├── AppHeaders ├── CSBase.h ├── DVector.h ├── SpriteControl.h ├── aggregate_de.h ├── basedefs_de.h ├── basetypes_de.h ├── client_de.h ├── clientshell_de.h ├── common_de.h ├── cpp_aggregate_de.h ├── cpp_client_de.h ├── cpp_clientshell_de.h ├── cpp_engineobjects_de.cpp ├── cpp_engineobjects_de.h ├── cpp_server_de.h ├── cpp_servershell_de.h ├── de_client.h ├── de_codes.h ├── de_server.h ├── dlink.h ├── dstream.h ├── engineobjects.c ├── engineobjects_de.h ├── generic_msg_de.h ├── lmessage.h ├── matrix_ops.h ├── physics_lt.h ├── server_de.h ├── serverobj_de.h ├── servershell_de.h └── specialeffect_de.h ├── Blood2Serv ├── CoolServ.cpp ├── CoolServ.dsp ├── CoolServ.h ├── CoolServ.ncb ├── CoolServ.opt ├── CoolServ.rc ├── GameServDlg.cpp ├── GameServDlg.h ├── MyGameSpyMgr.cpp ├── MyGameSpyMgr.h ├── NetDefs.h ├── NetStart.cpp ├── NetStart.h ├── Res │ ├── CoolServ.ico │ ├── CoolServ.rc2 │ ├── game1.bmp │ └── vssver.scc ├── RezFind.cpp ├── RezFind.h ├── ServerUtils.cpp ├── ServerUtils.h ├── Sparam.cpp ├── Sparam.h ├── StdAfx.cpp ├── StdAfx.h ├── Utils.cpp ├── Utils.h ├── bitmap1.bmp └── resource.h ├── ClientRes ├── AddOn.bmp ├── ClientRes.dsp ├── ClientRes.rc ├── bitmap1.bmp ├── credits.txt └── credits_ao.txt ├── ClientShellDLL ├── BaseLineSystemFX.cpp ├── BaseLineSystemFX.h ├── BaseParticleSystemFX.cpp ├── BaseParticleSystemFX.h ├── BloodClientShell.cpp ├── BloodClientShell.h ├── BloodSplatFX.cpp ├── BloodSplatFX.h ├── BloodTrailFX.cpp ├── BloodTrailFX.h ├── BloodTrailSegmentFX.cpp ├── BloodTrailSegmentFX.h ├── BulletImpactSFX.cpp ├── BulletImpactSFX.h ├── CameraFX.h ├── CastLineFX.cpp ├── CastLineFX.h ├── ClientShellDLL.dsp ├── ClientShellDLL.rc ├── ClientUtilities.cpp ├── ClientUtilities.h ├── CommLink.cpp ├── CommLink.h ├── ConfigMgr.cpp ├── ConfigMgr.h ├── Credits.cpp ├── Credits.h ├── CreditsWin.cpp ├── CreditsWin.h ├── ExplosionFX.cpp ├── ExplosionFX.h ├── FlashlightFX.cpp ├── FlashlightFX.h ├── FragInfo.cpp ├── FragInfo.h ├── GameStates.cpp ├── GameWeapons.cpp ├── GameWeapons.h ├── GibFX.h ├── IKChainFX.cpp ├── IKChainFX.h ├── IpMgr.cpp ├── IpMgr.h ├── KeyFixes.cpp ├── KeyFixes.h ├── LaserBeamFX.cpp ├── LaserBeamFX.h ├── LaserFX.cpp ├── LaserFX.h ├── LightFX.cpp ├── LightFX.h ├── LightningFX.cpp ├── LightningFX.h ├── LightningSegmentFX.cpp ├── LightningSegmentFX.h ├── LoadSave.cpp ├── LoadSave.h ├── LoadScreenData.cpp ├── LoadScreenData.h ├── MainMenus.cpp ├── MainMenus.h ├── MarkSFX.cpp ├── MarkSFX.h ├── Menu.cpp ├── Menu.h ├── MenuBase.cpp ├── MenuBase.h ├── MenuBloodBath.cpp ├── MenuBloodBath.h ├── MenuCharacter.cpp ├── MenuCharacter.h ├── MenuCharacterFiles.cpp ├── MenuCharacterFiles.h ├── MenuCharacterSelect.cpp ├── MenuCharacterSelect.h ├── MenuCommands.h ├── MenuControls.cpp ├── MenuControls.h ├── MenuCustomLevel.cpp ├── MenuCustomLevel.h ├── MenuDifficulty.cpp ├── MenuDifficulty.h ├── MenuDisplay.cpp ├── MenuDisplay.h ├── MenuJoystick.cpp ├── MenuJoystick.h ├── MenuJoystickAxis.cpp ├── MenuJoystickAxis.h ├── MenuKeyboard.cpp ├── MenuKeyboard.h ├── MenuLoadGame.cpp ├── MenuLoadGame.h ├── MenuMain.cpp ├── MenuMain.h ├── MenuMouse.cpp ├── MenuMouse.h ├── MenuOptions.cpp ├── MenuOptions.h ├── MenuSaveGame.cpp ├── MenuSaveGame.h ├── MenuSinglePlayer.cpp ├── MenuSinglePlayer.h ├── MenuSound.cpp ├── MenuSound.h ├── MessageBoxHandler.cpp ├── MessageBoxHandler.h ├── MessageMgr.cpp ├── MessageMgr.h ├── MoveMgr.cpp ├── MoveMgr.h ├── Music.cpp ├── Music.h ├── NetInfo.cpp ├── NetInfo.h ├── NetStart.cpp ├── NetStart.h ├── NewStatusBar.cpp ├── NewStatusBar.h ├── ObjectFX.cpp ├── ObjectFX.h ├── ParticleExplosionFX.cpp ├── ParticleExplosionFX.h ├── ParticleStreamFX.cpp ├── ParticleStreamFX.h ├── ParticleSystemFX.cpp ├── ParticleSystemFX.h ├── PickupObjectFX.cpp ├── PickupObjectFX.h ├── PlayerCamera.cpp ├── PlayerCamera.h ├── PolyGridFX.cpp ├── PolyGridFX.h ├── RainFX.cpp ├── RainFX.h ├── RippleFX.cpp ├── RippleFX.h ├── SFXMgr.cpp ├── SFXMgr.h ├── SharedResourceMgr.cpp ├── SharedResourceMgr.h ├── ShellCasingFX.cpp ├── ShellCasingFX.h ├── SmokeFX.cpp ├── SmokeFX.h ├── SmokeImpactFX.cpp ├── SmokeImpactFX.h ├── SmokePuffFX.cpp ├── SmokePuffFX.h ├── SmokeTrailFX.cpp ├── SmokeTrailFX.h ├── SmokeTrailSegmentFX.cpp ├── SmokeTrailSegmentFX.h ├── Sparam.cpp ├── Sparam.h ├── SparksFX.cpp ├── SparksFX.h ├── SpecialFX.h ├── SpecialFXList.cpp ├── SpecialFXList.h ├── Splash.cpp ├── Splash.h ├── SplashFX.cpp ├── SplashFX.h ├── StatusBar.cpp ├── StatusBar.h ├── SurfaceFragmentFX.cpp ├── SurfaceFragmentFX.h ├── TheVoice.cpp ├── TheVoice.h ├── TracerFX.cpp ├── TracerFX.h ├── TripLaserFX.cpp ├── TripLaserFX.h ├── VKDefs.h ├── ViewWeapon.cpp ├── ViewWeapon.h ├── VoiceMgr.cpp ├── VoiceMgr.h ├── VolumeBrushFX.h ├── WarpGateFX.cpp ├── WarpGateFX.h ├── WeaponFX.cpp ├── WeaponFX.h ├── WeaponPowerupFX.cpp ├── WeaponPowerupFX.h ├── WinUtil.cpp ├── WinUtil.h ├── client_physics.cpp ├── client_physics.h ├── debugline.cpp ├── debugline.h ├── gibfx.cpp ├── plasma.h ├── plasma1.cpp ├── resource.h ├── stack.h ├── viewcreature.cpp └── viewcreature.h ├── EULA.txt ├── Misc ├── AbstractIO.h ├── ArchiveIO.h ├── BareList.h ├── BareList.lib ├── CompressedIO.h ├── CoolFont.h ├── Dynarray.h ├── FastArray.h ├── FastLinkList.h ├── FileIO.h ├── GameSpyMgr.h ├── GameSpyMgr.lib ├── GoodLinkList.h ├── Helpers.h ├── LTGUIColumnTextCtrl.h ├── LTGUICommandHandler.h ├── LTGUICtrl.h ├── LTGUIEditCtrl.h ├── LTGUIFadeColorCtrl.h ├── LTGUIFadeItemCtrl.h ├── LTGUIFont.h ├── LTGUIListCtrl.h ├── LTGUIMessageBox.h ├── LTGUIMgr.h ├── LTGUIMgr.lib ├── LTGUIOnOffCtrl.h ├── LTGUISliderCtrl.h ├── LTGUITextItemCtrl.h ├── LinkList.h ├── LithException.h ├── Memory.h ├── MemoryIO.h ├── MenuBase.h ├── MoRect.h ├── MultiLinkList.h ├── ObjectBank.h ├── StdLith.h ├── StdLith.lib ├── StdLithDefs.h ├── Stdafx.h ├── StringHolder.h ├── VKDefs.h ├── glink.h ├── object_bank.h ├── server_interface.h └── struct_bank.h ├── ObjectDLL ├── AIScriptList.h ├── AI_Mgr.cpp ├── AI_Mgr.h ├── AI_Shared.CPP ├── AI_Shared.h ├── AmmoPickups.cpp ├── AmmoPickups.h ├── AncientOne.cpp ├── AncientOne.h ├── AncientOneTentacle.cpp ├── AncientOneTentacle.h ├── Anim_Sound.cpp ├── Anim_Sound.h ├── B2BaseClass.cpp ├── B2BaseClass.h ├── BaseCharacter.cpp ├── BaseCharacter.h ├── BirdAI.cpp ├── BirdAI.h ├── BloodServerShell.cpp ├── BloodServerShell.h ├── BulletImpactSFX.cpp ├── BulletImpactSFX.h ├── CVarTrack.h ├── CalebAI.cpp ├── CalebAI.h ├── CameraObj.cpp ├── CameraObj.h ├── CameraSpot.cpp ├── CameraSpot.h ├── ChosenSounds.h ├── CinematicTrigger.cpp ├── CinematicTrigger.h ├── CivilianAI.cpp ├── CivilianAI.h ├── ClientCastLineSFX.cpp ├── ClientCastLineSFX.h ├── ClientExplosionSFX.cpp ├── ClientExplosionSFX.h ├── ClientGibFX.cpp ├── ClientGibFX.h ├── ClientLaserBeamSFX.cpp ├── ClientLaserBeamSFX.h ├── ClientLaserFX.cpp ├── ClientLaserFX.h ├── ClientLightFX.cpp ├── ClientLightFX.h ├── ClientLightningSFX.cpp ├── ClientLightningSFX.h ├── ClientMarkSFX.cpp ├── ClientMarkSFX.h ├── ClientParticleStreamSFX.cpp ├── ClientParticleStreamSFX.h ├── ClientSFX.cpp ├── ClientSFX.h ├── ClientSmokeTrail.cpp ├── ClientSmokeTrail.h ├── ClientSparksSFX.cpp ├── ClientSparksSFX.h ├── ClientSplashSFX.cpp ├── ClientSplashSFX.h ├── ClientSplatFX.cpp ├── ClientSplatFX.h ├── ClientTracer.cpp ├── ClientTracer.h ├── ClientWarpGateSFX.cpp ├── ClientWarpGateSFX.h ├── ClientWeaponSFX.cpp ├── ClientWeaponSFX.h ├── ConversationStrings.h ├── ConversationTrigger.cpp ├── ConversationTrigger.h ├── CultistAI.cpp ├── CultistAI.h ├── DeathShroud.cpp ├── DeathShroud.h ├── Debris.cpp ├── Debris.h ├── DefenseGlobeAI.cpp ├── DefenseGlobeAI.h ├── DefenseGlobeLegs.cpp ├── DefenseGlobeLegs.h ├── Destructable.cpp ├── Destructable.h ├── DestructableBrush.cpp ├── DestructableBrush.h ├── DestructableModel.cpp ├── DestructableModel.h ├── DetailSprite.cpp ├── DetailSprite.h ├── Door.cpp ├── Door.h ├── DrudgeLord.cpp ├── DrudgeLord.h ├── EnhancedGideon.cpp ├── EnhancedGideon.h ├── ExitHint.cpp ├── ExitHint.h ├── ExitTrigger.cpp ├── ExitTrigger.h ├── Explosion.cpp ├── Explosion.h ├── Fanatic.cpp ├── Fanatic.h ├── FileCaching.h ├── FireFX.cpp ├── FireFX.h ├── FlagObjects.cpp ├── FlagObjects.h ├── GabriellaAI.cpp ├── GabriellaAI.h ├── GabriellaREV.cpp ├── GabriellaREV.h ├── GameInvItems.cpp ├── GameInvItems.h ├── GameProjectiles.cpp ├── GameProjectiles.h ├── GameStartPoint.cpp ├── GameStartPoint.h ├── GameWeapons.cpp ├── GameWeapons.h ├── Gib.cpp ├── Gib.h ├── Gideon.cpp ├── Gideon.h ├── GooSplat.cpp ├── GooSplat.h ├── Gremlin.cpp ├── Gremlin.h ├── HandWeaponModel.cpp ├── HandWeaponModel.h ├── Impacts.cpp ├── Impacts.h ├── InvItem.cpp ├── InvItem.h ├── InventoryMgr.cpp ├── InventoryMgr.h ├── IshmaelAI.cpp ├── IshmaelAI.h ├── IshmaelREV.cpp ├── IshmaelREV.h ├── ItemPickups.cpp ├── ItemPickups.h ├── Key.cpp ├── Key.h ├── KeyData.cpp ├── KeyData.h ├── KeyFramer.cpp ├── KeyFramer.h ├── LightFX.cpp ├── LightFX.h ├── MadScientistAI.cpp ├── MadScientistAI.h ├── ModelObject.cpp ├── ModelObject.h ├── Music.cpp ├── Music.h ├── Naga.cpp ├── Naga.h ├── NagaCeilingDebris.cpp ├── NagaCeilingDebris.h ├── ObjectDLL.dsp ├── ObjectUtilities.cpp ├── ObjectUtilities.h ├── ObjectivesTrigger.cpp ├── ObjectivesTrigger.h ├── OpheliaAI.cpp ├── OpheliaAI.h ├── OpheliaREV.cpp ├── OpheliaREV.h ├── ParticleSystem.cpp ├── ParticleSystem.h ├── PathList.h ├── PathListData.cpp ├── PathListData.h ├── PathMgr.cpp ├── PathMgr.h ├── PhysicalAttributes.h ├── PickupObject.cpp ├── PickupObject.h ├── PlayerObj.cpp ├── PlayerObj.h ├── PolyGrid.cpp ├── PolyGrid.h ├── PowerupPickups.cpp ├── PowerupPickups.h ├── Projectile.cpp ├── Projectile.h ├── Rain.cpp ├── Rain.h ├── RandomSoundFX.cpp ├── RandomSoundFX.h ├── RatAI.cpp ├── RatAI.h ├── Rotating.cpp ├── Rotating.h ├── RotatingBrush.cpp ├── RotatingBrush.h ├── RotatingDoor.cpp ├── RotatingDoor.h ├── RotatingModel.cpp ├── RotatingModel.h ├── RotatingSprite.cpp ├── RotatingSprite.h ├── Script.cpp ├── Script.h ├── ScriptList.h ├── SeeingEye.cpp ├── SeeingEye.h ├── ShellCasing.cpp ├── ShellCasing.h ├── ShikariAI.cpp ├── ShikariAI.h ├── SmellHint.cpp ├── SmellHint.h ├── SoccerObjects.cpp ├── SoccerObjects.h ├── SoulDrudge.cpp ├── SoulDrudge.h ├── SoundFX.cpp ├── SoundFX.h ├── Sparam.cpp ├── Sparam.h ├── SparksObj.cpp ├── SparksObj.h ├── Spawner.cpp ├── Spawner.h ├── SpellPickups.cpp ├── SpellPickups.h ├── Tchernotronic.cpp ├── Tchernotronic.h ├── TheHandAI.cpp ├── TheHandAI.h ├── Trigger.cpp ├── Trigger.h ├── TripLaser.cpp ├── TripLaser.h ├── UndeadGideon.cpp ├── UndeadGideon.h ├── ViewWeaponModel.cpp ├── ViewWeaponModel.h ├── VoiceMgr.cpp ├── VoiceMgr.h ├── VolumeBrush.cpp ├── VolumeBrush.h ├── VolumeBrushTypes.cpp ├── VolumeBrushTypes.h ├── Weapon.cpp ├── Weapon.h ├── WeaponPickups.cpp ├── WeaponPickups.h ├── WorldModelDebris.cpp ├── WorldModelDebris.h ├── WorldProperties.cpp ├── WreckingBall.cpp ├── WreckingBall.h ├── ZealotAI.cpp ├── ZealotAI.h ├── behemoth.cpp ├── behemoth.h ├── behemoth_logic.h ├── bird_logic.h ├── boneleech.cpp ├── boneleech.h ├── bug.cpp ├── bug.h ├── bug_logic.h ├── civilian_logic.h ├── clientbloodtrail.cpp ├── clientbloodtrail.h ├── clientdebugline.cpp ├── clientdebugline.h ├── corpse.cpp ├── corpse.h ├── cultist_logic.h ├── drudgelord_logic.h ├── drudgepriest.cpp ├── drudgepriest.h ├── fanatic_logic.h ├── gremlin_logic.h ├── madscientist_logic.h ├── movement.cpp ├── movement.h ├── nightmare.cpp ├── nightmare.h ├── pathpoint.cpp ├── pathpoint.h ├── prophet.cpp ├── prophet.h ├── prophet_logic.h ├── rat_logic.h ├── shikari_logic.h ├── souldrudge_logic.h ├── thehand_logic.h ├── thief.cpp ├── thief.h ├── wurmAI.cpp ├── wurmAI.h └── zealot_logic.h ├── Readme.txt ├── Shared ├── ClientRes.h ├── ClientServerShared.h ├── Commands.h ├── ContainerCodes.h ├── DynArray.h ├── NetDefs.h ├── SFXMsgIds.h ├── SharedDefs.h ├── SharedMovement.h ├── SoundTypes.h ├── TeamMgr.cpp ├── TeamMgr.h ├── VoiceMgrDefs.h ├── WeaponDefs.cpp └── WeaponDefs.h └── softdib.ren /AppHeaders/CSBase.h: -------------------------------------------------------------------------------- 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