├── LICENSE ├── README.md ├── beatdetect.js └── fft.js /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. 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If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | beatdetect 2 | ========== 3 | 4 | Stupid simple port of Minim for Processing's Beat Detector 5 | 6 | 7 | install 8 | ------- 9 | 10 | i like submodules so go into your apps 'js' folder: 11 | 12 | ``` 13 | git submodule add https://github.com/trippedout/beatdetect.git 14 | ``` 15 | 16 | then add to app 17 | 18 | ``` 19 | 20 | 21 | ``` 22 | 23 | usage 24 | ----- 25 | 26 | meant to be used with the an AudioContext in browsers that support it. 27 | 28 | ``` 29 | window.AudioContext = window.AudioContext || window.webkitAudioContext; 30 | var audioContext = new AudioContext(); 31 | var sampleRate = audioContext.sampleRate; 32 | 33 | // if you create an analyser node with fft size of 2048, your bin count 34 | // will be half that when you get the bin count (1024) 35 | 36 | var analyser = audioContext.createAnalyser(); 37 | analyser.fftSize = 2048; 38 | 39 | var beatdetect = new FFT.BeatDetect(analyser.frequencyBinCount, sampleRate); 40 | 41 | 42 | // then inside your onaudioprocess loop you need to grab the 43 | // float time domain data, as opposed to most libs that use 44 | // byte freq data or float freq data 45 | javascriptNode = audioContext.createScriptProcessor(1024, 1, 1); 46 | javascriptNode.onaudioprocess = function() 47 | { 48 | var floats = new Float32Array(analyser.frequencyBinCount); 49 | analyser.getFloatTimeDomainData(floats); 50 | 51 | beatdetect.detect(floats); 52 | 53 | if(beatdetect.isKick() ) console.log("isKick()"); 54 | if(beatdetect.isSnare() ) console.log("isSnare()"); 55 | } 56 | ``` 57 | 58 | implementation notes 59 | -------------------- 60 | 61 | disclaimer - i don't write js code day to day (android and c++) so this is garbage. it (surprisingly) does 62 | pretty much what i want it to do (detect beats, duh), but i can definitely use some help. this was thrown 63 | together for a two week (more like 3 day) [project for mashable](https://github.com/trippedout/rackcity), and thus, needs work. 64 | 65 | as noted in the original docs - https://github.com/ddf/Minim/blob/master/src/ddf/minim/analysis/BeatDetect.java 66 | this library is intended for use with more electronic/techno/dance music and might not work as well with super loud 67 | rock and roll/etc. 68 | 69 | using ```analyser.smoothingTimeConstant = 0.85;``` seems to help with the output, so experiment with values here 70 | 71 | there is also a sensitivity variable in beatdetect that i default to 300 - varying this number helps as well, especially making it larger 72 | if you have too many beats being detected in short time spans. 73 | 74 | i'd also love if someone could school me on bower/npm and get this setup for proper usage in apps since not everyone loves submodules 75 | 76 | thanks 77 | ====== 78 | 79 | obviously none of this is possible without the great work of the guys at http://code.compartmental.net/ (ddf and co) 80 | 81 | -------------------------------------------------------------------------------- /beatdetect.js: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2007 - 2008 by Damien Di Fede 3 | * Copyright (c) 2014 by Anthony Tripaldi 4 | * 5 | * This program is free software; you can redistribute it and/or modify 6 | * it under the terms of the GNU Library General Public License as published 7 | * by the Free Software Foundation; either version 2 of the License, or 8 | * (at your option) any later version. 9 | * 10 | * This program is distributed in the hope that it will be useful, 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | * GNU Library General Public License for more details. 14 | * 15 | * You should have received a copy of the GNU Library General Public 16 | * License along with this program; if not, write to the Free Software 17 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 | */ 19 | 20 | FFT.BeatDetect = function(timeSize, sampleRate) 21 | { 22 | var FREQ_ENERGY = 0; 23 | var SOUND_ENERGY = 1; 24 | 25 | var algorithm; 26 | var sampleRate; 27 | var timeSize; 28 | var valCnt; 29 | var valGraph; //float[] 30 | var sensitivity; 31 | // for circular buffer support 32 | var insertAt; 33 | // vars for sEnergy 34 | var isOnset; //bool 35 | var eBuffer;//float[] 36 | var dBuffer;//float[] 37 | var timer; 38 | // vars for fEnergy 39 | var fIsOnset; //bool[] 40 | var spect; //FFT ref 41 | var feBuffer; //float[][] 42 | var fdBuffer; //float[][] 43 | var fTimer; //long[] 44 | var varGraph; //float[] 45 | var varCnt; 46 | 47 | /** 48 | * TODO - add SOUND ENERGY mode back in. 49 | * 50 | * Create a BeatDetect object that is in SOUND_ENERGY mode. 51 | * timeSize and sampleRate will be set to 1024 52 | * and 44100, respectively, so that it is possible to switch into FREQ_ENERGY 53 | * mode with meaningful values. 54 | * 55 | */ 56 | // BeatDetect() 57 | // { 58 | // sampleRate = 44100; 59 | // timeSize = 1024; 60 | // initSEResources(); 61 | // initGraphs(); 62 | // algorithm = SOUND_ENERGY; 63 | // sensitivity = 10; 64 | // } 65 | 66 | /** 67 | * Create a BeatDetect object that is in FREQ_ENERGY mode and expects a 68 | * sample buffer with the requested attributes. 69 | * 70 | * @param timeSize 71 | * int: the size of the buffer 72 | * @param sampleRate 73 | * float: the sample rate of the samples in the buffer 74 | * 75 | * @related BeatDetect 76 | */ 77 | // BeatDetect(int timeSize, float sampleRate) 78 | // { 79 | this.sampleRate = sampleRate; 80 | this.timeSize = timeSize; 81 | initFEResources(); 82 | initGraphs(); 83 | algorithm = FREQ_ENERGY; 84 | sensitivity = 225; 85 | // } 86 | 87 | /** 88 | * Set the object to use the requested algorithm. If an invalid value is 89 | * passed, the function will report and error and default to 90 | * BeatDetect.SOUND_ENERGY 91 | * 92 | * @param algo 93 | * int: either BeatDetect.SOUND_ENERGY or BeatDetect.FREQ_ENERGY 94 | * 95 | * @related BeatDetect 96 | */ 97 | function detectMode(algo) 98 | { 99 | if (algo < 0 || algo > 1) 100 | { 101 | Minim.error("Unrecognized detect mode, defaulting to SOUND_ENERGY."); 102 | algo = SOUND_ENERGY; 103 | } 104 | if (algo == SOUND_ENERGY) 105 | { 106 | if (algorithm == FREQ_ENERGY) 107 | { 108 | releaseFEResources(); 109 | initSEResources(); 110 | initGraphs(); 111 | algorithm = algo; 112 | } 113 | } 114 | else 115 | { 116 | if (algorithm == SOUND_ENERGY) 117 | { 118 | releaseSEResources(); 119 | initFEResources(); 120 | initGraphs(); 121 | algorithm = FREQ_ENERGY; 122 | } 123 | } 124 | } 125 | 126 | function initGraphs() 127 | { 128 | valCnt = varCnt = 0; 129 | valGraph = new Float32Array(512); 130 | varGraph = new Float32Array(512); 131 | } 132 | 133 | function initSEResources() 134 | { 135 | isOnset = false; 136 | eBuffer = new float[sampleRate / timeSize]; 137 | dBuffer = new float[sampleRate / timeSize]; 138 | timer = Date.now(); 139 | insertAt = 0; 140 | } 141 | 142 | function initFEResources() 143 | { 144 | spect = new FFT.fft(timeSize, sampleRate); 145 | spect.logAverages(60, 3); 146 | var numAvg = spect.avgSize(); 147 | fIsOnset = new Array(numAvg); 148 | 149 | feBuffer = new Array(numAvg); 150 | for(var i = 0; i < feBuffer.length; i++) feBuffer[i] = new Float32Array(sampleRate / timeSize); 151 | 152 | fdBuffer = new Array(numAvg); 153 | for(i = 0; i < fdBuffer.length; i++) fdBuffer[i] = new Float32Array(sampleRate / timeSize); 154 | 155 | fTimer = new Array(numAvg); 156 | var start = Date.now();; 157 | for (var i = 0; i < fTimer.length; i++) 158 | { 159 | fTimer[i] = start; 160 | } 161 | insertAt = 0; 162 | } 163 | 164 | function releaseSEResources() 165 | { 166 | isOnset = false; 167 | eBuffer = null; 168 | dBuffer = null; 169 | timer = 0; 170 | } 171 | 172 | function releaseFEResources() 173 | { 174 | spect = null; 175 | fIsOnset = null; 176 | feBuffer = null; 177 | fdBuffer = null; 178 | fTimer = null; 179 | } 180 | 181 | /** 182 | * Analyze the samples in buffer. 183 | * This is a cumulative process, so you must call this function every frame. 184 | * 185 | * @param buffer 186 | * AudioBuffer: the buffer to analyze. 187 | * 188 | * @example Analysis/SoundEnergyBeatDetection 189 | * 190 | * @related BeatDetect 191 | */ 192 | // function detect(AudioBuffer buffer) 193 | // { 194 | // detect( buffer.toArray() ); 195 | // } 196 | 197 | 198 | /** 199 | * Analyze the samples in buffer. This is a cumulative 200 | * process, so you must call this function every frame. 201 | * 202 | * @param buffer 203 | * float[]: the buffer to analyze 204 | * 205 | * @related BeatDetect 206 | */ 207 | this.detect = function(buffer) //float[] 208 | { 209 | switch (algorithm) 210 | { 211 | case SOUND_ENERGY: 212 | sEnergy(buffer); 213 | break; 214 | case FREQ_ENERGY: 215 | fEnergy(buffer); 216 | break; 217 | } 218 | } 219 | 220 | /** 221 | * In frequency energy mode this returns the number of frequency bands 222 | * currently being used. In sound energy mode this always returns 0. 223 | * 224 | * @return int: the length of the FFT's averages array 225 | * 226 | * @related BeatDetect 227 | */ 228 | function dectectSize() 229 | { 230 | if ( algorithm == FREQ_ENERGY ) 231 | { 232 | return spect.avgSize(); 233 | } 234 | 235 | return 0; 236 | } 237 | 238 | /** 239 | * Returns the center frequency of the ith frequency band. 240 | * In sound energy mode this always returns 0. 241 | * 242 | * @param i 243 | * int: which detect band you want the center frequency of. 244 | * 245 | * @return float: the center frequency of the ith frequency band 246 | * 247 | * @related BeatDetect 248 | */ 249 | function getDetectCenterFrequency(i) 250 | { 251 | if ( algorithm == FREQ_ENERGY ) 252 | { 253 | return spect.getAverageCenterFrequency(i); 254 | } 255 | 256 | return 0; 257 | } 258 | 259 | /** 260 | * Sets the sensitivity of the algorithm. After a beat has been detected, the 261 | * algorithm will wait for millis milliseconds before allowing 262 | * another beat to be reported. You can use this to dampen the algorithm if 263 | * it is giving too many false-positives. The default value is 10, which is 264 | * essentially no damping. If you try to set the sensitivity to a negative 265 | * value, an error will be reported and it will be set to 10 instead. 266 | * 267 | * @param millis 268 | * int: the sensitivity in milliseconds 269 | * 270 | * @example Analysis/FrequencyEnergyBeatDetection 271 | * 272 | * @related BeatDetect 273 | */ 274 | this.setSensitivity = function(millis) 275 | { 276 | if (millis < 0) 277 | { 278 | Minim.error("BeatDetect: sensitivity cannot be less than zero. Defaulting to 10."); 279 | sensitivity = 300; 280 | } 281 | else 282 | { 283 | sensitivity = millis; 284 | } 285 | } 286 | 287 | /** 288 | * In sound energy mode this returns true when a beat has been detected. In 289 | * frequency energy mode this always returns false. 290 | * 291 | * @return boolean: true if a beat has been detected. 292 | * 293 | * @example Analysis/SoundEnergyBeatDetection 294 | * 295 | * @related BeatDetect 296 | */ 297 | function isOnset() 298 | { 299 | return isOnset; 300 | } 301 | 302 | /** 303 | * In frequency energy mode this returns true when a beat has been detect in 304 | * the ith frequency band. In sound energy mode 305 | * this always returns false. 306 | * 307 | * @param i 308 | * int: the frequency band to query 309 | * @return boolean: true if a beat has been detected in the requested band 310 | * 311 | * @example Analysis/SoundEnergyBeatDetection 312 | * 313 | * @related BeatDetect 314 | */ 315 | function isOnset(i) 316 | { 317 | if (algorithm == SOUND_ENERGY) 318 | { 319 | return false; 320 | } 321 | return fIsOnset[i]; 322 | } 323 | 324 | /** 325 | * In frequency energy mode this returns true if a beat corresponding to the 326 | * frequency range of a kick drum has been detected. This has been tuned to 327 | * work well with dance / techno music and may not perform well with other 328 | * styles of music. In sound energy mode this always returns false. 329 | * 330 | * @return boolean: true if a kick drum beat has been detected 331 | * 332 | * @example Analysis/FrequencyEnergyBeatDetection 333 | * 334 | * @related BeatDetect 335 | */ 336 | this.isKick = function() 337 | { 338 | if (algorithm == SOUND_ENERGY) 339 | { 340 | return false; 341 | } 342 | var upper = 6 >= spect.avgSize() ? spect.avgSize() : 6; 343 | return isRange(1, upper, 2); 344 | } 345 | 346 | /** 347 | * In frequency energy mode this returns true if a beat corresponding to the 348 | * frequency range of a snare drum has been detected. This has been tuned to 349 | * work well with dance / techno music and may not perform well with other 350 | * styles of music. In sound energy mode this always returns false. 351 | * 352 | * @return boolean: true if a snare drum beat has been detected 353 | * 354 | * @example Analysis/FrequencyEnergyBeatDetection 355 | * 356 | * @related BeatDetect 357 | */ 358 | this.isSnare = function() 359 | { 360 | if (algorithm == SOUND_ENERGY) 361 | { 362 | return false; 363 | } 364 | var lower = 8 >= spect.avgSize() ? spect.avgSize() : 8; 365 | var upper = spect.avgSize() - 1; 366 | var thresh = (upper - lower) / 3 + 1; 367 | return isRange(lower, upper, thresh); 368 | } 369 | 370 | /** 371 | * In frequency energy mode this returns true if a beat corresponding to the 372 | * frequency range of a hi hat has been detected. This has been tuned to work 373 | * well with dance / techno music and may not perform well with other styles 374 | * of music. In sound energy mode this always returns false. 375 | * 376 | * @return boolean: true if a hi hat beat has been detected 377 | * 378 | * @example Analysis/FrequencyEnergyBeatDetection 379 | * 380 | * @related BeatDetect 381 | */ 382 | function isHat() 383 | { 384 | if (algorithm == SOUND_ENERGY) 385 | { 386 | return false; 387 | } 388 | var lower = spect.avgSize() - 7 < 0 ? 0 : spect.avgSize() - 7; 389 | var upper = spect.avgSize() - 1; 390 | return isRange(lower, upper, 1); 391 | } 392 | 393 | /** 394 | * In frequency energy mode this returns true if at least 395 | * threshold bands of the bands included in the range 396 | * [low, high] have registered a beat. In sound energy mode 397 | * this always returns false. 398 | * 399 | * @param low 400 | * int: the index of the lower band 401 | * @param high 402 | * int: the index of the higher band 403 | * @param threshold 404 | * int: the smallest number of bands in the range 405 | * [low, high] that need to have registered a beat 406 | * for this to return true 407 | * @return boolean: true if at least threshold bands of the bands 408 | * included in the range [low, high] have registered a 409 | * beat 410 | * 411 | * @related BeatDetect 412 | */ 413 | function isRange(low, high, threshold) 414 | { 415 | if (algorithm == SOUND_ENERGY) 416 | { 417 | return false; 418 | } 419 | var num = 0; 420 | for (var i = low; i < high + 1; i++) 421 | { 422 | if (isOnset(i)) 423 | { 424 | num++; 425 | } 426 | } 427 | return num >= threshold; 428 | } 429 | 430 | /** 431 | * Draws some debugging visuals in the passed PApplet. The visuals drawn when 432 | * in frequency energy mode are a good way to determine what values to use 433 | * with inRange() if the provided drum detecting functions 434 | * aren't what you need or aren't working well. 435 | * 436 | * @param p 437 | * the PApplet to draw in 438 | */ 439 | // function drawGraph(PApplet p) 440 | // { 441 | // if (algorithm == SOUND_ENERGY) 442 | // { 443 | // // draw valGraph 444 | // for (int i = 0; i < valCnt; i++) 445 | // { 446 | // p.stroke(255); 447 | // p.line(i, (p.height / 2) - valGraph[i], i, (p.height / 2) 448 | // + valGraph[i]); 449 | // } 450 | // // draw varGraph 451 | // for (int i = 0; i < varCnt - 1; i++) 452 | // { 453 | // p.stroke(255); 454 | // p.line(i, p.height - varGraph[i], i + 1, p.height - varGraph[i + 1]); 455 | // } 456 | // } 457 | // else 458 | // { 459 | // p.strokeWeight(5); 460 | // for (int i = 0; i < fTimer.length; i++) 461 | // { 462 | // int c = (i % 3 == 0) ? p.color(255, 0, 0) : p.color(255); 463 | // p.stroke(c); 464 | // long clock = Date.now(); 465 | // if (clock - fTimer[i] < sensitivity) 466 | // { 467 | // float h = PApplet.map(clock - fTimer[i], 0, sensitivity, 100, 0); 468 | // p.line((i * 10), p.height - h, (i * 10), p.height); 469 | // } 470 | // } 471 | // } 472 | // } 473 | 474 | // function sEnergy(samples) //float[] 475 | // { 476 | // // compute the energy level 477 | // float level = 0; 478 | // for (int i = 0; i < samples.length; i++) 479 | // { 480 | // level += (samples[i] * samples[i]); 481 | // } 482 | // level /= samples.length; 483 | // level = (float) Math.sqrt(level); 484 | // float instant = level * 100; 485 | // // compute the average local energy 486 | // float E = average(eBuffer); 487 | // // compute the variance of the energies in eBuffer 488 | // float V = variance(eBuffer, E); 489 | // // compute C using a linear digression of C with V 490 | // float C = (-0.0025714f * V) + 1.5142857f; 491 | // // filter negaive values 492 | // float diff = (float)Math.max(instant - C * E, 0); 493 | // pushVal(diff); 494 | // // find the average of only the positive values in dBuffer 495 | // float dAvg = specAverage(dBuffer); 496 | // // filter negative values 497 | // float diff2 = (float)Math.max(diff - dAvg, 0); 498 | // pushVar(diff2); 499 | // // report false if it's been less than 'sensitivity' 500 | // // milliseconds since the last true value 501 | // if (Date.now() - timer < sensitivity) 502 | // { 503 | // isOnset = false; 504 | // } 505 | // // if we've made it this far then we're allowed to set a new 506 | // // value, so set it true if it deserves to be, restart the timer 507 | // else if (diff2 > 0 && instant > 2) 508 | // { 509 | // isOnset = true; 510 | // timer = Date.now(); 511 | // } 512 | // // OMG it wasn't true! 513 | // else 514 | // { 515 | // isOnset = false; 516 | // } 517 | // eBuffer[insertAt] = instant; 518 | // dBuffer[insertAt] = diff; 519 | // insertAt++; 520 | // if (insertAt == eBuffer.length) 521 | // insertAt = 0; 522 | // } 523 | 524 | function fEnergy(float_in)//float[] 525 | { 526 | spect.forward(float_in); 527 | 528 | var instant, E, V, C, diff, dAvg, diff2; 529 | for (var i = 0; i < feBuffer.length; i++) 530 | { 531 | instant = spect.getAvg(i); 532 | // console.log(instant); 533 | E = average(feBuffer[i]); 534 | V = variance(feBuffer[i], E); 535 | C = (-0.0025714 * V) + 1.5142857; 536 | diff = Math.max(instant - C * E, 0); 537 | dAvg = specAverage(fdBuffer[i]); 538 | diff2 = Math.max(diff - dAvg, 0); 539 | if (Date.now() - fTimer[i] < sensitivity) 540 | { 541 | fIsOnset[i] = false; 542 | } 543 | else if (diff2 > 0) 544 | { 545 | fIsOnset[i] = true; 546 | fTimer[i] = Date.now(); 547 | } 548 | else 549 | { 550 | fIsOnset[i] = false; 551 | } 552 | feBuffer[i][insertAt] = instant; 553 | fdBuffer[i][insertAt] = diff; 554 | } 555 | insertAt++; 556 | if (insertAt == feBuffer[0].length) 557 | { 558 | insertAt = 0; 559 | } 560 | } 561 | 562 | function pushVal(v) 563 | { 564 | // println(valCnt); 565 | if (valCnt == valGraph.length) 566 | { 567 | valCnt = 0; 568 | valGraph = new Float32Array(valGraph.length); 569 | } 570 | valGraph[valCnt] = v; 571 | valCnt++; 572 | } 573 | 574 | function pushVar(v) 575 | { 576 | // println(valCnt); 577 | if (varCnt == varGraph.length) 578 | { 579 | varCnt = 0; 580 | varGraph = new Float32Array(varGraph.length); 581 | } 582 | varGraph[varCnt] = v; 583 | varCnt++; 584 | } 585 | 586 | function average(arr) //float[] 587 | { 588 | var avg = 0; 589 | for (var i = 0; i < arr.length; i++) 590 | { 591 | avg += arr[i]; 592 | } 593 | avg /= arr.length; 594 | return avg; 595 | } 596 | 597 | function specAverage(arr) //float[] 598 | { 599 | var avg = 0; 600 | var num = 0; 601 | for (var i = 0; i < arr.length; i++) 602 | { 603 | if (arr[i] > 0) 604 | { 605 | avg += arr[i]; 606 | num++; 607 | } 608 | } 609 | if (num > 0) 610 | { 611 | avg /= num; 612 | } 613 | return avg; 614 | } 615 | 616 | function variance(arr, val) //float[] float 617 | { 618 | var V = 0; 619 | for (var i = 0; i < arr.length; i++) 620 | { 621 | V += Math.pow(arr[i] - val, 2); 622 | } 623 | V /= arr.length; 624 | return V; 625 | } 626 | }; -------------------------------------------------------------------------------- /fft.js: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2007 - 2008 by Damien Di Fede 3 | * Copyright (c) 2014 by Anthony Tripaldi 4 | * 5 | * This program is free software; you can redistribute it and/or modify 6 | * it under the terms of the GNU Library General Public License as published 7 | * by the Free Software Foundation; either version 2 of the License, or 8 | * (at your option) any later version. 9 | * 10 | * This program is distributed in the hope that it will be useful, 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 | * GNU Library General Public License for more details. 14 | * 15 | * You should have received a copy of the GNU Library General Public 16 | * License along with this program; if not, write to the Free Software 17 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 | */ 19 | 20 | 'use strict'; 21 | var FFT = { REVISION:"0.1.0" }; 22 | 23 | FFT.fft = function ( ts, sr ) 24 | { 25 | console.log("FFT.fft() " + ts, sr); 26 | 27 | var LINAVG = 1; 28 | var LOGAVG = 2; 29 | var NOAVG = 3; 30 | 31 | var TWO_PI = (2 * Math.PI); 32 | var timeSize; 33 | var sampleRate; 34 | var bandWidth; 35 | // WindowFunction currentWindow; 36 | var real = []; 37 | var imag = []; 38 | var spectrum = []; 39 | var averages = []; 40 | var whichAverage; 41 | var octaves; 42 | var avgPerOctave; 43 | 44 | /** 45 | * Construct a FourierTransform that will analyze sample buffers that are 46 | * ts samples long and contain samples with a sr 47 | * sample rate. 48 | * 49 | * @param ts 50 | * the length of the buffers that will be analyzed 51 | * @param sr 52 | * the sample rate of the samples that will be analyzed 53 | */ 54 | 55 | // FourierTransform(ts,sr) 56 | // { 57 | timeSize = ts; 58 | sampleRate = sr; 59 | bandWidth = (2 / timeSize) * (sampleRate / 2); 60 | noAverages(); 61 | allocateArrays(); 62 | //currentWindow = new RectangularWindow(); // current window calls apply and shit at the bottom 63 | // } 64 | 65 | /* 66 | function setComplex(float[] r, float[] i) 67 | { 68 | if (real.length != r.length && imag.length != i.length) 69 | { 70 | Minim 71 | .error("FourierTransform.setComplex: the two arrays must be the same length as their member counterparts."); 72 | } 73 | else 74 | { 75 | System.arraycopy(r, 0, real, 0, r.length); 76 | System.arraycopy(i, 0, imag, 0, i.length); 77 | } 78 | } 79 | */ 80 | function fillSpectrum() 81 | { 82 | 83 | for (var i = 0; i < spectrum.length; i++) 84 | { 85 | spectrum[i] = Math.sqrt(real[i] * real[i] + imag[i] * imag[i]); 86 | } 87 | 88 | // console.log(spectrum[0]); 89 | 90 | if (whichAverage == LINAVG) 91 | { 92 | var avgWidth = spectrum.length / averages.length; 93 | for (var i = 0; i < averages.length; i++) 94 | { 95 | var avg = 0; 96 | var j; 97 | for (j = 0; j < avgWidth; j++) 98 | { 99 | var offset = j + i * avgWidth; 100 | if (offset < spectrum.length) 101 | { 102 | avg += spectrum[offset]; 103 | } 104 | else 105 | { 106 | break; 107 | } 108 | } 109 | avg /= j + 1; 110 | averages[i] = avg; 111 | } 112 | } 113 | else if (whichAverage == LOGAVG) 114 | { 115 | for (var i = 0; i < octaves; i++) 116 | { 117 | var lowFreq, hiFreq, freqStep; 118 | if (i == 0) 119 | { 120 | lowFreq = 0; 121 | } 122 | else 123 | { 124 | lowFreq = (sampleRate / 2) / Math.pow(2, octaves - i); 125 | } 126 | hiFreq = (sampleRate / 2) / Math.pow(2, octaves - i - 1); 127 | freqStep = (hiFreq - lowFreq) / avgPerOctave; 128 | var f = lowFreq; 129 | for (var j = 0; j < avgPerOctave; j++) 130 | { 131 | var offset = j + i * avgPerOctave; 132 | averages[offset] = calcAvg(f, f + freqStep); 133 | f += freqStep; 134 | } 135 | } 136 | } 137 | } 138 | 139 | 140 | function noAverages() 141 | { 142 | averages = new Float32Array(0); 143 | whichAverage = NOAVG; 144 | } 145 | /* 146 | function linAverages(var numAvg) 147 | { 148 | if (numAvg > spectrum.length / 2) 149 | { 150 | Minim.error("The number of averages for this transform can be at most " 151 | + spectrum.length / 2 + "."); 152 | return; 153 | } 154 | else 155 | { 156 | averages = new float[numAvg]; 157 | } 158 | whichAverage = LINAVG; 159 | } 160 | */ 161 | this.logAverages = function(minBandwidth, bandsPerOctave) 162 | { 163 | var nyq = sampleRate / 2; 164 | octaves = 1; 165 | while ((nyq /= 2) > minBandwidth) 166 | { 167 | octaves++; 168 | } 169 | 170 | console.log("Number of octaves = " + octaves); 171 | 172 | avgPerOctave = bandsPerOctave; 173 | averages = new Float32Array(octaves * bandsPerOctave); 174 | whichAverage = LOGAVG; 175 | } 176 | 177 | /* 178 | function window(WindowFunction windowFunction) 179 | { 180 | this.currentWindow = windowFunction; 181 | } 182 | 183 | */ 184 | 185 | function doWindow(samples) //float[] 186 | { 187 | apply(samples); 188 | } 189 | 190 | /* 191 | function timeSize() 192 | { 193 | return timeSize; 194 | } 195 | 196 | function specSize() 197 | { 198 | return spectrum.length; 199 | } 200 | 201 | function getBand(i) 202 | { 203 | if (i < 0) i = 0; 204 | if (i > spectrum.length - 1) i = spectrum.length - 1; 205 | return spectrum[i]; 206 | } 207 | */ 208 | function getBandWidth() 209 | { 210 | return bandWidth; 211 | } 212 | /* 213 | function getAverageBandWidth( averageIndex ) 214 | { 215 | if ( whichAverage == LINAVG ) 216 | { 217 | // an average represents a certain number of bands in the spectrum 218 | var avgWidth = (int) spectrum.length / averages.length; 219 | return avgWidth * getBandWidth(); 220 | 221 | } 222 | else if ( whichAverage == LOGAVG ) 223 | { 224 | // which "octave" is this index in? 225 | var octave = averageIndex / avgPerOctave; 226 | float lowFreq, hiFreq, freqStep; 227 | // figure out the low frequency for this octave 228 | if (octave == 0) 229 | { 230 | lowFreq = 0; 231 | } 232 | else 233 | { 234 | lowFreq = (sampleRate / 2) / (float) Math.pow(2, octaves - octave); 235 | } 236 | // and the high frequency for this octave 237 | hiFreq = (sampleRate / 2) / (float) Math.pow(2, octaves - octave - 1); 238 | // each average band within the octave will be this big 239 | freqStep = (hiFreq - lowFreq) / avgPerOctave; 240 | 241 | return freqStep; 242 | } 243 | 244 | return 0; 245 | } 246 | */ 247 | function freqToIndex(freq) 248 | { 249 | // special case: freq is lower than the bandwidth of spectrum[0] 250 | if (freq < getBandWidth() / 2) return 0; 251 | // special case: freq is within the bandwidth of spectrum[spectrum.length - 1] 252 | if (freq > sampleRate / 2 - getBandWidth() / 2) return spectrum.length - 1; 253 | // all other cases 254 | var fraction = freq / sampleRate; 255 | var i = Math.round(timeSize * fraction); 256 | return i; 257 | } 258 | /* 259 | function indexToFreq(i) 260 | { 261 | float bw = getBandWidth(); 262 | // special case: the width of the first bin is half that of the others. 263 | // so the center frequency is a quarter of the way. 264 | if ( i == 0 ) return bw * 0.25f; 265 | // special case: the width of the last bin is half that of the others. 266 | if ( i == spectrum.length - 1 ) 267 | { 268 | float lastBinBeginFreq = (sampleRate / 2) - (bw / 2); 269 | float binHalfWidth = bw * 0.25f; 270 | return lastBinBeginFreq + binHalfWidth; 271 | } 272 | // the center frequency of the ith band is simply i*bw 273 | // because the first band is half the width of all others. 274 | // treating it as if it wasn't offsets us to the middle 275 | // of the band. 276 | return i*bw; 277 | } 278 | 279 | function getAverageCenterFrequency(i) 280 | { 281 | if ( whichAverage == LINAVG ) 282 | { 283 | // an average represents a certain number of bands in the spectrum 284 | var avgWidth = (int) spectrum.length / averages.length; 285 | // the "center" bin of the average, this is fudgy. 286 | var centerBinIndex = i*avgWidth + avgWidth/2; 287 | return indexToFreq(centerBinIndex); 288 | 289 | } 290 | else if ( whichAverage == LOGAVG ) 291 | { 292 | // which "octave" is this index in? 293 | var octave = i / avgPerOctave; 294 | // which band within that octave is this? 295 | var offset = i % avgPerOctave; 296 | float lowFreq, hiFreq, freqStep; 297 | // figure out the low frequency for this octave 298 | if (octave == 0) 299 | { 300 | lowFreq = 0; 301 | } 302 | else 303 | { 304 | lowFreq = (sampleRate / 2) / (float) Math.pow(2, octaves - octave); 305 | } 306 | // and the high frequency for this octave 307 | hiFreq = (sampleRate / 2) / (float) Math.pow(2, octaves - octave - 1); 308 | // each average band within the octave will be this big 309 | freqStep = (hiFreq - lowFreq) / avgPerOctave; 310 | // figure out the low frequency of the band we care about 311 | float f = lowFreq + offset*freqStep; 312 | // the center of the band will be the low plus half the width 313 | return f + freqStep/2; 314 | } 315 | 316 | return 0; 317 | } 318 | 319 | 320 | float getFreq(float freq) 321 | { 322 | return getBand(freqToIndex(freq)); 323 | } 324 | 325 | function setFreq(float freq, float a) 326 | { 327 | setBand(freqToIndex(freq), a); 328 | } 329 | 330 | function scaleFreq(float freq, float s) 331 | { 332 | scaleBand(freqToIndex(freq), s); 333 | } 334 | */ 335 | this.avgSize = function() 336 | { 337 | return averages.length; 338 | } 339 | 340 | this.getAvg = function(i) 341 | { 342 | var ret; 343 | 344 | if (averages.length > 0) 345 | ret = averages[i]; 346 | else 347 | ret = 0; 348 | 349 | return ret; 350 | } 351 | 352 | function calcAvg(lowFreq, hiFreq) 353 | { 354 | var lowBound = freqToIndex(lowFreq); 355 | var hiBound = freqToIndex(hiFreq); 356 | var avg = 0; 357 | 358 | for (var i = lowBound; i <= hiBound; i++) 359 | { 360 | avg += spectrum[i]; 361 | } 362 | 363 | 364 | 365 | avg /= (hiBound - lowBound + 1); 366 | 367 | return avg; 368 | } 369 | 370 | /* 371 | float[] getSpectrumReal() 372 | { 373 | return real; 374 | } 375 | 376 | float[] getSpectrumImaginary() 377 | { 378 | return imag; 379 | } 380 | /* 381 | 382 | function forward(float[] buffer, var startAt) 383 | { 384 | if ( buffer.length - startAt < timeSize ) 385 | { 386 | Minim.error( "FourierTransform.forward: not enough samples in the buffer between " + 387 | startAt + " and " + buffer.length + " to perform a transform." 388 | ); 389 | return; 390 | } 391 | 392 | // copy the section of samples we want to analyze 393 | float[] section = new float[timeSize]; 394 | System.arraycopy(buffer, startAt, section, 0, section.length); 395 | forward(section); 396 | } 397 | 398 | function forward(AudioBuffer buffer) 399 | { 400 | forward(buffer.toArray()); 401 | } 402 | 403 | function forward(AudioBuffer buffer, var startAt) 404 | { 405 | forward(buffer.toArray(), startAt); 406 | } 407 | 408 | abstract function inverse(float[] buffer); 409 | 410 | function inverse(AudioBuffer buffer) 411 | { 412 | inverse(buffer.toArray()); 413 | } 414 | 415 | function inverse(float[] freqReal, float[] freqImag, float[] buffer) 416 | { 417 | setComplex(freqReal, freqImag); 418 | inverse(buffer); 419 | } 420 | */ 421 | 422 | // ---------------------------------------------------------------------------------------- 423 | 424 | // FFT CLASS with overides 425 | 426 | // ---------------------------------------------------------------------------------------- 427 | 428 | //constructor - this is called when u create new shit, super handles the rest 429 | // FFT(int timeSize, float sampleRate) 430 | // { 431 | // super(timeSize, sampleRate); 432 | // if ((timeSize & (timeSize - 1)) != 0) 433 | // { 434 | // throw new IllegalArgumentException("FFT: timeSize must be a power of two."); 435 | // } 436 | buildReverseTable(); 437 | buildTrigTables(); 438 | // } 439 | 440 | function allocateArrays() 441 | { 442 | spectrum = new Float32Array(timeSize / 2 + 1); 443 | real = new Float32Array(timeSize); 444 | imag = new Float32Array(timeSize); 445 | } 446 | 447 | /* 448 | function scaleBand(int i, float s) 449 | { 450 | if (s < 0) 451 | { 452 | Minim.error("Can't scale a frequency band by a negative value."); 453 | return; 454 | } 455 | 456 | real[i] *= s; 457 | imag[i] *= s; 458 | spectrum[i] *= s; 459 | 460 | if (i != 0 && i != timeSize / 2) 461 | { 462 | real[timeSize - i] = real[i]; 463 | imag[timeSize - i] = -imag[i]; 464 | } 465 | } 466 | 467 | function setBand(int i, float a) 468 | { 469 | if (a < 0) 470 | { 471 | Minim.error("Can't set a frequency band to a negative value."); 472 | return; 473 | } 474 | if (real[i] == 0 && imag[i] == 0) 475 | { 476 | real[i] = a; 477 | spectrum[i] = a; 478 | } 479 | else 480 | { 481 | real[i] /= spectrum[i]; 482 | imag[i] /= spectrum[i]; 483 | spectrum[i] = a; 484 | real[i] *= spectrum[i]; 485 | imag[i] *= spectrum[i]; 486 | } 487 | if (i != 0 && i != timeSize / 2) 488 | { 489 | real[timeSize - i] = real[i]; 490 | imag[timeSize - i] = -imag[i]; 491 | } 492 | } 493 | */ 494 | 495 | // performs an in-place fft on the data in the real and imag arrays 496 | // bit reversing is not necessary as the data will already be bit reversed 497 | function fft() 498 | { 499 | for (var halfSize = 1; halfSize < real.length; halfSize *= 2) 500 | { 501 | // float k = -(float)Math.PI/halfSize; 502 | // phase shift step 503 | // float phaseShiftStepR = (float)Math.cos(k); 504 | // float phaseShiftStepI = (float)Math.sin(k); 505 | // using lookup table 506 | var phaseShiftStepR = cos(halfSize); 507 | var phaseShiftStepI = sin(halfSize); 508 | // current phase shift 509 | var currentPhaseShiftR = 1.0; 510 | var currentPhaseShiftI = 0.0; 511 | for (var fftStep = 0; fftStep < halfSize; fftStep++) 512 | { 513 | for (var i = fftStep; i < real.length; i += 2 * halfSize) 514 | { 515 | var off = i + halfSize; 516 | var tr = (currentPhaseShiftR * real[off]) - (currentPhaseShiftI * imag[off]); 517 | var ti = (currentPhaseShiftR * imag[off]) + (currentPhaseShiftI * real[off]); 518 | real[off] = real[i] - tr; 519 | imag[off] = imag[i] - ti; 520 | real[i] += tr; 521 | imag[i] += ti; 522 | } 523 | var tmpR = currentPhaseShiftR; 524 | currentPhaseShiftR = (tmpR * phaseShiftStepR) - (currentPhaseShiftI * phaseShiftStepI); 525 | currentPhaseShiftI = (tmpR * phaseShiftStepI) + (currentPhaseShiftI * phaseShiftStepR); 526 | } 527 | } 528 | } 529 | 530 | 531 | this.forward = function(buffer) //float[] 532 | { 533 | if (buffer.length != timeSize) 534 | { 535 | console.log("FFT.forward: The length of the passed sample buffer must be equal to timeSize()."); 536 | return; 537 | } 538 | 539 | doWindow(buffer); 540 | 541 | // copy samples to real/imag in bit-reversed order 542 | bitReverseSamples(buffer, 0); 543 | // perform the fft 544 | fft(); 545 | // fill the spectrum buffer with amplitudes 546 | fillSpectrum(); 547 | } 548 | 549 | // function forward(buffer, startAt) //float[] 550 | // { 551 | // if ( buffer.length - startAt < timeSize ) 552 | // { 553 | // Minim.error( "FourierTransform.forward: not enough samples in the buffer between " + 554 | // startAt + " and " + buffer.length + " to perform a transform." 555 | // ); 556 | // return; 557 | // } 558 | 559 | // currentWindow.apply( buffer, startAt, timeSize ); 560 | // bitReverseSamples(buffer, startAt); 561 | // fft(); 562 | // fillSpectrum(); 563 | // } 564 | 565 | // function forward(buffReal, buffImag) //float[] float[] 566 | // { 567 | // if (buffReal.length != timeSize || buffImag.length != timeSize) 568 | // { 569 | // console.log("FFT.forward: The length of the passed buffers must be equal to timeSize()."); 570 | // return; 571 | // } 572 | // setComplex(buffReal, buffImag); 573 | // bitReverseComplex(); 574 | // fft(); 575 | // fillSpectrum(); 576 | // } 577 | /* 578 | function inverse(buffer) //float[] 579 | { 580 | if (buffer.length > real.length) 581 | { 582 | Minim 583 | .error("FFT.inverse: the passed array's length must equal FFT.timeSize()."); 584 | return; 585 | } 586 | // conjugate 587 | for (var i = 0; i < timeSize; i++) 588 | { 589 | imag[i] *= -1; 590 | } 591 | bitReverseComplex(); 592 | fft(); 593 | // copy the result in real into buffer, scaling as we do 594 | for (var i = 0; i < buffer.length; i++) 595 | { 596 | buffer[i] = real[i] / real.length; 597 | } 598 | } 599 | 600 | */ 601 | var reverse; 602 | 603 | function buildReverseTable() 604 | { 605 | var N = timeSize; 606 | reverse = new Array(N); 607 | 608 | // set up the bit reversing table 609 | reverse[0] = 0; 610 | for (var limit = 1, bit = N / 2; limit < N; limit <<= 1, bit >>= 1) 611 | for (var i = 0; i < limit; i++) 612 | reverse[i + limit] = reverse[i] + bit; 613 | 614 | } 615 | 616 | // copies the values in the samples array into the real array 617 | // in bit reversed order. the imag array is filled with zeros. 618 | function bitReverseSamples(samples, startAt) //float[] int 619 | { 620 | for (var i = 0; i < timeSize; ++i) 621 | { 622 | real[i] = samples[ startAt + reverse[i] ]; 623 | imag[i] = 0.0; 624 | } 625 | } 626 | 627 | // bit reverse real[] and imag[] 628 | function bitReverseComplex() 629 | { 630 | var revReal = new Float32Array(real.length); 631 | var revImag = new Float32Array(imag.length); 632 | for (var i = 0; i < real.length; i++) 633 | { 634 | revReal[i] = real[reverse[i]]; 635 | revImag[i] = imag[reverse[i]]; 636 | } 637 | real = revReal; 638 | imag = revImag; 639 | } 640 | 641 | // lookup tables 642 | 643 | var sinlookup;// = []; 644 | var coslookup;// = []; 645 | 646 | function sin(i) 647 | { 648 | return sinlookup[i]; 649 | } 650 | 651 | function cos(i) 652 | { 653 | return coslookup[i]; 654 | } 655 | 656 | function buildTrigTables() 657 | { 658 | var N = timeSize; 659 | sinlookup = new Float32Array(N); 660 | coslookup = new Float32Array(N); 661 | for (var i = 0; i < N; i++) 662 | { 663 | sinlookup[i] = Math.sin(-Math.PI / i); 664 | coslookup[i] = Math.cos(-Math.PI / i); 665 | } 666 | } 667 | 668 | ///////// 669 | 670 | 671 | /** The float value of 2*PI. Provided as a convenience for subclasses. */ 672 | // protected static final float TWO_PI = (float) (2 * Math.PI); 673 | var length; 674 | 675 | // public WindowFunction() 676 | // { 677 | // } 678 | 679 | /** 680 | * Apply the window function to a sample buffer. 681 | * 682 | * @param samples a sample buffer 683 | */ 684 | function apply(samples) 685 | { 686 | this.length = samples.length; 687 | 688 | for (var n = 0; n < samples.length; n ++) 689 | { 690 | samples[n] *= 1; //value(samples.length, n); 691 | } 692 | } 693 | 694 | /** 695 | protected float value(int length, int index) 696 | { 697 | return 1f; 698 | } 699 | */ 700 | 701 | /** 702 | * Apply the window to a portion of this sample buffer, 703 | * given an offset from the beginning of the buffer 704 | * and the number of samples to be windowed. 705 | */ 706 | function apply(samples, offset, l) 707 | { 708 | length = l; 709 | 710 | for(var n = offset; n < offset + length; ++n) 711 | { 712 | samples[n] *= value(length, n - offset); 713 | } 714 | } 715 | 716 | /** 717 | * Generates the curve of the window function. 718 | * 719 | * @param length the length of the window 720 | * @return the shape of the window function 721 | */ 722 | // public float[] generateCurve(int length) 723 | // { 724 | // float[] samples = new float[length]; 725 | // for (int n = 0; n < length; n++) 726 | // { 727 | // samples[n] = 1f * value(length, n); 728 | // } 729 | // return samples; 730 | // } 731 | 732 | // protected abstract float value(int length, int index); 733 | 734 | 735 | 736 | }; --------------------------------------------------------------------------------