├── Assets ├── Packages │ ├── System.CodeDom.7.0.0 │ │ ├── buildTransitive │ │ │ ├── net462 │ │ │ │ ├── _._ │ │ │ │ └── _._.meta │ │ │ ├── net6.0 │ │ │ │ ├── _._ │ │ │ │ └── _._.meta │ │ │ ├── net461.meta │ │ │ ├── net462.meta │ │ │ ├── net6.0.meta │ │ │ ├── net461 │ │ │ │ ├── System.CodeDom.targets.meta │ │ │ │ └── System.CodeDom.targets │ │ │ ├── netcoreapp2.0.meta │ │ │ └── netcoreapp2.0 │ │ │ │ ├── System.CodeDom.targets.meta │ │ │ │ └── System.CodeDom.targets │ │ ├── useSharedDesignerContext.txt │ │ ├── Icon.png │ │ ├── .signature.p7s │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── System.CodeDom.dll │ │ │ │ ├── System.CodeDom.xml.meta │ │ │ │ └── System.CodeDom.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── LICENSE.TXT.meta │ │ ├── System.CodeDom.nuspec.meta │ │ ├── THIRD-PARTY-NOTICES.TXT.meta │ │ ├── lib.meta │ │ ├── useSharedDesignerContext.txt.meta │ │ ├── buildTransitive.meta │ │ ├── LICENSE.TXT │ │ ├── System.CodeDom.nuspec │ │ └── Icon.png.meta │ ├── System.Management.7.0.2 │ │ ├── buildTransitive │ │ │ ├── net6.0 │ │ │ │ ├── _._ │ │ │ │ └── _._.meta │ │ │ ├── net6.0.meta │ │ │ ├── netcoreapp2.0.meta │ │ │ └── netcoreapp2.0 │ │ │ │ ├── System.Management.targets.meta │ │ │ │ └── System.Management.targets │ │ ├── useSharedDesignerContext.txt │ │ ├── Icon.png │ │ ├── .signature.p7s │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── System.Management.dll │ │ │ │ ├── System.Management.xml.meta │ │ │ │ └── System.Management.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── LICENSE.TXT.meta │ │ ├── System.Management.nuspec.meta │ │ ├── lib.meta │ │ ├── THIRD-PARTY-NOTICES.TXT.meta │ │ ├── useSharedDesignerContext.txt.meta │ │ ├── buildTransitive.meta │ │ ├── LICENSE.TXT │ │ ├── System.Management.nuspec │ │ └── Icon.png.meta │ ├── Google.Apis.1.68.0 │ │ ├── NuGetIcon.png │ │ ├── .signature.p7s │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── Google.Apis.dll │ │ │ │ ├── Google.Apis.xml.meta │ │ │ │ └── Google.Apis.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── LICENSE.meta │ │ ├── Google.Apis.nuspec.meta │ │ ├── lib.meta │ │ ├── Google.Apis.nuspec │ │ └── NuGetIcon.png.meta │ ├── Google.Apis.Auth.1.68.0 │ │ ├── NuGetIcon.png │ │ ├── .signature.p7s │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── Google.Apis.Auth.dll │ │ │ │ ├── Google.Apis.Auth.xml.meta │ │ │ │ └── Google.Apis.Auth.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── LICENSE.meta │ │ ├── Google.Apis.Auth.nuspec.meta │ │ ├── lib.meta │ │ ├── Google.Apis.Auth.nuspec │ │ └── NuGetIcon.png.meta │ ├── Google.Apis.Core.1.68.0 │ │ ├── NuGetIcon.png │ │ ├── .signature.p7s │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── Google.Apis.Core.dll │ │ │ │ ├── Google.Apis.Core.xml.meta │ │ │ │ └── Google.Apis.Core.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── LICENSE.meta │ │ ├── Google.Apis.Core.nuspec.meta │ │ ├── lib.meta │ │ ├── Google.Apis.Core.nuspec │ │ └── NuGetIcon.png.meta │ ├── Newtonsoft.Json.13.0.3 │ │ ├── .signature.p7s │ │ ├── packageIcon.png │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── Newtonsoft.Json.dll │ │ │ │ ├── Newtonsoft.Json.xml.meta │ │ │ │ └── Newtonsoft.Json.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── LICENSE.md.meta │ │ ├── README.md.meta │ │ ├── Newtonsoft.Json.nuspec.meta │ │ ├── lib.meta │ │ ├── LICENSE.md │ │ ├── README.md │ │ ├── Newtonsoft.Json.nuspec │ │ └── packageIcon.png.meta │ ├── Google.FlatBuffers.24.3.25 │ │ ├── .signature.p7s │ │ ├── flatbuffers.png │ │ ├── LICENSE.meta │ │ ├── lib │ │ │ ├── netstandard2.1 │ │ │ │ ├── Google.FlatBuffers.dll │ │ │ │ └── Google.FlatBuffers.dll.meta │ │ │ └── netstandard2.1.meta │ │ ├── Google.FlatBuffers.nuspec.meta │ │ ├── lib.meta │ │ ├── Google.FlatBuffers.nuspec │ │ └── flatbuffers.png.meta │ ├── Google.Apis.Sheets.v4.1.68.0.3568 │ │ ├── NuGetIcon.png │ │ ├── .signature.p7s │ │ ├── LICENSE.meta │ │ ├── lib.meta │ │ ├── lib │ │ │ ├── netstandard2.0 │ │ │ │ ├── Google.Apis.Sheets.v4.dll │ │ │ │ ├── Google.Apis.Sheets.v4.xml.meta │ │ │ │ └── Google.Apis.Sheets.v4.dll.meta │ │ │ └── netstandard2.0.meta │ │ ├── Google.Apis.Sheets.v4.nuspec.meta │ │ ├── Google.Apis.Sheets.v4.nuspec │ │ └── NuGetIcon.png.meta │ ├── Google.Apis.1.68.0.meta │ ├── Google.Apis.Auth.1.68.0.meta │ ├── Google.Apis.Core.1.68.0.meta │ ├── Newtonsoft.Json.13.0.3.meta │ ├── System.CodeDom.7.0.0.meta │ ├── System.Management.7.0.2.meta │ ├── Google.FlatBuffers.24.3.25.meta │ └── Google.Apis.Sheets.v4.1.68.0.3568.meta ├── FlatBuffersSetup.meta ├── FlatBuffers │ ├── flatc.exe │ ├── Scripts │ │ ├── Editor.meta │ │ └── Editor │ │ │ ├── FlatcCompiler.cs.meta │ │ │ └── FlatcCompiler.cs │ ├── FlatcCompiler.unitypackage │ ├── flatc.exe.meta │ ├── FlatcCompiler.unitypackage.meta │ └── Scripts.meta ├── Resources │ ├── settings.bytes │ └── settings.bytes.meta ├── FlatBuffersSetup │ ├── Scripts │ │ ├── EntryPoint.cs.meta │ │ ├── SettingsProvider.cs.meta │ │ ├── SettingsImport │ │ │ ├── Editor │ │ │ │ ├── ImportConstants.cs.meta │ │ │ │ ├── SettingsImportUtils.cs.meta │ │ │ │ ├── Importers.meta │ │ │ │ ├── IImporter.cs.meta │ │ │ │ ├── ImportingMenu.cs.meta │ │ │ │ ├── ProjectImporter.cs.meta │ │ │ │ ├── SettingsFileUtils.cs.meta │ │ │ │ ├── Importers │ │ │ │ │ ├── BuildingsImporter.cs.meta │ │ │ │ │ ├── ChestsImporter.cs.meta │ │ │ │ │ ├── BuildingsImporter.cs │ │ │ │ │ └── ChestsImporter.cs │ │ │ │ ├── IImporter.cs │ │ │ │ ├── ImportConstants.cs │ │ │ │ ├── ProjectImporter.cs │ │ │ │ ├── ImportingMenu.cs │ │ │ │ ├── SettingsFileUtils.cs │ │ │ │ └── SettingsImportUtils.cs │ │ │ └── Editor.meta │ │ ├── Shared.meta │ │ ├── FlatBuffers.meta │ │ ├── Generated.meta │ │ ├── Shared │ │ │ ├── Schemas │ │ │ │ ├── Common │ │ │ │ │ ├── Rewards.fbs.meta │ │ │ │ │ └── Rewards.fbs │ │ │ │ ├── GameSettings.fbs.meta │ │ │ │ ├── Gameplay │ │ │ │ │ ├── Buildings.fbs.meta │ │ │ │ │ ├── Chests.fbs.meta │ │ │ │ │ ├── Chests.fbs │ │ │ │ │ └── Buildings.fbs │ │ │ │ ├── Common.meta │ │ │ │ ├── Gameplay.meta │ │ │ │ └── GameSettings.fbs │ │ │ └── Schemas.meta │ │ ├── Generated │ │ │ ├── fbs.meta │ │ │ └── fbs │ │ │ │ ├── FlatbuffersSetup.meta │ │ │ │ └── FlatbuffersSetup │ │ │ │ ├── Common.meta │ │ │ │ ├── Gameplay.meta │ │ │ │ ├── GameSettings.cs.meta │ │ │ │ ├── Common │ │ │ │ ├── RewardExt.cs.meta │ │ │ │ ├── AbilityReward.cs.meta │ │ │ │ ├── ResourceReward.cs.meta │ │ │ │ ├── RewardSettings.cs.meta │ │ │ │ ├── RewardExt.cs │ │ │ │ ├── AbilityReward.cs │ │ │ │ ├── ResourceReward.cs │ │ │ │ └── RewardSettings.cs │ │ │ │ └── Gameplay │ │ │ │ ├── ChestSettings.cs.meta │ │ │ │ ├── BuildingSettings.cs.meta │ │ │ │ ├── BuildingSettings.cs │ │ │ │ └── ChestSettings.cs │ │ ├── SettingsImport.meta │ │ ├── FlatBuffers │ │ │ ├── Editor.meta │ │ │ └── Editor │ │ │ │ ├── FlatBuffersMenu.cs.meta │ │ │ │ └── FlatBuffersMenu.cs │ │ ├── SettingsProvider.cs │ │ └── EntryPoint.cs │ ├── Settings │ │ ├── ChestsSettings.bytes │ │ ├── BuildingsSettings.bytes │ │ ├── BuildingsSettings.bytes.meta │ │ └── ChestsSettings.bytes.meta │ ├── Scripts.meta │ └── Settings.meta ├── GoogleSheetsImporting │ ├── Editor │ │ ├── GoogleSheetsImporter.cs.meta │ │ └── GoogleSheetsImporter.cs │ ├── GoogleSheetsImporting.unitypackage │ ├── Editor.meta │ └── GoogleSheetsImporting.unitypackage.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ └── SampleScene.unity ├── FlatBuffers.meta ├── Packages.meta ├── Resources.meta ├── GoogleSheetsImporting.meta ├── NuGet.config.meta ├── packages.config.meta ├── packages.config └── NuGet.config ├── ProjectSettings ├── ProjectVersion.txt ├── Packages │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset └── QualitySettings.asset ├── .idea └── .idea.FlatbuffersSetup │ └── .idea │ ├── encodings.xml │ ├── vcs.xml │ ├── indexLayout.xml │ └── .gitignore ├── Assembly-CSharp.csproj.DotSettings ├── Assembly-CSharp-Editor.csproj.DotSettings ├── .gitignore └── Packages └── manifest.json /Assets/Packages/System.CodeDom.7.0.0/buildTransitive/net462/_._: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/buildTransitive/net6.0/_._: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/useSharedDesignerContext.txt: -------------------------------------------------------------------------------- 1 | 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89fd40cddedd4c4493fdc1f6b7ab3b6a 3 | timeCreated: 1729616612 -------------------------------------------------------------------------------- /ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "m_Dictionary": { 3 | "m_DictionaryValues": [] 4 | } 5 | } -------------------------------------------------------------------------------- /Assets/GoogleSheetsImporting/Editor/GoogleSheetsImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aea737e81d8347368162e50360b4712e 3 | timeCreated: 1729530020 -------------------------------------------------------------------------------- /Assets/FlatBuffers/FlatcCompiler.unitypackage: -------------------------------------------------------------------------------- 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958452501b502a04f809770b2d42613a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Packages/System.Management.7.0.2/lib/netstandard2.0/System.Management.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 15494baf8681d8f42b8cffaa68b86ebf 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /.idea/.idea.FlatbuffersSetup/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8a85dfc2f8d9d84ab1b677d796987f1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Shared/Schemas/Gameplay/Buildings.fbs: -------------------------------------------------------------------------------- 1 | namespace FlatBuffersSetup.Gameplay; 2 | 3 | table BuildingSettings { 4 | typeId: string; 5 | titleLid: string; 6 | building_price_resource_type: string; 7 | building_price_value: int; 8 | } -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Sheets.v4.1.68.0.3568/lib/netstandard2.0.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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/Assets/Packages/System.Management.7.0.2/buildTransitive/netcoreapp2.0/System.Management.targets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a59393e21b9f9c048b2a39f2d28ea2ff 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Sheets.v4.1.68.0.3568/lib/netstandard2.0/Google.Apis.Sheets.v4.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bf906c06e40f51419f4e4fc770dcb16 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Shared/Schemas/GameSettings.fbs: -------------------------------------------------------------------------------- 1 | include "Gameplay/Chests.fbs"; 2 | include "Gameplay/Buildings.fbs"; 3 | 4 | namespace FlatBuffersSetup; 5 | 6 | table GameSettings { 7 | buildings: [Gameplay.BuildingSettings]; 8 | chests: [Gameplay.ChestSettings]; 9 | } 10 | 11 | root_type GameSettings; -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/FlatBuffers/Editor/FlatBuffersMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99a128751b288f046b324893fa798cda 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/IImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c323a14bd532c94f98bb63ca6751894 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/ImportingMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0187342953f9f94d91f6d2088ba70bd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/ProjectImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ace8696aaa35a5c4aa66ed42e3b883fb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/SettingsFileUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fd977e34bbc01af4bae5d41a137a5bf0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/GameSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 753c29ab1245ea64fa8a2f82e52fa14f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/RewardExt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94ee27bc5c154ce41972de921ba0190a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/Importers/BuildingsImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 56d39fb41095ea040aef1443ca5a59a5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/Importers/ChestsImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37ba01a19bc0dfd4eb6a0a4bc673fd65 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/AbilityReward.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 260eaf67252a8a74b8a59623b11a3d27 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/ResourceReward.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c0b199c77331d64aa1b182a282a1d3f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/RewardSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ac9a1ec055275f4e900a57939faa6fd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Gameplay/ChestSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34579e73607118e42b87d499c93e3eb9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /.idea/.idea.FlatbuffersSetup/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /projectSettingsUpdater.xml 6 | /contentModel.xml 7 | /.idea.FlatbuffersSetup.iml 8 | /modules.xml 9 | # Editor-based HTTP Client requests 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Gameplay/BuildingSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e358e89ae0679cf479ebad8640bfc860 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Shared/Schemas/Common/Rewards.fbs: -------------------------------------------------------------------------------- 1 | namespace FlatBuffersSetup.Common; 2 | 3 | union RewardExt { ResourceReward, AbilityReward } 4 | 5 | table RewardSettings { 6 | ext: RewardExt; 7 | } 8 | 9 | table ResourceReward { 10 | resource_type: string; 11 | resource_amount: int; 12 | } 13 | 14 | table AbilityReward { 15 | ability_id: string; 16 | } -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/IImporter.cs: -------------------------------------------------------------------------------- 1 | using System.Threading.Tasks; 2 | 3 | namespace FlatBuffersSetup.SettingsImport.Editor 4 | { 5 | public interface IImporter 6 | { 7 | string SheetName { get; } 8 | Task DownloadAndParse(); 9 | void AddToSettings(GameSettingsT gameSettingsT); 10 | void SaveToFile(); 11 | void LoadFromFile(); 12 | } 13 | } -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /Assets/NuGet.config.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f72e41f65e38b44eb1ba2c44a0edde2 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/packages.config.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29f668b91d11a4740a7b0318dcc5ab17 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsProvider.cs: -------------------------------------------------------------------------------- 1 | using Google.FlatBuffers; 2 | using UnityEngine; 3 | 4 | namespace FlatBuffersSetup 5 | { 6 | public class SettingsProvider 7 | { 8 | public GameSettings GameSettings { get; } 9 | 10 | public SettingsProvider(string settingsFilePath) 11 | { 12 | var gameSettingsAsset = Resources.Load(settingsFilePath); 13 | var byteBuffer = new ByteBuffer(gameSettingsAsset.bytes); 14 | GameSettings = GameSettings.GetRootAsGameSettings(byteBuffer); 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.1.68.0/lib/netstandard2.0/Google.Apis.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b96324582fa3e14fa027c781f5d2c47 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81238cbf23cb0ea4787aac6785eabdb0 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Auth.1.68.0/lib/netstandard2.0/Google.Apis.Auth.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50987768b3c4cf145a0715afd24dad88 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Core.1.68.0/lib/netstandard2.0/Google.Apis.Core.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 562bd28e604679f4cb3123ee841bcc33 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/Packages/System.Management.7.0.2/lib/netstandard2.0/System.Management.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4545cf51434028f4da9dd7753af4bbdb 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /Assets/Packages/Google.FlatBuffers.24.3.25/lib/netstandard2.1/Google.FlatBuffers.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b11f1ca92a34334da7beed23ce0d9cd 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Sheets.v4.1.68.0.3568/lib/netstandard2.0/Google.Apis.Sheets.v4.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ea1eb8d67c43b15428e5f574b7228763 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | Any: 18 | second: 19 | enabled: 1 20 | settings: {} 21 | userData: 22 | assetBundleName: 23 | assetBundleVariant: 24 | -------------------------------------------------------------------------------- /Assembly-CSharp.csproj.DotSettings: -------------------------------------------------------------------------------- 1 | 2 | True 3 | True -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/buildTransitive/net461/System.CodeDom.targets: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/buildTransitive/netcoreapp2.0/System.CodeDom.targets: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Assets/NuGet.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /Assets/Packages/System.Management.7.0.2/buildTransitive/netcoreapp2.0/System.Management.targets: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/lib/netstandard2.0/System.CodeDom.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f729f274b2c98294890448c7ebcdf118 3 | labels: 4 | - NuGetForUnity 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | defineConstraints: [] 11 | isPreloaded: 0 12 | isOverridable: 0 13 | isExplicitlyReferenced: 0 14 | validateReferences: 1 15 | platformData: 16 | - first: 17 | : Any 18 | second: 19 | enabled: 0 20 | settings: 21 | Exclude Editor: 1 22 | - first: 23 | Any: 24 | second: 25 | enabled: 1 26 | settings: {} 27 | userData: 28 | assetBundleName: 29 | assetBundleVariant: 30 | -------------------------------------------------------------------------------- /Assembly-CSharp-Editor.csproj.DotSettings: -------------------------------------------------------------------------------- 1 | 2 | True 3 | True 4 | True -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/ImportConstants.cs: -------------------------------------------------------------------------------- 1 | namespace FlatBuffersSetup.SettingsImport.Editor 2 | { 3 | public static class ImportConstants 4 | { 5 | public const string SETTINGS_FILE_NAME = "settings.bytes"; 6 | public const string SETTINGS_FOLDER = "Assets/FlatBuffersSetup/Settings"; // Use your own 7 | public const string RESOURCES_FOLDER = "Assets/Resources"; // Use your own 8 | public const string MAIN_CONFIG_SPREADSHEET_ID = "1QTHf1kjmtgjxKWRqXZ5MsKCOBzUJbiQTc0yOcWT2dEQ"; 9 | // public const string SECONDARY_CONFIG_SPREADSHEET_ID = "[USE WHAT YOU WISH]"; 10 | 11 | // CREDENTIALS 12 | // public const string API_KEY = "[YOUR AWESOME API KEY]"; // Use your own in case of using public spreadsheets 13 | public const string CREDENTIALS_PATH = "flatbuffers-setup-378b0d224a67.json"; // Use your own in case of using private spreadsheets 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/FlatBuffers/Editor/FlatBuffersMenu.cs: -------------------------------------------------------------------------------- 1 | using FlatBuffers.Editor; 2 | using UnityEditor; 3 | 4 | namespace FlatBuffersSetup.FlatBuffers.Editor 5 | { 6 | public static class FlatBuffersMenu 7 | { 8 | private const string OUTPUT_DIRECTORY = "Assets/FlatBuffersSetup/Scripts/Generated/fbs"; 9 | 10 | // Paths to the .fbs schema file relative to the Unity project. 11 | private static readonly string[] _schemaPaths = 12 | { 13 | "Assets/FlatBuffersSetup/Scripts/Shared/Schemas/GameSettings.fbs", 14 | "Assets/FlatBuffersSetup/Scripts/Shared/Schemas/Gameplay/Buildings.fbs", 15 | "Assets/FlatBuffersSetup/Scripts/Shared/Schemas/Gameplay/Chests.fbs", 16 | "Assets/FlatBuffersSetup/Scripts/Shared/Schemas/Common/Rewards.fbs", 17 | }; 18 | 19 | [MenuItem("FlatBuffers/Compile FlatBuffers Schemas")] 20 | public static void CompileFlatBuffersSchemas() 21 | { 22 | FlatcCompiler.Compile(_schemaPaths, OUTPUT_DIRECTORY); 23 | } 24 | } 25 | } -------------------------------------------------------------------------------- /Assets/Packages/Google.FlatBuffers.24.3.25/Google.FlatBuffers.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Google.FlatBuffers 5 | 24.3.25 6 | Google LLC 7 | LICENSE 8 | https://aka.ms/deprecateLicenseUrl 9 | flatbuffers.png 10 | https://github.com/google/flatbuffers 11 | A cross-platform memory efficient serialization library 12 | Copyright 2022 Google LLC 13 | Google FlatBuffers Serialization Buffer Binary zero copy 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreReleasePackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | m_SeeAllPackageVersions: 0 20 | oneTimeWarningShown: 0 21 | m_Registries: 22 | - m_Id: main 23 | m_Name: 24 | m_Url: https://packages.unity.com 25 | m_Scopes: [] 26 | m_IsDefault: 1 27 | m_Capabilities: 7 28 | m_UserSelectedRegistryName: 29 | m_UserAddingNewScopedRegistry: 0 30 | m_RegistryInfoDraft: 31 | m_Modified: 0 32 | m_ErrorMessage: 33 | m_UserModificationsInstanceId: -830 34 | m_OriginalInstanceId: -832 35 | m_LoadAssets: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 31 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | m_PackageRequiringCoreStatsPresent: 0 27 | UnityAdsSettings: 28 | m_Enabled: 0 29 | m_InitializeOnStartup: 1 30 | m_TestMode: 0 31 | m_IosGameId: 32 | m_AndroidGameId: 33 | m_GameIds: {} 34 | m_GameId: 35 | PerformanceReportingSettings: 36 | m_Enabled: 0 37 | -------------------------------------------------------------------------------- /Assets/Packages/Newtonsoft.Json.13.0.3/LICENSE.md: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2007 James Newton-King 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy of 6 | this software and associated documentation files (the "Software"), to deal in 7 | the Software without restriction, including without limitation the rights to 8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 9 | the Software, and to permit persons to whom the Software is furnished to do so, 10 | subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 17 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 18 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 19 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 20 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 21 | -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/LICENSE.TXT: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) .NET Foundation and Contributors 4 | 5 | All rights reserved. 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in all 15 | copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 | SOFTWARE. 24 | -------------------------------------------------------------------------------- /Assets/Packages/System.Management.7.0.2/LICENSE.TXT: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) .NET Foundation and Contributors 4 | 5 | All rights reserved. 6 | 7 | Permission is hereby granted, free of charge, to any person obtaining a copy 8 | of this software and associated documentation files (the "Software"), to deal 9 | in the Software without restriction, including without limitation the rights 10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 | copies of the Software, and to permit persons to whom the Software is 12 | furnished to do so, subject to the following conditions: 13 | 14 | The above copyright notice and this permission notice shall be included in all 15 | copies or substantial portions of the Software. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 | SOFTWARE. 24 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/ProjectImporter.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Threading.Tasks; 3 | using GoogleSheetsImporting.Editor; 4 | 5 | namespace FlatBuffersSetup.SettingsImport.Editor 6 | { 7 | public abstract class ProjectImporter : GoogleSheetsImporter 8 | { 9 | public string SheetName { get; } 10 | public GameSettingsT LocalSettings { get; protected set; } 11 | 12 | protected abstract string SettingsFileName { get; } 13 | protected string LocalSettingsFilePath => Path.Combine(ImportConstants.SETTINGS_FOLDER, SettingsFileName); 14 | 15 | protected ProjectImporter(string spreadsheetId, string sheetName) : base(spreadsheetId) 16 | { 17 | SheetName = sheetName; 18 | 19 | WithCredentials(ImportConstants.CREDENTIALS_PATH); 20 | } 21 | 22 | public void SaveToFile() 23 | { 24 | SettingsFileUtils.SaveSettings(LocalSettings, ImportConstants.SETTINGS_FOLDER, SettingsFileName); 25 | } 26 | 27 | public void LoadFromFile() 28 | { 29 | LocalSettings = SettingsFileUtils.LoadSettings(LocalSettingsFilePath); 30 | } 31 | 32 | protected Task DownloadAndParseSheet() 33 | { 34 | return DownloadAndParseSheet(SheetName); 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/Packages/System.CodeDom.7.0.0/System.CodeDom.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | System.CodeDom 5 | 7.0.0 6 | Microsoft 7 | MIT 8 | https://licenses.nuget.org/MIT 9 | Icon.png 10 | https://dot.net/ 11 | Provides types that can be used to model the structure of a source code document and to output source code for that model in a supported language. 12 | 13 | Commonly Used Types: 14 | System.CodeDom.CodeObject 15 | System.CodeDom.Compiler.CodeDomProvider 16 | Microsoft.CSharp.CSharpCodeProvider 17 | Microsoft.VisualBasic.VBCodeProvider 18 | https://go.microsoft.com/fwlink/?LinkID=799421 19 | © Microsoft Corporation. All rights reserved. 20 | true 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/ImportingMenu.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using FlatBuffersSetup.SettingsImport.Editor.Importers; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | namespace FlatBuffersSetup.SettingsImport.Editor 7 | { 8 | public static class ImportingMenu 9 | { 10 | [MenuItem("MyAwesomeProject/Import Settings/Import All Configs")] 11 | private static void ImportAllConfigs() 12 | { 13 | SettingsImportUtils.ImportAllConfigs(); 14 | } 15 | 16 | [MenuItem("MyAwesomeProject/Import Settings/Import Buildings Settings")] 17 | private static void ImportBuildingsSettings() 18 | { 19 | var importer = new BuildingsImporter(); 20 | SettingsImportUtils.ImportConfig(importer); 21 | } 22 | 23 | 24 | [MenuItem("MyAwesomeProject/Import Settings/Import Chests Settings")] 25 | private static void ImportChestsSettings() 26 | { 27 | var importer = new ChestsImporter(); 28 | SettingsImportUtils.ImportConfig(importer); 29 | } 30 | 31 | // JUST FOR EXAMPLE 32 | [MenuItem("MyAwesomeProject/Import Settings/Import Building And Chest Settings")] 33 | private static void ImportSeveralSettings() 34 | { 35 | var importers = new IImporter[] { new BuildingsImporter(), new ChestsImporter() }; 36 | SettingsImportUtils.ImportConfigs(importers); 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.app 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/SettingsFileUtils.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using Google.FlatBuffers; 3 | using UnityEditor; 4 | 5 | namespace FlatBuffersSetup.SettingsImport.Editor 6 | { 7 | public static class SettingsFileUtils 8 | { 9 | public static GameSettingsT LoadSettings(string filePath) 10 | { 11 | if (File.Exists(filePath)) 12 | { 13 | var data = File.ReadAllBytes(filePath); 14 | var byteBuffer = new ByteBuffer(data); 15 | 16 | var gameSettings = GameSettings.GetRootAsGameSettings(byteBuffer); 17 | var gameSettingsT = gameSettings.UnPack(); 18 | 19 | return gameSettingsT; 20 | } 21 | 22 | return new GameSettingsT(); 23 | } 24 | 25 | public static void SaveSettings(GameSettingsT gameSettingsT, string folderPath, string fileName) 26 | { 27 | if (!Directory.Exists(folderPath)) 28 | { 29 | Directory.CreateDirectory(folderPath); 30 | } 31 | 32 | var filePath = Path.Combine(folderPath, fileName); 33 | var builder = new FlatBufferBuilder(1024); 34 | var offset = GameSettings.Pack(builder, gameSettingsT); 35 | builder.Finish(offset.Value); 36 | 37 | var data = builder.SizedByteArray(); 38 | File.WriteAllBytes(filePath, data); 39 | 40 | AssetDatabase.Refresh(); 41 | } 42 | } 43 | } -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Core.1.68.0/Google.Apis.Core.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Google.Apis.Core 5 | 1.68.0 6 | Google APIs Core Client Library 7 | Google LLC 8 | Apache-2.0 9 | https://licenses.nuget.org/Apache-2.0 10 | NuGetIcon.png 11 | https://github.com/googleapis/google-api-dotnet-client 12 | https://www.gstatic.com/images/branding/product/1x/google_developers_64dp.png 13 | The Google APIs Core Library contains the Google APIs HTTP layer, JSON support, Data-store, logging and so on. 14 | Copyright 2021 Google LLC 15 | Google 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.1.68.0/Google.Apis.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Google.Apis 5 | 1.68.0 6 | Google APIs Client Library 7 | Google LLC 8 | Apache-2.0 9 | https://licenses.nuget.org/Apache-2.0 10 | NuGetIcon.png 11 | https://github.com/googleapis/google-api-dotnet-client 12 | https://www.gstatic.com/images/branding/product/1x/google_developers_64dp.png 13 | The Google APIs Client Library is a runtime client for working with Google services. 14 | The library supports service requests, media upload and download, etc. 15 | Copyright 2021 Google LLC 16 | Google 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /Assets/Packages/System.Management.7.0.2/System.Management.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | System.Management 5 | 7.0.2 6 | Microsoft 7 | MIT 8 | https://licenses.nuget.org/MIT 9 | Icon.png 10 | https://dot.net/ 11 | Provides access to a rich set of management information and management events about the system, devices, and applications instrumented to the Windows Management Instrumentation (WMI) infrastructure. 12 | 13 | Commonly Used Types: 14 | System.Management.ManagementClass 15 | System.Management.ManagementObject 16 | System.Management.SelectQuery 17 | https://go.microsoft.com/fwlink/?LinkID=799421 18 | © Microsoft Corporation. All rights reserved. 19 | true 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity", 4 | "com.unity.collab-proxy": "2.5.2", 5 | "com.unity.feature.development": "1.0.1", 6 | "com.unity.textmeshpro": "3.0.6", 7 | "com.unity.timeline": "1.7.6", 8 | "com.unity.ugui": "1.0.0", 9 | "com.unity.visualscripting": "1.9.4", 10 | "com.unity.modules.ai": "1.0.0", 11 | "com.unity.modules.androidjni": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 24 | "com.unity.modules.terrain": "1.0.0", 25 | "com.unity.modules.terrainphysics": "1.0.0", 26 | "com.unity.modules.tilemap": "1.0.0", 27 | "com.unity.modules.ui": "1.0.0", 28 | "com.unity.modules.uielements": "1.0.0", 29 | "com.unity.modules.umbra": "1.0.0", 30 | "com.unity.modules.unityanalytics": "1.0.0", 31 | "com.unity.modules.unitywebrequest": "1.0.0", 32 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 33 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 34 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 35 | "com.unity.modules.unitywebrequestwww": "1.0.0", 36 | "com.unity.modules.vehicles": "1.0.0", 37 | "com.unity.modules.video": "1.0.0", 38 | "com.unity.modules.vr": "1.0.0", 39 | "com.unity.modules.wind": "1.0.0", 40 | "com.unity.modules.xr": "1.0.0" 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Assets/Packages/Newtonsoft.Json.13.0.3/README.md: -------------------------------------------------------------------------------- 1 | # ![Logo](https://raw.githubusercontent.com/JamesNK/Newtonsoft.Json/master/Doc/icons/logo.jpg) Json.NET 2 | 3 | [![NuGet version (Newtonsoft.Json)](https://img.shields.io/nuget/v/Newtonsoft.Json.svg?style=flat-square)](https://www.nuget.org/packages/Newtonsoft.Json/) 4 | [![Build status](https://dev.azure.com/jamesnk/Public/_apis/build/status/JamesNK.Newtonsoft.Json?branchName=master)](https://dev.azure.com/jamesnk/Public/_build/latest?definitionId=8) 5 | 6 | Json.NET is a popular high-performance JSON framework for .NET 7 | 8 | ## Serialize JSON 9 | 10 | ```csharp 11 | Product product = new Product(); 12 | product.Name = "Apple"; 13 | product.Expiry = new DateTime(2008, 12, 28); 14 | product.Sizes = new string[] { "Small" }; 15 | 16 | string json = JsonConvert.SerializeObject(product); 17 | // { 18 | // "Name": "Apple", 19 | // "Expiry": "2008-12-28T00:00:00", 20 | // "Sizes": [ 21 | // "Small" 22 | // ] 23 | // } 24 | ``` 25 | 26 | ## Deserialize JSON 27 | 28 | ```csharp 29 | string json = @"{ 30 | 'Name': 'Bad Boys', 31 | 'ReleaseDate': '1995-4-7T00:00:00', 32 | 'Genres': [ 33 | 'Action', 34 | 'Comedy' 35 | ] 36 | }"; 37 | 38 | Movie m = JsonConvert.DeserializeObject(json); 39 | 40 | string name = m.Name; 41 | // Bad Boys 42 | ``` 43 | 44 | ## LINQ to JSON 45 | 46 | ```csharp 47 | JArray array = new JArray(); 48 | array.Add("Manual text"); 49 | array.Add(new DateTime(2000, 5, 23)); 50 | 51 | JObject o = new JObject(); 52 | o["MyArray"] = array; 53 | 54 | string json = o.ToString(); 55 | // { 56 | // "MyArray": [ 57 | // "Manual text", 58 | // "2000-05-23T00:00:00" 59 | // ] 60 | // } 61 | ``` 62 | 63 | ## Links 64 | 65 | - [Homepage](https://www.newtonsoft.com/json) 66 | - [Documentation](https://www.newtonsoft.com/json/help) 67 | - [NuGet Package](https://www.nuget.org/packages/Newtonsoft.Json) 68 | - [Release Notes](https://github.com/JamesNK/Newtonsoft.Json/releases) 69 | - [Contributing Guidelines](https://github.com/JamesNK/Newtonsoft.Json/blob/master/CONTRIBUTING.md) 70 | - [License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md) 71 | - [Stack Overflow](https://stackoverflow.com/questions/tagged/json.net) 72 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | 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/Assets/Packages/Google.Apis.Auth.1.68.0/Google.Apis.Auth.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Google.Apis.Auth 5 | 1.68.0 6 | Google APIs Client Library 7 | Google LLC 8 | Apache-2.0 9 | https://licenses.nuget.org/Apache-2.0 10 | NuGetIcon.png 11 | https://github.com/googleapis/google-api-dotnet-client 12 | https://www.gstatic.com/images/branding/product/1x/google_developers_64dp.png 13 | The Google APIs Client Library is a runtime client for working with Google services. 14 | 15 | This package includes auth components like user-credential, authorization code flow, etc. for making authenticated calls using the OAuth2 spec. 16 | Copyright 2021 Google LLC 17 | Google 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/RewardExt.cs: -------------------------------------------------------------------------------- 1 | // 2 | // automatically generated by the FlatBuffers compiler, do not modify 3 | // 4 | 5 | namespace FlatBuffersSetup.Common 6 | { 7 | 8 | public enum RewardExt : byte 9 | { 10 | NONE = 0, 11 | ResourceReward = 1, 12 | AbilityReward = 2, 13 | }; 14 | 15 | public class RewardExtUnion { 16 | public RewardExt Type { get; set; } 17 | public object Value { get; set; } 18 | 19 | public RewardExtUnion() { 20 | this.Type = RewardExt.NONE; 21 | this.Value = null; 22 | } 23 | 24 | public T As() where T : class { return this.Value as T; } 25 | public FlatBuffersSetup.Common.ResourceRewardT AsResourceReward() { return this.As(); } 26 | public static RewardExtUnion FromResourceReward(FlatBuffersSetup.Common.ResourceRewardT _resourcereward) { return new RewardExtUnion{ Type = RewardExt.ResourceReward, Value = _resourcereward }; } 27 | public FlatBuffersSetup.Common.AbilityRewardT AsAbilityReward() { return this.As(); } 28 | public static RewardExtUnion FromAbilityReward(FlatBuffersSetup.Common.AbilityRewardT _abilityreward) { return new RewardExtUnion{ Type = RewardExt.AbilityReward, Value = _abilityreward }; } 29 | 30 | public static int Pack(Google.FlatBuffers.FlatBufferBuilder builder, RewardExtUnion _o) { 31 | switch (_o.Type) { 32 | default: return 0; 33 | case RewardExt.ResourceReward: return FlatBuffersSetup.Common.ResourceReward.Pack(builder, _o.AsResourceReward()).Value; 34 | case RewardExt.AbilityReward: return FlatBuffersSetup.Common.AbilityReward.Pack(builder, _o.AsAbilityReward()).Value; 35 | } 36 | } 37 | } 38 | 39 | 40 | 41 | static public class RewardExtVerify 42 | { 43 | static public bool Verify(Google.FlatBuffers.Verifier verifier, byte typeId, uint tablePos) 44 | { 45 | bool result = true; 46 | switch((RewardExt)typeId) 47 | { 48 | case RewardExt.ResourceReward: 49 | result = FlatBuffersSetup.Common.ResourceRewardVerify.Verify(verifier, tablePos); 50 | break; 51 | case RewardExt.AbilityReward: 52 | result = FlatBuffersSetup.Common.AbilityRewardVerify.Verify(verifier, tablePos); 53 | break; 54 | default: result = true; 55 | break; 56 | } 57 | return result; 58 | } 59 | } 60 | 61 | 62 | } 63 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/Importers/BuildingsImporter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Threading.Tasks; 4 | using FlatBuffersSetup.Gameplay; 5 | 6 | namespace FlatBuffersSetup.SettingsImport.Editor.Importers 7 | { 8 | public class BuildingsImporter : ProjectImporter, IImporter 9 | { 10 | protected override string SettingsFileName => "BuildingsSettings.bytes"; 11 | 12 | private BuildingSettingsT _currentBuildingSettings; 13 | 14 | public BuildingsImporter() : base(ImportConstants.MAIN_CONFIG_SPREADSHEET_ID,"Buildings") { } 15 | 16 | public async Task DownloadAndParse() 17 | { 18 | LocalSettings = new GameSettingsT 19 | { 20 | Buildings = new List() 21 | }; 22 | 23 | await DownloadAndParseSheet(); 24 | } 25 | 26 | public void AddToSettings(GameSettingsT gameSettingsT) 27 | { 28 | gameSettingsT.Buildings = LocalSettings.Buildings; 29 | } 30 | 31 | protected override void ParseCell(string header, string cellData) 32 | { 33 | if (header == "TypeId") 34 | { 35 | _currentBuildingSettings = new BuildingSettingsT 36 | { 37 | TypeId = cellData 38 | }; 39 | LocalSettings.Buildings.Add(_currentBuildingSettings); 40 | return; 41 | } 42 | 43 | if (header == "TitleLID") 44 | { 45 | if (_currentBuildingSettings != null) 46 | { 47 | _currentBuildingSettings.TitleLid = cellData; 48 | } 49 | 50 | return; 51 | } 52 | 53 | if (header == "BuildingPriceResourceType") 54 | { 55 | if (_currentBuildingSettings != null) 56 | { 57 | _currentBuildingSettings.BuildingPriceResourceType = cellData; 58 | } 59 | 60 | return; 61 | } 62 | 63 | if (header == "BuildingPriceValue") 64 | { 65 | if (_currentBuildingSettings != null) 66 | { 67 | _currentBuildingSettings.BuildingPriceValue = Convert.ToInt32(cellData); 68 | } 69 | } 70 | } 71 | } 72 | } -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 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0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | m_LogWhenShaderIsCompiled: 0 63 | m_AllowEnlightenSupportForUpgradedProject: 0 64 | -------------------------------------------------------------------------------- /Assets/Packages/Newtonsoft.Json.13.0.3/Newtonsoft.Json.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Newtonsoft.Json 5 | 13.0.3 6 | Json.NET 7 | James Newton-King 8 | MIT 9 | https://licenses.nuget.org/MIT 10 | packageIcon.png 11 | README.md 12 | https://www.newtonsoft.com/json 13 | https://www.newtonsoft.com/content/images/nugeticon.png 14 | Json.NET is a popular high-performance JSON framework for .NET 15 | Copyright © James Newton-King 2008 16 | json 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /Assets/Packages/Google.Apis.Sheets.v4.1.68.0.3568/Google.Apis.Sheets.v4.nuspec: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Google.Apis.Sheets.v4 5 | 1.68.0.3568 6 | Google.Apis.Sheets.v4 Client Library 7 | Google LLC 8 | Apache-2.0 9 | https://licenses.nuget.org/Apache-2.0 10 | NuGetIcon.png 11 | https://github.com/google/google-api-dotnet-client 12 | https://www.gstatic.com/images/branding/product/1x/google_developers_64dp.png 13 | Google APIs Client Library for working with Sheets v4. 14 | 15 | Product documentation is available at: 16 | https://developers.google.com/sheets/ 17 | 18 | API reference documentation for this package is available at: 19 | https://googleapis.dev/dotnet/Google.Apis.Sheets.v4/latest/api/Google.Apis.Sheets.v4.html 20 | 21 | The source code for this package is available at: 22 | https://github.com/google/google-api-dotnet-client/tree/master/Src/Generated/Google.Apis.Sheets.v4 23 | 24 | Supported Platforms: 25 | - .NET Framework 4.6.2+ 26 | - .NET Standard 2.0 27 | - .NET 6.0+ 28 | 29 | Incompatible platforms: 30 | - .NET Framework < 4.6.2 31 | - Silverlight 32 | - UWP (will build, but is known not to work at runtime) 33 | - Xamarin/MAUI 34 | - Windows 8 Apps 35 | - Windows Phone 8.1 36 | - Windows Phone Silverlight 8.0 37 | Copyright 2024 Google LLC 38 | Google 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/SettingsImportUtils.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using FlatBuffersSetup.SettingsImport.Editor.Importers; 3 | using UnityEngine; 4 | 5 | namespace FlatBuffersSetup.SettingsImport.Editor 6 | { 7 | public static class SettingsImportUtils 8 | { 9 | private static List GetAllImporters() 10 | { 11 | var allImporters = new List 12 | { 13 | new ChestsImporter(), 14 | new BuildingsImporter() 15 | }; 16 | 17 | return allImporters; 18 | } 19 | 20 | public static async void ImportAllConfigs() 21 | { 22 | var importers = GetAllImporters(); 23 | 24 | ImportConfigs(importers); 25 | } 26 | 27 | public static async void ImportConfig(IImporter importer) 28 | { 29 | var resultSettings = new GameSettingsT(); 30 | var allImporters = GetAllImporters(); 31 | allImporters.Remove(importer); 32 | 33 | await importer.DownloadAndParse(); 34 | importer.SaveToFile(); 35 | importer.AddToSettings(resultSettings); 36 | 37 | Debug.Log($"Local config has been updated and saved: {importer.SheetName}"); 38 | 39 | foreach (var otherImporter in allImporters) 40 | { 41 | otherImporter.LoadFromFile(); 42 | otherImporter.AddToSettings(resultSettings); 43 | } 44 | 45 | SettingsFileUtils.SaveSettings(resultSettings, ImportConstants.RESOURCES_FOLDER, ImportConstants.SETTINGS_FILE_NAME); 46 | Debug.Log($"{ImportConstants.SETTINGS_FILE_NAME} has been updated and saved"); 47 | } 48 | 49 | public static async void ImportConfigs(IEnumerable importers) 50 | { 51 | var resultSettings = new GameSettingsT(); 52 | var 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outline: [] 100 | physicsShape: [] 101 | bones: [] 102 | spriteID: 103 | internalID: 0 104 | vertices: [] 105 | indices: 106 | edges: [] 107 | weights: [] 108 | secondaryTextures: [] 109 | nameFileIdTable: {} 110 | mipmapLimitGroupName: 111 | pSDRemoveMatte: 0 112 | userData: 113 | assetBundleName: 114 | assetBundleVariant: 115 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/AbilityReward.cs: -------------------------------------------------------------------------------- 1 | // 2 | // automatically generated by the FlatBuffers compiler, do not modify 3 | // 4 | 5 | namespace FlatBuffersSetup.Common 6 | { 7 | 8 | using global::System; 9 | using global::System.Collections.Generic; 10 | using global::Google.FlatBuffers; 11 | 12 | public struct AbilityReward : IFlatbufferObject 13 | { 14 | private Table __p; 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 | public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } 17 | public static AbilityReward GetRootAsAbilityReward(ByteBuffer _bb) { return GetRootAsAbilityReward(_bb, new AbilityReward()); } 18 | public static AbilityReward GetRootAsAbilityReward(ByteBuffer _bb, AbilityReward obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } 19 | public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } 20 | public AbilityReward __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 | 22 | public string AbilityId { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 23 | #if ENABLE_SPAN_T 24 | public Span GetAbilityIdBytes() { return __p.__vector_as_span(4, 1); } 25 | #else 26 | public ArraySegment? GetAbilityIdBytes() { return __p.__vector_as_arraysegment(4); } 27 | #endif 28 | public byte[] GetAbilityIdArray() { return __p.__vector_as_array(4); } 29 | 30 | public static Offset CreateAbilityReward(FlatBufferBuilder builder, 31 | StringOffset ability_idOffset = default(StringOffset)) { 32 | builder.StartTable(1); 33 | AbilityReward.AddAbilityId(builder, ability_idOffset); 34 | return AbilityReward.EndAbilityReward(builder); 35 | } 36 | 37 | public static void StartAbilityReward(FlatBufferBuilder builder) { builder.StartTable(1); } 38 | public static void AddAbilityId(FlatBufferBuilder builder, StringOffset abilityIdOffset) { builder.AddOffset(0, abilityIdOffset.Value, 0); } 39 | public static Offset EndAbilityReward(FlatBufferBuilder builder) { 40 | int o = builder.EndTable(); 41 | return new Offset(o); 42 | } 43 | public AbilityRewardT UnPack() { 44 | var _o = new AbilityRewardT(); 45 | this.UnPackTo(_o); 46 | return _o; 47 | } 48 | public void UnPackTo(AbilityRewardT _o) { 49 | _o.AbilityId = this.AbilityId; 50 | } 51 | public static Offset Pack(FlatBufferBuilder builder, AbilityRewardT _o) { 52 | if (_o == null) return default(Offset); 53 | var _ability_id = _o.AbilityId == null ? default(StringOffset) : builder.CreateString(_o.AbilityId); 54 | return CreateAbilityReward( 55 | builder, 56 | _ability_id); 57 | } 58 | } 59 | 60 | public class AbilityRewardT 61 | { 62 | public string AbilityId { get; set; } 63 | 64 | public AbilityRewardT() { 65 | this.AbilityId = null; 66 | } 67 | } 68 | 69 | 70 | static public class AbilityRewardVerify 71 | { 72 | static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 73 | { 74 | return verifier.VerifyTableStart(tablePos) 75 | && verifier.VerifyString(tablePos, 4 /*AbilityId*/, false) 76 | && verifier.VerifyTableEnd(tablePos); 77 | } 78 | } 79 | 80 | } 81 | -------------------------------------------------------------------------------- /Assets/FlatBuffers/Scripts/Editor/FlatcCompiler.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Diagnostics; 3 | using System.IO; 4 | using UnityEditor; 5 | 6 | namespace FlatBuffers.Editor 7 | { 8 | public static class FlatcCompiler 9 | { 10 | private const string FLATC_PATH = "Assets/FlatBuffers/flatc"; 11 | 12 | /// 13 | /// Compile a single schema to C# object 14 | /// 15 | /// 16 | /// 17 | public static void Compile(string schemaPath, string outputDirectory) 18 | { 19 | CleanOldScripts(outputDirectory); 20 | 21 | var arguments = $"--csharp --gen-object-api -o \"{outputDirectory}\" \"{schemaPath}\""; 22 | 23 | Compile(arguments); 24 | } 25 | 26 | /// 27 | /// Compile a list of schemes into C# objects 28 | /// 29 | /// 30 | /// 31 | public static void Compile(IEnumerable schemaPaths, string outputDirectory) 32 | { 33 | CleanOldScripts(outputDirectory); 34 | 35 | var schemaPathsSingleLine = ""; 36 | foreach (var schemaPath in schemaPaths) 37 | { 38 | schemaPathsSingleLine += $"\"{schemaPath}\" "; 39 | } 40 | 41 | var arguments = $"--csharp --gen-object-api -o \"{outputDirectory}\" {schemaPathsSingleLine}"; 42 | 43 | Compile(arguments); 44 | } 45 | 46 | private static void Compile(string arguments) 47 | { 48 | UnityEngine.Debug.Log("FlatBuffers compilation started"); 49 | 50 | try 51 | { 52 | var processInfo = new ProcessStartInfo 53 | { 54 | FileName = FLATC_PATH, 55 | Arguments = arguments, 56 | RedirectStandardOutput = true, 57 | RedirectStandardError = true, 58 | UseShellExecute = false, 59 | CreateNoWindow = true 60 | }; 61 | 62 | using (var process = Process.Start(processInfo)) 63 | { 64 | var output = process.StandardOutput.ReadToEnd(); 65 | var error = process.StandardError.ReadToEnd(); 66 | process.WaitForExit(); 67 | 68 | if (process.ExitCode == 0) 69 | { 70 | UnityEngine.Debug.Log("FlatBuffers compilation completed successfully\n" + output); 71 | AssetDatabase.Refresh(); // Refresh the AssetDatabase 72 | } 73 | else 74 | { 75 | UnityEngine.Debug.LogError($"FlatBuffers compilation failed with errors:\n{error}"); 76 | } 77 | } 78 | } 79 | catch (System.Exception ex) 80 | { 81 | UnityEngine.Debug.LogError("Error during FlatBuffers compilation: " + ex.Message); 82 | } 83 | } 84 | 85 | private static void CleanOldScripts(string directory) 86 | { 87 | if (Directory.Exists(directory)) 88 | { 89 | Directory.Delete(directory, true); 90 | } 91 | 92 | Directory.CreateDirectory(directory); 93 | } 94 | } 95 | } -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/EntryPoint.cs: -------------------------------------------------------------------------------- 1 | using FlatBuffersSetup.Common; 2 | using UnityEngine; 3 | 4 | namespace FlatBuffersSetup 5 | { 6 | public class EntryPoint : MonoBehaviour 7 | { 8 | private void Awake() 9 | { 10 | var gameSettingsProvider = new SettingsProvider("settings"); 11 | var gameSettings = gameSettingsProvider.GameSettings; 12 | 13 | PrintAllBuildings(gameSettings); 14 | PrintAllChests(gameSettings); 15 | } 16 | 17 | private static void PrintAllBuildings(GameSettings gameSettings) 18 | { 19 | var buildingsAmount = gameSettings.BuildingsLength; 20 | for (var i = 0; i < buildingsAmount; i++) 21 | { 22 | var buildingSettingsEntry = gameSettings.Buildings(i); 23 | if (!buildingSettingsEntry.HasValue) 24 | { 25 | continue; 26 | } 27 | 28 | var buildingSettings = buildingSettingsEntry.Value; 29 | var typeId = buildingSettings.TypeId; 30 | var titleLid = buildingSettings.TitleLid; 31 | var buildingPriceResourceType = buildingSettings.BuildingPriceResourceType; 32 | var buildingPriceValue = buildingSettings.BuildingPriceValue; 33 | var debugLine = $"Building: type = {typeId}\n" + 34 | $"title = {titleLid}\n" + 35 | $"buildingPriceResourceType = {buildingPriceResourceType}\n" + 36 | $"buildingPriceValue = {buildingPriceValue}"; 37 | 38 | Debug.Log(debugLine); 39 | } 40 | } 41 | 42 | private static void PrintAllChests(GameSettings gameSettings) 43 | { 44 | var chestsAmount = gameSettings.ChestsLength; 45 | for (var i = 0; i < chestsAmount; i++) 46 | { 47 | var chestSettingsEntry = gameSettings.Chests(i); 48 | if (!chestSettingsEntry.HasValue) 49 | { 50 | continue; 51 | } 52 | 53 | var chestSettings = chestSettingsEntry.Value; 54 | var id = chestSettings.Id; 55 | var rarity = chestSettings.Rarity; 56 | var rewardsAmount = chestSettings.RewardsLength; 57 | var debugLine = $"Chest: id = {id}\n" + 58 | $"rarity = {rarity}\n"; 59 | for (var j = 0; j < rewardsAmount; j++) 60 | { 61 | var rewardEntry = chestSettings.Rewards(j); 62 | if (!rewardEntry.HasValue) 63 | { 64 | continue; 65 | } 66 | 67 | var rewardSettings = rewardEntry.Value; 68 | var rewardSettingsExtType = rewardSettings.ExtType; 69 | 70 | switch (rewardSettingsExtType) 71 | { 72 | case RewardExt.NONE: 73 | break; 74 | case RewardExt.ResourceReward: 75 | var rewardSettingsExtResource = rewardSettings.ExtAsResourceReward(); 76 | debugLine += $"Reward: type = {rewardSettingsExtResource.ResourceType}\n" + 77 | $"amount = {rewardSettingsExtResource.ResourceAmount}\n"; 78 | break; 79 | case RewardExt.AbilityReward: 80 | var rewardSettingsExtAbility = rewardSettings.ExtAsAbilityReward(); 81 | debugLine += $"Reward: type = Ability\n" + 82 | $"amount = {rewardSettingsExtAbility.AbilityId}\n"; 83 | break; 84 | } 85 | } 86 | 87 | Debug.Log(debugLine); 88 | } 89 | } 90 | } 91 | } -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/ResourceReward.cs: -------------------------------------------------------------------------------- 1 | // 2 | // automatically generated by the FlatBuffers compiler, do not modify 3 | // 4 | 5 | namespace FlatBuffersSetup.Common 6 | { 7 | 8 | using global::System; 9 | using global::System.Collections.Generic; 10 | using global::Google.FlatBuffers; 11 | 12 | public struct ResourceReward : IFlatbufferObject 13 | { 14 | private Table __p; 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 | public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } 17 | public static ResourceReward GetRootAsResourceReward(ByteBuffer _bb) { return GetRootAsResourceReward(_bb, new ResourceReward()); } 18 | public static ResourceReward GetRootAsResourceReward(ByteBuffer _bb, ResourceReward obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } 19 | public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } 20 | public ResourceReward __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 | 22 | public string ResourceType { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 23 | #if ENABLE_SPAN_T 24 | public Span GetResourceTypeBytes() { return __p.__vector_as_span(4, 1); } 25 | #else 26 | public ArraySegment? GetResourceTypeBytes() { return __p.__vector_as_arraysegment(4); } 27 | #endif 28 | public byte[] GetResourceTypeArray() { return __p.__vector_as_array(4); } 29 | public int ResourceAmount { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } 30 | 31 | public static Offset CreateResourceReward(FlatBufferBuilder builder, 32 | StringOffset resource_typeOffset = default(StringOffset), 33 | int resource_amount = 0) { 34 | builder.StartTable(2); 35 | ResourceReward.AddResourceAmount(builder, resource_amount); 36 | ResourceReward.AddResourceType(builder, resource_typeOffset); 37 | return ResourceReward.EndResourceReward(builder); 38 | } 39 | 40 | public static void StartResourceReward(FlatBufferBuilder builder) { builder.StartTable(2); } 41 | public static void AddResourceType(FlatBufferBuilder builder, StringOffset resourceTypeOffset) { builder.AddOffset(0, resourceTypeOffset.Value, 0); } 42 | public static void AddResourceAmount(FlatBufferBuilder builder, int resourceAmount) { builder.AddInt(1, resourceAmount, 0); } 43 | public static Offset EndResourceReward(FlatBufferBuilder builder) { 44 | int o = builder.EndTable(); 45 | return new Offset(o); 46 | } 47 | public ResourceRewardT UnPack() { 48 | var _o = new ResourceRewardT(); 49 | this.UnPackTo(_o); 50 | return _o; 51 | } 52 | public void UnPackTo(ResourceRewardT _o) { 53 | _o.ResourceType = this.ResourceType; 54 | _o.ResourceAmount = this.ResourceAmount; 55 | } 56 | public static Offset Pack(FlatBufferBuilder builder, ResourceRewardT _o) { 57 | if (_o == null) return default(Offset); 58 | var _resource_type = _o.ResourceType == null ? default(StringOffset) : builder.CreateString(_o.ResourceType); 59 | return CreateResourceReward( 60 | builder, 61 | _resource_type, 62 | _o.ResourceAmount); 63 | } 64 | } 65 | 66 | public class ResourceRewardT 67 | { 68 | public string ResourceType { get; set; } 69 | public int ResourceAmount { get; set; } 70 | 71 | public ResourceRewardT() { 72 | this.ResourceType = null; 73 | this.ResourceAmount = 0; 74 | } 75 | } 76 | 77 | 78 | static public class ResourceRewardVerify 79 | { 80 | static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 81 | { 82 | return verifier.VerifyTableStart(tablePos) 83 | && verifier.VerifyString(tablePos, 4 /*ResourceType*/, false) 84 | && verifier.VerifyField(tablePos, 6 /*ResourceAmount*/, 4 /*int*/, 4, false) 85 | && verifier.VerifyTableEnd(tablePos); 86 | } 87 | } 88 | 89 | } 90 | -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "defaultInstantiationMode": 0 8 | }, 9 | { 10 | "userAdded": false, 11 | "type": "UnityEditor.Animations.AnimatorController", 12 | "defaultInstantiationMode": 0 13 | }, 14 | { 15 | "userAdded": false, 16 | "type": "UnityEngine.AnimatorOverrideController", 17 | "defaultInstantiationMode": 0 18 | }, 19 | { 20 | "userAdded": false, 21 | "type": "UnityEditor.Audio.AudioMixerController", 22 | "defaultInstantiationMode": 0 23 | }, 24 | { 25 | "userAdded": false, 26 | "type": "UnityEngine.ComputeShader", 27 | "defaultInstantiationMode": 1 28 | }, 29 | { 30 | "userAdded": false, 31 | "type": "UnityEngine.Cubemap", 32 | "defaultInstantiationMode": 0 33 | }, 34 | { 35 | "userAdded": false, 36 | "type": "UnityEngine.GameObject", 37 | "defaultInstantiationMode": 0 38 | }, 39 | { 40 | "userAdded": false, 41 | "type": "UnityEditor.LightingDataAsset", 42 | "defaultInstantiationMode": 0 43 | }, 44 | { 45 | "userAdded": false, 46 | "type": "UnityEngine.LightingSettings", 47 | "defaultInstantiationMode": 0 48 | }, 49 | { 50 | "userAdded": false, 51 | "type": "UnityEngine.Material", 52 | "defaultInstantiationMode": 0 53 | }, 54 | { 55 | "userAdded": false, 56 | "type": "UnityEditor.MonoScript", 57 | "defaultInstantiationMode": 1 58 | }, 59 | { 60 | "userAdded": false, 61 | "type": "UnityEngine.PhysicMaterial", 62 | "defaultInstantiationMode": 0 63 | }, 64 | { 65 | "userAdded": false, 66 | "type": "UnityEngine.PhysicsMaterial2D", 67 | "defaultInstantiationMode": 0 68 | }, 69 | { 70 | "userAdded": false, 71 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", 72 | "defaultInstantiationMode": 0 73 | }, 74 | { 75 | "userAdded": false, 76 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", 77 | "defaultInstantiationMode": 0 78 | }, 79 | { 80 | "userAdded": false, 81 | "type": "UnityEngine.Rendering.VolumeProfile", 82 | "defaultInstantiationMode": 0 83 | }, 84 | { 85 | "userAdded": false, 86 | "type": "UnityEditor.SceneAsset", 87 | "defaultInstantiationMode": 1 88 | }, 89 | { 90 | "userAdded": false, 91 | "type": "UnityEngine.Shader", 92 | "defaultInstantiationMode": 1 93 | }, 94 | { 95 | "userAdded": false, 96 | "type": "UnityEngine.ShaderVariantCollection", 97 | "defaultInstantiationMode": 1 98 | }, 99 | { 100 | "userAdded": false, 101 | "type": "UnityEngine.Texture", 102 | "defaultInstantiationMode": 0 103 | }, 104 | { 105 | "userAdded": false, 106 | "type": "UnityEngine.Texture2D", 107 | "defaultInstantiationMode": 0 108 | }, 109 | { 110 | "userAdded": false, 111 | "type": "UnityEngine.Timeline.TimelineAsset", 112 | "defaultInstantiationMode": 0 113 | } 114 | ], 115 | "defaultDependencyTypeInfo": { 116 | "userAdded": false, 117 | "type": "", 118 | "defaultInstantiationMode": 1 119 | }, 120 | "newSceneOverride": 0 121 | } -------------------------------------------------------------------------------- /Assets/GoogleSheetsImporting/Editor/GoogleSheetsImporter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using Google.Apis.Auth.OAuth2; 5 | using Google.Apis.Services; 6 | using Google.Apis.Sheets.v4; 7 | using Google.Apis.Sheets.v4.Data; 8 | using UnityEngine; 9 | using FileMode = System.IO.FileMode; 10 | using Task = System.Threading.Tasks.Task; 11 | 12 | namespace GoogleSheetsImporting.Editor 13 | { 14 | public abstract class GoogleSheetsImporter 15 | { 16 | private readonly string _spreadsheetId; 17 | private readonly List _headers = new(); 18 | private SheetsService _sheetsService; 19 | 20 | protected GoogleSheetsImporter(string spreadsheetId) 21 | { 22 | _spreadsheetId = spreadsheetId; 23 | } 24 | 25 | public GoogleSheetsImporter WithCredentials(string credentialsPath) 26 | { 27 | GoogleCredential credential; 28 | using (var stream = new FileStream(credentialsPath, FileMode.Open, FileAccess.Read)) 29 | { 30 | credential = GoogleCredential.FromStream(stream) 31 | .CreateScoped(SheetsService.ScopeConstants.SpreadsheetsReadonly); 32 | } 33 | 34 | _sheetsService = new SheetsService(new BaseClientService.Initializer 35 | { 36 | HttpClientInitializer = credential 37 | }); 38 | 39 | return this; 40 | } 41 | 42 | public GoogleSheetsImporter WithApiKey(string apiKey) 43 | { 44 | _sheetsService = new SheetsService(new BaseClientService.Initializer() 45 | { 46 | ApiKey = apiKey, 47 | }); 48 | 49 | return this; 50 | } 51 | 52 | public async Task DownloadAndParseSheet(string sheetName) 53 | { 54 | Debug.Log($"Downloading sheet: {sheetName}.."); 55 | 56 | var range = $"{sheetName}!A1:Z"; 57 | var request = _sheetsService.Spreadsheets.Values.Get(_spreadsheetId, range); 58 | 59 | ValueRange response; 60 | try 61 | { 62 | response = await request.ExecuteAsync(); 63 | } 64 | catch (Exception e) 65 | { 66 | Debug.LogError($"Error retrieving Google Sheets data: {e.Message}"); 67 | return; 68 | } 69 | 70 | // Parse the received data 71 | if (response is { Values: not null }) 72 | { 73 | var tableArray = response.Values; 74 | Debug.Log($"Sheet downloaded successfully: {sheetName}"); 75 | Debug.Log($"Parsing sheet: {sheetName}.."); 76 | 77 | var firstRow = tableArray[0]; 78 | foreach (var cell in firstRow) 79 | { 80 | _headers.Add(cell.ToString()); 81 | } 82 | 83 | var rowsCount = tableArray.Count; 84 | for (var rowIndex = 1; rowIndex < rowsCount; rowIndex++) 85 | { 86 | var row = tableArray[rowIndex]; 87 | var rowLength = row.Count; 88 | 89 | for (var columnIndex = 0; columnIndex < rowLength; columnIndex++) 90 | { 91 | var cellData = row[columnIndex].ToString(); 92 | 93 | if (!string.IsNullOrEmpty(cellData)) 94 | { 95 | var header = _headers[columnIndex]; 96 | 97 | ParseCell(header, cellData); 98 | } 99 | } 100 | } 101 | 102 | Debug.Log($"Sheet parsed successfully: {sheetName}"); 103 | } 104 | else 105 | { 106 | Debug.LogWarning($"No data found in Google Sheet: {sheetName}"); 107 | } 108 | } 109 | 110 | protected abstract void ParseCell(string header, string cellData); 111 | } 112 | } -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/SettingsImport/Editor/Importers/ChestsImporter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Threading.Tasks; 4 | using FlatBuffersSetup.Common; 5 | using FlatBuffersSetup.Gameplay; 6 | 7 | namespace FlatBuffersSetup.SettingsImport.Editor.Importers 8 | { 9 | public class ChestsImporter : ProjectImporter, IImporter 10 | { 11 | protected override string SettingsFileName => "ChestsSettings.bytes"; 12 | 13 | private ChestSettingsT _currentChestSettings; 14 | private RewardSettingsT _currentRewardSettings; 15 | private ResourceRewardT _currentResourceReward; 16 | private AbilityRewardT _currentAbilityReward; 17 | 18 | public ChestsImporter() : base(ImportConstants.MAIN_CONFIG_SPREADSHEET_ID, "Chests") { } 19 | 20 | public async Task DownloadAndParse() 21 | { 22 | LocalSettings = new GameSettingsT 23 | { 24 | Chests = new List() 25 | }; 26 | 27 | await DownloadAndParseSheet(); 28 | } 29 | 30 | public void AddToSettings(GameSettingsT gameSettingsT) 31 | { 32 | gameSettingsT.Chests = LocalSettings.Chests; 33 | } 34 | 35 | protected override void ParseCell(string header, string cellData) 36 | { 37 | if (header == "ID") 38 | { 39 | _currentChestSettings = new ChestSettingsT() 40 | { 41 | Id = Convert.ToInt32(cellData), 42 | Rewards = new List() 43 | }; 44 | LocalSettings.Chests.Add(_currentChestSettings); 45 | return; 46 | } 47 | 48 | if (header == "Rarity") 49 | { 50 | if (_currentChestSettings != null) 51 | { 52 | _currentChestSettings.Rarity = cellData; 53 | } 54 | return; 55 | } 56 | 57 | if (header == "RewardType") 58 | { 59 | _currentResourceReward = null; 60 | _currentAbilityReward = null; 61 | 62 | if (_currentChestSettings != null) 63 | { 64 | _currentRewardSettings = new RewardSettingsT(); 65 | 66 | if (cellData is "SoftCurrency" or "HardCurrency") 67 | { 68 | _currentResourceReward = new ResourceRewardT 69 | { 70 | ResourceType = cellData, 71 | }; 72 | 73 | var rewardExt = new RewardExtUnion 74 | { 75 | Type = RewardExt.ResourceReward, 76 | Value = _currentResourceReward 77 | }; 78 | 79 | _currentRewardSettings.Ext = rewardExt; 80 | _currentChestSettings.Rewards.Add(_currentRewardSettings); 81 | 82 | return; 83 | } 84 | 85 | if (cellData == "Ability") 86 | { 87 | _currentAbilityReward = new AbilityRewardT(); 88 | var rewardExt = new RewardExtUnion 89 | { 90 | Type = RewardExt.AbilityReward, 91 | Value = _currentAbilityReward 92 | }; 93 | 94 | _currentRewardSettings.Ext = rewardExt; 95 | _currentChestSettings.Rewards.Add(_currentRewardSettings); 96 | 97 | return; 98 | } 99 | } 100 | return; 101 | } 102 | 103 | if (header == "RewardValue") 104 | { 105 | if (_currentAbilityReward != null) 106 | { 107 | _currentAbilityReward.AbilityId = cellData; 108 | return; 109 | } 110 | 111 | if (_currentResourceReward != null) 112 | { 113 | _currentResourceReward.ResourceAmount = Convert.ToInt32(cellData); 114 | return; 115 | } 116 | } 117 | } 118 | 119 | } 120 | } -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Common/RewardSettings.cs: -------------------------------------------------------------------------------- 1 | // 2 | // automatically generated by the FlatBuffers compiler, do not modify 3 | // 4 | 5 | namespace FlatBuffersSetup.Common 6 | { 7 | 8 | using global::System; 9 | using global::System.Collections.Generic; 10 | using global::Google.FlatBuffers; 11 | 12 | public struct RewardSettings : IFlatbufferObject 13 | { 14 | private Table __p; 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 | public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } 17 | public static RewardSettings GetRootAsRewardSettings(ByteBuffer _bb) { return GetRootAsRewardSettings(_bb, new RewardSettings()); } 18 | public static RewardSettings GetRootAsRewardSettings(ByteBuffer _bb, RewardSettings obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } 19 | public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } 20 | public RewardSettings __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 | 22 | public FlatBuffersSetup.Common.RewardExt ExtType { get { int o = __p.__offset(4); return o != 0 ? (FlatBuffersSetup.Common.RewardExt)__p.bb.Get(o + __p.bb_pos) : FlatBuffersSetup.Common.RewardExt.NONE; } } 23 | public TTable? Ext() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union(o + __p.bb_pos) : null; } 24 | public FlatBuffersSetup.Common.ResourceReward ExtAsResourceReward() { return Ext().Value; } 25 | public FlatBuffersSetup.Common.AbilityReward ExtAsAbilityReward() { return Ext().Value; } 26 | 27 | public static Offset CreateRewardSettings(FlatBufferBuilder builder, 28 | FlatBuffersSetup.Common.RewardExt ext_type = FlatBuffersSetup.Common.RewardExt.NONE, 29 | int extOffset = 0) { 30 | builder.StartTable(2); 31 | RewardSettings.AddExt(builder, extOffset); 32 | RewardSettings.AddExtType(builder, ext_type); 33 | return RewardSettings.EndRewardSettings(builder); 34 | } 35 | 36 | public static void StartRewardSettings(FlatBufferBuilder builder) { builder.StartTable(2); } 37 | public static void AddExtType(FlatBufferBuilder builder, FlatBuffersSetup.Common.RewardExt extType) { builder.AddByte(0, (byte)extType, 0); } 38 | public static void AddExt(FlatBufferBuilder builder, int extOffset) { builder.AddOffset(1, extOffset, 0); } 39 | public static Offset EndRewardSettings(FlatBufferBuilder builder) { 40 | int o = builder.EndTable(); 41 | return new Offset(o); 42 | } 43 | public RewardSettingsT UnPack() { 44 | var _o = new RewardSettingsT(); 45 | this.UnPackTo(_o); 46 | return _o; 47 | } 48 | public void UnPackTo(RewardSettingsT _o) { 49 | _o.Ext = new FlatBuffersSetup.Common.RewardExtUnion(); 50 | _o.Ext.Type = this.ExtType; 51 | switch (this.ExtType) { 52 | default: break; 53 | case FlatBuffersSetup.Common.RewardExt.ResourceReward: 54 | _o.Ext.Value = this.Ext().HasValue ? this.Ext().Value.UnPack() : null; 55 | break; 56 | case FlatBuffersSetup.Common.RewardExt.AbilityReward: 57 | _o.Ext.Value = this.Ext().HasValue ? this.Ext().Value.UnPack() : null; 58 | break; 59 | } 60 | } 61 | public static Offset Pack(FlatBufferBuilder builder, RewardSettingsT _o) { 62 | if (_o == null) return default(Offset); 63 | var _ext_type = _o.Ext == null ? FlatBuffersSetup.Common.RewardExt.NONE : _o.Ext.Type; 64 | var _ext = _o.Ext == null ? 0 : FlatBuffersSetup.Common.RewardExtUnion.Pack(builder, _o.Ext); 65 | return CreateRewardSettings( 66 | builder, 67 | _ext_type, 68 | _ext); 69 | } 70 | } 71 | 72 | public class RewardSettingsT 73 | { 74 | public FlatBuffersSetup.Common.RewardExtUnion Ext { get; set; } 75 | 76 | public RewardSettingsT() { 77 | this.Ext = null; 78 | } 79 | } 80 | 81 | 82 | static public class RewardSettingsVerify 83 | { 84 | static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 85 | { 86 | return verifier.VerifyTableStart(tablePos) 87 | && verifier.VerifyField(tablePos, 4 /*ExtType*/, 1 /*FlatBuffersSetup.Common.RewardExt*/, 1, false) 88 | && verifier.VerifyUnion(tablePos, 4, 6 /*Ext*/, FlatBuffersSetup.Common.RewardExtVerify.Verify, false) 89 | && verifier.VerifyTableEnd(tablePos); 90 | } 91 | } 92 | 93 | } 94 | -------------------------------------------------------------------------------- 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14 | private Table __p; 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 | public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } 17 | public static BuildingSettings GetRootAsBuildingSettings(ByteBuffer _bb) { return GetRootAsBuildingSettings(_bb, new BuildingSettings()); } 18 | public static BuildingSettings GetRootAsBuildingSettings(ByteBuffer _bb, BuildingSettings obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } 19 | public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } 20 | public BuildingSettings __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 | 22 | public string TypeId { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 23 | #if ENABLE_SPAN_T 24 | public Span GetTypeIdBytes() { return __p.__vector_as_span(4, 1); } 25 | #else 26 | public ArraySegment? GetTypeIdBytes() { return __p.__vector_as_arraysegment(4); } 27 | #endif 28 | public byte[] GetTypeIdArray() { return __p.__vector_as_array(4); } 29 | public string TitleLid { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 30 | #if ENABLE_SPAN_T 31 | public Span GetTitleLidBytes() { return __p.__vector_as_span(6, 1); } 32 | #else 33 | public ArraySegment? GetTitleLidBytes() { return __p.__vector_as_arraysegment(6); } 34 | #endif 35 | public byte[] GetTitleLidArray() { return __p.__vector_as_array(6); } 36 | public string BuildingPriceResourceType { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 37 | #if ENABLE_SPAN_T 38 | public Span GetBuildingPriceResourceTypeBytes() { return __p.__vector_as_span(8, 1); } 39 | #else 40 | public ArraySegment? GetBuildingPriceResourceTypeBytes() { return __p.__vector_as_arraysegment(8); } 41 | #endif 42 | public byte[] GetBuildingPriceResourceTypeArray() { return __p.__vector_as_array(8); } 43 | public int BuildingPriceValue { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } 44 | 45 | public static Offset CreateBuildingSettings(FlatBufferBuilder builder, 46 | StringOffset typeIdOffset = default(StringOffset), 47 | StringOffset titleLidOffset = default(StringOffset), 48 | StringOffset building_price_resource_typeOffset = default(StringOffset), 49 | int building_price_value = 0) { 50 | builder.StartTable(4); 51 | BuildingSettings.AddBuildingPriceValue(builder, building_price_value); 52 | BuildingSettings.AddBuildingPriceResourceType(builder, building_price_resource_typeOffset); 53 | BuildingSettings.AddTitleLid(builder, titleLidOffset); 54 | BuildingSettings.AddTypeId(builder, typeIdOffset); 55 | return BuildingSettings.EndBuildingSettings(builder); 56 | } 57 | 58 | public static void StartBuildingSettings(FlatBufferBuilder builder) { builder.StartTable(4); } 59 | public static void AddTypeId(FlatBufferBuilder builder, StringOffset typeIdOffset) { builder.AddOffset(0, typeIdOffset.Value, 0); } 60 | public static void AddTitleLid(FlatBufferBuilder builder, StringOffset titleLidOffset) { builder.AddOffset(1, titleLidOffset.Value, 0); } 61 | public static void AddBuildingPriceResourceType(FlatBufferBuilder builder, StringOffset buildingPriceResourceTypeOffset) { builder.AddOffset(2, buildingPriceResourceTypeOffset.Value, 0); } 62 | public static void AddBuildingPriceValue(FlatBufferBuilder builder, int buildingPriceValue) { builder.AddInt(3, buildingPriceValue, 0); } 63 | public static Offset EndBuildingSettings(FlatBufferBuilder builder) { 64 | int o = builder.EndTable(); 65 | return new Offset(o); 66 | } 67 | public BuildingSettingsT UnPack() { 68 | var _o = new BuildingSettingsT(); 69 | this.UnPackTo(_o); 70 | return _o; 71 | } 72 | public void UnPackTo(BuildingSettingsT _o) { 73 | _o.TypeId = this.TypeId; 74 | _o.TitleLid = this.TitleLid; 75 | _o.BuildingPriceResourceType = this.BuildingPriceResourceType; 76 | _o.BuildingPriceValue = this.BuildingPriceValue; 77 | } 78 | public static Offset Pack(FlatBufferBuilder builder, BuildingSettingsT _o) { 79 | if (_o == null) return default(Offset); 80 | var _typeId = _o.TypeId == null ? default(StringOffset) : builder.CreateString(_o.TypeId); 81 | var _titleLid = _o.TitleLid == null ? default(StringOffset) : builder.CreateString(_o.TitleLid); 82 | var _building_price_resource_type = _o.BuildingPriceResourceType == null ? default(StringOffset) : builder.CreateString(_o.BuildingPriceResourceType); 83 | return CreateBuildingSettings( 84 | builder, 85 | _typeId, 86 | _titleLid, 87 | _building_price_resource_type, 88 | _o.BuildingPriceValue); 89 | } 90 | } 91 | 92 | public class BuildingSettingsT 93 | { 94 | public string TypeId { get; set; } 95 | public string TitleLid { get; set; } 96 | public string BuildingPriceResourceType { get; set; } 97 | public int BuildingPriceValue { get; set; } 98 | 99 | public BuildingSettingsT() { 100 | this.TypeId = null; 101 | this.TitleLid = null; 102 | this.BuildingPriceResourceType = null; 103 | this.BuildingPriceValue = 0; 104 | } 105 | } 106 | 107 | 108 | static public class BuildingSettingsVerify 109 | { 110 | static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 111 | { 112 | return verifier.VerifyTableStart(tablePos) 113 | && verifier.VerifyString(tablePos, 4 /*TypeId*/, false) 114 | && verifier.VerifyString(tablePos, 6 /*TitleLid*/, false) 115 | && verifier.VerifyString(tablePos, 8 /*BuildingPriceResourceType*/, false) 116 | && verifier.VerifyField(tablePos, 10 /*BuildingPriceValue*/, 4 /*int*/, 4, false) 117 | && verifier.VerifyTableEnd(tablePos); 118 | } 119 | } 120 | 121 | } 122 | -------------------------------------------------------------------------------- /Assets/FlatBuffersSetup/Scripts/Generated/fbs/FlatbuffersSetup/Gameplay/ChestSettings.cs: -------------------------------------------------------------------------------- 1 | // 2 | // automatically generated by the FlatBuffers compiler, do not modify 3 | // 4 | 5 | namespace FlatBuffersSetup.Gameplay 6 | { 7 | 8 | using global::System; 9 | using global::System.Collections.Generic; 10 | using global::Google.FlatBuffers; 11 | 12 | public struct ChestSettings : IFlatbufferObject 13 | { 14 | private Table __p; 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 | public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } 17 | public static ChestSettings GetRootAsChestSettings(ByteBuffer _bb) { return GetRootAsChestSettings(_bb, new ChestSettings()); } 18 | public static ChestSettings GetRootAsChestSettings(ByteBuffer _bb, ChestSettings obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } 19 | public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } 20 | public ChestSettings __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 | 22 | public int Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } 23 | public string Rarity { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 24 | #if ENABLE_SPAN_T 25 | public Span GetRarityBytes() { return __p.__vector_as_span(6, 1); } 26 | #else 27 | public ArraySegment? GetRarityBytes() { return __p.__vector_as_arraysegment(6); } 28 | #endif 29 | public byte[] GetRarityArray() { return __p.__vector_as_array(6); } 30 | public FlatBuffersSetup.Common.RewardSettings? Rewards(int j) { int o = __p.__offset(8); return o != 0 ? (FlatBuffersSetup.Common.RewardSettings?)(new FlatBuffersSetup.Common.RewardSettings()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 31 | public int RewardsLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } 32 | 33 | public static Offset CreateChestSettings(FlatBufferBuilder builder, 34 | int id = 0, 35 | StringOffset rarityOffset = default(StringOffset), 36 | VectorOffset rewardsOffset = default(VectorOffset)) { 37 | builder.StartTable(3); 38 | ChestSettings.AddRewards(builder, rewardsOffset); 39 | ChestSettings.AddRarity(builder, rarityOffset); 40 | ChestSettings.AddId(builder, id); 41 | return ChestSettings.EndChestSettings(builder); 42 | } 43 | 44 | public static void StartChestSettings(FlatBufferBuilder builder) { builder.StartTable(3); } 45 | public static void AddId(FlatBufferBuilder builder, int id) { builder.AddInt(0, id, 0); } 46 | public static void AddRarity(FlatBufferBuilder builder, StringOffset rarityOffset) { builder.AddOffset(1, rarityOffset.Value, 0); } 47 | public static void AddRewards(FlatBufferBuilder builder, VectorOffset rewardsOffset) { builder.AddOffset(2, rewardsOffset.Value, 0); } 48 | public static VectorOffset CreateRewardsVector(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } 49 | public static VectorOffset CreateRewardsVectorBlock(FlatBufferBuilder builder, Offset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } 50 | public static VectorOffset CreateRewardsVectorBlock(FlatBufferBuilder builder, ArraySegment> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } 51 | public static VectorOffset CreateRewardsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add>(dataPtr, sizeInBytes); return builder.EndVector(); } 52 | public static void StartRewardsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } 53 | public static Offset EndChestSettings(FlatBufferBuilder builder) { 54 | int o = builder.EndTable(); 55 | return new Offset(o); 56 | } 57 | public ChestSettingsT UnPack() { 58 | var _o = new ChestSettingsT(); 59 | this.UnPackTo(_o); 60 | return _o; 61 | } 62 | public void UnPackTo(ChestSettingsT _o) { 63 | _o.Id = this.Id; 64 | _o.Rarity = this.Rarity; 65 | _o.Rewards = new List(); 66 | for (var _j = 0; _j < this.RewardsLength; ++_j) {_o.Rewards.Add(this.Rewards(_j).HasValue ? this.Rewards(_j).Value.UnPack() : null);} 67 | } 68 | public static Offset Pack(FlatBufferBuilder builder, ChestSettingsT _o) { 69 | if (_o == null) return default(Offset); 70 | var _rarity = _o.Rarity == null ? default(StringOffset) : builder.CreateString(_o.Rarity); 71 | var _rewards = default(VectorOffset); 72 | if (_o.Rewards != null) { 73 | var __rewards = new Offset[_o.Rewards.Count]; 74 | for (var _j = 0; _j < __rewards.Length; ++_j) { __rewards[_j] = FlatBuffersSetup.Common.RewardSettings.Pack(builder, _o.Rewards[_j]); } 75 | _rewards = CreateRewardsVector(builder, __rewards); 76 | } 77 | return CreateChestSettings( 78 | builder, 79 | _o.Id, 80 | _rarity, 81 | _rewards); 82 | } 83 | } 84 | 85 | public class ChestSettingsT 86 | { 87 | public int Id { get; set; } 88 | public string Rarity { get; set; } 89 | public List Rewards { get; set; } 90 | 91 | public ChestSettingsT() { 92 | this.Id = 0; 93 | this.Rarity = null; 94 | this.Rewards = null; 95 | } 96 | } 97 | 98 | 99 | static public class ChestSettingsVerify 100 | { 101 | static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 102 | { 103 | return verifier.VerifyTableStart(tablePos) 104 | && verifier.VerifyField(tablePos, 4 /*Id*/, 4 /*int*/, 4, false) 105 | && verifier.VerifyString(tablePos, 6 /*Rarity*/, false) 106 | && verifier.VerifyVectorOfTables(tablePos, 8 /*Rewards*/, FlatBuffersSetup.Common.RewardSettingsVerify.Verify, false) 107 | && verifier.VerifyTableEnd(tablePos); 108 | } 109 | } 110 | 111 | } 112 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - 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