├── .gitignore
├── LICENSE
├── LICENSE.tutorial
├── Makefile
├── README.md
├── data
├── font
│ ├── Apache License.txt
│ └── opensans.ttf
└── texture
│ └── walls.png
├── screenshot.png
└── src
└── main.cpp
/.gitignore:
--------------------------------------------------------------------------------
1 | bin/
2 | *.o
3 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/LICENSE.tutorial:
--------------------------------------------------------------------------------
1 | Copyright (c) 2004-2007, Lode Vandevenne
2 |
3 | All rights reserved.
4 |
5 | Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
6 |
7 | * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
8 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
9 |
10 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
11 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
12 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
13 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
14 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
15 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
16 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
17 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
18 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
19 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
20 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
21 |
--------------------------------------------------------------------------------
/Makefile:
--------------------------------------------------------------------------------
1 | CXX = c++
2 | CFLAGS += -std=c++11
3 | LDFLAGS += $(shell pkg-config --libs sfml-all)
4 |
5 | SRC = $(wildcard src/*.cpp)
6 | HEADERS = $(wildcard src/*.h)
7 | OBJ = $(SRC:.cpp=.o)
8 |
9 | all: debug
10 |
11 | release: CFLAGS += -O2
12 | release: bin/release
13 |
14 | debug: CFLAGS += -g -Wall -Wextra -Wpedantic
15 | debug: bin/debug
16 |
17 | bin/%: $(OBJ)
18 | @mkdir -p bin
19 | @echo " LD $@"
20 | @$(CXX) $(CFLAGS) -o $@ $(OBJ) $(LDFLAGS)
21 |
22 | $(OBJ): %.o: %.cpp $(HEADERS)
23 | @echo " C++ $@"
24 | @$(CXX) $(CFLAGS) -o $@ -c $<
25 |
26 | clean:
27 | rm -rf $(OBJ)
28 |
29 | .PHONY: all clean
30 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # adventure3d
2 | Simple raycaster using SFML
3 |
4 | 
5 |
6 | Just 1 file (scr/main.cpp) with a novel approach to raycasting, sending line data to the GPU, using SFML.
7 |
8 | I based this on the raycasting tutorial at [lodev](http://lodev.org/cgtutor/raycasting.html)
9 | I was inspired after seeing [awk-raycaster](https://github.com/TheMozg/awk-raycaster) on the Github popular projects list. I thought if someone can make a raycaster in less than 700 lines of AWK code, I could do it with C++ and SFML.
10 |
11 | Released under GNU GPLv3, see also [LICENSE](LICENSE). Though some code is taken from the raycasting tutorial and copyright by Lode Vandevenne. Its license is in [LICENSE.tutorial](LICENSE.tutorial). I've improved and SFML-ified many parts, but the basic calculations often use the same code.
12 |
13 | The project uses the Open Sans font, which is under the [Apache license](data/font/Apache License.txt).
14 |
15 | Textures from the [SuperTuxKart](https://supertuxkart.net/) project, downloaded from [OpenGameArt](http://opengameart.org/content/supertuxkart-basic-sameless-texture-pack) and released under [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/legalcode)
16 |
--------------------------------------------------------------------------------
/data/font/Apache License.txt:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "[]"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright [yyyy] [name of copyright owner]
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
--------------------------------------------------------------------------------
/data/font/opensans.ttf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tmsbrg/adventure3d/a21d795a22537d68ca1c8dd02055f12112670033/data/font/opensans.ttf
--------------------------------------------------------------------------------
/data/texture/walls.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tmsbrg/adventure3d/a21d795a22537d68ca1c8dd02055f12112670033/data/texture/walls.png
--------------------------------------------------------------------------------
/screenshot.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tmsbrg/adventure3d/a21d795a22537d68ca1c8dd02055f12112670033/screenshot.png
--------------------------------------------------------------------------------
/src/main.cpp:
--------------------------------------------------------------------------------
1 | // Raycasting 3D adventure game, based on http://lodev.org/cgtutor/raycasting.html
2 | // Inspired by seeing https://github.com/TheMozg/awk-raycaster
3 | //
4 | // Copyright Thomas van der Berg, 2016, some parts taken from aforementioned tutorial copyrighted by its author
5 | // Licensed under GNU GPLv3 (see LICENSE), tutorial parts liberally licensed(see LICENSE.tutorial)
6 |
7 | #include
8 | #include
9 | #include
10 | #include
11 | #include
12 |
13 | const int screenWidth = 1280;
14 | const int screenHeight = 720;
15 |
16 | const float cameraHeight = 0.66f; // height of player camera(1.0 is ceiling, 0.0 is floor)
17 |
18 | const int texture_size = 512; // size(width and height) of texture that will hold all wall textures
19 | const int texture_wall_size = 128; // size(width and height) of each wall type in the full texture
20 |
21 | const float fps_refresh_time = 0.1f; // time between FPS text refresh. FPS is smoothed out over this time
22 |
23 | // list of wall texture types, in order as they appear in the full texture
24 | enum class WallTexture {
25 | Smiley,
26 | Red,
27 | Bush,
28 | Sky,
29 | Pink,
30 | Wallpaper,
31 | Dirt,
32 | Exit,
33 | };
34 |
35 | // valid wall types and their texture for the world map
36 | const std::unordered_map wallTypes {
37 | {'#', WallTexture::Pink},
38 | {'=', WallTexture::Dirt},
39 | {'M', WallTexture::Wallpaper},
40 | {'N', WallTexture::Bush},
41 | {'~', WallTexture::Sky},
42 | {'!', WallTexture::Red},
43 | {'@', WallTexture::Smiley},
44 | {'^', WallTexture::Exit},
45 | };
46 |
47 | // size of the top-down world map in tiles
48 | const int mapWidth = 24;
49 | const int mapHeight = 24;
50 |
51 | // top-down view of world map
52 | const char worldMap[] =
53 | "~~~~~~~~~~~~~~~~MMM@MMMM"
54 | "~..............=M......M"
55 | "~..............=M......M"
56 | "~..............=@......@"
57 | "~..............=M......M"
58 | "~....N......N..........M"
59 | "~..............=MMM@MM.M"
60 | "~..............======M.M"
61 | "~..............=MMMMMM.M"
62 | "~..............=M......M"
63 | "~...N....N.....=M..N..M#"
64 | "~.....................M#"
65 | "~..............=M..N..M#"
66 | "~..............=M.....M#"
67 | "~...........N..=MMMMM.M#"
68 | "~..............======.=#"
69 | "#.!!!!!!.!!!!!!........#"
70 | "#.!....!.!..........=..#"
71 | "#.!.N..!.!..==..=...=..#"
72 | "#...........==..==..=..#"
73 | "#.!!!!!!.!..==.........#"
74 | "#.######.#..==....=....#"
75 | "N......................^"
76 | "########################";
77 |
78 | // get a tile from worldMap. Not memory safe.
79 | char getTile(int x, int y) {
80 | return worldMap[y * mapWidth + x];
81 | }
82 |
83 | // checks worldMap for errors
84 | // returns: true on success, false on errors found
85 | bool mapCheck() {
86 | // check size
87 | int mapSize = sizeof(worldMap) - 1; // - 1 because sizeof also counts the final NULL character
88 | if (mapSize != mapWidth * mapHeight) {
89 | fprintf(stderr, "Map size(%d) is not mapWidth * mapHeight(%d)\n", mapSize, mapWidth * mapHeight);
90 | return false;
91 | }
92 |
93 | for (int y = 0; y < mapHeight; ++y) {
94 | for (int x = 0; x < mapWidth; ++x) {
95 | char tile = getTile(x, y);
96 | // check if tile type is valid
97 | if (tile != '.' && wallTypes.find(tile) == wallTypes.end()) {
98 | fprintf(stderr, "map tile at [%3d,%3d] has an unknown tile type(%c)\n", x, y, tile);
99 | return false;
100 | }
101 | // check if edges are walls
102 | if ((y == 0 || x == 0 || y == mapHeight - 1 || x == mapWidth - 1) &&
103 | tile == '.') {
104 | fprintf(stderr, "map edge at [%3d,%3d] is a floor (should be wall)\n", x, y);
105 | return false;
106 | }
107 | }
108 | }
109 | return true;
110 | }
111 |
112 | // check if a rectangular thing with given size can move to given position without colliding with walls or
113 | // being outside of the map
114 | // position is considered the middle of the rectangle
115 | bool canMove(sf::Vector2f position, sf::Vector2f size) {
116 | // create the corners of the rectangle
117 | sf::Vector2i upper_left(position - size / 2.0f);
118 | sf::Vector2i lower_right(position + size / 2.0f);
119 | if (upper_left.x < 0 || upper_left.y < 0 || lower_right.x >= mapWidth || lower_right.y >= mapHeight) {
120 | return false; // out of map bounds
121 | }
122 | // loop through each map tile within the rectangle. The rectangle could be multiple tiles in size!
123 | for (int y = upper_left.y; y <= lower_right.y; ++y) {
124 | for (int x = upper_left.x; x <= lower_right.x; ++x) {
125 | if (getTile(x, y) != '.') {
126 | return false;
127 | }
128 | }
129 | }
130 | return true;
131 | }
132 |
133 | // rotate a given vector with given float value in radians and return the result
134 | // see: https://en.wikipedia.org/wiki/Rotation_matrix#In_two_dimensions
135 | sf::Vector2f rotateVec(sf::Vector2f vec, float value) {
136 | return sf::Vector2f(
137 | vec.x * std::cos(value) - vec.y * std::sin(value),
138 | vec.x * std::sin(value) + vec.y * std::cos(value)
139 | );
140 | }
141 |
142 | int main() {
143 |
144 | // if the map is not correct, we can have segmentation faults. So check it.
145 | if (!mapCheck()) {
146 | fprintf(stderr, "Map is invalid!\n");
147 | return EXIT_FAILURE;
148 | }
149 |
150 | sf::Font font;
151 | if (!font.loadFromFile("data/font/opensans.ttf")) {
152 | fprintf(stderr, "Cannot open font!\n");
153 | return EXIT_FAILURE;
154 | }
155 |
156 | sf::Texture texture;
157 | if (!texture.loadFromFile("data/texture/walls.png")) {
158 | fprintf(stderr, "Cannot open texture!\n");
159 | return EXIT_FAILURE;
160 | }
161 |
162 | // render state that uses the texture
163 | sf::RenderStates state(&texture);
164 |
165 | // player
166 | sf::Vector2f position(2.5f, 2.0f); // coordinates in worldMap
167 | sf::Vector2f direction(0.0f, 1.0f); // direction, relative to (0,0)
168 | sf::Vector2f plane(-0.66f, 0.0f); // 2d raycaster version of the camera plane,
169 | // must be perpendicular to rotation
170 | float size_f = 0.375f; // dimensions of player collision box, in tiles
171 | float moveSpeed = 5.0f; // player movement speed in tiles per second
172 | float rotateSpeed = 3.0f; // player rotation speed in radians per second
173 |
174 | sf::Vector2f size(size_f, size_f); // player collision box width and height, derived from size_f
175 |
176 | // create window
177 | sf::RenderWindow window(sf::VideoMode(screenWidth + 1, screenHeight), "Adventure 3D");
178 | window.setSize(sf::Vector2u(screenWidth, screenHeight)); // why add +1 and then set the size correctly?
179 | // Fixes some problem with the viewport. If you
180 | // don't do it, you'll see lots of gaps. Maybe
181 | // there's a better fix.
182 |
183 | window.setFramerateLimit(60);
184 | bool hasFocus = true;
185 |
186 | // lines used to draw walls and floors on the screen
187 | sf::VertexArray lines(sf::Lines, 18 * screenWidth);
188 |
189 | sf::Text fpsText("", font, 50); // text object for FPS counter
190 | sf::Clock clock; // timer
191 | char frameInfoString[sizeof("FPS: *****.*, Frame time: ******")]; // string buffer for frame information
192 |
193 | float dt_counter = 0.0f; // delta time for multiple frames, for calculating FPS smoothly
194 | int frame_counter = 0; // counts frames for FPS calculation
195 | int64_t frame_time_micro = 0; // time needed to draw frames in microseconds
196 |
197 | while (window.isOpen()) {
198 | // get delta time
199 | float dt = clock.restart().asSeconds();
200 |
201 | // Update FPS, smoothed over time
202 | if (dt_counter >= fps_refresh_time) {
203 | float fps = (float)frame_counter / dt_counter;
204 | frame_time_micro /= frame_counter;
205 | snprintf(frameInfoString, sizeof(frameInfoString), "FPS: %3.1f, Frame time: %6ld", fps, frame_time_micro);
206 | fpsText.setString(frameInfoString);
207 | dt_counter = 0.0f;
208 | frame_counter = 0;
209 | frame_time_micro = 0;
210 | }
211 | dt_counter += dt;
212 | ++frame_counter;
213 |
214 | // handle SFML events
215 | sf::Event event;
216 | while (window.pollEvent(event)) {
217 | switch(event.type) {
218 | case sf::Event::Closed:
219 | window.close();
220 | break;
221 | case sf::Event::LostFocus:
222 | hasFocus = false;
223 | break;
224 | case sf::Event::GainedFocus:
225 | hasFocus = true;
226 | break;
227 | default:
228 | break;
229 | }
230 | }
231 |
232 | // handle keyboard input
233 | if (hasFocus) {
234 | using kb = sf::Keyboard;
235 |
236 | // moving forward or backwards (1.0 or -1.0)
237 | float moveForward = 0.0f;
238 |
239 | // get input
240 | if (kb::isKeyPressed(kb::Up)) {
241 | moveForward = 1.0f;
242 | } else if (kb::isKeyPressed(kb::Down)) {
243 | moveForward = -1.0f;
244 | }
245 |
246 | // handle movement
247 | if (moveForward != 0.0f) {
248 | sf::Vector2f moveVec = direction * moveSpeed * moveForward * dt;
249 |
250 | if (canMove(sf::Vector2f(position.x + moveVec.x, position.y), size)) {
251 | position.x += moveVec.x;
252 | }
253 | if (canMove(sf::Vector2f(position.x, position.y + moveVec.y), size)) {
254 | position.y += moveVec.y;
255 | }
256 | }
257 |
258 | // rotating rightwards or leftwards(1.0 or -1.0)
259 | float rotateDirection = 0.0f;
260 |
261 | // get input
262 | if (kb::isKeyPressed(kb::Left)) {
263 | rotateDirection = -1.0f;
264 | } else if (kb::isKeyPressed(kb::Right)) {
265 | rotateDirection = 1.0f;
266 | }
267 |
268 | // handle rotation
269 | if (rotateDirection != 0.0f) {
270 | float rotation = rotateSpeed * rotateDirection * dt;
271 | direction = rotateVec(direction, rotation);
272 | plane = rotateVec(plane, rotation);
273 | }
274 | }
275 |
276 | lines.resize(0);
277 |
278 | // loop through vertical screen lines, draw a line of wall for each
279 | for (int x = 0; x < screenWidth; ++x) {
280 |
281 | // ray to emit
282 | float cameraX = 2 * x / (float)screenWidth - 1.0f; // x in camera space (between -1 and +1)
283 | sf::Vector2f rayPos = position;
284 | sf::Vector2f rayDir = direction + plane * cameraX;
285 |
286 | // NOTE: with floats, division by zero gives you the "infinity" value. This code depends on this.
287 |
288 | // calculate distance traversed between each grid line for x and y based on direction
289 | sf::Vector2f deltaDist(
290 | sqrt(1.0f + (rayDir.y * rayDir.y) / (rayDir.x * rayDir.x)),
291 | sqrt(1.0f + (rayDir.x * rayDir.x) / (rayDir.y * rayDir.y))
292 | );
293 |
294 | sf::Vector2i mapPos(rayPos); // which box of the map we're in
295 |
296 | sf::Vector2i step; // what direction to step in (+1 or -1 for each dimension)
297 | sf::Vector2f sideDist; // distance from current position to next gridline, for x and y separately
298 |
299 | // calculate step and initial sideDist
300 | if (rayDir.x < 0.0f) {
301 | step.x = -1;
302 | sideDist.x = (rayPos.x - mapPos.x) * deltaDist.x;
303 | } else {
304 | step.x = 1;
305 | sideDist.x = (mapPos.x + 1.0f - rayPos.x) * deltaDist.x;
306 | }
307 | if (rayDir.y < 0.0f) {
308 | step.y = -1;
309 | sideDist.y = (rayPos.y - mapPos.y) * deltaDist.y;
310 | } else {
311 | step.y = 1;
312 | sideDist.y = (mapPos.y + 1.0f - rayPos.y) * deltaDist.y;
313 | }
314 |
315 | char tile = '.'; // tile type that got hit
316 | bool horizontal; // did we hit a horizontal side? Otherwise it's vertical
317 |
318 | float perpWallDist = 0.0f; // wall distance, projected on camera direction
319 | int wallHeight; // height of wall to draw on the screen at each distance
320 | int ceilingPixel = 0; // position of ceiling pixel on the screen
321 | int groundPixel = screenHeight; // position of ground pixel on the screen
322 |
323 | // colors for floor tiles
324 | sf::Color color1 = sf::Color::Green;
325 | sf::Color color2 = sf::Color::Cyan;
326 |
327 | // current floor color
328 | sf::Color color = ((mapPos.x % 2 == 0 && mapPos.y % 2 == 0) ||
329 | (mapPos.x % 2 == 1 && mapPos.y % 2 == 1)) ? color1 : color2;
330 |
331 | // cast the ray until we hit a wall, meanwhile draw floors
332 | while (tile == '.') {
333 | if (sideDist.x < sideDist.y) {
334 | sideDist.x += deltaDist.x;
335 | mapPos.x += step.x;
336 | horizontal = true;
337 | perpWallDist = (mapPos.x - rayPos.x + (1 - step.x) / 2) / rayDir.x;
338 | } else {
339 | sideDist.y += deltaDist.y;
340 | mapPos.y += step.y;
341 | horizontal = false;
342 | perpWallDist = (mapPos.y - rayPos.y + (1 - step.y) / 2) / rayDir.y;
343 | }
344 |
345 | wallHeight = screenHeight / perpWallDist;
346 |
347 | // add floor
348 |
349 | lines.append(sf::Vertex(sf::Vector2f((float)x, (float)groundPixel), color, sf::Vector2f(385.0f, 129.0f)));
350 | groundPixel = int(wallHeight * cameraHeight + screenHeight * 0.5f);
351 | lines.append(sf::Vertex(sf::Vector2f((float)x, (float)groundPixel), color, sf::Vector2f(385.0f, 129.0f)));
352 |
353 | // add ceiling
354 |
355 | sf::Color color_c = color;
356 | color_c.r /= 2;
357 | color_c.g /= 2;
358 | color_c.b /= 2;
359 |
360 | lines.append(sf::Vertex(sf::Vector2f((float)x, (float)ceilingPixel), color_c, sf::Vector2f(385.0f, 129.0f)));
361 | ceilingPixel = int(-wallHeight * (1.0f - cameraHeight) + screenHeight * 0.5f);
362 | lines.append(sf::Vertex(sf::Vector2f((float)x, (float)ceilingPixel), color_c, sf::Vector2f(385.0f, 129.0f)));
363 |
364 | // change color and find tile type
365 |
366 | color = (color == color1) ? color2 : color1;
367 |
368 | tile = getTile(mapPos.x, mapPos.y);
369 | }
370 |
371 | // calculate lowest and highest pixel to fill in current line
372 | int drawStart = ceilingPixel;
373 | int drawEnd = groundPixel;
374 |
375 | // get position of the wall texture in the full texture
376 | int wallTextureNum = (int)wallTypes.find(tile)->second;
377 | sf::Vector2i texture_coords(
378 | wallTextureNum * texture_wall_size % texture_size,
379 | wallTextureNum * texture_wall_size / texture_size * texture_wall_size
380 | );
381 |
382 | // calculate where the wall was hit
383 | float wall_x;
384 | if (horizontal) {
385 | wall_x = rayPos.y + perpWallDist * rayDir.y;
386 | } else {
387 | wall_x = rayPos.x + perpWallDist * rayDir.x;
388 | }
389 | wall_x -= floor(wall_x);
390 |
391 | // get x coordinate on the wall texture
392 | int tex_x = int(wall_x * float(texture_wall_size));
393 |
394 | // flip texture if we see it on the other side of us, this prevents a mirrored effect for the texture
395 | if ((horizontal && rayDir.x <= 0) || (!horizontal && rayDir.y >= 0)) {
396 | tex_x = texture_wall_size - tex_x - 1;
397 | }
398 |
399 | texture_coords.x += tex_x;
400 |
401 | // illusion of shadows by making horizontal walls darker
402 | color = sf::Color::White;
403 | if (horizontal) {
404 | color.r /= 2;
405 | color.g /= 2;
406 | color.b /= 2;
407 | }
408 |
409 | // add line to vertex buffer
410 | lines.append(sf::Vertex(
411 | sf::Vector2f((float)x, (float)drawStart),
412 | color,
413 | sf::Vector2f((float)texture_coords.x, (float)texture_coords.y + 1)
414 | ));
415 | lines.append(sf::Vertex(
416 | sf::Vector2f((float)x, (float)drawEnd),
417 | color,
418 | sf::Vector2f((float)texture_coords.x, (float)(texture_coords.y + texture_wall_size - 1))
419 | ));
420 | }
421 |
422 | window.clear();
423 | window.draw(lines, state);
424 | window.draw(fpsText);
425 | frame_time_micro += clock.getElapsedTime().asMicroseconds();
426 | window.display();
427 | }
428 |
429 | return EXIT_SUCCESS;
430 | }
431 |
--------------------------------------------------------------------------------