├── README.md ├── [Blog Courses]OpenGL_3_3_Tutorial └── README.md ├── [Book]《Fundamentals of Computer Graphics》 ├── Notes.md ├── Notes[1-6章].md └── 延伸资料+地址.txt ├── [Book]《OpenGL Programming Guide》(8th) └── [NOTE]OpenGL_Programming_Guide.md ├── [Code( )]OpenGL_Study ├── OpenGL_Study_Code.sln ├── OpenGL_Study_Code.v11.suo ├── OpenGL_Summary │ ├── Classes │ │ ├── 00-DataDefinition.h │ │ ├── 01-windowsInit.cpp │ │ ├── 01-windowsInit.h │ │ ├── [MatrixPROJECTION].cpp │ │ ├── [MatrixPROJECTION].h │ │ ├── [glRotatef].cpp │ │ ├── [glRotatef].h │ │ ├── [gluLookAt].cpp │ │ ├── [gluLookAt].h │ │ ├── [glutDisplayFunc].cpp │ │ ├── [glutDisplayFunc].h │ │ ├── [glutIdleFunc].cpp │ │ ├── [glutIdleFunc].h │ │ ├── [glutKeyboardFunc].cpp │ │ ├── [glutKeyboardFunc].h │ │ ├── [glutReshapeFunc].cpp │ │ ├── [glutReshapeFunc].h │ │ ├── [glutSwapBuffers].cpp │ │ └── [glutSwapBuffers].h │ └── proj.win32 │ │ ├── OpenGL_Summary.vcxproj │ │ ├── OpenGL_Summary.vcxproj.filters │ │ ├── main.cpp │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h ├── README.md ├── freeglut │ ├── ReadMe.txt │ ├── freeglut.vcxproj │ ├── freeglut.vcxproj.filters │ ├── include │ │ └── GL │ │ │ ├── config.h │ │ │ ├── freeglut.h │ │ │ ├── freeglut_ext.h │ │ │ ├── freeglut_std.h │ │ │ └── glut.h │ ├── src │ │ ├── android │ │ │ ├── fg_cursor_android.c │ │ │ ├── fg_ext_android.c │ │ │ ├── fg_gamemode_android.c │ │ │ ├── fg_init_android.c │ │ │ ├── fg_input_devices_android.c │ │ │ ├── fg_internal_android.h │ │ │ ├── fg_joystick_android.c │ │ │ ├── fg_main_android.c │ │ │ ├── fg_main_android.h │ │ │ ├── fg_runtime_android.c │ │ │ ├── fg_spaceball_android.c │ │ │ ├── fg_state_android.c │ │ │ ├── fg_structure_android.c │ │ │ ├── fg_window_android.c │ │ │ └── native_app_glue │ │ │ │ ├── README │ │ │ │ ├── android_native_app_glue.c │ │ │ │ └── android_native_app_glue.h │ │ ├── blackberry │ │ │ ├── fg_init_blackberry.c │ │ │ ├── fg_internal_blackberry.h │ │ │ ├── fg_main_blackberry.c │ │ │ ├── fg_state_blackberry.c │ │ │ ├── fg_structure_blackberry.c │ │ │ └── fg_window_blackberry.c │ │ ├── egl │ │ │ ├── fg_display_egl.c │ │ │ ├── fg_ext_egl.c │ │ │ ├── fg_init_egl.c │ │ │ ├── fg_init_egl.h │ │ │ ├── fg_internal_egl.h │ │ │ ├── fg_state_egl.c │ │ │ ├── fg_state_egl.h │ │ │ ├── fg_structure_egl.c │ │ │ ├── fg_structure_egl.h │ │ │ ├── fg_window_egl.c │ │ │ └── fg_window_egl.h │ │ ├── fg_callbacks.c │ │ ├── fg_cursor.c │ │ ├── fg_display.c │ │ ├── fg_ext.c │ │ ├── fg_font.c │ │ ├── fg_font_data.c │ │ ├── fg_gamemode.c │ │ ├── fg_geometry.c │ │ ├── fg_gl2.c │ │ ├── fg_gl2.h │ │ ├── fg_init.c │ │ ├── fg_init.h │ │ ├── fg_input_devices.c │ │ ├── fg_internal.h │ │ ├── fg_joystick.c │ │ ├── fg_main.c │ │ ├── fg_menu.c │ │ ├── fg_misc.c │ │ ├── fg_overlay.c │ │ ├── fg_spaceball.c │ │ ├── fg_state.c │ │ ├── fg_stroke_mono_roman.c │ │ ├── fg_stroke_roman.c │ │ ├── fg_structure.c │ │ ├── fg_teapot.c │ │ ├── fg_teapot_data.h │ │ ├── fg_version.h │ │ ├── fg_version.h.in │ │ ├── fg_videoresize.c │ │ ├── fg_window.c │ │ ├── freeglutdll.def.in │ │ ├── gles_stubs.c │ │ ├── mswin │ │ │ ├── fg_cursor_mswin.c │ │ │ ├── fg_display_mswin.c │ │ │ ├── fg_ext_mswin.c │ │ │ ├── fg_gamemode_mswin.c │ │ │ ├── fg_init_mswin.c │ │ │ ├── fg_input_devices_mswin.c │ │ │ ├── fg_internal_mswin.h │ │ │ ├── fg_joystick_mswin.c │ │ │ ├── fg_main_mswin.c │ │ │ ├── fg_menu_mswin.c │ │ │ ├── fg_spaceball_mswin.c │ │ │ ├── fg_state_mswin.c │ │ │ ├── fg_structure_mswin.c │ │ │ └── fg_window_mswin.c │ │ ├── util │ │ │ ├── xparsegeometry_repl.c │ │ │ └── xparsegeometry_repl.h │ │ └── x11 │ │ │ ├── fg_cursor_x11.c │ │ │ ├── fg_display_x11_glx.c │ │ │ ├── fg_ext_x11.c │ │ │ ├── fg_gamemode_x11.c │ │ │ ├── fg_glutfont_definitions_x11.c │ │ │ ├── fg_init_x11.c │ │ │ ├── fg_input_devices_x11.c │ │ │ ├── fg_internal_x11.h │ │ │ ├── fg_internal_x11_glx.h │ │ │ ├── fg_joystick_x11.c │ │ │ ├── fg_main_x11.c │ │ │ ├── fg_menu_x11.c │ │ │ ├── fg_spaceball_x11.c │ │ │ ├── fg_state_x11.c │ │ │ ├── fg_state_x11_glx.c │ │ │ ├── fg_state_x11_glx.h │ │ │ ├── fg_structure_x11.c │ │ │ ├── fg_window_x11.c │ │ │ ├── fg_window_x11_glx.c │ │ │ ├── fg_window_x11_glx.h │ │ │ └── fg_xinput_x11.c │ └── 最后编译成功后的生成文件 │ │ ├── freeglut.dll │ │ ├── freeglut.lib │ │ └── 文件来源以及使用说明.txt ├── 《BeginningOpenGLGameProgramming》 │ ├── Classes │ │ ├── 00-DataDefinition.h │ │ ├── 01-MultiWindowsInit.cpp │ │ ├── 01-MultiWindowsInit.h │ │ ├── 01-SimpleGraphics.h │ │ ├── 01-windowsInit.cpp │ │ ├── 01-windowsInit.h │ │ ├── 02-ComplexGraphics.h │ │ ├── 03-draw15000Triangles.h │ │ ├── 03-drawTRIANGLES.h │ │ ├── NamedPipeServer.h │ │ ├── [zsj]-3D Coordinate System.h │ │ ├── [zsj]-Axis Division.h │ │ ├── [zsj]-IPC-NamePipe.h │ │ ├── [zsj]-IPC-Pipe.h │ │ └── [zsj]-Multithreading.h │ └── proj.win32 │ │ ├── main.cpp │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ ├── targetver.h │ │ ├── 《BeginningOpenGLGameProgramming》.vcxproj │ │ ├── 《BeginningOpenGLGameProgramming》.vcxproj.filters │ │ └── 《BeginningOpenGLGameProgramming》.vcxproj.user └── 《OpenGL Programming Guide(8th)》 │ ├── Classes │ ├── 00-DataDefinition.h │ ├── 01-SimpleGraphics.h │ ├── 01-windowsInit.cpp │ └── 01-windowsInit.h │ └── proj.win32 │ ├── main.cpp │ ├── stdafx.cpp │ ├── stdafx.h │ ├── targetver.h │ ├── 《OpenGL Programming Guide(8th)》.vcxproj │ └── 《OpenGL Programming Guide(8th)》.vcxproj.filters ├── [Code( )]Software_Renderer ├── DrawLine │ ├── Classes │ │ ├── 00-DataDefinition.cpp │ │ ├── 00-DataDefinition.h │ │ ├── 00-DataInit.h │ │ ├── 00-InputProcessing.h │ │ ├── 00-WindowsInit.cpp │ │ ├── 00-WindowsInit.h │ │ ├── 01-DrawLine.cpp │ │ ├── 01-DrawLine.h │ │ ├── 01-Line clipping.cpp │ │ ├── 01-Line clipping.h │ │ ├── 02-DrawPolygon.cpp │ │ ├── 02-DrawPolygon.h │ │ ├── 02-DrawTriangle.cpp │ │ ├── 02-DrawTriangle.h │ │ ├── DrawLineAlgorithm │ │ │ ├── Bresenham's line algorithm.h │ │ │ ├── DrawLineInterface.cpp │ │ │ └── DrawLineInterface.h │ │ └── [zsj]-3D Coordinate System.h │ ├── DrawLine.vcxproj │ ├── DrawLine.vcxproj.filters │ └── proj.win32 │ │ ├── DrawLine.vcxproj │ │ ├── DrawLine.vcxproj.filters │ │ ├── main.cpp │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h ├── README.md ├── Software_Renderer.sln ├── Software_Renderer.v11.suo └── 测试小画家-两点之间画线的函数.png ├── [Courses]Interactive_3D_Graphics ├── Lesson01_Introduction.md ├── Lesson01_Introduction_code.js ├── Lesson02_Point,Vectors,and Meshes.md ├── Lesson03_A_Simple_Lighting_Model_示意图.png ├── Lesson03_Colors_and_Materials.md ├── Mach Bands.docx └── code │ ├── Lesson02_Code01_Create_a_Square.js │ ├── Lesson02_Code02_Backface_Culling.js │ ├── Lesson02_Code03_Problem_Set_Q1.js │ ├── Lesson02_Code03_Problem_Set_Q2.js │ ├── Lesson02_Code03_Problem_Set_Q3.js │ ├── Lesson02_Code03_Problem_Set_Q4.js │ ├── Lesson02_Code03_Problem_Set_Q5.js │ └── Lesson03_Code01_Vertex_Attributes.js ├── [Note]OpenGL知识点 ├── OpenGL基本教程-鼠标画线-鼠标控制图片旋转.md ├── OpenGL多视图窗口的实现.md ├── 画线抗锯齿的资料.md └── 详解OpenGL的坐标系、投影和几何变换.doc └── [Note]Renderer知识点 ├── Illumation知识点.md ├── Rasterization知识点.md ├── 二阶矩阵求逆矩阵.md └── 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