├── .travis.yml ├── FireLite.Samples.JsonPacketServer.Core ├── packages.config ├── Network │ ├── Enums │ │ └── OpCode.cs │ ├── Interfaces │ │ └── IPacket.cs │ └── Packets │ │ ├── Packet.cs │ │ ├── HelloPacket.cs │ │ └── PacketLookup.cs ├── Exceptions │ └── IllegalPacketException.cs ├── Extensions │ └── ByteArrayExtensions.cs ├── Properties │ └── AssemblyInfo.cs └── FireLite.Samples.JsonPacketServer.Core.csproj ├── FireLite.Samples.JsonPacketServer.Client ├── packages.config ├── App.config ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── Client.cs └── FireLite.Samples.JsonPacketServer.Client.csproj ├── FireLite.Samples.JsonPacketServer.Server ├── packages.config ├── App.config ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── JsonPacketServer.cs └── FireLite.Samples.JsonPacketServer.Server.csproj ├── FireLite.Core ├── Interfaces │ ├── IServer.cs │ ├── IClientConnection.cs │ └── IClient.cs ├── Extensions │ ├── StringExtensions.cs │ ├── ByteArrayExtensions.cs │ └── NetworkStreamExtensions.cs ├── Exceptions │ ├── ConnectionException.cs │ └── FireLiteException.cs ├── FireLite.Core.nuspec ├── Properties │ └── AssemblyInfo.cs ├── Network │ ├── ClientConnection.cs │ ├── Client.cs │ └── Server.cs └── FireLite.Core.csproj ├── FireLite.Samples.SimpleServer.Client ├── App.config ├── SimpleClient.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── FireLite.Samples.SimpleServer.Client.csproj ├── FireLite.Samples.SimpleServer.Server ├── App.config ├── Program.cs ├── SimpleServer.cs ├── Properties │ └── AssemblyInfo.cs └── FireLite.Samples.SimpleServer.Server.csproj ├── LICENSE ├── .gitignore ├── FireLite.sln └── README.md /.travis.yml: -------------------------------------------------------------------------------- 1 | language: csharp 2 | solution: FireLite.sln 3 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Client/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Network/Enums/OpCode.cs: -------------------------------------------------------------------------------- 1 | namespace FireLite.Samples.JsonPacketServer.Core.Network.Enums 2 | { 3 | public enum OpCode 4 | { 5 | Hello 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Server/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /FireLite.Core/Interfaces/IServer.cs: -------------------------------------------------------------------------------- 1 | namespace FireLite.Core.Interfaces 2 | { 3 | public interface IServer 4 | { 5 | int Port { get; set; } 6 | 7 | void Start(); 8 | void Stop(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Client/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Server/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Client/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Server/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /FireLite.Core/Interfaces/IClientConnection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FireLite.Core.Interfaces 4 | { 5 | public interface IClientConnection 6 | { 7 | Guid Id { get; } 8 | 9 | void Disconnect(); 10 | void SendPacket(byte[] packetBytes); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Network/Interfaces/IPacket.cs: -------------------------------------------------------------------------------- 1 | using FireLite.Samples.JsonPacketServer.Core.Network.Enums; 2 | 3 | namespace FireLite.Samples.JsonPacketServer.Core.Network.Interfaces 4 | { 5 | public interface IPacket 6 | { 7 | OpCode OpCode { get; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /FireLite.Core/Interfaces/IClient.cs: -------------------------------------------------------------------------------- 1 | namespace FireLite.Core.Interfaces 2 | { 3 | public interface IClient 4 | { 5 | string Host { get; set; } 6 | int Port { get; set; } 7 | 8 | bool Connect(); 9 | void Disconnect(); 10 | void SendPacket(byte[] packetBytes); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /FireLite.Core/Extensions/StringExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.Text; 2 | 3 | namespace FireLite.Core.Extensions 4 | { 5 | public static class StringExtensions 6 | { 7 | public static byte[] GetBytes(this string str) 8 | { 9 | var encoder = new UTF8Encoding(); 10 | return encoder.GetBytes(str); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Network/Packets/Packet.cs: -------------------------------------------------------------------------------- 1 | using FireLite.Samples.JsonPacketServer.Core.Network.Enums; 2 | using FireLite.Samples.JsonPacketServer.Core.Network.Interfaces; 3 | 4 | namespace FireLite.Samples.JsonPacketServer.Core.Network.Packets 5 | { 6 | public class Packet : IPacket 7 | { 8 | public OpCode OpCode { get; set; } 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /FireLite.Core/Extensions/ByteArrayExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.Text; 2 | 3 | namespace FireLite.Core.Extensions 4 | { 5 | public static class ByteArrayExtensions 6 | { 7 | public static string GetString(this byte[] bytes) 8 | { 9 | var encoder = new UTF8Encoding(); 10 | return encoder.GetString(bytes); 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Exceptions/IllegalPacketException.cs: -------------------------------------------------------------------------------- 1 | using FireLite.Core.Exceptions; 2 | 3 | namespace FireLite.Samples.JsonPacketServer.Core.Exceptions 4 | { 5 | public class IllegalPacketException : FireLiteException 6 | { 7 | public IllegalPacketException() { } 8 | public IllegalPacketException(string message) : base(message) { } 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Server/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FireLite.Samples.JsonPacketServer.Server 4 | { 5 | class Program 6 | { 7 | static void Main(string[] args) 8 | { 9 | var server = new JsonPacketServer(1337); 10 | server.Start(); 11 | Console.ReadKey(); 12 | server.Stop(); 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Server/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FireLite.Samples.SimpleServer.Server 4 | { 5 | class Program 6 | { 7 | static void Main(string[] args) 8 | { 9 | var server = new SimpleServer(1337); 10 | server.Start(); 11 | Console.ReadKey(); 12 | server.Stop(); 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /FireLite.Core/Exceptions/ConnectionException.cs: -------------------------------------------------------------------------------- 1 | namespace FireLite.Core.Exceptions 2 | { 3 | public class ConnectionException : FireLiteException 4 | { 5 | public ConnectionException() : base("The client disconnected unexpectedly") 6 | { 7 | 8 | } 9 | 10 | public ConnectionException(string message) : base(message) 11 | { 12 | 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Network/Packets/HelloPacket.cs: -------------------------------------------------------------------------------- 1 | using FireLite.Samples.JsonPacketServer.Core.Network.Enums; 2 | 3 | namespace FireLite.Samples.JsonPacketServer.Core.Network.Packets 4 | { 5 | public class HelloPacket : Packet 6 | { 7 | public string Message { get; set; } 8 | 9 | public HelloPacket() 10 | { 11 | OpCode = OpCode.Hello; 12 | } 13 | 14 | public HelloPacket(string message) : this() 15 | { 16 | Message = message; 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Network/Packets/PacketLookup.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using FireLite.Samples.JsonPacketServer.Core.Network.Enums; 4 | 5 | namespace FireLite.Samples.JsonPacketServer.Core.Network.Packets 6 | { 7 | public static class PacketLookup 8 | { 9 | public static IDictionary OpCodeToPacketType = new Dictionary() 10 | { 11 | { 12 | OpCode.Hello, typeof (HelloPacket) 13 | } 14 | }; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /FireLite.Core/Exceptions/FireLiteException.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FireLite.Core.Exceptions 4 | { 5 | public class FireLiteException : Exception 6 | { 7 | public override string Message 8 | { 9 | get { return message; } 10 | } 11 | 12 | private readonly string message; 13 | 14 | public FireLiteException() 15 | { 16 | } 17 | 18 | public FireLiteException(string message) 19 | { 20 | this.message = message; 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Client/SimpleClient.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using FireLite.Core.Extensions; 3 | 4 | namespace FireLite.Samples.SimpleServer.Client 5 | { 6 | public class SimpleClient : Core.Network.Client 7 | { 8 | public SimpleClient(string host, int port) : base(host, port) { } 9 | 10 | protected override void OnPacketReceived(byte[] packetBytes) 11 | { 12 | var packetString = packetBytes.GetString(); 13 | 14 | Console.WriteLine("Got packet: {0}", packetString); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /FireLite.Core/FireLite.Core.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | $id$ 5 | $version$ 6 | $title$ 7 | $author$ 8 | $author$ 9 | https://github.com/tomeglenn/FireLite/ 10 | false 11 | $description$ 12 | 13 | Copyright 2015 14 | TCP Socket Server Client Multiplayer Network 15 | 16 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Server/SimpleServer.cs: -------------------------------------------------------------------------------- 1 | using System.Threading; 2 | using FireLite.Core.Extensions; 3 | 4 | namespace FireLite.Samples.SimpleServer.Server 5 | { 6 | public class SimpleServer : Core.Network.Server 7 | { 8 | public SimpleServer(int port) : base(port) 9 | { 10 | var timer = new Timer(SendMessage, null, 5000, 5000); 11 | } 12 | 13 | private void SendMessage(object state) 14 | { 15 | foreach (var connectedClient in ConnectedClients) 16 | { 17 | connectedClient.SendPacket("Hey man".GetBytes()); 18 | } 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Client/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace FireLite.Samples.SimpleServer.Client 4 | { 5 | class Program 6 | { 7 | static void Main(string[] args) 8 | { 9 | var client = new SimpleClient("127.0.0.1", 1337); 10 | var connected = false; 11 | 12 | while (!connected) 13 | { 14 | Console.WriteLine("Press any key to connect"); 15 | Console.ReadKey(); 16 | 17 | connected = client.Connect(); 18 | } 19 | 20 | Console.WriteLine("Press any key to disconnect"); 21 | Console.ReadKey(); 22 | client.Disconnect(); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Extensions/ByteArrayExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using FireLite.Core.Extensions; 3 | using FireLite.Samples.JsonPacketServer.Core.Exceptions; 4 | using FireLite.Samples.JsonPacketServer.Core.Network.Packets; 5 | using Newtonsoft.Json; 6 | 7 | namespace FireLite.Samples.JsonPacketServer.Core.Extensions 8 | { 9 | public static class ByteArrayExtensions 10 | { 11 | public static Packet ToPacket(this byte[] bytes) 12 | { 13 | try 14 | { 15 | var packetString = bytes.GetString(); 16 | var packet = JsonConvert.DeserializeObject(packetString); 17 | var packetType = PacketLookup.OpCodeToPacketType[packet.OpCode]; 18 | 19 | return (Packet) JsonConvert.DeserializeObject(packetString, packetType); 20 | } 21 | catch (Exception) 22 | { 23 | throw new IllegalPacketException(); 24 | } 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2015 Tom Glenn 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | 23 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Client/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using FireLite.Samples.JsonPacketServer.Core.Network.Enums; 3 | using FireLite.Samples.JsonPacketServer.Core.Network.Packets; 4 | 5 | namespace FireLite.Samples.JsonPacketServer.Client 6 | { 7 | class Program 8 | { 9 | static void Main(string[] args) 10 | { 11 | var client = new Client("127.0.0.1", 1337); 12 | client.RegisterPacketHandler(OpCode.Hello, HandleHelloPacket); 13 | 14 | var connected = false; 15 | while (!connected) 16 | { 17 | Console.WriteLine("Press any key to connect"); 18 | Console.ReadKey(); 19 | 20 | connected = client.Connect(); 21 | } 22 | 23 | Console.WriteLine("Press any key to disconnect"); 24 | Console.ReadKey(); 25 | client.Disconnect(); 26 | } 27 | 28 | private static void HandleHelloPacket(Packet packet) 29 | { 30 | Console.WriteLine("Received 'Hello' packet from server with message:\n{0}", ((HelloPacket)packet).Message); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireLite.Samples.JsonPacketServer.Core")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FireLite.Samples.JsonPacketServer.Core")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("98bd96f0-1895-44a5-8b79-10b58f5acc32")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Client/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireLite.Samples.JsonPacketServer.Client")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FireLite.Samples.JsonPacketServer.Client")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("ebd082c2-a091-4dd6-b92d-c8dba90e7a29")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Server/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireLite.Samples.JsonPacketServer.Server")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FireLite.Samples.JsonPacketServer.Server")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("febc7814-a743-4709-95c3-c2dacc5c26a9")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FireLite.Core/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireLite.Core")] 9 | [assembly: AssemblyDescription("A lightweight TCP Socket Server/Client Library")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("Tom Glenn")] 12 | [assembly: AssemblyProduct("FireLite.Core")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("408004f9-b155-40ba-8ac9-9d9217e38b38")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.1.1.0")] 36 | [assembly: AssemblyFileVersion("1.1.1.0")] 37 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Client/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireLite.Samples.SimpleServer.Client")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FireLite.Samples.SimpleServer.Client")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("8ca1f4ef-0767-47d5-8772-52954167b3dc")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Server/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireLite.Samples.SimpleServer.Server")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("FireLite.Samples.SimpleServer.Server")] 13 | [assembly: AssemblyCopyright("Copyright © 2015")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("f626f791-7c61-47a0-93e1-64ac3258982f")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /FireLite.Core/Extensions/NetworkStreamExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Net.Sockets; 4 | using FireLite.Core.Exceptions; 5 | 6 | namespace FireLite.Core.Extensions 7 | { 8 | public static class NetworkStreamExtensions 9 | { 10 | public static byte[] ReadNBytes(this NetworkStream networkStream, int n) 11 | { 12 | var buffer = new byte[n]; 13 | var bytesRead = 0; 14 | 15 | while (bytesRead < n) 16 | { 17 | try 18 | { 19 | var chunk = networkStream.Read(buffer, bytesRead, buffer.Length - bytesRead); 20 | if (chunk == 0) 21 | { 22 | throw new ConnectionException(); 23 | } 24 | 25 | bytesRead += chunk; 26 | } 27 | catch (IOException) 28 | { 29 | throw new ConnectionException(); 30 | } 31 | } 32 | 33 | return buffer; 34 | } 35 | 36 | public static byte[] ReadPacket(this NetworkStream networkStream) 37 | { 38 | var lengthBuffer = networkStream.ReadNBytes(4); 39 | var packetLength = BitConverter.ToInt32(lengthBuffer, 0); 40 | 41 | var buffer = networkStream.ReadNBytes(packetLength); 42 | return buffer; 43 | } 44 | 45 | public static void SendPacket(this NetworkStream networkStream, byte[] packetBytes) 46 | { 47 | var lengthBuffer = BitConverter.GetBytes(packetBytes.Length); 48 | networkStream.Write(lengthBuffer, 0, lengthBuffer.Length); 49 | networkStream.Write(packetBytes, 0, packetBytes.Length); 50 | networkStream.Flush(); 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Client/Client.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using FireLite.Core.Extensions; 4 | using FireLite.Samples.JsonPacketServer.Core.Extensions; 5 | using FireLite.Samples.JsonPacketServer.Core.Network.Packets; 6 | using Newtonsoft.Json; 7 | using FireLite.Samples.JsonPacketServer.Core.Network.Enums; 8 | 9 | namespace FireLite.Samples.JsonPacketServer.Client 10 | { 11 | public class Client : FireLite.Core.Network.Client 12 | { 13 | private readonly IDictionary>> packetHandlers = new Dictionary>>(); 14 | 15 | public Client(string host, int port) : base(host, port) 16 | { 17 | } 18 | 19 | public void SendPacket(Packet packet) 20 | { 21 | var jsonString = JsonConvert.SerializeObject(packet); 22 | SendPacket(jsonString.GetBytes()); 23 | } 24 | 25 | protected override void OnPacketReceived(byte[] packetBytes) 26 | { 27 | try 28 | { 29 | var packet = packetBytes.ToPacket(); 30 | OnPacketReceived(packet); 31 | } 32 | catch (Exception) 33 | { 34 | Console.WriteLine("Received illegal packet from server: {0}"); 35 | } 36 | } 37 | 38 | protected void OnPacketReceived(Packet packet) 39 | { 40 | if (!packetHandlers.ContainsKey(packet.OpCode)) 41 | { 42 | return; 43 | } 44 | 45 | foreach (var packetHandler in packetHandlers[packet.OpCode]) 46 | { 47 | packetHandler(packet); 48 | } 49 | } 50 | 51 | public void RegisterPacketHandler(OpCode opCode, Action packetHandler) 52 | { 53 | if (!packetHandlers.ContainsKey(opCode)) 54 | { 55 | packetHandlers.Add(opCode, new List>()); 56 | } 57 | 58 | packetHandlers[opCode].Add(packetHandler); 59 | } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /FireLite.Core/Network/ClientConnection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net.Sockets; 3 | using System.Threading; 4 | using FireLite.Core.Exceptions; 5 | using FireLite.Core.Extensions; 6 | using FireLite.Core.Interfaces; 7 | 8 | namespace FireLite.Core.Network 9 | { 10 | public delegate void ClientConnectionEventHandler(ClientConnection sender); 11 | public delegate void ClientPacketReceivedEventHandler(ClientConnection sender, byte[] bytes); 12 | 13 | public class ClientConnection : IClientConnection 14 | { 15 | public event ClientConnectionEventHandler Disconnected; 16 | public event ClientPacketReceivedEventHandler PacketReceived; 17 | 18 | public Guid Id { get; private set; } 19 | 20 | private readonly TcpClient tcpClient; 21 | private NetworkStream networkStream; 22 | private readonly Thread listenThread; 23 | 24 | public ClientConnection(TcpClient tcpClient) 25 | { 26 | Id = Guid.NewGuid(); 27 | 28 | this.tcpClient = tcpClient; 29 | 30 | listenThread = new Thread(ListenToClient); 31 | listenThread.Start(); 32 | } 33 | 34 | public void Disconnect() 35 | { 36 | if (Disconnected != null) 37 | { 38 | Disconnected(this); 39 | } 40 | 41 | tcpClient.Close(); 42 | listenThread.Abort(); 43 | } 44 | 45 | public void SendPacket(byte[] packetBytes) 46 | { 47 | networkStream.SendPacket(packetBytes); 48 | } 49 | 50 | private void ListenToClient() 51 | { 52 | networkStream = tcpClient.GetStream(); 53 | 54 | while (true) 55 | { 56 | try 57 | { 58 | var packetBytes = networkStream.ReadPacket(); 59 | 60 | if (PacketReceived != null) 61 | { 62 | PacketReceived(this, packetBytes); 63 | } 64 | } 65 | catch (ConnectionException) 66 | { 67 | Disconnect(); 68 | break; 69 | } 70 | } 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Server/JsonPacketServer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Threading; 3 | using FireLite.Core.Extensions; 4 | using FireLite.Core.Network; 5 | using FireLite.Samples.JsonPacketServer.Core.Extensions; 6 | using FireLite.Samples.JsonPacketServer.Core.Network.Packets; 7 | using Newtonsoft.Json; 8 | 9 | namespace FireLite.Samples.JsonPacketServer.Server 10 | { 11 | public class JsonPacketServer : FireLite.Core.Network.Server 12 | { 13 | public JsonPacketServer(int port) : base(port) 14 | { 15 | var timer = new Timer(SendHelloPacketToAllClients, null, 1000, 1000); 16 | } 17 | 18 | private void SendHelloPacketToAllClients(object state) 19 | { 20 | foreach (var connectedClient in ConnectedClients) 21 | { 22 | var packet = new HelloPacket("Hello world!"); 23 | SendPacketToClient(connectedClient, packet); 24 | Console.WriteLine("Sent Packet OpCode.{0} to client {1}", packet.OpCode, connectedClient.Id); 25 | } 26 | } 27 | 28 | public void SendPacketToClient(ClientConnection clientConnection, Packet packet) 29 | { 30 | var jsonString = JsonConvert.SerializeObject(packet); 31 | clientConnection.SendPacket(jsonString.GetBytes()); 32 | } 33 | 34 | protected override void OnClientPacketReceived(ClientConnection clientConnection, byte[] packetBytes) 35 | { 36 | try 37 | { 38 | var packet = packetBytes.ToPacket(); 39 | OnClientPacketReceived(clientConnection, packet); 40 | } 41 | catch (Exception) 42 | { 43 | Console.WriteLine("Received illegal packet from client: {0}\nKilling client connection.", clientConnection.Id); 44 | clientConnection.Disconnect(); 45 | } 46 | } 47 | 48 | protected void OnClientPacketReceived(ClientConnection clientConnection, Packet packet) 49 | { 50 | var helloPacket = packet as HelloPacket; 51 | if (helloPacket != null) 52 | { 53 | Console.WriteLine("Got a HelloPacket with values - Message: {0}", helloPacket.Message); 54 | } 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /FireLite.Core/Network/Client.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net.Sockets; 3 | using System.Threading; 4 | using FireLite.Core.Exceptions; 5 | using FireLite.Core.Extensions; 6 | using FireLite.Core.Interfaces; 7 | 8 | namespace FireLite.Core.Network 9 | { 10 | public abstract class Client : IClient 11 | { 12 | public string Host { get; set; } 13 | public int Port { get; set; } 14 | 15 | private readonly TcpClient tcpClient; 16 | private NetworkStream networkStream; 17 | private Thread listenThread; 18 | 19 | protected Client(string host, int port) 20 | { 21 | Host = host; 22 | Port = port; 23 | 24 | tcpClient = new TcpClient(); 25 | } 26 | 27 | public bool Connect() 28 | { 29 | try 30 | { 31 | tcpClient.Connect(Host, Port); 32 | } 33 | catch (SocketException) 34 | { 35 | OnConnectionFailed(); 36 | return false; 37 | } 38 | 39 | listenThread = new Thread(ListenToServer); 40 | listenThread.Start(); 41 | 42 | OnConnected(); 43 | 44 | return true; 45 | } 46 | 47 | public void Disconnect() 48 | { 49 | OnDisconnected(); 50 | 51 | tcpClient.Close(); 52 | 53 | if (listenThread != null) 54 | { 55 | listenThread.Abort(); 56 | } 57 | } 58 | 59 | public void SendPacket(byte[] packetBytes) 60 | { 61 | networkStream.SendPacket(packetBytes); 62 | } 63 | 64 | protected virtual void OnConnected() 65 | { 66 | Console.WriteLine("Connected to server {0}:{1}", Host, Port); 67 | } 68 | 69 | protected virtual void OnConnectionFailed() 70 | { 71 | Console.WriteLine("Connection failed to server {0}:{1}, please try again", Host, Port); 72 | } 73 | 74 | protected virtual void OnDisconnected() 75 | { 76 | Console.WriteLine("Disconnected from server"); 77 | } 78 | 79 | protected virtual void OnPacketReceived(byte[] packetBytes) 80 | { 81 | var str = packetBytes.GetString(); 82 | Console.WriteLine("Got Message: {0}", str); 83 | } 84 | 85 | private void ListenToServer() 86 | { 87 | networkStream = tcpClient.GetStream(); 88 | 89 | while (true) 90 | { 91 | try 92 | { 93 | var packetBytes = networkStream.ReadPacket(); 94 | OnPacketReceived(packetBytes); 95 | } 96 | catch (ConnectionException) 97 | { 98 | Disconnect(); 99 | break; 100 | } 101 | } 102 | } 103 | } 104 | } 105 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Server/FireLite.Samples.SimpleServer.Server.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {E2DA786A-303F-4CEF-9983-93518C7DAD65} 8 | Exe 9 | Properties 10 | FireLite.Samples.SimpleServer.Server 11 | FireLite.Samples.SimpleServer.Server 12 | v4.5 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | {5DB73B3E-3466-48B1-8BB5-51CF9060905D} 54 | FireLite.Core 55 | 56 | 57 | 58 | 65 | -------------------------------------------------------------------------------- /FireLite.Core/FireLite.Core.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5DB73B3E-3466-48B1-8BB5-51CF9060905D} 8 | Library 9 | Properties 10 | FireLite.Core 11 | FireLite.Core 12 | v3.5 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 64 | -------------------------------------------------------------------------------- /FireLite.Samples.SimpleServer.Client/FireLite.Samples.SimpleServer.Client.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {B71C09F1-D86D-4D08-BB76-E1F38C70B43A} 8 | Exe 9 | Properties 10 | FireLite.Samples.SimpleServer.Client 11 | FireLite.Samples.SimpleServer.Client 12 | v4.5 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | ..\packages\Unity.Newtonsoft.Json.7.0.0.0\lib\net35-Client\Unity.Newtonsoft.Json.dll 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | {5DB73B3E-3466-48B1-8BB5-51CF9060905D} 57 | FireLite.Core 58 | 59 | 60 | 61 | 68 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Core/FireLite.Samples.JsonPacketServer.Core.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {74E9CCC0-C605-4959-9B86-95B173BF5FB3} 8 | Library 9 | Properties 10 | FireLite.Samples.JsonPacketServer.Core 11 | FireLite.Samples.JsonPacketServer.Core 12 | v4.5 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | 34 | ..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | {5db73b3e-3466-48b1-8bb5-51cf9060905d} 57 | FireLite.Core 58 | 59 | 60 | 61 | 62 | 63 | 64 | 71 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Client/FireLite.Samples.JsonPacketServer.Client.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5D818C08-E442-46CC-8D08-34DB1D4D1282} 8 | Exe 9 | Properties 10 | FireLite.Samples.JsonPacketServer.Client 11 | FireLite.Samples.JsonPacketServer.Client 12 | v4.5 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | ..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | {5db73b3e-3466-48b1-8bb5-51cf9060905d} 58 | FireLite.Core 59 | 60 | 61 | {74e9ccc0-c605-4959-9b86-95b173bf5fb3} 62 | FireLite.Samples.JsonPacketServer.Core 63 | 64 | 65 | 66 | 73 | -------------------------------------------------------------------------------- /FireLite.Samples.JsonPacketServer.Server/FireLite.Samples.JsonPacketServer.Server.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {3CBBDE85-EB4B-49E6-9340-71893161FECE} 8 | Exe 9 | Properties 10 | FireLite.Samples.JsonPacketServer.Server 11 | FireLite.Samples.JsonPacketServer.Server 12 | v4.5 13 | 512 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | ..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | {5db73b3e-3466-48b1-8bb5-51cf9060905d} 58 | FireLite.Core 59 | 60 | 61 | {74e9ccc0-c605-4959-9b86-95b173bf5fb3} 62 | FireLite.Samples.JsonPacketServer.Core 63 | 64 | 65 | 66 | 73 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | build/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studo 2015 cache/options directory 26 | .vs/ 27 | 28 | # MSTest test Results 29 | [Tt]est[Rr]esult*/ 30 | [Bb]uild[Ll]og.* 31 | 32 | # NUNIT 33 | *.VisualState.xml 34 | TestResult.xml 35 | 36 | # Build Results of an ATL Project 37 | [Dd]ebugPS/ 38 | [Rr]eleasePS/ 39 | dlldata.c 40 | 41 | *_i.c 42 | *_p.c 43 | *_i.h 44 | *.ilk 45 | *.meta 46 | *.obj 47 | *.pch 48 | *.pdb 49 | *.pgc 50 | *.pgd 51 | *.rsp 52 | *.sbr 53 | *.tlb 54 | *.tli 55 | *.tlh 56 | *.tmp 57 | *.tmp_proj 58 | *.log 59 | *.vspscc 60 | *.vssscc 61 | .builds 62 | *.pidb 63 | *.svclog 64 | *.scc 65 | 66 | # Chutzpah Test files 67 | _Chutzpah* 68 | 69 | # Visual C++ cache files 70 | ipch/ 71 | *.aps 72 | *.ncb 73 | *.opensdf 74 | *.sdf 75 | *.cachefile 76 | 77 | # Visual Studio profiler 78 | *.psess 79 | *.vsp 80 | *.vspx 81 | 82 | # TFS 2012 Local Workspace 83 | $tf/ 84 | 85 | # Guidance Automation Toolkit 86 | *.gpState 87 | 88 | # ReSharper is a .NET coding add-in 89 | _ReSharper*/ 90 | *.[Rr]e[Ss]harper 91 | *.DotSettings.user 92 | 93 | # JustCode is a .NET coding addin-in 94 | .JustCode 95 | 96 | # TeamCity is a build add-in 97 | _TeamCity* 98 | 99 | # DotCover is a Code Coverage Tool 100 | *.dotCover 101 | 102 | # NCrunch 103 | _NCrunch_* 104 | .*crunch*.local.xml 105 | 106 | # MightyMoose 107 | *.mm.* 108 | AutoTest.Net/ 109 | 110 | # Web workbench (sass) 111 | .sass-cache/ 112 | 113 | # Installshield output folder 114 | [Ee]xpress/ 115 | 116 | # DocProject is a documentation generator add-in 117 | DocProject/buildhelp/ 118 | DocProject/Help/*.HxT 119 | DocProject/Help/*.HxC 120 | DocProject/Help/*.hhc 121 | DocProject/Help/*.hhk 122 | DocProject/Help/*.hhp 123 | DocProject/Help/Html2 124 | DocProject/Help/html 125 | 126 | # Click-Once directory 127 | publish/ 128 | 129 | # Publish Web Output 130 | *.[Pp]ublish.xml 131 | *.azurePubxml 132 | # TODO: Comment the next line if you want to checkin your web deploy settings 133 | # but database connection strings (with potential passwords) will be unencrypted 134 | *.pubxml 135 | *.publishproj 136 | 137 | # NuGet Packages 138 | *.nupkg 139 | # The packages folder can be ignored because of Package Restore 140 | **/packages/* 141 | # except build/, which is used as an MSBuild target. 142 | !**/packages/build/ 143 | # Uncomment if necessary however generally it will be regenerated when needed 144 | #!**/packages/repositories.config 145 | 146 | # Windows Azure Build Output 147 | csx/ 148 | *.build.csdef 149 | 150 | # Windows Store app package directory 151 | AppPackages/ 152 | 153 | # Others 154 | *.[Cc]ache 155 | ClientBin/ 156 | [Ss]tyle[Cc]op.* 157 | ~$* 158 | *~ 159 | *.dbmdl 160 | *.dbproj.schemaview 161 | *.pfx 162 | *.publishsettings 163 | node_modules/ 164 | bower_components/ 165 | 166 | # RIA/Silverlight projects 167 | Generated_Code/ 168 | 169 | # Backup & report files from converting an old project file 170 | # to a newer Visual Studio version. Backup files are not needed, 171 | # because we have git ;-) 172 | _UpgradeReport_Files/ 173 | Backup*/ 174 | UpgradeLog*.XML 175 | UpgradeLog*.htm 176 | 177 | # SQL Server files 178 | *.mdf 179 | *.ldf 180 | 181 | # Business Intelligence projects 182 | *.rdl.data 183 | *.bim.layout 184 | *.bim_*.settings 185 | 186 | # Microsoft Fakes 187 | FakesAssemblies/ 188 | 189 | # Node.js Tools for Visual Studio 190 | .ntvs_analysis.dat 191 | 192 | # Visual Studio 6 build log 193 | *.plg 194 | 195 | # Visual Studio 6 workspace options file 196 | *.opt 197 | -------------------------------------------------------------------------------- /FireLite.Core/Network/Server.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Net; 6 | using System.Net.Sockets; 7 | using System.Threading; 8 | using FireLite.Core.Extensions; 9 | using FireLite.Core.Interfaces; 10 | 11 | namespace FireLite.Core.Network 12 | { 13 | public abstract class Server : IServer 14 | { 15 | public int Port { get; set; } 16 | 17 | protected IList ConnectedClients { get; private set; } 18 | 19 | private readonly TcpListener tcpListener; 20 | private Thread listenThread; 21 | 22 | protected Server(int port) 23 | { 24 | Port = port; 25 | tcpListener = new TcpListener(IPAddress.Any, Port); 26 | ConnectedClients = new List(); 27 | } 28 | 29 | public void Start() 30 | { 31 | tcpListener.Start(); 32 | 33 | listenThread = new Thread(ListenForClients); 34 | listenThread.Start(); 35 | 36 | OnStarted(); 37 | } 38 | 39 | public void Stop() 40 | { 41 | tcpListener.Stop(); 42 | listenThread.Abort(); 43 | 44 | OnStopped(); 45 | } 46 | 47 | protected virtual void OnStarted() 48 | { 49 | Console.WriteLine("Server started on port {0}", Port); 50 | } 51 | 52 | protected virtual void OnStopped() 53 | { 54 | Console.WriteLine("Server stopped"); 55 | } 56 | 57 | protected virtual void OnClientConnected(ClientConnection clientConnection) 58 | { 59 | Console.WriteLine("Client connected: {0}", clientConnection.Id); 60 | } 61 | 62 | protected virtual void OnClientDisconnected(ClientConnection clientConnection) 63 | { 64 | Console.WriteLine("Client disconnected: {0}", clientConnection.Id); 65 | } 66 | 67 | protected virtual void OnClientPacketReceived(ClientConnection clientConnection, byte[] packetBytes) 68 | { 69 | Console.WriteLine("Packet received from client {0}:\n{1}", clientConnection.Id, packetBytes.GetString()); 70 | } 71 | 72 | private void ListenForClients() 73 | { 74 | while (true) 75 | { 76 | try 77 | { 78 | var client = tcpListener.AcceptTcpClient(); 79 | var clientThread = new Thread(HandleClientConnected); 80 | clientThread.Start(client); 81 | } 82 | catch (ObjectDisposedException) 83 | { 84 | listenThread.Abort(); 85 | } 86 | } 87 | } 88 | 89 | private void HandleClientConnected(object client) 90 | { 91 | var clientConnection = new ClientConnection((TcpClient) client); 92 | ConnectedClients.Add(clientConnection); 93 | 94 | clientConnection.Disconnected += HandleClientDisconnected; 95 | clientConnection.PacketReceived += HandleClientPacketReceived; 96 | 97 | OnClientConnected(clientConnection); 98 | } 99 | 100 | private void HandleClientDisconnected(ClientConnection clientConnection) 101 | { 102 | var connectedClient = ConnectedClients.FirstOrDefault(x => x.Id == clientConnection.Id); 103 | if (connectedClient != null) 104 | { 105 | ConnectedClients.Remove(connectedClient); 106 | } 107 | 108 | OnClientDisconnected(clientConnection); 109 | } 110 | 111 | private void HandleClientPacketReceived(ClientConnection clientConnection, byte[] packetBytes) 112 | { 113 | OnClientPacketReceived(clientConnection, packetBytes); 114 | } 115 | } 116 | } 117 | -------------------------------------------------------------------------------- /FireLite.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.31101.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FireLite.Core", "FireLite.Core\FireLite.Core.csproj", "{5DB73B3E-3466-48B1-8BB5-51CF9060905D}" 7 | EndProject 8 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{F9E2383A-D7B3-44CA-99ED-9483AE819D91}" 9 | EndProject 10 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SimpleServer", "SimpleServer", "{E2077E9D-7AB7-4849-9B51-944008A36173}" 11 | EndProject 12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FireLite.Samples.SimpleServer.Server", "FireLite.Samples.SimpleServer.Server\FireLite.Samples.SimpleServer.Server.csproj", "{E2DA786A-303F-4CEF-9983-93518C7DAD65}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = 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{3CBBDE85-EB4B-49E6-9340-71893161FECE} = {FC2C5015-F6A7-4C72-90EA-3A5BE3CBB7B9} 64 | {5D818C08-E442-46CC-8D08-34DB1D4D1282} = {FC2C5015-F6A7-4C72-90EA-3A5BE3CBB7B9} 65 | {74E9CCC0-C605-4959-9B86-95B173BF5FB3} = {FC2C5015-F6A7-4C72-90EA-3A5BE3CBB7B9} 66 | EndGlobalSection 67 | EndGlobal 68 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | [![Build Status](https://travis-ci.org/tomeglenn/FireLite.svg?branch=develop)](https://travis-ci.org/tomeglenn/FireLite) 2 | 3 | # FireLite 4 | ### A Lightweight TCP Socket Server/Client Library 5 | FireLite is an extremely lightweight TCP Socket Server/Client Library that enables you to quickly and easily setup client/server communication in your .NET applications. 6 | 7 | FireLite was built primarily to facilitate the creation of a lightweight online multiplayer game and so it's key functionality is to provide a simple and elegant solution to transferring raw bytes over a TCP connection. 8 | 9 | ## Usage 10 | ### Installation 11 | Open NuGet Packet Manager Console and type: 12 | ``` 13 | Install-Package FireLite.Core 14 | ``` 15 | 16 | ### Creating a Basic Server 17 | To create a basic server, you simply inherit from `FireLite.Core.Network.Server`. 18 | 19 | ``` 20 | public class BasicServer : FireLite.Core.Network.Server 21 | { 22 | public BasicServer(int port) : base(port) { } 23 | } 24 | ``` 25 | 26 | You can then start your server in a Console Application as follows: 27 | 28 | ``` 29 | static void Main(string[] args) 30 | { 31 | var server = new BasicServer(1337); 32 | server.Start(); 33 | 34 | Console.WriteLine("Press any key to stop the server.") 35 | Console.ReadKey(); 36 | server.Stop(); 37 | } 38 | ``` 39 | 40 | #### The Server Class 41 | The `Server` class is an abstract base implementation that must be inherited from. 42 | 43 | ##### Public/Protected Properties 44 | 45 | * `public int Port` 46 | * `protected IList ConnectedClients` 47 | 48 | ##### Public/Protected Methods 49 | 50 | * `public void Start()` 51 | * `public void Stop()` 52 | * `protected virtual void OnStarted()` 53 | * `protected virtual void OnStopped()` 54 | * `protected virtual void OnClientConnected(ClientConnection)` 55 | * `protected virtual void OnClientDisconnected(ClientConnection)` 56 | * `protected virtual void OnClientPacketReceived(ClientConnection, byte[])` 57 | 58 | #### The ClientConnection Class 59 | The `ClientConnection` class represents a single connected client. 60 | 61 | ##### Public/Protected Properties 62 | * `public Guid Id` 63 | 64 | ##### Public/Protected Methods 65 | 66 | * `public void SendPacket(byte[])` 67 | * `public void Disconnect()` 68 | 69 | #### Overriding the Server's Functionality 70 | There are several protected methods available for you to override which allow you to customize how your server interacts with clients. These are: 71 | 72 | * `protected virtual void OnStarted()` 73 | * `protected virtual void OnStopped()` 74 | * `protected virtual void OnClientConnected(ClientConnection)` 75 | * `protected virtual void OnClientDisconnected(ClientConnection)` 76 | * `protected virtual void OnClientPacketReceived(ClientConnection, byte[])` 77 | 78 | An example use case of overriding one of these methods would be to send a welcome message to a client when they connect to the server. 79 | 80 | ``` 81 | protected override void OnClientConnected(ClientConnection clientConnection) 82 | { 83 | var message = "Hello, client. Welcome to the server".GetBytes(); 84 | clientConnection.SendPacket(message); 85 | } 86 | ``` 87 | 88 | ## Creating a Basic Client 89 | To create a basic client, you simply inherit from `FireLite.Core.Network.Client`. 90 | 91 | ``` 92 | public class BasicClient : FireLite.Core.Network.Client 93 | { 94 | public BasicClient(string host, int port) : base(host, port) { } 95 | } 96 | ``` 97 | 98 | You can then connect your client to a server in a Console Application as follows: 99 | 100 | ``` 101 | static void Main(string[] args) 102 | { 103 | var client = new BasicClient("127.0.0.1", 1337); 104 | client.Connect(); 105 | 106 | Console.WriteLine("Press any key to disconnect"); 107 | Console.ReadKey(); 108 | client.Disconnect(); 109 | } 110 | ``` 111 | 112 | #### The Client Class 113 | The `Client` class is an abstract base implementation that must be inherited from. 114 | 115 | ##### Public/Protected Properties 116 | * `public string Host` 117 | * `public int Port` 118 | 119 | ##### Public/Protected Methods 120 | * `public bool Connect()` 121 | * `public void Disconnect()` 122 | * `public void SendPacket(byte[])` 123 | * `protected virtual void OnConnected()` 124 | * `protected virtual void OnConnectionFailed()` 125 | * `protected virtual void OnDisconnected()` 126 | * `protected virtual void OnPacketReceived(byte[])` 127 | 128 | #### Overriding the Client's Functionality 129 | There are several protected methods available for you to override which allow you to customize how your client interacts with the server. These are: 130 | 131 | * `protected virtual void OnConnected()` 132 | * `protected virtual void OnConnectionFailed()` 133 | * `protected virtual void OnDisconnected()` 134 | * `protected virtual void OnPacketReceived(byte[])` 135 | 136 | An example use case of overriding one of these methods would be to send a response back to the server when you receive a specific message. 137 | 138 | ``` 139 | protected override void OnPacketReceived(byte[] packetBytes) 140 | { 141 | var message = packetBytes.GetString(); 142 | if (message == "Hello, world!") 143 | { 144 | var response = "Oh hi, server!".GetBytes(); 145 | SendPacket(response); 146 | } 147 | } 148 | ``` 149 | 150 | ## Utility Extension Methods 151 | FireLite comes with a couple of extension methods that facilitate sending UTF8 encoded strings over the TCP connection. These include: 152 | 153 | * `string GetString(this byte[])` 154 | * `byte[] GetString(this string)` 155 | 156 | It also comes with a few `NetworkStream` extension methods that facilitate sending and receiving TCP packets. These are really only meant to be used internally by `FireLite.Core` classes, but they have been made public should you wish to use them for any reason. These include: 157 | 158 | * `byte[] ReadNBytes(this NetworkStream)` 159 | * `byte[] ReadPacket(this NetworkStream)` 160 | * `void SendPacket(this NetworkStream, byte[])` 161 | --------------------------------------------------------------------------------