├── .DS_Store
├── Ducking
├── quack.mp3
├── Assets.xcassets
│ ├── Contents.json
│ ├── Duck.imageset
│ │ ├── Image.png
│ │ └── Contents.json
│ ├── AccentColor.colorset
│ │ └── Contents.json
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── Info.plist
├── AppDelegate.swift
├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
├── SceneDelegate.swift
└── ViewController.swift
├── README.md
├── Ducking.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
└── project.pbxproj
├── LICENSE
└── .gitignore
/.DS_Store:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tylerhall/ducking/main/.DS_Store
--------------------------------------------------------------------------------
/Ducking/quack.mp3:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tylerhall/ducking/main/Ducking/quack.mp3
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # ducking
2 |
3 | [Read this](https://tyler.io/augmented-reality-ducks/)
4 |
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/Ducking/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
--------------------------------------------------------------------------------
/Ducking/Assets.xcassets/Duck.imageset/Image.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/tylerhall/ducking/main/Ducking/Assets.xcassets/Duck.imageset/Image.png
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/Ducking.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/Ducking/Assets.xcassets/AccentColor.colorset/Contents.json:
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1 | {
2 | "colors" : [
3 | {
4 | "idiom" : "universal"
5 | }
6 | ],
7 | "info" : {
8 | "author" : "xcode",
9 | "version" : 1
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Ducking.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
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1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Ducking/Assets.xcassets/Duck.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "filename" : "Image.png",
5 | "idiom" : "universal",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "author" : "xcode",
19 | "version" : 1
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Ducking/Info.plist:
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1 |
2 |
3 |
4 |
5 | UIApplicationSceneManifest
6 |
7 | UIApplicationSupportsMultipleScenes
8 |
9 | UISceneConfigurations
10 |
11 | UIWindowSceneSessionRoleApplication
12 |
13 |
14 | UISceneConfigurationName
15 | Default Configuration
16 | UISceneDelegateClassName
17 | $(PRODUCT_MODULE_NAME).SceneDelegate
18 | UISceneStoryboardFile
19 | Main
20 |
21 |
22 |
23 |
24 | NSCameraUsageDescription
25 | This app uses the camera to filter visual profanity.
26 |
27 |
28 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2021 Tyler Hall
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Ducking/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // Ducking
4 | //
5 | // Created by Tyler Hall on 9/29/21.
6 | //
7 |
8 | import UIKit
9 |
10 | @main
11 | class AppDelegate: UIResponder, UIApplicationDelegate {
12 |
13 |
14 |
15 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
16 | // Override point for customization after application launch.
17 | return true
18 | }
19 |
20 | // MARK: UISceneSession Lifecycle
21 |
22 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
23 | // Called when a new scene session is being created.
24 | // Use this method to select a configuration to create the new scene with.
25 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
26 | }
27 |
28 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) {
29 | // Called when the user discards a scene session.
30 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
31 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
32 | }
33 |
34 |
35 | }
36 |
37 |
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/Ducking/Base.lproj/LaunchScreen.storyboard:
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11 |
12 |
13 |
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16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
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/Ducking/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "2x",
6 | "size" : "20x20"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "scale" : "3x",
11 | "size" : "20x20"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "scale" : "2x",
16 | "size" : "29x29"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "scale" : "3x",
21 | "size" : "29x29"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "scale" : "2x",
26 | "size" : "40x40"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "scale" : "3x",
31 | "size" : "40x40"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "scale" : "2x",
36 | "size" : "60x60"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "scale" : "3x",
41 | "size" : "60x60"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "scale" : "1x",
46 | "size" : "20x20"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "scale" : "2x",
51 | "size" : "20x20"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "scale" : "1x",
56 | "size" : "29x29"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "scale" : "2x",
61 | "size" : "29x29"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "scale" : "1x",
66 | "size" : "40x40"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "scale" : "2x",
71 | "size" : "40x40"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "scale" : "1x",
76 | "size" : "76x76"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "scale" : "2x",
81 | "size" : "76x76"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "scale" : "2x",
86 | "size" : "83.5x83.5"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "scale" : "1x",
91 | "size" : "1024x1024"
92 | }
93 | ],
94 | "info" : {
95 | "author" : "xcode",
96 | "version" : 1
97 | }
98 | }
99 |
--------------------------------------------------------------------------------
/Ducking/SceneDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // SceneDelegate.swift
3 | // Ducking
4 | //
5 | // Created by Tyler Hall on 9/29/21.
6 | //
7 |
8 | import UIKit
9 |
10 | class SceneDelegate: UIResponder, UIWindowSceneDelegate {
11 |
12 | var window: UIWindow?
13 |
14 |
15 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
16 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
17 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
18 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
19 | guard let _ = (scene as? UIWindowScene) else { return }
20 | }
21 |
22 | func sceneDidDisconnect(_ scene: UIScene) {
23 | // Called as the scene is being released by the system.
24 | // This occurs shortly after the scene enters the background, or when its session is discarded.
25 | // Release any resources associated with this scene that can be re-created the next time the scene connects.
26 | // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
27 | }
28 |
29 | func sceneDidBecomeActive(_ scene: UIScene) {
30 | // Called when the scene has moved from an inactive state to an active state.
31 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
32 | }
33 |
34 | func sceneWillResignActive(_ scene: UIScene) {
35 | // Called when the scene will move from an active state to an inactive state.
36 | // This may occur due to temporary interruptions (ex. an incoming phone call).
37 | }
38 |
39 | func sceneWillEnterForeground(_ scene: UIScene) {
40 | // Called as the scene transitions from the background to the foreground.
41 | // Use this method to undo the changes made on entering the background.
42 | }
43 |
44 | func sceneDidEnterBackground(_ scene: UIScene) {
45 | // Called as the scene transitions from the foreground to the background.
46 | // Use this method to save data, release shared resources, and store enough scene-specific state information
47 | // to restore the scene back to its current state.
48 | }
49 |
50 |
51 | }
52 |
53 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
4 |
5 | ## User settings
6 | xcuserdata/
7 |
8 | ## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
9 | *.xcscmblueprint
10 | *.xccheckout
11 |
12 | ## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
13 | build/
14 | DerivedData/
15 | *.moved-aside
16 | *.pbxuser
17 | !default.pbxuser
18 | *.mode1v3
19 | !default.mode1v3
20 | *.mode2v3
21 | !default.mode2v3
22 | *.perspectivev3
23 | !default.perspectivev3
24 |
25 | ## Obj-C/Swift specific
26 | *.hmap
27 |
28 | ## App packaging
29 | *.ipa
30 | *.dSYM.zip
31 | *.dSYM
32 |
33 | ## Playgrounds
34 | timeline.xctimeline
35 | playground.xcworkspace
36 |
37 | # Swift Package Manager
38 | #
39 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
40 | # Packages/
41 | # Package.pins
42 | # Package.resolved
43 | # *.xcodeproj
44 | #
45 | # Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
46 | # hence it is not needed unless you have added a package configuration file to your project
47 | # .swiftpm
48 |
49 | .build/
50 |
51 | # CocoaPods
52 | #
53 | # We recommend against adding the Pods directory to your .gitignore. However
54 | # you should judge for yourself, the pros and cons are mentioned at:
55 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
56 | #
57 | # Pods/
58 | #
59 | # Add this line if you want to avoid checking in source code from the Xcode workspace
60 | # *.xcworkspace
61 |
62 | # Carthage
63 | #
64 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
65 | # Carthage/Checkouts
66 |
67 | Carthage/Build/
68 |
69 | # Accio dependency management
70 | Dependencies/
71 | .accio/
72 |
73 | # fastlane
74 | #
75 | # It is recommended to not store the screenshots in the git repo.
76 | # Instead, use fastlane to re-generate the screenshots whenever they are needed.
77 | # For more information about the recommended setup visit:
78 | # https://docs.fastlane.tools/best-practices/source-control/#source-control
79 |
80 | fastlane/report.xml
81 | fastlane/Preview.html
82 | fastlane/screenshots/**/*.png
83 | fastlane/test_output
84 |
85 | # Code Injection
86 | #
87 | # After new code Injection tools there's a generated folder /iOSInjectionProject
88 | # https://github.com/johnno1962/injectionforxcode
89 |
90 | iOSInjectionProject/
91 |
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/Ducking/Base.lproj/Main.storyboard:
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/Ducking/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // Ducking
4 | //
5 | // Created by Tyler Hall on 9/29/21.
6 | //
7 |
8 | import UIKit
9 | import ARKit
10 | import Vision
11 |
12 | class ViewController: UIViewController {
13 |
14 | @IBOutlet weak var sceneView: ARSCNView!
15 | @IBOutlet weak var duckView: DuckView!
16 |
17 | let config = ARWorldTrackingConfiguration()
18 | var coachingOverlay = ARCoachingOverlayView()
19 |
20 | var isRecognizing = false
21 |
22 | var missingCount = 0
23 |
24 | override func viewDidLoad() {
25 | super.viewDidLoad()
26 |
27 | sceneView.session.run(config, options: [])
28 | sceneView.session.delegate = self
29 | sceneView.delegate = self
30 | sceneView.autoenablesDefaultLighting = true
31 | }
32 | }
33 |
34 | extension ViewController: ARSessionDelegate {
35 |
36 | }
37 |
38 | extension ViewController: ARSCNViewDelegate {
39 |
40 | func session(_ session: ARSession, didUpdate frame: ARFrame) {
41 |
42 | func nope() {
43 | isRecognizing = false
44 | }
45 |
46 | guard !isRecognizing else { return }
47 | isRecognizing = true
48 |
49 | guard let cvPixelBuffer = sceneView.session.currentFrame?.capturedImage else { nope(); return }
50 |
51 | let width = self.sceneView.bounds.size.width
52 | let height = self.sceneView.bounds.size.height
53 |
54 | DispatchQueue.global(qos: .userInteractive).async { [weak self] in
55 | guard let self = self else { return }
56 |
57 | var info = CMSampleTimingInfo()
58 | info.presentationTimeStamp = CMTime.zero
59 | info.duration = CMTime.invalid
60 | info.decodeTimeStamp = CMTime.invalid
61 |
62 | var formatDesc: CMFormatDescription? = nil
63 | CMVideoFormatDescriptionCreateForImageBuffer(allocator: kCFAllocatorDefault, imageBuffer: cvPixelBuffer, formatDescriptionOut: &formatDesc)
64 | var sampleBuffer: CMSampleBuffer? = nil
65 |
66 | CMSampleBufferCreateReadyWithImageBuffer(allocator: kCFAllocatorDefault, imageBuffer: cvPixelBuffer, formatDescription: formatDesc!, sampleTiming: &info, sampleBufferOut: &sampleBuffer)
67 |
68 | guard let sampleBuffer = sampleBuffer else { nope(); return }
69 |
70 | let handler = VNImageRequestHandler(cmSampleBuffer: sampleBuffer, orientation: .right, options: [:])
71 |
72 | let handPoseRequest = VNDetectHumanHandPoseRequest()
73 | handPoseRequest.maximumHandCount = 2
74 |
75 | try? handler.perform([handPoseRequest])
76 |
77 | var points = [CGPoint]()
78 | for observation in (handPoseRequest.results ?? []) {
79 | guard let middlePoints = try? observation.recognizedPoints(.middleFinger) else { continue }
80 | guard let indexPoints = try? observation.recognizedPoints(.indexFinger) else { continue }
81 |
82 | guard let middleTipY = middlePoints[.middleTip]?.location.y else { continue }
83 | guard let middlePipY = middlePoints[.middlePIP]?.location.y else { continue }
84 |
85 | guard let indexTipY = indexPoints[.indexTip]?.location.y else { continue }
86 | guard let indexPipY = indexPoints[.indexPIP]?.location.y else { continue }
87 |
88 | let a = (middlePipY < middleTipY)
89 | let b = (indexPipY < indexTipY)
90 |
91 | guard a != b else { continue }
92 |
93 | guard let middleTipX = middlePoints[.middleTip]?.location.x else { continue }
94 |
95 | let vx = CGFloat(width) * middleTipX
96 | let vy = CGFloat(height) * (1 - middleTipY)
97 |
98 | points.append(CGPoint(x: vx, y: vy))
99 | }
100 |
101 | DispatchQueue.main.async { [weak self] in
102 | self?.duckView.setDuck1(point: points[safe: 0])
103 | self?.duckView.setDuck2(point: points[safe: 1])
104 | self?.isRecognizing = false
105 | }
106 | }
107 | }
108 | }
109 |
110 | class DuckView: UIView {
111 |
112 | let size: CGFloat = 200
113 |
114 | let duck1 = UIImageView(image: UIImage(named: "Duck"))
115 | let duck2 = UIImageView(image: UIImage(named: "Duck"))
116 |
117 | var duck1Timer: Timer?
118 | var duck2Timer: Timer?
119 |
120 | var player: AVAudioPlayer?
121 |
122 | required init?(coder: NSCoder) {
123 | super.init(coder: coder)
124 | backgroundColor = .clear
125 |
126 | duck1.isHidden = true
127 | duck2.isHidden = true
128 |
129 | addSubview(duck1)
130 | addSubview(duck2)
131 |
132 | player = try? AVAudioPlayer(contentsOf: Bundle.main.url(forResource: "quack", withExtension: "mp3")!)
133 | player?.prepareToPlay()
134 | }
135 |
136 | func setDuck1(point: CGPoint?) {
137 | if let point = point {
138 | duck1Timer?.invalidate()
139 | duck1Timer = nil
140 |
141 | duck1.frame = CGRect(x: point.x - (size / 2), y: point.y - (size / 2), width: size, height: size)
142 |
143 | if duck1.isHidden {
144 | player?.play()
145 | }
146 |
147 | duck1.isHidden = false
148 | } else {
149 | if duck1Timer == nil {
150 | duck1Timer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: false, block: { [weak self] _ in
151 | self?.duck1.isHidden = true
152 | })
153 | }
154 | }
155 | }
156 |
157 | func setDuck2(point: CGPoint?) {
158 | if let point = point {
159 | duck2Timer?.invalidate()
160 | duck2Timer = nil
161 |
162 | duck2.frame = CGRect(x: point.x - (size / 2), y: point.y - (size / 2), width: size, height: size)
163 |
164 | if duck2.isHidden {
165 | player?.play()
166 | }
167 |
168 | duck2.isHidden = false
169 | } else {
170 | if duck2Timer == nil {
171 | duck2Timer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: false, block: { [weak self] _ in
172 | self?.duck2.isHidden = true
173 | })
174 | }
175 | }
176 | }
177 | }
178 |
179 | extension Collection {
180 | subscript (safe index: Index) -> Element? {
181 | return indices.contains(index) ? self[index] : nil
182 | }
183 | }
184 |
--------------------------------------------------------------------------------
/Ducking.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
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