├── src ├── adapt.h ├── build.h ├── build_spot_finder.h ├── buildpred.h ├── combat.h ├── combat_eval.h ├── common.h ├── creep.h ├── flyer_pathing.h ├── get_upgrades.h ├── grid.h ├── main.cpp ├── multitasking.h ├── multitasking_sync.h ├── players.h ├── pylons.h ├── ranges.h ├── render.h ├── resource_gathering.h ├── resource_spots.h ├── scouting.h ├── square_pathing.h ├── stats.h ├── strat_p_1gate_core.h ├── strat_p_1gate_reaver.h ├── strat_p_3gate_robo.h ├── strat_p_base.h ├── strat_p_corsair_zealot.h ├── strat_p_opening.h ├── strat_proxy_rax.h ├── strat_t_14cc.h ├── strat_t_1rax_fe.h ├── strat_t_2fact_vulture.h ├── strat_t_8rax_fe.h ├── strat_t_air.h ├── strat_t_base.h ├── strat_t_bio.h ├── strat_t_bio_tank.h ├── strat_t_ghosts.h ├── strat_t_mech.h ├── strat_t_proxy_tank.h ├── strat_t_siege_expand.h ├── strat_t_wraith_rush.h ├── strat_t_wraith_vulture.h ├── strat_test.h ├── strat_tvp.h ├── strat_tvp_opening.h ├── strat_tvt.h ├── strat_tvt_opening.h ├── strat_tvz.h ├── strat_tvz_opening.h ├── strat_ums.h ├── strat_wraith.h ├── strat_z_10hatch.h ├── strat_z_10hatch_ling.h ├── strat_z_12hatch.h ├── strat_z_13pool_muta.h ├── strat_z_1hatch_lurker.h ├── strat_z_1hatch_spire.h ├── strat_z_2hatch_muta.h ├── strat_z_3hatch_before_pool.h ├── strat_z_3hatch_spire.h ├── strat_z_5pool.h ├── strat_z_9pool.h ├── strat_z_9pool_speed_into_1hatch_spire.h ├── strat_z_base.h ├── strat_z_econ.h ├── strat_z_econ2.h ├── strat_z_fast_mass_expand.h ├── strat_z_hydra_into_muta.h ├── strat_z_hydra_lurker.h ├── strat_z_lategame.h ├── strat_z_lategame2.h ├── strat_z_ling_defiler.h ├── strat_z_queen.h ├── strat_z_tech.h ├── strat_z_ums.h ├── strat_z_vp_hydra.h ├── strat_z_vr_scout.h ├── strat_zvp.h ├── strat_zvp_opening.h ├── strat_zvt_opening.h ├── strat_zvtp.h ├── strat_zvtp_opening.h ├── strat_zvz.h ├── strat_zvz_opening.h ├── strategy.h ├── strategy_util.h ├── tsc │ ├── alloc.h │ ├── alloc_containers.h │ ├── bit.h │ ├── bitset.h │ ├── high_resolution_timer.h │ ├── 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