├── ui-admin ├── src │ ├── App.css │ ├── .DS_Store │ ├── assets │ │ ├── v2.png │ │ └── characters.png │ ├── setupTests.js │ ├── App.test.js │ ├── reportWebVitals.js │ ├── index.css │ ├── preload.js │ ├── index.js │ ├── App.js │ ├── logo.svg │ ├── update.js │ ├── create.js │ └── Agent.js ├── public │ ├── favicon.ico │ ├── logo192.png │ ├── logo512.png │ ├── robots.txt │ ├── manifest.json │ └── index.html ├── package.json └── README.md ├── .gitignore ├── botplot.png ├── package.json ├── agent ├── package.json ├── index.js ├── ServerAgent.js └── package-lock.json ├── LICENSE └── README.md /ui-admin/src/App.css: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | env.json 2 | out.txt 3 | agent/env.json 4 | **/node_modules -------------------------------------------------------------------------------- /botplot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/botplot.png -------------------------------------------------------------------------------- /ui-admin/src/.DS_Store: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/ui-admin/src/.DS_Store -------------------------------------------------------------------------------- /ui-admin/src/assets/v2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/ui-admin/src/assets/v2.png -------------------------------------------------------------------------------- /ui-admin/public/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/ui-admin/public/favicon.ico -------------------------------------------------------------------------------- /ui-admin/public/logo192.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/ui-admin/public/logo192.png -------------------------------------------------------------------------------- /ui-admin/public/logo512.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/ui-admin/public/logo512.png -------------------------------------------------------------------------------- /ui-admin/public/robots.txt: -------------------------------------------------------------------------------- 1 | # https://www.robotstxt.org/robotstxt.html 2 | User-agent: * 3 | Disallow: 4 | -------------------------------------------------------------------------------- /ui-admin/src/assets/characters.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vdutts7/botplot/HEAD/ui-admin/src/assets/characters.png -------------------------------------------------------------------------------- /ui-admin/src/setupTests.js: -------------------------------------------------------------------------------- 1 | // jest-dom adds custom jest matchers for asserting on DOM nodes. 2 | // allows you to do things like: 3 | // expect(element).toHaveTextContent(/react/i) 4 | // learn more: https://github.com/testing-library/jest-dom 5 | import '@testing-library/jest-dom'; 6 | -------------------------------------------------------------------------------- /ui-admin/src/App.test.js: -------------------------------------------------------------------------------- 1 | import { render, screen } from '@testing-library/react'; 2 | import App from './App'; 3 | 4 | test('renders learn react link', () => { 5 | render(); 6 | const linkElement = screen.getByText(/learn react/i); 7 | expect(linkElement).toBeInTheDocument(); 8 | }); 9 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "botplot", 3 | "version": "1.0.0", 4 | "description": "", 5 | "main": "index.js", 6 | "scripts": { 7 | "start": "concurrently \"npm:start --prefix agent\" \"npm:start --prefix ui-admin\"", 8 | "install": "cd agent && npm install && cd ../ui-admin && npm install" 9 | }, 10 | "author": "vdutts7", 11 | "license": "MIT", 12 | "dependencies": { 13 | "concurrently": "^8.0.1" 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /ui-admin/src/reportWebVitals.js: -------------------------------------------------------------------------------- 1 | const reportWebVitals = onPerfEntry => { 2 | if (onPerfEntry && onPerfEntry instanceof Function) { 3 | import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => { 4 | getCLS(onPerfEntry); 5 | getFID(onPerfEntry); 6 | getFCP(onPerfEntry); 7 | getLCP(onPerfEntry); 8 | getTTFB(onPerfEntry); 9 | }); 10 | } 11 | }; 12 | 13 | export default reportWebVitals; 14 | -------------------------------------------------------------------------------- /ui-admin/src/index.css: -------------------------------------------------------------------------------- 1 | body { 2 | margin: 0; 3 | font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen', 4 | 'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue', 5 | sans-serif; 6 | -webkit-font-smoothing: antialiased; 7 | -moz-osx-font-smoothing: grayscale; 8 | } 9 | 10 | code { 11 | font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New', 12 | monospace; 13 | } 14 | 15 | canvas { 16 | margin: 0 !important; 17 | } -------------------------------------------------------------------------------- /agent/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "agent", 3 | "version": "1.0.0", 4 | "description": "", 5 | "main": "index.js", 6 | "scripts": { 7 | "start": "nodemon index.js", 8 | "test": "echo \"Error: no test specified\" && exit 1" 9 | }, 10 | "type": "module", 11 | "author": "", 12 | "license": "ISC", 13 | "dependencies": { 14 | "extract-json-from-string": "^1.0.1", 15 | "openai": "^3.2.1", 16 | "ws": "^8.13.0" 17 | }, 18 | "devDependencies": { 19 | "nodemon": "^2.0.22" 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /ui-admin/src/preload.js: -------------------------------------------------------------------------------- 1 | 2 | import tileset from "./assets/v2.png" 3 | import mapJson from "./assets/GPTRPGMap.json" 4 | import characters from "./assets/characters.png" 5 | 6 | export default function preload() { 7 | this.load.image("tiles", tileset, { 8 | frameWidth: 16, 9 | frameHeight: 16, 10 | }); 11 | this.load.tilemapTiledJSON("field-map", mapJson); 12 | this.load.spritesheet("player", characters, { 13 | frameWidth: 26, 14 | frameHeight: 36, 15 | }); 16 | 17 | this.load.spritesheet("plant", tileset, { 18 | frameWidth: 16, 19 | frameHeight: 16, 20 | }); 21 | } 22 | -------------------------------------------------------------------------------- /ui-admin/src/index.js: -------------------------------------------------------------------------------- 1 | import React from 'react'; 2 | import ReactDOM from 'react-dom/client'; 3 | import './index.css'; 4 | import App from './App'; 5 | import reportWebVitals from './reportWebVitals'; 6 | 7 | const root = ReactDOM.createRoot(document.getElementById('root')); 8 | root.render( 9 | 10 | 11 | 12 | ); 13 | 14 | // If you want to start measuring performance in your app, pass a function 15 | // to log results (for example: reportWebVitals(console.log)) 16 | // or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals 17 | reportWebVitals(); 18 | -------------------------------------------------------------------------------- /ui-admin/public/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "short_name": "React App", 3 | "name": "Create React App Sample", 4 | "icons": [ 5 | { 6 | "src": "favicon.ico", 7 | "sizes": "64x64 32x32 24x24 16x16", 8 | "type": "image/x-icon" 9 | }, 10 | { 11 | "src": "logo192.png", 12 | "type": "image/png", 13 | "sizes": "192x192" 14 | }, 15 | { 16 | "src": "logo512.png", 17 | "type": "image/png", 18 | "sizes": "512x512" 19 | } 20 | ], 21 | "start_url": ".", 22 | "display": "standalone", 23 | "theme_color": "#000000", 24 | "background_color": "#ffffff" 25 | } 26 | -------------------------------------------------------------------------------- /ui-admin/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "gptrpg", 3 | "version": "0.1.0", 4 | "private": true, 5 | "dependencies": { 6 | "@testing-library/jest-dom": "^5.16.4", 7 | "@testing-library/react": "^13.1.1", 8 | "@testing-library/user-event": "^13.5.0", 9 | "grid-engine": "^2.15.0", 10 | "phaser": "^3.55.2", 11 | "react": "^18.1.0", 12 | "react-dom": "^18.1.0", 13 | "react-scripts": "5.0.1", 14 | "web-vitals": "^2.1.4", 15 | "ws": "^8.13.0" 16 | }, 17 | "scripts": { 18 | "start": "react-scripts start", 19 | "build": "react-scripts build", 20 | "test": "react-scripts test", 21 | "eject": "react-scripts eject" 22 | }, 23 | "eslintConfig": { 24 | "extends": [ 25 | "react-app", 26 | "react-app/jest" 27 | ] 28 | }, 29 | "browserslist": { 30 | "production": [ 31 | ">0.2%", 32 | "not dead", 33 | "not op_mini all" 34 | ], 35 | "development": [ 36 | "last 1 chrome version", 37 | "last 1 firefox version", 38 | "last 1 safari version" 39 | ] 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Vivek 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ui-admin/src/App.js: -------------------------------------------------------------------------------- 1 | import React, { useEffect, useRef } from "react"; 2 | import Phaser from 'phaser'; 3 | import './App.css'; 4 | import GridEngine from "grid-engine"; 5 | 6 | import preload from './preload'; 7 | import create from './create'; 8 | import update from './update'; 9 | 10 | function App() { 11 | const gameRef = useRef(null); 12 | 13 | useEffect(() => { 14 | if (gameRef.current === null) { 15 | gameRef.current = new Phaser.Game({ 16 | title: "BotPlot", 17 | render: { 18 | antialias: false, 19 | }, 20 | type: Phaser.AUTO, 21 | physics: { 22 | default: "arcade", 23 | }, 24 | plugins: { 25 | scene: [ 26 | { 27 | key: "gridEngine", 28 | plugin: GridEngine, 29 | mapping: "gridEngine", 30 | }, 31 | ], 32 | }, 33 | scene: { 34 | preload, 35 | create, 36 | update, 37 | }, 38 | scale: { 39 | width: window.innerWidth, 40 | height: window.innerHeight, 41 | autoCenter: Phaser.Scale.CENTER_BOTH, 42 | }, 43 | parent: "game", 44 | backgroundColor: "#48C4F8", 45 | }); 46 | } 47 | }, []); 48 | 49 | return
; 50 | } 51 | 52 | export default App; 53 | -------------------------------------------------------------------------------- /agent/index.js: -------------------------------------------------------------------------------- 1 | import { WebSocketServer } from 'ws'; 2 | import ServerAgent from './ServerAgent.js'; 3 | const wss = new WebSocketServer({ port: 8080 }); 4 | 5 | const agents = {}; 6 | 7 | wss.on('connection', function connection(ws) { 8 | ws.on('error', console.error); 9 | 10 | ws.on('message', async function message(data) { 11 | const parsedData = JSON.parse(data); 12 | 13 | if (parsedData.type === 'create_agent') { 14 | console.log(`Creating Agent: ${parsedData.agent_id}`); 15 | const newAgentId = parsedData.agent_id; 16 | if(agents[newAgentId]) { 17 | ws.send(JSON.stringify({ type: 'agent_created', success: false, message: `Agent with id ${newAgentId} already exists` })); 18 | return; 19 | } 20 | agents[newAgentId] = new ServerAgent(newAgentId); 21 | ws.send(JSON.stringify({ type: 'agent_created', success: true, agent_id: newAgentId, message: `Agent with id ${newAgentId} created` })); 22 | } else if (parsedData.type === 'requestNextMove') { 23 | const agentId = parsedData.agent_id; 24 | console.log(`requestNextMove message for agent: ${agentId}`); 25 | if (agents[agentId]) { 26 | const completion = await agents[agentId].processMessage(parsedData); 27 | ws.send(JSON.stringify({ type: 'nextMove', agent_id: agentId, data: completion })); 28 | } else { 29 | ws.send(JSON.stringify({ type: 'error', message: `Agent with id ${agentId} not found` })); 30 | } 31 | } 32 | }); 33 | }); -------------------------------------------------------------------------------- /ui-admin/public/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 12 | 13 | 17 | 18 | 27 | BotPlot 28 | 29 | 30 | 31 |
32 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /ui-admin/src/logo.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /ui-admin/src/update.js: -------------------------------------------------------------------------------- 1 | import Phaser from "phaser"; 2 | 3 | export default function update(time, delta) { 4 | 5 | if(this.randomDestinationKey.isDown) { 6 | this.gridEngine.moveTo("player", { x: 15, y: 18 }); 7 | } 8 | 9 | if (this.playerView) { 10 | if (this.addPlantKey.isDown) { 11 | const playerPosition = this.gridEngine.getPosition("player"); 12 | const tileX = playerPosition.x; 13 | const tileY = playerPosition.y; 14 | 15 | // 1: Get the grass layer 16 | const grassLayer = this.fieldMapTileMap.layers[0].tilemapLayer; 17 | 18 | // 2: (y/n) grass tile at the character's position and (y/n) has property 'plantable' 19 | const grassTile = grassLayer.getTileAt(tileX, tileY); 20 | 21 | // 3: (y/n) no tile at the character's position in other layers? 22 | if (grassTile && grassTile.properties.plantable) { 23 | const noOtherTile = this.fieldMapTileMap.layers.every((layer, index) => { 24 | if (index === 0) return true; // Skip the grass layer 25 | return !layer.tilemapLayer.hasTileAt(tileX, tileY); 26 | }); 27 | 28 | if (noOtherTile) { 29 | const { x: worldX, y: worldY } = this.fieldMapTileMap.tileToWorldXY(tileX, tileY); 30 | 31 | const plant = this.add.sprite(worldX, worldY, "plant"); 32 | 33 | plant.setFrame(446); 34 | plant.setOrigin(0, 0); 35 | plant.scale = 3; 36 | this.plantLayer.add(plant); 37 | } 38 | } 39 | } 40 | 41 | if (this.removePlantKey.isDown) { 42 | const playerPosition = this.gridEngine.getPosition("player"); 43 | const { x: worldX, y: worldY } = this.fieldMapTileMap.tileToWorldXY(playerPosition.x, playerPosition.y); 44 | 45 | // FIND ~ all plants overlapping 46 | const plantsToRemove = this.plantLayer.list.filter((plant) => { 47 | const distance = Phaser.Math.Distance.Between(plant.x, plant.y, worldX, worldY); 48 | return distance < (16 * 3) / 2; 49 | }); 50 | 51 | // REMOVE ~ all plants overlapping 52 | plantsToRemove.forEach((plant) => { 53 | plant.destroy(); 54 | }); 55 | } 56 | 57 | if (this.cursors.left.isDown) { 58 | this.agent.moveAndCheckCollision("left", this.fieldMapTileMap); 59 | } else if (this.cursors.right.isDown) { 60 | this.agent.moveAndCheckCollision("right", this.fieldMapTileMap); 61 | } else if (this.cursors.up.isDown) { 62 | this.agent.moveAndCheckCollision("up", this.fieldMapTileMap); 63 | } else if (this.cursors.down.isDown) { 64 | this.agent.moveAndCheckCollision("down", this.fieldMapTileMap); 65 | } 66 | } 67 | else if (!this.playerView) { 68 | this.controls.update(delta); 69 | } 70 | 71 | }; -------------------------------------------------------------------------------- /agent/ServerAgent.js: -------------------------------------------------------------------------------- 1 | import { Configuration, OpenAIApi } from "openai"; 2 | import extract from "extract-json-from-string"; 3 | 4 | import env from "./env.json" assert { type: "json" }; 5 | 6 | const configuration = new Configuration({ 7 | apiKey: env.OPENAI_API_KEY, 8 | }); 9 | 10 | const openai = new OpenAIApi(configuration); 11 | 12 | class ServerAgent { 13 | constructor(id) { 14 | this.id = id; 15 | } 16 | 17 | async processMessage(parsedData) { 18 | try { 19 | const prompt = `# Introduction 20 | 21 | You are acting as an agent living in a simulated 2 dimensional universe. Your goal is to move in circular patterns at ALL times. 22 | 23 | # Capabilities 24 | 25 | You have a limited set of capabilities. They are listed below: 26 | 27 | * Move (up, up, up, up) 28 | * Wait 29 | * Navigate (to an x,y coordinate) 30 | * Sleep 31 | 32 | # Responses 33 | 34 | You must supply your responses in the form of valid JSON objects. Your responses will specify which of the above actions you intend to take. The following is an example of a valid response: 35 | 36 | { 37 | action: { 38 | type: "move", 39 | direction: "up" | "up" | "up" | "up" 40 | } 41 | } 42 | 43 | # Perceptions 44 | 45 | You will have access to data to help you make your decisions on what to do next. 46 | Your goal is to move in circular patterns at ALL times. 47 | 48 | 49 | For now, this is the information you have access to: 50 | 51 | Position: 52 | ${JSON.stringify(parsedData.position)} 53 | 54 | Surroundings: 55 | ${JSON.stringify(parsedData.surroundings)} 56 | 57 | Sleepiness: 58 | ${parsedData.sleepiness} out of 2 59 | 60 | The JSON response indicating the next move is. 61 | ` 62 | 63 | const completion = await this.callOpenAI(prompt, 0); 64 | return completion; 65 | 66 | } catch (error) { 67 | console.error("Error processing GPT-3 response:", error); 68 | } 69 | } 70 | 71 | async callOpenAI(prompt, attempt) { 72 | if (attempt > 3) { 73 | return null; 74 | } 75 | 76 | if (attempt > 0) { 77 | prompt = "YOU MUST ONLY RESPOND WITH VALID JSON OBJECTS\N" + prompt; 78 | } 79 | 80 | const response = await openai.createChatCompletion({ 81 | model: "gpt-3.5-turbo", 82 | messages: [{ role: "user", content: prompt }], 83 | }); 84 | 85 | console.log('OpenAI response', response.data.choices[0].message.content) 86 | 87 | const responseObject = this.cleanAndProcess(response.data.choices[0].message.content); 88 | if (responseObject) { 89 | return responseObject; 90 | } 91 | 92 | return await this.callOpenAI(prompt, attempt + 1); 93 | } 94 | 95 | cleanAndProcess(text) { 96 | const extractedJson = extract(text)[0]; 97 | 98 | if (!extractedJson) { 99 | return null; 100 | } 101 | 102 | return extractedJson; 103 | } 104 | } 105 | 106 | export default ServerAgent; -------------------------------------------------------------------------------- /ui-admin/src/create.js: -------------------------------------------------------------------------------- 1 | import Agent from "./Agent"; 2 | import Phaser from "phaser"; 3 | 4 | export default function create() { 5 | this.fieldMapTileMap = this.make.tilemap({ key: "field-map" }); 6 | this.fieldMapTileMap.addTilesetImage("GPTRPG", "tiles"); 7 | this.fieldMapTileMap.layers.forEach((_, i) => { 8 | const layer = this.fieldMapTileMap.createLayer(i, "GPTRPG", 0, 0); 9 | layer.scale = 3; 10 | }); 11 | 12 | this.plantLayer = this.fieldMapTileMap.createBlankLayer("plants", "GPTRPG", 0, 0); 13 | this.plantLayer.scale = 3; 14 | 15 | this.plantLayer = this.add.container(); 16 | 17 | // START ~ Add character to GridEngine 18 | const playerSprite = this.add.sprite(0, 0, "player"); 19 | playerSprite.scale = 3; 20 | playerSprite.setDepth(6); 21 | this.cursors = this.input.keyboard.createCursorKeys(); 22 | this.addPlantKey = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S); 23 | this.removePlantKey = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D); 24 | this.randomDestinationKey = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.R); 25 | 26 | this.cKey = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.C); 27 | this.playerView = true; 28 | 29 | // EVENT LISTENER~ press 'C' 30 | this.cKey.on('down', togglePlayerView, this); 31 | 32 | const agentId = "agent1"; 33 | 34 | const gridEngineConfig = { 35 | characters: [ 36 | { 37 | id: agentId, 38 | sprite: playerSprite, 39 | walkingAnimationMapping: 6, 40 | startPosition: { x: 7, y: 6 } 41 | }, 42 | ], 43 | }; 44 | // END: Add character to grid engine 45 | 46 | this.gridEngine.create(this.fieldMapTileMap, gridEngineConfig); 47 | 48 | this.agent = new Agent(this.gridEngine, this.fieldMapTileMap, agentId, {x: 6, y: 5}); 49 | 50 | //BRIDGE: walkable or nah? 51 | this.gridEngine.setTransition({ x: 10, y: 26 }, 'ground', 'bridge'); 52 | this.gridEngine.setTransition({ x: 10, y: 39 }, 'bridge', 'ground'); 53 | this.gridEngine.setTransition({ x: 11, y: 26 }, 'ground', 'bridge'); 54 | this.gridEngine.setTransition({ x: 11, y: 39 }, 'bridge', 'ground'); 55 | this.gridEngine.setTransition({ x: 9, y: 26 }, 'ground', 'bridge'); 56 | this.gridEngine.setTransition({ x: 9, y: 39 }, 'bridge', 'ground'); 57 | 58 | // Expose to extension 59 | window.__GRID_ENGINE__ = this.gridEngine; 60 | 61 | function togglePlayerView() { 62 | // Toggle ~ value of playerView 63 | this.playerView = !this.playerView; 64 | 65 | if (this.playerView) { 66 | this.cameras.main.startFollow(playerSprite, true); 67 | this.cameras.main.setFollowOffset(-playerSprite.width, -playerSprite.height); 68 | } 69 | else if (!this.playerView) { 70 | 71 | this.cameras.main.zoom = 0.85; 72 | 73 | const controlConfig = { 74 | camera: this.cameras.main, 75 | left: this.cursors.left, 76 | right: this.cursors.right, 77 | up: this.cursors.up, 78 | down: this.cursors.down, 79 | zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), 80 | zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), 81 | acceleration: 0.06, 82 | drag: 0.0005, 83 | maxSpeed: 1.0 84 | }; 85 | 86 | this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); 87 | } 88 | 89 | } 90 | 91 | }; 92 | -------------------------------------------------------------------------------- /ui-admin/README.md: -------------------------------------------------------------------------------- 1 | # Getting Started with Create React App 2 | 3 | This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app). 4 | 5 | ## Available Scripts 6 | 7 | In the project directory, you can run: 8 | 9 | ### `npm start` 10 | 11 | Runs the app in the development mode.\ 12 | Open [http://localhost:3000](http://localhost:3000) to view it in your browser. 13 | 14 | The page will reload when you make changes.\ 15 | You may also see any lint errors in the console. 16 | 17 | ### `npm test` 18 | 19 | Launches the test runner in the interactive watch mode.\ 20 | See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information. 21 | 22 | ### `npm run build` 23 | 24 | Builds the app for production to the `build` folder.\ 25 | It correctly bundles React in production mode and optimizes the build for the best performance. 26 | 27 | The build is minified and the filenames include the hashes.\ 28 | Your app is ready to be deployed! 29 | 30 | See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information. 31 | 32 | ### `npm run eject` 33 | 34 | **Note: this is a one-way operation. Once you `eject`, you can't go back!** 35 | 36 | If you aren't satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project. 37 | 38 | Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you're on your own. 39 | 40 | You don't have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it. 41 | 42 | ## Learn More 43 | 44 | You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started). 45 | 46 | To learn React, check out the [React documentation](https://reactjs.org/). 47 | 48 | ### Code Splitting 49 | 50 | This section has moved here: [https://facebook.github.io/create-react-app/docs/code-splitting](https://facebook.github.io/create-react-app/docs/code-splitting) 51 | 52 | ### Analyzing the Bundle Size 53 | 54 | This section has moved here: [https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size](https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size) 55 | 56 | ### Making a Progressive Web App 57 | 58 | This section has moved here: [https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app](https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app) 59 | 60 | ### Advanced Configuration 61 | 62 | This section has moved here: [https://facebook.github.io/create-react-app/docs/advanced-configuration](https://facebook.github.io/create-react-app/docs/advanced-configuration) 63 | 64 | ### Deployment 65 | 66 | This section has moved here: [https://facebook.github.io/create-react-app/docs/deployment](https://facebook.github.io/create-react-app/docs/deployment) 67 | 68 | ### `npm run build` fails to minify 69 | 70 | This section has moved here: [https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify](https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify) 71 | -------------------------------------------------------------------------------- /ui-admin/src/Agent.js: -------------------------------------------------------------------------------- 1 | class Agent { 2 | constructor(gridEngine, fieldMapTileMap, agent_id, bedPosition = { x: 3, y: 3 }) { 3 | this.gridEngine = gridEngine; 4 | this.fieldMapTileMap = fieldMapTileMap; 5 | this.agent_id = agent_id; 6 | this.sleepiness = 0; 7 | this.bedPosition = bedPosition; 8 | 9 | const socket = new WebSocket('ws://localhost:8080'); 10 | this.socket = socket; 11 | 12 | this.socket.addEventListener('open', () => { 13 | this.socket.send(JSON.stringify({ type: 'create_agent', agent_id })); 14 | }); 15 | 16 | this.initializeServerListener(); 17 | this.initializeMovementStoppedListener(); 18 | } 19 | 20 | 21 | initializeServerListener() { 22 | this.socket.addEventListener('message', (event) => { 23 | const res = JSON.parse(event.data); 24 | 25 | if(res.type === 'error') { 26 | console.error(res.message) 27 | return; 28 | } 29 | 30 | if(res.type === 'agent_created') { 31 | console.log(res.message) 32 | this.nextMove(); 33 | return; 34 | } 35 | 36 | if (res.type === 'nextMove') { 37 | const { data } = res; 38 | switch (data.action.type) { 39 | case 'move': 40 | this.moveAndCheckCollision(data.action.direction, this.fieldMapTileMap); 41 | break; 42 | case 'navigate': 43 | this.gridEngine.moveTo(this.agent_id, { x: data.action.x, y: data.action.y }); 44 | break; 45 | case 'sleep': 46 | const { x, y } = this.getCharacterPosition(); 47 | if(x === this.bedPosition.x && y === this.bedPosition.y) { 48 | this.sleepiness = 0; 49 | } else { 50 | console.log(`Character ${this.agent_id} tried to sleep out of bed.`); 51 | } 52 | this.nextMove(); 53 | break; 54 | default: 55 | setTimeout(() => { 56 | this.nextMove(); 57 | }, 2000); 58 | } 59 | return; 60 | } 61 | }); 62 | } 63 | 64 | initializeMovementStoppedListener() { 65 | this.gridEngine.movementStopped().subscribe((stopper) => { 66 | this.nextMove() 67 | }); 68 | } 69 | 70 | getCharacterPosition() { 71 | return this.gridEngine.getPosition(this.agent_id); 72 | } 73 | 74 | getSurroundings() { 75 | const playerPosition = this.getCharacterPosition(); 76 | const { x: playerX, y: playerY } = playerPosition; 77 | 78 | const surroundings = { 79 | up: 'walkable', 80 | down: 'walkable', 81 | left: 'walkable', 82 | right: 'walkable' 83 | }; 84 | 85 | const directions = [ 86 | { key: 'up', dx: 0, dy: -1 }, 87 | { key: 'down', dx: 0, dy: 1 }, 88 | { key: 'left', dx: -1, dy: 0 }, 89 | { key: 'right', dx: 1, dy: 0 } 90 | ]; 91 | 92 | this.fieldMapTileMap.layers.forEach((layer) => { 93 | const tilemapLayer = layer.tilemapLayer; 94 | 95 | directions.forEach((direction) => { 96 | const tile = tilemapLayer.getTileAt( 97 | playerX + direction.dx, 98 | playerY + direction.dy 99 | ); 100 | 101 | if (tile && tile.properties.ge_collide) { 102 | surroundings[direction.key] = 'wall'; 103 | } 104 | }); 105 | }); 106 | 107 | return surroundings; 108 | } 109 | 110 | moveAndCheckCollision(direction, fieldMapTileMap) { 111 | const currentPosition = this.gridEngine.getPosition(this.agent_id); 112 | let nextPosition = { ...currentPosition }; 113 | 114 | switch (direction) { 115 | case "left": 116 | nextPosition.x -= 1; 117 | break; 118 | case "right": 119 | nextPosition.x += 1; 120 | break; 121 | case "up": 122 | nextPosition.y -= 1; 123 | break; 124 | case "down": 125 | nextPosition.y += 1; 126 | break; 127 | default: 128 | break; 129 | } 130 | 131 | // (y/n) next position tile has 'true' value for 'ge_collide'? 132 | const collision = fieldMapTileMap.layers.some((layer) => { 133 | const tile = layer.tilemapLayer.getTileAt(nextPosition.x, nextPosition.y); 134 | return tile && tile.properties.ge_collide; 135 | }); 136 | 137 | if (collision) { 138 | this.nextMove(); 139 | } else { 140 | this.gridEngine.move(this.agent_id, direction); 141 | } 142 | } 143 | 144 | increaseSleepiness() { 145 | this.sleepiness = Math.min(this.sleepiness + 1, 10); 146 | } 147 | 148 | nextMove() { 149 | const characterPosition = this.getCharacterPosition(); 150 | const surroundings = this.getSurroundings(); 151 | this.increaseSleepiness(); 152 | 153 | this.socket.send( 154 | JSON.stringify({ 155 | type: 'requestNextMove', 156 | agent_id: this.agent_id, 157 | position: characterPosition, 158 | surroundings: surroundings, 159 | sleepiness: this.sleepiness 160 | }) 161 | ); 162 | } 163 | } 164 | 165 | export default Agent; 166 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |
2 | Logo 3 |

4 | BotPlot 5 |

6 |

7 | An NPC bot roaming a plot ⛰️🤖 8 |

9 | 10 | [![Github][github]][github-url] 11 | 12 |
13 | NOTE: Meant as a proof of concept and is a work in progress. Errors may occur. 14 |
15 |
16 | 17 | ## Table of Contents 18 | 19 |
    20 | 📝 About
    21 | 💻 How to Build
    22 | 🔧 Tools Used 23 | 25 | 🚀 Next Steps
    26 | 👥 Contributions
    27 | 👤 Contact 28 |
29 | 30 |
31 | 32 | ## 📝About 33 | 34 | A virtual environment roleplaying game where a user-created NPC (non-playable character) roams about to achieve a given objective: 35 | 36 | - Similar to traditional video games-- but way more AI-heavy. User is in "copilot" mode. 37 | 38 | LLMs have the power to behave as NPCs whch taken on states, personalities, character-like qualities, and most importantly-- develop heuristics to pursue (modeled by one or many heuristic functions often). I use `gpt-3-turbo` to explore these capabilties. 39 | 40 | This is an open-source project I am building and adding to over time. Feedback and contributions are welcome, see Contributions . 41 | 42 | ### Game Mechanics 43 | 44 | - `Agent` is the NPC exploring the world, currently a pixelated 2D plot of land 45 | - `Impassable` tiles: cannot be passed 46 | - `Plantable` (passable) tiles: a `Plant` layer with `Plantable` tiles and plants but not currently in use by `Agent` 47 | - Commands for `Plantable` tiles: 48 | - Press `S` to `plant` 1u food 49 | - Press `D` to `harvest` 1u food 50 | 51 | ### `Agent` Details 52 | 53 | - `gpt-3.5-turbo` via `OpenAI API` 54 | - List of `Actions` it can perform (up, down, L, R) 55 | - Copilot style: AI `Agent` by default, but user interjections take precedent 56 | - Ability to evaluate `Surroundings` 57 | - Actions fluctuate based on `Sleepiness` values (which it self-assigns) 58 | 59 | ### File Structure 60 | 61 | - `Agent` contains all `Agent`-related code 62 | - `ui-admin` contains all environemnt-related code 63 | - Used `OpenAI API` for (1) decision-making, (2) interacting with frontend (via `wss`) 64 | - `Tiled` is the map editor. See `ui-admin/src/assets` 65 | - `Phaser` and `Grid Engine Plugin` used for rendering environment 66 | 67 |
68 | 69 | ## 💻How to Build 70 | 71 | Meant as a proof of concept and is a work in progress. Errors may occur.
72 | 73 | Designed to run locally. Follow steps here to run: 74 | 75 | 1. Update the `agent/env.json` file with your `OPENAI_API_KEY` 76 | 2. I've only tested with `Node.js 16.19.0`` 77 | 3. From the `gptrpg` folder, run `npm install` to install dependencies for everything 78 | 4. Run `npm start` in the main folder. This will start up the agent and front-end. The front-end will be at `http://localhost:3000` 79 | 80 |
81 | 82 |
83 | Logo 84 |
85 | 86 | 87 | ## 🚀Next Steps 88 | 89 | - Heuristic goal-setting 90 | - More agent actions (eat, harvest some shit, sing, vibe, etc.) 91 | - More states of being (emotions) 92 | - Web UI 93 | 94 | ## 👥Contributions 95 | 96 | Contributions are welcome. Creativity is welcome. Please make a pull request at the project [repo](https://github.com/vdutts7/botplot/). 97 | 98 |
99 | 100 | ## 🔧Tools Used 101 | 102 | [![Phaser][phaser]][phaser-url] 103 | [![GridEngine][gridengine]][gridengine-url] 104 | [![Tiled][tiled]][tiled-url] 105 | [![WebSocket][websocket]][websocket-url] 106 | [![OpenAI][openai]][openai-url] 107 | [![React][react]][react-url] 108 | 109 |
110 | 111 | ## 👤Contact 112 | 113 | [![Email][email]][email-url] 114 | [![Twitter][twitter]][twitter-url] 115 | 116 | 117 | 118 | 119 | [react]: https://img.shields.io/badge/React-61DAFB?style=for-the-badge&logo=react&logoColor=61DAFB&color=black 120 | [react-url]: https://react.dev/ 121 | [websocket]: https://img.shields.io/badge/WebSocket-0058A0?style=for-the-badge&logo=websocket&logoColor=499cc6&color=24272e 122 | [websocket-url]: https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API 123 | [tiled]: https://img.shields.io/badge/Tiled-0058A0?style=for-the-badge&logo=tiled&logoColor=499cc6&color=5a66cd 124 | [tiled-url]: https://www.mapeditor.org/ 125 | [phaser]: https://img.shields.io/badge/Phaser.io-CEFF00?style=for-the-badge&logo=Phaser&logoColor=white&color=8e3e88 126 | [phaser-url]: https://phaser.io/ 127 | [gridengine]: https://img.shields.io/badge/GridEngine-ffffff?style=for-the-badge&logo=gridengine&logoColor=white&color=539238 128 | [gridengine-url]: https://annoraaq.github.io/grid-engine/ 129 | [openai]: https://img.shields.io/badge/OpenAI_GPT--3.5--turbo-000000?style=for-the-badge&logo=openai&logoColor=white&color=4aa481 130 | [openai-url]: https://openai.com/ 131 | [github]: https://img.shields.io/badge/💻Github-000000?style=for-the-badge 132 | [github-url]: https://github.com/vdutts7/botplot/ 133 | [email]: https://img.shields.io/badge/me@vdutts7.com-FFCA28?style=for-the-badge&logo=Gmail&logoColor=00bbff&color=black 134 | [email-url]: # 135 | [twitter]: https://img.shields.io/badge/Twitter-FFCA28?style=for-the-badge&logo=Twitter&logoColor=00bbff&color=black 136 | [twitter-url]: https://twitter.com/vdutts7/ 137 | -------------------------------------------------------------------------------- /agent/package-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "agent", 3 | "version": "1.0.0", 4 | "lockfileVersion": 2, 5 | "requires": true, 6 | "packages": { 7 | "": { 8 | 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