├── ProjectSettings
├── ProjectVersion.txt
├── ClusterInputManager.asset
├── NetworkManager.asset
├── TimeManager.asset
├── EditorBuildSettings.asset
├── AudioManager.asset
├── TagManager.asset
├── EditorSettings.asset
├── PresetManager.asset
├── UnityConnectSettings.asset
├── DynamicsManager.asset
├── Physics2DSettings.asset
├── NavMeshAreas.asset
├── GraphicsSettings.asset
├── QualitySettings.asset
├── InputManager.asset
└── ProjectSettings.asset
├── Assets
├── grid.png
├── Flower
│ ├── f1.png
│ ├── f2.png
│ ├── f3.png
│ ├── f4.png
│ ├── f5.png
│ ├── flower1.mat.meta
│ ├── flower2.mat.meta
│ ├── flower3.mat.meta
│ ├── flower4.mat.meta
│ ├── flower5.mat.meta
│ ├── flower1.prefab.meta
│ ├── flower2.prefab.meta
│ ├── flower3.prefab.meta
│ ├── flower4.prefab.meta
│ ├── flower5.prefab.meta
│ ├── flower1.mat
│ ├── flower2.mat
│ ├── flower3.mat
│ ├── flower4.mat
│ ├── flower5.mat
│ ├── f1.png.meta
│ ├── f2.png.meta
│ ├── f3.png.meta
│ ├── f4.png.meta
│ ├── f5.png.meta
│ ├── flower1.prefab
│ ├── flower2.prefab
│ ├── flower3.prefab
│ ├── flower4.prefab
│ └── flower5.prefab
├── Editors.meta
├── Flower.meta
├── Scenes.meta
├── Scenes
│ ├── SampleScene.unity.meta
│ └── SampleScene.unity
├── URG.meta
├── Resources.meta
├── Grid.mat.meta
├── URG
│ ├── urg.mat.meta
│ ├── URGSensor.cs.meta
│ ├── SCIP_library.cs.meta
│ ├── URGSensorView.cs.meta
│ ├── urg.mat
│ ├── SCIP_library.cs
│ ├── URGSensorView.cs
│ └── URGSensor.cs
├── Resources
│ ├── DOTweenSettings.asset.meta
│ └── DOTweenSettings.asset
├── grid.png.meta
└── Grid.mat
├── README.md
├── .gitignore
└── Packages
└── manifest.json
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/README.md:
--------------------------------------------------------------------------------
1 | # URG
2 |
3 | CGWORLD連載用 北陽電機の測域センサーを利用したコンテンツのサンプル
4 |
5 | 
6 |
7 | - URGSensor.cs
8 | - USTデータの取得と物体検出を行うスクリプト
9 |
10 | - URGSensorView.cs
11 | - USTデータの可視化サンプル
12 |
13 | サンプルにはDOTweenアセットを利用しています。
14 | 以下からダウンロードしてインストールしてください。
15 | http://dotween.demigiant.com/
16 |
17 |
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18 |
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/.gitignore:
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1 | [Ll]ibrary/
2 | [Tt]emp/
3 | [Oo]bj/
4 | [Bb]uild/
5 | [Bb]uilds/
6 | Assets/AssetStoreTools*
7 |
8 | # Visual Studio cache directory
9 | .vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 | *.opendb
26 |
27 | # Unity3D generated meta files
28 | *.pidb.meta
29 | *.pdb.meta
30 |
31 | # Unity3D Generated File On Crash Reports
32 | sysinfo.txt
33 |
34 | # Builds
35 | *.apk
36 | *.unitypackage
37 | _build/
38 |
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/Assets/URG/SCIP_library.cs:
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1 | /*!
2 | * \file
3 | * \brief SCIP command interface
4 | * \author Jun Fujimoto
5 | * $Id: SCIP_library.cs 403 2013-07-11 05:24:12Z fujimoto $
6 | */
7 |
8 | using System;
9 | using System.Collections.Generic;
10 | using System.Text;
11 |
12 | namespace SCIP_library
13 | {
14 | public class SCIP_Writer
15 | {
16 | ///
17 | /// Create MD command
18 | ///
19 | /// measurement start step
20 | /// measurement end step
21 | /// grouping step number
22 | /// skip scan number
23 | /// get scan numbar
24 | /// created command
25 | public static string MD(int start, int end, int grouping = 1, int skips = 0, int scans = 0)
26 | {
27 | return "MD" + start.ToString("D4") + end.ToString("D4") + grouping.ToString("D2") + skips.ToString("D1") + scans.ToString("D2") + "\n";
28 | }
29 |
30 | public static string VV()
31 | {
32 | return "VV\n";
33 | }
34 |
35 | public static string II()
36 | {
37 | return "II\n";
38 | }
39 |
40 | public static string PP()
41 | {
42 | return "PP\n";
43 | }
44 |
45 | public static string SCIP2()
46 | {
47 | return "SCIP2.0" + "\n";
48 | }
49 |
50 | public static string QT()
51 | {
52 | return "QT\n";
53 | }
54 | }
55 |
56 | public class SCIP_Reader
57 | {
58 | ///
59 | /// read MD command
60 | ///
61 | /// received command
62 | /// timestamp data
63 | /// distance data
64 | /// is successful
65 | public static bool MD(string get_command, ref long time_stamp, ref List distances)
66 | {
67 | distances.Clear();
68 | string[] split_command = get_command.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
69 |
70 | if (!split_command[0].StartsWith("MD")) {
71 | return false;
72 | }
73 |
74 | if (split_command[1].StartsWith("00")) {
75 | return true;
76 | } else if (split_command[1].StartsWith("99")) {
77 | time_stamp = SCIP_Reader.decode(split_command[2], 4);
78 | distance_data(split_command, 3, ref distances);
79 | return true;
80 | } else {
81 | return false;
82 | }
83 | }
84 |
85 | ///
86 | /// read distance data
87 | ///
88 | ///
89 | ///
90 | ///
91 | public static bool distance_data(string[] lines, int start_line, ref List distances)
92 | {
93 | StringBuilder sb = new StringBuilder();
94 | for (int i = start_line; i < lines.Length; ++i) {
95 | sb.Append(lines[i].Substring(0, lines[i].Length - 1));
96 | }
97 | return SCIP_Reader.decode_array(sb.ToString(), 3, ref distances);
98 | }
99 |
100 | ///
101 | /// decode part of string
102 | ///
103 | /// encoded string
104 | /// encode size
105 | /// decode start position
106 | /// decode result
107 | public static long decode(string data, int size, int offset = 0)
108 | {
109 | long value = 0;
110 |
111 | for (int i = 0; i < size; ++i) {
112 | value <<= 6;
113 | value |= (long)data[offset + i] - 0x30;
114 | }
115 |
116 | return value;
117 | }
118 |
119 | ///
120 | /// decode multiple data
121 | ///
122 | /// encoded string
123 | /// encode size
124 | /// decode result
125 | public static bool decode_array(string data, int size, ref List decoded_data)
126 | {
127 | for (int pos = 0; pos <= data.Length - size; pos += size) {
128 | decoded_data.Add(decode(data, size, pos));
129 | }
130 | return true;
131 | }
132 | }
133 | }
134 |
--------------------------------------------------------------------------------
/Assets/URG/URGSensorView.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using System.Text;
6 | using System.Net.Sockets;
7 | using SCIP_library;
8 | using DG.Tweening;
9 |
10 | public class URGSensorView : MonoBehaviour
11 | {
12 | [SerializeField] private int _distanceGap = 100;
13 | [SerializeField] private int _minSize = 20;
14 | [SerializeField] private int _maxSize = 100;
15 | [SerializeField] private Vector2 _offsetXY_mm = Vector2.zero;
16 | [SerializeField] private float _offsetRot_deg = 0f;
17 |
18 | private URGSensor _urg; // URG sensor
19 |
20 | public GameObject[] _flowers;
21 | private GameObject[] _spawn;
22 |
23 | private bool _calibrated;
24 |
25 | private Mesh _mesh;
26 | private List _vertices;
27 | private List _triangles;
28 | [SerializeField] private Material _mat;
29 |
30 | void Start()
31 | {
32 | _urg = new URGSensor();
33 | _urg.OpenStream("192.168.0.10", 0, 2160);
34 | _spawn = new GameObject[100];
35 | _calibrated = false;
36 |
37 | var meshFilter = gameObject.AddComponent();
38 | var meshRenderer = gameObject.AddComponent();
39 | _mesh = meshFilter.mesh;
40 | _mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
41 | meshRenderer.sharedMaterial = _mat;
42 |
43 | _mesh.Clear();
44 |
45 | var step = _urg.Steps;
46 | _vertices = new List();
47 | for (int i = 0; i < step; i++)
48 | {
49 | _vertices.Add(Vector3.zero);
50 | }
51 | _vertices.Add(Vector3.zero);
52 | _mesh.SetVertices(_vertices);
53 |
54 | _triangles = new List();
55 | for (int i = 0; i < step - 1; i++)
56 | {
57 | _triangles.Add(_vertices.Count - 1);
58 | _triangles.Add(i + 1);
59 | _triangles.Add(i);
60 | }
61 | _mesh.SetTriangles(_triangles, 0);
62 | }
63 |
64 | void Update()
65 | {
66 | if (Input.GetKeyUp(KeyCode.Space))
67 | {
68 | _urg.StoreCalibrationData();
69 | _calibrated = true;
70 | _mesh.Clear();
71 | }
72 |
73 | transform.localPosition = new Vector3(_offsetXY_mm.x, _offsetXY_mm.y, 0f) / 1000f;
74 | transform.localEulerAngles = new Vector3(0f, 0f, _offsetRot_deg);
75 |
76 | // set object detection param
77 | _urg.SetDetectParam(_distanceGap, _minSize, _maxSize);
78 |
79 | // get urg pose matrix
80 | _urg.Pose = transform.localToWorldMatrix;
81 |
82 | if (_calibrated == false)
83 | {
84 | var distance = _urg.Distances;
85 | for (int i = 0; i < distance.Length; i++)
86 | {
87 | _vertices[i] = _urg.CalcRawPos(i);
88 | }
89 | _mesh.SetVertices(_vertices);
90 | _mesh.RecalculateBounds();
91 | _mesh.RecalculateNormals();
92 | }
93 |
94 | var objs = _urg.Objs;
95 | if (objs == null) return;
96 | for (int i = 0; i < objs.Length; i++)
97 | {
98 | var p = objs[i];
99 | var pp = new Vector3(p.x, p.y, p.z);
100 |
101 | int freeId = -1;
102 | bool canBloom = true;
103 | for (int n = 0; n < _spawn.Length; n++)
104 | {
105 | if (_spawn[n] == null)
106 | {
107 | freeId = n;
108 | continue;
109 | }
110 |
111 | if ((_spawn[n].transform.localPosition - pp).magnitude < 0.2f)
112 | {
113 | canBloom = false;
114 | }
115 | }
116 |
117 | if (canBloom)
118 | {
119 | Bloom(freeId, pp);
120 | }
121 | }
122 | }
123 |
124 | void Bloom(int n, Vector3 p)
125 | {
126 | _spawn[n] = GameObject.Instantiate(_flowers[n % _flowers.Length], p, Quaternion.identity);
127 | _spawn[n].transform.localScale = Vector3.zero;
128 |
129 | var seq = DOTween.Sequence();
130 | seq.Append(_spawn[n].transform.DOScale(Vector3.one * 0.25f, 0.5f));
131 | seq.Join(_spawn[n].transform.DOShakeRotation(0.5f, 30f));
132 | seq.AppendInterval(5f);
133 | seq.Append(_spawn[n].transform.DOScale(Vector3.zero, 1f));
134 | seq.Join(_spawn[n].transform.DOShakeRotation(1f, -30f));
135 | seq.OnComplete(() => {
136 | GameObject.Destroy(_spawn[n]);
137 | _spawn[n] = null;
138 | });
139 | }
140 |
141 | private void OnDestroy()
142 | {
143 | _urg.CloseStream();
144 | }
145 | }
--------------------------------------------------------------------------------
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/ProjectSettings/InputManager.asset:
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5 | m_ObjectHideFlags: 0
6 | serializedVersion: 2
7 | m_Axes:
8 | - serializedVersion: 3
9 | m_Name: Horizontal
10 | descriptiveName:
11 | descriptiveNegativeName:
12 | negativeButton: left
13 | positiveButton: right
14 | altNegativeButton: a
15 | altPositiveButton: d
16 | gravity: 3
17 | dead: 0.001
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143 | altPositiveButton:
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170 | descriptiveName:
171 | descriptiveNegativeName:
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174 | altNegativeButton:
175 | altPositiveButton:
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177 | dead: 0.19
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185 | m_Name: Fire1
186 | descriptiveName:
187 | descriptiveNegativeName:
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189 | positiveButton: joystick button 0
190 | altNegativeButton:
191 | altPositiveButton:
192 | gravity: 1000
193 | dead: 0.001
194 | sensitivity: 1000
195 | snap: 0
196 | invert: 0
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198 | axis: 0
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201 | m_Name: Fire2
202 | descriptiveName:
203 | descriptiveNegativeName:
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205 | positiveButton: joystick button 1
206 | altNegativeButton:
207 | altPositiveButton:
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209 | dead: 0.001
210 | sensitivity: 1000
211 | snap: 0
212 | invert: 0
213 | type: 0
214 | axis: 0
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216 | - serializedVersion: 3
217 | m_Name: Fire3
218 | descriptiveName:
219 | descriptiveNegativeName:
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221 | positiveButton: joystick button 2
222 | altNegativeButton:
223 | altPositiveButton:
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225 | dead: 0.001
226 | sensitivity: 1000
227 | snap: 0
228 | invert: 0
229 | type: 0
230 | axis: 0
231 | joyNum: 0
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233 | m_Name: Jump
234 | descriptiveName:
235 | descriptiveNegativeName:
236 | negativeButton:
237 | positiveButton: joystick button 3
238 | altNegativeButton:
239 | altPositiveButton:
240 | gravity: 1000
241 | dead: 0.001
242 | sensitivity: 1000
243 | snap: 0
244 | invert: 0
245 | type: 0
246 | axis: 0
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248 | - serializedVersion: 3
249 | m_Name: Submit
250 | descriptiveName:
251 | descriptiveNegativeName:
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253 | positiveButton: return
254 | altNegativeButton:
255 | altPositiveButton: joystick button 0
256 | gravity: 1000
257 | dead: 0.001
258 | sensitivity: 1000
259 | snap: 0
260 | invert: 0
261 | type: 0
262 | axis: 0
263 | joyNum: 0
264 | - serializedVersion: 3
265 | m_Name: Submit
266 | descriptiveName:
267 | descriptiveNegativeName:
268 | negativeButton:
269 | positiveButton: enter
270 | altNegativeButton:
271 | altPositiveButton: space
272 | gravity: 1000
273 | dead: 0.001
274 | sensitivity: 1000
275 | snap: 0
276 | invert: 0
277 | type: 0
278 | axis: 0
279 | joyNum: 0
280 | - serializedVersion: 3
281 | m_Name: Cancel
282 | descriptiveName:
283 | descriptiveNegativeName:
284 | negativeButton:
285 | positiveButton: escape
286 | altNegativeButton:
287 | altPositiveButton: joystick button 1
288 | gravity: 1000
289 | dead: 0.001
290 | sensitivity: 1000
291 | snap: 0
292 | invert: 0
293 | type: 0
294 | axis: 0
295 | joyNum: 0
296 |
--------------------------------------------------------------------------------
/Assets/URG/URGSensor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Text;
5 | using System.Net.Sockets;
6 | using SCIP_library;
7 | using System.Threading;
8 | using UnityEngine;
9 |
10 | public class URGSensor
11 | {
12 | private TcpClient _urg;
13 | private NetworkStream _stream;
14 | private int _start_step = 0;
15 | private int _end_step = 2160;
16 |
17 | private List _read_data;
18 | private Thread _thread;
19 | private long[] _distance;
20 | private long[] _calib_distance;
21 | private long[] _filtered_distance;
22 | private bool _isRun;
23 | private object _lockobj;
24 | private int _ares;
25 | private int _amax;
26 | private int _distanceGap = 100;
27 | private int _minSize = 20;
28 | private int _maxSize = 150;
29 | private Matrix4x4 _pose;
30 | public Matrix4x4 Pose { set { _pose = value; } }
31 |
32 | private List _objs;
33 | public Vector4[] Objs
34 | {
35 | get
36 | {
37 | lock (_lockobj)
38 | {
39 | if (_objs.Count == 0) return null;
40 | var arry = new Vector4[_objs.Count];
41 | _objs.CopyTo(arry);
42 | return arry;
43 | }
44 | }
45 | }
46 |
47 | public int Steps
48 | {
49 | get { return _amax + 1; }
50 | }
51 |
52 | public long[] Distances
53 | {
54 | get { return _distance; }
55 | }
56 |
57 | private void readSpec(string spec)
58 | {
59 | foreach (var sp in spec.Split('\n'))
60 | {
61 | var tokens = sp.Split(new char[] { ':', ';' });
62 | if (tokens[0] == "ARES") { _ares = int.Parse(tokens[1]); }
63 | if (tokens[0] == "AMAX") { _amax = int.Parse(tokens[1]); }
64 | }
65 | }
66 |
67 | ///
68 | ///
69 | ///
70 | ///
71 | ///
72 | ///
73 | public void SetDetectParam(int gap, int minSize, int maxSize)
74 | {
75 | if (gap > 0) _distanceGap = gap;
76 | if (minSize > 0) _minSize = minSize;
77 | if (maxSize > _minSize) _maxSize = maxSize;
78 | }
79 |
80 | public void OpenStream(string ip_address, int start_step, int end_step)
81 | {
82 | const int port_number = 10940;
83 |
84 | _start_step = start_step;
85 | _end_step = end_step;
86 |
87 | _urg = new TcpClient();
88 | _urg.SendBufferSize = 0;
89 | _urg.ReceiveBufferSize = 0;
90 | _urg.Connect(ip_address, port_number);
91 | _stream = _urg.GetStream();
92 |
93 | write(_stream, SCIP_Writer.PP());
94 | readSpec(read_line(_stream));
95 |
96 | write(_stream, SCIP_Writer.SCIP2());
97 | read_line(_stream); // ignore echo back
98 | write(_stream, SCIP_Writer.MD(_start_step, _end_step));
99 | read_line(_stream); // ignore echo back
100 |
101 | _lockobj = new object();
102 | _read_data = new List();
103 | _distance = new long[_amax+1];
104 | _calib_distance = new long[_amax+1]; // store calibration data
105 | _filtered_distance = new long[_amax+1];
106 |
107 | _objs = new List();
108 |
109 | _isRun = true;
110 | _thread = new Thread(new ThreadStart(getDataWork));
111 | _thread.Start();
112 | }
113 |
114 | public void StoreCalibrationData()
115 | {
116 | _distance.CopyTo(_calib_distance, 0);
117 | }
118 |
119 | private Vector3 distToPos(int step, long dist)
120 | {
121 | var th = (Mathf.PI * 2f / _ares) * step - (Mathf.PI * 0.25f);
122 | var x = Mathf.Cos(th) * dist;
123 | var y = Mathf.Sin(th) * dist;
124 | return new Vector3(x, y, 0) * 0.001f; // mm -> m
125 | }
126 |
127 | ///
128 | /// get raw position
129 | ///
130 | ///
131 | ///
132 | public Vector3 CalcRawPos(int step)
133 | {
134 | return distToPos(step, _distance[step]);
135 | }
136 |
137 | public Vector3 CalcCalibPos(int step)
138 | {
139 | return distToPos(step, Math.Abs(_distance[step] - _calib_distance[step]));
140 | }
141 |
142 |
143 | ///
144 | /// get position with pose
145 | ///
146 | ///
147 | ///
148 | public Vector3 CalcPos(int step)
149 | {
150 | return _pose.MultiplyPoint(CalcRawPos(step));
151 | }
152 |
153 | public void GetObjs()
154 | {
155 | // median filer
156 | int filterSize = 3;
157 | var tmp = new long[filterSize];
158 | int mid = filterSize / 2;
159 | for (int i = 0; i < this.Steps; i++)
160 | {
161 | for (int n = 0; n < filterSize; n++)
162 | {
163 | var m = Math.Min(Math.Max(0, i + n - mid), this.Steps - 1);
164 | tmp[n] = Math.Abs(_distance[m] - _calib_distance[m]);
165 | }
166 | Array.Sort(tmp);
167 | _filtered_distance[i] = tmp[mid];
168 | }
169 |
170 | /*
171 | int filterSize = 3;
172 | long tmp = 0;
173 | int mid = filterSize/2;
174 | for (int i = 0; i < this.Steps; i++)
175 | {
176 | // box filter
177 | for (int n = 0; n < filterSize; n++)
178 | {
179 | var m = Math.Min(Math.Max(0, i + n - mid), this.Steps - 1);
180 | tmp += Math.Abs(_distance[m] - _calib_distance[m]);
181 | }
182 | _filtered_distance[i] = tmp / filterSize;
183 |
184 | // no filter
185 | //tmp = Math.Abs(_distance[i] - _calib_distance[i]);
186 | //_filtered_distance[i] = tmp;
187 | }
188 |
189 | // no filter
190 | for (int i = 0; i < this.Steps; i++)
191 | {
192 | _filtered_distance[i] = Math.Abs(_distance[i] - _calib_distance[i]);
193 | }
194 | */
195 |
196 | int count = 0;
197 | Vector3 sp = Vector3.zero;
198 | Vector3 cp = Vector3.zero;
199 |
200 | _objs.Clear();
201 | for (int i = 0; i < this.Steps - 1; i++)
202 | {
203 | var dd0 = _filtered_distance[i];
204 | var dd1 = _filtered_distance[i + 1];
205 | var dd = dd1 - dd0;
206 | if (dd > _distanceGap)
207 | {
208 | if (count == 0)
209 | {
210 | cp = CalcPos(i);
211 | sp = cp;
212 | ++count;
213 | }
214 | }
215 | else if (dd < -_distanceGap)
216 | {
217 | if (count > _minSize && count < _maxSize)
218 | {
219 | Vector4 rp = cp / (float)count; // center of object
220 | rp.w = (CalcPos(i) - sp).magnitude; // size estimate
221 | _objs.Add(rp);
222 | }
223 | count = 0;
224 | }
225 | else
226 | {
227 | if (count > 0)
228 | {
229 | cp += CalcPos(i);
230 | ++count;
231 | }
232 | }
233 | }
234 | }
235 |
236 | private void getDataWork()
237 | {
238 | var time_stamp = 0L;
239 | while (_isRun)
240 | {
241 | var receive_data = read_line(_stream);
242 | SCIP_Reader.MD(receive_data, ref time_stamp, ref _read_data);
243 | if (_read_data.Count == 0) continue;
244 |
245 | lock (_lockobj)
246 | {
247 | _read_data.CopyTo(_distance);
248 | GetObjs();
249 | }
250 | }
251 | }
252 |
253 | public void CloseStream()
254 | {
255 | _isRun = false;
256 | _thread.Join();
257 |
258 | write(_stream, SCIP_Writer.QT()); // stop measurement mode
259 | read_line(_stream); // ignore echo back
260 | _stream.Close();
261 | _urg.Close();
262 | }
263 |
264 | ///
265 | /// Read to "\n\n" from NetworkStream
266 | ///
267 | /// receive data
268 | private static string read_line(NetworkStream stream)
269 | {
270 | if (stream.CanRead)
271 | {
272 | StringBuilder sb = new StringBuilder();
273 | bool is_NL2 = false;
274 | bool is_NL = false;
275 | do
276 | {
277 | char buf = (char)stream.ReadByte();
278 | if (buf == '\n')
279 | {
280 | if (is_NL)
281 | {
282 | is_NL2 = true;
283 | }
284 | else
285 | {
286 | is_NL = true;
287 | }
288 | }
289 | else
290 | {
291 | is_NL = false;
292 | }
293 | sb.Append(buf);
294 | } while (!is_NL2);
295 |
296 | return sb.ToString();
297 | }
298 | else
299 | {
300 | return null;
301 | }
302 | }
303 |
304 | ///
305 | /// write data
306 | ///
307 | private static bool write(NetworkStream stream, string data)
308 | {
309 | if (stream.CanWrite)
310 | {
311 | byte[] buffer = Encoding.ASCII.GetBytes(data);
312 | stream.Write(buffer, 0, buffer.Length);
313 | return true;
314 | }
315 | else
316 | {
317 | return false;
318 | }
319 | }
320 | }
--------------------------------------------------------------------------------
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