├── .gitignore ├── AnimationTools ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── CustomAnimationTools.cs │ │ └── CustomAnimationTools.cs.meta │ ├── OldCase1.meta │ ├── OldCase1 │ │ ├── test_interpolation.anim │ │ ├── test_interpolation.anim.meta │ │ ├── test_ok.anim │ │ └── test_ok.anim.meta │ ├── TestCase2.meta │ ├── TestCase2 │ │ ├── CameraAnimatorController.controller │ │ ├── CameraAnimatorController.controller.meta │ │ ├── OriginalAnimaion@Camera01.fbx │ │ ├── OriginalAnimaion@Camera01.fbx.meta │ │ ├── _correct_curve.png │ │ ├── _correct_curve.png.meta │ │ ├── _result_curve.png │ │ ├── _result_curve.png.meta │ │ ├── _wrong_curve.jpg │ │ └── _wrong_curve.jpg.meta │ ├── ground.mat │ ├── ground.mat.meta │ ├── main.unity │ └── main.unity.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ └── VFXManager.asset ├── LICENSE └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | AnimationTools/Library 2 | AnimationTools/Temp 3 | AnimationTools/obj 4 | -------------------------------------------------------------------------------- /AnimationTools/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85173c9c0053e4904871ea1aecc7c569 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /AnimationTools/Assets/Editor/CustomAnimationTools.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.IO; 4 | 5 | namespace AnimationTools 6 | { 7 | public class CustomAnimationTools 8 | { 9 | private static int CurveCounter = 0; 10 | static System.DateTime StartTime; 11 | const float TangentDegreeDifferent = 10; 12 | 13 | [MenuItem("AnimationTool/ProcessForConstant %e")] 14 | static void Execute() 15 | { 16 | CurveCounter = 0; 17 | StartTime = System.DateTime.Now; 18 | 19 | UnityEngine.Object[] selectedObjects = Selection.GetFiltered(SelectionMode.DeepAssets); 20 | 21 | foreach (UnityEngine.Object selectedObj in selectedObjects) 22 | { 23 | string path = AssetDatabase.GetAssetPath(selectedObj); 24 | if (selectedObj is AnimationClip) 25 | { 26 | Debug.Log("is AnimationClip"); 27 | ProcessCurveForConstant(path); 28 | CurveCounter++; 29 | } 30 | else 31 | { 32 | if(path.ToLower().EndsWith(".fbx", System.StringComparison.Ordinal)) 33 | { 34 | Object[] fbxObjects = AssetDatabase.LoadAllAssetsAtPath(path); 35 | foreach (var subObj in fbxObjects) 36 | { 37 | if(subObj is AnimationClip 38 | && !subObj.name.StartsWith("__preview__", System.StringComparison.Ordinal)) 39 | { 40 | Debug.Log("Copy animation clip : " + path + " clip name: " + (subObj as AnimationClip).name ); 41 | string newClipPath = CopyAnimation(subObj as AnimationClip); 42 | ProcessCurveForConstant(newClipPath); 43 | CurveCounter++; 44 | } 45 | } 46 | } 47 | } 48 | } 49 | AssetDatabase.SaveAssets(); 50 | Debug.Log("Cruve sum: " + CurveCounter + " Time: " + ((System.DateTime.Now - StartTime).TotalMilliseconds / 1000) + "s."); 51 | } 52 | 53 | static string CopyAnimation(AnimationClip sourceClip) 54 | { 55 | string path = AssetDatabase.GetAssetPath(sourceClip); 56 | path = Path.Combine(Path.GetDirectoryName(path), sourceClip.name) + ".anim"; 57 | string newPath = AssetDatabase.GenerateUniqueAssetPath(path); 58 | 59 | AnimationClip newClip = new AnimationClip(); 60 | EditorUtility.CopySerialized(sourceClip, newClip); 61 | AssetDatabase.CreateAsset(newClip, newPath); 62 | //AssetDatabase.Refresh(); 63 | Debug.Log("CopyAnimation: " + newPath); 64 | return newPath; 65 | } 66 | 67 | static void ProcessCurveForConstant(string clipPath) 68 | { 69 | Debug.Log("Processing : " + clipPath); 70 | ProcessCurveForConstant(AssetDatabase.LoadAssetAtPath(clipPath)); 71 | } 72 | 73 | static void ProcessCurveForConstant(AnimationClip animationClip) 74 | { 75 | AnimationUtility.GetCurveBindings(animationClip); 76 | EditorUtility.SetDirty(animationClip); 77 | 78 | var soClip = new SerializedObject(animationClip); 79 | float sampleRate = soClip.FindProperty("m_SampleRate").floatValue; 80 | float oneKeyframeTime = (float)((int)((1.0f / sampleRate) * 1000)) / 1000 + 0.001f; 81 | 82 | string[] editorCurveSetNames = new string[] { "m_EditorCurves", "m_EulerEditorCurves" }; 83 | //string[] editorCurveSetNames = new string[] { "m_EditorCurves" }; 84 | 85 | foreach (var editorCurveSetName in editorCurveSetNames) 86 | { 87 | var curCurveSet = soClip.FindProperty(editorCurveSetName); 88 | int curCurveSetLenght = curCurveSet.arraySize; 89 | if (curCurveSetLenght == 0) 90 | { 91 | Debug.Log("Can not fine editor curves in " + editorCurveSetName); 92 | continue; 93 | } 94 | 95 | for (int curveSetIndex = 0; curveSetIndex < curCurveSetLenght; curveSetIndex++) 96 | { 97 | var curCurveInfo = curCurveSet.GetArrayElementAtIndex(curveSetIndex); 98 | Debug.Log(editorCurveSetName + " index : " + curveSetIndex + " attribute: " + curCurveInfo.FindPropertyRelative("attribute").stringValue); 99 | 100 | var curCurve = curCurveInfo.FindPropertyRelative("curve"); 101 | var curCurveData = curCurve.FindPropertyRelative("m_Curve"); 102 | int curCurveDatalength = curCurveData.arraySize; 103 | Debug.Log("curve lenght:" + curCurveDatalength); 104 | 105 | for (int curveDataIndex = 3; curveDataIndex < curCurveDatalength; curveDataIndex++) 106 | { 107 | ProcessOneKeyframeOfEditorCurve(curveDataIndex, curCurveData, oneKeyframeTime); 108 | } 109 | } 110 | } 111 | 112 | string[] curveSetNames = new string[] {"m_PositionCurves", "m_RotationCurves", "m_ScaleCurves", "m_FloatCurves"}; 113 | 114 | foreach (var curveSetName in curveSetNames) 115 | { 116 | var curCurveSet = soClip.FindProperty(curveSetName); 117 | int curCurveSetLenght = curCurveSet.arraySize; 118 | if (curCurveSetLenght == 0) 119 | { 120 | Debug.Log("Can not fine curves in " + curveSetName); 121 | continue; 122 | } 123 | 124 | bool isHaveAttribute = curveSetName == "m_FloatCurves"; 125 | 126 | for (int curveSetIndex = 0; curveSetIndex < curCurveSetLenght; curveSetIndex++) 127 | { 128 | var curCurveInfo = curCurveSet.GetArrayElementAtIndex(curveSetIndex); 129 | if (isHaveAttribute) 130 | { 131 | Debug.Log(curveSetName + " index : " + curveSetIndex + " attribute: " + curCurveInfo.FindPropertyRelative("attribute").stringValue); 132 | } 133 | else 134 | { 135 | Debug.Log(curveSetName + " index : " + curveSetIndex); 136 | } 137 | 138 | var curCurve = curCurveInfo.FindPropertyRelative("curve"); 139 | var curCurveData = curCurve.FindPropertyRelative("m_Curve"); 140 | int curCurveDatalength = curCurveData.arraySize; 141 | Debug.Log("curve lenght:" + curCurveDatalength); 142 | 143 | for (int curveDataIndex = 3; curveDataIndex < curCurveDatalength; curveDataIndex++) 144 | { 145 | ProcessOneKeyframeCurve(curveDataIndex, curCurveData, oneKeyframeTime); 146 | } 147 | } 148 | } 149 | 150 | soClip.ApplyModifiedProperties(); 151 | 152 | AssetDatabase.SaveAssets(); 153 | AssetDatabase.Refresh(); 154 | } 155 | 156 | const int kBrokenMask = 1 << 0; 157 | const int kLeftTangentMask = 1 << 1 | 1 << 2 | 1 << 3 | 1 << 4; 158 | const int kRightTangentMask = 1 << 5 | 1 << 6 | 1 << 7 | 1 << 8; 159 | 160 | static void SetKeyBroken(SerializedProperty keyframeInfo, bool broken) 161 | { 162 | var tangentModeProp = keyframeInfo.FindPropertyRelative("tangentMode"); 163 | if (broken) 164 | tangentModeProp.intValue |= kBrokenMask; 165 | else 166 | tangentModeProp.intValue &= ~kBrokenMask; 167 | } 168 | 169 | static void SetKeyLeftTangentMode(SerializedProperty keyframeInfo, AnimationUtility.TangentMode tangentMode) 170 | { 171 | var tangentModeProp = keyframeInfo.FindPropertyRelative("tangentMode"); 172 | tangentModeProp.intValue &= ~kLeftTangentMask; 173 | tangentModeProp.intValue |= (int)tangentMode << 1; 174 | } 175 | 176 | static void SetKeyRightTangentMode(SerializedProperty keyframeInfo, AnimationUtility.TangentMode tangentMode) 177 | { 178 | var tangentModeProp = keyframeInfo.FindPropertyRelative("tangentMode"); 179 | tangentModeProp.intValue &= ~kRightTangentMask; 180 | tangentModeProp.intValue |= (int)tangentMode << 5; 181 | } 182 | 183 | static float CalculateLinearTangent(SerializedProperty keyframeInfo, SerializedProperty toKeyframeInfo) 184 | { 185 | float curTime = keyframeInfo.FindPropertyRelative("time").floatValue; 186 | float toTime = toKeyframeInfo.FindPropertyRelative("time").floatValue; 187 | float curValue = keyframeInfo.FindPropertyRelative("value").floatValue; 188 | float toValue = toKeyframeInfo.FindPropertyRelative("value").floatValue; 189 | 190 | float dt = toTime - curTime; 191 | if (Mathf.Abs(dt) < float.Epsilon) 192 | return 0.0f; 193 | 194 | return (toValue - curValue) / dt; 195 | } 196 | 197 | static void ProcessOneKeyframeOfEditorCurve(int curveDataIndex, SerializedProperty curCurveData, float oneKeyframeTime) 198 | { 199 | var keyframe1 = curCurveData.GetArrayElementAtIndex(curveDataIndex - 3); 200 | var keyframe2 = curCurveData.GetArrayElementAtIndex(curveDataIndex - 2); 201 | var keyframe3 = curCurveData.GetArrayElementAtIndex(curveDataIndex - 1); 202 | var keyframe4 = curCurveData.GetArrayElementAtIndex(curveDataIndex); 203 | 204 | float time1 = keyframe1.FindPropertyRelative("time").floatValue; 205 | float time2 = keyframe2.FindPropertyRelative("time").floatValue; 206 | float time3 = keyframe3.FindPropertyRelative("time").floatValue; 207 | float time4 = keyframe4.FindPropertyRelative("time").floatValue; 208 | 209 | SerializedProperty outSlope1 = keyframe1.FindPropertyRelative("outSlope"); 210 | SerializedProperty inSlope2 = keyframe2.FindPropertyRelative("inSlope"); 211 | SerializedProperty outSlope2 = keyframe2.FindPropertyRelative("outSlope"); 212 | SerializedProperty inSlope3 = keyframe3.FindPropertyRelative("inSlope"); 213 | SerializedProperty outSlope3 = keyframe3.FindPropertyRelative("outSlope"); 214 | SerializedProperty inSlope4 = keyframe4.FindPropertyRelative("inSlope"); 215 | 216 | float outTangetDegree1 = Mathf.Rad2Deg * Mathf.Atan(outSlope1.floatValue * oneKeyframeTime); 217 | float inTangetDegree2 = Mathf.Rad2Deg * Mathf.Atan(inSlope2.floatValue * oneKeyframeTime); 218 | float outTangetDegree3 = Mathf.Rad2Deg * Mathf.Atan(outSlope3.floatValue * oneKeyframeTime); 219 | float inTangetDegree4 = Mathf.Rad2Deg * Mathf.Atan(inSlope4.floatValue * oneKeyframeTime); 220 | 221 | float AngleDiff1 = Mathf.Abs(outTangetDegree1 - inTangetDegree2); 222 | float AngleDiff2 = Mathf.Abs(outTangetDegree3 - inTangetDegree4); 223 | //check constant keyframe 224 | if ((time2 - time1 <= oneKeyframeTime) 225 | && (time3 - time2 <= oneKeyframeTime) 226 | && (time4 - time3 <= oneKeyframeTime) 227 | && AngleDiff1 > TangentDegreeDifferent 228 | && AngleDiff2 > TangentDegreeDifferent) 229 | { 230 | Debug.Log(string.Format("index:{0},{1},{2},{3}", curveDataIndex - 3, curveDataIndex - 2, curveDataIndex - 1, curveDataIndex)); 231 | 232 | var keyframeValue = keyframe1.FindPropertyRelative("value"); 233 | switch (keyframeValue.propertyType) 234 | { 235 | case SerializedPropertyType.Float: 236 | { 237 | SetKeyBroken(keyframe1, true); 238 | SetKeyRightTangentMode(keyframe1, AnimationUtility.TangentMode.Linear); 239 | 240 | SetKeyBroken(keyframe2, true); 241 | SetKeyLeftTangentMode(keyframe2, AnimationUtility.TangentMode.Linear); 242 | SetKeyRightTangentMode(keyframe2, AnimationUtility.TangentMode.Constant); 243 | inSlope2.floatValue = CalculateLinearTangent(keyframe2, keyframe1); 244 | outSlope2.floatValue = float.PositiveInfinity; 245 | 246 | SetKeyBroken(keyframe3, true); 247 | SetKeyLeftTangentMode(keyframe3, AnimationUtility.TangentMode.Constant); 248 | SetKeyRightTangentMode(keyframe3, AnimationUtility.TangentMode.Linear); 249 | inSlope3.floatValue = float.PositiveInfinity; 250 | outSlope3.floatValue = CalculateLinearTangent(keyframe3, keyframe4); 251 | 252 | SetKeyBroken(keyframe4, true); 253 | SetKeyLeftTangentMode(keyframe4, AnimationUtility.TangentMode.Linear); 254 | } 255 | break; 256 | } 257 | } 258 | } 259 | 260 | static Vector3 ConstantVector3 = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity); 261 | static Vector4 ConstantVector4 = new Vector4(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity); 262 | static Quaternion ConstantQuaternion = new Quaternion(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity, 1); 263 | 264 | static void ProcessOneKeyframeCurve(int curveDataIndex, SerializedProperty curCurveData, float oneKeyframeTime) 265 | { 266 | var keyframe1 = curCurveData.GetArrayElementAtIndex(curveDataIndex - 3); 267 | var keyframe2 = curCurveData.GetArrayElementAtIndex(curveDataIndex - 2); 268 | var keyframe3 = curCurveData.GetArrayElementAtIndex(curveDataIndex - 1); 269 | var keyframe4 = curCurveData.GetArrayElementAtIndex(curveDataIndex); 270 | 271 | float time1 = keyframe1.FindPropertyRelative("time").floatValue; 272 | float time2 = keyframe2.FindPropertyRelative("time").floatValue; 273 | float time3 = keyframe3.FindPropertyRelative("time").floatValue; 274 | float time4 = keyframe4.FindPropertyRelative("time").floatValue; 275 | 276 | SerializedProperty outSlope1 = keyframe1.FindPropertyRelative("outSlope"); 277 | SerializedProperty inSlope2 = keyframe2.FindPropertyRelative("inSlope"); 278 | SerializedProperty outSlope2 = keyframe2.FindPropertyRelative("outSlope"); 279 | SerializedProperty inSlope3 = keyframe3.FindPropertyRelative("inSlope"); 280 | SerializedProperty outSlope3 = keyframe3.FindPropertyRelative("outSlope"); 281 | SerializedProperty inSlope4 = keyframe4.FindPropertyRelative("inSlope"); 282 | 283 | //check constant keyframe 284 | if ((time2 - time1 <= oneKeyframeTime) 285 | && (time3 - time2 <= oneKeyframeTime) 286 | && (time4 - time3 <= oneKeyframeTime) 287 | ) 288 | { 289 | var keyframeValue = keyframe1.FindPropertyRelative("value"); 290 | 291 | Debug.Log(string.Format("index:{0},{1},{2},{3}", curveDataIndex - 3, curveDataIndex - 2, curveDataIndex - 1, curveDataIndex)); 292 | 293 | switch (keyframeValue.propertyType) 294 | { 295 | case SerializedPropertyType.Float: 296 | inSlope2.floatValue = float.PositiveInfinity; 297 | outSlope2.floatValue = float.PositiveInfinity; 298 | inSlope3.floatValue = float.PositiveInfinity; 299 | outSlope3.floatValue = float.PositiveInfinity; 300 | break; 301 | case SerializedPropertyType.Vector3: 302 | inSlope2.vector3Value = ConstantVector3; 303 | outSlope2.vector3Value = ConstantVector3; 304 | inSlope3.vector3Value = ConstantVector3; 305 | outSlope3.vector3Value = ConstantVector3; 306 | break; 307 | case SerializedPropertyType.Vector4: 308 | inSlope2.vector4Value = ConstantVector4; 309 | outSlope2.vector4Value = ConstantVector4; 310 | inSlope3.vector4Value = ConstantVector4; 311 | outSlope3.vector4Value = ConstantVector4; 312 | break; 313 | case SerializedPropertyType.Quaternion: 314 | inSlope2.quaternionValue = ConstantQuaternion; 315 | outSlope2.quaternionValue = ConstantQuaternion; 316 | inSlope3.quaternionValue = ConstantQuaternion; 317 | outSlope3.quaternionValue = ConstantQuaternion; 318 | break; 319 | } 320 | } 321 | } 322 | } 323 | } 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0,1079624266,218434821,0,1079624266,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,1109210966,218434821,0,1109210966,1095537585,218434821,0,1095537585,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,-1063807946,218434821,0,-1063807946,0,218434821,0,0,0,218434821,0,0,-1075205262,218434821,0,0,0,218434821,0,1087333938,0,218434821,0,0,0,218434821,0,0,0,218434821,0 610 | } 611 | KeyAttrRefCount: *21 { 612 | a: 1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,5 613 | } 614 | } 615 | AnimationCurve: 2460116630096, "AnimCurve::", "" { 616 | Default: 0 617 | KeyVer: 4009 618 | KeyTime: *25 { 619 | a: 0,32330310600,61581544000,63121082600,73897852800,104688624800,135479396800,153953860000,155493398600,227851712800,229391251400,243247098800,270958793600,324842644600,326382183200,381805572800,443387116800,444926655400,512666353800,514205892400,620434055800,621973594400,634289903200,658922520800,675857445400 620 | } 621 | KeyValueFloat: *25 { 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NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:1.03265, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:0, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:0, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:0, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:0, NextLeftSlope:-10.3938, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:0, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:-5.71082, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; 629 | ;RightSlope:0, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0; RightSlope:0, NextLeftSlope:0, RightWeight:0.333333, NextLeftWeight:0.333333, RightVelocity:0, NextLeftVelocity:0 630 | KeyAttrDataFloat: *80 { 631 | a: 0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,-1055895472,218434821,0,-1055895472,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,1065318519,0,218434821,0,0,1065627105,218434821,0,1065627105,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,0,218434821,0,0,-1054454538,218434821,0,0,0,218434821,0,-1061765374,0,218434821,0,0,0,218434821,0,0,0,218434821,0 632 | } 633 | KeyAttrRefCount: *20 { 634 | a: 2,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,4 635 | } 636 | } 637 | AnimationCurveNode: 2461132296176, "AnimCurveNode::FocalLength", "" { 638 | Properties70: { 639 | P: "d|FocalLength", "Number", "", "A",60 640 | } 641 | } 642 | AnimationCurveNode: 2461132295760, "AnimCurveNode::FocusDistance", "" { 643 | Properties70: { 644 | P: "d|FocusDistance", "Number", "", "A",5 645 | } 646 | } 647 | AnimationCurveNode: 2461132293472, "AnimCurveNode::FilmWidth", "" { 648 | Properties70: { 649 | P: "d|FilmWidth", "Number", "", "A",1.41729998588562 650 | } 651 | } 652 | AnimationCurveNode: 2461132296592, "AnimCurveNode::FilmHeight", "" { 653 | Properties70: { 654 | P: "d|FilmHeight", "Number", "", "A",0.94489997625351 655 | } 656 | } 657 | AnimationCurveNode: 2461132300336, "AnimCurveNode::Visibility", "" { 658 | Properties70: { 659 | P: "d|Visibility", "Visibility", "", "A",1 660 | } 661 | } 662 | AnimationCurveNode: 2461132296800, "AnimCurveNode::T", "" { 663 | Properties70: { 664 | P: "d|X", "Number", "", "A",248.13850402832 665 | P: "d|Y", "Number", "", "A",59.0875511169434 666 | P: "d|Z", "Number", "", "A",567.000610351563 667 | } 668 | } 669 | AnimationCurveNode: 2461132295968, "AnimCurveNode::S", "" { 670 | Properties70: { 671 | P: "d|X", "Number", "", "A",1 672 | P: "d|Y", "Number", "", "A",1 673 | P: "d|Z", "Number", "", "A",1 674 | } 675 | } 676 | AnimationCurveNode: 2461132297424, "AnimCurveNode::R", "" { 677 | Properties70: { 678 | P: "d|X", "Number", "", "A",4.31199312210083 679 | P: "d|Y", "Number", "", "A",23.8092403411865 680 | P: "d|Z", "Number", "", "A",0 681 | } 682 | } 683 | AnimationLayer: 2460060511424, "AnimLayer::BaseLayer", "" { 684 | } 685 | } 686 | 687 | ; Object connections 688 | ;------------------------------------------------------------------ 689 | 690 | Connections: { 691 | 692 | ;Model::JLJT_01_camera, Model::RootNode 693 | C: "OO",2459892844800,0 694 | 695 | ;AnimLayer::BaseLayer, AnimStack::Take 001 696 | C: "OO",2460060511424,2461132305328 697 | 698 | ;AnimCurveNode::FocalLength, AnimLayer::BaseLayer 699 | C: "OO",2461132296176,2460060511424 700 | 701 | ;AnimCurveNode::FocusDistance, AnimLayer::BaseLayer 702 | C: "OO",2461132295760,2460060511424 703 | 704 | ;AnimCurveNode::FilmWidth, AnimLayer::BaseLayer 705 | C: "OO",2461132293472,2460060511424 706 | 707 | ;AnimCurveNode::FilmHeight, AnimLayer::BaseLayer 708 | C: "OO",2461132296592,2460060511424 709 | 710 | ;AnimCurveNode::Visibility, AnimLayer::BaseLayer 711 | C: "OO",2461132300336,2460060511424 712 | 713 | ;AnimCurveNode::T, AnimLayer::BaseLayer 714 | C: "OO",2461132296800,2460060511424 715 | 716 | ;AnimCurveNode::S, AnimLayer::BaseLayer 717 | C: "OO",2461132295968,2460060511424 718 | 719 | ;AnimCurveNode::R, AnimLayer::BaseLayer 720 | C: "OO",2461132297424,2460060511424 721 | 722 | ;AnimCurveNode::FilmWidth, NodeAttribute::JLJT_01_camera 723 | C: "OP",2461132293472,2460098297072, "FilmWidth" 724 | 725 | ;AnimCurveNode::FilmHeight, NodeAttribute::JLJT_01_camera 726 | C: "OP",2461132296592,2460098297072, "FilmHeight" 727 | 728 | ;AnimCurveNode::FocalLength, NodeAttribute::JLJT_01_camera 729 | C: "OP",2461132296176,2460098297072, "FocalLength" 730 | 731 | ;AnimCurveNode::FocusDistance, NodeAttribute::JLJT_01_camera 732 | C: "OP",2461132295760,2460098297072, "FocusDistance" 733 | 734 | ;NodeAttribute::JLJT_01_camera, Model::JLJT_01_camera 735 | C: "OO",2460098297072,2459892844800 736 | 737 | ;AnimCurveNode::T, Model::JLJT_01_camera 738 | C: "OP",2461132296800,2459892844800, "Lcl Translation" 739 | 740 | ;AnimCurveNode::R, Model::JLJT_01_camera 741 | C: "OP",2461132297424,2459892844800, "Lcl Rotation" 742 | 743 | ;AnimCurveNode::S, Model::JLJT_01_camera 744 | C: "OP",2461132295968,2459892844800, "Lcl Scaling" 745 | 746 | ;AnimCurveNode::Visibility, Model::JLJT_01_camera 747 | C: "OP",2461132300336,2459892844800, "Visibility" 748 | 749 | ;AnimCurve::, AnimCurveNode::FocalLength 750 | C: "OP",2460116622416,2461132296176, "d|FocalLength" 751 | 752 | ;AnimCurve::, AnimCurveNode::FocusDistance 753 | C: "OP",2460116625616,2461132295760, "d|FocusDistance" 754 | 755 | ;AnimCurve::, AnimCurveNode::FilmWidth 756 | C: "OP",2460116629936,2461132293472, "d|FilmWidth" 757 | 758 | ;AnimCurve::, AnimCurveNode::FilmHeight 759 | C: "OP",2460116630576,2461132296592, "d|FilmHeight" 760 | 761 | ;AnimCurve::, AnimCurveNode::Visibility 762 | C: "OP",2460116623536,2461132300336, "d|Visibility" 763 | 764 | ;AnimCurve::, AnimCurveNode::T 765 | C: "OP",2460116624016,2461132296800, "d|X" 766 | 767 | ;AnimCurve::, AnimCurveNode::T 768 | C: "OP",2460116624496,2461132296800, "d|Y" 769 | 770 | ;AnimCurve::, AnimCurveNode::T 771 | C: "OP",2460116626736,2461132296800, "d|Z" 772 | 773 | ;AnimCurve::, AnimCurveNode::R 774 | C: "OP",2460116621456,2461132297424, "d|X" 775 | 776 | ;AnimCurve::, AnimCurveNode::R 777 | C: "OP",2460116627056,2461132297424, "d|Y" 778 | 779 | ;AnimCurve::, AnimCurveNode::R 780 | C: "OP",2460116630096,2461132297424, "d|Z" 781 | } 782 | ;Takes section 783 | ;---------------------------------------------------- 784 | 785 | Takes: { 786 | Current: "Take 001" 787 | Take: "Take 001" { 788 | FileName: "Take_001.tak" 789 | LocalTime: 0,675857445400 790 | ReferenceTime: 0,675857445400 791 | } 792 | } 793 | -------------------------------------------------------------------------------- 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m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Unity Technologies China 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CustomAnimationTools 2 | 3 | Fix interpolation of constant on Unity 2018.4.0f1. 4 | Rotation curves are tested. 5 | 6 | You can select *.anim file or select animation clips of FBX. 7 | 8 | 1.Select animtion in Project window 9 | 10 | 2.Click menu: AnimationTool->ProcessForConstant 11 | 12 | 3.Done. 13 | 14 | Animation in Maya 15 | ![Correct curve](https://github.com/unity-cn/CustomAnimationTools/blob/master/AnimationTools/Assets/TestCase2/_correct_curve.png) 16 | 17 | --- 18 | 19 | FBX imported into Unity. FBX settings are default. But this curve is wrong. 20 | ![Wrong curve](https://github.com/unity-cn/CustomAnimationTools/blob/master/AnimationTools/Assets/TestCase2/_wrong_curve.jpg) 21 | 22 | --- 23 | Animation result after processed. 24 | ![Result curve](https://github.com/unity-cn/CustomAnimationTools/blob/master/AnimationTools/Assets/TestCase2/_result_curve.png) 25 | 26 | --- 27 | Notice: 28 | 29 | 1.Keyframes must be full in animation. Please try bake keys on every frame. 30 | --------------------------------------------------------------------------------