├── UEPT.Build └── DELETE_ME.md ├── UEPT.Backend └── DELETE_ME.md ├── UEPT.ThirdParty └── DELETE_ME.md ├── UEPT.ExternalConfigs └── DELETE_ME.md ├── UEPT.Unity ├── Assets │ ├── _Project │ │ ├── Art │ │ │ ├── Scripts │ │ │ │ ├── UEPT.Runtime.Art.asmref │ │ │ │ └── UEPT.Runtime.Art.asmref.meta │ │ │ ├── FX.meta │ │ │ ├── UI.meta │ │ │ ├── Scripts.meta │ │ │ ├── Shaders.meta │ │ │ ├── Characters.meta │ │ │ └── Environment.meta │ │ ├── Develop │ │ │ ├── CompanyName │ │ │ │ ├── UEPT │ │ │ │ │ ├── Shared │ │ │ │ │ │ ├── UEPT.Shared.asmdef │ │ │ │ │ │ ├── SharedConstants.cs.meta │ │ │ │ │ │ ├── SharedConstants.cs │ │ │ │ │ │ └── UEPT.Shared.asmdef.meta │ │ │ │ │ ├── Runtime │ │ │ │ │ │ ├── Bootstrap │ │ │ │ │ │ │ ├── Units.meta │ │ │ │ │ │ │ ├── Units │ │ │ │ │ │ │ │ ├── FooLoadingUnit.cs.meta │ │ │ │ │ │ │ │ └── FooLoadingUnit.cs │ │ │ │ │ │ │ ├── BootstrapFlow.cs.meta │ │ │ │ │ │ │ ├── BootstrapScope.cs.meta │ │ │ │ │ │ │ ├── BootstrapScope.cs │ │ │ │ │ │ │ └── BootstrapFlow.cs │ │ │ │ │ │ ├── Core │ │ │ │ │ │ │ ├── CoreFlow.cs.meta │ │ │ │ │ │ │ ├── CoreScope.cs.meta │ │ │ │ │ │ │ ├── CoreScope.cs │ │ │ │ │ │ │ └── CoreFlow.cs │ │ │ │ │ │ ├── Meta │ │ │ │ │ │ │ ├── MetaFlow.cs.meta │ │ │ │ │ │ │ ├── MetaScope.cs.meta │ │ │ │ │ │ │ ├── MetaScope.cs │ │ │ │ │ │ │ └── MetaFlow.cs │ │ │ │ │ │ ├── Loading │ │ │ │ │ │ │ ├── LoadingFlow.cs.meta │ │ │ │ │ │ │ ├── LoadingScope.cs.meta │ │ │ │ │ │ │ ├── LoadingScope.cs │ │ │ │ │ │ │ └── LoadingFlow.cs │ │ │ │ │ │ ├── RuntimeConstants.cs.meta │ │ │ │ │ │ ├── Utilities │ │ │ │ │ │ │ ├── LoadingService.cs.meta │ │ │ │ │ │ │ ├── Logging │ │ │ │ │ │ │ │ ├── Log.cs.meta │ │ │ │ │ │ │ │ ├── TagLog.cs.meta │ │ │ │ │ │ │ │ ├── BuilderLogPool.cs.meta │ │ │ │ │ │ │ │ ├── Log.cs │ │ │ │ │ │ │ │ ├── TagLog.cs │ │ │ │ │ │ │ │ └── BuilderLogPool.cs │ │ │ │ │ │ │ ├── SceneManager.cs.meta │ │ │ │ │ │ │ ├── Logging.meta │ │ │ │ │ │ │ ├── AssetService.cs.meta │ │ │ │ │ │ │ ├── AssetService.cs │ │ │ │ │ │ │ ├── SceneManager.cs │ │ │ │ │ │ │ └── LoadingService.cs │ │ │ │ │ │ ├── Core.meta │ │ │ │ │ │ ├── Meta.meta │ │ │ │ │ │ ├── Bootstrap.meta │ │ │ │ │ │ ├── Loading.meta │ │ │ │ │ │ ├── UEPT.Runtime.asmdef.meta │ │ │ │ │ │ ├── Utilities.meta │ │ │ │ │ │ ├── UEPT.Runtime.asmdef │ │ │ │ │ │ └── RuntimeConstants.cs │ │ │ │ │ ├── Backend.meta │ │ │ │ │ ├── Editor.meta │ │ │ │ │ ├── Runtime.meta │ │ │ │ │ ├── Shared.meta │ │ │ │ │ ├── Tests.meta │ │ │ │ │ ├── Backend │ │ │ │ │ │ ├── UEPT.Backend.asmdef.meta │ │ │ │ │ │ └── UEPT.Backend.asmdef │ │ │ │ │ ├── Editor │ │ │ │ │ │ ├── UEPT.Editor.asmdef.meta │ │ │ │ │ │ └── UEPT.Editor.asmdef │ │ │ │ │ └── Tests │ │ │ │ │ │ ├── EditMode.meta │ │ │ │ │ │ ├── PlayMode.meta │ │ │ │ │ │ ├── EditMode │ │ │ │ │ │ ├── UEPT.Tests.EditMode.asmdef.meta │ │ │ │ │ │ └── UEPT.Tests.EditMode.asmdef │ │ │ │ │ │ └── PlayMode │ │ │ │ │ │ ├── UEPT.Tests.PlayMode.asmdef.meta │ │ │ │ │ │ └── UEPT.Tests.PlayMode.asmdef │ │ │ │ └── UEPT.meta │ │ │ ├── Configs.meta │ │ │ └── CompanyName.meta │ │ ├── Scenes │ │ │ ├── 1.Loading.unity.meta │ │ │ ├── 2.Meta.unity.meta │ │ │ ├── 3.Core.unity.meta │ │ │ ├── 4.Empty.unity.meta │ │ │ ├── 0.Bootstrap.unity.meta │ │ │ ├── 4.Empty.unity │ │ │ ├── 0.Bootstrap.unity │ │ │ ├── 1.Loading.unity │ │ │ ├── 2.Meta.unity │ │ │ └── 3.Core.unity │ │ ├── Art.meta │ │ ├── Develop.meta │ │ ├── Plugins.meta │ │ ├── Prefabs.meta │ │ ├── Scenes.meta │ │ └── Resources.meta │ └── _Project.meta ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── Packages │ │ └── com.unity.testtools.codecoverage │ │ │ └── Settings.json │ ├── ClusterInputManager.asset │ ├── PresetManager.asset │ ├── XRSettings.asset │ ├── VersionControlSettings.asset │ ├── TimeManager.asset │ ├── VFXManager.asset │ ├── AudioManager.asset │ ├── TagManager.asset │ ├── EditorBuildSettings.asset │ ├── PackageManagerSettings.asset │ ├── EditorSettings.asset │ ├── UnityConnectSettings.asset │ ├── DynamicsManager.asset │ ├── MemorySettings.asset │ ├── NavMeshAreas.asset │ ├── Physics2DSettings.asset │ ├── GraphicsSettings.asset │ ├── SceneTemplateSettings.json │ ├── InputManager.asset │ ├── QualitySettings.asset │ └── ProjectSettings.asset ├── UEPT.Runtime.csproj.DotSettings ├── Packages │ ├── manifest.json │ └── packages-lock.json └── .gitignore └── README.md /UEPT.Build/DELETE_ME.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /UEPT.Backend/DELETE_ME.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /UEPT.ThirdParty/DELETE_ME.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /UEPT.ExternalConfigs/DELETE_ME.md: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/Scripts/UEPT.Runtime.Art.asmref: -------------------------------------------------------------------------------- 1 | { 2 | "reference": "UEPT.Runtime" 3 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Shared/UEPT.Shared.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UEPT.Shared" 3 | } 4 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.3.0f1 2 | m_EditorVersionWithRevision: 2022.3.0f1 (fb119bb0b476) 3 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "m_Dictionary": { 3 | "m_DictionaryValues": [] 4 | } 5 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/Units.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7089f00ac6ec431eae53107a5b5238bb 3 | timeCreated: 1691847867 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Core/CoreFlow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 903a828308c94580991b04b5dceaf08c 3 | timeCreated: 1691333379 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Core/CoreScope.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ef28fd19ba44b7ab9f58e2b6bc71e09 3 | timeCreated: 1691333360 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Meta/MetaFlow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 782e03ed55b2418d8623545386fce6d5 3 | timeCreated: 1691333412 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Meta/MetaScope.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c9fc1be4b74344b690cffe118e9a58d0 3 | timeCreated: 1691333406 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Shared/SharedConstants.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2c2644a3eba4bc2a0fc3b56e0f9aa59 3 | timeCreated: 1691849440 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Loading/LoadingFlow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3bee1cc6d594bcda5a973100cc2ff39 3 | timeCreated: 1691333399 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/RuntimeConstants.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2a7b47e01f74e719677d78e790bc48f 3 | timeCreated: 1691849308 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Loading/LoadingScope.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9004e0d102114dcbb4b1483e3af76ea4 3 | timeCreated: 1691333388 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/LoadingService.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a5ac01fa69343f4accf73474bf41376 3 | timeCreated: 1691846236 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/Logging/Log.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 17f177bfb5b446e582de41fb2cd14b93 3 | timeCreated: 1671985638 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/Logging/TagLog.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ee51c54cf9db4d17b0824004c42d2639 3 | timeCreated: 1666224562 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/SceneManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0fea4ba605f4e70bf4c878489742099 3 | timeCreated: 1691849298 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/Units/FooLoadingUnit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad3b4a0d4acc46a5ba3195aba8e6ea2f 3 | timeCreated: 1691847867 -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/Logging/BuilderLogPool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be2609fe58e14b5096ad5d6d1766d711 3 | timeCreated: 1672050498 -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Shared/SharedConstants.cs: -------------------------------------------------------------------------------- 1 | namespace _Project.Develop.CompanyName.UEPT.Shared 2 | { 3 | public class SharedConstants 4 | { 5 | } 6 | } -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c062f1a12647204488330bd51e177126 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/1.Loading.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50d6c21c2c1fbbd4c9ef4998d7d66955 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/2.Meta.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22ed1033abc03664da3d97109bc790be 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/3.Core.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f578672f398a974b9dde9237a270620 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/4.Empty.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce06c5fb3688c024dbd02d6eb44eb2d6 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2fa2afe71248bd48b7e82bf06b66be5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/FX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58a4e0c9f391cde49acfe4259704048f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b2a3bc4451314d4439dba77625952fd5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 735903143016c1244b8136b3c4d599f0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34600e683b44b1740adf9dd6e4301b38 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03f8aaa1b75bcde4988814370893b2a9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67afe68e449c7eb439e490ad964c4c43 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/0.Bootstrap.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1a670e8f820a124d90747f4c0b9237c 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 498aca8159aa13344b48487f336d50ab 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6df15ebc01e1d334daf2a08269c79b9c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae8d79a966f0fdc47aa913dfa7d77ffd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/Characters.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3ed05c07698c78428299846759ab865 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/Environment.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a105c612419692d4abe1a06d84236b61 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/Configs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec9b46828e3bb484e9c301f021a82b42 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9285ed78fba38b74494f09ec1cc910f2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4466ec704dbbbe4ba6726f8bf19ff3e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Backend.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b80bb08b70b473c43b307b1f29e489d4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc61dd37201e9a24da8da125476c5545 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c5d2f9ced798ef4e947d57d0fafa173 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Shared.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7cb2f96cfebf09c4789da7402a5b4ca7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c34930662e3e4b24aa59c969849f8dfe 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Art/Scripts/UEPT.Runtime.Art.asmref.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9bf19f871ccec9944acd79cb79b54c6c 3 | AssemblyDefinitionReferenceImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c8324731f78af549ae2e96185f2828b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Meta.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ec07de27ee17f3488f8300c97acf5d4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Backend/UEPT.Backend.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43ea880d68205a148af509a7219a4455 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Editor/UEPT.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81e0c0cd8e563f44eb0498cf24be0c50 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46605d1759570744b90e071d508da869 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Loading.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c3402182fb015a4a9c794ba1cf436fe 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/UEPT.Runtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f587d55c1dad4345a9617e0e625ff19 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc555bf3a6cbe3444839561793e6952b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Shared/UEPT.Shared.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 753da3583445c6e4085948d9e37db2c1 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests/EditMode.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92227b3447401e049885add1d52ec258 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests/PlayMode.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 73c2668d05d2de942840aabb7adcd786 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/Logging.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10459b253c53cb844a6c40b0b424a3db 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests/EditMode/UEPT.Tests.EditMode.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3bbd34f0306c307408f0f4a69b13cae5 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests/PlayMode/UEPT.Tests.PlayMode.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e959eacff7df0ea4f83159a1646b7c0b 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/BootstrapFlow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c3414480d567c44d81221eadac3936f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/BootstrapScope.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea02038707bc947469b620fa7d1514b0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/AssetService.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16d53bb50aacaea419e70c02936f80d6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Core/CoreScope.cs: -------------------------------------------------------------------------------- 1 | using VContainer; 2 | using VContainer.Unity; 3 | 4 | namespace CompanyName.UEPT.Runtime.Core 5 | { 6 | public sealed class CoreScope : LifetimeScope 7 | { 8 | protected override void Configure(IContainerBuilder builder) 9 | { 10 | builder.RegisterEntryPoint(); 11 | } 12 | } 13 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Meta/MetaScope.cs: -------------------------------------------------------------------------------- 1 | using VContainer; 2 | using VContainer.Unity; 3 | 4 | namespace CompanyName.UEPT.Runtime.Meta 5 | { 6 | public sealed class MetaScope : LifetimeScope 7 | { 8 | protected override void Configure(IContainerBuilder builder) 9 | { 10 | builder.RegisterEntryPoint(); 11 | } 12 | } 13 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Loading/LoadingScope.cs: -------------------------------------------------------------------------------- 1 | using VContainer; 2 | using VContainer.Unity; 3 | 4 | namespace CompanyName.UEPT.Runtime.Loading 5 | { 6 | public sealed class LoadingScope : LifetimeScope 7 | { 8 | protected override void Configure(IContainerBuilder builder) 9 | { 10 | builder.RegisterEntryPoint(); 11 | } 12 | } 13 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Backend/UEPT.Backend.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UEPT.Backend", 3 | "rootNamespace": "", 4 | "references": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false, 8 | "overrideReferences": false, 9 | "precompiledReferences": [], 10 | "autoReferenced": false, 11 | "defineConstraints": [], 12 | "versionDefines": [], 13 | "noEngineReferences": true 14 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/AssetService.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace CompanyName.UEPT.Runtime.Utilities 4 | { 5 | public static class AssetService 6 | { 7 | public static Resources R { get; } = new(); 8 | } 9 | 10 | public sealed class Resources 11 | { 12 | public T Load(string path) where T : Object 13 | { 14 | var result = UnityEngine.Resources.Load(path); 15 | return result; 16 | } 17 | } 18 | } -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/UEPT.Runtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UEPT.Runtime", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UEPT.Shared", 6 | "UEPT.Backend", 7 | "UniTask", 8 | "VContainer" 9 | ], 10 | "includePlatforms": [], 11 | "excludePlatforms": [], 12 | "allowUnsafeCode": false, 13 | "overrideReferences": false, 14 | "precompiledReferences": [], 15 | "autoReferenced": true, 16 | "defineConstraints": [], 17 | "versionDefines": [], 18 | "noEngineReferences": false 19 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Editor/UEPT.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UEPT.Editor", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UEPT.Editor", 6 | "UEPT.Backend", 7 | "UEPT.Shared" 8 | ], 9 | "includePlatforms": [ 10 | "Editor", 11 | "QNX" 12 | ], 13 | "excludePlatforms": [], 14 | "allowUnsafeCode": false, 15 | "overrideReferences": false, 16 | "precompiledReferences": [], 17 | "autoReferenced": true, 18 | "defineConstraints": [], 19 | "versionDefines": [], 20 | "noEngineReferences": false 21 | } -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/Logging/Log.cs: -------------------------------------------------------------------------------- 1 | namespace CompanyName.UEPT.Runtime.Utilities.Logging 2 | { 3 | public static class Log 4 | { 5 | public static readonly TagLog Default = new(string.Empty); 6 | public static readonly TagLog Loading = new("LOADING"); 7 | public static readonly TagLog Boot = new("BOOT"); 8 | public static readonly TagLog Meta = new("META"); 9 | public static readonly TagLog Battle = new("BATTLE"); 10 | 11 | public static readonly BuilderLogPool Builder = new(new TagLog(string.Empty), 5); 12 | } 13 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests/PlayMode/UEPT.Tests.PlayMode.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UEPT.Tests.PlayMode", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UnityEngine.TestRunner", 6 | "UnityEditor.TestRunner", 7 | "UEPT.Runtime" 8 | ], 9 | "includePlatforms": [], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": true, 13 | "precompiledReferences": [ 14 | "nunit.framework.dll" 15 | ], 16 | "autoReferenced": false, 17 | "defineConstraints": [ 18 | "UNITY_INCLUDE_TESTS" 19 | ], 20 | "versionDefines": [], 21 | "noEngineReferences": false 22 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Tests/EditMode/UEPT.Tests.EditMode.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "UEPT.Tests.EditMode", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UnityEngine.TestRunner", 6 | "UnityEditor.TestRunner", 7 | "UEPT.Runtime" 8 | ], 9 | "includePlatforms": [ 10 | "Editor" 11 | ], 12 | "excludePlatforms": [], 13 | "allowUnsafeCode": false, 14 | "overrideReferences": true, 15 | "precompiledReferences": [ 16 | "nunit.framework.dll" 17 | ], 18 | "autoReferenced": false, 19 | "defineConstraints": [ 20 | "UNITY_INCLUDE_TESTS" 21 | ], 22 | "versionDefines": [], 23 | "noEngineReferences": false 24 | } -------------------------------------------------------------------------------- /UEPT.Unity/UEPT.Runtime.csproj.DotSettings: -------------------------------------------------------------------------------- 1 | 2 | True 3 | True 4 | True -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/RuntimeConstants.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.SceneManagement; 2 | 3 | namespace CompanyName.UEPT.Runtime 4 | { 5 | public static class RuntimeConstants 6 | { 7 | public static class Scenes 8 | { 9 | public static readonly int Bootstrap = SceneUtility.GetBuildIndexByScenePath("0.Bootstrap"); 10 | public static readonly int Loading = SceneUtility.GetBuildIndexByScenePath("1.Loading"); 11 | public static readonly int Meta = SceneUtility.GetBuildIndexByScenePath("2.Meta"); 12 | public static readonly int Core = SceneUtility.GetBuildIndexByScenePath("3.Core"); 13 | public static readonly int Empty = SceneUtility.GetBuildIndexByScenePath("4.Empty"); 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/BootstrapScope.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Utilities; 2 | using VContainer; 3 | using VContainer.Unity; 4 | 5 | namespace CompanyName.UEPT.Runtime.Bootstrap 6 | { 7 | public sealed class BootstrapScope : LifetimeScope 8 | { 9 | protected override void Awake() 10 | { 11 | IsRoot = true; 12 | DontDestroyOnLoad(this); 13 | base.Awake(); 14 | } 15 | 16 | protected override void Configure(IContainerBuilder builder) 17 | { 18 | builder.Register(Lifetime.Scoped); 19 | builder.Register(Lifetime.Singleton); 20 | 21 | builder.RegisterEntryPoint(); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/_Project/Scenes/0.Bootstrap.unity 10 | guid: d1a670e8f820a124d90747f4c0b9237c 11 | - enabled: 1 12 | path: Assets/_Project/Scenes/1.Loading.unity 13 | guid: 50d6c21c2c1fbbd4c9ef4998d7d66955 14 | - enabled: 1 15 | path: Assets/_Project/Scenes/2.Meta.unity 16 | guid: 22ed1033abc03664da3d97109bc790be 17 | - enabled: 1 18 | path: Assets/_Project/Scenes/3.Core.unity 19 | guid: 7f578672f398a974b9dde9237a270620 20 | - enabled: 1 21 | path: Assets/_Project/Scenes/4.Empty.unity 22 | guid: ce06c5fb3688c024dbd02d6eb44eb2d6 23 | m_configObjects: {} 24 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Meta/MetaFlow.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Bootstrap.Units; 2 | using CompanyName.UEPT.Runtime.Utilities; 3 | using Cysharp.Threading.Tasks; 4 | using VContainer.Unity; 5 | 6 | namespace CompanyName.UEPT.Runtime.Meta 7 | { 8 | public class MetaFlow : IStartable 9 | { 10 | private readonly LoadingService _loadingService; 11 | private readonly SceneManager _sceneManager; 12 | 13 | public MetaFlow(LoadingService loadingService, SceneManager sceneManager) 14 | { 15 | _loadingService = loadingService; 16 | _sceneManager = sceneManager; 17 | } 18 | 19 | public async void Start() 20 | { 21 | await _loadingService.BeginLoading(new FooLoadingUnit(3)); 22 | _sceneManager.LoadScene(RuntimeConstants.Scenes.Core).Forget(); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Loading/LoadingFlow.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Bootstrap.Units; 2 | using CompanyName.UEPT.Runtime.Utilities; 3 | using Cysharp.Threading.Tasks; 4 | using VContainer.Unity; 5 | 6 | namespace CompanyName.UEPT.Runtime.Loading 7 | { 8 | public class LoadingFlow : IStartable 9 | { 10 | private readonly LoadingService _loadingService; 11 | private readonly SceneManager _sceneManager; 12 | 13 | public LoadingFlow(LoadingService loadingService, SceneManager sceneManager) 14 | { 15 | _loadingService = loadingService; 16 | _sceneManager = sceneManager; 17 | } 18 | 19 | public async void Start() 20 | { 21 | await _loadingService.BeginLoading(new FooLoadingUnit(3)); 22 | _sceneManager.LoadScene(RuntimeConstants.Scenes.Meta).Forget(); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/BootstrapFlow.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Bootstrap.Units; 2 | using CompanyName.UEPT.Runtime.Utilities; 3 | using Cysharp.Threading.Tasks; 4 | using VContainer.Unity; 5 | 6 | namespace CompanyName.UEPT.Runtime.Bootstrap 7 | { 8 | public class BootstrapFlow : IStartable 9 | { 10 | private readonly LoadingService _loadingService; 11 | private readonly SceneManager _sceneManager; 12 | 13 | public BootstrapFlow(LoadingService loadingService, SceneManager sceneManager) 14 | { 15 | _loadingService = loadingService; 16 | _sceneManager = sceneManager; 17 | } 18 | 19 | public async void Start() 20 | { 21 | var fooLoadingUnit = new FooLoadingUnit(); 22 | await _loadingService.BeginLoading(fooLoadingUnit); 23 | 24 | _sceneManager.LoadScene(RuntimeConstants.Scenes.Loading).Forget(); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | m_SeeAllPackageVersions: 0 20 | oneTimeWarningShown: 0 21 | m_Registries: 22 | - m_Id: main 23 | m_Name: 24 | m_Url: https://packages.unity.com 25 | m_Scopes: [] 26 | m_IsDefault: 1 27 | m_Capabilities: 7 28 | m_UserSelectedRegistryName: 29 | m_UserAddingNewScopedRegistry: 0 30 | m_RegistryInfoDraft: 31 | m_Modified: 0 32 | m_ErrorMessage: 33 | m_UserModificationsInstanceId: -830 34 | m_OriginalInstanceId: -832 35 | m_LoadAssets: 0 36 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 31 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | m_PackageRequiringCoreStatsPresent: 0 27 | UnityAdsSettings: 28 | m_Enabled: 0 29 | m_InitializeOnStartup: 1 30 | m_TestMode: 0 31 | m_IosGameId: 32 | m_AndroidGameId: 33 | m_GameIds: {} 34 | m_GameId: 35 | PerformanceReportingSettings: 36 | m_Enabled: 0 37 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Bootstrap/Units/FooLoadingUnit.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Utilities; 2 | using CompanyName.UEPT.Runtime.Utilities.Logging; 3 | using Cysharp.Threading.Tasks; 4 | 5 | namespace CompanyName.UEPT.Runtime.Bootstrap.Units 6 | { 7 | public sealed class FooLoadingUnit : ILoadUnit 8 | { 9 | public bool IsLoaded { get; private set; } 10 | 11 | private float _delay; 12 | private readonly bool _isLoadedWhenEnd; 13 | 14 | public FooLoadingUnit(float delay = 0f, bool isLoadedWhenEnd = true) 15 | { 16 | _delay = delay; 17 | _isLoadedWhenEnd = isLoadedWhenEnd; 18 | } 19 | 20 | public async UniTask Load() 21 | { 22 | Log.Loading.D($"foo is loading ... {(_delay > 0 ? _delay : string.Empty)}"); 23 | 24 | while (_delay-- > 0) 25 | { 26 | await UniTask.Delay(1000); 27 | Log.Loading.D($"foo is loading ... {_delay}"); 28 | } 29 | 30 | await UniTask.NextFrame(); 31 | 32 | IsLoaded = _isLoadedWhenEnd; 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Core/CoreFlow.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Bootstrap.Units; 2 | using CompanyName.UEPT.Runtime.Utilities; 3 | using CompanyName.UEPT.Runtime.Utilities.Logging; 4 | using Cysharp.Threading.Tasks; 5 | using VContainer.Unity; 6 | 7 | namespace CompanyName.UEPT.Runtime.Core 8 | { 9 | public class CoreFlow : IStartable 10 | { 11 | private readonly LoadingService _loadingService; 12 | private readonly SceneManager _sceneManager; 13 | 14 | public CoreFlow(LoadingService loadingService, SceneManager sceneManager) 15 | { 16 | _loadingService = loadingService; 17 | _sceneManager = sceneManager; 18 | } 19 | 20 | public async void Start() 21 | { 22 | var fooLoadingUnit = new FooLoadingUnit(3, false); 23 | await _loadingService.BeginLoading(fooLoadingUnit); 24 | 25 | if (!fooLoadingUnit.IsLoaded) 26 | Log.Default.ThrowException("The end of example! Thank you for using this template!"); 27 | 28 | _sceneManager.LoadScene(RuntimeConstants.Scenes.Bootstrap).Forget(); 29 | } 30 | } 31 | } -------------------------------------------------------------------------------- /UEPT.Unity/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.feature.development": "1.0.1", 4 | "com.unity.textmeshpro": "3.0.6", 5 | "com.unity.ugui": "1.0.0", 6 | "com.unity.modules.androidjni": "1.0.0", 7 | "com.unity.modules.animation": "1.0.0", 8 | "com.unity.modules.assetbundle": "1.0.0", 9 | "com.unity.modules.audio": "1.0.0", 10 | "com.unity.modules.director": "1.0.0", 11 | "com.unity.modules.imageconversion": "1.0.0", 12 | "com.unity.modules.imgui": "1.0.0", 13 | "com.unity.modules.jsonserialize": "1.0.0", 14 | "com.unity.modules.particlesystem": "1.0.0", 15 | "com.unity.modules.physics": "1.0.0", 16 | "com.unity.modules.physics2d": "1.0.0", 17 | "com.unity.modules.ui": "1.0.0", 18 | "com.unity.modules.uielements": "1.0.0", 19 | "com.unity.modules.unitywebrequest": "1.0.0", 20 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 21 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 22 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 23 | "com.unity.modules.unitywebrequestwww": "1.0.0", 24 | "jp.hadashikick.vcontainer": "https://github.com/hadashiA/VContainer.git?path=VContainer/Assets/VContainer#1.13.2", 25 | "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask" 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/SceneManager.cs: -------------------------------------------------------------------------------- 1 | using CompanyName.UEPT.Runtime.Utilities.Logging; 2 | using Cysharp.Threading.Tasks; 3 | using UnityEngine.SceneManagement; 4 | using UnitySceneManager = UnityEngine.SceneManagement.SceneManager; 5 | 6 | namespace CompanyName.UEPT.Runtime.Utilities 7 | { 8 | public class SceneManager 9 | { 10 | private const string LogTag = "SCENE"; 11 | 12 | public async UniTask LoadScene(int toLoadIndex) 13 | { 14 | int currentSceneIndex = UnitySceneManager.GetActiveScene().buildIndex; 15 | bool isSkipEmpty = currentSceneIndex == RuntimeConstants.Scenes.Loading || currentSceneIndex == RuntimeConstants.Scenes.Bootstrap || toLoadIndex == currentSceneIndex; 16 | 17 | if (isSkipEmpty) 18 | { 19 | Log.Default.D(LogTag, $"Empty scene skipped. {SceneUtility.GetScenePathByBuildIndex(toLoadIndex)} is loading."); 20 | UnitySceneManager.LoadScene(toLoadIndex); 21 | return; 22 | } 23 | 24 | bool needLoadEmpty = toLoadIndex == RuntimeConstants.Scenes.Meta || toLoadIndex == RuntimeConstants.Scenes.Core || toLoadIndex == RuntimeConstants.Scenes.Loading; 25 | 26 | if (needLoadEmpty) 27 | { 28 | Log.Default.D(LogTag, $"{SceneUtility.GetScenePathByBuildIndex(RuntimeConstants.Scenes.Empty)} is loading."); 29 | UnitySceneManager.LoadScene(RuntimeConstants.Scenes.Empty); 30 | } 31 | 32 | await UniTask.NextFrame(); 33 | 34 | Log.Default.D(LogTag, $"{SceneUtility.GetScenePathByBuildIndex(toLoadIndex)} is loading."); 35 | UnitySceneManager.LoadScene(toLoadIndex); 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /UEPT.Unity/.gitignore: -------------------------------------------------------------------------------- 1 | # Created by https://www.toptal.com/developers/gitignore/api/unity 2 | # Edit at https://www.toptal.com/developers/gitignore?templates=unity 3 | 4 | ### Unity ### 5 | # This .gitignore file should be placed at the root of your Unity project directory 6 | # 7 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 8 | /[Ll]ibrary/ 9 | /[Tt]emp/ 10 | /[Oo]bj/ 11 | /[Bb]uild/ 12 | /[Bb]uilds/ 13 | /[Ll]ogs/ 14 | /[Uu]ser[Ss]ettings/ 15 | 16 | # MemoryCaptures can get excessive in size. 17 | # They also could contain extremely sensitive data 18 | /[Mm]emoryCaptures/ 19 | 20 | # Recordings can get excessive in size 21 | /[Rr]ecordings/ 22 | 23 | # Uncomment this line if you wish to ignore the asset store tools plugin 24 | # /[Aa]ssets/AssetStoreTools* 25 | 26 | # Autogenerated Jetbrains Rider plugin 27 | /[Aa]ssets/Plugins/Editor/JetBrains* 28 | 29 | # Visual Studio cache directory 30 | .vs/ 31 | 32 | # Gradle cache directory 33 | .gradle/ 34 | 35 | # Autogenerated VS/MD/Consulo solution and project files 36 | ExportedObj/ 37 | .consulo/ 38 | *.csproj 39 | *.unityproj 40 | *.sln 41 | *.suo 42 | *.tmp 43 | *.user 44 | *.userprefs 45 | *.pidb 46 | *.booproj 47 | *.svd 48 | *.pdb 49 | *.mdb 50 | *.opendb 51 | *.VC.db 52 | 53 | # Unity3D generated meta files 54 | *.pidb.meta 55 | *.pdb.meta 56 | *.mdb.meta 57 | 58 | # Unity3D generated file on crash reports 59 | sysinfo.txt 60 | 61 | # Builds 62 | *.apk 63 | *.aab 64 | *.unitypackage 65 | *.app 66 | 67 | # Crashlytics generated file 68 | crashlytics-build.properties 69 | 70 | # Packed Addressables 71 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 72 | 73 | # Temporary auto-generated Android Assets 74 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 75 | /[Aa]ssets/[Ss]treamingAssets/aa/* 76 | 77 | # End of https://www.toptal.com/developers/gitignore/api/unity -------------------------------------------------------------------------------- /UEPT.Unity/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 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m_LightsUseColorTemperature: 0 62 | m_LogWhenShaderIsCompiled: 0 63 | m_AllowEnlightenSupportForUpgradedProject: 0 64 | -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/Logging/TagLog.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using Debug = UnityEngine.Debug; 4 | 5 | namespace CompanyName.UEPT.Runtime.Utilities.Logging 6 | { 7 | public sealed class TagLog 8 | { 9 | private readonly string _tag; 10 | private readonly string _partTag; 11 | 12 | public TagLog(string tag) 13 | { 14 | if (string.IsNullOrEmpty(tag)) { 15 | _tag = string.Empty; 16 | _partTag = "["; 17 | } 18 | else { 19 | _tag = '[' + tag + "] "; 20 | _partTag = '[' + tag + ':'; 21 | } 22 | } 23 | 24 | #if COMPANYNAME_PROD 25 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 26 | #endif 27 | [HideInCallstack] 28 | public void D(string msg) 29 | { 30 | Debug.unityLogger.Log(LogType.Log, _tag, msg); 31 | } 32 | 33 | #if COMPANYNAME_PROD 34 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 35 | #endif 36 | [HideInCallstack] 37 | public void D(string additionalTag, string msg) 38 | { 39 | Debug.unityLogger.Log(LogType.Log, GetFullTag(additionalTag), msg); 40 | } 41 | 42 | [HideInCallstack] 43 | public void W(string msg) 44 | { 45 | Debug.unityLogger.Log(LogType.Warning, _tag, msg); 46 | } 47 | 48 | [HideInCallstack] 49 | public void W(string additionalTag, string msg) 50 | { 51 | Debug.unityLogger.Log(LogType.Warning, GetFullTag(additionalTag), msg); 52 | } 53 | 54 | [HideInCallstack] 55 | public void E(string msg) 56 | { 57 | Debug.unityLogger.Log(LogType.Error, _tag, msg); 58 | } 59 | 60 | [HideInCallstack] 61 | public void E(string additionalTag, string msg) 62 | { 63 | Debug.unityLogger.Log(LogType.Error, GetFullTag(additionalTag), msg); 64 | } 65 | 66 | [HideInCallstack] 67 | public void E(Exception e) 68 | { 69 | Debug.unityLogger.Log(LogType.Exception, _tag, e.ToString()); 70 | } 71 | 72 | [HideInCallstack] 73 | public void E(string additionalTag, Exception e) 74 | { 75 | Debug.unityLogger.Log(LogType.Exception, GetFullTag(additionalTag), e.ToString()); 76 | } 77 | 78 | [HideInCallstack] 79 | public void ThrowException(string msg) 80 | { 81 | throw new Exception(_tag + msg); 82 | } 83 | 84 | [HideInCallstack] 85 | public void ThrowException(string additionalTag, string msg) 86 | { 87 | throw new Exception(GetFullTag(additionalTag) + msg); 88 | } 89 | 90 | private string GetFullTag(string additionalTag) => _partTag + additionalTag + "] "; 91 | } 92 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/4.Empty.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | 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1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace CompanyName.UEPT.Runtime.Utilities.Logging 6 | { 7 | public sealed class BuilderLogPool 8 | { 9 | private readonly Stack _buildersPool = new(); 10 | private readonly TagLog _log; 11 | private readonly int _buildersCount; 12 | 13 | public BuilderLogPool(TagLog log, int buildersCount) 14 | { 15 | _log = log; 16 | _buildersCount = buildersCount; 17 | 18 | for (var i = 0; i < buildersCount; i++) 19 | _buildersPool.Push(new LogPacker()); 20 | } 21 | 22 | public LogPacker Rent() 23 | { 24 | if (_buildersPool.TryPeek(out LogPacker sb)) { 25 | sb.Clear(); 26 | return sb; 27 | } 28 | 29 | throw new ArgumentOutOfRangeException(nameof(_buildersCount), "You are trying to Peek more string builder then you define"); 30 | } 31 | 32 | public void ReturnAndLog(LogPacker sb, string additionalTag = null) 33 | { 34 | if (_buildersPool.Count + 1 < _buildersCount) { 35 | throw new ArgumentOutOfRangeException(nameof(_buildersCount), 36 | "You are trying to Return more string builder then you define"); 37 | } 38 | 39 | if (string.IsNullOrEmpty(additionalTag)) 40 | _log.D(sb.ToString()); 41 | else 42 | _log.D(additionalTag, sb.ToString()); 43 | 44 | sb.Clear(); 45 | _buildersPool.Push(sb); 46 | } 47 | } 48 | 49 | public sealed class LogPacker 50 | { 51 | private readonly StringBuilder _sb = new(); 52 | 53 | #if COMPANYNAME_PROD 54 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 55 | #endif 56 | public void AppendFormat(string format, object arg0) 57 | { 58 | _sb.AppendFormat(format, arg0); 59 | } 60 | 61 | #if COMPANYNAME_PROD 62 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 63 | #endif 64 | public void AppendFormat(string format, object arg0, object arg1) 65 | { 66 | _sb.AppendFormat(format, arg0, arg1); 67 | } 68 | 69 | #if COMPANYNAME_PROD 70 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 71 | #endif 72 | public void AppendFormat(string format, 73 | object arg0, 74 | object arg1, 75 | object arg2) 76 | { 77 | _sb.AppendFormat(format, arg0, arg1, arg2); 78 | } 79 | 80 | #if COMPANYNAME_PROD 81 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 82 | #endif 83 | public void AppendFormat(string format, params object[] args) 84 | { 85 | _sb.AppendFormat(format, args); 86 | } 87 | 88 | #if COMPANYNAME_PROD 89 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 90 | #endif 91 | public void AppendLine() 92 | { 93 | _sb.AppendLine(); 94 | } 95 | 96 | #if COMPANYNAME_PROD 97 | [System.Diagnostics.Conditional("DUMMY_UNUSED_DEFINE")] 98 | #endif 99 | public void AppendLine(string value) 100 | { 101 | _sb.AppendLine(value); 102 | } 103 | 104 | public void Clear() 105 | { 106 | _sb.Clear(); 107 | } 108 | 109 | public int EnsureCapacity(int capacity) => _sb.EnsureCapacity(capacity); 110 | 111 | public bool Equals(LogPacker sb) => _sb.Equals(sb._sb); 112 | 113 | public override string ToString() => _sb.ToString(); 114 | 115 | public int Capacity 116 | { 117 | get => _sb.Capacity; 118 | set => _sb.Capacity = value; 119 | } 120 | public char this[int index] 121 | { 122 | get => _sb[index]; 123 | set => _sb[index] = value; 124 | } 125 | public int Length 126 | { 127 | get => _sb.Length; 128 | set => _sb.Length = value; 129 | } 130 | public int MaxCapacity => _sb.MaxCapacity; 131 | } 132 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Develop/CompanyName/UEPT/Runtime/Utilities/LoadingService.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.Threading; 5 | using CompanyName.UEPT.Runtime.Utilities.Logging; 6 | using Cysharp.Threading.Tasks; 7 | 8 | namespace CompanyName.UEPT.Runtime.Utilities 9 | { 10 | public interface IDisposableLoadUnit : ILoadUnit, IDisposable { } 11 | 12 | public interface ILoadUnit 13 | { 14 | UniTask Load(); 15 | } 16 | 17 | public interface ILoadUnit 18 | { 19 | UniTask Load(T param); 20 | } 21 | 22 | public interface IDisposableLoadUnit : ILoadUnit, IDisposable { } 23 | 24 | public sealed class LoadingService 25 | { 26 | private readonly Stopwatch _watch = 27 | #if !COMPANYNAME_PROD 28 | new(); 29 | #else 30 | null; 31 | #endif 32 | 33 | public readonly List Disposables = new(); 34 | 35 | private void OnLoadingBegin(object unit) 36 | { 37 | _watch?.Restart(); 38 | Log.Loading.D($"{unit.GetType().Name} loading is started"); 39 | } 40 | 41 | private async UniTask OnLoadingFinish(object unit, bool isError) 42 | { 43 | _watch?.Stop(); 44 | Log.Loading.D($"{unit.GetType().Name} is {(isError ? "NOT " : "")}loaded with time {_watch?.ElapsedMilliseconds}ms"); 45 | 46 | int currentThreadId = Thread.CurrentThread.ManagedThreadId; 47 | int mainThreadId = PlayerLoopHelper.MainThreadId; 48 | 49 | if (mainThreadId != currentThreadId) { 50 | _watch?.Restart(); 51 | Log.Loading.D("THREADING",$"start switching from '{currentThreadId}' thread to main thread '{mainThreadId}'"); 52 | await UniTask.SwitchToMainThread(); 53 | _watch?.Stop(); 54 | Log.Loading.D("THREADING",$"switch finished with time {_watch?.ElapsedMilliseconds}"); 55 | } 56 | } 57 | 58 | public async UniTask BeginLoading(ILoadUnit loadUnit, bool skipExceptionThrow = false) 59 | { 60 | var isError = true; 61 | 62 | try { 63 | OnLoadingBegin(loadUnit); 64 | await loadUnit.Load(); 65 | isError = false; 66 | } 67 | catch (Exception e) { 68 | Log.Loading.E(e); 69 | 70 | if (!skipExceptionThrow) 71 | throw; 72 | } 73 | finally { 74 | await OnLoadingFinish(loadUnit, isError); 75 | } 76 | } 77 | 78 | public async UniTask BeginLoading(IDisposableLoadUnit unit, bool skipExceptionThrow = false) 79 | { 80 | Disposables.Add(unit); 81 | await BeginLoading((ILoadUnit)unit, skipExceptionThrow); 82 | } 83 | 84 | public async UniTask BeginLoading(ILoadUnit loadUnit, T param, bool skipExceptionThrow = false) 85 | { 86 | var isError = true; 87 | 88 | try { 89 | OnLoadingBegin(loadUnit); 90 | await loadUnit.Load(param); 91 | isError = false; 92 | } 93 | catch (Exception e) { 94 | Log.Loading.E(e); 95 | 96 | if (!skipExceptionThrow) 97 | throw; 98 | } 99 | finally { 100 | await OnLoadingFinish(loadUnit, isError); 101 | } 102 | } 103 | 104 | public async UniTask BeginLoading(IDisposableLoadUnit unit, T param, bool skipExceptionThrow = false) 105 | { 106 | Disposables.Add(unit); 107 | await BeginLoading((ILoadUnit)unit, param, skipExceptionThrow); 108 | } 109 | 110 | public async UniTask BeginLoading(bool skipExceptionThrow = false, params ILoadUnit[] units) 111 | { 112 | foreach (ILoadUnit loadUnit in units) 113 | await BeginLoading(loadUnit, skipExceptionThrow); 114 | } 115 | 116 | public async UniTask BeginLoadingParallel(string logName, bool skipExceptionThrow = false, params ILoadUnit[] units) 117 | { 118 | var isError = true; 119 | 120 | try { 121 | OnLoadingBegin(logName); 122 | var t = UniTask.WhenAll(units.Select(e => e.Load())); 123 | await t; 124 | isError = false; 125 | } 126 | catch (Exception e) { 127 | Log.Loading.E(e); 128 | 129 | if (!skipExceptionThrow) 130 | throw; 131 | } 132 | finally { 133 | await OnLoadingFinish(logName, isError); 134 | } 135 | } 136 | } 137 | } -------------------------------------------------------------------------------- /UEPT.Unity/Assets/_Project/Scenes/0.Bootstrap.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | 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-------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Unity empty project template (UEPT) 2 | === 3 | 4 | This is an empty project which provides a clear, low-cognitive complexity structure of Assets folders 5 | 6 | 7 | * [Unity empty project template (UEPT)](#unity-empty-project-template--uept-) 8 | * [Problem](#problem) 9 | * [Solution](#solution) 10 | * [Installation](#installation) 11 | * [Dependencies](#dependencies) 12 | * [Example](#example) 13 | * [TODO](#todo) 14 | * [Folders purpose](#folders-purpose) 15 | * [Root](#root) 16 | * [Assets/_Project](#assets-_-project) 17 | * [Assets/_Project/Develop/CompanyName/ProjectName](#assets-_-projectdevelopcompanynameprojectname) 18 | * [Predefined scripts](#predefined-scripts) 19 | * [Predefined scenes structure](#predefined-scenes-structure) 20 | * [Contribute](#contribute) 21 | * [Licence](#licence) 22 | 23 | 24 | ## Problem 25 | 26 | There are no project structure conventions and recommendations from Unity. It means that every package, external SDK, or Asset Store asset can be organized differently. 27 | 28 | Every imported asset creates its folder (or folders). Your project folders mixed up with imported plugins folders thereby clogging up the project hierarchy. 29 | And after some time developing the project you have to spend more and more time finding your folder in the hierarchy. 30 | The structural cognitive complexity of the project becomes tremendously high. As a result, you have to spend more time finding the assets and then fixing the problem or creating the feature. 31 | 32 | ## Solution 33 | 34 | Create the universal empty project which will help you to setup your project in the right way. By separating assets to: 35 | - Your assets 36 | - Imported assets 37 | - Departments assets 38 | 39 | The way to do that: 40 | 1. Separate your content into the special folder "_Project". The underscore symbol moves that folder to the top of the Project tab in the hierarchy. 41 | 2. Separate content by department folder. Art, Develop, GameDesign 42 | 3. Put all external resources like server-side code, configs, build configurations, and editor third-party assets outside unity folder. To the root of the repo hierarchy 43 | 44 | Instead: 45 | ``` 46 | +-- Assets 47 | | +-- AirTest (external asset) 48 | | +-- Animators (your folder) 49 | | +-- AppsFlyer (external asset) 50 | | +-- Audio (your folder) 51 | | +-- Demigiant (external asset) 52 | | +-- Editor (your folder) 53 | | +-- Effects (your folder) 54 | | +-- ExternalDependencyManager (external asset) 55 | | +-- Facebook (external asset) 56 | | +-- Firebase (external asset) 57 | | +-- Plugins (combination of your and imported assets) 58 | | +-- Prefabs (your folder) 59 | | +-- Resources (combination of your and imported assets) 60 | | +-- Scripts (your folder) 61 | | +-- Shaders (your folder) 62 | | +-- Streaming Assets 63 | ``` 64 | 65 | It Looks quite messy, isn't it? And just try to imagine what it's like to work with it every day. 66 | 67 | And the way to streamline that mess: 68 | ``` 69 | +-- Assets 70 | | +-- _Project (your project folder with all YOUR assets) 71 | | +-- Art 72 | | +-- Prefabs 73 | | +-- Shaders 74 | | +-- Develop 75 | | +-- %company_name% 76 | | +-- %project_name% 77 | | +-- Editor 78 | | +-- Runtime 79 | | +-- Tests 80 | | +-- Plugins 81 | | +-- Prefabs 82 | | +-- Resources 83 | | +-- AirTest (external asset) 84 | | +-- AppsFlyer (external asset) 85 | | +-- Demigiant (external asset) 86 | | +-- ExternalDependencyManager (external asset) 87 | | +-- Facebook (external asset) 88 | | +-- Firebase (external asset) 89 | | +-- Plugins (ONLY external assets files) 90 | | +-- Resources (ONLY external assets files) 91 | ``` 92 | 93 | And when you need to know only one thing: the "_Project" folder contains all my assets. That's it. No more paint and brainfuck while looking for the required folder. 94 | 95 | ## Installation 96 | 1. Clone the repo. 97 | 2. Rename the UEPT prefix to your project abbreviation. It has to be less than 5 symbols. But it's up to you. 98 | 3. Open the UEPT.Unity project via Unity Hub. 99 | 4. Rename the "CompanyName" folder in `_Assets/Develop/` to your company name. Or remove that folder if you won't import code from other companies' projects. 100 | 5. Pick the folders which you will use in your project. Others can be deleted. 101 | 6. In a similar way, rename all *.asmdef files. 102 | 7. Rename `COMPANYNAME_PROD` define. 103 | 8. Check and remove the example code. See also: [Predefined scripts](#predefined-scripts). 104 | 9. Remove the .git folder in the root 105 | 10. Enjoy! 106 | 107 | ### Dependencies 108 | - [VContainer](https://github.com/hadashiA/VContainer) - imported to the template via Package Manager 109 | - [UniTask](https://github.com/Cysharp/UniTask) - imported to the template via Package Manager 110 | 111 | ### Example 112 | Just run the `0.Bootstrap` scene and check the logs 113 | 114 | Or you can check an [example](https://github.com/vangogih/UEPT.Example) project. 115 | 116 | ### TODO 117 | Create a setup wizard to automate steps 4-9 118 | 119 | ## Folders purpose 120 | 121 | An optional folder means it can be deleted. The folders without it should be left as it is. You organize it as you want ¯\_(ツ)_/¯ 122 | 123 | ### Root 124 | - `UEPT.Backend` - optional folder with the backend side of the project. I don't insist on containing the backend part within the client part. You have to decide it personally. 125 | - `UEPT.Build` - optional folder with CI/CD scripts to build Unity project or backend. 126 | - `UEPT.ExternalConfigs` - optional folder to collect client/backend external configuration. CSV, Excel, JSON files. 127 | - `UEPT.ThirdParty` - optional folder for all binary folders which client/backend can use. Example: Unity Content Delivery binaries. 128 | - `UEPT.Unity` - unity project folder. 129 | 130 | ### Assets/_Project 131 | - `Art` - art department folder where you can collect all 3D models, sprites, animations, terrains, shaders, etc. 132 | - `Develop` - development department folder where you can collect all ScriptableObjects (Configs folder), and scripts (inside CompanyName/ProjectName folders). 133 | 134 | ### Assets/_Project/Develop/CompanyName/ProjectName 135 | - `Editor` - editor scripts that won't be included in the platform build. 136 | - `Runtime` - production code. 137 | - `Shared` - optional folder with shared. Classes which use on the client and backend side. 138 | - `Backend` - optional folder with client's transport layer. Can't contain Unity engine references. Can be used to mock the client side. 139 | - `Tests` 140 | - `EditMode` - optional folder with edit mode scripts. 141 | - `PlayMode` - optional folder with play mode scripts. 142 | 143 | ## Predefined scripts 144 | 145 | You can delete all these scrips, or change them as you want. There are: 146 | 147 | - `*Scope` - realization of Register/Resolve/Release pattern. In the template, I use VContainer to define all dependencies. 148 | - `*Flow` - initialization. 149 | - `LoadingService` - helper service. Run `LoadUnit`s where `LoadUnit` is the unit of initialization. 150 | - `Logging` - helpers for logging. 151 | - `TagLog` - helper class that logs all stuff. 152 | If you compile with `COMPANYNAME_PROD` define (must be renamed) all debug logs and their string allocations will be deleted from the build. 153 | - `Log` - a static class which you must be used instead of `UnityEngine.Debug`. 154 | - `BuilderLogPool` - `StringBuilder` decorator which allows you to reuse pre-allocated builders to create long strings to log. 155 | - `SceneManager` - virtual a helper class for scene switching. 156 | 157 | ## Predefined scenes structure 158 | 159 | - `0.Bootstrap` - set up project dependencies and services. 160 | - `1.Loading` - GDPR, authorization, login, content downloading, etc. 161 | - `2.Meta` - optional meta part of the application. UI, IapShop, saga map, achievements, heroes progressing, etc. 162 | - `3.Core` - a core part of the application. The reusable part of the application is where users spend most of their time. 163 | - `4.Empty` - optional empty scene to clean up all loaded resources in the previous scene. 164 | 165 | ## Contribute 166 | 167 | Don't hesitate to suggest you vision of the project structure. Just create an issue or pull request. 168 | 169 | ## Licence 170 | This library is under the MIT License. 171 | -------------------------------------------------------------------------------- /UEPT.Unity/Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.cysharp.unitask": { 4 | "version": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask", 5 | "depth": 0, 6 | "source": "git", 7 | "dependencies": {}, 8 | "hash": "d210e3d76adc0cce77f4ad2af1ade88dad6b1d5a" 9 | }, 10 | "com.unity.editorcoroutines": { 11 | "version": "1.0.0", 12 | "depth": 1, 13 | "source": "registry", 14 | "dependencies": {}, 15 | "url": "https://packages.unity.com" 16 | }, 17 | "com.unity.ext.nunit": { 18 | "version": "1.0.6", 19 | "depth": 2, 20 | "source": "registry", 21 | "dependencies": {}, 22 | "url": "https://packages.unity.com" 23 | }, 24 | "com.unity.feature.development": { 25 | "version": 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