├── LT2 ├── lithshared │ ├── butemgr │ │ ├── arange.h │ │ ├── avector.h │ │ ├── butemgr.h │ │ └── vssver.scc │ ├── cryptmgr │ │ ├── blowfish.h │ │ ├── cryptmgr.h │ │ └── vssver.scc │ ├── gamespy │ │ ├── cengine │ │ │ ├── goaceng.h │ │ │ └── vssver.scc │ │ └── gamespyclientmgr │ │ │ ├── GameSpyPlayer.h │ │ │ ├── GameSpyServer.h │ │ │ └── vssver.scc │ ├── incs │ │ ├── GameSpyClientMgr.h │ │ ├── GameSpyMgr.h │ │ ├── WonClientMgr.h │ │ ├── WonServerMgr.h │ │ ├── WonShared.h │ │ ├── butemgr.h │ │ ├── controlfilemgr.h │ │ ├── cryptmgr.h │ │ ├── dibmgr.h │ │ ├── dprintf.h │ │ ├── genregmgr.h │ │ ├── lith.h │ │ ├── lithfontdefs.h │ │ ├── lithfontmgr.h │ │ ├── lithtmpl.h │ │ ├── ltguimgr.h │ │ ├── mfcstub.h │ │ ├── redmgr.h │ │ ├── regmgr.h │ │ ├── rezmgr.h │ │ ├── rezmgrfull.h │ │ ├── stdlith.h │ │ ├── vssver.scc │ │ ├── zlib.h │ │ └── ztools.h │ ├── libs │ │ ├── Debug │ │ │ ├── ButeMgrNoMFC.lib │ │ │ ├── CryptMgr.lib │ │ │ ├── GameSpyClientMgr.lib │ │ │ ├── GameSpyMgr.lib │ │ │ ├── LithFontMgr_LT2.lib │ │ │ ├── MFCStub.lib │ │ │ ├── RegMgr.lib │ │ │ ├── StdLith.lib │ │ │ ├── ltguimgr_LT2.lib │ │ │ └── vssver.scc │ │ └── Release │ │ │ ├── ButeMgrNoMFC.lib │ │ │ ├── CryptMgr.lib │ │ │ ├── GameSpyClientMgr.lib │ │ │ ├── GameSpyMgr.lib │ │ │ ├── LithFontMgr_LT2.lib │ │ │ ├── MFCStub.lib │ │ │ ├── RegMgr.lib │ │ │ ├── StdLith.lib │ │ │ ├── ltguimgr_LT2.lib │ │ │ └── vssver.scc │ ├── lith │ │ ├── basehash.h │ │ ├── baselist.h │ │ ├── baselistcounter.h │ │ ├── dprintf.h │ │ ├── lithtypes.h │ │ ├── virtlist.h │ │ └── vssver.scc │ ├── lithfontmgr │ │ ├── lithbitmapfont.h │ │ ├── lithcursor.h │ │ ├── lithfont.h │ │ ├── lithfontdefs.h │ │ ├── lithfontmgr.h │ │ ├── lithsystemfont.h │ │ └── vssver.scc │ ├── ltguimgr │ │ ├── LTGUIBitmapCtrl.h │ │ ├── LTGUIScrollBarCtrl.h │ │ ├── ltguicolumntextctrl.h │ │ ├── ltguicommandhandler.h │ │ ├── ltguictrl.h │ │ ├── ltguicyclectrl.h │ │ ├── ltguieditctrl.h │ │ ├── ltguifadecolorctrl.h │ │ ├── ltguifadeitemctrl.h │ │ ├── ltguifont.h │ │ ├── ltguilistctrl.h │ │ ├── ltguimessagebox.h │ │ ├── ltguionoffctrl.h │ │ ├── ltguisliderctrl.h │ │ ├── ltguitextitemctrl.h │ │ └── vssver.scc │ ├── mfcstub │ │ ├── mfcs_misc.h │ │ ├── mfcs_point.h │ │ ├── mfcs_rect.h │ │ ├── mfcs_string.h │ │ ├── mfcs_types.h │ │ └── vssver.scc │ └── stdlith │ │ ├── abstractio.h │ │ ├── compressedio.h │ │ ├── copy_lists.h │ │ ├── dynarray.h │ │ ├── fastlinklist.h │ │ ├── fileio.h │ │ ├── genhash.h │ │ ├── genlist.h │ │ ├── glink.h │ │ ├── goodlinklist.h │ │ ├── helpers.h │ │ ├── l_allocator.h │ │ ├── linklist.h │ │ ├── lithexception.h │ │ ├── memory.h │ │ ├── memoryio.h │ │ ├── morect.h │ │ ├── multilinklist.h │ │ ├── object_bank.h │ │ ├── stdlith.h │ │ ├── stdlithdefs.h │ │ ├── stringholder.h │ │ ├── struct_bank.h │ │ └── vssver.scc └── sdk │ ├── inc │ ├── clientheaders.h │ ├── compat │ │ ├── basedefs_de.h │ │ ├── basetypes_de.h │ │ ├── client_de.h │ │ ├── common_de.h │ │ ├── cpp_aggregate_de.h │ │ ├── cpp_client_de.h │ │ ├── cpp_clientshell_de.h │ │ ├── cpp_engineobjects_de.h │ │ ├── cpp_server_de.h │ │ ├── cpp_servershell_de.h │ │ ├── custom_draw_lt.h │ │ ├── de_client.h │ │ ├── dlink.h │ │ ├── dstream.h │ │ ├── dvector.h │ │ ├── light_anim_lt.h │ │ ├── lmessage.h │ │ ├── lt_bezier_curve.h │ │ ├── lt_pre_light_anim.h │ │ ├── lt_pvalue.h │ │ ├── lt_tex_mod.h │ │ ├── ltcompat.h │ │ ├── math_lt.h │ │ ├── modellt.h │ │ ├── physics_lt.h │ │ ├── server_de.h │ │ ├── serverobj_de.h │ │ ├── transformlt.h │ │ └── vssver.scc │ ├── iaggregate.h │ ├── iclientshell.h │ ├── iltclient.h │ ├── iltcommon.h │ ├── iltcsbase.h │ ├── iltcursor.h │ ├── iltcustomdraw.h │ ├── iltdirectmusic.h │ ├── iltlightanim.h │ ├── iltmath.h │ ├── iltmessage.h │ ├── iltmodel.h │ ├── iltphysics.h │ ├── iltprelight.h │ ├── iltserver.h │ ├── iltsoundmgr.h │ ├── iltspritecontrol.h │ ├── iltstream.h │ ├── ilttexmod.h │ ├── ilttransform.h │ ├── iltvideomgr.h │ ├── iobjectplugin.h │ ├── iservershell.h │ ├── lithtech.h │ ├── ltanimtracker.h │ ├── ltassert.h │ ├── ltbasedefs.h │ ├── ltbasetypes.h │ ├── ltbbox.h │ ├── ltbeziercurve.h │ ├── ltcodes.h │ ├── ltengineobjects.cpp │ ├── ltengineobjects.h │ ├── ltlink.h │ ├── ltmatrix.h │ ├── ltplane.h │ ├── ltpvalue.h │ ├── ltquatbase.cpp │ ├── ltquatbase.h │ ├── ltrect.h │ ├── ltrotation.h │ ├── ltserverobj.h │ ├── ltvector.h │ ├── server_interface.h │ ├── serverheaders.h │ └── vssver.scc │ └── win │ └── lib │ ├── bink │ ├── binkw32.dll │ └── vssver.scc │ └── miles │ ├── Autopan.flt │ ├── Bandpass.flt │ ├── Capture.flt │ ├── Chorus.flt │ ├── Compress.flt │ ├── Flange.flt │ ├── Highpass.flt │ ├── Laginter.flt │ ├── Lowpass.flt │ ├── MP3DEC.ASI │ ├── MSSA3D.M3D │ ├── MSSDOLBY.M3D │ ├── MSSDS3DH.M3D │ ├── MSSDS3DS.M3D │ ├── MSSEAX.M3D │ ├── MSSFAST.M3D │ ├── MSSRSX.M3D │ ├── Mdelay.flt │ ├── Mssa3d2.m3d │ ├── Mssdx7sh.m3d │ ├── Mssdx7sl.m3d │ ├── Mssdx7sn.m3d │ ├── Msseax2.m3d │ ├── Parmeq.flt │ ├── Phaser.flt │ ├── Reson.flt │ ├── Reverb1.flt │ ├── Reverb2.flt │ ├── Reverb3.flt │ ├── Ringmod.flt │ ├── Sdelay.flt │ ├── Shelfeq.flt │ ├── mss32.dll │ ├── mssb16.tsk │ └── vssver.scc ├── NOLF ├── ClientRes │ ├── BlankTag.bmp │ ├── ClientRes.dsp │ ├── ClientRes.h │ ├── ClientRes.plg │ ├── ClientRes.rc │ ├── arrow.cur │ ├── bitmap1.bmp │ ├── credits.txt │ ├── intro.txt │ ├── main.cpp │ ├── resource.h │ ├── samplecredits.txt │ └── vssver.scc ├── ClientShellDLL │ ├── BaseFolder.cpp │ ├── BaseFolder.h │ ├── BaseLineSystemFX.cpp │ ├── BaseLineSystemFX.h │ ├── BaseMenu.cpp │ ├── BaseMenu.h │ ├── BaseParticleSystemFX.cpp │ ├── BaseParticleSystemFX.h │ ├── BasePolyDrawFX.cpp │ ├── BasePolyDrawFX.h │ ├── BaseScaleFX.cpp │ ├── BaseScaleFX.h │ ├── BaseSelectionFolder.cpp │ ├── BaseSelectionFolder.h │ ├── BeamFX.cpp │ ├── BeamFX.h │ ├── BitmapCtrl.cpp │ ├── BitmapCtrl.h │ ├── BodyFX.cpp │ ├── BodyFX.h │ ├── BulletTrailFX.cpp │ ├── BulletTrailFX.h │ ├── CMoveMgr.cpp │ ├── CMoveMgr.h │ ├── CameraFX.h │ ├── CameraOffsetMgr.cpp │ ├── CameraOffsetMgr.h │ ├── CharacterFX.cpp │ ├── CharacterFX.h │ ├── ClientButeMgr.cpp │ ├── ClientButeMgr.h │ ├── ClientInfoMgr.cpp │ ├── ClientInfoMgr.h │ ├── ClientRes.h │ ├── ClientShellDLL.dsp │ ├── ClientSoundMgr.cpp │ ├── ClientSoundMgr.h │ ├── ClientUtilities.cpp │ ├── ClientUtilities.h │ ├── ClientWeaponUtils.cpp │ ├── ClientWeaponUtils.h │ ├── Credits.cpp │ ├── Credits.h │ ├── CycleCtrl.cpp │ ├── CycleCtrl.h │ ├── DamageFXMgr.cpp │ ├── DamageFXMgr.h │ ├── DeathFX.cpp │ ├── DeathFX.h │ ├── DebrisFX.cpp │ ├── DebrisFX.h │ ├── DynamicLightFX.cpp │ ├── DynamicLightFX.h │ ├── ExplosionFX.cpp │ ├── ExplosionFX.h │ ├── FastList.h │ ├── FireFX.cpp │ ├── FireFX.h │ ├── FlashLight.cpp │ ├── FlashLight.h │ ├── FolderAdvDisplay.cpp │ ├── FolderAdvDisplay.h │ ├── FolderAudio.cpp │ ├── FolderAudio.h │ ├── FolderAwards.cpp │ ├── FolderAwards.h │ ├── FolderBriefing.cpp │ ├── FolderBriefing.h │ ├── FolderCommands.h │ ├── FolderControls.cpp │ ├── FolderControls.h │ ├── FolderCrosshair.cpp │ ├── FolderCrosshair.h │ ├── FolderCustomControls.cpp │ ├── FolderCustomControls.h │ ├── FolderCustomLevel.cpp │ ├── FolderCustomLevel.h │ ├── FolderDifficulty.cpp │ ├── FolderDifficulty.h │ ├── FolderDisplay.cpp │ ├── FolderDisplay.h │ ├── FolderEffects.cpp │ ├── FolderEffects.h │ ├── FolderEscape.cpp │ ├── FolderEscape.h │ ├── FolderFavoriteLevels.cpp │ ├── FolderFavoriteLevels.h │ ├── FolderGadgets.cpp │ ├── FolderGadgets.h │ ├── FolderGallery.cpp │ ├── FolderGallery.h │ ├── FolderGame.cpp │ ├── FolderGame.h │ ├── FolderGear.cpp │ ├── FolderGear.h │ ├── FolderHost.cpp │ ├── FolderHost.h │ ├── FolderHostLevels.cpp │ ├── FolderHostLevels.h │ ├── FolderHostOptions.cpp │ ├── FolderHostOptions.h │ ├── FolderIntel.cpp │ ├── FolderIntel.h │ ├── FolderInventory.cpp │ ├── FolderInventory.h │ ├── FolderJoin.cpp │ ├── FolderJoin.h │ ├── FolderJoinLAN.cpp │ ├── FolderJoinLAN.h │ ├── FolderJoystick.cpp │ ├── FolderJoystick.h │ ├── FolderKeyboard.cpp │ ├── FolderKeyboard.h │ ├── FolderLoad.cpp │ ├── FolderLoad.h │ ├── FolderMain.cpp │ ├── FolderMain.h │ ├── FolderMgr.cpp │ ├── FolderMgr.h │ ├── FolderMission.cpp │ ├── FolderMission.h │ ├── FolderMods.cpp │ ├── FolderMods.h │ ├── FolderMouse.cpp │ ├── FolderMouse.h │ ├── FolderMulti.cpp │ ├── FolderMulti.h │ ├── FolderMultiBriefing.cpp │ ├── FolderMultiBriefing.h │ ├── FolderMultiSummary.cpp │ ├── FolderMultiSummary.h │ ├── FolderNew.cpp │ ├── FolderNew.h │ ├── FolderObjectives.cpp │ ├── FolderObjectives.h │ ├── FolderOptions.cpp │ ├── FolderOptions.h │ ├── FolderPerformance.cpp │ ├── FolderPerformance.h │ ├── FolderPlayer.cpp │ ├── FolderPlayer.h │ ├── FolderSave.cpp │ ├── FolderSave.h │ ├── FolderSingle.cpp │ ├── FolderSingle.h │ ├── FolderStats.cpp │ ├── FolderStats.h │ ├── FolderSummary.cpp │ ├── FolderSummary.h │ ├── FolderTexture.cpp │ ├── FolderTexture.h │ ├── FolderViewInventory.cpp │ ├── FolderViewInventory.h │ ├── FolderWeaponControls.cpp │ ├── FolderWeaponControls.h │ ├── FolderWeapons.cpp │ ├── FolderWeapons.h │ ├── GameButes.h │ ├── GameClientShell.cpp │ ├── GameClientShell.h │ ├── GameSettings.cpp │ ├── GameSettings.h │ ├── GibFX.cpp │ ├── GibFX.h │ ├── GlobalClientMgr.cpp │ ├── GlobalClientMgr.h │ ├── GroupCtrl.cpp │ ├── GroupCtrl.h │ ├── HeadBobMgr.cpp │ ├── HeadBobMgr.h │ ├── IntelItemMgr.cpp │ ├── IntelItemMgr.h │ ├── InterfaceMeter.cpp │ ├── InterfaceMeter.h │ ├── InterfaceMgr.cpp │ ├── InterfaceMgr.h │ ├── InterfaceResMgr.cpp │ ├── InterfaceResMgr.h │ ├── InterfaceSurfMgr.cpp │ ├── InterfaceSurfMgr.h │ ├── InterfaceTimer.cpp │ ├── InterfaceTimer.h │ ├── IpMgr.cpp │ ├── IpMgr.h │ ├── JoystickAxis.cpp │ ├── JoystickAxis.h │ ├── KeyFixes.cpp │ ├── KeyFixes.h │ ├── LTDecisionWnd.cpp │ ├── LTDecisionWnd.h │ ├── LTDialogueWnd.cpp │ ├── LTDialogueWnd.h │ ├── LTMaskedWnd.cpp │ ├── LTMaskedWnd.h │ ├── LTMenuWnd.cpp │ ├── LTMenuWnd.h │ ├── LTMultiWnd.cpp │ ├── LTMultiWnd.h │ ├── LTTextWnd.cpp │ ├── LTTextWnd.h │ ├── LTWndMessages.h │ ├── LaserBeam.cpp │ ├── LaserBeam.h │ ├── LaserTriggerFX.cpp │ ├── LaserTriggerFX.h │ ├── LayoutMgr.cpp │ ├── LayoutMgr.h │ ├── LeashFX.cpp │ ├── LeashFX.h │ ├── LensFlareFX.cpp │ ├── LensFlareFX.h │ ├── LightFX.cpp │ ├── LightFX.h │ ├── LightScaleMgr.cpp │ ├── LightScaleMgr.h │ ├── LightningFX.cpp │ ├── LightningFX.h │ ├── LineSystemFX.cpp │ ├── LineSystemFX.h │ ├── ListCtrl.cpp │ ├── ListCtrl.h │ ├── LoadingScreen.cpp │ ├── LoadingScreen.h │ ├── LtWnd.cpp │ ├── LtWnd.h │ ├── MarkSFX.cpp │ ├── MarkSFX.h │ ├── MessageBox.cpp │ ├── MessageBox.h │ ├── MessageBoxCtrl.cpp │ ├── MessageBoxCtrl.h │ ├── MessageMgr.cpp │ ├── MessageMgr.h │ ├── MineFX.cpp │ ├── MineFX.h │ ├── MissionText.cpp │ ├── MissionText.h │ ├── MouseMgr.cpp │ ├── MouseMgr.h │ ├── MultiplayerMenu.cpp │ ├── MultiplayerMenu.h │ ├── Music.cpp │ ├── Music.h │ ├── MuzzleFlashFX.cpp │ ├── MuzzleFlashFX.h │ ├── MuzzleFlashParticleFX.cpp │ ├── MuzzleFlashParticleFX.h │ ├── NetInfo.cpp │ ├── NetInfo.h │ ├── NodeController.cpp │ ├── NodeController.h │ ├── NodeLinesFX.cpp │ ├── NodeLinesFX.h │ ├── ObjEditMgr.cpp │ ├── ObjEditMgr.h │ ├── ObjSpriteFX.cpp │ ├── ObjSpriteFX.h │ ├── Overlays.h │ ├── PVFXMgr.cpp │ ├── PVFXMgr.h │ ├── ParticleExplosionFX.cpp │ ├── ParticleExplosionFX.h │ ├── ParticleShowerFX.cpp │ ├── ParticleShowerFX.h │ ├── ParticleSystemFX.cpp │ ├── ParticleSystemFX.h │ ├── ParticleTrailFX.cpp │ ├── ParticleTrailFX.h │ ├── ParticleTrailSegmentFX.cpp │ ├── ParticleTrailSegmentFX.h │ ├── PickupItemFX.cpp │ ├── PickupItemFX.h │ ├── PlayerCamera.cpp │ ├── PlayerCamera.h │ ├── PlayerData.cpp │ ├── PlayerData.h │ ├── PlayerSoundFX.cpp │ ├── PlayerSoundFX.h │ ├── PlayerStats.cpp │ ├── PlayerStats.h │ ├── PlayerVehicleFX.cpp │ ├── PlayerVehicleFX.h │ ├── PolyDebrisFX.cpp │ ├── PolyDebrisFX.h │ ├── PolyGridFX.cpp │ ├── PolyGridFX.h │ ├── PolyLineFX.cpp │ ├── PolyLineFX.h │ ├── PopupText.cpp │ ├── PopupText.h │ ├── ProjectileFX.cpp │ ├── ProjectileFX.h │ ├── RandomSparksFX.cpp │ ├── RandomSparksFX.h │ ├── SFXMgr.cpp │ ├── SFXMgr.h │ ├── ScreenTintMgr.cpp │ ├── ScreenTintMgr.h │ ├── SearchLightFX.cpp │ ├── SearchLightFX.h │ ├── SharedDefs.h │ ├── ShellCasingFX.cpp │ ├── ShellCasingFX.h │ ├── SliderCtrl.cpp │ ├── SliderCtrl.h │ ├── SmokeFX.cpp │ ├── SmokeFX.h │ ├── SoundFX.cpp │ ├── SoundFX.h │ ├── Sparam.cpp │ ├── Sparam.h │ ├── SpecialFX.h │ ├── SpecialFXList.cpp │ ├── SpecialFXList.h │ ├── StaticTextCtrl.cpp │ ├── StaticTextCtrl.h │ ├── SteamFX.cpp │ ├── SteamFX.h │ ├── Subtitle.cpp │ ├── Subtitle.h │ ├── SystemDependant.h │ ├── TracerFX.cpp │ ├── TracerFX.h │ ├── VKDefs.cpp │ ├── VKDefs.h │ ├── VarTrack.h │ ├── VehicleMgr.cpp │ ├── VehicleMgr.h │ ├── VideoFX.cpp │ ├── VideoFX.h │ ├── VolumeBrushFX.h │ ├── WeaponChooser.cpp │ ├── WeaponChooser.h │ ├── WeaponFX.cpp │ ├── WeaponFX.h │ ├── WeaponModel.cpp │ ├── WeaponModel.h │ ├── WeaponStringDefs.h │ ├── WeatherFX.cpp │ ├── WeatherFX.h │ ├── WinUtil.cpp │ ├── WinUtil.h │ ├── client_physics.cpp │ ├── client_physics.h │ ├── plasma.h │ ├── resource.h │ ├── sprinklesfx.cpp │ ├── sprinklesfx.h │ ├── stack.h │ └── vssver.scc ├── NOLF.dsw ├── NOLF.ncb ├── NOLF.opt ├── ObjectDLL │ ├── AI.cpp │ ├── AI.h │ ├── AIAnimal.cpp │ ├── AIAnimal.h │ ├── AIAnimalState.cpp │ ├── AIAnimalState.h │ ├── AIAnimalStrategy.cpp │ ├── AIAnimalStrategy.h │ ├── AIBrain.cpp │ ├── AIBrain.h │ ├── AIButeMgr.cpp │ ├── AIButeMgr.h │ ├── AICmd.cpp │ ├── AICmd.h │ ├── AICmdMgr.cpp │ ├── AICmdMgr.h │ ├── AIDog.cpp │ ├── AIDog.h │ ├── AIDogReactions.cpp │ ├── AIDogReactions.h │ ├── AIGoal.cpp │ ├── AIGoal.h │ ├── AIGoalMgr.cpp │ ├── AIGoalMgr.h │ ├── AIGroup.cpp │ ├── AIGroup.h │ ├── AIHelicopter.cpp │ ├── AIHelicopter.h │ ├── AIHuman.cpp │ ├── AIHuman.h │ ├── AIHumanReactions.cpp │ ├── AIHumanReactions.h │ ├── AIHumanState.cpp │ ├── AIHumanState.h │ ├── AIHumanStrategy.cpp │ ├── AIHumanStrategy.h │ ├── AIHumans.cpp │ ├── AIHumans.h │ ├── AIMovement.cpp │ ├── AIMovement.h │ ├── AINode.cpp │ ├── AINode.h │ ├── AINodeMgr.cpp │ ├── AINodeMgr.h │ ├── AINudge.cpp │ ├── AINudge.h │ ├── AIPath.cpp │ ├── AIPath.h │ ├── AIPathMgr.cpp │ ├── AIPathMgr.h │ ├── AIPoodle.cpp │ ├── AIPoodle.h │ ├── AIReactions.cpp │ ├── AIReactions.h │ ├── AIRegion.cpp │ ├── AIRegion.h │ ├── AIRegionMgr.cpp │ ├── AIRegionMgr.h │ ├── AISense.cpp │ ├── AISense.h │ ├── AIShark.cpp │ ├── AIShark.h │ ├── AISounds.cpp │ ├── AISounds.h │ ├── AIState.cpp │ ├── AIState.h │ ├── AISteering.cpp │ ├── AISteering.h │ ├── AITarget.cpp │ ├── AITarget.h │ ├── AIUtils.cpp │ ├── AIUtils.h │ ├── AIVehicle.cpp │ ├── AIVehicle.h │ ├── AIVehicleState.cpp │ ├── AIVehicleState.h │ ├── AIVehicleStrategy.cpp │ ├── AIVehicleStrategy.h │ ├── AIVolume.cpp │ ├── AIVolume.h │ ├── AIVolumeMgr.cpp │ ├── AIVolumeMgr.h │ ├── AIVolumeNeighbor.cpp │ ├── AIVolumeNeighbor.h │ ├── Alarm.cpp │ ├── Alarm.h │ ├── AmmoBox.cpp │ ├── AmmoBox.h │ ├── AnimationLex.h │ ├── AnimationLex.l │ ├── AnimationMgr.cpp │ ├── AnimationMgr.h │ ├── AnimationMgrHuman.cpp │ ├── AnimationMgrHuman.h │ ├── AnimationParse.h │ ├── AnimationParse.y │ ├── AnimationParser.cpp │ ├── AnimationParser.h │ ├── AnimationStd.h │ ├── AnimatorAIAnimal.cpp │ ├── AnimatorAIAnimal.h │ ├── AnimatorAIVehicle.cpp │ ├── AnimatorAIVehicle.h │ ├── AnimatorPlayer.cpp │ ├── AnimatorPlayer.h │ ├── Attachments.cpp │ ├── Attachments.h │ ├── Body.cpp │ ├── Body.h │ ├── BodyState.cpp │ ├── BodyState.h │ ├── Breakable.cpp │ ├── Breakable.h │ ├── CDynArray.h │ ├── CVarTrack.h │ ├── CachedFiles.cpp │ ├── CachedFiles.h │ ├── Camera.cpp │ ├── Camera.h │ ├── Character.cpp │ ├── Character.h │ ├── CharacterHitBox.cpp │ ├── CharacterHitBox.h │ ├── CharacterMgr.cpp │ ├── CharacterMgr.h │ ├── CinematicTrigger.cpp │ ├── CinematicTrigger.h │ ├── ClientFX.cpp │ ├── ClientFX.h │ ├── ClientLightFX.cpp │ ├── ClientLightFX.h │ ├── ClientSFX.cpp │ ├── ClientSFX.h │ ├── ClientWeaponSFX.cpp │ ├── ClientWeaponSFX.h │ ├── CommandMgr.cpp │ ├── CommandMgr.h │ ├── Controller.cpp │ ├── Controller.h │ ├── DeathScene.h │ ├── DebrisFuncs.cpp │ ├── DebrisFuncs.h │ ├── Destructible.cpp │ ├── Destructible.h │ ├── DestructibleModel.cpp │ ├── DestructibleModel.h │ ├── DialogueWindow.cpp │ ├── DialogueWindow.h │ ├── DisplayMeter.cpp │ ├── DisplayMeter.h │ ├── DisplayTimer.cpp │ ├── DisplayTimer.h │ ├── Door.cpp │ ├── Door.h │ ├── DoorKnob.cpp │ ├── DoorKnob.h │ ├── Editable.cpp │ ├── Editable.h │ ├── EventCounter.cpp │ ├── EventCounter.h │ ├── ExitTrigger.cpp │ ├── ExitTrigger.h │ ├── Explosion.cpp │ ├── Explosion.h │ ├── Fire.cpp │ ├── Fire.h │ ├── GameBase.cpp │ ├── GameBase.h │ ├── GameServerShell.cpp │ ├── GameServerShell.h │ ├── GameStartPoint.cpp │ ├── GameStartPoint.h │ ├── GearItems.cpp │ ├── GearItems.h │ ├── GlobalServerMgr.cpp │ ├── GlobalServerMgr.h │ ├── Group.cpp │ ├── Group.h │ ├── HHWeaponModel.cpp │ ├── HHWeaponModel.h │ ├── HingedDoor.cpp │ ├── HingedDoor.h │ ├── IntelMgr.cpp │ ├── IntelMgr.h │ ├── Intelligence.cpp │ ├── Intelligence.h │ ├── Key.cpp │ ├── Key.h │ ├── KeyData.cpp │ ├── KeyData.h │ ├── KeyFramer.cpp │ ├── KeyFramer.h │ ├── KeyPad.cpp │ ├── KeyPad.h │ ├── LaserTrigger.cpp │ ├── LaserTrigger.h │ ├── Lightning.cpp │ ├── Lightning.h │ ├── Lock.cpp │ ├── Lock.h │ ├── Mine.cpp │ ├── Mine.h │ ├── ModItem.cpp │ ├── ModItem.h │ ├── MusicMgr.cpp │ ├── MusicMgr.h │ ├── MyGameSpyMgr.cpp │ ├── MyGameSpyMgr.h │ ├── NodeLine.cpp │ ├── NodeLine.h │ ├── Object.dsp │ ├── ObjectMsgs.h │ ├── ObjectRemover.cpp │ ├── ObjectRemover.h │ ├── ObjectiveSprite.cpp │ ├── ObjectiveSprite.h │ ├── ParticleSystem.cpp │ ├── ParticleSystem.h │ ├── PickupItem.cpp │ ├── PickupItem.h │ ├── PlayerButes.h │ ├── PlayerObj.cpp │ ├── PlayerObj.h │ ├── PlayerVehicle.cpp │ ├── PlayerVehicle.h │ ├── PolyGrid.cpp │ ├── PolyGrid.h │ ├── Projectile.cpp │ ├── Projectile.h │ ├── ProjectileTypes.cpp │ ├── ProjectileTypes.h │ ├── Prop.cpp │ ├── Prop.h │ ├── PropType.cpp │ ├── PropType.h │ ├── PropTypeMgr.cpp │ ├── PropTypeMgr.h │ ├── RandomSpawner.cpp │ ├── RandomSpawner.h │ ├── RotatingDoor.cpp │ ├── RotatingDoor.h │ ├── RotatingWorldModel.cpp │ ├── RotatingWorldModel.h │ ├── SFXFuncs.cpp │ ├── SFXFuncs.h │ ├── ScaleSprite.cpp │ ├── ScaleSprite.h │ ├── Scanner.cpp │ ├── Scanner.h │ ├── ScreenShake.cpp │ ├── ScreenShake.h │ ├── SearchLight.cpp │ ├── SearchLight.h │ ├── SecurityCamera.cpp │ ├── SecurityCamera.h │ ├── ServerButeMgr.cpp │ ├── ServerButeMgr.h │ ├── ServerMark.cpp │ ├── ServerMark.h │ ├── ServerRes.h │ ├── ServerSoundMgr.cpp │ ├── ServerSoundMgr.h │ ├── ServerUtilities.cpp │ ├── ServerUtilities.h │ ├── SoundFX.cpp │ ├── SoundFX.h │ ├── Sparam.cpp │ ├── Sparam.h │ ├── Spawner.cpp │ ├── Spawner.h │ ├── Speaker.cpp │ ├── Speaker.h │ ├── Sprinkles.cpp │ ├── Sprinkles.h │ ├── Steam.cpp │ ├── Steam.h │ ├── Switch.cpp │ ├── Switch.h │ ├── TeleportPoint.cpp │ ├── TeleportPoint.h │ ├── TranslucentWorldModel.cpp │ ├── TranslucentWorldModel.h │ ├── Trigger.cpp │ ├── Trigger.h │ ├── Video.cpp │ ├── Video.h │ ├── VolumeBrush.cpp │ ├── VolumeBrush.h │ ├── VolumeBrushTypes.cpp │ ├── VolumeBrushTypes.h │ ├── Weapon.cpp │ ├── Weapon.h │ ├── WeaponItems.cpp │ ├── WeaponItems.h │ ├── Weapons.cpp │ ├── Weapons.h │ ├── WorldModelDebris.cpp │ ├── WorldModelDebris.h │ ├── WorldProperties.cpp │ ├── WorldProperties.h │ ├── ZipHook.cpp │ ├── ZipHook.h │ ├── bison.hairy │ ├── bison.simple │ ├── keyframer_light.cpp │ ├── keyframer_light.h │ ├── object_list.cpp │ └── vssver.scc ├── Shared │ ├── Animator.cpp │ ├── Animator.h │ ├── AssertMgr.cpp │ ├── AssertMgr.h │ ├── AttachButeMgr.cpp │ ├── AttachButeMgr.h │ ├── BankedList.h │ ├── BankedList_impl.h │ ├── BareList.cpp │ ├── BareList.h │ ├── CRC32.cpp │ ├── CRC32.h │ ├── CSDefs.h │ ├── CharacterAlignment.h │ ├── CheatDefs.h │ ├── ClientServerShared.h │ ├── CommandIDs.h │ ├── CommonUtilities.cpp │ ├── CommonUtilities.h │ ├── ContainerCodes.h │ ├── DamageTypes.cpp │ ├── DamageTypes.h │ ├── DebrisMgr.cpp │ ├── DebrisMgr.h │ ├── DebugMgr.cpp │ ├── DebugMgr.h │ ├── DebugNew.cpp │ ├── DebugNew.h │ ├── DebugNew_impl.h │ ├── FXButeMgr.cpp │ ├── FXButeMgr.h │ ├── FXStructs.cpp │ ├── FXStructs.h │ ├── Factory.h │ ├── FastHeap.h │ ├── FastStack.h │ ├── GameButeMgr.cpp │ ├── GameButeMgr.h │ ├── GibTypes.h │ ├── GlobalMgr.cpp │ ├── GlobalMgr.h │ ├── Globals.h │ ├── MissionData.cpp │ ├── MissionData.h │ ├── MissionMgr.cpp │ ├── MissionMgr.h │ ├── ModelButeMgr.cpp │ ├── ModelButeMgr.h │ ├── MsgIDs.h │ ├── NetDefs.cpp │ ├── NetDefs.h │ ├── Objectives.h │ ├── PlayerShared.h │ ├── PlayerSummary.cpp │ ├── PlayerSummary.h │ ├── SCDefs.h │ ├── SFXMsgIds.h │ ├── ServerOptionMgr.cpp │ ├── ServerOptionMgr.h │ ├── SharedBaseFXStructs.h │ ├── SharedFXStructs.cpp │ ├── SharedFXStructs.h │ ├── SharedMission.cpp │ ├── SharedMission.h │ ├── SharedMovement.cpp │ ├── SharedMovement.h │ ├── SoundFilterMgr.cpp │ ├── SoundFilterMgr.h │ ├── SoundMgr.cpp │ ├── SoundMgr.h │ ├── SoundTypes.h │ ├── Stdafx.cpp │ ├── Stdafx.h │ ├── SurfaceDefs.h │ ├── SurfaceFunctions.cpp │ ├── SurfaceFunctions.h │ ├── SurfaceMgr.cpp │ ├── SurfaceMgr.h │ ├── TeamMgr.cpp │ ├── TeamMgr.h │ ├── TemplateList.cpp │ ├── TemplateList.h │ ├── Timer.h │ ├── VersionMgr.cpp │ ├── VersionMgr.h │ ├── 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