├── .gitignore ├── BuildVariants.csproj ├── BuildVariants.csproj.user.example ├── BuildVariants.sln ├── Controller ├── BuildController.cs ├── BuildInfo │ ├── BuildInfoController.cs │ ├── BuildInfoStorage.cs │ ├── IBuildInfoController.cs │ └── IBuildInfoStorage.cs ├── BuildVariants │ ├── BuildVariantsController.cs │ ├── BuildVariantsStorage.cs │ ├── IBuildVariantsController.cs │ └── IBuildVariantsStorage.cs └── ProjectSettings │ ├── IProjectSettingsController.cs │ ├── IProjectSettingsStorage.cs │ ├── ProjectSettingsController.cs │ └── ProjectSettingsStorage.cs ├── LICENSE ├── Model ├── BuildInfo │ ├── BuildInfo.cs │ ├── IReadOnlyBuildInfo.cs │ └── VariantCollection │ │ ├── IReadOnlyVariantCollection.cs │ │ └── VariantCollection.cs ├── BuildStage.cs └── BuildVariant │ ├── BuildVariant.cs │ ├── Files │ └── FileMoveInfo.cs │ ├── IBuildVariant.cs │ └── Settings │ ├── IProjectSettingsFile.cs │ ├── ProjectSettingsFile.cs │ └── ProjectSettingsFilesExtensions.cs ├── Properties └── AssemblyInfo.cs ├── README.md ├── Utils └── YamlNodeExtensions.cs ├── View ├── BuildVariantsWindow.cs ├── Explorer │ ├── BuildTargetIcons.cs │ ├── BuildVariantsExplorer.cs │ ├── IBuildTargetIcons.cs │ └── VariantCollectionNameDialog.cs └── Inspector │ └── BuildVariantInspector.cs └── packages.config /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | x64/ 21 | x86/ 22 | bld/ 23 | [Bb]in/ 24 | [Oo]bj/ 25 | [Ll]og/ 26 | 27 | # Visual Studio 2015/2017 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # Visual Studio 2017 auto generated files 33 | Generated\ Files/ 34 | 35 | # MSTest test Results 36 | [Tt]est[Rr]esult*/ 37 | [Bb]uild[Ll]og.* 38 | 39 | # NUNIT 40 | *.VisualState.xml 41 | TestResult.xml 42 | 43 | # Build Results of an ATL Project 44 | [Dd]ebugPS/ 45 | [Rr]eleasePS/ 46 | dlldata.c 47 | 48 | # Benchmark Results 49 | BenchmarkDotNet.Artifacts/ 50 | 51 | # .NET Core 52 | project.lock.json 53 | project.fragment.lock.json 54 | artifacts/ 55 | **/Properties/launchSettings.json 56 | 57 | # StyleCop 58 | StyleCopReport.xml 59 | 60 | # Files built by Visual Studio 61 | *_i.c 62 | *_p.c 63 | *_i.h 64 | *.ilk 65 | *.meta 66 | *.obj 67 | *.iobj 68 | *.pch 69 | *.pdb 70 | *.ipdb 71 | *.pgc 72 | *.pgd 73 | *.rsp 74 | *.sbr 75 | *.tlb 76 | *.tli 77 | *.tlh 78 | *.tmp 79 | *.tmp_proj 80 | *.log 81 | *.vspscc 82 | *.vssscc 83 | .builds 84 | *.pidb 85 | *.svclog 86 | *.scc 87 | 88 | # Chutzpah Test files 89 | _Chutzpah* 90 | 91 | # Visual C++ cache files 92 | ipch/ 93 | *.aps 94 | *.ncb 95 | *.opendb 96 | *.opensdf 97 | *.sdf 98 | *.cachefile 99 | *.VC.db 100 | *.VC.VC.opendb 101 | 102 | # Visual Studio profiler 103 | *.psess 104 | *.vsp 105 | *.vspx 106 | *.sap 107 | 108 | # Visual Studio Trace Files 109 | *.e2e 110 | 111 | # TFS 2012 Local Workspace 112 | $tf/ 113 | 114 | # Guidance Automation Toolkit 115 | *.gpState 116 | 117 | # ReSharper is a .NET coding add-in 118 | _ReSharper*/ 119 | *.[Rr]e[Ss]harper 120 | *.DotSettings.user 121 | 122 | # JustCode is a .NET coding add-in 123 | .JustCode 124 | 125 | # TeamCity is a build add-in 126 | _TeamCity* 127 | 128 | # DotCover is a Code Coverage Tool 129 | *.dotCover 130 | 131 | # AxoCover is a Code Coverage Tool 132 | .axoCover/* 133 | !.axoCover/settings.json 134 | 135 | # Visual Studio code coverage results 136 | *.coverage 137 | *.coveragexml 138 | 139 | # NCrunch 140 | _NCrunch_* 141 | .*crunch*.local.xml 142 | nCrunchTemp_* 143 | 144 | # MightyMoose 145 | *.mm.* 146 | AutoTest.Net/ 147 | 148 | # Web workbench (sass) 149 | .sass-cache/ 150 | 151 | # Installshield output folder 152 | [Ee]xpress/ 153 | 154 | # DocProject is a documentation generator add-in 155 | DocProject/buildhelp/ 156 | DocProject/Help/*.HxT 157 | DocProject/Help/*.HxC 158 | DocProject/Help/*.hhc 159 | DocProject/Help/*.hhk 160 | DocProject/Help/*.hhp 161 | DocProject/Help/Html2 162 | DocProject/Help/html 163 | 164 | # Click-Once directory 165 | publish/ 166 | 167 | # Publish Web Output 168 | *.[Pp]ublish.xml 169 | *.azurePubxml 170 | # Note: Comment the next line if you want to checkin your web deploy settings, 171 | # but database connection strings (with potential passwords) will be unencrypted 172 | *.pubxml 173 | *.publishproj 174 | 175 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 176 | # checkin your Azure Web App publish settings, but sensitive information contained 177 | # in these scripts will be unencrypted 178 | PublishScripts/ 179 | 180 | # NuGet Packages 181 | *.nupkg 182 | # The packages folder can be ignored because of Package Restore 183 | **/[Pp]ackages/* 184 | # except build/, which is used as an MSBuild target. 185 | !**/[Pp]ackages/build/ 186 | # Uncomment if necessary however generally it will be regenerated when needed 187 | #!**/[Pp]ackages/repositories.config 188 | # NuGet v3's project.json files produces more ignorable files 189 | *.nuget.props 190 | *.nuget.targets 191 | 192 | # Microsoft Azure Build Output 193 | csx/ 194 | *.build.csdef 195 | 196 | # Microsoft Azure Emulator 197 | ecf/ 198 | rcf/ 199 | 200 | # Windows Store app package directories and files 201 | AppPackages/ 202 | BundleArtifacts/ 203 | Package.StoreAssociation.xml 204 | _pkginfo.txt 205 | *.appx 206 | 207 | # Visual Studio cache files 208 | # files ending in .cache can be ignored 209 | *.[Cc]ache 210 | # but keep track of directories ending in .cache 211 | !*.[Cc]ache/ 212 | 213 | # Others 214 | ClientBin/ 215 | ~$* 216 | *~ 217 | *.dbmdl 218 | *.dbproj.schemaview 219 | *.jfm 220 | *.pfx 221 | *.publishsettings 222 | orleans.codegen.cs 223 | 224 | # Including strong name files can present a security risk 225 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 226 | #*.snk 227 | 228 | # Since there are multiple workflows, uncomment next line to ignore bower_components 229 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 230 | #bower_components/ 231 | 232 | # RIA/Silverlight projects 233 | Generated_Code/ 234 | 235 | # Backup & report files from converting an old project file 236 | # to a newer Visual Studio version. Backup files are not needed, 237 | # because we have git ;-) 238 | _UpgradeReport_Files/ 239 | Backup*/ 240 | UpgradeLog*.XML 241 | UpgradeLog*.htm 242 | ServiceFabricBackup/ 243 | *.rptproj.bak 244 | 245 | # SQL Server files 246 | *.mdf 247 | *.ldf 248 | *.ndf 249 | 250 | # Business Intelligence projects 251 | *.rdl.data 252 | *.bim.layout 253 | *.bim_*.settings 254 | *.rptproj.rsuser 255 | 256 | # Microsoft Fakes 257 | FakesAssemblies/ 258 | 259 | # GhostDoc plugin setting file 260 | *.GhostDoc.xml 261 | 262 | # Node.js Tools for Visual Studio 263 | .ntvs_analysis.dat 264 | node_modules/ 265 | 266 | # Visual Studio 6 build log 267 | *.plg 268 | 269 | # Visual Studio 6 workspace options file 270 | *.opt 271 | 272 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 273 | *.vbw 274 | 275 | # Visual Studio LightSwitch build output 276 | **/*.HTMLClient/GeneratedArtifacts 277 | **/*.DesktopClient/GeneratedArtifacts 278 | **/*.DesktopClient/ModelManifest.xml 279 | **/*.Server/GeneratedArtifacts 280 | **/*.Server/ModelManifest.xml 281 | _Pvt_Extensions 282 | 283 | # Paket dependency manager 284 | .paket/paket.exe 285 | paket-files/ 286 | 287 | # FAKE - F# Make 288 | .fake/ 289 | 290 | # JetBrains Rider 291 | .idea/ 292 | *.sln.iml 293 | 294 | # CodeRush 295 | .cr/ 296 | 297 | # Python Tools for Visual Studio (PTVS) 298 | __pycache__/ 299 | *.pyc 300 | 301 | # Cake - Uncomment if you are using it 302 | # tools/** 303 | # !tools/packages.config 304 | 305 | # Tabs Studio 306 | *.tss 307 | 308 | # Telerik's JustMock configuration file 309 | *.jmconfig 310 | 311 | # BizTalk build output 312 | *.btp.cs 313 | *.btm.cs 314 | *.odx.cs 315 | *.xsd.cs 316 | 317 | # OpenCover UI analysis results 318 | OpenCover/ 319 | 320 | # Azure Stream Analytics local run output 321 | ASALocalRun/ 322 | 323 | # MSBuild Binary and Structured Log 324 | *.binlog 325 | 326 | # NVidia Nsight GPU debugger configuration file 327 | *.nvuser 328 | 329 | # MFractors (Xamarin productivity tool) working folder 330 | .mfractor/ 331 | -------------------------------------------------------------------------------- /BuildVariants.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A} 8 | Library 9 | Properties 10 | BuildVariants 11 | BuildVariants 12 | v2.0 13 | 512 14 | mcs 15 | 4 16 | 17 | 18 | AnyCPU 19 | true 20 | full 21 | false 22 | bin\Debug\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | 27 | 28 | AnyCPU 29 | pdbonly 30 | true 31 | bin\Release\ 32 | TRACE 33 | prompt 34 | 4 35 | 36 | 37 | 38 | packages\DotNetZip.1.12.0\lib\net20\DotNetZip.dll 39 | True 40 | 41 | 42 | 43 | 44 | 45 | 46 | $(UnityPath)\Managed\UnityEditor.dll 47 | false 48 | 49 | 50 | $(UnityPath)\Managed\UnityEngine.dll 51 | false 52 | 53 | 54 | $(UnityPath)\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll 55 | false 56 | 57 | 58 | packages\YamlDotNet.5.3.0\lib\net20\YamlDotNet.dll 59 | True 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | -------------------------------------------------------------------------------- /BuildVariants.csproj.user.example: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | \Applications\Unity\Unity.app\Contents\ 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /BuildVariants.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildVariants", "BuildVariants.csproj", "{CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}" 4 | EndProject 5 | Global 6 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 7 | Debug|Any CPU = Debug|Any CPU 8 | Release|Any CPU = Release|Any CPU 9 | EndGlobalSection 10 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 11 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 12 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Debug|Any CPU.Build.0 = Debug|Any CPU 13 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Release|Any CPU.ActiveCfg = Release|Any CPU 14 | {CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}.Release|Any CPU.Build.0 = Release|Any CPU 15 | EndGlobalSection 16 | EndGlobal 17 | -------------------------------------------------------------------------------- /Controller/BuildController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Linq; 4 | using System.Reflection; 5 | using BuildVariants.Controller.BuildInfo; 6 | using BuildVariants.Controller.BuildVariants; 7 | using BuildVariants.Controller.ProjectSettings; 8 | using BuildVariants.Model; 9 | using BuildVariants.Model.BuildVariant; 10 | using Ionic.Zip; 11 | using UnityEditor; 12 | using UnityEngine; 13 | 14 | namespace BuildVariants.Controller { 15 | public static class BuildController { 16 | public const string PluginFolder = "BuildVariants"; 17 | 18 | private static ProjectSettingsController _projectSettingsController; 19 | private static BuildInfoController _buildInfoController; 20 | private static BuildVariantsController _buildVariantsController; 21 | 22 | private static void Initialize() { 23 | var projectSettingsStorage = new ProjectSettingsStorage(PluginFolder); 24 | _projectSettingsController = new ProjectSettingsController(projectSettingsStorage); 25 | 26 | var buildInfoStorage = new BuildInfoStorage(PluginFolder); 27 | _buildInfoController = new BuildInfoController(buildInfoStorage, _projectSettingsController); 28 | 29 | var buildVariantsStorage = new BuildVariantsStorage(PluginFolder); 30 | _buildVariantsController = new BuildVariantsController(buildVariantsStorage, _buildInfoController); 31 | } 32 | 33 | public static void BuildAll() { 34 | Initialize(); 35 | BuildAll(_buildInfoController, _buildVariantsController, _projectSettingsController); 36 | } 37 | 38 | public static void BuildAll(IBuildInfoController buildInfoController, 39 | IBuildVariantsController buildVariantsController, 40 | IProjectSettingsController projectSettingsController) { 41 | CheckForUnsavedSettings(buildInfoController, buildVariantsController, projectSettingsController); 42 | foreach (var buildVariant in buildVariantsController.BuildVariants) { 43 | BuildVariant(projectSettingsController, buildVariant); 44 | } 45 | RollBack(buildInfoController, buildVariantsController, projectSettingsController); 46 | } 47 | 48 | public static void BuildCollection() { 49 | Initialize(); 50 | BuildColleciton(_buildInfoController, _buildVariantsController, _projectSettingsController, 51 | GetCommandLineArg("-collection")); 52 | } 53 | 54 | public static void BuildColleciton(IBuildInfoController buildInfoController, 55 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController, 56 | string setName) { 57 | CheckForUnsavedSettings(buildInfoController, buildVariantsController, projectSettingsController); 58 | var set = buildInfoController.BuildInfo.VariantCollections.First(s => s.Name == setName); 59 | foreach (var buildVariant in buildVariantsController.BuildVariants) { 60 | if (set.GetBuildVariantGuids().Contains(buildVariant.Guid)) { 61 | BuildVariant(projectSettingsController, buildVariant); 62 | } 63 | } 64 | RollBack(buildInfoController, buildVariantsController, projectSettingsController); 65 | } 66 | 67 | public static void BuildVariant() { 68 | Initialize(); 69 | BuildVariant(_buildInfoController, _buildVariantsController, _projectSettingsController, 70 | GetCommandLineArg("-variant")); 71 | } 72 | 73 | public static void BuildVariant(IBuildInfoController buildInfoController, 74 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController, 75 | string variantGuid) { 76 | CheckForUnsavedSettings(buildInfoController, buildVariantsController, projectSettingsController); 77 | var buildVariant = buildVariantsController.BuildVariants.First(b => b.Guid == variantGuid); 78 | BuildVariant(projectSettingsController, buildVariant); 79 | RollBack(buildInfoController, buildVariantsController, projectSettingsController); 80 | } 81 | 82 | private static void CheckForUnsavedSettings(IBuildInfoController buildInfoController, 83 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController) { 84 | if (projectSettingsController.GetDiffWithActualSettings(buildVariantsController.BuildVariants.First(v => 85 | v.Guid == buildInfoController.BuildInfo.ActiveVariantGuid)).Any()) { 86 | throw new Exception("Active variant has unsaved settings!"); 87 | } 88 | } 89 | 90 | private static void RollBack(IBuildInfoController buildInfoController, 91 | IBuildVariantsController buildVariantsController, IProjectSettingsController projectSettingsController) { 92 | projectSettingsController.BuildAndApplyProjectSettings(buildVariantsController.BuildVariants. 93 | First(v => v.Guid == buildInfoController.BuildInfo.ActiveVariantGuid)); 94 | } 95 | 96 | private static void BuildVariant(IProjectSettingsController projectSettingsController, IBuildVariant buildVariant) { 97 | var tempPath = Path.Combine(Path.Combine(PluginFolder, "Temp"), Guid.NewGuid().ToString()); 98 | Directory.CreateDirectory(tempPath); 99 | 100 | Action restoreFiles = () => { }; 101 | 102 | restoreFiles = buildVariant.MoveFiles.Where(f => f.PerformOnStage == BuildStage.BeforeBuild). 103 | Aggregate(restoreFiles, (current, fileCopyInfo) => 104 | current + MoveFile(fileCopyInfo.From, fileCopyInfo.To, fileCopyInfo.Revert ? tempPath : null)); 105 | projectSettingsController.BuildAndApplyProjectSettings(buildVariant); 106 | var buildPlayerOptions = new BuildPlayerOptions { 107 | scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(), 108 | locationPathName = buildVariant.BuildPath, 109 | target = buildVariant.BuildTarget, 110 | options = buildVariant.BuildOptions 111 | }; 112 | 113 | 114 | typeof(BuildPipeline).GetMethod("BuildPlayer", new [] {typeof(BuildPlayerOptions)}). 115 | Invoke(null, new object[] { buildPlayerOptions } ); 116 | 117 | restoreFiles(); 118 | 119 | foreach (var fileMoveInfo in buildVariant.MoveFiles.Where(f => f.PerformOnStage == BuildStage.AfterBuild)) { 120 | MoveFile(fileMoveInfo.From, fileMoveInfo.To); 121 | } 122 | 123 | if (buildVariant.MakeZip) { 124 | var folderToCompressPath = Path.HasExtension(buildVariant.BuildPath) 125 | ? Path.GetDirectoryName(buildVariant.BuildPath) 126 | : buildVariant.BuildPath; 127 | var folderName = Path.GetFileName(folderToCompressPath); 128 | if (folderName != null) { 129 | using (var zip = new ZipFile()) 130 | { 131 | zip.AddDirectory(folderToCompressPath); 132 | zip.CompressionLevel = Ionic.Zlib.CompressionLevel.BestCompression; 133 | zip.Save(Path.Combine(Directory.GetParent(folderToCompressPath).FullName, folderName + ".zip")); 134 | } 135 | } 136 | } 137 | 138 | Directory.Delete(tempPath); 139 | 140 | foreach (var fileMoveInfo in buildVariant.MoveFiles.Where(f => f.PerformOnStage == BuildStage.AfterAll)) { 141 | MoveFile(fileMoveInfo.From, fileMoveInfo.To); 142 | } 143 | } 144 | 145 | private static Action MoveFile(string from, string to, string tempPath = null) { 146 | var isFromDirectory = (File.GetAttributes(from) & FileAttributes.Directory) == FileAttributes.Directory; 147 | var toFileExists = isFromDirectory ? Directory.Exists(to) : File.Exists(to); 148 | 149 | Action restoreToFile = () =>{ }; 150 | 151 | if (toFileExists) { 152 | var isToDirectory = (File.GetAttributes(to) & FileAttributes.Directory) == FileAttributes.Directory; 153 | if (isFromDirectory != isToDirectory) throw new Exception("'From' and 'To' paths must be of the same type (directory or file)!"); 154 | var tempName = Guid.NewGuid().ToString(); 155 | if (isFromDirectory) { 156 | if (tempPath != null) { 157 | Directory.Move(to, Path.Combine(tempPath, tempName)); 158 | restoreToFile += () => Directory.Move(Path.Combine(tempPath, tempName), to); 159 | } else { 160 | Directory.Delete(to, true); 161 | } 162 | } else { 163 | if (tempPath != null) { 164 | File.Move(to, Path.Combine(tempPath, tempName)); 165 | restoreToFile += () => File.Move(Path.Combine(tempPath, tempName), to); 166 | } else { 167 | File.Delete(to); 168 | } 169 | } 170 | } 171 | if (isFromDirectory) { 172 | Directory.Move(from, to); 173 | return () => { 174 | Directory.Move(from, to); 175 | restoreToFile(); 176 | }; 177 | } 178 | 179 | File.Move(from, to); 180 | return () => { 181 | File.Move(to, from); 182 | restoreToFile(); 183 | }; 184 | } 185 | 186 | private static string GetCommandLineArg(string name) { 187 | var args = Environment.GetCommandLineArgs(); 188 | for (var i = 0; i < args.Length; i++) { 189 | if (args[i] == name && args.Length > i + 1) { 190 | return args[i + 1]; 191 | } 192 | } 193 | return null; 194 | } 195 | } 196 | } 197 | -------------------------------------------------------------------------------- /Controller/BuildInfo/BuildInfoController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using BuildVariants.Controller.ProjectSettings; 5 | using BuildVariants.Model.BuildInfo; 6 | using BuildVariants.Model.BuildInfo.VariantCollection; 7 | using BuildVariants.Model.BuildVariant; 8 | 9 | namespace BuildVariants.Controller.BuildInfo { 10 | public class BuildInfoController : IBuildInfoController { 11 | private readonly Model.BuildInfo.BuildInfo _buildInfo; 12 | private readonly BuildInfoStorage _buildInfoStorage; 13 | 14 | private IProjectSettingsController _projectSettingsController; 15 | private VariantCollection _activeCollection; 16 | 17 | public IReadOnlyBuildInfo BuildInfo { 18 | get { return _buildInfo; } 19 | } 20 | 21 | public BuildInfoController(BuildInfoStorage buildInfoStorage, IProjectSettingsController projectSettingsController) { 22 | _projectSettingsController = projectSettingsController; 23 | _buildInfoStorage = buildInfoStorage; 24 | 25 | _buildInfo = _buildInfoStorage.LoadBuildInfo(); 26 | _activeCollection = _buildInfo.VariantCollections.Find(v => v.Name == _buildInfo.ActiveVariantCollectionName); 27 | } 28 | 29 | public void SelectBuildVariant(IBuildVariant buildVariant) { 30 | _buildInfo.SelectedVariantGuid = buildVariant != null ? buildVariant.Guid : null; 31 | _buildInfoStorage.SaveBuildInfo(_buildInfo); 32 | } 33 | 34 | public void ActivateBuildVariant(IBuildVariant buildVariant) { 35 | _buildInfo.ActiveVariantGuid = buildVariant != null ? buildVariant.Guid : null; 36 | _buildInfoStorage.SaveBuildInfo(_buildInfo); 37 | _projectSettingsController.BuildAndApplyProjectSettings(buildVariant); 38 | } 39 | 40 | public bool IsBuildVariantInActiveCollection(IBuildVariant buildVariant) { 41 | return _activeCollection.BuildVariantGuids.Contains(buildVariant.Guid); 42 | } 43 | 44 | public void ToggleBuildVariantInActiveCollection(IBuildVariant buildVariant, bool toggleValue) { 45 | if (toggleValue && !IsBuildVariantInActiveCollection(buildVariant)) { 46 | _activeCollection.BuildVariantGuids.Add(buildVariant.Guid); 47 | _buildInfoStorage.SaveBuildInfo(_buildInfo); 48 | } 49 | 50 | if (!toggleValue && IsBuildVariantInActiveCollection(buildVariant)) { 51 | _activeCollection.BuildVariantGuids.Remove(buildVariant.Guid); 52 | _buildInfoStorage.SaveBuildInfo(_buildInfo); 53 | } 54 | } 55 | 56 | public void ActivateVariantCollection(string variantCollectionName) { 57 | _buildInfo.ActiveVariantCollectionName = variantCollectionName; 58 | _buildInfoStorage.SaveBuildInfo(_buildInfo); 59 | 60 | _activeCollection = _buildInfo.VariantCollections.Find(v => v.Name == _buildInfo.ActiveVariantCollectionName); 61 | } 62 | 63 | public void AddVariantCollection(string newVariantCollectionName) { 64 | CheckNewVariantName(newVariantCollectionName); 65 | _buildInfo.VariantCollections.Add(new VariantCollection{Name = newVariantCollectionName, 66 | BuildVariantGuids = new List()}); 67 | ActivateVariantCollection(newVariantCollectionName); 68 | } 69 | 70 | public void RemoveActiveVariantCollection() { 71 | if (_buildInfo.VariantCollections.Count == 1) { 72 | throw new Exception("At least one variant collection should exist"); 73 | } 74 | 75 | _buildInfo.VariantCollections.Remove( 76 | _buildInfo.VariantCollections.Find(v => v.Name == _buildInfo.ActiveVariantCollectionName)); 77 | 78 | ActivateVariantCollection(_buildInfo.VariantCollections[0].Name); 79 | } 80 | 81 | public void RenameActiveVariantCollection(string newVariantCollectionName) { 82 | CheckNewVariantName(newVariantCollectionName); 83 | foreach (var variantCollection in _buildInfo.VariantCollections) { 84 | if (variantCollection.Name != _buildInfo.ActiveVariantCollectionName) continue; 85 | variantCollection.Name = newVariantCollectionName; 86 | ActivateVariantCollection(newVariantCollectionName); 87 | break; 88 | } 89 | } 90 | 91 | private void CheckNewVariantName(string newVariantCollectionName) { 92 | if (string.IsNullOrEmpty(newVariantCollectionName) || 93 | _buildInfo.VariantCollections.Any(v => v.Name == newVariantCollectionName)) { 94 | throw new Exception(string.Format("Incorrect collection name: {0}", newVariantCollectionName)); 95 | } 96 | } 97 | } 98 | } -------------------------------------------------------------------------------- /Controller/BuildInfo/BuildInfoStorage.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | using BuildVariants.Model.BuildInfo.VariantCollection; 4 | using UnityEngine; 5 | using YamlDotNet.Serialization; 6 | 7 | namespace BuildVariants.Controller.BuildInfo { 8 | public class BuildInfoStorage : IBuildInfoStorage { 9 | private const string BuildInfoFilename = "build.yaml"; 10 | 11 | private readonly string _buildInfoPath; 12 | private readonly string _pluginPath; 13 | 14 | public BuildInfoStorage(string pluginFolderName) { 15 | var projectPath = Path.Combine(Application.dataPath, ".."); 16 | _pluginPath = Path.Combine(projectPath, pluginFolderName); 17 | _buildInfoPath = Path.Combine(_pluginPath, BuildInfoFilename); 18 | 19 | InitializeBuildInfoFolder(); 20 | } 21 | 22 | private void InitializeBuildInfoFolder() { 23 | if (!Directory.Exists(_pluginPath)) { 24 | Directory.CreateDirectory(_pluginPath); 25 | } 26 | } 27 | 28 | public Model.BuildInfo.BuildInfo LoadBuildInfo() { 29 | if (!File.Exists(_buildInfoPath)) return new Model.BuildInfo.BuildInfo { 30 | ActiveVariantCollectionName = "Default", 31 | VariantCollections = new List { 32 | new VariantCollection{BuildVariantGuids = new List(), Name = "Default"} 33 | } 34 | }; 35 | var input = new StringReader(File.ReadAllText(_buildInfoPath)); 36 | var deserializer = new DeserializerBuilder().Build(); 37 | return deserializer.Deserialize(input); 38 | } 39 | 40 | public void SaveBuildInfo(Model.BuildInfo.BuildInfo buildInfo) { 41 | var serializer = new SerializerBuilder().Build(); 42 | File.WriteAllText(_buildInfoPath, serializer.Serialize(buildInfo)); 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /Controller/BuildInfo/IBuildInfoController.cs: -------------------------------------------------------------------------------- 1 | using BuildVariants.Model.BuildInfo; 2 | using BuildVariants.Model.BuildVariant; 3 | 4 | namespace BuildVariants.Controller.BuildInfo { 5 | public interface IBuildInfoController { 6 | IReadOnlyBuildInfo BuildInfo { get; } 7 | void SelectBuildVariant(IBuildVariant buildVariant); 8 | void ActivateBuildVariant(IBuildVariant buildVariant); 9 | 10 | bool IsBuildVariantInActiveCollection(IBuildVariant buildVariant); 11 | void ToggleBuildVariantInActiveCollection(IBuildVariant buildVariant, bool toggleValue); 12 | 13 | void ActivateVariantCollection(string variantCollectionName); 14 | void AddVariantCollection(string newVariantCollectionName); 15 | void RemoveActiveVariantCollection(); 16 | void RenameActiveVariantCollection(string newVariantCollectionName); 17 | } 18 | } -------------------------------------------------------------------------------- /Controller/BuildInfo/IBuildInfoStorage.cs: -------------------------------------------------------------------------------- 1 | namespace BuildVariants.Controller.BuildInfo { 2 | public interface IBuildInfoStorage { 3 | Model.BuildInfo.BuildInfo LoadBuildInfo(); 4 | void SaveBuildInfo(Model.BuildInfo.BuildInfo buildInfo); 5 | } 6 | } -------------------------------------------------------------------------------- /Controller/BuildVariants/BuildVariantsController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using BuildVariants.Controller.BuildInfo; 4 | using BuildVariants.Model.BuildVariant; 5 | 6 | namespace BuildVariants.Controller.BuildVariants { 7 | public class BuildVariantsController : IBuildVariantsController { 8 | private readonly BuildVariantsStorage _buildVariantsStorage; 9 | private readonly IBuildInfoController _buildInfoController; 10 | private readonly List _buildVariants; 11 | 12 | public IEnumerable BuildVariants { 13 | get { return _buildVariants.Cast(); } 14 | } 15 | 16 | public BuildVariantsController(BuildVariantsStorage buildVariantsStorage, 17 | IBuildInfoController buildInfoController) { 18 | _buildVariantsStorage = buildVariantsStorage; 19 | _buildInfoController = buildInfoController; 20 | 21 | _buildVariants = _buildVariantsStorage.LoadVariants(); 22 | } 23 | 24 | public void CreateVariant(IBuildVariant parentBuildVariant = null) { 25 | var variant = new BuildVariant{ 26 | VariantName = "New variant", 27 | Guid = System.Guid.NewGuid().ToString() 28 | }; 29 | SetVariantParent(variant, parentBuildVariant == null ? "" : parentBuildVariant.Guid); 30 | _buildInfoController.ActivateBuildVariant(variant); 31 | _buildInfoController.SelectBuildVariant(variant); 32 | _buildVariants.Add(variant); 33 | 34 | SaveVariant(variant); 35 | } 36 | 37 | public void RemoveVariant(IBuildVariant buildVariant) { 38 | _buildVariants.Remove((BuildVariant)buildVariant); 39 | _buildVariantsStorage.RemoveVariant((BuildVariant)buildVariant); 40 | } 41 | 42 | public void SetVariantParent(IBuildVariant buildVariant, string parentGuid) { 43 | ((BuildVariant) buildVariant).ParentGuid = parentGuid; 44 | if (string.IsNullOrEmpty(parentGuid)) return; 45 | foreach (var parentVariant in _buildVariants) { 46 | if (parentVariant.Guid != parentGuid) continue; 47 | ((BuildVariant) buildVariant).Parent = parentVariant; 48 | SaveVariant(buildVariant); 49 | break; 50 | } 51 | } 52 | 53 | public void SaveVariant(IBuildVariant buildVariant) { 54 | _buildVariantsStorage.SaveVariant(buildVariant); 55 | } 56 | } 57 | } -------------------------------------------------------------------------------- /Controller/BuildVariants/BuildVariantsStorage.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | using BuildVariants.Model.BuildVariant; 4 | using BuildVariants.Model.BuildVariant.Settings; 5 | using UnityEngine; 6 | using YamlDotNet.RepresentationModel; 7 | using YamlDotNet.Serialization; 8 | 9 | namespace BuildVariants.Controller.BuildVariants { 10 | public class BuildVariantsStorage : IBuildVariantsStorage { 11 | private const string VariantFileExtension = ".yaml"; 12 | 13 | private readonly string _buildVariantsPath; 14 | 15 | public BuildVariantsStorage(string pluginFolderName) { 16 | var projectPath = Path.Combine(Application.dataPath, ".."); 17 | var pluginPath = Path.Combine(projectPath, pluginFolderName); 18 | _buildVariantsPath = Path.Combine(pluginPath, "Variants"); 19 | 20 | InitializeVariantsFolder(); 21 | } 22 | 23 | private void InitializeVariantsFolder() { 24 | if (!Directory.Exists(_buildVariantsPath)) { 25 | Directory.CreateDirectory(_buildVariantsPath); 26 | } 27 | } 28 | 29 | public List LoadVariants() { 30 | var result = new List(); 31 | var variantsDictionary = new Dictionary(); 32 | var info = new DirectoryInfo(_buildVariantsPath); 33 | var files = info.GetFiles("*" + VariantFileExtension); 34 | foreach (var file in files) { 35 | var input = new StringReader(File.ReadAllText(file.FullName)); 36 | var deserializer = new DeserializerBuilder().WithTagMapping("!BuildVariant", typeof(BuildVariant)). 37 | WithTagMapping("!ProjectSettingsFile", typeof(ProjectSettingsFile)). 38 | WithTagMapping("!YamlMappingNode", typeof(YamlMappingNode)). 39 | WithTagMapping("!YamlScalarNode", typeof(YamlScalarNode)).Build(); 40 | var variant = deserializer.Deserialize(input); 41 | variant.Guid = Path.GetFileNameWithoutExtension(file.FullName); 42 | result.Add(variant); 43 | variantsDictionary.Add(variant.Guid, variant); 44 | } 45 | 46 | foreach (var buildVariant in result) { 47 | BuildVariant buildVariantParent; 48 | variantsDictionary.TryGetValue(buildVariant.ParentGuid, out buildVariantParent); 49 | buildVariant.Parent = buildVariantParent; 50 | } 51 | 52 | return result; 53 | } 54 | 55 | public void RemoveVariant(IBuildVariant buildVariant) { 56 | File.Delete(Path.Combine(_buildVariantsPath, buildVariant.Guid + VariantFileExtension)); 57 | } 58 | 59 | public void SaveVariant(IBuildVariant buildVariant) { 60 | var serializer = new SerializerBuilder().WithTagMapping("!BuildVariant", typeof(BuildVariant)). 61 | WithTagMapping("!ProjectSettingsFile", typeof(ProjectSettingsFile)). 62 | WithTagMapping("!YamlMappingNode", typeof(YamlMappingNode)). 63 | WithTagMapping("!YamlScalarNode", typeof(YamlScalarNode)). 64 | EnsureRoundtrip().Build(); 65 | File.WriteAllText(Path.Combine(_buildVariantsPath, buildVariant.Guid + VariantFileExtension), serializer.Serialize(buildVariant)); 66 | } 67 | } 68 | } -------------------------------------------------------------------------------- /Controller/BuildVariants/IBuildVariantsController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using BuildVariants.Model.BuildVariant; 3 | 4 | namespace BuildVariants.Controller.BuildVariants { 5 | public interface IBuildVariantsController { 6 | IEnumerable BuildVariants { get; } 7 | 8 | void CreateVariant(IBuildVariant parentBuildVariant = null); 9 | void RemoveVariant(IBuildVariant buildVariant); 10 | void SetVariantParent(IBuildVariant buildVariant, string parentGuid); 11 | void SaveVariant(IBuildVariant buildVariant); 12 | } 13 | } -------------------------------------------------------------------------------- /Controller/BuildVariants/IBuildVariantsStorage.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using BuildVariants.Model.BuildVariant; 3 | 4 | namespace BuildVariants.Controller.BuildVariants { 5 | public interface IBuildVariantsStorage { 6 | List LoadVariants(); 7 | void RemoveVariant(IBuildVariant buildVariant); 8 | void SaveVariant(IBuildVariant buildVariant); 9 | } 10 | } -------------------------------------------------------------------------------- /Controller/ProjectSettings/IProjectSettingsController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using BuildVariants.Model.BuildVariant; 3 | using BuildVariants.Model.BuildVariant.Settings; 4 | using YamlDotNet.RepresentationModel; 5 | 6 | namespace BuildVariants.Controller.ProjectSettings { 7 | public interface IProjectSettingsController { 8 | IEnumerable GetDiffWithActualSettings(IBuildVariant buildVariant); 9 | void InvalidateDiffCache(); 10 | 11 | void BuildAndApplyProjectSettings(IBuildVariant buildVariant, 12 | IEnumerable additionalSettings = null, 13 | IProjectSettingsFile ignoreAdditionalProjectSettingsFile = null, 14 | YamlNode ignoreNode = null); 15 | } 16 | } -------------------------------------------------------------------------------- /Controller/ProjectSettings/IProjectSettingsStorage.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using BuildVariants.Model.BuildVariant.Settings; 3 | 4 | namespace BuildVariants.Controller.ProjectSettings { 5 | public interface IProjectSettingsStorage { 6 | void SaveProjectSettings(IEnumerable projectSettings); 7 | IEnumerable LoadProjectSettings(); 8 | IEnumerable LoadBaseSettings(); 9 | } 10 | } -------------------------------------------------------------------------------- /Controller/ProjectSettings/ProjectSettingsController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using BuildVariants.Model.BuildVariant; 4 | using BuildVariants.Model.BuildVariant.Settings; 5 | using BuildVariants.Utils; 6 | using YamlDotNet.RepresentationModel; 7 | 8 | namespace BuildVariants.Controller.ProjectSettings { 9 | public class ProjectSettingsController : IProjectSettingsController { 10 | private readonly IProjectSettingsStorage _projectSettingsStorage; 11 | private readonly IEnumerable _baseSettings; 12 | private IEnumerable _actualProjectSettings; 13 | private KeyValuePair> _cachedDiff; 14 | 15 | public ProjectSettingsController(IProjectSettingsStorage projectSettingsStorage) { 16 | _projectSettingsStorage = projectSettingsStorage; 17 | _baseSettings = _projectSettingsStorage.LoadBaseSettings(); 18 | _actualProjectSettings = _projectSettingsStorage.LoadProjectSettings(); 19 | } 20 | 21 | public IEnumerable GetDiffWithActualSettings(IBuildVariant buildVariant) { 22 | if (_cachedDiff.Key == buildVariant) return _cachedDiff.Value; 23 | _cachedDiff = new KeyValuePair>(buildVariant, 24 | _baseSettings.Concat(buildVariant.GetFinalProjectSettings()).Diff(_actualProjectSettings)); 25 | return _cachedDiff.Value; 26 | } 27 | 28 | public void InvalidateDiffCache() { 29 | _cachedDiff = new KeyValuePair>(); 30 | } 31 | 32 | public void BuildAndApplyProjectSettings(IBuildVariant buildVariant, 33 | IEnumerable additionalSettings = null, 34 | IProjectSettingsFile ignoreAdditionalProjectSettingsFile = null, 35 | YamlNode ignoreAdditionalNode = null) { 36 | if (additionalSettings == null) { 37 | additionalSettings = Enumerable.Empty(); 38 | } else { 39 | if (ignoreAdditionalProjectSettingsFile != null) { 40 | additionalSettings = additionalSettings.Where(p => p.FileName != ignoreAdditionalProjectSettingsFile.FileName); 41 | if (ignoreAdditionalNode != null) { 42 | additionalSettings = additionalSettings.Append( 43 | new ProjectSettingsFile { 44 | FileName = ignoreAdditionalProjectSettingsFile.FileName, 45 | RootNode = 46 | ignoreAdditionalProjectSettingsFile.RootNode. 47 | Diff(ignoreAdditionalProjectSettingsFile.RootNode.GetChildBranch(ignoreAdditionalNode)) 48 | }); 49 | } 50 | } 51 | } 52 | _projectSettingsStorage.SaveProjectSettings( 53 | _baseSettings.Concat(buildVariant.GetFinalProjectSettings()). 54 | Concat(additionalSettings).Merge().ToList()); 55 | _actualProjectSettings = _projectSettingsStorage.LoadProjectSettings(); 56 | InvalidateDiffCache(); 57 | } 58 | } 59 | } -------------------------------------------------------------------------------- /Controller/ProjectSettings/ProjectSettingsStorage.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.IO; 3 | using System.Linq; 4 | using BuildVariants.Model.BuildVariant.Settings; 5 | using UnityEditor; 6 | using UnityEngine; 7 | using YamlDotNet.RepresentationModel; 8 | using YamlDotNet.Serialization; 9 | 10 | namespace BuildVariants.Controller.ProjectSettings { 11 | public class ProjectSettingsStorage : IProjectSettingsStorage { 12 | private const string ProjectSettingsFileExtension = ".asset"; 13 | 14 | private readonly string _projectSettingsPath; 15 | private readonly string _baseConfigsPath; 16 | 17 | public ProjectSettingsStorage(string pluginFolderName) { 18 | var projectPath = Path.Combine(Application.dataPath, ".."); 19 | _projectSettingsPath = Path.Combine(projectPath, "ProjectSettings"); 20 | _baseConfigsPath = Path.Combine(Path.Combine(projectPath, pluginFolderName), "Base"); 21 | 22 | InitializeBaseConfigsFolder(); 23 | RefreshAssets(); 24 | } 25 | 26 | private void InitializeBaseConfigsFolder() { 27 | if (Directory.Exists(_baseConfigsPath)) return; 28 | Directory.CreateDirectory(_baseConfigsPath); 29 | 30 | foreach(var file in Directory.GetFiles(_projectSettingsPath, string.Format("*{0}", ProjectSettingsFileExtension))) 31 | File.Copy(file, Path.Combine(_baseConfigsPath, Path.GetFileName(file))); 32 | } 33 | 34 | private void RefreshAssets() { 35 | AssetDatabase.SaveAssets(); 36 | AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); 37 | } 38 | 39 | public void SaveProjectSettings(IEnumerable projectSettings) { 40 | foreach (var projectSetting in projectSettings) { 41 | File.WriteAllLines(Path.Combine(_projectSettingsPath, projectSetting.FileName + ProjectSettingsFileExtension), 42 | File.ReadAllLines(Path.Combine(_projectSettingsPath, projectSetting.FileName + ProjectSettingsFileExtension)).Take(3).ToArray()); 43 | 44 | var serializer = new SerializerBuilder().Build(); 45 | File.AppendAllText( 46 | Path.Combine(_projectSettingsPath, projectSetting.FileName + ProjectSettingsFileExtension), 47 | serializer.Serialize(projectSetting.RootNode).Replace("&1", "")); 48 | } 49 | RefreshAssets(); 50 | } 51 | 52 | public IEnumerable LoadProjectSettings() { 53 | return LoadSettings(_projectSettingsPath); 54 | } 55 | 56 | public IEnumerable LoadBaseSettings() { 57 | return LoadSettings(_baseConfigsPath); 58 | } 59 | 60 | private IEnumerable LoadSettings(string settingsFolder) { 61 | var result = new List(); 62 | foreach (var file in Directory.GetFiles(settingsFolder, string.Format("*{0}", ProjectSettingsFileExtension))) { 63 | var yamlStream = new YamlStream(); 64 | yamlStream.Load(new StringReader(File.ReadAllText(file))); 65 | result.Add(new ProjectSettingsFile { 66 | FileName = Path.GetFileNameWithoutExtension(file), 67 | RootNode = yamlStream.Documents[0].RootNode 68 | }); 69 | } 70 | return result; 71 | } 72 | } 73 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Anton Alexeyev 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Model/BuildInfo/BuildInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using BuildVariants.Model.BuildInfo.VariantCollection; 4 | 5 | namespace BuildVariants.Model.BuildInfo { 6 | public class BuildInfo : IReadOnlyBuildInfo { 7 | public string ActiveVariantGuid { get; set; } 8 | public string SelectedVariantGuid { get; set; } 9 | public string ActiveVariantCollectionName { get; set; } 10 | public List VariantCollections { get; set; } 11 | 12 | IEnumerable IReadOnlyBuildInfo.VariantCollections { 13 | get { return VariantCollections.Cast(); } 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /Model/BuildInfo/IReadOnlyBuildInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using BuildVariants.Model.BuildInfo.VariantCollection; 3 | 4 | namespace BuildVariants.Model.BuildInfo { 5 | public interface IReadOnlyBuildInfo { 6 | string ActiveVariantGuid { get; } 7 | string SelectedVariantGuid { get; } 8 | string ActiveVariantCollectionName { get; } 9 | IEnumerable VariantCollections { get; } 10 | } 11 | } -------------------------------------------------------------------------------- /Model/BuildInfo/VariantCollection/IReadOnlyVariantCollection.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace BuildVariants.Model.BuildInfo.VariantCollection { 4 | public interface IReadOnlyVariantCollection { 5 | string Name { get; } 6 | IEnumerable GetBuildVariantGuids(); 7 | } 8 | } -------------------------------------------------------------------------------- /Model/BuildInfo/VariantCollection/VariantCollection.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace BuildVariants.Model.BuildInfo.VariantCollection { 4 | public class VariantCollection : IReadOnlyVariantCollection { 5 | public string Name { get; set; } 6 | 7 | public List BuildVariantGuids { get; set; } 8 | 9 | public IEnumerable GetBuildVariantGuids() { 10 | return BuildVariantGuids; 11 | } 12 | 13 | public void AddBuildVariantGuid(string buildVariantGuid) { 14 | if (!BuildVariantGuids.Contains(buildVariantGuid)) BuildVariantGuids.Add(buildVariantGuid); 15 | } 16 | 17 | public void RemoveBuildVariantGuid(string buildVariantGuid) { 18 | if (BuildVariantGuids.Contains(buildVariantGuid)) BuildVariantGuids.Remove(buildVariantGuid); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Model/BuildStage.cs: -------------------------------------------------------------------------------- 1 | namespace BuildVariants.Model { 2 | public enum BuildStage { 3 | BeforeBuild, 4 | AfterBuild, 5 | AfterAll 6 | } 7 | } -------------------------------------------------------------------------------- /Model/BuildVariant/BuildVariant.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using BuildVariants.Model.BuildVariant.Files; 4 | using BuildVariants.Model.BuildVariant.Settings; 5 | using BuildVariants.Utils; 6 | using UnityEditor; 7 | using YamlDotNet.RepresentationModel; 8 | using YamlDotNet.Serialization; 9 | 10 | namespace BuildVariants.Model.BuildVariant { 11 | public class BuildVariant : IBuildVariant { 12 | public BuildOptions BuildOptions { get; set; } 13 | 14 | [YamlIgnore] 15 | public string Guid { get; set; } 16 | [YamlIgnore] 17 | public IBuildVariant Parent { get; set; } 18 | 19 | public BuildTarget BuildTarget { get; set; } 20 | public string ParentGuid { get; set; } 21 | public string VariantName { get; set; } 22 | public string BuildPath { get; set; } 23 | public bool MakeZip { get; set; } 24 | 25 | public List ProjectSettingsFiles { get; set; } 26 | public List MoveFiles { get; set; } 27 | public Dictionary ExpandedFields { get; set; } 28 | 29 | IEnumerable IBuildVariant.SettingsFileDiffs { 30 | get { return ProjectSettingsFiles.Cast(); } 31 | } 32 | 33 | public BuildVariant() { 34 | ParentGuid = ""; 35 | ProjectSettingsFiles = new List(); 36 | MoveFiles = new List(); 37 | ExpandedFields = new Dictionary(); 38 | } 39 | 40 | public bool IsFieldExpanded(string fieldName) { 41 | bool result; 42 | ExpandedFields.TryGetValue(fieldName, out result); 43 | return result; 44 | } 45 | 46 | public void SetFieldExpanded(string fieldName, bool value) { 47 | ExpandedFields[fieldName] = value; 48 | } 49 | 50 | ICollection IBuildVariant.MoveFiles { 51 | get { return MoveFiles; } 52 | } 53 | 54 | public void Merge(IEnumerable projectSettingsFiles) { 55 | ProjectSettingsFiles = ProjectSettingsFiles.Cast() 56 | .Concat(projectSettingsFiles).Merge().Cast().ToList(); 57 | } 58 | 59 | public void Merge(IProjectSettingsFile projectSettingsFile) { 60 | ProjectSettingsFiles = ProjectSettingsFiles.Cast().Append(projectSettingsFile).Merge() 61 | .Cast().ToList(); 62 | } 63 | 64 | public void Merge(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode) { 65 | ProjectSettingsFiles = ProjectSettingsFiles.Cast().Append(new ProjectSettingsFile { 66 | FileName = projectSettingsFile.FileName, 67 | RootNode = projectSettingsFile.RootNode.GetChildBranch(settingsNode) 68 | }).Merge() 69 | .Cast().ToList(); 70 | } 71 | 72 | public void Revert() { 73 | ProjectSettingsFiles.Clear(); 74 | } 75 | 76 | public void Revert(IProjectSettingsFile projectSettingsFile) { 77 | ProjectSettingsFiles = ProjectSettingsFiles.Where(p => p != projectSettingsFile).ToList(); 78 | } 79 | 80 | public void Revert(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode) { 81 | Revert(projectSettingsFile); 82 | var rootNode = projectSettingsFile.RootNode.Diff(projectSettingsFile.RootNode.GetChildBranch(settingsNode)); 83 | if (rootNode != null) { 84 | ProjectSettingsFiles = ProjectSettingsFiles.Cast().Append(new ProjectSettingsFile { 85 | FileName = projectSettingsFile.FileName, 86 | RootNode = rootNode 87 | }). 88 | Merge().Cast().ToList(); 89 | } 90 | } 91 | 92 | public IEnumerable GetFinalProjectSettings() { 93 | return GetBuildVariantsChain().SelectMany(b => b.SettingsFileDiffs).Merge(); 94 | } 95 | 96 | public IEnumerable GetFinalMoveFiles() { 97 | return GetBuildVariantsChain().SelectMany(b => b.MoveFiles); 98 | } 99 | 100 | private IEnumerable GetBuildVariantsChain() { 101 | var result = new List(); 102 | IBuildVariant nextVariantInChain = this; 103 | while (nextVariantInChain != null) { 104 | result.Insert(0, nextVariantInChain); 105 | nextVariantInChain = nextVariantInChain.Parent; 106 | } 107 | return result; 108 | } 109 | } 110 | } -------------------------------------------------------------------------------- /Model/BuildVariant/Files/FileMoveInfo.cs: -------------------------------------------------------------------------------- 1 | namespace BuildVariants.Model.BuildVariant.Files { 2 | public class FileMoveInfo { 3 | public string From { get; set; } 4 | public string To { get; set; } 5 | public BuildStage PerformOnStage { get; set; } 6 | public bool Revert { get; set; } 7 | } 8 | } -------------------------------------------------------------------------------- /Model/BuildVariant/IBuildVariant.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using BuildVariants.Model.BuildVariant.Files; 3 | using BuildVariants.Model.BuildVariant.Settings; 4 | using UnityEditor; 5 | using YamlDotNet.RepresentationModel; 6 | 7 | namespace BuildVariants.Model.BuildVariant { 8 | public interface IBuildVariant { 9 | BuildTarget BuildTarget { get; set; } 10 | BuildOptions BuildOptions { get; set; } 11 | string Guid { get; } 12 | IBuildVariant Parent { get; } 13 | string ParentGuid { get; } 14 | string VariantName { get; set; } 15 | string BuildPath { get; set; } 16 | bool MakeZip { get; set; } 17 | IEnumerable SettingsFileDiffs { get; } 18 | 19 | bool IsFieldExpanded(string fieldName); 20 | void SetFieldExpanded(string fieldName, bool value); 21 | 22 | ICollection MoveFiles { get; } 23 | 24 | void Merge(IEnumerable projectSettingsFiles); 25 | void Merge(IProjectSettingsFile projectSettingsFile); 26 | void Merge(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode); 27 | 28 | void Revert(); 29 | void Revert(IProjectSettingsFile projectSettingsFile); 30 | void Revert(IProjectSettingsFile projectSettingsFile, YamlNode settingsNode); 31 | 32 | IEnumerable GetFinalProjectSettings(); 33 | IEnumerable GetFinalMoveFiles(); 34 | } 35 | } -------------------------------------------------------------------------------- /Model/BuildVariant/Settings/IProjectSettingsFile.cs: -------------------------------------------------------------------------------- 1 | using YamlDotNet.RepresentationModel; 2 | 3 | namespace BuildVariants.Model.BuildVariant.Settings { 4 | public interface IProjectSettingsFile { 5 | string FileName { get; } 6 | YamlNode RootNode { get; } 7 | IProjectSettingsFile Merge(IProjectSettingsFile otherProjectSettingsFile); 8 | IProjectSettingsFile Diff(IProjectSettingsFile otherProjectSettingsFile); 9 | } 10 | } -------------------------------------------------------------------------------- /Model/BuildVariant/Settings/ProjectSettingsFile.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using BuildVariants.Utils; 4 | using YamlDotNet.RepresentationModel; 5 | using YamlDotNet.Serialization; 6 | 7 | namespace BuildVariants.Model.BuildVariant.Settings { 8 | public class ProjectSettingsFile : IProjectSettingsFile { 9 | public string FileName { get; set; } 10 | public string RootNodeString { 11 | get { 12 | return new SerializerBuilder().Build().Serialize(RootNode); 13 | } 14 | set { 15 | var yamlStream = new YamlStream(); 16 | yamlStream.Load(new StringReader(value)); 17 | RootNode = yamlStream.Documents[0].RootNode; 18 | } 19 | } 20 | [YamlIgnore] 21 | public YamlNode RootNode { get; set; } 22 | 23 | public IProjectSettingsFile Merge(IProjectSettingsFile otherProjectSettingsFile) { 24 | ValidateSameFileName(otherProjectSettingsFile); 25 | return new ProjectSettingsFile { 26 | FileName = FileName, 27 | RootNode = RootNode != null 28 | ? RootNode.Merge(otherProjectSettingsFile.RootNode) 29 | : otherProjectSettingsFile.RootNode 30 | }; 31 | } 32 | 33 | public IProjectSettingsFile Diff(IProjectSettingsFile otherProjectSettingsFile) { 34 | ValidateSameFileName(otherProjectSettingsFile); 35 | var rootNode = RootNode != null ? RootNode.Diff(otherProjectSettingsFile.RootNode) : null; 36 | return rootNode != null ? new ProjectSettingsFile { FileName = FileName, RootNode = rootNode } : null; 37 | } 38 | 39 | private void ValidateSameFileName(IProjectSettingsFile otherProjectSettingsFile) { 40 | if (FileName != otherProjectSettingsFile.FileName) { 41 | throw new Exception("Trying to merge different project files!"); 42 | } 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /Model/BuildVariant/Settings/ProjectSettingsFilesExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | 4 | namespace BuildVariants.Model.BuildVariant.Settings { 5 | public static class ProjectSettingsFilesExtensions { 6 | public static IEnumerable Merge( 7 | this IEnumerable settings) { 8 | var groupedFiles = settings.Where(p => p.RootNode != null).GroupBy( 9 | p => p.FileName, 10 | p => p, 11 | (filename, files) => new { FileName = filename, ProjectSettingsFiles = files.ToList() }); 12 | 13 | foreach (var group in groupedFiles) { 14 | IProjectSettingsFile projectSettingsFile = null; 15 | foreach (var file in group.ProjectSettingsFiles) { 16 | projectSettingsFile = projectSettingsFile == null ? file : projectSettingsFile.Merge(file); 17 | } 18 | yield return projectSettingsFile; 19 | } 20 | } 21 | 22 | public static IEnumerable Append( 23 | this IEnumerable settings, 24 | IProjectSettingsFile projectSettingsFile) { 25 | foreach (var setting in settings) { 26 | yield return setting; 27 | } 28 | yield return projectSettingsFile; 29 | } 30 | 31 | public static IEnumerable Diff(this IEnumerable settings, 32 | IEnumerable otherSettings) { 33 | var groupedFiles = settings.Concat(otherSettings).GroupBy( 34 | p => p.FileName, 35 | p => p, 36 | (filename, files) => new { FileName = filename, ProjectSettingsFiles = files.ToList() }); 37 | foreach (var group in groupedFiles) { 38 | IProjectSettingsFile projectSettingsFile = null; 39 | foreach (var file in group.ProjectSettingsFiles) { 40 | projectSettingsFile = projectSettingsFile == null ? file : projectSettingsFile.Diff(file); 41 | } 42 | if (projectSettingsFile != null) yield return projectSettingsFile; 43 | } 44 | } 45 | } 46 | } -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | // General Information about an assembly is controlled through the following 5 | // set of attributes. Change these attribute values to modify the information 6 | // associated with an assembly. 7 | [assembly: AssemblyTitle("BuildVariants")] 8 | [assembly: AssemblyDescription("")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("BuildVariants")] 12 | [assembly: AssemblyCopyright("Copyright © 2018")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // Setting ComVisible to false makes the types in this assembly not visible 17 | // to COM components. If you need to access a type in this assembly from 18 | // COM, set the ComVisible attribute to true on that type. 19 | [assembly: ComVisible(false)] 20 | 21 | // The following GUID is for the ID of the typelib if this project is exposed to COM 22 | [assembly: Guid("CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A")] 23 | 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the values or you can default the Build and Revision Numbers 32 | // by using the '*' as shown below: 33 | // [assembly: AssemblyVersion("1.0.*")] 34 | [assembly: AssemblyVersion("1.0.0.0")] 35 | [assembly: AssemblyFileVersion("1.0.0.0")] -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityBuildVariants -------------------------------------------------------------------------------- /Utils/YamlNodeExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using YamlDotNet.RepresentationModel; 5 | 6 | namespace BuildVariants.Utils { 7 | public static class YamlNodeExtensions { 8 | 9 | public static YamlNode GetChildBranch(this YamlNode node, YamlNode child) { 10 | YamlNode result = null; 11 | if (node == child) { 12 | result = node.Clone(); 13 | } else if (node.NodeType == YamlNodeType.Mapping){ 14 | foreach (var mappingChild in ((YamlMappingNode) node).Children) { 15 | var childBranch = mappingChild.Value.GetChildBranch(child); 16 | if (childBranch == null) continue; 17 | result = new YamlMappingNode(); 18 | ((YamlMappingNode)result).Add(mappingChild.Key.Clone(), childBranch); 19 | break; 20 | } 21 | } 22 | return result; 23 | } 24 | 25 | public static YamlNode Clone(this YamlNode node) { 26 | YamlNode result; 27 | switch (node.NodeType) { 28 | case YamlNodeType.Scalar: 29 | result = new YamlScalarNode(((YamlScalarNode) node).Value); 30 | ((YamlScalarNode) result).Style = ((YamlScalarNode) node).Style; 31 | break; 32 | case YamlNodeType.Mapping: 33 | result = new YamlMappingNode(); 34 | ((YamlMappingNode) result).Style = ((YamlMappingNode) node).Style; 35 | foreach (var mappingChild in ((YamlMappingNode) node).Children) { 36 | ((YamlMappingNode) result).Add(mappingChild.Key.Clone(), mappingChild.Value.Clone()); 37 | } 38 | break; 39 | case YamlNodeType.Sequence: 40 | result = new YamlSequenceNode(); 41 | ((YamlSequenceNode) result).Style = ((YamlSequenceNode) node).Style; 42 | foreach (var child in ((YamlSequenceNode) node).Children) { 43 | ((YamlSequenceNode) result).Add(child.Clone()); 44 | } 45 | break; 46 | default: 47 | throw new ArgumentOutOfRangeException(); 48 | } 49 | return result; 50 | } 51 | 52 | public static YamlNode Merge(this YamlNode node, YamlNode otherNode) { 53 | var resultNode = node.Clone(); 54 | if (otherNode == null || node.NodeType != otherNode.NodeType) return resultNode; 55 | switch (node.NodeType) { 56 | case YamlNodeType.Mapping: 57 | foreach (var mappingChild in ((YamlMappingNode)otherNode).Children) { 58 | if (((YamlMappingNode) resultNode).Children.ContainsKey(mappingChild.Key)) { 59 | ((YamlMappingNode) resultNode).Children[mappingChild.Key.Clone()] = 60 | ((YamlMappingNode) resultNode).Children[mappingChild.Key].Merge(mappingChild.Value); 61 | } else { 62 | ((YamlMappingNode) resultNode).Children[mappingChild.Key.Clone()] = mappingChild.Value.Clone(); 63 | } 64 | } 65 | break; 66 | case YamlNodeType.Scalar: 67 | case YamlNodeType.Sequence: 68 | resultNode = otherNode.Clone(); 69 | break; 70 | default: 71 | throw new ArgumentOutOfRangeException(); 72 | } 73 | return resultNode; 74 | } 75 | 76 | public static YamlNode Diff(this YamlNode node, YamlNode otherNode) { 77 | if (otherNode == null || node.NodeType != otherNode.NodeType || node.GetHashCode() == otherNode.GetHashCode()) 78 | return null; 79 | YamlNode result = null; 80 | switch (node.NodeType) { 81 | case YamlNodeType.Mapping: 82 | foreach (var keyValuePair in GetMappingChildrenDiff(((YamlMappingNode)node).Children, 83 | ((YamlMappingNode)otherNode).Children).Concat( 84 | GetMappingChildrenDiff(((YamlMappingNode)otherNode).Children. 85 | Where(kv => !((YamlMappingNode)node).Children.ContainsKey(kv.Key)), 86 | ((YamlMappingNode)node).Children))) { 87 | if (result == null) result = new YamlMappingNode(); 88 | ((YamlMappingNode) result).Children.Add(keyValuePair); 89 | } 90 | break; 91 | case YamlNodeType.Scalar: 92 | case YamlNodeType.Sequence: 93 | result = otherNode.Clone(); 94 | break; 95 | default: 96 | throw new ArgumentOutOfRangeException(); 97 | } 98 | return result; 99 | } 100 | 101 | private static IEnumerable> GetMappingChildrenDiff(IEnumerable> mapping1, 102 | IDictionary mapping2) { 103 | foreach (var mapping1Child in mapping1) { 104 | YamlNode mapping2Child; 105 | mapping2.TryGetValue(mapping1Child.Key, out mapping2Child); 106 | if (mapping2Child != null) { 107 | var childDiff = mapping1Child.Value.Diff(mapping2Child); 108 | if (childDiff != null) { 109 | yield return new KeyValuePair(mapping1Child.Key.Clone(), childDiff); 110 | } 111 | } else { 112 | yield return new KeyValuePair(mapping1Child.Key.Clone(), 113 | mapping1Child.Value.Clone()); 114 | } 115 | } 116 | } 117 | } 118 | } -------------------------------------------------------------------------------- /View/BuildVariantsWindow.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using BuildVariants.Controller; 3 | using BuildVariants.Controller.BuildInfo; 4 | using BuildVariants.Controller.BuildVariants; 5 | using BuildVariants.Controller.ProjectSettings; 6 | using BuildVariants.View.Explorer; 7 | using BuildVariants.View.Inspector; 8 | using UnityEditor; 9 | using UnityEngine; 10 | 11 | namespace BuildVariants.View { 12 | public class BuildVariantsWindow : EditorWindow { 13 | 14 | [MenuItem("Window/Build Variants")] 15 | public static void ShowWindow() 16 | { 17 | GetWindow(typeof(BuildVariantsWindow)); 18 | } 19 | 20 | private BuildInfoController _buildInfoController; 21 | private BuildVariantsController _buildVariantsController; 22 | private ProjectSettingsController _projectSettingsController; 23 | 24 | private BuildVariantsExplorer _variantsExplorer; 25 | private BuildVariantInspector _variantInspector; 26 | 27 | private BuildTargetIcons _buildTargetIcons; 28 | 29 | private bool _initialized; 30 | 31 | private void Awake() { 32 | titleContent = new GUIContent("Build Variants"); 33 | } 34 | 35 | private void OnFocus() { 36 | _initialized = false; 37 | } 38 | 39 | private void Initialize() { 40 | _buildTargetIcons = new BuildTargetIcons(); 41 | 42 | var projectSettingsStorage = new ProjectSettingsStorage(BuildController.PluginFolder); 43 | _projectSettingsController = new ProjectSettingsController(projectSettingsStorage); 44 | 45 | var buildInfoStorage = new BuildInfoStorage(BuildController.PluginFolder); 46 | _buildInfoController = new BuildInfoController(buildInfoStorage, _projectSettingsController); 47 | 48 | var buildVariantsStorage = new BuildVariantsStorage(BuildController.PluginFolder); 49 | _buildVariantsController = new BuildVariantsController(buildVariantsStorage, _buildInfoController); 50 | 51 | _variantsExplorer = new BuildVariantsExplorer(_buildVariantsController, _buildInfoController, _buildTargetIcons, _projectSettingsController); 52 | _variantInspector = new BuildVariantInspector(_buildVariantsController, _buildInfoController, _projectSettingsController); 53 | 54 | _initialized = true; 55 | } 56 | 57 | private void OnGUI() 58 | { 59 | if (!_initialized) { 60 | if (EditorSettings.serializationMode != SerializationMode.ForceText) { 61 | EditorGUILayout.LabelField( 62 | string.Format("This plugin requires 'Force Text' serialization mode, but project has '{0}' serialization mode.", 63 | Enum.GetName(typeof(SerializationMode), EditorSettings.serializationMode))); 64 | EditorGUILayout.Space(); 65 | if (GUILayout.Button("Change serialization mode to 'Force Text'")) { 66 | EditorSettings.serializationMode = SerializationMode.ForceText; 67 | Initialize(); 68 | } 69 | if (GUILayout.Button("I don't need it. Close")) { 70 | Close(); 71 | } 72 | } else { 73 | Initialize(); 74 | } 75 | } 76 | if (_initialized) { 77 | EditorGUILayout.BeginHorizontal(); 78 | _variantsExplorer.Draw(); 79 | EditorGUILayout.LabelField("", GUI.skin.verticalSlider, GUILayout.Height(position.height), GUILayout.Width(4.0f)); 80 | _variantInspector.Draw(); 81 | EditorGUILayout.EndHorizontal(); 82 | } 83 | } 84 | } 85 | } 86 | -------------------------------------------------------------------------------- /View/Explorer/BuildTargetIcons.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace BuildVariants.View.Explorer { 4 | public class BuildTargetIcons : IBuildTargetIcons { 5 | 6 | public string GetIconForBuildTarget(BuildTarget buildTarget) { 7 | switch ((int)buildTarget) { 8 | case 19: 9 | case 17: 10 | case 2: 11 | case 4: 12 | case 5: 13 | case 24: 14 | case 25: 15 | case 27: 16 | return "BuildSettings.Standalone.Small"; 17 | case 20: 18 | return "BuildSettings.WebGL.Small"; 19 | case 9: 20 | return "BuildSettings.iPhone.Small"; 21 | case 37: 22 | return "BuildSettings.tvOS.Small"; 23 | case 13: 24 | return "BuildSettings.Android.Small"; 25 | case 21: 26 | return "BuildSettings.Metro.Small"; 27 | case 29: 28 | return "BuildSettings.Tizen.Small"; 29 | case 30: 30 | return "BuildSettings.PSP2.Small"; 31 | case 31: 32 | return "BuildSettings.PS4.Small"; 33 | case 32: 34 | return "BuildSettings.PSM.Small"; 35 | case 33: 36 | return "BuildSettings.XboxOne.Small"; 37 | case 34: 38 | return "BuildSettings.SamsungTV.Small"; 39 | case 35: 40 | return "BuildSettings.N3DS.Small"; 41 | case 36: 42 | return "BuildSettings.WiiU.Small"; 43 | case 38: 44 | return "BuildSettings.Switch.Small"; 45 | case -2: 46 | return null; 47 | default: 48 | return null; 49 | } 50 | } 51 | } 52 | } -------------------------------------------------------------------------------- /View/Explorer/BuildVariantsExplorer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using BuildVariants.Controller; 4 | using BuildVariants.Controller.BuildInfo; 5 | using BuildVariants.Controller.BuildVariants; 6 | using BuildVariants.Controller.ProjectSettings; 7 | using BuildVariants.Model.BuildVariant; 8 | using UnityEditor; 9 | using UnityEngine; 10 | 11 | namespace BuildVariants.View.Explorer { 12 | public class BuildVariantsExplorer { 13 | private readonly IBuildVariantsController _buildVariantsController; 14 | private readonly IBuildInfoController _buildInfoController; 15 | private readonly IBuildTargetIcons _buildTargetIcons; 16 | private readonly IProjectSettingsController _projectSettingsController; 17 | 18 | private Vector2 _scrollPosition; 19 | private GUIStyle _configurationsHeaderStyle; 20 | private GUIStyle _platformIconStyle; 21 | private GUIStyle _configurationStyle; 22 | private GUIStyle _selectedConfigurationStyle; 23 | 24 | private Action _frameAction; 25 | private Rect _variantCollectionRect; 26 | 27 | public BuildVariantsExplorer(IBuildVariantsController buildVariantsController, 28 | IBuildInfoController buildInfoController, IBuildTargetIcons buildTargetIcons, 29 | IProjectSettingsController projectSettingsController) { 30 | _buildVariantsController = buildVariantsController; 31 | _buildInfoController = buildInfoController; 32 | _buildTargetIcons = buildTargetIcons; 33 | _projectSettingsController = projectSettingsController; 34 | } 35 | 36 | public void Draw() { 37 | _frameAction = () => { }; 38 | //styles 39 | if (_configurationsHeaderStyle == null) { 40 | _configurationsHeaderStyle = new GUIStyle(GUI.skin.label) {fontStyle = FontStyle.Bold}; 41 | 42 | _platformIconStyle = new GUIStyle(GUI.skin.label); 43 | _configurationStyle = new GUIStyle(GUI.skin.label); 44 | _selectedConfigurationStyle = 45 | new GUIStyle(GUI.skin.label) {normal = {textColor = new Color(0.37f, 0.52f, 0.94f)}}; 46 | } 47 | 48 | 49 | _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(300)); 50 | EditorGUILayout.Space(); 51 | 52 | DrawBuildControls(); 53 | 54 | DrawVariantCollections(); 55 | 56 | //Configurations list 57 | EditorGUILayout.BeginHorizontal(); 58 | EditorGUILayout.LabelField("Variants:", _configurationsHeaderStyle); 59 | if (GUILayout.Button(new GUIContent("+", "Create new variant from current project settings"), 60 | GUILayout.Width(30))) { 61 | _buildVariantsController.CreateVariant(); 62 | } 63 | EditorGUILayout.EndHorizontal(); 64 | 65 | EditorGUILayout.Space(); 66 | 67 | DrawVariants(null, 0); 68 | 69 | EditorGUILayout.EndScrollView(); 70 | 71 | _frameAction(); 72 | } 73 | 74 | private void DrawBuildControls() { 75 | EditorGUILayout.LabelField("Build:", _configurationsHeaderStyle); 76 | EditorGUILayout.BeginHorizontal(); 77 | if (GUILayout.Button("All")) { 78 | _frameAction += () => BuildController.BuildAll(_buildInfoController, 79 | _buildVariantsController, _projectSettingsController); 80 | } 81 | 82 | if (GUILayout.Button("Selected collection")) { 83 | _frameAction += () => BuildController.BuildColleciton(_buildInfoController, _buildVariantsController, _projectSettingsController, 84 | _buildInfoController.BuildInfo.ActiveVariantCollectionName); 85 | } 86 | 87 | if (GUILayout.Button("Selected variant")) { 88 | _frameAction += () => BuildController.BuildVariant(_buildInfoController, 89 | _buildVariantsController, _projectSettingsController, 90 | _buildInfoController.BuildInfo.SelectedVariantGuid); 91 | } 92 | EditorGUILayout.EndHorizontal(); 93 | EditorGUILayout.Space(); 94 | } 95 | 96 | private void DrawVariantCollections() { 97 | var popupVariants = _buildInfoController.BuildInfo.VariantCollections.Select(v => v.Name).ToList(); 98 | var activeCollectionIndex = 99 | popupVariants.IndexOf(_buildInfoController.BuildInfo.ActiveVariantCollectionName); 100 | var lastCollection = popupVariants.Count == 1; 101 | popupVariants.Add("/"); 102 | popupVariants.Add("Add"); 103 | popupVariants.Add("Rename"); 104 | if (!lastCollection) popupVariants.Add("Remove"); 105 | 106 | EditorGUILayout.LabelField("Variant collection:", _configurationsHeaderStyle); 107 | var selectedOption = EditorGUILayout.Popup(activeCollectionIndex, popupVariants.ToArray()); 108 | if (activeCollectionIndex != selectedOption) { 109 | var selectedOptionName = popupVariants[selectedOption]; 110 | switch (selectedOptionName) { 111 | case "Add": 112 | PopupWindow.Show(_variantCollectionRect, 113 | new VariantCollectionNameDialog(_buildInfoController.BuildInfo.ActiveVariantCollectionName, 114 | popupVariants, 115 | name => _buildInfoController.AddVariantCollection(name))); 116 | break; 117 | case "Rename": 118 | PopupWindow.Show(_variantCollectionRect, 119 | new VariantCollectionNameDialog(_buildInfoController.BuildInfo.ActiveVariantCollectionName, 120 | popupVariants, 121 | name => _buildInfoController.RenameActiveVariantCollection(name))); 122 | break; 123 | case "Remove": 124 | if (EditorUtility.DisplayDialog("Remove variant collection", string.Format( 125 | "Do want to remove {0}?", 126 | popupVariants[activeCollectionIndex]), 127 | "Yes", "No")) { 128 | _buildInfoController.RemoveActiveVariantCollection(); 129 | } 130 | break; 131 | default: 132 | _buildInfoController.ActivateVariantCollection(selectedOptionName); 133 | break; 134 | } 135 | } 136 | 137 | if (Event.current.type == EventType.Repaint) { 138 | _variantCollectionRect = GUILayoutUtility.GetLastRect(); 139 | } 140 | EditorGUILayout.Space(); 141 | } 142 | 143 | private void DrawVariants(IBuildVariant parent, int indentLevel) { 144 | foreach (var variant in _buildVariantsController.BuildVariants) { 145 | if (variant.Parent != parent) continue; 146 | DrawVariant(variant, indentLevel); 147 | } 148 | } 149 | 150 | private void DrawVariant(IBuildVariant buildVariant, int indentLevel) { 151 | EditorGUILayout.BeginHorizontal(); 152 | GUILayout.Space(indentLevel * 16.0f + 8.0f); 153 | var isVariantInActiveCollection = _buildInfoController.IsBuildVariantInActiveCollection(buildVariant); 154 | var newToggleValue = EditorGUILayout.Toggle("", isVariantInActiveCollection, GUILayout.Width(20)); 155 | if (newToggleValue != isVariantInActiveCollection) { 156 | _buildInfoController.ToggleBuildVariantInActiveCollection(buildVariant, newToggleValue); 157 | } 158 | var isVariantActive = buildVariant.Guid == _buildInfoController.BuildInfo.ActiveVariantGuid; 159 | var isVariantSelected = buildVariant.Guid == _buildInfoController.BuildInfo.SelectedVariantGuid; 160 | if (GUILayout.Button(buildVariant.VariantName + (isVariantActive ? " (Active)" : ""), 161 | isVariantSelected ? _selectedConfigurationStyle : _configurationStyle)) { 162 | _buildInfoController.SelectBuildVariant(buildVariant); 163 | } 164 | GUILayout.FlexibleSpace(); 165 | var icon = _buildTargetIcons.GetIconForBuildTarget(buildVariant.BuildTarget); 166 | GUILayout.Label(icon != null ? EditorGUIUtility.IconContent(icon) : new GUIContent(""), 167 | _platformIconStyle); 168 | EditorGUILayout.EndHorizontal(); 169 | 170 | DrawVariants(buildVariant, indentLevel + 1); 171 | } 172 | } 173 | } -------------------------------------------------------------------------------- /View/Explorer/IBuildTargetIcons.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace BuildVariants.View.Explorer { 4 | public interface IBuildTargetIcons { 5 | string GetIconForBuildTarget(BuildTarget buildTarget); 6 | } 7 | } -------------------------------------------------------------------------------- /View/Explorer/VariantCollectionNameDialog.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | namespace BuildVariants.View.Explorer { 8 | public class VariantCollectionNameDialog : PopupWindowContent { 9 | private readonly IEnumerable _existingNames; 10 | private string _collectionName; 11 | private Action _closeAction; 12 | 13 | public VariantCollectionNameDialog(string collectionName, IEnumerable existingNames, Action closeAction) { 14 | _collectionName = collectionName; 15 | _existingNames = existingNames; 16 | _closeAction = closeAction; 17 | } 18 | 19 | public override void OnGUI(Rect rect) { 20 | EditorGUILayout.BeginHorizontal(); 21 | _collectionName = EditorGUILayout.TextField(_collectionName); 22 | if (_existingNames.Contains(_collectionName)) { 23 | GUI.enabled = false; 24 | } 25 | if (GUILayout.Button("Ok")) { 26 | _closeAction(_collectionName); 27 | editorWindow.Close(); 28 | } 29 | GUI.enabled = true; 30 | EditorGUILayout.EndHorizontal(); 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /View/Inspector/BuildVariantInspector.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using BuildVariants.Controller.BuildInfo; 6 | using BuildVariants.Controller.BuildVariants; 7 | using BuildVariants.Controller.ProjectSettings; 8 | using BuildVariants.Model; 9 | using BuildVariants.Model.BuildVariant; 10 | using BuildVariants.Model.BuildVariant.Files; 11 | using BuildVariants.Model.BuildVariant.Settings; 12 | using UnityEditor; 13 | using UnityEngine; 14 | using YamlDotNet.RepresentationModel; 15 | 16 | namespace BuildVariants.View.Inspector { 17 | public class BuildVariantInspector { 18 | private enum SettingsCategory { 19 | ActualSettingsDiff, 20 | ActualRevertableSettingsDiff, 21 | VariantDiff 22 | } 23 | 24 | private const float PropertiesFieldWidth = 200.0f; 25 | private const float PropertiesSaveRevertButtonWidth = 46.0f; 26 | 27 | private readonly IBuildVariantsController _buildVariantsController; 28 | private readonly IBuildInfoController _buildInfoController; 29 | private readonly IProjectSettingsController _projectSettingsController; 30 | 31 | private Action _frameAction; 32 | private static Vector2 _scrollPosition; 33 | 34 | public BuildVariantInspector 35 | (IBuildVariantsController buildVariantsController, 36 | IBuildInfoController buildInfoController, IProjectSettingsController projectSettingsController) { 37 | _buildVariantsController = buildVariantsController; 38 | _buildInfoController = buildInfoController; 39 | _projectSettingsController = projectSettingsController; 40 | } 41 | 42 | #region Main Window 43 | 44 | public void Draw() { 45 | _frameAction = () => { }; 46 | var inspectedBuildVariant = _buildVariantsController.BuildVariants. 47 | FirstOrDefault(buildVariant => buildVariant.Guid == _buildInfoController.BuildInfo.SelectedVariantGuid); 48 | 49 | if (inspectedBuildVariant == null) return; 50 | var isInspectedVariantActive = inspectedBuildVariant.Guid == _buildInfoController.BuildInfo.ActiveVariantGuid; 51 | 52 | _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition); 53 | 54 | EditorGUILayout.Space(); 55 | 56 | EditorGUILayout.BeginHorizontal(); 57 | GUI.enabled = !isInspectedVariantActive; 58 | if (GUILayout.Button("Make active")) { 59 | _buildInfoController.ActivateBuildVariant(inspectedBuildVariant); 60 | } 61 | if (GUILayout.Button("Remove")) { 62 | _frameAction += () => _buildVariantsController.RemoveVariant(inspectedBuildVariant); 63 | } 64 | GUI.enabled = true; 65 | if (GUILayout.Button("Create child")) { 66 | _buildVariantsController.CreateVariant(inspectedBuildVariant); 67 | } 68 | 69 | EditorGUILayout.EndHorizontal(); 70 | 71 | EditorGUI.BeginChangeCheck(); 72 | 73 | EditorGUILayout.Space(); 74 | inspectedBuildVariant.VariantName = EditorGUILayout.TextField("Variant name:", inspectedBuildVariant.VariantName); 75 | 76 | EditorGUILayout.Space(); 77 | EditorGUILayout.BeginHorizontal(); 78 | EditorGUILayout.PrefixLabel("GUID:"); 79 | EditorGUILayout.LabelField(inspectedBuildVariant.Guid); 80 | EditorGUILayout.EndHorizontal(); 81 | 82 | EditorGUILayout.Space(); 83 | var possibleParents = _buildVariantsController.BuildVariants.Where(v => v != inspectedBuildVariant && 84 | v.Parent != inspectedBuildVariant). 85 | Select(v => new GUIContent(string.Format("{0} ({1})", v.VariantName, v.Guid), v.Guid)).ToList(); 86 | possibleParents.Insert(0, new GUIContent("No parent", "")); 87 | var selectedParent = -1; 88 | for (var i = 0; i < possibleParents.Count; i++) { 89 | if (possibleParents[i].tooltip != 90 | (inspectedBuildVariant.Parent == null ? "" : inspectedBuildVariant.Parent.Guid)) continue; 91 | selectedParent = i; 92 | break; 93 | } 94 | var newSelectedParent = EditorGUILayout.Popup(new GUIContent("Parent:"), 95 | selectedParent, 96 | possibleParents.ToArray()); 97 | if (newSelectedParent != selectedParent) { 98 | _buildVariantsController.SetVariantParent(inspectedBuildVariant, possibleParents[newSelectedParent].tooltip); 99 | } 100 | 101 | EditorGUILayout.Space(); 102 | inspectedBuildVariant.BuildPath = EditorGUILayout.TextField("Build path:", inspectedBuildVariant.BuildPath); 103 | 104 | EditorGUILayout.Space(); 105 | inspectedBuildVariant.MakeZip = EditorGUILayout.Toggle("Make zip:", inspectedBuildVariant.MakeZip); 106 | 107 | EditorGUILayout.Space(); 108 | var nonObsoleteBuildTargetFields = typeof (BuildTarget) 109 | .GetFields(BindingFlags.Public | BindingFlags.Static) 110 | .Where(fieldInfo => !Attribute.IsDefined(fieldInfo, typeof(ObsoleteAttribute))); 111 | var nonObsoleteEnumValues = nonObsoleteBuildTargetFields 112 | .Select(fieldInfo => ((BuildTarget)fieldInfo.GetValue(null)).ToString()).ToArray(); 113 | var buildTargetIndex = Array.IndexOf(nonObsoleteEnumValues, Enum.GetName(typeof(BuildTarget), 114 | inspectedBuildVariant.BuildTarget)); 115 | var newBuildTargetIndex = EditorGUILayout.Popup("Build target", buildTargetIndex, nonObsoleteEnumValues); 116 | if (newBuildTargetIndex != buildTargetIndex) { 117 | inspectedBuildVariant.BuildTarget = 118 | (BuildTarget) Enum.Parse(typeof(BuildTarget), nonObsoleteEnumValues[newBuildTargetIndex]); 119 | } 120 | if (newBuildTargetIndex != buildTargetIndex) { 121 | inspectedBuildVariant.BuildTarget = 122 | (BuildTarget) Enum.Parse(typeof(BuildTarget), nonObsoleteEnumValues[newBuildTargetIndex]); 123 | } 124 | 125 | EditorGUILayout.Space(); 126 | inspectedBuildVariant.BuildOptions = 127 | (BuildOptions) EditorGUILayout.EnumMaskPopup("Build options:", inspectedBuildVariant.BuildOptions); 128 | 129 | EditorGUILayout.Space(); 130 | DrawFilesList(inspectedBuildVariant, inspectedBuildVariant.MoveFiles); 131 | 132 | EditorGUILayout.Space(); 133 | DrawSettings(inspectedBuildVariant, 134 | isInspectedVariantActive ? SettingsCategory.ActualRevertableSettingsDiff : SettingsCategory.ActualSettingsDiff); 135 | 136 | EditorGUILayout.Space(); 137 | DrawSettings(inspectedBuildVariant, SettingsCategory.VariantDiff); 138 | 139 | _frameAction(); 140 | 141 | if (EditorGUI.EndChangeCheck()) { 142 | _buildVariantsController.SaveVariant(inspectedBuildVariant); 143 | } 144 | 145 | EditorGUILayout.EndScrollView(); 146 | } 147 | 148 | #endregion 149 | 150 | #region Files list 151 | 152 | private void DrawFilesList(IBuildVariant buildVariant, ICollection filesList) { 153 | EditorGUILayout.BeginHorizontal(); 154 | buildVariant.SetFieldExpanded("MoveFiles", 155 | EditorGUILayout.Foldout(buildVariant.IsFieldExpanded("MoveFiles"), 156 | string.Format("{0} ({1})", "Move files", 157 | filesList.Count))); 158 | if (GUILayout.Button("+", GUILayout.Width(30))) { 159 | filesList.Add(new FileMoveInfo()); 160 | } 161 | EditorGUILayout.EndHorizontal(); 162 | if (!buildVariant.IsFieldExpanded("MoveFiles")) return; 163 | EditorGUI.indentLevel++; 164 | foreach (var copyFileInfo in filesList) { 165 | DrawFile(filesList, copyFileInfo); 166 | EditorGUILayout.Space(); 167 | } 168 | EditorGUI.indentLevel--; 169 | } 170 | 171 | private void DrawFile(ICollection filesList, FileMoveInfo fileMoveInfo) { 172 | EditorGUILayout.BeginHorizontal(); 173 | EditorGUILayout.BeginVertical(); 174 | EditorGUILayout.BeginHorizontal(); 175 | EditorGUILayout.LabelField("From:", GUILayout.Width(49)); 176 | fileMoveInfo.From = EditorGUILayout.TextField("", fileMoveInfo.From); 177 | EditorGUILayout.LabelField("To:", GUILayout.Width(35)); 178 | fileMoveInfo.To = EditorGUILayout.TextField("", fileMoveInfo.To); 179 | EditorGUILayout.EndHorizontal(); 180 | EditorGUILayout.BeginHorizontal(); 181 | fileMoveInfo.PerformOnStage = (BuildStage)EditorGUILayout.EnumPopup("Perform on stage:", fileMoveInfo.PerformOnStage); 182 | if (fileMoveInfo.PerformOnStage == BuildStage.BeforeBuild) { 183 | fileMoveInfo.Revert = EditorGUILayout.Toggle("Revert", fileMoveInfo.Revert); 184 | } 185 | EditorGUILayout.EndHorizontal(); 186 | EditorGUILayout.EndVertical(); 187 | if (GUILayout.Button("-", GUILayout.Width(30), GUILayout.Height(30))) { 188 | _frameAction += () => filesList.Remove(fileMoveInfo); 189 | } 190 | 191 | EditorGUILayout.EndHorizontal(); 192 | } 193 | 194 | #endregion 195 | 196 | #region Configuration setting 197 | 198 | private void DrawSettings(IBuildVariant inspectedBuildVariant, SettingsCategory category) { 199 | string categoryName; 200 | Action revertAction = null; 201 | Action saveAction = null; 202 | IEnumerable settingsFiles; 203 | 204 | EditorGUILayout.BeginHorizontal(); 205 | if (category == SettingsCategory.ActualSettingsDiff || category == SettingsCategory.ActualRevertableSettingsDiff) { 206 | categoryName = "Actual project settings diff"; 207 | settingsFiles = _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant); 208 | saveAction = () => { 209 | inspectedBuildVariant.Merge(settingsFiles); 210 | _projectSettingsController.InvalidateDiffCache(); 211 | }; 212 | if (category == SettingsCategory.ActualRevertableSettingsDiff) 213 | revertAction = () => _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant); 214 | } else if (category == SettingsCategory.VariantDiff) { 215 | categoryName = "Variant settings"; 216 | settingsFiles = inspectedBuildVariant.SettingsFileDiffs; 217 | revertAction = () => { 218 | var currentDiff = _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant).ToList(); 219 | inspectedBuildVariant.Revert(); 220 | _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant, currentDiff); 221 | }; 222 | } else { 223 | throw new ArgumentOutOfRangeException("category", category, null); 224 | } 225 | 226 | var expanded = inspectedBuildVariant.IsFieldExpanded(category.ToString()); 227 | var projectSettingsFiles = settingsFiles as IProjectSettingsFile[] ?? settingsFiles.ToArray(); 228 | expanded = EditorGUILayout.Foldout(expanded, string.Format("{0} ({1})", categoryName, projectSettingsFiles.Length)); 229 | inspectedBuildVariant.SetFieldExpanded(category.ToString(), expanded); 230 | 231 | GUI.enabled = projectSettingsFiles.Length > 0; 232 | DrawSaveRevert(revertAction, saveAction); 233 | GUI.enabled = true; 234 | 235 | EditorGUILayout.EndHorizontal(); 236 | 237 | if (!expanded) return; 238 | 239 | foreach (var settingsFileDiff in projectSettingsFiles) { 240 | var mappingNode = settingsFileDiff.RootNode as YamlMappingNode; 241 | if (mappingNode != null) { 242 | foreach (var keyValue in mappingNode.Children) { 243 | DrawNode(inspectedBuildVariant, settingsFileDiff, category, keyValue.Value, keyValue.Key); 244 | } 245 | } else { 246 | DrawNode(inspectedBuildVariant, settingsFileDiff, category, settingsFileDiff.RootNode); 247 | } 248 | } 249 | } 250 | 251 | private void DrawNode(IBuildVariant inspectedBuildVariant, 252 | IProjectSettingsFile projectSettingsFile, SettingsCategory category, YamlNode node, YamlNode labelNode = null) { 253 | if (node == null) return; 254 | EditorGUI.indentLevel++; 255 | 256 | Action revertAction = null; 257 | Action saveAction = null; 258 | if (category == SettingsCategory.ActualSettingsDiff || category == SettingsCategory.ActualRevertableSettingsDiff) { 259 | saveAction = () => { 260 | inspectedBuildVariant.Merge(projectSettingsFile, node); 261 | _projectSettingsController.InvalidateDiffCache(); 262 | }; 263 | if (category == SettingsCategory.ActualRevertableSettingsDiff) 264 | revertAction = () => { 265 | _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant, 266 | _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant), 267 | projectSettingsFile, node); 268 | }; 269 | } else if (category == SettingsCategory.VariantDiff) { 270 | revertAction = () => { 271 | var currentDiff = _projectSettingsController.GetDiffWithActualSettings(inspectedBuildVariant).ToList(); 272 | inspectedBuildVariant.Revert(projectSettingsFile, node); 273 | _projectSettingsController.BuildAndApplyProjectSettings(inspectedBuildVariant, currentDiff); 274 | }; 275 | } 276 | 277 | if (node.NodeType == YamlNodeType.Mapping) { 278 | EditorGUILayout.BeginHorizontal(); 279 | var expanded = inspectedBuildVariant.IsFieldExpanded(string.Format("{0}_{1}_{2}", 280 | category.ToString(), projectSettingsFile.FileName, labelNode)); 281 | 282 | expanded = EditorGUILayout.Foldout(expanded, string.Format("{0} ({1})", 283 | labelNode, ((YamlMappingNode) node).Children.Count)); 284 | inspectedBuildVariant.SetFieldExpanded(string.Format("{0}_{1}_{2}", 285 | category.ToString(), projectSettingsFile.FileName, labelNode), expanded); 286 | DrawSaveRevert(revertAction, saveAction); 287 | EditorGUILayout.EndHorizontal(); 288 | if (expanded) { 289 | foreach (var keyValue in ((YamlMappingNode) node).Children) { 290 | DrawNode(inspectedBuildVariant, projectSettingsFile, category, keyValue.Value, keyValue.Key); 291 | } 292 | } 293 | } else if (node.NodeType == YamlNodeType.Scalar || node.NodeType == YamlNodeType.Sequence) { 294 | EditorGUILayout.BeginHorizontal(); 295 | if (labelNode != null) EditorGUILayout.LabelField(labelNode.ToString()); 296 | EditorGUILayout.HelpBox(node.ToString(), MessageType.None); 297 | DrawSaveRevert(revertAction, saveAction); 298 | EditorGUILayout.EndHorizontal(); 299 | } 300 | 301 | EditorGUI.indentLevel--; 302 | } 303 | 304 | private void DrawSaveRevert(Action revertAction, Action saveAction) { 305 | if (saveAction != null && GUILayout.Button("Save", GUILayout.Width(PropertiesSaveRevertButtonWidth))) { 306 | _frameAction += saveAction; 307 | } 308 | if (revertAction != null && GUILayout.Button("Revert", GUILayout.Width(PropertiesSaveRevertButtonWidth))) { 309 | _frameAction += revertAction; 310 | } 311 | } 312 | 313 | #endregion 314 | } 315 | } -------------------------------------------------------------------------------- /packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | --------------------------------------------------------------------------------