└── README.md /README.md: -------------------------------------------------------------------------------- 1 | # awesome-actionscript 2 | 3 | A curated list of awesome ActionScript frameworks, libraries, components and engines. 4 | 5 | * User Interface 6 | * [UI Components](#ui-components) 7 | * [Flex Components](#flex-components) 8 | * [Starling](#starling) 9 | * [Layout](#layout) 10 | * [Gestures](#gestures) 11 | * Multimedia 12 | * [Camera](#camera) 13 | * [Sound](#sound) 14 | * [Image](#image) 15 | * [Font](#font) 16 | * [Particle](#particle) 17 | * [Media Player](#media-player) 18 | * [Data Visualization](#data-visualization) 19 | * [Augmented Reality](#augmented-reality) 20 | * [Panorama Viewer](#panorama-viewer) 21 | * [QR Code](#qr-code) 22 | * Networking 23 | * [Authentication](#authentication) 24 | * [HTTP](#http) 25 | * [P2P](#p2p) 26 | * [Sockets](#sockets) 27 | * [Protocols](#protocols) 28 | * [Email](#email) 29 | * [Database](#database) 30 | * [Data Loader](#data-loader) 31 | * File Formats 32 | * [JSON](#json) 33 | * [XML](#xml) 34 | * [HTML](#html) 35 | * [CSS](#css) 36 | * [JavaScript](#javascript) 37 | * [PDF](#pdf) 38 | * [SWF](#swf) 39 | * [SVG](#svg) 40 | * [FXG](#fxg) 41 | * [Markdown](#markdown) 42 | * [3D Formats](#3d-formats) 43 | * [Misc Formats](#misc-formats) 44 | * Frameworks 45 | * [Write Less, Do More](#write-less-do-more) 46 | * [MVC Framework](#mvc-framework) 47 | * [RobotLegs Framework](#robotlegs-framework) 48 | * [Logger Framework](#logger-framework) 49 | * [Signals Framework](#signals-framework) 50 | * [Animation Framework](#animation-framework) 51 | * [Functional Programming](#functional-programming) 52 | * [Unit Testing](#unit-testing) 53 | * Native Extension 54 | * [Multimedia ANE](#multimedia-ane) 55 | * [File System ANE](#file-system-ane) 56 | * [Hardware ANE](#hardware-ane) 57 | * [System ANE](#system-ane) 58 | * [Social ANE](#social-ane) 59 | * [API ANE](#api-ane) 60 | * 3D Engines 61 | * [Away3D](#away3d) 62 | * [Alternativa3D](#alternativa3d) 63 | * [Papervision3D](#papervision3d) 64 | * [Other Engines](#other-engines) 65 | * Video Games 66 | * [Games](#games) 67 | * [Game Controller](#game-controller) 68 | * [Game Engine](#game-engine) 69 | * [Artificial Intelligence](#artificial-intelligence) 70 | * Apps & Tools 71 | * [Development Tool](#development-tool) 72 | * [Debugging Tool](#debugging-tool) 73 | * [Client App](#client-app) 74 | * [Editor App](#editor-app) 75 | * [Emulators](#emulators) 76 | * [Interpreters](#interpreters) 77 | * Utilities 78 | * [Text](#text) 79 | * [Math](#math) 80 | * [Geometry](#geometry) 81 | * [Physics](#physics) 82 | * [Crypto](#crypto) 83 | * [Asynchronous](#asynchronous) 84 | * [Dependency Injection](#dependency-injection) 85 | * [Other Utilities](#other-utilities) 86 | * API 87 | * [Facebook API](#facebook-api) 88 | * [Twitter API](#twitter-api) 89 | * [Kinect API](#kinect-api) 90 | * [Other API](#other-api) 91 | * [Unsorted](#unsorted) 92 | 93 | ## User Interface 94 | ### UI Components 95 | 96 | * [MinimalComps](https://github.com/minimalcomps/minimalcomps) - Minimal ActionScript 3.0 UI Components for Flash 97 | * [robertpenner/MinimalComps](https://github.com/robertpenner/MinimalComps) - MinimalComps are a set of minimal user interface components for use in ActionScript 3.0 based projects. See: http://www.bit-101.com/blog/?cat=9 98 | * [Extended-MinimalComps](https://github.com/turbosqel/Extended-MinimalComps) - Rework of popular MinimalComps library, upgraded for data binding, relative resizing, ASML builder and more ... 99 | * [MadComponents](https://github.com/danfreeman/MadComponents) - Popular Mobile UI Framework for AS3 / AIR 100 | * [razor](https://github.com/razorberry/razor) - Razor UI components for Actionscript 3 101 | * [flame](https://github.com/rubo/flame) - Flame is an ActionScript library that provides a number of useful UI controls, collections, cryptographic services, and utilities to work with the Flex SDK. 102 | * [Flux](https://github.com/jonathanrpace/Flux) - Lightweight Actionscript 3.0 UI framework alternative to Flex. 103 | * [AsWing](https://github.com/dreamsxin/AsWing) - Open Source Flash ActionScript GUI framework 104 | * [Drops](https://github.com/redlinner/Drops) - ActionScript 3 UI components 105 | * [cabin](https://github.com/thijstriemstra/cabin) - UI component library for Actionscript 3. 106 | * [as3-mingus](https://github.com/honi/as3-mingus) - An Actionscript 3 Animation and UI library. 107 | * [KafeComponent](https://github.com/kyoji2/KafeComponent) - Easy to use components for Flash, designed for animators. 108 | * [sl2d-framework](https://github.com/sleep2death/sl2d-framework) - A actionscript 2d ui/game framework using new GPU acceleration API 109 | * [skyui](https://github.com/schlangster/skyui) - SkyUI interface mod for Skyrim. 110 | * [GPUI](https://github.com/inspirit/GPUI) - tiny GPU [Stage3D] based GUI 111 | * [LeUI](https://github.com/swellee/LeUI) - leui --an as3(actionscript 3.0) ui framework 112 | * [OpenZoom sdk](https://github.com/openzoom/sdk) - Open Source Toolkit for Multiscale Images and Zoomable User Interfaces (ZUIs) 113 | * [as3commons-ui](https://github.com/AS3Commons/as3commons-ui) - UI Related Algorithms and Managers 114 | * [punk.ui](https://github.com/RichardMarks/punk.ui) - FlashPunk Community UI Project 115 | * [Flex-4.5-Android-Component-Library](https://github.com/olsonjj/Flex-4.5-Android-Component-Library) - Android UI Components built for Flex 4.5 116 | * [FlexLite framework](https://github.com/flexlite/framework) - an Open Source UI Framework for Flash Games! 117 | * [papaguiskin](https://github.com/maddec/papaguiskin) - Skins for FeathersUI (Starling based UI component library) 118 | * [flexwires](https://github.com/joshtynjala/flexwires) - Drag-and-drop wiring UI for Adobe Flex 119 | * [FlexMXMLAndQNXUIComponents](https://github.com/renaun/FlexMXMLAndQNXUIComponents) - A small library to allow QNX UI components to be used in MXML (Flex or Non-Flex apps) 120 | * [foxhole-legacy](https://github.com/joshtynjala/foxhole-legacy) - Flash UI components for the classic display list. Check out the Feathers project for Starling UI components. 121 | * [fluid-feathers](https://github.com/hyzhak/fluid-feathers) - Fluent interfaces for declarative description of GUI in FeathersUI also in Starling frameworks 122 | * [PBGUI](https://github.com/orgicus/PBGUI) - A Minimal Components GUI for Pixel Bender shaders 123 | * [Rookie-Components](https://github.com/GameRisker/Rookie-Components) - 基于Starling的一套简单的UI组件 124 | * [applicationupdaterui](https://github.com/sectore/applicationupdaterui) - Custom ApplicationUpdaterUI component for using AIR Update Framework in Flex 4 125 | * [ActionScript-DataProvider-Controls](https://github.com/kakenbok/ActionScript-DataProvider-Controls) - Library of standard user interface components 126 | * [materia-prima](https://github.com/oth-aw/materia-prima) - low-barrier open source graphical user interface, developed by University of Amberg-Weiden. You need actionscript skills and Adobe Flash knowledge. 127 | * [As3-Bloom](https://github.com/impaler/As3-Bloom) - Bloom is a light weight user interface framework for developers. Based on wonderful code from Xin Hou 128 | * [ParallaxScrollingAS3](https://github.com/pbackx/ParallaxScrollingAS3) - A straightforward parallax scrolling demonstration in ActionScript 3, also shows embedding 129 | * [Parallax-Scrolling](https://github.com/AllanBishop/Parallax-Scrolling) - A parallax scrolling engine for ActionScript 3.0 130 | * [BitmapScroller](https://github.com/theflashbum/BitmapScroller) - This is a small Blitting engine to scroll bitmaps of any size. 131 | * [as3scrollinglist](https://github.com/thanksmister/as3scrollinglist) - AS3 Scrolling List for Android and iOS devices 132 | * [Air-Mobile-ScrollController](https://github.com/freshplanet/Air-Mobile-ScrollController) - Everything you need to have scrolling in your Adobe Air application that feels native on mobile (iOS, Android) 133 | * [TouchScrolling](https://github.com/fljot/TouchScrolling) - TouchScrollManager ("kinetic" touch scrolling) for AS3 (Flash platform) development 134 | * [BlastedMouseWheelBlock](https://github.com/KumoKairo/BlastedMouseWheelBlock) - Blocks simultaneous scrolling of flash file and browser, including buggy chrome mouseWheel! 135 | * [BitmapDataCollectionSampler](https://github.com/theflashbum/BitmapDataCollectionSampler) - This is a small blitting engine to allow you to horizontally scroll several bitmaps as if they were one large image. 136 | * [Continuous-Scrolling-Slideshow-](https://github.com/joelhooks/Continuous-Scrolling-Slideshow-) - This is a continuous (infinite/looping) slideshow component for Adobe Flex 137 | * [components-thumbScroller](https://github.com/joelhooks/components-thumbScroller) - Continuous 'infinite' Image Thumbnail Scrolling Component 138 | * [as3_clip_flipper](https://github.com/zeke/as3_clip_flipper) - Actionscript 3 classes for animated flipping of 'two-sided' display objects. (Think OS X Dashboard Widgets) 139 | 140 | ### Flex Components 141 | 142 | * [Apache Flex SDK](https://github.com/apache/flex-sdk) - Mirror of Apache Flex SDK 143 | * [Apache Flex TLF](https://github.com/apache/flex-tlf) - Mirror of Apache Flex TLF 144 | * [Apache Flex Whiteboard](https://github.com/apache/flex-whiteboard) - Mirror of Apache Flex - Whiteboard (Incubating) 145 | * [caelum-stella-flex](https://github.com/wagnerfrancisco/caelum-stella-flex) - Porte do Caelum Stella para Actionscript/Flex 146 | * [flex-choropleth-map-component](https://github.com/Srirangan/flex-choropleth-map-component) - An old, unmaintained choropleth map component built with Adobe Flex / ActionScript 147 | * [reflex-components](https://github.com/benstucki/reflex-components) - A standard component set built on the ActionScript 3 component framework Reflex. 148 | * [flexlib](https://github.com/flex-users/flexlib) - Open Source Flex components library. 149 | * [reflex-framework](https://github.com/reflex/reflex-framework) - Complete RIA component framework 150 | * [flexlayouts](https://github.com/saturnboy/flexlayouts) - An open source library of custom Flex 4 layouts 151 | * [flex-4-tree](https://github.com/wasbridge/flex-4-tree) - The missing Spark Tree for Flex 4 (includes mobile support!) 152 | * [GraphMind](https://github.com/itarato/GraphMind) - Mindmap flex tool for Drupal. 153 | * [flex-autocomplete](https://github.com/hillelcoren/flex-autocomplete) - Advanced Flex AutoComplete component which supports browsing, selecting and ordering multiple items. 154 | * [flex-Android-Material-Skins](https://github.com/quick6black/flex-Android-Material-Skins) - Android Material Skins for Flex Mobile 155 | * [astra-flex](https://github.com/joshtynjala/astra-flex) - Fork of Astra Flex components 156 | * [reflex-library](https://github.com/reflex/reflex-library) - A collection of third party Reflex components 157 | * [flexlite-extended](https://github.com/flexlite/flexlite-extended) - An extension of the framework,for tool developing. 158 | * [Falcon](https://github.com/HendrixString/Falcon) - responsive/flexible mobile ui controls for Feathers 159 | * [flex-maps](https://github.com/igorcosta/flex-maps) - the definitive solution for maps in Apache Flex 160 | * [radar-chart](https://github.com/boost/radar-chart) - A flex component for creating radar (spider) graphs 161 | * [ObjectHandles](https://github.com/marc-hughes/ObjectHandles) - Actionscript / Flex 3 open source library for moving and resizing on screen objects. 162 | * [Ahilla](https://github.com/riadvice/Ahilla) - Actionscript 3 / Flex Hijri Calendar 163 | * [QuickAssetSkinningLib](https://github.com/sanfordredlich/QuickAssetSkinningLib) - Library for skinning ActionScript and Flex with very light assets 164 | * [BioinfoGuiElements](https://github.com/pablopareja/BioinfoGuiElements) - Flex/AIR/ActionScript 3.0 gui elements used by different projects 165 | * [appmdi](https://github.com/izerui/appmdi) - APP-MDI (Application Multiple Document Interface) is a library in ActionScript 3 for Flex application witch need an environment similar to desktop applications. 166 | * [swiz-framework](https://github.com/swiz/swiz-framework) - Swiz framework for AS3 and Flex 167 | * [Elastic-Lists](https://github.com/MoritzStefaner/Elastic-Lists) - Elastic Lists are a fluid, rich interface for facet browsing. Apache licensed, AS3 project for use in Flash CS4 or Flex. 168 | * [AS3-Flex-Library](https://github.com/BabelFx/AS3-Flex-Library) - BabelFx localization (l10n) library implemented as extensions to the Flex Swiz IoC framework (v1.x) 169 | * [mate](https://github.com/asfusion/mate) - Mate Flex Framework 170 | * [FlexGauge](https://github.com/PEZ/FlexGauge) - A standalone Gauge component for Flex 4 171 | * [mesh](https://github.com/danschultz/mesh) - A model centric persistence framework for Flex. 172 | * [flight-framework](https://github.com/jacwright/flight-framework) - An application framework for Flash and Flex 173 | * [silvergreen](https://github.com/Kenshin/silvergreen) - Adobe Flex Theme base on 4.6.x namde SilverGreen 174 | * [spark-components](https://github.com/pmowrer/spark-components) - Spark components for use with Flex 4. 175 | * [Flex-Mobile-In-Action](https://github.com/jonbcampos/Flex-Mobile-In-Action) - Code for the book: Flex Mobile In Action 176 | * [FTheme](https://github.com/kachurovskiy/FTheme) - Adobe Flex 4 runtime look & feel customization library 177 | * [FlexBook](https://github.com/blvz/FlexBook) - An awesome Page Flip component done in Flex. 178 | * [FlexAndroidDemos](https://github.com/dgrigg/FlexAndroidDemos) - Adobe Flex Demos and Sample Code for AIR apps on Android 179 | 180 | ### Starling 181 | 182 | * [Starling-Framework](https://github.com/Gamua/Starling-Framework) - The Cross Platform Game Engine 183 | * [Starling-Extension-Particle-System](https://github.com/Gamua/Starling-Extension-Particle-System) - A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com 184 | * [Feathers UI Components](https://github.com/BowlerHatLLC/feathers) - User interface components for Starling Framework 185 | * [StarlingGAFPlayer](https://github.com/CatalystApps/StarlingGAFPlayer) - Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other. 186 | * [as3AmisFramework](https://github.com/jp-amis/as3AmisFramework) - Adobe Air - ActionScript 3 - Starling - Set of classes built on top of Starling to help creating apps 187 | * [Starling-Extension-Graphics](https://github.com/StarlingGraphics/Starling-Extension-Graphics) - flash.display.Graphics style extension for the Starling Flash GPU rendering framework 188 | * [Starling-Filters](https://github.com/devon-o/Starling-Filters) - A collection of filters for use with the Starling AS3 framework. 189 | * [SpriterAS](https://github.com/treefortress/SpriterAS) - An AS3 library for rendering Spriter Animations (SCML) with Starling 190 | * [StarlingFeathers](https://github.com/zmLiu/StarlingFeathers) - 整合Starling+Feathers 还有一些Starling扩展 191 | * [StarlingPunk](https://github.com/asaia/StarlingPunk) - StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port. 192 | * [Fruitfly](https://github.com/richardlord/Fruitfly) - A library for dynamic creation of Starling display objects from native Flash display objects 193 | * [pixelmask](https://github.com/jonathanhart/pixelmask) - A Starling Extension to provide pixel based masking for Starling display objects 194 | * [SpriterMC](https://github.com/SammyJoeOsborne/SpriterMC) - An AS3 Starling implementation for importing skeletal (and non-skeletal) animations generated with Spriter 195 | * [StarlingFullScreenExtension](https://github.com/Brinkbit/StarlingFullScreenExtension) - Starling fullscreen no stretch extension. Makes multi-resolution support a breeze. 196 | * [starling-preloader](https://github.com/joshtynjala/starling-preloader) - An example preloader for Starling Framework running in Adobe Flash Player in a web browser 197 | * [flat2d](https://github.com/synthecypher/flat2d) - a 2D Game Engine that uses Nape, Starling, and Signals 198 | * [PullToRefresh](https://github.com/duckleg/PullToRefresh) - This library aims to provide a reusable Pull to Refresh widget for Adobe AIR mobile. It was based on Starling Framework. The inherited component is allowed to display a “loading” busy indicator at the top of the list and dispatch a event. 199 | * [StarlingRendererPlus](https://github.com/Varnius/StarlingRendererPlus) - Starling deferred shading and post-fx extension 200 | * [Starling-extensions-filter](https://github.com/jfy19771224/Starling-extensions-filter) - 基于Starling的滤镜扩展 201 | * [FlashMovieClipConverter](https://github.com/zenrobin/FlashMovieClipConverter) - The github home for ShaneSmit's public movieclip converter for Starling 202 | * [StarlingVideoExample](https://github.com/richpixel/StarlingVideoExample) - A simple example demonstrating StageVideo under a Starling stage. 203 | * [StarlingDynamicShadows2D](https://github.com/Varnius/StarlingDynamicShadows2D) - Starling deferred renderer sample project 204 | * [StarlingChinese](https://github.com/NeoGuo/StarlingChinese) - Starling Framework i18n for Chinese 205 | * [TMX_Starling](https://github.com/pachilo/TMX_Starling) - Support for loading TMX maps (mapeditor.org) on Starling Framework 206 | * [Starling_Dynamic_TextureAtlas_Generator](https://github.com/ASSH138/Starling_Dynamic_TextureAtlas_Generator) - A dynamic texture atlas generator for Starling. 207 | * [TLFControlSprite](https://github.com/match08/TLFControlSprite) - Starling TLFControlSprite: 图文混排,Starling的图文混排类。 208 | * [DynamicAtlasCreator](https://github.com/juwalbose/DynamicAtlasCreator) - Helps create Starling Texture Atlas dynamically from a single super atlas (2048, ipad retina screen width based) 209 | * [benoitfreslon-layoutmanager](https://github.com/BenoitFreslon/benoitfreslon-layoutmanager) - A visual layout manager. Build layouts with the Flash IDE for the Starling Framework and compatible with the CitrusEngine Framework. 210 | * [skeleton](https://github.com/akdcl/skeleton) - as3 skeleton for starling 211 | * [as3isolib_starling](https://github.com/HiWill/as3isolib_starling) - as3isolib starling port 212 | * [Starling-UITool](https://github.com/zmLiu/Starling-UITool) - StarlingUI导出工具。 需要FlashPro作为编辑器。 导出SWF然后读取数据。 213 | * [Starling-Extension-Parallax-Layer](https://github.com/moebiuz/Starling-Extension-Parallax-Layer) - Starling custom Sprite to create Parallax Scrolling layers 214 | * [Starling-PanelScroll](https://github.com/BuiltByEdgar/Starling-PanelScroll) - A version of the Greenshok PanelScroll developed with Starling. 215 | * [StarlingPageFlip](https://github.com/NeoGuo/StarlingPageFlip) - Some Starling demos: Page Flip, 3D Cloud, Image Wrapper 216 | * [Starling-Extension-BatchRenderer](https://github.com/b005t3r/Starling-Extension-BatchRenderer) - Custom rendering extension for Starling-Framework. It lets you render with custom geometries, vertex formats, shaders and batch all of these on a single render pass. 217 | * [Starling-Particle-Editor](https://github.com/devon-o/Starling-Particle-Editor) - Actionscript 3 Flash tool to create particle effect files (.pex) compatible for use with Starling and Sparrow frameworks. 218 | * [Starling-FFParticleSystem](https://github.com/shin10/Starling-FFParticleSystem) - Improved particle system for the Starling framework 219 | * [Starling-Extension-AnimatedParticle-System](https://github.com/devon-o/Starling-Extension-AnimatedParticle-System) - Create particle systems for the Starling Framework using sprite sheet animations. 220 | * [QuadtreeSprite-Extension](https://github.com/justpinegames/QuadtreeSprite-Extension) - QuadtreeSprite extensions for Starling. Enables efficient handling of large number of children DisplayObjects. 221 | 222 | ### Layout 223 | 224 | * [TransformTool](https://github.com/senocular/TransformTool) - Free Transform Tool (AS, JS) for manipulating objects in 2D space. 225 | * [AS3-Nimble](https://github.com/hendrikmaus/AS3-Nimble) - Nimble is an open source lightweight fluid layout class for use with ActionScript 3 226 | * [Argilla-Mosaic](https://github.com/folletto/Argilla-Mosaic) - ActionScript 3 dynamic layout library. 227 | * [aslayout](https://github.com/dbrock/aslayout) - Simple layout framework for Actionscript 3 228 | * [xrope](https://github.com/evan-liu/xrope) - Simple layout library for native as3 display objects. 229 | * [coordy](https://github.com/somerandomdude/coordy) - coordy is a Flash layout toolkit that allows you to easily organize items in various layout patterns. 230 | * [miglayout-as](https://github.com/develar/miglayout-as) - Port of MigLayout to ActionScript, a superbly versatile Flash/Flex/FlashCocoa (SWT/Swing/JavaFX) layout manager that makes layout problems trivial. It is using String or API type-checked constraints to format the layout. MigLayout can produce flowing, grid based, absolute (with links), grouped and docking layouts. 231 | * [FBoxModel](https://github.com/theflashbum/FBoxModel) - A BoxModel display for Flash 232 | * [lhasa](https://github.com/paulcoyle/lhasa) - Layout Handler for ActionScript Applications. Basically a lower-level set of display related classes to automatically manage laying out child objects. 233 | * [larrio](https://github.com/larryhou/larrio) - Actionscript 3.0 layout and scrolling framework 234 | * [Flow](https://github.com/artman/Flow) - A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT 235 | * [as3viewnavigator](https://github.com/pwalczyszyn/as3viewnavigator) - This is a simple as3 library giving functionality similar to ViewNavigator that comes with Flex Hero to your pure flash/as3 projects. 236 | 237 | ### Gestures 238 | 239 | * [AS3TouchLib](https://github.com/turbosqel/AS3TouchLib) - AS3 touch library for read CCV TCP/FlashXML data , TUIO UDP/TCP or TouchEvents from other devices and dispatch MouseEvent's and TouchEvent's on flash display list like native devices 240 | * [Gestouch](https://github.com/fljot/Gestouch) - Gestouch: multitouch gesture recognition library for Flash (ActionScript) development. 241 | * [ache-gesture](https://github.com/flashache/ache-gesture) - Gesture recognition framework for Adobe AIR Mobile App based on Starling 242 | * [GestureRecognition](https://github.com/sqrtof5/GestureRecognition) - Simple gesture recognition in ActionScript3 243 | * [gesturesio-as3](https://github.com/GesturesIO/gesturesio-as3) - Gestures.IO - AS3 library and demos - 244 | * [graffiti-as3-drawing-lib-touch](https://github.com/benrhodes/graffiti-as3-drawing-lib-touch) - ActionScript 3 Drawing library made for touch devices. 245 | * [TweetCards](https://github.com/cantrell/TweetCards) - An ActionScript Twitter client that can compiled for and run on the iPhone or iPod touch. 246 | * [GestouchExamples](https://github.com/fljot/GestouchExamples) - Examples for Gestouch library. 247 | * [TouchScript.as3](https://github.com/TouchScript/TouchScript.as3) - Multitouch framework for Flash 248 | 249 | ## Multimedia 250 | ### Camera 251 | 252 | * [CameraFocus](https://github.com/joeonmars/CameraFocus) - a 2D camera helper class for ActionScript 3.0 projects / Starling Framework 253 | * [jQuery-AS3-Webcam](https://github.com/sshilko/jQuery-AS3-Webcam) - jQuery wrapper for capturing web camera images written with ActionScript 3 254 | * [camera_upload](https://github.com/woome/camera_upload) - A simple actionscript uploader doing multipart form submission 255 | * [CameraDetection](https://github.com/cataclysmicrewind/CameraDetection) - as3 camera detection so you don't have to 256 | * [StarlingCamera](https://github.com/fogAndWhisky/StarlingCamera) - A camera component that integrates with the Starling Framework (AS3) 257 | * [Fluocam](https://github.com/Fluocode/Fluocam) - This is a virtual camera developed in Action Script 3 (AS3) for Starling applications 258 | * [sinatra_photo_booth](https://github.com/potomak/sinatra_photo_booth) - Sinatra Photo Booth is a simple open source application to save webcam snapshots using actionscript and sinatra. 259 | * [AS3-Motion-Tracker](https://github.com/chinchang/AS3-Motion-Tracker) - A simple webcam based motion tracker written in Actionscript 3.0 260 | * [mtm1525-webcam](https://github.com/snikliwp/mtm1525-webcam) - Utilize provided Actionscript files to animate image capture 261 | * [simplevideochat](https://github.com/arulrajnet/simplevideochat) - A simple webcam video chat with two partner. This is powered by red5 as server and flex/actionscript as client. 262 | * [jQuery-webcam](https://github.com/infusion/jQuery-webcam) - A webcam wrapper plugin for jQuery 263 | * [openbooth](https://github.com/obsesh/openbooth) - Open source webcam photo booth 264 | * [WebcamRecorder](https://github.com/Stupeflix/WebcamRecorder) - A chromeless ActionScript 3 Library for video/audio/still image recording from webcams. 265 | * [Foscam-Flex](https://github.com/alloyking/Foscam-Flex) - MJPEG IP CAM in AS3 - Air for Android 266 | 267 | ### Sound 268 | 269 | * [standingwave3](https://github.com/maxl0rd/standingwave3) - AS3 dynamic audio library 270 | * [radioclouds](https://github.com/mataspetrikas/radioclouds) - Social graph/radio based on soundcloud api. Written in ActionScript 3 271 | * [soundfx](https://github.com/nickcaballero/soundfx) - ActionScript Sound Effects Library 272 | * [bfxr](https://github.com/increpare/bfxr) - Flash + AIR sound effects generator. Based on Sfxr. 273 | * [SoundAS](https://github.com/treefortress/SoundAS) - A modern lightweight sound manager for AS3. 274 | * [soundtouch-as3](https://github.com/also/soundtouch-as3) - AS3 Port of the SoundTouch Sound Processing Library 275 | * [somacore_framework](https://github.com/soundstep/somacore_framework) - SomaCore is a lightweight event-based AS3 MVC framework. 276 | * [as3-Sound-Manager](https://github.com/GrupoW/as3-Sound-Manager) - this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/ 277 | * [as3sfxr](https://github.com/SFBTom/as3sfxr) - A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10. 278 | * [FlashComposer](https://github.com/elliothatch/FlashComposer) - An algorithmic music composer written in ActionScript 3 279 | * [as3wavsound](https://github.com/hgupta9/as3wavsound) - Native support to play .wav files directly in Flash 280 | * [as3soundeditorlib](https://github.com/hgupta9/as3soundeditorlib) - Sound playback, spectrum display, and cue point display 281 | * [boscaceoil](https://github.com/TerryCavanagh/boscaceoil) - A simple music making program 282 | * [as3icy](https://github.com/claus/as3icy) - A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3 283 | * [SiON](https://github.com/keim/SiON) - Flash Software Synthesizer 284 | * [january](https://github.com/richvreeland/january) - Generative music tool that involves licking snowflakes. 285 | * [cmp](https://github.com/cenfun/cmp) - cenfun music player 286 | * [AS3-SoundFont-Parser](https://github.com/robsheely/AS3-SoundFont-Parser) - An as3 utility library for reading SoundFont (sf2) files and extracting their samples as wavs. The project contains a demo application "SoundFontParserDemo.mxml" in the demo folder. It shows how to use the library to extract the sample waveforms as WAV files. 287 | * [actionscript-publisher](https://github.com/ahyswang/actionscript-publisher) - live-streaming to EdgeCast via RTMP from a web browser. 288 | * [as3-audio](https://github.com/singuerinc/as3-audio) - Audio Management in Actionscript 289 | * [Pronto](https://github.com/MoxieUSA/Pronto) - Pronto is an ActionScript 3 framework that provides simple solutions to common Flash needs such as playing videos, service requests, view management, and audio management. 290 | * [standingwave3-addons](https://github.com/charlesclements/standingwave3-addons) - This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3 291 | * [makemachine.actionscript](https://github.com/serdar86/makemachine.actionscript) - AS3 ui, utils and audio programming 292 | * [FlashWavRecorder](https://github.com/michalstocki/FlashWavRecorder) - Simple flash file for recording audio and saving as a WAV 293 | * [ParticleNodeSequencer](https://github.com/soulwire/ParticleNodeSequencer) - An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle 294 | * [local-audio-recorder](https://github.com/pauln/local-audio-recorder) - Local audio recorder (no streaming server required). Currently requires Flash Player 10.1 or above. 295 | * [pushtape-player.js](https://github.com/zirafa/pushtape-player.js) - A customizable JS audio page player with global playback controls, based on Soundmanager2. 296 | * [Sequencer](https://github.com/bazmul25/Sequencer) - Audio Sequencer - Actionscript 297 | * [playcorder-core-as3](https://github.com/normanzb/playcorder-core-as3) - Audio playing and recording component based on Flash with intuitive Javascript API 298 | * [Jukebox](https://github.com/AlwynW/Jukebox) - Music manager for Actionscript 3 projects 299 | * [Soundcloud-AS3-API](https://github.com/dorianroy/Soundcloud-AS3-API) - Universal Soundcloud API wrapper for Flash, Flex and AIR projects, written in ActionScript 3.0. Please report any bugs in the Issues section. 300 | * [SeiON](https://github.com/cardin/SeiON) - Actionscript Sound Management Library 301 | * [Sound-Manager-Actionscript-3.0](https://github.com/rafaelcordoba/Sound-Manager-Actionscript-3.0) - Sound manager class for use with Flash projects usually compiled with Flash Builder or FDT. 302 | * [SoundEngine](https://github.com/tuxvader/SoundEngine) - ActionScript Sound engine designed to use on Flash games 303 | * [Sound](https://github.com/luciferous/Sound) - Partial JS interface to ActionScript's Sound class 304 | * [Flod](https://github.com/photonstorm/Flod) - AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library 305 | * [SoundSpectrum](https://github.com/dinopetrone/SoundSpectrum) - HML 5 Sound Spectrum analyzer 306 | * [mp3-player](https://github.com/neolao/mp3-player) - MP3 Player 307 | 308 | ### Image 309 | 310 | * [PicEditor](https://github.com/darrinm/PicEditor) - The revolutionary Picnik photo editor with all branding removed, open sourced under the Apache 2.0 license 311 | * [as3-psd-parser](https://github.com/warrenseine/as3-psd-parser) - ActionScript 3 PSD Parser 312 | * [PSD2SWF](https://github.com/kramerzhang/PSD2SWF) - PSD to SWF converter 313 | * [as3-image-library](https://github.com/nidin/as3-image-library) - Collection of Actionscript 3 image processing libraries 314 | * [as3_image_tiler](https://github.com/zeke/as3_image_tiler) - Actionscript 3 class for loading an external image and tiling it. 315 | * [E-EditUploader](https://github.com/5468sun/E-EditUploader) - A online image eidtor wriiten in ActionScript 316 | * [starling-imagebatch](https://github.com/elsassph/starling-imagebatch) - Optimized Image batching for Starling. 317 | * [Async-Image-Encoders](https://github.com/LeeBurrows/Async-Image-Encoders) - Asynchronously encode BitmapData objects into image file format 318 | * [nano](https://github.com/openzoom/nano) - DEPRECATED: Lightweight multiscale image viewer based on OpenZoom SDK 319 | * [AlphaExporter](https://github.com/yiwenl/AlphaExporter) - An Alpha Exporter for transparent images 320 | * [Scale9Image](https://github.com/Tibus/Scale9Image) - Optimized scale9Grid image for starling 321 | * [BitmapAnimation](https://github.com/NicolasZanotti/BitmapAnimation) - ActionScript 3 class that renders a MovieClip or FLV to a sequence of bitmaps. 322 | * [bitmapdata-scale9](https://github.com/githubsdk/bitmapdata-scale9) - Actionscript Bitmapdata Scale9 323 | * [picmagick](https://github.com/zefei/picmagick) - A simple Flash (ActionScript) based photo editor 324 | * [FlodXM](https://github.com/photonstorm/FlodXM) - ActionScript 3 (AS3) XM Tracker Player 325 | * [Flip-Planes-AS3](https://github.com/jamesflorentino/Flip-Planes-AS3) - photo slideshow effect 326 | * [mxPhotoOrganizer](https://github.com/sweetnhappy/mxPhotoOrganizer) - Flex (Adobe AIR) ActionScript Photo Library App (academic term project) 327 | * [PhotonDemo](https://github.com/sebas77/PhotonDemo) - Actionscript 3 Photon Cloud Demo 328 | * [tricloud](https://github.com/jrbedard/tricloud) - :cloud: Online Photoshop clone built in ActionScript 3.0 329 | * [as3-transitions-lib](https://github.com/foo123/as3-transitions-lib) - Image Transitions Library for Actionscript 3 330 | * [ASImageLib](https://github.com/terrynoya/ASImageLib) - bmp,png decoder for actionscript 331 | * [joyce](https://github.com/guitarpoet/joyce) - High performance ActionScript 3 Image loading and Processing Toolkit 332 | * [as3gif](https://github.com/audreyt/as3gif) - AS3GIF lets you play and encode animated GIF's with ActionScript 3. 333 | * [Inspirit Image](https://github.com/hgupta9/InspiritImage) - Actionscript 3.0 library for FFT, SURF, edge detection, fluid solver, etc 334 | * [Inspirit GPUImage](https://github.com/inspirit/GPUImage) - AS3 framework for GPU-based image processing 335 | * [Flash-Animated-GIF-Library](https://github.com/theturtle32/Flash-Animated-GIF-Library) - A wicked fast and robust AS3 library for playing Animated GIFs in Flash. 336 | * [async-gif-decoder](https://github.com/honzabrecka/async-gif-decoder) - An asynchronous GIF decoder written in ActionScript 3 that lets you play animated GIFs in flash without freezing the UI. 337 | * [as3potrace](https://github.com/PowerflasherBR/as3potrace) - POTrace implementation in AS3, to trace bitmap images to vector. 338 | * [ATF-Encoder](https://github.com/plepers/ATF-Encoder) - Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files. 339 | * [as3-klt](https://github.com/motemen/as3-klt) - Kanade-Lucas-Tomasi feature tracker implementation in as3 340 | 341 | ### Font 342 | 343 | * [Firetype](https://github.com/MaxDidIt/firetype) - Actionscript 3 library to parse OpenType fonts and render them using Stage3D 344 | * [BMFontRenderer](https://github.com/bengarney/BMFontRenderer) - AS3 renderer for bitmap font data in the BMFont format. 345 | * [HanFont](https://github.com/kyoji2/HanFont) - A AIR app for Chinese Font Embeding in ActionScript 346 | * [Ficon.as](https://github.com/dv/Ficon.as) - An actionscript library to easily include icon fonts. 347 | * [register-ttf-font-in-runtime](https://github.com/unstoppable/actionscript3--flash--load-and-register-ttf-font-in-runtime) - actionscript3, flash, load and register ttf font in runtime 348 | 349 | ### Particle 350 | 351 | * [Desuade Partigen](https://github.com/andrewfitz/desuade) - Desuade Partigen particle generation system 352 | * [AS3-Flies3D](https://github.com/memo/AS3-Flies3D) - A custom 3D particle system and demo written in ActionScript 3.0 with no dependencies (using custom 3D engine) & demo simulating a swarm of flies. 353 | * [AS2-Snow](https://github.com/memo/AS2-Snow) - A Snow particle system for ActionScript 2.0 354 | * [evoSpicyParticleEngine](https://github.com/simppafi/evoSpicyParticleEngine) - Stage3D particle engine for 3D space. 355 | * [Away3D particles-system](https://github.com/liaocheng/away3d-particles-system) - A particle system based on Stage3D for Away3D engine 356 | * [Flint-examples](https://github.com/richardlord/Flint-examples) - Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint 357 | * [Simple-Physics-Particle](https://github.com/flashhawk/Simple-Physics-Particle) - A sample physics particle system engine for actionscript3.0. 358 | * [Flint](https://github.com/richardlord/Flint) - Actionscript 3 Particle Engine for Flash and Flex 359 | * [ParticleDesigner](https://github.com/cosmindolha/ParticleDesigner) - Particle Designer for the Starling framework (ActionScript 3) 360 | * [ParticleMachine](https://github.com/hayesmaker/ParticleMachine) - Open source actionscript 3.0 partical animation interface 361 | * [SAP](https://github.com/gonchar/SAP) - Particle System for Starling 362 | 363 | ### Media Player 364 | 365 | * [dashas](https://github.com/castlabs/dashas) - MPEG-DASH player written in ActionScript 366 | * [hls-as](https://github.com/nweber/hls-as) - HLS player for ActionScript. 367 | * [goplayer](https://github.com/dbrock/goplayer) - Modern, open-source video player written in ActionScript 3 368 | * [orange-actionscript-video](https://github.com/factorylabs/orange-actionscript-video) - Project for building Flash video players using the Open Video Player framework 369 | * [hyperbomb](https://github.com/alexpogue/hyperbomb) - A highly customizable and multiplayer bomberman remake in ActionScript 3. 370 | * [AS3VideoPlayer](https://github.com/adriaanbalt/AS3VideoPlayer) - ActionScript 3 video player I built in 2008 371 | * [flowplayer](https://github.com/flowplayer/flash) - Flowplayer Flash, the video player for the Web 372 | * [GrindPlayer](https://github.com/kutu/GrindPlayer) - OSMF + Flex based flash video player, which provides most needed functionality in nowadays 373 | * [OSFlashVideoPlayer](https://github.com/FlashJunior/OSFlashVideoPlayer) - Open source flash video player 374 | * [f4player](https://github.com/gokercebeci/f4player) - f4Player :: Open Source AS3 Flash Video Player 375 | * [ABPlayer](https://github.com/jabbany/ABPlayer) - A Flex based live comment displayer for online video comment sharing. 一个基于Flex的在线弹幕播放器。 376 | * [locomote-video-player](https://github.com/AxisCommunications/locomote-video-player) - Media Player in Adobe Flash with RTSP support 377 | * [hlsplayer](https://github.com/erlyvideo/hlsplayer) - HLS player for OSMF flash framework 378 | * [videoplayer](https://github.com/23/videoplayer) - Legacy Video Player for 23 Visual Platform 379 | * [flowplayer-ima](https://github.com/thatguystone/flowplayer-ima) - A simple Interactive Media Ads plugin for FP 380 | * [dashplayer](https://github.com/mediafront/dashplayer) - The Dash Media Player is an Open Source ( GPL ) flash media player that was designed to deliver multimedia within Drupal CMS, but can also be used as a stand alone media player. Just imagine, a media player whose content is driven by the power and flexibility of a content management system. With this player, you can truly take advantage of the best of two worlds... the incredible user interface of Flash, and the content managed environment of a CMS. Using these two systems together, you can quite literally have your very own Media Content Management System! As you will soon see, the Dash Media Player is a truly remarkable player geared up for the rise of Web 3.0. 381 | * [flv-player](https://github.com/neolao/flv-player) - FLV Player 382 | * [erlyplayer](https://github.com/erlyvideo/erlyplayer) - Erlyvideo player 383 | * [OSMFSparkComponents](https://github.com/s9tpepper/OSMFSparkComponents) - A collection of classes that provide an OSMF media player skinnable using Spark skinning practices. Also included is a powerful playlist component used to create playlists for your OSMF media players. 384 | * [freevana-player](https://github.com/rubengut/freevana-player) - Adobe AIR Video player for Freevana's database library. 385 | * [ytplayer](https://github.com/greensea/ytplayer) - ytplayer 是一个基于 Flash 的弹幕播放器 386 | * [FPlanet](https://github.com/sleep2death/FPlanet) - Using the next generation flash player(molehill) to create a near-real time planet. 387 | * [vgaplayer](https://github.com/euske/vgaplayer) - Open source player for Adobe Flash Media Server streams (RTMP) 388 | * [TOSHIBA JOURN.E TOUCH](https://github.com/iromu/TOSHIBA-JOURN.E_TOUCH.FLASH) - Video player for TOSHIBA JOURN.E Touch tablet. Flash ActionScript code 389 | 390 | ### Data Visualization 391 | 392 | * [Degrafa](https://github.com/lancejpollard/degrafa) - Degrafa is a declarative graphics framework for Flex. 393 | * [Axiis](https://github.com/hgupta9/AxiisCharts) - Data visualization framework with line, bar, wedge, column, cluster, area, smith and treemap charts. 394 | * [Axiis](https://github.com/lancejpollard/axiis) - A markup based data visualization framework for Flex 395 | * [Flare](https://github.com/prefuse/Flare) - Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques. 396 | * [johnyanarella/Flare](https://github.com/johnyanarella/flare) - Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. 397 | * [clearmaps](https://github.com/sunlightlabs/clearmaps) - An ActionScript mapping framework for data visualization. 398 | * [Lichen](https://github.com/ryanbressler/Lichen) - Client side Network Viewer, Rectangular Heatmap and Visualization Template implemented in actionscript and javascript using the google visualization API. 399 | * [flare_juicekit](https://github.com/jonbuffington/flare_juicekit) - A patched branch of the Flare data visualization ActionScript library for use in the JuiceKit project. 400 | * [redada](https://github.com/geraldo/redada) - Interactive visualization of weighted graphs based on flare ActionScript library. 401 | * [flextreemap](https://github.com/joshtynjala/flextreemap) - TreeMap data visualization component for Adobe Flex 402 | * [GraphVisualizer](https://github.com/armisael/GraphVisualizer) - A Flex 3 + ActionScript 3 web software to draw dynamic graphcs 403 | * [iv](https://github.com/yiwang/iv) - Yi Wang, Luhua Lai, Qi Ouyang, "Visualization System of Biochemical Network Dynamics." Computers and applied chemistry, 26(4):385-389, 2009. (Main technology used: ActionScript) 404 | * [visualizadorFrecuencias](https://github.com/luchodub/visualizadorFrecuencias) - Visualizador de frecuencias de un archivo mp3, ActionScript 3.0 FlashPro5.5 405 | * [Weave](https://github.com/WeaveTeam/Weave) - Weave (Web-based Analysis and Visualization Environment) 406 | * [social-grid](https://github.com/Instrument/social-grid) - Abstract Grid Visualization for Social Media 407 | * [MG7Viewer](https://github.com/pablopareja/MG7Viewer) - Flex/Actionscript 3.0 GUI for visualization of metagenomics results 408 | 409 | ### Augmented Reality 410 | 411 | * [FLARToolKit](https://github.com/Saqoosha/FLARToolKit) - AS3 port of the industry standard ARToolkit library, for Flash Player 11. 412 | * [FLAREmulator](https://github.com/theflashbum/FLAREmulator) - This project allows you to quickly test AR demos to see what works and what doesn't with or without a webcam. 413 | * [NyARToolkitAS3](https://github.com/nyatla/NyARToolkitAS3) - NyARToolkit AS3 edition. Marker based Augmented reality library. 414 | * [EZFLAR](https://github.com/tcha-tcho/EZFLAR) - A little wrapper to ease the way AR works 415 | * [IN2ARSDKExamples](https://github.com/inspirit/IN2ARSDKExamples) - IN2AR latest SDK libs and examples 416 | * [augmented_reality](https://github.com/twalsworth/augmented_reality) - AS3/Flex AR example using Flare3d with a marker 417 | 418 | ### Panorama Viewer 419 | 420 | * [Pantaloons](https://github.com/EyeSee360/Pantaloons) - Panoramic viewing in Flash Player 421 | * [PanoramicViewer](https://github.com/BrianMehrman/PanoramicViewer) - ActionScript 3d Panoramic Viewer 422 | * [flash_sphere_panorama](https://github.com/suzumura-ss/flash_sphere_panorama) - Panorama player with equirectangular texture written in AS3 (Alternativa3D). 423 | * [SaladoPlayer](https://github.com/mstandio/SaladoPlayer) - Free flash panorama viewer 424 | * [CuTy](https://github.com/fieldOfView/CuTy) - a QTVR panorama viewer based on Flash 10 425 | * [krpano_fovplugins](https://github.com/fieldOfView/krpano_fovplugins) - A series of plugins for krpano 426 | 427 | ### QR Code 428 | 429 | * [as3-qrcode-encoder](https://github.com/jbpin/as3-qrcode-encoder) - A QR code encoder in as3 430 | * [qrcode-as](https://github.com/yanbe/qrcode-as) - QR Code reader written in ActionScript 3 which supports webcam on Windows, Mac and Linux by default 431 | * [QR_AS3_JS_zxing](https://github.com/flockonus/QR_AS3_JS_zxing) - Javascript binding of AS3(.swf) zxing to read QR-codes from Webcam 432 | * [jquery.webcamqrcode](https://github.com/marcbuils/jquery.webcamqrcode) - QR Code scanning in jQuery 433 | 434 | ## Networking 435 | ### Authentication 436 | 437 | * [actionscript-oauth2](https://github.com/charlesbihis/actionscript-oauth2) - An ActionScript 3 library for interfacing with OAuth 2.0 services. 438 | * [as3facebookforgames](https://github.com/reyco1/as3facebookforgames) - An extension of the Facebook Actionscript API (packaged within the library as some changes needed to be made) which facilitates the process of authenticating and user log-in within your Facebook web games. 439 | * [oauth-flex](https://github.com/oauth-io/oauth-flex) - OAuth.io plugin for Apache Flex/ActionScript 440 | * [oauth-as3](https://github.com/mlepicki/oauth-as3) - Mavenized, RSL version of oauth-as3 library - OAuth for ActionScript 3 441 | * [as3oauth](https://github.com/lyokato/as3oauth) - ActionScript 3.0 OAuth Client Library 442 | * [AS3FaceApi](https://github.com/ptitJean/AS3FaceApi) - An As3 port of the face.com face recognition API. !!! Face.com is deprecting FB Sesssion authentication. You have to use now OAuth 2.0 auth !!! 443 | * [oauth-as3](https://github.com/iotashan/oauth-as3) - as3 library for performing oauth tasks 444 | * [OAuth](https://github.com/srohde/OAuth) - AS3/Flex OAuth Library 445 | 446 | ### HTTP 447 | 448 | * [as3httpclient](https://github.com/abdul/as3httpclient) - HTTP client implementation in ActionScript 3.0. 449 | * [as3httpclient](https://github.com/gabriel/as3httpclient) - HTTP Client for AS3 450 | * [flash-to-s3](https://github.com/adamdb/flash-to-s3) - A Flash ActionScript library for uploading content to an Amazon Simple Storage Server instance over HTTP. 451 | * [Hendrix-HttP-AiR](https://github.com/HendrixString/Hendrix-HttP-AiR) - a lightweight HTTP library for ActionScript 3 (as3) inspired by Square's OkHttp 452 | * [HTTPForm](https://github.com/dv/HTTPForm) - Actionscript 3 library to emulate a multipart/form-data HTML form submission request, including file upload. 453 | * [airhttp](https://github.com/leopoldodonnell/airhttp) - An easy to integrate HTTP Server for Adobe Air applications. 454 | 455 | ### P2P 456 | 457 | * [HydraP2P](https://github.com/devboy/HydraP2P) - HydraP2P is an ActionScript 3 library aiming to simplify the peer-to-peer API introduced in Flash Player 10.1 458 | * [GroupP2P](https://github.com/oohazard/GroupP2P) - actionscript p2p netgroup 459 | * [P2Pong](https://github.com/jamesward/P2Pong) - P2P Game Example with Flex 460 | * [as3_p2plocal](https://github.com/palkan/as3_p2plocal) - as3 lib for local p2p connections (serverless rtmfp) 461 | * [hls-p2p](https://github.com/lava-tech/hls-p2p) - Flash OSMF based hybrid cdn&p2p hls solution 462 | * [Android-Flash-P2P](https://github.com/beautifycode/Android-Flash-P2P) - P2P Communication between a Client.swf and an Android Device with AIR 463 | * [actionscript-p2p_messaging](https://github.com/dreamsocket/actionscript-p2p_messaging) - A simple messaging framework for doing P2P in Flash 464 | * [GogduNet](https://github.com/Siyania/GogduNet) - GogduNet is a Flash AS3 Communication Library for TCP and UDP and P2P 465 | * [NetGrouper](https://github.com/walpolea/NetGrouper) - A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus 466 | * [RealtimeGameLib](https://github.com/tomkrcha/RealtimeGameLib) - Simple library for building multiplayer realtime games using P2P (and Flash Media Server). 467 | * [ArcusNode](https://github.com/OpenRTMFP/ArcusNode) - A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS 468 | 469 | ### Sockets 470 | 471 | * [SmartSocket](https://github.com/XaeroDegreaz/SmartSocket) - SmartSocket is an extensible open source, Java and PHP socket server engine. Its aim is to make creating multi-user applications as quick and painless as possible. With SmartSocket, you don't have to worry about keeping track of users, writing server code, managing threads, etc. All you have to do is use the simple communication protocol to send method call back and forth between the server and the client! 472 | * [FlashSocket.IO](https://github.com/simb/FlashSocket.IO) - Library to help Flash, Flex and ActionScript clients connect to Socket.IO servers. 473 | * [socket-io-actionscript](https://github.com/ascorbic/socket-io-actionscript) - Socket.IO Actionscript 3 client 474 | * [amf_socket](https://github.com/chadrem/amf_socket) - Bi-directional RPC library for Actionscript (Flash). The easy button for high performance network communication! 475 | * [actionscript-analytics-framework](https://github.com/dreamsocket/actionscript-analytics-framework) - a framework for dynamically setting up and implementing tracking in actionscript 476 | * [sockpuppet](https://github.com/rjungemann/sockpuppet) - Complete Ruby/ActionScript socket client/server with AMF 477 | * [as3socket](https://github.com/degdeg/as3socket) - ActionScript 3 Socket Server 478 | * [nodechat](https://github.com/jslatts/nodechat) - using node.js, socket.io, backbone.js, and jade to make a chat app demo. Demo @ http://nodechat.no.de/ 479 | * [arduino.js](https://github.com/scottschiller/arduino.js) - JavaScript-to-Arduino I/O. Implemented as a wrapper for the "AS3Glue" library (Rube Goldberg-esque stack: JavaScript <-> Flash <-> Socket/serial proxy <-> Arduino USB.) 480 | * [socket.io-flash](https://github.com/sinnus/socket.io-flash) - Flash client for Socket.IO server 481 | * [php-websocket-server](https://github.com/GulDmitry/php-websocket-server) - PHP WebSocket Server for PHP 5.3 482 | * [aleph-ws-test](https://github.com/maacl/aleph-ws-test) - Small chat-app to test Aleph websocket support. 483 | * [websocket4ie](https://github.com/suxianbaozi/websocket4ie) - 基于flash内核,让ie6也能用websocket,完全回调js,flash不处理任何ui 484 | * [FlexWebSocketDemo](https://github.com/atanasov/FlexWebSocketDemo) - flex AIR app - socket.io client 485 | * [AS3WebSocket](https://github.com/theturtle32/AS3WebSocket) - ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455 486 | * [spitfire](https://github.com/Corsaair/spitfire) - ActionScript 3.0 Socket servers with Redtamarin 487 | * [AIR-Server](https://github.com/wouterverweirder/AIR-Server) - Socket Server library for Adobe AIR 488 | * [ws-flash-client](https://github.com/youurayy/ws-flash-client) - Reliable minimalistic WebSocket client (uses Adobe Flash where native WebSocket is not available) 489 | * [JSocket](https://github.com/nihen/JSocket) - Socket on Javascript (uses flash) 490 | 491 | ### Protocols 492 | 493 | * [git-as3](https://github.com/nexussays/git-as3) - A pure AS3 implementation of Git 494 | * [kuching](https://github.com/bluef/kuching) - a lightweight XMPP library for Actionscript 3 495 | * [AS3-Airplay](https://github.com/mikkoh/AS3-Airplay) - An implementation of Apple's Airplay written in Actionscript 3. 496 | * [CrossXHR](https://github.com/borisreitman/CrossXHR) - Cross Domain XHR: A drop-in replacement for XmlHttpRequest object. 497 | * [croqodile](https://github.com/aemoncannon/croqodile) - AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications. 498 | * [as3midilib](https://github.com/heyfrench/as3midilib) - AS3 library for working with MIDI data. Can parse a stream of MIDI data into objects, or it can be used to connect to a MIDI socket server and receive live performance MIDI. It can also be used to parse MIDI files or stream them for performance syncing. 499 | * [as3xmppclient](https://github.com/lyokato/as3xmppclient) - AS3 XMPP client library 500 | * [as3-amqp](https://github.com/0x6e6562/as3-amqp) - An implementation of the 0-8 version of AMQP for AS3. 501 | * [AS3RtmpClient](https://github.com/LucasLorentz/AS3RtmpClient) - A proof of concept AS3 RtmpClient using sockets, based on Flazr. 502 | * [AS3-NTP-Client](https://github.com/charlespalen/AS3-NTP-Implementation) - AS3 NTP Client (Network Time Protocol) using Adobe AIR 503 | * [FUDI-as3](https://github.com/matthiasbreuer/FUDI-as3) - AS3 implementation of the Puredata FUDI protocol 504 | * [BitTube-on-Flash](https://github.com/yicui/BitTube-on-Flash) - The new BitTube system based on the Adobe RTMFP protocol 505 | * [Cuke4AS3](https://github.com/flashquartermaster/Cuke4AS3) - A BDD Cucumber wire protocol implementation for Flash ActionScript 506 | 507 | ### Email 508 | 509 | * [AirXMail](https://github.com/hgupta9/AirXMail) - Complete email library for AS3 supporting SMTP, POP3 and IMAP4. 510 | * [AS3Mailer](https://github.com/Matan/AS3Mailer) - Sends email from flash using server script or invokes a mailto. 511 | * [as-imap](https://github.com/whitered/as-imap) - ActionScript socket for IMAP protocol 512 | 513 | ### Database 514 | 515 | * [as3mysql](https://github.com/hgupta9/as3mysql) - An AS3 driver for the MySQL open source database. 516 | * [pegasus](https://github.com/uhoh-itsmaciek/pegasus) - An AS3 driver for the PostgreSQL open source database. 517 | * [as3couchdb](https://github.com/bustardcelly/as3couchdb) - An AS3 clientside API for interacting with a CouchDB instance. 518 | * [ActionMongo](https://github.com/RIAlizer/ActionMongo) - A MongoDB driver for ActionScript 519 | * [aws-dynamodb-actionscript](https://github.com/ferf/aws-dynamodb-actionscript) - An actionscript library for accessing Amazon's AWS DynamoDB 520 | * [MongoAS3](https://github.com/s9tpepper/MongoAS3) - AS3 Driver for mongoDB. 521 | * [soup](https://github.com/dima/soup) - Mixing CouchDB, Sinatra, AIR and RestfulX to create an offline/online ready app with undo/redo capabilities. 522 | * [as3Query](https://github.com/kemsky/as3Query) - Another SQLite ORM and query DSL for ActionScript 523 | * [as3redis](https://github.com/zhangq0355/as3redis) - An Actionscript 3 library for Redis 524 | * [airdb](https://github.com/dkeskar/airdb) - ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations. 525 | * [worm](https://github.com/buzzware/worm) - An ORM and SQL generation framework for ActionScript inspired by jQuery 526 | * [Flexine](https://github.com/riadvice/Flexine) - ActionScript 3 SQLite ORM for AIR 527 | * [air-sqlite](https://github.com/probertson/air-sqlite) - Utilities for working with SQLite databases in AIR 528 | 529 | ### Data Loader 530 | 531 | * [GreenSock LoaderMax](https://github.com/greensock/GreenSock-AS3) - LoaderMax provides an easy way to load assets at runtime. 532 | * [BulkLoader](https://github.com/arthur-debert/BulkLoader) - A bulk loading library for Actionscript. 533 | * [LoaderQueue](https://github.com/wersling/LoaderQueue) - ActionScript 3多文件加载管理器 534 | * [QueueLoader](https://github.com/hydrotik/QueueLoader) - QueueLoader is an easy to use Flash Actionscript (3.0) asset loading utility with a number of features. 535 | * [AS3-Assets-Loaders](https://github.com/Skoua/AS3-Assets-Loaders) - Simple classes to load external assets in ActionScript 3 536 | * [AssetLoader](https://github.com/Matan/AssetLoader) - Multi file/asset loader for AS3 built on AS3Signals. 537 | * [LaunchPad](https://github.com/BenLeffler/LaunchPad) - Actionscript asset management and application launch platform for mobile, desktop and web apps 538 | * [swf2ccb](https://github.com/zynga/swf2ccb) - A tool that converts existing assets to ccb format 539 | * [assetLibrary-as3](https://github.com/MindScriptAct/assetLibrary-as3) - Feature rich AS3 file management tool. 540 | * [agile_uploader](https://github.com/tmaiaroto/agile_uploader) - Upload files, other form data, and optionally resize any uploaded images on the client side before uploading to save on server bandwidth. Resizing before uploading can also help save a server from processing unnecessarily large image files if further image processing (manipulation or simply having the server save multiple sizes) is done on the server. 541 | 542 | ## File Formats 543 | 544 | ### JSON 545 | 546 | * [actionjson](https://github.com/mherkender/actionjson) - A faster, more advanced ActionScript 3 JSON library 547 | * [jameson](https://github.com/mattupstate/jameson) - ActionScript 3 JSON Document Object Mapper 548 | * [JSONTrace](https://github.com/shinder/JSONTrace) - An ActionScript 3 mini library for tracing JSON format strings by using the com.adobe.serialization.json package. 549 | * [serialkiller](https://github.com/benbjohnson/serialkiller) - ActionScript JSON & XML serialization library 550 | * [JsonMapper](https://github.com/kemsky/JsonMapper) - Typed JSON parser for ActionScript 551 | * [Popgenie-Bulktools](https://github.com/irusri/Popgenie-Bulktools) - Bioinformatics project based on actionscripts and Rich Internet application(RIA). Which helps to retrieve gene information from JSON webservice. 552 | * [JSONTools](https://github.com/s9tpepper/JSONTools) - JSONTools is an ActionScript3 library that goes beyond providing a decoding and encoding engine. JSONTools provides JSON errors on bad property calls, the speed of the JSWoof JSON library, and E4X style queries dubbed E4J, JSONList and JSONListCollection classes for Flex, as well as some features that are coming in upcoming releases. 553 | * [RJSONIO](https://github.com/duncantl/RJSONIO) - Serialize to and from R and JSON, JavaScript Object Notation 554 | * [json-over-amqp](https://github.com/0x6e6562/json-over-amqp) - This demonstrates the use of a server written in Flash that uses AMQP and JSON to communicate with clients. 555 | * [ActionBSON](https://github.com/fminzoni/ActionBSON) - A BSON implementation in ActionScript 556 | 557 | ### XML 558 | 559 | * [as3-xlsx-reader](https://github.com/childoftv/as3-xlsx-reader) - An Actionscript 3.0 package to read .xlsx Open XML Excel or Open Office spreadsheets 560 | * [DynamicXMLParser](https://github.com/lmgerhard/DynamicXMLParser) - Dynamic parse xml content into predefined data classes (actionscript 3). 561 | * [flasher](https://github.com/foo123/flasher) - ActionScript 3 XML slideshow based on as3-transitions-lib 562 | * [that-cover-flow](https://github.com/aterris/that-cover-flow) - An XML powered Cover Flow flash application created with Actionscript 3 563 | * [XMLSerializer](https://github.com/vapesolius/XMLSerializer) - Library which allows data serialisation from ActionScript to XML and from XML to ActionScript 564 | * [flight-core](https://github.com/johnlindquist/flight-core) - Core library for ActionScript and MXML development, including Binding, Collections and several data types 565 | * [AS3-Bulk-Loader](https://github.com/vikrambhatla/AS3-Bulk-Loader) - It's an actionscript 3 based bulk loader which has support for loading data (XML, amf) , assets(images, swf) and integrated support for facebook library. 566 | * [gedcomConverter](https://github.com/qualitycode/gedcomConverter) - Will convert GEDCOM genealogy files to JASON and XML using Javascript and Actionscript 567 | * [Nudge](https://github.com/pluglimited/Nudge) - Actionscript framework to serialize objects as XML 568 | * [as2-xml-parser](https://github.com/peterlindkvist/as2-xml-parser) - A XML parser for actionscript 2 to be able to read xml files as a dom tree 569 | * [BioinfoXMLFlex](https://github.com/pablopareja/BioinfoXMLFlex) - Xml wrapper classes in Actionscript 3.0 570 | * [ActionScript-Flex](https://github.com/derekdon/ActionScript-Flex) - Select AS3/AS2 classes and Flex MXML. 571 | * [DynamicXMLParser](https://github.com/lareinefolle/DynamicXMLParser) - Dynamic parse xml content into predefined data classes (actionscript 3). 572 | * [as3-flip-book](https://github.com/nidin/as3-flip-book) - XML driven action script 3 flip book 573 | * [AStream](https://github.com/kokorin/AStream) - XML to Object (and vice versa) mapping library written in AS3. Compatible with XStream. 574 | * [AssetLibrary](https://github.com/heart/AssetLibrary) - for Starling framework : singleton texture manager auto use contentScaleFactor to select HD or SD texture's directory and easy config by XML 575 | * [deng](https://github.com/claus/deng) - [ABANDONED] Modular XML Browser Engine 576 | 577 | ### HTML 578 | 579 | * [HTMLWrapper](https://github.com/talltyler/HTMLWrapper) - An HTML / CSS renderer created in ActionScript 580 | * [ASCanvas](https://github.com/digi3colin/ASCanvas) - ASCanvas is an implementation of the HTML 5 Canvas element for the Flash environment, written in ActionScript 581 | * [InstallApacheFlexBadge](https://github.com/bigosmallm/InstallApacheFlexBadge) - The HTML, JS and ActionScript code for the badge installer 582 | * [webcamjs](https://github.com/jhuckaby/webcamjs) - HTML5 Webcam Image Capture Library with Flash Fallback 583 | * [hemlock](https://github.com/mintdigital/hemlock) - A framework for building multi-user, real-time web applications with HTML, CSS, and JS. 584 | * [canvas.swf](https://github.com/tcr/canvas.swf) - A polyfill for HTML 5 Canvas for Internet Explorer using Flash. 585 | * [eingebaut](https://github.com/23/eingebaut) - Eingebaut is a JavaScript library, built to enable simple cross-browser video playback (in either HTML5 or Flash) 586 | * [mediacapture.js](https://github.com/jpemartins/mediacapture.js) - HTML5 Media Capture API polyfill 587 | * [webcaminput](https://github.com/alcides/webcaminput) - Unobtrusive Webcam Input for your HTML Forms 588 | 589 | ### CSS 590 | 591 | * [as3csslib](https://github.com/heyfrench/as3csslib) - CSS3 parser, selector and style engine for ActionScript 3.0. 592 | * [reprise](https://github.com/fork/reprise) - CSS box model based application and layout framework for ActionScript 3 593 | * [reprise-framework](https://github.com/reprise/reprise-framework) - CSS based AS3 GUI framework 594 | * [fcss](https://github.com/theflashbum/fcss) - Flash Cascading StyleSheet Library 595 | * [stylekit-as3](https://github.com/videojuicer/stylekit-as3) - An Actionscript 3 framework for creating user interfaces, using CSS3 for layout. 596 | * [Jakute-Styling-Engine](https://github.com/kakenbok/Jakute-Styling-Engine) - Jakute is a CSS framework for ActionScript/Flash. 597 | * [sass4as](https://github.com/jeremyruppel/sass4as) - Syntactically Awesome Stylesheets for ActionScript 3 598 | 599 | ### JavaScript 600 | 601 | * [flex-asjs](https://github.com/apache/flex-asjs) - Apache Flex ASJS (AS to JS compiler) 602 | * [RhinoAS3](https://github.com/theturtle32/RhinoAS3) - An ActionScript 3 port of Mozilla's Rhino JavaScript interpreter 603 | * [hemlock](https://github.com/mintdigital/hemlock) - A framework for building multi-user, real-time web applications with HTML, CSS, and JS. 604 | * [cameraform](https://github.com/mroth/cameraform) - Simple Flash+JS library for webcam capture and submission. 605 | * [videojs-osmf](https://github.com/tomjohnson916/videojs-osmf) - An OSMF based playback technology for Video.JS 606 | * [jsfllib](https://github.com/kaede/jsfllib) - Flash JSFL private library 607 | * [runway](https://github.com/rmhall/runway) - Runway is a set of ActionScript and JavaScript libraries for leveraging the LeapMotion input device 608 | * [as2js](https://github.com/tkmr/as2js) - Object bridge from ActionScript 3.0 to JavaScript 609 | * [jsobject](https://github.com/begriffs/jsobject) - Nicer JavaScript objects through ExternalInterface in ActionScript 3 610 | * [flashcam](https://github.com/jcmellado/flashcam) - Webcam video capture, from ActionScript to JavaScript 611 | * [xib2js](https://github.com/daoki2/xib2js) - .xib file to JavaScript translator for Titanium Mobile 612 | * [Simplified-JavaScript-Interpreter](https://github.com/sixsided/Simplified-JavaScript-Interpreter) - AS3-based Javascript interpreter, minus a few features (prototype chain, mainly) 613 | * [Press2Flash](https://github.com/erwanjegouzo/Press2Flash) - Press2Flash is an AS3 based framework created to add Rich Media capabilities to your WordPress-powered website. Press2Flash also provides a Wordpress plugin to enable the communication between the CMS and Flash. 614 | * [InstallApacheFlexBadge](https://github.com/bigosmallm/InstallApacheFlexBadge) - The HTML, JS and ActionScript code for the badge installer 615 | * [randori-libraries](https://github.com/RandoriAS/randori-libraries) - Randori Libraries for ActionScript. The libraries provide interop between Actionscript and existing JavaScript libraries 616 | * [KontikiJS](https://github.com/renaun/KontikiJS) - An ActionScript 3 Library used to generate Flash API JavaScript code through the Randori compiler 617 | 618 | ### PDF 619 | 620 | * [PurePDF](https://github.com/sephiroth74/purePDF) - A complete actionscript PDF library 621 | * [halcyon_pdf](https://github.com/systemed/halcyon_pdf) - ActionScript OpenStreetMap PDF renderer 622 | * [pdfcase](https://github.com/dickclaus/pdfcase) - PDF Library for ActionScript 3.0 623 | * [PDFView](https://github.com/jankapunkt/PDFView) - An Actionscript 3 based PDF viewer build from scratch 624 | 625 | ### SWF 626 | 627 | * [as3swf](https://github.com/claus/as3swf) - Low level Actionscript 3 library to parse, create, modify and publish SWF files. 628 | * [as3abc](https://github.com/imcj/as3abc) - Low level Actionscript 3 library to parse, create, modify and publish ABC (Actionscript Block Code) files 629 | * [SWFWire](https://github.com/magicalhobo/SWFWire) - SWF Decompiler and Inspector Tools 630 | * [abc-abstraction](https://github.com/krilnon/abc-abstraction) - Provides an abstraction of the bytecode found inside Flash SWF files, and allows ABC to be analyzed, manipulated, packaged back into an SWF, and run within a matter of seconds or milliseconds at runtime. 631 | * [ByteMyAS](https://github.com/Joony/ByteMyAS) - A toolkit for editing ActionScript bytecode 632 | * [secure-swfupload](https://github.com/WordPress/secure-swfupload) - A fork of the long-abandoned SWFUpload project, maintained by WordPress and others to ensure that a secure version of SWFUpload exists. Report security vulnerabilities to swfupload-security@wordpress.org. 633 | * [SWFUpload](https://github.com/danielfbento/SWFUpload) - SWFUpload - Fork from SWFUpload Build 2.2.1 634 | * [SWF-Screensaver-for-Mac](https://github.com/florianplag/SWF-Screensaver-for-Mac) - SWF Screensaver for Mac is a Flash screensaver maker. You can easily create your mac screensavers with your own SWF files. [Due to the lack of Objective C Development Know-How I'm looking for someone to fix the 10.6 + 10.7 compatibility] 635 | * [mediaplayer](https://github.com/xdev/mediaplayer) - SWF media player capable of displaying images and videos in both single and slideshow formats 636 | * [AS3Introspection](https://github.com/DavidArno/AS3Introspection) - AS3 describeType on steriods: can fully describe all accessible aspects of an entire SWF 637 | * [Resolume-ActionScript-Patches](https://github.com/brucelane/Resolume-ActionScript-Patches) - Resolume Avenue 3 SWFs 638 | * [Actionscript-Swf-Loading-Experiments](https://github.com/blackberryoctopus/Actionscript-Swf-Loading-Experiments) - Actionscript Manipulations of the ByteArray representations of a SWF 639 | 640 | ### SVG 641 | 642 | * [AS3SVGRenderer](https://github.com/LucasLorentz/AS3SVGRenderer) - An AS3 SVG Renderer for Flash Player. 643 | * [SVGParser](https://github.com/millermedeiros/SVGParser) - AS3 SVG parser to FIVe3D and HTML5 canvas 644 | 645 | ### FXG 646 | 647 | * [fxg-as3-lib](https://github.com/pixelami/fxg-as3-lib) - A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported) 648 | * [fxg2as3](https://github.com/ZackPierce/fxg2as3) - Converting FXG markup into executable Actionscript 3 code 649 | 650 | ### Markdown 651 | 652 | * [Showdown.as](https://github.com/cstrahan/Showdown.as) - Showdown.as -- An ActionScript port of showdown.js 653 | * [Actiondown](https://github.com/bbeaumont/Actiondown) - Actionscript port of Javascript Showdown 654 | * [markdownlib](https://github.com/Corsaair/markdownlib) - An ActionScript 3.0 implementation of Markdown 655 | * [Gonzo](https://github.com/tonylukasavage/Gonzo) - A lightweight editor made specifically for markdown. 656 | 657 | ### 3D Formats 658 | 659 | * [ascollada](https://github.com/david-gregory/ascollada) - AS3 library to parse COLLADA 3D model files 660 | * [ascollada](https://github.com/timknip/ascollada) - AS3 library to parse COLLADA 3D model files 661 | * [asblender](https://github.com/timknip/asblender) - AS3 library for reading Blender .BLEND files 662 | * [as3-bvh-parser](https://github.com/rkn14/as3-bvh-parser) - AS3 parser for BVH files 663 | 664 | ### Misc Formats 665 | 666 | * [fzip](https://github.com/claus/fzip) - FZip is an Actionscript 3 class library to load, modify and create standard ZIP archives. 667 | * [browser-gzip-encoder](https://github.com/johan/browser-gzip-encoder) - An MIT-licensed, browser-side gzip encoder library. 668 | * [as3-exif-lib](https://github.com/unstoppable/actionscript-exif-reading-lib) - AS3 library to read JPEG EXIF data 669 | * [exif-as3](https://github.com/bashi/exif-as3) - AS3 library to read JPEG EXIF data 670 | * [as3id3lib](https://github.com/devxoul/as3id3lib) - AS3 library to read MP3 ID3 data. 671 | * [as3.iCal](https://github.com/nicolai86/as3.iCal) - iCal parser written in ActionScript 3 672 | * [CSV4AS3](https://github.com/lizardon/CSV4AS3) - CSV library for Actionscript ported from Apache Commons CSV 673 | * [csvlib](https://github.com/51systems/csvlib) - CSV parser for AS3 674 | * [AS3-ASS-parser](https://github.com/hoblin/AS3-ASS-parser) - ActionScript parser for ASS format 675 | * [Simple-AS3-YAML](https://github.com/lucasdupin/Simple-AS3-YAML) - Simple YAML parser/decoder 676 | * [AS3-youtube-parser](https://github.com/myflashlab/AS3-youtube-parser-video-link) - This AS3 library can parse standard youtube links like https://www.youtube.com/watch?v=QowwaefoCec and will extract different elements of that video like available direct video addresses and video thumbnail. it works with public unrestricted video files only. 677 | * [cannonml-as3](https://github.com/abiyasa/cannonml_as3) - keim's CannonML (shmup scripting language) implementation in Actionscript 3 678 | * [GpxAS3](https://github.com/ryanstewart/GpxAS3) - Parse GPX files in AS3 679 | * [as-to-bert](https://github.com/yzh44yzh/as-to-bert) - ActionScript to Binary Erlang Term (BERT) serialization and deserialization library 680 | 681 | ## Frameworks 682 | 683 | ### Write Less, Do More 684 | 685 | * [Flush](https://github.com/jamesfinley/Flush) - Flush is a Flash Actionscript 2.0 library, designed after jQuery. 686 | * [fa-as3](https://github.com/fabrikagency/fa-as3) - The Write less, do more, Actionscript library modeled like jQuery. 687 | 688 | ### MVC Framework 689 | 690 | * [PureMVC AS3 framework](https://github.com/PureMVC/puremvc-as3-standard-framework) - PureMVC Standard Framework for ActionScript 3 691 | * [PureMVC AS3 multicore framework](https://github.com/PureMVC/puremvc-as3-multicore-framework) - PureMVC MultiCore Framework for ActionScript 3 692 | * [PureMVC AS2 standard](https://github.com/PureMVC/puremvc-as2-standard-framework) - PureMVC Standard Framework for ActionScript 2 693 | * [puremvc-flash-modules-and-pipes](https://github.com/tekool/puremvc-flash-modules-and-pipes) - PureMVC Flash Modules And Pipes demo for ActionScript 3 port 694 | * [puremvc-flex-modules-and-pipes](https://github.com/tekool/puremvc-flex-modules-and-pipes) - PureMVC Flex Modules And Pipes demo for ActionScript 3 port 695 | * [PureMVC example](https://github.com/scoumbourdis/PureMVC-ActionScript) - This is the improved version of the code example at: http://dev.tutsplus.com/tutorials/understanding-the-puremvc-open-source-framework--active-627 696 | * [mvcExpress](https://github.com/MindScriptAct/mvcExpress-framework) - ActionScript 3 MVC framework focused on speed and simplicity. 697 | * [mvcExpress-examples](https://github.com/MindScriptAct/mvcExpress-examples) - Example projects for fastest and simplest AS3 MVC framework. 698 | * [fancy-mvc](https://github.com/featherJ/fancy-mvc) - A very simplified MVC framework lib written in ActionScript 3 699 | * [mvc](https://github.com/jsmithorg/mvc) - An Actionscript 3.0 Model-View-Controller framework 700 | * [as3-org.puremvc.as3](https://github.com/collectivecolors/as3-org.puremvc.as3) - EXTERNAL - PureMVC (Standard) releases for use as Git submodules in ActionScript or Flex applications. 701 | * [actionscript3-mvc](https://github.com/nbvghost/actionscript3-mvc) - ActionScript3 mvc 框架 702 | * [jimvc](https://github.com/JimTheMan/jimvc) - Lightweight actionscript 3 framework that combines MVC (model view controller) and FSM (finite state machine) 703 | * [flexunit_puremvc_testcase](https://github.com/AnthonyCaliendo/flexunit_puremvc_testcase) - A base TestCase which adds PureMVC support to FlexUnit tests for testing Flex/ActionScript projects 704 | * [hummingbird](https://github.com/flashapi/hummingbird) - The easiest way to build and deploy robust MVC applications for ActionScript 3.0, Mobile and the Starling Framework. 705 | * [FoxR](https://github.com/jfox015/FoxR) - Open Source ActionScript 3 Development Framework based on PureMVC 706 | * [Project-Hiddenwood](https://github.com/raweden/Project-Hiddenwood) - A user interface library developed for a web app project, written in Actionscript 3 and in a MVC pattern. 707 | * [dida](https://github.com/wayee/dida) - Dida is a lightweight MVC Framwork for Actionscript 3.0. 708 | * [Kote](https://github.com/whitered/Kote) - Kote is a fast and lightweight MVC framework for ActionScript 3 that brings together the best of PureMVC and as3-signals 709 | * [cyntaxic](https://github.com/robertabramski/cyntaxic) - An MVC ActionScript framework for the programming middle class. 710 | * [Apollo](https://github.com/LaurentZuijdwijk/Apollo) - Apollo is an dependency injection and messaging framework. It can be used as the basis for Actionscript MVC projects. 711 | * [starlingMVC](https://github.com/CreativeBottle/starlingMVC) - IOC Framework for Starling based games 712 | * [SignalsCircuit-for-PureMVC](https://github.com/s9tpepper/SignalsCircuit-for-PureMVC) - SignalsCircuit is a small set of classes that implement and extend PureMVC core classes and interfaces to allow you to wire Signals to a Command pattern that provides access to the rest of your application via your PureMVC Facade implementation. 713 | * [linkupGame](https://github.com/saylorzhu/linkupGame) - 基于PureMVC实现的连连看小游戏 714 | 715 | ### RobotLegs Framework 716 | 717 | * [robotlegs-framework](https://github.com/robotlegs/robotlegs-framework) - An ActionScript 3 application framework for Flash and Flex 718 | * [robotlegs-demo-TodoList](https://github.com/robotlegs/robotlegs-demo-TodoList) - Simple example of a todo list application built using Apache Flex 4.9 & Robotlegs 2. 719 | * [robotlegs-examples-OreillyBook](https://github.com/joelhooks/robotlegs-examples-OreillyBook) - These are the example projects from ActionScript Developer's Guide to Robotlegs 720 | * [actionscript3-robotlegs.tmbundle](https://github.com/simongregory/actionscript3-robotlegs.tmbundle) - TextMate support for the Robotlegs ActionScript 3 framework. 721 | * [robotlegs-spring-actionscript](https://github.com/dborisenko/robotlegs-spring-actionscript) - Rebotlegs extension. It allows to use injector based on Spring Actionscript IoC Container 722 | * [SwiftSuspenders](https://github.com/tschneidereit/SwiftSuspenders) - NOTE: Find the offical repo at http://github.com/robotlegs/swiftsuspenders 723 | * [robotlegs-starling-plugin](https://github.com/s9tpepper/robotlegs-starling-plugin) - A Robotlegs plugin that adds some Robotlegs classes to support usage with the Starling framework. 724 | * [robotlegs-examples-RobotlegsSignalsCafe](https://github.com/joelhooks/robotlegs-examples-RobotlegsSignalsCafe) - This provides a basic demonstration of how to use AS3-Signals with Robotlegs. 725 | * [robotlegs2-starling-viewmap](https://github.com/jamieowen/robotlegs2-starling-viewmap) - Robotlegs extension to enable simple mediator mapping to a Starling Stage instance 726 | * [robotlegs-extensions-SignalCommandMap](https://github.com/pixels4nickels/robotlegs-extensions-SignalCommandMap) - Signal command map extension for RobotLegs2 727 | * [robotlegs-extensions-ViewInterfaceMediatorMap](https://github.com/piercer/robotlegs-extensions-ViewInterfaceMediatorMap) - A robotlegs context that enables mediators to map to interfaces without mentioning any concrete classes at all 728 | * [robotlegs-examples-ModularDoodads](https://github.com/joelhooks/robotlegs-examples-ModularDoodads) - A simple example of a modular Flex 4 application using Robotlegs 729 | * [project-sprouts-robot-legs-bundle](https://github.com/Stray/project-sprouts-robot-legs-bundle) - Generators and gems for the robotlegs framework under project sprouts 730 | * [robotlegs-examples-ImageGalleryPM](https://github.com/joelhooks/robotlegs-examples-ImageGalleryPM) - A lightweight version of the Image Gallery example that makes use of AS3-Signals and the Presentation Model pattern 731 | * [robotlegs-idea-templates](https://github.com/squeedee/robotlegs-idea-templates) - IDEA Templates and Intentions and whatnot for Robotlegs 732 | * [robotlegs-examples-ConfigurableModules](https://github.com/uhoh-itsmaciek/robotlegs-examples-ConfigurableModules) - An example of parent-application-configurable application modules with their own Contexts 733 | * [robotlegs-examples-AddressBook](https://github.com/joelhooks/robotlegs-examples-AddressBook) - Robotlegs example address book application 734 | * [robotlegs-examples-dynmodules](https://github.com/awassenaar/robotlegs-examples-dynmodules) - DynModules - a modular Robotlegs example 735 | * [robotlegs-modular-e-learning-demo](https://github.com/Stray/robotlegs-modular-e-learning-demo) - Small demo of modular application development using robotlegs. 736 | * [robotlegs-framework-starling](https://github.com/joshtynjala/robotlegs-framework-starling) - Robotlegs 1.x ported to Starling 737 | * [robotlegs-bender-example-SARS-integration](https://github.com/Vj3k0/robotlegs-bender-example-SARS-integration) - S(tarling), A(way3D), R(obotlegs 2), S(ignalCommandMap extension) integration example 738 | * [robotlegsdemos](https://github.com/joelhooks/robotlegsdemos) - Demo Flex and Flash Applications based on the RobotLegs MVCS Framework 739 | * [RobotlegsModularTest](https://github.com/sitron/RobotlegsModularTest) - a simple test of Robotlegs modular implementation 740 | * [robotlegs-extensions-Oil](https://github.com/darscan/robotlegs-extensions-Oil) - Oil is a collection of utilities and extensions for the Robotlegs framework 741 | * [robotlegs-utilities-Modular](https://github.com/Stray/robotlegs-utilities-Modular) - Additional helper / base classes for modular builds of RobotLegs 742 | * [robotlegs-utilities-AntGenerator](https://github.com/eladelrom/robotlegs-utilities-AntGenerator) - Lightweight Ant script extensions generator for Robotlegs following best practices. 743 | * [robotlegs-utilities-SignalMediator](https://github.com/Stray/robotlegs-utilities-SignalMediator) - SignalMediator and SignalMap to enable EventMap equivalence in robotlegs mediators. 744 | * [robotlegs-utilities-Macrobot](https://github.com/Aaronius/robotlegs-utilities-Macrobot) - Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion. 745 | * [robotlegs-utilities-LazyMediator](https://github.com/evan-liu/robotlegs-utilities-LazyMediator) - Robotlegs utility LasyMediator for better performance in games. 746 | * [robotlegs-utilities-starling](https://github.com/alebianco/robotlegs-utilities-starling) - Allows you to use Robotlegs with Starling and Feathers like you'd use with a regular display list. 747 | * [robotlegs-utilities-RelaxedEventMap](https://github.com/Stray/robotlegs-utilities-RelaxedEventMap) - Just what it says - a robotlegs eventMap that lets you be a little more relaxed about race conditions and late-arriving views 748 | * [robotlegs-utilities-macrobot](https://github.com/alebianco/robotlegs-utilities-macrobot) - Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion. 749 | 750 | ### Logger Framework 751 | 752 | * [as_external_logger](https://github.com/nhoffmann/as_external_logger) - Simple logging facility to enable javascript console logging from actionscript 753 | * [as_external_logger](https://github.com/pipapo/as_external_logger) - Simple logging facility to enable javascript console logging from actionscript 754 | * [DConsole](https://github.com/furusystems/DConsole) - AS3 debugging console 755 | * [flash-console](https://github.com/junkbyte/flash-console) - Automatically exported from code.google.com/p/flash-console 756 | * [rcs-console](https://github.com/hackedteam/rcs-console) - RCS Console made the right way. 757 | * [Swiz-Console](https://github.com/brian428/Swiz-Console) - An implementation of the Kap Lab debugging console for the Swiz framework 758 | * [AS3console](https://github.com/loteixeira/AS3console) - A logging system for Actionscript3 759 | * [FWLog](https://github.com/mitya777/FWLog) - Actionscript library for easier logging in your Custom Fireworks Panels 760 | * [SmplLggr](https://github.com/gretel/SmplLggr) - Simple but comfortable logger library for Actionscript 3 761 | * [soslogger](https://github.com/filipelima/soslogger) - SOSlogger is a pure Actionscript 3 helper tool to use in conjunction with PowerFlasher's SOSmax( http://www.sos.powerflasher.com/ ) 762 | * [LogMeister](https://github.com/jankeesvw/LogMeister) - LogMeister, one Flash logger to rule them all 763 | 764 | ### Signals Framework 765 | 766 | * [react-as3](https://github.com/tconkling/react-as3) - A signals/slots and functional reactive programming library for ActionScript 767 | * [Signaller](https://github.com/whitered/Signaller) - ActionScript signals implementation with restricted rights for dispatching 768 | * [actionscript3-signals.tmbundle](https://github.com/simongregory/actionscript3-signals.tmbundle) - TextMate support for the ActionScript 3 Signals event system. 769 | * [as3-signals](https://github.com/robertpenner/as3-signals) - Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt. 770 | * [mate](https://github.com/lancejpollard/mate) - Mate is a tag-based, event-driven framework, that makes it easy to handle UI events. 771 | * [signals-extensions-CommandSignal](https://github.com/joelhooks/signals-extensions-CommandSignal) - Robotlegs extension to facilitate the use of AS3-Signals with Robotlegs commands 772 | * [Robotlegs-signals-signalMap](https://github.com/pederan/Robotlegs-signals-signalMap) - Create and map new signals on the fly 773 | * [as2-signals](https://github.com/jSandhu/as2-signals) - AS2 Signals is a port of Robert Penner's AS3 Signals. 774 | * [AS3-Global-Object](https://github.com/inruntime/AS3-Global-Object) - AS3 Global Object is a Singleton that lets you store dynamic variables in a globally accessible location within your Actionscript 3 application. This enables developers to accomplish things like self registering visual components, global events and event listeners. 775 | * [Pusher-ActionScript-Library](https://github.com/smakinson/Pusher-ActionScript-Library) - An ActionScript version of the pusher library for binding to events, etc. 776 | * [ActionScript-State-Machine](https://github.com/justinmclean/ActionScript-State-Machine) - State machine implemented in ActionScript. Optionally supports (using the decorator design pattern) history and event dispatching. 777 | * [KitchenSync](https://github.com/mimshwright/KitchenSync) - KitchenSync is an ActionScript 3.0 library for sequencing events, animations, and other time-based actions. 778 | * [as3twisted](https://github.com/yasusii/as3twisted) - as3twisted is a partial port of Twisted event-driven networking engine to ActionScript 3 779 | * [Notifier](https://github.com/dahlbergbob/Notifier) - A notification dispatcher lib to replace the native actionscript event-model 780 | * [PullToRefresh](https://github.com/duckleg/PullToRefresh) - This library aims to provide a reusable Pull to Refresh widget for Adobe AIR mobile. It was based on Starling Framework. The inherited component is allowed to display a “loading” busy indicator at the top of the list and dispatch a event. 781 | * [FingersAS3](https://github.com/FilipZawada/FingersAS3) - Fingers, a micro AS3 extension. Just type: on(yourObj).click += eventHandler; 782 | * [EventController](https://github.com/benFhala/EventController) - Event Management made easy. An ActionScript 3.0 Library. 783 | * [Small-Event-Handler](https://github.com/pedramp/Small-Event-Handler) - Small Event Handler for ActionScript 784 | 785 | ### Animation Framework 786 | 787 | * [GreenSock TweenLite AS3](https://github.com/greensock/GreenSock-AS3) - Public repository for GreenSock's ActionScript 3 libraries like GSAP (TweenLite, TweenMax, etc.) 788 | * [GreenSock TweenLite AS2](https://github.com/greensock/GreenSock-AS2) - Public repository for GreenSock's ActionScript 2 libraries like GSAP (TweenLite, TweenMax, etc.) 789 | * [ASTween](https://github.com/whitered/ASTween) - ActionScript 3.0 tween engine 790 | * [KitchenSync](https://github.com/mimshwright/KitchenSync) - KitchenSync is an ActionScript 3.0 library for sequencing events, animations, and other time-based actions. 791 | * [as3TweenLite](https://github.com/FrancisVarga/as3TweenLite) - TweenLite Greensock 792 | * [tweener](https://github.com/lancejpollard/tweener) - A class for creating tweens in actionscript 2 and 3 - because there's infinity between 0 and 1. (Unofficial branch) 793 | * [tweenman-as2](https://github.com/danro/tweenman-as2) - TweenMan AS2 ActionScript tweening library 794 | * [BezierTweenStarling](https://github.com/Svantro/BezierTweenStarling) - Bezier tween extention for Starling in ActionScript 3.0 795 | * [Circle-Line-Collision-Detection](https://github.com/zfoley/Circle-Line-Collision-Detection) - Actionscript 3. Find collision between a circle and a line. 796 | * [twinkle](https://github.com/ogrman/twinkle) - A tweening library for Actionscript 3 797 | * [ztween](https://github.com/zeh/ztween) - A simple tweening library. Its main feature is not having many features. 798 | * [gaia-tween](https://github.com/alecmce/gaia-tween) - Another tweening library 799 | * [textanim](https://github.com/flupie/textanim) - The TextAnim is an open source code for dynamic text animation in Flash - ActionScript 3 800 | * [wgflash](https://github.com/bww/wgflash) - Transaction oriented animation for Actionscript / Flash 801 | * [plum](https://github.com/Reflejo/plum) - [unmaintained] Curve-based ActionScript 3 animation library 802 | * [dragonfly](https://github.com/jancassio/dragonfly) - actionscript animation engine 803 | * [Flash2Cocos2D](https://github.com/TheDamArmada/Flash2Cocos2D) - Library to import animations made in Flash to Cocos2D 804 | * [MobiAIR](https://github.com/knomad/MobiAIR) - Fast animated sprites for AIR on mobile 805 | * [garland](https://github.com/iopred/garland) - A layered animation library. 806 | 807 | ### Functional Programming 808 | 809 | * [AS3FP](https://github.com/jadbox/AS3FP) - This library is a collection of functional idioms for ActionScript 3 based on Haskell and Coffeescript. 810 | * [raix](https://github.com/richardszalay/raix) - raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs 811 | * [fxp-as3](https://github.com/j3k0/fxp-as3) - Actionscript 3 Functional Programing 812 | * [funfx](https://github.com/peternic/funfx) - Ruby tool for functional testing of Flex applications 813 | 814 | ### Unit Testing 815 | 816 | * [flexunit](https://github.com/flexunit/flexunit) - FlexUnit project for Actionscript 3 and Flex projects. 817 | * [flex-flexunit](https://github.com/apache/flex-flexunit) - A unit testing framework for Apache Flex and ActionScript 3.0 applications and libraries. It mimics the functionality of JUnit, a Java unit testing framework, and comes with a graphical test runner 818 | * [asunit](https://github.com/patternpark/asunit) - The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10 819 | * [as3unit](https://github.com/Hoten/as3unit) - A unit testing framework for ActionScript 3 820 | * [asunit-legacy](https://github.com/lukebayes/asunit-legacy) - The ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10 821 | * [hamcrest-as3](https://github.com/drewbourne/hamcrest-as3) - Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively. 822 | * [flexunit.tmbundle](https://github.com/simongregory/flexunit.tmbundle) - TextMate support for the FlexUnit ActionScript 3 testing framework. 823 | * [leanunit-actionscript2](https://github.com/dbackeus/leanunit-actionscript2) - Sweet and lean unit test framework for actionscript 2.0 824 | * [ASTest](https://github.com/som/ASTest) - test prog on ActionScript 825 | * [FlexBehave](https://github.com/mklein3000/FlexBehave) - Behave like BDD testing Framework for Actionscript/Flex 826 | * [knock.as](https://github.com/dbrock/knock.as) - Lightweight ActionScript 3 testing 827 | * [mockolate](https://github.com/drewbourne/mockolate) - fake chocolate, mock objects and test spies for AS3 828 | * [flexspec](https://github.com/BLC/flexspec) - Flex testing library with a more RSpec style syntax then a TestUnit one 829 | * [Screenshot](https://github.com/honzabrecka/Screenshot) - Screenshot is an ActionScript 3 util for integration testing of UI components. It perfectly works with FlexUnit testing flow and Flex Framework UI components. 830 | * [RobotEyes](https://github.com/Stray/RobotEyes) - UI end-to-end testing gubbins to use within test cases 831 | * [expect.as](https://github.com/krzysztof-o/expect.as) - BDD-style assertion library for ActionScript 3 832 | * [as3spec](https://github.com/f1337/as3spec) - A tiny BDD framework for AS3, inspired by Bacon and RSpec 833 | * [asspec](https://github.com/dbrock/asspec) - BDD framework for AS3 834 | * [fxspec](https://github.com/gduguay/fxspec) - small BDD specing framework for Flex/Actionscript 3.0 835 | 836 | ## Native Extension 837 | 838 | ### Multimedia ANE 839 | * [WebView ANE](https://github.com/myflashlab/webView-ANE) - perfect replacement to the classic StageWebView and it allows you to easily call Javascript functions from flash and send String messages from JS to flash. 840 | * [PDF-ANE](https://github.com/myflashlab/PDF-ANE) - Pdf Viewer ANE lets you open pdf files from your Adobe Air mobile apps. Supported on Android and iOS 841 | * [SongPicker ANE](https://github.com/richpixel/SongPickerANE) - A song picker/player ANE for iOS and Android. 842 | * [VideoPlayer ANE](https://github.com/myflashlab/videoPlayer-ANE) - video player ANE supported on Android and iOS 64-bit let's you play video files in android or iOS players. your videos can be locally availble on your device or they can be online. in the sample codes we have also used our YouTube link parser found here: https://github.com/myflashlab/AS3-youtube-parser-video-link/ and with that you can easily play YouTube videos too. 843 | * [SurfaceVideoPlayer-ANE](https://github.com/myflashlab/surfaceVideoPlayer-ANE) - SurfacePlayer ANE helps you play video files inside your air mobile projects 844 | * [AR-ANE](https://github.com/myflashlab/AR-ANE-Samples) - MyAR is an AR ANE supporting Android and iOS 64-bit based on Metaio's SDK. 845 | * [qr-zbar ANE](https://github.com/saumitrabhave/qr-zbar-ane) - ANE for QR Code Reader 846 | * [barcode-ANE](https://github.com/myflashlab/barcode-ANE) - Scan almost any barcode type with this super fast barcode scanner ANE 847 | * [SilentSwitch ANE](https://github.com/StickSports/ANE-Silent-Switch) - ANE for iOS to mute sounds if the hardware silent switch is on. 848 | * [VolumePro-ANE](https://github.com/myflashlab/VolumePro-ANE) - This ANE is a must have ANE for you in every game you are developing. It will not only let you control the native music stream volume, you can listen to the volume changes 849 | * [SystemVolume-ANE](https://github.com/nweber/SystemVolumeNativeExtension) - An AIR native extension to interact with the system volume for iOS and Android devices. 850 | * [bullet-ane](https://github.com/mziwisky/bullet-ane) - ANE for the Bullet physics simulation library 851 | * [Misc-AIR](https://github.com/benkuper/AIR-NativeExtensions) - Collection of ANEs for Adobe AIR 852 | 853 | ### File System ANE 854 | * [fileChooser-ANE](https://github.com/myflashlab/fileChooser-ANE) - FileChooser is a very easy to work ANE to let you choose a file from your device to be able to use it inside your Adobe Air project 855 | * [zipManager-ANE](https://github.com/myflashlab/zipManager-ANE) - ZipManager ANE will zip or unzip large zip archives super fast using native process in threads supporting both Android and iOS 856 | * [Firebase ANE](https://github.com/myflashlab/Firebase-ANE) - Firebase ANE collection give you access to the Google Firebase project in your AIR projects supported on both Android and iOS with 100% identical ActionScript API. 857 | * [downloadManager-ANE](https://github.com/myflashlab/downloadManager-ANE) - Download manager to will help you download large data files to your app. it supports download pause/resume. 858 | 859 | ### Hardware ANE 860 | * [bluetooth-ANE](https://github.com/myflashlab/bluetooth-ANE) - With Bluetooth ANE, you'll have access to the Bluetooth hardware. It enable you to scan for other devices, connect to and pair with them and finally transfer data between them. 861 | * [GPS-ANE](https://github.com/myflashlab/GPS-ANE) - get current device GPS location as fast as possible by automatically checking the best available provider 862 | * [speech-ANE](https://github.com/myflashlab/speech-ANE) - The Speech API extension lets you convert Strings to voice files and vice versa without any annoying mic activities. the extension will work fully in the background 863 | * [GoogleVR-ANE](https://github.com/myflashlab/GoogleVR-ANE) - Google Virtual Reality SDK available to AIR developers 864 | * [joystick-ane](https://github.com/StackAndHeap/joystick-ane) - ANE Joystick Library 865 | * [AIRControl](https://github.com/AlexanderOMara/AIRControl) - Adobe AIR Game Controller ANE. 866 | * [AIROUYAController](https://github.com/gaslightgames/AIROUYAController) - ANE for the OUYA Controller 867 | * [AIRKinectv2](https://github.com/Tastenkunst/AIRKinectv2) - ANE for Microsoft Kinect v2 for Windows SDK 868 | 869 | ### System ANE 870 | * [alarmManager-ANE](https://github.com/myflashlab/alarmManager-ANE) - What do you do if you need to run a task on a specific time even if your AIR app is fully closed? you need an Alarm Manager ANE 871 | * [inAppPayments-ANE](https://github.com/myflashlab/inAppPayments-ANE) - Identical in-app-billing and in-app-purchase ANE for Android and iOS 872 | * [PermissionCheck-ANE](https://github.com/myflashlab/PermissionCheck-ANE) - Check and request for permissions in your Adobe Air app 873 | * [RateMe-ANE](https://github.com/myflashlab/RateMe-ANE) - Rate Me ANE lets you ask your users to rate your app in the most efficient way 874 | * [Statusbar-ANE](https://github.com/myflashlab/Statusbar-ANE) - Control the Statusbar in your AIR apps in runtime with this ANE 875 | * [Badge-ANE](https://github.com/myflashlab/Badge-ANE) - This ANE lets you control the iOS badge value directly from Adobe AIR app 876 | * [easyAS-Worker](https://github.com/myflashlab/easyAS-Worker) - Run AS worker in your AIR projects without having to deal with complicated flash.system.Worker class 877 | * [Can-Open-URL ANE](https://github.com/StickSports/ANE-Can-Open-URL) - ANE for iOS to detect whether an app is installed to handle a specific URL scheme. 878 | 879 | ### Social ANE 880 | * [facebook-ANE](https://github.com/myflashlab/facebook-ANE) - This ANE is your best solution to integrate Facebook SDK into your AIR apps 881 | * [GCM-ANE](https://github.com/myflashlab/GCM-ANE) - GCM ANE lets you use Google cloud messaging on Android and iOS. 882 | * [Spotlight-ANE](https://github.com/myflashlab/Spotlight-ANE) - Spotlight ANE brings iOS 9 spotlight library to Adobe Air applications. With this ANE, you can index search items at runtime and even from user generated content 883 | 884 | ### API ANE 885 | * [Admob-ANE](https://github.com/myflashlab/Admob-ANE) - Admob ANE 886 | * [GameServices-ANE](https://github.com/myflashlab/GameServices-ANE) - Game Services ANE is supported on Android and iOS with 100% identical ActionScript API with a super easy interface so you can focus on your game logic and easily have access to all the cool features of this great library in your games. 887 | * [MoPub-ANE](https://github.com/StickSports/MoPub-ANE) - ANE for MoPub advertising 888 | * [ANE-UMAnalytics](https://github.com/ColerYu/ANE-UMAnalytics) - ANE for UMAnalytics_Sdk (iOS And Android) 889 | * [ANE-Localytics](https://github.com/randori/ANE-Localytics) - Localytics analytics for mobile Adobe AIR applications (iOS & Android) 890 | * [baidu-ANE](https://github.com/lilili87222/baidu-ane-for-ios-and-android) - Baidu ANE for for ios and android 891 | * [ANE-testflight](https://github.com/jlopez/ane-testflight) - Apple TestFlight ANE 892 | * [Chartboost ANE](https://github.com/ChartBoost/air) - ANE for the Chartboost SDK with compile scripts. 893 | 894 | ## 3D Engines 895 | 896 | ### Away3D 897 | 898 | * [Away3D FP11](https://github.com/away3d/away3d-core-fp11) - Away3D engine for Flash Player 11 899 | * [Away3D FP10](https://github.com/away3d/away3d-core-fp10) - Away3D engine for Flash Player 10 900 | * [Away3D OpenFL](https://github.com/away3d/away3d-core-openfl) - Away3D for OpenFl is a port of the Flash Away3D engine, enabling targetting Flash, Neko, HTML5 and native CPP builds for OSX, Windows, iOS, Android, etc. 901 | * [Away3D Broomstick](https://github.com/away3d/away3d-core-broomstick) - Away3D engine for Flash Player Incubator 902 | * [AwayPhysics FP11](https://github.com/away3d/awayphysics-core-fp11) - Away Physics - 3D physics library for the Away3D Engine in Flash Player 11 903 | * [AwayPhysics Examples FP11](https://github.com/away3d/awayphysics-examples-fp11) - Actionscript examples for use with the AwayPhysics library in Flash Player 11 904 | * [Away3DLite FP10](https://github.com/away3d/away3dlite-core-fp10) - Away3DLite engine for Flash Player 10 905 | * [Away3DLite Haxe](https://github.com/away3d/away3dlite-core-haxe) - Away3DLite engine for HaXe 906 | * [Away3D examples FP9](https://github.com/away3d/away3d-examples-fp9) - Actionscript examples for use with the Away3D engine for Flash Player 9 907 | * [Away3D examples FP11](https://github.com/away3d/away3d-examples-fp11) - Actionscript examples for use with the Away3D engine for Flash Player 11 908 | * [Away3D examples FP10](https://github.com/away3d/away3d-examples-fp10) - Actionscript examples for use with the Away3D engine for Flash Player 10 909 | * [Away3D examples OpenFL](https://github.com/away3d/away3d-examples-openfl) - Actionscript examples for use with the Away3D OpenFL 910 | * [Away3D examples Broomstick](https://github.com/away3d/away3d-examples-broomstick) - Actionscript examples for use with the Away3D engine for Flash Player Incubator 911 | * [Away3DLite examples FP10](https://github.com/away3d/away3dlite-examples-fp10) - Actionscript examples for use with the Away3DLite engine for Flash Player 10 912 | 913 | ### Alternativa3D 914 | 915 | * [Alternativa3D](https://github.com/AlternativaPlatform/Alternativa3D) - Alternativa3D Flash GPU accelerated 3D engine 916 | * [Alternativa3DExamples](https://github.com/AlternativaPlatform/Alternativa3DExamples) - Examples for Alternativa3D Flash 3D engine 917 | 918 | ### Papervision3D 919 | 920 | * [Papervision3D](https://github.com/Papervision3D/Papervision3D) - A Real-Time 3D Engine for Flash Player 10 921 | * [ActionScript-Papervision3D-Simulation](https://github.com/den258/ActionScript-Papervision3D-Simulation) - Papervision3D Simulation by ActionScript 922 | * [papervision3d](https://github.com/timknip/papervision3d) - Papervision3D - 3.0 923 | 924 | ### Other Engines 925 | 926 | * [Sandy3D-Haxe](https://github.com/hgupta9/Sandy3D-Haxe) - Sandy is a Flash 3D engine developed by Thomas Pfeiffer 927 | * [Sandy3D](https://github.com/hgupta9/Sandy3D) - Sandy is a Flash 3D engine developed by Thomas Pfeiffer 928 | * [Yogurt3D](https://github.com/yogurt3d/Yogurt3D) - Flash Game Engine that utilizes the power of Stage3D, the new hardware acceleration for Flash Player 11 929 | * [ND2Dx](https://github.com/NoRabbit/ND2Dx) - 2D GPU Accelerated Game Engine for Flash Stage3D 930 | * [YCanvas](https://github.com/jozefchutka/YCanvas) - YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling. 931 | * [Coral](https://github.com/richardlord/Coral) - A library of Actionscript 3 classes for 3D Mathematics. 932 | * [Nexus](https://github.com/tversteeg/Nexus) - Actionscript 3, GPU accelerated 2D game engine using Stage3D 933 | * [Backstage2D](https://github.com/unFocus/Backstage2D) - A 2D Engine for Stage3D (MoleHill) and Actionscript 3.0 934 | * [3DFlipBookEngine](https://github.com/foo123/3DFlipBookEngine) - [PROJECT STOPPED] Real 3D Flip Book in Actionscript 3 935 | * [nd2d](https://github.com/lrrrs/nd2d) - A Flash Molehill (Stage3D) GPU accelerated 2D game engine 936 | * [CadetEngine-as](https://github.com/CadetEditor/CadetEngine-as) - CadetEngine is a component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It has been designed from the ground up to be plug-and-play with editability in mind. 937 | * [minko-examples](https://github.com/aerys/minko-examples) - Samples for the Minko 3D engine. 938 | * [nest3d](https://github.com/sindney/nest3d) - Light weight AS3 3D engine for developers. 939 | * [ReMX](https://github.com/AdamHarte/ReMX) - 2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering 940 | * [minimole-core](https://github.com/thepalebluedot/minimole-core) - Minimalistic Molehill based Flash 3D engine. 941 | * [Flare3D engine](https://github.com/Flare3D/engine) - Flare3D Engine and core functionality. 942 | * [Flare3D labs](https://github.com/Flare3D/labs) - Flare3D experiments and non-fully tested code. 943 | * [Memory3D](https://github.com/PrimaryFeather/Memory3D) - A simple implementation of "Memory" (also known as "Concentration") showcasing Starling's Sprite3D functionality. 944 | * [minko-demo-google-globe](https://github.com/aerys/minko-demo-google-globe) - A demonstration of data visualization in 3D with Minko 945 | * [ptolemy3D](https://github.com/alecmce/ptolemy3D) - Some platonic solids in 3D 946 | * [Chaos2D](https://github.com/tywang2006/Chaos2D) - Stage3D engine 947 | * [minko-as3](https://github.com/aerys/minko-as3) - 3D framework for web, desktop and mobile devices. 948 | * [minko-demo-gravity](https://github.com/aerys/minko-demo-gravity) - An example of mouse interactivity with 3D content and custom shaders 949 | * [agalthemean](https://github.com/thepalebluedot/agalthemean) - Real time AGAL shader editor based on Minimole. 950 | * [FlashShader](https://github.com/matrix3d/FlashShader) - a shader tool create agal 951 | 952 | ## Video Games 953 | 954 | ### Games 955 | 956 | * [Hungry-Hero](https://github.com/hsharma/Hungry-Hero) - Hungry Hero is an open source Flash game built on Starling Framework. 957 | * [Reversi](https://github.com/cantrell/Reversi) - A simple Reversi game written in ActionScript. It's designed to run on any device that supports Flash/AIR, regardless of screen size. For instructions on building the Reversi projects, see the Reversi Wiki. 958 | * [pacman](https://github.com/boyander/pacman) - Implementation of Pacman game in ActionScript 3 for Universitat Politécnica de Catalunya in subject of Continguts Multimedia (November 2012 - January 2013) 959 | * [codename-lumberjack](https://github.com/arkeus/codename-lumberjack) - Codename Lumberjack is a simple flash game written using Actionscript 3.0 and Flixel. 960 | * [blue-karma-as3](https://github.com/smks/blue-karma-as3) - A Point and Touch Actionscript game built with Starling 961 | * [RunAlong](https://github.com/robbiehunt/RunAlong) - First game I have completed enough to let other people play! RunAlong is a two-button action game (similar to Canabalt or Robot Unicorn Attack) written in ActionScript 3 using the Flixel 2D engine. Copy the src/ and assets/ folders to your project and check it out. Appologies for the messiness 962 | * [HitBrick_by_AS3](https://github.com/Hill1942/HitBrick_by_AS3) - This is an easy brick-hit game developed by actionscript 3 with starling 3-d hardware accelerating feature 963 | * [MarsLander](https://github.com/charlescapps/MarsLander) - Improvement on classic moon lander game, Actionscript 3.0 964 | * [DOR](https://github.com/sleep2death/DOR) - An isometric game which is written by actionscript 3. 965 | * [iGemOttawa](https://github.com/rcr/iGemOttawa) - Synthetic biology puzzle game written in ActionScript 3 for the 2011 iGem Competition 966 | * [Dungeon-Dweller](https://github.com/MarcinMM/Dungeon-Dweller) - An inverse roguelike game written in Actionscript. 967 | * [AS3-PacMan](https://github.com/tito97/FlashDevelop-AS3-PacMan) - This is a simple pac-man game that I'm trying to create with FlashDevelop with Actionscript 3 968 | * [PeaHead](https://github.com/StuartCoope/PeaHead) - Personal project messing about with Actionscript. A none too serious flash game 969 | * [astro-panic](https://github.com/stannesi/astro-panic) - .: a mini flash space shooting game written with ActionScript :. 970 | * [Hangman](https://github.com/st15/Hangman) - Word game for mobile devices built using ActionScript 3, Adobe AIR, Starling and Feathers. 971 | * [StarOrchestra](https://github.com/raohmaru/StarOrchestra) - An ActionScript 3 game for touch based devices 972 | * [Pacman](https://github.com/nrome/Pacman) - Vector based pacman game built with Actionscript 973 | * [AdmiralGobi](https://github.com/mandeeps/AdmiralGobi) - Flash game written in ActionScript 3 with FlashPunk framework, compiled with mxmlc from Flex SDK 974 | * [TankWar](https://github.com/Just89/TankWar) - A Actionscript 3 prototype game made with Adobe Air for tablets in FlashDevelop 975 | * [MazeMan](https://github.com/Just89/MazeMan) - Small Actionscript 3 game with random Maze generator made in FlashDevelop 976 | * [grow21](https://github.com/grapefrukt/grow21) - actionscript implementation of the card game grow21 977 | * [Night-Sunrise](https://github.com/felipi/Night-Sunrise) - Actionscript 3 game project. 978 | * [anoddspace](https://github.com/djenkins35/anoddspace) - Actionscript 3 Real-time strategy / top down space game 979 | * [PlaneGame](https://github.com/DavidMah/PlaneGame) - Touhou wannabe game with Actionscript for a tiny credit web programming optional assignment 980 | * [Memory](https://github.com/darylducharme/Memory) - A version of a Memory game in actionscript 981 | * [croissant](https://github.com/ChrisJan00/croissant) - "Eat the croissant", an actionscript game inspired by "don't shit your pants" 982 | * [kingdom](https://github.com/noio/kingdom) - A minimal game. 983 | * [Ending](https://github.com/st33d/Ending) - Roguelike puzzle game 984 | * [pewpew](https://github.com/mikechambers/pewpew) - Flash based space shooter game 985 | * [EZPlatformer](https://github.com/AdamAtomic/EZPlatformer) - A simple platforming game - collect coins and reach the exit to win. VERY SIMPLE. 986 | * [MrWARP-clone](https://github.com/tatsuya-koyama/MrWARP-clone) - Multiplatform mini shooter-like game with Adobe AIR 987 | * [A-House-in-California](https://github.com/jakevsrobots/A-House-in-California) - A point and click art game about nostalgia, family and memory. Finalist for the Nuovo Award at the 2011 IGF. Also featured in the Learn to Play show at Euhprat Museum of Art and the Meaningful Play 2010 conference. Made with Flixel. 988 | * [FlxFrogger](https://github.com/gamecook/FlxFrogger) - This is Flash Frogger built with Flixel and created to run in AIR on Android. 989 | * [Flx-Invaders](https://github.com/AdamAtomic/Flx-Invaders) - A very simple flixel game inspired by the Taito classic. 990 | * [I-Can-Hold-My-Breath-Forever](https://github.com/jakevsrobots/I-Can-Hold-My-Breath-Forever) - A game for the Experimental Gameplay Project's "10 Seconds" friendly competition (for March 2010). Made with Flixel. 991 | * [Bomber-Planet](https://github.com/AdamAtomic/Bomber-Planet) - The (sloppy) source code for a top-down 2D action-adventure game made with Flixel. 992 | * [Loneliness](https://github.com/JordanMagnuson/Loneliness) - An experimental, minimalistic microgame about loneliness, made for the Korean middle school students I taught for a year. 993 | * [FlxTeroids](https://github.com/AdamAtomic/FlxTeroids) - A very simple flixel game inspired by the classic arcade shooter. 994 | * [PickQuick](https://github.com/renaun/PickQuick) - AIR based game deployable across mobile devices 995 | * [FRogue](https://github.com/gamecook/FRogue) - A simple Flash Rogue engine. Generates random maps, movement and basic combat. 996 | * [CellGame](https://github.com/larsiusprime/CellGame--Open-Source-fork-of--CellCraft--) - A real-time strategy game that incorporates real cellular Biology. Grow your cell and fight off viruses! 997 | * [MatchHack](https://github.com/gamecook/MatchHack) - MatchHack is a simple memory matching RPG for kids. 998 | * [CodeBummer](https://github.com/gamecook/CodeBummer) - A remake of the classic Frogger. This time you are a homeless developer looking for clients. 999 | * [Islands-of-Empire](https://github.com/jaybaird/Islands-of-Empire) - Islands of Empire is an AS3 game using FlashPunk 1000 | * [Whack](https://github.com/byxb/Whack) - Whack Game Starling Project for Flash Player 11 1001 | * [LightStage](https://github.com/raphydaphy/LightStage) - LightStage is a strategy game programmed in actionscript 3 where players position mirrors, prisms and more to deflect light into globes, which fills them up. 1002 | * [PhysicsCannon](https://github.com/zfoley/PhysicsCannonGameSource) - Full game source of Box2D v 2.1a Physics Cannon game 1003 | * [nape-game](https://github.com/headshote/nape-game) - Simple actionscript 3.0 game made with use of nape physics engine, features car with shock absorbers 1004 | * [pyroshapes](https://github.com/tom-wr/pyroshapes) - A physics puzzle game built using ActionScript and Box2D AS3 1005 | * [Geometry-Wars-Clone](https://github.com/Ted-Mediacollege/Geometry-Wars-Clone-Flash) - A geometry wars clone written in actionscript 3 air (starling + AGAL) 1006 | * [FlexTTD](https://github.com/karto/FlexTTD) - an open source clone of the Microprose game "Transport Tycoon Deluxe" 1007 | * [AS3-Example-Games](https://github.com/videlais/ActionScript3-Example-Games) - Flixel-based ActionScript 3 game examples 1008 | * [Mode](https://github.com/AdamAtomic/Mode) - A small (but sadly not that simple) demo game built on the flixel framework. 1009 | * [Stellar](https://github.com/AdamAtomic/Stellar) - Abandoned prototype for a dynamically generated RPG overworld 1010 | * [GraveRobbers](https://github.com/AdamAtomic/GraveRobbers) - My #LD48 entry, a sort of GIRP-inspired tower defense 1011 | * [SnakeWars](https://github.com/SuyashMShepHertz/SnakeWars) - Basic Multiplayer Snake Game 1012 | * [Asteroids](https://github.com/richardlord/Asteroids) - An example game built with the Ash framework. 1013 | * [AS3-Dices](https://github.com/hayesmaker/AS3-Dices) - Actionscript 3.0 Dice rolling animation using Stage3D, Away3D and Jiglib 1014 | * [3DRubikCube](https://github.com/foo123/3DRubikCube) - [PROJECT STOPPED] Intuitive 3D Rubik Cube in Actionscript 3 1015 | * [Invawayders](https://github.com/awaystudios/Invawayders) - Cross-platform gaming example for Away3D in Adobe Flash & AIR, using AS3 games engine Ash 1016 | * [pblocks](https://github.com/ghempton/pblocks) - Flex 3D Tetris Game 1017 | 1018 | ### Game Controller 1019 | 1020 | * [Gamepad](https://github.com/iainlobb/Gamepad) - Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input. 1021 | * [as3dpad](https://github.com/duckleg/as3dpad) - as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians. 1022 | * [Advanced_Joystick](https://github.com/justjoeyuk/Advanced_Joystick) - A simple Joystick for the Starling Framework. Great for Mobile Use. 1023 | * [as3-controller-input](https://github.com/arkeus/as3-controller-input) - A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya. 1024 | * [Virtual_Controllers](https://github.com/Pixadecimal/Virtual_Controllers) - Virtual controls for use in Flash based games on touch devices. Includes thumbstick and button ui elements 1025 | 1026 | ### Game Engine 1027 | 1028 | * [FlashPunk](https://github.com/useflashpunk/FlashPunk) - A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game. 1029 | * [flixel](https://github.com/AdamAtomic/flixel) - flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects. 1030 | * [tetragon](https://github.com/NothingInteractive/tetragon) - Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more. 1031 | * [ALPACA](https://github.com/QuinnStephens/ALPACA) - Actionscript LDU Point-And-Click Adventure game engine 1032 | * [elf](https://github.com/wayee/elf) - Elf is a ActionScript 3.0 ARPG 2D game engine. 1033 | * [pixel](https://github.com/wayee/pixel) - Pixel is a lightweight ActionScript 3.0 2D game engine. 1034 | * [DragonBones](https://github.com/DragonBones/DragonBonesAS) - DragonBones inverse kinematics library for AS3 1035 | * [Flinjin](https://github.com/miriti/Flinjin) - ActionScript 3.0 raster game engine 1036 | * [SuperblitEngine](https://github.com/JohnByrneRepo/SuperblitEngine) - A platform game engine in Actionscript 3 using MVC patterns, blitting and a global registry. 1037 | * [STEngine](https://github.com/flavorzyb/STEngine) - Game engine for Actionscript 3 and Flex projects 1038 | * [MarioMaker](https://github.com/bradparks/MarioMaker) - A tile-based game engine written in Actionscript 3. 1039 | * [IsoHill-Game-Engine](https://github.com/jadbox/IsoHill-Game-Engine) - IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license 1040 | * [Pixelizer](https://github.com/johanp/Pixelizer) - A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes. 1041 | * [oni](https://github.com/SamHellawell/oni) - AS3 game engine used for http://www.oniworld.co.uk/ 1042 | * [Samphire](https://github.com/tdavies/Samphire) - 2d game engine using ember 1043 | * [Samphire-demos](https://github.com/tdavies/Samphire-demos) - Samphire game engine examples 1044 | * [evangel-playerio](https://github.com/prsolucoes/evangel-playerio) - Flash MMO game engine made with AS3, Flashpunk and PlayerIO 1045 | * [EntityAsteroids](https://github.com/iainlobb/EntityAsteroids) - Simple, open source entity-based game engine with example space shooter game 1046 | * [nougat-as3](https://github.com/justin-c-rounds/nougat-as3) - A rapid application development framework for building games in Actionscript 1047 | * [Ash](https://github.com/richardlord/Ash) - An Actionscript 3 entity system framework for game development 1048 | * [key-action-binder-as3](https://github.com/zeh/key-action-binder-as3) - A keyboard/gamepad binder for easier game input in ActionScript 1049 | * [fortia](https://github.com/mikesoylu/fortia) - a minimal 2D actionscript game library 1050 | * [ActionScriptGameServerExamples](https://github.com/renaun/ActionScriptGameServerExamples) - Code examples of my dabblings with my own redtamarin modifications as a game server 1051 | * [Sentinel](https://github.com/MartyWallace/Sentinel) - A modern ActionScript 3 game framework for developing games with Starling and Box2D. 1052 | * [snowplow-actionscript3-tracker](https://github.com/snowplow/snowplow-actionscript3-tracker) - Snowplow event tracker for ActionScript 3.0. Add analytics to your Flash Player 9+, Flash Lite 4 and AIR games, apps and widgets 1053 | * [minesweeper](https://github.com/joeyespo/minesweeper) - My first Flash game written in ActionScript 3. 1054 | * [TrylogicFramework](https://github.com/bsideup/TrylogicFramework) - flex-like (non flex-based) ActionScript framework for web development (games, social, etc) 1055 | * [tactics](https://github.com/thegamestudio/tactics) - Turn-based fantasy combat built with FlashPunk and Actionscript 3 1056 | * [bloxley](https://github.com/mark/bloxley) - An ActionScript 3 framework for puzzle games 1057 | * [Flash_Framework](https://github.com/GLips/Flash_Framework) - A framework for making vector-based games in ActionScript 3 1058 | * [smirkengine](https://github.com/dooner/smirkengine) - A new ActionScript 3 game and simulation development framework 1059 | * [MasterMindMobileGame](https://github.com/bug7a/MasterMindMobileGame) - Mobil (Android, iOS) mastermind game. (Adobe Flash Professional, AIR, Actionscript 3.0) 1060 | * [MatchTwoMinigame-ActionScript-TDD](https://github.com/AlexeyOleynick/MatchTwoMinigame-ActionScript-TDD) - Sample application to show TDD implemetation in Actionscript3 1061 | * [DreamGames](https://github.com/IBFU/DreamGames) - The Game Engine for Galgames with Macromedia Flash 8, ActionScript 2.0 1062 | * [key-action-binder](https://github.com/zeh/key-action-binder) - A keyboard/gamepad binder for easier game input in ActionScript 1063 | * [Actionscript-Examples](https://github.com/pjkellysf/Actionscript-Examples) - Various actionscript classes from games. 1064 | * [mapgen2](https://github.com/amitp/mapgen2) - Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines. 1065 | * [Flixel-Power-Tools](https://github.com/photonstorm/Flixel-Power-Tools) - The Flixel Power Tools are a set of plug-ins for Flixel 2.5+ to assist with your game development 1066 | * [glitch-items](https://github.com/tinyspeck/glitch-items) - Items, Inhabitants, and other assorted things from www.glitchthegame.com 1067 | * [Axel](https://github.com/arkeus/Axel) - An open source, hardware accelerated 2D flash game library 1068 | * [Ogmo-Editor](https://github.com/MattThorson/Ogmo-Editor) - Generic level and tilemap editor for indie game developers! 1069 | * [Ember](https://github.com/tdavies/Ember) - Flash component based entity system framework for game development 1070 | * [DAME](https://github.com/XanderXevious/DAME) - Deadly Alien Map Editor - for 2D and isometric games. 1071 | * [Anthill-Framework](https://github.com/AntKarlov/Anthill-Framework) - Tiny framework for creating Flash games. 1072 | * [Simple-Game-Framework](https://github.com/mikechambers/Simple-Game-Framework) - An open source simple game framework that I use for my own games. 1073 | * [FlashPunk-JRPG-Engine](https://github.com/dolgion1/FlashPunk-JRPG-Engine) - This is an engine that enables game developers to create games in the style of old SNES style JRPGs. It's the version I'm constantly working on, on my blog there is a tutorial explaining the code. Since the code has grown too much in size for me to make individual lessons with a parallel developing code, the source here is the reference for those tutorials from now on. 1074 | * [starling-extensions](https://github.com/krechagames/starling-extensions) - Extensions for the Starling Framework 1075 | * [robotlegs-demo-StrategyGame](https://github.com/Stray/robotlegs-demo-StrategyGame) - A simple strategy game built using TDD in robotlegs 1076 | * [godpaper](https://github.com/yangboz/godpaper) - A chess-board-game framework(by as3/objective-c language) implementation based-on Starling/Sparrow. 1077 | * [as3-tiled-reader](https://github.com/arkeus/as3-tiled-reader) - An as3 tmx parser created for flash games. 1078 | * [gamebuilderengine](https://github.com/gamebuilderstudio/gamebuilderengine) - GameBuilder Studio Engine 1079 | * [RunnerMark](https://github.com/esDotDev/RunnerMark) - A performance benchmark for Adobe AIR in the style of an Endless Runner game. 1080 | * [assets-management](https://github.com/krechagames/assets-management) - Load and store assets (also for Starling) 1081 | * [hanuman](https://github.com/hegdemahesh/hanuman) - A sample game built on starling and nape 1082 | * [mapgen](https://github.com/amitp/mapgen) - Simple game map generator 1083 | * [Achieve](https://github.com/Dovyski/Achieve) - Library to manage and implement achievements in a game. 1084 | * [flashbang](https://github.com/threerings/flashbang) - Flash game framework 1085 | * [funkpunk](https://github.com/TheSos/funkpunk) - Flashpunk modified to use GPU rendering! Port your FP games to mobile! 1086 | * [FScoreboard](https://github.com/gamecook/FScoreboard) - A Flash SharedObject Scoreboard for locally storing game high scores on web & mobile. 1087 | * [Nautilida](https://github.com/lindborg/Nautilida) - ActionScript 3.0 platform based Game Framework. Created for high dynamic controls and extreme visual game designs. 1088 | * [Wyvern-Tail](https://github.com/parappayo/Wyvern-Tail) - Game engine with a Component-Entity architecture using Flash Starling in ActionScript 3, utility classes for Ogmo editor 1089 | * [danmaku-engine](https://github.com/gavD/danmaku-engine) - Actionscript 3 engine for creating shoot 'em ups with lots of projectiles 1090 | 1091 | ### Artificial Intelligence 1092 | 1093 | * [FiniteStateMachine](https://github.com/pzUH/FiniteStateMachine) - An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games 1094 | * [N-GramPredictor](https://github.com/pzUH/N-GramPredictor) - A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games 1095 | * [Naive-BayesPredictor](https://github.com/pzUH/Naive-BayesPredictor) - An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games. 1096 | * [HierarchicalStateMachine](https://github.com/pzUH/HierarchicalStateMachine) - An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games 1097 | * [DecisionTree](https://github.com/pzUH/DecisionTree) - An ActionScript 3.0 binary decision tree for AI bot/agent in a video games 1098 | * [FuzzyStateMachine](https://github.com/pzUH/FuzzyStateMachine) - An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games 1099 | * [SmartKid](https://github.com/skyfeiyun/SmartKid) - SmartKid is a powerful AI engine for 2D&3D with actionScript. The project is especially for the 3D engine Nest3D. 1100 | * [godmode-as3](https://github.com/tconkling/godmode-as3) - A behavior tree implementation (artificial intelligence) 1101 | 1102 | ## Apps & Tools 1103 | 1104 | ### Development Tool 1105 | 1106 | * [SWFBridgeCore](https://github.com/TeamFDT/SWFBridgeCore) - FDT’s SWFBridge is a platform that allows developers to use Actionscript & Flex to create new features and to extend FDT's existing features. 1107 | * [SWF-Importer](https://github.com/spritebuilder/SWF-Importer) - AIR tool to convert fla/swf to SpriteBuilder CCB format 1108 | * [SWFtoPNG](https://github.com/wmarsh/SWFtoPNG) - A tool for rendering a simple SWF file out to a series of PNG images, optionally cropping the transparent space around them. Suitable for migrating Flash content to other platforms, e.g. iPhone via Zwoptex 1109 | * [as3-ppt-to-swf-converter](https://github.com/nidin/as3-ppt-to-swf-converter) - Power point presentation to SWF converter written in Action Script 3 1110 | * [AS3 for AS2](https://github.com/dreamsocket/actionscript-as3for2) - a framework for ActionScript 2 that wraps around the language to emulate ActionScript 3 1111 | * [SwfEncryptor](https://github.com/domchen/SwfEncryptor) - A tool for uglifying actionscript. 1112 | * [SWFCode](https://github.com/iloveitaly/SWFCode) - Actionscript Development Templates for XCode 1113 | * [AIR-iOS-FDT-Template](https://github.com/theboyWhoCriedWoolf/AIR-iOS-FDT-Template) - AIR iOS Simulator and Remote Debugging FDT Template 1114 | * [actionscript-3-obfuscator](https://github.com/shapedbyregret/actionscript-3-obfuscator) - Python script that takes in a single .as file and makes it hard to decipher. 1115 | * [FD-Haxe-Up](https://github.com/AxGord/FD-Haxe-Up) - FlashDevelop Haxe projects templates and features 1116 | * [81PieceSetSource](https://github.com/Hidetchi/81PieceSetSource) - Actionscript to generate external SWF that stores 81Dojo piece set graphic sorces 1117 | * [SpriteSheet](https://github.com/tylerzhu/SpriteSheet) - ActionScript 3.0 Sprite Sheet render engine 1118 | * [Zoe](https://github.com/CreateJS/Zoe) - Zoë is an open source tool for generating spritesheet images and frame data from SWF files. It enables illustrators to maintain a familiar workflow while generating animations for EaselJS and other formats. 1119 | 1120 | ### Debugging Tool 1121 | 1122 | * [monsterdebugger](https://github.com/MrTact/monsterdebugger) - De MonsterDebugger can help debug your live AIR application 1123 | * [monsterdebugger](https://github.com/grisevg/monsterdebugger) - Haxe Bindings for De Monster Debugger 3 1124 | * [monsterdebugger-client-starling](https://github.com/joshtynjala/monsterdebugger-client-starling) - Fork of Monster Debugger client library with support for Starling Framework 1125 | * [Velocity9 Inspector](https://github.com/velocity9/Inspector) - The Velocity 9 SWF Inspector 1126 | * [SWFWire](https://github.com/magicalhobo/SWFWire) - SWF Decompiler and Inspector Tools 1127 | * [debug](https://github.com/jsmithorg/debug) - A debugger utility for use in Actionscript 3.0 projects 1128 | * [ac_debugger](https://github.com/antpaw/ac_debugger) - Makes ActionScript 3 debugging a breeze 1129 | * [Tr.ace](https://github.com/MSFX/Tr.ace) - Library for managing & formatting Trace statements within AS3 1130 | 1131 | ### Client App 1132 | 1133 | * [twitteria](https://github.com/thillerson/twitteria) - A simple twitter client for Adobe AIR, written five ways. Once with no framework, and once with four other Flex Frameworks - Cairngorm, PureMVC, Swiz, and Mate. 1134 | * [destroytwitter](https://github.com/destroytoday/destroytwitter) - a lightweight, multi-platform Twitter client 1135 | * [glitch-client](https://github.com/tinyspeck/glitch-client) - Source for the Flash-based Glitch client 1136 | * [foursquair](https://github.com/foursquare/foursquair) - An Adobe AIR desktop client for foursquare 1137 | * [traction](https://github.com/gowen/traction) - Desktop Trac UI that makes viewing, editing, and creating tickets much easier than the web interface. 1138 | * [Lita](https://github.com/davidderaedt/Lita) - Adobe AIR based SQLite administration (discontinued project) 1139 | * [Mielophone](https://github.com/mielophone/Mielophone-AIR) - Mielophone is an application for searching, listening, downloading and discovering new music. It mashes up together databases like MusicBrainz, Last.FM and BBCRadio to deliver complete info about songs, artists and albums. 1140 | * [FVNC](https://github.com/darronschall/FVNC) - FVNC is a VNC Client written in ActionScript 3 for Flash Player 9 and above. 1141 | 1142 | ### Editor App 1143 | 1144 | * [flex-shirt-editor](https://github.com/XavierGimenez/flex-shirt-editor) - Awesome t-shirt editor made in Flex/Actionscript/Parsley/SVG 1145 | * [rpflex](https://github.com/cccssw/rpflex) - An AS Lib for manipulate face decorations and its example project rpmobile 1146 | * [AMFEditor](https://github.com/turbosqel/AMFEditor) - Complex , expandable application ( Flex , AIR , actionscript 3 ) to create , edit , load/save files , download , data in AMF3 (action message format) . 1147 | * [Finicky](https://github.com/tpryan/Finicky) - Finicky is a mobile app designed to track hard to find local items for travelers. Made with Flex and AIR. 1148 | * [aw3d](https://github.com/BlackMoon/aw3d) - 3d Max model browser (Flash, ActionScript, Away3D) 1149 | * [arcgis-viewer-flex](https://github.com/Esri/arcgis-viewer-flex) - ArcGIS Viewer for Flex - a great application framework for web applications. 1150 | * [opentshirts](https://github.com/opentshirts/opentshirts) - Opentshirts is the free open source t-shirt design software for eCommerce. 1151 | * [QNXUIExamples](https://github.com/renaun/QNXUIExamples) - This is a set of example projects for building AIR application on the PlayBook with the QNX classes. 1152 | * [krecord](https://github.com/kaltura/krecord) - KRecord is a chromeless (no UI) Flash application that simplify webcam recording on websites, uploading the recordings to Kaltura. 1153 | * [soonya](https://github.com/thedesignpig/soonya) - Open Source ActionScript Feed Analyser and CD Browser 1154 | 1155 | ### Emulators 1156 | 1157 | * [NES Emulator](https://github.com/nesbox/emulator) - Emulator of NES, Super Nintendo, Sega Mega Drive, GameBoy video consoles 1158 | * [Commodore 64 Emulator](https://github.com/claus/fc64) - A low level Commodore 64 emulator written in Actionscript 3 1159 | * [8080 Emulator](https://github.com/ozipi/As3_SpaceInvaders_Emulator) - An actionscript 3 space invaders emulator based on the intel 8080 processor 1160 | * [8-bit VM](https://github.com/OutOfTheVoid/AS3-8-bit-VM) - An eight bit virtual machine written in actionscript 1161 | 1162 | ### Interpreters 1163 | 1164 | * [MIL](https://github.com/ser1zw/MIL) - A MIL language VM and interpreter written in ActionScript 1165 | * [las3r](https://github.com/aemoncannon/las3r) - A lisp compiler for the AVM2. 1166 | * [as3-interpreter](https://github.com/cccaldas/as3-interpreter) - Actionscript 3.0 interpreter for mac osx terminal. 1167 | * [tales4as](https://github.com/oaubert/tales4as) - TALES interpreter for ActionScript 1168 | * [fScheme](https://github.com/hrundik/fScheme) - Scheme interpreter in ActionScript 1169 | * [as_lisp](https://github.com/rzubek/as_lisp) - Lisp dialect written in Actionscript, with compiler and bytecode interpreter. 1170 | 1171 | ## Utilities 1172 | 1173 | ### Text 1174 | 1175 | * [linkify-as3](https://github.com/CodeCatalyst/linkify-as3) - An extensible ActionScript 3.0 library that simplifies the task of identifying patterns in plain text (URLs, e-mail addresses, phone numbers, Twitter mentions, etc.) and converting them into clickable links. 1176 | * [as3hyphenation](https://github.com/gka/as3hyphenation) - ActionScript port of the famous Javascript text hyphenation library Hyphenator.js 1177 | 1178 | ### Math 1179 | 1180 | * [as3gullinburstilibs](https://github.com/gullinbursti/as3gullinburstilibs) - Contains a variety of math, science, & other ActionScript 3.0 packages for add'l functionality. 1181 | * [StringParser](https://github.com/burdiuz/StringParser) - ActionScript 3 expandable String parser allows you to add sub-parsers. As example JSON parser and AS3 native expressions parsers are added. AS3 parser should allow to parse and execute simple expressions like math and object creation, method execution. 1182 | * [zexpression](https://github.com/Xorcerer/zexpression) - A library to parse and evalate math expression with functions and variables. 1183 | * [FlexibleMatrix](https://github.com/Lukx/FlexibleMatrix) - A Do-Whatever Matrix-Math class in Actionscript 3 1184 | * [Code-Scanner](https://github.com/MathiasPaumgarten/Code-Scanner) - AIR Tool to scan source code of ActionScript Project. Count lines, calsses, function, etc. 1185 | * [Actionscript-Fun](https://github.com/Ketan-Chawda/Actionscript-Fun) - Couple of library/class for Maths, String, Patterns, Series and More. Just for getting best out of Actionscript 3.0 1186 | * [AS3Units](https://github.com/erussell/AS3Units) - ActionScript library for parsing, formatting, and converting between units of measure 1187 | * [actionscript-rules_engine](https://github.com/dreamsocket/actionscript-rules_engine) - An decision engine for generic rules 1188 | * [as3eval](https://github.com/soywiz/as3eval) - Simple expression evaluator for ActionScript 3 1189 | * [as3-eval](https://github.com/SimonRichardson/as3-eval) - ActionScript3 Code Evaluator using Tamarin ESC compiler. 1190 | * [FlashFormulaEditor](https://github.com/zasdfgbnm/FlashFormulaEditor) - FlashFormulaEditor is a formula editor made by Adobe Flex. It is can be used as an online formula editor for a forum, blog etc 1191 | * [AS3LinAlg](https://github.com/inspirit/AS3LinAlg) - AS3 Linear Algebra library 1192 | 1193 | ### Geometry 1194 | 1195 | * [as3geometry](https://github.com/alecmce/as3geometry) - An ActionScript 3 Geometry Library 1196 | * [as3GeomAlgo](https://github.com/azrafe7/as3GeomAlgo) - AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3. 1197 | * [csg.as](https://github.com/timknip/csg.as) - Constructive Solid Geometry for Actionscript 3 1198 | * [Actionscript-PathUtils](https://github.com/alinakipoglu/Actionscript-PathUtils) - A Path utility classes for working with quadratic, bezier and line sequences 1199 | * [Hilbert](https://github.com/nodename/Hilbert) - ActionScript port of Hilbert curve from cortesi/scurve 1200 | * [AS3-Euclidean-Math](https://github.com/seant23/AS3-Euclidean-Math) - Actionscript 3 Library for handling math on Euclidean Elements (Lines, Curves) 1201 | * [AS3AStar](https://github.com/tomnewton/AS3AStar) - Fast actionscript 3 astar pathfinding algorithm. 1202 | * [a-star_pathfinder](https://github.com/kevhiggins/a-star_pathfinder) - Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps 1203 | * [As3Pathfinder](https://github.com/azakhary/As3Pathfinder) - as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm. 1204 | * [planpathplat](https://github.com/euske/planpathplat) - Experimental Path Planning for Platformer 1205 | 1206 | ### Physics 1207 | 1208 | * [Impulse-Engine](https://github.com/mkotsalainen/Impulse-Engine) - a physics engine written in Actionscript 3 1209 | * [FlxCollisions](https://github.com/AdamAtomic/FlxCollisions) - A simple set of 2d physics + collision demos for flixel v2.0 1210 | * [Genome2D-Nape](https://github.com/pshtif/Genome2D-Nape) - Genome2D physics extension using Nape 1211 | * [wck](https://github.com/jesses/wck) - Box2d Flash Alchemy Port + World Construction Kit (AS3 Physics Engine) 1212 | * [box2d2-js](https://github.com/jwagner/box2d2-js) - Automatic port of box2dAS 2.0 to javascript 1213 | * [Box2DFlashAS3](https://github.com/jangaroo/Box2DFlashAS3) - A copy of BorisTheBrave's Box2DFlashAS3 project http://www.box2dflash.org/, SVN https://box2dflash.svn.sourceforge.net/svnroot/box2dflash 1214 | * [OimoPhysics](https://github.com/saharan/OimoPhysics) - The 3D physics engine for ActionScript 3.0. 1215 | * [Simple-Box2D](https://github.com/psyked/Simple-Box2D) - Simple-Box2D is a few ActionScript 3 classes that encapsulate the functionality of the awesome Box2DFlashAS3 library. 1216 | 1217 | ### Crypto 1218 | 1219 | * [as3-crypto](https://github.com/timkurvers/as3-crypto) - Fork of Henri Torgemane's excellent as3 cryptography library 1220 | * [ASCrypt](https://github.com/Meychi/ASCrypt) - Open-source crypto library with a similar API for multiple languages. 1221 | * [blooddy_crypto](https://github.com/blooddy/blooddy_crypto) - ActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 и SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders. 1222 | * [as3crypto_patched](https://github.com/lyokato/as3crypto_patched) - Patched version of as3crypto (ActionScript) 1223 | * [nexuslib-as3](https://github.com/nexussays/nexuslib-as3) - An Actionscript library providing robust reflection, serialization, seeded random number generation, cryptography, networking, and more. 1224 | * [xxtea-as3](https://github.com/xxtea/xxtea-as3) - XXTEA encryption algorithm library for ActionScript 3. 1225 | * [gibberish-aes-as3](https://github.com/NordMike/gibberish-aes-as3) - A fully OpenSSL compliant ActionScript 3 library for AES encryption. 1226 | 1227 | ### Asynchronous 1228 | 1229 | * [operations-lib](https://github.com/flashmonkey/operations-lib) - asynchronous ops library - a merge of joe berkovitz's moccasin operations and those in the spring-actionscript lib 1230 | * [TwoWayLocalConnection](https://github.com/Richard-Walton/TwoWayLocalConnection) - Two way, asynchronous, LocalConnection class which is not subject to the 40KB message size limit imposed by the standard actionscript LocalConnection class 1231 | * [asynchrony](https://github.com/michaelavila/asynchrony) - Simplifies your asynchronous ActionScript code 1232 | * [AS3Futures](https://github.com/brianheylin/AS3Futures) - Trying to make sanity from all this asynchronicity 1233 | * [as3-worker-untar](https://github.com/mesmotronic/as3-worker-untar) - ActionScript 3 Worker for extracting tar files in the background 1234 | * [as3-workers-examples](https://github.com/probertson/as3-workers-examples) - Examples (and non-examples) of using workers for concurrent programming in ActionScript 3. 1235 | * [as3-untar-worker](https://github.com/mesmotronic/as3-untar-worker) - ActionScript 3 Worker for extracting tar files in the background 1236 | * [worker-from-class](https://github.com/bortsen/worker-from-class) - Create Workers from Class definitions 1237 | * [as3concurrency](https://github.com/akb7/as3concurrency) - as3concurrency using acrionsricpt workers 1238 | 1239 | ### Dependency Injection 1240 | 1241 | * [dawn](https://github.com/sammyt/dawn) - lightweight dependency injection for actionscript 1242 | * [Mainline](https://github.com/tylerbeck/Mainline---AS3) - ActionScript dependency injection framework 1243 | * [as3-mixins](https://github.com/SimonRichardson/as3-mixins) - Create real mixins using bytecode injection at runtime. 1244 | * [bifff](https://github.com/seanhess/bifff) - Behavior Injection for Flex - a jQuery-like behavior injection framework for flex 1245 | * [as3-retrofit](https://github.com/brianheylin/as3-retrofit) - Experiment in AS3 bytecode injection 1246 | 1247 | ### Other Utilities 1248 | 1249 | * [as3corelib](https://github.com/mikechambers/as3corelib) - An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs. 1250 | * [as3-gettext](https://github.com/vincent-petithory/as3-gettext) - An implementation of the GNU Gettext utilities in Actionscript 3.0 1251 | * [as3utils](https://github.com/claus/as3utils) - Useful Actionscript 3 utility classes 1252 | * [AS3-Bootstrap](https://github.com/krange/AS3-Bootstrap) - Bootstrap utility for ActionScript 3 and Flex 1253 | * [AS3-WebVTT](https://github.com/du-otl/AS3-WebVTT) - AS3-WebVTT is a set of ActionScript 3.0 utility classes which enable the parsing and sorting of standard WebVTT (.vtt) files for video captioning. 1254 | * [URIManager](https://github.com/theflashbum/URIManager) - URI manager utility for ActionScript 3 1255 | * [as3utils](https://github.com/sangupta/as3utils) - Utility classes for ActionScript based projects. 1256 | * [Actionscript-3-Utilities](https://github.com/GarethShapiro/Actionscript-3-Utilities) - A collection of Actionscript 3 utilties that have found their way into the Air / Flex / Flash projects I am involved in. 1257 | * [Gast](https://github.com/orangesuzuki/Gast) - Google App Script utilities for ActionScript 3.0 1258 | * [Playbook-Utilities](https://github.com/craigshaw/Playbook-Utilities) - A library of Blackberry Playbook utilities for Actionscript 1259 | * [as3-org.puremvc.as3.utilities.loadup](https://github.com/collectivecolors/as3-org.puremvc.as3.utilities.loadup) - EXTERNAL - PureMVC (Standard) Loadup utility releases for use as Git submodules in ActionScript or Flex applications. 1260 | * [as3-yaul](https://github.com/StephanPartzsch/as3-yaul) - yet another utility library for ActionScript 3 1261 | * [minodisk-as](https://github.com/minodisk/minodisk-as) - ActionScript utilities. 1262 | * [as3utils](https://github.com/kingfo/as3utils) - actionscript 3 utils 1263 | * [AS3-Utilities](https://github.com/GunioRobot/AS3-Utilities) - A collection of development and language utilities for ActionScript 3 1264 | * [DashAS3Library](https://github.com/flashextensions/DashAS3Library) - Common ActionScript 3 library classes and utilities 1265 | * [as3-action-physics](https://github.com/cleversoap/as3-action-physics) - An Actionscript 3 physics engine intended for games that strives for simplified interfaces and full utilization of AS3 concepts. 1266 | * [ActionScript-utils](https://github.com/adrianlafond/ActionScript-utils) - Disbranded ActionScript frequently used in Disbranded projects. 1267 | * [AS3GameUtil](https://github.com/tvalentius/AS3GameUtil) - Collection of utility class for game development using ActionScript 3.0 1268 | * [moonsphere-as3](https://github.com/timkurvers/moonsphere-as3) - Generic ActionScript 3 library containing utilities, interfaces, various event wrappers, entity management and behaviour attachments 1269 | * [josht.org](https://github.com/thdtjsdn/josht.org) - Various ActionScript 3 utility classes and functions created and used by Josh Tynjala 1270 | * [tb_utils](https://github.com/palkan/tb_utils) - ActionScript 3 library 1271 | * [dev67](https://github.com/kaede/dev67) - actionscript 3.0 private util libs 1272 | * [SpaceAvoider](https://github.com/johelaq/SpaceAvoider) - Juego en actionscript utilizando Starling framework y patrones de diseño 1273 | * [GreadFlashComponentLib](https://github.com/Gread72/GreadFlashComponentLib) - actionscript based library for commonly used component and utilities 1274 | * [hashlib](https://github.com/Corsaair/hashlib) - Hashing utility functions for ActionScript 3.0 1275 | * [asconfigc](https://github.com/BowlerHatLLC/asconfigc) - Command line utility that compiles ActionScript projects configured with an asconfig.json file. 1276 | * [AS3_Toolkit](https://github.com/bluecadet/AS3_Toolkit) - ActionScript 3 utilities and classes to aid development 1277 | * [actionscript-async](https://github.com/adjohnson916/actionscript-async) - Async utilities for ActionScript. 1278 | * [actionscript](https://github.com/chris-moore/actionscript) - ActionScript utilities repository 1279 | * [ActionScript-utils](https://github.com/disbranded/ActionScript-utils) - Disbranded ActionScript frequently used in Disbranded projects. 1280 | * [as3-utils](https://github.com/as3/as3-utils) - reusable package-level functions that solve common problems 1281 | * [flex-extensions](https://github.com/CodeCatalyst/flex-extensions) - A collection of Adobe Flex user interface components, charting controls and elements, behaviors, data types and utility classes and methods. 1282 | * [AS3-Utilities](https://github.com/skyboy/AS3-Utilities) - A collection of AS3 utilties i've created 1283 | * [as3-signals-utilities-async](https://github.com/evan-liu/as3-signals-utilities-async) - Async test support for as3-signals 1284 | * [MakeApacheFlexForFlashBuilder](https://github.com/bigosmallm/MakeApacheFlexForFlashBuilder) - This project has moved to https://git-wip-us.apache.org/repos/asf?p=flex-utilities.git. All updates to this project will happen there from now on. 1285 | * [GuardedCommandMap](https://github.com/Stray/GuardedCommandMap) - robotlegs utility extension of CommandMap to provides guarding too 1286 | * [WonderflUtils](https://github.com/mash/WonderflUtils) - utility classes related to wonderfl.net resources to add convinient features into your code 1287 | * [image-collage](https://github.com/tshi0912/image-collage) - Image collage widget which just like weibo's collage utility. 1288 | * [as3-async](https://github.com/jonnyreeves/as3-async) - Utilities for working with asyncronous code in ActionScript 3. 1289 | * [tomasino](https://github.com/jamestomasino/tomasino) - Library of ActionScript 3.0 Utility Classes 1290 | * [asmonkey](https://github.com/nfisher/asmonkey) - ActionScript 3.0 Utilities Library 1291 | * [core.as](https://github.com/firsara/core.as) - Comprehensive Collection of ActionScript Tools and Utilities 1292 | * [as3-airbrake](https://github.com/cleversoap/as3-airbrake) - Actionscript 3 Airbrake Utility 1293 | * [TextureUtils](https://github.com/treefortress/TextureUtils) - Utilities for creating dynamic TextureAtlas's in Starling 1294 | * [Flash-Player-Switcher](https://github.com/jvanoostveen/Flash-Player-Switcher) - Utility to easily switch installed Flash Players (mac only). 1295 | * [mediate-behaviours-example](https://github.com/justinjmoses/mediate-behaviours-example) - A look at the Robotlegs Variance Utility and how it leverages Robotlegs to provide meditation against contracts, rather than concrete classes. 1296 | * [DeviceCapabilities](https://github.com/karimbeyrouti/DeviceCapabilities) - AS3 Utility class - DeviceCapabilities & DeviceDetection 1297 | * [DestroyFramework](https://github.com/destroytoday/DestroyFramework) - a framework of useful Actionscript classes 1298 | * [Actionscript-Toolkit](https://github.com/richardlord/Actionscript-Toolkit) - Various bits of useful Actionscript code that I've released in the past, grouped together in one place. 1299 | * [milkisevil-toolbox](https://github.com/milkisevil/milkisevil-toolbox) - A bunch of my custom classes, useful whilst developing in Actionscript 3 1300 | * [toolbox](https://github.com/fatjonny/toolbox) - actionscript toolbox of (hopefully) useful classes. 1301 | * [AS3](https://github.com/irpagnossin/AS3) - Some useful codes for ActionScript 3 1302 | * [AS3-Tools](https://github.com/flybird/AS3-Tools) - Some useful tools by ActionScript 3.0 1303 | * [actionscript-chop-tmbundle](https://github.com/choppingblock/actionscript-chop-tmbundle) - Collection of useful ActionScript 3 snippets and templates for studio and student use. 1304 | * [AS3](https://github.com/ahmednuaman/AS3) - This is a very useful library of AS3 classes 1305 | * [AIRFileSave](https://github.com/bigp/AIRFileSave) - Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.) 1306 | * [containerport](https://github.com/amitp/containerport) - A Flash minigame simulating container shipping ports. Status: developed some useful libraries but this game is on hold while I work on gamedev tutorials. 1307 | * [as3commons-collections](https://github.com/AS3Commons/as3commons-collections) - ActionScript Collections Framework 1308 | * [actionscript](https://github.com/jacksonkr/actionscript) - A collection of as3 tools. 1309 | * [AS3-Toolkit](https://github.com/mattupstate/AS3-Toolkit) - A collection of goodies for developing ActionScript 3 applications 1310 | * [as_validators](https://github.com/rscarvalho/as_validators) - A Small collection of validators for ActionScript 2 (soon I'll port them to ActionScript 3) 1311 | * [StoleTheShow-AS3-Library](https://github.com/NicolasZanotti/StoleTheShow-AS3-Library) - A collection of ActionScript 3 classes to aid in the development of Flash Applications. 1312 | * [Pair](https://github.com/thijstriemstra/Pair) - Pair is a collection of Python standard library classes that were ported to Actionscript 3. 1313 | * [stream](https://github.com/kemsky/stream) - ActionScript collection library with modern functionality 1314 | * [savage-as3-lib](https://github.com/jasonsavage/savage-as3-lib) - A collection of Actionscript 3 classes for building professional flash applications and websites 1315 | * [AS3Libs](https://github.com/gskinner/AS3Libs) - A collection of AS3 libraries and sketches that I have built over the years. 1316 | * [FlxUtils](https://github.com/fefranca/FlxUtils) - A collection of Flixel-friendly classes related to graphics and debugging. 1317 | * [as3-collections](https://github.com/danschultz/as3-collections) - An AS3 library of collection classes, including maps, lists, sets, and for..each iteration. 1318 | 1319 | ## API 1320 | 1321 | ### Facebook API 1322 | 1323 | * [Facebook-Graph](https://github.com/Dareville/Facebook-Graph) - Facebook Graph ActionScript 3 API 1324 | * [facebook-actionscript-api](https://github.com/pbking/facebook-actionscript-api) - AS3 API for Facebook REST and OpenGraph services 1325 | * [facebook-actionscript-api](https://github.com/yourpalmark/facebook-actionscript-api) - Import from Adobe's official Facebook library, branched here to add additional functionality and support. 1326 | * [facebook-air-api](https://github.com/yourpalmark/facebook-air-api) - AIR library that extends http://github.com/yourpalmark/facebook-actionscript-api. Originally imported from Adobe's official Facebook library, branched here to add additional functionality and support. 1327 | * [as3facebook-api](https://github.com/FrancisVarga/as3facebook-api) - import from: http://code.google.com/p/facebook-actionscript-api/ 1328 | * [FacebookMobile-actionscript-api](https://github.com/thegoldenmule/FacebookMobile-actionscript-api) - A place to put some of my fixes/changes to the official Facebook-actionscript-api (http://code.google.com/p/facebook-actionscript-api/). This only includes FacebookMobile stuff, and is only meant to be something I can point to. 1329 | * [facebook-actionscript-api](https://github.com/marcelolfilho/facebook-actionscript-api) - Automatically exported from code.google.com/p/facebook-actionscript-api 1330 | * [facebook-actionscript-api](https://github.com/Bee-Cave-Games/facebook-actionscript-api) - Adobe ActionScript 3 SDK for Facebook Platform 1331 | * [facebook-actionscript-api](https://github.com/idemax/facebook-actionscript-api) - Automatically exported from code.google.com/p/facebook-actionscript-api 1332 | * [Facebook-Graph-As3](https://github.com/PlayerIO/Facebook-Graph-As3) - A thin Facebook Graph client in ActionScript 3 which closely mirrors the methods in the official Javascript Facebook SDK 1333 | * [Facebook-for-Adobe-AIR](https://github.com/jubishop/Facebook-for-Adobe-AIR) - Facebook for Adobe AIR 1334 | * [FB](https://github.com/jubishop/FB) - AIR Library for Facebook 1335 | * [OverGenANE](https://github.com/messi89/OverGenANE) - Ane-Facebook Example 1336 | 1337 | ### Twitter API 1338 | 1339 | * [twitter-actionscript-api](https://github.com/dborisenko/twitter-actionscript-api) - Twitter API library for Flex/AIR/ActionScript 3.0 1340 | * [as3twitterlib](https://github.com/nariyu/as3twitterlib) - Twitter API wrapper library for ActionScript 3.0 1341 | * [as3_tweet_stream](https://github.com/mccv/as3_tweet_stream) - An ActionScript library for the Twitter streaming API 1342 | * [TwitterAspirin](https://github.com/destroytoday/TwitterAspirin) - An AS3 Twitter API painkiller 1343 | * [Twitter-for-AS3](https://github.com/susisu/Twitter-for-AS3) - ActionScript3 library for Twitter API v1.1 1344 | 1345 | ### Kinect API 1346 | 1347 | * [airkinect-2-core](https://github.com/AS3NUI/airkinect-2-core) - ANE for integrating into the rich experience of the Microsoft Kinect. 1348 | * [airkinect-2-examples](https://github.com/AS3NUI/airkinect-2-examples) - AIRKinect 2.0 AIR Examples 1349 | * [KinectGate](https://github.com/cleoag/KinectGate) - KinectSDK to AS3 socket gate 1350 | * [Air-Kinect-Gesture-Lib](https://github.com/tonybeltramelli/Air-Kinect-Gesture-Lib) - Air Kinect Gesture Library 1351 | * [openTSPS](https://github.com/labatrockwell/openTSPS) - TSPS is a cross platform Toolkit for Sensing People in Spaces. It performs openCV operations on live video (Kinect, web camera, etc) and sends it to clients as JSON (via WebSockets), OSC, TUIO, or TCP. 1352 | 1353 | ### Other API 1354 | 1355 | * [Instagras](https://github.com/Khaledgarbaya/Instagras) - Instagram Actionscript 3 Library 1356 | * [dropbox-as3](https://github.com/grossopa/dropbox-as3) - An ActionScript 3 Library 1357 | * [blooddy_api](https://github.com/blooddy/blooddy_api) - ActionScript (AS3) library for working with API (vk.com, soundcloud.com, last.fm). 1358 | * [AS3-Parse-Class](https://github.com/camdagr8/AS3-Parse-Class) - This is a static ActionScript 3.0 Class for interacting with the Parse REST API 1359 | * [AS3-PayPal-API](https://github.com/Khaledgarbaya/AS3-PayPal-API) - Actionscript 3.0 PayPal API 1360 | * [gameapi-as3](https://github.com/playtomic/gameapi-as3) - ActionScript 3 API for the Playtomic API Server 1361 | * [gliese-client-as3](https://github.com/pperon/gliese-client-as3) - An ActionScript 3 client API for the Gliese Framework. 1362 | * [as3bitly](https://github.com/julien/as3bitly) - ActionScript port of bit.ly REST API 1363 | * [fireeagle-as3](https://github.com/rcunning/fireeagle-as3) - ActionScript 3 classes for accessing the Fire Eagle API 1364 | * [as3flickrlib](https://github.com/gasi/as3flickrlib) - ActionScript 3.0 API for Flickr 1365 | * [GeonamesAS3](https://github.com/ryanstewart/GeonamesAS3) - An ActionScript library for the Geonames API 1366 | * [Qurani](https://github.com/riadvice/Qurani) - Adobe Actionscript 3 for AIR/SQLite Quran API 1367 | * [buoy](https://github.com/mstade/buoy) - A small application framework for Adobe Flash. While it works well with Flex, there are no compile time bindings allowing Buoy to be used with pure actionscript applications as well. Buoy is still very much a work in progress and its APIs might change at any time, be aware! 1368 | * [action-script-3-graph-api](https://github.com/Khaledgarbaya/action-script-3-graph-api) - an updated version of the https://code.google.com/p/facebook-actionscript-api/ to work with Facebook Graph API 2.0 1369 | * [as3-google-contacts](https://github.com/jbroquist/as3-google-contacts) - Google Contacts API for Actionscript 3 1370 | * [as3-org.as3commons.logging](https://github.com/collectivecolors/as3-org.as3commons.logging) - EXTERNAL - as3-commons logging API releases for use as Git submodules in ActionScript or Flex applications. 1371 | * [BrightAction](https://github.com/BrightcoveOS/BrightAction) - Brightcove Media API ActionScript SDK 1372 | * [foursquare-as3](https://github.com/twalling/foursquare-as3) - Actionscript 3 API for Foursquare 1373 | * [WowActions](https://github.com/joshwritescode/WowActions) - ActionScript 3 API for World of Warcraft Community API Platform 1374 | * [ActionScript3-last.fm-API](https://github.com/firesteps/ActionScript3-last.fm-API) - Library for simple calling last.fm services in ActionScript 3 and extension for mate framework to make calls to last.fm services from the EventMap. Asdoc documentation with examples in downloads. 1375 | * [as3-org.as3commons.reflect](https://github.com/collectivecolors/as3-org.as3commons.reflect) - EXTERNAL - as3-commons reflection API releases for use as Git submodules in ActionScript or Flex applications. 1376 | * [GPSBabelOnAIR](https://github.com/ryanstewart/GPSBabelOnAIR) - An ActionScript 3 wrapper that exposes GPSBabel through the NativeProcess API in AIR 2 1377 | * [Kalim](https://github.com/riadvice/Kalim) - Search API for Arabic in ActionScript 3 1378 | * [org.abn.as3](https://github.com/outbounder/org.abn.as3) - ActionScript 3 port of the ABN universal API lib sources 1379 | * [astraces1](https://github.com/oaubert/astraces1) - v1 of an ActionScript API for storing activity traces 1380 | * [Face.com](https://github.com/medec/Face.com) - Face.com REST API Actionscript 3 client library. 1381 | * [basecampas3](https://github.com/johncblandii/basecampas3) - An API to connect to Basecamp (by 37 Signals) with ActionScript 3. 1382 | * [CIAPI.As](https://github.com/cityindex-attic/CIAPI.As) - Actionscript3 client libraries for the CityIndex Trading API, suitable for Flex/Flash/Actionscript based projects 1383 | * [Milky](https://github.com/bfolder/Milky) - Actionscript 3 API kit for rememberthemilk.com / Remember the Milk 1384 | * [as2flexlogger](https://github.com/alechill/as2flexlogger) - Actionscript 2.0 port of the Flex 3 logging API 1385 | * [Kontagent-API---ActionScript3-Wrapper](https://github.com/whydna/Kontagent-API---ActionScript3-Wrapper) - A AS3 wrapper for Kontagent's API 1386 | * [as3googlecalendarlib](https://github.com/sujitreddyg/as3googlecalendarlib) - ActionScript 3 library for Google Calendar API 1387 | * [as3-rest-client](https://github.com/skitsanos/as3-rest-client) - REST API Client for ActionScript 3 1388 | * [4sq-As3-API](https://github.com/shi11/4sq-As3-API) - foursquare actionscript wrapper 1389 | * [as3-WeatherBug-API](https://github.com/quentint/as3-WeatherBug-API) - Simple WeatherBug API for ActionScript 3 1390 | * [001_Kongregate-API](https://github.com/notacompany/001_Kongregate-API) - An easy way to connect to- and use the Kongregate API for ActionScript 3.0! 1391 | * [buscape-as](https://github.com/netojoaobatista/buscape-as) - Facilita a integração e agiliza o desenvolvimento das aplicações Actionscript usando a API BuscaPé 1392 | * [gameapi-as3](https://github.com/mcalegaris/gameapi-as3) - Official Playtomic API for ActionScript 3 games 1393 | * [segment-io-as3lib](https://github.com/jccrosby/segment-io-as3lib) - ActionScript 3 Library for the Segment.io REST API 1394 | * [assembla-as3-lib](https://github.com/jccrosby/assembla-as3-lib) - ActionScript 3 Library for the Assembla REST API 1395 | * [GameStamper-actionscript-sdk](https://github.com/gamestamper/GameStamper-actionscript-sdk) - ActionScript SDK for the GameStamper API 1396 | * [remix-flash](https://github.com/also/remix-flash) - ActionScript 3 API for the Echo Nest Remix API 1397 | * [bloglines-actionscript-api](https://github.com/abdul/bloglines-actionscript-api) - Bloglines Actionscript API 1398 | * [WowActions](https://github.com/Spamcaster/WowActions) - ActionScript 3 API for World of Warcraft Community API Platform 1399 | * [LeapMotionAS3](https://github.com/logotype/LeapMotionAS3) - Leap Motion AS3 API 1400 | * [AIR-OpenCV-Extension](https://github.com/wouterverweirder/AIR-OpenCV-Extension) - Native Extension for Adobe AIR, exposing OpenCV API's 1401 | * [Parsley-Core](https://github.com/spicefactory/Parsley-Core) - Core APIs and implementation of the Parsley IOC container for Flex/Flash/AIR 1402 | * [arcgis-samples-flex](https://github.com/Esri/arcgis-samples-flex) - Basic API samples for the ArcGIS API for Flex 1403 | * [eladlib](https://github.com/eladelrom/eladlib) - This collection is Elad Elrom's private library of Adobe Action Script 3.0 APIs for Adobe Flex and AIR. 1404 | * [quickstart-map-library-flex](https://github.com/Esri/quickstart-map-library-flex) - Easy mapping for Flex developers - Open Source project demonstrating the powers of the ArcGIS API for Flex 1405 | * [rtmfp-api](https://github.com/h3xstream/rtmfp-api) - Provide an easy API for rtmfp capabilities from Flash for Javascript applications. 1406 | * [echo-nest-flash-api](https://github.com/also/echo-nest-flash-api) - Unofficial Flash API for the Echo Nest API 1407 | * [GeoNamesAS3](https://github.com/tylerchesley/GeoNamesAS3) - GeoNames api for actionscript 3. 1408 | * [streamio-as3](https://github.com/streamio/streamio-as3) - Actionscript wrapper around the public Streamio api. 1409 | * [nao-as3-api](https://github.com/aerys/nao-as3-api) - ActionScript 3.0 library to build applications connected to Aldebaran's NAO robot. 1410 | * [bsapi](https://github.com/bomberstudios/bsapi) - A collection of ActionScript libraries I happen to use *quite* a lot 1411 | * [remoteadmin-mobile](https://github.com/logicminds/remoteadmin-mobile) - Mobile app that controls your puppet environment through foreman api 1412 | * [as3-spod](https://github.com/SimonRichardson/as3-spod) - AS3/AIR Spod api for Simple Persistent Objects Database Library 1413 | * [as3-googleplus](https://github.com/kclay/as3-googleplus) - Google Plus api for As3 1414 | * [GoogleMapsFlashCluster](https://github.com/vitch/GoogleMapsFlashCluster) - An implementation of clustering for the google maps api for flash 1415 | * [asocial](https://github.com/rknrl/asocial) - One common ActionScript interface to interact with social networks (Vkontakte, Odnoklassniki, MoiMir, Fotostrana, Facebook) on Web, iOS & Android 1416 | * [ktbs4as](https://github.com/ktbs/ktbs4as) - ActionScript client library for kTBS 1417 | * [gliese-client-as3-demo](https://github.com/pperon/gliese-client-as3-demo) - An ActionScript 3 demo app for GlieseWorld. 1418 | * [AS3Syslog](https://github.com/mitsuhito/AS3Syslog) - Syslog client library for ActionScript 3.0. 1419 | * [as3mixivoice](https://github.com/lyokato/as3mixivoice) - ActionScript 3.0 mixi voice client library 1420 | * [pygowave-as-client](https://github.com/kusako/pygowave-as-client) - Actionscript port of the PyGoWaveApi 1421 | * [gdata-as3-client](https://github.com/Darkwing-Duck/gdata-as3-client) - ActionScript gdata library for working with google speadsheets. 1422 | * [radarflashclient](https://github.com/cedexis/radarflashclient) - Streaming Radar Client for Flash and ActionScript 1423 | * [as3dribbble](https://github.com/sangupta/as3dribbble) - Dribbble client library for ActionScript 1424 | * [as3_openni](https://github.com/imekinox/as3_openni) - as3 server/client for OpenNI 1425 | * [pomelo-flashclient](https://github.com/ericmuyser/pomelo-flashclient) - Pomelo client for Adobe Flash Player. 1426 | * [raven-as3](https://github.com/skitoo/raven-as3) - A Sentry client for as3 1427 | * [plexNMT](https://github.com/riplatt/plexNMT) - Plex client for Popcorn NMT system 1428 | * [Dofus](https://github.com/Emudofus/Dofus) - Dofus client's sources 1429 | * [Flox-AS3](https://github.com/Gamua/Flox-AS3) - The ActionScript 3 SDK for the Flox Game Backend 1430 | * [evernote-sdk-as3](https://github.com/evernote/evernote-sdk-as3) - Evernote SDK for ActionScript 1431 | * [ActionScriptSDK](https://github.com/PlayFab/ActionScriptSDK) - ActionScript3 SDK for use in Adobe Flash and AIR. 1432 | * [zoomit-as3-sdk](https://github.com/openzoom/zoomit-as3-sdk) - Zoom.it ActionScript 3 SDK 1433 | * [yos-social-as3](https://github.com/yahoo/yos-social-as3) - [archiving soon] Yahoo! Social SDK, an ActionScript 3 library for Flash and AIR 1434 | * [GDP-ActionScript](https://github.com/XingCloud/GDP-ActionScript) - GDP ActionScript SDK 1435 | * [carrot-as3](https://github.com/GoCarrotArchive/carrot-as3) - Carrot SDK for ActionScript 3.0 1436 | * [cooladata-actionscript](https://github.com/cooladata/cooladata-actionscript) - ActionScript SDK 1437 | * [pubnub-actionscript](https://github.com/pubnub/pubnub-actionscript) - Awesome ActionScript 3 (Flash) SDK for Publish/Subscribe on PubNub Real-time Network - http://www.pubnub.com 1438 | * [carrot-as3](https://github.com/GoCarrot/carrot-as3) - Carrot SDK for ActionScript 3.0 1439 | * [FlatSpark](https://github.com/akamud/FlatSpark) - FlatSpark is a flat skin for Flex 4 projects. It is now officially a part of Flex SDK starting from 4.14. Further development will be made in Flex official repository here: (https://github.com/apache/flex-sdk/tree/develop/frameworks/projects/flatspark) 1440 | * [firefly-sdk](https://github.com/in4ray/firefly-sdk) - Firefly - in4ray Gaming SDK 1441 | * [Android-Native-Device-Info](https://github.com/funky-monkey/Android-Native-Device-Info) - Grab native device info like OS, Model, Brand, SDK Version and CPU. These AS3 classes uses Adobe AIR for Android to grab an Android system file named /system/build.prop, parse it and store its values in an nice value object for you to use. This parsed information is mainly used for analytics. 1442 | * [flex_sdk_maven_install](https://github.com/piercer/flex_sdk_maven_install) - A project showing how to install Adobe Flex SDK's into maven repositories using descriptor files 1443 | * [SparkComponents](https://github.com/badu/SparkComponents) - Missing Spark Components on Flex SDK 4.6.0 1444 | * [blackberry.polarmobile.childbrowser](https://github.com/polarmobile/blackberry.polarmobile.childbrowser) - ChildBrowser Extension for BlackBerry WebWorks Tablet SDK 1445 | * [AdColony-AdobeAIR-SDK](https://github.com/AdColony/AdColony-AdobeAIR-SDK) - AdColony Native Extension for Adobe AIR 1446 | * [flexRpcStubs](https://github.com/blegros/flexRpcStubs) - Stubs for service classes in the Flex SDK package mx.rpc 1447 | * [ics](https://github.com/influxis/ics) - Developer SDK and Documentation for the Influxis Collaborative Service (ICS) 1448 | 1449 | ## Unsorted 1450 | 1451 | * [promise-as3](https://github.com/CodeCatalyst/promise-as3) - Promises/A+ compliant implementation in ActionScript 3.0 1452 | * [actionscript3-tmbundle](https://github.com/simongregory/actionscript3-tmbundle) - ActionScript 3 TextMate Bundle 1453 | * [avmplus](https://github.com/adobe-flash/avmplus) - Source code for the Actionscript virtual machine 1454 | * [navigator-as3](https://github.com/biggerboat/navigator-as3) - A tiny yet powerful library to deal with navigation and flow in your ActionScript projects 1455 | * [as3flobile](https://github.com/bustardcelly/as3flobile) - A set of Actionscript 3 components targeting the Flash Player on mobile devices 1456 | * [admob-for-flash](https://github.com/lilili87222/admob-for-flash) - admob ane for flash air iOS app and actionscript android app.include banner and Interstitial native Advertising.this Admob ANE suport admob 1 and admob 2 1457 | * [ActionScriptExamples](https://github.com/renaun/ActionScriptExamples) - Flash and other ActionScript example code 1458 | * [AS3-Worker-Compat](https://github.com/jcward/AS3-Worker-Compat) - ActionScript Worker wrapper for compatibility with pre-and-post Flash Player 11.4 1459 | * [asx](https://github.com/drewbourne/asx) - Extensions for core ActionScript Objects 1460 | * [graffiti-as3-drawing-lib](https://github.com/benrhodes/graffiti-as3-drawing-lib) - ActionScript 3 Bitmap Drawing Library 1461 | * [printf-as3](https://github.com/arthur-debert/printf-as3) - A printf like facility for Actionscript, loosely inspired by Python's. 1462 | * [as3-router](https://github.com/jeremyruppel/as3-router) - Simple hash-router for ActionScript 3 1463 | * [melomel](https://github.com/benbjohnson/melomel) - External ActionScript Interface. 1464 | * [StageTextExample](https://github.com/cantrell/StageTextExample) - ActionScript example of StageText. 1465 | * [Parse](https://github.com/krhoyt/Parse) - ActionScript library for Parse services. 1466 | * [AS3-Global-Object](https://github.com/inruntime/AS3-Global-Object) - AS3 Global Object is a Singleton that lets you store dynamic variables in a globally accessible location within your Actionscript 3 application. This enables developers to accomplish things like self registering visual components, global events and event listeners. 1467 | * [asgit](https://github.com/schacon/asgit) - ActionScript Git library and browser implementation 1468 | * [SublimeAS3](https://github.com/lucasdupin/SublimeAS3) - Actionscript 3 support files for Sublime Text 2 1469 | * [collision-as3](https://github.com/martinkallman/collision-as3) - Collision detection library for ActionScript 3 1470 | * [avmplus](https://github.com/adobe/avmplus) - Source code for the Actionscript virtual machine 1471 | * [AssetManager](https://github.com/stevewoolcock/AssetManager) - Asset management for ActionScript 3.0 1472 | * [AS3-IABLib](https://github.com/nathanhinish/AS3-IABLib) - An ActionScript 3 library for IAB specs. Includes the following features: VAST 2.0 Spec (http://www.iab.net/vast) for parsing VAST responses. VPAID Spec (http://www.iab.net/vpaid) for creating VPAID-compliant ads. 1473 | * [actionscript-notification-engine](https://github.com/charlesbihis/actionscript-notification-engine) - A cross-platform notification engine built on top of the Flash platform. 1474 | * [actionscript-diff](https://github.com/charlesbihis/actionscript-diff) - An ActionScript 3 implementation of the Myer's diff algorithm. 1475 | * [AS3ATF](https://github.com/UnitZeroOne/AS3ATF) - ActionScript Library to read, write and inspect Adobe's Texture Format. 1476 | * [proscenium](https://github.com/graysonlang/proscenium) - Proscenium ActionScript Library 1477 | * [pixas](https://github.com/nosir/pixas) - ActionScript library for building isometric pixel elements 1478 | * [Pusher-ActionScript-Library](https://github.com/smakinson/Pusher-ActionScript-Library) - An ActionScript version of the pusher library for binding to events, etc. 1479 | * [fussy](https://github.com/sammyt/fussy) - actionscript reflection query language 1480 | * [Crossbridge-Recast-Navigation](https://github.com/Rokannon/Crossbridge-Recast-Navigation) - This project is a FlasCC port to ActionScript 3.0 of C++ navigation mesh library Recast Navigation by Mikko Mononen. 1481 | * [AS3-LocaleManager](https://github.com/rekomat/AS3-LocaleManager) - Basic localization support for ActionScript apps 1482 | * [as3base64](https://github.com/spjwebster/as3base64) - An ActionScript 3.0 library for encoding/decoding strings and objects to/from Base 64 1483 | * [as3-operations](https://github.com/jeremyruppel/as3-operations) - Async operation contracts and helpers for ActionScript 3 1484 | * [as3-cheats](https://github.com/MattesGroeger/as3-cheats) - Provides an easy way to use cheat codes with ActionScript 3.0. 1485 | * [nodeas](https://github.com/Jeffxz/nodeas) - Server side actionscript built on Tamarin. 1486 | * [randori-framework](https://github.com/RandoriAS/randori-framework) - Randori Framework for ActionScript 1487 | * [monitor](https://github.com/aerys/monitor) - Lightweight customizable ActionScript 3.0 property monitor 1488 | * [netconnectionsmart](https://github.com/jakehilton/netconnectionsmart) - A replacement class for the standard NetConnection actionscript class. This easily enables multiple port/protocol attempts to resolve at the best functioning connection. 1489 | * [CoThreadAS3](https://github.com/Taytay/CoThreadAS3) - Implements Cooperative "threads" in Actionscript that easily allow recursion. 1490 | * [ASTRID](https://github.com/talltyler/ASTRID) - An ActionScript framework to simply development of Applications 1491 | * [ActionScript-State-Machine](https://github.com/justinmclean/ActionScript-State-Machine) - State machine implemented in ActionScript. Optionally supports (using the decorator design pattern) history and event dispatching. 1492 | * [clevrlib](https://github.com/ascorbic/clevrlib) - CLEVR Actionscript Library 1493 | * [filmstrip](https://github.com/animoto/filmstrip) - Moses Gunesch's rendering library for ActionScript 1494 | * [pixas-editor](https://github.com/nosir/pixas-editor) - ActionScript pixel isometric graphics editor 1495 | * [hprose-as3](https://github.com/hprose/hprose-as3) - Hprose for ActionScript 3.0 1496 | * [Gimmick](https://github.com/MerlinDS/Gimmick) - Fast & ease Component/Entity System framework for ActionScript 1497 | * [Metronome](https://github.com/cotejp/Metronome) - An ActionScript metronome library 1498 | * [top-level-tools](https://github.com/johnlindquist/top-level-tools) - top-level tools for ActionScript 3 1499 | * [as3i18n](https://github.com/goliatone/as3i18n) - ActionScript 3 localization library 1500 | * [as3reflection](https://github.com/patternpark/as3reflection) - A Reflection Library for ActionScript 3 1501 | * [ASF2](https://github.com/netoleal/ASF2) - ActionScript 3 Framework - Para desenvolvimento de sites em Flash 1502 | * [as3tf](https://github.com/hanamura/as3tf) - Various classes and functions for Flash/ActionScript programming. 1503 | * [MovieSheet](https://github.com/rakuten/MovieSheet) - ActionScript 3.0 Bitmap Render Engine 1504 | * [Abe-AS3-Lib](https://github.com/abe33/Abe-AS3-Lib) - A multi-purpose ActionScript Library. 1505 | * [spin.as](https://github.com/crosspop/spin.as) - A spinning activity indicator for Flash/ActionScript 1506 | * [actionscript-labs](https://github.com/wellflat/actionscript-labs) - my actionscript practice 1507 | * [actionscript.tmbundle](https://github.com/textmate/actionscript.tmbundle) - TextMate support for ActionScript 1508 | * [hprose-as2](https://github.com/hprose/hprose-as2) - Hprose for ActionScript 2.0 1509 | * [as3-parsley-example](https://github.com/MattesGroeger/as3-parsley-example) - Example that demonstrates short living Commands configured via ActionScript. 1510 | * [actionscript-prototypes](https://github.com/dbackeus/actionscript-prototypes) - Bunch of handy prototypes to make actionscript development easier. Inspired by ruby, rails and jQuery etc. 1511 | * [easy_lua](https://github.com/chadrem/easy_lua) - Easy Lua is the simplest way to add Lua scripts to your Adobe Flash or ActionScript project. 1512 | * [navigatetowindow](https://github.com/alimills/navigatetowindow) - navigateToWindow() is a package-level ActionScript function that encapsulates the logic around opening a browser popup window 1513 | * [as3rpclib](https://github.com/Webysther/as3rpclib) - Actionscript 3 RPC Library 1514 | * [spring-actionscript](https://github.com/spring-projects/spring-actionscript) - Spring Actionscript 1515 | * [AsciiPanel.as](https://github.com/headchant/AsciiPanel.as) - a codepage 437 terminal for actionscript 3 1516 | * [AScalpel](https://github.com/andrewtraviss/AScalpel) - A lightweight framework for editing objects at runtime in Actionscript 3.0 1517 | * [as3-mox](https://github.com/vincent-petithory/as3-mox) - Mox Toolkit : a base library of everyday functions and classes for Actionscript 3.0 1518 | * [GAProxy](https://github.com/scribd/GAProxy) - A wrapper for Google Analytics in Actionscript 1519 | * [shadowmonk](https://github.com/schonstal/shadowmonk) - Stealth adventure written in ActionScript/Flixel 1520 | * [randori-guice-framework](https://github.com/RandoriAS/randori-guice-framework) - Randori Google Guice-Like Port for ActionScript 1521 | * [flash-xdomain-xploit](https://github.com/OpenSecurityResearch/flash-xdomain-xploit) - ActionScript Proof of Concept to perform cross-domain reads 1522 | * [AIRToolKit](https://github.com/ken39arg/AIRToolKit) - command line applications using ActionScript (AIR) 1523 | * [dronelike](https://github.com/jdeseno/dronelike) - An office themed roguelike written in actionscript+flixel. 1524 | * [PokerFace](https://github.com/houen/PokerFace) - Actionscript 3 poker hand strength evaluation library and OO wrappers 1525 | * [twine-as3](https://github.com/emmett9001/twine-as3) - Twine story importer for Actionscript 3 1526 | * [As3-Mouse-Wheel-Fixer](https://github.com/digi604/As3-Mouse-Wheel-Fixer) - fixes actionscript mousewheel support 1527 | * [vpaidjs](https://github.com/dave-hansen/vpaidjs) - Liberating web video advertising from from Flash and ActionScript. 1528 | * [actionscript-relative-date](https://github.com/charlesbihis/actionscript-relative-date) - An ActionScript 3 library for working with and generating relative-date strings. 1529 | * [flell](https://github.com/arthur-debert/flell) - A unix shell like environment running inside the actionscript 3 vm. 1530 | * [treemaps](https://github.com/arpit/treemaps) - An open source ActionScript 3 library for generating Squarified Treemaps. 1531 | * [dragonfly-as3](https://github.com/arboleya/dragonfly-as3) - Actionscript Animation Suite (w/ Native Addons Support) 1532 | * [alumican.as](https://github.com/alumican/alumican.as) - My private ActionScript libs, PixelBender, and so on. 1533 | * [Ray-Casting-Soft-Shadows](https://github.com/yadurajiv/Ray-Casting-Soft-Shadows) - ray casting and soft shadow example written in ActionScript 1534 | * [fal](https://github.com/tangbin1101/fal) - Finalbug ActionScript Library 1535 | * [as3-buttons](https://github.com/StephanPartzsch/as3-buttons) - library for the usage of timeline based button in ActionScript 3 1536 | * [as3extensions](https://github.com/sangupta/as3extensions) - Extension classes for ActionScript 1537 | * [asclip](https://github.com/nulab/asclip) - ActionScript library for clipboard copy 1538 | * [BroadcasterFreeAS](https://github.com/mondain/BroadcasterFreeAS) - Actionscript based broadcast application for Android 1539 | * [xml2swf](https://github.com/miguelmoraleda/xml2swf) - xml to swf made in actionscript 1540 | * [beansoncheeseontoast](https://github.com/lukebayes/beansoncheeseontoast) - It's like Ruby on Rails, but with ActionScript and beans and cheese and toast... 1541 | * [taikonome](https://github.com/kristi/taikonome) - Taikonome: A Taiko Metronome. Taikonome is a free online taiko metronome written in Flash / ActionScript 3. Released under the AGPL3 open source license. 1542 | * [as3lytro](https://github.com/krilnon/as3lytro) - An ActionScript library for all things Lytro. 1543 | * [arrange](https://github.com/hankpillow/arrange) - actionscript 3 lib for positioning objects. 1544 | * [guttershark](https://github.com/evilkirin/guttershark) - The Actionscript 3 Framework 1545 | * [amfphp-toolbox](https://github.com/BlackBulletIV/amfphp-toolbox) - An ActionScript library to help you get more done with AMFPHP. 1546 | * [as3-vector2d](https://github.com/zrong/as3-vector2d) - migrate the samples of "Vectors for Flash" tutorial(written by TONYPA) to Actionscript 3. 1547 | * [as3_freeassociation](https://github.com/svoisen/as3_freeassociation) - ActionScript 3 library for searching the University of South Florida Free Association Norms database 1548 | * [Actionscript](https://github.com/renz45/Actionscript) - Various reusable Actionscript 3 related code 1549 | * [Flash-Gorillas](https://github.com/moly/Flash-Gorillas) - An attempt at a near pixel perfect remake of Qbasic Gorillas in ActionScript 3.0 1550 | * [FlashSpan](https://github.com/kitschpatrol/FlashSpan) - An ActionScript 3 library for spanning and synchronizing flash content across multiple computers and displays. 1551 | * [AS3_platformer](https://github.com/keronas/AS3_platformer) - 2d platformer in Actionscript 3 1552 | * [Kitten](https://github.com/itarato/Kitten) - Small Actionscript library for handling Drupal - Services communication 1553 | * [hires.as3](https://github.com/hi-res/hires.as3) - Actionscript 3 library 1554 | * [YCbCr-AS3](https://github.com/goldsource/YCbCr-AS3) - Convert RGB to YCbCr using ActionScript 3 1555 | * [ActionScript-3.0](https://github.com/gmattie/ActionScript-3.0) - An open-source ActionScript 3.0 library. 1556 | * [fTask](https://github.com/devboy/fTask) - fTask is a task-system for ActionScript inspired by rake. It can be used as a library and standalone built-tool. 1557 | * [JsFlashC](https://github.com/cyrta/JsFlashC) - Javascript <-> Flash (ActionScript) <-> Alchemy (C/C++) communication 1558 | * [domwires-as3](https://github.com/CrazyFlasher/domwires-as3) - ActionScript 3 Framework 1559 | * [Jmulator](https://github.com/cotejp/Jmulator) - An ActionScript 3 library to simplify working with keyboard emulators (aka encoders) such as those made by Ultimarc. 1560 | * [AS3SudokuSolver](https://github.com/Zae/AS3SudokuSolver) - A SudokuSolver written in Actionscript 3 1561 | * [Framingo](https://github.com/tsukajizo/Framingo) - This is a framework made with ActionScript 3.0 for developing prototype application. 1562 | * [as3-airbrake-notifier](https://github.com/StephanPartzsch/as3-airbrake-notifier) - Library that sends crash reports from ActionScript 3 to airbrake (http://airbrake.io). 1563 | * [make-it-easy-as3](https://github.com/ripcurlx/make-it-easy-as3) - A tiny framework that makes it easy to write Test Data Builders in ActionScript 3 1564 | * [as3](https://github.com/primalscreen/as3) - Actionscript 3 1565 | * [SwAG](https://github.com/patrickbay/SwAG) - Swiss Army Gear (SwAG) Toolkit for ActionScript 3 1566 | * [AS-Spreadsheet](https://github.com/mraak/AS-Spreadsheet) - ActionScript based spreadsheet component and calculation logic 1567 | * [TickTock](https://github.com/moredip/TickTock) - silly little ActionScript stopwatch/profiler/timer/benchmarker 1568 | * [Temple](https://github.com/MMOld/Temple) - Temple Library for ActionScript 3.0 by MediaMonks 1569 | * [AbstractAS3](https://github.com/mimshwright/AbstractAS3) - A tiny library for mimicking Java-like abstract classes and method in ActionScript 3.0. 1570 | * [as-pagination](https://github.com/Kenshin/as-pagination) - Pagination Actionscript 3.0 Library 1571 | * [as3-persistence](https://github.com/karfau/as3-persistence) - A framework for ActionScript 3 to encapsulate the "How?" of persistent objects aka entities 1572 | * [asresource](https://github.com/jduff/asresource) - A RESTful framework similar to Rails' ActiveResource for Actionscript 3 1573 | * [crazyas](https://github.com/harryxu/crazyas) - Useful actionscript library 1574 | * [as3proj](https://github.com/gka/as3proj) - ActionScript port of Proj.4 library 1575 | * [AsStream](https://github.com/asstrochris/AsStream) - Simple serialization for actionscript. AsStream is meant to mimic the java xstream framework in many ways, but with a simpler twist 1576 | * [Litespell-GameEngine](https://github.com/alinakipoglu/Litespell-GameEngine) - A Actionscript based GameEngine 1577 | * [VirtualThread](https://github.com/wighawag/VirtualThread) - Green Thread implementation in actionscript 1578 | * [cc2d](https://github.com/wayee/cc2d) - A 2D Game Engine for ActionScript 3.0 1579 | * [trlib](https://github.com/timwah/trlib) - Personal actionscript libraries and code samples. 1580 | * [hue](https://github.com/tedeh/hue) - Actionscript library for color space transformations and spectrum rendering 1581 | * [AS3-Toolkit](https://github.com/tbwa/AS3-Toolkit) - This is an Actionscript 3.0 toolkit. 1582 | * [radiate](https://github.com/systemed/radiate) - Heatmap engine in ActionScript 3 1583 | * [apollo](https://github.com/Sodaware/apollo) - An ActionScript (AS3) port of the Artemis framework 1584 | * [dgtk-as](https://github.com/schonstal/dgtk-as) - ActionScript port of Don't Get The Key 1585 | * [dpdk-opensource](https://github.com/rolfvreijdenberger/dpdk-opensource) - original dpdk flash actionscript 3 library 1586 | * [Guidance](https://github.com/resistdesign/Guidance) - Mobile/Light Weight IoC ActionScript 3.0 Framework. 1587 | * [cocktail](https://github.com/rafaelcordoba/cocktail) - Actionscript Full Stack Framework to serve your needs and make you happy. 1588 | * [liquid.as](https://github.com/prevailhs/liquid.as) - Liquid for Actionscript 1589 | * [trace-expression](https://github.com/plemarquand/trace-expression) - An FDT swf-bridge plugin that takes a line of ActionScript code and creates a trace statement that outputs the expanded form of the expression. 1590 | * [actionscript-library](https://github.com/pixelbreaker/actionscript-library) - My library of actionscript that I have built up over years of working in AS3 1591 | * [dffconnector](https://github.com/oskitar/dffconnector) - Actionscript 3.0 lib for drupal services 1592 | * [0057_AS3_Tutorials_codepods](https://github.com/oskitar/0057_AS3_Tutorials_codepods) - File Collection for Actionscript 3 tutorials from http://0057.es/labs 1593 | * [msgpack-as3](https://github.com/Nekuromento/msgpack-as3) - Message Pack binary format implementation for Actionscript 3 1594 | * [CodenameGreen](https://github.com/Miniwoffer/CodenameGreen) - A space shooter made in Flash with ActionScript 3 1595 | * [tidy-as3](https://github.com/michaelforrest/tidy-as3) - ActionScript 3 Libraries to be used in conjunction with the tidy rubygem 1596 | * [sha1](https://github.com/mherkender/sha1) - An extremely fast implementation of SHA-1 written in ActionScript 3.0 1597 | * [as3flix](https://github.com/markim/as3flix) - Flixel Pixel Actionscript 3 Game 1598 | * [as3-profiler](https://github.com/manuelbua/as3-profiler) - A simple, easy-to-use ActionScript 3 profiler 1599 | * [as3twittertext](https://github.com/lyokato/as3twittertext) - ActionScript 3.0 version of twitter-text library(extractor/auto-linker) 1600 | * [as3-base](https://github.com/lorennorman/as3-base) - First stab at a base Actionscript project with open source tools (Ruby, Rake, etc.) 1601 | * [Sepiida](https://github.com/lindborg/Sepiida) - ActionScript 3.0 center-stage dynamic Game Framework 1602 | * [AS3-Artsy-Fartsy.tmbundle](https://github.com/kristoferjoseph/AS3-Artsy-Fartsy.tmbundle) - Actionscript 3 bundle for creating art with code 1603 | * [BitStream](https://github.com/katzarsky/BitStream) - Bit stream implementation. Written in ActionScript (AS3). 1604 | * [AS3-Library](https://github.com/jpescada/AS3-Library) - A library of Actionscript 3.0 Classes for common uses. 1605 | * [hashids.as](https://github.com/jovanpn/hashids.as) - ActionScript 3 version of Hashids library from http://hashids.org/ 1606 | * [flixelrpg](https://github.com/joshmaines/flixelrpg) - Framework for building an action RPG dungeon crawler in ActionScript 3 on top of customized Flixel 2.55 core. 1607 | * [youtube-downloader](https://github.com/jfly/youtube-downloader) - A youtube id -> file url converter written in actionscript, with a javascript wrapper library. 1608 | * [iRail-AS3](https://github.com/iRail/iRail-AS3) - iRail ActionScript 3 wrapper 1609 | * [actionscript-cnp-validator](https://github.com/igstan/actionscript-cnp-validator) - CNP validator in ActionScript. 1610 | * [action_enum](https://github.com/headjump/action_enum) - Fake enums for actionscript 1611 | * [scale-to-fit](https://github.com/hankpillow/scale-to-fit) - small actionscript library which scales an object in order to fit another object's size. 1612 | * [guttershark](https://github.com/gngrwzrd/guttershark) - The Actionscript 3 Framework 1613 | * [face-memory](https://github.com/geoffhom/face-memory) - Program for memorizing stuff. Using Flash and Actionscript 3.0. 1614 | * [as3coreaddendum](https://github.com/flsilva/as3coreaddendum) - AS3CoreAddendum is an architectural addendum to the core of the Actionscript 3.0 language. 1615 | * [moss](https://github.com/Exey/moss) - Kit for speedcoding on ActionScript/Adobe AIR 1616 | * [Tone](https://github.com/dfltr/Tone) - A software synth written in ActionScript, because I really don't have anything better to do. 1617 | * [evolution](https://github.com/dartemiev/evolution) - Actionscript 3.0 implementaion of "Game of Life" (as also known as "Evolution") 1618 | * [as3maven-pom](https://github.com/dann/as3maven-pom) - maven2 pom for actionscript project 1619 | * [AirBag](https://github.com/cotejp/AirBag) - An ActionScript pixel-level collision detection library 1620 | * [as-spring](https://github.com/colorhook/as-spring) - ActionScript IOC framework 1621 | * [actionscript-3-textmate-bundle](https://github.com/classicist/actionscript-3-textmate-bundle) - my own mod of the actionscript 3 textmate bundle 1622 | * [as3](https://github.com/charad/as3) - ActionScript projects 1623 | * [stagexl-converter-pubrun](https://github.com/blockforest/stagexl-converter-pubrun) - Helps converting pure Actionscript to StageXL/Dart. 'pub run' Edition. 1624 | * [dx-as3](https://github.com/betterMDS/dx-as3) - The ActionScript used for dx-media 1625 | * [ClsCreator](https://github.com/babyfaction/ClsCreator) - An ActionScript code generate lib 1626 | * [ActionScript](https://github.com/Atmosphere/ActionScript) - ActionScript Support 1627 | * [AS3-Timekeeper](https://github.com/annybs/AS3-Timekeeper) - Self-checking timer class for ActionScript 3 1628 | * [common-as3](https://github.com/AlgorithmTeam/common-as3) - ActionScript 3.0 common library.(This version does not update). 1629 | * [AABB-Collision-Detection](https://github.com/zfoley/AABB-Collision-Detection) - Aligned Axis Bounding Box Collision Detection (AABB) for Actionscript 3 1630 | * [GALIA](https://github.com/ZackPierce/GALIA) - Genetic Algorithm Library in Actionscript 1631 | * [minecraft](https://github.com/wonjohnchoi/minecraft) - Minecraft (Actionscript, flashpunk) 1632 | * [metamorphose](https://github.com/weimingtom/metamorphose) - Porting jill (Java Implementation of Lua Language, jillcode) to ActionScript 3 1633 | * [SlotMachine](https://github.com/vylgin/SlotMachine) - Тестовое задание, создание игры на чистом actionscript. 1634 | * [Toups-Actionscript-Library](https://github.com/VincentToups/Toups-Actionscript-Library) - see name 1635 | * [actionscript-menu](https://github.com/user3bss/actionscript-menu) - a AS3 only based menu 1636 | * [hoarder-as3](https://github.com/tshelburne/hoarder-as3) - Form management tool for ActionScript 3. 1637 | * [actionscript](https://github.com/tset/actionscript) - actionscript 3 resource 1638 | * [vz](https://github.com/trammell/vz) - Virtual Zoo example - ActionScript 3.0 1639 | * [asds](https://github.com/Tomyail/asds) - Data Structures & Other Objects Using ActionScript 3 1640 | * [echo-as3](https://github.com/thijstriemstra/echo-as3) - Tools to create multi-user Actionscript applications. 1641 | * [asguard](https://github.com/thedevstop/asguard) - Simple code contract for ActionScript. 1642 | * [Custom-ActionScript-Classes](https://github.com/thedesignpig/Custom-ActionScript-Classes) - Custom ActionScript Classes 1643 | * [BossClick](https://github.com/TheBannerBoss/BossClick) - Actionscript 3, Standard-banner clickTag button generator and border creator 1644 | * [ASPractice-for-Git](https://github.com/tfishell/ASPractice-for-Git) - Tyler Fishell's Ongoing Practice with Actionscript 1645 | * [RedBee-AS3](https://github.com/smebberson/RedBee-AS3) - An ActionScript (AS3) library for the RedBee RFID Reader 1646 | * [Springas-subviewcontext](https://github.com/SlevinBE/Springas-subviewcontext) - An extension for Spring Actionscript 1 which enables you to create a context for a subview of your application. 1647 | * [ActionStep](https://github.com/shyndman/ActionStep) - An OpenStep implementation in ActionScript 2.0. Long dead. Putting it up for posterity. 1648 | * [Mustache.as](https://github.com/scriptwerx/Mustache.as) - Logic-less {{mustache}} templates with ActionScript 3.0 1649 | * [ActionScript-3-Library](https://github.com/schmudu/ActionScript-3-Library) - ActionScript Library files 1650 | * [as3urlshortener](https://github.com/sangupta/as3urlshortener) - ActionScript 3 URL Shortening Library 1651 | * [adlib](https://github.com/samuelwbaird/adlib) - actionscript base libraries for a simple/adhoc/dynamic approach 1652 | * [WordsterSolver](https://github.com/ryankachik/WordsterSolver) - Loops through a dictionary file to find the largest words possible using the characters input by the user. Developed in Actionscript for deployment on Android devices 1653 | * [carnival](https://github.com/ruffenman/carnival) - ActionScript 3.0 Framework 1654 | * [TransformTool](https://github.com/RomainThery/TransformTool) - The Transform Tool is an ActionScript-based component that provides visual controls for manipulating the shape and position of display objects on the screen. 1655 | * [RealFlipper](https://github.com/rocodesign/RealFlipper) - a more real looking pageflipper in actionscript [experiment] 1656 | * [GoogleCalendarLib](https://github.com/rocodesign/GoogleCalendarLib) - Actionscript library for google calendar 1657 | * [as-source](https://github.com/rmatsikas/as-source) - Various actionscriptings.. 1658 | * [actionscript](https://github.com/riebschlager/actionscript) - The816 - Actionscript Classes 1659 | * [ActiveAIRCord](https://github.com/riadvice/ActiveAIRCord) - Actionscript 3 ActiveRecord Implementation for AIR 1660 | * [qag_as](https://github.com/rholzer/qag_as) - Primary code base for all actionscript 1661 | * [week-days](https://github.com/rafaelrinaldi/week-days) - Useful library to work with week days in ActionScript. 1662 | * [VisuMap-Editor](https://github.com/pvwoods/VisuMap-Editor) - a no-tile map editor written in Actionscript 3 1663 | * [ASLisp](https://github.com/pvwoods/ASLisp) - Micro-Lisp implementation in Actionscript 1664 | * [Dorothy](https://github.com/pvalentim/Dorothy) - Actionscript 3 Website Framework 1665 | * [Genome2D-ExamplesAS3](https://github.com/pshtif/Genome2D-ExamplesAS3) - ActionScript 3 Examples for Genome2D GPU framework. 1666 | * [AsFramework](https://github.com/ProgDesigner/AsFramework) - ActionScript 3.0 Framework 1667 | * [ASsample](https://github.com/pochi/ASsample) - ActionScriptのサンプル 1668 | * [flashformer](https://github.com/pizzaeater/flashformer) - Tiny ActionScript 3.0 library 1669 | * [pixlib](https://github.com/pictonomy/pixlib) - Pixlib - Core Actionscript 3 framework 1670 | * [spectrum](https://github.com/petebrowne/spectrum) - A Behavior Driven Development framework for Actionscript 1671 | * [as3lib](https://github.com/pauliusuza/as3lib) - Library of Actionscript classes that I wrote. 1672 | * [parallax.as](https://github.com/panicdragon/parallax.as) - Parallax Effect of ActionScript 1673 | * [EasyDevelop](https://github.com/OwenRay/EasyDevelop) - Actionscript development help 1674 | * [as_examples](https://github.com/otakio/as_examples) - examples for ActionScript 3.0 1675 | * [should.as](https://github.com/osher/should.as) - Porting of Should.js to ActionScript 3 1676 | * [MarchingSquareAS3](https://github.com/oguzsan/MarchingSquareAS3) - A marching squares implementation with Actionscript 3 1677 | * [as3.0-lib-for-progression](https://github.com/nplusone/as3.0-lib-for-progression) - actionscript 3.0 library for progression by non-standardworld, Inc. 1678 | * [Unity-ActionScript-Bridge](https://github.com/nicksteele/Unity-ActionScript-Bridge) - This explains the sisyphean task of getting Unity and AS3 to talk to each other in a roundabout manner. 1679 | * [elektra](https://github.com/netojoaobatista/elektra) - Exemplo de padrões de design e arquitetura em Actionscript 3 1680 | * [SATas](https://github.com/neil-ca-moore/SATas) - SAT solver written in Actionscript 1681 | * [AS3Util](https://github.com/naokazuterada/AS3Util) - [ActionScript] Personal AS3 libraries 1682 | * [flow](https://github.com/nanosome/flow) - A system for building and processing visual state machines in ActionScript 3. 1683 | * [namide-basic](https://github.com/Namide/namide-basic) - namide-basic is distribution system for reusable ActionScript 3 components. 1684 | * [as-promise](https://github.com/muhachev/as-promise) - ActionScript deferred/promise implementation 1685 | * [XNA-Starter-Kit-Platformer---AS3](https://github.com/moly/XNA-Starter-Kit-Platformer---AS3) - The XNA Starter Kit ported to ActionScript 3. 1686 | * [Charts](https://github.com/mlevans/Charts) - Charting components in ActionScript 3.0 1687 | * [ebon-as](https://github.com/mkulak/ebon-as) - Actionscript 3 implementation of EBON format 1688 | * [FFIO](https://github.com/mitya777/FFIO) - SWC with actionscript wrappers on javascript file IO library in Adobe Fireworks 1689 | * [mignari-core](https://github.com/Mignari/mignari-core) - An ActionScript library. 1690 | * [AS-Parse](https://github.com/mightybits/AS-Parse) - Actionscript framework used to communicate with the Parse.com cloud backend. 1691 | * [herewestart](https://github.com/meekgeek/herewestart) - Skeleton for actionscript projects 1692 | * [Procedural-experiments](https://github.com/MaxNarvaes/Procedural-experiments) - Experimenting with procedural content generation in actionscript 3 1693 | * [actionscript-uuid](https://github.com/mateo-kozomara/actionscript-uuid) - Automatically exported from code.google.com/p/actionscript-uuid 1694 | * [as3googletranslate](https://github.com/lyokato/as3googletranslate) - ActionScript 3.0 Google Translate Client Library 1695 | * [HailToTheMayor](https://github.com/ludicast/HailToTheMayor) - Actionscript Library 1696 | * [asbert](https://github.com/ludicast/asbert) - Actionscript to Bert Mapper 1697 | * [spring-as3](https://github.com/llinder/spring-as3) - Personal updates to Spring ActionScript 2.0 project. 1698 | * [AirCapsule-AS-Library](https://github.com/liy/AirCapsule-AS-Library) - ActionScript Library for AirCapsule 1699 | * [ActionScript-Project](https://github.com/levantulee/ActionScript-Project) - AS3 Demos and things... 1700 | * [AS3Jama](https://github.com/kylelyk/AS3Jama) - An Actionscript 3 port of Jama, the Java Matrix Library 1701 | * [ktbs4as-demo](https://github.com/ktbs/ktbs4as-demo) - Demo applications for the ActionScript binding 1702 | * [ActionScript](https://github.com/k-lock/ActionScript) - Actionscript Library Packages 1703 | * [theBlackboard](https://github.com/klickverbot/theBlackboard) - A graphical guestbook system written in ActionScript 2 for the frontend and PHP for the backend. 1704 | * [RObject](https://github.com/kemsky/RObject) - Fast reflection for ActionScript 1705 | * [textas](https://github.com/Joony/textas) - A text adventure (interactive fiction) written in Actionscript 1706 | * [Flash-Ant-Script](https://github.com/jlindsay/Flash-Ant-Script) - Generic Ant script to compile actionscript 1707 | * [actionscript-browser](https://github.com/jeremy-green/actionscript-browser) - A group of classes that mimics some javascript functionality using the externalInterface 1708 | * [as-sqs](https://github.com/jbaudanza/as-sqs) - Amazon SQS bindings for ActionScript 1709 | * [actionscript-energy](https://github.com/interactivenyc/actionscript-energy) - Actionscript Energy 1710 | * [ResoursesManager](https://github.com/inozemcev/ResoursesManager) - Simple manager for loading any content in actionscript project 1711 | * [ASLib](https://github.com/iloveitaly/ASLib) - Actionscript library to help ease AS 2/3 development 1712 | * [FlashSorts](https://github.com/iheart2code/FlashSorts) - Common sorting algorithms implemented in ActionScript 1713 | * [ToolTip-ActionScript3](https://github.com/iflashlord/ToolTip-ActionScript3) - Simple ToolTip Class 1714 | * [as-hydna](https://github.com/hydna/as-hydna) - Actionscript 3 bindings for Hydna 1715 | * [JRMASScripts](https://github.com/htmldrum/JRMASScripts) - Oooooh, ActionScript. You so silly. 1716 | * [RAW-as3-hv-zinc](https://github.com/HerbertV/RAW-as3-hv-zinc) - as3.hv.zinc.* ActionScript 3 classes for including as submodul into other repos. 1717 | * [RAW-as3-hv-core](https://github.com/HerbertV/RAW-as3-hv-core) - as3.hv.core.* ActionScript 3 classes for including as submodul into other repos. 1718 | * [RAW-as3-hv-components](https://github.com/HerbertV/RAW-as3-hv-components) - as3.hv.component.* ActionScript 3 classes for including as submodul into other repos. 1719 | * [hellow_as](https://github.com/gutomaia/hellow_as) - actionscript msn lib: More than a Hello World! 1720 | * [ascorelib](https://github.com/graysonlang/ascorelib) - ActionScript Core Library 1721 | * [flashpen](https://github.com/grapefrukt/flashpen) - An Actionscript 3.0 PlayPen Client 1722 | * [Strategy-Game](https://github.com/goodm/Strategy-Game) - ActionScript 3.0 Strategy Game - classes only 1723 | * [wcl.as](https://github.com/ghthor/wcl.as) - My ActionScript 3 Class Library 1724 | * [Undolibrary](https://github.com/gfazioli/Undolibrary) - Adobe Flash ActionScript Library 1725 | * [FlashExamples](https://github.com/geoo993/FlashExamples) - List of many flash examples created with Actionscript 3 1726 | * [GDi-AS3-Core](https://github.com/gdavis/GDi-AS3-Core) - Framework for Actionscript 3.0 Flash projects 1727 | * [actionscriptdatetimelibrary](https://github.com/FlaPS/actionscriptdatetimelibrary) - Automatically exported from code.google.com/p/actionscriptdatetimelibrary 1728 | * [fefranca-lib](https://github.com/fefranca/fefranca-lib) - Useful classes / framework for Actionscript 3 1729 | * [insteon-as3](https://github.com/eyepaq/insteon-as3) - ActionScript Insteon code 1730 | * [link-report-analyzer](https://github.com/evgeniy-polyakov/link-report-analyzer) - The tool for analyzing ActionScript link reports. 1731 | * [regulate](https://github.com/ethankennerly/regulate) - Accurate and efficient timer in ActionScript. 1732 | * [flash.edwardhotchkiss.com](https://github.com/Erls-Corporation/flash.edwardhotchkiss.com) - Sexy old Flash/ActionScript 3.0 site / Full Source for nostalgia 1733 | * [GetMeOut-Actionscript](https://github.com/erilyth/GetMeOut-Actionscript) - A simple 2D mario style platformer made with actionscript. Currently there are 6 levels and more will be added soon. 1734 | * [mudEngine](https://github.com/eneo5541/mudEngine) - A rudimentary MUD engine using ActionScript 1735 | * [relogios_as3](https://github.com/elvisgs/relogios_as3) - Implementação de relógios analógico e digital que fiz enquanto estudava ActionScript 3 no final de 2007 1736 | * [newsreader_as3](https://github.com/elvisgs/newsreader_as3) - "Leitor de notícias" implementado enquanto estudava ActionScript 3 no final de 2007 1737 | * [Primes](https://github.com/ejdiezfraile/Primes) - Find the 10001st prime (ActionScript) 1738 | * [TreeView](https://github.com/ederlima/TreeView) - An ActionScript 3 custom TreeView 1739 | * [MultilangAS](https://github.com/Dr-robin/MultilangAS) - ActionScript 3.0을 위한 다국어 라이브러리입니다. 1740 | * [GuiceAS3](https://github.com/DigitalPrimates/GuiceAS3) - ActionScript Guice Port 1741 | * [ActionScript-FriendFeed](https://github.com/dguyon/ActionScript-FriendFeed) - ActionScript FriendFeed widget 1742 | * [AStar](https://github.com/dennisosimon/AStar) - AStar written in Actionscript 3 1743 | * [SyringeAS3](https://github.com/decoded4620/SyringeAS3) - An lightweight "Non-Framework" Dependency Injector for ActionScript 3.0 1744 | * [flash-core](https://github.com/davestewart/flash-core) - A robust set of base ActionScript 3.0 classes developed out of commercial projects 1745 | * [Sequence](https://github.com/dahlbergbob/Sequence) - An ActionScript Sequence 1746 | * [Notifier](https://github.com/dahlbergbob/Notifier) - A notification dispatcher lib to replace the native actionscript event-model 1747 | * [Manuka](https://github.com/codeengine/Manuka) - Forrst ActionScript Library 1748 | * [Window-Interface](https://github.com/codecollision/Window-Interface) - Actionscript 3.0 window interface system 1749 | * [actionscript.truffle](https://github.com/chocolat/actionscript.truffle) - Automatically generated. Submit improvements to the tmbundle: 1750 | * [ConFlg](https://github.com/cardin/ConFlg) - Actionscript Run-time Console 1751 | * [action-lib](https://github.com/canab/action-lib) - Common actionscript library 1752 | * [AS3Core](https://github.com/brenton-crowley/AS3Core) - Core set of classes for ActionScript 3 projects 1753 | * [archives-tmxtool](https://github.com/bradharms/archives-tmxtool) - A general-purpose Flash/ActionScript TileEd .tmx file loading and processing library. 1754 | * [rockdot-actionscript](https://github.com/blockforest/rockdot-actionscript) - Pure Actionscript framework. Write once, run anywhere architecture. 1755 | * [AS2GameLib](https://github.com/Birikini/AS2GameLib) - Actionscript 2 Game Library 1756 | * [as3mapper](https://github.com/begininend/as3mapper) - actionscript data mapping library 1757 | * [ascompress](https://github.com/Bancakan20/ascompress) - Compression component for ActionScript 3 (mirror) 1758 | * [AS3_4_fun](https://github.com/azri/AS3_4_fun) - Actionscript 3 code that we work on for fun ;-) 1759 | * [SampleSlots](https://github.com/axldns/SampleSlots) - sample actionscript project (web + mobile) 1760 | * [artAs](https://github.com/arthwood/artAs) - my ActionScript library 1761 | * [ajedrez-as3](https://github.com/arielmcm/ajedrez-as3) - Juego de ajedrez escrito en ActionScript 3. 1762 | * [ASProcedural](https://github.com/alinakipoglu/ASProcedural) - An Actionscript implementation of CocoaProcedural 1763 | * [travis-CI-actionscript3-demo](https://github.com/alexandrratush/travis-CI-actionscript3-demo) - Travis-CI ActionScript 3 demo project 1764 | * [protobuf](https://github.com/airsiao/protobuf) - Build from protoc-gen-as3 for ActionScript 3.0 Libaray, String type charset Support. 1765 | * [tetris_flash](https://github.com/afief/tetris_flash) - Teris Game In Flash Project using Actionscript 3 1766 | * [T-TunSun](https://github.com/5468sun/T-TunSun) - My ActionScript libs 1767 | * [ActionScript](https://github.com/qupyqupy/ActionScript) - 擺放自己創造或是模擬的一些DEMO 1768 | * [crazyfm](https://github.com/CrazyFlasher/crazyfm) - ActionScript 3 Framework 1769 | * [Fractal-Generator-ActionScript3](https://github.com/RadValentin/Fractal-Generator-ActionScript3) - Just a simple fractal generator I wrote in AS3 way back in college 1770 | * [Yellib](https://github.com/yellcorp/Yellib) - A general-purpose mishmash of ActionScript 3 1771 | * [Raohmaru-Toolkit](https://github.com/raohmaru/Raohmaru-Toolkit) - A lightweight toolkit library for Flash ActionScript 3 applications. 1772 | * [actionscript](https://github.com/codecolony/actionscript) - My flash experiments 1773 | * [as3shebang](https://github.com/Corsaair/as3shebang) - Run ActionScript 3.0 shell scripts 1774 | * [linkify-as3](https://github.com/johnyanarella/linkify-as3) - An extensible ActionScript 3.0 library that simplifies the task of identifying patterns in plain text (URLs, e-mail addresses, phone numbers, Twitter mentions, etc.) and converting them into clickable links. 1775 | * [as3rpclib](https://github.com/FolhaSP/as3rpclib) - Actionscript 3 RPC Library 1776 | * [moses](https://github.com/ifrost/moses) - Mouse Gesture Recognition in ActionScript 3 1777 | * [AStar](https://github.com/dennissimon/AStar) - AStar written in Actionscript 3 1778 | * [TmxTool](https://github.com/bradharms/TmxTool) - A general-purpose Flash/ActionScript TileEd .tmx file loading and processing library. 1779 | * [framework-actionscript](https://github.com/adriaanbalt/framework-actionscript) - built in 2008/2009 1780 | * [actionscript3](https://github.com/wikibook/actionscript3) - <액션스크립트 3.0 애니메이션> 소스코드 1781 | * [actionscript3](https://github.com/leochenftw/actionscript3) - Base Two App Development Lib 1782 | * [Actionscript-framework](https://github.com/iggyvolz/Actionscript-framework) - Initial actionscript framework for new projects. 1783 | * [Actionscript](https://github.com/gabicuesta/Actionscript) - Actionscript example projects 1784 | * [Actionscript-Struct](https://github.com/fengpeng/Actionscript-Struct) - Actionscript3 data struct 1785 | * [actionscripts](https://github.com/coopci/actionscripts) - actionscript 3 classes 1786 | * [orr-actionscript](https://github.com/bartvbl/orr-actionscript) - Automatically exported from code.google.com/p/orr-actionscript 1787 | * [actionscript_invoke](https://github.com/afief/actionscript_invoke) - Fungsi Invoke yang mirip dengan di Unity C#. 1788 | * [FlashProject](https://github.com/MASARIwot/FlashProject) - ActionScript 1789 | * [ActionscriptAnimation](https://github.com/KentaKomai/ActionscriptAnimation) - ActionscriptAnimation 1790 | * [actionscript](https://github.com/AlanMurphy/actionscript) - Examples of actionscript code 1791 | * [scratch-flash](https://github.com/LLK/scratch-flash) - Open source version of the Scratch 2.0 project editor. This is the basis for the online and offline versions of Scratch found on the website. 1792 | * [Citrus-Engine](https://github.com/DaVikingCode/Citrus-Engine) - Modern AS3 Game Engine 1793 | * [flashls](https://github.com/mangui/flashls) - HLS Flash Plugin/Player (Chromeless,OSMF,FlowPlayer,mediaelement.js,video.js,Clappr) 1794 | * [flump](https://github.com/tconkling/flump) - Exports Flash .FLAs to GPU-friendly formats 1795 | * [glassesfactory](https://github.com/glassesfactory/glassesfactory) - 俺々ライブラリ 1796 | * [FileReader](https://github.com/Jahdrien/FileReader) - A FileReader polyfill for Internet Explore and Safari using Flash 1797 | * [django-filebrowser-no-grappelli](https://github.com/wardi/django-filebrowser-no-grappelli) - django-filebrowser for default Django admin site. Based on https://github.com/sehmaschine/django-filebrowser v3.1 (before it was in git) Consider using https://github.com/smacker/django-filebrowser-no-grappelli which is based on a newer version 1798 | * [osmf-hls-plugin](https://github.com/denivip/osmf-hls-plugin) - OSMF HLS Plugin 1799 | * [glitch-avatars](https://github.com/tinyspeck/glitch-avatars) - Art and source for Glitch's customizable avatars 1800 | * [M2D](https://github.com/egreenfield/M2D) - hardware accelerated 2D engine built on Molehill for flash 1801 | * [Citrus-Engine-Examples](https://github.com/DaVikingCode/Citrus-Engine-Examples) - Examples for the Citrus Engine, AS3 Game Engine 1802 | * [HYPE_AS3](https://github.com/hype/HYPE_AS3) - the Hype Framework is a collaborative visual framework developed in FDT and AS3 by Branden Hall and Joshua Davis. 1803 | * [leelib](https://github.com/zeropointnine/leelib) - Open-source AS3 library, including Flv Encoder 1804 | * [AS3-State-Machine](https://github.com/cassiozen/AS3-State-Machine) - Finite State Machine classes for Actionscript 3 1805 | * [FaustCplus](https://github.com/zhushunqing/FaustCplus) - Flash Avatar Upload Sina Twitter Crack+ 1806 | * [as3delaunay](https://github.com/nodename/as3delaunay) - Delaunay triangulation and Voronoi diagram for Flash (Flash Builder 4 project) 1807 | * [SoulwireAS3Framework](https://github.com/soulwire/SoulwireAS3Framework) - Soulwire AS3 Framework 1808 | * [SkinnableMinimalComponents](https://github.com/dgrigg/SkinnableMinimalComponents) - A skinnable version of the AS3 Minimal Components 1809 | * [DesignPanel](https://github.com/DragonBones/DesignPanel) - DragonBones DesignPanel 1810 | * [Corruption-of-Champions](https://github.com/herp-a-derp/Corruption-of-Champions) - Coc source from fenoxo 1811 | * [as3-vanilla](https://github.com/jonnyreeves/as3-vanilla) - Extract strongly typed Objects from dynamic objects without writing a single line of code! 1812 | * [DMT](https://github.com/XTDStudios/DMT) - Dynamically Mapping Textures 1813 | * [WebWorks-TabletOS](https://github.com/blackberry/WebWorks-TabletOS) - BlackBerry WebWorks for Tablet OS is a platform for building deeply integrated web applications for the BlackBerry PlayBook 1814 | * [HiSlope](https://github.com/og2t/HiSlope) - AS3 toolkit for making filtering the live video a smoothie 1815 | * [js-cover-flow](https://github.com/luwes/js-cover-flow) - A Cover Flow component made for the web 1816 | * [DocViewer](https://github.com/icode/DocViewer) - 一个文档在线阅读的JAVA企业级解决方案 1817 | * [Hydrax](https://github.com/dionjwa/Hydrax) - The Pushbutton Engine ported to Haxe 1818 | * [Flashbang](https://github.com/cure53/Flashbang) - Project "Flashbang" - An open-source Flash-security helper 1819 | * [Gaia-Framework](https://github.com/stevensacks/Gaia-Framework) - Gaia Framework for Adobe Flash 1820 | * [Ember2](https://github.com/tdavies/Ember2) - Enitiy System for as3 1821 | * [OpenSurf-AS3-Algorithm](https://github.com/samuelgirardin/OpenSurf-AS3-Algorithm) - Surf Algorithm port to as3 1822 | * [microphone.js](https://github.com/milani/microphone.js) - Brings microphone access to javascript! 1823 | * [flashsnes](https://github.com/emcmanus/flashsnes) - Super Nintendo in Adobe Flash 1824 | * [as3xls](https://github.com/djw/as3xls) - Fork of as3xls with bugfixes (unmaintained) 1825 | * [as3-msgpack](https://github.com/loteixeira/as3-msgpack) - MessagePack for ActionScript3 / msgpack.org[ActionScript3] 1826 | * [redsun](https://github.com/jonathanbranam/redsun) - Red Sun - Ruby to Flash compiler and framework 1827 | * [SAQAS3](https://github.com/Saqoosha/SAQAS3) - Saqoosha's AS3 Library 1828 | * [as3](https://github.com/zeh/as3) - A bunch of reusable junk for my own work. Pretty much reinventing the wheel, forever. 1829 | * [Flash-Optimizing-Tools](https://github.com/eladelrom/Flash-Optimizing-Tools) - Flash Optimizing Tools 1830 | * [Dwarf](https://github.com/destroytoday/Dwarf) - A lightweight AIR screen toolbox app 1831 | * [openpyro](https://github.com/arpit/openpyro) - An open source framework for ActionScript3 based applications 1832 | * [xember](https://github.com/alecmce/xember) - A riff on the Ember entity system 1833 | * [RectanglePacking](https://github.com/villekoskelaorg/RectanglePacking) - Super fast AS3 implementation of rectangle packing algorithm 1834 | * [ZaaIL](https://github.com/ZaaLabs/ZaaIL) - An open source cross compilation of DevIL to Flash using Adobe Alchemy 1835 | * [Demos](https://github.com/DragonBones/Demos) - DragonBones Demos 1836 | * [WonderflEditor](https://github.com/mash/WonderflEditor) - Actionscript3 editor in http://wonderfl.net/ 1837 | * [sourceTiTS](https://github.com/Fenoxo/sourceTiTS) - Trials in Tainted Space 1838 | * [jangaroo-libs](https://github.com/CoreMedia/jangaroo-libs) - Jangaroo standard libraries 1839 | * [PhysInjector](https://github.com/reyco1/PhysInjector) - Box2D AS3 Wrapper library with injected badassery! 1840 | * [potlatch2](https://github.com/openstreetmap/potlatch2) - Mirror of Potlatch 2's Git repository 1841 | * [SimpleVid](https://github.com/johnpolacek/SimpleVid) - jQuery Plugin for Fluid Video 1842 | * [modestmaps-as3](https://github.com/migurski/modestmaps-as3) - Modest Maps actionscript3 port 1843 | * [RobotGaiaAnt](https://github.com/kyoji2/RobotGaiaAnt) - Build website using Gaia Flash Framework + Robotlegs + Signals. 1844 | * [Spark-Tree](https://github.com/kachurovskiy/Spark-Tree) - Spark Tree and AdvancedDataGrid 1845 | * [SPL](https://github.com/gskinner/SPL) - Spelling Plus Library 1846 | * [underscore.as](https://github.com/amacdougall/underscore.as) - An AS3 port of underscore.js 1847 | * [ThunderBoltAS3](https://github.com/sectore/ThunderBoltAS3) - Original source of ThunderBolt AS3 1848 | * [ObjectBuilder](https://github.com/ottools/ObjectBuilder) - An editor for creating graphic objects for OTClient. 1849 | * [wikimindmap](https://github.com/nyfelix/wikimindmap) - Source of wikimindmap.org 1850 | * [HandBones](https://github.com/Matan/HandBones) - Pure AS3 website framework built on Robotlegs. 1851 | * [sprite_sheet_editor](https://github.com/zrong/sprite_sheet_editor) - Sprite Sheet Editor 1852 | * [Box2FP](https://github.com/pdyxs/Box2FP) - Flashpunk/Box2D Integration 1853 | * [Instagal](https://github.com/plepers/Instagal) - Blazing fast and easy to use Agal assembler 1854 | * [juicekit](https://github.com/jonbuffington/juicekit) - Provides technology used to build engaging Information Experiences (TM). 1855 | * [johnlindquist.com](https://github.com/johnlindquist/johnlindquist.com) - a place to drop demo code from johnlindquist.com 1856 | * [CaltrainTimes](https://github.com/renaun/CaltrainTimes) - Cross platform application for viewing Caltrain train schedule. 1857 | * [CollaboRhythm](https://github.com/newmediamedicine/CollaboRhythm) - Redefining healthcare delivery 1858 | * [mustache.as](https://github.com/hyakugei/mustache.as) - Minimal templating with {{mustaches}} in AS3 1859 | * [jpegcam](https://github.com/mattclements/jpegcam) - Clone of jpegcam which is no longer maintained 1860 | * [MobileDashboard](https://github.com/ccoenraets/MobileDashboard) - A sample dashboard application fro mobile devices 1861 | * [OSMF-AppleHLS](https://github.com/theturtle32/OSMF-AppleHLS) - No longer maintained. See README below. 1862 | * [makercam](https://github.com/shapeoko/makercam) - flash based cross-platform CAM package. For 2.5D CAM operations 1863 | * [LachhhGiveawayTool](https://github.com/Lachhh/LachhhGiveawayTool) - This is the tool to giveaway stuff to your fans that I talked in my Indie Your Face december update 1864 | * [bumpslide_as3](https://github.com/tkdave/bumpslide_as3) - Bumpslide AS3 Library 1865 | * [Ultimate-Enum](https://github.com/nodename/Ultimate-Enum) - The ultimate enum for AS3 1866 | * [kdp](https://github.com/kaltura/kdp) - Kaltura's Open Source OSMF based Flash Dynamic Player. KDP3 powers thousands of sites with rich media playback. 1867 | * [SparrowPlayer](https://github.com/yangq1990/SparrowPlayer) 1868 | * [ascript](https://github.com/softplat/ascript) 1869 | * [as3-virtual-keyboard](https://github.com/nidin/as3-virtual-keyboard) - OPEN SOURCE AS3 VIRTUAL KEYBOARD 1870 | * [django-media-manager](https://github.com/miguelramos/django-media-manager) - Django Filebrowser Updated to 1.5. 1871 | * [mBlock](https://github.com/Makeblock-official/mBlock) - base on scratch offline v2.0 by MIT 1872 | * [as3](https://github.com/reintroducing/as3) - This library contains a portion of my AS3 classes that I use almost every day. 1873 | * [pigeon](https://github.com/fabrica-mosaic/pigeon) - Catch the Pigeon - Social Game 1874 | * [as3-commons-asblocks](https://github.com/teotigraphix/as3-commons-asblocks) - The actionscript3 ast framework antlr implementation 1875 | * [swfdiy](https://github.com/laomoi/swfdiy) - swf library for dumping abc and hacking abc 1876 | * [iBattery](https://github.com/bustardcelly/iBattery) - A Native Extension for Adobe AIR that provides access to the battery life and information on an iOS device 1877 | * [RacetrackStats](https://github.com/alecmce/RacetrackStats) - We can infer the relative weight of the code-base, pre-render and render portions of the AS3 racetrack, so why not monitor those like we monitor framerate? 1878 | * [AS3CoreInterfaces](https://github.com/Matan/AS3CoreInterfaces) - AS3 core display layer interfaces e.g. IDisplayObject, ISprite, etc 1879 | * [FingersAS3](https://github.com/FilipZawada/FingersAS3) - Fingers, a micro AS3 extension. Just type: on(yourObj).click += eventHandler; 1880 | * [StreamControl](https://github.com/farpenoodle/StreamControl) - StreamControl 1881 | * [reusabilitee](https://github.com/epologee/reusabilitee) - Library of reusable AS3 classes. 1882 | * [messagepack](https://github.com/demonsters/messagepack) - Message Pack AS3 port 1883 | * [ovmeet](https://github.com/ccallcn/ovmeet) - ovmeet 1884 | * [punk.fx](https://github.com/azrafe7/punk.fx) - A library for applying graphic effects in FlashPunk v1.6+. 1885 | * [www.as3lang.org](https://github.com/as3lang/www.as3lang.org) - as3lang.org web site 1886 | * [AS3-Airplay](https://github.com/MikkoH/AS3-Airplay) - This is an implementation of Apple's Airplay written in Actionscript 3. 1887 | * [stdpx](https://github.com/vincent-petithory/stdpx) - A standard library of pixel bender kernels for Flash Player 10 1888 | * [as3-XFL-compiler](https://github.com/nidin/as3-XFL-compiler) - An XFL compiler written in Action Script 3 1889 | * [Swft](https://github.com/mikecann/Swft) - A Dependency Injection & Signals Enhanced Component Based Game Framework 1890 | * [Monkey](https://github.com/BobLChen/Monkey) - flash3d stage3d 1891 | * [Flappybalt](https://github.com/AdamAtomic/Flappybalt) - Canabalt-themed flappy-like for http://itch.io/jam/flappyjam 1892 | * [DropFolders](https://github.com/josephlabrecque/DropFolders) - Adobe AIR 2.0+ application to allow HandBrake CLI to monitor watch and destination folders. 1893 | * [b2dLite](https://github.com/bwhiting/b2dLite) - A quick and dirty stage3d quad rendering engine 1894 | * [minko-lighting](https://github.com/aerys/minko-lighting) - Lighting extension for Minko 1895 | * [free-transform-manager-as3](https://github.com/ryantan/free-transform-manager-as3) - FreeTransformManager is an as3 class that allows users to select and transform sprites in your app - with just 3 lines of code. 1896 | * [codec-as3](https://github.com/minoscc/codec-as3) - :arrows_counterclockwise: AS3視頻封裝解析~FLV, MP4 1897 | * [as3urlrequestbuilder](https://github.com/mikestead/as3urlrequestbuilder) - Upload multiple files with a single request in flash 1898 | * [SiGMa](https://github.com/jacomyal/SiGMa) - [no more maintained] The Simple Graph Mapper - a light Flash Web application to map your graphs 1899 | * [stealth-sdk](https://github.com/flightxd/stealth-sdk) - Stealth is a Software Development Kit, a set of code and tools to help programmers build beautifully functional applications in Flash. 1900 | * [ToolTip](https://github.com/duncanreid/ToolTip) - AS3 Tooltip 1901 | * [RobotLegsPong](https://github.com/alecmce/RobotLegsPong) - A simple robot-legs demo - a playable version of pong 1902 | * [minko-collada](https://github.com/aerys/minko-collada) - Collada file format extension for Minko 1903 | * [flyparse-mode](https://github.com/aemoncannon/flyparse-mode) - An emacs minor mode for parsing programming languages. 1904 | * [D5Power](https://github.com/D5Power/D5Power) - Game Engine based on AS3. 1905 | * [aspirin](https://github.com/threerings/aspirin) - Reducing the pain in your .as 1906 | * [trinity](https://github.com/kingfo/trinity) - local connection network 1907 | * [GexfExplorer](https://github.com/jacomyal/GexfExplorer) - [no more maintained] A free web widget to explore graphs by a simply and intuitive way! 1908 | * [Palette-Fuck](https://github.com/Tummyache/Palette-Fuck) - Flash based palette generation app for quickly producing high quality palette files. 1909 | * [as3](https://github.com/zrong/as3) - zengrong.org编写的一些AS小工具 1910 | * [crayons.data.binding](https://github.com/mrinalwadhwa/crayons.data.binding) - Data Binding using Signals 1911 | * [FActivity](https://github.com/jessefreeman/FActivity) - F*Activity is my take on implementing Android’s Activity based application model in Flash. 1912 | * [as3rails2u](https://github.com/hotchpotch/as3rails2u) - my as3 library 1913 | * [Ogmo-Basic-Flixel](https://github.com/phmongeau/Ogmo-Basic-Flixel) - Basic usage of Ogmo with flixel 1914 | * [as3-air-ad-network-framework](https://github.com/lilili87222/as3-air-ad-network-framework) - A flash lib to manage variety of ad networks advertising in flash air mobile applications run on ios and android,like admob ,iad,chartboost and inmobi ,simple like adwhil but not need server.just need download admob ane ,iad ane,inmobi ane and chatboost ane and other ane with several line as3 code.enjoy it aser 1915 | * [as3lib](https://github.com/kinglong/as3lib) - as3lib-AS3代码库 1916 | * [how-do-you-Do-It](https://github.com/emmett9001/how-do-you-Do-It) - Game about dolls made for 2014 Global Game Jam NYC 1917 | * [alternativa3d_tools](https://github.com/davidejones/alternativa3d_tools) - Blender addon to import and export alternativa3d files. See http://alternativaplatform.com for more information on the file types and its uses. 1918 | * [ZipUtil](https://github.com/cantrell/ZipUtil) - Simple AIR application for zipping and unzipping files. 1919 | * [flashlight-vnc](https://github.com/apenwarr/flashlight-vnc) - A VNC viewer for Adobe Flash - forked from the official non-git version. 1920 | * [Spicelib-Reflect](https://github.com/spicefactory/Spicelib-Reflect) - AS3 Reflection Library 1921 | * [OSCLib](https://github.com/odbol/OSCLib) - OSC Library for Android, Java and others using Apache Mina 1922 | * [trazzlelib-as3](https://github.com/nesium/trazzlelib-as3) - Logging classes for Trazzle >= 1.5 1923 | * [JWPlayer-TimeSlider-Tooltip-Plugin](https://github.com/francoismassart/JWPlayer-TimeSlider-Tooltip-Plugin) - The TimeSlider Tooltip Plugin adds a tooltip on top of the time slider of the Longtail Video JW Player... It follows the cursor position and displays the matching time position along the video track. 1924 | * [DraggenDroppen](https://github.com/claus/DraggenDroppen) - Drag and drop files from the local file system to Flash 1925 | * [Source](https://github.com/Fenoxo/Source) - Corruption of Champions Official Code 1926 | * [XFLTool](https://github.com/DmitriyYukhanov/XFLTool) - Tool designed to help with optimization, cleaning and overall maintenance of the Adobe Flash Professional projects 1927 | * [AdMobAne](https://github.com/Code-Alchemy/AdMobAne) - AdMob Native Extension for Air Applications 1928 | * [as3SteeringBehavior](https://github.com/yangboz/as3SteeringBehavior) - Steering behavior example at <> with abstracted interfaces and marshaling implementation. 1929 | * [vancura-as3-libs](https://github.com/vancura/vancura-as3-libs) - My set of classes. Deprecated. Don't use. 1930 | * [FCamo](https://github.com/theflashbum/FCamo) - Flash Camoflauge 3 - Flash Camouflage is an open source framework for skinning AS 3 Applications. 1931 | * [eSearch](https://github.com/rscheitlin/eSearch) - Enhanced Search Widget 1932 | * [Signals](https://github.com/richardlord/Signals) - A simpler, lighter, faster implementation of the Signals messaging pattern from AS3-Signals 1933 | * [MAX-2010-Projects](https://github.com/pwalczyszyn/MAX-2010-Projects) - My MAX 2010 presentation projects 1934 | * [ANETool](https://github.com/plter/ANETool) - ANE打包工具 1935 | * [flixel_primer](https://github.com/pixelate/flixel_primer) - A tutorial project for Flixel 2 written for CreativeApplications.Net 1936 | * [CanonEOS_LIB](https://github.com/monday8am/CanonEOS_LIB) - CanonEOS_LIB 1937 | * [labs](https://github.com/mikedotalmond/labs) - Some experiments and mini-projects 1938 | * [F5Air](https://github.com/luwenjin/F5Air) - F5 - Web Page Auto Reloader for Developers 1939 | * [destroy-common](https://github.com/destroytoday/destroy-common) - Common library for AS3 development 1940 | * [TOOL-library-for-as3](https://github.com/a-jie/-TOOL--library-for-as3) - a tool library for actionscript3.0 1941 | * [MigEditor](https://github.com/Mignari/MigEditor) - Yet another code editor. 1942 | * [ISOBANG](https://github.com/MattMcFarland/ISOBANG) - Fully Featured Tiled Isometric Engine for FlashPunk 1943 | * [Swf-Class-Explorer](https://github.com/Flassari/Swf-Class-Explorer) - List the exported classes of any AS3 swf file 1944 | * [Rendition-Selector-Plugin](https://github.com/BrightcoveOS/Rendition-Selector-Plugin) - Populates a ComboBox in BEML named "renditionCombo", displaying various choices for rendition quality selection. 1945 | * [manaca](https://github.com/wersling/manaca) - ActionScript3项目开发框架及基础代码库 1946 | * [45MapBuilder](https://github.com/tmtbe/45MapBuilder) - 45°地图编辑器 1947 | * [as3recyclelist](https://github.com/thanksmister/as3recyclelist) - AS3 List for Android and iOS devices that uses Object pools to recycle list items. 1948 | * [Boiler](https://github.com/squeedee/Boiler) - Now called Boiler.. And staying that way! If you see a 'metalegs' reference, that was this projects original name 1949 | * [ld21](https://github.com/schonstal/ld21) - Ludum Dare 21 1950 | * [ASAXB](https://github.com/piercer/ASAXB) - ASAXB Git Repository 1951 | * [mediafront.github.com](https://github.com/mediafront/mediafront.github.com) - The mediafront.org website. 1952 | * [chartboost-ane-flash-air-android-ios](https://github.com/lilili87222/chartboost-ane-flash-air-android-ios) - flash air ane lib for chartboost ad , this chartboost ane support ios and android ,support ChartBoost Interstitial ad and chartboost MoreAppPage.chartboost ane support all ios version 1953 | * [wavesurfer.swf](https://github.com/laurentvd/wavesurfer.swf) - Flash fallback for wavesurfer.js 1954 | * [astra-flash](https://github.com/joshtynjala/astra-flash) - Fork of Astra Flash components 1955 | * [Multipart.as](https://github.com/jonasmonnier/Multipart.as) - AS3 multipart form data request generator 1956 | * [visu](https://github.com/ithaca/visu) - Visu is a videoconferencing software mainly aimed at foreign language courses. 1957 | * [guardians](https://github.com/hbbalfred/guardians) - the engine of guardians 1958 | * [mock-as3](https://github.com/drewbourne/mock-as3) - go use Mockolate, its much better innit. 1959 | * [minko-effects](https://github.com/aerys/minko-effects) - A set of rendering and post-processing for minko. 1960 | * [tInspector](https://github.com/tamt/tInspector) - Flash运行时界面调试工具 1961 | * [LeapMotionAIR](https://github.com/slikland/LeapMotionAIR) - LeapMotion code to be used wir Adobe AIR AS3 1962 | * [fireworks-extensions](https://github.com/senocular/fireworks-extensions) - Collection of Fireworks Extension sources from senocular.com 1963 | * [Potential-Fields](https://github.com/ncreated/Potential-Fields) - Potential fields library. 1964 | * [Accelerate](https://github.com/mikechambers/Accelerate) - Simple application for measuring speed 1965 | * [labs](https://github.com/kdeloach/labs) - Miscellaneous code snippets and experiments 1966 | * [seti](https://github.com/hgx/seti) - SETI 1967 | * [jooflash-app-template](https://github.com/fwienber/jooflash-app-template) - Jangaroo Flash Application Template: a starting point for your own project 1968 | * [punk.transition](https://github.com/cjke/punk.transition) - A FlashPunk library for handling transitions 1969 | * [hcrepos](https://github.com/akio0911/hcrepos) - Hacker's Cafe Repository 1970 | * [protoc-gen-as3](https://github.com/tconkling/protoc-gen-as3) - forked from https://code.google.com/p/protoc-gen-as3/ 1971 | * [Cacilds](https://github.com/silviopaganini/Cacilds) - Cacilds AS3 Framework 1972 | * [cadnano](https://github.com/sdouglas/cadnano) - software for design of three-dimensional DNA origami shapes 1973 | * [examples](https://github.com/pwalczyszyn/examples) - Examples built by Piotr Walczyszyn 1974 | * [AS3TextArea](https://github.com/pwalczyszyn/AS3TextArea) - AS3 coloring TextArea component 1975 | * [easystaras3](https://github.com/prettymuchbryce/easystaras3) - Asynchronous A* made simple in AS3. 1976 | * [chunkulus](https://github.com/presstube/chunkulus) - Chunkulus is a meteor who vomits confetti. 1977 | * [clockwork](https://github.com/patrickgh3/clockwork) - A 2D platformer for Ludum Dare 27. 1978 | * [as3-date-picker](https://github.com/nidin/as3-date-picker) - AS3 Date Picker component for Flash 1979 | * [PomeloFlashDemo](https://github.com/mani95lisa/PomeloFlashDemo) - Pomelo的Flash客户端聊天例子 1980 | * [foursquare](https://github.com/ludicast/foursquare) - as3 library for foursquare 1981 | * [tbwa-danmapper](https://github.com/logotype/tbwa-danmapper) - TBWA\Digital Arts Network projection mapper. 1982 | * [MyoAS3](https://github.com/logotype/MyoAS3) - Thalmic Labs Myo Native Extension 1983 | * [PusherAS](https://github.com/dozeo/PusherAS) - Pusher ActionScript3 Client Library 1984 | * [destroy-desktop-core](https://github.com/destroytoday/destroy-desktop-core) - Core library for desktop AIR application development 1985 | * [AIRBench](https://github.com/cantrell/AIRBench) - Mobile AIR benchmarking application. 1986 | * [asea](https://github.com/boycy815/asea) - 一个AS3的IOC库,可配置加载RSL 1987 | * [myLib](https://github.com/SamYStudiO/myLib) - MYLIB ADOBE FLASH AS3 COMPONENTS ALTERNATIVE 1988 | * [TileLighting](https://github.com/SHiLLySiT/TileLighting) - Lighting system for FlashPunk using tilemaps 1989 | * [grapefrukt-export](https://github.com/grapefrukt/grapefrukt-export) - a set of actionscript tools to export animations and graphic assets made in flash authoring to other formats. 1990 | * [NextGenAS_LoanPaymentCalculator](https://github.com/BowlerHatLLC/NextGenAS_LoanPaymentCalculator) - Multiple examples of building a loan payment calculator widget using transpiled ActionScript and HTML 1991 | * [skyrimui](https://github.com/Mardoxx/skyrimui) - Unofficial Skyrim UI SDK 1992 | * [PureMVC-AS3-Searchable-Image-Gallery](https://github.com/jpescada/PureMVC-AS3-Searchable-Image-Gallery) - A basic image gallery with tag search that I've built using PureMVC for Actionscript 3.0. 1993 | * [as3_performance_tests](https://github.com/mrinalwadhwa/as3_performance_tests) - actionscript performance tests 1994 | * [FlixelTests](https://github.com/frosty/FlixelTests) - A bunch of tests and demos of me trying things out with the Flixel ActionScript game framework. 1995 | * [StandardMovements](https://github.com/elvizcacho/StandardMovements) - The StandardMovements class adds all the basic actions and movements to any object in the stage. It's the easiest and fastest way to add and use drag and drop actions in ActionScript 3.0 1996 | * [revisit](https://github.com/MoritzStefaner/revisit) - revisit is a real-time visualization of the latest twitter messages (tweets) around a specific topic. Use it create your own twitter wall at a conference or an ambient display at your company or whatever other idea you come up with. In contrast to other twitterwalls, it provides a sense of the temporal dynamics in the twitter stream, and emphasizes the conversational threads established by retweets and @replies. You will need Flash CS4 to compile the sources. 1997 | * [robotlegs2-signals-feathers-flickr-example](https://github.com/thepalebluedot/robotlegs2-signals-feathers-flickr-example) - A simple architecture test for a Flickr gallery application based on Robotlegs2, Feathers and Signals. 1998 | * [BirdBase](https://github.com/vishvish/BirdBase) - AS3 Microsite Framework - Birdbase is stable and we're about to launch a production site with it, so that seems like a good point to go 1.0. But we need to write some docs and guides to really hit that. And maybe some tests. 1999 | * [node-flash-game](https://github.com/talltyler/node-flash-game) - testing out node.js for realtime flash games 2000 | * [ActionScript-3-Development-Task-Contests](https://github.com/mikechambers/ActionScript-3-Development-Task-Contests) - Repository for files and submissions from the ActionScript 3 Development Task Contests 2001 | * [Four-ways-to-link-a-list](https://github.com/richardlord/Four-ways-to-link-a-list) - Performance test looking at four linked list architectures for Actionscript 3 2002 | * [red-rogue](https://github.com/st33d/red-rogue) - flex roguelike 2003 | * [flexmojos-introduction](https://github.com/justinjmoses/flexmojos-introduction) - A gentle introduction to Flexmojos & Maven 2004 | * [FlexExamples](https://github.com/renaun/FlexExamples) - A dumping place for various flex example code 2005 | * [tink_flash_platform](https://github.com/tinklondon/tink_flash_platform) - Flash/Flex ActionScript 3.0 source from Tink Ltd (http://www.tink.ws) 2006 | * [FlexZMQ](https://github.com/rimusdesign/FlexZMQ) - Zero MQ binding for Flex and ActionScript 2007 | * [nucleo.io](https://github.com/ManfredKarrer/nucleo.io) - nucleo.io is an ActionScript / Flex Library containing a scheduler micro-framework for easily configuring tasks to be executed in sequence, parallel or based on their data dependencies. 2008 | * [AS3-Classes](https://github.com/ReDrUm/AS3-Classes) - Actionscript 3.0 Classes to use with Flash and/or Flex 2009 | * [bindage-tools](https://github.com/qualidafial/bindage-tools) - BindageTools data binding framework for Flex ActionScript 3 2010 | * [activeresource](https://github.com/danielwanja/activeresource) - A Flex/ActionScript Framework to integrate with Ruby on Rails. Provides Restful access to Rails including nested attributes. 2011 | * [as3-org.as3commons.lang](https://github.com/collectivecolors/as3-org.as3commons.lang) - EXTERNAL - as3-commons language component releases for use as Git submodules in ActionScript or Flex applications. 2012 | * [Trigger](https://github.com/tsclausing/Trigger) - Commands and Callbacks for Flex & ActionScript 3 Applications. 2013 | * [Elise](https://github.com/studioludens/Elise) - An L-systems explorer for ActionScript/Flex 2014 | * [AFTC-AS3-Libs](https://github.com/DarceyLloyd/AFTC-AS3-Libs) - A collection of ActionScript 3 classes and libraries which help development and debug of Flash, Flex and AIR applications. 2015 | * [Julia-flash-interface](https://github.com/spoto/Julia-flash-interface) - A Flex/ActionScript interface to the Julia static analyzer 2016 | * [Flex-Miscellania](https://github.com/sksizer/Flex-Miscellania) - Miscellaneous Flex and Actionscript that doesn't yet have a home. 2017 | * [commons-as](https://github.com/pgallar/commons-as) - Flex Library for ActionScript Projects 2018 | * [failtale-as3](https://github.com/mrhenry/failtale-as3) - Failtale project for Actionscript 3 / Flex project 2019 | * [Stormbringer-Prototype](https://github.com/ewilde1968/Stormbringer-Prototype) - Prototype for Stormbringer Character Generator. Based off Chaosium's 1981 Stormbringer Roleplaying Game. Written in Flex and ActionScript. 2020 | * [hamcrest_asunit_example](https://github.com/ethankennerly/hamcrest_asunit_example) - Trivial example of org.hamcrest asserts invoked by asunit framework. ActionScript 3. Depends on AS3 packages asunit and hamcrest. Does not depend on Flex or FlexUnit. 2021 | * [ConsoleConnect](https://github.com/ashack/ConsoleConnect) - ActionScript 3.0 library to communicate with browser console from Flash/Flex apps 2022 | * [fxmarker](https://github.com/AlexandruCiobanu/fxmarker) - FxMarker is a templating engine similar with the Freemarker java library. It generates text output based on templates and context objects provided as input. It is a Flex library providing content generation features to ActionScript community. 2023 | * [restfulx_framework](https://github.com/dima/restfulx_framework) - The RESTful way to develop Adobe Flex and AIR applications. 2024 | * [easyWorker](https://github.com/doublefx/easyWorker) - Flex / Air / Pure AS3 library to make ease to work with Workers 2025 | * [flight-framework](https://github.com/flightxd/flight-framework) - A framework of application solutions for Flash and Flex 2026 | * [AS3-Flex-Samples](https://github.com/BabelFx/AS3-Flex-Samples) - Flex 3/4 sample applications to demonstrate usages of the BabelFx (l10nInjection) framework 2027 | * [SOSLoggingTarget](https://github.com/srohde/SOSLoggingTarget) - Flex logging target for the use with SOS 2028 | * [adserverbeans](https://github.com/geniot/adserverbeans) - AdServerBeans MyAds - open source ad server in Java and Flex 2029 | * [Adobe-Max-2011-Maven-Samples](https://github.com/davidtucker/Adobe-Max-2011-Maven-Samples) - Code samples from David Tucker's 2011 Adobe Max talk on Flex with Maven and Jenkins 2030 | * [OpenPalace](https://github.com/theturtle32/OpenPalace) - Flash/Flex-based 2d Avatar Chat Client 2031 | * [un-framework](https://github.com/pwalczyszyn/un-framework) - UnFramework is a set of simple Flex helpers that let you getaway without any frameworks 2032 | * [amf-message-deserializer](https://github.com/pwalczyszyn/amf-message-deserializer) - This is an AS3 library that can deserialize AMF messages sent by Flash/Flex apps. 2033 | * [Actionscript](https://github.com/imisslovelove/Actionscript) - adobe air&flash player to Actionscript3.0 2034 | * [org-rockholla-flex](https://github.com/rockholla/org-rockholla-flex) - Rockholla.org Flex/AS3 Library 2035 | * [baidu-ane](https://github.com/qq785864900/baidu-ane) - 百度广告sdk flash air版本,百度ane,支持android和ios 上的as3(actionscript)程序,flex开发者使用百度移动联盟ane可以方便添加百度广告 2036 | * [flash](https://github.com/marioosh-net/flash) - flash / actionscript / flex / air 2037 | --------------------------------------------------------------------------------