├── .gitignore
├── Assembly-CSharp-Editor-vs.csproj
├── Assembly-CSharp-Editor.csproj
├── Assembly-CSharp-firstpass-vs.csproj
├── Assembly-CSharp-firstpass.csproj
├── Assembly-CSharp-vs.csproj
├── Assembly-CSharp.csproj
├── Assembly-UnityScript-firstpass-vs.unityproj
├── Assembly-UnityScript-firstpass.unityproj
├── Assembly-UnityScript-vs.unityproj
├── Assembly-UnityScript.unityproj
├── Assets
├── Animation.meta
├── Animation
│ ├── BearRun.anim
│ ├── BearRun.anim.meta
│ ├── BearRun2.anim
│ ├── BearRun2.anim.meta
│ ├── BearSprite.controller
│ ├── BearSprite.controller.meta
│ ├── BearSprite2.controller
│ ├── BearSprite2.controller.meta
│ ├── BirdSprite.controller
│ ├── BirdSprite.controller.meta
│ ├── BirdSprite2.controller
│ ├── BirdSprite2.controller.meta
│ ├── BirdSprite3.controller
│ ├── BirdSprite3.controller.meta
│ ├── Coin.controller
│ ├── Coin.controller.meta
│ ├── PenguinFall2.anim
│ ├── PenguinFall2.anim.meta
│ ├── PenguinNewFall.anim
│ ├── PenguinNewFall.anim.meta
│ ├── PenguinNewRise.anim
│ ├── PenguinNewRise.anim.meta
│ ├── PenguinNewRun.anim
│ ├── PenguinNewRun.anim.meta
│ ├── PenguinRise2.anim
│ ├── PenguinRise2.anim.meta
│ ├── PenguinRun.anim
│ ├── PenguinRun.anim.meta
│ ├── PenguinRun2.anim
│ ├── PenguinRun2.anim.meta
│ ├── PlayerSprite.controller
│ ├── PlayerSprite.controller.meta
│ ├── Snowman.controller
│ ├── Snowman.controller.meta
│ ├── SnowmanIdle.anim
│ ├── SnowmanIdle.anim.meta
│ ├── SnowmanPop.anim
│ ├── SnowmanPop.anim.meta
│ ├── TimDie.anim
│ ├── TimDie.anim.meta
│ ├── TimDouble.anim
│ ├── TimDouble.anim.meta
│ ├── TimJumpDown.anim
│ ├── TimJumpDown.anim.meta
│ ├── TimJumpUp.anim
│ ├── TimJumpUp.anim.meta
│ ├── TimRun.anim
│ ├── TimRun.anim.meta
│ ├── TimSlide.anim
│ └── TimSlide.anim.meta
├── Audio.meta
├── Audio
│ ├── smw_coin.wav
│ ├── smw_coin.wav.meta
│ ├── smw_jump.wav
│ ├── smw_jump.wav.meta
│ ├── smw_power-up.wav
│ └── smw_power-up.wav.meta
├── FBX.meta
├── FBX
│ ├── Coin.FBX
│ ├── Coin.FBX.meta
│ ├── Fish.FBX
│ ├── Fish.FBX.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── No Name.mat
│ │ ├── No Name.mat.meta
│ │ ├── peng_diffuse.mat
│ │ └── peng_diffuse.mat.meta
│ ├── PenguinRun.FBX
│ ├── PenguinRun.FBX.meta
│ ├── snow.FBX
│ └── snow.FBX.meta
├── Fonts.meta
├── Fonts
│ ├── Blambot - AstounderSquaredBB-Bold.otf
│ ├── Blambot - AstounderSquaredBB-Bold.otf.meta
│ ├── Blambot - AstounderSquaredBB-BoldItalic.otf
│ ├── Blambot - AstounderSquaredBB-BoldItalic.otf.meta
│ ├── Blambot - AstounderSquaredBB-Italic.otf
│ ├── Blambot - AstounderSquaredBB-Italic.otf.meta
│ ├── Blambot - AstounderSquaredBB.otf
│ ├── Blambot - AstounderSquaredBB.otf.meta
│ ├── Blambot - AstounderSquaredLCBB-Italic.otf
│ ├── Blambot - AstounderSquaredLCBB-Italic.otf.meta
│ ├── Blambot - AstounderSquaredLCBB.otf
│ ├── Blambot - AstounderSquaredLCBB.otf.meta
│ ├── SIGNBOAR.TTF
│ └── SIGNBOAR.TTF.meta
├── Guides.meta
├── Guides
│ ├── 003_select_level.png
│ └── 003_select_level.png.meta
├── Materials.meta
├── Materials
│ ├── BackgroundDay.mat
│ ├── BackgroundDay.mat.meta
│ ├── BackgroundNight.mat
│ ├── BackgroundNight.mat.meta
│ ├── Black.mat
│ ├── Black.mat.meta
│ ├── CoinGlow.mat
│ ├── CoinGlow.mat.meta
│ ├── DeathClouds.mat
│ ├── DeathClouds.mat.meta
│ ├── FishGlow.mat
│ ├── FishGlow.mat.meta
│ ├── Ground.mat
│ ├── Ground.mat.meta
│ ├── Ledge2D.mat
│ ├── Ledge2D.mat.meta
│ ├── LedgeCloud.mat
│ ├── LedgeCloud.mat.meta
│ ├── LedgeRocks.mat
│ ├── LedgeRocks.mat.meta
│ ├── NoFriction.physicMaterial
│ ├── NoFriction.physicMaterial.meta
│ ├── NoFriction2D.physicsMaterial2D
│ ├── NoFriction2D.physicsMaterial2D.meta
│ ├── Oil.mat
│ ├── Oil.mat.meta
│ ├── PenguinSprite.mat
│ ├── PenguinSprite.mat.meta
│ ├── PlatformLeft.mat
│ ├── PlatformLeft.mat.meta
│ ├── PlatformMid.mat
│ ├── PlatformMid.mat.meta
│ ├── PlatformRight.mat
│ ├── PlatformRight.mat.meta
│ ├── Player.mat
│ ├── Player.mat.meta
│ ├── PlayerShadow.mat
│ ├── PlayerShadow.mat.meta
│ ├── PolarBearWalkSheet2.mat
│ ├── PolarBearWalkSheet2.mat.meta
│ ├── Rocks.mat
│ ├── Rocks.mat.meta
│ ├── ShelfLeft.mat
│ ├── ShelfLeft.mat.meta
│ ├── ShelfMiddle.mat
│ ├── ShelfMiddle.mat.meta
│ ├── ShelfRight.mat
│ ├── ShelfRight.mat.meta
│ ├── SlopeSlant.mat
│ ├── SlopeSlant.mat.meta
│ ├── bg_ledge.mat
│ └── bg_ledge.mat.meta
├── NGUI.meta
├── NGUI
│ ├── Examples.meta
│ ├── Examples
│ │ ├── Animations.meta
│ │ ├── Animations
│ │ │ ├── Button.anim
│ │ │ ├── Button.anim.meta
│ │ │ ├── Checkmark.anim
│ │ │ ├── Checkmark.anim.meta
│ │ │ ├── Logo.anim
│ │ │ ├── Logo.anim.meta
│ │ │ ├── Window - Back.anim
│ │ │ ├── Window - Back.anim.meta
│ │ │ ├── Window - Forward.anim
│ │ │ └── Window - Forward.anim.meta
│ │ ├── Atlases.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── Backdrop.mat
│ │ │ ├── Backdrop.mat.meta
│ │ │ ├── brick.mat
│ │ │ ├── brick.mat.meta
│ │ │ ├── burlap.mat
│ │ │ ├── burlap.mat.meta
│ │ │ ├── sand.mat
│ │ │ └── sand.mat.meta
│ │ ├── Models.meta
│ │ ├── Other.meta
│ │ ├── Other
│ │ │ ├── English.txt
│ │ │ ├── English.txt.meta
│ │ │ ├── French.txt
│ │ │ ├── French.txt.meta
│ │ │ ├── Localization.prefab
│ │ │ ├── Localization.prefab.meta
│ │ │ ├── Storage Icon Template.prefab
│ │ │ └── Storage Icon Template.prefab.meta
│ │ ├── Scenes.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ │ ├── InventorySystem.meta
│ │ │ ├── InventorySystem
│ │ │ │ ├── Editor.meta
│ │ │ │ ├── Editor
│ │ │ │ │ ├── InvDatabaseInspector.cs
│ │ │ │ │ ├── InvDatabaseInspector.cs.meta
│ │ │ │ │ ├── InvFindItem.cs
│ │ │ │ │ └── InvFindItem.cs.meta
│ │ │ │ ├── Game.meta
│ │ │ │ ├── Game
│ │ │ │ │ ├── EquipItems.cs
│ │ │ │ │ ├── EquipItems.cs.meta
│ │ │ │ │ ├── EquipRandomItem.cs
│ │ │ │ │ ├── EquipRandomItem.cs.meta
│ │ │ │ │ ├── UICursor.cs
│ │ │ │ │ ├── UICursor.cs.meta
│ │ │ │ │ ├── UIEquipmentSlot.cs
│ │ │ │ │ ├── UIEquipmentSlot.cs.meta
│ │ │ │ │ ├── UIItemSlot.cs
│ │ │ │ │ ├── UIItemSlot.cs.meta
│ │ │ │ │ ├── UIItemStorage.cs
│ │ │ │ │ ├── UIItemStorage.cs.meta
│ │ │ │ │ ├── UIStorageSlot.cs
│ │ │ │ │ └── UIStorageSlot.cs.meta
│ │ │ │ ├── System.meta
│ │ │ │ └── System
│ │ │ │ │ ├── InvAttachmentPoint.cs
│ │ │ │ │ ├── InvAttachmentPoint.cs.meta
│ │ │ │ │ ├── InvBaseItem.cs
│ │ │ │ │ ├── InvBaseItem.cs.meta
│ │ │ │ │ ├── InvDatabase.cs
│ │ │ │ │ ├── InvDatabase.cs.meta
│ │ │ │ │ ├── InvEquipment.cs
│ │ │ │ │ ├── InvEquipment.cs.meta
│ │ │ │ │ ├── InvGameItem.cs
│ │ │ │ │ ├── InvGameItem.cs.meta
│ │ │ │ │ ├── InvStat.cs
│ │ │ │ │ └── InvStat.cs.meta
│ │ │ ├── Other.meta
│ │ │ └── Other
│ │ │ │ ├── ChatInput.cs
│ │ │ │ ├── ChatInput.cs.meta
│ │ │ │ ├── DownloadTexture.cs
│ │ │ │ ├── DownloadTexture.cs.meta
│ │ │ │ ├── ExampleDragDropItem.cs
│ │ │ │ ├── ExampleDragDropItem.cs.meta
│ │ │ │ ├── ExampleDragDropSurface.cs
│ │ │ │ ├── ExampleDragDropSurface.cs.meta
│ │ │ │ ├── LagPosition.cs
│ │ │ │ ├── LagPosition.cs.meta
│ │ │ │ ├── LagRotation.cs
│ │ │ │ ├── LagRotation.cs.meta
│ │ │ │ ├── LoadLevelOnClick.cs
│ │ │ │ ├── LoadLevelOnClick.cs.meta
│ │ │ │ ├── LookAtTarget.cs
│ │ │ │ ├── LookAtTarget.cs.meta
│ │ │ │ ├── PanWithMouse.cs
│ │ │ │ ├── PanWithMouse.cs.meta
│ │ │ │ ├── PlayIdleAnimations.cs
│ │ │ │ ├── PlayIdleAnimations.cs.meta
│ │ │ │ ├── SetColorOnSelection.cs
│ │ │ │ ├── SetColorOnSelection.cs.meta
│ │ │ │ ├── ShaderQuality.cs
│ │ │ │ ├── ShaderQuality.cs.meta
│ │ │ │ ├── Spin.cs
│ │ │ │ ├── Spin.cs.meta
│ │ │ │ ├── SpinWithMouse.cs
│ │ │ │ ├── SpinWithMouse.cs.meta
│ │ │ │ ├── TypewriterEffect.cs
│ │ │ │ ├── TypewriterEffect.cs.meta
│ │ │ │ ├── UISliderColors.cs
│ │ │ │ ├── UISliderColors.cs.meta
│ │ │ │ ├── WindowAutoYaw.cs
│ │ │ │ ├── WindowAutoYaw.cs.meta
│ │ │ │ ├── WindowDragTilt.cs
│ │ │ │ └── WindowDragTilt.cs.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ │ ├── Refractive.shader
│ │ │ └── Refractive.shader.meta
│ │ ├── Sounds.meta
│ │ └── Textures.meta
│ ├── ReadMe - 3.4.8.txt
│ ├── ReadMe - 3.4.8.txt.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Shaders.meta
│ │ └── Shaders
│ │ │ ├── Unlit - Additive Colored.shader
│ │ │ ├── Unlit - Additive Colored.shader.meta
│ │ │ ├── Unlit - Depth Cutout.shader
│ │ │ ├── Unlit - Depth Cutout.shader.meta
│ │ │ ├── Unlit - Depth.shader
│ │ │ ├── Unlit - Depth.shader.meta
│ │ │ ├── Unlit - Dynamic Font (AlphaClip).shader
│ │ │ ├── Unlit - Dynamic Font (AlphaClip).shader.meta
│ │ │ ├── Unlit - Dynamic Font (SoftClip).shader
│ │ │ ├── Unlit - Dynamic Font (SoftClip).shader.meta
│ │ │ ├── Unlit - Dynamic Font.shader
│ │ │ ├── Unlit - Dynamic Font.shader.meta
│ │ │ ├── Unlit - Masked Colored.shader
│ │ │ ├── Unlit - Masked Colored.shader.meta
│ │ │ ├── Unlit - Premultiplied Colored (AlphaClip).shader
│ │ │ ├── Unlit - Premultiplied Colored (AlphaClip).shader.meta
│ │ │ ├── Unlit - Premultiplied Colored (SoftClip).shader
│ │ │ ├── Unlit - Premultiplied Colored (SoftClip).shader.meta
│ │ │ ├── Unlit - Premultiplied Colored.shader
│ │ │ ├── Unlit - Premultiplied Colored.shader.meta
│ │ │ ├── Unlit - Text (AlphaClip).shader
│ │ │ ├── Unlit - Text (AlphaClip).shader.meta
│ │ │ ├── Unlit - Text (SoftClip).shader
│ │ │ ├── Unlit - Text (SoftClip).shader.meta
│ │ │ ├── Unlit - Text.shader
│ │ │ ├── Unlit - Text.shader.meta
│ │ │ ├── Unlit - Transparent Colored (AlphaClip).shader
│ │ │ ├── Unlit - Transparent Colored (AlphaClip).shader.meta
│ │ │ ├── Unlit - Transparent Colored (Packed) (AlphaClip) .shader
│ │ │ ├── Unlit - Transparent Colored (Packed) (AlphaClip) .shader.meta
│ │ │ ├── Unlit - Transparent Colored (Packed) (SoftClip).shader
│ │ │ ├── Unlit - Transparent Colored (Packed) (SoftClip).shader.meta
│ │ │ ├── Unlit - Transparent Colored (Packed).shader
│ │ │ ├── Unlit - Transparent Colored (Packed).shader.meta
│ │ │ ├── Unlit - Transparent Colored (SoftClip).shader
│ │ │ ├── Unlit - Transparent Colored (SoftClip).shader.meta
│ │ │ ├── Unlit - Transparent Colored.shader
│ │ │ └── Unlit - Transparent Colored.shader.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── ActiveAnimationEditor.cs
│ │ │ ├── ActiveAnimationEditor.cs.meta
│ │ │ ├── BMFontReader.cs
│ │ │ ├── BMFontReader.cs.meta
│ │ │ ├── ComponentSelector.cs
│ │ │ ├── ComponentSelector.cs.meta
│ │ │ ├── EventDelegateEditor.cs
│ │ │ ├── EventDelegateEditor.cs.meta
│ │ │ ├── NGUIContextMenu.cs
│ │ │ ├── NGUIContextMenu.cs.meta
│ │ │ ├── NGUIEditorTools.cs
│ │ │ ├── NGUIEditorTools.cs.meta
│ │ │ ├── NGUIHandles.cs
│ │ │ ├── NGUIHandles.cs.meta
│ │ │ ├── NGUIHelp.cs
│ │ │ ├── NGUIHelp.cs.meta
│ │ │ ├── NGUIJson.cs
│ │ │ ├── NGUIJson.cs.meta
│ │ │ ├── NGUIMenu.cs
│ │ │ ├── NGUIMenu.cs.meta
│ │ │ ├── NGUISelectionTools.cs
│ │ │ ├── NGUISelectionTools.cs.meta
│ │ │ ├── NGUISettings.cs
│ │ │ ├── NGUISettings.cs.meta
│ │ │ ├── NGUISnap.cs
│ │ │ ├── NGUISnap.cs.meta
│ │ │ ├── NGUITransformInspector.cs
│ │ │ ├── NGUITransformInspector.cs.meta
│ │ │ ├── SpriteSelector.cs
│ │ │ ├── SpriteSelector.cs.meta
│ │ │ ├── TweenAlphaEditor.cs
│ │ │ ├── TweenAlphaEditor.cs.meta
│ │ │ ├── TweenColorEditor.cs
│ │ │ ├── TweenColorEditor.cs.meta
│ │ │ ├── TweenFOVEditor.cs
│ │ │ ├── TweenFOVEditor.cs.meta
│ │ │ ├── TweenHeightEditor.cs
│ │ │ ├── TweenHeightEditor.cs.meta
│ │ │ ├── TweenOrthoSizeEditor.cs
│ │ │ ├── TweenOrthoSizeEditor.cs.meta
│ │ │ ├── TweenPositionEditor.cs
│ │ │ ├── TweenPositionEditor.cs.meta
│ │ │ ├── TweenRotationEditor.cs
│ │ │ ├── TweenRotationEditor.cs.meta
│ │ │ ├── TweenScaleEditor.cs
│ │ │ ├── TweenScaleEditor.cs.meta
│ │ │ ├── TweenTransformEditor.cs
│ │ │ ├── TweenTransformEditor.cs.meta
│ │ │ ├── TweenVolumeEditor.cs
│ │ │ ├── TweenVolumeEditor.cs.meta
│ │ │ ├── TweenWidthEditor.cs
│ │ │ ├── TweenWidthEditor.cs.meta
│ │ │ ├── UI2DSpriteEditor.cs
│ │ │ ├── UI2DSpriteEditor.cs.meta
│ │ │ ├── UIAnchorEditor.cs
│ │ │ ├── UIAnchorEditor.cs.meta
│ │ │ ├── UIAtlasInspector.cs
│ │ │ ├── UIAtlasInspector.cs.meta
│ │ │ ├── UIAtlasMaker.cs
│ │ │ ├── UIAtlasMaker.cs.meta
│ │ │ ├── UIButtonColorEditor.cs
│ │ │ ├── UIButtonColorEditor.cs.meta
│ │ │ ├── UIButtonEditor.cs
│ │ │ ├── UIButtonEditor.cs.meta
│ │ │ ├── UIButtonMessageEditor.cs
│ │ │ ├── UIButtonMessageEditor.cs.meta
│ │ │ ├── UICameraEditor.cs
│ │ │ ├── UICameraEditor.cs.meta
│ │ │ ├── UICameraTool.cs
│ │ │ ├── UICameraTool.cs.meta
│ │ │ ├── UICreateNewUIWizard.cs
│ │ │ ├── UICreateNewUIWizard.cs.meta
│ │ │ ├── UICreateWidgetWizard.cs
│ │ │ ├── UICreateWidgetWizard.cs.meta
│ │ │ ├── UIDragObjectEditor.cs
│ │ │ ├── UIDragObjectEditor.cs.meta
│ │ │ ├── UIDrawCallInspector.cs
│ │ │ ├── UIDrawCallInspector.cs.meta
│ │ │ ├── UIDrawCallViewer.cs
│ │ │ ├── UIDrawCallViewer.cs.meta
│ │ │ ├── UIEventTriggerEditor.cs
│ │ │ ├── UIEventTriggerEditor.cs.meta
│ │ │ ├── UIFontInspector.cs
│ │ │ ├── UIFontInspector.cs.meta
│ │ │ ├── UIFontMaker.cs
│ │ │ ├── UIFontMaker.cs.meta
│ │ │ ├── UIForwardEventsEditor.cs
│ │ │ ├── UIForwardEventsEditor.cs.meta
│ │ │ ├── UIGridEditor.cs
│ │ │ ├── UIGridEditor.cs.meta
│ │ │ ├── UIImageButtonInspector.cs
│ │ │ ├── UIImageButtonInspector.cs.meta
│ │ │ ├── UIInputEditor.cs
│ │ │ ├── UIInputEditor.cs.meta
│ │ │ ├── UILabelInspector.cs
│ │ │ ├── UILabelInspector.cs.meta
│ │ │ ├── UIPanelInspector.cs
│ │ │ ├── UIPanelInspector.cs.meta
│ │ │ ├── UIPanelTool.cs
│ │ │ ├── UIPanelTool.cs.meta
│ │ │ ├── UIPlayAnimationEditor.cs
│ │ │ ├── UIPlayAnimationEditor.cs.meta
│ │ │ ├── UIPlayTweenEditor.cs
│ │ │ ├── UIPlayTweenEditor.cs.meta
│ │ │ ├── UIPopupListInspector.cs
│ │ │ ├── UIPopupListInspector.cs.meta
│ │ │ ├── UIProgressBarEditor.cs
│ │ │ ├── UIProgressBarEditor.cs.meta
│ │ │ ├── UIRectEditor.cs
│ │ │ ├── UIRectEditor.cs.meta
│ │ │ ├── UIRootEditor.cs
│ │ │ ├── UIRootEditor.cs.meta
│ │ │ ├── UIScrollBarEditor.cs
│ │ │ ├── UIScrollBarEditor.cs.meta
│ │ │ ├── UIScrollViewEditor.cs
│ │ │ ├── UIScrollViewEditor.cs.meta
│ │ │ ├── UISliderEditor.cs
│ │ │ ├── UISliderEditor.cs.meta
│ │ │ ├── UISpriteAnimationInspector.cs
│ │ │ ├── UISpriteAnimationInspector.cs.meta
│ │ │ ├── UISpriteInspector.cs
│ │ │ ├── UISpriteInspector.cs.meta
│ │ │ ├── UIStretchEditor.cs
│ │ │ ├── UIStretchEditor.cs.meta
│ │ │ ├── UITableEditor.cs
│ │ │ ├── UITableEditor.cs.meta
│ │ │ ├── UITextureInspector.cs
│ │ │ ├── UITextureInspector.cs.meta
│ │ │ ├── UITexturePacker.cs
│ │ │ ├── UITexturePacker.cs.meta
│ │ │ ├── UIToggleInspector.cs
│ │ │ ├── UIToggleInspector.cs.meta
│ │ │ ├── UITweenerEditor.cs
│ │ │ ├── UITweenerEditor.cs.meta
│ │ │ ├── UIWidgetContainerEditor.cs
│ │ │ ├── UIWidgetContainerEditor.cs.meta
│ │ │ ├── UIWidgetInspector.cs
│ │ │ └── UIWidgetInspector.cs.meta
│ │ ├── Interaction.meta
│ │ ├── Interaction
│ │ │ ├── LanguageSelection.cs
│ │ │ ├── LanguageSelection.cs.meta
│ │ │ ├── UIButton.cs
│ │ │ ├── UIButton.cs.meta
│ │ │ ├── UIButtonActivate.cs
│ │ │ ├── UIButtonActivate.cs.meta
│ │ │ ├── UIButtonColor.cs
│ │ │ ├── UIButtonColor.cs.meta
│ │ │ ├── UIButtonKeys.cs
│ │ │ ├── UIButtonKeys.cs.meta
│ │ │ ├── UIButtonMessage.cs
│ │ │ ├── UIButtonMessage.cs.meta
│ │ │ ├── UIButtonOffset.cs
│ │ │ ├── UIButtonOffset.cs.meta
│ │ │ ├── UIButtonRotation.cs
│ │ │ ├── UIButtonRotation.cs.meta
│ │ │ ├── UIButtonScale.cs
│ │ │ ├── UIButtonScale.cs.meta
│ │ │ ├── UICenterOnChild.cs
│ │ │ ├── UICenterOnChild.cs.meta
│ │ │ ├── UICenterOnClick.cs
│ │ │ ├── UICenterOnClick.cs.meta
│ │ │ ├── UIDragCamera.cs
│ │ │ ├── UIDragCamera.cs.meta
│ │ │ ├── UIDragDropContainer.cs
│ │ │ ├── UIDragDropContainer.cs.meta
│ │ │ ├── UIDragDropItem.cs
│ │ │ ├── UIDragDropItem.cs.meta
│ │ │ ├── UIDragDropRoot.cs
│ │ │ ├── UIDragDropRoot.cs.meta
│ │ │ ├── UIDragObject.cs
│ │ │ ├── UIDragObject.cs.meta
│ │ │ ├── UIDragResize.cs
│ │ │ ├── UIDragResize.cs.meta
│ │ │ ├── UIDragScrollView.cs
│ │ │ ├── UIDragScrollView.cs.meta
│ │ │ ├── UIDraggableCamera.cs
│ │ │ ├── UIDraggableCamera.cs.meta
│ │ │ ├── UIEventTrigger.cs
│ │ │ ├── UIEventTrigger.cs.meta
│ │ │ ├── UIForwardEvents.cs
│ │ │ ├── UIForwardEvents.cs.meta
│ │ │ ├── UIGrid.cs
│ │ │ ├── UIGrid.cs.meta
│ │ │ ├── UIImageButton.cs
│ │ │ ├── UIImageButton.cs.meta
│ │ │ ├── UIKeyBinding.cs
│ │ │ ├── UIKeyBinding.cs.meta
│ │ │ ├── UIPlayAnimation.cs
│ │ │ ├── UIPlayAnimation.cs.meta
│ │ │ ├── UIPlaySound.cs
│ │ │ ├── UIPlaySound.cs.meta
│ │ │ ├── UIPlayTween.cs
│ │ │ ├── UIPlayTween.cs.meta
│ │ │ ├── UIPopupList.cs
│ │ │ ├── UIPopupList.cs.meta
│ │ │ ├── UIProgressBar.cs
│ │ │ ├── UIProgressBar.cs.meta
│ │ │ ├── UISavedOption.cs
│ │ │ ├── UISavedOption.cs.meta
│ │ │ ├── UIScrollBar.cs
│ │ │ ├── UIScrollBar.cs.meta
│ │ │ ├── UIScrollView.cs
│ │ │ ├── UIScrollView.cs.meta
│ │ │ ├── UISlider.cs
│ │ │ ├── UISlider.cs.meta
│ │ │ ├── UISoundVolume.cs
│ │ │ ├── UISoundVolume.cs.meta
│ │ │ ├── UITable.cs
│ │ │ ├── UITable.cs.meta
│ │ │ ├── UIToggle.cs
│ │ │ ├── UIToggle.cs.meta
│ │ │ ├── UIToggledComponents.cs
│ │ │ ├── UIToggledComponents.cs.meta
│ │ │ ├── UIToggledObjects.cs
│ │ │ ├── UIToggledObjects.cs.meta
│ │ │ ├── UIWidgetContainer.cs
│ │ │ └── UIWidgetContainer.cs.meta
│ │ ├── Internal.meta
│ │ ├── Internal
│ │ │ ├── ActiveAnimation.cs
│ │ │ ├── ActiveAnimation.cs.meta
│ │ │ ├── AnimationOrTween.cs
│ │ │ ├── AnimationOrTween.cs.meta
│ │ │ ├── BMFont.cs
│ │ │ ├── BMFont.cs.meta
│ │ │ ├── BMGlyph.cs
│ │ │ ├── BMGlyph.cs.meta
│ │ │ ├── BMSymbol.cs
│ │ │ ├── BMSymbol.cs.meta
│ │ │ ├── BetterList.cs
│ │ │ ├── BetterList.cs.meta
│ │ │ ├── ByteReader.cs
│ │ │ ├── ByteReader.cs.meta
│ │ │ ├── EventDelegate.cs
│ │ │ ├── EventDelegate.cs.meta
│ │ │ ├── Localization.cs
│ │ │ ├── Localization.cs.meta
│ │ │ ├── NGUIDebug.cs
│ │ │ ├── NGUIDebug.cs.meta
│ │ │ ├── NGUIMath.cs
│ │ │ ├── NGUIMath.cs.meta
│ │ │ ├── NGUIText.cs
│ │ │ ├── NGUIText.cs.meta
│ │ │ ├── NGUITools.cs
│ │ │ ├── NGUITools.cs.meta
│ │ │ ├── RealTime.cs
│ │ │ ├── RealTime.cs.meta
│ │ │ ├── SpringPanel.cs
│ │ │ ├── SpringPanel.cs.meta
│ │ │ ├── UIDrawCall.cs
│ │ │ ├── UIDrawCall.cs.meta
│ │ │ ├── UIEventListener.cs
│ │ │ ├── UIEventListener.cs.meta
│ │ │ ├── UIGeometry.cs
│ │ │ ├── UIGeometry.cs.meta
│ │ │ ├── UIRect.cs
│ │ │ ├── UIRect.cs.meta
│ │ │ ├── UIWidget.cs
│ │ │ └── UIWidget.cs.meta
│ │ ├── Tweening.meta
│ │ ├── Tweening
│ │ │ ├── AnimatedAlpha.cs
│ │ │ ├── AnimatedAlpha.cs.meta
│ │ │ ├── AnimatedColor.cs
│ │ │ ├── AnimatedColor.cs.meta
│ │ │ ├── SpringPosition.cs
│ │ │ ├── SpringPosition.cs.meta
│ │ │ ├── TweenAlpha.cs
│ │ │ ├── TweenAlpha.cs.meta
│ │ │ ├── TweenColor.cs
│ │ │ ├── TweenColor.cs.meta
│ │ │ ├── TweenFOV.cs
│ │ │ ├── TweenFOV.cs.meta
│ │ │ ├── TweenHeight.cs
│ │ │ ├── TweenHeight.cs.meta
│ │ │ ├── TweenOrthoSize.cs
│ │ │ ├── TweenOrthoSize.cs.meta
│ │ │ ├── TweenPosition.cs
│ │ │ ├── TweenPosition.cs.meta
│ │ │ ├── TweenRotation.cs
│ │ │ ├── TweenRotation.cs.meta
│ │ │ ├── TweenScale.cs
│ │ │ ├── TweenScale.cs.meta
│ │ │ ├── TweenTransform.cs
│ │ │ ├── TweenTransform.cs.meta
│ │ │ ├── TweenVolume.cs
│ │ │ ├── TweenVolume.cs.meta
│ │ │ ├── TweenWidth.cs
│ │ │ ├── TweenWidth.cs.meta
│ │ │ ├── UITweener.cs
│ │ │ └── UITweener.cs.meta
│ │ ├── UI.meta
│ │ └── UI
│ │ │ ├── UI2DSprite.cs
│ │ │ ├── UI2DSprite.cs.meta
│ │ │ ├── UI2DSpriteAnimation.cs
│ │ │ ├── UI2DSpriteAnimation.cs.meta
│ │ │ ├── UIAnchor.cs
│ │ │ ├── UIAnchor.cs.meta
│ │ │ ├── UIAtlas.cs
│ │ │ ├── UIAtlas.cs.meta
│ │ │ ├── UICamera.cs
│ │ │ ├── UICamera.cs.meta
│ │ │ ├── UIFont.cs
│ │ │ ├── UIFont.cs.meta
│ │ │ ├── UIInput.cs
│ │ │ ├── UIInput.cs.meta
│ │ │ ├── UILabel.cs
│ │ │ ├── UILabel.cs.meta
│ │ │ ├── UILocalize.cs
│ │ │ ├── UILocalize.cs.meta
│ │ │ ├── UIOrthoCamera.cs
│ │ │ ├── UIOrthoCamera.cs.meta
│ │ │ ├── UIPanel.cs
│ │ │ ├── UIPanel.cs.meta
│ │ │ ├── UIRoot.cs
│ │ │ ├── UIRoot.cs.meta
│ │ │ ├── UISprite.cs
│ │ │ ├── UISprite.cs.meta
│ │ │ ├── UISpriteAnimation.cs
│ │ │ ├── UISpriteAnimation.cs.meta
│ │ │ ├── UISpriteData.cs
│ │ │ ├── UISpriteData.cs.meta
│ │ │ ├── UIStretch.cs
│ │ │ ├── UIStretch.cs.meta
│ │ │ ├── UITextList.cs
│ │ │ ├── UITextList.cs.meta
│ │ │ ├── UITexture.cs
│ │ │ ├── UITexture.cs.meta
│ │ │ ├── UITooltip.cs
│ │ │ ├── UITooltip.cs.meta
│ │ │ ├── UIViewport.cs
│ │ │ └── UIViewport.cs.meta
│ ├── Upgrade Tools (2.7.0 to 3.X).unitypackage
│ └── Upgrade Tools (2.7.0 to 3.X).unitypackage.meta
├── Prefabs.meta
├── Prefabs
│ ├── Background.prefab
│ ├── Background.prefab.meta
│ ├── Bear.prefab
│ ├── Bear.prefab.meta
│ ├── Coin.prefab
│ ├── Coin.prefab.meta
│ ├── Fish.prefab
│ ├── Fish.prefab.meta
│ ├── Penguin.prefab
│ ├── Penguin.prefab.meta
│ ├── _Flooring.meta
│ ├── _Flooring
│ │ ├── Pit.prefab
│ │ ├── Pit.prefab.meta
│ │ ├── PlatformLeft.prefab
│ │ ├── PlatformLeft.prefab.meta
│ │ ├── PlatformMid.prefab
│ │ ├── PlatformMid.prefab.meta
│ │ ├── PlatformRight.prefab
│ │ ├── PlatformRight.prefab.meta
│ │ ├── ShelfLeft.prefab
│ │ ├── ShelfLeft.prefab.meta
│ │ ├── ShelfMiddle.prefab
│ │ ├── ShelfMiddle.prefab.meta
│ │ ├── ShelfRight.prefab
│ │ ├── ShelfRight.prefab.meta
│ │ ├── SlopeCurve.prefab
│ │ ├── SlopeCurve.prefab.meta
│ │ ├── SlopeSlantDown.prefab
│ │ ├── SlopeSlantDown.prefab.meta
│ │ ├── SlopeSlantUp.prefab
│ │ ├── SlopeSlantUp.prefab.meta
│ │ ├── obsolete.meta
│ │ └── obsolete
│ │ │ ├── Platform.prefab
│ │ │ ├── Platform.prefab.meta
│ │ │ ├── Shelf.prefab
│ │ │ └── Shelf.prefab.meta
│ ├── _Screens.meta
│ └── _Screens
│ │ ├── HUD.prefab
│ │ ├── HUD.prefab.meta
│ │ ├── screenFail.prefab
│ │ ├── screenFail.prefab.meta
│ │ ├── screenLevels.prefab
│ │ ├── screenLevels.prefab.meta
│ │ ├── screenPause.prefab
│ │ ├── screenPause.prefab.meta
│ │ ├── screenTitle.prefab
│ │ └── screenTitle.prefab.meta
├── Scenes.meta
├── Scenes
│ ├── Game.unity
│ ├── Game.unity.meta
│ ├── MenuScreen.unity
│ └── MenuScreen.unity.meta
├── Scripts.meta
├── Scripts
│ ├── BearBehaviour.cs
│ ├── BearBehaviour.cs.meta
│ ├── ButtonLevel.cs
│ ├── ButtonLevel.cs.meta
│ ├── ButtonUI.cs
│ ├── ButtonUI.cs.meta
│ ├── CloudControl.cs
│ ├── CloudControl.cs.meta
│ ├── EventStopper.cs
│ ├── EventStopper.cs.meta
│ ├── FloorControl.cs
│ ├── FloorControl.cs.meta
│ ├── FloorSet.cs
│ ├── FloorSet.cs.meta
│ ├── GameCamera.cs
│ ├── GameCamera.cs.meta
│ ├── GameControl.cs
│ ├── GameControl.cs.meta
│ ├── GarbageCollector.cs
│ ├── GarbageCollector.cs.meta
│ ├── HudControl.cs
│ ├── HudControl.cs.meta
│ ├── ItemBehavior.cs
│ ├── ItemBehavior.cs.meta
│ ├── PlatformBehavior.cs
│ ├── PlatformBehavior.cs.meta
│ ├── PlayerControl.cs
│ ├── PlayerControl.cs.meta
│ ├── PlayerControlOld.cs
│ ├── PlayerControlOld.cs.meta
│ ├── PlayerPhysics.cs
│ ├── PlayerPhysics.cs.meta
│ ├── ScreenControl.cs
│ ├── ScreenControl.cs.meta
│ ├── SectionBehavior.cs
│ ├── SectionBehavior.cs.meta
│ ├── Shaders.meta
│ ├── ShelfBehavior.cs
│ ├── ShelfBehavior.cs.meta
│ ├── SnowmanBehaviour.cs
│ ├── SnowmanBehaviour.cs.meta
│ ├── SwipeDetection.cs
│ └── SwipeDetection.cs.meta
├── Standard Assets.meta
├── Standard Assets
│ ├── Character Controllers.meta
│ ├── Character Controllers
│ │ ├── 3rd Person Controller.prefab
│ │ ├── 3rd Person Controller.prefab.meta
│ │ ├── First Person Controller.prefab
│ │ ├── First Person Controller.prefab.meta
│ │ ├── Sources.meta
│ │ └── Sources
│ │ │ ├── PrototypeCharacter.meta
│ │ │ ├── PrototypeCharacter
│ │ │ ├── Constructor.FBX
│ │ │ ├── Constructor.FBX.meta
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ │ ├── constructor_done.mat
│ │ │ │ └── constructor_done.mat.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ │ ├── constructor_diffuse.png
│ │ │ │ ├── constructor_diffuse.png.meta
│ │ │ │ ├── constructor_normals.png
│ │ │ │ └── constructor_normals.png.meta
│ │ │ ├── Scripts.meta
│ │ │ └── Scripts
│ │ │ ├── CharacterMotor.js
│ │ │ ├── CharacterMotor.js.meta
│ │ │ ├── FPSInputController.js
│ │ │ ├── FPSInputController.js.meta
│ │ │ ├── MouseLook.cs
│ │ │ ├── MouseLook.cs.meta
│ │ │ ├── PlatformInputController.js
│ │ │ ├── PlatformInputController.js.meta
│ │ │ ├── ThirdPersonCamera.js
│ │ │ ├── ThirdPersonCamera.js.meta
│ │ │ ├── ThirdPersonController.js
│ │ │ └── ThirdPersonController.js.meta
│ ├── Toon Shading.meta
│ └── Toon Shading
│ │ ├── Sources.meta
│ │ ├── Sources
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ │ ├── Toony-Basic.shader
│ │ │ ├── Toony-Basic.shader.meta
│ │ │ ├── Toony-BasicOutline.shader
│ │ │ ├── Toony-BasicOutline.shader.meta
│ │ │ ├── Toony-Lighted.shader
│ │ │ ├── Toony-Lighted.shader.meta
│ │ │ ├── Toony-LightedOutline.shader
│ │ │ └── Toony-LightedOutline.shader.meta
│ │ ├── Textures.meta
│ │ └── Textures
│ │ │ ├── toon ramp.png
│ │ │ ├── toon ramp.png.meta
│ │ │ ├── toony lighting.psd
│ │ │ └── toony lighting.psd.meta
│ │ ├── Toony-Basic.mat
│ │ ├── Toony-Basic.mat.meta
│ │ ├── Toony-BasicOutline.mat
│ │ ├── Toony-BasicOutline.mat.meta
│ │ ├── Toony-Lighted Outline.mat
│ │ ├── Toony-Lighted Outline.mat.meta
│ │ ├── Toony-Lighted.mat
│ │ ├── Toony-Lighted.mat.meta
│ │ ├── _ToonShadingSample.unity
│ │ └── _ToonShadingSample.unity.meta
├── Text.meta
├── Text
│ ├── coins.txt
│ ├── coins.txt.meta
│ ├── easy.txt
│ └── easy.txt.meta
├── Textures.meta
└── Textures
│ ├── AtlasUI.mat
│ ├── AtlasUI.mat.meta
│ ├── AtlasUI.png
│ ├── AtlasUI.png.meta
│ ├── AtlasUI.prefab
│ ├── AtlasUI.prefab.meta
│ ├── Background.png
│ ├── Background.png.meta
│ ├── CoinSpin.anim
│ ├── CoinSpin.anim.meta
│ ├── Death(impact).png
│ ├── Death(impact).png.meta
│ ├── Flag.png
│ ├── Flag.png.meta
│ ├── Invincible.png
│ ├── Invincible.png.meta
│ ├── Jump.png
│ ├── Jump.png.meta
│ ├── Multi.png
│ ├── Multi.png.meta
│ ├── PC Computer - Braid - Tim.png
│ ├── PC Computer - Braid - Tim.png.meta
│ ├── Penguin.png
│ ├── Penguin.png.meta
│ ├── PenguinNew.png
│ ├── PenguinNew.png.meta
│ ├── PlatformLeft.png
│ ├── PlatformLeft.png.meta
│ ├── PlatformMid.png
│ ├── PlatformMid.png.meta
│ ├── PlatformRight.png
│ ├── PlatformRight.png.meta
│ ├── PolarBearWalkSheet2.png
│ ├── PolarBearWalkSheet2.png.meta
│ ├── Run 1.png
│ ├── Run 1.png.meta
│ ├── Run.png
│ ├── Run.png.meta
│ ├── ShelfLeft.png
│ ├── ShelfLeft.png.meta
│ ├── ShelfMiddle.png
│ ├── ShelfMiddle.png.meta
│ ├── ShelfRight.png
│ ├── ShelfRight.png.meta
│ ├── Slope.png
│ ├── Slope.png.meta
│ ├── SlopeCurve.png
│ ├── SlopeCurve.png.meta
│ ├── UI.meta
│ ├── UI
│ ├── blank.png
│ ├── blank.png.meta
│ ├── cta_primary_btn.png
│ ├── cta_primary_btn.png.meta
│ ├── cta_secondary_btn.png
│ ├── cta_secondary_btn.png.meta
│ ├── distance.png
│ ├── distance.png.meta
│ ├── fishcoin_hud.png
│ ├── fishcoin_hud.png.meta
│ ├── fishcoinicon_micro.png
│ ├── fishcoinicon_micro.png.meta
│ ├── meter_icon.png
│ ├── meter_icon.png.meta
│ ├── pause.png
│ ├── pause.png.meta
│ ├── penguin_logo.png
│ ├── penguin_logo.png.meta
│ ├── select_level_btn.png
│ ├── select_level_btn.png.meta
│ ├── start_screen.png
│ ├── start_screen.png.meta
│ ├── title_levelfailed.png
│ ├── title_levelfailed.png.meta
│ ├── title_paused.png
│ ├── title_paused.png.meta
│ ├── title_selectlevel.png
│ └── title_selectlevel.png.meta
│ ├── awesome.jpg
│ ├── awesome.jpg.meta
│ ├── bg_ledge.jpg
│ ├── bg_ledge.jpg.meta
│ ├── bubble.png
│ ├── bubble.png.meta
│ ├── death(poof).png
│ ├── death(poof).png.meta
│ ├── fish_coin_bronze.png
│ ├── fish_coin_bronze.png.meta
│ ├── fish_coin_silver.png
│ ├── fish_coin_silver.png.meta
│ ├── jump 1.png
│ ├── jump 1.png.meta
│ ├── ledge.png
│ ├── ledge.png.meta
│ ├── ledgeCloud.png
│ ├── ledgeCloud.png.meta
│ ├── ledge_rocks.png
│ ├── ledge_rocks.png.meta
│ ├── mountains.png
│ ├── mountains.png.meta
│ ├── oil.png
│ ├── oil.png.meta
│ ├── peng_diffuse.png
│ ├── peng_diffuse.png.meta
│ ├── penguin_sprite.png
│ ├── penguin_sprite.png.meta
│ ├── rocks.png
│ ├── rocks.png.meta
│ ├── ski(trail).png
│ ├── ski(trail).png.meta
│ ├── ski(wind).png
│ └── ski(wind).png.meta
├── PenguinFlapper-csharp.sln
├── PenguinFlapper.sln
├── PenguinFlapper.userprefs
├── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── TagManager.asset
└── TimeManager.asset
├── README.md
├── screenshot1.png
├── screenshot2.png
├── screenshot3.png
├── screenshot4.png
├── screenshot5.png
├── screenshot6.png
├── unity-csharp.sln
├── unity.sln
└── unity.userprefs
/.gitignore:
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1 | Temp
2 | Downloaded
3 | Library
4 | .DS_Store
5 | *.apk
6 | Assets/NGUI/Examples/Models/
7 | Assets/NGUI/Examples/Sounds/
8 | Assets/NGUI/Examples/Atlases/
9 | Assets/NGUI/Examples/Scenes/
10 | Assets/NGUI/Examples/Textures/
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2 | Language = English
3 | English = English
4 | French = Français
5 | Info = Localization example
6 | Sound = Sound
7 | Music = Music
8 | Desc = English localization
9 | Paragraph = This example shows how to implement localization using NGUI. In order to localize a widget, simply attach [000000]UILocalize[-] script to it. The script will localize the sprite if it's a [000000]UISprite[-], or the text if it's a [000000]UILabel[-]. If you want to localize something else, just implement the [000000]OnLocalize[-] function. Either way, the actual data is defined via text assets specified on the [000000]Localization[-] script which must be present in the scene.
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2 | Language = Français
3 | English = English
4 | French = Français
5 | Info = Par exemple la localisation
6 | Sound = Son
7 | Music = Musique
8 | Desc = La localisation française
9 | Paragraph = Cet exemple montre comment implémenter la localisation en utilisant NGUI. Pour localiser un widget, il suffit d'y attacher le script [000000]UILocalize[-]. Ce script localisera le sprite si c'est un [000000]UISprite[-], ou le texte si c'est un [000000]UILabel[-]. Si vous voulez localiser autre chose, il suffit d'implémenter la fonction [000000]OnLocalize[-]. Dans tous les cas, les données sont définies par l'intermédiaire de documents texte spécifiés dans le script [000000]Localization[-] qui doit être présent dans la scène.
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1 | using UnityEngine;
2 |
3 | [AddComponentMenu("NGUI/Examples/Load Level On Click")]
4 | public class LoadLevelOnClick : MonoBehaviour
5 | {
6 | public string levelName;
7 |
8 | void OnClick ()
9 | {
10 | if (!string.IsNullOrEmpty(levelName))
11 | {
12 | Application.LoadLevel(levelName);
13 | }
14 | }
15 | }
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Change the shader level-of-detail to match the quality settings.
5 | ///
6 |
7 | [ExecuteInEditMode]
8 | [AddComponentMenu("NGUI/Examples/Shader Quality")]
9 | public class ShaderQuality : MonoBehaviour
10 | {
11 | int mCurrent = 600;
12 |
13 | void Update ()
14 | {
15 | int current = (QualitySettings.GetQualityLevel() + 1) * 100;
16 |
17 | if (mCurrent != current)
18 | {
19 | mCurrent = current;
20 | Shader.globalMaximumLOD = mCurrent;
21 | }
22 | }
23 | }
24 |
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1 | using UnityEngine;
2 |
3 | [AddComponentMenu("NGUI/Examples/Spin With Mouse")]
4 | public class SpinWithMouse : MonoBehaviour
5 | {
6 | public Transform target;
7 | public float speed = 1f;
8 |
9 | Transform mTrans;
10 |
11 | void Start ()
12 | {
13 | mTrans = transform;
14 | }
15 |
16 | void OnDrag (Vector2 delta)
17 | {
18 | UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None;
19 |
20 | if (target != null)
21 | {
22 | target.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * target.localRotation;
23 | }
24 | else
25 | {
26 | mTrans.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * mTrans.localRotation;
27 | }
28 | }
29 | }
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1 | using UnityEngine;
2 |
3 | ///
4 | /// Attach this script to a child of a draggable window to make it tilt as it's dragged.
5 | /// Look at how it's used in Example 6.
6 | ///
7 |
8 | [AddComponentMenu("NGUI/Examples/Window Drag Tilt")]
9 | public class WindowDragTilt : MonoBehaviour
10 | {
11 | public int updateOrder = 0;
12 | public float degrees = 30f;
13 |
14 | Vector3 mLastPos;
15 | Transform mTrans;
16 | float mAngle = 0f;
17 |
18 | void OnEnable ()
19 | {
20 | mTrans = transform;
21 | mLastPos = mTrans.position;
22 | }
23 |
24 | void Update ()
25 | {
26 | Vector3 deltaPos = mTrans.position - mLastPos;
27 | mLastPos = mTrans.position;
28 |
29 | mAngle += deltaPos.x * degrees;
30 | mAngle = NGUIMath.SpringLerp(mAngle, 0f, 20f, Time.deltaTime);
31 |
32 | mTrans.localRotation = Quaternion.Euler(0f, 0f, -mAngle);
33 | }
34 | }
35 |
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1 | Shader "Unlit/Additive Colored"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Base (RGB), Alpha (A)", 2D) = "black" {}
6 | }
7 |
8 | SubShader
9 | {
10 | Tags
11 | {
12 | "Queue" = "Transparent"
13 | "IgnoreProjector" = "True"
14 | "RenderType" = "Transparent"
15 | }
16 |
17 | LOD 100
18 | Cull Off
19 | Lighting Off
20 | ZWrite Off
21 | Fog { Mode Off }
22 | ColorMask RGB
23 | AlphaTest Greater .01
24 | Blend One One
25 |
26 | Pass
27 | {
28 | ColorMaterial AmbientAndDiffuse
29 |
30 | SetTexture [_MainTex]
31 | {
32 | Combine Texture * Primary
33 | }
34 | }
35 | }
36 | }
37 |
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1 | Shader "Unlit/Depth Cutout"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
6 | }
7 |
8 | SubShader
9 | {
10 | LOD 100
11 |
12 | Tags
13 | {
14 | "Queue" = "Background"
15 | "IgnoreProjector" = "True"
16 | }
17 |
18 | Pass
19 | {
20 | Cull Off
21 | Lighting Off
22 | Blend Off
23 | ColorMask 0
24 | ZWrite On
25 | ZTest Less
26 | AlphaTest Greater .99
27 | ColorMaterial AmbientAndDiffuse
28 |
29 | SetTexture [_MainTex]
30 | {
31 | Combine Texture * Primary
32 | }
33 | }
34 | }
35 | }
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(ActiveAnimation))]
10 | public class ActiveAnimationEditor : Editor
11 | {
12 | public override void OnInspectorGUI ()
13 | {
14 | NGUIEditorTools.SetLabelWidth(80f);
15 | ActiveAnimation aa = target as ActiveAnimation;
16 | GUILayout.Space(3f);
17 | NGUIEditorTools.DrawEvents("On Finished", aa, aa.onFinished);
18 | }
19 | }
20 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CustomEditor(typeof(TweenTransform))]
10 | public class TweenTransformEditor : UITweenerEditor
11 | {
12 | }
13 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIAnchor))]
11 | public class UIAnchorEditor : Editor
12 | {
13 | }
14 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIButtonMessage))]
11 | public class UIButtonMessageEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | EditorGUILayout.HelpBox("This is a legacy component. Consider using the Event Trigger instead.", MessageType.Warning);
16 | base.OnInspectorGUI();
17 | }
18 | }
19 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIForwardEvents))]
11 | public class UIForwardEventsEditor : Editor
12 | {
13 | public override void OnInspectorGUI ()
14 | {
15 | EditorGUILayout.HelpBox("This is a legacy component. Consider using the Event Trigger instead.", MessageType.Warning);
16 | base.OnInspectorGUI();
17 | }
18 | }
19 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | #if UNITY_3_5
7 | using UnityEngine;
8 | using UnityEditor;
9 |
10 | [CanEditMultipleObjects]
11 | [CustomEditor(typeof(UIGrid))]
12 | public class UIGridEditor : UIWidgetContainerEditor
13 | {
14 | }
15 | #endif
16 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UISlider))]
11 | public class UISliderEditor : UIProgressBarEditor
12 | {
13 | }
14 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using UnityEditor;
8 |
9 | [CanEditMultipleObjects]
10 | [CustomEditor(typeof(UIStretch))]
11 | public class UIStretchEditor : Editor
12 | {
13 | }
14 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | #if UNITY_3_5
7 | using UnityEngine;
8 | using UnityEditor;
9 |
10 | [CanEditMultipleObjects]
11 | [CustomEditor(typeof(UITable))]
12 | public class UITableEditor : UIWidgetContainerEditor
13 | {
14 | }
15 | #endif
16 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | [AddComponentMenu("NGUI/Interaction/Drag and Drop Container")]
9 | public class UIDragDropContainer : MonoBehaviour
10 | {
11 | public Transform reparentTarget;
12 | }
13 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// When Drag & Drop event begins in UIDragDropItem, it will re-parent itself to the UIDragDropRoot instead.
10 | /// It's useful when you're dragging something out of a clipped panel: you will want to reparent it before
11 | /// it can be dragged outside.
12 | ///
13 |
14 | [AddComponentMenu("NGUI/Interaction/Drag and Drop Root")]
15 | public class UIDragDropRoot : MonoBehaviour
16 | {
17 | static public Transform root;
18 |
19 | void OnEnable () { root = transform; }
20 | void OnDisable () { if (root == transform) root = null; }
21 | }
22 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 | using System.Collections;
8 |
9 | ///
10 | /// Widget container is a generic type class that acts like a non-resizeable widget when selecting things in the scene view.
11 | ///
12 |
13 | [AddComponentMenu("NGUI/Interaction/Widget Container")]
14 | public class UIWidgetContainer : MonoBehaviour { }
15 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate alpha of the widget or a panel.
10 | ///
11 |
12 | public class AnimatedAlpha : MonoBehaviour
13 | {
14 | public float alpha = 1f;
15 |
16 | UIWidget mWidget;
17 | UIPanel mPanel;
18 |
19 | void OnEnable ()
20 | {
21 | mWidget = GetComponent();
22 | mPanel = GetComponent();
23 | Update();
24 | }
25 |
26 | void Update ()
27 | {
28 | if (mWidget != null) mWidget.alpha = alpha;
29 | if (mPanel != null) mPanel.alpha = alpha;
30 | }
31 | }
32 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2014 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | ///
9 | /// Makes it possible to animate a color of the widget.
10 | ///
11 |
12 | [ExecuteInEditMode]
13 | [RequireComponent(typeof(UIWidget))]
14 | public class AnimatedColor : MonoBehaviour
15 | {
16 | public Color color = Color.white;
17 |
18 | UIWidget mWidget;
19 |
20 | void OnEnable () { mWidget = GetComponent(); Update(); }
21 | void Update () { mWidget.color = color; }
22 | }
23 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class ButtonLevel : MonoBehaviour {
5 |
6 | // Use this for initialization
7 | void Start () {
8 |
9 | }
10 |
11 | // Update is called once per frame
12 | void Update () {
13 |
14 | }
15 | }
16 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class CloudControl : MonoBehaviour {
5 |
6 |
7 | private float speed;
8 | // Use this for initialization
9 | void Start () {
10 | Reset(false, this.transform.parent);
11 | }
12 |
13 | // Update is called once per frame
14 | void Update () {
15 | this.transform.localPosition += Vector3.left * Time.deltaTime * speed;
16 | }
17 |
18 | public void Reset(bool respawn, Transform parent) {
19 | transform.parent = parent;
20 | Vector3 scale = Vector3.one * Random.Range (2f, 8f);
21 | Vector3 pos = transform.localPosition;
22 | if (respawn) pos += Vector3.right * 30f;
23 | pos.y = Random.Range (1f,7f);
24 | transform.localPosition = pos;
25 | transform.localScale = scale;
26 | speed = (1f+ Random.Range(1f,3f)) * 10f;
27 | }
28 | }
29 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class EventStopper : MonoBehaviour {
5 |
6 | // Use this for initialization
7 | void Start () {
8 |
9 | }
10 |
11 | // Update is called once per frame
12 | void Update () {
13 |
14 | }
15 |
16 | public void OnMouseDown() {
17 | Debug.Log ("OnMouseDown");
18 | }
19 |
20 | public void OnMouseUp() {
21 | Debug.Log ("OnMouseUp");
22 | }
23 |
24 | public void OnPress() {
25 | Debug.Log ("OnPress");
26 | }
27 |
28 | public void OnClick() {
29 | Debug.Log ("OnClick");
30 | }
31 | }
32 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class FloorSet {
5 | public GameObject go;
6 | public float width;
7 | }
8 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class GarbageCollector : MonoBehaviour {
5 |
6 | // Use this for initialization
7 | void Start () {
8 |
9 | }
10 |
11 | // Update is called once per frame
12 | void Update () {
13 |
14 | }
15 |
16 | void OnCollisionEnter2D(Collision2D c) {
17 | //Debug.Log (c.gameObject.name);
18 | if (c.gameObject.transform.parent != null) {
19 | ItemCollect(c.gameObject.transform.parent.gameObject);
20 | } else {
21 | ItemCollect(c.gameObject);
22 | }
23 | }
24 |
25 | public void ItemCollect(GameObject item) {
26 | //Debug.Log ("Garbage: " + item.name);
27 | Destroy (item);
28 | }
29 | }
30 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class HudControl : MonoBehaviour {
5 |
6 | public UILabel labelDistance;
7 | public UILabel labelCoins;
8 |
9 | // Update is called once per frame
10 | public void UpdateUI (int coins, int distance) {
11 | labelDistance.text = distance + "";
12 | labelCoins.text = coins + "";
13 | }
14 | }
15 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class ItemBehavior : MonoBehaviour {
5 |
6 | //private Transform model;
7 | //public AudioClip soundFish;
8 |
9 | void Start () {
10 | //glow = transform.FindChild("Glow");
11 | //model = transform.FindChild("Model");
12 | }
13 |
14 | // Update is called once per frame
15 | void Update () {
16 | //model.Rotate(-Vector3.up*Time.deltaTime * 100f);
17 | }
18 |
19 | void OnTriggerEnter2D(Collider2D other) {
20 | other.gameObject.SendMessage ("ItemCollect", gameObject, SendMessageOptions.DontRequireReceiver);
21 | }
22 | }
23 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class SectionBehavior : MonoBehaviour {
5 |
6 | // Use this for initialization
7 |
8 | public GameObject coinPrefab;
9 | public GameObject fishPrefab;
10 |
11 | void Start () {
12 | for (int i = 0; i < 6; i++) {
13 | Vector3 myPos = transform.position;
14 | myPos.x = -4 + i*1.5f;
15 | myPos.y = 3.5f;
16 | GameObject prefab = i==5? fishPrefab:coinPrefab;
17 | GameObject go = Instantiate (prefab) as GameObject;
18 | go.name = prefab.name;
19 | go.transform.parent = gameObject.transform;
20 | go.transform.localPosition = myPos;
21 | }
22 | //transform.Rotate (Vector3.forward * Random.Range(-1,1) * 45);
23 | }
24 |
25 | // Update is called once per frame
26 | void Update () {
27 |
28 | }
29 | }
30 |
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class SnowmanBehaviour : MonoBehaviour {
5 |
6 | private bool used;
7 | // Use this for initialization
8 | void Start () {
9 |
10 | }
11 |
12 | // Update is called once per frame
13 | void Update () {
14 | }
15 |
16 | void OnTriggerEnter2D(Collider2D other) {
17 | if (used) return;
18 | used = true;
19 | other.gameObject.SendMessage ("ItemCollect", gameObject, SendMessageOptions.DontRequireReceiver);
20 | GetComponentInChildren().SetInteger("state", 1);
21 | }
22 | }
23 |
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2 | Properties {
3 | _Color ("Main Color", Color) = (0.5,0.5,0.5,1)
4 | _OutlineColor ("Outline Color", Color) = (0,0,0,1)
5 | _Outline ("Outline width", Range (.002, 0.03)) = .005
6 | _MainTex ("Base (RGB)", 2D) = "white" {}
7 | _Ramp ("Toon Ramp (RGB)", 2D) = "gray" {}
8 | }
9 |
10 | SubShader {
11 | Tags { "RenderType"="Opaque" }
12 | UsePass "Toon/Lighted/FORWARD"
13 | UsePass "Toon/Basic Outline/OUTLINE"
14 | }
15 |
16 | Fallback "Toon/Lighted"
17 | }
18 |
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/README.md:
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1 | # penguin-slide-unity3d
2 |
3 | Developement of 2D casual game in Unity3D.
4 |
5 | Created by me:
6 | - Gameplay code
7 | - UI code
8 | - Microtransaction with google play
9 | - Analytics integration
10 |
11 | Third party / external resources:
12 | - Game design from team mate
13 | - 2D art from teammate
14 | - NGui as UI framework
15 |
16 | 
17 | 
18 | 
19 |
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