├── Assembly-CSharp-vs.csproj ├── Assembly-CSharp.csproj ├── Assets ├── 133283__fins__game-over.wav ├── 133283__fins__game-over.wav.meta ├── 194193__bettinamasberg__tankdoorcrashbones.mp3 ├── 194193__bettinamasberg__tankdoorcrashbones.mp3.meta ├── Alert.png ├── Alert.png.meta ├── Alert.prefab ├── Alert.prefab.meta ├── Apple.cs ├── Apple.cs.meta ├── Apple.dae ├── Apple.dae.meta ├── ApplePrefab.prefab ├── ApplePrefab.prefab.meta ├── Background.png ├── Background.png.meta ├── ClockIcon.png ├── ClockIcon.png.meta ├── FruitSpawner.cs ├── FruitSpawner.cs.meta ├── LinesHandler.cs ├── LinesHandler.cs.meta ├── Materials.meta ├── Materials │ ├── Fruit_-_Apple_-_Stem.mat │ ├── Fruit_-_Apple_-_Stem.mat.meta │ ├── Fruit_-_Red_Apple_-_Body.mat │ ├── Fruit_-_Red_Apple_-_Body.mat.meta │ ├── material.mat │ └── material.mat.meta ├── POL-funky-cruise-short.wav ├── POL-funky-cruise-short.wav.meta ├── SF_Shai_Fontai.ttf ├── SF_Shai_Fontai.ttf.meta ├── Scene1.unity ├── Scene1.unity.meta ├── Splash.cs ├── Splash.cs.meta ├── Splash.png ├── Splash.png.meta ├── SplashPrefab.prefab ├── SplashPrefab.prefab.meta ├── Timer.cs └── Timer.cs.meta ├── FruitCutter-csharp.sln ├── FruitCutter.sln ├── FruitCutter.userprefs ├── Library ├── AnnotationManager ├── AssetImportState ├── AssetServerCacheV3 ├── AssetVersioning.db ├── BuildPlayer.prefs ├── BuildSettings.asset ├── CurrentLayout.dwlt ├── CurrentMaximizeLayout.dwlt ├── EditorUserBuildSettings.asset ├── EditorUserSettings.asset ├── FailedAssetImports.txt ├── InspectorExpandedItems.asset ├── MonoManager.asset ├── ProjectSettings.asset ├── ScriptAssemblies │ ├── Assembly-CSharp.dll │ ├── Assembly-CSharp.dll.mdb │ └── CompilationCompleted.txt ├── ScriptMapper ├── assetDatabase3 ├── expandedItems ├── guidmapper └── metadata │ ├── 51 │ └── 51c72d5546326452c9900e573e80551f │ ├── 57 │ └── 57322c89e32694e7eb2d2eb001918c3a │ ├── 73 │ └── 7363e741286324194a04afc11966bbbb │ ├── 86 │ └── 86439e576892b4df9acb61005edf3861 │ ├── 00 │ ├── 00000000000000001000000000000000 │ ├── 00000000000000002000000000000000 │ ├── 00000000000000003000000000000000 │ ├── 00000000000000004000000000000000 │ ├── 00000000000000004100000000000000 │ ├── 00000000000000005000000000000000 │ ├── 00000000000000005100000000000000 │ ├── 00000000000000006000000000000000 │ ├── 00000000000000006100000000000000 │ ├── 00000000000000007000000000000000 │ ├── 00000000000000008000000000000000 │ ├── 00000000000000009000000000000000 │ ├── 0000000000000000a000000000000000 │ ├── 0000000000000000b000000000000000 │ └── 0000000000000000c000000000000000 │ ├── 04 │ └── 045b2c51b151c45caa74040aa164d1d5 │ ├── 2d │ └── 2da99a61758114b04adc4de52e018d64 │ ├── 3a │ └── 3ae1b40e21fba483399fd8c1e2228f09 │ ├── 3b │ └── 3b94e893fd13f45eda5b29f82eae6195 │ ├── 4b │ └── 4b0e4e813af884b22bd8e24a54ed109f │ ├── 5a │ └── 5aa471cbb59054207bb2bcbfe6cb3cec │ ├── 5d │ ├── 5ddd2d0fd78e045b293544f2a95f5f6f │ └── 5df920661810840c2829d43456d333bc │ ├── 7a │ └── 7a8bb37400f43461087a4959b91ae496 │ ├── ac │ └── ac27581de8c124d40b1e6989b15ded90 │ ├── b8 │ └── b8fc36084b9a24ffba6b19fb98a14fd0 │ ├── bd │ └── bd55d9b18406b428babb918b581e1acc │ ├── c7 │ └── c7eb03ae4ecd040a0a999f04907ee18c │ ├── ce │ └── ced07e848901e4686bd0329907ee9029 │ ├── d1 │ └── d103e29a292ec41f0bbe3dbcf1d98710 │ ├── d2 │ └── d2daef221d1374c2b8254dcc2da2a6fc │ ├── e5 │ └── e50b8bf94041d45099df9e0b9281cf10 │ └── fb │ └── fb55bc73b74284d46a07c457a1d97074 ├── ProjectSettings ├── AudioManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── TagManager.asset └── TimeManager.asset ├── README.md └── Temp ├── UnityLockfile ├── UnityTempFile-7a9c70c3e34304c56944d737ceb73bae ├── UnityTempFile-e56b1ddfd4d804c50b7208e4bd2951d1 └── __EditModeScene 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prompt 33 | 4 34 | 0169 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll 43 | 44 | 45 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 63 | 64 | 65 | -------------------------------------------------------------------------------- /Assembly-CSharp.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0} 9 | Library 10 | Properties 11 | 12 | Assembly-CSharp 13 | v3.5 14 | 512 15 | Assets 16 | 17 | 18 | true 19 | full 20 | false 21 | Temp\bin\Debug\ 22 | DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE 23 | prompt 24 | 4 25 | 0169 26 | 27 | 28 | pdbonly 29 | true 30 | Temp\bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 0169 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll 43 | 44 | 45 | /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 63 | 64 | 65 | 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-------------------------------------------------------------------------------- /Assets/Apple.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Apple : MonoBehaviour 5 | { 6 | [SerializeField] 7 | private GameObject splashReference; 8 | private Vector3 randomPos = new Vector3(Random.Range(-1, 1), Random.Range(0.3f, 0.7f), Random.Range(-6.5f, -7.5f)); 9 | private GUIText scoreReference; 10 | 11 | void Start() 12 | { 13 | scoreReference = GameObject.Find("Score").guiText; 14 | } 15 | 16 | void Update() 17 | { 18 | /* Remove fruit if out of view */ 19 | if (gameObject.transform.position.y < -36) 20 | { 21 | Destroy(gameObject); 22 | } 23 | } 24 | 25 | void OnCollisionEnter(Collision other) 26 | { 27 | if(other.gameObject.name == "Line") 28 | { 29 | Camera.main.GetComponent().Play(); 30 | Destroy(gameObject); 31 | 32 | Instantiate(splashReference, randomPos, transform.rotation); 33 | 34 | /* Update Score */ 35 | 36 | scoreReference.text = (int.Parse(scoreReference.text) + 1).ToString(); 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/Apple.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b94e893fd13f45eda5b29f82eae6195 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/Apple.dae: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SketchUp 14.1.1283 6 | 7 | 2014-09-03T01:11:10Z 8 | 2014-09-03T01:11:10Z 9 | 10 | Z_UP 11 | 12 | 13 | 14 | 15 | 16 | -0.7747166 0.3273281 -0.5409904 21.9761210 0.1933816 0.9372386 0.2901505 13.6012733 0.6020115 0.1201668 -0.7893935 37.7081135 0.0000000 0.0000000 0.0000000 1.0000000 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95 |
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0 1 2 1 0 3 1 8 2 10 2 11 2 10 0 14 3 0 3 14 15 1 18 19 18 1 3 1 22 8 22 1 19 2 8 24 2 24 11 10 26 27 26 10 11 30 0 10 0 30 14 32 33 34 33 32 35 35 32 36 35 36 37 3 44 18 44 3 15 19 46 47 46 19 18 19 47 22 50 51 52 51 50 53 51 53 54 54 53 55 11 24 62 26 62 64 62 26 11 47 27 26 27 47 46 30 27 66 27 30 10 18 68 46 68 18 44 46 66 27 66 46 68 47 70 22 26 64 70 47 26 70

127 |
128 | 129 | 130 |

4 5 6 7 6 5 7 9 6 5 12 7 13 7 12 16 17 4 5 4 17 4 6 20 21 20 6 21 6 23 9 23 6 25 9 7 13 25 7 13 12 28 29 28 12 17 31 5 12 5 31 38 39 40 39 41 40 40 41 42 43 42 41 16 4 45 20 45 4 20 21 48 49 48 21 23 49 21 56 57 58 58 57 59 57 60 59 61 59 60 63 25 13 13 28 63 65 63 28 48 49 29 28 29 49 12 31 29 67 29 31 45 20 69 48 69 20 69 48 67 29 67 48 23 71 49 71 65 28 71 28 49

131 |
132 |
133 |
134 | 135 | 136 | 137 | 1.4987571 1.4209076 3.1334050 1.4573689 1.4271264 3.0719100 1.4993786 1.4604538 3.0627115 1.4147377 1.3542527 3.1518020 1.4313374 1.4598324 3.1334050 1.4573689 1.4271264 3.0719100 1.4147377 1.3542527 3.1518020 1.4656687 1.4799162 3.0627115 1.5307241 1.4440158 3.0678792 1.4987571 1.4209076 3.1334050 1.4993786 1.4604538 3.0627115 1.5614481 1.3880315 3.1437404 1.4147377 1.3542527 3.1518020 1.4987571 1.4209076 3.1334050 1.5000000 1.5000000 3.0545180 1.4313374 1.4598324 3.1334050 1.4160568 1.4986809 3.0719100 1.4656687 1.4799162 3.0627115 1.3321137 1.4973618 3.1518020 1.4313374 1.4598324 3.1334050 1.5307241 1.4440158 3.0678792 1.5803896 1.4512055 3.1369244 1.5614481 1.3880315 3.1437404 1.5401948 1.4756028 3.0644712 1.5614481 1.3880315 3.1437404 1.3321137 1.4973618 3.1518020 1.4007121 1.5544890 3.1407140 1.4160568 1.4986809 3.0719100 1.3321137 1.4973618 3.1518020 1.4503560 1.5272445 3.0663660 1.6017000 1.4983500 3.0762727 1.5803896 1.4512055 3.1369244 1.5401948 1.4756028 3.0644712 1.7034000 1.4967000 3.1605275 1.5803896 1.4512055 3.1369244 1.4007121 1.5544890 3.1407140 1.4007121 1.5544890 3.1407140 1.4503560 1.5817891 3.0747710 1.4503560 1.5272445 3.0663660 1.4007121 1.6635783 3.1575240 1.6017000 1.5579092 3.1422014 1.6017000 1.4983500 3.0762727 1.5508500 1.5289546 3.0671097 1.7034000 1.4967000 3.1605275 1.7034000 1.4967000 3.1605275 1.4007121 1.6635783 3.1575240 1.4503560 1.5817891 3.0747710 1.4980900 1.6177285 3.1422014 1.4990450 1.5588643 3.0671097 1.4007121 1.6635783 3.1575240 1.5465718 1.5817891 3.0747710 1.6017000 1.5579092 3.1422014 1.5508500 1.5289546 3.0671097 1.5931435 1.6635783 3.1575240 1.6017000 1.5579092 3.1422014 1.4980900 1.6177285 3.1422014 1.4980900 1.6177285 3.1422014 1.5465718 1.5817891 3.0747710 1.4990450 1.5588643 3.0671097 1.5931435 1.6635783 3.1575240 1.5931435 1.6635783 3.1575240 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 0.5069100 -0.7541814 -0.4174358 0.5069100 -0.7541814 -0.4174358 0.5069100 -0.7541814 -0.4174358 0.5069100 -0.7541814 -0.4174358 -0.9049607 0.0691253 -0.4198427 -0.9049607 0.0691253 -0.4198427 -0.9049607 0.0691253 -0.4198427 -0.9049607 0.0691253 -0.4198427 -0.3519677 -0.8155622 -0.4593225 -0.3519677 -0.8155622 -0.4593225 -0.3519677 -0.8155622 -0.4593225 -0.3519677 -0.8155622 -0.4593225 0.2509529 0.4315533 0.8664782 -0.0832965 0.7043886 0.7049102 0.0102326 0.0603780 0.9981231 -0.3881361 -0.8196425 -0.4213508 -0.3881361 -0.8196425 -0.4213508 -0.3881361 -0.8196425 -0.4213508 -0.3881361 -0.8196425 -0.4213508 0.6093709 0.3528402 0.7100499 0.7899948 -0.2948625 -0.5375540 0.7899948 -0.2948625 -0.5375540 0.7899948 -0.2948625 -0.5375540 0.7899948 -0.2948625 -0.5375540 -0.2603547 0.5102667 0.8196605 0.5009759 0.0226496 0.8651648 -0.5707580 0.5707982 -0.5902752 -0.5707580 0.5707982 -0.5902752 -0.5707580 0.5707982 -0.5902752 -0.5707580 0.5707982 -0.5902752 0.3838794 -0.7895337 -0.4788248 0.3838794 -0.7895337 -0.4788248 0.3838794 -0.7895337 -0.4788248 0.3838794 -0.7895337 -0.4788248 -0.4840312 0.4598581 0.7444759 0.5471220 -0.2611131 0.7952845 -0.8130594 0.0886640 -0.5753896 -0.8130594 0.0886640 -0.5753896 -0.8130594 0.0886640 -0.5753896 -0.8130594 0.0886640 -0.5753896 0.4934967 0.6453897 -0.5830379 0.4934967 0.6453897 -0.5830379 0.4934967 0.6453897 -0.5830379 0.4934967 0.6453897 -0.5830379 -0.4620561 0.0085072 0.8868099 0.2435835 -0.4066222 0.8805257 0.2648170 0.7605472 -0.5928236 0.2648170 0.7605472 -0.5928236 0.2648170 0.7605472 -0.5928236 0.2648170 0.7605472 -0.5928236 0.7908068 0.1500787 -0.5933810 0.7908068 0.1500787 -0.5933810 0.7908068 0.1500787 -0.5933810 0.7908068 0.1500787 -0.5933810 -0.5093479 -0.3169243 0.8000773 0.0002507 -0.5973216 0.8020018 -0.2687228 0.7564016 -0.5963595 -0.2687228 0.7564016 -0.5963595 -0.2687228 0.7564016 -0.5963595 -0.2687228 0.7564016 -0.5963595 -0.2389222 -0.4163606 0.8772457 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 |

0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14 15 16 17 16 15 18 14 19 12 20 21 22 21 20 23 24 14 13 25 19 14 26 27 28 27 26 29 30 31 32 31 30 33 34 14 24 14 35 25 36 37 38 37 36 39 40 41 42 41 40 43 44 14 34 14 45 35 46 47 48 47 46 49 50 51 52 51 50 53 44 54 14 14 55 45 56 57 58 57 56 59 54 60 14 60 55 14

163 |
164 |
165 |
166 | 167 | 168 | 169 | 1.5000000 1.5000000 0.6282751 1.4381252 1.5000000 0.3694954 1.2742148 1.5000000 0.1599034 1.0379753 1.5000000 0.0374848 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 |

0 1 1 2 2 3

184 |
185 |
186 |
187 |
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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class FruitSpawner : MonoBehaviour 5 | { 6 | [SerializeField] 7 | private GameObject appleReference; 8 | private Vector3 throwForce = new Vector3(0, 18, 0); 9 | 10 | void Start() 11 | { 12 | InvokeRepeating("SpawnFruit", 0.5f, 6); 13 | } 14 | 15 | void SpawnFruit() 16 | { 17 | for (byte i = 0; i < 4; i++) 18 | { 19 | GameObject fruit = Instantiate(appleReference, new Vector3(Random.Range(10, 30), Random.Range(-25, -35), -32), Quaternion.identity) as GameObject; 20 | fruit.rigidbody.AddForce(throwForce, ForceMode.Impulse); 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /Assets/FruitSpawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b0e4e813af884b22bd8e24a54ed109f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/LinesHandler.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class LinesHandler : MonoBehaviour 5 | { 6 | public Color c1 = Color.yellow; 7 | public Color c2 = Color.red; 8 | 9 | private GameObject lineGO; 10 | private LineRenderer lineRenderer; 11 | private int i = 0; 12 | 13 | void Start() 14 | { 15 | lineGO = new GameObject("Line"); 16 | lineGO.AddComponent(); 17 | lineRenderer = lineGO.GetComponent(); 18 | lineRenderer.material = new Material(Shader.Find("Mobile/Particles/Additive")); 19 | lineRenderer.SetColors(c1, c2); 20 | lineRenderer.SetWidth(0.3F, 0); 21 | lineRenderer.SetVertexCount(0); 22 | } 23 | 24 | void Update() 25 | { 26 | if (Input.touchCount > 0) 27 | { 28 | Touch touch = Input.GetTouch(0); 29 | 30 | if(touch.phase == TouchPhase.Moved) 31 | { 32 | lineRenderer.SetVertexCount(i+1); 33 | Vector3 mPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 15); 34 | lineRenderer.SetPosition(i, Camera.main.ScreenToWorldPoint(mPosition)); 35 | i++; 36 | 37 | /* Add Collider */ 38 | 39 | BoxCollider bc = lineGO.AddComponent(); 40 | bc.transform.position = lineRenderer.transform.position; 41 | bc.size = new Vector3(0.1f, 0.1f, 0.1f); 42 | } 43 | 44 | if(touch.phase == TouchPhase.Ended) 45 | { 46 | /* Remove Line */ 47 | 48 | lineRenderer.SetVertexCount(0); 49 | i = 0; 50 | 51 | /* Remove Line Colliders */ 52 | 53 | BoxCollider[] lineColliders = lineGO.GetComponents(); 54 | 55 | foreach(BoxCollider b in lineColliders) 56 | { 57 | Destroy(b); 58 | } 59 | } 60 | } 61 | } 62 | } -------------------------------------------------------------------------------- /Assets/LinesHandler.cs.meta: 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/Assets/Splash.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Splash : MonoBehaviour 5 | { 6 | private Color randomAlpha; 7 | private float currentAlpha; 8 | 9 | void Start() 10 | { 11 | randomAlpha = new Color(1, 1, 1, Random.Range(0.3f, 0.5f)); 12 | gameObject.renderer.material.color = randomAlpha; 13 | InvokeRepeating("ReduceAlpha", 0.3f, 0.3f); 14 | } 15 | 16 | void ReduceAlpha() 17 | { 18 | currentAlpha = gameObject.renderer.material.color.a; 19 | 20 | if (gameObject.renderer.material.color.a <= 0.1f) 21 | { 22 | Destroy(gameObject); 23 | } else 24 | { 25 | gameObject.renderer.material.color = new Color(1, 1, 1, currentAlpha - 0.1f); 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Splash.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | 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https://raw.githubusercontent.com/tutsplus/UnityFruitCutter/329a49d29070c51fd114bce75a65abdfb999b074/Assets/SplashPrefab.prefab -------------------------------------------------------------------------------- /Assets/SplashPrefab.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 045b2c51b151c45caa74040aa164d1d5 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Timer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Timer : MonoBehaviour 5 | { 6 | private GUIText timeTF; 7 | public GameObject alertReference; 8 | 9 | void Start() 10 | { 11 | timeTF = gameObject.guiText; 12 | InvokeRepeating("ReduceTime", 1, 1); 13 | } 14 | 15 | void ReduceTime() 16 | { 17 | if (timeTF.text == "1") 18 | { 19 | /* Alert */ 20 | 21 | Time.timeScale = 0; 22 | Instantiate(alertReference, new Vector3(0.5f, 0.5f, 0), transform.rotation); 23 | audio.Play(); 24 | GameObject.Find("AppleGUI").GetComponent().Stop(); 25 | } 26 | 27 | timeTF.text = (int.Parse(timeTF.text) - 1).ToString(); 28 | } 29 | 30 | void Reload() 31 | { 32 | Application.LoadLevel (Application.loadedLevel); 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/Timer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d103e29a292ec41f0bbe3dbcf1d98710 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /FruitCutter-csharp.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{555C13D8-8881-729C-2AB8-B4096251D575}") = "FruitCutter", "Assembly-CSharp-vs.csproj", "{8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | Policies = $0 23 | $0.TextStylePolicy = $1 24 | $1.inheritsSet = null 25 | $1.scope = text/x-csharp 26 | $0.CSharpFormattingPolicy = $2 27 | $2.inheritsSet = Mono 28 | $2.inheritsScope = text/x-csharp 29 | $2.scope = text/x-csharp 30 | $0.TextStylePolicy = $3 31 | $3.FileWidth = 120 32 | $3.TabWidth = 4 33 | $3.EolMarker = Unix 34 | $3.inheritsSet = Mono 35 | $3.inheritsScope = text/plain 36 | $3.scope = text/plain 37 | EndGlobalSection 38 | 39 | EndGlobal 40 | -------------------------------------------------------------------------------- /FruitCutter.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{555C13D8-8881-729C-2AB8-B4096251D575}") = "FruitCutter", "Assembly-CSharp.csproj", "{8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {8BD5F917-92CA-12C9-A606-3DDD6AAE07B0}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | Policies = $0 23 | $0.TextStylePolicy = $1 24 | $1.inheritsSet = null 25 | $1.scope = text/x-csharp 26 | $0.CSharpFormattingPolicy = $2 27 | $2.inheritsSet = Mono 28 | $2.inheritsScope = text/x-csharp 29 | $2.scope = text/x-csharp 30 | $0.TextStylePolicy = $3 31 | $3.FileWidth = 120 32 | $3.TabWidth = 4 33 | 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Create a Fruit Ninja Inspired Game with Unity 2 | 3 | #### Instructor: Carlos Yanez 4 | 5 | You can find a vast variety of genres and game styles in the app stores, from deep and complicated stories to simple and casual ones. Fruit Ninja is an example of a very creative yet simple game that conquered the mobile gaming ecosystem. Learn how to create a similar game in this Unity tutorial. 6 | 7 | Source files for the Tuts+ tutorial: [Create a Fruit Ninja Inspired Game with Unity](http://code.tutsplus.com/tutorials/create-a-fruit-ninja-inspired-game-with-unity--cms-22145) 8 | -------------------------------------------------------------------------------- /Temp/UnityLockfile: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tutsplus/UnityFruitCutter/329a49d29070c51fd114bce75a65abdfb999b074/Temp/UnityLockfile -------------------------------------------------------------------------------- /Temp/UnityTempFile-7a9c70c3e34304c56944d737ceb73bae: -------------------------------------------------------------------------------- 1 | -debug 2 | -target:library 3 | -nowarn:0169 4 | -out:'Temp/Assembly-CSharp.dll' 5 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll' 6 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll' 7 | -define:UNITY_ANDROID 8 | -define:ENABLE_MICROPHONE 9 | -define:ENABLE_TEXTUREID_MAP 10 | -define:ENABLE_AUDIO_FMOD 11 | -define:ENABLE_MONO 12 | -define:ENABLE_SPRITES 13 | -define:ENABLE_TERRAIN 14 | -define:ENABLE_GENERICS 15 | -define:ENABLE_SUBSTANCE 16 | -define:INCLUDE_WP8SUPPORT 17 | -define:ENABLE_WWW 18 | -define:ENABLE_IMAGEEFFECTS 19 | -define:ENABLE_WEBCAM 20 | -define:INCLUDE_METROSUPPORT 21 | -define:RENDER_SOFTWARE_CURSOR 22 | -define:ENABLE_NETWORK 23 | -define:ENABLE_PHYSICS 24 | -define:ENABLE_CACHING 25 | -define:ENABLE_CLOTH 26 | -define:UNITY_ANDROID_API 27 | -define:ENABLE_2D_PHYSICS 28 | -define:ENABLE_SHADOWS 29 | -define:ENABLE_AUDIO 30 | -define:ENABLE_NAVMESH_CARVING 31 | -define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING 32 | -define:UNITY_4_3_4 33 | -define:UNITY_4_3 34 | -define:ENABLE_PROFILER 35 | -define:UNITY_EDITOR 36 | -define:UNITY_EDITOR_OSX 37 | -define:UNITY_TEAM_LICENSE 38 | 'Assets/Apple.cs' 39 | 'Assets/FruitSpawner.cs' 40 | 'Assets/LinesHandler.cs' 41 | 'Assets/Splash.cs' 42 | 'Assets/Timer.cs' 43 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/System.Runtime.Serialization.dll' 44 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/System.Xml.Linq.dll' 45 | -------------------------------------------------------------------------------- /Temp/UnityTempFile-e56b1ddfd4d804c50b7208e4bd2951d1: -------------------------------------------------------------------------------- 1 | -debug 2 | -target:library 3 | -nowarn:0169 4 | -out:'Temp/Assembly-CSharp.dll' 5 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll' 6 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll' 7 | -define:UNITY_ANDROID 8 | -define:ENABLE_MICROPHONE 9 | -define:ENABLE_TEXTUREID_MAP 10 | -define:ENABLE_AUDIO_FMOD 11 | -define:ENABLE_MONO 12 | -define:ENABLE_SPRITES 13 | -define:ENABLE_TERRAIN 14 | -define:ENABLE_GENERICS 15 | -define:ENABLE_SUBSTANCE 16 | -define:INCLUDE_WP8SUPPORT 17 | -define:ENABLE_WWW 18 | -define:ENABLE_IMAGEEFFECTS 19 | -define:ENABLE_WEBCAM 20 | -define:INCLUDE_METROSUPPORT 21 | -define:RENDER_SOFTWARE_CURSOR 22 | -define:ENABLE_NETWORK 23 | -define:ENABLE_PHYSICS 24 | -define:ENABLE_CACHING 25 | -define:ENABLE_CLOTH 26 | -define:UNITY_ANDROID_API 27 | -define:ENABLE_2D_PHYSICS 28 | -define:ENABLE_SHADOWS 29 | -define:ENABLE_AUDIO 30 | -define:ENABLE_NAVMESH_CARVING 31 | -define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING 32 | -define:UNITY_4_3_4 33 | -define:UNITY_4_3 34 | -define:ENABLE_PROFILER 35 | -define:UNITY_EDITOR 36 | -define:UNITY_EDITOR_OSX 37 | -define:UNITY_TEAM_LICENSE 38 | 'Assets/Apple.cs' 39 | 'Assets/FruitSpawner.cs' 40 | 'Assets/LinesHandler.cs' 41 | 'Assets/Splash.cs' 42 | 'Assets/Timer.cs' 43 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/System.Runtime.Serialization.dll' 44 | -r:'/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/System.Xml.Linq.dll' 45 | -------------------------------------------------------------------------------- /Temp/__EditModeScene: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/tutsplus/UnityFruitCutter/329a49d29070c51fd114bce75a65abdfb999b074/Temp/__EditModeScene --------------------------------------------------------------------------------