├── .gitattributes ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── CODE_OF_CONDUCT.md ├── LICENSE.txt ├── README.md ├── deps ├── CMakeLists.txt └── d3d12 │ └── d3dx12.h ├── examples ├── CMakeLists.txt ├── Scene │ ├── include │ │ ├── Material.h │ │ ├── MeshManager.h │ │ ├── RenderGeometry.h │ │ └── TextureManager.h │ ├── main.cpp │ ├── material.cpp │ └── texturemanager.cpp ├── TressFX │ ├── CMakeLists.txt │ ├── TressFX.vulkan │ │ ├── StringTokenizer.cpp │ │ ├── StringTokenizer.h │ │ ├── TFXFileIO.cpp │ │ ├── TFXFileIO.h │ │ ├── TressFX.vulkan.vcxproj │ │ ├── TressFX.vulkan.vcxproj.filters │ │ ├── main.cpp │ │ ├── packages.config │ │ ├── sample.cpp │ │ └── sample.h │ ├── common.cpp │ ├── common.hpp │ ├── ruby.tfxb │ ├── shaders │ │ ├── blit_frag.frag │ │ └── blit_vert.vert │ ├── tfx-ocl.cpp │ └── tfx.cpp ├── assets │ ├── anchor.DDS │ ├── anchor.b3d │ ├── anchor.png │ ├── anchorBC1.DDS │ ├── anchorBC3.DDS │ ├── anchorBC5.DDS │ ├── hc_body.DDS │ ├── hc_body.png │ ├── hdrsky.DDS │ ├── hdrsky_half.DDS │ ├── mouse_texture.DDS │ ├── skirt.DDS │ ├── w_sky_1.dds │ ├── w_sky_1BC1.DDS │ └── xue.b3d ├── mesh.cpp ├── meshdx12 │ ├── CMakeLists.txt │ ├── d3d_interface.cpp │ ├── interface.cpp │ ├── mesh.cpp │ ├── mesh.dx12.vcxproj │ ├── mesh.dx12.vcxproj.filters │ ├── mesh.h │ ├── mesh.shared.vcxitems │ ├── mesh_dx12_managed │ │ ├── App.config │ │ ├── App.xaml │ │ ├── App.xaml.cs │ │ ├── HostedGraphicSurface.cs │ │ ├── MainWindow.xaml │ │ ├── MainWindow.xaml.cs │ │ ├── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ ├── Resources.Designer.cs │ │ │ ├── Resources.resx │ │ │ ├── Settings.Designer.cs │ │ │ └── Settings.settings │ │ ├── mesh_dx12_managed.csproj │ │ └── mesh_dx12_managed.csproj.user │ ├── shaders.cpp │ └── shaders.h ├── oit.cpp └── text.cpp ├── include ├── API │ ├── GfxApi.h │ ├── d3dapi.h │ └── vkapi.h ├── Core │ ├── IMeshBuffer.h │ ├── ISkinnedMesh.h │ └── SColor.h ├── D3DAPI │ ├── pipeline_helpers.h │ └── pipeline_layout_helpers.h ├── Scene │ ├── FullscreenPass.h │ ├── IBL.h │ ├── ISceneNode.h │ ├── MeshSceneNode.h │ ├── Scene.h │ ├── pso.h │ ├── ssao.h │ └── textures.h ├── Util │ └── GeometryCreator.h └── VKAPI │ ├── pipeline_helpers.h │ ├── pipeline_layout_helpers.h │ ├── renderpass_helpers.h │ └── vulkan_helpers.h ├── run-clang.ps1 └── src ├── CMakeLists.txt ├── d3dapi.cpp ├── d3dshaders.cpp ├── fullscreen.cpp ├── glshaders.cpp ├── ibl.cpp ├── meshscenenode.cpp ├── pso.cpp ├── scene.cpp ├── shaders ├── CMakeLists.txt ├── glsl │ ├── computesh.comp │ ├── dfg.comp │ ├── gaussian_h.comp │ ├── gaussian_v.comp │ ├── ibl.frag │ ├── importance_sampling_specular.comp │ ├── linearize_depth.frag │ ├── object.vert │ ├── object_gbuffer.frag │ ├── screenquad.vert │ ├── skybox_frag.frag │ ├── skybox_vert.vert │ ├── ssao.frag │ ├── sunlight.frag │ └── tonemap.frag └── hlsl │ ├── computesh.hlsl │ ├── dfg.hlsl │ ├── gaussianh.hlsl │ ├── gaussianv.hlsl │ ├── ibl.hlsl │ ├── importance_sampling_specular.hlsl │ ├── linearize_depth.hlsl │ ├── object.hlsl │ ├── 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