├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── LICENSE ├── README.md ├── appveyor.yml ├── bugfixedapi ├── CMakeLists.txt └── IBugfixedServer.h ├── bugfixedapi_amxx ├── CMakeLists.txt ├── IGameConfigs.h ├── ITextParsers.h ├── amxxmodule.cpp ├── amxxmodule.h ├── bhl_api.cpp ├── bhl_api.h ├── bugfixedapi_amxx.cpp ├── bugfixedapi_amxx.def └── moduleconfig.h ├── cl_dll ├── CHud.cpp ├── CHudAmmo.cpp ├── CHudAmmo.h ├── CHudAmmoSecondary.cpp ├── CHudAmmoSecondary.h ├── CHudBase.cpp ├── CHudBase.h ├── CHudBattery.cpp ├── CHudBattery.h ├── CHudCrosshair.cpp ├── CHudCrosshair.h ├── CHudDeathNotice.cpp ├── CHudDeathNotice.h ├── CHudFlashlight.cpp ├── CHudFlashlight.h ├── CHudGeiger.cpp ├── CHudGeiger.h ├── CHudHealth.cpp ├── CHudHealth.h ├── CHudMenu.cpp ├── CHudMenu.h ├── CHudMessage.cpp ├── CHudMessage.h ├── CHudSayText.cpp ├── CHudSayText.h ├── CHudScores.cpp ├── CHudScores.h ├── CHudSpectator.cpp ├── CHudSpectator.h ├── CHudSpeedometer.cpp ├── CHudSpeedometer.h ├── CHudStatusBar.cpp ├── CHudStatusBar.h ├── CHudStatusIcons.cpp ├── CHudStatusIcons.h ├── CHudTextMessage.cpp ├── CHudTextMessage.h ├── CHudTimer.cpp ├── CHudTimer.h ├── CHudTrain.cpp ├── CHudTrain.h ├── CMakeLists.txt ├── CUpdateNotification.cpp ├── CUpdateNotification.h ├── GameStudioModelRenderer.cpp ├── GameStudioModelRenderer.h ├── GameStudioModelRenderer_Sample.cpp ├── GameStudioModelRenderer_Sample.h ├── StudioModelRenderer.cpp ├── StudioModelRenderer.h ├── aghudcountdown.cpp ├── aghudcountdown.h ├── aghudctf.cpp ├── aghudctf.h ├── aghudglobal.cpp ├── aghudglobal.h ├── aghudlocation.cpp ├── aghudlocation.h ├── aghudlongjump.cpp ├── aghudlongjump.h ├── aghudnextmap.cpp ├── aghudnextmap.h ├── aghudplayerid.cpp ├── aghudplayerid.h ├── aghudsettings.cpp ├── aghudsettings.h ├── aghudsuddendeath.cpp ├── aghudsuddendeath.h ├── aghudtimeout.cpp ├── aghudtimeout.h ├── aghudvote.cpp ├── aghudvote.h ├── aglocation.cpp ├── aglocation.h ├── ammo.h ├── ammohistory.cpp ├── ammohistory.h ├── bhlcfg.cpp ├── bhlcfg.h ├── camera.h ├── cdll_int.cpp ├── cl_dll.dsp ├── cl_dll.h ├── cl_util.h ├── client.rc ├── clientsteamcontext.cpp ├── clientsteamcontext.h ├── com_weapons.cpp ├── com_weapons.h ├── demo.cpp ├── demo.h ├── dinput │ ├── CMakeLists.txt │ ├── dinput.h │ ├── dinput8.lib │ └── dxguid.lib ├── dllexport.h ├── entity.cpp ├── ev_common.cpp ├── ev_hldm.cpp ├── ev_hldm.h ├── events.cpp ├── eventscripts.h ├── hl │ ├── CMakeLists.txt │ ├── hl_baseentity.cpp │ ├── hl_events.cpp │ ├── hl_objects.cpp │ └── hl_weapons.cpp ├── hud.h ├── hud_iface.h ├── hud_msg.cpp ├── hud_redraw.cpp ├── hud_servers.cpp ├── hud_servers.h ├── hud_servers_priv.h ├── hud_update.cpp ├── in_camera.cpp ├── in_camera_sdl.cpp ├── in_defs.h ├── input.cpp ├── inputw32.cpp ├── inputw32_sdl.cpp ├── jpeg │ ├── CMakeLists.txt │ ├── jpge.cpp │ └── jpge.h ├── kbutton.h ├── lodepng │ ├── CMakeLists.txt │ ├── lodepng.cpp │ └── lodepng.h ├── memory.h ├── memory_common.cpp ├── memory_linux.cpp ├── memory_stub.cpp ├── memory_win32.cpp ├── net.cpp ├── net.h ├── overview.cpp ├── overview.h ├── parsemsg.cpp ├── parsemsg.h ├── readme.txt ├── resource.h ├── results.cpp ├── results.h ├── soundsystem.cpp ├── studio_util.cpp ├── studio_util.h ├── svc_messages.cpp ├── svc_messages.h ├── tf_defs.h ├── tri.cpp ├── util.cpp ├── util_vector.h ├── vgui2 │ ├── CAvatarImage.cpp │ ├── CAvatarImage.h │ ├── CBackGroundPanel.cpp │ ├── CBackGroundPanel.h │ ├── CBaseHudChat.cpp │ ├── CBaseHudChat.h │ ├── CBaseViewport.cpp │ ├── CBaseViewport.h │ ├── CClientMOTD.cpp │ ├── CClientMOTD.h │ ├── CClientVGUI.cpp │ ├── CClientVGUI.h │ ├── CHudChat.cpp │ ├── CHudChat.h │ ├── CHudScoreBoard.cpp │ ├── CHudScoreBoard.h │ ├── CHudTextVgui.cpp │ ├── CHudTextVgui.h │ ├── CHudViewport.cpp │ ├── CHudViewport.h │ ├── CMakeLists.txt │ ├── CPlayerListPanel.cpp │ ├── CPlayerListPanel.h │ ├── CPngImage.cpp │ ├── CPngImage.h │ ├── CScorePanel.cpp │ ├── CScorePanel.h │ ├── CVoiceStatus2.cpp │ ├── CVoiceStatus2.h │ ├── IEngineVgui.h │ ├── IViewport.h │ ├── IViewportPanel.h │ ├── KeyValuesCompat.cpp │ ├── KeyValuesCompat.h │ ├── VGUI2Paths.h │ ├── ViewportPanelNames.h │ └── gameui │ │ ├── CChangeLogDialog.cpp │ │ ├── CChangeLogDialog.h │ │ ├── CGameUITestPanel.cpp │ │ ├── CGameUITestPanel.h │ │ ├── CGameUIViewport.cpp │ │ ├── CGameUIViewport.h │ │ ├── CMakeLists.txt │ │ ├── CUpdateNotificationDialog.cpp │ │ ├── CUpdateNotificationDialog.h │ │ ├── CUpdaterDebugDialog.cpp │ │ ├── CUpdaterDebugDialog.h │ │ ├── GameUIPanelNames.h │ │ ├── IGameUIPanel.h │ │ └── options │ │ ├── CAboutSubOptions.cpp │ │ ├── CAboutSubOptions.h │ │ ├── CAdvOptionsDialog.cpp │ │ ├── CAdvOptionsDialog.h │ │ ├── CChatSubOptions.cpp │ │ ├── CChatSubOptions.h │ │ ├── CColorPicker.cpp │ │ ├── CColorPicker.h │ │ ├── CCrosshairSubOptions.cpp │ │ ├── CCrosshairSubOptions.h │ │ ├── CCvarCheckButton.cpp │ │ ├── CCvarCheckButton.h │ │ ├── CCvarColor.cpp │ │ ├── CCvarColor.h │ │ ├── CCvarSlider.cpp │ │ ├── CCvarSlider.h │ │ ├── CCvarTextEntry.cpp │ │ ├── CCvarTextEntry.h │ │ ├── CGeneralSubOptions.cpp │ │ ├── CGeneralSubOptions.h │ │ ├── CHudSubOptions.cpp │ │ ├── CHudSubOptions.h │ │ ├── CMakeLists.txt │ │ ├── CScoreboardSubOptions.cpp │ │ ├── CScoreboardSubOptions.h │ │ └── colorpicker │ │ ├── CBarPanel.cpp │ │ ├── CBarPanel.h │ │ ├── CMakeLists.txt │ │ ├── CPickerPanel.cpp │ │ ├── CPickerPanel.h │ │ ├── CSelCirclePanel.cpp │ │ ├── CSelCirclePanel.h │ │ ├── CTextureManager.cpp │ │ └── CTextureManager.h ├── vgui_ClassMenu.cpp ├── vgui_ConsolePanel.cpp ├── vgui_ConsolePanel.h ├── vgui_ControlConfigPanel.cpp ├── vgui_ControlConfigPanel.h ├── vgui_CustomObjects.cpp ├── vgui_MOTDWindow.cpp ├── vgui_SchemeManager.cpp ├── vgui_SchemeManager.h ├── vgui_ScorePanel.cpp ├── vgui_ScorePanel.h ├── vgui_ServerBrowser.cpp ├── vgui_ServerBrowser.h ├── vgui_SpectatorPanel.cpp ├── vgui_SpectatorPanel.h ├── vgui_TeamFortressViewport.cpp ├── vgui_TeamFortressViewport.h ├── vgui_int.cpp ├── vgui_int.h ├── vgui_teammenu.cpp ├── view.cpp ├── view.h └── wrect.h ├── cmake ├── FindDInput.cmake ├── FindDXGUID.cmake ├── FindSDL2.cmake ├── FindSteamAPI.cmake ├── Findtier0.cmake ├── Findvgui.cmake ├── Findvstdlib.cmake ├── GetGitRevisionDescription.cmake ├── GetGitRevisionDescription.cmake.in ├── InputFilesList.cmake ├── Linux32Toolchain.cmake ├── MSVCRuntime.cmake ├── Ternary.cmake └── WinXPSupport.cmake ├── common ├── CMakeLists.txt ├── MinMax.h ├── Sequence.h ├── appversion.h.in ├── beamdef.h ├── cl_entity.h ├── com_model.h ├── con_nprint.h ├── const.h ├── crc.h ├── cvardef.h ├── demo_api.h ├── director_cmds.h ├── dlight.h ├── dll_state.h ├── entity_state.h ├── entity_types.h ├── enum_utils.h ├── enums.h ├── event_api.h ├── event_args.h ├── event_flags.h ├── hltv.h ├── in_buttons.h ├── interface.cpp ├── interface.h ├── ivoicetweak.h ├── mathlib.h ├── net_api.h ├── netadr.h ├── nowin.h ├── particledef.h ├── pmtrace.h ├── port.h ├── qfont.h ├── r_efx.h ├── r_studioint.h ├── ref_params.h ├── screenfade.h ├── studio_event.h ├── triangleapi.h ├── usercmd.h ├── weaponinfo.h ├── winsani_in.h └── winsani_out.h ├── dedicated ├── Dedicated.dsp ├── Makefile ├── NetGame.ico ├── conproc.cpp ├── conproc.h ├── dedicated.h ├── dedicated.rc ├── engine.cpp ├── enginecallback.h ├── exports.h ├── resource.h ├── sys_ded.cpp └── sys_ded.h ├── dlls ├── AI_BaseNPC_Schedule.cpp ├── CBugfixedServer.cpp ├── CBugfixedServer.h ├── CMakeLists.txt ├── Makefile ├── Wxdebug.cpp ├── activity.h ├── activitymap.h ├── aflock.cpp ├── agrunt.cpp ├── airtank.cpp ├── animating.cpp ├── animation.cpp ├── animation.h ├── apache.cpp ├── barnacle.cpp ├── barney.cpp ├── basemonster.h ├── bigmomma.cpp ├── bloater.cpp ├── bmodels.cpp ├── bullsquid.cpp ├── buttons.cpp ├── cbase.cpp ├── cbase.h ├── cdll_dll.h ├── client.cpp ├── client.h ├── com_utils.cpp ├── com_utils.h ├── combat.cpp ├── controller.cpp ├── convar.cpp ├── convar.h ├── crossbow.cpp ├── crowbar.cpp ├── decals.h ├── defaultai.cpp ├── defaultai.h ├── doors.cpp ├── doors.h ├── effects.cpp ├── effects.h ├── egon.cpp ├── enginecallback.h ├── explode.cpp ├── explode.h ├── extdll.h ├── flyingmonster.cpp ├── flyingmonster.h ├── func_break.cpp ├── func_break.h ├── func_tank.cpp ├── game.cpp ├── game.h ├── gamerules.cpp ├── gamerules.h ├── gargantua.cpp ├── gauss.cpp ├── genericmonster.cpp ├── ggrenade.cpp ├── globals.cpp ├── glock.cpp ├── gman.cpp ├── h_ai.cpp ├── h_battery.cpp ├── h_cine.cpp ├── h_cycler.cpp ├── h_export.cpp ├── handgrenade.cpp ├── hassassin.cpp ├── headcrab.cpp ├── healthkit.cpp ├── hgrunt.cpp ├── hl.def ├── hl.rc ├── hornet.cpp ├── hornet.h ├── hornetgun.cpp ├── houndeye.cpp ├── ichthyosaur.cpp ├── islave.cpp ├── items.cpp ├── items.h ├── leech.cpp ├── lights.cpp ├── maprules.cpp ├── maprules.h ├── monsterevent.h ├── monstermaker.cpp ├── monsters.cpp ├── monsters.h ├── monsterstate.cpp ├── mortar.cpp ├── mp5.cpp ├── multiplay_gamerules.cpp ├── nihilanth.cpp ├── nodes.cpp ├── nodes.h ├── observer.cpp ├── osprey.cpp ├── path.cpp ├── path.h ├── pathcorner.cpp ├── pcre │ ├── CMakeLists.txt │ ├── config.h │ ├── pcre.h │ ├── pcre_chartables.c │ ├── pcre_compile.c │ ├── pcre_exec.c │ ├── pcre_globals.c │ ├── pcre_internal.h │ ├── pcre_newline.c │ ├── pcre_tables.c │ ├── pcre_try_flipped.c │ └── ucp.h ├── plane.cpp ├── plane.h ├── plats.cpp ├── player.cpp ├── player.h ├── playermonster.cpp ├── python.cpp ├── rat.cpp ├── resource.h ├── roach.cpp ├── rpg.cpp ├── satchel.cpp ├── saverestore.h ├── schedule.cpp ├── schedule.h ├── scientist.cpp ├── scripted.cpp ├── scripted.h ├── scriptevent.h ├── shotgun.cpp ├── singleplay_gamerules.cpp ├── skill.cpp ├── skill.h ├── sound.cpp ├── soundent.cpp ├── soundent.h ├── spectator.cpp ├── spectator.h ├── squad.h ├── squadmonster.cpp ├── squadmonster.h ├── squeakgrenade.cpp ├── stats.cpp ├── subs.cpp ├── talkmonster.cpp ├── talkmonster.h ├── teamplay_gamerules.cpp ├── teamplay_gamerules.h ├── tempmonster.cpp ├── tentacle.cpp ├── trains.h ├── triggers.cpp ├── tripmine.cpp ├── turret.cpp ├── util.cpp ├── util.h ├── vector.h ├── weapons.cpp ├── weapons.h ├── world.cpp ├── wpn_shared │ ├── CMakeLists.txt │ └── hl_wpn_glock.cpp ├── wxdebug.h ├── xen.cpp └── zombie.cpp ├── engine ├── APIProxy.h ├── CMakeLists.txt ├── IBaseUI.h ├── IClientVGUI.h ├── IGameUIFuncs.h ├── anorms.h ├── cdll_int.h ├── cmd_function_t.h ├── custom.h ├── customentity.h ├── edict.h ├── eiface.h ├── keydefs.h ├── progdefs.h ├── progs.h ├── shake.h └── studio.h ├── external ├── SDL2 │ ├── include │ │ └── SDL2 │ │ │ ├── SDL.h │ │ │ ├── SDL_assert.h │ │ │ ├── SDL_atomic.h │ │ │ ├── SDL_audio.h │ │ │ ├── SDL_bits.h │ │ │ ├── SDL_blendmode.h │ │ │ ├── SDL_clipboard.h │ │ │ ├── SDL_config.h │ │ │ ├── SDL_config_android.h │ │ │ ├── SDL_config_iphoneos.h │ │ │ ├── SDL_config_macosx.h │ │ │ ├── SDL_config_minimal.h │ │ │ ├── SDL_config_nintendods.h │ │ │ ├── SDL_config_pandora.h │ │ │ ├── SDL_config_windows.h │ │ │ ├── SDL_config_wiz.h │ │ │ ├── SDL_copying.h │ │ │ ├── SDL_cpuinfo.h │ │ │ ├── SDL_endian.h │ │ │ ├── SDL_error.h │ │ │ ├── SDL_events.h │ │ │ ├── SDL_gamecontroller.h │ │ │ ├── SDL_gesture.h │ │ │ ├── SDL_haptic.h │ │ │ ├── SDL_hints.h │ │ │ ├── SDL_input.h │ │ │ ├── SDL_joystick.h │ │ │ ├── SDL_keyboard.h │ │ │ ├── SDL_keycode.h │ │ │ ├── SDL_loadso.h │ │ │ ├── SDL_log.h │ │ │ ├── SDL_main.h │ │ │ ├── SDL_messagebox.h │ │ │ ├── SDL_mouse.h │ │ │ ├── SDL_mutex.h │ │ │ ├── SDL_name.h │ │ │ ├── SDL_opengl.h │ │ │ ├── SDL_opengles.h │ │ │ ├── SDL_opengles2.h │ │ │ ├── SDL_pixels.h │ │ │ ├── SDL_platform.h │ │ │ ├── SDL_power.h │ │ │ ├── SDL_quit.h │ │ │ ├── SDL_rect.h │ │ │ ├── SDL_render.h │ │ │ ├── SDL_revision.h │ │ │ ├── SDL_rwops.h │ │ │ ├── SDL_scancode.h │ │ │ ├── SDL_shape.h │ │ │ ├── SDL_stdinc.h │ │ │ ├── SDL_surface.h │ │ │ ├── SDL_system.h │ │ │ ├── SDL_syswm.h │ │ │ ├── SDL_test.h │ │ │ ├── SDL_test_assert.h │ │ │ ├── SDL_test_common.h │ │ │ ├── SDL_test_compare.h │ │ │ ├── SDL_test_crc32.h │ │ │ ├── SDL_test_font.h │ │ │ ├── SDL_test_fuzzer.h │ │ │ ├── SDL_test_harness.h │ │ │ ├── SDL_test_images.h │ │ │ ├── SDL_test_log.h │ │ │ ├── SDL_test_md5.h │ │ │ ├── SDL_test_random.h │ │ │ ├── SDL_thread.h │ │ │ ├── SDL_timer.h │ │ │ ├── SDL_touch.h │ │ │ ├── SDL_types.h │ │ │ ├── SDL_version.h │ │ │ ├── SDL_video.h │ │ │ ├── begin_code.h │ │ │ ├── close_code.h │ │ │ └── merge_sdl2.sh │ └── lib │ │ ├── SDL2.lib │ │ ├── libSDL2-2.0.0.dylib │ │ ├── libSDL2-2.0.so.0 │ │ └── libSDL2.dylib ├── curl │ ├── README.txt │ ├── include │ │ └── curl │ │ │ ├── curl.h │ │ │ ├── curlver.h │ │ │ ├── easy.h │ │ │ ├── mprintf.h │ │ │ ├── multi.h │ │ │ ├── stdcheaders.h │ │ │ ├── system.h │ │ │ ├── typecheck-gcc.h │ │ │ └── urlapi.h │ └── lib │ │ ├── libcurl_static.lib │ │ └── libcurl_static_debug.lib ├── nlohmann_json │ ├── CMakeLists.txt │ ├── LICENSE.MIT │ ├── README.txt │ └── include │ │ └── json.hpp └── semver.c │ ├── CMakeLists.txt │ ├── LICENSE │ ├── README.txt │ ├── include │ └── semver.h │ └── semver.c ├── game_shared ├── CGameVersion.cpp ├── CGameVersion.h ├── CMakeLists.txt ├── ClientSupportsFlags.h ├── IGameVersion.h ├── bitvec.h ├── client │ ├── CMakeLists.txt │ ├── vgui_checkbutton2.cpp │ ├── vgui_checkbutton2.h │ ├── vgui_defaultinputsignal.h │ ├── vgui_grid.cpp │ ├── vgui_grid.h │ ├── vgui_helpers.cpp │ ├── vgui_helpers.h │ ├── vgui_listbox.cpp │ ├── vgui_listbox.h │ ├── vgui_loadtga.cpp │ ├── vgui_loadtga.h │ ├── vgui_scrollbar2.cpp │ ├── vgui_scrollbar2.h │ ├── vgui_slider2.cpp │ ├── vgui_slider2.h │ ├── voice_banmgr.cpp │ ├── voice_banmgr.h │ ├── voice_status.cpp │ ├── voice_status.h │ ├── voice_vgui_tweakdlg.cpp │ └── voice_vgui_tweakdlg.h ├── server │ ├── CMakeLists.txt │ ├── voice_gamemgr.cpp │ └── voice_gamemgr.h ├── updater │ ├── CGameUpdater.cpp │ ├── CGameUpdater.h │ └── CMakeLists.txt └── voice_common.h ├── gamedir ├── addons │ └── amxmodx │ │ └── scripting │ │ └── include │ │ └── bugfixedapi.inc ├── delta.lst ├── resource │ └── GameMenu.res ├── sprites │ ├── ag_ctf.spr │ ├── ag_ctf_score.spr │ └── hud.txt └── ui │ ├── gfx │ ├── 800corner.tga │ ├── 800corner1.tga │ ├── 800corner2.tga │ ├── 800corner3.tga │ ├── 800corner4.tga │ ├── CircleBg.png │ ├── CircleFg.png │ ├── MutedIcon32.png │ └── cross_bg.tga │ ├── resource │ ├── BaseChat.res │ ├── ChangelogDialog.res │ ├── ChatFilters.res │ ├── ChatScheme.res │ ├── GameScheme.res │ ├── MOTD.res │ ├── ScorePanel.res │ ├── SourceScheme.res │ ├── UpdateNotificationDialog.res │ ├── UpdaterDebugDialog.res │ ├── language │ │ ├── bugfixedhl_english.txt │ │ ├── chat_english.txt │ │ ├── chat_french.txt │ │ ├── chat_german.txt │ │ ├── chat_italian.txt │ │ ├── chat_korean.txt │ │ ├── chat_russian.txt │ │ ├── chat_schinese.txt │ │ ├── chat_spanish.txt │ │ └── chat_tchinese.txt │ └── options │ │ ├── AboutSubOptions.res │ │ ├── ChatSubOptions.res │ │ ├── ColorPicker.res │ │ ├── CrosshairSubOptions.res │ │ ├── GeneralSubOptions.res │ │ ├── HudSubOptions.res │ │ └── ScoreboardSubOptions.res │ └── scripts │ ├── HudLayout.res │ └── hudanimations.txt ├── lib └── public │ ├── game_controls.lib │ ├── libsteam_api.so │ ├── libtier0.dylib │ ├── libtier0.so │ ├── libvstdlib.dylib │ ├── libvstdlib.so │ ├── steam_api.lib │ ├── tier0.def │ ├── tier0.exp │ ├── tier0.lib │ ├── vgui.dylib │ ├── vgui.so │ ├── vstdlib.def │ ├── vstdlib.exp │ └── vstdlib.lib ├── pm_shared ├── CMakeLists.txt ├── pm_debug.c ├── pm_debug.h ├── pm_defs.h ├── pm_info.h ├── pm_materials.h ├── pm_math.c ├── pm_movevars.h ├── pm_shared.c └── pm_shared.h ├── public ├── CMakeLists.txt ├── FileSystem.h ├── archtypes.h ├── cl_dll │ └── IGameClientExports.h ├── keydefs.h ├── math │ ├── CMakeLists.txt │ ├── Matrix3x4.h │ ├── interpolation.cpp │ ├── interpolation.h │ ├── mathlib.cpp │ ├── mathlib.h │ └── vector.h ├── particleman.h ├── pman_particlemem.h ├── pman_triangleffect.h ├── public_interface.h └── steam │ ├── isteamapplist.h │ ├── isteamapps.h │ ├── isteamclient.h │ ├── isteamcontroller.h │ ├── isteamfriends.h │ ├── isteamgameserver.h │ ├── isteamgameserverstats.h │ ├── isteamhtmlsurface.h │ ├── isteamhttp.h │ ├── isteammatchmaking.h │ ├── isteammusic.h │ ├── isteammusicremote.h │ ├── isteamnetworking.h │ ├── isteamremotestorage.h │ ├── isteamscreenshots.h │ ├── isteamugc.h │ ├── isteamunifiedmessages.h │ ├── isteamuser.h │ ├── isteamuserstats.h │ ├── isteamutils.h │ ├── matchmakingtypes.h │ ├── steam_api.h │ ├── steam_gameserver.h │ ├── steamclientpublic.h │ ├── steamhttpenums.h │ ├── steamtypes.h │ └── steamuniverse.h ├── scripts ├── BuildRelease.ps1 ├── DeployLibs.bat ├── DeployLibs.sh ├── FixClientLibPath.sh ├── inc_Linux.ps1 ├── inc_Targets.ps1 └── inc_Windows.ps1 ├── source_sdk ├── CMakeLists.txt ├── common │ ├── CMakeLists.txt │ ├── ifilesystemopendialog.h │ ├── randoverride.cpp │ └── xbox │ │ └── xboxstubs.h ├── public │ ├── CMakeLists.txt │ ├── FileSystem_Helpers.cpp │ ├── FileSystem_Helpers.h │ ├── ICVar.h │ ├── OfflineMode.h │ ├── SDK_Color.h │ ├── Vector.h │ ├── Vector2D.h │ ├── appframework │ │ ├── AppFramework.h │ │ ├── CMakeLists.txt │ │ ├── IAppSystem.h │ │ ├── IAppSystemGroup.h │ │ └── VguiMatSysApp.h │ ├── basetypes.h │ ├── bitmap │ │ ├── Bitmap.h │ │ ├── CMakeLists.txt │ │ ├── Float_BM.h │ │ ├── ImageFormat.h │ │ ├── PSD.h │ │ ├── TGALoader.h │ │ └── TGAWriter.h │ ├── commonmacros.h │ ├── coordsize.h │ ├── datamap.h │ ├── datamodel │ │ ├── AttributeFlags.h │ │ ├── CMakeLists.txt │ │ ├── DmAttributeVar.h │ │ ├── DmElementRef.h │ │ ├── DmElementUtils.h │ │ ├── IDataModel.h │ │ ├── IDmAttribute.h │ │ ├── IDmElement.h │ │ └── idmelementinternal.h │ ├── html │ │ ├── CMakeLists.txt │ │ ├── htmlmessages.h │ │ ├── ichromehtmlwrapper.h │ │ ├── ihtmlchrome.h │ │ ├── ihtmlserializer.h │ │ └── ipainthtml.h │ ├── mathlib.h │ ├── mathlib │ │ ├── CMakeLists.txt │ │ ├── halton.h │ │ ├── lightdesc.h │ │ ├── math_base.h │ │ └── ssemath.h │ ├── tier0 │ │ ├── CMakeLists.txt │ │ ├── afxmem_override.cpp │ │ ├── basetypes.h │ │ ├── commonmacros.h │ │ ├── dbg.h │ │ ├── dbgflag.h │ │ ├── eventmasks.h │ │ ├── eventmodes.h │ │ ├── fasttimer.h │ │ ├── ia32detect.h │ │ ├── icommandline.h │ │ ├── ioctlcodes.h │ │ ├── k8performancecounters.h │ │ ├── l2cache.h │ │ ├── mem.h │ │ ├── memalloc.h │ │ ├── memdbgoff.h │ │ ├── memdbgon.h │ │ ├── memoverride-vc7.cpp │ │ ├── memoverride.cpp │ │ ├── minidump.h │ │ ├── p4performancecounters.h │ │ ├── p5p6performancecounters.h │ │ ├── platform.h │ │ ├── pmelib.h │ │ ├── protected_things.h │ │ ├── testthread.h │ │ ├── threadtools.h │ │ ├── tslist.h │ │ ├── validator.h │ │ ├── valobject.h │ │ ├── valve_off.h │ │ ├── valve_on.h │ │ ├── vcr_shared.h │ │ ├── vcrmode.h │ │ ├── vprof.h │ │ ├── wchartypes.h │ │ └── xbox_codeline_defines.h │ ├── tier1 │ │ ├── CMakeLists.txt │ │ ├── CharacterSet.h │ │ ├── ConVar.h │ │ ├── DataManager.h │ │ ├── Diff.h │ │ ├── FmtStr.h │ │ ├── JobThread.h │ │ ├── KeyValues.h │ │ ├── MemPool.h │ │ ├── MemStack.h │ │ ├── RangeCheckedVar.h │ │ ├── RefCount.h │ │ ├── SmartPtr.h │ │ ├── StringPool.h │ │ ├── TokenReader.h │ │ ├── UtlBidirectionalSet.h │ │ ├── UtlBuffer.h │ │ ├── UtlDict.h │ │ ├── UtlFixedLinkedList.h │ │ ├── UtlFixedMemory.h │ │ ├── UtlFlags.h │ │ ├── UtlHandleTable.h │ │ ├── UtlHash.h │ │ ├── UtlLinkedList.h │ │ ├── UtlMap.h │ │ ├── UtlMemory.h │ │ ├── UtlMultiList.h │ │ ├── UtlNTree.h │ │ ├── UtlPriorityQueue.h │ │ ├── UtlQueue.h │ │ ├── UtlRBTree.h │ │ ├── UtlSortVector.h │ │ ├── UtlStack.h │ │ ├── UtlString.h │ │ ├── UtlStringMap.h │ │ ├── UtlSymbol.h │ │ ├── UtlVector.h │ │ ├── bitbuf.h │ │ ├── byteswap.h │ │ ├── checksum_crc.h │ │ ├── checksum_md5.h │ │ ├── generichash.h │ │ ├── interface.h │ │ ├── netadr.h │ │ ├── processor_detect.h │ │ ├── strtools.h │ │ └── tier1.h │ ├── vgui │ │ ├── CMakeLists.txt │ │ ├── Cursor.h │ │ ├── Dar.h │ │ ├── IBorder.h │ │ ├── IClientPanel.h │ │ ├── IHTML.h │ │ ├── IImage.h │ │ ├── IInput.h │ │ ├── IInputInternal.h │ │ ├── ILocalize.h │ │ ├── IPanel.h │ │ ├── IScheme.h │ │ ├── ISurface.h │ │ ├── ISurfaceV28.h │ │ ├── ISurfaceV29.h │ │ ├── ISystem.h │ │ ├── IVGui.h │ │ ├── IVguiMatInfo.h │ │ ├── IVguiMatInfoVar.h │ │ ├── IVguiV06.h │ │ ├── KeyCode.h │ │ ├── MouseCode.h │ │ ├── Point.h │ │ └── VGUI2.h │ ├── vgui_controls │ │ ├── AnimatingImagePanel.h │ │ ├── AnimationController.h │ │ ├── BitmapImagePanel.h │ │ ├── BuildGroup.h │ │ ├── BuildModeDialog.h │ │ ├── Button.h │ │ ├── CMakeLists.txt │ │ ├── CheckButton.h │ │ ├── CheckButtonList.h │ │ ├── ComboBox.h │ │ ├── Controls.h │ │ ├── DialogManager.h │ │ ├── DirectorySelectDialog.h │ │ ├── Divider.h │ │ ├── EditablePanel.h │ │ ├── ExpandButton.h │ │ ├── FileOpenDialog.h │ │ ├── FocusNavGroup.h │ │ ├── Frame.h │ │ ├── GraphPanel.h │ │ ├── HTML.h │ │ ├── Image.h │ │ ├── ImageList.h │ │ ├── ImagePanel.h │ │ ├── InputDialog.h │ │ ├── KeyBindingHelpDialog.h │ │ ├── KeyBindingMap.h │ │ ├── KeyBoardEditorDialog.h │ │ ├── Label.h │ │ ├── ListPanel.h │ │ ├── ListViewPanel.h │ │ ├── Menu.h │ │ ├── MenuBar.h │ │ ├── MenuButton.h │ │ ├── MenuItem.h │ │ ├── MessageBox.h │ │ ├── MessageMap.h │ │ ├── PHandle.h │ │ ├── Panel.h │ │ ├── PanelAnimationVar.h │ │ ├── PanelListPanel.h │ │ ├── ProgressBar.h │ │ ├── ProgressBox.h │ │ ├── PropertyDialog.h │ │ ├── PropertyPage.h │ │ ├── PropertySheet.h │ │ ├── QueryBox.h │ │ ├── RadioButton.h │ │ ├── RichText.h │ │ ├── ScrollBar.h │ │ ├── ScrollBarSlider.h │ │ ├── SectionedListPanel.h │ │ ├── Slider.h │ │ ├── Splitter.h │ │ ├── TextEntry.h │ │ ├── TextImage.h │ │ ├── ToggleButton.h │ │ ├── ToolWindow.h │ │ ├── Tooltip.h │ │ ├── TreeView.h │ │ ├── TreeViewListControl.h │ │ ├── URLLabel.h │ │ ├── WizardPanel.h │ │ ├── WizardSubPanel.h │ │ ├── pch_vgui_controls.h │ │ └── vgui_controls.cpp │ ├── vstdlib │ │ ├── CMakeLists.txt │ │ ├── ICommandline.h │ │ ├── IKeyValuesSystem.h │ │ ├── cvar.h │ │ ├── pch_vstdlib.h │ │ ├── random.h │ │ ├── strtools.h │ │ └── vstdlib.h │ ├── winlite.h │ └── worldsize.h ├── tier1 │ ├── .gitignore │ ├── CMakeLists.txt │ ├── CharacterSet.cpp │ ├── ConVar.cpp │ ├── DataManager.cpp │ ├── Diff.cpp │ ├── JobThread.cpp │ ├── KeyValues.cpp │ ├── MemPool.cpp │ ├── MemStack.cpp │ ├── RangeCheckedVar.cpp │ ├── StringPool.cpp │ ├── TokenReader.cpp │ ├── UtlBuffer.cpp │ ├── UtlString.cpp │ ├── UtlSymbol.cpp │ ├── bitbuf.cpp │ ├── byteswap.cpp │ ├── checksum_crc.cpp │ ├── checksum_md5.cpp │ ├── generichash.cpp │ ├── interface.cpp │ ├── netadr.cpp │ ├── processor_detect.cpp │ ├── processor_detect_linux.cpp │ ├── strtools.cpp │ ├── tier1.cpp │ ├── tier1.vcxproj │ ├── tier1.vcxproj.filters │ ├── tier1.vcxproj.user │ └── xboxstubs.cpp └── vgui2 │ ├── controls │ ├── .gitignore │ ├── AnimatingImagePanel.cpp │ ├── AnimationController.cpp │ ├── BitmapImagePanel.cpp │ ├── BuildFactoryHelper.cpp │ ├── BuildGroup.cpp │ ├── BuildModeDialog.cpp │ ├── Button.cpp │ ├── CMakeLists.txt │ ├── CheckButton.cpp │ ├── CheckButtonList.cpp │ ├── ComboBox.cpp │ ├── Controls.cpp │ ├── DirectorySelectDialog.cpp │ ├── Divider.cpp │ ├── EditablePanel.cpp │ ├── ExpandButton.cpp │ ├── FileOpenDialog.cpp │ ├── FocusNavGroup.cpp │ ├── Frame.cpp │ ├── GraphPanel.cpp │ ├── HTML.cpp │ ├── Image.cpp │ ├── ImageList.cpp │ ├── ImagePanel.cpp │ ├── InputDialog.cpp │ ├── KeyBindingHelpDialog.cpp │ ├── KeyBoardEditorDialog.cpp │ ├── Label.cpp │ ├── ListPanel.cpp │ ├── ListViewPanel.cpp │ ├── Menu.cpp │ ├── MenuBar.cpp │ ├── MenuButton.cpp │ ├── MenuItem.cpp │ ├── MessageBox.cpp │ ├── Panel.cpp │ ├── PanelListPanel.cpp │ ├── ProgressBar.cpp │ ├── ProgressBox.cpp │ ├── PropertyDialog.cpp │ ├── PropertyPage.cpp │ ├── PropertySheet.cpp │ ├── QueryBox.cpp │ ├── RadioButton.cpp │ ├── RichText.cpp │ ├── ScrollBar.cpp │ ├── ScrollBarSlider.cpp │ ├── SectionedListPanel.cpp │ ├── Slider.cpp │ ├── Splitter.cpp │ ├── TextEntry.cpp │ ├── TextImage.cpp │ ├── ToggleButton.cpp │ ├── ToolWindow.cpp │ ├── Tooltip.cpp │ ├── TreeView.cpp │ ├── TreeViewListControl.cpp │ ├── URLLabel.cpp │ ├── WizardPanel.cpp │ ├── WizardSubPanel.cpp │ ├── vgui2_controls.vcxproj │ ├── vgui2_controls.vcxproj.filters │ └── vgui2_controls.vcxproj.user │ └── src │ ├── CMakeLists.txt │ ├── vgui_key_translation.cpp │ └── vgui_key_translation.h └── utils ├── bspinfo ├── bspinfo.c ├── bspinfo.dsp └── bspinfo.dsw ├── common ├── bspfile.c ├── bspfile.h ├── cmdlib.c ├── cmdlib.h ├── lbmlib.c ├── lbmlib.h ├── mathlib.c ├── mathlib.h ├── movie.h ├── polylib.c ├── polylib.h ├── scriplib.c ├── scriplib.h ├── threads.c ├── threads.h ├── trilib.c ├── trilib.h ├── wadlib.c └── wadlib.h ├── light ├── light.c ├── light.dsp ├── light.h ├── ltface.c └── trace.c ├── makefont ├── makefont.cpp ├── makefont.dsp └── makefont.dsw ├── makels ├── makels.cpp ├── makels.dsp ├── makels.dsw └── makels.mak ├── mdlviewer ├── mdlviewer.cpp ├── mdlviewer.dsp ├── mdlviewer.dsw ├── mdlviewer.h ├── studio_render.cpp └── studio_utils.cpp ├── mkmovie └── mkmovie.c ├── procinfo ├── lib │ └── win32_vc6 │ │ └── procinfo.lib └── procinfo.h ├── qbsp2 ├── bsp5.h ├── cull.c ├── gldraw.c ├── merge.c ├── nodraw.c ├── outside.c ├── portals.c ├── qbsp.c ├── qbsp2.dsp ├── qbsp2.dsw ├── solidbsp.c ├── surfaces.c ├── tjunc.c └── writebsp.c ├── qcsg ├── brush.c ├── csg.h ├── gldraw.c ├── hullfile.c ├── hulls.txt ├── map.c ├── qcsg.c ├── qcsg.dsp ├── qcsg.dsw └── textures.c ├── qlumpy ├── qlumpy.c ├── qlumpy.dsp ├── qlumpy.dsw ├── qlumpy.h └── quakegrb.c ├── qrad ├── lightmap.c ├── qrad.c ├── qrad.dsp ├── qrad.dsw ├── qrad.h ├── trace.c └── vismat.c ├── serverctrl ├── ServerCtrl.cpp ├── ServerCtrl.h ├── ServerCtrl.rc ├── ServerCtrlDlg.cpp ├── ServerCtrlDlg.h ├── StdAfx.cpp ├── StdAfx.h ├── res │ ├── serverctrl.ico │ └── serverctrl.rc2 ├── resource.h └── serverctrl.dsp ├── smdlexp ├── smdlexp.cpp ├── smdlexp.def ├── smdlexp.dsp ├── smdlexp.dsw ├── smdlexp.rc ├── smedefs.h └── smexprc.h ├── sprgen ├── sprgen.c ├── sprgen.dsp ├── sprgen.dsw └── spritegn.h ├── studiomdl ├── bmpread.c ├── studiomdl.c ├── studiomdl.dsp ├── studiomdl.dsw ├── studiomdl.h ├── tristrip.c └── write.c ├── vgui ├── include │ ├── VGUI.h │ ├── VGUI_ActionSignal.h │ ├── VGUI_App.h │ ├── VGUI_Bitmap.h │ ├── VGUI_BitmapTGA.h │ ├── VGUI_Border.h │ ├── VGUI_BorderLayout.h │ ├── VGUI_BorderPair.h │ ├── VGUI_BuildGroup.h │ ├── VGUI_Button.h │ ├── VGUI_ButtonController.h │ ├── VGUI_ButtonGroup.h │ ├── VGUI_ChangeSignal.h │ ├── VGUI_CheckButton.h │ ├── VGUI_Color.h │ ├── VGUI_ComboKey.h │ ├── VGUI_ConfigWizard.h │ ├── VGUI_Cursor.h │ ├── VGUI_Dar.h │ ├── VGUI_DataInputStream.h │ ├── VGUI_Desktop.h │ ├── VGUI_DesktopIcon.h │ ├── VGUI_EditPanel.h │ ├── VGUI_EtchedBorder.h │ ├── VGUI_FileInputStream.h │ ├── VGUI_FlowLayout.h │ ├── VGUI_FocusChangeSignal.h │ ├── VGUI_FocusNavGroup.h │ ├── VGUI_Font.h │ ├── VGUI_Frame.h │ ├── VGUI_FrameSignal.h │ ├── VGUI_GridLayout.h │ ├── VGUI_HeaderPanel.h │ ├── VGUI_Image.h │ ├── VGUI_ImagePanel.h │ ├── VGUI_InputSignal.h │ ├── VGUI_InputStream.h │ ├── VGUI_IntChangeSignal.h │ ├── VGUI_IntLabel.h │ ├── VGUI_KeyCode.h │ ├── VGUI_Label.h │ ├── VGUI_Layout.h │ ├── VGUI_LayoutInfo.h │ ├── VGUI_LineBorder.h │ ├── VGUI_ListPanel.h │ ├── VGUI_LoweredBorder.h │ ├── VGUI_Menu.h │ ├── VGUI_MenuItem.h │ ├── VGUI_MenuSeparator.h │ ├── VGUI_MessageBox.h │ ├── VGUI_MiniApp.h │ ├── VGUI_MouseCode.h │ ├── VGUI_Panel.h │ ├── VGUI_Point.h │ ├── VGUI_PopupMenu.h │ ├── VGUI_ProgressBar.h │ ├── VGUI_RadioButton.h │ ├── VGUI_RaisedBorder.h │ ├── VGUI_RepaintSignal.h │ ├── VGUI_Scheme.h │ ├── VGUI_ScrollBar.h │ ├── VGUI_ScrollPanel.h │ ├── VGUI_Slider.h │ ├── VGUI_StackLayout.h │ ├── VGUI_String.h │ ├── VGUI_Surface.h │ ├── VGUI_SurfaceBase.h │ ├── VGUI_SurfaceGL.h │ ├── VGUI_TabPanel.h │ ├── VGUI_TablePanel.h │ ├── VGUI_TaskBar.h │ ├── VGUI_TextEntry.h │ ├── VGUI_TextGrid.h │ ├── VGUI_TextImage.h │ ├── VGUI_TextPanel.h │ ├── VGUI_TickSignal.h │ ├── VGUI_ToggleButton.h │ ├── VGUI_TreeFolder.h │ └── VGUI_WizardPanel.h └── lib │ └── win32_vc6 │ └── vgui.lib ├── visx2 ├── flow.c ├── soundpvs.c ├── vis.c ├── vis.dsp ├── vis.dsw └── vis.h └── xwad └── xwad.c /.gitignore: -------------------------------------------------------------------------------- 1 | /.vs 2 | /*.db 3 | /*.opendb 4 | /*.sdf 5 | /build 6 | /build_* 7 | /.vscode 8 | /BugfixedHL-*.zip 9 | /BugfixedHL-*.tar.gz 10 | /scripts/PublishPath*.txt 11 | /autobuild 12 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "metamod-hl1"] 2 | path = metamod-hl1 3 | url = https://github.com/alliedmodders/metamod-hl1.git 4 | -------------------------------------------------------------------------------- /bugfixedapi/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | IBugfixedServer.h 4 | ) 5 | -------------------------------------------------------------------------------- /bugfixedapi_amxx/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | ../dlls/globals.cpp 4 | amxxmodule.cpp 5 | amxxmodule.h 6 | moduleconfig.h 7 | IGameConfigs.h 8 | ITextParsers.h 9 | bugfixedapi_amxx.cpp 10 | bugfixedapi_amxx.def 11 | bhl_api.h 12 | bhl_api.cpp 13 | ) 14 | -------------------------------------------------------------------------------- /bugfixedapi_amxx/bugfixedapi_amxx.def: -------------------------------------------------------------------------------- 1 | LIBRARY bugfixedapi_amxx 2 | EXPORTS 3 | GiveFnptrsToDll @1 4 | SECTIONS 5 | .data READ WRITE 6 | -------------------------------------------------------------------------------- /cl_dll/CHudAmmoSecondary.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDAMMOSECONDARY_H 2 | #define CHUDAMMOSECONDARY_H 3 | 4 | #include "CHudBase.h" 5 | #include "ammo.h" 6 | 7 | class CHudAmmoSecondary : public CHudBase 8 | { 9 | public: 10 | void Init(); 11 | void VidInit(); 12 | void Reset(); 13 | void Draw(float flTime); 14 | 15 | int MsgFunc_SecAmmoVal(const char *pszName, int iSize, void *pbuf); 16 | int MsgFunc_SecAmmoIcon(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | enum { 20 | MAX_SEC_AMMO_VALUES = 4 21 | }; 22 | 23 | int m_HUD_ammoicon; // sprite indices 24 | int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES]; 25 | float m_fFade; 26 | }; 27 | 28 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudBase.cpp: -------------------------------------------------------------------------------- 1 | #include "hud.h" 2 | #include "CHudBase.h" 3 | 4 | CHudBase::CHudBase() 5 | { 6 | gHUD.m_HudList.push_back(this); 7 | m_ThisIterator = --gHUD.m_HudList.end(); 8 | m_bIsIteratorValid = true; 9 | } 10 | 11 | CHudBase::~CHudBase() 12 | { 13 | if (m_bIsIteratorValid) 14 | EraseFromHudList(); 15 | } 16 | 17 | void CHudBase::EraseFromHudList() 18 | { 19 | assert(m_bIsIteratorValid); 20 | gHUD.m_HudList.erase(m_ThisIterator); 21 | m_bIsIteratorValid = false; 22 | } 23 | 24 | void CHudBase::Init() 25 | { 26 | return; 27 | } 28 | 29 | void CHudBase::VidInit() 30 | { 31 | return; 32 | } 33 | 34 | void CHudBase::Draw(float flTime) 35 | { 36 | return; 37 | } 38 | 39 | void CHudBase::Think(void) 40 | { 41 | } 42 | 43 | void CHudBase::Reset(void) 44 | { 45 | } 46 | 47 | void CHudBase::InitHUDData(void) 48 | { 49 | } 50 | -------------------------------------------------------------------------------- /cl_dll/CHudBattery.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDBATTERY_H 2 | #define CHUDBATTERY_H 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudBattery : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | void VidInit(); 11 | void Draw(float flTime); 12 | int MsgFunc_Battery(const char *pszName, int iSize, void *pbuf); 13 | 14 | private: 15 | HLHSPRITE m_hSprite1; 16 | HLHSPRITE m_hSprite2; 17 | wrect_t *m_prc1; 18 | wrect_t *m_prc2; 19 | int m_iBat; 20 | float m_fFade; 21 | int m_iHeight; // width of the battery innards 22 | }; 23 | 24 | #endif 25 | -------------------------------------------------------------------------------- /cl_dll/CHudCrosshair.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "CHudBase.h" 3 | 4 | class CHudCrosshair : public CHudBase 5 | { 6 | public: 7 | struct custom_crosshair_cvars_t 8 | { 9 | cvar_t *enable; 10 | cvar_t *red; 11 | cvar_t *green; 12 | cvar_t *blue; 13 | cvar_t *gap; 14 | cvar_t *size; 15 | cvar_t *thickness; 16 | #ifdef USE_VGUI2 17 | cvar_t *outline_thickness; 18 | #endif 19 | cvar_t *dot; 20 | cvar_t *t; 21 | }; 22 | custom_crosshair_cvars_t m_CustomCrosshair; 23 | 24 | CHudCrosshair(); 25 | virtual void Init(); 26 | virtual void Draw(float flTime); 27 | }; 28 | 29 | -------------------------------------------------------------------------------- /cl_dll/CHudDeathNotice.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDDEATHNOTICE_H 2 | #define CHUDDEATHNOTICE_H 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudDeathNotice : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | void InitHUDData(); 11 | void VidInit(); 12 | void Draw(float flTime); 13 | int MsgFunc_DeathMsg(const char *pszName, int iSize, void *pbuf); 14 | 15 | private: 16 | int m_HUD_d_skull; // sprite index of skull icon 17 | cvar_t *m_pCvarKillSnd; 18 | }; 19 | 20 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudFlashlight.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDFLASHLIGHT_H 2 | #define CHUDFLASHLIGHT_H 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudFlashlight : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | void VidInit(); 11 | void Draw(float flTime); 12 | void Reset(); 13 | int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf); 14 | int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf); 15 | 16 | private: 17 | HLHSPRITE m_hSprite1; 18 | HLHSPRITE m_hSprite2; 19 | HLHSPRITE m_hBeam; 20 | wrect_t *m_prc1; 21 | wrect_t *m_prc2; 22 | wrect_t *m_prcBeam; 23 | float m_flBat; 24 | int m_iBat; 25 | int m_fOn; 26 | float m_fFade; 27 | int m_iWidth; // width of the battery innards 28 | }; 29 | 30 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudGeiger.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDGEIGER_H 2 | #define CHUDGEIGER_H 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudGeiger : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | void VidInit(); 11 | void Draw(float flTime); 12 | int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf); 13 | 14 | private: 15 | int m_iGeigerRange; 16 | 17 | }; 18 | 19 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudMenu.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDMENU 2 | #define CHUDMENU 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudMenu : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | void InitHUDData(); 11 | void VidInit(); 12 | void Reset(); 13 | void Draw(float flTime); 14 | int MsgFunc_ShowMenu(const char *pszName, int iSize, void *pbuf); 15 | 16 | void SelectMenuItem(int menu_item); 17 | 18 | int m_fMenuDisplayed; 19 | int m_bitsValidSlots; 20 | float m_flShutoffTime; 21 | int m_fWaitingForMore; 22 | }; 23 | 24 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudScores.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDSCORES_H 2 | #define CHUDSCORES_H 3 | 4 | #include "CHudBase.h" 5 | 6 | struct HudScoresData 7 | { 8 | char szScore[64]; 9 | int r, g, b; 10 | }; 11 | 12 | class CHudScores : public CHudBase 13 | { 14 | public: 15 | void Init(); 16 | void VidInit(); 17 | void Draw(float flTime); 18 | 19 | private: 20 | HudScoresData m_ScoresData[MAX_PLAYERS] = {}; 21 | int m_iLines = 0; 22 | int m_iOverLay = 0; 23 | float m_flScoreBoardLastUpdated = 0; 24 | cvar_t* m_pCvarHudScores = nullptr; 25 | cvar_t* m_pCvarHudScoresPos = nullptr; 26 | }; 27 | 28 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudSpectator.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/CHudSpectator.h -------------------------------------------------------------------------------- /cl_dll/CHudSpeedometer.h: -------------------------------------------------------------------------------- 1 | #ifndef __HUD_SPEEDOMETER_H__ 2 | #define __HUD_SPEEDOMETER_H__ 3 | 4 | class CHudSpeedometer : public CHudBase 5 | { 6 | public: 7 | virtual void Init(); 8 | virtual void VidInit(); 9 | virtual void Draw(float time); 10 | void UpdateSpeed(const float velocity[2]); 11 | 12 | private: 13 | int m_iOldSpeed; 14 | int m_iSpeed; 15 | float m_fFade; 16 | cvar_t *m_pCvarSpeedometer; 17 | }; 18 | 19 | #endif // __HUD_SPEEDOMETER_H__ 20 | -------------------------------------------------------------------------------- /cl_dll/CHudTextMessage.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDTEXTMESSAGE_H 2 | #define CHUDTEXTMESSAGE_H 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudTextMessage : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | static char *LocaliseTextString(const char *msg, char *dst_buffer, int buffer_size); 11 | static char *BufferedLocaliseTextString(const char *msg); 12 | char *LookupString(const char *msg_name, int *msg_dest = NULL); 13 | int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf); 14 | }; 15 | 16 | #endif -------------------------------------------------------------------------------- /cl_dll/CHudTrain.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDTRAIN_H 2 | #define CHUDTRAIN_H 3 | 4 | #include "CHudBase.h" 5 | 6 | class CHudTrain : public CHudBase 7 | { 8 | public: 9 | void Init(); 10 | void VidInit(); 11 | void Draw(float flTime); 12 | int MsgFunc_Train(const char *pszName, int iSize, void *pbuf); 13 | 14 | private: 15 | HLHSPRITE m_hSprite; 16 | int m_iPos; 17 | 18 | }; 19 | 20 | #endif -------------------------------------------------------------------------------- /cl_dll/CUpdateNotification.h: -------------------------------------------------------------------------------- 1 | #ifndef CUPDATENOTIFICATION_H 2 | #define CUPDATENOTIFICATION_H 3 | 4 | class CUpdateNotification 5 | { 6 | public: 7 | CUpdateNotification(); 8 | ~CUpdateNotification(); 9 | 10 | void SetActive(bool state); 11 | 12 | private: 13 | bool m_bIsActive = false; 14 | bool m_bIsNotified = false; 15 | int m_iCallbackId = -1; 16 | 17 | void CheckFinishedCallback(bool isUpdateFound); 18 | }; 19 | 20 | extern CUpdateNotification *gUpdateNotif; 21 | 22 | #endif 23 | -------------------------------------------------------------------------------- /cl_dll/GameStudioModelRenderer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/GameStudioModelRenderer.h -------------------------------------------------------------------------------- /cl_dll/GameStudioModelRenderer_Sample.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/GameStudioModelRenderer_Sample.cpp -------------------------------------------------------------------------------- /cl_dll/GameStudioModelRenderer_Sample.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/GameStudioModelRenderer_Sample.h -------------------------------------------------------------------------------- /cl_dll/StudioModelRenderer.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/StudioModelRenderer.h -------------------------------------------------------------------------------- /cl_dll/aghudcountdown.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDCOUNTDOWN_H__ 4 | #define __AGHUDCOUNTDOWN_H__ 5 | 6 | class AgHudCountdown : public CHudBase 7 | { 8 | public: 9 | AgHudCountdown(): m_btCountdown(0) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_Countdown(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | char m_btCountdown; 20 | char m_szPlayer1[32]; 21 | char m_szPlayer2[32]; 22 | }; 23 | 24 | #endif // __AGHUDCOUNTDOWN_H__ 25 | -------------------------------------------------------------------------------- /cl_dll/aghudlongjump.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDLONGJUMP_H__ 4 | #define __AGHUDLONGJUMP_H__ 5 | 6 | class AgHudLongjump : public CHudBase 7 | { 8 | public: 9 | AgHudLongjump() : m_flTurnoff(0) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_Longjump(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | float m_flTurnoff; 20 | }; 21 | 22 | #endif // __AGHUDLONGJUMP_H__ 23 | -------------------------------------------------------------------------------- /cl_dll/aghudnextmap.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDNEXTMAP_H__ 4 | #define __AGHUDNEXTMAP_H__ 5 | 6 | class AgHudNextmap : public CHudBase 7 | { 8 | public: 9 | AgHudNextmap() : m_flTurnoff(0) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_Nextmap(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | float m_flTurnoff; 20 | char m_szNextmap[32]; 21 | }; 22 | 23 | #endif // __AGHUDNEXTMAP_H__ 24 | -------------------------------------------------------------------------------- /cl_dll/aghudplayerid.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDPLAYERID_H__ 4 | #define __AGHUDPLAYERID_H__ 5 | 6 | class AgHudPlayerId : public CHudBase 7 | { 8 | public: 9 | AgHudPlayerId() : m_flTurnoff(0), m_iPlayer(0), m_bTeam(false), m_iHealth(0), m_iArmour(0), m_pCvarHudPlayerId(NULL) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_PlayerId(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | float m_flTurnoff; 20 | int m_iPlayer; 21 | bool m_bTeam; 22 | int m_iHealth; 23 | int m_iArmour; 24 | 25 | cvar_t *m_pCvarHudPlayerId; 26 | }; 27 | 28 | #endif // __AGHUDPLAYERID_H__ 29 | -------------------------------------------------------------------------------- /cl_dll/aghudsuddendeath.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDSUDDENDEATH_H__ 4 | #define __AGHUDSUDDENDEATH_H__ 5 | 6 | class AgHudSuddenDeath : public CHudBase 7 | { 8 | public: 9 | AgHudSuddenDeath(): m_iSuddenDeath(0) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_SuddenDeath(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | int m_iSuddenDeath; 20 | }; 21 | 22 | #endif // __AGHUDSUDDENDEATH_H__ 23 | -------------------------------------------------------------------------------- /cl_dll/aghudtimeout.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDTIMEOUT_H__ 4 | #define __AGHUDTIMEOUT_H__ 5 | 6 | class AgHudTimeout : public CHudBase 7 | { 8 | public: 9 | AgHudTimeout() : m_State(0), m_iTime(0) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_Timeout(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | enum enumState { Inactive = 0, Called = 1, Pause = 2, Countdown = 3 }; 20 | 21 | int m_State; 22 | int m_iTime; 23 | }; 24 | 25 | #endif // __AGHUDTIMEOUT_H__ 26 | -------------------------------------------------------------------------------- /cl_dll/aghudvote.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGHUDVOTE_H__ 4 | #define __AGHUDVOTE_H__ 5 | 6 | class AgHudVote : public CHudBase 7 | { 8 | public: 9 | AgHudVote() : m_flTurnoff(0), m_iVoteStatus(0), m_iFor(0), m_iAgainst(0), m_iUndecided(0), m_byVoteStatus(0) { } 10 | 11 | void Init() override; 12 | void VidInit() override; 13 | void Draw(float flTime) override; 14 | void Reset() override; 15 | 16 | int MsgFunc_Vote(const char *pszName, int iSize, void *pbuf); 17 | 18 | private: 19 | enum VoteStatus { NotRunning = 0, Called = 1, Accepted = 2, Denied = 3, }; 20 | 21 | float m_flTurnoff; 22 | int m_iVoteStatus; 23 | int m_iFor; 24 | int m_iAgainst; 25 | int m_iUndecided; 26 | char m_byVoteStatus; 27 | char m_szVote[32]; 28 | char m_szValue[32]; 29 | char m_szCalled[32]; 30 | }; 31 | 32 | #endif // __AGHUDVOTE_H__ 33 | -------------------------------------------------------------------------------- /cl_dll/aglocation.cpp: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #include "hud.h" 4 | #include "cl_util.h" 5 | #include "const.h" 6 | #include "cl_entity.h" 7 | #include "event_api.h" 8 | #include "r_efx.h" 9 | #include "aglocation.h" 10 | 11 | AgLocation::AgLocation(): m_nextLocation(NULL) 12 | { 13 | m_vPosition = Vector(0, 0, 0); 14 | } 15 | 16 | AgLocation::~AgLocation() 17 | { 18 | } 19 | 20 | void AgLocation::Show() 21 | { 22 | const int spot = gEngfuncs.pEventAPI->EV_FindModelIndex("sprites/laserdot.spr"); 23 | gEngfuncs.pEfxAPI->R_TempSprite(m_vPosition, vec3_origin, 1, spot, kRenderTransAlpha, kRenderFxNoDissipation, 255.0, 10, FTENT_SPRCYCLE); 24 | } 25 | -------------------------------------------------------------------------------- /cl_dll/aglocation.h: -------------------------------------------------------------------------------- 1 | // Martin Webrant (BulliT) 2 | 3 | #ifndef __AGLOCATION_H__ 4 | #define __AGLOCATION_H__ 5 | 6 | const int AG_MAX_LOCATION_NAME = 32; 7 | const int AG_MAX_LOCATIONS = 512; 8 | 9 | class AgLocation 10 | { 11 | public: 12 | AgLocation* m_nextLocation; 13 | 14 | AgLocation(); 15 | virtual ~AgLocation(); 16 | 17 | void Show(); 18 | 19 | char m_sLocation[AG_MAX_LOCATION_NAME]; 20 | Vector m_vPosition; 21 | }; 22 | 23 | #endif // __AGLOCATION_H__ 24 | -------------------------------------------------------------------------------- /cl_dll/bhlcfg.h: -------------------------------------------------------------------------------- 1 | #ifndef BHLCFG_H 2 | #define BHLCFG_H 3 | 4 | namespace bhlcfg 5 | { 6 | void Init(); 7 | void Shutdown(); 8 | } 9 | 10 | #endif 11 | -------------------------------------------------------------------------------- /cl_dll/camera.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/camera.h -------------------------------------------------------------------------------- /cl_dll/com_weapons.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/com_weapons.h -------------------------------------------------------------------------------- /cl_dll/demo.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/demo.h -------------------------------------------------------------------------------- /cl_dll/dinput/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | dinput.h 4 | ) 5 | 6 | -------------------------------------------------------------------------------- /cl_dll/dinput/dinput8.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/dinput/dinput8.lib -------------------------------------------------------------------------------- /cl_dll/dinput/dxguid.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/dinput/dxguid.lib -------------------------------------------------------------------------------- /cl_dll/dllexport.h: -------------------------------------------------------------------------------- 1 | #ifndef _DLLEXPORT 2 | 3 | #ifdef _WIN32 4 | #define _DLLEXPORT __declspec(dllexport) 5 | #else 6 | #define _DLLEXPORT __attribute__ ((visibility("default"))) 7 | #endif 8 | 9 | #define DLLEXPORT _DLLEXPORT 10 | 11 | #endif -------------------------------------------------------------------------------- /cl_dll/ev_hldm.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/ev_hldm.h -------------------------------------------------------------------------------- /cl_dll/events.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/events.cpp -------------------------------------------------------------------------------- /cl_dll/eventscripts.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/eventscripts.h -------------------------------------------------------------------------------- /cl_dll/hl/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | hl_baseentity.cpp 4 | hl_events.cpp 5 | hl_objects.cpp 6 | hl_weapons.cpp 7 | ) 8 | 9 | -------------------------------------------------------------------------------- /cl_dll/hud_iface.h: -------------------------------------------------------------------------------- 1 | //========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============ 2 | // 3 | // Purpose: 4 | // 5 | // $NoKeywords: $ 6 | //============================================================================= 7 | 8 | #if !defined( HUD_IFACEH ) 9 | #define HUD_IFACEH 10 | #pragma once 11 | #include "dllexport.h" 12 | typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf); 13 | #include "wrect.h" 14 | #include "../engine/cdll_int.h" 15 | extern cl_enginefunc_t gEngfuncs; 16 | 17 | #endif -------------------------------------------------------------------------------- /cl_dll/hud_servers.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/hud_servers.h -------------------------------------------------------------------------------- /cl_dll/hud_servers_priv.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/hud_servers_priv.h -------------------------------------------------------------------------------- /cl_dll/in_camera.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/in_camera.cpp -------------------------------------------------------------------------------- /cl_dll/in_defs.h: -------------------------------------------------------------------------------- 1 | //========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============ 2 | // 3 | // Purpose: 4 | // 5 | // $NoKeywords: $ 6 | //============================================================================= 7 | 8 | #if !defined( IN_DEFSH ) 9 | #define IN_DEFSH 10 | #pragma once 11 | 12 | // up / down 13 | #define PITCH 0 14 | // left / right 15 | #define YAW 1 16 | // fall over 17 | #define ROLL 2 18 | 19 | #endif -------------------------------------------------------------------------------- /cl_dll/inputw32.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/inputw32.cpp -------------------------------------------------------------------------------- /cl_dll/jpeg/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | jpge.cpp 4 | jpge.h 5 | ) 6 | 7 | -------------------------------------------------------------------------------- /cl_dll/kbutton.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/kbutton.h -------------------------------------------------------------------------------- /cl_dll/lodepng/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | lodepng.cpp 4 | lodepng.h 5 | ) 6 | -------------------------------------------------------------------------------- /cl_dll/memory_stub.cpp: -------------------------------------------------------------------------------- 1 | // 2 | // memory_stub.cpp 3 | // 4 | // Stub memory patcher (does nothing) 5 | // 6 | 7 | #include "hud.h" 8 | #include "com_utils.h" 9 | #include "memory.h" 10 | 11 | // Inititalize with nullptr to trigger SIGSEGV when used 12 | void **g_EngineBuf = nullptr; 13 | int *g_EngineBufSize = nullptr; 14 | int *g_EngineReadPos = nullptr; 15 | UserMessage **g_pUserMessages = nullptr; 16 | // Any non-Windows build is new and uses SDL 17 | bool g_bNewerBuild = true; 18 | 19 | void Memory::OnHudInit() 20 | { 21 | gEngfuncs.pfnConsolePrint("Memory patching failed: platform not supported\n"); 22 | } 23 | 24 | void Memory::OnFrame() 25 | { 26 | } 27 | 28 | 29 | RGBA SetConsoleColor(RGBA color) 30 | { 31 | return color; 32 | } 33 | -------------------------------------------------------------------------------- /cl_dll/net.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/net.cpp -------------------------------------------------------------------------------- /cl_dll/overview.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/overview.cpp -------------------------------------------------------------------------------- /cl_dll/overview.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/overview.h -------------------------------------------------------------------------------- /cl_dll/resource.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Visual C++ generated include file. 3 | // Used by cl_dll.rc 4 | // 5 | 6 | // Next default values for new objects 7 | // 8 | #ifdef APSTUDIO_INVOKED 9 | #ifndef APSTUDIO_READONLY_SYMBOLS 10 | #define _APS_NEXT_RESOURCE_VALUE 101 11 | #define _APS_NEXT_COMMAND_VALUE 40001 12 | #define _APS_NEXT_CONTROL_VALUE 1001 13 | #define _APS_NEXT_SYMED_VALUE 101 14 | #endif 15 | #endif 16 | -------------------------------------------------------------------------------- /cl_dll/results.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 2012, AGHL.RU. All rights reserved. 4 | * 5 | ****/ 6 | // 7 | // Results.h 8 | // 9 | // Functions for storing game results files. 10 | // 11 | 12 | #if !defined(_WIN32) && !defined(MAX_PATH) 13 | #define MAX_PATH 1024 14 | #endif 15 | 16 | #ifdef _WIN32 17 | bool GetResultsFilename(const char *extension, char *fileName, char *fullPath); 18 | void ResultsAddLog(const char *line, bool chat); 19 | void ResultsStop(void); 20 | void ResultsFrame(double time); 21 | void ResultsThink(void); 22 | void ResultsInit(void); 23 | #endif -------------------------------------------------------------------------------- /cl_dll/studio_util.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/studio_util.cpp -------------------------------------------------------------------------------- /cl_dll/studio_util.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/studio_util.h -------------------------------------------------------------------------------- /cl_dll/svc_messages.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 2012, AGHL.RU. All rights reserved. 4 | * 5 | ****/ 6 | // 7 | // Svc_messages.h 8 | // 9 | // Engine messages handlers 10 | // 11 | 12 | #ifndef SVC_MESSAGES_H 13 | #define SVC_MESSAGES_H 14 | 15 | void HookSvcMessages(void); 16 | void UnHookSvcMessages(void); 17 | void SvcMessagesInit(void); 18 | 19 | bool SanitizeCommands(char *str); 20 | 21 | #endif SVC_MESSAGES_H 22 | -------------------------------------------------------------------------------- /cl_dll/vgui2/CBackGroundPanel.h: -------------------------------------------------------------------------------- 1 | #ifndef GAME_CLIENT_UI_VGUI2_CBACKGROUNDPANEL_H 2 | #define GAME_CLIENT_UI_VGUI2_CBACKGROUNDPANEL_H 3 | 4 | #include 5 | 6 | class CBackGroundPanel : public vgui2::Frame 7 | { 8 | public: 9 | typedef CBackGroundPanel ThisClass; 10 | typedef vgui2::Frame BaseClass; 11 | 12 | public: 13 | CBackGroundPanel( vgui2::Panel* pParent ); 14 | 15 | // don't respond to mouse clicks 16 | void OnMousePressed( vgui2::MouseCode code ) override {} 17 | 18 | vgui2::VPANEL IsWithinTraverse( int x, int y, bool traversePopups ) override { return NULL_HANDLE; } 19 | 20 | void ApplySchemeSettings( vgui2::IScheme* pScheme ) override; 21 | 22 | void PerformLayout() override; 23 | }; 24 | 25 | #endif //GAME_CLIENT_UI_VGUI2_CBACKGROUNDPANEL_H 26 | -------------------------------------------------------------------------------- /cl_dll/vgui2/CHudTextVgui.h: -------------------------------------------------------------------------------- 1 | #ifndef CHUDTEXTVGUI_H 2 | #define CHUDTEXTVGUI_H 3 | #include "CHudBase.h" 4 | 5 | class CHudTextVgui : public CHudBase 6 | { 7 | public: 8 | virtual void Init(); 9 | virtual void Think(); 10 | 11 | private: 12 | typedef int (*DrawStringFunc_t) (int x, int y, const char* string, int r, int g, int b); 13 | typedef int (*DrawCharacterFunc_t) (int x, int y, int number, int r, int g, int b); 14 | 15 | DrawStringFunc_t m_pEngDrawString = nullptr; 16 | DrawCharacterFunc_t m_pEngDrawChar = nullptr; 17 | cvar_t *m_pCvarVguiText = nullptr; 18 | 19 | bool m_bIsUseVgui = false; 20 | }; 21 | 22 | #endif -------------------------------------------------------------------------------- /cl_dll/vgui2/CPlayerListPanel.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/vgui2/CPlayerListPanel.cpp -------------------------------------------------------------------------------- /cl_dll/vgui2/CPlayerListPanel.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/vgui2/CPlayerListPanel.h -------------------------------------------------------------------------------- /cl_dll/vgui2/CVoiceStatus2.cpp: -------------------------------------------------------------------------------- 1 | #include "CVoiceStatus2.h" 2 | #include "hud.h" 3 | #include "../game_shared/client/voice_status.h" 4 | 5 | static CVoiceStatus2 g_VoiceMgr2; 6 | 7 | bool CVoiceStatus2::IsPlayerBlocked(int iPlayerIndex) 8 | { 9 | return GetClientVoiceMgr()->IsPlayerBlocked(iPlayerIndex); 10 | } 11 | 12 | bool CVoiceStatus2::IsPlayerAudible(int iPlayerIndex) 13 | { 14 | return GetClientVoiceMgr()->IsPlayerAudible(iPlayerIndex); 15 | } 16 | 17 | void CVoiceStatus2::SetPlayerBlockedState(int iPlayerIndex, bool blocked) 18 | { 19 | GetClientVoiceMgr()->SetPlayerBlockedState(iPlayerIndex, blocked); 20 | } 21 | 22 | CVoiceStatus2 *vgui2::voicemgr() 23 | { 24 | return &g_VoiceMgr2; 25 | } 26 | -------------------------------------------------------------------------------- /cl_dll/vgui2/CVoiceStatus2.h: -------------------------------------------------------------------------------- 1 | #ifndef CVOICESTATUS_H 2 | #define CVOICESTATUS_H 3 | 4 | class CVoiceStatus2 5 | { 6 | public: 7 | // returns true if the target client has been banned 8 | // playerIndex is of range [1; maxplayers] 9 | bool IsPlayerBlocked(int iPlayerIndex); 10 | 11 | // returns false if the player can't hear the other client due to game rules (eg. the other team) 12 | bool IsPlayerAudible(int iPlayerIndex); 13 | 14 | // blocks the target client from being heard 15 | void SetPlayerBlockedState(int iPlayerIndex, bool blocked); 16 | }; 17 | 18 | namespace vgui2 19 | { 20 | CVoiceStatus2 *voicemgr(); 21 | } 22 | 23 | #endif -------------------------------------------------------------------------------- /cl_dll/vgui2/IViewport.h: -------------------------------------------------------------------------------- 1 | #ifndef GAME_CLIENT_UI_VGUI2_IVIEWPORT_H 2 | #define GAME_CLIENT_UI_VGUI2_IVIEWPORT_H 3 | 4 | class IViewportPanel; 5 | 6 | class IViewport 7 | { 8 | public: 9 | virtual ~IViewport() = 0; 10 | 11 | virtual void UpdateAllPanels() = 0; 12 | virtual void ShowPanel( const char *pName, bool state ) = 0; 13 | virtual void ShowPanel( IViewportPanel* pPanel, bool state ) = 0; 14 | virtual void ShowBackGround( bool bShow ) = 0; 15 | virtual IViewportPanel* FindPanelByName( const char *szPanelName ) = 0; 16 | virtual IViewportPanel* GetActivePanel() = 0; 17 | }; 18 | 19 | inline IViewport::~IViewport() 20 | { 21 | } 22 | 23 | #endif //GAME_CLIENT_UI_VGUI2_IVIEWPORT_H 24 | -------------------------------------------------------------------------------- /cl_dll/vgui2/IViewportPanel.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/vgui2/IViewportPanel.h -------------------------------------------------------------------------------- /cl_dll/vgui2/KeyValuesCompat.h: -------------------------------------------------------------------------------- 1 | #ifndef GAME_CLIENT_KEYVALUESCOMPAT_H 2 | #define GAME_CLIENT_KEYVALUESCOMPAT_H 3 | 4 | #include "interface.h" 5 | 6 | /** 7 | * Initializes the KeyValuesSystem accessor. 8 | * @return Whether initialization succeeded. 9 | */ 10 | bool KV_InitKeyValuesSystem( CreateInterfaceFn* pFactories, int iNumFactories ); 11 | 12 | #endif //GAME_CLIENT_KEYVALUESCOMPAT_H 13 | -------------------------------------------------------------------------------- /cl_dll/vgui2/ViewportPanelNames.h: -------------------------------------------------------------------------------- 1 | #ifndef GAME_CLIENT_UI_VGUI2_VIEWPORTPANELNAMES_H 2 | #define GAME_CLIENT_UI_VGUI2_VIEWPORTPANELNAMES_H 3 | 4 | /** 5 | * @defgroup ViewportPanelNames Viewport Panel Names 6 | * 7 | * @{ 8 | */ 9 | 10 | /** 11 | * All panels should be involved in the command. 12 | */ 13 | #define VIEWPORT_PANEL_ALL "all" 14 | 15 | /** 16 | * The active panel should be involved in the command. 17 | */ 18 | #define VIEWPORT_PANEL_ACTIVE "active" 19 | 20 | /** 21 | * MOTD panel. Name must match the entry in ui/resource/MOTD.res. 22 | */ 23 | #define VIEWPORT_PANEL_MOTD "ClientMOTD" 24 | 25 | /** 26 | * Scoreboard panel. Name must match the entry in ui/resource/ScorePanel.res. 27 | */ 28 | #define VIEWPORT_PANEL_SCORE "ScorePanel" 29 | 30 | /** @} */ 31 | 32 | #endif //GAME_CLIENT_UI_VGUI2_VIEWPORTPANELNAMES_H 33 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/CChangeLogDialog.h: -------------------------------------------------------------------------------- 1 | #ifndef CCHANGELOGDIALOG_H 2 | #define CCHANGELOGDIALOG_H 3 | #include 4 | 5 | class CChangeLogDialog : vgui2::Frame 6 | { 7 | public: 8 | DECLARE_CLASS_SIMPLE(CChangeLogDialog, Frame); 9 | 10 | public: 11 | CChangeLogDialog(vgui2::Panel *parent); 12 | virtual void PerformLayout(); 13 | virtual void Activate(); 14 | 15 | private: 16 | vgui2::RichText *m_pChangelogText = nullptr; 17 | }; 18 | 19 | #endif 20 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | GameUIPanelNames.h 4 | IGameUIPanel.h 5 | CGameUIViewport.h 6 | CGameUIViewport.cpp 7 | 8 | CGameUITestPanel.h 9 | CGameUITestPanel.cpp 10 | ) 11 | 12 | if( USE_UPDATER ) 13 | add_sources( 14 | CUpdaterDebugDialog.h 15 | CUpdaterDebugDialog.cpp 16 | CUpdateNotificationDialog.h 17 | CUpdateNotificationDialog.cpp 18 | CChangeLogDialog.h 19 | CChangeLogDialog.cpp 20 | ) 21 | endif() 22 | 23 | add_subdirectory( options ) 24 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/GameUIPanelNames.h: -------------------------------------------------------------------------------- 1 | #ifndef GAMEUIPANELNAMES_H 2 | #define GAMEUIPANELNAMES_H 3 | 4 | /** 5 | * GameUI Test panel. 6 | */ 7 | #define GAMEUI_PANEL_TEST "GameUITestPanel" 8 | 9 | /** 10 | * Updater debug dialog. 11 | */ 12 | #define GAMEUI_UPDATER_DEBUG "UpdaterDebugDialog" 13 | 14 | /** 15 | * Update notification dialog. 16 | */ 17 | #define GAMEUI_UPDATE_NOTIF "UpdateNotificationialog" 18 | 19 | /** 20 | * GameUI Test panel. 21 | */ 22 | #define GAMEUI_ADV_OPTIONS "AdvOptionsDialog" 23 | 24 | #endif //GAMEUIPANELNAMES_H 25 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/IGameUIPanel.h: -------------------------------------------------------------------------------- 1 | #ifndef IGAMEUIPANEL_H 2 | #define IGAMEUIPANEL_H 3 | 4 | #include 5 | 6 | /** 7 | * A panel that is part of the client's GameUI (pause menu). 8 | */ 9 | class IGameUIPanel 10 | { 11 | public: 12 | virtual ~IGameUIPanel() {} 13 | 14 | /** 15 | * @return identifer name 16 | */ 17 | virtual const char *GetName() = 0; 18 | 19 | /** 20 | * Called when GameUI is shown 21 | */ 22 | virtual void OnGameUIActivated() = 0; 23 | 24 | /** 25 | * Called when GameUI is hidden 26 | */ 27 | virtual void OnGameUIHidden() = 0; 28 | 29 | // VGUI functions: 30 | 31 | /** 32 | * @return VGUI panel handle 33 | */ 34 | virtual vgui2::VPANEL GetVPanel() = 0; 35 | }; 36 | 37 | #endif //IGAMEUIPANEL_H 38 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/CCvarCheckButton.h: -------------------------------------------------------------------------------- 1 | #ifndef CCVARCHECKBUTTON_H 2 | #define CCVARCHECKBUTTON_H 3 | #include 4 | 5 | typedef struct cvar_s cvar_t; 6 | 7 | class CCvarCheckButton : public vgui2::CheckButton 8 | { 9 | DECLARE_CLASS_SIMPLE(CCvarCheckButton, vgui2::CheckButton); 10 | public: 11 | CCvarCheckButton(vgui2::Panel *parent, const char *panelName, const char *text, const char *cvarName, bool inverse = false); 12 | void ResetData(); 13 | void ApplyChanges(); 14 | 15 | private: 16 | cvar_t *m_pCvar = nullptr; 17 | bool m_bInverse = false; 18 | }; 19 | 20 | #endif 21 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/CCvarSlider.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | #include "CCvarSlider.h" 3 | #include "hud.h" 4 | 5 | CCvarSlider::CCvarSlider(vgui2::Panel *parent, const char *panelName, const char *cvarName) : 6 | vgui2::Slider(parent, panelName) 7 | { 8 | m_pCvar = gEngfuncs.pfnGetCvarPointer(cvarName); 9 | if (!m_pCvar) 10 | { 11 | Msg("%s [CCvarSlider]: cvar '%s' not found.\n", panelName, cvarName); 12 | } 13 | ResetData(); 14 | } 15 | 16 | void CCvarSlider::ResetData() 17 | { 18 | if (m_pCvar) 19 | { 20 | SetValue(m_pCvar->value); 21 | } 22 | } 23 | 24 | void CCvarSlider::ApplyChanges() 25 | { 26 | if (m_pCvar) 27 | { 28 | char buf[256]; 29 | float value = GetValue(); 30 | snprintf(buf, sizeof(buf), "%s \"%.2f\"", m_pCvar->name, value); 31 | gEngfuncs.pfnClientCmd(buf); 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/CCvarSlider.h: -------------------------------------------------------------------------------- 1 | #ifndef CCVARTEXTENTRY_H 2 | #define CCVARTEXTENTRY_H 3 | #include 4 | 5 | typedef struct cvar_s cvar_t; 6 | 7 | class CCvarSlider : public vgui2::Slider 8 | { 9 | DECLARE_CLASS_SIMPLE(CCvarSlider, vgui2::Slider); 10 | public: 11 | CCvarSlider(vgui2::Panel *parent, const char *panelName, const char *cvarName); 12 | void ResetData(); 13 | void ApplyChanges(); 14 | 15 | private: 16 | cvar_t *m_pCvar = nullptr; 17 | }; 18 | 19 | #endif 20 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/CCvarTextEntry.h: -------------------------------------------------------------------------------- 1 | #ifndef CCVARTEXTENTRY_H 2 | #define CCVARTEXTENTRY_H 3 | #include 4 | 5 | typedef struct cvar_s cvar_t; 6 | 7 | class CCvarTextEntry : public vgui2::TextEntry 8 | { 9 | DECLARE_CLASS_SIMPLE(CCvarTextEntry, vgui2::TextEntry); 10 | public: 11 | enum class CvarType 12 | { 13 | String, Float, Int 14 | }; 15 | 16 | CCvarTextEntry(vgui2::Panel *parent, const char *panelName, const char *cvarName, CvarType type = CvarType::String); 17 | void ResetData(); 18 | void ApplyChanges(); 19 | void SetValue(int value); 20 | void SetValue(float value); 21 | float GetFloat(); 22 | int GetInt(); 23 | 24 | private: 25 | cvar_t *m_pCvar = nullptr; 26 | CvarType m_nType = CvarType::String; 27 | 28 | virtual void FireActionSignal(); 29 | }; 30 | 31 | #endif 32 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | CAdvOptionsDialog.h 4 | CAdvOptionsDialog.cpp 5 | 6 | CHudSubOptions.h 7 | CHudSubOptions.cpp 8 | CChatSubOptions.h 9 | CChatSubOptions.cpp 10 | CCrosshairSubOptions.h 11 | CCrosshairSubOptions.cpp 12 | CScoreboardSubOptions.h 13 | CScoreboardSubOptions.cpp 14 | CGeneralSubOptions.h 15 | CGeneralSubOptions.cpp 16 | CAboutSubOptions.h 17 | CAboutSubOptions.cpp 18 | 19 | CCvarTextEntry.h 20 | CCvarTextEntry.cpp 21 | CCvarSlider.h 22 | CCvarSlider.cpp 23 | CColorPicker.h 24 | CColorPicker.cpp 25 | CCvarColor.h 26 | CCvarColor.cpp 27 | CCvarCheckButton.h 28 | CCvarCheckButton.cpp 29 | ) 30 | 31 | add_subdirectory( colorpicker ) 32 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/colorpicker/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | CTextureManager.h 4 | CTextureManager.cpp 5 | CPickerPanel.h 6 | CPickerPanel.cpp 7 | CSelCirclePanel.h 8 | CSelCirclePanel.cpp 9 | CBarPanel.h 10 | CBarPanel.cpp 11 | ) 12 | -------------------------------------------------------------------------------- /cl_dll/vgui2/gameui/options/colorpicker/CSelCirclePanel.h: -------------------------------------------------------------------------------- 1 | #ifndef COLORPICKER_CSELCIRCLEPANEL 2 | #define COLORPICKER_CSELCIRCLEPANEL 3 | #include 4 | 5 | namespace colorpicker 6 | { 7 | 8 | class CSelCircleImage; 9 | 10 | class CSelCirclePanel : public vgui2::ImagePanel 11 | { 12 | DECLARE_CLASS_SIMPLE(CSelCirclePanel, vgui2::ImagePanel); 13 | 14 | public: 15 | CSelCirclePanel(vgui2::Panel *pParent, const char *panelName); 16 | virtual ~CSelCirclePanel(); 17 | void ApplySchemeSettings(vgui2::IScheme *pScheme); 18 | 19 | private: 20 | CSelCircleImage *m_pImage = nullptr; 21 | }; 22 | 23 | } 24 | 25 | #endif 26 | -------------------------------------------------------------------------------- /cl_dll/vgui_ConsolePanel.cpp: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /cl_dll/wrect.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/cl_dll/wrect.h -------------------------------------------------------------------------------- /cmake/FindDInput.cmake: -------------------------------------------------------------------------------- 1 | # 2 | # Finds DInput library 3 | # 4 | 5 | if( NOT MSVC ) 6 | message( FATAL_ERROR "DInput is only supported on Windows with MSVC++" ) 7 | endif() 8 | 9 | find_library( DINPUT_LIB NAMES dinput8.lib PATHS ${CMAKE_SOURCE_DIR}/cl_dll/dinput NO_DEFAULT_PATH ) 10 | 11 | include( FindPackageHandleStandardArgs ) 12 | find_package_handle_standard_args( DINPUT DEFAULT_MSG DINPUT_LIB ) 13 | 14 | if( DINPUT_LIB ) 15 | add_library( DINPUT SHARED IMPORTED ) 16 | set_property( TARGET DINPUT PROPERTY IMPORTED_IMPLIB ${DINPUT_LIB} ) 17 | endif() 18 | 19 | unset( DINPUT_LIB CACHE ) 20 | -------------------------------------------------------------------------------- /cmake/FindDXGUID.cmake: -------------------------------------------------------------------------------- 1 | # 2 | # Finds DXGUID library 3 | # 4 | 5 | if( NOT MSVC ) 6 | message( FATAL_ERROR "DXGUID is only supported on Windows with MSVC++" ) 7 | endif() 8 | 9 | find_library( DXGUID_LIB NAMES dxguid.lib PATHS ${CMAKE_SOURCE_DIR}/cl_dll/dinput NO_DEFAULT_PATH ) 10 | 11 | include( FindPackageHandleStandardArgs ) 12 | find_package_handle_standard_args( DXGUID DEFAULT_MSG DXGUID_LIB ) 13 | 14 | if( DXGUID_LIB ) 15 | add_library( DXGUID SHARED IMPORTED ) 16 | set_property( TARGET DXGUID PROPERTY IMPORTED_IMPLIB ${DXGUID_LIB} ) 17 | endif() 18 | 19 | unset( DXGUID_LIB CACHE ) 20 | -------------------------------------------------------------------------------- /cmake/FindSDL2.cmake: -------------------------------------------------------------------------------- 1 | # 2 | # Finds SDL2 (GoldSource specific) 3 | # 4 | 5 | # Prefer game install directory (for shared libs) 6 | find_library( SDL2_LIB NAMES SDL2.lib libSDL2-2.0.so.0 libSDL2-2.0.0.dylib PATHS ${SDL2_DIR} ${CMAKE_SOURCE_DIR}/external/SDL2/lib NO_DEFAULT_PATH ) 7 | 8 | include( FindPackageHandleStandardArgs ) 9 | find_package_handle_standard_args( SDL2 DEFAULT_MSG SDL2_LIB ) 10 | 11 | if( SDL2_LIB ) 12 | add_library( SDL2 SHARED IMPORTED ) 13 | 14 | set_property( TARGET SDL2 PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_SOURCE_DIR}/external/SDL2/include ) 15 | 16 | if( MSVC ) 17 | set_property( TARGET SDL2 PROPERTY IMPORTED_IMPLIB ${SDL2_LIB} ) 18 | else() 19 | set_property( TARGET SDL2 PROPERTY IMPORTED_LOCATION ${SDL2_LIB} ) 20 | endif() 21 | endif() 22 | 23 | unset( SDL2_LIB CACHE ) 24 | -------------------------------------------------------------------------------- /cmake/FindSteamAPI.cmake: -------------------------------------------------------------------------------- 1 | # 2 | # Finds Steam API library 3 | # 4 | 5 | find_library( STEAMAPI_LIB NAMES steam_api.lib libsteam_api.so PATHS ${CMAKE_SOURCE_DIR}/lib/public NO_DEFAULT_PATH ) 6 | 7 | include( FindPackageHandleStandardArgs ) 8 | find_package_handle_standard_args( SteamAPI DEFAULT_MSG STEAMAPI_LIB ) 9 | 10 | if( STEAMAPI_LIB ) 11 | add_library( SteamAPI SHARED IMPORTED ) 12 | 13 | if( MSVC ) 14 | set_property( TARGET SteamAPI PROPERTY IMPORTED_IMPLIB ${STEAMAPI_LIB} ) 15 | else() 16 | set_property( TARGET SteamAPI PROPERTY IMPORTED_LOCATION ${STEAMAPI_LIB} ) 17 | endif() 18 | endif() 19 | 20 | unset( STEAMAPI_LIB CACHE ) 21 | -------------------------------------------------------------------------------- /cmake/Findtier0.cmake: -------------------------------------------------------------------------------- 1 | # 2 | # Finds tier0 (GoldSource specific) 3 | # 4 | 5 | # Prefer game install directory (for shared libs) 6 | find_library( TIER0_LIB tier0 PATHS ${tier0_DIR} ${CMAKE_SOURCE_DIR}/lib/public NO_DEFAULT_PATH ) 7 | 8 | include( FindPackageHandleStandardArgs ) 9 | find_package_handle_standard_args( tier0 DEFAULT_MSG TIER0_LIB ) 10 | 11 | if( TIER0_LIB ) 12 | add_library( tier0 SHARED IMPORTED ) 13 | 14 | if( MSVC ) 15 | set_property( TARGET tier0 PROPERTY IMPORTED_IMPLIB ${TIER0_LIB} ) 16 | else() 17 | set_property( TARGET tier0 PROPERTY IMPORTED_LOCATION ${TIER0_LIB} ) 18 | endif() 19 | endif() 20 | 21 | unset( TIER0_LIB CACHE ) 22 | -------------------------------------------------------------------------------- /cmake/Findvstdlib.cmake: -------------------------------------------------------------------------------- 1 | # 2 | # Finds vstdlib (GoldSource specific) 3 | # 4 | 5 | # Prefer game install directory (for shared libs) 6 | find_library( VSTDLIB_LIB vstdlib PATHS ${tier0_DIR} ${CMAKE_SOURCE_DIR}/lib/public NO_DEFAULT_PATH ) 7 | 8 | include( FindPackageHandleStandardArgs ) 9 | find_package_handle_standard_args( vstdlib DEFAULT_MSG VSTDLIB_LIB ) 10 | 11 | if( VSTDLIB_LIB ) 12 | add_library( vstdlib SHARED IMPORTED ) 13 | 14 | if( MSVC ) 15 | set_property( TARGET vstdlib PROPERTY IMPORTED_IMPLIB ${VSTDLIB_LIB} ) 16 | else() 17 | set_property( TARGET vstdlib PROPERTY IMPORTED_LOCATION ${VSTDLIB_LIB} ) 18 | endif() 19 | endif() 20 | 21 | unset( VSTDLIB_LIB CACHE ) 22 | -------------------------------------------------------------------------------- /cmake/Linux32Toolchain.cmake: -------------------------------------------------------------------------------- 1 | # This toolchain adds -m32 to compiler flags 2 | # It is required to make CMake link with proper 32-bit libraries 3 | 4 | set( CMAKE_SYSTEM_NAME Linux ) 5 | 6 | #set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32" ) 7 | #set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32" ) 8 | set( CMAKE_C_COMPILER gcc -m32 ) 9 | set( CMAKE_CXX_COMPILER g++ -m32) 10 | -------------------------------------------------------------------------------- /cmake/Ternary.cmake: -------------------------------------------------------------------------------- 1 | if( TERNARY_INCLUDED ) 2 | return() 3 | endif() 4 | set( TERNARY_INCLUDED true ) 5 | 6 | #! Ternary operator 7 | # 8 | # \arg:result_var_name Name of the variable to assign the value to 9 | # \arg:condition Condition to evaluate 10 | # \arg:value_if_true Value to set if the condition is true 11 | # \arg:value_if_false Value to set if the condition is false 12 | macro( ternary result_var_name condition value_if_true value_if_false ) 13 | if( ${condition} ) 14 | set( ${result_var_name} ${value_if_true} ) 15 | else() 16 | set( ${result_var_name} ${value_if_false} ) 17 | endif() 18 | endmacro( ternary ) 19 | -------------------------------------------------------------------------------- /common/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | beamdef.h 4 | cl_entity.h 5 | com_model.h 6 | con_nprint.h 7 | const.h 8 | crc.h 9 | cvardef.h 10 | demo_api.h 11 | director_cmds.h 12 | dlight.h 13 | dll_state.h 14 | entity_state.h 15 | entity_types.h 16 | enums.h 17 | event_api.h 18 | event_args.h 19 | event_flags.h 20 | hltv.h 21 | in_buttons.h 22 | interface.cpp 23 | interface.h 24 | ivoicetweak.h 25 | mathlib.h 26 | net_api.h 27 | netadr.h 28 | nowin.h 29 | particledef.h 30 | pmtrace.h 31 | port.h 32 | qfont.h 33 | r_efx.h 34 | r_studioint.h 35 | ref_params.h 36 | screenfade.h 37 | Sequence.h 38 | studio_event.h 39 | triangleapi.h 40 | usercmd.h 41 | weaponinfo.h 42 | winsani_in.h 43 | winsani_out.h 44 | ) 45 | -------------------------------------------------------------------------------- /common/MinMax.h: -------------------------------------------------------------------------------- 1 | #ifndef COMMON_MINMAX_H 2 | #define COMMON_MINMAX_H 3 | 4 | #undef min 5 | #undef max 6 | #undef clamp 7 | 8 | #include 9 | 10 | #if defined( min ) || defined( max ) 11 | #error "Don't define min and/or max, use std::min and std::max instead!" 12 | #endif 13 | 14 | using std::min; 15 | using std::max; 16 | 17 | //C++17 will have std::clamp, so make sure it matches the function declaration. - Solokiller 18 | //Note: std::clamp will return const ref, which can produce dangling references. This version returns a copy. 19 | template T clamp( const T& val, const T& min, const T& max ) 20 | { 21 | return ( ( val > max ) ? max : ( ( val < min ) ? min : val ) ); 22 | } 23 | 24 | #endif //COMMON_MINMAX_H 25 | -------------------------------------------------------------------------------- /common/appversion.h.in: -------------------------------------------------------------------------------- 1 | #ifndef __APPVERSION_H__ 2 | #define __APPVERSION_H__ 3 | 4 | #define APP_VERSION "@BHL_VERSION_STRING@" 5 | 6 | // For client.rc 7 | #define APP_VERSION_C @BHL_VERSION_MAJOR@,@BHL_VERSION_MINOR@,@BHL_VERSION_PATCH@,0 8 | #define APP_VERSION_FLAGS 0x0L 9 | 10 | #endif 11 | -------------------------------------------------------------------------------- /common/com_model.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/common/com_model.h -------------------------------------------------------------------------------- /common/director_cmds.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/common/director_cmds.h -------------------------------------------------------------------------------- /common/dll_state.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/common/dll_state.h -------------------------------------------------------------------------------- /common/enums.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 2009, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | * Use, distribution, and modification of this source code and/or resulting 10 | * object code is restricted to non-commercial enhancements to products from 11 | * Valve LLC. All other use, distribution, or modification is prohibited 12 | * without written permission from Valve LLC. 13 | * 14 | ****/ 15 | 16 | #ifndef ENUMS_H 17 | #define ENUMS_H 18 | 19 | typedef enum netsrc_s 20 | { 21 | NS_CLIENT, 22 | NS_SERVER, 23 | NS_MULTICAST // xxxMO 24 | } netsrc_t; 25 | 26 | #endif 27 | 28 | -------------------------------------------------------------------------------- /common/hltv.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/common/hltv.h -------------------------------------------------------------------------------- /common/ivoicetweak.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/common/ivoicetweak.h -------------------------------------------------------------------------------- /common/net_api.h: 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(Visual Studio 2008) 2 | #pragma push_macro("ARRAYSIZE") 3 | #ifdef ARRAYSIZE 4 | #undef ARRAYSIZE 5 | #endif 6 | #define HSPRITE WINDOWS_HSPRITE 7 | #endif 8 | -------------------------------------------------------------------------------- /common/winsani_out.h: -------------------------------------------------------------------------------- 1 | #if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008) 2 | #undef HSPRITE 3 | #pragma pop_macro("ARRAYSIZE") 4 | #endif 5 | -------------------------------------------------------------------------------- /dedicated/NetGame.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/dedicated/NetGame.ico -------------------------------------------------------------------------------- /dedicated/conproc.cpp: -------------------------------------------------------------------------------- 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char *name, const char *defval, int flags = 0); 9 | ConVar(const ConVar &) = delete; 10 | ConVar &operator=(const ConVar &) = delete; 11 | 12 | float Get(); 13 | void Set(const char *val); 14 | void Set(float val); 15 | 16 | explicit operator bool(); 17 | 18 | static void RegisterAll(); 19 | 20 | private: 21 | cvar_t m_Cvar; 22 | ConVar *m_pNext = nullptr; 23 | static ConVar *m_pFirst; 24 | }; 25 | 26 | #endif 27 | -------------------------------------------------------------------------------- /dlls/hl.def: -------------------------------------------------------------------------------- 1 | LIBRARY hl 2 | EXPORTS 3 | GiveFnptrsToDll @1 4 | SECTIONS 5 | .data READ WRITE 6 | -------------------------------------------------------------------------------- /dlls/maprules.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 1996-2002, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | * Use, distribution, and modification of this source code and/or resulting 10 | * object code is restricted to non-commercial enhancements to products from 11 | * Valve LLC. All other use, distribution, or modification is prohibited 12 | * without written permission from Valve LLC. 13 | * 14 | ****/ 15 | 16 | #ifndef MAPRULES_H 17 | #define MAPRULES_H 18 | 19 | 20 | 21 | #endif // MAPRULES_H 22 | 23 | -------------------------------------------------------------------------------- /dlls/path.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 2012, AGHL.RU. All rights reserved. 4 | * 5 | ****/ 6 | // 7 | // Path.h 8 | // 9 | // File path manipulation routines. 10 | // 11 | 12 | #ifdef _WIN32 13 | #include 14 | #endif 15 | 16 | 17 | bool IsValidFilename(const char *path); 18 | void RemoveInvalidFilenameChars(char *path); 19 | void RemoveInvalidPathChars(char *path, bool isRoted); 20 | 21 | #ifdef _WIN32 22 | // Creates directory with all intermediate directories. 23 | bool CreateDirectoryFull(char *path); 24 | #endif 25 | -------------------------------------------------------------------------------- /dlls/pcre/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | config.h 4 | pcre.h 5 | pcre_internal.h 6 | ucp.h 7 | pcre_chartables.c 8 | pcre_compile.c 9 | pcre_exec.c 10 | pcre_globals.c 11 | pcre_newline.c 12 | pcre_tables.c 13 | pcre_try_flipped.c 14 | ) -------------------------------------------------------------------------------- /dlls/playermonster.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/dlls/playermonster.cpp -------------------------------------------------------------------------------- /dlls/resource.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Visual C++ generated include file. 3 | // Used by hl.rc 4 | 5 | // Next default values for new objects 6 | // 7 | #ifdef APSTUDIO_INVOKED 8 | #ifndef APSTUDIO_READONLY_SYMBOLS 9 | #define _APS_NEXT_RESOURCE_VALUE 101 10 | #define _APS_NEXT_COMMAND_VALUE 40001 11 | #define _APS_NEXT_CONTROL_VALUE 1001 12 | #define _APS_NEXT_SYMED_VALUE 101 13 | #endif 14 | #endif 15 | -------------------------------------------------------------------------------- /dlls/squad.h: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | #define SDL_REVISION "hg-0:aaaaaaaaaaah" 2 | #define SDL_REVISION_NUMBER 0 3 | -------------------------------------------------------------------------------- /external/SDL2/lib/SDL2.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/external/SDL2/lib/SDL2.lib -------------------------------------------------------------------------------- /external/SDL2/lib/libSDL2-2.0.0.dylib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/external/SDL2/lib/libSDL2-2.0.0.dylib -------------------------------------------------------------------------------- /external/SDL2/lib/libSDL2-2.0.so.0: 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INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/include ) 4 | -------------------------------------------------------------------------------- /external/nlohmann_json/README.txt: -------------------------------------------------------------------------------- 1 | JSON for Modern C++ 2 | https://github.com/nlohmann/json 3 | 4 | Version 3.7.3 5 | -------------------------------------------------------------------------------- /external/semver.c/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_library( semver STATIC 2 | ${CMAKE_CURRENT_SOURCE_DIR}/semver.c 3 | ) 4 | 5 | configure_msvc_runtime( semver STATIC ) 6 | target_compile_definitions( semver PRIVATE 7 | _CRT_SECURE_NO_WARNINGS 8 | _SCL_SECURE_NO_WARNINGS 9 | ) 10 | target_include_directories( semver PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ) 11 | -------------------------------------------------------------------------------- /external/semver.c/README.txt: -------------------------------------------------------------------------------- 1 | Semantic version library written in ANSI C 2 | https://github.com/h2non/semver.c 3 | 4 | Version bd1db23 Jan 28, 2020 5 | -------------------------------------------------------------------------------- /game_shared/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | voice_common.h 4 | bitvec.h 5 | CGameVersion.h 6 | CGameVersion.cpp 7 | ClientSupportsFlags.h 8 | IGameVersion.h 9 | ) 10 | -------------------------------------------------------------------------------- /game_shared/ClientSupportsFlags.h: -------------------------------------------------------------------------------- 1 | #ifndef CLIENTSUPPORTSFLAGS_H 2 | #define CLIENTSUPPORTSFLAGS_H 3 | #include 4 | 5 | namespace bhl 6 | { 7 | 8 | enum class E_ClientSupports : unsigned int 9 | { 10 | None = 0, 11 | UnicodeMotd = (1 << 0), 12 | HtmlMotd = (1 << 1) 13 | }; 14 | 15 | } 16 | #endif -------------------------------------------------------------------------------- /game_shared/bitvec.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/game_shared/bitvec.h -------------------------------------------------------------------------------- /game_shared/client/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | vgui_checkbutton2.cpp 4 | vgui_checkbutton2.h 5 | vgui_grid.cpp 6 | vgui_grid.h 7 | vgui_helpers.cpp 8 | vgui_helpers.h 9 | vgui_defaultinputsignal.h 10 | vgui_listbox.cpp 11 | vgui_listbox.h 12 | vgui_loadtga.cpp 13 | vgui_loadtga.h 14 | vgui_scrollbar2.cpp 15 | vgui_scrollbar2.h 16 | vgui_slider2.cpp 17 | vgui_slider2.h 18 | voice_banmgr.cpp 19 | voice_banmgr.h 20 | voice_status.cpp 21 | voice_status.h 22 | voice_vgui_tweakdlg.cpp 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_WIN32 11 | //TODO: resolve the multiple definitions of this constant. - Solokiller 12 | #ifndef MAX_PATH 13 | #define MAX_PATH PATH_MAX 14 | #endif 15 | #include 16 | #include 17 | #include 18 | #include 19 | #define _S_IREAD S_IREAD 20 | #define _S_IWRITE S_IWRITE 21 | typedef long unsigned int ulong; 22 | #endif 23 | 24 | #endif // ARCHTYPES_H 25 | -------------------------------------------------------------------------------- /public/cl_dll/IGameClientExports.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/public/cl_dll/IGameClientExports.h -------------------------------------------------------------------------------- /public/math/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | interpolation.h 4 | interpolation.cpp 5 | mathlib.h 6 | mathlib.cpp 7 | Matrix3x4.h 8 | vector.h 9 | ) -------------------------------------------------------------------------------- /public/public_interface.h: -------------------------------------------------------------------------------- 1 | 2 | #include "../common/interface.h" -------------------------------------------------------------------------------- /public/steam/steam_gameserver.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/public/steam/steam_gameserver.h -------------------------------------------------------------------------------- /public/steam/steamhttpenums.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/public/steam/steamhttpenums.h -------------------------------------------------------------------------------- /public/steam/steamtypes.h: 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Each universe is a self-contained Steam instance. 15 | enum EUniverse 16 | { 17 | k_EUniverseInvalid = 0, 18 | k_EUniversePublic = 1, 19 | k_EUniverseBeta = 2, 20 | k_EUniverseInternal = 3, 21 | k_EUniverseDev = 4, 22 | // k_EUniverseRC = 5, // no such universe anymore 23 | k_EUniverseMax 24 | }; 25 | 26 | 27 | #endif // STEAMUNIVERSE_H 28 | -------------------------------------------------------------------------------- /scripts/DeployLibs.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | # Usage: PublishLibs.sh [path list file] [files to copy...] 3 | 4 | PATHS=$1 5 | 6 | if [ ! -f "$PATHS" ]; then 7 | echo "No deployment path specified. Create file ${PATHS} with paths on separate lines for auto deployment." 8 | exit 0 9 | fi 10 | 11 | while IFS="" read -r p || [ -n "$f" ] 12 | do 13 | echo "Deploying to: ${p}" 14 | 15 | FIRST=0 16 | mkdir -p "${p}" 17 | 18 | for file in "$@" 19 | do 20 | if [ "$FIRST" -eq 0 ]; then 21 | # Skip first argument which is list file name 22 | # I am bad in bash 23 | FIRST=1 24 | continue 25 | fi 26 | cp "${file}" "${p}" 27 | done 28 | 29 | done < "$PATHS" -------------------------------------------------------------------------------- /source_sdk/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_subdirectory( tier1 ) 2 | 3 | if( USE_VGUI2 ) 4 | add_subdirectory( vgui2/controls ) 5 | endif() 6 | -------------------------------------------------------------------------------- /source_sdk/common/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | ifilesystemopendialog.h 4 | randoverride.cpp 5 | xbox/xboxstubs.h 6 | ) 7 | -------------------------------------------------------------------------------- /source_sdk/common/ifilesystemopendialog.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/source_sdk/common/ifilesystemopendialog.h -------------------------------------------------------------------------------- /source_sdk/common/randoverride.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/source_sdk/common/randoverride.cpp -------------------------------------------------------------------------------- /source_sdk/common/xbox/xboxstubs.h: -------------------------------------------------------------------------------- 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/source_sdk/public/mathlib/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | halton.h 4 | lightdesc.h 5 | math_base.h 6 | ssemath.h 7 | ) 8 | -------------------------------------------------------------------------------- /source_sdk/public/tier0/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_sources( 2 | CMakeLists.txt 3 | #afxmem_override.cpp 4 | basetypes.h 5 | commonmacros.h 6 | dbg.h 7 | dbgflag.h 8 | eventmasks.h 9 | eventmodes.h 10 | fasttimer.h 11 | ia32detect.h 12 | icommandline.h 13 | ioctlcodes.h 14 | k8performancecounters.h 15 | l2cache.h 16 | mem.h 17 | memalloc.h 18 | memdbgoff.h 19 | memdbgon.h 20 | #memoverride-vc7.cpp 21 | memoverride.cpp 22 | minidump.h 23 | p4performancecounters.h 24 | p5p6performancecounters.h 25 | platform.h 26 | pmelib.h 27 | protected_things.h 28 | testthread.h 29 | threadtools.h 30 | tslist.h 31 | 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Corporation, All rights reserved. ============// 2 | // 3 | // Purpose: 4 | // 5 | //===========================================================================// 6 | 7 | #ifndef VGUI_KEY_TRANSLATION_H 8 | #define VGUI_KEY_TRANSLATION_H 9 | #ifdef _WIN32 10 | #pragma once 11 | #endif 12 | 13 | #include 14 | 15 | // Convert from Windows scan codes to VGUI key codes. 16 | vgui2::KeyCode KeyCode_VirtualKeyToVGUI( int key ); 17 | int KeyCode_VGUIToVirtualKey( vgui2::KeyCode keycode ); 18 | 19 | 20 | #endif // VGUI_KEY_TRANSLATION_H 21 | -------------------------------------------------------------------------------- /utils/common/movie.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 1996-2002, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | ****/ 10 | 11 | #ifndef _MOVIE_H_ 12 | #define _MOVIE_H_ 13 | 14 | /* 15 | movie.h 16 | 17 | definitions and such for dumping screen shots to make a movie 18 | */ 19 | 20 | typedef struct 21 | { 22 | unsigned long tag; 23 | unsigned long size; 24 | } movieblockheader_t; 25 | 26 | 27 | typedef struct 28 | { 29 | short width; 30 | short height; 31 | short depth; 32 | } movieframe_t; 33 | 34 | 35 | 36 | #endif _MOVIE_H_ 37 | -------------------------------------------------------------------------------- /utils/common/scriplib.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 1996-2002, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | ****/ 10 | 11 | // scriplib.h 12 | 13 | #ifndef __CMDLIB__ 14 | #include "cmdlib.h" 15 | #endif 16 | 17 | #define MAXTOKEN 512 18 | 19 | extern char token[MAXTOKEN]; 20 | extern char *scriptbuffer,*script_p,*scriptend_p; 21 | extern int grabbed; 22 | extern int scriptline; 23 | extern qboolean endofscript; 24 | 25 | 26 | void LoadScriptFile (char *filename); 27 | void ParseFromMemory (char *buffer, int size); 28 | 29 | qboolean GetToken (qboolean crossline); 30 | void UnGetToken (void); 31 | qboolean TokenAvailable (void); 32 | 33 | 34 | -------------------------------------------------------------------------------- /utils/common/trilib.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 1996-2002, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | ****/ 10 | 11 | // 12 | // trilib.h: header file for loading triangles from an Alias triangle file 13 | // 14 | #define MAXTRIANGLES 2048 15 | 16 | typedef struct { 17 | vec3_t verts[3]; 18 | } triangle_t; 19 | 20 | void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles); 21 | 22 | -------------------------------------------------------------------------------- /utils/light/light.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/light/light.c -------------------------------------------------------------------------------- /utils/light/light.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/light/light.h -------------------------------------------------------------------------------- /utils/light/ltface.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/light/ltface.c -------------------------------------------------------------------------------- /utils/light/trace.c: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/light/trace.c -------------------------------------------------------------------------------- /utils/makefont/makefont.dsw: -------------------------------------------------------------------------------- 1 | Microsoft Developer Studio Workspace File, Format Version 6.00 2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! 3 | 4 | ############################################################################### 5 | 6 | Project: "makefont"=.\makefont.dsp - Package Owner=<4> 7 | 8 | Package=<5> 9 | {{{ 10 | }}} 11 | 12 | Package=<4> 13 | {{{ 14 | }}} 15 | 16 | ############################################################################### 17 | 18 | Global: 19 | 20 | Package=<5> 21 | {{{ 22 | }}} 23 | 24 | Package=<3> 25 | {{{ 26 | }}} 27 | 28 | ############################################################################### 29 | 30 | -------------------------------------------------------------------------------- /utils/mdlviewer/mdlviewer.dsw: -------------------------------------------------------------------------------- 1 | Microsoft Developer Studio Workspace File, Format Version 6.00 2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! 3 | 4 | ############################################################################### 5 | 6 | Project: "mdlviewer"=".\mdlviewer.dsp" - Package Owner=<4> 7 | 8 | Package=<5> 9 | {{{ 10 | }}} 11 | 12 | Package=<4> 13 | {{{ 14 | }}} 15 | 16 | ############################################################################### 17 | 18 | Global: 19 | 20 | Package=<5> 21 | {{{ 22 | }}} 23 | 24 | Package=<3> 25 | {{{ 26 | }}} 27 | 28 | ############################################################################### 29 | 30 | -------------------------------------------------------------------------------- /utils/procinfo/lib/win32_vc6/procinfo.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/procinfo/lib/win32_vc6/procinfo.lib -------------------------------------------------------------------------------- /utils/procinfo/procinfo.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/procinfo/procinfo.h -------------------------------------------------------------------------------- /utils/qbsp2/cull.c: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 1996-2002, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | ****/ 10 | 11 | // cull.c 12 | 13 | #include "bsp5.h" 14 | 15 | /* 16 | 17 | removes unused planes and nodes 18 | 19 | */ 20 | 21 | /* 22 | ============= 23 | CullStuff 24 | ============= 25 | */ 26 | void CullStuff (void) 27 | { 28 | } 29 | -------------------------------------------------------------------------------- /utils/qbsp2/qbsp2.dsw: -------------------------------------------------------------------------------- 1 | Microsoft Developer Studio Workspace File, Format Version 6.00 2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! 3 | 4 | ############################################################################### 5 | 6 | Project: "qbsp2"=.\qbsp2.dsp - Package Owner=<4> 7 | 8 | Package=<5> 9 | {{{ 10 | }}} 11 | 12 | Package=<4> 13 | {{{ 14 | }}} 15 | 16 | ############################################################################### 17 | 18 | Global: 19 | 20 | Package=<5> 21 | {{{ 22 | }}} 23 | 24 | Package=<3> 25 | {{{ 26 | }}} 27 | 28 | ############################################################################### 29 | 30 | -------------------------------------------------------------------------------- /utils/qcsg/hulls.txt: -------------------------------------------------------------------------------- 1 | ( 0 0 0 ) ( 0 0 0 ) 2 | ( -16 -16 -24 ) ( 16 16 32 ) 3 | ( -32 -32 -32 ) ( 32 32 32 ) 4 | ( -16 -16 -24 ) ( 16 16 32 ) 5 | -------------------------------------------------------------------------------- /utils/qlumpy/qlumpy.h: -------------------------------------------------------------------------------- 1 | /*** 2 | * 3 | * Copyright (c) 1996-2002, Valve LLC. All rights reserved. 4 | * 5 | * This product contains software technology licensed from Id 6 | * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. 7 | * All Rights Reserved. 8 | * 9 | ****/ 10 | 11 | #include "cmdlib.h" 12 | #include "scriplib.h" 13 | #include "lbmlib.h" 14 | #include "wadlib.h" 15 | 16 | 17 | extern byte *byteimage, *lbmpalette; 18 | extern int byteimagewidth, byteimageheight; 19 | 20 | #define SCRN(x,y) (*(byteimage+(y)*byteimagewidth+x)) 21 | 22 | extern byte *lump_p; 23 | extern byte *lumpbuffer; 24 | 25 | extern char lumpname[]; 26 | 27 | -------------------------------------------------------------------------------- /utils/serverctrl/StdAfx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // serverctrl.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /utils/serverctrl/res/serverctrl.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/serverctrl/res/serverctrl.ico -------------------------------------------------------------------------------- /utils/serverctrl/res/serverctrl.rc2: -------------------------------------------------------------------------------- 1 | // 2 | // SERVERCTRL.RC2 - resources Microsoft Visual C++ does not edit directly 3 | // 4 | 5 | #ifdef APSTUDIO_INVOKED 6 | #error this file is not editable by Microsoft Visual C++ 7 | #endif //APSTUDIO_INVOKED 8 | 9 | 10 | ///////////////////////////////////////////////////////////////////////////// 11 | // Add manually edited resources here... 12 | 13 | ///////////////////////////////////////////////////////////////////////////// 14 | -------------------------------------------------------------------------------- /utils/serverctrl/resource.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Developer Studio generated include file. 3 | // Used by serverctrl.rc 4 | // 5 | #define IDD_SERVERCTRL_DIALOG 102 6 | #define IDR_MAINFRAME 128 7 | #define IDC_EDIT_COMMANDS 1000 8 | #define IDC_BTN_EXECUTE 1001 9 | #define IDC_BTN_START 1003 10 | #define IDC_BTN_GET 1004 11 | #define IDC_EDIT_CONSOLE 1005 12 | 13 | // Next default values for new objects 14 | // 15 | #ifdef APSTUDIO_INVOKED 16 | #ifndef APSTUDIO_READONLY_SYMBOLS 17 | #define _APS_NEXT_RESOURCE_VALUE 129 18 | #define _APS_NEXT_COMMAND_VALUE 32771 19 | #define _APS_NEXT_CONTROL_VALUE 1006 20 | #define _APS_NEXT_SYMED_VALUE 101 21 | #endif 22 | #endif 23 | -------------------------------------------------------------------------------- /utils/smdlexp/smdlexp.def: -------------------------------------------------------------------------------- 1 | LIBRARY smdlexp 2 | EXPORTS 3 | LibDescription @1 4 | LibNumberClasses @2 5 | LibClassDesc @3 6 | LibVersion @4 7 | SECTIONS 8 | .data READ WRITE 9 | -------------------------------------------------------------------------------- /utils/smdlexp/smdlexp.dsw: -------------------------------------------------------------------------------- 1 | Microsoft Developer Studio Workspace File, Format Version 6.00 2 | # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! 3 | 4 | ############################################################################### 5 | 6 | Project: "smdlexp"=.\smdlexp.dsp - Package Owner=<4> 7 | 8 | Package=<5> 9 | {{{ 10 | begin source code control 11 | "$/SDKSrc/Tools/utils/smdlexp", GVGBAAAA 12 | . 13 | end source code control 14 | }}} 15 | 16 | Package=<4> 17 | {{{ 18 | }}} 19 | 20 | ############################################################################### 21 | 22 | Global: 23 | 24 | Package=<5> 25 | {{{ 26 | }}} 27 | 28 | Package=<3> 29 | {{{ 30 | }}} 31 | 32 | ############################################################################### 33 | 34 | -------------------------------------------------------------------------------- /utils/smdlexp/smdlexp.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/smdlexp/smdlexp.rc -------------------------------------------------------------------------------- /utils/smdlexp/smexprc.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Developer Studio generated include file. 3 | // Used by smdlexp.rc 4 | // 5 | #define IDD_SMDLEXP_UI 101 6 | #define IDD_EXPORTOPTIONS 101 7 | #define IDC_CHECK_SKELETAL 1000 8 | #define IDC_CHECK_DEFORM 1001 9 | #define IDC_CHECK_REFFRAME 1002 10 | #define IDC_CHECK_PHYSIQUE 1003 11 | 12 | // Next default values for new objects 13 | // 14 | #ifdef APSTUDIO_INVOKED 15 | #ifndef APSTUDIO_READONLY_SYMBOLS 16 | #define _APS_NEXT_RESOURCE_VALUE 102 17 | #define _APS_NEXT_COMMAND_VALUE 40001 18 | #define _APS_NEXT_CONTROL_VALUE 1006 19 | #define _APS_NEXT_SYMED_VALUE 101 20 | #endif 21 | #endif 22 | -------------------------------------------------------------------------------- /utils/vgui/include/VGUI.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/vgui/include/VGUI.h -------------------------------------------------------------------------------- /utils/vgui/include/VGUI_ActionSignal.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tmp64/BugfixedHL/0f01a948a0178e7a2191a768481919739b545990/utils/vgui/include/VGUI_ActionSignal.h -------------------------------------------------------------------------------- /utils/vgui/include/VGUI_App.h: 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