├── .github
└── workflows
│ ├── pull_request.yml
│ └── push.yml
├── .gitignore
├── Assets
├── Plugins.meta
├── Plugins
│ ├── TSCubemapGenerator.meta
│ └── TSCubemapGenerator
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── Converter.meta
│ │ ├── Converter
│ │ │ ├── Cubemap2HorizontalPngConverter.cs
│ │ │ ├── Cubemap2HorizontalPngConverter.cs.meta
│ │ │ ├── Cubemap2VerticalPngConverter.cs
│ │ │ ├── Cubemap2VerticalPngConverter.cs.meta
│ │ │ ├── ICubemapConverter.cs
│ │ │ ├── ICubemapConverter.cs.meta
│ │ │ ├── OutputImageType.cs
│ │ │ ├── OutputImageType.cs.meta
│ │ │ ├── SizeType.cs
│ │ │ ├── SizeType.cs.meta
│ │ │ ├── SkipRounder.cs
│ │ │ ├── SkipRounder.cs.meta
│ │ │ ├── Texture2DExtensions.cs
│ │ │ └── Texture2DExtensions.cs.meta
│ │ ├── Exception.meta
│ │ ├── Exception
│ │ │ ├── CubemapGeneratorException.cs
│ │ │ └── CubemapGeneratorException.cs.meta
│ │ ├── Rounder.meta
│ │ ├── Rounder
│ │ │ ├── IRounder.cs
│ │ │ ├── IRounder.cs.meta
│ │ │ ├── NumberMultipleRounder.cs
│ │ │ ├── NumberMultipleRounder.cs.meta
│ │ │ ├── NumberPowerRounder.cs
│ │ │ └── NumberPowerRounder.cs.meta
│ │ ├── TSCubemapGenerator.asmdef
│ │ ├── TSCubemapGenerator.asmdef.meta
│ │ ├── Window.meta
│ │ └── Window
│ │ │ ├── CubemapConverterSelector.cs
│ │ │ ├── CubemapConverterSelector.cs.meta
│ │ │ ├── CubemapGeneratorEditorWindow.cs
│ │ │ ├── CubemapGeneratorEditorWindow.cs.meta
│ │ │ ├── RounderSelector.cs
│ │ │ └── RounderSelector.cs.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ ├── PreviewSkybox.mat
│ │ └── PreviewSkybox.mat.meta
│ │ ├── package.json
│ │ └── package.json.meta
├── Scenes.meta
├── Scenes
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Capsule.mat
│ │ ├── Capsule.mat.meta
│ │ ├── Cube.mat
│ │ ├── Cube.mat.meta
│ │ ├── Cylinder.mat
│ │ ├── Cylinder.mat.meta
│ │ ├── Floor.mat
│ │ ├── Floor.mat.meta
│ │ ├── Sphere.mat
│ │ └── Sphere.mat.meta
│ ├── SampleScene.unity
│ └── SampleScene.unity.meta
├── Tests.meta
└── Tests
│ ├── Rounder.meta
│ ├── Rounder
│ ├── TestNumberMultipleRounder.cs
│ ├── TestNumberMultipleRounder.cs.meta
│ ├── TestNumberPowerRounder.cs
│ └── TestNumberPowerRounder.cs.meta
│ ├── Tests.CubemapGenerator.asmdef
│ └── Tests.CubemapGenerator.asmdef.meta
├── Documents
└── Images
│ ├── open_tool_window.jpg
│ └── thumbnail.jpg
├── LICENSE
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── SceneTemplateSettings.json
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
├── XRPackageSettings.asset
└── XRSettings.asset
└── README.md
/.github/workflows/pull_request.yml:
--------------------------------------------------------------------------------
1 | name: Pull Request
2 |
3 | on:
4 | pull_request:
5 | branches:
6 | - master
7 |
8 | jobs:
9 | test:
10 | name: Test in ${{ matrix.testMode }}
11 | runs-on: ubuntu-latest
12 | strategy:
13 | fail-fast: false
14 | matrix:
15 | projectPath:
16 | - .
17 | unityVersion:
18 | - 2020.3.12f1
19 | testMode:
20 | - all
21 | steps:
22 | - uses: actions/checkout@v2
23 | with:
24 | lfs: true
25 | - uses: actions/cache@v2
26 | with:
27 | path: ${{ matrix.projectPath }}/Library
28 | key: Library-${{ matrix.projectPath }}
29 | restore-keys: |
30 | Library-
31 | - uses: game-ci/unity-test-runner@v2
32 | id: tests
33 | env:
34 | UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
35 | with:
36 | unityVersion: ${{ matrix.unityVersion }}
37 | projectPath: ${{ matrix.projectPath }}
38 | testMode: ${{ matrix.testMode }}
39 | artifactsPath: ${{ matrix.testMode }}-artifacts
40 | githubToken: ${{ secrets.GITHUB_TOKEN }}
41 | checkName: ${{ matrix.testMode }} Test Results
42 | - uses: actions/upload-artifact@v2
43 | if: always()
44 | with:
45 | name: Test results for ${{ matrix.testMode }}
46 | path: ${{ steps.tests.outputs.artifactsPath }}
--------------------------------------------------------------------------------
/.github/workflows/push.yml:
--------------------------------------------------------------------------------
1 | name: Push
2 |
3 | on:
4 | push:
5 | branches:
6 | - master
7 |
8 | jobs:
9 | test:
10 | name: Test in ${{ matrix.testMode }}
11 | runs-on: ubuntu-latest
12 | strategy:
13 | fail-fast: false
14 | matrix:
15 | projectPath:
16 | - .
17 | unityVersion:
18 | - 2020.3.12f1
19 | testMode:
20 | - all
21 | steps:
22 | - uses: actions/checkout@v2
23 | with:
24 | lfs: true
25 | - uses: game-ci/unity-test-runner@v2
26 | id: tests
27 | env:
28 | UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
29 | with:
30 | unityVersion: ${{ matrix.unityVersion }}
31 | projectPath: ${{ matrix.projectPath }}
32 | testMode: ${{ matrix.testMode }}
33 | artifactsPath: ${{ matrix.testMode }}-artifacts
34 | githubToken: ${{ secrets.GITHUB_TOKEN }}
35 | checkName: ${{ matrix.testMode }} Test Results
36 | - uses: actions/upload-artifact@v2
37 | if: always()
38 | with:
39 | name: Test results for ${{ matrix.testMode }}
40 | path: ${{ steps.tests.outputs.artifactsPath }}
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Uu]ser[Ss]ettings/
12 |
13 | # MemoryCaptures can get excessive in size.
14 | # They also could contain extremely sensitive data
15 | /[Mm]emoryCaptures/
16 |
17 | # Asset meta data should only be ignored when the corresponding asset is also ignored
18 | !/[Aa]ssets/**/*.meta
19 |
20 | # Uncomment this line if you wish to ignore the asset store tools plugin
21 | # /[Aa]ssets/AssetStoreTools*
22 |
23 | # Autogenerated Jetbrains Rider plugin
24 | /[Aa]ssets/Plugins/Editor/JetBrains*
25 |
26 | # Visual Studio cache directory
27 | .vs/
28 |
29 | # Gradle cache directory
30 | .gradle/
31 |
32 | # Autogenerated VS/MD/Consulo solution and project files
33 | ExportedObj/
34 | .consulo/
35 | *.csproj
36 | *.unityproj
37 | *.sln
38 | *.suo
39 | *.tmp
40 | *.user
41 | *.userprefs
42 | *.pidb
43 | *.booproj
44 | *.svd
45 | *.pdb
46 | *.mdb
47 | *.opendb
48 | *.VC.db
49 |
50 | # Unity3D generated meta files
51 | *.pidb.meta
52 | *.pdb.meta
53 | *.mdb.meta
54 |
55 | # Unity3D generated file on crash reports
56 | sysinfo.txt
57 |
58 | # Builds
59 | *.apk
60 | *.aab
61 | *.unitypackage
62 |
63 | # Crashlytics generated file
64 | crashlytics-build.properties
65 |
66 | # Packed Addressables
67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
68 |
69 | # Temporary auto-generated Android Assets
70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta
71 | /[Aa]ssets/[Ss]treamingAssets/aa/*
72 |
--------------------------------------------------------------------------------
/Assets/Plugins.meta:
--------------------------------------------------------------------------------
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2 | guid: f7530555035f4c54f8f9806029f266df
3 | folderAsset: yes
4 | DefaultImporter:
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/Cubemap2HorizontalPngConverter.cs:
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1 | using UnityEngine;
2 |
3 | namespace TSCubemapGenerator
4 | {
5 | public class Cubemap2HorizontalPngConverter : ICubemapConverter
6 | {
7 | public string FileExtension => "png";
8 |
9 | public byte[] ConvertFrom(Cubemap cubemap)
10 | {
11 | int width = cubemap.width;
12 | int height = cubemap.height;
13 |
14 | Texture2D texture = new Texture2D(
15 | width * 6, height,
16 | TextureFormat.RGB24, false);
17 |
18 | var faces = new CubemapFace[] {
19 | CubemapFace.PositiveX,
20 | CubemapFace.NegativeX,
21 | CubemapFace.PositiveY,
22 | CubemapFace.NegativeY,
23 | CubemapFace.PositiveZ,
24 | CubemapFace.NegativeZ,
25 | };
26 |
27 | int x = 0;
28 | foreach (var face in faces)
29 | {
30 | texture.SetPixels(x, 0, width, height, cubemap, face);
31 | x += width;
32 | }
33 | texture.Apply();
34 |
35 | return ImageConversion.EncodeToPNG(texture);
36 | }
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
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3 | MonoImporter:
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7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/Cubemap2VerticalPngConverter.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | namespace TSCubemapGenerator
4 | {
5 | public class Cubemap2VerticalPngConverter : ICubemapConverter
6 | {
7 | public string FileExtension => "png";
8 |
9 | public byte[] ConvertFrom(Cubemap cubemap)
10 | {
11 | int width = cubemap.width;
12 | int height = cubemap.height;
13 |
14 | Texture2D texture = new Texture2D(
15 | width, height * 6,
16 | TextureFormat.RGB24, false);
17 |
18 | // SetPixelsが画像の左下から右上に描画していくため、
19 | // 下から上の順番でコピー
20 | var faces = new CubemapFace[] {
21 | CubemapFace.NegativeZ,
22 | CubemapFace.PositiveZ,
23 | CubemapFace.NegativeY,
24 | CubemapFace.PositiveY,
25 | CubemapFace.NegativeX,
26 | CubemapFace.PositiveX,
27 | };
28 |
29 | int y = 0;
30 | foreach (var face in faces)
31 | {
32 | texture.SetPixels(0, y, width, height, cubemap, face);
33 | y += height;
34 | }
35 | texture.Apply();
36 |
37 | return ImageConversion.EncodeToPNG(texture);
38 | }
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/ICubemapConverter.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace TSCubemapGenerator
6 | {
7 | public interface ICubemapConverter
8 | {
9 | string FileExtension { get; }
10 |
11 | byte[] ConvertFrom(Cubemap cubemap);
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/OutputImageType.cs:
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1 | namespace TSCubemapGenerator
2 | {
3 | public enum OutputImageType
4 | {
5 | VerticalPng,
6 | HorizontalPng,
7 | }
8 | }
--------------------------------------------------------------------------------
/Assets/Plugins/TSCubemapGenerator/Editor/Converter/OutputImageType.cs.meta:
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/SizeType.cs:
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1 | namespace TSCubemapGenerator
2 | {
3 | public enum SizeType
4 | {
5 | None = 0,
6 | MultipleOf4,
7 | PowerOf2,
8 | }
9 | }
--------------------------------------------------------------------------------
/Assets/Plugins/TSCubemapGenerator/Editor/Converter/SizeType.cs.meta:
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/SkipRounder.cs:
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1 | namespace TSCubemapGenerator
2 | {
3 | public class SkipRounder : IRounder
4 | {
5 | public int Round(int value)
6 | {
7 | return value;
8 | }
9 | }
10 | }
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Converter/Texture2DExtensions.cs:
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1 | using UnityEngine;
2 |
3 | namespace TSCubemapGenerator
4 | {
5 | public static class Texture2DExtensions
6 | {
7 | ///
8 | /// Texture2Dの向きに合わせてCubemapの指定されたfaceのピクセルにてSetPixelsを実施
9 | ///
10 | /// 制限事項
11 | /// blockWidth, blockHeightはTexture2DおよびCubemapのwidth, height以下の値で指定すること
12 | ///
13 | public static void SetPixels(this Texture2D texture,
14 | int x, int y, int blockWidth, int blockHeight,
15 | Cubemap cubemap, CubemapFace face)
16 | {
17 | Color[] pixels = cubemap.GetPixels(face);
18 |
19 | // Cubemap.GetPixelsは右上から左下の順番のため、
20 | // SetPixelsに左下から右上の順番に合わせて反転させる
21 | System.Array.Reverse(pixels);
22 | for (int i = 0; i < blockWidth; ++i)
23 | {
24 | System.Array.Reverse(pixels, i * blockHeight, blockWidth);
25 | }
26 |
27 | texture.SetPixels(x, y, blockWidth, blockHeight, pixels);
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Exception/CubemapGeneratorException.cs:
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1 | using System;
2 |
3 | namespace TSCubemapGenerator
4 | {
5 | public class CubemapGeneratorException : Exception
6 | {
7 | public CubemapGeneratorException(string message) : base(message)
8 | {
9 | }
10 | }
11 | }
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Rounder/IRounder.cs:
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1 | namespace TSCubemapGenerator
2 | {
3 | public interface IRounder
4 | {
5 | int Round(int value);
6 | }
7 | }
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/Assets/Plugins/TSCubemapGenerator/Editor/Rounder/NumberMultipleRounder.cs:
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1 | namespace TSCubemapGenerator
2 | {
3 | public class NumberMultipleRounder : IRounder
4 | {
5 | public NumberMultipleRounder(int number)
6 | {
7 | if (number <= 0)
8 | {
9 | throw new CubemapGeneratorException("Invalid a number. You should use 1 or greater");
10 | }
11 |
12 | Number = number;
13 | }
14 |
15 | public int Number { get; }
16 |
17 | public int Round(int value)
18 | {
19 | return value / Number * Number;
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Rounder/NumberPowerRounder.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace TSCubemapGenerator
5 | {
6 | public class NumberPowerRounder : IRounder
7 | {
8 | public NumberPowerRounder(int number)
9 | {
10 | if (number <= 0)
11 | {
12 | throw new CubemapGeneratorException("Invalid a number. You should use 1 or greater");
13 | }
14 |
15 | Number = number;
16 | }
17 |
18 | public int Number { get; }
19 |
20 | public int Round(int value)
21 | {
22 | if (value < Number)
23 | {
24 | return Number;
25 | }
26 |
27 | double p = Math.Round(Math.Log(value) / Math.Log(Number));
28 | int v = (int)Math.Pow(Number, p);
29 |
30 | return v;
31 | }
32 | }
33 | }
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/TSCubemapGenerator.asmdef:
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1 | {
2 | "name": "TSCubemapGenerator",
3 | "rootNamespace": "TSCubemapGenerator",
4 | "references": [],
5 | "includePlatforms": [
6 | "Editor"
7 | ],
8 | "excludePlatforms": [],
9 | "allowUnsafeCode": false,
10 | "overrideReferences": false,
11 | "precompiledReferences": [],
12 | "autoReferenced": true,
13 | "defineConstraints": [],
14 | "versionDefines": [],
15 | "noEngineReferences": false
16 | }
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/Assets/Plugins/TSCubemapGenerator/Editor/Window/CubemapConverterSelector.cs:
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1 | namespace TSCubemapGenerator.Window
2 | {
3 | public class CubemapConverterSelector
4 | {
5 | private readonly Cubemap2HorizontalPngConverter _horizontalPngConverter = new Cubemap2HorizontalPngConverter();
6 | private readonly Cubemap2VerticalPngConverter _verticalPngConverter = new Cubemap2VerticalPngConverter();
7 |
8 | public ICubemapConverter Select(OutputImageType fileType)
9 | {
10 | switch (fileType)
11 | {
12 | case OutputImageType.HorizontalPng:
13 | return _horizontalPngConverter;
14 | default:
15 | return _verticalPngConverter;
16 | }
17 | }
18 | }
19 | }
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Window/CubemapGeneratorEditorWindow.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using UnityEngine;
4 | using UnityEditor;
5 |
6 | namespace TSCubemapGenerator.Window
7 | {
8 | public class CubemapGeneratorEditorWindow : EditorWindow
9 | {
10 | [MenuItem("TSCubemapGenerator/Open Tool Window")]
11 | public static void ShowWindow()
12 | {
13 | EditorWindow.GetWindow(
14 | t: typeof(CubemapGeneratorEditorWindow),
15 | utility: false,
16 | title: "TSCubemapGenerator");
17 | }
18 |
19 | private CubemapConverterSelector _cubemapConverterSelector;
20 | private RounderSelector _rounderSelector;
21 | private CycleCubemapRenderer _cycleCubemapRenderer = null;
22 |
23 | private void OnEnable()
24 | {
25 | _cubemapConverterSelector = new CubemapConverterSelector();
26 | _rounderSelector = new RounderSelector();
27 | _skyboxMaterial = new Material(Shader.Find(DefaultCubemapShaderPath));
28 |
29 | EditorApplication.playModeStateChanged += OnPlayModeChanged;
30 | }
31 |
32 | private void OnDisable()
33 | {
34 | EditorApplication.playModeStateChanged -= OnPlayModeChanged;
35 | }
36 |
37 | private void OnPlayModeChanged(PlayModeStateChange _)
38 | {
39 | Reset();
40 | }
41 |
42 | private void Reset()
43 | {
44 | DisableCycleRendering();
45 |
46 | _inPreview = false;
47 | _cycleCubemapRenderer = null;
48 | _previousSkyboxMaterial = null;
49 | }
50 |
51 | private Camera _renderCamera = null;
52 |
53 | private Material _cubemapPreviewMaterial = null;
54 | private string _cubemapShaderTextureName = DefaultCubemapShaderTextureName;
55 |
56 | private OutputImageType _imageType = OutputImageType.VerticalPng;
57 |
58 | private bool _inPreview = false;
59 | private bool _realtimeRendering = false;
60 |
61 | private Material _previousSkyboxMaterial = null;
62 | private Material _skyboxMaterial = null;
63 | private Cubemap _renderedCubemap = null;
64 | private SizeType _sizeType = SizeType.None;
65 | private int _size = 512;
66 |
67 | private void OnGUI()
68 | {
69 | _renderCamera = EditorGUILayout.ObjectField("Render Camera", _renderCamera, typeof(Camera), true) as Camera;
70 |
71 | if (EditorApplication.isPlaying)
72 | {
73 | SetStopButton();
74 | }
75 | else
76 | {
77 | SetStartButton();
78 | }
79 |
80 | GUI.enabled = true;
81 |
82 | SetSizeLayout();
83 | SetPreviewLayout();
84 | SetRenderingLayout();
85 | SetExportLayout();
86 |
87 | GUI.enabled = true;
88 | }
89 |
90 | private void SetStandardSpace()
91 | {
92 | EditorGUILayout.Space(8);
93 | }
94 |
95 | private void SetStartButton()
96 | {
97 | if (!GUILayout.Button("Start"))
98 | {
99 | return;
100 | }
101 |
102 | EditorApplication.isPlaying = true;
103 | }
104 |
105 | private void SetStopButton()
106 | {
107 | if (!GUILayout.Button("Stop"))
108 | {
109 | return;
110 | }
111 |
112 | EditorApplication.isPlaying = false;
113 | }
114 |
115 | private void SetSizeLayout()
116 | {
117 | SetStandardSpace();
118 | GUILayout.Label("Size", EditorStyles.boldLabel);
119 | _sizeType = (SizeType)EditorGUILayout.EnumPopup("Size Type", _sizeType);
120 | var rounder = _rounderSelector.Select(_sizeType);
121 |
122 | _size = EditorGUILayout.IntSlider("Size", _size, SizeRange.x, SizeRange.y);
123 | _size = rounder.Round(_size);
124 | GUILayout.Label($"{_size} x {_size} x 6 Rects", EditorStyles.label);
125 | SetStandardSpace();
126 | }
127 |
128 | private void SetPreviewLayout()
129 | {
130 | GUILayout.Label("Preview", EditorStyles.boldLabel);
131 | _cubemapPreviewMaterial = EditorGUILayout.ObjectField("Preview Material", _cubemapPreviewMaterial, typeof(Material), true) as Material;
132 | _cubemapShaderTextureName = EditorGUILayout.TextField("Shader Texture Property", _cubemapShaderTextureName);
133 |
134 | bool lastEnabled = GUI.enabled;
135 | GUI.enabled = CheckRenderable();
136 |
137 | if (GUILayout.Button(_inPreview ? "Revert Skybox" : "Set Material Preview as Skybox"))
138 | {
139 | TogglePreview();
140 | }
141 |
142 | GUI.enabled = lastEnabled;
143 | }
144 |
145 | private void SetRenderingLayout()
146 | {
147 | SetStandardSpace();
148 | GUILayout.Label("Rendering", EditorStyles.boldLabel);
149 |
150 | bool lastEnabled = GUI.enabled;
151 | GUI.enabled = CheckRenderable();
152 |
153 | if (GUILayout.Button("Render Cubemap"))
154 | {
155 | RenderCubemap();
156 | }
157 |
158 | SetStandardSpace();
159 | if (GUILayout.Button(_realtimeRendering ? "Disable Realtime Rendering" : "Enbable Realtime Rendering"))
160 | {
161 | ToggleCycleRendering();
162 | }
163 |
164 | GUI.enabled = lastEnabled;
165 | }
166 |
167 | private void SetExportLayout()
168 | {
169 | SetStandardSpace();
170 | GUILayout.Label("Export", EditorStyles.boldLabel);
171 |
172 | _imageType = (OutputImageType)EditorGUILayout.EnumPopup("Image Type", _imageType);
173 |
174 | bool lastEnabled = GUI.enabled;
175 | GUI.enabled = CheckExportable();
176 | if (GUILayout.Button("Export Cubemap to File"))
177 | {
178 | ExportCubemap();
179 | }
180 |
181 | GUILayout.Label(text: "Export requires \"Render Cubemap\"", style: EditorStyles.miniBoldLabel);
182 |
183 | GUI.enabled = lastEnabled;
184 | }
185 |
186 | private bool CheckRenderable()
187 | {
188 | return EditorApplication.isPlaying && _cubemapPreviewMaterial;
189 | }
190 |
191 | private bool CheckHasRendered()
192 | {
193 | return _renderedCubemap != null;
194 | }
195 |
196 | private bool CheckExportable()
197 | {
198 | return CheckRenderable()
199 | && CheckHasRendered();
200 | }
201 |
202 | private void TogglePreview()
203 | {
204 | _inPreview = !_inPreview;
205 |
206 | if (_inPreview)
207 | {
208 | _previousSkyboxMaterial = RenderSettings.skybox;
209 | RenderSettings.skybox = _skyboxMaterial;
210 | }
211 | else
212 | {
213 | RenderSettings.skybox = _previousSkyboxMaterial;
214 | _previousSkyboxMaterial = null;
215 | }
216 | }
217 |
218 | private void ToggleCycleRendering()
219 | {
220 | bool next = !_realtimeRendering;
221 | if (next)
222 | {
223 | EnableCycleRendering();
224 | }
225 | else
226 | {
227 | DisableCycleRendering();
228 | }
229 | }
230 |
231 | private void RenderCubemap()
232 | {
233 | if (!_renderCamera)
234 | {
235 | Debug.LogWarning("Camera isn't set. Specify a camera to render a cubemap.");
236 | return;
237 | }
238 |
239 | if (!_renderedCubemap || (_renderedCubemap.width != _size))
240 | {
241 | RefreshCubemap();
242 | }
243 |
244 | _renderCamera.RenderToCubemap(_renderedCubemap);
245 | }
246 |
247 | private void RefreshCubemap()
248 | {
249 | if (_renderedCubemap)
250 | {
251 | GameObject.DestroyImmediate(_renderedCubemap);
252 | }
253 |
254 | _renderedCubemap = new Cubemap(_size, TextureFormat.RGB24, false);
255 | _skyboxMaterial.SetTexture(DefaultCubemapShaderTextureName, _renderedCubemap);
256 | }
257 |
258 | private void ExportCubemap()
259 | {
260 | if (!_renderedCubemap)
261 | {
262 | Debug.LogWarning("Cubemap isn't rendered.");
263 | return;
264 | }
265 |
266 | string imagePath = EditorUtility.SaveFilePanel(
267 | title: "Save Image",
268 | directory: "",
269 | defaultName: "Cubemap.png",
270 | extension: "png");
271 |
272 | if (imagePath == null || imagePath == "")
273 | {
274 | return;
275 | }
276 |
277 | var converter = _cubemapConverterSelector.Select(_imageType);
278 | byte[] pngBytes = converter.ConvertFrom(_renderedCubemap);
279 | File.WriteAllBytes(imagePath, pngBytes);
280 |
281 | if (imagePath.StartsWith(Application.dataPath))
282 | {
283 | ReimportTextureAsCubemap(imagePath);
284 | }
285 | AssetDatabase.Refresh();
286 | }
287 |
288 | private static void ReimportTextureAsCubemap(string imageAbsolutePath)
289 | {
290 | AssetDatabase.Refresh();
291 |
292 | var relativeImagePath = "Assets" + imageAbsolutePath.Substring(Application.dataPath.Length);
293 | var importer = AssetImporter.GetAtPath(relativeImagePath) as TextureImporter;
294 |
295 | importer.textureType = TextureImporterType.Default;
296 | importer.textureShape = TextureImporterShape.TextureCube;
297 | importer.generateCubemap = TextureImporterGenerateCubemap.FullCubemap;
298 |
299 | importer.SaveAndReimport();
300 | }
301 |
302 | private void EnableCycleRendering()
303 | {
304 | _realtimeRendering = true;
305 | if (_cycleCubemapRenderer)
306 | {
307 | return;
308 | }
309 |
310 | var go = new GameObject("CycleCubemapRenderer")
311 | {
312 | hideFlags = HideFlags.HideAndDontSave
313 | };
314 | _cycleCubemapRenderer = go.AddComponent();
315 | _cycleCubemapRenderer.Render = RenderCubemap;
316 | }
317 |
318 | private void DisableCycleRendering()
319 | {
320 | _realtimeRendering = false;
321 | if (_cycleCubemapRenderer)
322 | {
323 | GameObject.DestroyImmediate(_cycleCubemapRenderer.gameObject);
324 | _cycleCubemapRenderer = null;
325 | }
326 | }
327 |
328 | private class CycleCubemapRenderer : MonoBehaviour
329 | {
330 | public Action Render { get; internal set; } = null;
331 |
332 | private void LateUpdate() => Render?.Invoke();
333 | }
334 |
335 | private const string DefaultCubemapShaderPath = "Skybox/Cubemap";
336 | private const string DefaultCubemapShaderTextureName = "_Tex";
337 | private readonly Vector2Int SizeRange = new Vector2Int(16, 1024 * 8);
338 | }
339 | }
--------------------------------------------------------------------------------
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/Assets/Plugins/TSCubemapGenerator/Editor/Window/RounderSelector.cs:
--------------------------------------------------------------------------------
1 | namespace TSCubemapGenerator.Window
2 | {
3 | public class RounderSelector
4 | {
5 | private readonly NumberMultipleRounder _numberMultipleRounder = new NumberMultipleRounder(number: 4);
6 | private readonly NumberPowerRounder _numberPowerRounder = new NumberPowerRounder(number: 2);
7 | private readonly SkipRounder _skipRounder = new SkipRounder();
8 |
9 | public IRounder Select(SizeType sizeType)
10 | {
11 | switch (sizeType)
12 | {
13 | case SizeType.MultipleOf4:
14 | return _numberMultipleRounder;
15 | case SizeType.PowerOf2:
16 | return _numberPowerRounder;
17 | default:
18 | return _skipRounder;
19 | }
20 | }
21 | }
22 | }
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1 | {
2 | "name": "com.tsgcpp.tscubemapgenerator",
3 | "version": "1.0.0",
4 | "displayName": "TSCubemapGenerator",
5 | "description": "Cubemap generation (scene baking) tool.",
6 | "unity": "2019.4",
7 | "keywords": [
8 | "cubemap"
9 | ],
10 | "license": "MIT",
11 | "dependencies": {},
12 | "author": {
13 | "name": "tsgcpp",
14 | "url": "https://github.com/tsgcpp"
15 | }
16 | }
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/Assets/Tests/Rounder/TestNumberMultipleRounder.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using NUnit.Framework;
4 | using UnityEngine;
5 | using UnityEngine.TestTools;
6 |
7 | using TSCubemapGenerator;
8 |
9 | namespace Tests.TSCubemapGenerator
10 | {
11 | public class TestNumberMultipleRounder
12 | {
13 |
14 | [Test]
15 | public void ctor_ThrowExceptionIfNumberIs0()
16 | {
17 | // when, then
18 | Assert.Throws(() =>
19 | {
20 | var target = new NumberMultipleRounder(number: 0);
21 | });
22 | }
23 |
24 |
25 | [Test]
26 | public void Round_MultipleOf4()
27 | {
28 | // setup
29 | var target = new NumberMultipleRounder(number: 4);
30 |
31 | // when, then
32 | Assert.AreEqual(0, target.Round(0));
33 | Assert.AreEqual(0, target.Round(3));
34 | Assert.AreEqual(4, target.Round(4));
35 |
36 | Assert.AreEqual(1020, target.Round(1023));
37 | Assert.AreEqual(1024, target.Round(1024));
38 | Assert.AreEqual(1024, target.Round(1025));
39 | Assert.AreEqual(1024, target.Round(1027));
40 | Assert.AreEqual(1028, target.Round(1028));
41 | }
42 | }
43 | }
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/Assets/Tests/Rounder/TestNumberPowerRounder.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using NUnit.Framework;
4 | using UnityEngine;
5 | using UnityEngine.TestTools;
6 |
7 | using TSCubemapGenerator;
8 |
9 | namespace Tests.TSCubemapGenerator
10 | {
11 | public class TestNumberPowerRounder
12 | {
13 |
14 | [Test]
15 | public void ctor_ThrowExceptionIfNumberIs0()
16 | {
17 | // when, then
18 | Assert.Throws(() =>
19 | {
20 | var target = new NumberPowerRounder(number: 0);
21 | });
22 | }
23 |
24 |
25 | [Test]
26 | public void Round_PowerOf2()
27 | {
28 | // setup
29 | var target = new NumberPowerRounder(number: 2);
30 |
31 | // when, then
32 | Assert.AreEqual(2, target.Round(0));
33 | Assert.AreEqual(2, target.Round(1));
34 | Assert.AreEqual(2, target.Round(2));
35 | Assert.AreEqual(4, target.Round(3));
36 | Assert.AreEqual(4, target.Round(4));
37 |
38 | Assert.AreEqual(1024, target.Round(1023));
39 | Assert.AreEqual(1024, target.Round(1024));
40 | Assert.AreEqual(1024, target.Round(1025));
41 |
42 | Assert.AreEqual(2048, target.Round(2047));
43 | Assert.AreEqual(2048, target.Round(2048));
44 | Assert.AreEqual(2048, target.Round(2049));
45 |
46 | Assert.AreEqual(8192, target.Round(8191));
47 | Assert.AreEqual(8192, target.Round(8192));
48 | Assert.AreEqual(8192, target.Round(8193));
49 | }
50 | }
51 | }
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1 | MIT License
2 |
3 | Copyright (c) 2020 tsgcpp
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | # TSCubemapGenerator
2 | Cubemap generation tool for Unity
3 |
4 | 
5 |
6 | ## Installation
7 |
8 | ### Package Manager with git URL
9 | - Window -> Package Manager
10 | - Add package from git URL...
11 | - Add the package URL
12 | - `https://github.com/tsgcpp/TSCubemapGenerator.git?path=Assets/Plugins/TSCubemapGenerator#1.0.0`
13 |
14 | ### Package Manager with OpenUPM
15 | - Install the package via openupm-cli
16 | - https://openupm.com/
17 |
18 | ```shell
19 | $ openupm add com.tsgcpp.tscubemapgenerator
20 | ```
21 |
22 | #### About Package Manager
23 | https://docs.unity3d.com/Manual/upm-ui.html
24 |
25 | ## Support Unity Version
26 | - Unity 2019.4 or later
27 |
28 | ## Usage
29 | - You can watch the flow in this movie
30 | - https://youtu.be/ARbiXirv1BY
31 |
32 | ### 1. Open Tool Window
33 | - TSCubemapGenerator -> Open Tool Window
34 |
35 | 
36 |
37 | ### 2. Setup
38 | - Load a scene to be baked into Cubemap
39 | - Create a `Camera` to render the scene
40 | - You should add `Skybox` component with a skybox material and to the `Camera`
41 | - Set a material for preview to `Preview Material` in the tool
42 | - You can also use `PreviewMaterial.mat` in the package
43 | - Click `Start` button
44 |
45 | ### 3. Rendering
46 | - Move the `Camera` to a rendering point
47 | - Click `Render Cubemap`
48 | - You can also use `Enable Realtime Rendering` to update the cubemap automatically
49 | - WARNING: `Enable Realtime Rendering` is **heavy**, so you should use this with low size
50 |
51 | ### 4. Export
52 | - Click `Export Cubemap to File`
53 |
54 | #### Appendix
55 | - If the cubemap folder is under `Assets`, the cubemap will be imported as a Cubemap asset
56 | - If not so, you should set the parameters to the cubemap
57 | - TextureShape: Cube
58 | - Mapping: 6 Frames Layout (Cubic Environment)
59 |
60 | ## FileType
61 | - VerticalPng
62 | - PNG images with vertical cross layout
63 | - HorizontalPng
64 | - PNG images with horizontal cross layout
65 |
66 | [Cubemaps](https://docs.unity3d.com/Manual/class-Cubemap.html)
67 |
68 | ## License
69 | - [LICENSE](./LICENSE)
70 |
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