├── .gitignore ├── Config ├── DefaultEditor.ini ├── DefaultEditorPerProjectUserSettings.ini ├── DefaultEngine.ini ├── DefaultGame.ini ├── DefaultInput.ini └── HoloLens │ └── HoloLensEngine.ini ├── Content └── TwistedBytesControlRig │ ├── ControlRig │ ├── TwistedBytesControlRig.uasset │ └── Utilities │ │ ├── Picker_Assets │ │ ├── Fonts │ │ │ ├── RobotoCondensed-Bold.uasset │ │ │ ├── RobotoCondensed-BoldItalic.uasset │ │ │ ├── RobotoCondensed-Light.uasset │ │ │ ├── RobotoCondensed-LightItalic.uasset │ │ │ ├── RobotoCondensed-Regular.uasset │ │ │ └── RobotoCondensed.uasset │ │ ├── grey_round_button.uasset │ │ ├── refresh.uasset │ │ ├── refresh_down.uasset │ │ └── refresh_over.uasset │ │ └── TwistedBytesControlRig_Picker.uasset │ └── ThirdPerson │ ├── FPWeapon │ ├── Materials │ │ ├── M_FPGun.uasset │ │ └── MaterialLayers │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ ├── ML_Screen.uasset │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ ├── Mesh │ │ ├── SK_FPGun.uasset │ │ └── SK_FPGun_Skeleton.uasset │ └── Textures │ │ ├── T_FPGun_M.uasset │ │ └── T_FPGun_N.uasset │ ├── Geometry │ └── Meshes │ │ ├── 1M_Cube.uasset │ │ ├── 1M_Cube_Chamfer.uasset │ │ ├── CubeMaterial.uasset │ │ └── TemplateFloor.uasset │ ├── Mannequin │ ├── Animations │ │ ├── ThirdPersonIdle.uasset │ │ ├── ThirdPersonJump_End.uasset │ │ ├── ThirdPersonJump_Loop.uasset │ │ ├── ThirdPersonJump_Start.uasset │ │ ├── ThirdPersonRun.uasset │ │ ├── ThirdPersonWalk.uasset │ │ ├── ThirdPerson_AnimBP.uasset │ │ ├── ThirdPerson_IdleRun_2D.uasset │ │ ├── ThirdPerson_Jump.uasset │ │ └── UE4_Mannequin_Hello.uasset │ └── Character │ │ ├── Materials │ │ ├── MI_Female_Body.uasset │ │ ├── M_Male_Body.uasset │ │ ├── M_UE4Man_ChestLogo.uasset │ │ └── MaterialLayers │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ ├── Mesh │ │ ├── SK_Mannequin.uasset │ │ ├── SK_Mannequin_Female.uasset │ │ ├── SK_Mannequin_Female_PhysicsAsset.uasset │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ └── UE4_Mannequin_Skeleton.uasset │ │ └── Textures │ │ ├── T_Female_Mask.uasset │ │ ├── T_Female_N.uasset │ │ ├── T_Male_Mask.uasset │ │ ├── T_Male_N.uasset │ │ ├── T_UE4Logo_Mask.uasset │ │ └── T_UE4Logo_N.uasset │ ├── Maps │ └── ThirdPersonExampleMap.umap │ └── Meshes │ ├── Bump_StaticMesh.uasset │ ├── LeftArm_StaticMesh.uasset │ ├── Linear_Stair_StaticMesh.uasset │ ├── RampMaterial.uasset │ ├── Ramp_StaticMesh.uasset │ └── RightArm_StaticMesh.uasset ├── README.md ├── TwistedBytesControlRig.uproject └── _docs ├── logo.png ├── screenshot_01.png ├── screenshot_02.png 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