├── .gitignore
├── Assets
├── NGUI.meta
└── NGUI
│ ├── Editor.meta
│ ├── Editor
│ ├── Preview.meta
│ ├── Preview
│ │ ├── Control - Background.png
│ │ ├── Control - Background.png.meta
│ │ ├── Control - Colored Button.png
│ │ ├── Control - Colored Button.png.meta
│ │ ├── Control - Colored Checkbox.png
│ │ ├── Control - Colored Checkbox.png.meta
│ │ ├── Control - Colored Horizontal Scroll Bar.png
│ │ ├── Control - Colored Horizontal Scroll Bar.png.meta
│ │ ├── Control - Colored Popup List.png
│ │ ├── Control - Colored Popup List.png.meta
│ │ ├── Control - Colored Progress Bar.png
│ │ ├── Control - Colored Progress Bar.png.meta
│ │ ├── Control - Colored Slider.png
│ │ ├── Control - Colored Slider.png.meta
│ │ ├── Control - Colored Vertical Scroll Bar.png
│ │ ├── Control - Colored Vertical Scroll Bar.png.meta
│ │ ├── Control - Simple Button.png
│ │ ├── Control - Simple Button.png.meta
│ │ ├── Control - Simple Checkbox.png
│ │ ├── Control - Simple Checkbox.png.meta
│ │ ├── Control - Simple Horizontal Scroll Bar.png
│ │ ├── Control - Simple Horizontal Scroll Bar.png.meta
│ │ ├── Control - Simple Horizontal Slider.png
│ │ ├── Control - Simple Horizontal Slider.png.meta
│ │ ├── Control - Simple Input Field.png
│ │ ├── Control - Simple Input Field.png.meta
│ │ ├── Control - Simple Popup List.png
│ │ ├── Control - Simple Popup List.png.meta
│ │ ├── Control - Simple Progress Bar.png
│ │ ├── Control - Simple Progress Bar.png.meta
│ │ ├── Control - Simple Text Box.png
│ │ ├── Control - Simple Text Box.png.meta
│ │ ├── Control - Simple Vertical Scroll Bar.png
│ │ ├── Control - Simple Vertical Scroll Bar.png.meta
│ │ ├── Control - Simple Vertical Slider.png
│ │ └── Control - Simple Vertical Slider.png.meta
│ ├── x86.meta
│ ├── x86
│ │ ├── FreeType.dll
│ │ ├── FreeType.dll.meta
│ │ ├── FreeType.dylib
│ │ └── FreeType.dylib.meta
│ ├── x86_64.meta
│ └── x86_64
│ │ ├── FreeType.dll
│ │ └── FreeType.dll.meta
│ ├── Examples.meta
│ ├── Examples
│ ├── Animations.meta
│ ├── Animations
│ │ ├── Button.anim
│ │ ├── Button.anim.meta
│ │ ├── Checkmark.anim
│ │ ├── Checkmark.anim.meta
│ │ ├── Logo.anim
│ │ ├── Logo.anim.meta
│ │ ├── Window - Back.anim
│ │ ├── Window - Back.anim.meta
│ │ ├── Window - Forward.anim
│ │ └── Window - Forward.anim.meta
│ ├── Atlases.meta
│ ├── Atlases
│ │ ├── Fantasy.meta
│ │ ├── Fantasy
│ │ │ ├── Fantasy Atlas.mat
│ │ │ ├── Fantasy Atlas.mat.meta
│ │ │ ├── Fantasy Atlas.prefab
│ │ │ ├── Fantasy Atlas.prefab.meta
│ │ │ ├── Fantasy Atlas.psd
│ │ │ ├── Fantasy Atlas.psd.meta
│ │ │ ├── Fantasy Font - Normal.prefab
│ │ │ ├── Fantasy Font - Normal.prefab.meta
│ │ │ ├── Fantasy Font - Normal.txt
│ │ │ └── Fantasy Font - Normal.txt.meta
│ │ ├── Refractive.meta
│ │ ├── Refractive
│ │ │ ├── Refractive Atlas - Bump.psd
│ │ │ ├── Refractive Atlas - Bump.psd.meta
│ │ │ ├── Refractive Atlas - Masks.psd
│ │ │ ├── Refractive Atlas - Masks.psd.meta
│ │ │ ├── Refractive Atlas.mat
│ │ │ ├── Refractive Atlas.mat.meta
│ │ │ ├── Refractive Atlas.prefab
│ │ │ ├── Refractive Atlas.prefab.meta
│ │ │ ├── Refractive Atlas.psd
│ │ │ ├── Refractive Atlas.psd.meta
│ │ │ ├── Refractive Font - Header.prefab
│ │ │ ├── Refractive Font - Header.prefab.meta
│ │ │ ├── Refractive Font - Header.txt
│ │ │ ├── Refractive Font - Header.txt.meta
│ │ │ ├── Refractive Font - Normal.prefab
│ │ │ ├── Refractive Font - Normal.prefab.meta
│ │ │ ├── Refractive Font - Normal.txt
│ │ │ └── Refractive Font - Normal.txt.meta
│ │ ├── SciFi.meta
│ │ ├── SciFi
│ │ │ ├── SciFi Atlas.mat
│ │ │ ├── SciFi Atlas.mat.meta
│ │ │ ├── SciFi Atlas.prefab
│ │ │ ├── SciFi Atlas.prefab.meta
│ │ │ ├── SciFi Atlas.psd
│ │ │ ├── SciFi Atlas.psd.meta
│ │ │ ├── SciFi Font - Header.prefab
│ │ │ ├── SciFi Font - Header.prefab.meta
│ │ │ ├── SciFi Font - Header.txt
│ │ │ ├── SciFi Font - Header.txt.meta
│ │ │ ├── SciFi Font - Normal.prefab
│ │ │ ├── SciFi Font - Normal.prefab.meta
│ │ │ ├── SciFi Font - Normal.txt
│ │ │ └── SciFi Font - Normal.txt.meta
│ │ ├── Wooden.meta
│ │ └── Wooden
│ │ │ ├── Arimo14.prefab
│ │ │ ├── Arimo14.prefab.meta
│ │ │ ├── Arimo14.tga
│ │ │ ├── Arimo14.tga.meta
│ │ │ ├── Arimo14.txt
│ │ │ ├── Arimo14.txt.meta
│ │ │ ├── Arimo18.prefab
│ │ │ ├── Arimo18.prefab.meta
│ │ │ ├── Arimo18.tga
│ │ │ ├── Arimo18.tga.meta
│ │ │ ├── Arimo18.txt
│ │ │ ├── Arimo18.txt.meta
│ │ │ ├── Arimo20.prefab
│ │ │ ├── Arimo20.prefab.meta
│ │ │ ├── Arimo20.tga
│ │ │ ├── Arimo20.tga.meta
│ │ │ ├── Arimo20.txt
│ │ │ ├── Arimo20.txt.meta
│ │ │ ├── Coalition.prefab
│ │ │ ├── Coalition.prefab.meta
│ │ │ ├── Control - Background.prefab
│ │ │ ├── Control - Background.prefab.meta
│ │ │ ├── Control - Colored Button.prefab
│ │ │ ├── Control - Colored Button.prefab.meta
│ │ │ ├── Control - Colored Checkbox.prefab
│ │ │ ├── Control - Colored Checkbox.prefab.meta
│ │ │ ├── Control - Colored Horizontal Scroll Bar.prefab
│ │ │ ├── Control - Colored Horizontal Scroll Bar.prefab.meta
│ │ │ ├── Control - Colored Popup List.prefab
│ │ │ ├── Control - Colored Popup List.prefab.meta
│ │ │ ├── Control - Colored Progress Bar.prefab
│ │ │ ├── Control - Colored Progress Bar.prefab.meta
│ │ │ ├── Control - Colored Slider.prefab
│ │ │ ├── Control - Colored Slider.prefab.meta
│ │ │ ├── Control - Colored Vertical Scroll Bar.prefab
│ │ │ ├── Control - Colored Vertical Scroll Bar.prefab.meta
│ │ │ ├── Control - Simple Button.prefab
│ │ │ ├── Control - Simple Button.prefab.meta
│ │ │ ├── Control - Simple Checkbox.prefab
│ │ │ ├── Control - Simple Checkbox.prefab.meta
│ │ │ ├── Control - Simple Horizontal Scroll Bar.prefab
│ │ │ ├── Control - Simple Horizontal Scroll Bar.prefab.meta
│ │ │ ├── Control - Simple Horizontal Slider.prefab
│ │ │ ├── Control - Simple Horizontal Slider.prefab.meta
│ │ │ ├── Control - Simple Input Field.prefab
│ │ │ ├── Control - Simple Input Field.prefab.meta
│ │ │ ├── Control - Simple Popup List.prefab
│ │ │ ├── Control - Simple Popup List.prefab.meta
│ │ │ ├── Control - Simple Progress Bar.prefab
│ │ │ ├── Control - Simple Progress Bar.prefab.meta
│ │ │ ├── Control - Simple Text Box.prefab
│ │ │ ├── Control - Simple Text Box.prefab.meta
│ │ │ ├── Control - Simple Vertical Scroll Bar.prefab
│ │ │ ├── Control - Simple Vertical Scroll Bar.prefab.meta
│ │ │ ├── Control - Simple Vertical Slider.prefab
│ │ │ ├── Control - Simple Vertical Slider.prefab.meta
│ │ │ ├── Wooden Atlas.mat
│ │ │ ├── Wooden Atlas.mat.meta
│ │ │ ├── Wooden Atlas.png
│ │ │ ├── Wooden Atlas.png.meta
│ │ │ ├── Wooden Atlas.prefab
│ │ │ └── Wooden Atlas.prefab.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Backdrop.mat
│ │ ├── Backdrop.mat.meta
│ │ ├── brick.mat
│ │ ├── brick.mat.meta
│ │ ├── burlap.mat
│ │ ├── burlap.mat.meta
│ │ ├── sand.mat
│ │ └── sand.mat.meta
│ ├── Models.meta
│ ├── Models
│ │ ├── Orc Armor.meta
│ │ ├── Orc Armor
│ │ │ ├── Bracers.FBX
│ │ │ ├── Bracers.FBX.meta
│ │ │ ├── Orc Armor (Diffuse).psd
│ │ │ ├── Orc Armor (Diffuse).psd.meta
│ │ │ ├── Orc Armor (Maps).png
│ │ │ ├── Orc Armor (Maps).png.meta
│ │ │ ├── Orc Armor (Normal).png
│ │ │ ├── Orc Armor (Normal).png.meta
│ │ │ ├── Orc Armor.mat
│ │ │ ├── Orc Armor.mat.meta
│ │ │ ├── Orc Armor.shader
│ │ │ ├── Orc Armor.shader.meta
│ │ │ ├── Orc Bracers.prefab
│ │ │ ├── Orc Bracers.prefab.meta
│ │ │ ├── Orc Shoulders.prefab
│ │ │ ├── Orc Shoulders.prefab.meta
│ │ │ ├── Shoulders.FBX
│ │ │ └── Shoulders.FBX.meta
│ │ ├── Orc.meta
│ │ └── Orc
│ │ │ ├── FBX.FBX
│ │ │ ├── FBX.FBX.meta
│ │ │ ├── FBX@idle.FBX
│ │ │ ├── FBX@idle.FBX.meta
│ │ │ ├── FBX@idleBreaks.FBX
│ │ │ ├── FBX@idleBreaks.FBX.meta
│ │ │ ├── Orc Skin (Diffuse).psd
│ │ │ ├── Orc Skin (Diffuse).psd.meta
│ │ │ ├── Orc Skin (Normal).png
│ │ │ ├── Orc Skin (Normal).png.meta
│ │ │ ├── Orc Skin.mat
│ │ │ ├── Orc Skin.mat.meta
│ │ │ ├── Orc Skin.shader
│ │ │ ├── Orc Skin.shader.meta
│ │ │ ├── Orc.prefab
│ │ │ └── Orc.prefab.meta
│ ├── Other.meta
│ ├── Other
│ │ ├── Storage Icon Template.prefab
│ │ └── Storage Icon Template.prefab.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Localization.txt
│ │ └── Localization.txt.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── Example 0 - Control Widgets.unity
│ │ ├── Example 0 - Control Widgets.unity.meta
│ │ ├── Example 1 - Anchors.unity
│ │ ├── Example 1 - Anchors.unity.meta
│ │ ├── Example 10 - Localization.unity
│ │ ├── Example 10 - Localization.unity.meta
│ │ ├── Example 11 - Drag & Drop.unity
│ │ ├── Example 11 - Drag & Drop.unity.meta
│ │ ├── Example 12 - Chat Window.unity
│ │ ├── Example 12 - Chat Window.unity.meta
│ │ ├── Example 13 - Tabs.unity
│ │ ├── Example 13 - Tabs.unity.meta
│ │ ├── Example 14 - Endless Scroll Views.unity
│ │ ├── Example 14 - Endless Scroll Views.unity.meta
│ │ ├── Example 15 - Animated Letters.unity
│ │ ├── Example 15 - Animated Letters.unity.meta
│ │ ├── Example 2 - Interaction.unity
│ │ ├── Example 2 - Interaction.unity.meta
│ │ ├── Example 3 - Menu.unity
│ │ ├── Example 3 - Menu.unity.meta
│ │ ├── Example 4 - Controller Input.unity
│ │ ├── Example 4 - Controller Input.unity.meta
│ │ ├── Example 5 - Lights and Refraction.unity
│ │ ├── Example 5 - Lights and Refraction.unity.meta
│ │ ├── Example 6 - Draggable Window.unity
│ │ ├── Example 6 - Draggable Window.unity.meta
│ │ ├── Example 7 - Scroll View (Panel).unity
│ │ ├── Example 7 - Scroll View (Panel).unity.meta
│ │ ├── Example 8 - Scroll View (Camera).unity
│ │ ├── Example 8 - Scroll View (Camera).unity.meta
│ │ ├── Example 9 - Quest Log.unity
│ │ ├── Example 9 - Quest Log.unity.meta
│ │ ├── Example X - Character.unity
│ │ ├── Example X - Character.unity.meta
│ │ ├── Tutorial 1.unity
│ │ ├── Tutorial 1.unity.meta
│ │ ├── Tutorial 2.unity
│ │ ├── Tutorial 2.unity.meta
│ │ ├── Tutorial 3.unity
│ │ ├── Tutorial 3.unity.meta
│ │ ├── Tutorial 4.unity
│ │ ├── Tutorial 4.unity.meta
│ │ ├── Tutorial 5.unity
│ │ ├── Tutorial 5.unity.meta
│ │ ├── Tutorial 6.unity
│ │ ├── Tutorial 6.unity.meta
│ │ ├── Tutorial 7.unity
│ │ └── Tutorial 7.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── InventorySystem.meta
│ │ ├── InventorySystem
│ │ │ ├── Editor.meta
│ │ │ ├── Editor
│ │ │ │ ├── InvDatabaseInspector.cs
│ │ │ │ ├── InvDatabaseInspector.cs.meta
│ │ │ │ ├── InvFindItem.cs
│ │ │ │ └── InvFindItem.cs.meta
│ │ │ ├── Game.meta
│ │ │ ├── Game
│ │ │ │ ├── EquipItems.cs
│ │ │ │ ├── EquipItems.cs.meta
│ │ │ │ ├── EquipRandomItem.cs
│ │ │ │ ├── EquipRandomItem.cs.meta
│ │ │ │ ├── UICursor.cs
│ │ │ │ ├── UICursor.cs.meta
│ │ │ │ ├── UIEquipmentSlot.cs
│ │ │ │ ├── UIEquipmentSlot.cs.meta
│ │ │ │ ├── UIItemSlot.cs
│ │ │ │ ├── UIItemSlot.cs.meta
│ │ │ │ ├── UIItemStorage.cs
│ │ │ │ ├── UIItemStorage.cs.meta
│ │ │ │ ├── UIStorageSlot.cs
│ │ │ │ └── UIStorageSlot.cs.meta
│ │ │ ├── System.meta
│ │ │ └── System
│ │ │ │ ├── InvAttachmentPoint.cs
│ │ │ │ ├── InvAttachmentPoint.cs.meta
│ │ │ │ ├── InvBaseItem.cs
│ │ │ │ ├── InvBaseItem.cs.meta
│ │ │ │ ├── InvDatabase.cs
│ │ │ │ ├── InvDatabase.cs.meta
│ │ │ │ ├── InvEquipment.cs
│ │ │ │ ├── InvEquipment.cs.meta
│ │ │ │ ├── InvGameItem.cs
│ │ │ │ ├── InvGameItem.cs.meta
│ │ │ │ ├── InvStat.cs
│ │ │ │ └── InvStat.cs.meta
│ │ ├── Other.meta
│ │ └── Other
│ │ │ ├── ChatInput.cs
│ │ │ ├── ChatInput.cs.meta
│ │ │ ├── DownloadTexture.cs
│ │ │ ├── DownloadTexture.cs.meta
│ │ │ ├── ExampleDragDropItem.cs
│ │ │ ├── ExampleDragDropItem.cs.meta
│ │ │ ├── ExampleDragDropSurface.cs
│ │ │ ├── ExampleDragDropSurface.cs.meta
│ │ │ ├── LagPosition.cs
│ │ │ ├── LagPosition.cs.meta
│ │ │ ├── LagRotation.cs
│ │ │ ├── LagRotation.cs.meta
│ │ │ ├── LoadLevelOnClick.cs
│ │ │ ├── LoadLevelOnClick.cs.meta
│ │ │ ├── LookAtTarget.cs
│ │ │ ├── LookAtTarget.cs.meta
│ │ │ ├── OpenURLOnClick.cs
│ │ │ ├── OpenURLOnClick.cs.meta
│ │ │ ├── PanWithMouse.cs
│ │ │ ├── PanWithMouse.cs.meta
│ │ │ ├── PlayIdleAnimations.cs
│ │ │ ├── PlayIdleAnimations.cs.meta
│ │ │ ├── SetColorPickerColor.cs
│ │ │ ├── SetColorPickerColor.cs.meta
│ │ │ ├── Spin.cs
│ │ │ ├── Spin.cs.meta
│ │ │ ├── SpinWithMouse.cs
│ │ │ ├── SpinWithMouse.cs.meta
│ │ │ ├── Tutorial5.cs
│ │ │ ├── Tutorial5.cs.meta
│ │ │ ├── UISliderColors.cs
│ │ │ ├── UISliderColors.cs.meta
│ │ │ ├── WindowAutoYaw.cs
│ │ │ ├── WindowAutoYaw.cs.meta
│ │ │ ├── WindowDragTilt.cs
│ │ │ └── WindowDragTilt.cs.meta
│ ├── Shaders.meta
│ ├── Shaders
│ │ ├── Refractive.shader
│ │ ├── Refractive.shader.meta
│ │ ├── Unlit - Additive Colored.shader
│ │ ├── Unlit - Additive Colored.shader.meta
│ │ ├── Unlit - Depth Cutout.shader
│ │ ├── Unlit - Depth Cutout.shader.meta
│ │ ├── Unlit - Depth.shader
│ │ ├── Unlit - Depth.shader.meta
│ │ ├── Unlit - Masked Colored.shader
│ │ └── Unlit - Masked Colored.shader.meta
│ ├── Sounds.meta
│ ├── Sounds
│ │ ├── Crumple.wav
│ │ ├── Crumple.wav.meta
│ │ ├── Rumble.wav
│ │ ├── Rumble.wav.meta
│ │ ├── Swipe.wav
│ │ ├── Swipe.wav.meta
│ │ ├── Tap.wav
│ │ └── Tap.wav.meta
│ ├── Textures.meta
│ └── Textures
│ │ ├── Backdrop.png
│ │ ├── Backdrop.png.meta
│ │ ├── brick.jpg
│ │ ├── brick.jpg.meta
│ │ ├── brickNM.png
│ │ ├── brickNM.png.meta
│ │ ├── burlap.jpg
│ │ ├── burlap.jpg.meta
│ │ ├── sand.png
│ │ └── sand.png.meta
│ ├── Plugins.meta
│ ├── Plugins
│ ├── CString.dll
│ ├── CString.dll.meta
│ ├── Debugger.dll
│ └── Debugger.dll.meta
│ ├── ReadMe - 3.11.1.txt
│ ├── ReadMe - 3.11.1.txt.meta
│ ├── Resources.meta
│ ├── Resources
│ ├── Shaders.meta
│ └── Shaders
│ │ ├── Unlit - Premultiplied Colored (TextureClip).shader
│ │ ├── Unlit - Premultiplied Colored (TextureClip).shader.meta
│ │ ├── Unlit - Premultiplied Colored 1.shader
│ │ ├── Unlit - Premultiplied Colored 1.shader.meta
│ │ ├── Unlit - Premultiplied Colored 2.shader
│ │ ├── Unlit - Premultiplied Colored 2.shader.meta
│ │ ├── Unlit - Premultiplied Colored 3.shader
│ │ ├── Unlit - Premultiplied Colored 3.shader.meta
│ │ ├── Unlit - Premultiplied Colored.shader
│ │ ├── Unlit - Premultiplied Colored.shader.meta
│ │ ├── Unlit - Text (TextureClip).shader
│ │ ├── Unlit - Text (TextureClip).shader.meta
│ │ ├── Unlit - Text 1.shader
│ │ ├── Unlit - Text 1.shader.meta
│ │ ├── Unlit - Text 2.shader
│ │ ├── Unlit - Text 2.shader.meta
│ │ ├── Unlit - Text 3.shader
│ │ ├── Unlit - Text 3.shader.meta
│ │ ├── Unlit - Text.shader
│ │ ├── Unlit - Text.shader.meta
│ │ ├── Unlit - Transparent Colored (Packed) (TextureClip).shader
│ │ ├── Unlit - Transparent Colored (Packed) (TextureClip).shader.meta
│ │ ├── Unlit - Transparent Colored (TextureClip).shader
│ │ ├── Unlit - Transparent Colored (TextureClip).shader.meta
│ │ ├── Unlit - Transparent Colored 1.shader
│ │ ├── Unlit - Transparent Colored 1.shader.meta
│ │ ├── Unlit - Transparent Colored 2.shader
│ │ ├── Unlit - Transparent Colored 2.shader.meta
│ │ ├── Unlit - Transparent Colored 3.shader
│ │ ├── Unlit - Transparent Colored 3.shader.meta
│ │ ├── Unlit - Transparent Colored.shader
│ │ ├── Unlit - Transparent Colored.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC 1.shader
│ │ ├── Unlit - Transparent Colored_ETC 1.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC 2.shader
│ │ ├── Unlit - Transparent Colored_ETC 2.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC 3.shader
│ │ ├── Unlit - Transparent Colored_ETC 3.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC.shader
│ │ ├── Unlit - Transparent Colored_ETC.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC_A 1.shader
│ │ ├── Unlit - Transparent Colored_ETC_A 1.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC_A 2.shader
│ │ ├── Unlit - Transparent Colored_ETC_A 2.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC_A 3.shader
│ │ ├── Unlit - Transparent Colored_ETC_A 3.shader.meta
│ │ ├── Unlit - Transparent Colored_ETC_A.shader
│ │ ├── Unlit - Transparent Colored_ETC_A.shader.meta
│ │ ├── Unlit - Transparent Masked 1.shader
│ │ ├── Unlit - Transparent Masked 1.shader.meta
│ │ ├── Unlit - Transparent Masked 2.shader
│ │ ├── Unlit - Transparent Masked 2.shader.meta
│ │ ├── Unlit - Transparent Masked 3.shader
│ │ ├── Unlit - Transparent Masked 3.shader.meta
│ │ ├── Unlit - Transparent Masked.shader
│ │ ├── Unlit - Transparent Masked.shader.meta
│ │ ├── Unlit - Transparent Packed 1.shader
│ │ ├── Unlit - Transparent Packed 1.shader.meta
│ │ ├── Unlit - Transparent Packed 2.shader
│ │ ├── Unlit - Transparent Packed 2.shader.meta
│ │ ├── Unlit - Transparent Packed 3.shader
│ │ ├── Unlit - Transparent Packed 3.shader.meta
│ │ ├── Unlit - Transparent Packed.shader
│ │ └── Unlit - Transparent Packed.shader.meta
│ ├── Scripts.meta
│ └── Scripts
│ ├── Editor.meta
│ ├── Editor
│ ├── ActiveAnimationEditor.cs
│ ├── ActiveAnimationEditor.cs.meta
│ ├── BMFontReader.cs
│ ├── BMFontReader.cs.meta
│ ├── ComponentSelector.cs
│ ├── ComponentSelector.cs.meta
│ ├── EventDelegateDrawer.cs
│ ├── EventDelegateDrawer.cs.meta
│ ├── EventDelegateEditor.cs
│ ├── EventDelegateEditor.cs.meta
│ ├── FreeType.cs
│ ├── FreeType.cs.meta
│ ├── MinMaxRangeAttributeDrawer.cs
│ ├── MinMaxRangeAttributeDrawer.cs.meta
│ ├── NGUIContextMenu.cs
│ ├── NGUIContextMenu.cs.meta
│ ├── NGUIEditorExtensions.cs
│ ├── NGUIEditorExtensions.cs.meta
│ ├── NGUIEditorTools.cs
│ ├── NGUIEditorTools.cs.meta
│ ├── NGUIHandles.cs
│ ├── NGUIHandles.cs.meta
│ ├── NGUIHelp.cs
│ ├── NGUIHelp.cs.meta
│ ├── NGUIJson.cs
│ ├── NGUIJson.cs.meta
│ ├── NGUIMenu.cs
│ ├── NGUIMenu.cs.meta
│ ├── NGUISelectionTools.cs
│ ├── NGUISelectionTools.cs.meta
│ ├── NGUISettings.cs
│ ├── NGUISettings.cs.meta
│ ├── NGUISnap.cs
│ ├── NGUISnap.cs.meta
│ ├── NGUITransformInspector.cs
│ ├── NGUITransformInspector.cs.meta
│ ├── PropertyBindingEditor.cs
│ ├── PropertyBindingEditor.cs.meta
│ ├── PropertyReferenceDrawer.cs
│ ├── PropertyReferenceDrawer.cs.meta
│ ├── SpriteSelector.cs
│ ├── SpriteSelector.cs.meta
│ ├── TweenAlphaEditor.cs
│ ├── TweenAlphaEditor.cs.meta
│ ├── TweenColorEditor.cs
│ ├── TweenColorEditor.cs.meta
│ ├── TweenFOVEditor.cs
│ ├── TweenFOVEditor.cs.meta
│ ├── TweenHeightEditor.cs
│ ├── TweenHeightEditor.cs.meta
│ ├── TweenOrthoSizeEditor.cs
│ ├── TweenOrthoSizeEditor.cs.meta
│ ├── TweenPositionEditor.cs
│ ├── TweenPositionEditor.cs.meta
│ ├── TweenRotationEditor.cs
│ ├── TweenRotationEditor.cs.meta
│ ├── TweenScaleEditor.cs
│ ├── TweenScaleEditor.cs.meta
│ ├── TweenTransformEditor.cs
│ ├── TweenTransformEditor.cs.meta
│ ├── TweenVolumeEditor.cs
│ ├── TweenVolumeEditor.cs.meta
│ ├── TweenWidthEditor.cs
│ ├── TweenWidthEditor.cs.meta
│ ├── TypewriterEffectEditor.cs
│ ├── TypewriterEffectEditor.cs.meta
│ ├── UI2DSpriteEditor.cs
│ ├── UI2DSpriteEditor.cs.meta
│ ├── UIAnchorEditor.cs
│ ├── UIAnchorEditor.cs.meta
│ ├── UIAtlasInspector.cs
│ ├── UIAtlasInspector.cs.meta
│ ├── UIAtlasMaker.cs
│ ├── UIAtlasMaker.cs.meta
│ ├── UIBasicSpriteEditor.cs
│ ├── UIBasicSpriteEditor.cs.meta
│ ├── UIButtonColorEditor.cs
│ ├── UIButtonColorEditor.cs.meta
│ ├── UIButtonEditor.cs
│ ├── UIButtonEditor.cs.meta
│ ├── UIButtonKeysEditor.cs
│ ├── UIButtonKeysEditor.cs.meta
│ ├── UIButtonMessageEditor.cs
│ ├── UIButtonMessageEditor.cs.meta
│ ├── UICameraEditor.cs
│ ├── UICameraEditor.cs.meta
│ ├── UICameraTool.cs
│ ├── UICameraTool.cs.meta
│ ├── UIColorPickerEditor.cs
│ ├── UIColorPickerEditor.cs.meta
│ ├── UICreateNewUIWizard.cs
│ ├── UICreateNewUIWizard.cs.meta
│ ├── UICreateWidgetWizard.cs
│ ├── UICreateWidgetWizard.cs.meta
│ ├── UIDragObjectEditor.cs
│ ├── UIDragObjectEditor.cs.meta
│ ├── UIDrawCallInspector.cs
│ ├── UIDrawCallInspector.cs.meta
│ ├── UIDrawCallViewer.cs
│ ├── UIDrawCallViewer.cs.meta
│ ├── UIEventTriggerEditor.cs
│ ├── UIEventTriggerEditor.cs.meta
│ ├── UIFontInspector.cs
│ ├── UIFontInspector.cs.meta
│ ├── UIFontMaker.cs
│ ├── UIFontMaker.cs.meta
│ ├── UIForwardEventsEditor.cs
│ ├── UIForwardEventsEditor.cs.meta
│ ├── UIGridEditor.cs
│ ├── UIGridEditor.cs.meta
│ ├── UIImageButtonInspector.cs
│ ├── UIImageButtonInspector.cs.meta
│ ├── UIInputEditor.cs
│ ├── UIInputEditor.cs.meta
│ ├── UIKeyNavigationEditor.cs
│ ├── UIKeyNavigationEditor.cs.meta
│ ├── UILabelInspector.cs
│ ├── UILabelInspector.cs.meta
│ ├── UILocalizeEditor.cs
│ ├── UILocalizeEditor.cs.meta
│ ├── UIPanelInspector.cs
│ ├── UIPanelInspector.cs.meta
│ ├── UIPanelTool.cs
│ ├── UIPanelTool.cs.meta
│ ├── UIPlayAnimationEditor.cs
│ ├── UIPlayAnimationEditor.cs.meta
│ ├── UIPlayTweenEditor.cs
│ ├── UIPlayTweenEditor.cs.meta
│ ├── UIPopupListInspector.cs
│ ├── UIPopupListInspector.cs.meta
│ ├── UIPrefabTool.cs
│ ├── UIPrefabTool.cs.meta
│ ├── UIProgressBarEditor.cs
│ ├── UIProgressBarEditor.cs.meta
│ ├── UIRectEditor.cs
│ ├── UIRectEditor.cs.meta
│ ├── UIRootEditor.cs
│ ├── UIRootEditor.cs.meta
│ ├── UIScrollBarEditor.cs
│ ├── UIScrollBarEditor.cs.meta
│ ├── UIScrollViewEditor.cs
│ ├── UIScrollViewEditor.cs.meta
│ ├── UISliderEditor.cs
│ ├── UISliderEditor.cs.meta
│ ├── UISnapshotPointEditor.cs
│ ├── UISnapshotPointEditor.cs.meta
│ ├── UISpriteAnimationInspector.cs
│ ├── UISpriteAnimationInspector.cs.meta
│ ├── UISpriteInspector.cs
│ ├── UISpriteInspector.cs.meta
│ ├── UIStretchEditor.cs
│ ├── UIStretchEditor.cs.meta
│ ├── UITableEditor.cs
│ ├── UITableEditor.cs.meta
│ ├── UITextureInspector.cs
│ ├── UITextureInspector.cs.meta
│ ├── UITexturePacker.cs
│ ├── UITexturePacker.cs.meta
│ ├── UIToggleInspector.cs
│ ├── UIToggleInspector.cs.meta
│ ├── UITweenerEditor.cs
│ ├── UITweenerEditor.cs.meta
│ ├── UIWidgetContainerEditor.cs
│ ├── UIWidgetContainerEditor.cs.meta
│ ├── UIWidgetInspector.cs
│ ├── UIWidgetInspector.cs.meta
│ ├── UIWrapContentEditor.cs
│ └── UIWrapContentEditor.cs.meta
│ ├── Interaction.meta
│ ├── Interaction
│ ├── EnvelopContent.cs
│ ├── EnvelopContent.cs.meta
│ ├── LanguageSelection.cs
│ ├── LanguageSelection.cs.meta
│ ├── TypewriterEffect.cs
│ ├── TypewriterEffect.cs.meta
│ ├── UIButton.cs
│ ├── UIButton.cs.meta
│ ├── UIButtonActivate.cs
│ ├── UIButtonActivate.cs.meta
│ ├── UIButtonColor.cs
│ ├── UIButtonColor.cs.meta
│ ├── UIButtonKeys.cs
│ ├── UIButtonKeys.cs.meta
│ ├── UIButtonMessage.cs
│ ├── UIButtonMessage.cs.meta
│ ├── UIButtonOffset.cs
│ ├── UIButtonOffset.cs.meta
│ ├── UIButtonRotation.cs
│ ├── UIButtonRotation.cs.meta
│ ├── UIButtonScale.cs
│ ├── UIButtonScale.cs.meta
│ ├── UICenterOnChild.cs
│ ├── UICenterOnChild.cs.meta
│ ├── UICenterOnClick.cs
│ ├── UICenterOnClick.cs.meta
│ ├── UIDragCamera.cs
│ ├── UIDragCamera.cs.meta
│ ├── UIDragDropContainer.cs
│ ├── UIDragDropContainer.cs.meta
│ ├── UIDragDropItem.cs
│ ├── UIDragDropItem.cs.meta
│ ├── UIDragDropRoot.cs
│ ├── UIDragDropRoot.cs.meta
│ ├── UIDragObject.cs
│ ├── UIDragObject.cs.meta
│ ├── UIDragResize.cs
│ ├── UIDragResize.cs.meta
│ ├── UIDragScrollView.cs
│ ├── UIDragScrollView.cs.meta
│ ├── UIDraggableCamera.cs
│ ├── UIDraggableCamera.cs.meta
│ ├── UIEventTrigger.cs
│ ├── UIEventTrigger.cs.meta
│ ├── UIForwardEvents.cs
│ ├── UIForwardEvents.cs.meta
│ ├── UIGrid.cs
│ ├── UIGrid.cs.meta
│ ├── UIImageButton.cs
│ ├── UIImageButton.cs.meta
│ ├── UIKeyBinding.cs
│ ├── UIKeyBinding.cs.meta
│ ├── UIKeyNavigation.cs
│ ├── UIKeyNavigation.cs.meta
│ ├── UIPlayAnimation.cs
│ ├── UIPlayAnimation.cs.meta
│ ├── UIPlaySound.cs
│ ├── UIPlaySound.cs.meta
│ ├── UIPlayTween.cs
│ ├── UIPlayTween.cs.meta
│ ├── UIPopupList.cs
│ ├── UIPopupList.cs.meta
│ ├── UIProgressBar.cs
│ ├── UIProgressBar.cs.meta
│ ├── UISavedOption.cs
│ ├── UISavedOption.cs.meta
│ ├── UIScrollBar.cs
│ ├── UIScrollBar.cs.meta
│ ├── UIScrollView.cs
│ ├── UIScrollView.cs.meta
│ ├── UIShowControlScheme.cs
│ ├── UIShowControlScheme.cs.meta
│ ├── UISlider.cs
│ ├── UISlider.cs.meta
│ ├── UISoundVolume.cs
│ ├── UISoundVolume.cs.meta
│ ├── UITable.cs
│ ├── UITable.cs.meta
│ ├── UIToggle.cs
│ ├── UIToggle.cs.meta
│ ├── UIToggledComponents.cs
│ ├── UIToggledComponents.cs.meta
│ ├── UIToggledObjects.cs
│ ├── UIToggledObjects.cs.meta
│ ├── UIWidgetContainer.cs
│ ├── UIWidgetContainer.cs.meta
│ ├── UIWrapContent.cs
│ └── UIWrapContent.cs.meta
│ ├── Internal.meta
│ ├── Internal
│ ├── ActiveAnimation.cs
│ ├── ActiveAnimation.cs.meta
│ ├── AnimationOrTween.cs
│ ├── AnimationOrTween.cs.meta
│ ├── BMFont.cs
│ ├── BMFont.cs.meta
│ ├── BMGlyph.cs
│ ├── BMGlyph.cs.meta
│ ├── BMSymbol.cs
│ ├── BMSymbol.cs.meta
│ ├── BetterList.cs
│ ├── BetterList.cs.meta
│ ├── ByteReader.cs
│ ├── ByteReader.cs.meta
│ ├── DynamicMaterial.cs
│ ├── DynamicMaterial.cs.meta
│ ├── EventDelegate.cs
│ ├── EventDelegate.cs.meta
│ ├── Localization.cs
│ ├── Localization.cs.meta
│ ├── MinMaxRangeAttribute.cs
│ ├── MinMaxRangeAttribute.cs.meta
│ ├── NGUIDebug.cs
│ ├── NGUIDebug.cs.meta
│ ├── NGUIMath.cs
│ ├── NGUIMath.cs.meta
│ ├── NGUIText.cs
│ ├── NGUIText.cs.meta
│ ├── NGUITools.cs
│ ├── NGUITools.cs.meta
│ ├── PropertyBinding.cs
│ ├── PropertyBinding.cs.meta
│ ├── PropertyReference.cs
│ ├── PropertyReference.cs.meta
│ ├── RealTime.cs
│ ├── RealTime.cs.meta
│ ├── SpringPanel.cs
│ ├── SpringPanel.cs.meta
│ ├── UIBasicSprite.cs
│ ├── UIBasicSprite.cs.meta
│ ├── UIDrawCall.cs
│ ├── UIDrawCall.cs.meta
│ ├── UIEventListener.cs
│ ├── UIEventListener.cs.meta
│ ├── UIGeometry.cs
│ ├── UIGeometry.cs.meta
│ ├── UIRect.cs
│ ├── UIRect.cs.meta
│ ├── UISnapshotPoint.cs
│ ├── UISnapshotPoint.cs.meta
│ ├── UIWidget.cs
│ └── UIWidget.cs.meta
│ ├── Tweening.meta
│ ├── Tweening
│ ├── AnimatedAlpha.cs
│ ├── AnimatedAlpha.cs.meta
│ ├── AnimatedColor.cs
│ ├── AnimatedColor.cs.meta
│ ├── AnimatedWidget.cs
│ ├── AnimatedWidget.cs.meta
│ ├── SpringPosition.cs
│ ├── SpringPosition.cs.meta
│ ├── TweenAlpha.cs
│ ├── TweenAlpha.cs.meta
│ ├── TweenColor.cs
│ ├── TweenColor.cs.meta
│ ├── TweenFOV.cs
│ ├── TweenFOV.cs.meta
│ ├── TweenFill.cs
│ ├── TweenFill.cs.meta
│ ├── TweenHeight.cs
│ ├── TweenHeight.cs.meta
│ ├── TweenLetters.cs
│ ├── TweenLetters.cs.meta
│ ├── TweenOrthoSize.cs
│ ├── TweenOrthoSize.cs.meta
│ ├── TweenPosition.cs
│ ├── TweenPosition.cs.meta
│ ├── TweenRotation.cs
│ ├── TweenRotation.cs.meta
│ ├── TweenScale.cs
│ ├── TweenScale.cs.meta
│ ├── TweenTransform.cs
│ ├── TweenTransform.cs.meta
│ ├── TweenVolume.cs
│ ├── TweenVolume.cs.meta
│ ├── TweenWidth.cs
│ ├── TweenWidth.cs.meta
│ ├── UITweener.cs
│ └── UITweener.cs.meta
│ ├── UI.meta
│ ├── UI
│ ├── UI2DSprite.cs
│ ├── UI2DSprite.cs.meta
│ ├── UI2DSpriteAnimation.cs
│ ├── UI2DSpriteAnimation.cs.meta
│ ├── UIAnchor.cs
│ ├── UIAnchor.cs.meta
│ ├── UIAtlas.cs
│ ├── UIAtlas.cs.meta
│ ├── UICamera.cs
│ ├── UICamera.cs.meta
│ ├── UIColorPicker.cs
│ ├── UIColorPicker.cs.meta
│ ├── UIFont.cs
│ ├── UIFont.cs.meta
│ ├── UIInput.cs
│ ├── UIInput.cs.meta
│ ├── UIInputOnGUI.cs
│ ├── UIInputOnGUI.cs.meta
│ ├── UILabel.cs
│ ├── UILabel.cs.meta
│ ├── UILocalize.cs
│ ├── UILocalize.cs.meta
│ ├── UIOrthoCamera.cs
│ ├── UIOrthoCamera.cs.meta
│ ├── UIPanel.cs
│ ├── UIPanel.cs.meta
│ ├── UIRoot.cs
│ ├── UIRoot.cs.meta
│ ├── UISprite.cs
│ ├── UISprite.cs.meta
│ ├── UISpriteAnimation.cs
│ ├── UISpriteAnimation.cs.meta
│ ├── UISpriteData.cs
│ ├── UISpriteData.cs.meta
│ ├── UIStretch.cs
│ ├── UIStretch.cs.meta
│ ├── UITextList.cs
│ ├── UITextList.cs.meta
│ ├── UITexture.cs
│ ├── UITexture.cs.meta
│ ├── UITooltip.cs
│ ├── UITooltip.cs.meta
│ ├── UIViewport.cs
│ └── UIViewport.cs.meta
│ ├── UnGfx.cs
│ └── UnGfx.cs.meta
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityAdsSettings.asset
└── UnityConnectSettings.asset
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 |
8 | # Visual Studio 2015 cache directory
9 | /.vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 |
26 | # Unity3D generated meta files
27 | *.pidb.meta
28 |
29 | # Unity3D Generated File On Crash Reports
30 | sysinfo.txt
31 |
32 | # Builds
33 | *.apk
34 | *.unitypackage
35 |
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1 | using UnityEngine;
2 |
3 | [AddComponentMenu("NGUI/Examples/Load Level On Click")]
4 | public class LoadLevelOnClick : MonoBehaviour
5 | {
6 | public string levelName;
7 |
8 | void OnClick ()
9 | {
10 | if (!string.IsNullOrEmpty(levelName))
11 | {
12 | #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
13 | Application.LoadLevel(levelName);
14 | #else
15 | UnityEngine.SceneManagement.SceneManager.LoadScene(levelName);
16 | #endif
17 | }
18 | }
19 | }
20 |
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attaching this script to an object will make that object face the specified target.
5 | /// The most ideal use for this script is to attach it to the camera and make the camera look at its target.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Look At Target")]
9 | public class LookAtTarget : MonoBehaviour
10 | {
11 | public int level = 0;
12 | public Transform target;
13 | public float speed = 8f;
14 |
15 | Transform mTrans;
16 |
17 | void Start ()
18 | {
19 | mTrans = transform;
20 | }
21 |
22 | void LateUpdate ()
23 | {
24 | if (target != null)
25 | {
26 | Vector3 dir = target.position - mTrans.position;
27 | float mag = dir.magnitude;
28 |
29 | if (mag > 0.001f)
30 | {
31 | Quaternion lookRot = Quaternion.LookRotation(dir);
32 | mTrans.rotation = Quaternion.Slerp(mTrans.rotation, lookRot, Mathf.Clamp01(speed * Time.deltaTime));
33 | }
34 | }
35 | }
36 | }
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1 | using UnityEngine;
2 |
3 | public class OpenURLOnClick : MonoBehaviour
4 | {
5 | void OnClick ()
6 | {
7 | UILabel lbl = GetComponent();
8 |
9 | if (lbl != null)
10 | {
11 | string url = lbl.GetUrlAtPosition(UICamera.lastWorldPosition);
12 | if (!string.IsNullOrEmpty(url)) Application.OpenURL(url);
13 | }
14 | }
15 | }
16 |
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1 | using UnityEngine;
2 |
3 | [RequireComponent(typeof(UIWidget))]
4 | public class SetColorPickerColor : MonoBehaviour
5 | {
6 | [System.NonSerialized] UIWidget mWidget;
7 |
8 | public void SetToCurrent ()
9 | {
10 | if (mWidget == null) mWidget = GetComponent();
11 | if (UIColorPicker.current != null)
12 | mWidget.color = UIColorPicker.current.value;
13 | }
14 | }
15 |
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1 | using UnityEngine;
2 |
3 | [AddComponentMenu("NGUI/Examples/Spin With Mouse")]
4 | public class SpinWithMouse : MonoBehaviour
5 | {
6 | public Transform target;
7 | public float speed = 1f;
8 |
9 | Transform mTrans;
10 |
11 | void Start ()
12 | {
13 | mTrans = transform;
14 | }
15 |
16 | void OnDrag (Vector2 delta)
17 | {
18 | UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None;
19 |
20 | if (target != null)
21 | {
22 | target.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * target.localRotation;
23 | }
24 | else
25 | {
26 | mTrans.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * mTrans.localRotation;
27 | }
28 | }
29 | }
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attaching this script to an object will make it turn as it gets closer to left/right edges of the screen.
5 | /// Look at how it's used in Example 6.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Window Auto-Yaw")]
9 | public class WindowAutoYaw : MonoBehaviour
10 | {
11 | public int updateOrder = 0;
12 | public Camera uiCamera;
13 | public float yawAmount = 20f;
14 |
15 | Transform mTrans;
16 |
17 | void OnDisable ()
18 | {
19 | mTrans.localRotation = Quaternion.identity;
20 | }
21 |
22 | void OnEnable ()
23 | {
24 | if (uiCamera == null) uiCamera = NGUITools.FindCameraForLayer(gameObject.layer);
25 | mTrans = transform;
26 | }
27 |
28 | void Update ()
29 | {
30 | if (uiCamera != null)
31 | {
32 | Vector3 pos = uiCamera.WorldToViewportPoint(mTrans.position);
33 | mTrans.localRotation = Quaternion.Euler(0f, (pos.x * 2f - 1f) * yawAmount, 0f);
34 | }
35 | }
36 | }
37 |
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attach this script to a child of a draggable window to make it tilt as it's dragged.
5 | /// Look at how it's used in Example 6.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Window Drag Tilt")]
9 | public class WindowDragTilt : MonoBehaviour
10 | {
11 | public int updateOrder = 0;
12 | public float degrees = 30f;
13 |
14 | Vector3 mLastPos;
15 | Transform mTrans;
16 | float mAngle = 0f;
17 |
18 | void OnEnable ()
19 | {
20 | mTrans = transform;
21 | mLastPos = mTrans.position;
22 | }
23 |
24 | void Update ()
25 | {
26 | Vector3 deltaPos = mTrans.position - mLastPos;
27 | mLastPos = mTrans.position;
28 |
29 | mAngle += deltaPos.x * degrees;
30 | mAngle = NGUIMath.SpringLerp(mAngle, 0f, 20f, Time.deltaTime);
31 |
32 | mTrans.localRotation = Quaternion.Euler(0f, 0f, -mAngle);
33 | }
34 | }
35 |
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1 | Shader "Unlit/Additive Colored"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Base (RGB), Alpha (A)", 2D) = "black" {}
6 | }
7 |
8 | SubShader
9 | {
10 | Tags
11 | {
12 | "Queue" = "Transparent"
13 | "IgnoreProjector" = "True"
14 | "RenderType" = "Transparent"
15 | }
16 |
17 | LOD 100
18 | Cull Off
19 | Lighting Off
20 | ZWrite Off
21 | Fog { Mode Off }
22 | ColorMask RGB
23 | AlphaTest Greater .01
24 | Blend One One
25 |
26 | Pass
27 | {
28 | ColorMaterial AmbientAndDiffuse
29 |
30 | SetTexture [_MainTex]
31 | {
32 | Combine Texture * Primary
33 | }
34 | }
35 | }
36 | }
37 |
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1 | Shader "Unlit/Depth Cutout"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
6 | }
7 |
8 | SubShader
9 | {
10 | LOD 100
11 |
12 | Tags
13 | {
14 | "Queue" = "Background"
15 | "IgnoreProjector" = "True"
16 | }
17 |
18 | Pass
19 | {
20 | Cull Off
21 | Lighting Off
22 | Blend Off
23 | ColorMask 0
24 | ZWrite On
25 | ZTest Less
26 | AlphaTest Greater .99
27 | ColorMaterial AmbientAndDiffuse
28 |
29 | SetTexture [_MainTex]
30 | {
31 | Combine Texture * Primary
32 | }
33 | }
34 | }
35 | }
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10 | "RenderType"="Opaque"
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12 |
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20 | }
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(ActiveAnimation))]
10 | public class ActiveAnimationEditor : Editor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | NGUIEditorTools.SetLabelWidth(80f);
15 | ActiveAnimation aa = target as ActiveAnimation;
16 | GUILayout.Space(3f);
17 | NGUIEditorTools.DrawEvents("On Finished", aa, aa.onFinished);
18 | }
19 | }
20 |
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/Assets/NGUI/Scripts/Editor/TweenAlphaEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenAlpha))]
10 | public class TweenAlphaEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenAlpha tw = target as TweenAlpha;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f);
21 | float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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/Assets/NGUI/Scripts/Editor/TweenColorEditor.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenColor))]
10 | public class TweenColorEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenColor tw = target as TweenColor;
18 | GUI.changed = false;
19 |
20 | Color from = EditorGUILayout.ColorField("From", tw.from);
21 | Color to = EditorGUILayout.ColorField("To", tw.to);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: 7928b5af346eed04ba391047b8b0ddc8
3 | MonoImporter:
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5 | defaultReferences: []
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7 | icon: {instanceID: 0}
8 | userData:
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10 | assetBundleVariant:
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/Assets/NGUI/Scripts/Editor/TweenFOVEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenFOV))]
10 | public class TweenFOVEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenFOV tw = target as TweenFOV;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.Slider("From", tw.from, 1f, 180f);
21 | float to = EditorGUILayout.Slider("To", tw.to, 1f, 180f);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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7 | icon: {instanceID: 0}
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3 | MonoImporter:
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/Assets/NGUI/Scripts/Editor/TweenPositionEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenPosition))]
10 | public class TweenPositionEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenPosition tw = target as TweenPosition;
18 | GUI.changed = false;
19 |
20 | Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
21 | Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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/Assets/NGUI/Scripts/Editor/TweenTransformEditor.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenTransform))]
10 | public class TweenTransformEditor : UITweenerEditor
11 | {
12 | }
13 |
--------------------------------------------------------------------------------
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3 | MonoImporter:
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5 | defaultReferences: []
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8 | userData:
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10 | assetBundleVariant:
11 |
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/Assets/NGUI/Scripts/Editor/TweenVolumeEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenVolume))]
10 | public class TweenVolumeEditor : UITweenerEditor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | GUILayout.Space(6f);
15 | NGUIEditorTools.SetLabelWidth(120f);
16 |
17 | TweenVolume tw = target as TweenVolume;
18 | GUI.changed = false;
19 |
20 | float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f);
21 | float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f);
22 |
23 | if (GUI.changed)
24 | {
25 | NGUIEditorTools.RegisterUndo("Tween Change", tw);
26 | tw.from = from;
27 | tw.to = to;
28 | NGUITools.SetDirty(tw);
29 | }
30 |
31 | DrawCommonProperties();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
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/Assets/NGUI/Scripts/Editor/UIAnchorEditor.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIAnchor))]
11 | public class UIAnchorEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | base.OnInspectorGUI();
16 | EditorGUILayout.HelpBox("All NGUI widgets have anchoring functionality built-in.", MessageType.Info);
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
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8 | userData:
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10 | assetBundleVariant:
11 |
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/Assets/NGUI/Scripts/Editor/UIButtonKeysEditor.cs:
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | #if UNITY_3_5
11 | [CustomEditor(typeof(UIButtonKeys))]
12 | #else
13 | [CustomEditor(typeof(UIButtonKeys), true)]
14 | #endif
15 | public class UIButtonKeysEditor : UIKeyNavigationEditor
16 | {
17 | public override void OnInspectorGUI ()
18 | {
19 | base.OnInspectorGUI();
20 | EditorGUILayout.HelpBox("This component has been replaced by UIKeyNavigation.", MessageType.Warning);
21 |
22 | if (GUILayout.Button("Auto-Upgrade"))
23 | {
24 | NGUIEditorTools.ReplaceClass(serializedObject, typeof(UIKeyNavigation));
25 | Selection.activeGameObject = null;
26 | }
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2 | guid: ebef6265308ce534dbdb180b5240c568
3 | MonoImporter:
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8 | userData:
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11 |
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/Assets/NGUI/Scripts/Editor/UIButtonMessageEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIButtonMessage))]
11 | public class UIButtonMessageEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | EditorGUILayout.HelpBox("This is a legacy component. Consider using the Event Trigger instead.", MessageType.Warning);
16 | base.OnInspectorGUI();
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
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3 | MonoImporter:
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5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 | assetBundleName:
10 | assetBundleVariant:
11 |
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/Assets/NGUI/Scripts/Editor/UIColorPickerEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIColorPicker))]
11 | public class UIColorPickerEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | serializedObject.Update();
16 |
17 | NGUIEditorTools.SetLabelWidth(100f);
18 | UIColorPicker picker = target as UIColorPicker;
19 |
20 | GUILayout.Space(6f);
21 | GUI.changed = false;
22 |
23 | NGUIEditorTools.DrawProperty(serializedObject, "value");
24 | NGUIEditorTools.DrawProperty(serializedObject, "selectionWidget");
25 |
26 | GUILayout.Space(6f);
27 | GUI.changed = false;
28 |
29 | NGUIEditorTools.DrawEvents("On Value Change", picker, picker.onChange);
30 | serializedObject.ApplyModifiedProperties();
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
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/Assets/NGUI/Scripts/Editor/UIForwardEventsEditor.cs:
--------------------------------------------------------------------------------
1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIForwardEvents))]
11 | public class UIForwardEventsEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | EditorGUILayout.HelpBox("This is a legacy component. Consider using the Event Trigger instead.", MessageType.Warning);
16 | base.OnInspectorGUI();
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UISlider))]
11 | public class UISliderEditor : UIProgressBarEditor
12 | {
13 | }
14 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIStretch))]
11 | public class UIStretchEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | base.OnInspectorGUI();
16 | EditorGUILayout.HelpBox("UIStretch is a legacy component and should not be used anymore. All widgets have anchoring functionality built-in.", MessageType.Warning);
17 | }
18 | }
19 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | #if UNITY_3_5
7 | using UnityEngine;
8 | using UnityEditor;
9 |
10 | [CanEditMultipleObjects]
11 | [CustomEditor(typeof(UITable))]
12 | public class UITableEditor : UIWidgetContainerEditor
13 | {
14 | }
15 | #endif
16 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | [AddComponentMenu("NGUI/Interaction/Drag and Drop Container")]
9 | public class UIDragDropContainer : MonoBehaviour
10 | {
11 | public Transform reparentTarget;
12 |
13 | protected virtual void Start () { if (reparentTarget == null) reparentTarget = transform; }
14 | }
15 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// When Drag & Drop event begins in UIDragDropItem, it will re-parent itself to the UIDragDropRoot instead.
10 | /// It's useful when you're dragging something out of a clipped panel: you will want to reparent it before
11 | /// it can be dragged outside.
12 | ///
13 |
14 | [AddComponentMenu("NGUI/Interaction/Drag and Drop Root")]
15 | public class UIDragDropRoot : MonoBehaviour
16 | {
17 | static public Transform root;
18 |
19 | void OnEnable () { root = transform; }
20 | void OnDisable () { if (root == transform) root = null; }
21 | }
22 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Very simple script that can be attached to a slider and will control the volume of all sounds played via NGUITools.PlaySound,
10 | /// which includes all of UI's sounds.
11 | ///
12 |
13 | [RequireComponent(typeof(UISlider))]
14 | [AddComponentMenu("NGUI/Interaction/Sound Volume")]
15 | public class UISoundVolume : MonoBehaviour
16 | {
17 | void Awake ()
18 | {
19 | UISlider slider = GetComponent();
20 | slider.value = NGUITools.soundVolume;
21 | EventDelegate.Add(slider.onChange, OnChange);
22 | }
23 |
24 | void OnChange ()
25 | {
26 | NGUITools.soundVolume = UISlider.current.value;
27 | }
28 | }
29 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using System.Collections;
8 |
9 | ///
10 | /// Widget container is a generic type class that acts like a non-resizeable widget when selecting things in the scene view.
11 | ///
12 |
13 | [AddComponentMenu("NGUI/Interaction/Widget Container")]
14 | public class UIWidgetContainer : MonoBehaviour { }
15 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | namespace AnimationOrTween
9 | {
10 | public enum Trigger
11 | {
12 | OnClick,
13 | OnHover,
14 | OnPress,
15 | OnHoverTrue,
16 | OnHoverFalse,
17 | OnPressTrue,
18 | OnPressFalse,
19 | OnActivate,
20 | OnActivateTrue,
21 | OnActivateFalse,
22 | OnDoubleClick,
23 | OnSelect,
24 | OnSelectTrue,
25 | OnSelectFalse,
26 | }
27 |
28 | public enum Direction
29 | {
30 | Reverse = -1,
31 | Toggle = 0,
32 | Forward = 1,
33 | }
34 |
35 | public enum EnableCondition
36 | {
37 | DoNothing = 0,
38 | EnableThenPlay,
39 | IgnoreDisabledState,
40 | }
41 |
42 | public enum DisableCondition
43 | {
44 | DisableAfterReverse = -1,
45 | DoNotDisable = 0,
46 | DisableAfterForward = 1,
47 | }
48 | }
49 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | public class MinMaxRangeAttribute : PropertyAttribute
9 | {
10 | public float minLimit, maxLimit;
11 |
12 | public MinMaxRangeAttribute (float minLimit, float maxLimit)
13 | {
14 | this.minLimit = minLimit;
15 | this.maxLimit = maxLimit;
16 | }
17 | }
18 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | [ExecuteInEditMode]
9 | [AddComponentMenu("NGUI/Internal/Snapshot Point")]
10 | public class UISnapshotPoint : MonoBehaviour
11 | {
12 | public bool isOrthographic = true;
13 | public float nearClip = -100f;
14 | public float farClip = 100f;
15 |
16 | [Range(10, 80)]
17 | public int fieldOfView = 35;
18 | public float orthoSize = 30f;
19 |
20 | public Texture2D thumbnail;
21 |
22 | void Start () { if (tag != "EditorOnly") tag = "EditorOnly"; }
23 | }
24 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate alpha of the widget or a panel.
10 | ///
11 |
12 | [ExecuteInEditMode]
13 | public class AnimatedAlpha : MonoBehaviour
14 | {
15 | [Range(0f, 1f)]
16 | public float alpha = 1f;
17 |
18 | UIWidget mWidget;
19 | UIPanel mPanel;
20 |
21 | void OnEnable ()
22 | {
23 | mWidget = GetComponent();
24 | mPanel = GetComponent();
25 | LateUpdate();
26 | }
27 |
28 | void LateUpdate ()
29 | {
30 | if (mWidget != null) mWidget.alpha = alpha;
31 | if (mPanel != null) mPanel.alpha = alpha;
32 | }
33 | }
34 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate a color of the widget.
10 | ///
11 |
12 | [ExecuteInEditMode]
13 | [RequireComponent(typeof(UIWidget))]
14 | public class AnimatedColor : MonoBehaviour
15 | {
16 | public Color color = Color.white;
17 |
18 | UIWidget mWidget;
19 |
20 | void OnEnable () { mWidget = GetComponent(); LateUpdate(); }
21 | void LateUpdate () { mWidget.color = color; }
22 | }
23 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate the widget's width and height using Unity's animations.
10 | ///
11 |
12 | [ExecuteInEditMode]
13 | public class AnimatedWidget : MonoBehaviour
14 | {
15 | public float width = 1f;
16 | public float height = 1f;
17 |
18 | UIWidget mWidget;
19 |
20 | void OnEnable ()
21 | {
22 | mWidget = GetComponent();
23 | LateUpdate();
24 | }
25 |
26 | void LateUpdate ()
27 | {
28 | if (mWidget != null)
29 | {
30 | mWidget.width = Mathf.RoundToInt(width);
31 | mWidget.height = Mathf.RoundToInt(height);
32 | }
33 | }
34 | }
35 |
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/README.md:
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1 | # mGUI
2 | to use this you must by an copy of nGUI.
3 | 对nGUI的扩展,widget组件增加dynamic状态,uilabel gc优化等功能
4 |
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