├── .gitignore ├── Assets ├── Scenes.meta ├── Scenes │ ├── Octree.unity │ └── Octree.unity.meta ├── Scripts.meta └── Scripts │ ├── Main.cs │ ├── Main.cs.meta │ ├── Octree.meta │ └── Octree │ ├── Cube.cs │ ├── Cube.cs.meta │ ├── Octree.cs │ ├── Octree.cs.meta │ ├── Point.cs │ └── Point.cs.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac5980e123388e14d97c0f09ef967f24 3 | folderAsset: yes 4 | timeCreated: 1526626265 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Assets/Scripts/Main.cs: -------------------------------------------------------------------------------- 1 | // unity octree https://github.com/unitycoder/Octree 2 | 3 | using UnityEngine; 4 | 5 | public class Main : MonoBehaviour 6 | { 7 | Octree octTree; 8 | 9 | void Start() 10 | { 11 | var areaCenter = new Vector3(0, 0, 0); 12 | float width = 10; 13 | float height = 10; 14 | float depth = 10; 15 | 16 | Cube boundary = new Cube(areaCenter.x, areaCenter.y, areaCenter.z, width / 2, height / 2, depth / 2); 17 | 18 | int capacity = 4; 19 | octTree = new Octree(boundary, capacity); 20 | } 21 | 22 | void Update() 23 | { 24 | // show current octree 25 | octTree.DrawDebug(); 26 | 27 | // press mouse to insert random point 28 | if (Input.GetMouseButtonDown(0)) 29 | { 30 | var b = octTree.boundary; 31 | var pos = new Vector3(Random.Range(b.centerX - b.width, b.centerX + b.width), Random.Range(b.centerY - b.height, b.centerY + b.height), Random.Range(b.centerZ - b.depth, b.centerZ + b.depth)); 32 | var p = new Point(pos.x, pos.y, pos.z); 33 | octTree.Insert(p); 34 | } 35 | } 36 | 37 | } 38 | -------------------------------------------------------------------------------- /Assets/Scripts/Main.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52a24ae3982f6e245a3c0af0b2e82304 3 | timeCreated: 1526561923 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c0a69279d305484ea52ef0d54b789fa 3 | folderAsset: yes 4 | timeCreated: 1526561933 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree/Cube.cs: -------------------------------------------------------------------------------- 1 | public class Cube 2 | { 3 | public float centerX; 4 | public float centerY; 5 | public float centerZ; 6 | public float width; 7 | public float height; 8 | public float depth; 9 | 10 | public Cube(float x, float y, float z, float w, float h, float d) 11 | { 12 | this.centerX = x; 13 | this.centerY = y; 14 | this.centerZ = z; 15 | this.width = w; 16 | this.height = h; 17 | this.depth = d; 18 | } 19 | 20 | public bool Contains(Point point) 21 | { 22 | bool contains = (point.x > centerX - width && point.x < centerX + width && point.y > centerY - height && point.y < centerY + height && point.z > centerZ - depth && point.z < centerZ + depth); 23 | return contains; 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree/Cube.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ce2ffb4642d6e542846d7f83f494046 3 | timeCreated: 1526561734 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree/Octree.cs: -------------------------------------------------------------------------------- 1 | // based on https://github.com/CodingTrain/QuadTree 2 | 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class Octree 7 | { 8 | public Cube boundary; 9 | int capacity; 10 | List points; 11 | bool divided; 12 | 13 | Octree northEastBack; 14 | Octree northWestBack; 15 | Octree southEastBack; 16 | Octree southWestBack; 17 | Octree northEastFront; 18 | Octree northWestFront; 19 | Octree southEastFront; 20 | Octree southWestFront; 21 | 22 | public Octree(Cube _boundary, int _capacity) 23 | { 24 | boundary = _boundary; 25 | capacity = _capacity; 26 | points = new List(); 27 | divided = false; 28 | } 29 | 30 | public bool Insert(Point point) 31 | { 32 | if (boundary.Contains(point) == false) 33 | { 34 | return false; 35 | } 36 | 37 | if (points.Count < capacity) 38 | { 39 | points.Add(point); 40 | return true; 41 | } 42 | else // need to divide 43 | { 44 | // if not already split, then divide 45 | if (divided == false) 46 | { 47 | Subdivide(); 48 | } 49 | 50 | // check which child contains this point 51 | if (northEastBack.Insert(point) == true) 52 | { 53 | return true; 54 | } 55 | else if (northWestBack.Insert(point) == true) 56 | { 57 | return true; 58 | } 59 | else if (southEastBack.Insert(point) == true) 60 | { 61 | return true; 62 | } 63 | else if (southWestBack.Insert(point) == true) 64 | { 65 | return true; 66 | } 67 | 68 | else if (northEastFront.Insert(point) == true) 69 | { 70 | return true; 71 | } 72 | else if (northWestFront.Insert(point) == true) 73 | { 74 | return true; 75 | } 76 | else if (southEastFront.Insert(point) == true) 77 | { 78 | return true; 79 | } 80 | else if (southWestFront.Insert(point) == true) 81 | { 82 | return true; 83 | } 84 | } 85 | 86 | // error? 87 | Debug.Log("Cannot add point: " + point.ToString()); 88 | Debug.DrawLine(new Vector3(0, 0, 0), point.Position(), Color.yellow, 5); 89 | return false; 90 | } 91 | 92 | void Subdivide() 93 | { 94 | var x = boundary.centerX; 95 | var y = boundary.centerY; 96 | var z = boundary.centerZ; 97 | var w = boundary.width; 98 | var h = boundary.height; 99 | var d = boundary.depth; 100 | 101 | var neb = new Cube(x + w / 2, y + h / 2, z + d / 2, w / 2, h / 2, d / 2); 102 | northEastBack = new Octree(neb, capacity); 103 | var nwb = new Cube(x - w / 2, y + h / 2, z + d / 2, w / 2, h / 2, d / 2); 104 | northWestBack = new Octree(nwb, capacity); 105 | var seb = new Cube(x + w / 2, y - h / 2, z + d / 2, w / 2, h / 2, d / 2); 106 | southEastBack = new Octree(seb, capacity); 107 | var swb = new Cube(x - w / 2, y - h / 2, z + d / 2, w / 2, h / 2, d / 2); 108 | southWestBack = new Octree(swb, capacity); 109 | 110 | var nef = new Cube(x + w / 2, y + h / 2, z - d / 2, w / 2, h / 2, d / 2); 111 | northEastFront = new Octree(nef, capacity); 112 | var nwf = new Cube(x - w / 2, y + h / 2, z - d / 2, w / 2, h / 2, d / 2); 113 | northWestFront = new Octree(nwf, capacity); 114 | var sef = new Cube(x + w / 2, y - h / 2, z - d / 2, w / 2, h / 2, d / 2); 115 | southEastFront = new Octree(sef, capacity); 116 | var swf = new Cube(x - w / 2, y - h / 2, z - d / 2, w / 2, h / 2, d / 2); 117 | southWestFront = new Octree(swf, capacity); 118 | 119 | divided = true; 120 | } 121 | 122 | public void DrawDebug() 123 | { 124 | var bottomLeftBack = new Vector3(boundary.centerX - boundary.width, boundary.centerY - boundary.height, boundary.centerZ + boundary.depth); 125 | var bottomLeftFront = new Vector3(boundary.centerX - boundary.width, boundary.centerY - boundary.height, boundary.centerZ - boundary.depth); 126 | var bottomRigthBack = new Vector3(boundary.centerX + boundary.width, boundary.centerY - boundary.height, boundary.centerZ + boundary.depth); 127 | var bottomRigthFront = new Vector3(boundary.centerX + boundary.width, boundary.centerY - boundary.height, boundary.centerZ - boundary.depth); 128 | 129 | var topLeftBack = new Vector3(boundary.centerX - boundary.width, boundary.centerY + boundary.height, boundary.centerZ + boundary.depth); 130 | var topLeftFront = new Vector3(boundary.centerX - boundary.width, boundary.centerY + boundary.height, boundary.centerZ - boundary.depth); 131 | var topRigthBack = new Vector3(boundary.centerX + boundary.width, boundary.centerY + boundary.height, boundary.centerZ + boundary.depth); 132 | var topRigthFront = new Vector3(boundary.centerX + boundary.width, boundary.centerY + boundary.height, boundary.centerZ - boundary.depth); 133 | 134 | Debug.DrawLine(bottomLeftBack, bottomLeftFront, Color.red); 135 | Debug.DrawLine(bottomRigthBack, bottomRigthFront, Color.green); 136 | Debug.DrawLine(bottomLeftBack, bottomRigthBack, Color.magenta); 137 | Debug.DrawLine(bottomLeftFront, bottomRigthFront, Color.gray); 138 | 139 | Debug.DrawLine(topLeftBack, topLeftFront, Color.yellow); 140 | Debug.DrawLine(topRigthBack, topRigthFront, Color.blue); 141 | Debug.DrawLine(topLeftBack, topRigthBack, Color.cyan); 142 | Debug.DrawLine(topLeftFront, topRigthFront, Color.white); 143 | 144 | Debug.DrawLine(bottomLeftBack, topLeftBack, Color.red); 145 | Debug.DrawLine(bottomLeftFront, topLeftFront, Color.green); 146 | Debug.DrawLine(bottomRigthBack, topRigthBack, Color.magenta); 147 | Debug.DrawLine(bottomRigthFront, topRigthFront, Color.gray); 148 | 149 | // recursively show children 150 | if (divided == true) 151 | { 152 | northEastBack.DrawDebug(); 153 | northWestBack.DrawDebug(); 154 | southEastBack.DrawDebug(); 155 | southWestBack.DrawDebug(); 156 | northEastFront.DrawDebug(); 157 | northWestFront.DrawDebug(); 158 | southEastFront.DrawDebug(); 159 | southWestFront.DrawDebug(); 160 | } 161 | 162 | // draw actual points 163 | for (int i = 0, length = points.Count; i < length; i++) 164 | { 165 | Debug.DrawRay(new Vector3(points[i].x, points[i].y, points[i].z), Vector3.up * 0.1f, Color.white); 166 | Debug.DrawRay(new Vector3(points[i].x, points[i].y, points[i].z), -Vector3.up * 0.1f, Color.white); 167 | 168 | Debug.DrawRay(new Vector3(points[i].x, points[i].y, points[i].z), Vector3.forward * 0.1f, Color.white); 169 | Debug.DrawRay(new Vector3(points[i].x, points[i].y, points[i].z), -Vector3.forward * 0.1f, Color.white); 170 | 171 | Debug.DrawRay(new Vector3(points[i].x, points[i].y, points[i].z), Vector3.right * 0.1f, Color.white); 172 | Debug.DrawRay(new Vector3(points[i].x, points[i].y, points[i].z), -Vector3.right * 0.1f, Color.white); 173 | } 174 | 175 | } 176 | } 177 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree/Octree.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09f3be1c7b5ab2841a38d3262080be88 3 | timeCreated: 1526561734 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree/Point.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Point 4 | { 5 | public float x; 6 | public float y; 7 | public float z; 8 | 9 | public Point(float x, float y, float z) 10 | { 11 | this.x = x; 12 | this.y = y; 13 | this.z = z; 14 | } 15 | 16 | public override string ToString() 17 | { 18 | return x + "," + y + "," + z; 19 | } 20 | 21 | public Vector3 Position() 22 | { 23 | return new Vector3(x, y, z); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/Octree/Point.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8af1e24117c1a1458ee6f20c6961232 3 | timeCreated: 1526561734 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: 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| - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Octree 2 | Unity Octree
3 | (based on https://github.com/unitycoder/UnityQuadtreeInTexture ) 4 | 5 | ![unity-octtree](https://user-images.githubusercontent.com/5438317/40222971-f5e2a82c-5ab3-11e8-9bd4-66020fc238e1.gif) 6 | 7 | # Pull Requests 8 | 9 | Accepting pull requests to improve this project 10 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------