├── Assembly-CSharp-vs.csproj ├── Assembly-CSharp.csproj ├── Assets ├── Resources.meta ├── Resources │ ├── Animations.meta │ ├── Animations │ │ ├── Player Animation Controller.controller │ │ ├── Player Animation Controller.controller.meta │ │ ├── Player Override Animation Controller.overrideController │ │ ├── Player Override Animation Controller.overrideController.meta │ │ ├── Run Empty.anim │ │ ├── Run Empty.anim.meta │ │ ├── Run.anim │ │ └── Run.anim.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── spritesheetvolt_run.png │ │ └── spritesheetvolt_run.png.meta ├── Scenes.meta ├── Scenes │ ├── MainScene.unity │ └── MainScene.unity.meta ├── Scripts.meta └── Scripts │ ├── AnimationLoadManager.cs │ ├── AnimationLoadManager.cs.meta │ ├── PlayerScript.cs │ └── PlayerScript.cs.meta ├── CONTRIBUTING.md ├── Dynamically Loading Animation-csharp.sln ├── Dynamically Loading Animation.sln ├── Dynamically Loading Animation.userprefs ├── Library ├── AnnotationManager ├── AssetImportState ├── AssetServerCacheV3 ├── BuildPlayer.prefs ├── BuildSettings.asset ├── CurrentLayout.dwlt ├── EditorUserBuildSettings.asset ├── EditorUserSettings.asset ├── FailedAssetImports.txt ├── InspectorExpandedItems.asset ├── MonoManager.asset ├── ProjectSettings.asset ├── ScriptAssemblies │ ├── Assembly-CSharp.dll │ ├── Assembly-CSharp.dll.mdb │ └── CompilationCompleted.txt ├── ScriptMapper ├── assetDatabase3 ├── expandedItems ├── guidmapper └── metadata │ ├── 40 │ └── 400bfb7d97c4c41ec847ab6a8cd671dd │ ├── 44 │ └── 442d8b82c8a524267acac44829d9b248 │ ├── 80 │ └── 80a3616ca19596e4da0f10f14d241e9f │ ├── 84 │ └── 84bb16caafc0a4bb68e679925948adc4 │ ├── 00 │ ├── 00000000000000001000000000000000 │ ├── 00000000000000002000000000000000 │ ├── 00000000000000003000000000000000 │ ├── 00000000000000004000000000000000 │ ├── 00000000000000004100000000000000 │ ├── 00000000000000005000000000000000 │ ├── 00000000000000005100000000000000 │ ├── 00000000000000006000000000000000 │ ├── 00000000000000006100000000000000 │ ├── 00000000000000007000000000000000 │ ├── 00000000000000008000000000000000 │ ├── 00000000000000009000000000000000 │ ├── 0000000000000000a000000000000000 │ ├── 0000000000000000b000000000000000 │ └── 0000000000000000c000000000000000 │ ├── 05 │ └── 0564f48e8fe944ec386c801f40641451 │ ├── 2c │ └── 2cd497a7ac7c24536b8b47d5feb49692 │ ├── 2d │ └── 2dea0b291547145a8a813dab772ac86f │ ├── 5b │ └── 5b56c772056f64812bc51715fd49e7b4 │ ├── 6e │ └── 6e26e5ce4d1cd4fcca52c1e6ef3b1c37 │ ├── 7a │ └── 7ad7e08eb5be0431899933f7ee05ab53 │ ├── b9 │ └── b968306efb26c4e3ea3b89fb29172278 │ ├── c5 │ └── c505ec3b11d4a49318b7a0b190b7c019 │ ├── d0 │ └── d00aa4e6430f0436880cbbf10fea4623 │ ├── f0 │ └── f06365ef9a8d74ff48bce6be56f0a32d │ └── f5 │ └── f5f67c52d1564df4a8936ccd202a3bd8 ├── ProjectSettings ├── AudioManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── TagManager.asset └── TimeManager.asset └── README.md /Assembly-CSharp-vs.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD} 9 | Library 10 | Properties 11 | 12 | Assembly-CSharp 13 | v3.5 14 | 512 15 | Assets 16 | 17 | 18 | true 19 | full 20 | false 21 | Temp\bin\Debug\ 22 | DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY 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/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll 53 | 54 | 55 | 56 | 63 | 64 | 65 | -------------------------------------------------------------------------------- /Assembly-CSharp.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD} 9 | Library 10 | Properties 11 | 12 | Assembly-CSharp 13 | v3.5 14 | 512 15 | Assets 16 | 17 | 18 | true 19 | full 20 | false 21 | Temp\bin\Debug\ 22 | DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY 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21300010: spritesheetvolt_run_5 11 | 21300012: spritesheetvolt_run_6 12 | 21300014: spritesheetvolt_run_7 13 | 21300016: spritesheetvolt_run_8 14 | 21300018: spritesheetvolt_run_9 15 | serializedVersion: 2 16 | mipmaps: 17 | mipMapMode: 0 18 | enableMipMap: 0 19 | linearTexture: 0 20 | correctGamma: 0 21 | fadeOut: 0 22 | borderMipMap: 0 23 | mipMapFadeDistanceStart: 1 24 | mipMapFadeDistanceEnd: 3 25 | bumpmap: 26 | convertToNormalMap: 0 27 | externalNormalMap: 0 28 | heightScale: .25 29 | normalMapFilter: 0 30 | isReadable: 0 31 | grayScaleToAlpha: 0 32 | generateCubemap: 0 33 | seamlessCubemap: 0 34 | textureFormat: -2 35 | maxTextureSize: 1024 36 | textureSettings: 37 | filterMode: -1 38 | aniso: 16 39 | mipBias: -1 40 | wrapMode: 1 41 | nPOTScale: 0 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 2 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: .5, y: .5} 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spritePixelsToUnits: 100 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0} 145 | border: {x: 0, y: 0, z: 0, w: 0} 146 | - name: spritesheetvolt_run_9 147 | rect: 148 | serializedVersion: 2 149 | x: 1146 150 | y: 62 151 | width: 208 152 | height: 287 153 | alignment: 0 154 | pivot: {x: 0, y: 0} 155 | border: {x: 0, y: 0, z: 0, w: 0} 156 | spritePackingTag: 157 | userData: 158 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2dea0b291547145a8a813dab772ac86f 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scenes/MainScene.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation/308bf1d4671af44869767bace6dcc69df2364549/Assets/Scenes/MainScene.unity -------------------------------------------------------------------------------- /Assets/Scenes/MainScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f06365ef9a8d74ff48bce6be56f0a32d 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 400bfb7d97c4c41ec847ab6a8cd671dd 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimationLoadManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class AnimationLoadManager : MonoBehaviour 5 | { 6 | AnimatorOverrideController overrideController; 7 | static string prevLoadAnim; 8 | Animator animator; 9 | ResourceRequest request; 10 | AnimatorStateInfo[] layerInfo; 11 | 12 | // Use this for initialization 13 | void Start() 14 | { 15 | animator = GetComponent(); 16 | overrideController = animator.runtimeAnimatorController as AnimatorOverrideController; 17 | } 18 | 19 | IEnumerator LoadAnimClip(string clipName, string boolName) 20 | { 21 | request = Resources.LoadAsync("Animations/" + clipName); 22 | 23 | yield return request; 24 | 25 | AnimationClip animClip = request.asset as AnimationClip; 26 | 27 | overrideController[clipName + " Empty"] = animClip; 28 | 29 | // Push back state 30 | for (int i = 0; i < animator.layerCount; i++) 31 | { 32 | animator.Play(layerInfo[i].nameHash, i, layerInfo[i].normalizedTime); 33 | } 34 | 35 | // Force an update 36 | animator.Update(0.0f); 37 | 38 | // animator.SetBool(boolName, true); 39 | } 40 | 41 | /// 42 | /// Load Animation Clip 43 | /// 44 | 45 | public void LoadAnimation(string animationName, string animationBoolName) 46 | { 47 | animator = GetComponent(); 48 | 49 | //Save current state 50 | layerInfo = new AnimatorStateInfo[animator.layerCount]; 51 | 52 | for (int i = 0; i < animator.layerCount; i++) 53 | { 54 | layerInfo[i] = animator.GetCurrentAnimatorStateInfo(i); 55 | } 56 | 57 | // Start Load Animation Clip 58 | StartCoroutine(LoadAnimClip(animationName, animationBoolName)); 59 | 60 | prevLoadAnim = animationName; 61 | } 62 | 63 | public void UnloadPreviousLoadAnimation() 64 | { 65 | for (int i = 0; i < animator.layerCount; i++) 66 | { 67 | layerInfo[i] = animator.GetCurrentAnimatorStateInfo(i); 68 | } 69 | 70 | overrideController[prevLoadAnim + " Empty"] = null; 71 | Resources.UnloadUnusedAssets(); 72 | 73 | for (int i = 0; i < animator.layerCount; i++) 74 | { 75 | animator.Play(layerInfo[i].nameHash, i, layerInfo[i].normalizedTime); 76 | } 77 | 78 | // Force an update 79 | animator.Update(0.0f); 80 | } 81 | } 82 | -------------------------------------------------------------------------------- /Assets/Scripts/AnimationLoadManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 442d8b82c8a524267acac44829d9b248 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class PlayerScript : MonoBehaviour { 5 | 6 | AnimationLoadManager animationLoadManager; 7 | 8 | // Use this for initialization 9 | void Start () 10 | { 11 | animationLoadManager = GetComponent(); 12 | 13 | //Load animation clip after 3 seconds 14 | Invoke("LoadAnimataionClip", 3); 15 | 16 | //Unload Animation Clip after 10 seconds 17 | Invoke("UnloadAnimationCLip", 10); 18 | } 19 | 20 | void LoadAnimataionClip () 21 | { 22 | animationLoadManager.LoadAnimation("Run", null); 23 | } 24 | 25 | void UnloadAnimationCLip() 26 | { 27 | animationLoadManager.UnloadPreviousLoadAnimation(); 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84bb16caafc0a4bb68e679925948adc4 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | Feel free to contribute 2 | -------------------------------------------------------------------------------- /Dynamically Loading Animation-csharp.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{471E662E-498F-8E90-6C06-03A4B055A2D0}") = "Dynamically Loading Animation", "Assembly-CSharp-vs.csproj", "{F2CD3486-AF8D-A75B-15C4-23E0F70945FD}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | Policies = $0 23 | $0.TextStylePolicy = $1 24 | $1.inheritsSet = null 25 | $1.scope = text/x-csharp 26 | $0.CSharpFormattingPolicy = $2 27 | $2.inheritsSet = Mono 28 | $2.inheritsScope = text/x-csharp 29 | $2.scope = text/x-csharp 30 | $0.TextStylePolicy = $3 31 | $3.FileWidth = 120 32 | $3.TabWidth = 4 33 | $3.EolMarker = Unix 34 | $3.inheritsSet = Mono 35 | $3.inheritsScope = text/plain 36 | $3.scope = text/plain 37 | EndGlobalSection 38 | 39 | EndGlobal 40 | -------------------------------------------------------------------------------- /Dynamically Loading Animation.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{471E662E-498F-8E90-6C06-03A4B055A2D0}") = "Dynamically Loading Animation", "Assembly-CSharp.csproj", "{F2CD3486-AF8D-A75B-15C4-23E0F70945FD}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | Policies = $0 23 | $0.TextStylePolicy = $1 24 | $1.inheritsSet = null 25 | $1.scope = text/x-csharp 26 | $0.CSharpFormattingPolicy = $2 27 | $2.inheritsSet = Mono 28 | $2.inheritsScope = text/x-csharp 29 | $2.scope = text/x-csharp 30 | $0.TextStylePolicy = $3 31 | $3.FileWidth = 120 32 | $3.TabWidth = 4 33 | $3.EolMarker = Unix 34 | $3.inheritsSet = Mono 35 | $3.inheritsScope = text/plain 36 | $3.scope = text/plain 37 | EndGlobalSection 38 | 39 | EndGlobal 40 | -------------------------------------------------------------------------------- /Dynamically Loading Animation.userprefs: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Library/AnnotationManager: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation/308bf1d4671af44869767bace6dcc69df2364549/ProjectSettings/TimeManager.asset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Dynamically Loading Animation 2 | Unity3D example project 3 | 4 | ## This example will help you with optimization memory usage in Unity3D engine. 5 | AnimationLoadManager script load and unload sprites from memory with animation clips at runtime, that very helpful! 6 | 7 | There's two simple public methods: 8 | 9 | - for loading animation: 10 | ``` csharp 11 | animationLoadManager.LoadAnimation(animationClipName, boolName); 12 | ``` 13 | 14 | - for unloading animation from memory when animation is done 15 | 16 | ```csharp 17 | animationLoadManager.UnloadPreviousLoadAnimation(); 18 | ``` 19 | 20 | ## Contact 21 | 22 | if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy 23 | --------------------------------------------------------------------------------