├── Assembly-CSharp-vs.csproj
├── Assembly-CSharp.csproj
├── Assets
├── Resources.meta
├── Resources
│ ├── Animations.meta
│ ├── Animations
│ │ ├── Player Animation Controller.controller
│ │ ├── Player Animation Controller.controller.meta
│ │ ├── Player Override Animation Controller.overrideController
│ │ ├── Player Override Animation Controller.overrideController.meta
│ │ ├── Run Empty.anim
│ │ ├── Run Empty.anim.meta
│ │ ├── Run.anim
│ │ └── Run.anim.meta
│ ├── Sprites.meta
│ └── Sprites
│ │ ├── spritesheetvolt_run.png
│ │ └── spritesheetvolt_run.png.meta
├── Scenes.meta
├── Scenes
│ ├── MainScene.unity
│ └── MainScene.unity.meta
├── Scripts.meta
└── Scripts
│ ├── AnimationLoadManager.cs
│ ├── AnimationLoadManager.cs.meta
│ ├── PlayerScript.cs
│ └── PlayerScript.cs.meta
├── CONTRIBUTING.md
├── Dynamically Loading Animation-csharp.sln
├── Dynamically Loading Animation.sln
├── Dynamically Loading Animation.userprefs
├── Library
├── AnnotationManager
├── AssetImportState
├── AssetServerCacheV3
├── BuildPlayer.prefs
├── BuildSettings.asset
├── CurrentLayout.dwlt
├── EditorUserBuildSettings.asset
├── EditorUserSettings.asset
├── FailedAssetImports.txt
├── InspectorExpandedItems.asset
├── MonoManager.asset
├── ProjectSettings.asset
├── ScriptAssemblies
│ ├── Assembly-CSharp.dll
│ ├── Assembly-CSharp.dll.mdb
│ └── CompilationCompleted.txt
├── ScriptMapper
├── assetDatabase3
├── expandedItems
├── guidmapper
└── metadata
│ ├── 40
│ └── 400bfb7d97c4c41ec847ab6a8cd671dd
│ ├── 44
│ └── 442d8b82c8a524267acac44829d9b248
│ ├── 80
│ └── 80a3616ca19596e4da0f10f14d241e9f
│ ├── 84
│ └── 84bb16caafc0a4bb68e679925948adc4
│ ├── 00
│ ├── 00000000000000001000000000000000
│ ├── 00000000000000002000000000000000
│ ├── 00000000000000003000000000000000
│ ├── 00000000000000004000000000000000
│ ├── 00000000000000004100000000000000
│ ├── 00000000000000005000000000000000
│ ├── 00000000000000005100000000000000
│ ├── 00000000000000006000000000000000
│ ├── 00000000000000006100000000000000
│ ├── 00000000000000007000000000000000
│ ├── 00000000000000008000000000000000
│ ├── 00000000000000009000000000000000
│ ├── 0000000000000000a000000000000000
│ ├── 0000000000000000b000000000000000
│ └── 0000000000000000c000000000000000
│ ├── 05
│ └── 0564f48e8fe944ec386c801f40641451
│ ├── 2c
│ └── 2cd497a7ac7c24536b8b47d5feb49692
│ ├── 2d
│ └── 2dea0b291547145a8a813dab772ac86f
│ ├── 5b
│ └── 5b56c772056f64812bc51715fd49e7b4
│ ├── 6e
│ └── 6e26e5ce4d1cd4fcca52c1e6ef3b1c37
│ ├── 7a
│ └── 7ad7e08eb5be0431899933f7ee05ab53
│ ├── b9
│ └── b968306efb26c4e3ea3b89fb29172278
│ ├── c5
│ └── c505ec3b11d4a49318b7a0b190b7c019
│ ├── d0
│ └── d00aa4e6430f0436880cbbf10fea4623
│ ├── f0
│ └── f06365ef9a8d74ff48bce6be56f0a32d
│ └── f5
│ └── f5f67c52d1564df4a8936ccd202a3bd8
├── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── TagManager.asset
└── TimeManager.asset
└── README.md
/Assembly-CSharp-vs.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp
13 | v3.5
14 | 512
15 | Assets
16 |
17 |
18 | true
19 | full
20 | false
21 | Temp\bin\Debug\
22 | DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
23 | prompt
24 | 4
25 | 0169
26 |
27 |
28 | pdbonly
29 | true
30 | Temp\bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | 0169
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
43 |
44 |
45 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
46 |
47 |
48 |
49 |
50 |
51 |
52 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll
53 |
54 |
55 |
56 |
63 |
64 |
65 |
--------------------------------------------------------------------------------
/Assembly-CSharp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | 10.0.20506
7 | 2.0
8 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}
9 | Library
10 | Properties
11 |
12 | Assembly-CSharp
13 | v3.5
14 | 512
15 | Assets
16 |
17 |
18 | true
19 | full
20 | false
21 | Temp\bin\Debug\
22 | DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE
23 | prompt
24 | 4
25 | 0169
26 |
27 |
28 | pdbonly
29 | true
30 | Temp\bin\Release\
31 | TRACE
32 | prompt
33 | 4
34 | 0169
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
43 |
44 |
45 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
46 |
47 |
48 |
49 |
50 |
51 |
52 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll
53 |
54 |
55 |
56 |
63 |
64 |
65 |
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/Assets/Scripts/AnimationLoadManager.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class AnimationLoadManager : MonoBehaviour
5 | {
6 | AnimatorOverrideController overrideController;
7 | static string prevLoadAnim;
8 | Animator animator;
9 | ResourceRequest request;
10 | AnimatorStateInfo[] layerInfo;
11 |
12 | // Use this for initialization
13 | void Start()
14 | {
15 | animator = GetComponent();
16 | overrideController = animator.runtimeAnimatorController as AnimatorOverrideController;
17 | }
18 |
19 | IEnumerator LoadAnimClip(string clipName, string boolName)
20 | {
21 | request = Resources.LoadAsync("Animations/" + clipName);
22 |
23 | yield return request;
24 |
25 | AnimationClip animClip = request.asset as AnimationClip;
26 |
27 | overrideController[clipName + " Empty"] = animClip;
28 |
29 | // Push back state
30 | for (int i = 0; i < animator.layerCount; i++)
31 | {
32 | animator.Play(layerInfo[i].nameHash, i, layerInfo[i].normalizedTime);
33 | }
34 |
35 | // Force an update
36 | animator.Update(0.0f);
37 |
38 | // animator.SetBool(boolName, true);
39 | }
40 |
41 | ///
42 | /// Load Animation Clip
43 | ///
44 |
45 | public void LoadAnimation(string animationName, string animationBoolName)
46 | {
47 | animator = GetComponent();
48 |
49 | //Save current state
50 | layerInfo = new AnimatorStateInfo[animator.layerCount];
51 |
52 | for (int i = 0; i < animator.layerCount; i++)
53 | {
54 | layerInfo[i] = animator.GetCurrentAnimatorStateInfo(i);
55 | }
56 |
57 | // Start Load Animation Clip
58 | StartCoroutine(LoadAnimClip(animationName, animationBoolName));
59 |
60 | prevLoadAnim = animationName;
61 | }
62 |
63 | public void UnloadPreviousLoadAnimation()
64 | {
65 | for (int i = 0; i < animator.layerCount; i++)
66 | {
67 | layerInfo[i] = animator.GetCurrentAnimatorStateInfo(i);
68 | }
69 |
70 | overrideController[prevLoadAnim + " Empty"] = null;
71 | Resources.UnloadUnusedAssets();
72 |
73 | for (int i = 0; i < animator.layerCount; i++)
74 | {
75 | animator.Play(layerInfo[i].nameHash, i, layerInfo[i].normalizedTime);
76 | }
77 |
78 | // Force an update
79 | animator.Update(0.0f);
80 | }
81 | }
82 |
--------------------------------------------------------------------------------
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/Assets/Scripts/PlayerScript.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 |
4 | public class PlayerScript : MonoBehaviour {
5 |
6 | AnimationLoadManager animationLoadManager;
7 |
8 | // Use this for initialization
9 | void Start ()
10 | {
11 | animationLoadManager = GetComponent();
12 |
13 | //Load animation clip after 3 seconds
14 | Invoke("LoadAnimataionClip", 3);
15 |
16 | //Unload Animation Clip after 10 seconds
17 | Invoke("UnloadAnimationCLip", 10);
18 | }
19 |
20 | void LoadAnimataionClip ()
21 | {
22 | animationLoadManager.LoadAnimation("Run", null);
23 | }
24 |
25 | void UnloadAnimationCLip()
26 | {
27 | animationLoadManager.UnloadPreviousLoadAnimation();
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
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/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | Feel free to contribute
2 |
--------------------------------------------------------------------------------
/Dynamically Loading Animation-csharp.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{471E662E-498F-8E90-6C06-03A4B055A2D0}") = "Dynamically Loading Animation", "Assembly-CSharp-vs.csproj", "{F2CD3486-AF8D-A75B-15C4-23E0F70945FD}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | GlobalSection(MonoDevelopProperties) = preSolution
21 | StartupItem = Assembly-CSharp.csproj
22 | Policies = $0
23 | $0.TextStylePolicy = $1
24 | $1.inheritsSet = null
25 | $1.scope = text/x-csharp
26 | $0.CSharpFormattingPolicy = $2
27 | $2.inheritsSet = Mono
28 | $2.inheritsScope = text/x-csharp
29 | $2.scope = text/x-csharp
30 | $0.TextStylePolicy = $3
31 | $3.FileWidth = 120
32 | $3.TabWidth = 4
33 | $3.EolMarker = Unix
34 | $3.inheritsSet = Mono
35 | $3.inheritsScope = text/plain
36 | $3.scope = text/plain
37 | EndGlobalSection
38 |
39 | EndGlobal
40 |
--------------------------------------------------------------------------------
/Dynamically Loading Animation.sln:
--------------------------------------------------------------------------------
1 | Microsoft Visual Studio Solution File, Format Version 11.00
2 | # Visual Studio 2008
3 |
4 | Project("{471E662E-498F-8E90-6C06-03A4B055A2D0}") = "Dynamically Loading Animation", "Assembly-CSharp.csproj", "{F2CD3486-AF8D-A75B-15C4-23E0F70945FD}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {F2CD3486-AF8D-A75B-15C4-23E0F70945FD}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
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1 | # Dynamically Loading Animation
2 | Unity3D example project
3 |
4 | ## This example will help you with optimization memory usage in Unity3D engine.
5 | AnimationLoadManager script load and unload sprites from memory with animation clips at runtime, that very helpful!
6 |
7 | There's two simple public methods:
8 |
9 | - for loading animation:
10 | ``` csharp
11 | animationLoadManager.LoadAnimation(animationClipName, boolName);
12 | ```
13 |
14 | - for unloading animation from memory when animation is done
15 |
16 | ```csharp
17 | animationLoadManager.UnloadPreviousLoadAnimation();
18 | ```
19 |
20 | ## Contact
21 |
22 | if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy
23 |
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