├── .gitignore
├── BuildVariants.csproj
├── BuildVariants.csproj.user.example
├── BuildVariants.sln
├── Controller
├── BuildController.cs
├── BuildInfo
│ ├── BuildInfoController.cs
│ ├── BuildInfoStorage.cs
│ ├── IBuildInfoController.cs
│ └── IBuildInfoStorage.cs
├── BuildVariants
│ ├── BuildVariantsController.cs
│ ├── BuildVariantsStorage.cs
│ ├── IBuildVariantsController.cs
│ └── IBuildVariantsStorage.cs
└── ProjectSettings
│ ├── IProjectSettingsController.cs
│ ├── IProjectSettingsStorage.cs
│ ├── ProjectSettingsController.cs
│ └── ProjectSettingsStorage.cs
├── LICENSE
├── Model
├── BuildInfo
│ ├── BuildInfo.cs
│ ├── IReadOnlyBuildInfo.cs
│ └── VariantCollection
│ │ ├── IReadOnlyVariantCollection.cs
│ │ └── VariantCollection.cs
├── BuildStage.cs
└── BuildVariant
│ ├── BuildVariant.cs
│ ├── Files
│ └── FileMoveInfo.cs
│ ├── IBuildVariant.cs
│ └── Settings
│ ├── IProjectSettingsFile.cs
│ ├── ProjectSettingsFile.cs
│ └── ProjectSettingsFilesExtensions.cs
├── Properties
└── AssemblyInfo.cs
├── README.md
├── Utils
└── YamlNodeExtensions.cs
├── View
├── BuildVariantsWindow.cs
├── Explorer
│ ├── BuildTargetIcons.cs
│ ├── BuildVariantsExplorer.cs
│ ├── IBuildTargetIcons.cs
│ └── VariantCollectionNameDialog.cs
└── Inspector
│ └── BuildVariantInspector.cs
└── packages.config
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.suo
8 | *.user
9 | *.userosscache
10 | *.sln.docstates
11 |
12 | # User-specific files (MonoDevelop/Xamarin Studio)
13 | *.userprefs
14 |
15 | # Build results
16 | [Dd]ebug/
17 | [Dd]ebugPublic/
18 | [Rr]elease/
19 | [Rr]eleases/
20 | x64/
21 | x86/
22 | bld/
23 | [Bb]in/
24 | [Oo]bj/
25 | [Ll]og/
26 |
27 | # Visual Studio 2015/2017 cache/options directory
28 | .vs/
29 | # Uncomment if you have tasks that create the project's static files in wwwroot
30 | #wwwroot/
31 |
32 | # Visual Studio 2017 auto generated files
33 | Generated\ Files/
34 |
35 | # MSTest test Results
36 | [Tt]est[Rr]esult*/
37 | [Bb]uild[Ll]og.*
38 |
39 | # NUNIT
40 | *.VisualState.xml
41 | TestResult.xml
42 |
43 | # Build Results of an ATL Project
44 | [Dd]ebugPS/
45 | [Rr]eleasePS/
46 | dlldata.c
47 |
48 | # Benchmark Results
49 | BenchmarkDotNet.Artifacts/
50 |
51 | # .NET Core
52 | project.lock.json
53 | project.fragment.lock.json
54 | artifacts/
55 | **/Properties/launchSettings.json
56 |
57 | # StyleCop
58 | StyleCopReport.xml
59 |
60 | # Files built by Visual Studio
61 | *_i.c
62 | *_p.c
63 | *_i.h
64 | *.ilk
65 | *.meta
66 | *.obj
67 | *.iobj
68 | *.pch
69 | *.pdb
70 | *.ipdb
71 | *.pgc
72 | *.pgd
73 | *.rsp
74 | *.sbr
75 | *.tlb
76 | *.tli
77 | *.tlh
78 | *.tmp
79 | *.tmp_proj
80 | *.log
81 | *.vspscc
82 | *.vssscc
83 | .builds
84 | *.pidb
85 | *.svclog
86 | *.scc
87 |
88 | # Chutzpah Test files
89 | _Chutzpah*
90 |
91 | # Visual C++ cache files
92 | ipch/
93 | *.aps
94 | *.ncb
95 | *.opendb
96 | *.opensdf
97 | *.sdf
98 | *.cachefile
99 | *.VC.db
100 | *.VC.VC.opendb
101 |
102 | # Visual Studio profiler
103 | *.psess
104 | *.vsp
105 | *.vspx
106 | *.sap
107 |
108 | # Visual Studio Trace Files
109 | *.e2e
110 |
111 | # TFS 2012 Local Workspace
112 | $tf/
113 |
114 | # Guidance Automation Toolkit
115 | *.gpState
116 |
117 | # ReSharper is a .NET coding add-in
118 | _ReSharper*/
119 | *.[Rr]e[Ss]harper
120 | *.DotSettings.user
121 |
122 | # JustCode is a .NET coding add-in
123 | .JustCode
124 |
125 | # TeamCity is a build add-in
126 | _TeamCity*
127 |
128 | # DotCover is a Code Coverage Tool
129 | *.dotCover
130 |
131 | # AxoCover is a Code Coverage Tool
132 | .axoCover/*
133 | !.axoCover/settings.json
134 |
135 | # Visual Studio code coverage results
136 | *.coverage
137 | *.coveragexml
138 |
139 | # NCrunch
140 | _NCrunch_*
141 | .*crunch*.local.xml
142 | nCrunchTemp_*
143 |
144 | # MightyMoose
145 | *.mm.*
146 | AutoTest.Net/
147 |
148 | # Web workbench (sass)
149 | .sass-cache/
150 |
151 | # Installshield output folder
152 | [Ee]xpress/
153 |
154 | # DocProject is a documentation generator add-in
155 | DocProject/buildhelp/
156 | DocProject/Help/*.HxT
157 | DocProject/Help/*.HxC
158 | DocProject/Help/*.hhc
159 | DocProject/Help/*.hhk
160 | DocProject/Help/*.hhp
161 | DocProject/Help/Html2
162 | DocProject/Help/html
163 |
164 | # Click-Once directory
165 | publish/
166 |
167 | # Publish Web Output
168 | *.[Pp]ublish.xml
169 | *.azurePubxml
170 | # Note: Comment the next line if you want to checkin your web deploy settings,
171 | # but database connection strings (with potential passwords) will be unencrypted
172 | *.pubxml
173 | *.publishproj
174 |
175 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
176 | # checkin your Azure Web App publish settings, but sensitive information contained
177 | # in these scripts will be unencrypted
178 | PublishScripts/
179 |
180 | # NuGet Packages
181 | *.nupkg
182 | # The packages folder can be ignored because of Package Restore
183 | **/[Pp]ackages/*
184 | # except build/, which is used as an MSBuild target.
185 | !**/[Pp]ackages/build/
186 | # Uncomment if necessary however generally it will be regenerated when needed
187 | #!**/[Pp]ackages/repositories.config
188 | # NuGet v3's project.json files produces more ignorable files
189 | *.nuget.props
190 | *.nuget.targets
191 |
192 | # Microsoft Azure Build Output
193 | csx/
194 | *.build.csdef
195 |
196 | # Microsoft Azure Emulator
197 | ecf/
198 | rcf/
199 |
200 | # Windows Store app package directories and files
201 | AppPackages/
202 | BundleArtifacts/
203 | Package.StoreAssociation.xml
204 | _pkginfo.txt
205 | *.appx
206 |
207 | # Visual Studio cache files
208 | # files ending in .cache can be ignored
209 | *.[Cc]ache
210 | # but keep track of directories ending in .cache
211 | !*.[Cc]ache/
212 |
213 | # Others
214 | ClientBin/
215 | ~$*
216 | *~
217 | *.dbmdl
218 | *.dbproj.schemaview
219 | *.jfm
220 | *.pfx
221 | *.publishsettings
222 | orleans.codegen.cs
223 |
224 | # Including strong name files can present a security risk
225 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
226 | #*.snk
227 |
228 | # Since there are multiple workflows, uncomment next line to ignore bower_components
229 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
230 | #bower_components/
231 |
232 | # RIA/Silverlight projects
233 | Generated_Code/
234 |
235 | # Backup & report files from converting an old project file
236 | # to a newer Visual Studio version. Backup files are not needed,
237 | # because we have git ;-)
238 | _UpgradeReport_Files/
239 | Backup*/
240 | UpgradeLog*.XML
241 | UpgradeLog*.htm
242 | ServiceFabricBackup/
243 | *.rptproj.bak
244 |
245 | # SQL Server files
246 | *.mdf
247 | *.ldf
248 | *.ndf
249 |
250 | # Business Intelligence projects
251 | *.rdl.data
252 | *.bim.layout
253 | *.bim_*.settings
254 | *.rptproj.rsuser
255 |
256 | # Microsoft Fakes
257 | FakesAssemblies/
258 |
259 | # GhostDoc plugin setting file
260 | *.GhostDoc.xml
261 |
262 | # Node.js Tools for Visual Studio
263 | .ntvs_analysis.dat
264 | node_modules/
265 |
266 | # Visual Studio 6 build log
267 | *.plg
268 |
269 | # Visual Studio 6 workspace options file
270 | *.opt
271 |
272 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
273 | *.vbw
274 |
275 | # Visual Studio LightSwitch build output
276 | **/*.HTMLClient/GeneratedArtifacts
277 | **/*.DesktopClient/GeneratedArtifacts
278 | **/*.DesktopClient/ModelManifest.xml
279 | **/*.Server/GeneratedArtifacts
280 | **/*.Server/ModelManifest.xml
281 | _Pvt_Extensions
282 |
283 | # Paket dependency manager
284 | .paket/paket.exe
285 | paket-files/
286 |
287 | # FAKE - F# Make
288 | .fake/
289 |
290 | # JetBrains Rider
291 | .idea/
292 | *.sln.iml
293 |
294 | # CodeRush
295 | .cr/
296 |
297 | # Python Tools for Visual Studio (PTVS)
298 | __pycache__/
299 | *.pyc
300 |
301 | # Cake - Uncomment if you are using it
302 | # tools/**
303 | # !tools/packages.config
304 |
305 | # Tabs Studio
306 | *.tss
307 |
308 | # Telerik's JustMock configuration file
309 | *.jmconfig
310 |
311 | # BizTalk build output
312 | *.btp.cs
313 | *.btm.cs
314 | *.odx.cs
315 | *.xsd.cs
316 |
317 | # OpenCover UI analysis results
318 | OpenCover/
319 |
320 | # Azure Stream Analytics local run output
321 | ASALocalRun/
322 |
323 | # MSBuild Binary and Structured Log
324 | *.binlog
325 |
326 | # NVidia Nsight GPU debugger configuration file
327 | *.nvuser
328 |
329 | # MFractors (Xamarin productivity tool) working folder
330 | .mfractor/
331 |
--------------------------------------------------------------------------------
/BuildVariants.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}
8 | Library
9 | Properties
10 | BuildVariants
11 | BuildVariants
12 | v2.0
13 | 512
14 | mcs
15 | 4
16 |
17 |
18 | AnyCPU
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | AnyCPU
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 |
36 |
37 |
38 | packages\DotNetZip.1.12.0\lib\net20\DotNetZip.dll
39 | True
40 |
41 |
42 |
43 |
44 |
45 |
46 | $(UnityPath)\Managed\UnityEditor.dll
47 | false
48 |
49 |
50 | $(UnityPath)\Managed\UnityEngine.dll
51 | false
52 |
53 |
54 | $(UnityPath)\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll
55 | false
56 |
57 |
58 | packages\YamlDotNet.5.3.0\lib\net20\YamlDotNet.dll
59 | True
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
--------------------------------------------------------------------------------
/BuildVariants.csproj.user.example:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | \Applications\Unity\Unity.app\Contents\
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/BuildVariants.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildVariants", "BuildVariants.csproj", "{CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}"
4 | EndProject
5 | Global
6 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
7 | Debug|Any CPU = Debug|Any CPU
8 | Release|Any CPU = Release|Any CPU
9 | EndGlobalSection
10 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
11 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
12 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Debug|Any CPU.Build.0 = Debug|Any CPU
13 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Release|Any CPU.ActiveCfg = Release|Any CPU
14 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Release|Any CPU.Build.0 = Release|Any CPU
15 | EndGlobalSection
16 | EndGlobal
17 |
--------------------------------------------------------------------------------
/Controller/BuildController.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 | using System.Reflection;
5 | using BuildVariants.Controller.BuildInfo;
6 | using BuildVariants.Controller.BuildVariants;
7 | using BuildVariants.Controller.ProjectSettings;
8 | using BuildVariants.Model;
9 | using BuildVariants.Model.BuildVariant;
10 | using Ionic.Zip;
11 | using UnityEditor;
12 | using UnityEngine;
13 |
14 | namespace BuildVariants.Controller {
15 | public static class BuildController {
16 | public const string PluginFolder = "BuildVariants";
17 |
18 | private static ProjectSettingsController _projectSettingsController;
19 | private static BuildInfoController _buildInfoController;
20 | private static BuildVariantsController _buildVariantsController;
21 |
22 | private static void Initialize() {
23 | var projectSettingsStorage = new ProjectSettingsStorage(PluginFolder);
24 | _projectSettingsController = new ProjectSettingsController(projectSettingsStorage);
25 |
26 | var buildInfoStorage = new BuildInfoStorage(PluginFolder);
27 | _buildInfoController = new BuildInfoController(buildInfoStorage, _projectSettingsController);
28 |
29 | var buildVariantsStorage = new BuildVariantsStorage(PluginFolder);
30 | _buildVariantsController = new BuildVariantsController(buildVariantsStorage, _buildInfoController);
31 | }
32 |
33 | public static void BuildAll() {
34 | Initialize();
35 | BuildAll(_buildInfoController, _buildVariantsController, _projectSettingsController);
36 | }
37 |
38 | public static void BuildAll(IBuildInfoController buildInfoController,
39 | IBuildVariantsController buildVariantsController,
40 | IProjectSettingsController projectSettingsController) {
41 | CheckForUnsavedSettings(buildInfoController, buildVariantsController, projectSettingsController);
42 | foreach (var buildVariant in buildVariantsController.BuildVariants) {
43 | BuildVariant(projectSettingsController, buildVariant);
44 | }
45 | RollBack(buildInfoController, buildVariantsController, projectSettingsController);
46 | }
47 |
48 | public static void BuildCollection() {
49 | Initialize();
50 | BuildColleciton(_buildInfoController, _buildVariantsController, _projectSettingsController,
51 | GetCommandLineArg("-collection"));
52 | }
53 |
54 | public static void BuildColleciton(IBuildInfoController buildInfoController,
55 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController,
56 | string setName) {
57 | CheckForUnsavedSettings(buildInfoController, buildVariantsController, projectSettingsController);
58 | var set = buildInfoController.BuildInfo.VariantCollections.First(s => s.Name == setName);
59 | foreach (var buildVariant in buildVariantsController.BuildVariants) {
60 | if (set.GetBuildVariantGuids().Contains(buildVariant.Guid)) {
61 | BuildVariant(projectSettingsController, buildVariant);
62 | }
63 | }
64 | RollBack(buildInfoController, buildVariantsController, projectSettingsController);
65 | }
66 |
67 | public static void BuildVariant() {
68 | Initialize();
69 | BuildVariant(_buildInfoController, _buildVariantsController, _projectSettingsController,
70 | GetCommandLineArg("-variant"));
71 | }
72 |
73 | public static void BuildVariant(IBuildInfoController buildInfoController,
74 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController,
75 | string variantGuid) {
76 | CheckForUnsavedSettings(buildInfoController, buildVariantsController, projectSettingsController);
77 | var buildVariant = buildVariantsController.BuildVariants.First(b => b.Guid == variantGuid);
78 | BuildVariant(projectSettingsController, buildVariant);
79 | RollBack(buildInfoController, buildVariantsController, projectSettingsController);
80 | }
81 |
82 | private static void CheckForUnsavedSettings(IBuildInfoController buildInfoController,
83 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController) {
84 | if (projectSettingsController.GetDiffWithActualSettings(buildVariantsController.BuildVariants.First(v =>
85 | v.Guid == buildInfoController.BuildInfo.ActiveVariantGuid)).Any()) {
86 | throw new Exception("Active variant has unsaved settings!");
87 | }
88 | }
89 |
90 | private static void RollBack(IBuildInfoController buildInfoController,
91 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController) {
92 | projectSettingsController.BuildAndApplyProjectSettings(buildVariantsController.BuildVariants.
93 | First(v => v.Guid == buildInfoController.BuildInfo.ActiveVariantGuid));
94 | }
95 |
96 | private static void BuildVariant(IProjectSettingsController projectSettingsController, IBuildVariant buildVariant) {
97 | var tempPath = Path.Combine(Path.Combine(PluginFolder, "Temp"), Guid.NewGuid().ToString());
98 | Directory.CreateDirectory(tempPath);
99 |
100 | Action restoreFiles = () => { };
101 |
102 | restoreFiles = buildVariant.MoveFiles.Where(f => f.PerformOnStage == BuildStage.BeforeBuild).
103 | Aggregate(restoreFiles, (current, fileCopyInfo) =>
104 | current + MoveFile(fileCopyInfo.From, fileCopyInfo.To, fileCopyInfo.Revert ? tempPath : null));
105 | projectSettingsController.BuildAndApplyProjectSettings(buildVariant);
106 | var buildPlayerOptions = new BuildPlayerOptions {
107 | scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
108 | locationPathName = buildVariant.BuildPath,
109 | target = buildVariant.BuildTarget,
110 | options = buildVariant.BuildOptions
111 | };
112 |
113 |
114 | typeof(BuildPipeline).GetMethod("BuildPlayer", new [] {typeof(BuildPlayerOptions)}).
115 | Invoke(null, new object[] { buildPlayerOptions } );
116 |
117 | restoreFiles();
118 |
119 | foreach (var fileMoveInfo in buildVariant.MoveFiles.Where(f => f.PerformOnStage == BuildStage.AfterBuild)) {
120 | MoveFile(fileMoveInfo.From, fileMoveInfo.To);
121 | }
122 |
123 | if (buildVariant.MakeZip) {
124 | var folderToCompressPath = Path.HasExtension(buildVariant.BuildPath)
125 | ? Path.GetDirectoryName(buildVariant.BuildPath)
126 | : buildVariant.BuildPath;
127 | var folderName = Path.GetFileName(folderToCompressPath);
128 | if (folderName != null) {
129 | using (var zip = new ZipFile())
130 | {
131 | zip.AddDirectory(folderToCompressPath);
132 | zip.CompressionLevel = Ionic.Zlib.CompressionLevel.BestCompression;
133 | zip.Save(Path.Combine(Directory.GetParent(folderToCompressPath).FullName, folderName + ".zip"));
134 | }
135 | }
136 | }
137 |
138 | Directory.Delete(tempPath);
139 |
140 | foreach (var fileMoveInfo in buildVariant.MoveFiles.Where(f => f.PerformOnStage == BuildStage.AfterAll)) {
141 | MoveFile(fileMoveInfo.From, fileMoveInfo.To);
142 | }
143 | }
144 |
145 | private static Action MoveFile(string from, string to, string tempPath = null) {
146 | var isFromDirectory = (File.GetAttributes(from) & FileAttributes.Directory) == FileAttributes.Directory;
147 | var toFileExists = isFromDirectory ? Directory.Exists(to) : File.Exists(to);
148 |
149 | Action restoreToFile = () =>{ };
150 |
151 | if (toFileExists) {
152 | var isToDirectory = (File.GetAttributes(to) & FileAttributes.Directory) == FileAttributes.Directory;
153 | if (isFromDirectory != isToDirectory) throw new Exception("'From' and 'To' paths must be of the same type (directory or file)!");
154 | var tempName = Guid.NewGuid().ToString();
155 | if (isFromDirectory) {
156 | if (tempPath != null) {
157 | Directory.Move(to, Path.Combine(tempPath, tempName));
158 | restoreToFile += () => Directory.Move(Path.Combine(tempPath, tempName), to);
159 | } else {
160 | Directory.Delete(to, true);
161 | }
162 | } else {
163 | if (tempPath != null) {
164 | File.Move(to, Path.Combine(tempPath, tempName));
165 | restoreToFile += () => File.Move(Path.Combine(tempPath, tempName), to);
166 | } else {
167 | File.Delete(to);
168 | }
169 | }
170 | }
171 | if (isFromDirectory) {
172 | Directory.Move(from, to);
173 | return () => {
174 | Directory.Move(from, to);
175 | restoreToFile();
176 | };
177 | }
178 |
179 | File.Move(from, to);
180 | return () => {
181 | File.Move(to, from);
182 | restoreToFile();
183 | };
184 | }
185 |
186 | private static string GetCommandLineArg(string name) {
187 | var args = Environment.GetCommandLineArgs();
188 | for (var i = 0; i < args.Length; i++) {
189 | if (args[i] == name && args.Length > i + 1) {
190 | return args[i + 1];
191 | }
192 | }
193 | return null;
194 | }
195 | }
196 | }
197 |
--------------------------------------------------------------------------------
/Controller/BuildInfo/BuildInfoController.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using BuildVariants.Controller.ProjectSettings;
5 | using BuildVariants.Model.BuildInfo;
6 | using BuildVariants.Model.BuildInfo.VariantCollection;
7 | using BuildVariants.Model.BuildVariant;
8 |
9 | namespace BuildVariants.Controller.BuildInfo {
10 | public class BuildInfoController : IBuildInfoController {
11 | private readonly Model.BuildInfo.BuildInfo _buildInfo;
12 | private readonly BuildInfoStorage _buildInfoStorage;
13 |
14 | private IProjectSettingsController _projectSettingsController;
15 | private VariantCollection _activeCollection;
16 |
17 | public IReadOnlyBuildInfo BuildInfo {
18 | get { return _buildInfo; }
19 | }
20 |
21 | public BuildInfoController(BuildInfoStorage buildInfoStorage, IProjectSettingsController projectSettingsController) {
22 | _projectSettingsController = projectSettingsController;
23 | _buildInfoStorage = buildInfoStorage;
24 |
25 | _buildInfo = _buildInfoStorage.LoadBuildInfo();
26 | _activeCollection = _buildInfo.VariantCollections.Find(v => v.Name == _buildInfo.ActiveVariantCollectionName);
27 | }
28 |
29 | public void SelectBuildVariant(IBuildVariant buildVariant) {
30 | _buildInfo.SelectedVariantGuid = buildVariant != null ? buildVariant.Guid : null;
31 | _buildInfoStorage.SaveBuildInfo(_buildInfo);
32 | }
33 |
34 | public void ActivateBuildVariant(IBuildVariant buildVariant) {
35 | _buildInfo.ActiveVariantGuid = buildVariant != null ? buildVariant.Guid : null;
36 | _buildInfoStorage.SaveBuildInfo(_buildInfo);
37 | _projectSettingsController.BuildAndApplyProjectSettings(buildVariant);
38 | }
39 |
40 | public bool IsBuildVariantInActiveCollection(IBuildVariant buildVariant) {
41 | return _activeCollection.BuildVariantGuids.Contains(buildVariant.Guid);
42 | }
43 |
44 | public void ToggleBuildVariantInActiveCollection(IBuildVariant buildVariant, bool toggleValue) {
45 | if (toggleValue && !IsBuildVariantInActiveCollection(buildVariant)) {
46 | _activeCollection.BuildVariantGuids.Add(buildVariant.Guid);
47 | _buildInfoStorage.SaveBuildInfo(_buildInfo);
48 | }
49 |
50 | if (!toggleValue && IsBuildVariantInActiveCollection(buildVariant)) {
51 | _activeCollection.BuildVariantGuids.Remove(buildVariant.Guid);
52 | _buildInfoStorage.SaveBuildInfo(_buildInfo);
53 | }
54 | }
55 |
56 | public void ActivateVariantCollection(string variantCollectionName) {
57 | _buildInfo.ActiveVariantCollectionName = variantCollectionName;
58 | _buildInfoStorage.SaveBuildInfo(_buildInfo);
59 |
60 | _activeCollection = _buildInfo.VariantCollections.Find(v => v.Name == _buildInfo.ActiveVariantCollectionName);
61 | }
62 |
63 | public void AddVariantCollection(string newVariantCollectionName) {
64 | CheckNewVariantName(newVariantCollectionName);
65 | _buildInfo.VariantCollections.Add(new VariantCollection{Name = newVariantCollectionName,
66 | BuildVariantGuids = new List()});
67 | ActivateVariantCollection(newVariantCollectionName);
68 | }
69 |
70 | public void RemoveActiveVariantCollection() {
71 | if (_buildInfo.VariantCollections.Count == 1) {
72 | throw new Exception("At least one variant collection should exist");
73 | }
74 |
75 | _buildInfo.VariantCollections.Remove(
76 | _buildInfo.VariantCollections.Find(v => v.Name == _buildInfo.ActiveVariantCollectionName));
77 |
78 | ActivateVariantCollection(_buildInfo.VariantCollections[0].Name);
79 | }
80 |
81 | public void RenameActiveVariantCollection(string newVariantCollectionName) {
82 | CheckNewVariantName(newVariantCollectionName);
83 | foreach (var variantCollection in _buildInfo.VariantCollections) {
84 | if (variantCollection.Name != _buildInfo.ActiveVariantCollectionName) continue;
85 | variantCollection.Name = newVariantCollectionName;
86 | ActivateVariantCollection(newVariantCollectionName);
87 | break;
88 | }
89 | }
90 |
91 | private void CheckNewVariantName(string newVariantCollectionName) {
92 | if (string.IsNullOrEmpty(newVariantCollectionName) ||
93 | _buildInfo.VariantCollections.Any(v => v.Name == newVariantCollectionName)) {
94 | throw new Exception(string.Format("Incorrect collection name: {0}", newVariantCollectionName));
95 | }
96 | }
97 | }
98 | }
--------------------------------------------------------------------------------
/Controller/BuildInfo/BuildInfoStorage.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.IO;
3 | using BuildVariants.Model.BuildInfo.VariantCollection;
4 | using UnityEngine;
5 | using YamlDotNet.Serialization;
6 |
7 | namespace BuildVariants.Controller.BuildInfo {
8 | public class BuildInfoStorage : IBuildInfoStorage {
9 | private const string BuildInfoFilename = "build.yaml";
10 |
11 | private readonly string _buildInfoPath;
12 | private readonly string _pluginPath;
13 |
14 | public BuildInfoStorage(string pluginFolderName) {
15 | var projectPath = Path.Combine(Application.dataPath, "..");
16 | _pluginPath = Path.Combine(projectPath, pluginFolderName);
17 | _buildInfoPath = Path.Combine(_pluginPath, BuildInfoFilename);
18 |
19 | InitializeBuildInfoFolder();
20 | }
21 |
22 | private void InitializeBuildInfoFolder() {
23 | if (!Directory.Exists(_pluginPath)) {
24 | Directory.CreateDirectory(_pluginPath);
25 | }
26 | }
27 |
28 | public Model.BuildInfo.BuildInfo LoadBuildInfo() {
29 | if (!File.Exists(_buildInfoPath)) return new Model.BuildInfo.BuildInfo {
30 | ActiveVariantCollectionName = "Default",
31 | VariantCollections = new List {
32 | new VariantCollection{BuildVariantGuids = new List(), Name = "Default"}
33 | }
34 | };
35 | var input = new StringReader(File.ReadAllText(_buildInfoPath));
36 | var deserializer = new DeserializerBuilder().Build();
37 | return deserializer.Deserialize(input);
38 | }
39 |
40 | public void SaveBuildInfo(Model.BuildInfo.BuildInfo buildInfo) {
41 | var serializer = new SerializerBuilder().Build();
42 | File.WriteAllText(_buildInfoPath, serializer.Serialize(buildInfo));
43 | }
44 | }
45 | }
--------------------------------------------------------------------------------
/Controller/BuildInfo/IBuildInfoController.cs:
--------------------------------------------------------------------------------
1 | using BuildVariants.Model.BuildInfo;
2 | using BuildVariants.Model.BuildVariant;
3 |
4 | namespace BuildVariants.Controller.BuildInfo {
5 | public interface IBuildInfoController {
6 | IReadOnlyBuildInfo BuildInfo { get; }
7 | void SelectBuildVariant(IBuildVariant buildVariant);
8 | void ActivateBuildVariant(IBuildVariant buildVariant);
9 |
10 | bool IsBuildVariantInActiveCollection(IBuildVariant buildVariant);
11 | void ToggleBuildVariantInActiveCollection(IBuildVariant buildVariant, bool toggleValue);
12 |
13 | void ActivateVariantCollection(string variantCollectionName);
14 | void AddVariantCollection(string newVariantCollectionName);
15 | void RemoveActiveVariantCollection();
16 | void RenameActiveVariantCollection(string newVariantCollectionName);
17 | }
18 | }
--------------------------------------------------------------------------------
/Controller/BuildInfo/IBuildInfoStorage.cs:
--------------------------------------------------------------------------------
1 | namespace BuildVariants.Controller.BuildInfo {
2 | public interface IBuildInfoStorage {
3 | Model.BuildInfo.BuildInfo LoadBuildInfo();
4 | void SaveBuildInfo(Model.BuildInfo.BuildInfo buildInfo);
5 | }
6 | }
--------------------------------------------------------------------------------
/Controller/BuildVariants/BuildVariantsController.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using BuildVariants.Controller.BuildInfo;
4 | using BuildVariants.Model.BuildVariant;
5 |
6 | namespace BuildVariants.Controller.BuildVariants {
7 | public class BuildVariantsController : IBuildVariantsController {
8 | private readonly BuildVariantsStorage _buildVariantsStorage;
9 | private readonly IBuildInfoController _buildInfoController;
10 | private readonly List _buildVariants;
11 |
12 | public IEnumerable BuildVariants {
13 | get { return _buildVariants.Cast(); }
14 | }
15 |
16 | public BuildVariantsController(BuildVariantsStorage buildVariantsStorage,
17 | IBuildInfoController buildInfoController) {
18 | _buildVariantsStorage = buildVariantsStorage;
19 | _buildInfoController = buildInfoController;
20 |
21 | _buildVariants = _buildVariantsStorage.LoadVariants();
22 | }
23 |
24 | public void CreateVariant(IBuildVariant parentBuildVariant = null) {
25 | var variant = new BuildVariant{
26 | VariantName = "New variant",
27 | Guid = System.Guid.NewGuid().ToString()
28 | };
29 | SetVariantParent(variant, parentBuildVariant == null ? "" : parentBuildVariant.Guid);
30 | _buildInfoController.ActivateBuildVariant(variant);
31 | _buildInfoController.SelectBuildVariant(variant);
32 | _buildVariants.Add(variant);
33 |
34 | SaveVariant(variant);
35 | }
36 |
37 | public void RemoveVariant(IBuildVariant buildVariant) {
38 | _buildVariants.Remove((BuildVariant)buildVariant);
39 | _buildVariantsStorage.RemoveVariant((BuildVariant)buildVariant);
40 | }
41 |
42 | public void SetVariantParent(IBuildVariant buildVariant, string parentGuid) {
43 | ((BuildVariant) buildVariant).ParentGuid = parentGuid;
44 | if (string.IsNullOrEmpty(parentGuid)) return;
45 | foreach (var parentVariant in _buildVariants) {
46 | if (parentVariant.Guid != parentGuid) continue;
47 | ((BuildVariant) buildVariant).Parent = parentVariant;
48 | SaveVariant(buildVariant);
49 | break;
50 | }
51 | }
52 |
53 | public void SaveVariant(IBuildVariant buildVariant) {
54 | _buildVariantsStorage.SaveVariant(buildVariant);
55 | }
56 | }
57 | }
--------------------------------------------------------------------------------
/Controller/BuildVariants/BuildVariantsStorage.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.IO;
3 | using BuildVariants.Model.BuildVariant;
4 | using BuildVariants.Model.BuildVariant.Settings;
5 | using UnityEngine;
6 | using YamlDotNet.RepresentationModel;
7 | using YamlDotNet.Serialization;
8 |
9 | namespace BuildVariants.Controller.BuildVariants {
10 | public class BuildVariantsStorage : IBuildVariantsStorage {
11 | private const string VariantFileExtension = ".yaml";
12 |
13 | private readonly string _buildVariantsPath;
14 |
15 | public BuildVariantsStorage(string pluginFolderName) {
16 | var projectPath = Path.Combine(Application.dataPath, "..");
17 | var pluginPath = Path.Combine(projectPath, pluginFolderName);
18 | _buildVariantsPath = Path.Combine(pluginPath, "Variants");
19 |
20 | InitializeVariantsFolder();
21 | }
22 |
23 | private void InitializeVariantsFolder() {
24 | if (!Directory.Exists(_buildVariantsPath)) {
25 | Directory.CreateDirectory(_buildVariantsPath);
26 | }
27 | }
28 |
29 | public List LoadVariants() {
30 | var result = new List();
31 | var variantsDictionary = new Dictionary();
32 | var info = new DirectoryInfo(_buildVariantsPath);
33 | var files = info.GetFiles("*" + VariantFileExtension);
34 | foreach (var file in files) {
35 | var input = new StringReader(File.ReadAllText(file.FullName));
36 | var deserializer = new DeserializerBuilder().WithTagMapping("!BuildVariant", typeof(BuildVariant)).
37 | WithTagMapping("!ProjectSettingsFile", typeof(ProjectSettingsFile)).
38 | WithTagMapping("!YamlMappingNode", typeof(YamlMappingNode)).
39 | WithTagMapping("!YamlScalarNode", typeof(YamlScalarNode)).Build();
40 | var variant = deserializer.Deserialize(input);
41 | variant.Guid = Path.GetFileNameWithoutExtension(file.FullName);
42 | result.Add(variant);
43 | variantsDictionary.Add(variant.Guid, variant);
44 | }
45 |
46 | foreach (var buildVariant in result) {
47 | BuildVariant buildVariantParent;
48 | variantsDictionary.TryGetValue(buildVariant.ParentGuid, out buildVariantParent);
49 | buildVariant.Parent = buildVariantParent;
50 | }
51 |
52 | return result;
53 | }
54 |
55 | public void RemoveVariant(IBuildVariant buildVariant) {
56 | File.Delete(Path.Combine(_buildVariantsPath, buildVariant.Guid + VariantFileExtension));
57 | }
58 |
59 | public void SaveVariant(IBuildVariant buildVariant) {
60 | var serializer = new SerializerBuilder().WithTagMapping("!BuildVariant", typeof(BuildVariant)).
61 | WithTagMapping("!ProjectSettingsFile", typeof(ProjectSettingsFile)).
62 | WithTagMapping("!YamlMappingNode", typeof(YamlMappingNode)).
63 | WithTagMapping("!YamlScalarNode", typeof(YamlScalarNode)).
64 | EnsureRoundtrip().Build();
65 | File.WriteAllText(Path.Combine(_buildVariantsPath, buildVariant.Guid + VariantFileExtension), serializer.Serialize(buildVariant));
66 | }
67 | }
68 | }
--------------------------------------------------------------------------------
/Controller/BuildVariants/IBuildVariantsController.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using BuildVariants.Model.BuildVariant;
3 |
4 | namespace BuildVariants.Controller.BuildVariants {
5 | public interface IBuildVariantsController {
6 | IEnumerable BuildVariants { get; }
7 |
8 | void CreateVariant(IBuildVariant parentBuildVariant = null);
9 | void RemoveVariant(IBuildVariant buildVariant);
10 | void SetVariantParent(IBuildVariant buildVariant, string parentGuid);
11 | void SaveVariant(IBuildVariant buildVariant);
12 | }
13 | }
--------------------------------------------------------------------------------
/Controller/BuildVariants/IBuildVariantsStorage.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using BuildVariants.Model.BuildVariant;
3 |
4 | namespace BuildVariants.Controller.BuildVariants {
5 | public interface IBuildVariantsStorage {
6 | List LoadVariants();
7 | void RemoveVariant(IBuildVariant buildVariant);
8 | void SaveVariant(IBuildVariant buildVariant);
9 | }
10 | }
--------------------------------------------------------------------------------
/Controller/ProjectSettings/IProjectSettingsController.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using BuildVariants.Model.BuildVariant;
3 | using BuildVariants.Model.BuildVariant.Settings;
4 | using YamlDotNet.RepresentationModel;
5 |
6 | namespace BuildVariants.Controller.ProjectSettings {
7 | public interface IProjectSettingsController {
8 | IEnumerable GetDiffWithActualSettings(IBuildVariant buildVariant);
9 | void InvalidateDiffCache();
10 |
11 | void BuildAndApplyProjectSettings(IBuildVariant buildVariant,
12 | IEnumerable additionalSettings = null,
13 | IProjectSettingsFile ignoreAdditionalProjectSettingsFile = null,
14 | YamlNode ignoreNode = null);
15 | }
16 | }
--------------------------------------------------------------------------------
/Controller/ProjectSettings/IProjectSettingsStorage.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using BuildVariants.Model.BuildVariant.Settings;
3 |
4 | namespace BuildVariants.Controller.ProjectSettings {
5 | public interface IProjectSettingsStorage {
6 | void SaveProjectSettings(IEnumerable projectSettings);
7 | IEnumerable LoadProjectSettings();
8 | IEnumerable LoadBaseSettings();
9 | }
10 | }
--------------------------------------------------------------------------------
/Controller/ProjectSettings/ProjectSettingsController.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using BuildVariants.Model.BuildVariant;
4 | using BuildVariants.Model.BuildVariant.Settings;
5 | using BuildVariants.Utils;
6 | using YamlDotNet.RepresentationModel;
7 |
8 | namespace BuildVariants.Controller.ProjectSettings {
9 | public class ProjectSettingsController : IProjectSettingsController {
10 | private readonly IProjectSettingsStorage _projectSettingsStorage;
11 | private readonly IEnumerable _baseSettings;
12 | private IEnumerable _actualProjectSettings;
13 | private KeyValuePair> _cachedDiff;
14 |
15 | public ProjectSettingsController(IProjectSettingsStorage projectSettingsStorage) {
16 | _projectSettingsStorage = projectSettingsStorage;
17 | _baseSettings = _projectSettingsStorage.LoadBaseSettings();
18 | _actualProjectSettings = _projectSettingsStorage.LoadProjectSettings();
19 | }
20 |
21 | public IEnumerable GetDiffWithActualSettings(IBuildVariant buildVariant) {
22 | if (_cachedDiff.Key == buildVariant) return _cachedDiff.Value;
23 | _cachedDiff = new KeyValuePair>(buildVariant,
24 | _baseSettings.Concat(buildVariant.GetFinalProjectSettings()).Diff(_actualProjectSettings));
25 | return _cachedDiff.Value;
26 | }
27 |
28 | public void InvalidateDiffCache() {
29 | _cachedDiff = new KeyValuePair>();
30 | }
31 |
32 | public void BuildAndApplyProjectSettings(IBuildVariant buildVariant,
33 | IEnumerable additionalSettings = null,
34 | IProjectSettingsFile ignoreAdditionalProjectSettingsFile = null,
35 | YamlNode ignoreAdditionalNode = null) {
36 | if (additionalSettings == null) {
37 | additionalSettings = Enumerable.Empty();
38 | } else {
39 | if (ignoreAdditionalProjectSettingsFile != null) {
40 | additionalSettings = additionalSettings.Where(p => p.FileName != ignoreAdditionalProjectSettingsFile.FileName);
41 | if (ignoreAdditionalNode != null) {
42 | additionalSettings = additionalSettings.Append(
43 | new ProjectSettingsFile {
44 | FileName = ignoreAdditionalProjectSettingsFile.FileName,
45 | RootNode =
46 | ignoreAdditionalProjectSettingsFile.RootNode.
47 | Diff(ignoreAdditionalProjectSettingsFile.RootNode.GetChildBranch(ignoreAdditionalNode))
48 | });
49 | }
50 | }
51 | }
52 | _projectSettingsStorage.SaveProjectSettings(
53 | _baseSettings.Concat(buildVariant.GetFinalProjectSettings()).
54 | Concat(additionalSettings).Merge().ToList());
55 | _actualProjectSettings = _projectSettingsStorage.LoadProjectSettings();
56 | InvalidateDiffCache();
57 | }
58 | }
59 | }
--------------------------------------------------------------------------------
/Controller/ProjectSettings/ProjectSettingsStorage.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.IO;
3 | using System.Linq;
4 | using BuildVariants.Model.BuildVariant.Settings;
5 | using UnityEditor;
6 | using UnityEngine;
7 | using YamlDotNet.RepresentationModel;
8 | using YamlDotNet.Serialization;
9 |
10 | namespace BuildVariants.Controller.ProjectSettings {
11 | public class ProjectSettingsStorage : IProjectSettingsStorage {
12 | private const string ProjectSettingsFileExtension = ".asset";
13 |
14 | private readonly string _projectSettingsPath;
15 | private readonly string _baseConfigsPath;
16 |
17 | public ProjectSettingsStorage(string pluginFolderName) {
18 | var projectPath = Path.Combine(Application.dataPath, "..");
19 | _projectSettingsPath = Path.Combine(projectPath, "ProjectSettings");
20 | _baseConfigsPath = Path.Combine(Path.Combine(projectPath, pluginFolderName), "Base");
21 |
22 | InitializeBaseConfigsFolder();
23 | RefreshAssets();
24 | }
25 |
26 | private void InitializeBaseConfigsFolder() {
27 | if (Directory.Exists(_baseConfigsPath)) return;
28 | Directory.CreateDirectory(_baseConfigsPath);
29 |
30 | foreach(var file in Directory.GetFiles(_projectSettingsPath, string.Format("*{0}", ProjectSettingsFileExtension)))
31 | File.Copy(file, Path.Combine(_baseConfigsPath, Path.GetFileName(file)));
32 | }
33 |
34 | private void RefreshAssets() {
35 | AssetDatabase.SaveAssets();
36 | AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
37 | }
38 |
39 | public void SaveProjectSettings(IEnumerable projectSettings) {
40 | foreach (var projectSetting in projectSettings) {
41 | File.WriteAllLines(Path.Combine(_projectSettingsPath, projectSetting.FileName + ProjectSettingsFileExtension),
42 | File.ReadAllLines(Path.Combine(_projectSettingsPath, projectSetting.FileName + ProjectSettingsFileExtension)).Take(3).ToArray());
43 |
44 | var serializer = new SerializerBuilder().Build();
45 | File.AppendAllText(
46 | Path.Combine(_projectSettingsPath, projectSetting.FileName + ProjectSettingsFileExtension),
47 | serializer.Serialize(projectSetting.RootNode).Replace("&1", ""));
48 | }
49 | RefreshAssets();
50 | }
51 |
52 | public IEnumerable LoadProjectSettings() {
53 | return LoadSettings(_projectSettingsPath);
54 | }
55 |
56 | public IEnumerable LoadBaseSettings() {
57 | return LoadSettings(_baseConfigsPath);
58 | }
59 |
60 | private IEnumerable LoadSettings(string settingsFolder) {
61 | var result = new List();
62 | foreach (var file in Directory.GetFiles(settingsFolder, string.Format("*{0}", ProjectSettingsFileExtension))) {
63 | var yamlStream = new YamlStream();
64 | yamlStream.Load(new StringReader(File.ReadAllText(file)));
65 | result.Add(new ProjectSettingsFile {
66 | FileName = Path.GetFileNameWithoutExtension(file),
67 | RootNode = yamlStream.Documents[0].RootNode
68 | });
69 | }
70 | return result;
71 | }
72 | }
73 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 Anton Alexeyev
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/Model/BuildInfo/BuildInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using BuildVariants.Model.BuildInfo.VariantCollection;
4 |
5 | namespace BuildVariants.Model.BuildInfo {
6 | public class BuildInfo : IReadOnlyBuildInfo {
7 | public string ActiveVariantGuid { get; set; }
8 | public string SelectedVariantGuid { get; set; }
9 | public string ActiveVariantCollectionName { get; set; }
10 | public List VariantCollections { get; set; }
11 |
12 | IEnumerable IReadOnlyBuildInfo.VariantCollections {
13 | get { return VariantCollections.Cast(); }
14 | }
15 | }
16 | }
--------------------------------------------------------------------------------
/Model/BuildInfo/IReadOnlyBuildInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using BuildVariants.Model.BuildInfo.VariantCollection;
3 |
4 | namespace BuildVariants.Model.BuildInfo {
5 | public interface IReadOnlyBuildInfo {
6 | string ActiveVariantGuid { get; }
7 | string SelectedVariantGuid { get; }
8 | string ActiveVariantCollectionName { get; }
9 | IEnumerable VariantCollections { get; }
10 | }
11 | }
--------------------------------------------------------------------------------
/Model/BuildInfo/VariantCollection/IReadOnlyVariantCollection.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace BuildVariants.Model.BuildInfo.VariantCollection {
4 | public interface IReadOnlyVariantCollection {
5 | string Name { get; }
6 | IEnumerable GetBuildVariantGuids();
7 | }
8 | }
--------------------------------------------------------------------------------
/Model/BuildInfo/VariantCollection/VariantCollection.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace BuildVariants.Model.BuildInfo.VariantCollection {
4 | public class VariantCollection : IReadOnlyVariantCollection {
5 | public string Name { get; set; }
6 |
7 | public List BuildVariantGuids { get; set; }
8 |
9 | public IEnumerable GetBuildVariantGuids() {
10 | return BuildVariantGuids;
11 | }
12 |
13 | public void AddBuildVariantGuid(string buildVariantGuid) {
14 | if (!BuildVariantGuids.Contains(buildVariantGuid)) BuildVariantGuids.Add(buildVariantGuid);
15 | }
16 |
17 | public void RemoveBuildVariantGuid(string buildVariantGuid) {
18 | if (BuildVariantGuids.Contains(buildVariantGuid)) BuildVariantGuids.Remove(buildVariantGuid);
19 | }
20 | }
21 | }
--------------------------------------------------------------------------------
/Model/BuildStage.cs:
--------------------------------------------------------------------------------
1 | namespace BuildVariants.Model {
2 | public enum BuildStage {
3 | BeforeBuild,
4 | AfterBuild,
5 | AfterAll
6 | }
7 | }
--------------------------------------------------------------------------------
/Model/BuildVariant/BuildVariant.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using BuildVariants.Model.BuildVariant.Files;
4 | using BuildVariants.Model.BuildVariant.Settings;
5 | using BuildVariants.Utils;
6 | using UnityEditor;
7 | using YamlDotNet.RepresentationModel;
8 | using YamlDotNet.Serialization;
9 |
10 | namespace BuildVariants.Model.BuildVariant {
11 | public class BuildVariant : IBuildVariant {
12 | public BuildOptions BuildOptions { get; set; }
13 |
14 | [YamlIgnore]
15 | public string Guid { get; set; }
16 | [YamlIgnore]
17 | public IBuildVariant Parent { get; set; }
18 |
19 | public BuildTarget BuildTarget { get; set; }
20 | public string ParentGuid { get; set; }
21 | public string VariantName { get; set; }
22 | public string BuildPath { get; set; }
23 | public bool MakeZip { get; set; }
24 |
25 | public List ProjectSettingsFiles { get; set; }
26 | public List MoveFiles { get; set; }
27 | public Dictionary ExpandedFields { get; set; }
28 |
29 | IEnumerable IBuildVariant.SettingsFileDiffs {
30 | get { return ProjectSettingsFiles.Cast(); }
31 | }
32 |
33 | public BuildVariant() {
34 | ParentGuid = "";
35 | ProjectSettingsFiles = new List();
36 | MoveFiles = new List();
37 | ExpandedFields = new Dictionary();
38 | }
39 |
40 | public bool IsFieldExpanded(string fieldName) {
41 | bool result;
42 | ExpandedFields.TryGetValue(fieldName, out result);
43 | return result;
44 | }
45 |
46 | public void SetFieldExpanded(string fieldName, bool value) {
47 | ExpandedFields[fieldName] = value;
48 | }
49 |
50 | ICollection IBuildVariant.MoveFiles {
51 | get { return MoveFiles; }
52 | }
53 |
54 | public void Merge(IEnumerable projectSettingsFiles) {
55 | ProjectSettingsFiles = ProjectSettingsFiles.Cast()
56 | .Concat(projectSettingsFiles).Merge().Cast().ToList();
57 | }
58 |
59 | public void Merge(IProjectSettingsFile projectSettingsFile) {
60 | ProjectSettingsFiles = ProjectSettingsFiles.Cast().Append(projectSettingsFile).Merge()
61 | .Cast().ToList();
62 | }
63 |
64 | public void Merge(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode) {
65 | ProjectSettingsFiles = ProjectSettingsFiles.Cast().Append(new ProjectSettingsFile {
66 | FileName = projectSettingsFile.FileName,
67 | RootNode = projectSettingsFile.RootNode.GetChildBranch(settingsNode)
68 | }).Merge()
69 | .Cast().ToList();
70 | }
71 |
72 | public void Revert() {
73 | ProjectSettingsFiles.Clear();
74 | }
75 |
76 | public void Revert(IProjectSettingsFile projectSettingsFile) {
77 | ProjectSettingsFiles = ProjectSettingsFiles.Where(p => p != projectSettingsFile).ToList();
78 | }
79 |
80 | public void Revert(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode) {
81 | Revert(projectSettingsFile);
82 | var rootNode = projectSettingsFile.RootNode.Diff(projectSettingsFile.RootNode.GetChildBranch(settingsNode));
83 | if (rootNode != null) {
84 | ProjectSettingsFiles = ProjectSettingsFiles.Cast().Append(new ProjectSettingsFile {
85 | FileName = projectSettingsFile.FileName,
86 | RootNode = rootNode
87 | }).
88 | Merge().Cast().ToList();
89 | }
90 | }
91 |
92 | public IEnumerable GetFinalProjectSettings() {
93 | return GetBuildVariantsChain().SelectMany(b => b.SettingsFileDiffs).Merge();
94 | }
95 |
96 | public IEnumerable GetFinalMoveFiles() {
97 | return GetBuildVariantsChain().SelectMany(b => b.MoveFiles);
98 | }
99 |
100 | private IEnumerable GetBuildVariantsChain() {
101 | var result = new List();
102 | IBuildVariant nextVariantInChain = this;
103 | while (nextVariantInChain != null) {
104 | result.Insert(0, nextVariantInChain);
105 | nextVariantInChain = nextVariantInChain.Parent;
106 | }
107 | return result;
108 | }
109 | }
110 | }
--------------------------------------------------------------------------------
/Model/BuildVariant/Files/FileMoveInfo.cs:
--------------------------------------------------------------------------------
1 | namespace BuildVariants.Model.BuildVariant.Files {
2 | public class FileMoveInfo {
3 | public string From { get; set; }
4 | public string To { get; set; }
5 | public BuildStage PerformOnStage { get; set; }
6 | public bool Revert { get; set; }
7 | }
8 | }
--------------------------------------------------------------------------------
/Model/BuildVariant/IBuildVariant.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using BuildVariants.Model.BuildVariant.Files;
3 | using BuildVariants.Model.BuildVariant.Settings;
4 | using UnityEditor;
5 | using YamlDotNet.RepresentationModel;
6 |
7 | namespace BuildVariants.Model.BuildVariant {
8 | public interface IBuildVariant {
9 | BuildTarget BuildTarget { get; set; }
10 | BuildOptions BuildOptions { get; set; }
11 | string Guid { get; }
12 | IBuildVariant Parent { get; }
13 | string ParentGuid { get; }
14 | string VariantName { get; set; }
15 | string BuildPath { get; set; }
16 | bool MakeZip { get; set; }
17 | IEnumerable SettingsFileDiffs { get; }
18 |
19 | bool IsFieldExpanded(string fieldName);
20 | void SetFieldExpanded(string fieldName, bool value);
21 |
22 | ICollection MoveFiles { get; }
23 |
24 | void Merge(IEnumerable projectSettingsFiles);
25 | void Merge(IProjectSettingsFile projectSettingsFile);
26 | void Merge(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode);
27 |
28 | void Revert();
29 | void Revert(IProjectSettingsFile projectSettingsFile);
30 | void Revert(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode);
31 |
32 | IEnumerable GetFinalProjectSettings();
33 | IEnumerable GetFinalMoveFiles();
34 | }
35 | }
--------------------------------------------------------------------------------
/Model/BuildVariant/Settings/IProjectSettingsFile.cs:
--------------------------------------------------------------------------------
1 | using YamlDotNet.RepresentationModel;
2 |
3 | namespace BuildVariants.Model.BuildVariant.Settings {
4 | public interface IProjectSettingsFile {
5 | string FileName { get; }
6 | YamlNode RootNode { get; }
7 | IProjectSettingsFile Merge(IProjectSettingsFile otherProjectSettingsFile);
8 | IProjectSettingsFile Diff(IProjectSettingsFile otherProjectSettingsFile);
9 | }
10 | }
--------------------------------------------------------------------------------
/Model/BuildVariant/Settings/ProjectSettingsFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using BuildVariants.Utils;
4 | using YamlDotNet.RepresentationModel;
5 | using YamlDotNet.Serialization;
6 |
7 | namespace BuildVariants.Model.BuildVariant.Settings {
8 | public class ProjectSettingsFile : IProjectSettingsFile {
9 | public string FileName { get; set; }
10 | public string RootNodeString {
11 | get {
12 | return new SerializerBuilder().Build().Serialize(RootNode);
13 | }
14 | set {
15 | var yamlStream = new YamlStream();
16 | yamlStream.Load(new StringReader(value));
17 | RootNode = yamlStream.Documents[0].RootNode;
18 | }
19 | }
20 | [YamlIgnore]
21 | public YamlNode RootNode { get; set; }
22 |
23 | public IProjectSettingsFile Merge(IProjectSettingsFile otherProjectSettingsFile) {
24 | ValidateSameFileName(otherProjectSettingsFile);
25 | return new ProjectSettingsFile {
26 | FileName = FileName,
27 | RootNode = RootNode != null
28 | ? RootNode.Merge(otherProjectSettingsFile.RootNode)
29 | : otherProjectSettingsFile.RootNode
30 | };
31 | }
32 |
33 | public IProjectSettingsFile Diff(IProjectSettingsFile otherProjectSettingsFile) {
34 | ValidateSameFileName(otherProjectSettingsFile);
35 | var rootNode = RootNode != null ? RootNode.Diff(otherProjectSettingsFile.RootNode) : null;
36 | return rootNode != null ? new ProjectSettingsFile { FileName = FileName, RootNode = rootNode } : null;
37 | }
38 |
39 | private void ValidateSameFileName(IProjectSettingsFile otherProjectSettingsFile) {
40 | if (FileName != otherProjectSettingsFile.FileName) {
41 | throw new Exception("Trying to merge different project files!");
42 | }
43 | }
44 | }
45 | }
--------------------------------------------------------------------------------
/Model/BuildVariant/Settings/ProjectSettingsFilesExtensions.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 |
4 | namespace BuildVariants.Model.BuildVariant.Settings {
5 | public static class ProjectSettingsFilesExtensions {
6 | public static IEnumerable Merge(
7 | this IEnumerable settings) {
8 | var groupedFiles = settings.Where(p => p.RootNode != null).GroupBy(
9 | p => p.FileName,
10 | p => p,
11 | (filename, files) => new { FileName = filename, ProjectSettingsFiles = files.ToList() });
12 |
13 | foreach (var group in groupedFiles) {
14 | IProjectSettingsFile projectSettingsFile = null;
15 | foreach (var file in group.ProjectSettingsFiles) {
16 | projectSettingsFile = projectSettingsFile == null ? file : projectSettingsFile.Merge(file);
17 | }
18 | yield return projectSettingsFile;
19 | }
20 | }
21 |
22 | public static IEnumerable Append(
23 | this IEnumerable settings,
24 | IProjectSettingsFile projectSettingsFile) {
25 | foreach (var setting in settings) {
26 | yield return setting;
27 | }
28 | yield return projectSettingsFile;
29 | }
30 |
31 | public static IEnumerable Diff(this IEnumerable settings,
32 | IEnumerable otherSettings) {
33 | var groupedFiles = settings.Concat(otherSettings).GroupBy(
34 | p => p.FileName,
35 | p => p,
36 | (filename, files) => new { FileName = filename, ProjectSettingsFiles = files.ToList() });
37 | foreach (var group in groupedFiles) {
38 | IProjectSettingsFile projectSettingsFile = null;
39 | foreach (var file in group.ProjectSettingsFiles) {
40 | projectSettingsFile = projectSettingsFile == null ? file : projectSettingsFile.Diff(file);
41 | }
42 | if (projectSettingsFile != null) yield return projectSettingsFile;
43 | }
44 | }
45 | }
46 | }
--------------------------------------------------------------------------------
/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 |
4 | // General Information about an assembly is controlled through the following
5 | // set of attributes. Change these attribute values to modify the information
6 | // associated with an assembly.
7 | [assembly: AssemblyTitle("BuildVariants")]
8 | [assembly: AssemblyDescription("")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("BuildVariants")]
12 | [assembly: AssemblyCopyright("Copyright © 2018")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // Setting ComVisible to false makes the types in this assembly not visible
17 | // to COM components. If you need to access a type in this assembly from
18 | // COM, set the ComVisible attribute to true on that type.
19 | [assembly: ComVisible(false)]
20 |
21 | // The following GUID is for the ID of the typelib if this project is exposed to COM
22 | [assembly: Guid("CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A")]
23 |
24 | // Version information for an assembly consists of the following four values:
25 | //
26 | // Major Version
27 | // Minor Version
28 | // Build Number
29 | // Revision
30 | //
31 | // You can specify all the values or you can default the Build and Revision Numbers
32 | // by using the '*' as shown below:
33 | // [assembly: AssemblyVersion("1.0.*")]
34 | [assembly: AssemblyVersion("1.0.0.0")]
35 | [assembly: AssemblyFileVersion("1.0.0.0")]
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # UnityBuildVariants
--------------------------------------------------------------------------------
/Utils/YamlNodeExtensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using YamlDotNet.RepresentationModel;
5 |
6 | namespace BuildVariants.Utils {
7 | public static class YamlNodeExtensions {
8 |
9 | public static YamlNode GetChildBranch(this YamlNode node, YamlNode child) {
10 | YamlNode result = null;
11 | if (node == child) {
12 | result = node.Clone();
13 | } else if (node.NodeType == YamlNodeType.Mapping){
14 | foreach (var mappingChild in ((YamlMappingNode) node).Children) {
15 | var childBranch = mappingChild.Value.GetChildBranch(child);
16 | if (childBranch == null) continue;
17 | result = new YamlMappingNode();
18 | ((YamlMappingNode)result).Add(mappingChild.Key.Clone(), childBranch);
19 | break;
20 | }
21 | }
22 | return result;
23 | }
24 |
25 | public static YamlNode Clone(this YamlNode node) {
26 | YamlNode result;
27 | switch (node.NodeType) {
28 | case YamlNodeType.Scalar:
29 | result = new YamlScalarNode(((YamlScalarNode) node).Value);
30 | ((YamlScalarNode) result).Style = ((YamlScalarNode) node).Style;
31 | break;
32 | case YamlNodeType.Mapping:
33 | result = new YamlMappingNode();
34 | ((YamlMappingNode) result).Style = ((YamlMappingNode) node).Style;
35 | foreach (var mappingChild in ((YamlMappingNode) node).Children) {
36 | ((YamlMappingNode) result).Add(mappingChild.Key.Clone(), mappingChild.Value.Clone());
37 | }
38 | break;
39 | case YamlNodeType.Sequence:
40 | result = new YamlSequenceNode();
41 | ((YamlSequenceNode) result).Style = ((YamlSequenceNode) node).Style;
42 | foreach (var child in ((YamlSequenceNode) node).Children) {
43 | ((YamlSequenceNode) result).Add(child.Clone());
44 | }
45 | break;
46 | default:
47 | throw new ArgumentOutOfRangeException();
48 | }
49 | return result;
50 | }
51 |
52 | public static YamlNode Merge(this YamlNode node, YamlNode otherNode) {
53 | var resultNode = node.Clone();
54 | if (otherNode == null || node.NodeType != otherNode.NodeType) return resultNode;
55 | switch (node.NodeType) {
56 | case YamlNodeType.Mapping:
57 | foreach (var mappingChild in ((YamlMappingNode)otherNode).Children) {
58 | if (((YamlMappingNode) resultNode).Children.ContainsKey(mappingChild.Key)) {
59 | ((YamlMappingNode) resultNode).Children[mappingChild.Key.Clone()] =
60 | ((YamlMappingNode) resultNode).Children[mappingChild.Key].Merge(mappingChild.Value);
61 | } else {
62 | ((YamlMappingNode) resultNode).Children[mappingChild.Key.Clone()] = mappingChild.Value.Clone();
63 | }
64 | }
65 | break;
66 | case YamlNodeType.Scalar:
67 | case YamlNodeType.Sequence:
68 | resultNode = otherNode.Clone();
69 | break;
70 | default:
71 | throw new ArgumentOutOfRangeException();
72 | }
73 | return resultNode;
74 | }
75 |
76 | public static YamlNode Diff(this YamlNode node, YamlNode otherNode) {
77 | if (otherNode == null || node.NodeType != otherNode.NodeType || node.GetHashCode() == otherNode.GetHashCode())
78 | return null;
79 | YamlNode result = null;
80 | switch (node.NodeType) {
81 | case YamlNodeType.Mapping:
82 | foreach (var keyValuePair in GetMappingChildrenDiff(((YamlMappingNode)node).Children,
83 | ((YamlMappingNode)otherNode).Children).Concat(
84 | GetMappingChildrenDiff(((YamlMappingNode)otherNode).Children.
85 | Where(kv => !((YamlMappingNode)node).Children.ContainsKey(kv.Key)),
86 | ((YamlMappingNode)node).Children))) {
87 | if (result == null) result = new YamlMappingNode();
88 | ((YamlMappingNode) result).Children.Add(keyValuePair);
89 | }
90 | break;
91 | case YamlNodeType.Scalar:
92 | case YamlNodeType.Sequence:
93 | result = otherNode.Clone();
94 | break;
95 | default:
96 | throw new ArgumentOutOfRangeException();
97 | }
98 | return result;
99 | }
100 |
101 | private static IEnumerable> GetMappingChildrenDiff(IEnumerable> mapping1,
102 | IDictionary mapping2) {
103 | foreach (var mapping1Child in mapping1) {
104 | YamlNode mapping2Child;
105 | mapping2.TryGetValue(mapping1Child.Key, out mapping2Child);
106 | if (mapping2Child != null) {
107 | var childDiff = mapping1Child.Value.Diff(mapping2Child);
108 | if (childDiff != null) {
109 | yield return new KeyValuePair(mapping1Child.Key.Clone(), childDiff);
110 | }
111 | } else {
112 | yield return new KeyValuePair(mapping1Child.Key.Clone(),
113 | mapping1Child.Value.Clone());
114 | }
115 | }
116 | }
117 | }
118 | }
--------------------------------------------------------------------------------
/View/BuildVariantsWindow.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using BuildVariants.Controller;
3 | using BuildVariants.Controller.BuildInfo;
4 | using BuildVariants.Controller.BuildVariants;
5 | using BuildVariants.Controller.ProjectSettings;
6 | using BuildVariants.View.Explorer;
7 | using BuildVariants.View.Inspector;
8 | using UnityEditor;
9 | using UnityEngine;
10 |
11 | namespace BuildVariants.View {
12 | public class BuildVariantsWindow : EditorWindow {
13 |
14 | [MenuItem("Window/Build Variants")]
15 | public static void ShowWindow()
16 | {
17 | GetWindow(typeof(BuildVariantsWindow));
18 | }
19 |
20 | private BuildInfoController _buildInfoController;
21 | private BuildVariantsController _buildVariantsController;
22 | private ProjectSettingsController _projectSettingsController;
23 |
24 | private BuildVariantsExplorer _variantsExplorer;
25 | private BuildVariantInspector _variantInspector;
26 |
27 | private BuildTargetIcons _buildTargetIcons;
28 |
29 | private bool _initialized;
30 |
31 | private void Awake() {
32 | titleContent = new GUIContent("Build Variants");
33 | }
34 |
35 | private void OnFocus() {
36 | _initialized = false;
37 | }
38 |
39 | private void Initialize() {
40 | _buildTargetIcons = new BuildTargetIcons();
41 |
42 | var projectSettingsStorage = new ProjectSettingsStorage(BuildController.PluginFolder);
43 | _projectSettingsController = new ProjectSettingsController(projectSettingsStorage);
44 |
45 | var buildInfoStorage = new BuildInfoStorage(BuildController.PluginFolder);
46 | _buildInfoController = new BuildInfoController(buildInfoStorage, _projectSettingsController);
47 |
48 | var buildVariantsStorage = new BuildVariantsStorage(BuildController.PluginFolder);
49 | _buildVariantsController = new BuildVariantsController(buildVariantsStorage, _buildInfoController);
50 |
51 | _variantsExplorer = new BuildVariantsExplorer(_buildVariantsController, _buildInfoController, _buildTargetIcons, _projectSettingsController);
52 | _variantInspector = new BuildVariantInspector(_buildVariantsController, _buildInfoController, _projectSettingsController);
53 |
54 | _initialized = true;
55 | }
56 |
57 | private void OnGUI()
58 | {
59 | if (!_initialized) {
60 | if (EditorSettings.serializationMode != SerializationMode.ForceText) {
61 | EditorGUILayout.LabelField(
62 | string.Format("This plugin requires 'Force Text' serialization mode, but project has '{0}' serialization mode.",
63 | Enum.GetName(typeof(SerializationMode), EditorSettings.serializationMode)));
64 | EditorGUILayout.Space();
65 | if (GUILayout.Button("Change serialization mode to 'Force Text'")) {
66 | EditorSettings.serializationMode = SerializationMode.ForceText;
67 | Initialize();
68 | }
69 | if (GUILayout.Button("I don't need it. Close")) {
70 | Close();
71 | }
72 | } else {
73 | Initialize();
74 | }
75 | }
76 | if (_initialized) {
77 | EditorGUILayout.BeginHorizontal();
78 | _variantsExplorer.Draw();
79 | EditorGUILayout.LabelField("", GUI.skin.verticalSlider, GUILayout.Height(position.height), GUILayout.Width(4.0f));
80 | _variantInspector.Draw();
81 | EditorGUILayout.EndHorizontal();
82 | }
83 | }
84 | }
85 | }
86 |
--------------------------------------------------------------------------------
/View/Explorer/BuildTargetIcons.cs:
--------------------------------------------------------------------------------
1 | using UnityEditor;
2 |
3 | namespace BuildVariants.View.Explorer {
4 | public class BuildTargetIcons : IBuildTargetIcons {
5 |
6 | public string GetIconForBuildTarget(BuildTarget buildTarget) {
7 | switch ((int)buildTarget) {
8 | case 19:
9 | case 17:
10 | case 2:
11 | case 4:
12 | case 5:
13 | case 24:
14 | case 25:
15 | case 27:
16 | return "BuildSettings.Standalone.Small";
17 | case 20:
18 | return "BuildSettings.WebGL.Small";
19 | case 9:
20 | return "BuildSettings.iPhone.Small";
21 | case 37:
22 | return "BuildSettings.tvOS.Small";
23 | case 13:
24 | return "BuildSettings.Android.Small";
25 | case 21:
26 | return "BuildSettings.Metro.Small";
27 | case 29:
28 | return "BuildSettings.Tizen.Small";
29 | case 30:
30 | return "BuildSettings.PSP2.Small";
31 | case 31:
32 | return "BuildSettings.PS4.Small";
33 | case 32:
34 | return "BuildSettings.PSM.Small";
35 | case 33:
36 | return "BuildSettings.XboxOne.Small";
37 | case 34:
38 | return "BuildSettings.SamsungTV.Small";
39 | case 35:
40 | return "BuildSettings.N3DS.Small";
41 | case 36:
42 | return "BuildSettings.WiiU.Small";
43 | case 38:
44 | return "BuildSettings.Switch.Small";
45 | case -2:
46 | return null;
47 | default:
48 | return null;
49 | }
50 | }
51 | }
52 | }
--------------------------------------------------------------------------------
/View/Explorer/BuildVariantsExplorer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Linq;
3 | using BuildVariants.Controller;
4 | using BuildVariants.Controller.BuildInfo;
5 | using BuildVariants.Controller.BuildVariants;
6 | using BuildVariants.Controller.ProjectSettings;
7 | using BuildVariants.Model.BuildVariant;
8 | using UnityEditor;
9 | using UnityEngine;
10 |
11 | namespace BuildVariants.View.Explorer {
12 | public class BuildVariantsExplorer {
13 | private readonly IBuildVariantsController _buildVariantsController;
14 | private readonly IBuildInfoController _buildInfoController;
15 | private readonly IBuildTargetIcons _buildTargetIcons;
16 | private readonly IProjectSettingsController _projectSettingsController;
17 |
18 | private Vector2 _scrollPosition;
19 | private GUIStyle _configurationsHeaderStyle;
20 | private GUIStyle _platformIconStyle;
21 | private GUIStyle _configurationStyle;
22 | private GUIStyle _selectedConfigurationStyle;
23 |
24 | private Action _frameAction;
25 | private Rect _variantCollectionRect;
26 |
27 | public BuildVariantsExplorer(IBuildVariantsController buildVariantsController,
28 | IBuildInfoController buildInfoController, IBuildTargetIcons buildTargetIcons,
29 | IProjectSettingsController projectSettingsController) {
30 | _buildVariantsController = buildVariantsController;
31 | _buildInfoController = buildInfoController;
32 | _buildTargetIcons = buildTargetIcons;
33 | _projectSettingsController = projectSettingsController;
34 | }
35 |
36 | public void Draw() {
37 | _frameAction = () => { };
38 | //styles
39 | if (_configurationsHeaderStyle == null) {
40 | _configurationsHeaderStyle = new GUIStyle(GUI.skin.label) {fontStyle = FontStyle.Bold};
41 |
42 | _platformIconStyle = new GUIStyle(GUI.skin.label);
43 | _configurationStyle = new GUIStyle(GUI.skin.label);
44 | _selectedConfigurationStyle =
45 | new GUIStyle(GUI.skin.label) {normal = {textColor = new Color(0.37f, 0.52f, 0.94f)}};
46 | }
47 |
48 |
49 | _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(300));
50 | EditorGUILayout.Space();
51 |
52 | DrawBuildControls();
53 |
54 | DrawVariantCollections();
55 |
56 | //Configurations list
57 | EditorGUILayout.BeginHorizontal();
58 | EditorGUILayout.LabelField("Variants:", _configurationsHeaderStyle);
59 | if (GUILayout.Button(new GUIContent("+", "Create new variant from current project settings"),
60 | GUILayout.Width(30))) {
61 | _buildVariantsController.CreateVariant();
62 | }
63 | EditorGUILayout.EndHorizontal();
64 |
65 | EditorGUILayout.Space();
66 |
67 | DrawVariants(null, 0);
68 |
69 | EditorGUILayout.EndScrollView();
70 |
71 | _frameAction();
72 | }
73 |
74 | private void DrawBuildControls() {
75 | EditorGUILayout.LabelField("Build:", _configurationsHeaderStyle);
76 | EditorGUILayout.BeginHorizontal();
77 | if (GUILayout.Button("All")) {
78 | _frameAction += () => BuildController.BuildAll(_buildInfoController,
79 | _buildVariantsController, _projectSettingsController);
80 | }
81 |
82 | if (GUILayout.Button("Selected collection")) {
83 | _frameAction += () => BuildController.BuildColleciton(_buildInfoController, _buildVariantsController, _projectSettingsController,
84 | _buildInfoController.BuildInfo.ActiveVariantCollectionName);
85 | }
86 |
87 | if (GUILayout.Button("Selected variant")) {
88 | _frameAction += () => BuildController.BuildVariant(_buildInfoController,
89 | _buildVariantsController, _projectSettingsController,
90 | _buildInfoController.BuildInfo.SelectedVariantGuid);
91 | }
92 | EditorGUILayout.EndHorizontal();
93 | EditorGUILayout.Space();
94 | }
95 |
96 | private void DrawVariantCollections() {
97 | var popupVariants = _buildInfoController.BuildInfo.VariantCollections.Select(v => v.Name).ToList();
98 | var activeCollectionIndex =
99 | popupVariants.IndexOf(_buildInfoController.BuildInfo.ActiveVariantCollectionName);
100 | var lastCollection = popupVariants.Count == 1;
101 | popupVariants.Add("/");
102 | popupVariants.Add("Add");
103 | popupVariants.Add("Rename");
104 | if (!lastCollection) popupVariants.Add("Remove");
105 |
106 | EditorGUILayout.LabelField("Variant collection:", _configurationsHeaderStyle);
107 | var selectedOption = EditorGUILayout.Popup(activeCollectionIndex, popupVariants.ToArray());
108 | if (activeCollectionIndex != selectedOption) {
109 | var selectedOptionName = popupVariants[selectedOption];
110 | switch (selectedOptionName) {
111 | case "Add":
112 | PopupWindow.Show(_variantCollectionRect,
113 | new VariantCollectionNameDialog(_buildInfoController.BuildInfo.ActiveVariantCollectionName,
114 | popupVariants,
115 | name => _buildInfoController.AddVariantCollection(name)));
116 | break;
117 | case "Rename":
118 | PopupWindow.Show(_variantCollectionRect,
119 | new VariantCollectionNameDialog(_buildInfoController.BuildInfo.ActiveVariantCollectionName,
120 | popupVariants,
121 | name => _buildInfoController.RenameActiveVariantCollection(name)));
122 | break;
123 | case "Remove":
124 | if (EditorUtility.DisplayDialog("Remove variant collection", string.Format(
125 | "Do want to remove {0}?",
126 | popupVariants[activeCollectionIndex]),
127 | "Yes", "No")) {
128 | _buildInfoController.RemoveActiveVariantCollection();
129 | }
130 | break;
131 | default:
132 | _buildInfoController.ActivateVariantCollection(selectedOptionName);
133 | break;
134 | }
135 | }
136 |
137 | if (Event.current.type == EventType.Repaint) {
138 | _variantCollectionRect = GUILayoutUtility.GetLastRect();
139 | }
140 | EditorGUILayout.Space();
141 | }
142 |
143 | private void DrawVariants(IBuildVariant parent, int indentLevel) {
144 | foreach (var variant in _buildVariantsController.BuildVariants) {
145 | if (variant.Parent != parent) continue;
146 | DrawVariant(variant, indentLevel);
147 | }
148 | }
149 |
150 | private void DrawVariant(IBuildVariant buildVariant, int indentLevel) {
151 | EditorGUILayout.BeginHorizontal();
152 | GUILayout.Space(indentLevel * 16.0f + 8.0f);
153 | var isVariantInActiveCollection = _buildInfoController.IsBuildVariantInActiveCollection(buildVariant);
154 | var newToggleValue = EditorGUILayout.Toggle("", isVariantInActiveCollection, GUILayout.Width(20));
155 | if (newToggleValue != isVariantInActiveCollection) {
156 | _buildInfoController.ToggleBuildVariantInActiveCollection(buildVariant, newToggleValue);
157 | }
158 | var isVariantActive = buildVariant.Guid == _buildInfoController.BuildInfo.ActiveVariantGuid;
159 | var isVariantSelected = buildVariant.Guid == _buildInfoController.BuildInfo.SelectedVariantGuid;
160 | if (GUILayout.Button(buildVariant.VariantName + (isVariantActive ? " (Active)" : ""),
161 | isVariantSelected ? _selectedConfigurationStyle : _configurationStyle)) {
162 | _buildInfoController.SelectBuildVariant(buildVariant);
163 | }
164 | GUILayout.FlexibleSpace();
165 | var icon = _buildTargetIcons.GetIconForBuildTarget(buildVariant.BuildTarget);
166 | GUILayout.Label(icon != null ? EditorGUIUtility.IconContent(icon) : new GUIContent(""),
167 | _platformIconStyle);
168 | EditorGUILayout.EndHorizontal();
169 |
170 | DrawVariants(buildVariant, indentLevel + 1);
171 | }
172 | }
173 | }
--------------------------------------------------------------------------------
/View/Explorer/IBuildTargetIcons.cs:
--------------------------------------------------------------------------------
1 | using UnityEditor;
2 |
3 | namespace BuildVariants.View.Explorer {
4 | public interface IBuildTargetIcons {
5 | string GetIconForBuildTarget(BuildTarget buildTarget);
6 | }
7 | }
--------------------------------------------------------------------------------
/View/Explorer/VariantCollectionNameDialog.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using UnityEditor;
5 | using UnityEngine;
6 |
7 | namespace BuildVariants.View.Explorer {
8 | public class VariantCollectionNameDialog : PopupWindowContent {
9 | private readonly IEnumerable _existingNames;
10 | private string _collectionName;
11 | private Action _closeAction;
12 |
13 | public VariantCollectionNameDialog(string collectionName, IEnumerable existingNames, Action closeAction) {
14 | _collectionName = collectionName;
15 | _existingNames = existingNames;
16 | _closeAction = closeAction;
17 | }
18 |
19 | public override void OnGUI(Rect rect) {
20 | EditorGUILayout.BeginHorizontal();
21 | _collectionName = EditorGUILayout.TextField(_collectionName);
22 | if (_existingNames.Contains(_collectionName)) {
23 | GUI.enabled = false;
24 | }
25 | if (GUILayout.Button("Ok")) {
26 | _closeAction(_collectionName);
27 | editorWindow.Close();
28 | }
29 | GUI.enabled = true;
30 | EditorGUILayout.EndHorizontal();
31 | }
32 | }
33 | }
--------------------------------------------------------------------------------
/View/Inspector/BuildVariantInspector.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Reflection;
5 | using BuildVariants.Controller.BuildInfo;
6 | using BuildVariants.Controller.BuildVariants;
7 | using BuildVariants.Controller.ProjectSettings;
8 | using BuildVariants.Model;
9 | using BuildVariants.Model.BuildVariant;
10 | using BuildVariants.Model.BuildVariant.Files;
11 | using BuildVariants.Model.BuildVariant.Settings;
12 | using UnityEditor;
13 | using UnityEngine;
14 | using YamlDotNet.RepresentationModel;
15 |
16 | namespace BuildVariants.View.Inspector {
17 | public class BuildVariantInspector {
18 | private enum SettingsCategory {
19 | ActualSettingsDiff,
20 | ActualRevertableSettingsDiff,
21 | VariantDiff
22 | }
23 |
24 | private const float PropertiesFieldWidth = 200.0f;
25 | private const float PropertiesSaveRevertButtonWidth = 46.0f;
26 |
27 | private readonly IBuildVariantsController _buildVariantsController;
28 | private readonly IBuildInfoController _buildInfoController;
29 | private readonly IProjectSettingsController _projectSettingsController;
30 |
31 | private Action _frameAction;
32 | private static Vector2 _scrollPosition;
33 |
34 | public BuildVariantInspector
35 | (IBuildVariantsController buildVariantsController,
36 | IBuildInfoController buildInfoController, IProjectSettingsController projectSettingsController) {
37 | _buildVariantsController = buildVariantsController;
38 | _buildInfoController = buildInfoController;
39 | _projectSettingsController = projectSettingsController;
40 | }
41 |
42 | #region Main Window
43 |
44 | public void Draw() {
45 | _frameAction = () => { };
46 | var inspectedBuildVariant = _buildVariantsController.BuildVariants.
47 | FirstOrDefault(buildVariant => buildVariant.Guid == _buildInfoController.BuildInfo.SelectedVariantGuid);
48 |
49 | if (inspectedBuildVariant == null) return;
50 | var isInspectedVariantActive = inspectedBuildVariant.Guid == _buildInfoController.BuildInfo.ActiveVariantGuid;
51 |
52 | _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
53 |
54 | EditorGUILayout.Space();
55 |
56 | EditorGUILayout.BeginHorizontal();
57 | GUI.enabled = !isInspectedVariantActive;
58 | if (GUILayout.Button("Make active")) {
59 | _buildInfoController.ActivateBuildVariant(inspectedBuildVariant);
60 | }
61 | if (GUILayout.Button("Remove")) {
62 | _frameAction += () => _buildVariantsController.RemoveVariant(inspectedBuildVariant);
63 | }
64 | GUI.enabled = true;
65 | if (GUILayout.Button("Create child")) {
66 | _buildVariantsController.CreateVariant(inspectedBuildVariant);
67 | }
68 |
69 | EditorGUILayout.EndHorizontal();
70 |
71 | EditorGUI.BeginChangeCheck();
72 |
73 | EditorGUILayout.Space();
74 | inspectedBuildVariant.VariantName = EditorGUILayout.TextField("Variant name:", inspectedBuildVariant.VariantName);
75 |
76 | EditorGUILayout.Space();
77 | EditorGUILayout.BeginHorizontal();
78 | EditorGUILayout.PrefixLabel("GUID:");
79 | EditorGUILayout.LabelField(inspectedBuildVariant.Guid);
80 | EditorGUILayout.EndHorizontal();
81 |
82 | EditorGUILayout.Space();
83 | var possibleParents = _buildVariantsController.BuildVariants.Where(v => v != inspectedBuildVariant &&
84 | v.Parent != inspectedBuildVariant).
85 | Select(v => new GUIContent(string.Format("{0} ({1})", v.VariantName, v.Guid), v.Guid)).ToList();
86 | possibleParents.Insert(0, new GUIContent("No parent", ""));
87 | var selectedParent = -1;
88 | for (var i = 0; i < possibleParents.Count; i++) {
89 | if (possibleParents[i].tooltip !=
90 | (inspectedBuildVariant.Parent == null ? "" : inspectedBuildVariant.Parent.Guid)) continue;
91 | selectedParent = i;
92 | break;
93 | }
94 | var newSelectedParent = EditorGUILayout.Popup(new GUIContent("Parent:"),
95 | selectedParent,
96 | possibleParents.ToArray());
97 | if (newSelectedParent != selectedParent) {
98 | _buildVariantsController.SetVariantParent(inspectedBuildVariant, possibleParents[newSelectedParent].tooltip);
99 | }
100 |
101 | EditorGUILayout.Space();
102 | inspectedBuildVariant.BuildPath = EditorGUILayout.TextField("Build path:", inspectedBuildVariant.BuildPath);
103 |
104 | EditorGUILayout.Space();
105 | inspectedBuildVariant.MakeZip = EditorGUILayout.Toggle("Make zip:", inspectedBuildVariant.MakeZip);
106 |
107 | EditorGUILayout.Space();
108 | var nonObsoleteBuildTargetFields = typeof (BuildTarget)
109 | .GetFields(BindingFlags.Public | BindingFlags.Static)
110 | .Where(fieldInfo => !Attribute.IsDefined(fieldInfo, typeof(ObsoleteAttribute)));
111 | var nonObsoleteEnumValues = nonObsoleteBuildTargetFields
112 | .Select(fieldInfo => ((BuildTarget)fieldInfo.GetValue(null)).ToString()).ToArray();
113 | var buildTargetIndex = Array.IndexOf(nonObsoleteEnumValues, Enum.GetName(typeof(BuildTarget),
114 | inspectedBuildVariant.BuildTarget));
115 | var newBuildTargetIndex = EditorGUILayout.Popup("Build target", buildTargetIndex, nonObsoleteEnumValues);
116 | if (newBuildTargetIndex != buildTargetIndex) {
117 | inspectedBuildVariant.BuildTarget =
118 | (BuildTarget) Enum.Parse(typeof(BuildTarget), nonObsoleteEnumValues[newBuildTargetIndex]);
119 | }
120 | if (newBuildTargetIndex != buildTargetIndex) {
121 | inspectedBuildVariant.BuildTarget =
122 | (BuildTarget) Enum.Parse(typeof(BuildTarget), nonObsoleteEnumValues[newBuildTargetIndex]);
123 | }
124 |
125 | EditorGUILayout.Space();
126 | inspectedBuildVariant.BuildOptions =
127 | (BuildOptions) EditorGUILayout.EnumMaskPopup("Build options:", inspectedBuildVariant.BuildOptions);
128 |
129 | EditorGUILayout.Space();
130 | DrawFilesList(inspectedBuildVariant, inspectedBuildVariant.MoveFiles);
131 |
132 | EditorGUILayout.Space();
133 | DrawSettings(inspectedBuildVariant,
134 | isInspectedVariantActive ? SettingsCategory.ActualRevertableSettingsDiff : SettingsCategory.ActualSettingsDiff);
135 |
136 | EditorGUILayout.Space();
137 | DrawSettings(inspectedBuildVariant, SettingsCategory.VariantDiff);
138 |
139 | _frameAction();
140 |
141 | if (EditorGUI.EndChangeCheck()) {
142 | _buildVariantsController.SaveVariant(inspectedBuildVariant);
143 | }
144 |
145 | EditorGUILayout.EndScrollView();
146 | }
147 |
148 | #endregion
149 |
150 | #region Files list
151 |
152 | private void DrawFilesList(IBuildVariant buildVariant, ICollection filesList) {
153 | EditorGUILayout.BeginHorizontal();
154 | buildVariant.SetFieldExpanded("MoveFiles",
155 | EditorGUILayout.Foldout(buildVariant.IsFieldExpanded("MoveFiles"),
156 | string.Format("{0} ({1})", "Move files",
157 | filesList.Count)));
158 | if (GUILayout.Button("+", GUILayout.Width(30))) {
159 | filesList.Add(new FileMoveInfo());
160 | }
161 | EditorGUILayout.EndHorizontal();
162 | if (!buildVariant.IsFieldExpanded("MoveFiles")) return;
163 | EditorGUI.indentLevel++;
164 | foreach (var copyFileInfo in filesList) {
165 | DrawFile(filesList, copyFileInfo);
166 | EditorGUILayout.Space();
167 | }
168 | EditorGUI.indentLevel--;
169 | }
170 |
171 | private void DrawFile(ICollection filesList, FileMoveInfo fileMoveInfo) {
172 | EditorGUILayout.BeginHorizontal();
173 | EditorGUILayout.BeginVertical();
174 | EditorGUILayout.BeginHorizontal();
175 | EditorGUILayout.LabelField("From:", GUILayout.Width(49));
176 | fileMoveInfo.From = EditorGUILayout.TextField("", fileMoveInfo.From);
177 | EditorGUILayout.LabelField("To:", GUILayout.Width(35));
178 | fileMoveInfo.To = EditorGUILayout.TextField("", fileMoveInfo.To);
179 | EditorGUILayout.EndHorizontal();
180 | EditorGUILayout.BeginHorizontal();
181 | fileMoveInfo.PerformOnStage = (BuildStage)EditorGUILayout.EnumPopup("Perform on stage:", fileMoveInfo.PerformOnStage);
182 | if (fileMoveInfo.PerformOnStage == BuildStage.BeforeBuild) {
183 | fileMoveInfo.Revert = EditorGUILayout.Toggle("Revert", fileMoveInfo.Revert);
184 | }
185 | EditorGUILayout.EndHorizontal();
186 | EditorGUILayout.EndVertical();
187 | if (GUILayout.Button("-", GUILayout.Width(30), GUILayout.Height(30))) {
188 | _frameAction += () => filesList.Remove(fileMoveInfo);
189 | }
190 |
191 | EditorGUILayout.EndHorizontal();
192 | }
193 |
194 | #endregion
195 |
196 | #region Configuration setting
197 |
198 | private void DrawSettings(IBuildVariant inspectedBuildVariant, SettingsCategory category) {
199 | string categoryName;
200 | Action revertAction = null;
201 | Action saveAction = null;
202 | IEnumerable settingsFiles;
203 |
204 | EditorGUILayout.BeginHorizontal();
205 | if (category == SettingsCategory.ActualSettingsDiff || category == SettingsCategory.ActualRevertableSettingsDiff) {
206 | categoryName = "Actual project settings diff";
207 | settingsFiles = _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant);
208 | saveAction = () => {
209 | inspectedBuildVariant.Merge(settingsFiles);
210 | _projectSettingsController.InvalidateDiffCache();
211 | };
212 | if (category == SettingsCategory.ActualRevertableSettingsDiff)
213 | revertAction = () => _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant);
214 | } else if (category == SettingsCategory.VariantDiff) {
215 | categoryName = "Variant settings";
216 | settingsFiles = inspectedBuildVariant.SettingsFileDiffs;
217 | revertAction = () => {
218 | var currentDiff = _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant).ToList();
219 | inspectedBuildVariant.Revert();
220 | _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant, currentDiff);
221 | };
222 | } else {
223 | throw new ArgumentOutOfRangeException("category", category, null);
224 | }
225 |
226 | var expanded = inspectedBuildVariant.IsFieldExpanded(category.ToString());
227 | var projectSettingsFiles = settingsFiles as IProjectSettingsFile[] ?? settingsFiles.ToArray();
228 | expanded = EditorGUILayout.Foldout(expanded, string.Format("{0} ({1})", categoryName, projectSettingsFiles.Length));
229 | inspectedBuildVariant.SetFieldExpanded(category.ToString(), expanded);
230 |
231 | GUI.enabled = projectSettingsFiles.Length > 0;
232 | DrawSaveRevert(revertAction, saveAction);
233 | GUI.enabled = true;
234 |
235 | EditorGUILayout.EndHorizontal();
236 |
237 | if (!expanded) return;
238 |
239 | foreach (var settingsFileDiff in projectSettingsFiles) {
240 | var mappingNode = settingsFileDiff.RootNode as YamlMappingNode;
241 | if (mappingNode != null) {
242 | foreach (var keyValue in mappingNode.Children) {
243 | DrawNode(inspectedBuildVariant, settingsFileDiff, category, keyValue.Value, keyValue.Key);
244 | }
245 | } else {
246 | DrawNode(inspectedBuildVariant, settingsFileDiff, category, settingsFileDiff.RootNode);
247 | }
248 | }
249 | }
250 |
251 | private void DrawNode(IBuildVariant inspectedBuildVariant,
252 | IProjectSettingsFile projectSettingsFile, SettingsCategory category, YamlNode node, YamlNode labelNode = null) {
253 | if (node == null) return;
254 | EditorGUI.indentLevel++;
255 |
256 | Action revertAction = null;
257 | Action saveAction = null;
258 | if (category == SettingsCategory.ActualSettingsDiff || category == SettingsCategory.ActualRevertableSettingsDiff) {
259 | saveAction = () => {
260 | inspectedBuildVariant.Merge(projectSettingsFile, node);
261 | _projectSettingsController.InvalidateDiffCache();
262 | };
263 | if (category == SettingsCategory.ActualRevertableSettingsDiff)
264 | revertAction = () => {
265 | _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant,
266 | _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant),
267 | projectSettingsFile, node);
268 | };
269 | } else if (category == SettingsCategory.VariantDiff) {
270 | revertAction = () => {
271 | var currentDiff = _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant).ToList();
272 | inspectedBuildVariant.Revert(projectSettingsFile, node);
273 | _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant, currentDiff);
274 | };
275 | }
276 |
277 | if (node.NodeType == YamlNodeType.Mapping) {
278 | EditorGUILayout.BeginHorizontal();
279 | var expanded = inspectedBuildVariant.IsFieldExpanded(string.Format("{0}_{1}_{2}",
280 | category.ToString(), projectSettingsFile.FileName, labelNode));
281 |
282 | expanded = EditorGUILayout.Foldout(expanded, string.Format("{0} ({1})",
283 | labelNode, ((YamlMappingNode) node).Children.Count));
284 | inspectedBuildVariant.SetFieldExpanded(string.Format("{0}_{1}_{2}",
285 | category.ToString(), projectSettingsFile.FileName, labelNode), expanded);
286 | DrawSaveRevert(revertAction, saveAction);
287 | EditorGUILayout.EndHorizontal();
288 | if (expanded) {
289 | foreach (var keyValue in ((YamlMappingNode) node).Children) {
290 | DrawNode(inspectedBuildVariant, projectSettingsFile, category, keyValue.Value, keyValue.Key);
291 | }
292 | }
293 | } else if (node.NodeType == YamlNodeType.Scalar || node.NodeType == YamlNodeType.Sequence) {
294 | EditorGUILayout.BeginHorizontal();
295 | if (labelNode != null) EditorGUILayout.LabelField(labelNode.ToString());
296 | EditorGUILayout.HelpBox(node.ToString(), MessageType.None);
297 | DrawSaveRevert(revertAction, saveAction);
298 | EditorGUILayout.EndHorizontal();
299 | }
300 |
301 | EditorGUI.indentLevel--;
302 | }
303 |
304 | private void DrawSaveRevert(Action revertAction, Action saveAction) {
305 | if (saveAction != null && GUILayout.Button("Save", GUILayout.Width(PropertiesSaveRevertButtonWidth))) {
306 | _frameAction += saveAction;
307 | }
308 | if (revertAction != null && GUILayout.Button("Revert", GUILayout.Width(PropertiesSaveRevertButtonWidth))) {
309 | _frameAction += revertAction;
310 | }
311 | }
312 |
313 | #endregion
314 | }
315 | }
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