├── Resources └── Icon128.png ├── Content ├── Map │ └── TestMap.umap └── Tool │ ├── BP_FXMesh.uasset │ ├── BP_FXSweep.uasset │ └── M_FX_Test.uasset ├── README.md ├── FXMeshGenerator.uplugin └── .gitignore /Resources/Icon128.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vahabahmadvand/FXMeshGenerator/HEAD/Resources/Icon128.png -------------------------------------------------------------------------------- /Content/Map/TestMap.umap: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vahabahmadvand/FXMeshGenerator/HEAD/Content/Map/TestMap.umap -------------------------------------------------------------------------------- /Content/Tool/BP_FXMesh.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vahabahmadvand/FXMeshGenerator/HEAD/Content/Tool/BP_FXMesh.uasset -------------------------------------------------------------------------------- /Content/Tool/BP_FXSweep.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vahabahmadvand/FXMeshGenerator/HEAD/Content/Tool/BP_FXSweep.uasset -------------------------------------------------------------------------------- /Content/Tool/M_FX_Test.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vahabahmadvand/FXMeshGenerator/HEAD/Content/Tool/M_FX_Test.uasset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FXMeshGenerator 2 | A simple tool that lets you make a custom mesh for VFX purposes. So you don't need to use any external 3d tool to make your mesh. 3 | It is made by Geometry Script in Unreal Engien 5! 4 | 5 | ![Properties](https://user-images.githubusercontent.com/19814209/180566477-9ae67b92-ee11-43f2-81db-3b8122f308d5.png) 6 | ![FXMesh](https://user-images.githubusercontent.com/19814209/180566501-38a3aaf5-6a16-44cb-af63-3d9cc06b0404.png) 7 | -------------------------------------------------------------------------------- /FXMeshGenerator.uplugin: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "Version": 1, 4 | "VersionName": "1.0", 5 | "FriendlyName": "FXMeshGenerator", 6 | "Description": "A simple tool that lets you make a custom mesh for VFX purposes.", 7 | "Category": "FX", 8 | "CreatedBy": "vahab ahmadvand", 9 | "CreatedByURL": "https://github.com/vahabahmadvand/FXMeshGenerator", 10 | "DocsURL": "", 11 | "MarketplaceURL": "", 12 | "SupportURL": "", 13 | "EngineVersion": "5.0.0", 14 | "CanContainContent": true, 15 | "IsBetaVersion": true, 16 | "Installed": true, 17 | "Plugins": [ 18 | { 19 | "Name": "ModelingToolsEditorMode", 20 | "Enabled": true 21 | }, 22 | { 23 | "Name": "GeometryScripting", 24 | "Enabled": true 25 | } 26 | ], 27 | "IsExperimentalVersion": false 28 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Visual Studio 2015 user specific files 2 | .vs/ 3 | 4 | # Compiled Object files 5 | *.slo 6 | *.lo 7 | *.o 8 | *.obj 9 | 10 | # Precompiled Headers 11 | *.gch 12 | *.pch 13 | 14 | # Compiled Dynamic libraries 15 | *.so 16 | *.dylib 17 | *.dll 18 | 19 | # Fortran module files 20 | *.mod 21 | 22 | # Compiled Static libraries 23 | *.lai 24 | *.la 25 | *.a 26 | *.lib 27 | 28 | # Executables 29 | *.exe 30 | *.out 31 | *.app 32 | *.ipa 33 | 34 | # These project files can be generated by the engine 35 | *.xcodeproj 36 | *.xcworkspace 37 | *.sln 38 | *.suo 39 | *.opensdf 40 | *.sdf 41 | *.VC.db 42 | *.VC.opendb 43 | 44 | # Precompiled Assets 45 | SourceArt/**/*.png 46 | SourceArt/**/*.tga 47 | 48 | # Binary Files 49 | Binaries/* 50 | Plugins/*/Binaries/* 51 | 52 | # Builds 53 | Build/* 54 | 55 | # Whitelist PakBlacklist-.txt files 56 | !Build/*/ 57 | Build/*/** 58 | !Build/*/PakBlacklist*.txt 59 | 60 | # Don't ignore icon files in Build 61 | !Build/**/*.ico 62 | 63 | # Built data for maps 64 | *_BuiltData.uasset 65 | 66 | # Configuration files generated by the Editor 67 | Saved/* 68 | 69 | # Compiled source files for the engine to use 70 | Intermediate/* 71 | Plugins/*/Intermediate/* 72 | 73 | # Cache files for the editor to use 74 | DerivedDataCache/* 75 | --------------------------------------------------------------------------------