├── .gitignore ├── Assets ├── Editor │ └── ReorderableListUtility.cs └── Example │ ├── Editor │ └── ShopMenuEditor.cs │ ├── Scripts │ └── ShopMenu.cs │ └── ShopMenu.prefab ├── Images ├── default-editor.gif └── reorderable-list-editor.gif ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | # Builds 29 | *.apk 30 | *.unitypackage 31 | -------------------------------------------------------------------------------- /Assets/Editor/ReorderableListUtility.cs: -------------------------------------------------------------------------------- 1 | // 2 | // Copyright (c) 2016 Siyuan Wang. 3 | // Licensed under the Apache License Version 2.0. See LICENSE file in the project root for full license information. 4 | // 5 | 6 | using System.Collections.Generic; 7 | using UnityEditor; 8 | using UnityEditorInternal; 9 | using UnityEngine; 10 | 11 | public static class ReorderableListUtility 12 | { 13 | public static ReorderableList CreateAutoLayout(SerializedProperty property, float columnSpacing = 10f) 14 | { 15 | return CreateAutoLayout(property, true, true, true, true, null, null, columnSpacing); 16 | } 17 | 18 | public static ReorderableList CreateAutoLayout(SerializedProperty property, string[] headers, float?[] columnWidth = null, float columnSpacing = 10f) 19 | { 20 | return CreateAutoLayout(property, true, true, true, true, headers, columnWidth, columnSpacing); 21 | } 22 | 23 | public static ReorderableList CreateAutoLayout(SerializedProperty property, bool draggable, bool displayHeader, bool displayAddButton, bool displayRemoveButton, float columnSpacing = 10f) 24 | { 25 | return CreateAutoLayout(property, draggable, displayHeader, displayAddButton, displayRemoveButton, null, null, columnSpacing); 26 | } 27 | 28 | public static ReorderableList CreateAutoLayout(SerializedProperty property, bool draggable, bool displayHeader, bool displayAddButton, bool displayRemoveButton, string[] headers, float?[] columnWidth = null, float columnSpacing = 10f) 29 | { 30 | var list = new ReorderableList(property.serializedObject, property, draggable, displayHeader, displayAddButton, displayRemoveButton); 31 | var colmuns = new List(); 32 | 33 | list.drawElementCallback = DrawElement(list, GetColumnsFunc(list, headers, columnWidth, colmuns), columnSpacing); 34 | list.drawHeaderCallback = DrawHeader(list, GetColumnsFunc(list, headers, columnWidth, colmuns), columnSpacing); 35 | 36 | return list; 37 | } 38 | 39 | public static bool DoLayoutListWithFoldout(ReorderableList list, string label = null) 40 | { 41 | var property = list.serializedProperty; 42 | property.isExpanded = EditorGUILayout.Foldout(property.isExpanded, label != null ? label : property.displayName); 43 | if (property.isExpanded) 44 | { 45 | list.DoLayoutList(); 46 | } 47 | 48 | return property.isExpanded; 49 | } 50 | 51 | private static ReorderableList.ElementCallbackDelegate DrawElement(ReorderableList list, System.Func> getColumns, float columnSpacing) 52 | { 53 | return (rect, index, isActive, isFocused) => 54 | { 55 | var property = list.serializedProperty; 56 | var columns = getColumns(); 57 | var layouts = CalculateColumnLayout(columns, rect, columnSpacing); 58 | 59 | var arect = rect; 60 | arect.height = EditorGUIUtility.singleLineHeight; 61 | for (var ii = 0; ii < columns.Count; ii++) 62 | { 63 | var c = columns[ii]; 64 | 65 | arect.width = layouts[ii]; 66 | EditorGUI.PropertyField(arect, property.GetArrayElementAtIndex(index).FindPropertyRelative(c.PropertyName), GUIContent.none); 67 | arect.x += arect.width + columnSpacing; 68 | } 69 | }; 70 | } 71 | 72 | private static ReorderableList.HeaderCallbackDelegate DrawHeader(ReorderableList list, System.Func> getColumns, float columnSpacing) 73 | { 74 | return (rect) => 75 | { 76 | var columns = getColumns(); 77 | 78 | if (list.draggable) 79 | { 80 | rect.width -= 15; 81 | rect.x += 15; 82 | } 83 | 84 | var layouts = CalculateColumnLayout(columns, rect, columnSpacing); 85 | var arect = rect; 86 | arect.height = EditorGUIUtility.singleLineHeight; 87 | for (var ii = 0; ii < columns.Count; ii++) 88 | { 89 | var c = columns[ii]; 90 | 91 | arect.width = layouts[ii]; 92 | EditorGUI.LabelField(arect, c.DisplayName); 93 | arect.x += arect.width + columnSpacing; 94 | } 95 | }; 96 | } 97 | 98 | private static System.Func> GetColumnsFunc(ReorderableList list, string[] headers, float?[] columnWidth, List output) 99 | { 100 | var property = list.serializedProperty; 101 | return () => 102 | { 103 | if (output.Count <= 0 || list.serializedProperty != property) 104 | { 105 | output.Clear(); 106 | property = list.serializedProperty; 107 | 108 | if (property.isArray && property.arraySize > 0) 109 | { 110 | var it = property.GetArrayElementAtIndex(0).Copy(); 111 | var prefix = it.propertyPath; 112 | var index = 0; 113 | if (it.Next(true)) 114 | { 115 | do 116 | { 117 | if (it.propertyPath.StartsWith(prefix)) 118 | { 119 | var c = new Column(); 120 | c.DisplayName = (headers != null && headers.Length > index) ? headers[index] : it.displayName; 121 | c.PropertyName = it.propertyPath.Substring(prefix.Length + 1); 122 | c.Width = (columnWidth != null && columnWidth.Length > index) ? columnWidth[index] : null; 123 | 124 | output.Add(c); 125 | } 126 | else 127 | { 128 | break; 129 | } 130 | 131 | index += 1; 132 | } 133 | while (it.Next(false)); 134 | } 135 | } 136 | } 137 | 138 | return output; 139 | }; 140 | } 141 | 142 | private static List CalculateColumnLayout(List columns, Rect rect, float columnSpacing) 143 | { 144 | var autoWidth = rect.width; 145 | var autoCount = 0; 146 | foreach (var column in columns) 147 | { 148 | if (column.Width.HasValue) 149 | { 150 | autoWidth -= column.Width.Value; 151 | } 152 | else 153 | { 154 | autoCount += 1; 155 | } 156 | } 157 | 158 | autoWidth -= (columns.Count - 1) * columnSpacing; 159 | autoWidth /= autoCount; 160 | 161 | var widths = new List(columns.Count); 162 | foreach (var column in columns) 163 | { 164 | if (column.Width.HasValue) 165 | { 166 | widths.Add(column.Width.Value); 167 | } 168 | else 169 | { 170 | widths.Add(autoWidth); 171 | } 172 | } 173 | 174 | return widths; 175 | } 176 | 177 | private struct Column 178 | { 179 | public string DisplayName; 180 | public string PropertyName; 181 | public float? Width; 182 | } 183 | } -------------------------------------------------------------------------------- /Assets/Example/Editor/ShopMenuEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEditorInternal; 3 | 4 | [CustomEditor(typeof(ShopMenu))] 5 | [CanEditMultipleObjects] 6 | public class ShopMenuEditor : Editor 7 | { 8 | private ReorderableList list1; 9 | private ReorderableList list2; 10 | 11 | public override void OnInspectorGUI() 12 | { 13 | base.OnInspectorGUI(); 14 | 15 | this.serializedObject.Update(); 16 | 17 | EditorGUILayout.Space(); 18 | EditorGUILayout.LabelField("Example1", EditorStyles.boldLabel); 19 | ReorderableListUtility.DoLayoutListWithFoldout(this.list1); 20 | 21 | EditorGUILayout.Space(); 22 | EditorGUILayout.LabelField("Example2", EditorStyles.boldLabel); 23 | ReorderableListUtility.DoLayoutListWithFoldout(this.list2); 24 | 25 | this.serializedObject.ApplyModifiedProperties(); 26 | } 27 | 28 | private void OnEnable() 29 | { 30 | var property = this.serializedObject.FindProperty("Drinks"); 31 | 32 | this.list1 = ReorderableListUtility.CreateAutoLayout(property); 33 | this.list2 = ReorderableListUtility.CreateAutoLayout( 34 | property, 35 | new string[] { "Drink Name", "Cost", "Key Color" }, 36 | new float?[] { 100, 70 }); 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/Example/Scripts/ShopMenu.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class ShopMenu : MonoBehaviour 4 | { 5 | public Drink[] Drinks = new Drink[0]; 6 | 7 | [System.Serializable] 8 | public struct Drink 9 | { 10 | public string Name; 11 | public float Price; 12 | public Color Color; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Example/ShopMenu.prefab: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/twsiyuan/unity-ReorderableListUtility/c7ca29144199cf0d0d8487dbd97c720499b417ba/Assets/Example/ShopMenu.prefab -------------------------------------------------------------------------------- /Images/default-editor.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/twsiyuan/unity-ReorderableListUtility/c7ca29144199cf0d0d8487dbd97c720499b417ba/Images/default-editor.gif -------------------------------------------------------------------------------- /Images/reorderable-list-editor.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/twsiyuan/unity-ReorderableListUtility/c7ca29144199cf0d0d8487dbd97c720499b417ba/Images/reorderable-list-editor.gif -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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[/Assets/Editor/ReorderableListUtility.cs](/Assets/Editor/ReorderableListUtility.cs) into your project 22 | - Create custom editor for your class 23 | - Use example code to build ReorderableList and use it to layout editor 24 | 25 | Example editor [Assets/Example/Editor/ShopMenuEditor.cs](Assets/Example/Editor/ShopMenuEditor.cs) 26 | 27 | Note: Test in Unity5.3.5f1 28 | 29 | ## Example 30 | 31 | Create ReorderableList 32 | 33 | ```csharp 34 | var property = this.serializedObject.FindProperty("MyArrayProperty"); 35 | var list = ReorderableListUtility.CreateAutoLayout(property); 36 | ``` 37 | 38 | Do Layout 39 | 40 | ```csharp 41 | // With foldout 42 | ReorderableListUtility.DoLayoutListWithFoldout(list); 43 | 44 | // Or original 45 | list.DoLayoutList() 46 | ``` 47 | 48 | Create ReorderableList with custom headers 49 | 50 | ```csharp 51 | var list = ReorderableListUtility.CreateAutoLayout( 52 | property, 53 | new string[] { "Column1", "Column2", "Column3" }, 54 | ); 55 | ``` 56 | 57 | Or create ReorderableList with custom column widths 58 | 59 | ```csharp 60 | var list = ReorderableListUtility.CreateAutoLayout( 61 | property, 62 | null, 63 | new float?[] { 100, 100, 100 }, 64 | ); 65 | ``` 66 | 67 | Or combine them 68 | 69 | ```csharp 70 | var list = ReorderableListUtility.CreateAutoLayout( 71 | property, 72 | new string[] { "Column1", "Column2", "Column3" }, 73 | new float?[] { 100, 100, 100 }, 74 | ); 75 | ``` 76 | 77 | Or specify last column width and auto adject others 78 | ```csharp 79 | var list = ReorderableListUtility.CreateAutoLayout( 80 | property, 81 | new string[] { "Column1", "Column2", "ColumnLast" }, 82 | new float?[] { null, null, 100 }, 83 | ); 84 | ``` 85 | 86 | ## License 87 | 88 | This project is licensed under the Apache License - see the [LICENSE.md](LICENSE.md) file for details 89 | --------------------------------------------------------------------------------