├── _config.yml ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── Assets ├── MobileHapticsForUnity │ ├── CHANGELOG.md │ ├── CHANGELOG.md.meta │ ├── LICENSE.md.meta │ ├── README.md.meta │ ├── package.json.meta │ ├── Plugins.meta │ ├── Samples.meta │ ├── Scripts.meta │ ├── Plugins │ │ ├── iOS.meta │ │ └── iOS │ │ │ ├── Haptics.mm │ │ │ └── Haptics.mm.meta │ ├── Samples │ │ ├── HapticsImpactSample │ │ │ ├── SampleScene.unity.meta │ │ │ ├── SampleCanvas.cs.meta │ │ │ ├── SampleCanvas.cs │ │ │ └── SampleScene.unity │ │ └── HapticsImpactSample.meta │ ├── Scripts │ │ ├── MobileHapticsForUnity.asmdef.meta │ │ ├── Haptics.cs.meta │ │ ├── AndroidVersionUtil.cs.meta │ │ ├── MobileHapticsForUnity.asmdef │ │ ├── AndroidVersionUtil.cs │ │ └── Haptics.cs │ ├── README.md │ ├── package.json │ └── LICENSE.md └── MobileHapticsForUnity.meta ├── README.md ├── .gitignore └── Packages ├── manifest.json └── packages-lock.json /_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-cayman 2 | plugins: 3 | - jekyll-sitemap 4 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.4.14f1 2 | m_EditorVersionWithRevision: 2019.4.14f1 (4037e52648cd) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/CHANGELOG.md: -------------------------------------------------------------------------------- 1 | ## [1.0.0] - 2021-12-31 2 | ### This is the first release of *Unity Package MobileHapticsForUnity*. 3 | - Added support for Unity Package Manager. 4 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/CHANGELOG.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e730a0e3df93b4552a053bd4c58c6f8c 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/LICENSE.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e28813acfeaa428eb1b9faa531573dd 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c7bac707bda7c4ca29873226e44e2a85 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 084e5180ee65b448aac8afbc9cfbd330 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35a6c0ecf6da9495a9cd1046c7aa3271 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1b84b6a24247474486343eeec3edf2d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Samples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c69b5db34b0a407d8954fcef6e7d9f2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 826bb7bfbbe6f422593a61e6349b0fb5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Plugins/iOS.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8552f189462324f799ed97c53aa8c20f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Samples/HapticsImpactSample/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2a8bb1fc5ccc45f598c9fd3882671f6 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Samples/HapticsImpactSample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c4346742c0b9435097541b74d13dbfd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Scripts/MobileHapticsForUnity.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c46745589f084ab380f2207ccce2c74 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Plugins/iOS/Haptics.mm: -------------------------------------------------------------------------------- 1 | #import 2 | 3 | extern "C" void impact(int style) { 4 | UIImpactFeedbackGenerator *generator = [[UIImpactFeedbackGenerator alloc] initWithStyle: (UIImpactFeedbackStyle)style]; 5 | [generator impactOccurred]; 6 | generator = NULL; 7 | } 8 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Scripts/Haptics.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca9a73ab7b2dc4b86ab1394024c368b8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Scripts/AndroidVersionUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 246c691162cf84a7e80a080e09cf4e59 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Samples/HapticsImpactSample/SampleCanvas.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26f23f23accc7437088422373384c648 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Scripts/MobileHapticsForUnity.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "MobileHapticsForUnity", 3 | "references": [], 4 | "includePlatforms": [], 5 | "excludePlatforms": [], 6 | "allowUnsafeCode": false, 7 | "overrideReferences": false, 8 | "precompiledReferences": [], 9 | "autoReferenced": true, 10 | "defineConstraints": [], 11 | "versionDefines": [], 12 | "noEngineReferences": false 13 | } -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # MobileHapticsForUnity 2 | Haptics Plugin for Unity that runs on iOS and Android. 3 | 4 | # Install with UPM 5 | Add package from git URL at PackageManager window. 6 | 7 | `https://github.com/ulaph/MobileHapticsForUnity.git?path=Assets/MobileHapticsForUnity` 8 | 9 | or add 10 | 11 | `"com.ulaph.mobile-haptics-for-unity": "https://github.com/ulaph/MobileHapticsForUnity.git?path=Assets/MobileHapticsForUnity"` 12 | 13 | to `Packages/manifest.json` 14 | 15 | # Usage 16 | Please choose from **Light, Medium, Heavy** impact feedback style. 17 | ```c# 18 | using MobileHapticsForUnity; 19 | 20 | Haptics.Impact(ImpactFeedbackStyle.Light); 21 | ``` 22 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/README.md: -------------------------------------------------------------------------------- 1 | # MobileHapticsForUnity 2 | Haptics Plugin for Unity that runs on iOS and Android. 3 | 4 | # Install with UPM 5 | Add package from git URL at PackageManager window. 6 | 7 | `https://github.com/ulaph/MobileHapticsForUnity.git?path=Assets/MobileHapticsForUnity` 8 | 9 | or add 10 | 11 | `"com.ulaph.mobile-haptics-for-unity": "https://github.com/ulaph/MobileHapticsForUnity.git?path=Assets/MobileHapticsForUnity"` 12 | 13 | to `Packages/manifest.json` 14 | 15 | # Usage 16 | Please choose from **Light, Medium, Heavy** impact feedback style. 17 | ```c# 18 | using MobileHapticsForUnity; 19 | 20 | Haptics.Impact(ImpactFeedbackStyle.Light); 21 | ``` 22 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Scripts/AndroidVersionUtil.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace MobileHapticsForUnity 4 | { 5 | public class AndroidVersionUtil 6 | { 7 | public static bool IsAfterOreo 8 | { 9 | get 10 | { 11 | #if UNITY_ANDROID && !UNITY_EDITOR 12 | var versionCodesClass = new AndroidJavaClass("android.os.Build$VERSION_CODES"); 13 | var versionClass = new AndroidJavaClass("android.os.Build$VERSION"); 14 | return versionClass.GetStatic("SDK_INT") >= versionCodesClass.GetStatic("O"); 15 | #else 16 | return false; 17 | #endif 18 | } 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.ulaph.mobile-haptics-for-unity", 3 | "displayName": "Mobile Haptics For Unity", 4 | "version": "1.0.0", 5 | "unity": "2019.4", 6 | "description": "Mobile haptics native plugin and wrapper.", 7 | "author": { 8 | "name": "ulaph", 9 | "url": "https://github.com/ulaph" 10 | }, 11 | 12 | "keywords": [ 13 | "haptics", 14 | "vibration", 15 | "mobile" 16 | ], 17 | 18 | "dependencies": { 19 | }, 20 | 21 | "samples": [ 22 | { 23 | "displayName": "Haptics Sample", 24 | "description": "All haptics impact sample", 25 | "path": "Samples/HapticsImpactSample" 26 | } 27 | ] 28 | } 29 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Plugins/iOS/Haptics.mm.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 205a2f6a0a8e5473aa8dea2970123c4e 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Any: 16 | second: 17 | enabled: 0 18 | settings: {} 19 | - first: 20 | Editor: Editor 21 | second: 22 | enabled: 0 23 | settings: 24 | DefaultValueInitialized: true 25 | - first: 26 | iPhone: iOS 27 | second: 28 | enabled: 1 29 | settings: {} 30 | - first: 31 | tvOS: tvOS 32 | second: 33 | enabled: 1 34 | settings: {} 35 | userData: 36 | assetBundleName: 37 | assetBundleVariant: 38 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/Samples/HapticsImpactSample/SampleCanvas.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | namespace MobileHapticsForUnity.Sample 5 | { 6 | public sealed class SampleCanvas : MonoBehaviour 7 | { 8 | [SerializeField] Button lightImpactButton; 9 | [SerializeField] Button mediumImpactButton; 10 | [SerializeField] Button heavyImpactButton; 11 | 12 | void Start() 13 | { 14 | lightImpactButton.onClick.AddListener(() => 15 | { 16 | Haptics.Impact(ImpactFeedbackStyle.Light); 17 | }); 18 | 19 | mediumImpactButton.onClick.AddListener(() => 20 | { 21 | Haptics.Impact(ImpactFeedbackStyle.Medium); 22 | }); 23 | 24 | heavyImpactButton.onClick.AddListener(() => 25 | { 26 | Haptics.Impact(ImpactFeedbackStyle.Heavy); 27 | }); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/MobileHapticsForUnity/LICENSE.md: -------------------------------------------------------------------------------- 1 | Copyright 2021 ulaph 2 | 3 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 4 | 5 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 6 | 7 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 8 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: UnityEditor:UnityEditor.PackageManager.UI:PackageManagerProjectSettings 15 | m_ScopedRegistriesSettingsExpanded: 1 16 | oneTimeWarningShown: 0 17 | m_Registries: 18 | - m_Id: main 19 | m_Name: 20 | m_Url: https://packages.unity.com 21 | m_Scopes: [] 22 | m_IsDefault: 1 23 | m_UserSelectedRegistryName: 24 | m_UserAddingNewScopedRegistry: 0 25 | m_RegistryInfoDraft: 26 | m_ErrorMessage: 27 | m_Original: 28 | m_Id: 29 | m_Name: 30 | m_Url: 31 | m_Scopes: [] 32 | m_IsDefault: 0 33 | m_Modified: 0 34 | m_Name: 35 | m_Url: 36 | m_Scopes: 37 | - 38 | m_SelectedScopeIndex: 0 39 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 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-------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.2.16", 4 | "com.unity.ide.rider": "1.1.4", 5 | "com.unity.ide.vscode": "1.2.2", 6 | "com.unity.test-framework": "1.1.18", 7 | "com.unity.textmeshpro": "2.1.1", 8 | "com.unity.timeline": "1.2.17", 9 | "com.unity.ugui": "1.0.0", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.androidjni": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 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/Assets/MobileHapticsForUnity/Scripts/Haptics.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | #if UNITY_IOS 3 | using System.Runtime.InteropServices; 4 | #endif 5 | 6 | namespace MobileHapticsForUnity 7 | { 8 | public enum ImpactFeedbackStyle 9 | { 10 | Light, 11 | Medium, 12 | Heavy, 13 | } 14 | public static class Haptics 15 | { 16 | public static bool Enabled = true; 17 | #if UNITY_IOS 18 | [DllImport ("__Internal")] 19 | static extern void impact(int style); 20 | #elif UNITY_ANDROID 21 | // Include in build to enable vibration permission for AndroidManifest.xml 22 | static void SetupAndroidManifest() 23 | { 24 | Handheld.Vibrate(); 25 | } 26 | #endif 27 | 28 | public static void Impact(ImpactFeedbackStyle style = ImpactFeedbackStyle.Light) 29 | { 30 | if (!Enabled) 31 | { 32 | return; 33 | } 34 | #if UNITY_EDITOR 35 | Debug.Log($"impact style: {style}"); 36 | #elif UNITY_IOS 37 | impact(style.GetIOSValue()); 38 | #elif UNITY_ANDROID 39 | using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) 40 | using (var currentActivity = unityPlayer.GetStatic("currentActivity")) 41 | using (var vibrator = currentActivity.Call("getSystemService", "vibrator")) 42 | { 43 | long milliseconds = style.GetAndroidValue(); 44 | if (AndroidVersionUtil.IsAfterOreo) 45 | { 46 | var vibrationEffectClass = new AndroidJavaClass("android.os.VibrationEffect"); 47 | var vibrationEffect = vibrationEffectClass.CallStatic("createOneShot", milliseconds, -1); 48 | vibrator.Call("vibrate", vibrationEffect); 49 | } 50 | else 51 | { 52 | vibrator.Call("vibrate", milliseconds); 53 | } 54 | } 55 | #endif 56 | } 57 | } 58 | 59 | public static class ImpactFeedbackStyleExtension 60 | { 61 | #if UNITY_IOS 62 | public static int GetIOSValue(this ImpactFeedbackStyle style) 63 | { 64 | switch (style) 65 | { 66 | case ImpactFeedbackStyle.Light: 67 | return 0; 68 | case ImpactFeedbackStyle.Medium: 69 | return 1; 70 | case ImpactFeedbackStyle.Heavy: 71 | return 2; 72 | default: 73 | return 0; 74 | } 75 | } 76 | #elif UNITY_ANDROID 77 | public static long GetAndroidValue(this ImpactFeedbackStyle style) 78 | { 79 | switch (style) 80 | { 81 | case ImpactFeedbackStyle.Light: 82 | return 10; 83 | case ImpactFeedbackStyle.Medium: 84 | return 20; 85 | case ImpactFeedbackStyle.Heavy: 86 | return 30; 87 | default: 88 | return 10; 89 | } 90 | } 91 | #endif 92 | } 93 | } 94 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: 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