├── .appveyor.yml ├── .gitignore ├── 3rdparty ├── CL │ ├── cl.h │ ├── cl_d3d10.h │ ├── cl_d3d11.h │ ├── cl_dx9_media_sharing.h │ ├── cl_egl.h │ ├── cl_ext.h │ ├── cl_gl.h │ ├── cl_gl_ext.h │ ├── cl_platform.h │ └── opencl.h ├── Choreograph │ ├── .gitignore │ ├── CHANGES.md │ ├── LICENSE.md │ ├── README.md │ ├── cinderblock.xml │ ├── samples │ │ ├── include │ │ │ └── Resources.h │ │ ├── resources │ │ │ ├── CinderApp.icns │ │ │ ├── CinderApp_ios.png │ │ │ └── cinder_app_icon.ico │ │ ├── src │ │ │ ├── SamplesApp.cpp │ │ │ ├── pockets │ │ │ │ ├── CollectionUtilities.hpp │ │ │ │ ├── ConnectionManager.cpp │ │ │ │ ├── ConnectionManager.h │ │ │ │ ├── Locus.cpp │ │ │ │ ├── Locus.h │ │ │ │ ├── Pockets.h │ │ │ │ ├── Scene.cpp │ │ │ │ ├── Scene.h │ │ │ │ └── cobweb │ │ │ │ │ ├── ButtonBase.cpp │ │ │ │ │ ├── ButtonBase.h │ │ │ │ │ ├── CobWeb.h │ │ │ │ │ ├── Node.cpp │ │ │ │ │ ├── Node.h │ │ │ │ │ ├── README.md │ │ │ │ │ ├── RootNode.cpp │ │ │ │ │ ├── RootNode.h │ │ │ │ │ ├── SimpleButton.cpp │ │ │ │ │ ├── SimpleButton.h │ │ │ │ │ ├── TextureNode.cpp │ │ │ │ │ ├── TextureNode.h │ │ │ │ │ ├── TypeNode.cpp │ │ │ │ │ └── TypeNode.h │ │ │ └── samples │ │ │ │ ├── BezierConstruction.cpp │ │ │ │ ├── BezierConstruction.h │ │ │ │ ├── Quaternions.cpp │ │ │ │ ├── Quaternions.h │ │ │ │ ├── Repetition.cpp │ │ │ │ ├── Repetition.h │ │ │ │ ├── Samples.h │ │ │ │ ├── SlideAndBounce.cpp │ │ │ │ ├── SlideAndBounce.h │ │ │ │ ├── WormBuncher.cpp │ │ │ │ └── WormBuncher.h │ │ ├── vc2013 │ │ │ ├── Resources.rc │ │ │ ├── Samples.sln │ │ │ ├── Samples.vcxproj │ │ │ └── Samples.vcxproj.filters │ │ ├── xcode │ │ │ ├── Info.plist │ │ │ └── Samples.xcodeproj │ │ │ │ ├── project.pbxproj │ │ │ │ └── project.xcworkspace │ │ │ │ └── contents.xcworkspacedata │ │ └── xcode_ios │ │ │ ├── ChoreographSamples.xcodeproj │ │ │ ├── project.pbxproj │ │ │ └── project.xcworkspace │ │ │ │ └── contents.xcworkspacedata │ │ │ ├── Default-568h@2x.png │ │ │ └── Info.plist │ ├── src │ │ └── choreograph │ │ │ ├── Choreograph.h │ │ │ ├── Cue.cpp │ │ │ ├── Cue.h │ │ │ ├── Easing.h │ │ │ ├── Motion.hpp │ │ │ ├── MotionGroup.cpp │ │ │ ├── MotionGroup.h │ │ │ ├── Output.hpp │ │ │ ├── Phrase.hpp │ │ │ ├── Sequence.hpp │ │ │ ├── TimeType.h │ │ │ ├── Timeline.cpp │ │ │ ├── Timeline.h │ │ │ ├── TimelineItem.cpp │ │ │ ├── TimelineItem.h │ │ │ ├── TimelineOptions.hpp │ │ │ ├── detail │ │ │ ├── MakeUnique.hpp │ │ │ └── VectorManipulation.hpp │ │ │ ├── phrase │ │ │ ├── Combine.hpp │ │ │ ├── Hold.hpp │ │ │ ├── Procedural.hpp │ │ │ ├── Ramp.hpp │ │ │ ├── Retime.hpp │ │ │ └── Sugar.hpp │ │ │ └── specialization │ │ │ └── CinderSpecialization.hpp │ ├── tests │ │ ├── Benchmarks_test.cpp │ │ ├── Choreograph_test.cpp │ │ ├── catch.hpp │ │ ├── choreograph │ │ │ └── Configuration.h │ │ ├── vs2013 │ │ │ ├── BenchmarkTests.vcxproj │ │ │ ├── BenchmarkTests.vcxproj.filters │ │ │ ├── ChoreographTests.sln │ │ │ ├── ChoreographTests.vcxproj │ │ │ └── ChoreographTests.vcxproj.filters │ │ └── xcode │ │ │ └── ChoreographTests.xcodeproj │ │ │ ├── project.pbxproj │ │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ └── working_notes.md ├── DXSDK │ ├── directx-sdk-eula.txt │ └── include │ │ ├── d3d10.h │ │ ├── d3d10_1.h │ │ ├── d3d10_1shader.h │ │ ├── d3d10effect.h │ │ ├── d3d10misc.h │ │ ├── d3d10sdklayers.h │ │ ├── d3d10shader.h │ │ ├── d3d11.h │ │ ├── d3d11_1.h │ │ ├── d3d11_2.h │ │ ├── d3d11_3.h │ │ ├── d3d11sdklayers.h │ │ ├── d3d11shader.h │ │ ├── d3d11shadertracing.h │ │ ├── d3d12.h │ │ ├── d3d12sdklayers.h │ │ ├── d3d12shader.h │ │ ├── d3d9.h │ │ ├── d3d9caps.h │ │ ├── d3d9types.h │ │ ├── d3dcommon.h │ │ ├── d3dcompiler.h │ │ ├── d3dx12.h │ │ ├── d3dx9.h │ │ ├── d3dx9anim.h │ │ ├── d3dx9core.h │ │ ├── d3dx9effect.h │ │ ├── d3dx9math.h │ │ ├── d3dx9math.inl │ │ ├── d3dx9mesh.h │ │ ├── d3dx9shader.h │ │ ├── d3dx9shape.h │ │ ├── d3dx9tex.h │ │ ├── d3dx9xof.h │ │ ├── dxgi.h │ │ ├── dxgi1_2.h │ │ ├── dxgi1_3.h │ │ ├── dxgi1_4.h │ │ ├── dxgidebug.h │ │ ├── dxgiformat.h │ │ └── dxgitype.h ├── IMGUI │ ├── .travis.yml │ ├── LICENSE │ ├── README.md │ ├── examples │ │ ├── .gitignore │ │ ├── README.txt │ │ ├── allegro5_example │ │ │ ├── README.md │ │ │ ├── imgui_impl_a5.cpp │ │ │ ├── imgui_impl_a5.h │ │ │ └── main.cpp │ │ ├── directx11_example │ │ │ ├── build_win32.bat │ │ │ ├── directx11_example.vcxproj │ │ │ ├── directx11_example.vcxproj.filters │ │ │ ├── imgui_impl_dx11.cpp │ │ │ ├── imgui_impl_dx11.h │ │ │ └── main.cpp │ │ ├── directx9_example │ │ │ ├── build_win32.bat │ │ │ ├── directx9_example.vcxproj │ │ │ ├── directx9_example.vcxproj.filters │ │ │ ├── imgui_impl_dx9.cpp │ │ │ ├── imgui_impl_dx9.h │ │ │ └── main.cpp │ │ ├── imgui_examples_msvc2010.sln │ │ ├── ios_example │ │ │ ├── .gitignore │ │ │ ├── README.md │ │ │ ├── imguiex.xcodeproj │ │ │ │ └── project.pbxproj │ │ │ └── imguiex │ │ │ │ ├── AppDelegate.h │ │ │ │ ├── AppDelegate.m │ │ │ │ ├── Base.lproj │ │ │ │ ├── LaunchScreen.xib │ │ │ │ └── Main.storyboard │ │ │ │ ├── GameViewController.h │ │ │ │ ├── GameViewController.m │ │ │ │ ├── Images.xcassets │ │ │ │ └── AppIcon.appiconset │ │ │ │ │ ├── Contents.json │ │ │ │ │ ├── icon_imgui_60@2x~iphone.png │ │ │ │ │ ├── icon_imgui_60@3x~iphone.png │ │ │ │ │ ├── icon_imgui_76@2x~ipad.png │ │ │ │ │ └── icon_imgui_76~ipad.png │ │ │ │ ├── Info.plist │ │ │ │ ├── Shaders │ │ │ │ ├── Shader.fsh │ │ │ │ └── Shader.vsh │ │ │ │ ├── debug_hud.cpp │ │ │ │ ├── debug_hud.h │ │ │ │ ├── imgui_ex_icon.png │ │ │ │ ├── imgui_impl_ios.h │ │ │ │ ├── imgui_impl_ios.mm │ │ │ │ └── main.m │ │ ├── libs │ │ │ ├── gl3w │ │ │ │ └── GL │ │ │ │ │ ├── gl3w.c │ │ │ │ │ ├── gl3w.h │ │ │ │ │ └── glcorearb.h │ │ │ ├── glfw │ │ │ │ ├── COPYING.txt │ │ │ │ ├── include │ │ │ │ │ └── GLFW │ │ │ │ │ │ ├── glfw3.h │ │ │ │ │ │ └── glfw3native.h │ │ │ │ ├── lib-vc2010-32 │ │ │ │ │ └── glfw3.lib │ │ │ │ └── lib-vc2010-64 │ │ │ │ │ └── glfw3.lib │ │ │ └── usynergy │ │ │ │ ├── uSynergy.c │ │ │ │ └── uSynergy.h │ │ ├── marmalade_example │ │ │ ├── data │ │ │ │ └── app.icf │ │ │ ├── imgui_impl_marmalade.cpp │ │ │ ├── imgui_impl_marmalade.h │ │ │ ├── main.cpp │ │ │ └── marmalade_example.mkb │ │ ├── opengl3_example │ │ │ ├── Makefile │ │ │ ├── build_win32.bat │ │ │ ├── imgui_impl_glfw_gl3.cpp │ │ │ ├── imgui_impl_glfw_gl3.h │ │ │ ├── main.cpp │ │ │ ├── opengl3_example.vcxproj │ │ │ └── opengl3_example.vcxproj.filters │ │ ├── opengl_example │ │ │ ├── Makefile │ │ │ ├── build_win32.bat │ │ │ ├── imgui_impl_glfw.cpp │ │ │ ├── imgui_impl_glfw.h │ │ │ ├── main.cpp │ │ │ ├── opengl_example.vcxproj │ │ │ └── opengl_example.vcxproj.filters │ │ └── sdl_opengl_example │ │ │ ├── README.md │ │ │ ├── imgui_impl_sdl.cpp │ │ │ ├── imgui_impl_sdl.h │ │ │ └── main.cpp │ ├── extra_fonts │ │ ├── Cousine-Regular.ttf │ │ ├── DroidSans.ttf │ │ ├── Karla-Regular.ttf │ │ ├── ProggyClean.ttf │ │ ├── ProggyTiny.ttf │ │ ├── README.txt │ │ └── binary_to_compressed_c.cpp │ ├── imconfig.h │ ├── imgui.cpp │ ├── imgui.h │ ├── imgui_demo.cpp │ ├── imgui_draw.cpp │ ├── imgui_internal.h │ ├── stb_rect_pack.h │ ├── stb_textedit.h │ └── stb_truetype.h ├── ImWindow │ ├── ImwConfig.h │ ├── ImwContainer.cpp │ ├── ImwContainer.h │ ├── ImwPlatformWindow.cpp │ ├── ImwPlatformWindow.h │ ├── ImwStatusBar.cpp │ ├── ImwStatusBar.h │ ├── ImwWindow.cpp │ ├── ImwWindow.h │ ├── ImwWindowManager.cpp │ └── ImwWindowManager.h ├── IrrOculusVR │ ├── .gitattributes │ ├── .gitignore │ ├── IrrOculusVR.sln │ ├── IrrOculusVR.vcxproj │ ├── LICENSE.md │ ├── OculusRenderer.cpp │ ├── OculusRenderer.h │ ├── README.md │ ├── main.cpp │ └── media │ │ ├── oculus.hlsl │ │ ├── oculus_fs.glsl │ │ ├── oculus_vs.glsl │ │ └── terrain.png ├── LibGizmo │ ├── README.txt │ ├── inc │ │ └── IGizmo.h │ ├── libgizmo.png │ ├── sample │ │ └── Lesson6.cpp │ └── src │ │ ├── GizmoTransform.h │ │ ├── GizmoTransformMove.cpp │ │ ├── GizmoTransformMove.h │ │ ├── GizmoTransformRender.cpp │ │ ├── GizmoTransformRender.h │ │ ├── GizmoTransformRenderDX9.cpp │ │ ├── GizmoTransformRotate.cpp │ │ ├── GizmoTransformRotate.h │ │ ├── GizmoTransformScale.cpp │ │ ├── GizmoTransformScale.h │ │ ├── LibBase.h │ │ ├── ZBaseDefs.h │ │ ├── ZBaseMaths.cpp │ │ ├── ZBaseMaths.h │ │ ├── ZBaseMaths.inl │ │ ├── ZCollisionsUtils.h │ │ ├── ZMathsFunc.cpp │ │ ├── ZMathsFunc.h │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h ├── XEffects │ ├── CScreenQuad.h │ ├── CShaderPre.cpp │ ├── CShaderPre.h │ ├── EffectCB.h │ ├── EffectHandler.cpp │ ├── EffectHandler.h │ ├── EffectShaders.cpp │ ├── EffectShaders.h │ └── XEffects.h ├── aesGladman │ ├── Readme.txt │ ├── aes.h │ ├── aescrypt.cpp │ ├── aeskey.cpp │ ├── aesopt.h │ ├── aestab.cpp │ ├── fileenc.cpp │ ├── fileenc.h │ ├── hmac.cpp │ ├── hmac.h │ ├── prng.cpp │ ├── prng.h │ ├── pwd2key.cpp │ ├── pwd2key.h │ ├── sha1.cpp │ ├── sha1.h │ ├── sha2.cpp │ └── sha2.h ├── assimp │ ├── .gitignore │ ├── AssimpMobileConfig.h │ ├── Readme.md │ ├── code │ │ ├── .editorconfig │ │ ├── 3DSConverter.cpp │ │ ├── 3DSExporter.cpp │ │ ├── 3DSExporter.h │ │ ├── 3DSHelper.h │ │ ├── 3DSLoader.cpp │ │ ├── 3DSLoader.h │ │ ├── ACLoader.cpp │ │ ├── ACLoader.h │ │ ├── ASELoader.cpp │ │ ├── ASELoader.h │ │ ├── ASEParser.cpp │ │ ├── ASEParser.h │ │ ├── AssbinExporter.cpp │ │ ├── AssbinExporter.h │ │ ├── AssbinLoader.cpp │ │ ├── AssbinLoader.h │ │ ├── Assimp.cpp │ │ ├── AssimpCExport.cpp │ │ ├── AssxmlExporter.cpp │ │ ├── AssxmlExporter.h │ │ ├── B3DImporter.cpp │ │ ├── B3DImporter.h │ │ ├── BVHLoader.cpp │ │ ├── BVHLoader.h │ │ ├── BaseImporter.cpp │ │ ├── BaseImporter.h │ │ ├── BaseProcess.cpp │ │ ├── BaseProcess.h │ │ ├── Bitmap.cpp │ │ ├── Bitmap.h │ │ ├── BlenderBMesh.cpp │ │ ├── BlenderBMesh.h │ │ ├── BlenderDNA.cpp │ │ ├── BlenderDNA.h │ │ ├── BlenderDNA.inl │ │ ├── BlenderIntermediate.h │ │ ├── BlenderLoader.cpp │ │ ├── BlenderLoader.h │ │ ├── BlenderModifier.cpp │ │ ├── BlenderModifier.h │ │ ├── BlenderScene.cpp │ │ ├── BlenderScene.h │ │ ├── BlenderSceneGen.h │ │ ├── BlenderTessellator.cpp │ │ ├── BlenderTessellator.h │ │ ├── BlobIOSystem.h │ │ ├── ByteSwapper.h │ │ ├── C4DImporter.cpp │ │ ├── C4DImporter.h │ │ ├── CInterfaceIOWrapper.h │ │ ├── CMakeLists.txt │ │ ├── COBLoader.cpp │ │ ├── COBLoader.h │ │ ├── COBScene.h │ │ ├── CSMLoader.cpp │ │ ├── CSMLoader.h │ │ ├── CalcTangentsProcess.cpp │ │ ├── CalcTangentsProcess.h │ │ ├── ColladaExporter.cpp │ │ ├── ColladaExporter.h │ │ ├── ColladaHelper.h │ │ ├── ColladaLoader.cpp │ │ ├── ColladaLoader.h │ │ ├── ColladaParser.cpp │ │ ├── ColladaParser.h │ │ ├── ComputeUVMappingProcess.cpp │ │ ├── ComputeUVMappingProcess.h │ │ ├── ConvertToLHProcess.cpp │ │ ├── ConvertToLHProcess.h │ │ ├── D3MFImporter.cpp │ │ ├── D3MFImporter.h │ │ ├── D3MFOpcPackage.cpp │ │ ├── D3MFOpcPackage.h │ │ ├── DXFHelper.h │ │ ├── DXFLoader.cpp │ │ ├── DXFLoader.h │ │ ├── DeboneProcess.cpp │ │ ├── DeboneProcess.h │ │ ├── DefaultIOStream.cpp │ │ ├── DefaultIOStream.h │ │ ├── DefaultIOSystem.cpp │ │ ├── DefaultIOSystem.h │ │ ├── DefaultLogger.cpp │ │ ├── DefaultProgressHandler.h │ │ ├── Defines.h │ │ ├── Exceptional.h │ │ ├── Exporter.cpp │ │ ├── FBXAnimation.cpp │ │ ├── FBXBinaryTokenizer.cpp │ │ ├── FBXCompileConfig.h │ │ ├── FBXConverter.cpp │ │ ├── FBXConverter.h │ │ ├── FBXDeformer.cpp │ │ ├── FBXDocument.cpp │ │ ├── FBXDocument.h │ │ ├── FBXDocumentUtil.cpp │ │ ├── FBXDocumentUtil.h │ │ ├── FBXImportSettings.h │ │ ├── FBXImporter.cpp │ │ ├── FBXImporter.h │ │ ├── FBXMaterial.cpp │ │ ├── FBXMeshGeometry.cpp │ │ ├── FBXMeshGeometry.h │ │ ├── FBXModel.cpp │ │ ├── FBXNodeAttribute.cpp │ │ ├── FBXParser.cpp │ │ ├── FBXParser.h │ │ ├── FBXProperties.cpp │ │ ├── FBXProperties.h │ │ ├── FBXTokenizer.cpp │ │ ├── FBXTokenizer.h │ │ ├── FBXUtil.cpp │ │ ├── FBXUtil.h │ │ ├── FileLogStream.h │ │ ├── FileSystemFilter.h │ │ ├── FindDegenerates.cpp │ │ ├── FindDegenerates.h │ │ ├── FindInstancesProcess.cpp │ │ ├── FindInstancesProcess.h │ │ ├── FindInvalidDataProcess.cpp │ │ ├── FindInvalidDataProcess.h │ │ ├── FixNormalsStep.cpp │ │ ├── FixNormalsStep.h │ │ ├── GenFaceNormalsProcess.cpp │ │ ├── GenFaceNormalsProcess.h │ │ ├── GenVertexNormalsProcess.cpp │ │ ├── GenVertexNormalsProcess.h │ │ ├── GenericProperty.h │ │ ├── HMPFileData.h │ │ ├── HMPLoader.cpp │ │ ├── HMPLoader.h │ │ ├── HalfLifeFileData.h │ │ ├── Hash.h │ │ ├── IFCBoolean.cpp │ │ ├── IFCCurve.cpp │ │ ├── IFCGeometry.cpp │ │ ├── IFCLoader.cpp │ │ ├── IFCLoader.h │ │ ├── IFCMaterial.cpp │ │ ├── IFCOpenings.cpp │ │ ├── IFCProfile.cpp │ │ ├── IFCReaderGen.cpp │ │ ├── IFCReaderGen.h │ │ ├── IFCUtil.cpp │ │ ├── IFCUtil.h │ │ ├── IFF.h │ │ ├── IRRLoader.cpp │ │ ├── IRRLoader.h │ │ ├── IRRMeshLoader.cpp │ │ ├── IRRMeshLoader.h │ │ ├── IRRShared.cpp │ │ ├── IRRShared.h │ │ ├── Importer.cpp │ │ ├── Importer.h │ │ ├── ImporterRegistry.cpp │ │ ├── ImproveCacheLocality.cpp │ │ ├── ImproveCacheLocality.h │ │ ├── JoinVerticesProcess.cpp │ │ ├── JoinVerticesProcess.h │ │ ├── LWOAnimation.cpp │ │ ├── LWOAnimation.h │ │ ├── LWOBLoader.cpp │ │ ├── LWOFileData.h │ │ ├── LWOLoader.cpp │ │ ├── LWOLoader.h │ │ ├── LWOMaterial.cpp │ │ ├── LWSLoader.cpp │ │ ├── LWSLoader.h │ │ ├── LimitBoneWeightsProcess.cpp │ │ ├── LimitBoneWeightsProcess.h │ │ ├── LineSplitter.h │ │ ├── LogAux.h │ │ ├── MD2FileData.h │ │ ├── MD2Loader.cpp │ │ ├── MD2Loader.h │ │ ├── MD2NormalTable.h │ │ ├── MD3FileData.h │ │ ├── MD3Loader.cpp │ │ ├── MD3Loader.h │ │ ├── MD4FileData.h │ │ ├── MD5Loader.cpp │ │ ├── MD5Loader.h │ │ ├── MD5Parser.cpp │ │ ├── MD5Parser.h │ │ ├── MDCFileData.h │ │ ├── MDCLoader.cpp │ │ ├── MDCLoader.h │ │ ├── MDCNormalTable.h │ │ ├── MDLDefaultColorMap.h │ │ ├── MDLFileData.h │ │ ├── MDLLoader.cpp │ │ ├── MDLLoader.h │ │ ├── MDLMaterialLoader.cpp │ │ ├── MS3DLoader.cpp │ │ ├── MS3DLoader.h │ │ ├── Macros.h │ │ ├── MakeVerboseFormat.cpp │ │ ├── MakeVerboseFormat.h │ │ ├── MaterialSystem.cpp │ │ ├── MaterialSystem.h │ │ ├── MathFunctions.h │ │ ├── MemoryIOWrapper.h │ │ ├── NDOLoader.cpp │ │ ├── NDOLoader.h │ │ ├── NFFLoader.cpp │ │ ├── NFFLoader.h │ │ ├── OFFLoader.cpp │ │ ├── OFFLoader.h │ │ ├── ObjExporter.cpp │ │ ├── ObjExporter.h │ │ ├── ObjFileData.h │ │ ├── ObjFileImporter.cpp │ │ ├── ObjFileImporter.h │ │ ├── ObjFileMtlImporter.cpp │ │ ├── ObjFileMtlImporter.h │ │ ├── ObjFileParser.cpp │ │ ├── ObjFileParser.h │ │ ├── ObjTools.h │ │ ├── OgreBinarySerializer.cpp │ │ ├── OgreBinarySerializer.h │ │ ├── OgreImporter.cpp │ │ ├── OgreImporter.h │ │ ├── OgreMaterial.cpp │ │ ├── OgreParsingUtils.h │ │ ├── OgreStructs.cpp │ │ ├── OgreStructs.h │ │ ├── OgreXmlSerializer.cpp │ │ ├── OgreXmlSerializer.h │ │ ├── OpenGEXExporter.cpp │ │ ├── OpenGEXExporter.h │ │ ├── OpenGEXImporter.cpp │ │ ├── OpenGEXImporter.h │ │ ├── OpenGEXStructs.h │ │ ├── OptimizeGraph.cpp │ │ ├── OptimizeGraph.h │ │ ├── OptimizeMeshes.cpp │ │ ├── OptimizeMeshes.h │ │ ├── ParsingUtils.h │ │ ├── PlyExporter.cpp │ │ ├── PlyExporter.h │ │ ├── PlyLoader.cpp │ │ ├── PlyLoader.h │ │ ├── PlyParser.cpp │ │ ├── PlyParser.h │ │ ├── PolyTools.h │ │ ├── PostStepRegistry.cpp │ │ ├── PretransformVertices.cpp │ │ ├── PretransformVertices.h │ │ ├── ProcessHelper.cpp │ │ ├── ProcessHelper.h │ │ ├── Profiler.h │ │ ├── Q3BSPFileData.h │ │ ├── Q3BSPFileImporter.cpp │ │ ├── Q3BSPFileImporter.h │ │ ├── Q3BSPFileParser.cpp │ │ ├── Q3BSPFileParser.h │ │ ├── Q3BSPZipArchive.cpp │ │ ├── Q3BSPZipArchive.h │ │ ├── Q3DLoader.cpp │ │ ├── Q3DLoader.h │ │ ├── RawLoader.cpp │ │ ├── RawLoader.h │ │ ├── RemoveComments.cpp │ │ ├── RemoveComments.h │ │ ├── RemoveRedundantMaterials.cpp │ │ ├── RemoveRedundantMaterials.h │ │ ├── RemoveVCProcess.cpp │ │ ├── RemoveVCProcess.h │ │ ├── SGSpatialSort.cpp │ │ ├── SGSpatialSort.h │ │ ├── SIBImporter.cpp │ │ ├── SIBImporter.h │ │ ├── SMDLoader.cpp │ │ ├── SMDLoader.h │ │ ├── STEPFile.h │ │ ├── STEPFileEncoding.cpp │ │ ├── STEPFileEncoding.h │ │ ├── STEPFileReader.cpp │ │ ├── STEPFileReader.h │ │ ├── STLExporter.cpp │ │ ├── STLExporter.h │ │ ├── STLLoader.cpp │ │ ├── STLLoader.h │ │ ├── SceneCombiner.cpp │ │ ├── SceneCombiner.h │ │ ├── ScenePreprocessor.cpp │ │ ├── ScenePreprocessor.h │ │ ├── ScenePrivate.h │ │ ├── SkeletonMeshBuilder.cpp │ │ ├── SkeletonMeshBuilder.h │ │ ├── SmoothingGroups.h │ │ ├── SmoothingGroups.inl │ │ ├── SortByPTypeProcess.cpp │ │ ├── SortByPTypeProcess.h │ │ ├── SpatialSort.cpp │ │ ├── SpatialSort.h │ │ ├── SplitByBoneCountProcess.cpp │ │ ├── SplitByBoneCountProcess.h │ │ ├── SplitLargeMeshes.cpp │ │ ├── SplitLargeMeshes.h │ │ ├── StandardShapes.cpp │ │ ├── StandardShapes.h │ │ ├── StdOStreamLogStream.h │ │ ├── StepExporter.cpp │ │ ├── StepExporter.h │ │ ├── StreamReader.h │ │ ├── StreamWriter.h │ │ ├── StringComparison.h │ │ ├── StringUtils.h │ │ ├── Subdivision.cpp │ │ ├── Subdivision.h │ │ ├── TargetAnimation.cpp │ │ ├── TargetAnimation.h │ │ ├── TerragenLoader.cpp │ │ ├── TerragenLoader.h │ │ ├── TextureTransform.cpp │ │ ├── TextureTransform.h │ │ ├── TinyFormatter.h │ │ ├── TriangulateProcess.cpp │ │ ├── TriangulateProcess.h │ │ ├── UnrealLoader.cpp │ │ ├── UnrealLoader.h │ │ ├── ValidateDataStructure.cpp │ │ ├── ValidateDataStructure.h │ │ ├── Version.cpp │ │ ├── Vertex.h │ │ ├── VertexTriangleAdjacency.cpp │ │ ├── VertexTriangleAdjacency.h │ │ ├── Win32DebugLogStream.h │ │ ├── XFileExporter.cpp │ │ ├── XFileExporter.h │ │ ├── XFileHelper.h │ │ ├── XFileImporter.cpp │ │ ├── XFileImporter.h │ │ ├── XFileParser.cpp │ │ ├── XFileParser.h │ │ ├── XGLLoader.cpp │ │ ├── XGLLoader.h │ │ ├── XMLTools.h │ │ ├── assbin_chunks.h │ │ ├── fast_atof.h │ │ ├── glTFAsset.h │ │ ├── glTFAsset.inl │ │ ├── glTFAssetWriter.h │ │ ├── glTFAssetWriter.inl │ │ ├── glTFExporter.cpp │ │ ├── glTFExporter.h │ │ ├── glTFImporter.cpp │ │ ├── glTFImporter.h │ │ ├── irrXMLWrapper.h │ │ ├── makefile.mingw │ │ ├── qnan.h │ │ ├── res │ │ │ ├── assimp.rc │ │ │ └── resource.h │ │ └── revision.h │ ├── contrib │ │ ├── ConvertUTF │ │ │ ├── ConvertUTF.c │ │ │ ├── ConvertUTF.h │ │ │ └── readme.txt │ │ ├── clipper │ │ │ ├── License.txt │ │ │ ├── clipper.cpp │ │ │ └── clipper.hpp │ │ ├── irrXML │ │ │ ├── CXMLReaderImpl.h │ │ │ ├── heapsort.h │ │ │ ├── irrArray.h │ │ │ ├── irrString.h │ │ │ ├── irrTypes.h │ │ │ ├── irrXML.cpp │ │ │ └── irrXML.h │ │ ├── irrXML_note.txt │ │ ├── openddlparser │ │ │ ├── CMakeLists.txt │ │ │ ├── CREDITS │ │ │ ├── LICENSE │ │ │ ├── README.md │ │ │ ├── code │ │ │ │ ├── DDLNode.cpp │ │ │ │ ├── OpenDDLCommon.cpp │ │ │ │ ├── OpenDDLExport.cpp │ │ │ │ ├── OpenDDLParser.cpp │ │ │ │ └── Value.cpp │ │ │ └── include │ │ │ │ └── openddlparser │ │ │ │ ├── DDLNode.h │ │ │ │ ├── OpenDDLCommon.h │ │ │ │ ├── OpenDDLExport.h │ │ │ │ ├── OpenDDLParser.h │ │ │ │ ├── OpenDDLParserUtils.h │ │ │ │ └── Value.h │ │ ├── poly2tri │ │ │ ├── AUTHORS │ │ │ ├── LICENSE │ │ │ ├── README │ │ │ └── poly2tri │ │ │ │ ├── common │ │ │ │ ├── shapes.cc │ │ │ │ ├── shapes.h │ │ │ │ └── utils.h │ │ │ │ ├── poly2tri.h │ │ │ │ └── sweep │ │ │ │ ├── advancing_front.cc │ │ │ │ ├── advancing_front.h │ │ │ │ ├── cdt.cc │ │ │ │ ├── cdt.h │ │ │ │ ├── sweep.cc │ │ │ │ ├── sweep.h │ │ │ │ ├── sweep_context.cc │ │ │ │ └── sweep_context.h │ │ ├── poly2tri_patch.txt │ │ ├── rapidjson │ │ │ ├── include │ │ │ │ └── rapidjson │ │ │ │ │ ├── allocators.h │ │ │ │ │ ├── document.h │ │ │ │ │ ├── encodedstream.h │ │ │ │ │ ├── encodings.h │ │ │ │ │ ├── error │ │ │ │ │ ├── en.h │ │ │ │ │ └── error.h │ │ │ │ │ ├── filereadstream.h │ │ │ │ │ ├── filewritestream.h │ │ │ │ │ ├── internal │ │ │ │ │ ├── biginteger.h │ │ │ │ │ ├── diyfp.h │ │ │ │ │ ├── dtoa.h │ │ │ │ │ ├── ieee754.h │ │ │ │ │ ├── itoa.h │ │ │ │ │ ├── meta.h │ │ │ │ │ ├── pow10.h │ │ │ │ │ ├── stack.h │ │ │ │ │ ├── strfunc.h │ │ │ │ │ ├── strtod.h │ │ │ │ │ └── swap.h │ │ │ │ │ ├── memorybuffer.h │ │ │ │ │ ├── memorystream.h │ │ │ │ │ ├── msinttypes │ │ │ │ │ ├── inttypes.h │ │ │ │ │ └── stdint.h │ │ │ │ │ ├── pointer.h │ │ │ │ │ ├── prettywriter.h │ │ │ │ │ ├── rapidjson.h │ │ │ │ │ ├── reader.h │ │ │ │ │ ├── stringbuffer.h │ │ │ │ │ └── writer.h │ │ │ ├── license.txt │ │ │ └── readme.md │ │ ├── unzip │ │ │ ├── crypt.h │ │ │ ├── ioapi.c │ │ │ ├── ioapi.h │ │ │ ├── unzip.c │ │ │ └── unzip.h │ │ └── zlib_note.txt │ ├── include │ │ └── assimp │ │ │ ├── .editorconfig │ │ │ ├── Compiler │ │ │ ├── poppack1.h │ │ │ ├── pstdint.h │ │ │ └── pushpack1.h │ │ │ ├── DefaultLogger.hpp │ │ │ ├── Exporter.hpp │ │ │ ├── IOStream.hpp │ │ │ ├── IOSystem.hpp │ │ │ ├── Importer.hpp │ │ │ ├── LogStream.hpp │ │ │ ├── Logger.hpp │ │ │ ├── NullLogger.hpp │ │ │ ├── ProgressHandler.hpp │ │ │ ├── ai_assert.h │ │ │ ├── anim.h │ │ │ ├── camera.h │ │ │ ├── cexport.h │ │ │ ├── cfileio.h │ │ │ ├── cimport.h │ │ │ ├── color4.h │ │ │ ├── color4.inl │ │ │ ├── config.h │ │ │ ├── config.h.in │ │ │ ├── defs.h │ │ │ ├── importerdesc.h │ │ │ ├── light.h │ │ │ ├── material.h │ │ │ ├── material.inl │ │ │ ├── matrix3x3.h │ │ │ ├── matrix3x3.inl │ │ │ ├── matrix4x4.h │ │ │ ├── matrix4x4.inl │ │ │ ├── mesh.h │ │ │ ├── metadata.h │ │ │ ├── port │ │ │ └── AndroidJNI │ │ │ │ └── AndroidJNIIOSystem.h │ │ │ ├── postprocess.h │ │ │ ├── quaternion.h │ │ │ ├── quaternion.inl │ │ │ ├── scene.h │ │ │ ├── texture.h │ │ │ ├── types.h │ │ │ ├── vector2.h │ │ │ ├── vector2.inl │ │ │ ├── vector3.h │ │ │ ├── vector3.inl │ │ │ └── version.h │ ├── samples │ │ ├── DevIL │ │ │ ├── AUTHORS │ │ │ ├── COPYING │ │ │ ├── CREDITS │ │ │ ├── ChangeLog │ │ │ ├── DevIL Website.url │ │ │ ├── Libraries.txt │ │ │ ├── README │ │ │ ├── README.win │ │ │ └── include │ │ │ │ └── IL │ │ │ │ ├── config.h │ │ │ │ ├── config.h.win │ │ │ │ ├── devil_internal_exports.h │ │ │ │ ├── il.h │ │ │ │ ├── il_wrap.h │ │ │ │ ├── ilu.h │ │ │ │ ├── ilu_region.h │ │ │ │ ├── ilut.h │ │ │ │ └── ilut_config.h │ │ ├── README │ │ ├── SimpleAssimpViewX │ │ │ ├── English.lproj │ │ │ │ ├── Credits.rtf │ │ │ │ ├── InfoPlist.strings │ │ │ │ ├── MainMenu.xib │ │ │ │ └── MyDocument.xib │ │ │ ├── ModelLoaderHelperClasses.h │ │ │ ├── ModelLoaderHelperClasses.mm │ │ │ ├── MyDocument.h │ │ │ ├── MyDocument.mm │ │ │ ├── MyDocument.xcdatamodel │ │ │ │ ├── elements │ │ │ │ └── layout │ │ │ ├── README │ │ │ ├── SimpleAssimpViewX-Info.plist │ │ │ ├── SimpleAssimpViewX.xcodeproj │ │ │ │ └── project.pbxproj │ │ │ ├── include │ │ │ │ └── copy_assimp_headers_here.txt │ │ │ └── main.m │ │ ├── SimpleOpenGL │ │ │ ├── CMakeLists.txt │ │ │ ├── Sample_SimpleOpenGL.c │ │ │ └── makefile │ │ ├── SimpleTexturedOpenGL │ │ │ ├── CMakeLists.txt │ │ │ └── SimpleTexturedOpenGL │ │ │ │ ├── include │ │ │ │ └── boost_includes.h │ │ │ │ └── src │ │ │ │ └── model_loading.cpp │ │ └── glut │ │ │ ├── GL │ │ │ └── glut.h │ │ │ ├── README-win32.txt │ │ │ └── glut.def │ ├── tools │ │ ├── assimp_cmd │ │ │ ├── CMakeLists.txt │ │ │ ├── CompareDump.cpp │ │ │ ├── Export.cpp │ │ │ ├── ImageExtractor.cpp │ │ │ ├── Info.cpp │ │ │ ├── Main.cpp │ │ │ ├── Main.h │ │ │ ├── WriteDumb.cpp │ │ │ ├── assimp_cmd.rc │ │ │ ├── generic_inserter.hpp │ │ │ └── resource.h │ │ ├── assimp_view │ │ │ ├── AnimEvaluator.cpp │ │ │ ├── AnimEvaluator.h │ │ │ ├── AssetHelper.h │ │ │ ├── Background.cpp │ │ │ ├── Background.h │ │ │ ├── CMakeLists.txt │ │ │ ├── Camera.h │ │ │ ├── Display.cpp │ │ │ ├── Display.h │ │ │ ├── HUD.png │ │ │ ├── HUDMask.png │ │ │ ├── HelpDialog.cpp │ │ │ ├── Input.cpp │ │ │ ├── LogDisplay.cpp │ │ │ ├── LogDisplay.h │ │ │ ├── LogWindow.cpp │ │ │ ├── LogWindow.h │ │ │ ├── Material.cpp │ │ │ ├── MaterialManager.h │ │ │ ├── MeshRenderer.cpp │ │ │ ├── MeshRenderer.h │ │ │ ├── MessageProc.cpp │ │ │ ├── NOTE@help.rtf.txt │ │ │ ├── Normals.cpp │ │ │ ├── RenderOptions.h │ │ │ ├── SceneAnimator.cpp │ │ │ ├── SceneAnimator.h │ │ │ ├── Shaders.cpp │ │ │ ├── Shaders.h │ │ │ ├── assimp_view.cpp │ │ │ ├── assimp_view.h │ │ │ ├── assimp_view.rc │ │ │ ├── banner.bmp │ │ │ ├── banner_pure.bmp │ │ │ ├── base.PNG │ │ │ ├── base_anim.bmp │ │ │ ├── base_display.bmp │ │ │ ├── base_inter.bmp │ │ │ ├── base_rendering.bmp │ │ │ ├── base_stats.bmp │ │ │ ├── fx.bmp │ │ │ ├── help.rtf │ │ │ ├── n.bmp │ │ │ ├── resource.h │ │ │ ├── root.bmp │ │ │ ├── stdafx.cpp │ │ │ ├── stdafx.h │ │ │ ├── test.xcf │ │ │ ├── text1.bin │ │ │ ├── tx.bmp │ │ │ └── txi.bmp │ │ └── shared │ │ │ ├── assimp_tools_icon.ico │ │ │ ├── assimp_tools_icon.png │ │ │ ├── assimp_tools_icon.svg │ │ │ └── default_icon.xcf │ └── workspaces │ │ ├── Android-NDK │ │ └── jni │ │ │ ├── Android.mk │ │ │ └── Application.mk │ │ └── xcode3 │ │ ├── assimp.xcodeproj │ │ └── project.pbxproj │ │ └── info.txt ├── bgfx │ ├── include │ │ └── bgfx │ │ │ ├── bgfx.h │ │ │ ├── bgfxdefines.h │ │ │ ├── bgfxplatform.h │ │ │ └── c99 │ │ │ ├── bgfx.h │ │ │ └── bgfxplatform.h │ └── src │ │ ├── amalgamated.cpp │ │ ├── amalgamated.mm │ │ ├── bgfx.cpp │ │ ├── bgfx_compute.sh │ │ ├── bgfx_p.h │ │ ├── bgfx_shader.sh │ │ ├── charset.h │ │ ├── config.h │ │ ├── debug_renderdoc.cpp │ │ ├── debug_renderdoc.h │ │ ├── fs_clear0.bin.h │ │ ├── fs_clear0.sc │ │ ├── fs_clear1.bin.h │ │ ├── fs_clear1.sc │ │ ├── fs_clear2.bin.h │ │ ├── fs_clear2.sc │ │ ├── fs_clear3.bin.h │ │ ├── fs_clear3.sc │ │ ├── fs_clear4.bin.h │ │ ├── fs_clear4.sc │ │ ├── fs_clear5.bin.h │ │ ├── fs_clear5.sc │ │ ├── fs_clear6.bin.h │ │ ├── fs_clear6.sc │ │ ├── fs_clear7.bin.h │ │ ├── fs_clear7.sc │ │ ├── fs_debugfont.bin.h │ │ ├── fs_debugfont.sc │ │ ├── glcontext_eagl.h │ │ ├── glcontext_eagl.mm │ │ ├── glcontext_egl.cpp │ │ ├── glcontext_egl.h │ │ ├── glcontext_glx.cpp │ │ ├── glcontext_glx.h │ │ ├── glcontext_nsgl.h │ │ ├── glcontext_nsgl.mm │ │ ├── glcontext_ppapi.cpp │ │ ├── glcontext_ppapi.h │ │ ├── glcontext_wgl.cpp │ │ ├── glcontext_wgl.h │ │ ├── glimports.h │ │ ├── hmd_openvr.cpp │ │ ├── hmd_openvr.h │ │ ├── hmd_ovr.cpp │ │ ├── hmd_ovr.h │ │ ├── image.cpp │ │ ├── image.h │ │ ├── makefile │ │ ├── renderer.h │ │ ├── renderer_d3d.h │ │ ├── renderer_d3d11.cpp │ │ ├── renderer_d3d11.h │ │ ├── renderer_d3d12.cpp │ │ ├── renderer_d3d12.h │ │ ├── renderer_d3d9.cpp │ │ ├── renderer_d3d9.h │ │ ├── renderer_gl.cpp │ │ ├── renderer_gl.h │ │ ├── renderer_mtl.h │ │ ├── renderer_mtl.mm │ │ ├── renderer_null.cpp │ │ ├── renderer_vk.cpp │ │ ├── shader.cpp │ │ ├── shader.h │ │ ├── shader_dx9bc.cpp │ │ ├── shader_dx9bc.h │ │ ├── shader_dxbc.cpp │ │ ├── shader_dxbc.h │ │ ├── shader_spirv.cpp │ │ ├── shader_spirv.h │ │ ├── topology.cpp │ │ ├── topology.h │ │ ├── varying.def.sc │ │ ├── vertexdecl.cpp │ │ ├── vertexdecl.h │ │ ├── vs_clear.bin.h │ │ ├── vs_clear.sc │ │ ├── vs_debugfont.bin.h │ │ └── vs_debugfont.sc ├── bx │ ├── allocator.h │ ├── blockalloc.h │ ├── bx.h │ ├── cl.h │ ├── commandline.h │ ├── config.h │ ├── cpu.h │ ├── crtimpl.h │ ├── debug.h │ ├── endian.h │ ├── error.h │ ├── float4_langext.h │ ├── float4_neon.h │ ├── float4_ni.h │ ├── float4_ref.h │ ├── float4_sse.h │ ├── float4_swizzle.inl │ ├── float4_t.h │ ├── float4x4_t.h │ ├── foreach.h │ ├── fpumath.h │ ├── handlealloc.h │ ├── hash.h │ ├── macros.h │ ├── maputil.h │ ├── mpscqueue.h │ ├── mutex.h │ ├── os.h │ ├── platform.h │ ├── process.h │ ├── radixsort.h │ ├── readerwriter.h │ ├── ringbuffer.h │ ├── rng.h │ ├── sem.h │ ├── simd128_langext.inl │ ├── simd128_neon.inl │ ├── simd128_ref.inl │ ├── simd128_sse.inl │ ├── simd128_swizzle.inl │ ├── simd256_avx.inl │ ├── simd256_ref.inl │ ├── simd_ni.inl │ ├── simd_t.h │ ├── spscqueue.h │ ├── string.h │ ├── thread.h │ ├── timer.h │ ├── tokenizecmd.h │ └── uint32_t.h ├── bzip2 │ ├── CHANGES │ ├── LICENSE │ ├── Makefile │ ├── Makefile-libbz2_so │ ├── README │ ├── README.COMPILATION.PROBLEMS │ ├── README.XML.STUFF │ ├── blocksort.c │ ├── bz-common.xsl │ ├── bz-fo.xsl │ ├── bz-html.xsl │ ├── bzcompress.c │ ├── bzdiff │ ├── bzdiff.1 │ ├── bzgrep │ ├── bzgrep.1 │ ├── bzip.css │ ├── bzip2.1 │ ├── bzip2.1.preformatted │ ├── bzip2.c │ ├── bzip2.txt │ ├── bzip2recover.c │ ├── bzlib.c │ ├── bzlib.h │ ├── bzlib_private.h │ ├── bzmore │ ├── bzmore.1 │ ├── crctable.c │ ├── decompress.c │ ├── dlltest.c │ ├── dlltest.dsp │ ├── entities.xml │ ├── format.pl │ ├── huffman.c │ ├── libbz2.def │ ├── libbz2.dsp │ ├── makefile.msc │ ├── mk251.c │ ├── randtable.c │ ├── spewG.c │ ├── unzcrash.c │ ├── words0 │ ├── words1 │ ├── words2 │ ├── words3 │ └── xmlproc.sh ├── compat │ ├── freebsd │ │ ├── alloca.h │ │ ├── malloc.h │ │ └── signal.h │ ├── ios │ │ └── malloc.h │ ├── mingw │ │ ├── alloca.h │ │ ├── dirent.h │ │ ├── dxsdk.patch │ │ ├── sal.h │ │ ├── specstrings_strict.h │ │ └── specstrings_undef.h │ ├── msvc │ │ ├── alloca.h │ │ ├── dirent.h │ │ ├── inttypes.h │ │ ├── pre1600 │ │ │ └── stdint.h │ │ └── stdbool.h │ ├── nacl │ │ └── memory.h │ └── osx │ │ └── malloc.h ├── glew │ ├── GL │ │ ├── glew.h │ │ ├── glxew.h │ │ └── wglew.h │ └── glew.c ├── glfw │ ├── deps │ │ ├── EGL │ │ │ └── eglext.h │ │ ├── GL │ │ │ ├── glext.h │ │ │ ├── glxext.h │ │ │ └── wglext.h │ │ ├── KHR │ │ │ └── khrplatform.h │ │ ├── getopt.c │ │ ├── getopt.h │ │ ├── glad.c │ │ ├── glad │ │ │ └── glad.h │ │ ├── linmath.h │ │ ├── tinycthread.c │ │ └── tinycthread.h │ ├── include │ │ └── GLFW │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ └── src │ │ ├── CMakeLists.txt │ │ ├── cocoa_init.m │ │ ├── cocoa_monitor.m │ │ ├── cocoa_platform.h │ │ ├── cocoa_window.m │ │ ├── context.c │ │ ├── egl_context.c │ │ ├── egl_context.h │ │ ├── glfw3.pc.in │ │ ├── glfw3Config.cmake.in │ │ ├── glfw_config.h.in │ │ ├── glx_context.c │ │ ├── glx_context.h │ │ ├── init.c │ │ ├── input.c │ │ ├── internal.h │ │ ├── iokit_joystick.h │ │ ├── iokit_joystick.m │ │ ├── linux_joystick.c │ │ ├── linux_joystick.h │ │ ├── mach_time.c │ │ ├── mir_init.c │ │ ├── mir_monitor.c │ │ ├── mir_platform.h │ │ ├── mir_window.c │ │ ├── monitor.c │ │ ├── nsgl_context.h │ │ ├── nsgl_context.m │ │ ├── posix_time.c │ │ ├── posix_time.h │ │ ├── posix_tls.c │ │ ├── posix_tls.h │ │ ├── wgl_context.c │ │ ├── wgl_context.h │ │ ├── win32_init.c │ │ ├── win32_monitor.c │ │ ├── win32_platform.h │ │ ├── win32_time.c │ │ ├── win32_tls.c │ │ ├── win32_tls.h │ │ ├── win32_window.c │ │ ├── window.c │ │ ├── winmm_joystick.c │ │ ├── winmm_joystick.h │ │ ├── wl_init.c │ │ ├── wl_monitor.c │ │ ├── wl_platform.h │ │ ├── wl_window.c │ │ ├── x11_init.c │ │ ├── x11_monitor.c │ │ ├── x11_platform.h │ │ ├── x11_window.c │ │ ├── xkb_unicode.c │ │ └── xkb_unicode.h ├── jonolick │ ├── jo_gif.cpp │ ├── jo_jpeg.cpp │ ├── jo_misc.cpp │ └── jo_mp1.cpp ├── jpeglib │ ├── README │ ├── ansi2knr.1 │ ├── ansi2knr.c │ ├── cderror.h │ ├── cdjpeg.c │ ├── cdjpeg.h │ ├── change.log │ ├── cjpeg.1 │ ├── cjpeg.c │ ├── ckconfig.c │ ├── coderules.doc │ ├── config.guess │ ├── config.sub │ ├── configure │ ├── djpeg.1 │ ├── djpeg.c │ ├── example.c │ ├── filelist.doc │ ├── install-sh │ ├── install.doc │ ├── jcapimin.c │ ├── jcapistd.c │ ├── jccoefct.c │ ├── jccolor.c │ ├── jcdctmgr.c │ ├── jchuff.c │ ├── jchuff.h │ ├── jcinit.c │ ├── jcmainct.c │ ├── jcmarker.c │ ├── jcmaster.c │ ├── jcomapi.c │ ├── jconfig.bcc │ ├── jconfig.cfg │ ├── jconfig.dj │ ├── jconfig.doc │ ├── jconfig.h │ ├── jconfig.mac │ ├── jconfig.manx │ ├── jconfig.mc6 │ ├── jconfig.sas │ ├── jconfig.st │ ├── jconfig.vc │ ├── jconfig.vms │ ├── jconfig.wat │ ├── jcparam.c │ ├── jcphuff.c │ ├── jcprepct.c │ ├── jcsample.c │ ├── jctrans.c │ ├── jdapimin.c │ ├── jdapistd.c │ ├── jdatadst.c │ ├── jdatasrc.c │ ├── jdcoefct.c │ ├── jdcolor.c │ ├── jdct.h │ ├── jddctmgr.c │ ├── jdhuff.c │ ├── jdhuff.h │ ├── jdinput.c │ ├── jdmainct.c │ ├── jdmarker.c │ ├── jdmaster.c │ ├── jdmerge.c │ ├── jdosaobj.doc │ ├── jdphuff.c │ ├── jdpostct.c │ ├── jdsample.c │ ├── jdtrans.c │ ├── jerror.c │ ├── jerror.h │ ├── jfdctflt.c │ ├── jfdctfst.c │ ├── jfdctint.c │ ├── jidctflt.c │ ├── jidctfst.c │ ├── jidctint.c │ ├── jidctred.c │ ├── jinclude.h │ ├── jmemansi.c │ ├── jmemdos.c │ ├── jmemdosa.asm │ ├── jmemmac.c │ ├── jmemmgr.c │ ├── jmemname.c │ ├── jmemnobs.c │ ├── jmemsys.h │ ├── jmorecfg.h │ ├── jpegint.h │ ├── jpeglib.h │ ├── jpegtran.1 │ ├── jpegtran.c │ ├── jquant1.c │ ├── jquant2.c │ ├── jutils.c │ ├── jversion.h │ ├── libjpeg.doc │ ├── ltconfig │ ├── ltmain.sh │ ├── makcjpeg.st │ ├── makdjpeg.st │ ├── makeapps.ds │ ├── makefile.ansi │ ├── makefile.bcc │ ├── makefile.cfg │ ├── makefile.dj │ ├── makefile.manx │ ├── makefile.mc6 │ ├── makefile.mms │ ├── makefile.sas │ ├── makefile.unix │ ├── makefile.vc │ ├── makefile.vms │ ├── makefile.wat │ ├── makelib.ds │ ├── makeproj.mac │ ├── makljpeg.st │ ├── maktjpeg.st │ ├── makvms.opt │ ├── rdbmp.c │ ├── rdcolmap.c │ ├── rdgif.c │ ├── rdjpgcom.1 │ ├── rdjpgcom.c │ ├── rdppm.c │ ├── rdrle.c │ ├── rdswitch.c │ ├── rdtarga.c │ ├── readme.dos │ ├── structure.doc │ ├── transupp.c │ ├── transupp.h │ ├── usage.doc │ ├── wizard.doc │ ├── wrbmp.c │ ├── wrgif.c │ ├── wrjpgcom.1 │ ├── wrjpgcom.c │ ├── wrppm.c │ ├── wrrle.c │ └── wrtarga.c ├── khronos │ ├── EGL │ │ ├── egl.h │ │ ├── eglext.h │ │ └── eglplatform.h │ ├── GLES2 │ │ ├── gl2.h │ │ ├── gl2ext.h │ │ └── gl2platform.h │ ├── GLES3 │ │ ├── gl3.h │ │ ├── gl31.h │ │ ├── gl3ext.h │ │ └── gl3platform.h │ ├── KHR │ │ └── khrplatform.h │ ├── gl │ │ ├── GRemedyGLExtensions.h │ │ ├── glcorearb.h │ │ └── glext.h │ ├── glx │ │ └── glxext.h │ └── wgl │ │ └── wglext.h ├── libpng │ ├── CHANGES │ ├── CMakeLists.txt │ ├── LICENSE │ ├── README │ ├── png.c │ ├── png.h │ ├── pngconf.h │ ├── pngdebug.h │ ├── pngerror.c │ ├── pngget.c │ ├── pnginfo.h │ ├── pnglibconf.h │ ├── pngmem.c │ ├── pngpread.c │ ├── pngpriv.h │ ├── pngread.c │ ├── pngrio.c │ ├── pngrtran.c │ ├── pngrutil.c │ ├── pngset.c │ ├── pngstruct.h │ ├── pngtrans.c │ ├── pngwio.c │ ├── pngwrite.c │ ├── pngwtran.c │ └── pngwutil.c ├── lzma │ ├── LzmaDec.c │ ├── LzmaDec.h │ └── Types.h ├── premake-androidmk │ ├── README.md │ ├── _manifest.lua │ ├── _preload.lua │ ├── androidmk.lua │ ├── androidmk_api.lua │ ├── androidmk_project.lua │ └── androidmk_solution.lua ├── renderdoc │ └── renderdoc_app.h ├── stb │ ├── stb_image.h │ └── stb_image_write.h ├── sync.bat ├── tinystl │ ├── LICENSE │ ├── allocator.h │ ├── buffer.h │ ├── hash.h │ ├── hash_base.h │ ├── new.h │ ├── stddef.h │ ├── string.h │ ├── traits.h │ ├── unordered_map.h │ ├── unordered_set.h │ └── vector.h ├── v7 │ ├── v7.c │ └── v7.h └── zlib │ ├── CMakeLists.txt │ ├── ChangeLog │ ├── FAQ │ ├── INDEX │ ├── Makefile │ ├── Makefile.in │ ├── README │ ├── adler32.c │ ├── compress.c │ ├── configure │ ├── crc32.c │ ├── crc32.h │ ├── deflate.c │ ├── deflate.h │ ├── gzclose.c │ ├── gzguts.h │ ├── gzlib.c │ ├── gzread.c │ ├── gzwrite.c │ ├── infback.c │ ├── inffast.c │ ├── inffast.h │ ├── inffixed.h │ ├── inflate.c │ ├── inflate.h │ ├── inftrees.c │ ├── inftrees.h │ ├── treebuild.xml │ ├── trees.c │ ├── trees.h │ ├── uncompr.c │ ├── zconf.h │ ├── zconf.h.cmakein │ ├── zconf.h.in │ ├── zlib.3 │ ├── zlib.3.pdf │ ├── zlib.h │ ├── zlib.map │ ├── zlib.pc.cmakein │ ├── zlib.pc.in │ ├── zlib2ansi │ ├── zutil.c │ └── zutil.h ├── README.md ├── TODO ├── doc ├── chihuahua_Grey_and_White_Cartoon_Image_1.png └── misc.txt ├── examples ├── 01.HelloWorld │ └── main.cpp ├── 02.Quake3Map │ └── main.cpp ├── 03.CustomSceneNode │ └── main.cpp ├── 04.Movement │ └── main.cpp ├── 05.UserInterface │ └── main.cpp ├── 06.2DGraphics │ └── main.cpp ├── 07.Collision │ └── main.cpp ├── 08.SpecialFX │ ├── Makefile │ ├── ant.properties │ ├── jni │ │ └── Application.mk │ ├── main.cpp │ └── project.properties ├── 09.Meshviewer │ ├── 9.Meshviewer.rc │ ├── icon.ico │ ├── main.cpp │ └── resource.h ├── 10.Shaders │ └── main.cpp ├── 11.PerPixelLighting │ └── main.cpp ├── 12.TerrainRendering │ └── main.cpp ├── 13.RenderToTexture │ └── main.cpp ├── 14.Win32Window │ └── main.cpp ├── 16.Quake3MapShader │ └── main.cpp ├── 17.HelloWorld_Mobile │ └── main.cpp ├── 18.SplitScreen │ └── main.cpp ├── 19.MouseAndJoystick │ └── main.cpp ├── 20.ManagedLights │ └── main.cpp ├── 22.MaterialViewer │ ├── main.cpp │ └── main.h ├── 23.SMeshHandling │ └── main.cpp ├── 24.CursorControl │ └── main.cpp ├── 25.XmlHandling │ └── main.cpp ├── 26.OcclusionQuery │ └── main.cpp ├── 27.HelloWorld_Android │ ├── AndroidManifest.xml │ ├── android_tools.cpp │ ├── android_tools.h │ ├── apk.bat │ ├── build.xml │ ├── jni │ │ ├── Android.mk │ │ └── Application.mk │ ├── main.cpp │ ├── project.properties │ ├── readme.txt │ ├── res │ │ ├── drawable-hdpi │ │ │ └── irr_icon.png │ │ ├── drawable-ldpi │ │ │ └── irr_icon.png │ │ ├── drawable-mdpi │ │ │ └── irr_icon.png │ │ └── drawable-xhdpi │ │ │ └── irr_icon.png │ └── stack.bat ├── 30.Profiling │ └── main.cpp ├── AndroidTemplate │ ├── .classpath │ ├── .gitignore │ ├── .project │ ├── .settings │ │ └── org.eclipse.jdt.core.prefs │ ├── AndroidManifest.xml │ ├── assets │ │ ├── metaioman.md2 │ │ └── metaioman.png │ ├── build.gradle │ ├── libs │ │ ├── .empty │ │ ├── armeabi-v7a │ │ │ ├── libavcodec.so │ │ │ ├── libavformat.so │ │ │ ├── libavutil.so │ │ │ ├── libmetaiosdk.so │ │ │ ├── libswresample.so │ │ │ └── libswscale.so │ │ └── metaiosdk.jar │ ├── log │ ├── proguard-project.txt │ ├── project.properties │ ├── res │ │ ├── drawable-hdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-mdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xhdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xxhdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xxxhdpi │ │ │ └── ic_launcher.png │ │ └── values │ │ │ ├── strings.xml │ │ │ └── styles.xml │ ├── src │ │ └── com │ │ │ └── uengine │ │ │ └── gfx │ │ │ ├── DebugLog.java │ │ │ ├── Scene3D.java │ │ │ └── demo │ │ │ ├── CameraImageRenderer.java │ │ │ └── MainActivity.java │ ├── stack.bat │ └── sync-libs.bat ├── BuildAllExamples.MacOSX │ └── DemoApp-Info.plist ├── Demo │ ├── CDemo.cpp │ ├── CDemo.h │ ├── CMainMenu.cpp │ ├── CMainMenu.h │ ├── icon.ico │ ├── main.cpp │ ├── resource.h │ └── resscript.rc ├── MeshTemplate │ └── main.cpp ├── MetaioSDK │ ├── include │ │ ├── 01.1.txt │ │ ├── ARELViewController.h │ │ ├── Common │ │ │ ├── ARELSceneOptions.h │ │ │ ├── BackwardCompatibility.h │ │ │ ├── BoundingBox.h │ │ │ ├── ByteBuffer.h │ │ │ ├── Camera.h │ │ │ ├── ColorFormat.h │ │ │ ├── Dll.h │ │ │ ├── ISensorsComponent.h │ │ │ ├── ImageStruct.h │ │ │ ├── LLACoordinate.h │ │ │ ├── Log.h │ │ │ ├── Path.h │ │ │ ├── Rotation.h │ │ │ ├── STLCompatibility.h │ │ │ ├── ScreenRotation.h │ │ │ ├── SensorValues.h │ │ │ ├── SensorsComponentDummy.h │ │ │ ├── TrackingValues.h │ │ │ ├── Vector2d.h │ │ │ ├── Vector3d.h │ │ │ ├── Vector4d.h │ │ │ └── VisualSearchResponse.h │ │ ├── ErrorCodes.h │ │ ├── GeometryExtension.h │ │ ├── GestureHandler.h │ │ ├── GestureHandlerWindows.h │ │ ├── IARELInterpreter.h │ │ ├── IARELInterpreterCallback.h │ │ ├── IARELObject.h │ │ ├── IGestureHandlerCallback.h │ │ ├── IMetaioSDK.h │ │ ├── IMetaioSDKCallback.h │ │ ├── IMetaioSDKWin32.h │ │ ├── IVisualSearchCallback.h │ │ ├── MetaioSDKViewController.h │ │ ├── Rendering │ │ │ ├── GeometryHit.h │ │ │ ├── IAnnotatedGeometriesGroup.h │ │ │ ├── IFaceReconstructionGuide.h │ │ │ ├── IGeometry.h │ │ │ ├── ILight.h │ │ │ ├── IRadar.h │ │ │ └── RenderEvent.h │ │ └── WarningCodes.h │ └── libs │ │ ├── .empty │ │ ├── armeabi-v7a │ │ ├── libScene3D.so │ │ ├── libavcodec.so │ │ ├── libavformat.so │ │ ├── libavutil.so │ │ ├── libmetaiosdk.so │ │ ├── libswresample.so │ │ └── libswscale.so │ │ └── metaiosdk.jar ├── OculusSimple │ └── main.cpp ├── PlaneTest │ └── main.cpp ├── SynthFlow │ └── main.cpp ├── uCreator │ ├── doc │ │ ├── lumix-editor.png │ │ └── u3d-editor-mesh.png │ ├── imgui_impl_glfw_gl3.cpp │ ├── imgui_impl_glfw_gl3.h │ ├── main.cpp │ └── uWindows.h └── uViewer │ └── main.cpp ├── include ├── CDynamicMeshBuffer.h ├── CIndexBuffer.h ├── CMeshBuffer.h ├── CVertexBuffer.h ├── EAttributes.h ├── ECullingTypes.h ├── EDebugSceneTypes.h ├── EDeviceTypes.h ├── EDriverFeatures.h ├── EDriverTypes.h ├── EFocusFlags.h ├── EGUIAlignment.h ├── EGUIElementTypes.h ├── EHardwareBufferFlags.h ├── EMaterialFlags.h ├── EMaterialTypes.h ├── EMeshWriterEnums.h ├── EMessageBoxFlags.h ├── EPrimitiveTypes.h ├── ESceneNodeAnimatorTypes.h ├── ESceneNodeTypes.h ├── EShaderTypes.h ├── ETerrainElements.h ├── EVertexAttributes.h ├── FullScreenSceneNode.h ├── FunctionalAnimator.h ├── HMDStereoRender.h ├── IAnimatedMesh.h ├── IAnimatedMeshMD2.h ├── IAnimatedMeshMD3.h ├── IAnimatedMeshSceneNode.h ├── IAttributeExchangingObject.h ├── IAttributes.h ├── IBillboardSceneNode.h ├── IBillboardTextSceneNode.h ├── IBoneSceneNode.h ├── ICameraSceneNode.h ├── IColladaMeshWriter.h ├── IContextManager.h ├── ICursorControl.h ├── IDummyTransformationSceneNode.h ├── IDynamicMeshBuffer.h ├── IEventReceiver.h ├── IFileArchive.h ├── IFileList.h ├── IFileSystem.h ├── IGPUProgrammingServices.h ├── IGUIButton.h ├── IGUICheckBox.h ├── IGUIColorSelectDialog.h ├── IGUIComboBox.h ├── IGUIContextMenu.h ├── IGUIEditBox.h ├── IGUIElement.h ├── IGUIElementFactory.h ├── IGUIEnvironment.h ├── IGUIFileOpenDialog.h ├── IGUIFont.h ├── IGUIFontBitmap.h ├── IGUIImage.h ├── IGUIImageList.h ├── IGUIInOutFader.h ├── IGUIListBox.h ├── IGUIMeshViewer.h ├── IGUIProfiler.h ├── IGUIScrollBar.h ├── IGUISkin.h ├── IGUISpinBox.h ├── IGUISpriteBank.h ├── IGUIStaticText.h ├── IGUITabControl.h ├── IGUITable.h ├── IGUIToolbar.h ├── IGUITreeView.h ├── IGUIWindow.h ├── IGeometryCreator.h ├── IImage.h ├── IImageLoader.h ├── IImageWriter.h ├── IIndexBuffer.h ├── ILightManager.h ├── ILightSceneNode.h ├── ILogger.h ├── IMaterialRenderer.h ├── IMaterialRendererServices.h ├── IMesh.h ├── IMeshBuffer.h ├── IMeshCache.h ├── IMeshLoader.h ├── IMeshManipulator.h ├── IMeshSceneNode.h ├── IMeshTextureLoader.h ├── IMeshWriter.h ├── IMetaTriangleSelector.h ├── IOSOperator.h ├── IParticleAffector.h ├── IParticleAnimatedMeshSceneNodeEmitter.h ├── IParticleAttractionAffector.h ├── IParticleBoxEmitter.h ├── IParticleCylinderEmitter.h ├── IParticleEmitter.h ├── IParticleFadeOutAffector.h ├── IParticleGravityAffector.h ├── IParticleMeshEmitter.h ├── IParticleRingEmitter.h ├── IParticleRotationAffector.h ├── IParticleSphereEmitter.h ├── IParticleSystemSceneNode.h ├── IProfiler.h ├── IQ3LevelMesh.h ├── IQ3Shader.h ├── IRandomizer.h ├── IReadFile.h ├── IReferenceCounted.h ├── ISceneCollisionManager.h ├── ISceneLoader.h ├── ISceneManager.h ├── ISceneNode.h ├── ISceneNodeAnimator.h ├── ISceneNodeAnimatorCameraFPS.h ├── ISceneNodeAnimatorCameraMaya.h ├── ISceneNodeAnimatorCollisionResponse.h ├── ISceneNodeAnimatorFactory.h ├── ISceneNodeFactory.h ├── ISceneUserDataSerializer.h ├── IShaderConstantSetCallBack.h ├── IShadowVolumeSceneNode.h ├── ISkinnedMesh.h ├── ITerrainSceneNode.h ├── ITextSceneNode.h ├── ITexture.h ├── ITimer.h ├── ITriangleSelector.h ├── IVertexBuffer.h ├── IVideoDriver.h ├── IVideoModeList.h ├── IVolumeLightSceneNode.h ├── IWriteFile.h ├── IXMLReader.h ├── IXMLWriter.h ├── IrrCompileConfig.h ├── Keycodes.h ├── MobileCompileConfig.h ├── S3DVertex.h ├── SAnimatedMesh.h ├── SColor.h ├── SExposedVideoData.h ├── SIrrCreationParameters.h ├── SKeyMap.h ├── SLight.h ├── SMaterial.h ├── SMaterialLayer.h ├── SMesh.h ├── SMeshBuffer.h ├── SMeshBufferLightMap.h ├── SMeshBufferTangents.h ├── SParticle.h ├── SSharedMeshBuffer.h ├── SSkinMeshBuffer.h ├── SVertexIndex.h ├── SVertexManipulator.h ├── SViewFrustum.h ├── SceneParameters.h ├── aabbox3d.h ├── coreutil.h ├── dimension2d.h ├── fast_atof.h ├── heapsort.h ├── irrAllocator.h ├── irrArray.h ├── irrList.h ├── irrMap.h ├── irrMath.h ├── irrString.h ├── irrTypes.h ├── irrXML.h ├── irrlicht.h ├── irrpack.h ├── irrunpack.h ├── leakHunter.h ├── line2d.h ├── line3d.h ├── matrix4.h ├── path.h ├── plane3d.h ├── position2d.h ├── quaternion.h ├── rect.h ├── triangle3d.h ├── vector2d.h └── vector3d.h ├── license ├── aesGladman.txt ├── assimp-license.txt ├── bgfx-license.txt ├── bx-license.txt ├── bzip2-license.txt ├── irrlicht-license.txt ├── jpglib-license.txt ├── libpng-license.txt ├── rapidjson-license.txt └── v7-license.txt ├── media ├── 001shot.jpg ├── 002shot.jpg ├── 003shot.jpg ├── 004shot.jpg ├── 005shot.jpg ├── 006shot.jpg ├── 007shot.jpg ├── 008shot.jpg ├── 009shot.jpg ├── 010shot.jpg ├── 011shot.jpg ├── 012shot.jpg ├── 013shot.jpg ├── 014shot.jpg ├── 015shot.jpg ├── 016shot.jpg ├── 017shot.jpg ├── 018shot.jpg ├── 019shot.jpg ├── 020shot.jpg ├── 021shot.jpg ├── 022shot.jpg ├── 023shot.jpg ├── 024shot.jpg ├── 025shot.jpg ├── 026shot.jpg ├── 100-percent-ramp.jpg ├── 2ddemo.png ├── Cockatoo │ ├── Cockatoo.FBX │ ├── Cockatoo_D.png │ ├── Cockatoo_N.png │ └── Cockatoo_readme.txt ├── Faerie5.BMP ├── IrrlichtTheme.ogg ├── Particle.tga ├── RGB_24bits_palette_R85.png ├── Shaders │ ├── COGLES2DetailMap.fsh │ ├── COGLES2LightmapAdd.fsh │ ├── COGLES2LightmapModulate.fsh │ ├── COGLES2NormalMap.fsh │ ├── COGLES2NormalMap.vsh │ ├── COGLES2OneTextureBlend.fsh │ ├── COGLES2ParallaxMap.fsh │ ├── COGLES2ParallaxMap.vsh │ ├── COGLES2Reflection2Layer.fsh │ ├── COGLES2Reflection2Layer.vsh │ ├── COGLES2Renderer2D.fsh │ ├── COGLES2Renderer2D.vsh │ ├── COGLES2Solid.fsh │ ├── COGLES2Solid.vsh │ ├── COGLES2Solid2.vsh │ ├── COGLES2Solid2Layer.fsh │ ├── COGLES2SphereMap.fsh │ ├── COGLES2SphereMap.vsh │ ├── COGLES2TransparentAlphaChannel.fsh │ ├── COGLES2TransparentAlphaChannelRef.fsh │ └── COGLES2TransparentVertexAlpha.fsh ├── Shanghai5.jpg ├── XEffects │ ├── BloomP.glsl │ ├── BloomP.hlsl │ ├── BlurHP.glsl │ ├── BlurHP.hlsl │ ├── BlurVP.glsl │ ├── BlurVP.hlsl │ ├── BrightPass.glsl │ ├── BrightPass.hlsl │ ├── DistanceFields.hlsl │ ├── Raytracing.glsl │ ├── Raytracing.hlsl │ ├── SSAO.glsl │ ├── SSAO.hlsl │ ├── SSAOCombine.glsl │ ├── SSAOCombine.hlsl │ ├── ScreenWater.glsl │ └── ScreenWater.hlsl ├── astroboy_walk.dae ├── axe.jpg ├── ball.wav ├── bgfx-shaders │ ├── common.sh │ ├── dx11 │ │ ├── cs_indirect.bin │ │ ├── cs_init_instances.bin │ │ ├── cs_update_instances.bin │ │ ├── fs_bump.bin │ │ ├── fs_callback.bin │ │ ├── fs_cubes.bin │ │ ├── fs_deferred_combine.bin │ │ ├── fs_deferred_debug.bin │ │ ├── fs_deferred_debug_line.bin │ │ ├── fs_deferred_geom.bin │ │ ├── fs_deferred_light.bin │ │ ├── fs_hdr_blur.bin │ │ ├── fs_hdr_bright.bin │ │ ├── fs_hdr_lum.bin │ │ ├── fs_hdr_lumavg.bin │ │ ├── fs_hdr_mesh.bin │ │ ├── fs_hdr_skybox.bin │ │ ├── fs_hdr_tonemap.bin │ │ ├── fs_ibl_mesh.bin │ │ ├── fs_ibl_skybox.bin │ │ ├── fs_instancing.bin │ │ ├── fs_mesh.bin │ │ ├── fs_oit.bin │ │ ├── fs_oit_wb.bin │ │ ├── fs_oit_wb_blit.bin │ │ ├── fs_oit_wb_separate.bin │ │ ├── fs_oit_wb_separate_blit.bin │ │ ├── fs_particle.bin │ │ ├── fs_picking_id.bin │ │ ├── fs_picking_shaded.bin │ │ ├── fs_raymarching.bin │ │ ├── fs_rsm_combine.bin │ │ ├── fs_rsm_gbuffer.bin │ │ ├── fs_rsm_lbuffer.bin │ │ ├── fs_rsm_shadow.bin │ │ ├── fs_shadowmaps_color_black.bin │ │ ├── fs_shadowmaps_color_lighting_esm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_esm_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard.bin │ │ ├── fs_shadowmaps_color_lighting_hard_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ ├── fs_shadowmaps_color_texture.bin │ │ ├── fs_shadowmaps_hblur.bin │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ ├── fs_shadowmaps_packdepth.bin │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ ├── fs_shadowmaps_texture.bin │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ ├── fs_shadowmaps_vblur.bin │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ ├── fs_shadowvolume_color_lighting.bin │ │ ├── fs_shadowvolume_color_lightning.bin │ │ ├── fs_shadowvolume_color_texture.bin │ │ ├── fs_shadowvolume_svbackblank.bin │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ ├── fs_shadowvolume_svside.bin │ │ ├── fs_shadowvolume_svsideblank.bin │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ ├── fs_shadowvolume_svsidetex.bin │ │ ├── fs_shadowvolume_texture.bin │ │ ├── fs_shadowvolume_texture_lighting.bin │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ ├── fs_sms_mesh.bin │ │ ├── fs_sms_mesh_pd.bin │ │ ├── fs_sms_shadow.bin │ │ ├── fs_sms_shadow_pd.bin │ │ ├── fs_stencil_color_black.bin │ │ ├── fs_stencil_color_lighting.bin │ │ ├── fs_stencil_color_lightning.bin │ │ ├── fs_stencil_color_texture.bin │ │ ├── fs_stencil_texture.bin │ │ ├── fs_stencil_texture_lighting.bin │ │ ├── fs_stencil_texture_lightning.bin │ │ ├── fs_terrain.bin │ │ ├── fs_tree.bin │ │ ├── fs_update.bin │ │ ├── fs_update_3d.bin │ │ ├── fs_update_cmp.bin │ │ ├── fs_vectordisplay_blit.bin │ │ ├── fs_vectordisplay_blur.bin │ │ ├── fs_vectordisplay_fb.bin │ │ ├── fs_wf_mesh.bin │ │ ├── fs_wf_wireframe.bin │ │ ├── vs_bump.bin │ │ ├── vs_bump_instanced.bin │ │ ├── vs_callback.bin │ │ ├── vs_cubes.bin │ │ ├── vs_deferred_combine.bin │ │ ├── vs_deferred_debug.bin │ │ ├── vs_deferred_debug_line.bin │ │ ├── vs_deferred_geom.bin │ │ ├── vs_deferred_light.bin │ │ ├── vs_hdr_blur.bin │ │ ├── vs_hdr_bright.bin │ │ ├── vs_hdr_lum.bin │ │ ├── vs_hdr_lumavg.bin │ │ ├── vs_hdr_mesh.bin │ │ ├── vs_hdr_skybox.bin │ │ ├── vs_hdr_tonemap.bin │ │ ├── vs_ibl_mesh.bin │ │ ├── vs_ibl_skybox.bin │ │ ├── vs_instancing.bin │ │ ├── vs_mesh.bin │ │ ├── vs_oit.bin │ │ ├── vs_oit_blit.bin │ │ ├── vs_particle.bin │ │ ├── vs_picking_shaded.bin │ │ ├── vs_raymarching.bin │ │ ├── vs_rsm_combine.bin │ │ ├── vs_rsm_gbuffer.bin │ │ ├── vs_rsm_lbuffer.bin │ │ ├── vs_rsm_shadow.bin │ │ ├── vs_shadowmaps_color.bin │ │ ├── vs_shadowmaps_color_lighting.bin │ │ ├── vs_shadowmaps_color_lighting_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear.bin │ │ ├── vs_shadowmaps_color_lighting_linear_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear_omni.bin │ │ ├── vs_shadowmaps_color_lighting_omni.bin │ │ ├── vs_shadowmaps_color_lightning.bin │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ ├── vs_shadowmaps_color_texture.bin │ │ ├── vs_shadowmaps_depth.bin │ │ ├── vs_shadowmaps_hblur.bin │ │ ├── vs_shadowmaps_packdepth.bin │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ ├── vs_shadowmaps_texture.bin │ │ ├── vs_shadowmaps_texture_lighting.bin │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ ├── vs_shadowmaps_vblur.bin │ │ ├── vs_shadowvolume_color_lighting.bin │ │ ├── vs_shadowvolume_color_lightning.bin │ │ ├── vs_shadowvolume_color_texture.bin │ │ ├── vs_shadowvolume_svback.bin │ │ ├── vs_shadowvolume_svfront.bin │ │ ├── vs_shadowvolume_svside.bin │ │ ├── vs_shadowvolume_texture.bin │ │ ├── vs_shadowvolume_texture_lighting.bin │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ ├── vs_sms_mesh.bin │ │ ├── vs_sms_shadow.bin │ │ ├── vs_sms_shadow_pd.bin │ │ ├── vs_stencil_color.bin │ │ ├── vs_stencil_color_lighting.bin │ │ ├── vs_stencil_color_lightning.bin │ │ ├── vs_stencil_color_texture.bin │ │ ├── vs_stencil_texture.bin │ │ ├── vs_stencil_texture_lighting.bin │ │ ├── vs_stencil_texture_lightning.bin │ │ ├── vs_terrain.bin │ │ ├── vs_terrain_height_texture.bin │ │ ├── vs_tree.bin │ │ ├── vs_update.bin │ │ ├── vs_vectordisplay_fb.bin │ │ ├── vs_wf_mesh.bin │ │ └── vs_wf_wireframe.bin │ ├── dx9 │ │ ├── fs_bump.bin │ │ ├── fs_callback.bin │ │ ├── fs_cubes.bin │ │ ├── fs_deferred_combine.bin │ │ ├── fs_deferred_debug.bin │ │ ├── fs_deferred_debug_line.bin │ │ ├── fs_deferred_geom.bin │ │ ├── fs_deferred_light.bin │ │ ├── fs_hdr_blur.bin │ │ ├── fs_hdr_bright.bin │ │ ├── fs_hdr_lum.bin │ │ ├── fs_hdr_lumavg.bin │ │ ├── fs_hdr_mesh.bin │ │ ├── fs_hdr_skybox.bin │ │ ├── fs_hdr_tonemap.bin │ │ ├── fs_ibl_mesh.bin │ │ ├── fs_ibl_skybox.bin │ │ ├── fs_instancing.bin │ │ ├── fs_mesh.bin │ │ ├── fs_oit.bin │ │ ├── fs_oit_wb.bin │ │ ├── fs_oit_wb_blit.bin │ │ ├── fs_oit_wb_separate.bin │ │ ├── fs_oit_wb_separate_blit.bin │ │ ├── fs_particle.bin │ │ ├── fs_picking_id.bin │ │ ├── fs_picking_shaded.bin │ │ ├── fs_raymarching.bin │ │ ├── fs_rsm_combine.bin │ │ ├── fs_rsm_gbuffer.bin │ │ ├── fs_rsm_lbuffer.bin │ │ ├── fs_rsm_shadow.bin │ │ ├── fs_shadowmaps_color_black.bin │ │ ├── fs_shadowmaps_color_lighting_esm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_esm_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard.bin │ │ ├── fs_shadowmaps_color_lighting_hard_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ ├── fs_shadowmaps_color_texture.bin │ │ ├── fs_shadowmaps_hblur.bin │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ ├── fs_shadowmaps_packdepth.bin │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ ├── fs_shadowmaps_texture.bin │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ ├── fs_shadowmaps_vblur.bin │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ ├── fs_shadowvolume_color_lighting.bin │ │ ├── fs_shadowvolume_color_lightning.bin │ │ ├── fs_shadowvolume_color_texture.bin │ │ ├── fs_shadowvolume_svbackblank.bin │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ ├── fs_shadowvolume_svside.bin │ │ ├── fs_shadowvolume_svsideblank.bin │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ ├── fs_shadowvolume_svsidetex.bin │ │ ├── fs_shadowvolume_texture.bin │ │ ├── fs_shadowvolume_texture_lighting.bin │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ ├── fs_sms_mesh.bin │ │ ├── fs_sms_mesh_pd.bin │ │ ├── fs_sms_shadow.bin │ │ ├── fs_sms_shadow_pd.bin │ │ ├── fs_stencil_color_black.bin │ │ ├── fs_stencil_color_lighting.bin │ │ ├── fs_stencil_color_lightning.bin │ │ ├── fs_stencil_color_texture.bin │ │ ├── fs_stencil_texture.bin │ │ ├── fs_stencil_texture_lighting.bin │ │ ├── fs_stencil_texture_lightning.bin │ │ ├── fs_terrain.bin │ │ ├── fs_tree.bin │ │ ├── fs_update.bin │ │ ├── fs_update_3d.bin │ │ ├── fs_update_cmp.bin │ │ ├── fs_vectordisplay_blit.bin │ │ ├── fs_vectordisplay_blur.bin │ │ ├── fs_vectordisplay_fb.bin │ │ ├── fs_wf_mesh.bin │ │ ├── fs_wf_wireframe.bin │ │ ├── vs_bump.bin │ │ ├── vs_bump_instanced.bin │ │ ├── vs_callback.bin │ │ ├── vs_cubes.bin │ │ ├── vs_deferred_combine.bin │ │ ├── vs_deferred_debug.bin │ │ ├── vs_deferred_debug_line.bin │ │ ├── vs_deferred_geom.bin │ │ ├── vs_deferred_light.bin │ │ ├── vs_hdr_blur.bin │ │ ├── vs_hdr_bright.bin │ │ ├── vs_hdr_lum.bin │ │ ├── vs_hdr_lumavg.bin │ │ ├── vs_hdr_mesh.bin │ │ ├── vs_hdr_skybox.bin │ │ ├── vs_hdr_tonemap.bin │ │ ├── vs_ibl_mesh.bin │ │ ├── vs_ibl_skybox.bin │ │ ├── vs_instancing.bin │ │ ├── vs_mesh.bin │ │ ├── vs_oit.bin │ │ ├── vs_oit_blit.bin │ │ ├── vs_particle.bin │ │ ├── vs_picking_shaded.bin │ │ ├── vs_raymarching.bin │ │ ├── vs_rsm_combine.bin │ │ ├── vs_rsm_gbuffer.bin │ │ ├── vs_rsm_lbuffer.bin │ │ ├── vs_rsm_shadow.bin │ │ ├── vs_shadowmaps_color.bin │ │ ├── vs_shadowmaps_color_lighting.bin │ │ ├── vs_shadowmaps_color_lighting_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear.bin │ │ ├── vs_shadowmaps_color_lighting_linear_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear_omni.bin │ │ ├── vs_shadowmaps_color_lighting_omni.bin │ │ ├── vs_shadowmaps_color_lightning.bin │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ ├── vs_shadowmaps_color_texture.bin │ │ ├── vs_shadowmaps_depth.bin │ │ ├── vs_shadowmaps_hblur.bin │ │ ├── vs_shadowmaps_packdepth.bin │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ ├── vs_shadowmaps_texture.bin │ │ ├── vs_shadowmaps_texture_lighting.bin │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ ├── vs_shadowmaps_vblur.bin │ │ ├── vs_shadowvolume_color_lighting.bin │ │ ├── vs_shadowvolume_color_lightning.bin │ │ ├── vs_shadowvolume_color_texture.bin │ │ ├── vs_shadowvolume_svback.bin │ │ ├── vs_shadowvolume_svfront.bin │ │ ├── vs_shadowvolume_svside.bin │ │ ├── vs_shadowvolume_texture.bin │ │ ├── vs_shadowvolume_texture_lighting.bin │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ ├── vs_sms_mesh.bin │ │ ├── vs_sms_shadow.bin │ │ ├── vs_sms_shadow_pd.bin │ │ ├── vs_stencil_color.bin │ │ ├── vs_stencil_color_lighting.bin │ │ ├── vs_stencil_color_lightning.bin │ │ ├── vs_stencil_color_texture.bin │ │ ├── vs_stencil_texture.bin │ │ ├── vs_stencil_texture_lighting.bin │ │ ├── vs_stencil_texture_lightning.bin │ │ ├── vs_terrain.bin │ │ ├── vs_terrain_height_texture.bin │ │ ├── vs_tree.bin │ │ ├── vs_update.bin │ │ ├── vs_vectordisplay_fb.bin │ │ ├── vs_wf_mesh.bin │ │ └── vs_wf_wireframe.bin │ ├── gles │ │ ├── cs_indirect.bin │ │ ├── cs_init_instances.bin │ │ ├── cs_update_instances.bin │ │ ├── fs_bump.bin │ │ ├── fs_callback.bin │ │ ├── fs_cubes.bin │ │ ├── fs_deferred_combine.bin │ │ ├── fs_deferred_debug.bin │ │ ├── fs_deferred_debug_line.bin │ │ ├── fs_deferred_geom.bin │ │ ├── fs_deferred_light.bin │ │ ├── fs_hdr_blur.bin │ │ ├── fs_hdr_bright.bin │ │ ├── fs_hdr_lum.bin │ │ ├── fs_hdr_lumavg.bin │ │ ├── fs_hdr_mesh.bin │ │ ├── fs_hdr_skybox.bin │ │ ├── fs_hdr_tonemap.bin │ │ ├── fs_ibl_mesh.bin │ │ ├── fs_ibl_skybox.bin │ │ ├── fs_instancing.bin │ │ ├── fs_mesh.bin │ │ ├── fs_oit.bin │ │ ├── fs_oit_wb.bin │ │ ├── fs_oit_wb_blit.bin │ │ ├── fs_oit_wb_separate.bin │ │ ├── fs_oit_wb_separate_blit.bin │ │ ├── fs_particle.bin │ │ ├── fs_picking_id.bin │ │ ├── fs_picking_shaded.bin │ │ ├── fs_raymarching.bin │ │ ├── fs_rsm_combine.bin │ │ ├── fs_rsm_gbuffer.bin │ │ ├── fs_rsm_lbuffer.bin │ │ ├── fs_rsm_shadow.bin │ │ ├── fs_shadowmaps_color_black.bin │ │ ├── fs_shadowmaps_color_lighting_esm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_esm_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard.bin │ │ ├── fs_shadowmaps_color_lighting_hard_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ ├── fs_shadowmaps_color_texture.bin │ │ ├── fs_shadowmaps_hblur.bin │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ ├── fs_shadowmaps_packdepth.bin │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ ├── fs_shadowmaps_texture.bin │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ ├── fs_shadowmaps_vblur.bin │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ ├── fs_shadowvolume_color_lighting.bin │ │ ├── fs_shadowvolume_color_lightning.bin │ │ ├── fs_shadowvolume_color_texture.bin │ │ ├── fs_shadowvolume_svbackblank.bin │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ ├── fs_shadowvolume_svside.bin │ │ ├── fs_shadowvolume_svsideblank.bin │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ ├── fs_shadowvolume_svsidetex.bin │ │ ├── fs_shadowvolume_texture.bin │ │ ├── fs_shadowvolume_texture_lighting.bin │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ ├── fs_sms_mesh.bin │ │ ├── fs_sms_mesh_pd.bin │ │ ├── fs_sms_shadow.bin │ │ ├── fs_sms_shadow_pd.bin │ │ ├── fs_stencil_color_black.bin │ │ ├── fs_stencil_color_lighting.bin │ │ ├── fs_stencil_color_lightning.bin │ │ ├── fs_stencil_color_texture.bin │ │ ├── fs_stencil_texture.bin │ │ ├── fs_stencil_texture_lighting.bin │ │ ├── fs_stencil_texture_lightning.bin │ │ ├── fs_terrain.bin │ │ ├── fs_tree.bin │ │ ├── fs_update.bin │ │ ├── fs_update_3d.bin │ │ ├── fs_update_cmp.bin │ │ ├── fs_vectordisplay_blit.bin │ │ ├── fs_vectordisplay_blur.bin │ │ ├── fs_vectordisplay_fb.bin │ │ ├── fs_wf_mesh.bin │ │ ├── fs_wf_wireframe.bin │ │ ├── vs_bump.bin │ │ ├── vs_bump_instanced.bin │ │ ├── vs_callback.bin │ │ ├── vs_cubes.bin │ │ ├── vs_deferred_combine.bin │ │ ├── vs_deferred_debug.bin │ │ ├── vs_deferred_debug_line.bin │ │ ├── vs_deferred_geom.bin │ │ ├── vs_deferred_light.bin │ │ ├── vs_hdr_blur.bin │ │ ├── vs_hdr_bright.bin │ │ ├── vs_hdr_lum.bin │ │ ├── vs_hdr_lumavg.bin │ │ ├── vs_hdr_mesh.bin │ │ ├── vs_hdr_skybox.bin │ │ ├── vs_hdr_tonemap.bin │ │ ├── vs_ibl_mesh.bin │ │ ├── vs_ibl_skybox.bin │ │ ├── vs_instancing.bin │ │ ├── vs_mesh.bin │ │ ├── vs_oit.bin │ │ ├── vs_oit_blit.bin │ │ ├── vs_particle.bin │ │ ├── vs_picking_shaded.bin │ │ ├── vs_raymarching.bin │ │ ├── vs_rsm_combine.bin │ │ ├── vs_rsm_gbuffer.bin │ │ ├── vs_rsm_lbuffer.bin │ │ ├── vs_rsm_shadow.bin │ │ ├── vs_shadowmaps_color.bin │ │ ├── vs_shadowmaps_color_lighting.bin │ │ ├── vs_shadowmaps_color_lighting_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear.bin │ │ ├── vs_shadowmaps_color_lighting_linear_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear_omni.bin │ │ ├── vs_shadowmaps_color_lighting_omni.bin │ │ ├── vs_shadowmaps_color_lightning.bin │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ ├── vs_shadowmaps_color_texture.bin │ │ ├── vs_shadowmaps_depth.bin │ │ ├── vs_shadowmaps_hblur.bin │ │ ├── vs_shadowmaps_packdepth.bin │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ ├── vs_shadowmaps_texture.bin │ │ ├── vs_shadowmaps_texture_lighting.bin │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ ├── vs_shadowmaps_vblur.bin │ │ ├── vs_shadowvolume_color_lighting.bin │ │ ├── vs_shadowvolume_color_lightning.bin │ │ ├── vs_shadowvolume_color_texture.bin │ │ ├── vs_shadowvolume_svback.bin │ │ ├── vs_shadowvolume_svfront.bin │ │ ├── vs_shadowvolume_svside.bin │ │ ├── vs_shadowvolume_texture.bin │ │ ├── vs_shadowvolume_texture_lighting.bin │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ ├── vs_sms_mesh.bin │ │ ├── vs_sms_shadow.bin │ │ ├── vs_sms_shadow_pd.bin │ │ ├── vs_stencil_color.bin │ │ ├── vs_stencil_color_lighting.bin │ │ ├── vs_stencil_color_lightning.bin │ │ ├── vs_stencil_color_texture.bin │ │ ├── vs_stencil_texture.bin │ │ ├── vs_stencil_texture_lighting.bin │ │ ├── vs_stencil_texture_lightning.bin │ │ ├── vs_terrain.bin │ │ ├── vs_terrain_height_texture.bin │ │ ├── vs_tree.bin │ │ ├── vs_update.bin │ │ ├── vs_vectordisplay_fb.bin │ │ ├── vs_wf_mesh.bin │ │ └── vs_wf_wireframe.bin │ ├── glsl │ │ ├── cs_indirect.bin │ │ ├── cs_init_instances.bin │ │ ├── cs_update_instances.bin │ │ ├── fs_bump.bin │ │ ├── fs_callback.bin │ │ ├── fs_cubes.bin │ │ ├── fs_deferred_combine.bin │ │ ├── fs_deferred_debug.bin │ │ ├── fs_deferred_debug_line.bin │ │ ├── fs_deferred_geom.bin │ │ ├── fs_deferred_light.bin │ │ ├── fs_hdr_blur.bin │ │ ├── fs_hdr_bright.bin │ │ ├── fs_hdr_lum.bin │ │ ├── fs_hdr_lumavg.bin │ │ ├── fs_hdr_mesh.bin │ │ ├── fs_hdr_skybox.bin │ │ ├── fs_hdr_tonemap.bin │ │ ├── fs_ibl_mesh.bin │ │ ├── fs_ibl_skybox.bin │ │ ├── fs_instancing.bin │ │ ├── fs_mesh.bin │ │ ├── fs_oit.bin │ │ ├── fs_oit_wb.bin │ │ ├── fs_oit_wb_blit.bin │ │ ├── fs_oit_wb_separate.bin │ │ ├── fs_oit_wb_separate_blit.bin │ │ ├── fs_particle.bin │ │ ├── fs_picking_id.bin │ │ ├── fs_picking_shaded.bin │ │ ├── fs_raymarching.bin │ │ ├── fs_rsm_combine.bin │ │ ├── fs_rsm_gbuffer.bin │ │ ├── fs_rsm_lbuffer.bin │ │ ├── fs_rsm_shadow.bin │ │ ├── fs_shadowmaps_color_black.bin │ │ ├── fs_shadowmaps_color_lighting.bin │ │ ├── fs_shadowmaps_color_lighting_esm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_esm_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard.bin │ │ ├── fs_shadowmaps_color_lighting_hard_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard_omni.bin │ │ ├── fs_shadowmaps_color_lighting_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pfc.bin │ │ ├── fs_shadowmaps_color_lighting_vsm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_omni.bin │ │ ├── fs_shadowmaps_color_lightning.bin │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ ├── fs_shadowmaps_color_lightning_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pfc.bin │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ ├── fs_shadowmaps_color_texture.bin │ │ ├── fs_shadowmaps_depth.bin │ │ ├── fs_shadowmaps_hblur.bin │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ ├── fs_shadowmaps_packdepth.bin │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ ├── fs_shadowmaps_texture.bin │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ ├── fs_shadowmaps_vblur.bin │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ ├── fs_shadowvolume_color_lighting.bin │ │ ├── fs_shadowvolume_color_lightning.bin │ │ ├── fs_shadowvolume_color_texture.bin │ │ ├── fs_shadowvolume_svbackblank.bin │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ ├── fs_shadowvolume_svside.bin │ │ ├── fs_shadowvolume_svsideblank.bin │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ ├── fs_shadowvolume_svsidetex.bin │ │ ├── fs_shadowvolume_texture.bin │ │ ├── fs_shadowvolume_texture_lighting.bin │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ ├── fs_sms_mesh.bin │ │ ├── fs_sms_mesh_pd.bin │ │ ├── fs_sms_shadow.bin │ │ ├── fs_sms_shadow_pd.bin │ │ ├── fs_stencil_color_black.bin │ │ ├── fs_stencil_color_lighting.bin │ │ ├── fs_stencil_color_lightning.bin │ │ ├── fs_stencil_color_texture.bin │ │ ├── fs_stencil_texture.bin │ │ ├── fs_stencil_texture_lighting.bin │ │ ├── fs_stencil_texture_lightning.bin │ │ ├── fs_terrain.bin │ │ ├── fs_tree.bin │ │ ├── fs_update.bin │ │ ├── fs_update_3d.bin │ │ ├── fs_update_cmp.bin │ │ ├── fs_vectordisplay_blit.bin │ │ ├── fs_vectordisplay_blur.bin │ │ ├── fs_vectordisplay_fb.bin │ │ ├── fs_wf_mesh.bin │ │ ├── fs_wf_wireframe.bin │ │ ├── vs_bump.bin │ │ ├── vs_bump_instanced.bin │ │ ├── vs_callback.bin │ │ ├── vs_cubes.bin │ │ ├── vs_deferred_combine.bin │ │ ├── vs_deferred_debug.bin │ │ ├── vs_deferred_debug_line.bin │ │ ├── vs_deferred_geom.bin │ │ ├── vs_deferred_light.bin │ │ ├── vs_hdr_blur.bin │ │ ├── vs_hdr_bright.bin │ │ ├── vs_hdr_lum.bin │ │ ├── vs_hdr_lumavg.bin │ │ ├── vs_hdr_mesh.bin │ │ ├── vs_hdr_skybox.bin │ │ ├── vs_hdr_tonemap.bin │ │ ├── vs_ibl_mesh.bin │ │ ├── vs_ibl_skybox.bin │ │ ├── vs_instancing.bin │ │ ├── vs_mesh.bin │ │ ├── vs_oit.bin │ │ ├── vs_oit_blit.bin │ │ ├── vs_particle.bin │ │ ├── vs_picking_shaded.bin │ │ ├── vs_raymarching.bin │ │ ├── vs_rsm_combine.bin │ │ ├── vs_rsm_gbuffer.bin │ │ ├── vs_rsm_lbuffer.bin │ │ ├── vs_rsm_shadow.bin │ │ ├── vs_shadowmaps_color.bin │ │ ├── vs_shadowmaps_color_lighting.bin │ │ ├── vs_shadowmaps_color_lighting_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear.bin │ │ ├── vs_shadowmaps_color_lighting_linear_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear_omni.bin │ │ ├── vs_shadowmaps_color_lighting_omni.bin │ │ ├── vs_shadowmaps_color_lightning.bin │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ ├── vs_shadowmaps_color_texture.bin │ │ ├── vs_shadowmaps_depth.bin │ │ ├── vs_shadowmaps_hblur.bin │ │ ├── vs_shadowmaps_packdepth.bin │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ ├── vs_shadowmaps_texture.bin │ │ ├── vs_shadowmaps_texture_lighting.bin │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ ├── vs_shadowmaps_vblur.bin │ │ ├── vs_shadowvolume_color_lighting.bin │ │ ├── vs_shadowvolume_color_lightning.bin │ │ ├── vs_shadowvolume_color_texture.bin │ │ ├── vs_shadowvolume_svback.bin │ │ ├── vs_shadowvolume_svfront.bin │ │ ├── vs_shadowvolume_svside.bin │ │ ├── vs_shadowvolume_texture.bin │ │ ├── vs_shadowvolume_texture_lighting.bin │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ ├── vs_sms_mesh.bin │ │ ├── vs_sms_shadow.bin │ │ ├── vs_sms_shadow_pd.bin │ │ ├── vs_stencil_color.bin │ │ ├── vs_stencil_color_lighting.bin │ │ ├── vs_stencil_color_lightning.bin │ │ ├── vs_stencil_color_texture.bin │ │ ├── vs_stencil_texture.bin │ │ ├── vs_stencil_texture_lighting.bin │ │ ├── vs_stencil_texture_lightning.bin │ │ ├── vs_terrain.bin │ │ ├── vs_terrain_height_texture.bin │ │ ├── vs_tree.bin │ │ ├── vs_update.bin │ │ ├── vs_vectordisplay_fb.bin │ │ ├── vs_wf_mesh.bin │ │ └── vs_wf_wireframe.bin │ ├── metal │ │ ├── fs_bump.bin │ │ ├── fs_callback.bin │ │ ├── fs_cubes.bin │ │ ├── fs_deferred_combine.bin │ │ ├── fs_deferred_debug.bin │ │ ├── fs_deferred_debug_line.bin │ │ ├── fs_deferred_geom.bin │ │ ├── fs_deferred_light.bin │ │ ├── fs_hdr_blur.bin │ │ ├── fs_hdr_bright.bin │ │ ├── fs_hdr_lum.bin │ │ ├── fs_hdr_lumavg.bin │ │ ├── fs_hdr_mesh.bin │ │ ├── fs_hdr_skybox.bin │ │ ├── fs_hdr_tonemap.bin │ │ ├── fs_ibl_mesh.bin │ │ ├── fs_ibl_skybox.bin │ │ ├── fs_instancing.bin │ │ ├── fs_mesh.bin │ │ ├── fs_oit.bin │ │ ├── fs_oit_wb.bin │ │ ├── fs_oit_wb_blit.bin │ │ ├── fs_oit_wb_separate.bin │ │ ├── fs_oit_wb_separate_blit.bin │ │ ├── fs_particle.bin │ │ ├── fs_picking_id.bin │ │ ├── fs_picking_shaded.bin │ │ ├── fs_raymarching.bin │ │ ├── fs_rsm_combine.bin │ │ ├── fs_rsm_gbuffer.bin │ │ ├── fs_rsm_lbuffer.bin │ │ ├── fs_rsm_shadow.bin │ │ ├── fs_shadowmaps_color_black.bin │ │ ├── fs_shadowmaps_color_lighting_esm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_esm_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard.bin │ │ ├── fs_shadowmaps_color_lighting_hard_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_hard_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lighting_vsm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_esm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_esm_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard.bin │ │ ├── fs_shadowmaps_color_lightning_hard_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_hard_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_hard_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_pcf_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_csm.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_linear_omni.bin │ │ ├── fs_shadowmaps_color_lightning_vsm_omni.bin │ │ ├── fs_shadowmaps_color_texture.bin │ │ ├── fs_shadowmaps_hblur.bin │ │ ├── fs_shadowmaps_hblur_vsm.bin │ │ ├── fs_shadowmaps_packdepth.bin │ │ ├── fs_shadowmaps_packdepth_linear.bin │ │ ├── fs_shadowmaps_packdepth_vsm.bin │ │ ├── fs_shadowmaps_packdepth_vsm_linear.bin │ │ ├── fs_shadowmaps_texture.bin │ │ ├── fs_shadowmaps_unpackdepth.bin │ │ ├── fs_shadowmaps_unpackdepth_vsm.bin │ │ ├── fs_shadowmaps_vblur.bin │ │ ├── fs_shadowmaps_vblur_vsm.bin │ │ ├── fs_shadowvolume_color_lighting.bin │ │ ├── fs_shadowvolume_color_lightning.bin │ │ ├── fs_shadowvolume_color_texture.bin │ │ ├── fs_shadowvolume_svbackblank.bin │ │ ├── fs_shadowvolume_svbackcolor.bin │ │ ├── fs_shadowvolume_svbacktex1.bin │ │ ├── fs_shadowvolume_svbacktex2.bin │ │ ├── fs_shadowvolume_svfrontblank.bin │ │ ├── fs_shadowvolume_svfrontcolor.bin │ │ ├── fs_shadowvolume_svfronttex1.bin │ │ ├── fs_shadowvolume_svfronttex2.bin │ │ ├── fs_shadowvolume_svside.bin │ │ ├── fs_shadowvolume_svsideblank.bin │ │ ├── fs_shadowvolume_svsidecolor.bin │ │ ├── fs_shadowvolume_svsidetex.bin │ │ ├── fs_shadowvolume_texture.bin │ │ ├── fs_shadowvolume_texture_lighting.bin │ │ ├── fs_shadowvolume_texture_lightning.bin │ │ ├── fs_sms_mesh.bin │ │ ├── fs_sms_mesh_pd.bin │ │ ├── fs_sms_shadow.bin │ │ ├── fs_sms_shadow_pd.bin │ │ ├── fs_stencil_color_black.bin │ │ ├── fs_stencil_color_lighting.bin │ │ ├── fs_stencil_color_lightning.bin │ │ ├── fs_stencil_color_texture.bin │ │ ├── fs_stencil_texture.bin │ │ ├── fs_stencil_texture_lighting.bin │ │ ├── fs_stencil_texture_lightning.bin │ │ ├── fs_terrain.bin │ │ ├── fs_tree.bin │ │ ├── fs_update.bin │ │ ├── fs_update_3d.bin │ │ ├── fs_update_cmp.bin │ │ ├── fs_vectordisplay_blit.bin │ │ ├── fs_vectordisplay_blur.bin │ │ ├── fs_vectordisplay_fb.bin │ │ ├── fs_wf_mesh.bin │ │ ├── fs_wf_wireframe.bin │ │ ├── vs_bump.bin │ │ ├── vs_bump_instanced.bin │ │ ├── vs_callback.bin │ │ ├── vs_cubes.bin │ │ ├── vs_deferred_combine.bin │ │ ├── vs_deferred_debug.bin │ │ ├── vs_deferred_debug_line.bin │ │ ├── vs_deferred_geom.bin │ │ ├── vs_deferred_light.bin │ │ ├── vs_hdr_blur.bin │ │ ├── vs_hdr_bright.bin │ │ ├── vs_hdr_lum.bin │ │ ├── vs_hdr_lumavg.bin │ │ ├── vs_hdr_mesh.bin │ │ ├── vs_hdr_skybox.bin │ │ ├── vs_hdr_tonemap.bin │ │ ├── vs_ibl_mesh.bin │ │ ├── vs_ibl_skybox.bin │ │ ├── vs_instancing.bin │ │ ├── vs_mesh.bin │ │ ├── vs_oit.bin │ │ ├── vs_oit_blit.bin │ │ ├── vs_particle.bin │ │ ├── vs_picking_shaded.bin │ │ ├── vs_raymarching.bin │ │ ├── vs_rsm_combine.bin │ │ ├── vs_rsm_gbuffer.bin │ │ ├── vs_rsm_lbuffer.bin │ │ ├── vs_rsm_shadow.bin │ │ ├── vs_shadowmaps_color.bin │ │ ├── vs_shadowmaps_color_lighting.bin │ │ ├── vs_shadowmaps_color_lighting_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear.bin │ │ ├── vs_shadowmaps_color_lighting_linear_csm.bin │ │ ├── vs_shadowmaps_color_lighting_linear_omni.bin │ │ ├── vs_shadowmaps_color_lighting_omni.bin │ │ ├── vs_shadowmaps_color_lightning.bin │ │ ├── vs_shadowmaps_color_lightning_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear.bin │ │ ├── vs_shadowmaps_color_lightning_linear_csm.bin │ │ ├── vs_shadowmaps_color_lightning_linear_omni.bin │ │ ├── vs_shadowmaps_color_lightning_omni.bin │ │ ├── vs_shadowmaps_color_texture.bin │ │ ├── vs_shadowmaps_depth.bin │ │ ├── vs_shadowmaps_hblur.bin │ │ ├── vs_shadowmaps_packdepth.bin │ │ ├── vs_shadowmaps_packdepth_linear.bin │ │ ├── vs_shadowmaps_texture.bin │ │ ├── vs_shadowmaps_texture_lighting.bin │ │ ├── vs_shadowmaps_texture_lightning.bin │ │ ├── vs_shadowmaps_unpackdepth.bin │ │ ├── vs_shadowmaps_vblur.bin │ │ ├── vs_shadowvolume_color_lighting.bin │ │ ├── vs_shadowvolume_color_lightning.bin │ │ ├── vs_shadowvolume_color_texture.bin │ │ ├── vs_shadowvolume_svback.bin │ │ ├── vs_shadowvolume_svfront.bin │ │ ├── vs_shadowvolume_svside.bin │ │ ├── vs_shadowvolume_texture.bin │ │ ├── vs_shadowvolume_texture_lighting.bin │ │ ├── vs_shadowvolume_texture_lightning.bin │ │ ├── vs_sms_mesh.bin │ │ ├── vs_sms_shadow.bin │ │ ├── vs_sms_shadow_pd.bin │ │ ├── vs_stencil_color.bin │ │ ├── vs_stencil_color_lighting.bin │ │ ├── vs_stencil_color_lightning.bin │ │ ├── vs_stencil_color_texture.bin │ │ ├── vs_stencil_texture.bin │ │ ├── vs_stencil_texture_lighting.bin │ │ ├── vs_stencil_texture_lightning.bin │ │ ├── vs_terrain.bin │ │ ├── vs_terrain_height_texture.bin │ │ ├── vs_tree.bin │ │ ├── vs_update.bin │ │ ├── vs_vectordisplay_fb.bin │ │ ├── vs_wf_mesh.bin │ │ └── vs_wf_wireframe.bin │ └── shaderlib.sh ├── bigfont.png ├── burninglogo.png ├── chair.fbx ├── config.xml ├── d3d8.psh ├── d3d8.vsh ├── d3d9.hlsl ├── d3d9.psh ├── d3d9.vsh ├── demoback.jpg ├── detailmap3.jpg ├── directxlogo.png ├── dotnetback.jpg ├── duck │ ├── duck-embedded.gltf.txt │ ├── duck.bin │ ├── duck.dae │ ├── duck.fbx │ ├── duck.gltf │ ├── duck.png │ ├── duck0FS.glsl │ ├── duck0VS.glsl │ └── duckCM.png ├── dwarf-Read-Me.txt ├── dwarf.jpg ├── dwarf.x ├── earth.jpg ├── earth.x ├── earthbump.jpg ├── enano.jpg ├── example.ios.irr ├── example.irr ├── faerie.md2 ├── faerie2.bmp ├── fieldstone-n.tga ├── fire.bmp ├── fireball.bmp ├── fontcourier.bmp ├── fonthaettenschweiler.bmp ├── fontlucida.png ├── gun.jpg ├── gun.md2 ├── help.png ├── icon_crosshairs16x16bw1.png ├── icon_crosshairs16x16bw2.png ├── icon_crosshairs16x16bw3.png ├── icon_crosshairs16x16col.png ├── iconlist.png ├── impact.wav ├── irr.ico ├── irrlicht.dat ├── irrlicht2_bk.jpg ├── irrlicht2_dn.jpg ├── irrlicht2_ft.jpg ├── irrlicht2_lf.jpg ├── irrlicht2_rt.jpg ├── irrlicht2_up.jpg ├── irrlichtlogo.BMP ├── irrlichtlogo.jpg ├── irrlichtlogo2.png ├── irrlichtlogo3.png ├── irrlichtlogoaligned.jpg ├── irrlichtlogoalpha.tga ├── irrlichtlogoalpha2.tga ├── lightFalloff.png ├── lucida.xml ├── lucida0.png ├── map-20kdm2.pk3 ├── map-20kdm2.txt ├── metaioman.md2 ├── metaioman.png ├── monster.dae ├── monster.jpg ├── ninja animation ranges.txt ├── ninja.b3d ├── nskinbl.jpg ├── nskinrd.jpg ├── ogles2.frag ├── ogles2.vert ├── open.png ├── opengl.frag ├── opengl.psh ├── opengl.vert ├── opengl.vsh ├── opengllogo.png ├── particle.bmp ├── particlegreen.jpg ├── particlered.bmp ├── particlewhite.bmp ├── pbr │ ├── PBR.frag │ ├── PBR1.frag │ ├── PBRTexturingApp.cpp │ ├── PBR_ibl.frag │ ├── Rock_baseColor.jpg │ ├── Rock_normal.jpg │ ├── Rock_roughness.jpg │ └── ref.txt ├── portal1.bmp ├── portal2.bmp ├── portal3.bmp ├── portal4.bmp ├── portal5.bmp ├── portal6.bmp ├── portal7.bmp ├── rockwall.jpg ├── rockwall_height.bmp ├── room.3ds ├── rsptnback.jpg ├── seymour.jpg ├── skydome.jpg ├── skydome2.jpg ├── smoke.bmp ├── smoke2.jpg ├── smoke3.jpg ├── spheremap.jpg ├── stones.jpg ├── sydney.bmp ├── sydney.md2 ├── t351sml.jpg ├── terrain-heightmap.bmp ├── terrain-texture.jpg ├── test.js ├── test_Collada_DAE.DAE ├── test_m.jpg ├── tools.png ├── unity3d-shaders │ ├── CGIncludes │ │ ├── AutoLight.cginc │ │ ├── HLSLSupport.cginc │ │ ├── Lighting.cginc │ │ ├── SpeedTreeBillboardCommon.cginc │ │ ├── SpeedTreeCommon.cginc │ │ ├── SpeedTreeVertex.cginc │ │ ├── SpeedTreeWind.cginc │ │ ├── TerrainEngine.cginc │ │ ├── TerrainSplatmapCommon.cginc │ │ ├── Tessellation.cginc │ │ ├── UnityBuiltin2xTreeLibrary.cginc │ │ ├── UnityBuiltin3xTreeLibrary.cginc │ │ ├── UnityCG.cginc │ │ ├── UnityDeferredLibrary.cginc │ │ ├── UnityGlobalIllumination.cginc │ │ ├── UnityLightingCommon.cginc │ │ ├── UnityMetaPass.cginc │ │ ├── UnityPBSLighting.cginc │ │ ├── UnityShaderVariables.cginc │ │ ├── UnityShadowLibrary.cginc │ │ ├── UnityStandardBRDF.cginc │ │ ├── UnityStandardConfig.cginc │ │ ├── UnityStandardCore.cginc │ │ ├── UnityStandardInput.cginc │ │ ├── UnityStandardMeta.cginc │ │ ├── UnityStandardShadow.cginc │ │ ├── UnityStandardUtils.cginc │ │ └── UnityUI.cginc │ ├── DefaultResources │ │ ├── Camera-DepthNormalTexture.shader │ │ ├── Font.shader │ │ ├── Internal-BlitCopy.shader │ │ ├── Internal-Clear.shader │ │ ├── Internal-Colored.shader │ │ ├── Internal-CombineDepthNormals.shader │ │ ├── Internal-ErrorShader.shader │ │ ├── Internal-Flare.shader │ │ ├── Internal-GUITexture.shader │ │ ├── Internal-GUITextureBlit.shader │ │ ├── Internal-GUITextureClip.shader │ │ ├── Internal-GUITextureClipText.shader │ │ ├── Internal-Halo.shader │ │ ├── Internal-PrePassCollectShadows.shader │ │ ├── Internal-SplashShadowBlur.shader │ │ ├── Internal-SplashShadowCaster.shader │ │ ├── Internal-SplashShadowReceiver.shader │ │ ├── Internal-SplashShadowReceiverSimple.shader │ │ └── Sprites-Default.shader │ ├── DefaultResourcesExtra │ │ ├── Alpha-BumpSpec.shader │ │ ├── Alpha-Bumped.shader │ │ ├── Alpha-Diffuse.shader │ │ ├── Alpha-Glossy.shader │ │ ├── Alpha-Parallax.shader │ │ ├── Alpha-ParallaxSpec.shader │ │ ├── Alpha-VertexLit.shader │ │ ├── AlphaTest-BumpSpec.shader │ │ ├── AlphaTest-Bumped.shader │ │ ├── AlphaTest-Diffuse.shader │ │ ├── AlphaTest-Glossy.shader │ │ ├── AlphaTest-SoftEdgeUnlit.shader │ │ ├── AlphaTest-VertexLit.shader │ │ ├── Cubemaps │ │ │ ├── CubeBlend.shader │ │ │ ├── CubeBlur.shader │ │ │ ├── CubeBlurOdd.shader │ │ │ └── CubeCopy.shader │ │ ├── Decal.shader │ │ ├── Flare.shader │ │ ├── GIDebug │ │ │ ├── TextureUV.shader │ │ │ ├── UV1sAsPositions.shader │ │ │ └── VertexColors.shader │ │ ├── Illumin-BumpSpec.shader │ │ ├── Illumin-Bumped.shader │ │ ├── Illumin-Diffuse.shader │ │ ├── Illumin-Glossy.shader │ │ ├── Illumin-Parallax.shader │ │ ├── Illumin-ParallaxSpec.shader │ │ ├── Illumin-VertexLit.shader │ │ ├── Internal-DeferredReflections.shader │ │ ├── Internal-DeferredShading.shader │ │ ├── Internal-PrePassLighting.shader │ │ ├── Lightmap-BumpSpec.shader │ │ ├── Lightmap-Bumped.shader │ │ ├── Lightmap-Diffuse.shader │ │ ├── Lightmap-Glossy.shader │ │ ├── Lightmap-VertexLit.shader │ │ ├── Mobile │ │ │ ├── Mobile-BumpSpec-1DirectionalLight.shader │ │ │ ├── Mobile-BumpSpec.shader │ │ │ ├── Mobile-Bumped.shader │ │ │ ├── Mobile-Diffuse.shader │ │ │ ├── Mobile-Lightmap-Unlit.shader │ │ │ ├── Mobile-Particle-Add.shader │ │ │ ├── Mobile-Particle-Alpha-VertexLit.shader │ │ │ ├── Mobile-Particle-Alpha.shader │ │ │ ├── Mobile-Particle-Multiply.shader │ │ │ ├── Mobile-Skybox.shader │ │ │ ├── Mobile-VertexLit-OnlyDirectionalLights.shader │ │ │ └── Mobile-VertexLit.shader │ │ ├── Nature │ │ │ ├── SoftOcclusion │ │ │ │ ├── TreeSoftOcclusionBark.shader │ │ │ │ ├── TreeSoftOcclusionBarkRendertex.shader │ │ │ │ ├── TreeSoftOcclusionLeaves.shader │ │ │ │ └── TreeSoftOcclusionLeavesRendertex.shader │ │ │ ├── SpeedTree.shader │ │ │ ├── SpeedTreeBillboard.shader │ │ │ └── TreeCreator │ │ │ │ ├── TreeCreatorBark.shader │ │ │ │ ├── TreeCreatorBarkOptimized.shader │ │ │ │ ├── TreeCreatorBarkRendertex.shader │ │ │ │ ├── TreeCreatorLeaves.shader │ │ │ │ ├── TreeCreatorLeavesFast.shader │ │ │ │ ├── TreeCreatorLeavesFastOptimized.shader │ │ │ │ ├── TreeCreatorLeavesOptimized.shader │ │ │ │ └── TreeCreatorLeavesRendertex.shader │ │ ├── Normal-BumpSpec.shader │ │ ├── Normal-Bumped.shader │ │ ├── Normal-Diffuse.shader │ │ ├── Normal-DiffuseDetail.shader │ │ ├── Normal-DiffuseFast.shader │ │ ├── Normal-Glossy.shader │ │ ├── Normal-Parallax.shader │ │ ├── Normal-ParallaxSpec.shader │ │ ├── Normal-VertexLit.shader │ │ ├── Particle Add.shader │ │ ├── Particle AddMultiply.shader │ │ ├── Particle AddSmooth.shader │ │ ├── Particle Alpha Blend.shader │ │ ├── Particle Blend.shader │ │ ├── Particle Multiply.shader │ │ ├── Particle MultiplyDouble.shader │ │ ├── Particle Premultiply Blend.shader │ │ ├── Particle VertexLit Blended.shader │ │ ├── Reflect-BumpNolight.shader │ │ ├── Reflect-BumpSpec.shader │ │ ├── Reflect-BumpVertexLit.shader │ │ ├── Reflect-Bumped.shader │ │ ├── Reflect-Diffuse.shader │ │ ├── Reflect-Glossy.shader │ │ ├── Reflect-Parallax.shader │ │ ├── Reflect-ParallaxSpec.shader │ │ ├── Reflect-VertexLit.shader │ │ ├── Skybox-Cubed.shader │ │ ├── Skybox-Procedural.shader │ │ ├── Skybox.shader │ │ ├── Sprites-Diffuse.shader │ │ ├── Standard.shader │ │ ├── StandardSpecular.shader │ │ ├── TerrainShaders │ │ │ ├── Details │ │ │ │ ├── VertexLit.shader │ │ │ │ ├── WavingGrass.shader │ │ │ │ └── WavingGrassBillboard.shader │ │ │ ├── Splats │ │ │ │ ├── AddPass.shader │ │ │ │ ├── FirstPass.shader │ │ │ │ ├── Specular-AddPass.shader │ │ │ │ ├── Specular-Base.shader │ │ │ │ ├── Specular-FirstPass.shader │ │ │ │ ├── Standard-AddPass.shader │ │ │ │ ├── Standard-Base.shader │ │ │ │ └── Standard-FirstPass.shader │ │ │ └── Trees │ │ │ │ └── BillboardTree.shader │ │ ├── UI │ │ │ ├── UI-Default.shader │ │ │ ├── UI-DefaultFont.shader │ │ │ ├── UI-Lit-Bumped.shader │ │ │ ├── UI-Lit-Detail.shader │ │ │ ├── UI-Lit-Refraction.shader │ │ │ ├── UI-Lit-RefractionDetail.shader │ │ │ ├── UI-Lit-Transparent.shader │ │ │ ├── UI-Unlit-Detail.shader │ │ │ ├── UI-Unlit-Text.shader │ │ │ ├── UI-Unlit-TextDetail.shader │ │ │ └── UI-Unlit-Transparent.shader │ │ └── Unlit │ │ │ ├── Unlit-Alpha.shader │ │ │ ├── Unlit-AlphaTest.shader │ │ │ ├── Unlit-Color.shader │ │ │ └── Unlit-Normal.shader │ ├── Editor │ │ └── StandardShaderGUI.cs │ └── version.txt ├── vc6include.jpg ├── vc6optionsdir.jpg ├── vcnetinclude.jpg ├── wall.bmp ├── wall.jpg ├── water.jpg ├── wikitude-glsl │ ├── colored-unlit.frag │ ├── colored-unlit.vert │ ├── colored.frag │ ├── colored.vert │ ├── font.frag │ ├── font.vert │ ├── form.frag │ ├── form.vert │ ├── lighting-directional.frag │ ├── lighting-directional.vert │ ├── lighting-point.frag │ ├── lighting-point.vert │ ├── lighting-spot.frag │ ├── lighting-spot.vert │ ├── lighting.frag │ ├── skinning-none.vert │ ├── skinning.vert │ ├── sprite.frag │ ├── sprite.vert │ ├── terrain.frag │ ├── terrain.vert │ ├── textured-bumped.frag │ ├── textured-bumped.vert │ ├── textured-unlit.frag │ ├── textured-unlit.vert │ ├── textured.frag │ └── textured.vert ├── yodan mdl - readme.txt ├── yodan.mdl └── zip.png ├── premake5.lua ├── source ├── Android │ ├── CAndroidAssetFileArchive.cpp │ ├── CAndroidAssetFileArchive.h │ ├── CAndroidAssetReader.cpp │ ├── CAndroidAssetReader.h │ ├── CIrrDeviceAndroid.cpp │ ├── CIrrDeviceAndroid.h │ ├── CKeyEventWrapper.cpp │ ├── CKeyEventWrapper.h │ └── jni │ │ ├── Android.mk │ │ └── Application.mk ├── BuiltInFont.h ├── C3DSMeshFileLoader.cpp ├── C3DSMeshFileLoader.h ├── CAnimatedMeshHalfLife.cpp ├── CAnimatedMeshHalfLife.h ├── CAnimatedMeshMD2.cpp ├── CAnimatedMeshMD2.h ├── CAnimatedMeshMD3.cpp ├── CAnimatedMeshMD3.h ├── CAnimatedMeshSceneNode.cpp ├── CAnimatedMeshSceneNode.h ├── CAttributeImpl.h ├── CAttributes.cpp ├── CAttributes.h ├── CB3DMeshFileLoader.cpp ├── CB3DMeshFileLoader.h ├── CBSPMeshFileLoader.cpp ├── CBSPMeshFileLoader.h ├── CBgfxDriver.cpp ├── CBgfxTexture.cpp ├── CBgfxTexture.h ├── CBillboardSceneNode.cpp ├── CBillboardSceneNode.h ├── CBlit.h ├── CBoneSceneNode.cpp ├── CBoneSceneNode.h ├── CCSMLoader.cpp ├── CCSMLoader.h ├── CCameraSceneNode.cpp ├── CCameraSceneNode.h ├── CColladaFileLoader.cpp ├── CColladaFileLoader.h ├── CColladaMeshWriter.cpp ├── CColladaMeshWriter.h ├── CColorConverter.cpp ├── CColorConverter.h ├── CCubeSceneNode.cpp ├── CCubeSceneNode.h ├── CDMFLoader.cpp ├── CDMFLoader.h ├── CDefaultSceneNodeAnimatorFactory.cpp ├── CDefaultSceneNodeAnimatorFactory.h ├── CDefaultSceneNodeFactory.cpp ├── CDefaultSceneNodeFactory.h ├── CDepthBuffer.cpp ├── CDepthBuffer.h ├── CDummyTransformationSceneNode.cpp ├── CDummyTransformationSceneNode.h ├── CEmptySceneNode.cpp ├── CEmptySceneNode.h ├── CFPSCounter.cpp ├── CFPSCounter.h ├── CFileList.cpp ├── CFileList.h ├── CFileSystem.cpp ├── CFileSystem.h ├── CGeometryCreator.cpp ├── CGeometryCreator.h ├── CImage.cpp ├── CImage.h ├── CImageLoaderBMP.cpp ├── CImageLoaderBMP.h ├── CImageLoaderDDS.cpp ├── CImageLoaderDDS.h ├── CImageLoaderJPG.cpp ├── CImageLoaderJPG.h ├── CImageLoaderPCX.cpp ├── CImageLoaderPCX.h ├── CImageLoaderPNG.cpp ├── CImageLoaderPNG.h ├── CImageLoaderPPM.cpp ├── CImageLoaderPPM.h ├── CImageLoaderPSD.cpp ├── CImageLoaderPSD.h ├── CImageLoaderPVR.cpp ├── CImageLoaderPVR.h ├── CImageLoaderRGB.cpp ├── CImageLoaderRGB.h ├── CImageLoaderTGA.cpp ├── CImageLoaderTGA.h ├── CImageLoaderWAL.cpp ├── CImageLoaderWAL.h ├── CImageWriterBMP.cpp ├── CImageWriterBMP.h ├── CImageWriterJPG.cpp ├── CImageWriterJPG.h ├── CImageWriterPCX.cpp ├── CImageWriterPCX.h ├── CImageWriterPNG.cpp ├── CImageWriterPNG.h ├── CImageWriterPPM.cpp ├── CImageWriterPPM.h ├── CImageWriterPSD.cpp ├── CImageWriterPSD.h ├── CImageWriterTGA.cpp ├── CImageWriterTGA.h ├── CIrrMeshFileLoader.cpp ├── CIrrMeshFileLoader.h ├── CIrrMeshWriter.cpp ├── CIrrMeshWriter.h ├── CLMTSMeshFileLoader.cpp ├── CLMTSMeshFileLoader.h ├── CLWOMeshFileLoader.cpp ├── CLWOMeshFileLoader.h ├── CLightSceneNode.cpp ├── CLightSceneNode.h ├── CLimitReadFile.cpp ├── CLimitReadFile.h ├── CLogger.cpp ├── CLogger.h ├── CMD2MeshFileLoader.cpp ├── CMD2MeshFileLoader.h ├── CMD3MeshFileLoader.cpp ├── CMD3MeshFileLoader.h ├── CMS3DMeshFileLoader.cpp ├── CMS3DMeshFileLoader.h ├── CMY3DHelper.h ├── CMY3DMeshFileLoader.cpp ├── CMY3DMeshFileLoader.h ├── CMemoryFile.cpp ├── CMemoryFile.h ├── CMeshCache.cpp ├── CMeshCache.h ├── CMeshManipulator.cpp ├── CMeshManipulator.h ├── CMeshSceneNode.cpp ├── CMeshSceneNode.h ├── CMeshTextureLoader.cpp ├── CMeshTextureLoader.h ├── CMetaTriangleSelector.cpp ├── CMetaTriangleSelector.h ├── CMountPointReader.cpp ├── CMountPointReader.h ├── CNPKReader.cpp ├── CNPKReader.h ├── CNullDriver.cpp ├── CNullDriver.h ├── COBJMeshFileLoader.cpp ├── COBJMeshFileLoader.h ├── COBJMeshWriter.cpp ├── COBJMeshWriter.h ├── COCTLoader.cpp ├── COCTLoader.h ├── COSOperator.cpp ├── COSOperator.h ├── COctreeSceneNode.cpp ├── COctreeSceneNode.h ├── COctreeTriangleSelector.cpp ├── COctreeTriangleSelector.h ├── COgreMeshFileLoader.cpp ├── COgreMeshFileLoader.h ├── CPLYMeshFileLoader.cpp ├── CPLYMeshFileLoader.h ├── CPLYMeshWriter.cpp ├── CPLYMeshWriter.h ├── CPakReader.cpp ├── CPakReader.h ├── CParticleAnimatedMeshSceneNodeEmitter.cpp ├── CParticleAnimatedMeshSceneNodeEmitter.h ├── CParticleAttractionAffector.cpp ├── CParticleAttractionAffector.h ├── CParticleBoxEmitter.cpp ├── CParticleBoxEmitter.h ├── CParticleCylinderEmitter.cpp ├── CParticleCylinderEmitter.h ├── CParticleFadeOutAffector.cpp ├── CParticleFadeOutAffector.h ├── CParticleGravityAffector.cpp ├── CParticleGravityAffector.h ├── CParticleMeshEmitter.cpp ├── CParticleMeshEmitter.h ├── CParticlePointEmitter.cpp ├── CParticlePointEmitter.h ├── CParticleRingEmitter.cpp ├── CParticleRingEmitter.h ├── CParticleRotationAffector.cpp ├── CParticleRotationAffector.h ├── CParticleScaleAffector.cpp ├── CParticleScaleAffector.h ├── CParticleSphereEmitter.cpp ├── CParticleSphereEmitter.h ├── CParticleSystemSceneNode.cpp ├── CParticleSystemSceneNode.h ├── CProfiler.cpp ├── CProfiler.h ├── CQ3LevelMesh.cpp ├── CQ3LevelMesh.h ├── CQuake3ShaderSceneNode.cpp ├── CQuake3ShaderSceneNode.h ├── CReadFile.cpp ├── CReadFile.h ├── CSMFMeshFileLoader.cpp ├── CSMFMeshFileLoader.h ├── CSTLMeshFileLoader.cpp ├── CSTLMeshFileLoader.h ├── CSTLMeshWriter.cpp ├── CSTLMeshWriter.h ├── CSceneCollisionManager.cpp ├── CSceneCollisionManager.h ├── CSceneLoaderIrr.cpp ├── CSceneLoaderIrr.h ├── CSceneManager.cpp ├── CSceneManager.h ├── CSceneNodeAnimatorCameraFPS.cpp ├── CSceneNodeAnimatorCameraFPS.h ├── CSceneNodeAnimatorCameraMaya.cpp ├── CSceneNodeAnimatorCameraMaya.h ├── CSceneNodeAnimatorCollisionResponse.cpp ├── CSceneNodeAnimatorCollisionResponse.h ├── CSceneNodeAnimatorDelete.cpp ├── CSceneNodeAnimatorDelete.h ├── CSceneNodeAnimatorFlyCircle.cpp ├── CSceneNodeAnimatorFlyCircle.h ├── CSceneNodeAnimatorFlyStraight.cpp ├── CSceneNodeAnimatorFlyStraight.h ├── CSceneNodeAnimatorFollowSpline.cpp ├── CSceneNodeAnimatorFollowSpline.h ├── CSceneNodeAnimatorRotation.cpp ├── CSceneNodeAnimatorRotation.h ├── CSceneNodeAnimatorTexture.cpp ├── CSceneNodeAnimatorTexture.h ├── CShadowVolumeSceneNode.cpp ├── CShadowVolumeSceneNode.h ├── CSkinnedMesh.cpp ├── CSkinnedMesh.h ├── CSkyBoxSceneNode.cpp ├── CSkyBoxSceneNode.h ├── CSkyDomeSceneNode.cpp ├── CSkyDomeSceneNode.h ├── CSphereSceneNode.cpp ├── CSphereSceneNode.h ├── CTRNormalMap.cpp ├── CTRStencilShadow.cpp ├── CTarReader.cpp ├── CTarReader.h ├── CTerrainSceneNode.cpp ├── CTerrainSceneNode.h ├── CTerrainTriangleSelector.cpp ├── CTerrainTriangleSelector.h ├── CTextSceneNode.cpp ├── CTextSceneNode.h ├── CTimer.h ├── CTriangleBBSelector.cpp ├── CTriangleBBSelector.h ├── CTriangleSelector.cpp ├── CTriangleSelector.h ├── CVideoModeList.cpp ├── CVideoModeList.h ├── CVolumeLightSceneNode.cpp ├── CVolumeLightSceneNode.h ├── CWADReader.cpp ├── CWADReader.h ├── CWaterSurfaceSceneNode.cpp ├── CWaterSurfaceSceneNode.h ├── CWriteFile.cpp ├── CWriteFile.h ├── CXMLReader.cpp ├── CXMLReader.h ├── CXMLReaderImpl.h ├── CXMLWriter.cpp ├── CXMLWriter.h ├── CXMeshFileLoader.cpp ├── CXMeshFileLoader.h ├── CZBuffer.cpp ├── CZBuffer.h ├── CZipReader.cpp ├── CZipReader.h ├── EProfileIDs.h ├── HMDStereoRender.cpp ├── IAttribute.h ├── IDepthBuffer.h ├── IImagePresenter.h ├── ISceneNodeAnimatorFinishing.h ├── ITriangleRenderer.h ├── IZBuffer.h ├── IrrAssimpImport.cpp ├── IrrAssimpImport.h ├── Irrlicht.cpp ├── Irrlicht.xcodeproj │ └── project.pbxproj ├── MacOSX │ ├── AppDelegate.h │ ├── AppDelegate.mm │ ├── CIrrDeviceMacOSX.h │ ├── CIrrDeviceMacOSX.mm │ ├── DemoApp-Info.plist │ ├── Irrlicht-Info.plist │ ├── MacOSX.xcodeproj │ │ └── project.pbxproj │ ├── MainMenu.nib │ │ ├── classes.nib │ │ ├── info.nib │ │ └── keyedobjects.nib │ ├── OSXClipboard.h │ ├── OSXClipboard.mm │ └── irrFramework-Info.plist ├── Octree.h ├── S2DVertex.h ├── S4DVertex.h ├── builtInFont.bmp ├── dmfsupport.h ├── iOS │ ├── CIrrDeviceiOS.h │ ├── CIrrDeviceiOS.mm │ ├── Default-568h@2x.png │ ├── Interface_iPad.xib │ ├── Interface_iPhone.xib │ ├── Irrlicht.xcodeproj │ │ ├── project.pbxproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ └── example-info.plist ├── irrXML.cpp ├── leakHunter.cpp ├── os.cpp ├── os.h ├── resource.h └── utf8.cpp ├── tests ├── 2dmaterial.cpp ├── Makefile ├── anti-aliasing.cpp ├── archiveReader.cpp ├── b3dAnimation.cpp ├── billboards.cpp ├── burningsVideo.cpp ├── collisionResponseAnimator.cpp ├── color.cpp ├── coreutil.cpp ├── createImage.cpp ├── cursorSetVisible.cpp ├── disambiguateTextures.cpp ├── draw2DImage.cpp ├── drawPixel.cpp ├── drawRectOutline.cpp ├── drawVertexPrimitive.cpp ├── empty │ └── empty │ │ ├── Direct3D 9.0.png │ │ ├── Irrlicht Software Device 1.0.png │ │ ├── OpenGL 2.1.2.png │ │ └── burnings video 0.39b.png ├── enumerateImageManipulators.cpp ├── exports.cpp ├── fast_atof.cpp ├── filesystem.cpp ├── flyCircleAnimator.cpp ├── guiDisabledMenu.cpp ├── ioScene.cpp ├── irrArray.cpp ├── irrCoreEquals.cpp ├── irrList.cpp ├── irrMap.cpp ├── irrString.cpp ├── lightMaps.cpp ├── lights.cpp ├── loadTextures.cpp ├── main.cpp ├── makeColorKeyTexture.cpp ├── material.cpp ├── matrixOps.cpp ├── md2Animation.cpp ├── media │ ├── Burning's Video-2dmatFilter.png │ ├── Burning's Video-addBlend2D.png │ ├── Burning's Video-ambient-lighting.png │ ├── Burning's Video-b3dAnimation.png │ ├── Burning's Video-b3dJointPosition.png │ ├── Burning's Video-billboard.png │ ├── Burning's Video-billboardOrientation.png │ ├── Burning's Video-draw2DImage4cFilter.png │ ├── Burning's Video-draw2DImageRTT.png │ ├── Burning's Video-draw2DImageRect.png │ ├── Burning's Video-drawLine.png │ ├── Burning's Video-drawPixel.png │ ├── Burning's Video-drawRectOutline.png │ ├── Burning's Video-drawVPL_a.png │ ├── Burning's Video-drawVPL_b.png │ ├── Burning's Video-drawVPL_c.png │ ├── Burning's Video-drawVPL_d.png │ ├── Burning's Video-drawVPL_e.png │ ├── Burning's Video-drawVPL_f.png │ ├── Burning's Video-drawVPL_g.png │ ├── Burning's Video-drawVPL_h.png │ ├── Burning's Video-drawVPL_i.png │ ├── Burning's Video-drawVPL_j.png │ ├── Burning's Video-drawVPL_k.png │ ├── Burning's Video-flyCircleAnimator.png │ ├── Burning's Video-guiDisabledMenu.png │ ├── Burning's Video-lightType.png │ ├── Burning's Video-lightmaps.png │ ├── Burning's Video-loadScene.png │ ├── Burning's Video-makeColorKeyTexture-new.png │ ├── Burning's Video-makeColorKeyTexture-old.png │ ├── Burning's Video-md2Animation.png │ ├── Burning's Video-md2Normals.png │ ├── Burning's Video-meshTransform.png │ ├── Burning's Video-multiTexture.png │ ├── Burning's Video-orthoCam.png │ ├── Burning's Video-pixelAccuracy.png │ ├── Burning's Video-planeMatrix-scaledClip.png │ ├── Burning's Video-projMat.png │ ├── Burning's Video-renderMipmap.png │ ├── Burning's Video-rttAndAntiAlias.png │ ├── Burning's Video-rttAndText.png │ ├── Burning's Video-rttWith2DImage.png │ ├── Burning's Video-terrainGap.png │ ├── Burning's Video-terrainSceneNode-1.png │ ├── Burning's Video-terrainSceneNode-2.png │ ├── Burning's Video-testGeometryCreator.png │ ├── Burning's Video-testImageFormats.png │ ├── Burning's Video-testTerrainMesh.png │ ├── Burning's Video-textureRenderStates.png │ ├── Burning's Video-transparentAddColor.png │ ├── Burning's Video-transparentAlphaChannel.png │ ├── Burning's Video-transparentAlphaChannelRef.png │ ├── Burning's Video-transparentReflection2Layer.png │ ├── Burning's Video-transparentVertexAlpha.png │ ├── Burning's Video-transparentVertexAlphaChannelMore.png │ ├── Burning's Video-viewPortText.png │ ├── Direct3D 8.1-addBlend2D.png │ ├── Direct3D 8.1-drawPixel.png │ ├── Direct3D 8.1-lightType.png │ ├── Direct3D 8.1-lightmaps.png │ ├── Direct3D 8.1-orthoCam.png │ ├── Direct3D 8.1-rttWith2DImage.png │ ├── Direct3D 8.1-stencilSelfShadow.png │ ├── Direct3D 8.1-stencilShadow.png │ ├── Direct3D 8.1-textureMatrixInMixedScenes.png │ ├── Direct3D 8.1-textureRenderStates.png │ ├── Direct3D 9.0-2dmatFilter.png │ ├── Direct3D 9.0-addBlend2D.png │ ├── Direct3D 9.0-draw2DImage4cFilter.png │ ├── Direct3D 9.0-draw2DImagePNG.png │ ├── Direct3D 9.0-draw2DImageRTT.png │ ├── Direct3D 9.0-draw2DImageRect.png │ ├── Direct3D 9.0-drawLine.png │ ├── Direct3D 9.0-drawPixel.png │ ├── Direct3D 9.0-drawRectOutline.png │ ├── Direct3D 9.0-drawVPL_a.png │ ├── Direct3D 9.0-drawVPL_b.png │ ├── Direct3D 9.0-drawVPL_c.png │ ├── Direct3D 9.0-drawVPL_d.png │ ├── Direct3D 9.0-drawVPL_e.png │ ├── Direct3D 9.0-drawVPL_f.png │ ├── Direct3D 9.0-drawVPL_g.png │ ├── Direct3D 9.0-drawVPL_h.png │ ├── Direct3D 9.0-drawVPL_i.png │ ├── Direct3D 9.0-drawVPL_j.png │ ├── Direct3D 9.0-drawVPL_k.png │ ├── Direct3D 9.0-lightType.png │ ├── Direct3D 9.0-lightmaps.png │ ├── Direct3D 9.0-lineAntiAliasing.png │ ├── Direct3D 9.0-mrt.png │ ├── Direct3D 9.0-mrt2.png │ ├── Direct3D 9.0-multiTexture.png │ ├── Direct3D 9.0-orthoCam.png │ ├── Direct3D 9.0-orthoStencil.png │ ├── Direct3D 9.0-pixelAccuracy.png │ ├── Direct3D 9.0-polygonBack.png │ ├── Direct3D 9.0-polygonFront.png │ ├── Direct3D 9.0-projMat.png │ ├── Direct3D 9.0-renderMipmap.png │ ├── Direct3D 9.0-rttAndAntiAlias.png │ ├── Direct3D 9.0-rttAndText.png │ ├── Direct3D 9.0-rttWith2DImage.png │ ├── Direct3D 9.0-stencilSelfShadow.png │ ├── Direct3D 9.0-stencilShadow.png │ ├── Direct3D 9.0-textureMatrix.png │ ├── Direct3D 9.0-textureMatrix2.png │ ├── Direct3D 9.0-textureMatrixInMixedScenes.png │ ├── Direct3D 9.0-textureRenderStates.png │ ├── Direct3D 9.0-transparentAddColor.png │ ├── Direct3D 9.0-transparentAlphaChannel.png │ ├── Direct3D 9.0-transparentAlphaChannelRef.png │ ├── Direct3D 9.0-transparentReflection2Layer.png │ ├── Direct3D 9.0-transparentVertexAlpha.png │ ├── Direct3D 9.0-transparentVertexAlphaChannelMore.png │ ├── Direct3D 9.0-ucpsphere.png │ ├── Direct3D 9.0-viewPortText.png │ ├── Irrlicht Software Driver 1.0-createImage.png │ ├── Irrlicht Software Driver 1.0-draw2DImageRTT.png │ ├── Irrlicht Software Driver 1.0-draw2DImageRect.png │ ├── Irrlicht Software Driver 1.0-drawLine.png │ ├── Irrlicht Software Driver 1.0-drawPixel.png │ ├── Irrlicht Software Driver 1.0-drawRectOutline.png │ ├── Irrlicht Software Driver 1.0-drawVPL_a.png │ ├── Irrlicht Software Driver 1.0-drawVPL_b.png │ ├── Irrlicht Software Driver 1.0-drawVPL_c.png │ ├── Irrlicht Software Driver 1.0-drawVPL_d.png │ ├── Irrlicht Software Driver 1.0-drawVPL_e.png │ ├── Irrlicht Software Driver 1.0-drawVPL_f.png │ ├── Irrlicht Software Driver 1.0-drawVPL_g.png │ ├── Irrlicht Software Driver 1.0-drawVPL_h.png │ ├── Irrlicht Software Driver 1.0-drawVPL_i.png │ ├── Irrlicht Software Driver 1.0-drawVPL_j.png │ ├── Irrlicht Software Driver 1.0-drawVPL_k.png │ ├── Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png │ ├── Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png │ ├── Irrlicht Software Driver 1.0-multiTexture.png │ ├── Irrlicht Software Driver 1.0-pixelAccuracy.png │ ├── Irrlicht Software Driver 1.0-projMat.png │ ├── Irrlicht Software Driver 1.0-rttAndText.png │ ├── Irrlicht Software Driver 1.0-rttWith2DImage.png │ ├── Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png │ ├── Irrlicht Software Driver 1.0-textureRenderStates.png │ ├── Irrlicht Software Driver 1.0-viewPortText.png │ ├── Monty.zip │ ├── OpenGL-2dmatFilter.png │ ├── OpenGL-addBlend2D.png │ ├── OpenGL-draw2DImage4cFilter.png │ ├── OpenGL-draw2DImagePNG.png │ ├── OpenGL-draw2DImageRTT.png │ ├── OpenGL-draw2DImageRect.png │ ├── OpenGL-drawLine.png │ ├── OpenGL-drawPixel.png │ ├── OpenGL-drawRectOutline.png │ ├── OpenGL-drawVPL_a.png │ ├── OpenGL-drawVPL_b.png │ ├── OpenGL-drawVPL_c.png │ ├── OpenGL-drawVPL_d.png │ ├── OpenGL-drawVPL_e.png │ ├── OpenGL-drawVPL_f.png │ ├── OpenGL-drawVPL_g.png │ ├── OpenGL-drawVPL_h.png │ ├── OpenGL-drawVPL_i.png │ ├── OpenGL-drawVPL_j.png │ ├── OpenGL-drawVPL_k.png │ ├── OpenGL-lightType.png │ ├── OpenGL-lightmaps.png │ ├── OpenGL-lineAntiAliasing.png │ ├── OpenGL-mrt.png │ ├── OpenGL-mrt2.png │ ├── OpenGL-multiTexture.png │ ├── OpenGL-octree_select1.png │ ├── OpenGL-octree_select2.png │ ├── OpenGL-orthoCam.png │ ├── OpenGL-orthoStencil.png │ ├── OpenGL-pixelAccuracy.png │ ├── OpenGL-polygonBack.png │ ├── OpenGL-polygonFront.png │ ├── OpenGL-projMat.png │ ├── OpenGL-renderMipmap.png │ ├── OpenGL-rttAndAntiAlias.png │ ├── OpenGL-rttAndText.png │ ├── OpenGL-rttWith2DImage.png │ ├── OpenGL-stencilSelfShadow.png │ ├── OpenGL-stencilShadow.png │ ├── OpenGL-textureMatrix.png │ ├── OpenGL-textureMatrix2.png │ ├── OpenGL-textureMatrixInMixedScenes.png │ ├── OpenGL-texturePointer.png │ ├── OpenGL-textureRenderStates.png │ ├── OpenGL-transparentAddColor.png │ ├── OpenGL-transparentAlphaChannel.png │ ├── OpenGL-transparentAlphaChannelRef.png │ ├── OpenGL-transparentReflection2Layer.png │ ├── OpenGL-transparentVertexAlpha.png │ ├── OpenGL-transparentVertexAlphaChannelMore.png │ ├── OpenGL-tri_select1.png │ ├── OpenGL-tri_select2.png │ ├── OpenGL-tri_select3.png │ ├── OpenGL-ucpsphere.png │ ├── OpenGL-viewPortText.png │ ├── RedbrushAlpha-0.25.png │ ├── attributes.xml │ ├── cdata.xml │ ├── enc.zip │ ├── file_with_path.npk │ ├── file_with_path.zip │ ├── file_with_path │ │ ├── mypath │ │ │ ├── myfile.txt │ │ │ └── mypath │ │ │ │ └── myfile.txt │ │ └── test │ │ │ └── test.txt │ ├── fireball.png │ ├── grey.tga │ ├── licenses.txt │ ├── lzmadata.zip │ ├── sample_pakfile.pak │ ├── scene.irr │ ├── scene2.irr │ ├── sydney.bmp │ ├── sydney.md2 │ ├── ter1.png │ ├── test.xml │ ├── title_font.png │ ├── title_font.xml │ ├── title_font_2.png │ └── tools.png ├── meshLoaders.cpp ├── meshTransform.cpp ├── mrt.cpp ├── orthoCam.cpp ├── planeMatrix.cpp ├── projectionMatrix.cpp ├── removeCustomAnimator.cpp ├── renderTargetTexture.cpp ├── sceneCollisionManager.cpp ├── sceneNodeAnimator.cpp ├── screenshot.cpp ├── serializeAttributes.cpp ├── skinnedMesh.cpp ├── softwareDevice.cpp ├── stencilshadow.cpp ├── terrainSceneNode.cpp ├── testDimension2d.cpp ├── testGeometryCreator.cpp ├── testLine2d.cpp ├── testQuaternion.cpp ├── testS3DVertex.cpp ├── testUtils.cpp ├── testUtils.h ├── testVector2d.cpp ├── testVector3d.cpp ├── testXML.cpp ├── testaabbox.cpp ├── tests-last-passed-at.txt ├── tests-readme.txt ├── tests.cbp ├── tests.workspace ├── tests_vc10.sln ├── tests_vc10.vcxproj ├── tests_vc11.sln ├── tests_vc11.vcxproj ├── tests_vc8.sln ├── tests_vc8.vcproj ├── tests_vc9.sln ├── tests_vc9.vcproj ├── textureFeatures.cpp ├── textureRenderStates.cpp ├── timer.cpp ├── transparentMaterials.cpp ├── triangle3d.cpp ├── triangleSelector.cpp ├── userClipPlane.cpp ├── vectorPositionDimension2d.cpp ├── videoDriver.cpp ├── viewPort.cpp └── writeImageToFile.cpp ├── tools ├── FileToHeader │ ├── FileToHeader.cbp │ ├── Makefile │ └── main.cpp ├── GUIEditor │ ├── CGUIAttribute.h │ ├── CGUIAttributeEditor.cpp │ ├── CGUIAttributeEditor.h │ ├── CGUIBoolAttribute.h │ ├── CGUIColorAttribute.h │ ├── CGUIDummyEditorStub.h │ ├── CGUIEditFactory.cpp │ ├── CGUIEditFactory.h │ ├── CGUIEditWindow.cpp │ ├── CGUIEditWindow.h │ ├── CGUIEditWorkspace.cpp │ ├── CGUIEditWorkspace.h │ ├── CGUIEnumAttribute.h │ ├── CGUIPanel.cpp │ ├── CGUIPanel.h │ ├── CGUIStringAttribute.h │ ├── CGUITextureAttribute.h │ ├── CGUITextureCacheBrowser.cpp │ ├── CGUITextureCacheBrowser.h │ ├── CMemoryReadWriteFile.cpp │ ├── CMemoryReadWriteFile.h │ ├── EGUIEditTypes.h │ ├── GUI Editor_v8.sln │ ├── GUI Editor_v8.vcproj │ ├── GUI Editor_v9.sln │ ├── GUI Editor_v9.vcproj │ ├── GUI Editor_vc10.vcxproj │ ├── GUI Editor_vc10.vcxproj.filters │ ├── GUI Editor_vc11.vcxproj │ ├── GUI Editor_vc11.vcxproj.filters │ ├── GUIEditor_gcc.cbp │ ├── Makefile │ └── main.cpp ├── IrrFontTool │ ├── newFontTool │ │ ├── CFontTool.cpp │ │ ├── CFontTool.h │ │ ├── CVectorFontTool.h │ │ ├── Makefile │ │ ├── irrFontTool_v8.sln │ │ ├── irrFontTool_v8.vcproj │ │ ├── irrFontTool_v9.sln │ │ ├── irrFontTool_v9.vcproj │ │ ├── irrFontTool_vc10.sln │ │ ├── irrFontTool_vc10.vcxproj │ │ ├── irrFontTool_vc11.sln │ │ ├── irrFontTool_vc11.vcxproj │ │ └── main.cpp │ ├── oldFontTool │ │ └── source.zip │ └── readme.txt ├── MeshConverter │ ├── Makefile │ ├── MeshConverter.cbp │ ├── MeshConverter_v9.vcproj │ ├── MeshConverter_vc10.vcxproj │ ├── MeshConverter_vc11.vcxproj │ └── main.cpp ├── irrEdit │ ├── Irrlicht.dll │ ├── doc │ │ ├── documentation.html │ │ ├── imgtut │ │ │ ├── add_light.jpg │ │ │ ├── add_static_mesh.jpg │ │ │ ├── added_light.jpg │ │ │ ├── dark_mesh.jpg │ │ │ ├── light_properties.jpg │ │ │ ├── lightmap_result.jpg │ │ │ ├── lightmapping_options.jpg │ │ │ ├── lightmapping_selection.jpg │ │ │ ├── move_light_top.jpg │ │ │ └── show_lightmapper_window.jpg │ │ ├── license.html │ │ ├── lightmapper.html │ │ ├── scripting.html │ │ └── style.css │ ├── ikpMP3.dll │ ├── irrEdit.exe │ ├── irrEdit.jpg │ ├── irrEdit.txt │ ├── irrEditLib.dll │ ├── irrKlang.dll │ ├── license.txt │ ├── meshes │ │ ├── PLANTS09.jpg │ │ ├── axe.jpg │ │ ├── cellar.irrmesh │ │ ├── cellar.irrmesh.lightmaps │ │ │ └── 1.png │ │ ├── dwarf-Read-Me.txt │ │ ├── dwarf.jpg │ │ ├── dwarf.x │ │ ├── fw12b.jpg │ │ ├── house.3ds │ │ ├── irr_room.3ds │ │ ├── leafsa.png │ │ ├── room.3ds │ │ └── tree_cluster_13.3ds │ ├── msvcr71.dll │ ├── plugins │ │ ├── exampleGamePlugin.dll │ │ ├── exampleSceneNodePlugin.dll │ │ ├── irrKlangSceneNodePlugin.dll │ │ └── source.txt │ ├── resources │ │ ├── edit_camera.bmp │ │ ├── empty.bmp │ │ ├── file_new.bmp │ │ ├── file_open.bmp │ │ ├── file_save.bmp │ │ ├── irredit.ico │ │ ├── logo.bmp │ │ ├── move.bmp │ │ ├── rotate.bmp │ │ ├── scale.bmp │ │ ├── sceneNode_animatedMesh.bmp │ │ ├── sceneNode_billBoard.bmp │ │ ├── sceneNode_camera.bmp │ │ ├── sceneNode_cameraFPS.bmp │ │ ├── sceneNode_cameraMaya.bmp │ │ ├── sceneNode_cube.bmp │ │ ├── sceneNode_dummyTransformation.bmp │ │ ├── sceneNode_empty.bmp │ │ ├── sceneNode_examplePluginSceneNode.bmp │ │ ├── sceneNode_irrKlangSceneNode.bmp │ │ ├── sceneNode_light.bmp │ │ ├── sceneNode_mesh.bmp │ │ ├── sceneNode_octTree.bmp │ │ ├── sceneNode_particleSystem.bmp │ │ ├── sceneNode_portal.bmp │ │ ├── sceneNode_portalSystem.bmp │ │ ├── sceneNode_shadowVolume.bmp │ │ ├── sceneNode_skybox.bmp │ │ ├── sceneNode_sound.bmp │ │ ├── sceneNode_sphere.bmp │ │ ├── sceneNode_terrain.bmp │ │ ├── sceneNode_test.bmp │ │ ├── sceneNode_text.bmp │ │ ├── sceneNode_unknown.bmp │ │ ├── sceneNode_waterSurface.bmp │ │ ├── tools_start.bmp │ │ ├── tools_stop.bmp │ │ ├── view_front.bmp │ │ ├── view_left.bmp │ │ ├── view_lightmapper.bmp │ │ ├── view_meshes.bmp │ │ ├── view_outputwindow.bmp │ │ ├── view_perspective.bmp │ │ ├── view_properties.bmp │ │ ├── view_scenegraph.bmp │ │ ├── view_scripting.bmp │ │ ├── view_textures.bmp │ │ ├── view_toolbox.bmp │ │ └── view_top.bmp │ ├── scenes │ │ ├── animation.irr │ │ ├── example.irr │ │ ├── particles.irr │ │ ├── sound.irr │ │ └── terrain.irr │ ├── scripts │ │ ├── autostart_example.nut │ │ ├── autostart_setworking_directory.nut │ │ ├── autostart_togglewireframe.nut │ │ ├── examplescript_icon.bmp │ │ └── togglewireframe_icon.bmp │ ├── sounds │ │ ├── MF-W-90.XM │ │ ├── bell.wav │ │ ├── explosion.wav │ │ └── license.txt │ ├── source │ │ ├── examplePlugins │ │ │ ├── exampleGamePlugin │ │ │ │ ├── exampleGamePlugin.cpp │ │ │ │ ├── exampleGamePlugin.h │ │ │ │ └── exampleGamePlugin.vcproj │ │ │ ├── exampleSceneNodePlugin │ │ │ │ ├── exampleSceneNodePlugin.cpp │ │ │ │ ├── exampleSceneNodePlugin.h │ │ │ │ └── exampleSceneNodePlugin.vcproj │ │ │ └── irrKlangSceneNode │ │ │ │ ├── irrKlangSceneNode.cpp │ │ │ │ ├── irrKlangSceneNode.h │ │ │ │ ├── irrKlangSceneNodePlugin.cpp │ │ │ │ └── irrKlangSceneNodePlugin.vcproj │ │ └── irrEditLib │ │ │ └── include │ │ │ ├── EPhysicsEngineTypes.h │ │ │ ├── IBody.h │ │ │ ├── IPhysicsSimulation.h │ │ │ ├── ISceneNodeAnimatorPhysicsBody.h │ │ │ ├── IScriptEngine.h │ │ │ ├── IirrEditPlugin.h │ │ │ ├── irrEdit.h │ │ │ └── irrEditServices.h │ └── textures │ │ ├── editor_defaults │ │ ├── default_billboard.png │ │ ├── default_detailmap.jpg │ │ ├── default_light.png │ │ ├── default_particle.png │ │ ├── default_skybox0.jpg │ │ ├── default_skybox1.jpg │ │ ├── default_skybox2.jpg │ │ ├── default_skybox3.jpg │ │ ├── default_skyboxdn.jpg │ │ ├── default_skyboxup.jpg │ │ ├── default_sound.png │ │ ├── default_terrain_heightmap.bmp │ │ ├── default_terrain_texture.jpg │ │ └── default_texture.png │ │ ├── fx │ │ └── sprites │ │ │ ├── Particle.tga │ │ │ ├── particlewhite.bmp │ │ │ ├── redparticle.bmp │ │ │ └── verysimpleglow_1-1.png │ │ ├── grounds │ │ └── BrownGround_1-1.jpg │ │ └── walls │ │ └── CrackedGround_1-6.jpg └── premake5.exe └── wrapper ├── jni ├── Android.mk └── Application.mk ├── ndk.bat ├── ndk.sh ├── src ├── Android │ ├── CAndroidAssetFileArchive.cpp │ 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