├── .gitignore
├── .idea
└── .idea.UnityToolsAndTemplates
│ └── .idea
│ ├── .gitignore
│ ├── encodings.xml
│ ├── indexLayout.xml
│ └── vcs.xml
├── Assets
├── DefaultVolumeProfile.asset
├── DefaultVolumeProfile.asset.meta
├── NuGet.config
├── NuGet.config.meta
├── Packages.meta
├── Packages
│ ├── Microsoft.Bcl.AsyncInterfaces.6.0.0.meta
│ ├── Microsoft.Bcl.AsyncInterfaces.6.0.0
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── LICENSE.TXT
│ │ ├── LICENSE.TXT.meta
│ │ ├── Microsoft.Bcl.AsyncInterfaces.nuspec
│ │ ├── Microsoft.Bcl.AsyncInterfaces.nuspec.meta
│ │ ├── THIRD-PARTY-NOTICES.TXT
│ │ ├── THIRD-PARTY-NOTICES.TXT.meta
│ │ ├── lib.meta
│ │ ├── lib
│ │ │ ├── netstandard2.1.meta
│ │ │ └── netstandard2.1
│ │ │ │ ├── Microsoft.Bcl.AsyncInterfaces.dll
│ │ │ │ ├── Microsoft.Bcl.AsyncInterfaces.dll.meta
│ │ │ │ ├── Microsoft.Bcl.AsyncInterfaces.xml
│ │ │ │ └── Microsoft.Bcl.AsyncInterfaces.xml.meta
│ │ ├── useSharedDesignerContext.txt
│ │ └── useSharedDesignerContext.txt.meta
│ ├── Microsoft.Bcl.TimeProvider.8.0.0.meta
│ ├── Microsoft.Bcl.TimeProvider.8.0.0
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── LICENSE.TXT
│ │ ├── LICENSE.TXT.meta
│ │ ├── Microsoft.Bcl.TimeProvider.nuspec
│ │ ├── Microsoft.Bcl.TimeProvider.nuspec.meta
│ │ ├── PACKAGE.md
│ │ ├── PACKAGE.md.meta
│ │ ├── THIRD-PARTY-NOTICES.TXT
│ │ ├── THIRD-PARTY-NOTICES.TXT.meta
│ │ ├── buildTransitive.meta
│ │ ├── buildTransitive
│ │ │ ├── net461.meta
│ │ │ ├── net461
│ │ │ │ ├── Microsoft.Bcl.TimeProvider.targets
│ │ │ │ └── Microsoft.Bcl.TimeProvider.targets.meta
│ │ │ ├── net462.meta
│ │ │ ├── net462
│ │ │ │ ├── _._
│ │ │ │ └── _._.meta
│ │ │ ├── net6.0.meta
│ │ │ ├── net6.0
│ │ │ │ ├── _._
│ │ │ │ └── _._.meta
│ │ │ ├── netcoreapp2.0.meta
│ │ │ └── netcoreapp2.0
│ │ │ │ ├── Microsoft.Bcl.TimeProvider.targets
│ │ │ │ └── Microsoft.Bcl.TimeProvider.targets.meta
│ │ ├── lib.meta
│ │ ├── lib
│ │ │ ├── netstandard2.0.meta
│ │ │ └── netstandard2.0
│ │ │ │ ├── Microsoft.Bcl.TimeProvider.dll
│ │ │ │ ├── Microsoft.Bcl.TimeProvider.dll.meta
│ │ │ │ ├── Microsoft.Bcl.TimeProvider.xml
│ │ │ │ └── Microsoft.Bcl.TimeProvider.xml.meta
│ │ ├── useSharedDesignerContext.txt
│ │ └── useSharedDesignerContext.txt.meta
│ ├── Newtonsoft.Json.13.0.3.meta
│ ├── Newtonsoft.Json.13.0.3
│ │ ├── .signature.p7s
│ │ ├── LICENSE.md
│ │ ├── LICENSE.md.meta
│ │ ├── Newtonsoft.Json.nuspec
│ │ ├── Newtonsoft.Json.nuspec.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── lib.meta
│ │ ├── lib
│ │ │ ├── netstandard2.0.meta
│ │ │ └── netstandard2.0
│ │ │ │ ├── Newtonsoft.Json.dll
│ │ │ │ ├── Newtonsoft.Json.dll.meta
│ │ │ │ ├── Newtonsoft.Json.xml
│ │ │ │ └── Newtonsoft.Json.xml.meta
│ │ ├── packageIcon.png
│ │ └── packageIcon.png.meta
│ ├── ObservableCollections.3.3.3.meta
│ ├── ObservableCollections.3.3.3
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── ObservableCollections.nuspec
│ │ ├── ObservableCollections.nuspec.meta
│ │ ├── lib.meta
│ │ └── lib
│ │ │ ├── netstandard2.1.meta
│ │ │ └── netstandard2.1
│ │ │ ├── ObservableCollections.dll
│ │ │ ├── ObservableCollections.dll.meta
│ │ │ ├── ObservableCollections.xml
│ │ │ └── ObservableCollections.xml.meta
│ ├── ObservableCollections.R3.3.3.3.meta
│ ├── ObservableCollections.R3.3.3.3
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── ObservableCollections.R3.nuspec
│ │ ├── ObservableCollections.R3.nuspec.meta
│ │ ├── lib.meta
│ │ └── lib
│ │ │ ├── netstandard2.1.meta
│ │ │ └── netstandard2.1
│ │ │ ├── ObservableCollections.R3.dll
│ │ │ ├── ObservableCollections.R3.dll.meta
│ │ │ ├── ObservableCollections.R3.xml
│ │ │ └── ObservableCollections.R3.xml.meta
│ ├── R3.1.2.9.meta
│ ├── R3.1.2.9
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── R3.nuspec
│ │ ├── R3.nuspec.meta
│ │ ├── lib.meta
│ │ └── lib
│ │ │ ├── netstandard2.1.meta
│ │ │ └── netstandard2.1
│ │ │ ├── R3.dll
│ │ │ ├── R3.dll.meta
│ │ │ ├── R3.xml
│ │ │ └── R3.xml.meta
│ ├── System.ComponentModel.Annotations.5.0.0.meta
│ ├── System.ComponentModel.Annotations.5.0.0
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── LICENSE.TXT
│ │ ├── LICENSE.TXT.meta
│ │ ├── System.ComponentModel.Annotations.nuspec
│ │ ├── System.ComponentModel.Annotations.nuspec.meta
│ │ ├── THIRD-PARTY-NOTICES.TXT
│ │ ├── THIRD-PARTY-NOTICES.TXT.meta
│ │ ├── lib.meta
│ │ ├── lib
│ │ │ ├── netstandard2.1.meta
│ │ │ └── netstandard2.1
│ │ │ │ ├── System.ComponentModel.Annotations.dll
│ │ │ │ ├── System.ComponentModel.Annotations.dll.meta
│ │ │ │ ├── System.ComponentModel.Annotations.xml
│ │ │ │ └── System.ComponentModel.Annotations.xml.meta
│ │ ├── useSharedDesignerContext.txt
│ │ ├── useSharedDesignerContext.txt.meta
│ │ ├── version.txt
│ │ └── version.txt.meta
│ ├── System.Runtime.CompilerServices.Unsafe.6.0.0.meta
│ ├── System.Runtime.CompilerServices.Unsafe.6.0.0
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── LICENSE.TXT
│ │ ├── LICENSE.TXT.meta
│ │ ├── System.Runtime.CompilerServices.Unsafe.nuspec
│ │ ├── System.Runtime.CompilerServices.Unsafe.nuspec.meta
│ │ ├── THIRD-PARTY-NOTICES.TXT
│ │ ├── THIRD-PARTY-NOTICES.TXT.meta
│ │ ├── buildTransitive.meta
│ │ ├── buildTransitive
│ │ │ ├── netcoreapp2.0.meta
│ │ │ ├── netcoreapp2.0
│ │ │ │ ├── System.Runtime.CompilerServices.Unsafe.targets
│ │ │ │ └── System.Runtime.CompilerServices.Unsafe.targets.meta
│ │ │ ├── netcoreapp3.1.meta
│ │ │ └── netcoreapp3.1
│ │ │ │ ├── _._
│ │ │ │ └── _._.meta
│ │ ├── lib.meta
│ │ ├── lib
│ │ │ ├── netstandard2.0.meta
│ │ │ └── netstandard2.0
│ │ │ │ ├── System.Runtime.CompilerServices.Unsafe.dll
│ │ │ │ ├── System.Runtime.CompilerServices.Unsafe.dll.meta
│ │ │ │ ├── System.Runtime.CompilerServices.Unsafe.xml
│ │ │ │ └── System.Runtime.CompilerServices.Unsafe.xml.meta
│ │ ├── useSharedDesignerContext.txt
│ │ └── useSharedDesignerContext.txt.meta
│ ├── System.Threading.Channels.8.0.0.meta
│ └── System.Threading.Channels.8.0.0
│ │ ├── .signature.p7s
│ │ ├── Icon.png
│ │ ├── Icon.png.meta
│ │ ├── LICENSE.TXT
│ │ ├── LICENSE.TXT.meta
│ │ ├── PACKAGE.md
│ │ ├── PACKAGE.md.meta
│ │ ├── System.Threading.Channels.nuspec
│ │ ├── System.Threading.Channels.nuspec.meta
│ │ ├── THIRD-PARTY-NOTICES.TXT
│ │ ├── THIRD-PARTY-NOTICES.TXT.meta
│ │ ├── buildTransitive.meta
│ │ ├── buildTransitive
│ │ ├── net461.meta
│ │ ├── net461
│ │ │ ├── System.Threading.Channels.targets
│ │ │ └── System.Threading.Channels.targets.meta
│ │ ├── net462.meta
│ │ ├── net462
│ │ │ ├── _._
│ │ │ └── _._.meta
│ │ ├── net6.0.meta
│ │ ├── net6.0
│ │ │ ├── _._
│ │ │ └── _._.meta
│ │ ├── netcoreapp2.0.meta
│ │ └── netcoreapp2.0
│ │ │ ├── System.Threading.Channels.targets
│ │ │ └── System.Threading.Channels.targets.meta
│ │ ├── lib.meta
│ │ ├── lib
│ │ ├── netstandard2.1.meta
│ │ └── netstandard2.1
│ │ │ ├── System.Threading.Channels.dll
│ │ │ ├── System.Threading.Channels.dll.meta
│ │ │ ├── System.Threading.Channels.xml
│ │ │ └── System.Threading.Channels.xml.meta
│ │ ├── useSharedDesignerContext.txt
│ │ └── useSharedDesignerContext.txt.meta
├── Readme.asset
├── Readme.asset.meta
├── Settings.meta
├── Settings
│ ├── SampleSceneProfile.asset
│ ├── SampleSceneProfile.asset.meta
│ ├── URP-Balanced-Renderer.asset
│ ├── URP-Balanced-Renderer.asset.meta
│ ├── URP-Balanced.asset
│ ├── URP-Balanced.asset.meta
│ ├── URP-HighFidelity-Renderer.asset
│ ├── URP-HighFidelity-Renderer.asset.meta
│ ├── URP-HighFidelity.asset
│ ├── URP-HighFidelity.asset.meta
│ ├── URP-Performant-Renderer.asset
│ ├── URP-Performant-Renderer.asset.meta
│ ├── URP-Performant.asset
│ └── URP-Performant.asset.meta
├── SmoothCameraRTS.meta
├── SmoothCameraRTS
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Cell.png
│ │ ├── Cell.png.meta
│ │ ├── CellMat.mat
│ │ └── CellMat.mat.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── RTSCameraExample.unity
│ │ └── RTSCameraExample.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── CameraInput.meta
│ │ ├── CameraInput
│ │ │ ├── CameraMovementInput.cs
│ │ │ ├── CameraMovementInput.cs.meta
│ │ │ ├── CameraMovementInputBase.cs
│ │ │ ├── CameraMovementInputBase.cs.meta
│ │ │ ├── CustomCameraMovementInput.cs
│ │ │ └── CustomCameraMovementInput.cs.meta
│ │ ├── CameraMovementProperties.cs
│ │ ├── CameraMovementProperties.cs.meta
│ │ ├── Handlers.meta
│ │ └── Handlers
│ │ │ ├── ICameraMovementHandler.cs
│ │ │ ├── ICameraMovementHandler.cs.meta
│ │ │ ├── SmoothCameraMovementHandler.cs
│ │ │ └── SmoothCameraMovementHandler.cs.meta
│ ├── SmoothCameraRTS.unitypackage
│ └── SmoothCameraRTS.unitypackage.meta
├── SmoothCameraZoom.meta
├── SmoothCameraZoom
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── CameraZoomExample.unity
│ │ └── CameraZoomExample.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Handlers.meta
│ │ ├── Handlers
│ │ │ ├── IZoomHandler.cs
│ │ │ ├── IZoomHandler.cs.meta
│ │ │ ├── OrthographicCameraZoomHandler.cs
│ │ │ ├── OrthographicCameraZoomHandler.cs.meta
│ │ │ ├── PerspectiveCameraZoomHandler.cs
│ │ │ └── PerspectiveCameraZoomHandler.cs.meta
│ │ ├── InputControllers.meta
│ │ ├── InputControllers
│ │ │ ├── CameraZoomController.cs
│ │ │ ├── CameraZoomController.cs.meta
│ │ │ ├── CustomCameraZoomController.cs
│ │ │ ├── CustomCameraZoomController.cs.meta
│ │ │ ├── ScrollWheelCameraZoomController.cs
│ │ │ └── ScrollWheelCameraZoomController.cs.meta
│ │ ├── ZoomProperties.cs
│ │ └── ZoomProperties.cs.meta
│ ├── SmoothCameraZoomTemplate.unitypackage
│ └── SmoothCameraZoomTemplate.unitypackage.meta
├── ThickTick.meta
├── ThickTick
│ ├── Example.meta
│ ├── Example
│ │ ├── Scenes.meta
│ │ ├── Scenes
│ │ │ ├── ThickTickExample.unity
│ │ │ └── ThickTickExample.unity.meta
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ │ ├── ExampleCombinedTicker.cs
│ │ │ └── ExampleCombinedTicker.cs.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── CombinedTicker.cs
│ │ ├── CombinedTicker.cs.meta
│ │ ├── FrameTicker.cs
│ │ ├── FrameTicker.cs.meta
│ │ ├── SecondsTicker.cs
│ │ └── SecondsTicker.cs.meta
│ ├── ThickTick.unitypackage
│ └── ThickTick.unitypackage.meta
├── TutorialInfo.meta
├── TutorialInfo
│ ├── Icons.meta
│ ├── Icons
│ │ ├── URP.png
│ │ └── URP.png.meta
│ ├── Layout.wlt
│ ├── Layout.wlt.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── ReadmeEditor.cs
│ │ └── ReadmeEditor.cs.meta
│ │ ├── Readme.cs
│ │ └── Readme.cs.meta
├── UniversalRenderPipelineGlobalSettings.asset
├── UniversalRenderPipelineGlobalSettings.asset.meta
├── Vavilichev.meta
├── Vavilichev
│ ├── GameResources.meta
│ └── GameResources
│ │ ├── Example.meta
│ │ ├── Example
│ │ ├── Scenes.meta
│ │ ├── Scenes
│ │ │ ├── GameResourcesExample.unity
│ │ │ └── GameResourcesExample.unity.meta
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ │ ├── GameResourcesExample.cs
│ │ │ └── GameResourcesExample.cs.meta
│ │ ├── GameResoruces v.1.0.unitypackage
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ ├── Data.meta
│ │ ├── Data
│ │ ├── ResourceDataBigInt.cs
│ │ ├── ResourceDataBigInt.cs.meta
│ │ ├── ResourceDataInt.cs
│ │ ├── ResourceDataInt.cs.meta
│ │ ├── ResourceType.cs
│ │ ├── ResourceType.cs.meta
│ │ ├── ResourcesBigIntChangedArgs.cs
│ │ ├── ResourcesBigIntChangedArgs.cs.meta
│ │ ├── ResourcesData.cs
│ │ ├── ResourcesData.cs.meta
│ │ ├── ResourcesDataBigInt.cs
│ │ ├── ResourcesDataBigInt.cs.meta
│ │ ├── ResourcesDataInt.cs
│ │ ├── ResourcesDataInt.cs.meta
│ │ ├── ResourcesIntChangedArgs.cs
│ │ └── ResourcesIntChangedArgs.cs.meta
│ │ ├── Services.meta
│ │ ├── Services
│ │ ├── ResourcesBigIntService.cs
│ │ ├── ResourcesBigIntService.cs.meta
│ │ ├── ResourcesIntService.cs
│ │ ├── ResourcesIntService.cs.meta
│ │ ├── ResourcesService.cs
│ │ └── ResourcesService.cs.meta
│ │ ├── Utils.meta
│ │ └── Utils
│ │ ├── BigIntegerConverter.cs
│ │ ├── BigIntegerConverter.cs.meta
│ │ ├── BigIntegerNewtonsoftSetup.cs
│ │ └── BigIntegerNewtonsoftSetup.cs.meta
├── packages.config
└── packages.config.meta
├── LICENSE
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── BurstAotSettings_StandaloneWindows.json
├── ClusterInputManager.asset
├── CommonBurstAotSettings.json
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── MemorySettings.asset
├── MultiplayerManager.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── SceneTemplateSettings.json
├── ShaderGraphSettings.asset
├── TagManager.asset
├── TimeManager.asset
├── URPProjectSettings.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
└── XRSettings.asset
└── README.md
/.gitignore:
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1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Uu]ser[Ss]ettings/
12 |
13 | # MemoryCaptures can get excessive in size.
14 | # They also could contain extremely sensitive data
15 | /[Mm]emoryCaptures/
16 |
17 | # Recordings can get excessive in size
18 | /[Rr]ecordings/
19 |
20 | # Uncomment this line if you wish to ignore the asset store tools plugin
21 | # /[Aa]ssets/AssetStoreTools*
22 |
23 | # Autogenerated Jetbrains Rider plugin
24 | /[Aa]ssets/Plugins/Editor/JetBrains*
25 |
26 | # Visual Studio cache directory
27 | .vs/
28 |
29 | # Gradle cache directory
30 | .gradle/
31 |
32 | # Autogenerated VS/MD/Consulo solution and project files
33 | ExportedObj/
34 | .consulo/
35 | *.csproj
36 | *.unityproj
37 | *.sln
38 | *.suo
39 | *.tmp
40 | *.user
41 | *.userprefs
42 | *.pidb
43 | *.booproj
44 | *.svd
45 | *.pdb
46 | *.mdb
47 | *.opendb
48 | *.VC.db
49 |
50 | # Unity3D generated meta files
51 | *.pidb.meta
52 | *.pdb.meta
53 | *.mdb.meta
54 |
55 | # Unity3D generated file on crash reports
56 | sysinfo.txt
57 |
58 | # Builds
59 | *.apk
60 | *.aab
61 | *.app
62 |
63 | # Crashlytics generated file
64 | crashlytics-build.properties
65 |
66 | # Packed Addressables
67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
68 |
69 | # Temporary auto-generated Android Assets
70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta
71 | /[Aa]ssets/[Ss]treamingAssets/aa/*
72 |
73 | .idea/
74 |
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/.idea/.idea.UnityToolsAndTemplates/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /modules.xml
6 | /projectSettingsUpdater.xml
7 | /.idea.UnityToolsAndTemplates.iml
8 | /contentModel.xml
9 | # Editor-based HTTP Client requests
10 | /httpRequests/
11 | # Datasource local storage ignored files
12 | /dataSources/
13 | /dataSources.local.xml
14 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) .NET Foundation and Contributors
4 |
5 | All rights reserved.
6 |
7 | Permission is hereby granted, free of charge, to any person obtaining a copy
8 | of this software and associated documentation files (the "Software"), to deal
9 | in the Software without restriction, including without limitation the rights
10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 | copies of the Software, and to permit persons to whom the Software is
12 | furnished to do so, subject to the following conditions:
13 |
14 | The above copyright notice and this permission notice shall be included in all
15 | copies or substantial portions of the Software.
16 |
17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 | SOFTWARE.
24 |
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5 | 6.0.0
6 | Microsoft
7 | MIT
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10 | https://dot.net/
11 | Provides the IAsyncEnumerable<T> and IAsyncDisposable interfaces and helper types for .NET Standard 2.0. This package is not required starting with .NET Standard 2.1 and .NET Core 3.0.
12 |
13 | Commonly Used Types:
14 | System.IAsyncDisposable
15 | System.Collections.Generic.IAsyncEnumerable
16 | System.Collections.Generic.IAsyncEnumerator
17 | https://go.microsoft.com/fwlink/?LinkID=799421
18 | © Microsoft Corporation. All rights reserved.
19 | true
20 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) .NET Foundation and Contributors
4 |
5 | All rights reserved.
6 |
7 | Permission is hereby granted, free of charge, to any person obtaining a copy
8 | of this software and associated documentation files (the "Software"), to deal
9 | in the Software without restriction, including without limitation the rights
10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 | copies of the Software, and to permit persons to whom the Software is
12 | furnished to do so, subject to the following conditions:
13 |
14 | The above copyright notice and this permission notice shall be included in all
15 | copies or substantial portions of the Software.
16 |
17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 | SOFTWARE.
24 |
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6 | Microsoft
7 | MIT
8 | https://licenses.nuget.org/MIT
9 | Icon.png
10 | PACKAGE.md
11 | https://dot.net/
12 | Provides support for system time abstraction primitives for .NET Framework and .NET Standard.
13 |
14 | Commonly Used Types:
15 | System.TimeProvider
16 | System.ITimer
17 | https://go.microsoft.com/fwlink/?LinkID=799421
18 | © Microsoft Corporation. All rights reserved.
19 | true
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1 | ## About
2 |
3 | Microsoft.Bcl.TimeProvider provides time abstraction support for apps targeting .NET 7 and earlier, as well as those intended for the .NET Framework. For apps targeting .NET 8 and newer versions, referencing this package is unnecessary, as the types it contains are already included in the .NET 8 and higher platform versions.
4 |
5 | ## Key Features
6 |
7 | * Provides a common abstraction for time-related operations.
8 |
9 | ## How to Use
10 |
11 | ```csharp
12 | using System;
13 |
14 | // A class that uses TimeProvider to get the current time in Utc coordinates
15 | public class UtcClock
16 | {
17 | private readonly TimeProvider _timeProvider;
18 |
19 | // Constructor that takes a TimeProvider as a dependency
20 | public Clock(TimeProvider timeProvider)
21 | {
22 | _timeProvider = timeProvider;
23 | }
24 |
25 | // A method that returns the current time as a string
26 | public string GetTime()
27 | {
28 | return _timeProvider.GetLocalNow().ToString("HH:mm:ss");
29 | }
30 | }
31 |
32 | // A class that inherits from TimeProvider and overrides the GetLocalNow method
33 | public class UtcTimeProvider : TimeProvider
34 | {
35 | // Override the GetLocalNow method to always return UTC time
36 | public override DateTimeOffset GetLocalNow()
37 | {
38 | return TimeProvider.System.GetUtcNow();
39 | }
40 | }
41 |
42 | ```
43 |
44 | ## Main Types
45 |
46 | The main types provided by this library are:
47 |
48 | * `TimeProvider`
49 | * `TimeProviderTaskExtensions`
50 |
51 | ## Additional Documentation
52 |
53 | * [API documentation](https://learn.microsoft.com/dotnet/api/system.timeprovider)
54 |
55 | ## Feedback & Contributing
56 |
57 | Microsoft.Bcl.TimeProvider is released as open source under the [MIT license](https://licenses.nuget.org/MIT). Bug reports and contributions are welcome at [the GitHub repository](https://github.com/dotnet/runtime).
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2007 James Newton-King
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy of
6 | this software and associated documentation files (the "Software"), to deal in
7 | the Software without restriction, including without limitation the rights to
8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
9 | the Software, and to permit persons to whom the Software is furnished to do so,
10 | subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
17 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
18 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
19 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 |
--------------------------------------------------------------------------------
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1 |
2 |
3 |
4 | Newtonsoft.Json
5 | 13.0.3
6 | Json.NET
7 | James Newton-King
8 | MIT
9 | https://licenses.nuget.org/MIT
10 | packageIcon.png
11 | README.md
12 | https://www.newtonsoft.com/json
13 | https://www.newtonsoft.com/content/images/nugeticon.png
14 | Json.NET is a popular high-performance JSON framework for .NET
15 | Copyright © James Newton-King 2008
16 | json
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
--------------------------------------------------------------------------------
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1 | #  Json.NET
2 |
3 | [](https://www.nuget.org/packages/Newtonsoft.Json/)
4 | [](https://dev.azure.com/jamesnk/Public/_build/latest?definitionId=8)
5 |
6 | Json.NET is a popular high-performance JSON framework for .NET
7 |
8 | ## Serialize JSON
9 |
10 | ```csharp
11 | Product product = new Product();
12 | product.Name = "Apple";
13 | product.Expiry = new DateTime(2008, 12, 28);
14 | product.Sizes = new string[] { "Small" };
15 |
16 | string json = JsonConvert.SerializeObject(product);
17 | // {
18 | // "Name": "Apple",
19 | // "Expiry": "2008-12-28T00:00:00",
20 | // "Sizes": [
21 | // "Small"
22 | // ]
23 | // }
24 | ```
25 |
26 | ## Deserialize JSON
27 |
28 | ```csharp
29 | string json = @"{
30 | 'Name': 'Bad Boys',
31 | 'ReleaseDate': '1995-4-7T00:00:00',
32 | 'Genres': [
33 | 'Action',
34 | 'Comedy'
35 | ]
36 | }";
37 |
38 | Movie m = JsonConvert.DeserializeObject(json);
39 |
40 | string name = m.Name;
41 | // Bad Boys
42 | ```
43 |
44 | ## LINQ to JSON
45 |
46 | ```csharp
47 | JArray array = new JArray();
48 | array.Add("Manual text");
49 | array.Add(new DateTime(2000, 5, 23));
50 |
51 | JObject o = new JObject();
52 | o["MyArray"] = array;
53 |
54 | string json = o.ToString();
55 | // {
56 | // "MyArray": [
57 | // "Manual text",
58 | // "2000-05-23T00:00:00"
59 | // ]
60 | // }
61 | ```
62 |
63 | ## Links
64 |
65 | - [Homepage](https://www.newtonsoft.com/json)
66 | - [Documentation](https://www.newtonsoft.com/json/help)
67 | - [NuGet Package](https://www.nuget.org/packages/Newtonsoft.Json)
68 | - [Release Notes](https://github.com/JamesNK/Newtonsoft.Json/releases)
69 | - [Contributing Guidelines](https://github.com/JamesNK/Newtonsoft.Json/blob/master/CONTRIBUTING.md)
70 | - [License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md)
71 | - [Stack Overflow](https://stackoverflow.com/questions/tagged/json.net)
72 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) .NET Foundation and Contributors
4 |
5 | All rights reserved.
6 |
7 | Permission is hereby granted, free of charge, to any person obtaining a copy
8 | of this software and associated documentation files (the "Software"), to deal
9 | in the Software without restriction, including without limitation the rights
10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 | copies of the Software, and to permit persons to whom the Software is
12 | furnished to do so, subject to the following conditions:
13 |
14 | The above copyright notice and this permission notice shall be included in all
15 | copies or substantial portions of the Software.
16 |
17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 | SOFTWARE.
24 |
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1 | The MIT License (MIT)
2 |
3 | Copyright (c) .NET Foundation and Contributors
4 |
5 | All rights reserved.
6 |
7 | Permission is hereby granted, free of charge, to any person obtaining a copy
8 | of this software and associated documentation files (the "Software"), to deal
9 | in the Software without restriction, including without limitation the rights
10 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 | copies of the Software, and to permit persons to whom the Software is
12 | furnished to do so, subject to the following conditions:
13 |
14 | The above copyright notice and this permission notice shall be included in all
15 | copies or substantial portions of the Software.
16 |
17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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22 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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1 | ## About
2 |
3 |
4 |
5 | The `System.Threading.Channels` library provides types for passing data asynchronously between producers and consumers.
6 |
7 | ## Key Features
8 |
9 |
10 |
11 | * Abstractions representing channels for one or more producers to publish data to one or more consumers
12 | * APIs focused on asynchronous production and consumption of data
13 | * Factory methods for producing multiple kinds of channels
14 |
15 | ## How to Use
16 |
17 |
18 |
19 | ```C#
20 | using System;
21 | using System.Threading.Channels;
22 | using System.Threading.Tasks;
23 |
24 | Channel channel = Channel.CreateUnbounded();
25 |
26 | Task producer = Task.Run(async () =>
27 | {
28 | int i = 0;
29 | while (true)
30 | {
31 | channel.Writer.TryWrite(i++);
32 | await Task.Delay(TimeSpan.FromSeconds(1));
33 | }
34 | });
35 |
36 | Task consumer = Task.Run(async () =>
37 | {
38 | await foreach (int value in channel.Reader.ReadAllAsync())
39 | {
40 | Console.WriteLine(value);
41 | }
42 | });
43 |
44 | await Task.WhenAll(producer, consumer);
45 | ```
46 |
47 | ## Main Types
48 |
49 |
50 |
51 | The main types provided by this library are:
52 |
53 | * `System.Threading.Channel`
54 | * `System.Threading.Channel`
55 |
56 | ## Additional Documentation
57 |
58 |
59 |
60 | * [Overview](https://devblogs.microsoft.com/dotnet/an-introduction-to-system-threading-channels/)
61 | * [API documentation](https://learn.microsoft.com/dotnet/api/system.threading.channels)
62 |
63 | ## Related Packages
64 |
65 |
66 |
67 | https://www.nuget.org/packages/System.Threading.Tasks.Dataflow/
68 |
69 | ## Feedback & Contributing
70 |
71 |
72 |
73 | System.Threading.Channels is released as open source under the [MIT license](https://licenses.nuget.org/MIT). Bug reports and contributions are welcome at [the GitHub repository](https://github.com/dotnet/runtime).
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6 | Microsoft
7 | MIT
8 | https://licenses.nuget.org/MIT
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10 | PACKAGE.md
11 | https://dot.net/
12 | Provides types for passing data between producers and consumers.
13 |
14 | Commonly Used Types:
15 | System.Threading.Channel
16 | System.Threading.Channel<T>
17 | https://go.microsoft.com/fwlink/?LinkID=799421
18 | © Microsoft Corporation. All rights reserved.
19 | true
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21 |
22 |
23 |
24 |
25 |
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27 |
28 |
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/Assets/SmoothCameraRTS/Scripts/CameraInput/CameraMovementInput.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraMovement
4 | {
5 | [RequireComponent(typeof(Camera))]
6 | public class CameraMovementInput : CameraMovementInputBase
7 | {
8 | [SerializeField] private LayerMask _raycastMask;
9 |
10 | private Camera _camera;
11 | private bool _dragEnabled;
12 |
13 | protected override void Awake()
14 | {
15 | base.Awake();
16 |
17 | _camera = GetComponent();
18 | }
19 |
20 | protected override ICameraMovementHandler CreateMovementHandler()
21 | {
22 | return new SmoothCameraMovementHandler(_properties);
23 | }
24 |
25 | protected override Vector3 ReadInputDelta()
26 | {
27 | if (Input.GetMouseButtonDown(0))
28 | {
29 | if (IsClickedOnGround())
30 | {
31 | _dragEnabled = true;
32 | }
33 | return Vector3.zero;
34 | }
35 |
36 | if (Input.GetMouseButtonUp(0))
37 | {
38 | _dragEnabled = false;
39 | return Vector3.zero;
40 | }
41 |
42 | if (_dragEnabled && Input.GetMouseButton(0))
43 | {
44 | return Input.mousePositionDelta;
45 | }
46 |
47 | return Vector3.zero;
48 | }
49 |
50 | private bool IsClickedOnGround()
51 | {
52 | var pointerScreenPosition = Input.mousePosition;
53 | var ray = _camera.ScreenPointToRay(pointerScreenPosition);
54 | var result = Physics.Raycast(ray, out var hit, float.MaxValue, _raycastMask.value);
55 |
56 | if (!result)
57 | {
58 | return false;
59 | }
60 |
61 | if (IsLayerInMask(hit.collider.gameObject.layer, _raycastMask))
62 | {
63 | return true;
64 | }
65 |
66 | return false;
67 | }
68 |
69 | private bool IsLayerInMask(int layer, LayerMask mask)
70 | {
71 | return (mask.value & (1 << layer)) != 0;
72 | }
73 | }
74 | }
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/Assets/SmoothCameraRTS/Scripts/CameraInput/CameraMovementInputBase.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraMovement
4 | {
5 | public abstract class CameraMovementInputBase : MonoBehaviour
6 | {
7 | [SerializeField] protected CameraMovementProperties _properties;
8 |
9 | private ICameraMovementHandler _cameraMovementHandler;
10 |
11 | protected virtual void Awake()
12 | {
13 | _cameraMovementHandler = CreateMovementHandler();
14 | }
15 |
16 | private void Update()
17 | {
18 | var inputDelta = ReadInputDelta();
19 | _cameraMovementHandler.Move(inputDelta);
20 | }
21 |
22 | protected abstract ICameraMovementHandler CreateMovementHandler();
23 | protected abstract Vector3 ReadInputDelta();
24 | }
25 | }
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/Assets/SmoothCameraRTS/Scripts/CameraInput/CustomCameraMovementInput.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraMovement
4 | {
5 | [RequireComponent(typeof(Camera))]
6 | public class CustomCameraMovementInput: CameraMovementInputBase
7 | {
8 | [SerializeField] private LayerMask _raycastMask;
9 | [SerializeField] private LayerMask _groundMask;
10 | [SerializeField] private float _mouseSensitive = 1;
11 | [SerializeField] private float _keyboardSensitive = 1;
12 |
13 | private Camera _camera;
14 | private bool _dragEnabled;
15 |
16 | protected override void Awake()
17 | {
18 | base.Awake();
19 |
20 | _camera = GetComponent();
21 | }
22 |
23 | protected override ICameraMovementHandler CreateMovementHandler()
24 | {
25 | return new SmoothCameraMovementHandler(_properties);
26 | }
27 |
28 | protected override Vector3 ReadInputDelta()
29 | {
30 | var mouseInputDelta = ReadMouseInputDelta();
31 | var keyboardInputDelta = ReadKeyboardInputDelta();
32 |
33 | return (mouseInputDelta + keyboardInputDelta) * _camera.fieldOfView;
34 | }
35 |
36 | private Vector3 ReadMouseInputDelta()
37 | {
38 | if (Input.GetMouseButtonDown(0))
39 | {
40 | if (IsClickedOnGround())
41 | {
42 | _dragEnabled = true;
43 | }
44 | return Vector3.zero;
45 | }
46 |
47 | if (Input.GetMouseButtonUp(0))
48 | {
49 | _dragEnabled = false;
50 | return Vector3.zero;
51 | }
52 |
53 | if (_dragEnabled && Input.GetMouseButton(0))
54 | {
55 | return Input.mousePositionDelta * _mouseSensitive;
56 | }
57 |
58 | return Vector3.zero;
59 | }
60 |
61 | private Vector3 ReadKeyboardInputDelta()
62 | {
63 | var vertical = Input.GetAxis("Vertical");
64 | var horizontal = Input.GetAxis("Horizontal");
65 |
66 | return new Vector3(-horizontal, -vertical, 0) * _keyboardSensitive;
67 | }
68 |
69 | private bool IsClickedOnGround()
70 | {
71 | var pointerScreenPosition = Input.mousePosition;
72 | var ray = _camera.ScreenPointToRay(pointerScreenPosition);
73 | var result = Physics.Raycast(ray, out var hit, float.MaxValue, _raycastMask.value);
74 |
75 | if (!result)
76 | {
77 | return false;
78 | }
79 |
80 | if (IsLayerInMask(hit.collider.gameObject.layer, _groundMask))
81 | {
82 | return true;
83 | }
84 |
85 | return false;
86 | }
87 |
88 | private bool IsLayerInMask(int layer, LayerMask mask)
89 | {
90 | return (mask.value & (1 << layer)) != 0;
91 | }
92 | }
93 | }
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/Assets/SmoothCameraRTS/Scripts/CameraMovementProperties.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace Vavilichev.UTAT.CameraMovement
5 | {
6 | [Serializable]
7 | public class CameraMovementProperties
8 | {
9 | public Transform Pivot;
10 | public float Speed = 4;
11 | public float Smoothness = 0.2f;
12 | }
13 | }
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/Assets/SmoothCameraRTS/Scripts/Handlers/ICameraMovementHandler.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraMovement
4 | {
5 | public interface ICameraMovementHandler
6 | {
7 | void Move(Vector3 inputDelta);
8 | }
9 | }
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/Assets/SmoothCameraRTS/Scripts/Handlers/SmoothCameraMovementHandler.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraMovement
4 | {
5 | public class SmoothCameraMovementHandler : ICameraMovementHandler
6 | {
7 | private readonly CameraMovementProperties _properties;
8 | private Vector3 _cachedCameraPosition;
9 |
10 | public SmoothCameraMovementHandler(CameraMovementProperties properties)
11 | {
12 | _properties = properties;
13 | _cachedCameraPosition = properties.Pivot.position;
14 | }
15 |
16 | public void Move(Vector3 inputDelta)
17 | {
18 | _cachedCameraPosition -= new Vector3(inputDelta.x, 0, inputDelta.y) * _properties.Speed;
19 |
20 | _properties.Pivot.position = Vector3.Lerp(_properties.Pivot.position, _cachedCameraPosition, Time.deltaTime / _properties.Smoothness);
21 | }
22 | }
23 | }
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/Assets/SmoothCameraZoom/Scripts/Handlers/IZoomHandler.cs:
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1 | namespace Vavilichev.UTAT.CameraZoom
2 | {
3 | public interface IZoomHandler
4 | {
5 | void Zoom(float inputDelta);
6 | }
7 | }
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/Assets/SmoothCameraZoom/Scripts/Handlers/OrthographicCameraZoomHandler.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraZoom
4 | {
5 | public class OrthographicCameraZoomHandler : IZoomHandler
6 | {
7 | private readonly Camera _camera;
8 | private readonly ZoomProperties _properties;
9 | private float _orthoSize;
10 | private float _velocity;
11 |
12 | public OrthographicCameraZoomHandler(Camera camera, ZoomProperties properties)
13 | {
14 | _camera = camera;
15 | _properties = properties;
16 | _orthoSize = _camera.orthographicSize;
17 | }
18 |
19 | public void Zoom(float inputDelta)
20 | {
21 | var inputDeltaWithSpeed = inputDelta * _properties.ZoomSpeed;
22 |
23 | _orthoSize = Mathf.Clamp(_orthoSize - inputDeltaWithSpeed, _properties.ZoomMin, _properties.ZoomMax);
24 |
25 | var newOrthoSize = Mathf.SmoothDamp(
26 | _camera.orthographicSize,
27 | _orthoSize,
28 | ref _velocity,
29 | _properties.Smoothness);
30 |
31 | _camera.orthographicSize = newOrthoSize;
32 | }
33 | }
34 |
35 | }
36 |
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/Assets/SmoothCameraZoom/Scripts/Handlers/PerspectiveCameraZoomHandler.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraZoom
4 | {
5 | public class PerspectiveCameraZoomHandler : IZoomHandler
6 | {
7 | private readonly Camera _camera;
8 | private readonly ZoomProperties _properties;
9 | private float _fov;
10 | private float _velocity;
11 |
12 | public PerspectiveCameraZoomHandler(Camera camera, ZoomProperties properties)
13 | {
14 | _camera = camera;
15 | _properties = properties;
16 | _fov = _camera.fieldOfView;
17 | }
18 |
19 | public void Zoom(float inputDelta)
20 | {
21 | var inputDeltaWithSpeed = inputDelta * _properties.ZoomSpeed;
22 |
23 | _fov = Mathf.Clamp(_fov - inputDeltaWithSpeed, _properties.ZoomMin, _properties.ZoomMax);
24 |
25 | var newFov = Mathf.SmoothDamp(
26 | _camera.fieldOfView,
27 | _fov,
28 | ref _velocity,
29 | _properties.Smoothness);
30 |
31 | _camera.fieldOfView = newFov;
32 | }
33 | }
34 | }
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/Assets/SmoothCameraZoom/Scripts/InputControllers/CameraZoomController.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraZoom
4 | {
5 | public abstract class CameraZoomController : MonoBehaviour
6 | {
7 | [SerializeField] private Camera _camera;
8 | [SerializeField] private ZoomProperties _zoomProperties;
9 |
10 | private IZoomHandler _zoomHandler;
11 |
12 | private void Awake()
13 | {
14 | _zoomHandler = _camera.orthographic
15 | ? new OrthographicCameraZoomHandler(_camera, _zoomProperties)
16 | : new PerspectiveCameraZoomHandler(_camera, _zoomProperties);
17 | }
18 |
19 | private void LateUpdate()
20 | {
21 | var inputDelta = ReadInputDelta();
22 |
23 | _zoomHandler.Zoom(inputDelta);
24 | }
25 |
26 | protected abstract float ReadInputDelta();
27 | }
28 | }
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/Assets/SmoothCameraZoom/Scripts/InputControllers/CustomCameraZoomController.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraZoom
4 | {
5 | public class CustomCameraZoomController : CameraZoomController
6 | {
7 | [SerializeField] private float _verticalMultiplayer = 0.01f;
8 |
9 | protected override float ReadInputDelta()
10 | {
11 | return Input.GetAxis("Mouse ScrollWheel") + Input.GetAxis("Vertical") * _verticalMultiplayer;
12 | }
13 | }
14 | }
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/Assets/SmoothCameraZoom/Scripts/InputControllers/ScrollWheelCameraZoomController.cs:
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1 | using UnityEngine;
2 |
3 | namespace Vavilichev.UTAT.CameraZoom
4 | {
5 | public class ScrollWheelCameraZoomController : CameraZoomController
6 | {
7 | protected override float ReadInputDelta()
8 | {
9 | return Input.GetAxis("Mouse ScrollWheel");
10 | }
11 | }
12 | }
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/Assets/SmoothCameraZoom/Scripts/ZoomProperties.cs:
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1 | using System;
2 |
3 | namespace Vavilichev.UTAT.CameraZoom
4 | {
5 | [Serializable]
6 | public class ZoomProperties
7 | {
8 | public float ZoomSpeed = 1;
9 | public float Smoothness = 1;
10 | public float ZoomMin = 3;
11 | public float ZoomMax = 10;
12 | }
13 | }
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/Assets/ThickTick/Example/Scripts/ExampleCombinedTicker.cs:
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1 | using UnityEngine;
2 | using Vavilichev.UTAT.ThickTick;
3 |
4 | namespace ThickTick.Example.Scripts
5 | {
6 | public class ExampleCombinedTicker : MonoBehaviour
7 | {
8 | [SerializeField] private bool _isUnscaled;
9 |
10 | private CombinedTicker _ticker;
11 |
12 | private void Start()
13 | {
14 | _ticker = CombinedTicker.Create(_isUnscaled);
15 | Debug.Log($"Combined ticker is created. Is unscaled: {_isUnscaled}...");
16 |
17 | _ticker.OnFrameTick += OnFrameTick;
18 | _ticker.OnSecondTick += OnSecondTick;
19 | }
20 |
21 | private void OnDestroy()
22 | {
23 | _ticker.OnFrameTick -= OnFrameTick;
24 | _ticker.OnSecondTick -= OnSecondTick;
25 | }
26 |
27 | private void OnFrameTick(float deltaTime)
28 | {
29 | Debug.Log($"Combined Ticker: On Frame Tick. DeltaTime = {deltaTime}");
30 | }
31 |
32 | private void OnSecondTick()
33 | {
34 | Debug.Log($"Combined Ticker: On Second Tick.");
35 | }
36 | }
37 | }
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/Assets/ThickTick/Scripts/CombinedTicker.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 |
4 | namespace Vavilichev.UTAT.ThickTick
5 | {
6 | public class CombinedTicker : MonoBehaviour
7 | {
8 | public event Action OnFrameTick;
9 | public event Action OnSecondTick;
10 |
11 | private bool _isUnscaledTime;
12 | private float _localSecondTimer;
13 |
14 | public static CombinedTicker Create(bool isUnscaledTime = false)
15 | {
16 | var mono = new GameObject("[TICKER]");
17 | var ticker = mono.AddComponent();
18 | ticker._isUnscaledTime = isUnscaledTime;
19 |
20 | return ticker;
21 | }
22 |
23 | private void Update()
24 | {
25 | var dt = _isUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime;
26 | OnFrameTick?.Invoke(dt);
27 |
28 | _localSecondTimer += dt;
29 | if (_localSecondTimer > 1)
30 | {
31 | _localSecondTimer -= 1;
32 | OnSecondTick?.Invoke();
33 | }
34 | }
35 | }
36 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace Vavilichev.UTAT.ThickTick
5 | {
6 | public class FrameTicker : MonoBehaviour
7 | {
8 | public event Action OnTick;
9 |
10 | private bool _isUnscaledTime;
11 |
12 | public static FrameTicker Create(bool isUnscaledTime = false)
13 | {
14 | var mono = new GameObject("[TICKER]");
15 | var ticker = mono.AddComponent();
16 | ticker._isUnscaledTime = isUnscaledTime;
17 |
18 | return ticker;
19 | }
20 |
21 | private void Update()
22 | {
23 | var dt = _isUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime;
24 | OnTick?.Invoke(dt);
25 | }
26 | }
27 | }
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--------------------------------------------------------------------------------
1 | using System;
2 | using UnityEngine;
3 |
4 | namespace Vavilichev.UTAT.ThickTick
5 | {
6 | public class SecondsTicker : MonoBehaviour
7 | {
8 | public event Action OnTick;
9 |
10 | private bool _isUnscaledTime;
11 | private float _localSecondTimer;
12 |
13 | public static SecondsTicker Create(bool isUnscaledTime = false)
14 | {
15 | var mono = new GameObject("[TICKER]");
16 | var ticker = mono.AddComponent();
17 | ticker._isUnscaledTime = isUnscaledTime;
18 |
19 | return ticker;
20 | }
21 |
22 | private void Update()
23 | {
24 | var dt = _isUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime;
25 |
26 | _localSecondTimer += dt;
27 | if (_localSecondTimer > 1)
28 | {
29 | _localSecondTimer -= 1;
30 | OnTick?.Invoke();
31 | }
32 | }
33 | }
34 | }
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1 | using System;
2 | using UnityEngine;
3 |
4 | public class Readme : ScriptableObject
5 | {
6 | public Texture2D icon;
7 | public string title;
8 | public Section[] sections;
9 | public bool loadedLayout;
10 |
11 | [Serializable]
12 | public class Section
13 | {
14 | public string heading, text, linkText, url;
15 | }
16 | }
17 |
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1 | using System.Numerics;
2 |
3 | namespace Vavilichev.GameResources
4 | {
5 | public class ResourceDataBigInt
6 | {
7 | public ResourceType ResourceType { get; set; }
8 | public BigInteger Amount { get; set; }
9 | }
10 | }
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/Assets/Vavilichev/GameResources/Scripts/Data/ResourceDataInt.cs:
--------------------------------------------------------------------------------
1 | namespace Vavilichev.GameResources
2 | {
3 | public class ResourceDataInt
4 | {
5 | public ResourceType ResourceType { get; set; }
6 | public int Amount { get; set; }
7 | }
8 | }
--------------------------------------------------------------------------------
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/Assets/Vavilichev/GameResources/Scripts/Data/ResourceType.cs:
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1 | namespace Vavilichev.GameResources
2 | {
3 | public enum ResourceType
4 | {
5 | SoftCurrency,
6 | HardCurrency,
7 | Souls
8 | }
9 | }
10 |
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/Assets/Vavilichev/GameResources/Scripts/Data/ResourcesBigIntChangedArgs.cs:
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1 | using System.Numerics;
2 |
3 | namespace Vavilichev.GameResources
4 | {
5 | public struct ResourcesBigIntChangedArgs
6 | {
7 | public readonly ResourceType ResourceType;
8 | public readonly BigInteger OldAmount;
9 | public readonly BigInteger NewAmount;
10 |
11 | public ResourcesBigIntChangedArgs(ResourceType resourceType, BigInteger oldAmount, BigInteger newAmount)
12 | {
13 | ResourceType = resourceType;
14 | OldAmount = oldAmount;
15 | NewAmount = newAmount;
16 | }
17 | }
18 | }
--------------------------------------------------------------------------------
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1 | namespace Vavilichev.GameResources
2 | {
3 | public class ResourcesData
4 | {
5 | public ResourcesDataInt ResourcesInt { get; set; }
6 | public ResourcesDataBigInt ResourcesBigInt { get; set; }
7 | }
8 | }
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/Assets/Vavilichev/GameResources/Scripts/Data/ResourcesDataBigInt.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Vavilichev.GameResources
5 | {
6 | [Serializable]
7 | public class ResourcesDataBigInt
8 | {
9 | public List Resources { get; set; }
10 | }
11 | }
--------------------------------------------------------------------------------
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/Assets/Vavilichev/GameResources/Scripts/Data/ResourcesDataInt.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Vavilichev.GameResources
5 | {
6 | [Serializable]
7 | public class ResourcesDataInt
8 | {
9 | public List Resources { get; set; }
10 | }
11 | }
--------------------------------------------------------------------------------
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/Assets/Vavilichev/GameResources/Scripts/Data/ResourcesIntChangedArgs.cs:
--------------------------------------------------------------------------------
1 | namespace Vavilichev.GameResources
2 | {
3 | public struct ResourcesIntChangedArgs
4 | {
5 | public readonly ResourceType ResourceType;
6 | public readonly int OldAmount;
7 | public readonly int NewAmount;
8 |
9 | public ResourcesIntChangedArgs(ResourceType resourceType, int oldAmount, int newAmount)
10 | {
11 | ResourceType = resourceType;
12 | OldAmount = oldAmount;
13 | NewAmount = newAmount;
14 | }
15 | }
16 | }
--------------------------------------------------------------------------------
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Numerics;
4 | using R3;
5 | using UnityEngine;
6 |
7 | namespace Vavilichev.GameResources
8 | {
9 | public class ResourcesBigIntService
10 | {
11 | private readonly Dictionary _resourcesBigIntMap = new();
12 | private readonly Dictionary> _resourcesBigIntChangedSubjectMap = new();
13 |
14 | public ResourcesBigIntService(ResourcesDataBigInt resourcesBigInt)
15 | {
16 | foreach (var resource in resourcesBigInt.Resources)
17 | {
18 | _resourcesBigIntMap[resource.ResourceType] = resource;
19 | var defaultValueParams = new ResourcesBigIntChangedArgs(resource.ResourceType, 0, resource.Amount);
20 | var createdSubject = new BehaviorSubject(defaultValueParams);
21 | _resourcesBigIntChangedSubjectMap[resource.ResourceType] = createdSubject;
22 | }
23 | }
24 |
25 | public bool AddResource(ResourceType resourceType, BigInteger amount)
26 | {
27 | if (amount <= 0)
28 | {
29 | throw new Exception("Amount must be greater than 0");
30 | }
31 |
32 | if (!_resourcesBigIntMap.ContainsKey(resourceType))
33 | {
34 | Debug.LogWarning($"ResourceType {resourceType} is not registered, creating a new one.");
35 | var createdResource = new ResourceDataBigInt() { ResourceType = resourceType };
36 | _resourcesBigIntMap.Add(resourceType, createdResource);
37 |
38 | var createdSubject = new BehaviorSubject(new ResourcesBigIntChangedArgs(resourceType, 0, amount));
39 | _resourcesBigIntChangedSubjectMap[resourceType] = createdSubject;
40 | }
41 |
42 | var resource = _resourcesBigIntMap[resourceType];
43 | var oldAmount = resource.Amount;
44 | resource.Amount += amount;
45 |
46 | var subject = _resourcesBigIntChangedSubjectMap[resourceType];
47 | subject.OnNext(new ResourcesBigIntChangedArgs(resourceType, oldAmount, resource.Amount));
48 | return true;
49 | }
50 |
51 | public bool SpendResource(ResourceType resourceType, BigInteger amount)
52 | {
53 | if (!IsEnoughResources(resourceType, amount))
54 | {
55 | return false;
56 | }
57 |
58 | var resource = _resourcesBigIntMap[resourceType];
59 | var oldAmount = resource.Amount;
60 | resource.Amount -= amount;
61 |
62 | var subject = _resourcesBigIntChangedSubjectMap[resourceType];
63 | subject.OnNext(new ResourcesBigIntChangedArgs(resourceType, oldAmount, resource.Amount));
64 | return true;
65 | }
66 |
67 | public bool IsEnoughResources(ResourceType resourceType, BigInteger amount)
68 | {
69 | if (!_resourcesBigIntMap.ContainsKey(resourceType))
70 | {
71 | throw new Exception($"ResourceType is not registered: {resourceType}");
72 | }
73 |
74 | var resource = _resourcesBigIntMap[resourceType];
75 |
76 | return resource.Amount >= amount;
77 | }
78 |
79 | public Observable ObserveResourcesBigInt(ResourceType resourceType)
80 | {
81 | return _resourcesBigIntChangedSubjectMap[resourceType];
82 | }
83 | }
84 | }
--------------------------------------------------------------------------------
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/Assets/Vavilichev/GameResources/Scripts/Services/ResourcesIntService.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using R3;
4 | using UnityEngine;
5 |
6 | namespace Vavilichev.GameResources
7 | {
8 | public class ResourcesIntService
9 | {
10 | private readonly Dictionary _resourcesIntMap = new();
11 | private readonly Dictionary> _resourcesIntChangedSubjectMap = new();
12 |
13 | public ResourcesIntService(ResourcesDataInt resourcesInt)
14 | {
15 | foreach (var resource in resourcesInt.Resources)
16 | {
17 | _resourcesIntMap[resource.ResourceType] = resource;
18 | var defaultValueParams = new ResourcesIntChangedArgs(resource.ResourceType, 0, resource.Amount);
19 | var createdSubject = new BehaviorSubject(defaultValueParams);
20 | _resourcesIntChangedSubjectMap[resource.ResourceType] = createdSubject;
21 | }
22 | }
23 |
24 | public bool AddResource(ResourceType resourceType, int amount)
25 | {
26 | if (amount <= 0)
27 | {
28 | throw new Exception("Amount must be greater than 0");
29 | }
30 |
31 | if (!_resourcesIntMap.ContainsKey(resourceType))
32 | {
33 | Debug.LogWarning($"ResourceType {resourceType} is not registered, creating a new one.");
34 | var createdResource = new ResourceDataInt { ResourceType = resourceType };
35 | _resourcesIntMap.Add(resourceType, createdResource);
36 |
37 | var createdSubject = new BehaviorSubject(new ResourcesIntChangedArgs(resourceType, 0, amount));
38 | _resourcesIntChangedSubjectMap[resourceType] = createdSubject;
39 | }
40 |
41 | var resource = _resourcesIntMap[resourceType];
42 | var oldAmount = resource.Amount;
43 | resource.Amount += amount;
44 |
45 | var subject = _resourcesIntChangedSubjectMap[resourceType];
46 | subject.OnNext(new ResourcesIntChangedArgs(resourceType, oldAmount, resource.Amount));
47 | return true;
48 | }
49 |
50 | public bool SpendResource(ResourceType resourceType, int amount)
51 | {
52 | if (!IsEnoughResources(resourceType, amount))
53 | {
54 | return false;
55 | }
56 |
57 | var resource = _resourcesIntMap[resourceType];
58 | var oldAmount = resource.Amount;
59 | resource.Amount -= amount;
60 |
61 | var subject = _resourcesIntChangedSubjectMap[resourceType];
62 | subject.OnNext(new ResourcesIntChangedArgs(resourceType, oldAmount, resource.Amount));
63 | return true;
64 | }
65 |
66 | public bool IsEnoughResources(ResourceType resourceType, int amount)
67 | {
68 | if (!_resourcesIntMap.ContainsKey(resourceType))
69 | {
70 | throw new Exception($"ResourceType is not registered: {resourceType}");
71 | }
72 |
73 | var resource = _resourcesIntMap[resourceType];
74 |
75 | return resource.Amount >= amount;
76 | }
77 |
78 | public Observable ObserveResourceInt(ResourceType resourceType)
79 | {
80 | return _resourcesIntChangedSubjectMap[resourceType];
81 | }
82 | }
83 | }
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/Assets/Vavilichev/GameResources/Scripts/Services/ResourcesService.cs:
--------------------------------------------------------------------------------
1 | using System.Numerics;
2 | using R3;
3 |
4 | namespace Vavilichev.GameResources
5 | {
6 | public class ResourcesService
7 | {
8 | private readonly ResourcesIntService _resourcesIntService;
9 | private readonly ResourcesBigIntService _resourcesBigIntService;
10 |
11 | public ResourcesService(ResourcesDataInt resourcesInt, ResourcesDataBigInt resourcesBigInt = null)
12 | {
13 | _resourcesIntService = new ResourcesIntService(resourcesInt);
14 |
15 | if (resourcesBigInt != null)
16 | {
17 | _resourcesBigIntService = new ResourcesBigIntService(resourcesBigInt);
18 | }
19 | }
20 |
21 | public bool AddResource(ResourceType resourceType, int amount)
22 | {
23 | return _resourcesIntService.AddResource(resourceType, amount);
24 | }
25 |
26 | public bool SpendResource(ResourceType resourceType, int amount)
27 | {
28 | return _resourcesIntService.SpendResource(resourceType, amount);
29 | }
30 |
31 | public bool IsEnoughResources(ResourceType resourceType, int amount)
32 | {
33 | return _resourcesIntService.IsEnoughResources(resourceType, amount);
34 | }
35 |
36 | public bool AddResource(ResourceType resourceType, BigInteger amount)
37 | {
38 | return _resourcesBigIntService.AddResource(resourceType, amount);
39 | }
40 |
41 | public bool SpendResource(ResourceType resourceType, BigInteger amount)
42 | {
43 | return _resourcesBigIntService.SpendResource(resourceType, amount);
44 | }
45 |
46 | public bool IsEnoughResources(ResourceType resourceType, BigInteger amount)
47 | {
48 | return _resourcesBigIntService.IsEnoughResources(resourceType, amount);
49 | }
50 |
51 | public Observable ObserveResourceInt(ResourceType resourceType)
52 | {
53 | return _resourcesIntService.ObserveResourceInt(resourceType);
54 | }
55 |
56 | public Observable ObserveResourcesBigInt(ResourceType resourceType)
57 | {
58 | return _resourcesBigIntService.ObserveResourcesBigInt(resourceType);
59 | }
60 | }
61 | }
--------------------------------------------------------------------------------
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/Assets/Vavilichev/GameResources/Scripts/Utils/BigIntegerConverter.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Numerics;
3 | using Newtonsoft.Json;
4 |
5 | namespace Vavilichev.GameResources.Utils
6 | {
7 | public class BigIntegerConverter : JsonConverter
8 | {
9 | public override void WriteJson(
10 | JsonWriter writer,
11 | BigInteger value,
12 | JsonSerializer serializer)
13 | {
14 | writer.WriteValue(value.ToString());
15 | }
16 |
17 | public override BigInteger ReadJson(
18 | JsonReader reader,
19 | Type objectType,
20 | BigInteger existingValue,
21 | bool hasExistingValue,
22 | JsonSerializer serializer)
23 | {
24 | var value = (string)reader.Value;
25 | return BigInteger.Parse(value);
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Assets/Vavilichev/GameResources/Scripts/Utils/BigIntegerConverter.cs.meta:
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/Assets/Vavilichev/GameResources/Scripts/Utils/BigIntegerNewtonsoftSetup.cs:
--------------------------------------------------------------------------------
1 | using System.Linq;
2 | using Newtonsoft.Json;
3 | using UnityEngine;
4 |
5 | namespace Vavilichev.GameResources.Utils
6 | {
7 | public static class BigIntegerNewtonsoftSetup
8 | {
9 | [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
10 | static void InitNewtonsoftBigIntegerConverter()
11 | {
12 | var serializationSettings = JsonConvert.DefaultSettings != null
13 | ? JsonConvert.DefaultSettings() : new JsonSerializerSettings();
14 |
15 | if (serializationSettings.Converters.All(c => c.GetType() != typeof(BigIntegerConverter)))
16 | {
17 | serializationSettings.Converters.Add(new BigIntegerConverter());
18 |
19 | JsonConvert.DefaultSettings = () => serializationSettings;
20 | }
21 | }
22 | }
23 | }
24 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
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4 | - NuGetForUnity
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14 | validateReferences: 1
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23 | WindowsStoreApps:
24 | enabled: 0
25 | settings: {}
26 | userData:
27 | assetBundleName:
28 | assetBundleVariant:
29 |
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2024 vavilichev
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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2 | "dependencies": {
3 | "com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
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/README.md:
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1 | # UnityToolsAndTemplates
2 | Just a storage of all my tools and templates
3 |
4 | - [Smooth Camera Zoom](#smooth-camera-zoom)
5 | - [Smooth Camera Movement (RTS)](#smooth-camera-movement-rts)
6 |
7 | - [ThickTick](#thicktick---simple-second-and-frame-ticker)
8 | - [Game Resources Template](#gameresources---simple-reactive-in-game-resources-feature)
9 |
10 | # Smooth Camera Zoom
11 | [Download unityPackage file (smooth camera zoom)](https://github.com/vavilichev/UnityToolsAndTemplates/raw/refs/heads/main/Assets/SmoothCameraZoom/SmoothCameraZoomTemplate.unitypackage)
12 |
13 | 
14 | 
15 |
16 | # Smooth Camera Movement (RTS)
17 | [Download unityPackage file (smooth camera movement RTS)](https://github.com/vavilichev/UnityToolsAndTemplates/raw/refs/heads/main/Assets/SmoothCameraRTS/SmoothCameraRTS.unitypackage)
18 |
19 | 
20 |
21 | # ThickTick - simple second and frame ticker
22 | Template to create an unified ticker. Anybody can subscribe on frame tick, second tick, or both using different tickers: FrameTicker, SecondTicker, CombinedTicker
23 |
24 | [Download unityPackage file (ThickTick)](https://github.com/vavilichev/UnityToolsAndTemplates/raw/refs/heads/main/Assets/ThickTick/ThickTick.unitypackage)
25 |
26 |
27 | # GameResources - simple reactive in game resources feature
28 | This template for the fast integrating Game Resources feature in your project. Suits for new projects in general.
29 |
30 | 
31 |
32 | **Advantages:**
33 | - Supports int values resources as well as BigInt values
34 | - Serialization with Newtonsoft.Json, converter for BigInt values already included in template code base
35 | - Reactivity with R3 library
36 | - All the data changes happens with ResourcesService. With ResourcesService you can also subscribe on any resources type changes you wish
37 |
38 | 
39 |
40 | **To start using this template your project must have:**
41 | - [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)
42 | - Newtonsoft.Json installed through NuGetForUnity
43 | - R3 installed through NuGetForUnity
44 |
45 | [Download unityPackage file (GameResources Template)](https://github.com/vavilichev/UnityToolsAndTemplates/raw/refs/heads/main/Assets/Vavilichev/GameResources/GameResoruces%20v.1.0.unitypackage)
46 |
47 |
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