├── Gallery ├── Alpha Buffering.png ├── AntiAliased Gouraud-Shaded Mip-Mapped Bilinear-Filtered Textured Height Field.png ├── AntiAliased Gouraud-Shaded Mip-Mapped Textured Height Field.png ├── AntiAliased Gouraud-Shaded Textured Height Field.png ├── AntiAliasing.png ├── Bilinear Filtering, Linear Fog, Displacement Mapping.avi ├── Displacement Mapping, Bilinear Filtering.png ├── HDR Lighting - Over Bright.png ├── Height Field and Mesh Demo.avi ├── Height Field.png ├── High Resolution 1.png ├── High Resolution 2.png ├── High Resolution 3.png ├── High Resolution 4.png ├── High Resolution 5.png ├── High Resolution 6.png ├── High Resolution 7.png ├── Linear Fog.png ├── Logo 1.png ├── Logo 2.png ├── Motion Blur 1.png ├── Motion Blur 2.png ├── Perfect Rendering - Pixel plotting precision (64000 out of 64000).png ├── Plasma.png ├── Stereogram 1 (Divergent).png ├── Stereogram 2 (Convergent).png ├── Stereogram 3 (Convergent).png ├── Stereogram 4 (Convergent) - Alpha Buffering.png ├── Stereogram 5 (Convergent).png ├── Stereogram 6 (Convergent) - Motion Blur.png ├── The Moon Was High.png ├── Triangle Mesh.png └── Trilinear Filtering.png ├── LICENSE.md ├── README.md ├── Sources ├── 2DGraph.cpp ├── 2DGraph.h ├── 3D.cpp ├── 3DGraph.cpp ├── 3DGraph.h ├── 3DLine.cpp ├── 3DLine.h ├── 3DTri.cpp ├── 3DTri.h ├── 3d.exe ├── 3d.lk1 ├── 3d.mk ├── 3d.mk1 ├── 3d.sym ├── 3d.tgt ├── 3d.wpj ├── ABuffer.cpp ├── ABuffer.h ├── Aliasing.cpp ├── Aliasing.h ├── BITMAPS │ ├── Asphalt.bmp │ ├── BRide.bmp │ ├── Brick.bmp │ ├── BumpMap1.bmp │ ├── Checkers.bmp │ ├── Earth.bmp │ ├── EarthB.bmp │ ├── EarthQ.bmp │ ├── EarthQB.bmp │ ├── Frog.bmp │ ├── Grass.bmp │ ├── Grid.bmp │ ├── Image01.bmp │ ├── Image02.bmp │ ├── Mars.bmp │ ├── Moon.bmp │ ├── PBar01B.bmp │ ├── PBar01F.bmp │ ├── PBar01FA.bmp │ ├── PBar02B.bmp │ ├── PBar02F.bmp │ ├── PBar02FA.bmp │ ├── Plywood.bmp │ ├── Ride.bmp │ ├── Rocky.bmp │ ├── Sand.bmp │ ├── Stars.bmp │ ├── Text.bmp │ └── Tiles.bmp ├── BOOL.h ├── Color.h ├── Compile.bat ├── FMath.h ├── FONTS │ ├── F1.txt │ ├── F1A.bmp │ ├── F1Black.bmp │ ├── F2.txt │ ├── F2A.bmp │ ├── F2Black.bmp │ ├── F3.txt │ ├── F3A.bmp │ ├── F3Black.bmp │ ├── F4.txt │ ├── F4A1.bmp │ ├── F4A2.bmp │ ├── F4A3.bmp │ ├── F4Black.bmp │ └── LC6.bmp ├── FixedP.h ├── Font.cpp ├── Font.h ├── FromMX.h ├── General.h ├── Geometry.h ├── HField.cpp ├── HField.h ├── Heap.cpp ├── Heap.h ├── KeyInput.cpp ├── KeyInput.h ├── Lighting.cpp ├── Lighting.h ├── Logging.cpp ├── Logging.h ├── MESH │ ├── BARREL.X │ ├── BELL.X │ ├── CROWN.X │ ├── DNA.BX │ ├── DNA.X │ ├── FPIRAMID.X │ ├── HAT.X │ ├── MEXICAN.X │ ├── PARABOLI.X │ ├── PIRAMID.X │ ├── PIRAMID2.X │ ├── SEAT.X │ ├── SHIP.BX │ ├── SHIPP.BX │ ├── SPHERE.X │ ├── SPHERE1.BX │ ├── SPHERE2.BX │ ├── SPHERE2O.BX │ ├── TRAPEZ.X │ └── TWIST.X ├── MotiBlur.cpp ├── MotiBlur.h ├── Mouse.cpp ├── Mouse.h ├── Movie.cpp ├── Movie.h ├── OTime.exe ├── PBar.cpp ├── PBar.h ├── Plasma.h ├── Random.cpp ├── Random.h ├── SB.cpp ├── SB.h ├── Sphere.h ├── Stars.h ├── Surface.cpp ├── Surface.h ├── Test.h ├── TimeF.cpp ├── TimeF.h ├── Trans.cpp ├── Trans.h ├── ViewPort.h ├── dos4gw.exe └── ride.exe └── pipeline.txt /Gallery/Alpha Buffering.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vladaionescu/E3Dos/HEAD/Gallery/Alpha Buffering.png -------------------------------------------------------------------------------- /Gallery/AntiAliased Gouraud-Shaded Mip-Mapped Bilinear-Filtered Textured Height Field.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/vladaionescu/E3Dos/HEAD/Gallery/AntiAliased Gouraud-Shaded Mip-Mapped Bilinear-Filtered Textured Height Field.png -------------------------------------------------------------------------------- /Gallery/AntiAliased Gouraud-Shaded Mip-Mapped Textured Height Field.png: -------------------------------------------------------------------------------- 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