├── GeometryPractical
├── Assets.xcassets
│ ├── Contents.json
│ ├── geometry.imageset
│ │ ├── geometry.png
│ │ └── Contents.json
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── geometry.png
├── Preview Content
│ └── Preview Assets.xcassets
│ │ └── Contents.json
├── ContentView.swift
├── AppDelegate.swift
├── Base.lproj
│ └── LaunchScreen.storyboard
├── Polygon.swift
├── Info.plist
├── CircleLabel.swift
├── SceneDelegate.swift
└── Watch.swift
├── GeometryPractical.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
├── xcuserdata
│ └── trungphan.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ └── xcschememanagement.plist
└── project.pbxproj
├── README.md
├── GeometryPracticalTests
├── Info.plist
└── GeometryPracticalTests.swift
├── GeometryPracticalUITests
├── Info.plist
└── GeometryPracticalUITests.swift
└── LICENSE
/GeometryPractical/Assets.xcassets/Contents.json:
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1 | {
2 | "info" : {
3 | "version" : 1,
4 | "author" : "xcode"
5 | }
6 | }
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/GeometryPractical/geometry.png:
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https://raw.githubusercontent.com/viettrungphan/SwiftUIGeometryPractice/HEAD/GeometryPractical/geometry.png
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/GeometryPractical/Preview Content/Preview Assets.xcassets/Contents.json:
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1 | {
2 | "info" : {
3 | "version" : 1,
4 | "author" : "xcode"
5 | }
6 | }
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/GeometryPractical/Assets.xcassets/geometry.imageset/geometry.png:
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https://raw.githubusercontent.com/viettrungphan/SwiftUIGeometryPractice/HEAD/GeometryPractical/Assets.xcassets/geometry.imageset/geometry.png
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/GeometryPractical.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GeometryPractical.xcodeproj/xcuserdata/trungphan.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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1 |
2 |
6 |
7 |
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/GeometryPractical.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
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1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
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/README.md:
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1 | # SwiftUIGeometryPractice
2 | Build Watch face, Circle Text using SwiftUI
3 |
4 | For explanation please read my Medium articles:
5 | https://medium.com/@phanviettrung/create-circular-text-using-swiftui-32cd7e5b6414
6 |
7 | https://medium.com/@phanviettrung/draw-watch-face-using-swiftui-a863ad347b2c
8 |
9 | 
10 |
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/GeometryPractical/Assets.xcassets/geometry.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "universal",
9 | "filename" : "geometry.png",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
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/GeometryPractical.xcodeproj/xcuserdata/trungphan.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | GeometryPractical.xcscheme_^#shared#^_
8 |
9 | orderHint
10 | 0
11 |
12 |
13 |
14 |
15 |
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/GeometryPracticalTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
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/GeometryPracticalUITests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
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/GeometryPractical/ContentView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ContentView.swift
3 | // GeometryPractical
4 | //
5 | // Created by TrungPhan on 3/5/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import SwiftUI
10 |
11 | struct ContentView: View {
12 | var body: some View {
13 | VStack {
14 | Watch()
15 | .frame(width: 200, height: 200, alignment: .center)
16 |
17 | Text("Dwarves Foundation Looking for iOS, Golang, FE candidate.")
18 | CircleText(radius: 100, text: "Dwarves Foundation Looking for iOS, Golang, FE candidate.", kerning: 2)
19 |
20 | // VStack {
21 | // PolygonView(sides: 3)
22 | // Image("geometry")
23 | // .resizable()
24 | // .frame(width: 300, height: 300)
25 | // }
26 | }
27 |
28 | }
29 | }
30 |
31 | struct ContentView_Previews: PreviewProvider {
32 | static var previews: some View {
33 | ContentView()
34 | }
35 | }
36 |
37 |
38 |
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/GeometryPracticalTests/GeometryPracticalTests.swift:
--------------------------------------------------------------------------------
1 | //
2 | // GeometryPracticalTests.swift
3 | // GeometryPracticalTests
4 | //
5 | // Created by TrungPhan on 3/5/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import XCTest
10 | @testable import GeometryPractical
11 |
12 | class GeometryPracticalTests: XCTestCase {
13 |
14 | override func setUp() {
15 | // Put setup code here. This method is called before the invocation of each test method in the class.
16 | }
17 |
18 | override func tearDown() {
19 | // Put teardown code here. This method is called after the invocation of each test method in the class.
20 | }
21 |
22 | func testExample() {
23 | // This is an example of a functional test case.
24 | // Use XCTAssert and related functions to verify your tests produce the correct results.
25 | }
26 |
27 | func testPerformanceExample() {
28 | // This is an example of a performance test case.
29 | self.measure {
30 | // Put the code you want to measure the time of here.
31 | }
32 | }
33 |
34 | }
35 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2020 Trung Phan
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/GeometryPractical/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // GeometryPractical
4 | //
5 | // Created by TrungPhan on 3/5/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 |
15 |
16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
17 | // Override point for customization after application launch.
18 | return true
19 | }
20 |
21 | // MARK: UISceneSession Lifecycle
22 |
23 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
24 | // Called when a new scene session is being created.
25 | // Use this method to select a configuration to create the new scene with.
26 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
27 | }
28 |
29 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) {
30 | // Called when the user discards a scene session.
31 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
32 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
33 | }
34 |
35 |
36 | }
37 |
38 |
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/GeometryPracticalUITests/GeometryPracticalUITests.swift:
--------------------------------------------------------------------------------
1 | //
2 | // GeometryPracticalUITests.swift
3 | // GeometryPracticalUITests
4 | //
5 | // Created by TrungPhan on 3/5/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class GeometryPracticalUITests: XCTestCase {
12 |
13 | override func setUp() {
14 | // Put setup code here. This method is called before the invocation of each test method in the class.
15 |
16 | // In UI tests it is usually best to stop immediately when a failure occurs.
17 | continueAfterFailure = false
18 |
19 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
20 | }
21 |
22 | override func tearDown() {
23 | // Put teardown code here. This method is called after the invocation of each test method in the class.
24 | }
25 |
26 | func testExample() {
27 | // UI tests must launch the application that they test.
28 | let app = XCUIApplication()
29 | app.launch()
30 |
31 | // Use recording to get started writing UI tests.
32 | // Use XCTAssert and related functions to verify your tests produce the correct results.
33 | }
34 |
35 | func testLaunchPerformance() {
36 | if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
37 | // This measures how long it takes to launch your application.
38 | measure(metrics: [XCTOSSignpostMetric.applicationLaunch]) {
39 | XCUIApplication().launch()
40 | }
41 | }
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/GeometryPractical/Base.lproj/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
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/GeometryPractical/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "20x20",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "20x20",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "29x29",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "29x29",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "40x40",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "40x40",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "iphone",
35 | "size" : "60x60",
36 | "scale" : "2x"
37 | },
38 | {
39 | "idiom" : "iphone",
40 | "size" : "60x60",
41 | "scale" : "3x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "20x20",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "20x20",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "29x29",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "29x29",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "40x40",
66 | "scale" : "1x"
67 | },
68 | {
69 | "idiom" : "ipad",
70 | "size" : "40x40",
71 | "scale" : "2x"
72 | },
73 | {
74 | "idiom" : "ipad",
75 | "size" : "76x76",
76 | "scale" : "1x"
77 | },
78 | {
79 | "idiom" : "ipad",
80 | "size" : "76x76",
81 | "scale" : "2x"
82 | },
83 | {
84 | "idiom" : "ipad",
85 | "size" : "83.5x83.5",
86 | "scale" : "2x"
87 | },
88 | {
89 | "idiom" : "ios-marketing",
90 | "size" : "1024x1024",
91 | "scale" : "1x"
92 | }
93 | ],
94 | "info" : {
95 | "version" : 1,
96 | "author" : "xcode"
97 | }
98 | }
--------------------------------------------------------------------------------
/GeometryPractical/Polygon.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Polygon.swift
3 | // GeometryPractical
4 | //
5 | // Created by Trung Phan on 3/20/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import SwiftUI
10 |
11 |
12 | struct PolygonView_Previews: PreviewProvider {
13 | static var previews: some View {
14 | PolygonView(sides: 8)
15 | }
16 | }
17 |
18 |
19 | //MARK: - Polygon
20 |
21 | struct PolygonView: View {
22 | @State var sides: CGFloat
23 |
24 | var body: some View {
25 | VStack {
26 | ZStack {
27 | Circle()
28 | VStack {
29 | Polygon(sides: sides)
30 | .stroke(lineWidth: 2)
31 | .foregroundColor(Color.blue)
32 | .animation(.easeIn(duration: 3))
33 | }
34 | }
35 | .frame(width: 200, height: 200, alignment: .center)
36 | Text("Tham khảo https://swiftui-lab.com/swiftui-animations-part1")
37 | Stepper("Change to", value: $sides, in: 0...100)
38 | .padding()
39 | }
40 |
41 | }
42 | }
43 |
44 |
45 | struct Polygon: Shape {
46 | var sides: CGFloat
47 | var animatableData: CGFloat {
48 | get { return sides }
49 | set { sides = newValue }
50 | }
51 | func path(in rect: CGRect) -> Path {
52 |
53 | var path = Path()
54 | let center = CGPoint(x: rect.midX, y: rect.midY)
55 | let height = min(rect.width, rect.height) / 2
56 | let extra: Int = Double(sides) != Double(Int(sides)) ? 1 : 0
57 | for i in 0..
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | $(PRODUCT_BUNDLE_PACKAGE_TYPE)
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | UIApplicationSceneManifest
24 |
25 | UIApplicationSupportsMultipleScenes
26 |
27 | UISceneConfigurations
28 |
29 | UIWindowSceneSessionRoleApplication
30 |
31 |
32 | UISceneConfigurationName
33 | Default Configuration
34 | UISceneDelegateClassName
35 | $(PRODUCT_MODULE_NAME).SceneDelegate
36 |
37 |
38 |
39 |
40 | UILaunchStoryboardName
41 | LaunchScreen
42 | UIRequiredDeviceCapabilities
43 |
44 | armv7
45 |
46 | UISupportedInterfaceOrientations
47 |
48 | UIInterfaceOrientationPortrait
49 | UIInterfaceOrientationLandscapeLeft
50 | UIInterfaceOrientationLandscapeRight
51 |
52 | UISupportedInterfaceOrientations~ipad
53 |
54 | UIInterfaceOrientationPortrait
55 | UIInterfaceOrientationPortraitUpsideDown
56 | UIInterfaceOrientationLandscapeLeft
57 | UIInterfaceOrientationLandscapeRight
58 |
59 |
60 |
61 |
--------------------------------------------------------------------------------
/GeometryPractical/CircleLabel.swift:
--------------------------------------------------------------------------------
1 | //
2 | // CircleLabel.swift
3 | // GeometryPractical
4 | //
5 | // Created by Trung Phan on 3/18/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import Foundation
10 | import SwiftUI
11 | struct CircleText_Preview: PreviewProvider {
12 | static var previews: some View {
13 | CircleText(radius: 200, text: "Dwarves Foundation Looking for Golang, FE candidates")
14 | }
15 | }
16 |
17 | //MARK: - CircleLabel
18 |
19 | struct CircleText: View {
20 | var radius: Double
21 | var text: String
22 | var kerning: CGFloat = 5.0
23 |
24 | private var texts: [(offset: Int, element:Character)] {
25 | return Array(text.enumerated())
26 | }
27 |
28 | @State var textSizes: [Int:Double] = [:]
29 |
30 | var body: some View {
31 | ZStack {
32 | ForEach(self.texts, id: \.self.offset) { (offset, element) in
33 | VStack {
34 | Text(String(element))
35 | .kerning(self.kerning)
36 | .background(Sizeable())
37 | .onPreferenceChange(WidthPreferenceKey.self, perform: { size in
38 | self.textSizes[offset] = Double(size)
39 | })
40 | Spacer()
41 | }
42 | .rotationEffect(self.angle(at: offset))
43 |
44 | }
45 | }.rotationEffect(-self.angle(at: self.texts.count-1)/2)
46 |
47 | .frame(width: 300, height: 300, alignment: .center)
48 | }
49 |
50 | private func angle(at index: Int) -> Angle {
51 | guard let labelSize = textSizes[index] else {return .radians(0)}
52 | let percentOfLabelInCircle = labelSize / radius.perimeter
53 | let labelAngle = 2 * Double.pi * percentOfLabelInCircle
54 |
55 |
56 | let totalSizeOfPreChars = textSizes.filter{$0.key < index}.map{$0.value}.reduce(0,+)
57 | let percenOfPreCharInCircle = totalSizeOfPreChars / radius.perimeter
58 | let angleForPreChars = 2 * Double.pi * percenOfPreCharInCircle
59 |
60 | return .radians(angleForPreChars + labelAngle)
61 | }
62 |
63 | }
64 |
65 |
66 |
67 | extension Double {
68 | var perimeter: Double {
69 | return self * 2 * .pi
70 | }
71 | }
72 |
73 |
74 | //Get size for label helper
75 | struct WidthPreferenceKey: PreferenceKey {
76 | typealias Value = CGFloat
77 | static var defaultValue = CGFloat(0)
78 | static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {
79 | value = nextValue()
80 | }
81 | }
82 | struct Sizeable: View {
83 | var body: some View {
84 | GeometryReader { geometry in
85 | Color.clear
86 | .preference(key: WidthPreferenceKey.self, value: geometry.size.width)
87 | }
88 | }
89 | }
90 |
--------------------------------------------------------------------------------
/GeometryPractical/SceneDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // SceneDelegate.swift
3 | // GeometryPractical
4 | //
5 | // Created by TrungPhan on 3/5/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SwiftUI
11 |
12 | class SceneDelegate: UIResponder, UIWindowSceneDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
18 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
19 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
20 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
21 |
22 | // Create the SwiftUI view that provides the window contents.
23 | let contentView = ContentView()
24 |
25 | // Use a UIHostingController as window root view controller.
26 | if let windowScene = scene as? UIWindowScene {
27 | let window = UIWindow(windowScene: windowScene)
28 | window.rootViewController = UIHostingController(rootView: contentView)
29 | self.window = window
30 | window.makeKeyAndVisible()
31 | }
32 | }
33 |
34 | func sceneDidDisconnect(_ scene: UIScene) {
35 | // Called as the scene is being released by the system.
36 | // This occurs shortly after the scene enters the background, or when its session is discarded.
37 | // Release any resources associated with this scene that can be re-created the next time the scene connects.
38 | // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
39 | }
40 |
41 | func sceneDidBecomeActive(_ scene: UIScene) {
42 | // Called when the scene has moved from an inactive state to an active state.
43 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
44 | }
45 |
46 | func sceneWillResignActive(_ scene: UIScene) {
47 | // Called when the scene will move from an active state to an inactive state.
48 | // This may occur due to temporary interruptions (ex. an incoming phone call).
49 | }
50 |
51 | func sceneWillEnterForeground(_ scene: UIScene) {
52 | // Called as the scene transitions from the background to the foreground.
53 | // Use this method to undo the changes made on entering the background.
54 | }
55 |
56 | func sceneDidEnterBackground(_ scene: UIScene) {
57 | // Called as the scene transitions from the foreground to the background.
58 | // Use this method to save data, release shared resources, and store enough scene-specific state information
59 | // to restore the scene back to its current state.
60 | }
61 |
62 |
63 | }
64 |
65 |
--------------------------------------------------------------------------------
/GeometryPractical/Watch.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Watch.swift
3 | // GeometryPractical
4 | //
5 | // Created by Trung Phan on 3/18/20.
6 | // Copyright © 2020 TrungPhan. All rights reserved.
7 | //
8 |
9 | import Foundation
10 | import SwiftUI
11 |
12 |
13 | //MARK: - Watch
14 |
15 | struct Watch_Preview: PreviewProvider {
16 | static var previews: Watch {
17 | Watch()
18 | }
19 | }
20 |
21 | struct Watch: View {
22 | @State var date:Date = Date()
23 |
24 | var body: some View {
25 | let calendar = Calendar.current
26 | let dateComponents = calendar.dateComponents([.hour, .minute, .second], from: date)
27 |
28 | //Convert Date to angle
29 | var minuteAngle:Double = 0
30 | var hourAngle:Double = 0
31 | var secondAngle: Double = 0
32 |
33 |
34 | if let hour = dateComponents.hour,
35 | let minute = dateComponents.minute,
36 | let second = dateComponents.second {
37 |
38 | let radianInOneHour = 2 * Double.pi / 12
39 | let radianInOneMinute = 2 * Double.pi / 60
40 |
41 | minuteAngle = Double(minute) * radianInOneMinute
42 |
43 | let actualHour = Double(hour) + (Double(minute)/60)
44 |
45 | hourAngle = actualHour * radianInOneHour
46 |
47 | secondAngle = Double(second) * radianInOneMinute
48 | }
49 |
50 | return ZStack{
51 | // Circle().fill(Color.green)
52 | Arc()
53 | .stroke(lineWidth: 3)
54 |
55 | Ticks()
56 | Numbers()
57 | Circle()
58 | .fill()
59 | .frame(width: 15, height: 15, alignment: .center)
60 | //Hour hand
61 | Hand(offSet: 40)
62 | .fill()
63 | .frame(width: 4, alignment: .center)
64 | .rotationEffect(.radians(hourAngle))
65 |
66 | //Minute hand
67 | Hand(offSet: 10)
68 | .fill()
69 | .frame(width: 3, alignment: .center)
70 | .rotationEffect(.radians(minuteAngle))
71 |
72 | //Second hand
73 | Hand(offSet: 5)
74 | .fill()
75 | .foregroundColor(.red)
76 | .frame(width: 2, alignment: .center)
77 | .rotationEffect(.radians(secondAngle))
78 |
79 | Circle()
80 | .fill()
81 | .foregroundColor(.red)
82 | .frame(width: 7, height: 7, alignment: .center)
83 | }
84 | .frame(width: 200, height: 200, alignment: .center)
85 | .onAppear(perform: start)
86 | }
87 |
88 | func start() {
89 | Timer.scheduledTimer(withTimeInterval: 1 /*3*/, repeats: true) { _ in
90 | self.date = Date()
91 | /*
92 | withAnimation(.spring()) {
93 | self.date = Date()
94 | }
95 | */
96 | }
97 | }
98 | }
99 |
100 | struct Arc: Shape {
101 |
102 | var startAngle: Angle = .radians(0)
103 | var endAngle: Angle = .radians(Double.pi * 2)
104 | var clockWise: Bool = true
105 | func path(in rect: CGRect) -> Path {
106 | var path = Path()
107 |
108 | let center = CGPoint(x: rect.midX, y: rect.midY)
109 | let radius = min(rect.width/2, rect.height/2)
110 |
111 | path.addArc(center: center, radius: radius , startAngle: startAngle, endAngle: endAngle, clockwise: clockWise)
112 | return path
113 | }
114 | }
115 |
116 | struct Circle: Shape {
117 | func path(in rect: CGRect) -> Path {
118 | var path = Path()
119 | path.addEllipse(in: rect)
120 | return path
121 | }
122 | }
123 |
124 | struct Hand: Shape {
125 | var offSet: CGFloat = 0
126 | func path(in rect: CGRect) -> Path {
127 | var path = Path()
128 | path.addRoundedRect(in: CGRect(origin: CGPoint(x: rect.origin.x, y: rect.origin.y + offSet), size: CGSize(width: rect.width, height: rect.height/2 - offSet)), cornerSize: CGSize(width: rect.width/2, height: rect.width/2))
129 | return path
130 | }
131 | }
132 |
133 | struct Ticks: View {
134 | var body: some View {
135 | ZStack {
136 | ForEach(0..<60) { position in
137 | Tick(isLong: position % 5 == 0 )
138 | .stroke(lineWidth: 2)
139 | .rotationEffect(.radians(Double.pi*2 / 60 * Double(position)))
140 |
141 | }
142 | }
143 | }
144 | }
145 |
146 | struct Tick: Shape {
147 | var isLong: Bool = false
148 | func path(in rect: CGRect) -> Path {
149 | var path = Path()
150 | path.move(to: CGPoint(x:rect.midX, y: rect.minY))
151 | path.addLine(to: CGPoint(x:rect.midX, y: rect.minY + 5 + (isLong ? 5 : 0) ))
152 | return path
153 | }
154 | }
155 |
156 | struct Numbers: View {
157 | var body: some View {
158 | ZStack{
159 | ForEach(1..<13) { hour in
160 | Number(hour: hour)
161 | }
162 |
163 | }
164 | }
165 | }
166 |
167 | struct Number: View {
168 | var hour: Int
169 | var body: some View {
170 | VStack {
171 | Text("\(hour)").fontWeight(.bold)
172 | .rotationEffect(.radians(-(Double.pi*2 / 12 * Double(hour))))
173 | Spacer()
174 | }
175 | .padding()
176 | .rotationEffect(.radians( (Double.pi*2 / 12 * Double(hour))))
177 | }
178 | }
179 |
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