) | Matthew Linderman & Jason Fried |
104 | | | **UX for Lean Startups** - UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market. [Review](https://uxbookreviews.com/2016/08/03/ux-for-lean-startups/) | Laura Klein |
105 | | | **GUI Bloopers 2.0: Common User Interface Design Don'ts and DOS** - The book looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes--and how you can avoid them. [Review](https://stcsig.org/book-review-gui-bloopers-by-jeff-johnson/) | Jeff Johnson |
106 | | | **The Encyclopedia of Human-Computer Interaction, 2nd Ed.** - The textbooks are assembled in a gigantic 4000+ page encyclopedia covering the design of interactive products and services such as websites, household objects, smartphones, computer software, aircraft cockpits, you name it. [Website](https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed) | Mads Soegaard & Rikke Friis Dam (eds.) |
107 | | | **User Interface Design for Programmers** - Author proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. [Review](https://www.linuxjournal.com/article/5481) | Joel Spolsky |
108 | | | **A Practical Guide to Designing for the Web** - Learn solid graphic design theory that you can simply apply to your designs, making the difference from a good design to a great one. [Website](http://www.designingfortheweb.co.uk/) / [Review](https://www.designersreviewofbooks.com/2009/05/a-practical-guide-to-designing-for-the-web/) | Mark Boulton |
109 | | | **Design for Hackers** - By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work. [Website](https://designforhackers.com/) / [Review](https://www.tug.org/books/reviews/tb103reviews-kadavy.html) | David Kadavy |
110 | | | **Simple and Usable Web, Mobile, and Interaction Design** - This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. [Website](http://www.simpleandusable.com/) / [Review](https://www.uxbooth.com/articles/a-simple-usable-book-review/) | Giles Colborne |
111 | | | **Just Enough Research** - Learn how to discover your competitive advantages, spot your own blind spots and biases, identify small changes with huge potential impact, and why you should never, ever hold a focus group. [Review](https://marcabraham.com/2017/07/20/book-review-just-enough-research/) | Erika Hall |
112 | | | **Atomic Design** - This book introduces a methodology for thinking of our UIs as thoughtful hierarchies, discusses the qualities of effective pattern libraries, and showcases techniques to transform your team's design and development workflow. [Website](http://atomicdesign.bradfrost.com/table-of-contents/) / [Review](https://benmccormick.org/2018/07/02/book-review-atomic-design/) | Brad Frost |
113 | | | **Prototyping: A Practitioner's Guide** - Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. [Review](https://learningsolutionsmag.com/articles/827/well-read-prototyping-by-todd-zaki-warfel) | Todd Zaki Warfel |
114 | | | **Tactical UI Design Patterns: The Handbook to Faster design** - Easy to digest and practical for everyday design. Know how to choose the best UI pattern, prototype patterns, customize patterns, and create your own pattern library. [Website](https://www.uxpin.com/studio/ebooks/ultimate-web-ui-design-pattern-workbook/) | UXPin |
115 | | | **Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It** - This book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities. [Review](https://blr.design/blog/review-ruined-by-design/) | Mike Monteiro |
116 | | | **Bootstrapping Design** - An eBook teaching design principles to bootstrappers, startup founders, and hackers. Learn easy design strategies to attract more users and help your business succeed. Become the designer your startup needs. [Review](http://blog.8thcolor.com/en/2012/09/bootstrapping-design-review-all-you-have-to-do-is-practice/) | Jarrod Drysdale |
117 | | | **UX for Beginners** - With this book, new UX designers will learn the practical skills they need to get started in the field, skills that can be immediately applied to real-world UX projects. [Review](https://www.uxmatters.com/mt/archives/2016/02/book-review-ux-for-beginners-a-crash-course-in-100-short-lessons.php) | Joel Marsh |
118 | | | **Accessibility for everyone** - A guide for the accessibility landscape: understand disability and impairment challenges; get a handle on important laws and guidelines; and learn how to plan for, evaluate, and test accessible design. [Review](https://mobilea11y.com/blog/kalbag-accessibility-for-everyone-review/) | Laura Kalbag |
119 |
120 | [back to table of contents](#user-content-contents)
121 |
122 |
123 | ### Articles
124 |
125 | - [User Centered Design (UCD)](https://en.wikipedia.org/wiki/User-centered_design) - (User) Human-centered design is an approach to interactive system development that focuses specifically on making systems usable.
126 |
127 | - [User Interface Design Basics](https://www.usability.gov/what-and-why/user-interface-design.html) - User Interface (UI) Design focuses on anticipating what users might need.
128 |
129 | - [How to Design Voice User Interfaces](https://www.interaction-design.org/literature/article/how-to-design-voice-user-interfaces) - Here, you will learn what the users expect from voice communication and get practical guidelines for how to design great voice user interfaces.
130 |
131 | - [Designing Great UIs for Progressive Web Apps](https://medium.com/@owencm/designing-great-uis-for-progressive-web-apps-dd38c1d20f7) - Progressive Web Apps give us an opportunity to reset our expectations and to loudly declare that We Can Do Better when designing user experiences on the web.
132 |
133 | - [The Anti-Mac Interface](https://www.nngroup.com/articles/anti-mac-interface/) - We reverse all of the core design principles behind the Macintosh human interface guidelines to arrive at the characteristics of the Internet desktop, by Jakob Nielsen (1996).
134 |
135 | - [How to Learn UI Design From Zero-Basis](https://www.mockplus.com/blog/post/how-to-learn-ui-design-from-zerobasis) - Can someone become an UI designer when he does not major in UI?Definitely yes.
136 |
137 | - [Component based design. What even is that?](https://tech.ovoenergy.com/getting-started-with-a-component-based-designsystem/) - The benefits of designing & developing with components in mind. Want to know how to get started with a componentised design system? Read on.
138 |
139 | - [Learn UI Design by Copying](https://www.uxbeginner.com/learn-ui-design-by-copying/) - It’s not a surprise that we have negative associations with copying, even to this day. But what about copying as a way to learn?
140 |
141 | - [Approaches For Multiplatform UI Design Adaptation: A Case Study](https://www.smashingmagazine.com/2015/09/approaches-for-multiplatform-ui-design-adaptation/) - In the case study, authors state that three different scenarios present themselves when developing UIs for multiple platforms.
142 |
143 | - [The King vs. Pawn Game of UI Design](http://alistapart.com/article/the-king-vs-pawn-game-of-ui-design) - Try stripping out all the elements that you think you should be including already, and just mess around with the simplest players on the board. Get a feel for the fundamentals, and go from there.
144 |
145 | - [Designing a VUI – Voice User Interface](https://www.toptal.com/designers/ui/designing-a-vui) - VUIs are helping to improve all kinds of different user experiences, and some believe that voice will power 50% of all searches by 2020.
146 |
147 | - [Gestalt principles in UI design](https://medium.muz.li/gestalt-principles-in-ui-design-6b75a41e9965) - How to become a master manipulator of Visual Communication.
148 |
149 | - [Color in UI Design: A (Practical) Framework](https://medium.com/@erikdkennedy/color-in-ui-design-a-practical-framework-e18cacd97f9e) - The fundamental skill of coloring interface designs is being able to modify one base color into many different variations.
150 |
151 | - [The ultimate guide to proper use of animation in UX](https://uxdesign.cc/the-ultimate-guide-to-proper-use-of-animation-in-ux-10bd98614fa9) - The main interface animation's principles & rules collected in one place, so that other designers who want to start animating interfaces don’t have to search for additional information.
152 |
153 | - [Closing the creative gap](https://hackdesign.org/lessons/56-closing-the-creative-gap) - If you find yourself looking at products and thinking “how the hell do I design something as good as that”, then this is for you.
154 |
155 | - [10 UI & UX tips for developers building SaaS apps](https://hackernoon.com/10-ui-ux-tips-for-developers-building-saas-apps-a1f3d74fce2b) - Getting a nice UI/UX on a SaaS app can be a real challenge for developers that know how to code, but struggle with design. Here are my tips on getting the spit & shine on your UI.
156 |
157 | - [API design is UI design — a way to collaborative handoff](https://uxdesign.cc/api-design-is-ui-design-a-way-to-collaborative-handoff-3d31ff57bb1) - Designing an API is interface design. Understanding how APIs work help us understand what our medium's capability. Having the knowledge to contribute to an API's design can increase the capability of our UX. This can be essential designer knowledge.
158 |
159 | [back to table of contents](#user-content-contents)
160 |
161 |
162 | ### Disciplines
163 |
164 | #### Information Architecture
165 |
166 | - [What is Information Architecture?](https://www.iainstitute.org/what-is-ia) - Information architecture is the practice of deciding how to arrange the parts of something to be understandable.
167 |
168 | - [Visual vocabulary for Information Architecture](http://www.jjg.net/ia/visvocab/) - A visual vocabulary for describing information architecture and interaction design.
169 |
170 | - [A Model for Understanding Information Architecture: Ontology, Taxonomy and Choreography](https://www.youtube.com/watch?v=6oaxdq7uqIY) - Understanding where the Information Architecture part is.
171 |
172 | - [Information Architecture. Basics for Designers](https://uxplanet.org/information-architecture-basics-for-designers-b5d43df62e20) - Article is devoted to the essence of information architecture and presents the basic points every designer should know.
173 |
174 | [back to table of contents](#user-content-contents)
175 |
176 | #### Interaction Design
177 |
178 | - [Complete Beginner’s Guide to Interaction Design](http://www.uxbooth.com/articles/complete-beginners-guide-to-interaction-design/) - Far from merely working with text and pictures, interaction designers are now responsible for creating every element on the screen that a user might swipe, click, tap, or type: in short, the interactions of an experience.
179 |
180 | - [What is Interaction Design: The Practical Framework](https://www.uxpin.com/studio/blog/what-is-interaction-design-the-practical-framework/) - This article will introduce you to the core concepts of interaction design, explaining how to use them to breathe life into your product.
181 |
182 | - [Interaction Design Basics](https://www.usability.gov/what-and-why/interaction-design.html) - Introduction to Interaction Design by Usability.gov Team.
183 |
184 | #### Universal Design & Accessibility
185 |
186 | - [Complete Beginner’s Guide to Universal Design](http://www.uxbooth.com/articles/complete-beginners-guide-to-universal-design/) - While a good design is usable by people of all ages and technical adeptness, a truly universal design works for users with varying physical abilities.
187 |
188 | - [The A11Y Project](https://a11yproject.com/) - Community-driven effort to make web accessibility easier.
189 |
190 | - [Tips on Designing for Web Accessibility](https://www.w3.org/WAI/gettingstarted/tips/designing) - This page introduces some basic considerations to help you get started making your user interface design and visual design more accessible to people with disabilities.
191 |
192 | #### Research
193 |
194 | - [Complete Beginner’s Guide to UX Research](http://www.uxbooth.com/articles/complete-beginners-guide-to-design-research/) - Readers will get a head start on how to use these design research techniques in their work, and improve experiences for all users.
195 |
196 | - [10 User Research Myths and Misconceptions](https://www.uxmatters.com/mt/archives/2015/11/10-user-research-myths-and-misconceptions.php) - There are still many misconceptions about how to gain an understanding of users and their needs.
197 |
198 | - [Cultivating Shared Understanding from Collaborative User Research](https://archive.uie.com/brainsparks/2015/09/11/erika-hall-cultivating-shared-understanding-from-collaborative-user-research/) - Erika Hall on UIE Brain Sparks.
199 |
200 | #### Content Strategy
201 |
202 | - [The Discipline of Content Strategy](http://alistapart.com/article/thedisciplineofcontentstrategy) - A List Apart article, by Kristina Halvorson.
203 |
204 | - [Content Strategy Basics](https://www.usability.gov/what-and-why/content-strategy.html) - Ensuring that you have useful and usable content, that is well structured, and easily found is vital to improving the user experience of a website.
205 |
206 | - [Content Strategy for Developers](https://medium.com/talking-microcopy-writing-ux/content-strategy-for-developers-34b635440b91) - If a business was an ocean explorer, then content strategy would be the compass. You can have the best boat, a killer crew and a meticulous map. But without a compass, you won’t know if you’re sailing in the right direction.
207 |
208 | - [Complete Beginner’s Guide to Content Strategy](http://www.uxbooth.com/articles/complete-beginners-guide-to-content-strategy/) - Content strategy plans for valuable, findable, meaningful content.
209 |
210 | #### Visual Design
211 |
212 | - [The Building Blocks of Visual Design](https://www.interaction-design.org/literature/article/the-building-blocks-of-visual-design) - Visual design is about creating and making the general aesthetics of a product consistent.
213 |
214 |
215 | ### Courses
216 |
217 | - [User Interface Design Specialization / COURSERA](https://coursera.org/specializations/user-interface-design) - Design Better User Interfaces. Learn to create effective and usable interfaces for a range of products and devices. **FREEMIUM** / Video course
218 |
219 | - [Intro to the Design of Everyday Things / UDACITY](https://www.udacity.com/course/intro-to-the-design-of-everyday-things--design101) - Summary of key concepts from the first two chapters of The Design of Everyday Things by Don Norman. **FREE** / Video course
220 |
221 | - [Hack Design / SITE](https://hackdesign.org/) - Easy to follow design course for people who do amazing things. **FREE** / Email course
222 |
223 | - [Learn UI Design / SITE](https://learnui.design/) - Confidently design beautiful user interfaces for any app or site. **PAID** / Video course
224 |
225 | - [Evaluating User Interfaces / COURSERA](https://www.coursera.org/learn/ui-testing) - In this course you will learn and practice several techniques for user interface evaluation. **FREEMIUM** / Video course
226 |
227 | - [User Interface (UI) Personalization / edX](https://www.edx.org/es/course/user-interface-ui-personalization-mitx-hdm1-2ax) - You will learn the fundamentals of user interface personalization in the context of web sites and web applications. **FREEMIUM** / Video course
228 |
229 | - [Free UI Design Short Course / CAREERFOUNDRY](http://info.careerfoundry.com/ui-design/ui-short-course-emails) - Get a glimpse of the research and planning going on behind the scenes with this free, 7-day, UI Design Short Course. **FREE** / Email course
230 |
231 | - [UI Design / DESIGN LAB](http://trydesignlab.com/ui-design-course/) - Dive into the theory and techniques you need to make beautiful web and mobile interfaces in this 4-week online course. **PAID** / Video course
232 |
233 | - [Interaction Design Specialization / COURSERA](https://www.coursera.org/specializations/interaction-design) - Learn how to design great user experiences. Design that delights users. **FREEMIUM** / Video course
234 |
235 | - [Interaction Design Fundamentals / LYNDA](https://www.lynda.com/Dreamweaver-CS5-training/Interaction-Design-Fundamentals/82822-2.html) - Author David Hogue sheds light on designing effective interactions for any digital medium. **FREEMIUM** / Video course
236 |
237 | - [Screens Essentials for UI Designers / UDEMY](https://www.udemy.com/screens-essentials-for-ui-designers/) - You will find plenty of tutorials and articles on how screen design essentials work with explanation of terms and key techniques. **FREE** / Video course
238 |
239 | - [The 90-Minute UX Audit + UI Redesign](https://learn.givegoodux.com/p/90-minute-web-portal-audit-and-redesign) - The faster, simpler way to quickly identify critical UX issues — just by looking at the UI. **PAID** / Video course
240 |
241 | - [Design Rules: Fundamental Principles + Practices for Great UI Design / SKILLSHARE](https://www.skillshare.com/classes/DESIGN-RULES-Fundamental-Principles-Practices-for-Great-UI-Design/739408485) - By the time you finish Design Rules, you'll be able to do much more than create a more beautiful User Interface. Instead, you'll be able to design a UI that truly works for the people who use it. **PAID** / Video course
242 |
243 | - [The 2019 UI Design Crash Course for Beginners / YOUTUBE](https://www.youtube.com/watch?v=_Hp_dI0DzY4) - In this course, Gary Simon will help answer that question and provide you with a blueprint that's going to speed up your transition from producing ugly UI's as a beginner, to producing fantastic UI's. **FREE** / Video course
244 |
245 | - [Learn UI Design Fundamentals / SCRIMBA](https://scrimba.com/g/gdesign) - This course will teach you to build browser-based user interfaces that both look good and work well. All is done with HTML and CSS, so no clunky design tools needed. **FREE** / Video course
246 |
247 | - [DesignAcademy / SITE](https://www.designacademy.io/free-course/) - Learn the basics of design in just 6 days. **FREE** / Email course
248 |
249 | [back to table of contents](#user-content-contents)
250 |
251 |
252 | ### Design Systems
253 |
254 | - [A comprehensive guide to design systems](https://www.invisionapp.com/blog/guide-to-design-systems/) - Let’s dig into the fundamentals of design systems, plan how you can build and implement one in your organization, and explore several examples of organizations that are using design systems to drive success.
255 | - [Researching Design Systems](https://medium.com/startup-grind/researching-design-systems-2e462d28bc70) - Physical and digital highlighter in hand and pixels, I pored over some of more popular design systems out there to see what insights I could glean. _By Dan Mall_.
256 | - [Designing UI Guidelines](https://wiredcraft.com/blog/designing-ui-guidelines/) - User interface is easy to make a mess out of. It doesn’t matter if you are a guru or just dabbling, inconsistencies in the design will most probably arise.
257 | - [Design System in Figma](https://designcode.io/figma/) - A design system helps your team build modern products faster and more consistently. This is the starting point of bridging design and development.
258 | - [Design System Repo](https://designsystemsrepo.com/) - A frequently updated collection of Design System examples, articles, tools and talks.
259 |
260 |
261 | #### Examples
262 |
263 | - [Material Design](https://material.io/) - Unified system that combines theory, resources, and tools for crafting digital experiences, by Google.
264 |
265 | - [Fluent Design System](https://www.microsoft.com/design/fluent/) - It’s a collective approach to creating simplicity and coherence through a shared, open design system across platforms, by Microsoft.
266 |
267 | - [Ant Design](https://ant.design/) - UI Design Language, by Ant Financial.
268 |
269 | - [Apple Human Interface Guidelines](https://developer.apple.com/design/human-interface-guidelines/) - Get in-depth information and UI resources for designing great apps that integrate seamlessly with Apple platforms.
270 |
271 | - [Carbon Design System](https://www.carbondesignsystem.com/) - Carbon is IBM’s open-source design system for digital products and experiences.
272 |
273 | - [Duolingo Design](https://www.duolingo.com/design/) - Brand design and user interfaces of Duolingo.
274 |
275 | - [Mozilla Style Guide](http://www.mozilla.org/en-US/styleguide/) - This guide serves as a resource to bring together all our brands and to help define their visual and stylistic elements.
276 |
277 | - [Clarity Design System](https://vmware.github.io/clarity/) - UX guidelines, HTML/CSS framework, and Angular components working together to craft exceptional experiences.
278 |
279 | - [Photon Design System](https://design.firefox.com/photon/) - Launch recognizable, enjoyable Firefox products and features faster.
280 |
281 | - [KaiOS Design Guide](https://developer.kaiostech.com/design-guide) - This visual style guide serves as a resource for designers and developers, to help define the visual style for your KaiOS applications.
282 |
283 |
284 | [back to table of contents](#user-content-contents)
285 |
286 |
287 | ### Patterns
288 |
289 | - [GoodUI](http://www.goodui.org/) - Here is a running idea list which we're actively testing and turning into highly effective conversion patterns (real evidence-based stuff).
290 |
291 | - [UI Patterns.io](http://uipatterns.io/) - Explore & play with interactive UI design patterns and learn how to solve common UI problems.
292 |
293 | - [UI-Patterns.com](http://ui-patterns.com/) - User Interface Design patterns are recurring solutions that solve common design problems.
294 |
295 | - [Mobile Patterns](http://www.mobile-patterns.com/) - Library of iOS and Android screenshots for designers and developers to reference.
296 |
297 | - [Pttrns](https://pttrns.com/) - The mother of all design resources.
298 |
299 | - [UI Garage](https://uigarage.net/) - All the latest UI Design Inspiration and UI Patterns collected in one place.
300 |
301 | - [Dark Patterns](https://darkpatterns.org/) - The purpose of this site is to spread awareness and to shame companies that use tricks in websites and apps that make you buy or sign up for things that you didn't mean to.
302 |
303 | - [Android From Scratch: Common UI Design Patterns](https://code.tutsplus.com/tutorials/android-from-scratch-common-ui-design-patterns--cms-26044) - In this tutorial, you learn about a few of these patterns and how they can help your users by creating a great experience when using your app.
304 |
305 | - [10 UI Design Patterns You Should Be Paying Attention To](https://www.smashingmagazine.com/2009/06/10-ui-design-patterns-you-should-be-paying-attention-to/) - This article goes over 10 interesting UI design patterns that you can use in your own projects.
306 |
307 | - [User Interface Elements](https://www.usability.gov/how-to-and-tools/methods/user-interface-elements.html) - Whether they are aware of it or not, users have become familiar with elements acting in a certain way, so choosing to adopt those elements when appropriate will help with task completion, efficiency, and satisfaction.
308 |
309 | - [Inclusive Components](https://inclusive-components.design/) - Blog trying to be a pattern library. All about designing inclusive web interfaces, piece by piece.
310 |
311 | - [MODALZMODALZMODALZ](https://modalzmodalzmodalz.com/) - We use too many damn modals. Let's just not.
312 |
313 | - [The Component Gallery](https://component.gallery/) - Collection of interface components from real-world design systems.
314 |
315 |
316 | [back to table of contents](#user-content-contents)
317 |
318 |
319 | ### Techniques
320 |
321 | #### Think Aloud
322 |
323 | - [Thinking Aloud: The #1 Usability Tool](https://www.nngroup.com/articles/thinking-aloud-the-1-usability-tool/) - "The method it serves as a _window on the soul_, letting you discover what users really think about your design. [...] You usually learn why users guess wrong about some parts of the UI and why they find others easy to use."
324 |
325 | #### Five seconds test
326 |
327 | - [Five-Second Testing](https://usabilityhub.com/guides/five-second-testing) - Form of usability testing that allows you to determine whether a design quickly communicates an intended message or impression. It can provide both quantitative and qualitative feedback that lets you optimize a design and encourages iterative improvement.
328 |
329 | #### Usability (expert) reviews
330 |
331 | - [A guide to carrying out usability reviews](http://www.uxforthemasses.com/usability-reviews/) - In this article, author walkthrough a method for examining the usability of an interactive system (website, application, mobile app etc.) by using a combination of a scenario based and heuristic (i.e. best practice guidelines) based review.
332 |
333 | #### Style Tiles
334 |
335 | - [Style Tiles](http://styletil.es/) - Help form a common visual language between the designers and the stakeholders and provide a catalyst for discussions around the preferences and goals of the client.
336 |
337 | #### Usability Testing
338 |
339 | - [The 1-page usability test plan](https://www.userfocus.co.uk/articles/usability_test_plan_dashboard.html) - A critical document to help you manage and organise a usability test. But it can sometimes appear too documentation-heavy in agile environments. What would a usability test plan look like if it was re-envisioned as a single page?
340 |
341 | #### Card Sorting
342 |
343 | - [Card Sorting: A Definitive Guide](http://boxesandarrows.com/card-sorting-a-definitive-guide/) - Card sorting is a great, reliable, inexpensive method for finding patterns in how users would expect to find content or functionality.
344 |
345 | #### Design Libs
346 |
347 | - [Design Libs](https://www.designlibs.com/index.html) - Your go-to reference for how to write and use some of the most common design thinking exercises, practices, and methods.
348 |
349 | [back to table of contents](#user-content-contents)
350 |
351 |
352 | ### Newsletters
353 |
354 | - [Sidebar.io](https://sidebar.io/) - The five best design links, every day, by Sacha Greif.
355 |
356 | - [Web Tools Weekly](https://webtoolsweekly.com/) - Front-end development and web design newsletter with a focus on tools.
357 |
358 | - [The UI Animation Newsletter](http://uianimationnewsletter.com/) - Weekly web animation resources & inspiration, by Val Head.
359 |
360 | - [UX Design Weekly](http://uxdesignweekly.com/) - Hand picked list of the best user experience design links every week.
361 |
362 | - [HeyDesigner](https://heydesigner.com/) - Daily curated newsfeed for product people, UXers, PMs and frontend developers.
363 |
364 | - [UX Notebook](https://www.sarahdoody.com/ux-newsletter/) - The UX Notebook is a UX newsletter curated by Sarah Doody.
365 |
366 | - [UIRecipes](https://uirecipes.com/) - Learn UI Design in 15 Minutes a Week.
367 |
368 | - [UI Design Daily](https://uidesigndaily.com/) - Weekly FREE UI resources straight to your inbox.
369 |
370 |
371 | [back to table of contents](#user-content-contents)
372 |
373 |
374 | ### Websites & Blogs
375 |
376 | - [UX Booth](http://www.uxbooth.com/) - Publication by and for the user experience community.
377 |
378 | - [Boxes and Arrows](http://boxesandarrows.com/category/interfaces/) - Devoted to the practice, innovation, and discussion of design; including graphic design, interaction design, information architecture and the design of business.
379 |
380 | [back to table of contents](#user-content-contents)
381 |
382 |
383 | ### Communities
384 |
385 | - [Information Architecture Institute](https://www.iainstitute.org/) - A nonprofit organization of volunteers with a singular focus: to make the world's information clearer and easier to use by improving how people learn, practice and teach Information Architecture (IA).
386 |
387 | - [Interaction Design Association](https://ixda.org/) - Global community of people who share an interest in interaction design.
388 |
389 | - [Hacking UI](http://hackingui.com/) - Community for designers, developers and creative entrepreneurs with a passion.
390 |
391 | - [Interaction Design Foundation](https://www.interaction-design.org/community) - Community-based career development: 449 groups in 88 countries.
392 |
393 | - [User Experience Professionals Association](http://uxpa.org/) - UXPA International supports people who research, design, and evaluate the user experience (UX) of products and services.
394 |
395 | [back to table of contents](#user-content-contents)
396 |
397 |
398 | ## Tools
399 |
400 | ### Pen & Paper
401 |
402 | - [Interaction design starts on paper](https://medium.com/beakerandflint/interaction-design-starts-on-paper-a2baa91acc45) - Create beautiful UI through better wireframes.
403 |
404 | - [UI Sketching – How to Make It Right and Why You Should Do This in All Projects](http://uxmisfit.com/2017/11/12/ui-sketching-how-to-make-it-right-and-why-you-should-do-this-in-all-projects/) - UI Sketching is, of course, kind of drawing on a paper… but it is not a usual drawing – its purpose is to reveal the result of problem-solving thinking.
405 |
406 |
407 | ### Design Apps
408 |
409 | - [Sketch](https://www.sketchapp.com/) - Sketch is a design toolkit built to help you create your best work — from your earliest ideas, through to final artwork. **Mac only**
410 |
411 | - [Alva](https://meetalva.io/) - Alva lets you design interactive products based on the same components your engineers are using for production websites.
412 |
413 | - [Figma](https://www.figma.com/) - Figma is the first interface design tool based in the browser, making it easier for teams to create software.
414 |
415 | - [Marvel](https://marvelapp.com/) - Simple design, prototyping and collaboration.
416 |
417 | - [InVision](https://www.invisionapp.com/) - The Digital Product Design platform powering the world’s best user experiences.
418 |
419 | - [Adobe XD](http://www.adobe.com/products/xd.html) - The all-in-one UX/UI solution for designing websites, mobile apps, and more.
420 |
421 | - [UXPin](https://www.uxpin.com/) - The Full-Stack UX Design Platform
422 |
423 | - [Webflow](https://webflow.com/) - Gives designers and developers the power to design, build, and launch responsive websites visually, while writing clean, semantic code for you.
424 |
425 | - [MockFlow](https://www.mockflow.com/) - Super-easy wireframing and UX suite for designers.
426 |
427 | - [Framer](https://framer.com/) - Design everything from detailed icons to high-fidelity interactions—all in one place.
428 |
429 | - [Atomic](https://atomic.io/) - Advanced interactive design features like logic, data, and variables, into the hands of every designer.
430 |
431 | - [Affinity Designer](https://affinity.serif.com/en-us/designer/) - Professional graphic design software for desktop and iPad.
432 |
433 | - [Pencil](http://pencil.evolus.vn/) - An open-source GUI prototyping tool that's available for ALL platforms.
434 |
435 | - [Visily](https://www.visily.ai/) - Simple wireframing and mockup tool powered by AI and built for non-designers.
436 |
437 | [back to table of contents](#user-content-contents)
438 |
439 |
440 | ### Complementary tools
441 |
442 | - [Modular Scale](https://www.modularscale.com/) - Tool to help web designers size their type in a more meaningful way.
443 |
444 | - [Grid calculator](http://gridcalculator.dk/) - Download your grid as Illustrator, Photoshop or PNG files with a pre-made guides ready to go.
445 |
446 | - [WebAIM Color Contrast Checker](https://webaim.org/resources/contrastchecker/) - Enter a foreground and background color in RGB hexadecimal format or choose a color using the color picker.
447 |
448 |
449 | ### Testing Apps
450 |
451 | #### Usability testing
452 |
453 | - [POP. Prototyping on paper](https://marvelapp.com/pop/) - POP helps you transform your pen and paper ideas into an interactive iPhone or Android prototype.
454 |
455 | - [UserTesting](https://www.usertesting.com/) - User Experience Research Platform.
456 |
457 | - [Loop11](https://www.loop11.com/) - Informed design decisions built from numbers & stories.
458 |
459 | #### Technical testing
460 |
461 | - [Testing with Xcode](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/testing_with_xcode/chapters/09-ui_testing.html) - UI testing gives you the ability to find and interact with the UI of your app in order to validate the properties and state of the UI elements.
462 |
463 | [back to table of contents](#user-content-contents)
464 |
465 | ### Languages
466 |
467 | #### HTML
468 |
469 | - [HTML, from MDN](https://developer.mozilla.org/en-US/docs/Learn/HTML) - To build websites, you should know about HTML — the fundamental technology used to define the structure of a webpage.
470 |
471 | - [HTML Reference](http://htmlreference.io/) - Free guide to HTML. It features all elements and attributes.
472 |
473 | - [HTML Fundamentals](https://www.sololearn.com/Course/HTML/) - SoloLearn interactive HTML tutorial is comprised of carefully selected content, quizzes, and checkpoints to ensure that you learn as much as possible, while also having as much fun as possible.
474 |
475 | - [Learn to Code HTML & CSS](https://learn.shayhowe.com/html-css/) - Outlining the fundamentals, this guide works through all common elements of front-end design and development.
476 |
477 | - [The Best HTML and HTML5 Tutorials](https://www.freecodecamp.org/news/best-html-html5-tutorial/) - HyperText Markup Language (HTML) is a markup language used to construct online documents and is the foundation of most websites today.
478 |
479 | #### CSS
480 |
481 | - [CSS, from MDN](https://developer.mozilla.org/en-US/docs/Learn/CSS) - While HTML is used to define the structure and semantics of your content, CSS is used to style it and lay it out.
482 |
483 | - [CSS Reference](http://cssreference.io/) - Free visual guide to CSS. It features the most popular properties, and explains them with illustrated and animated examples.
484 |
485 | - [Marksheet - CSS Basics](http://marksheet.io/css-basics.html) - For developers eager to learn how CSS can define the style and layout of a webpage.
486 |
487 | - [CSS Grid Guide](https://cssgrid.cc/css-grid-guide.html) - The CoffeeCup Guide to liberating layout through CSS Grid.
488 |
489 | - [CSS Cheat Sheet](https://adam-marsden.co.uk/css-cheat-sheet/) - Reference for CSS goodness.
490 |
491 | - [CSS Animations](https://css-animations.io/) - Hello, animation!
492 |
493 | [back to table of contents](#user-content-contents)
494 |
495 |
496 | #### Javascript
497 |
498 | - [JavaScript, from MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript) - Prototype-based, multi-paradigm, dynamic language, supporting object-oriented, imperative, and declarative (e.g. functional programming) styles. Learn how to program in JavaScript with guides and tutorials.
499 |
500 | - [Bestof.JS](https://bestof.js.org/) - Check out the most popular open-source projects and the latest trends about the web platform and node.js.
501 |
502 | - [FreeCodeCamp](https://www.freecodecamp.org/map) - Learn to code for free.
503 |
504 |
505 | ### Libraries & Frameworks
506 |
507 | #### CSS Only
508 |
509 | - [Pure.css](https://purecss.io/) - Set of small, responsive CSS modules that you can use in every web project.
510 |
511 | - [Milligram](https://milligram.io/) - Minimalist CSS framework.
512 |
513 | - [Bulma](https://bulma.io/) - Modern CSS framework based on Flexbox.
514 |
515 | - [Basscss](http://basscss.com/) - Lightning Fast Modular CSS with No Side Effects.
516 |
517 | - [Skeleton](http://getskeleton.com/) - Dead simple, responsive boilerplate.
518 |
519 | - [Lit](https://ajusa.github.io/lit/) - World's smallest responsive css framework.
520 |
521 | - [Tailwind CSS](https://tailwindcss.com/) - A Utility-First CSS Framework for Rapid UI Development.
522 |
523 | - [Picnic CSS](https://picnicss.com/) - Lightweight and beautiful library.
524 |
525 | - [Animate.css](https://animate.style/) - Just-add-water CSS animations.
526 |
527 | - [Chota](https://jenil.github.io/chota/) - A micro (~3kb) CSS framework.
528 |
529 | [back to table of contents](#user-content-contents)
530 |
531 |
532 | #### Javascript Only
533 |
534 | - [Vue.js](https://vuejs.org/) - The Progressive JavaScript Framework
535 |
536 | - [React](https://reactjs.org/) - JavaScript library for building user interfaces
537 |
538 | - [Angular](https://angular.io/) - One framework. Mobile & desktop.
539 |
540 | - [Moment.js](http://momentjs.com/) - Parse, validate, manipulate, and display dates and times in JavaScript.
541 |
542 | - [Reef](https://reefjs.com/) - A lightweight library for creating reactive, state-based components and UI.
543 |
544 | [back to table of contents](#user-content-contents)
545 |
546 |
547 | #### CSS + Javascript
548 |
549 | - [Semantic UI](https://semantic-ui.com/) - User Interface is the language of the web.
550 |
551 | - [UIkit](https://getuikit.com/) - Lightweight and modular front-end framework for developing fast and powerful web interfaces.
552 |
553 | - [Bootstrap](http://getbootstrap.com/) - Build responsive, mobile-first projects on the web with the world's most popular front-end component library.
554 |
555 | - [Foundation](https://get.foundation/) - The most advanced responsive front-end framework in the world.
556 |
557 | - [Materialize](http://materializecss.com/) - Modern responsive CSS framework based on Material Design by Google.
558 |
559 | - [Metro UI CSS](https://metroui.org.ua/) - The front-end framework for developing projects on the web in Windows Metro Style
560 |
561 | - [Office UI Fabric](https://developer.microsoft.com/en-us/fabric) - The official front-end framework for building experiences that fit seamlessly into Office and Office 365.
562 |
563 | - [HTML5 Boilerplate](https://html5boilerplate.com/) - The web’s most popular front-end template
564 |
565 | - [Material-UI](https://material-ui.com/) - React components that implement Google's Material Design.
566 |
567 | - [Framework7](http://framework7.io/) - Full featured HTML framework for building iOS & Android apps.
568 |
569 | - [Element](http://element.eleme.io/) - Vue 2.0 based component library for developers, designers and product managers.
570 |
571 | - [Shoelace](https://shoelace.style/) - Back to the basics CSS starter kit. For when you don’t need the whole boot.
572 |
573 | - [AT UIKIT](https://at-ui.github.io/at-ui/#/en) - Lightweight and Modular Front-End UI Library.
574 |
575 | - [Frend](https://frend.co/) - Collection of accessible, modern front-end components.
576 |
577 | - [Vuesax](https://lusaxweb.github.io/vuesax/) - Frontend Vue components.
578 |
579 | - [Onsen](https://onsen.io/) - The most beautiful and efficient way to develop HTML5 hybrid and mobile web apps.
580 |
581 | [back to table of contents](#user-content-contents)
582 |
583 |
584 | ### Tools
585 |
586 | - [Storybook](https://storybook.js.org/) - The UI Development Environment You'll ♥️ to use.
587 |
588 | - [React Styleguidist](https://react-styleguidist.js.org/) - Isolated React component development environment with a living style guide.
589 |
590 | - [VUEDS](https://vueds.com/) - An open source tool for building Design Systems with Vue.js.
591 |
592 | - [Fractal](https://fractal.build/) - Powerful component libraries & styleguides that fit the way you work.
593 |
594 |
595 | ## Resources
596 |
597 | ### Inspiration
598 |
599 | - [CollectUI](https://collectui.com/) - Daily inspiration collected from daily ui archive and beyond. Hand picked, updating daily.
600 |
601 | - [UI Movement](https://uimovement.com/) - UI Movement is a community of design enthusiasts who share and discuss the most interesting and unique UI designs.
602 |
603 | - [Inspiration UI](http://inspirationui.com/) - Inspiration UI is a community that aims to provide the best design resources for those who create for the web.
604 |
605 | - [UPlabs - Web](https://www.uplabs.com/web) - Hand-picked Web UI Elements.
606 |
607 | - [Dribbble](https://dribbble.com/tags/ui) - Show and tell for designers.
608 |
609 | - [Little Big Details](http://littlebigdetails.com/) - Curated collection of the finer details of design, updated every day.
610 |
611 | - [Little UI Details](https://twitter.com/i/moments/880688233641848832) - Collections of little tips from Steve Schoger to improve your visual design skills with the little details that make a big difference.
612 |
613 | - [Inspired UI](http://inspired-ui.com/) - Mobile Apps Design Patterns [iPhone]
614 |
615 | - [Calltoidea](http://calltoidea.com/) - Light up your imagination!
616 |
617 | - [UI Design Interactions](https://www.uisources.com/interactions) - New apps added every week.
618 |
619 | - [Nicely done](http://nicelydone.club/patterns/) - Products & pattern designs inspiration.
620 |
621 |
622 | [back to table of contents](#user-content-contents)
623 |
624 |
625 | ### Freebies
626 |
627 | - [Freeui.design](https://freeui.design/) - Free UI Design for Designers.
628 |
629 | - [UIGradients](https://uigradients.com/) - Beautiful colour gradients for design and code.
630 |
631 | - [FreebiesUI](http://freebiesui.com/) - FreebiesUI is an ever-growing collection of quality UI resources designed by talented creatives who choose to share their work for free with the rest of the community.
632 |
633 | - [Freebie Supply](https://freebiesupply.com/) - Free, high quality design resources for Photoshop, Sketch, Illustrator, Adobe XD and Figma.
634 |
635 | - [XD Guru](https://www.xdguru.com/) - The biggest collection of free & premium resources for Adobe XD.
636 |
637 | - [Sketch App Sources](https://www.sketchappsources.com/) - We curate hundreds of icons and UI kits for web and mobile to help you design, prototype, learn, and ideate faster.
638 |
639 | - [UI Space](https://uispace.net/) - Thousand of great freebies. Search for an high quality and Hand-crafted freebie.
640 |
641 | - [UI8 Freebies](https://www.ui8.net/categories/freebies) - 209 awesome design freebies to get your creative juices flowing.
642 |
643 | - [UICloud](http://ui-cloud.com/) - The largest user interface design database in the world.
644 |
645 | - [Android Nougat Free GUI](https://materialdesignkit.com/android-gui/) - Based on system and native app's screens from Android 7.0 Nougat.
646 |
647 | - [Figma Freebies](http://figmafreebi.es/) - A collection of design resources for the figma community.
648 |
649 | - [Interfacer](https://interfacer.xyz/) - Collection of more than 200+ free design resources.
650 |
651 | - [UI Store](https://www.uistore.design/) - Free Handpicked UI Kits for your real life projects.
652 |
653 | - [UI Design Daily](https://uidesigndaily.com/) - 1000+ open-source UI designs.
654 |
655 | - [Design Gradients](https://www.designgradients.com/) - The free platform of 48 linear gradients curated by designers.
656 |
657 | - [Reshot](https://www.reshot.com/) - Free Icons, Illustrations & Photos [no attribution]
658 |
659 |
660 | [back to table of contents](#user-content-contents)
661 |
662 | #### Colors
663 |
664 | - [Color Hunt](http://www.colorhunt.co/) - The collection serves thousands of different hand-picked color palettes and is growing everyday.
665 |
666 | - [Coolors](https://coolors.co/) - The super fast color schemes generator!
667 |
668 | - [Picular](https://picular.co/) - Google, but for colors.
669 |
670 | - [ColorBox](https://www.colorbox.io/) - Created by Lyft Design, Colorbox is a color tool to produce color sets.
671 |
672 | - [ShadeSwash](https://shadeswash.netlify.app/) - Quickly generate shades of any color.
673 |
674 | - [Poolors](https://poolors.com) - Color combos most used by designers.
675 |
676 | #### Icons
677 |
678 | - [Font Awesome](https://fontawesome.com/) - Get vector icons and social logos on your website with Font Awesome, the web’s most popular icon set and toolkit.
679 |
680 | - [Bytesize](https://danklammer.com/bytesize-icons/) - Tiny style-controlled SVG iconset.
681 |
682 | - [Heroicons UI](https://github.com/sschoger/heroicons-ui) - Set of 104 free premium SVG icons.
683 |
684 | - [We Love SVG: Free SVG Files](https://icons8.com/welovesvg) - Open source library that allows embedding icons from any icon library.
685 |
686 | - [Iconstore](https://iconstore.co/) - Free Icons by First-Class Designers.
687 |
688 | - [SimpleSVG](https://simplesvg.com/) - Modern replacement for glyph fonts. One library, thousands of icons.
689 |
690 | #### Fonts
691 |
692 | - [Fontsquirrel](https://www.fontsquirrel.com/) - All things fonts, font-face, and webfonts. FREE, hand-picked, high-quality, commercial-use fonts, even if that means we send you elsewhere to get them.
693 |
694 | - [Google Fonts](https://fonts.google.com/) - Making the web more beautiful, fast, and open through great typography.
695 |
696 |
697 | ### APIs
698 |
699 | - [Unsplash](https://unsplash.com/developers) - A modern JSON API that surfaces all of the info you'll need to build any experience for your users.
700 |
701 | - [DataFakeGenerator](http://www.datafakegenerator.com/) - Useful tool in the creation of data for use cases.
702 |
703 | - [Random User](https://randomuser.me/) - A free, open-source API for generating random user data. Like Lorem Ipsum, but for people.
704 |
705 | - [Public APIs](https://github.com/n0shake/Public-APIs) - A public list of APIs from round the web.
706 |
707 | [back to table of contents](#user-content-contents)
708 |
--------------------------------------------------------------------------------
/code-of-conduct.md:
--------------------------------------------------------------------------------
1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
6 |
7 | ## Our Standards
8 |
9 | Examples of behavior that contributes to creating a positive environment include:
10 |
11 | * Using welcoming and inclusive language
12 | * Being respectful of differing viewpoints and experiences
13 | * Gracefully accepting constructive criticism
14 | * Focusing on what is best for the community
15 | * Showing empathy towards other community members
16 |
17 | Examples of unacceptable behavior by participants include:
18 |
19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances
20 | * Trolling, insulting/derogatory comments, and personal or political attacks
21 | * Public or private harassment
22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission
23 | * Other conduct which could reasonably be considered inappropriate in a professional setting
24 |
25 | ## Our Responsibilities
26 |
27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
28 |
29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
30 |
31 | ## Scope
32 |
33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
34 |
35 | ## Enforcement
36 |
37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at eugeniomonforte@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
38 |
39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
40 |
41 | ## Attribution
42 |
43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
44 |
45 | [homepage]: http://contributor-covenant.org
46 | [version]: http://contributor-covenant.org/version/1/4/
47 |
--------------------------------------------------------------------------------
/contributing.md:
--------------------------------------------------------------------------------
1 | # Contribution Guidelines
2 |
3 | Please note that this project is released with a [Contributor Code of Conduct](code-of-conduct.md). By participating in this project you agree to abide by its terms.
4 |
5 | ## Table of Contents
6 |
7 | - [Adding to this list](#adding-to-this-list)
8 | - [Creating your own awesome list](#creating-your-own-awesome-list)
9 | - [Adding something to an awesome list](#adding-something-to-an-awesome-list)
10 | - [Updating your Pull Request](#updating-your-pull-request)
11 |
12 | ## Adding to this list
13 |
14 | Please ensure your pull request adheres to the following guidelines:
15 |
16 | - Search previous suggestions before making a new one, as yours may be a duplicate.
17 | - Make sure the addition is useful before submitting. That implies it has enough content and every item has a good succinct description.
18 | - Make an individual pull request for each suggestion.
19 | - Use [title-casing](http://titlecapitalization.com) (AP style).
20 | - Use the following format: `[Resource Name](link)`
21 | - Link additions should be added to the bottom of the relevant category.
22 | - New categories or improvements to the existing categorization are welcome.
23 | - Check your spelling and grammar.
24 | - Make sure your text editor is set to remove trailing whitespace.
25 | - The pull request and commit should have a useful title.
26 | - The body of your commit message should contain a link to the resource.
27 |
28 | Thank you for your suggestions!
29 |
30 | ## Adding something to this awesome list
31 |
32 | If you have something awesome to contribute to this awesome list, this is how you do it.
33 |
34 | You'll need a [GitHub account](https://github.com/join)!
35 |
36 | 1. Access the awesome list's GitHub page. For example: https://github.com/tipoqueno/awesome-ui
37 | 2. Click on the `readme.md` file: 
38 | 3. Now click on the edit icon. 
39 | 4. You can start editing the text of the file in the in-browser editor. Make sure you follow guidelines above. You can use [GitHub Flavored Markdown](https://help.github.com/articles/github-flavored-markdown/). 
40 | 5. Say why you're proposing the changes, and then click on "Propose file change". 
41 | 6. Submit the [pull request](https://help.github.com/articles/using-pull-requests/)!
42 |
43 | ## Updating your Pull Request
44 |
45 | Sometimes, a maintainer of this awesome list will ask you to edit your Pull Request before it is included. This is normally due to spelling errors or because your PR didn't match this awesome-* list guidelines.
46 |
47 | [Here](https://github.com/RichardLitt/knowledge/blob/master/github/amending-a-commit-guide.md) is a write up on how to change a Pull Request, and the different ways you can do that.
48 |
--------------------------------------------------------------------------------
/covers/01-dont-make-me-think.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/01-dont-make-me-think.jpg
--------------------------------------------------------------------------------
/covers/02-the-design-of-everyday-things.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/02-the-design-of-everyday-things.jpg
--------------------------------------------------------------------------------
/covers/03-universal-principles-of-design.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/03-universal-principles-of-design.jpg
--------------------------------------------------------------------------------
/covers/04-tog-on-interface.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/04-tog-on-interface.jpg
--------------------------------------------------------------------------------
/covers/05-universal-methods-of-design.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/05-universal-methods-of-design.jpg
--------------------------------------------------------------------------------
/covers/06-about-face.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/06-about-face.jpg
--------------------------------------------------------------------------------
/covers/07-designing-with-the-mind-in-mind.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/07-designing-with-the-mind-in-mind.jpg
--------------------------------------------------------------------------------
/covers/08-designing-interfaces.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/08-designing-interfaces.jpg
--------------------------------------------------------------------------------
/covers/09-microinteractions-designing-with-details.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/09-microinteractions-designing-with-details.jpg
--------------------------------------------------------------------------------
/covers/10-how-to-make-sense-of-any-mess.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/10-how-to-make-sense-of-any-mess.jpg
--------------------------------------------------------------------------------
/covers/11-information-architecture-for-the-web-and-beyond.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/11-information-architecture-for-the-web-and-beyond.jpg
--------------------------------------------------------------------------------
/covers/12-the-elements-of-user-experience.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/12-the-elements-of-user-experience.jpg
--------------------------------------------------------------------------------
/covers/13-the-best-interface-is-no-interface.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/13-the-best-interface-is-no-interface.jpg
--------------------------------------------------------------------------------
/covers/14-designing-interactions.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/14-designing-interactions.jpg
--------------------------------------------------------------------------------
/covers/15-sketching-user-experiences.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/15-sketching-user-experiences.jpg
--------------------------------------------------------------------------------
/covers/16-designing-for-the-digital-age.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/16-designing-for-the-digital-age.jpg
--------------------------------------------------------------------------------
/covers/17-100-things-every-designer-needs-to-know.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/17-100-things-every-designer-needs-to-know.jpg
--------------------------------------------------------------------------------
/covers/18-usability-engineering.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/18-usability-engineering.jpg
--------------------------------------------------------------------------------
/covers/19-a-practical-guide-for-information-architecture.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/19-a-practical-guide-for-information-architecture.jpg
--------------------------------------------------------------------------------
/covers/20-mobile-first.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/20-mobile-first.jpg
--------------------------------------------------------------------------------
/covers/21-think-first.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/21-think-first.jpg
--------------------------------------------------------------------------------
/covers/22-designning-web-navigation.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/22-designning-web-navigation.jpg
--------------------------------------------------------------------------------
/covers/23-seductive-interaction-design.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/23-seductive-interaction-design.jpg
--------------------------------------------------------------------------------
/covers/24-the-ux-team-of-one.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/24-the-ux-team-of-one.jpg
--------------------------------------------------------------------------------
/covers/25-design-systems-handbook.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/25-design-systems-handbook.jpg
--------------------------------------------------------------------------------
/covers/26-defensive-design-for-the-web.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/26-defensive-design-for-the-web.jpg
--------------------------------------------------------------------------------
/covers/27-ux-for-lean-startups.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/27-ux-for-lean-startups.jpg
--------------------------------------------------------------------------------
/covers/28-gui-bloopers.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/28-gui-bloopers.jpg
--------------------------------------------------------------------------------
/covers/29-encyclopedia-HCI.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/29-encyclopedia-HCI.png
--------------------------------------------------------------------------------
/covers/30-user-interface-design-for-programmers.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/30-user-interface-design-for-programmers.jpg
--------------------------------------------------------------------------------
/covers/31-designing-for-the-web.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/31-designing-for-the-web.jpg
--------------------------------------------------------------------------------
/covers/32-design-for-hackers.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/32-design-for-hackers.jpg
--------------------------------------------------------------------------------
/covers/33-simple-and-usable.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/33-simple-and-usable.jpg
--------------------------------------------------------------------------------
/covers/34-just-enough-research.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/34-just-enough-research.jpg
--------------------------------------------------------------------------------
/covers/35-atomic-design.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/35-atomic-design.jpg
--------------------------------------------------------------------------------
/covers/38-prototyping-a-practitioners-guide.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/38-prototyping-a-practitioners-guide.jpg
--------------------------------------------------------------------------------
/covers/39-tactical-ui-design-patterns.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/39-tactical-ui-design-patterns.png
--------------------------------------------------------------------------------
/covers/40-ruined-by-design.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/40-ruined-by-design.jpg
--------------------------------------------------------------------------------
/covers/41-bootstrapping-design.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/41-bootstrapping-design.jpg
--------------------------------------------------------------------------------
/covers/42-ux-for-beginners.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/42-ux-for-beginners.jpg
--------------------------------------------------------------------------------
/covers/43-accessibility-for-everyone.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tipoqueno/UI-Design/afe0616923dddea15633f875975fff18c5b2665d/covers/43-accessibility-for-everyone.jpg
--------------------------------------------------------------------------------
/ui-banner.svg:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------