├── .bazelrc.linux ├── .bazelrc.windows ├── .clang-format ├── .clang-tidy ├── .gitignore ├── .ignore ├── .vscode ├── c_cpp_properties.json ├── launch.json ├── settings.json └── tasks.json ├── BUILD ├── BUILD.glfw ├── MIT-LICENSE.txt ├── README.md ├── TODO.md ├── WORKSPACE ├── examples ├── BUILD ├── README.md ├── assets │ ├── .gitattributes │ ├── ATTRIBUTION.md │ ├── DamagedHelmet │ │ ├── DamagedHelmet.bin │ │ ├── DamagedHelmet.gltf │ │ ├── Default_AO.jpg │ │ ├── Default_albedo.jpg │ │ ├── Default_emissive.jpg │ │ ├── Default_metalRoughness.jpg │ │ └── Default_normal.jpg │ ├── SurvivalGuitarBackpack │ │ ├── license.txt │ │ ├── scene.bin │ │ ├── scene.gltf │ │ └── textures │ │ │ ├── Scene_-_Root_baseColor.jpeg │ │ │ ├── Scene_-_Root_metallicRoughness.png │ │ │ └── Scene_-_Root_normal.png │ ├── brickwall.jpg │ ├── brickwall_normal.jpg │ ├── container.jpg │ ├── container2.png │ ├── ibl │ │ ├── AlexsApt.hdr │ │ ├── FrozenWaterfall.hdr │ │ ├── Kloppenheim.hdr │ │ ├── Milkyway.hdr │ │ ├── MonValley.hdr │ │ ├── UenoShrine.hdr │ │ └── WinterForest.hdr │ ├── metal.png │ ├── nanosuit │ │ ├── LICENSE.txt │ │ ├── arm_dif.png │ │ ├── arm_showroom_ddn.png │ │ ├── arm_showroom_spec.png │ │ ├── body_dif.png │ │ ├── body_showroom_ddn.png │ │ ├── body_showroom_spec.png │ │ ├── glass_ddn.png │ │ ├── glass_dif.png │ │ ├── hand_dif.png │ │ ├── hand_showroom_ddn.png │ │ ├── hand_showroom_spec.png │ │ ├── helmet_diff.png │ │ ├── helmet_showroom_ddn.png │ │ ├── helmet_showroom_spec.png │ │ ├── leg_dif.png │ │ ├── leg_showroom_ddn.png │ │ ├── leg_showroom_spec.png │ │ ├── nanosuit.blend │ │ ├── nanosuit.mtl │ │ └── nanosuit.obj │ ├── planet │ │ ├── planet.mtl │ │ ├── planet.obj │ │ └── planet_Quom1200.png │ ├── rock │ │ ├── Rock-Texture-Surface.jpg │ │ ├── rock.mtl │ │ └── rock.obj │ ├── rusted_iron │ │ ├── rustediron2_basecolor.png │ │ ├── rustediron2_metallic.png │ │ ├── rustediron2_normal.png │ │ └── rustediron2_roughness.png │ ├── skybox │ │ ├── back.jpg │ │ ├── bottom.jpg │ │ ├── front.jpg │ │ ├── left.jpg │ │ ├── right.jpg │ │ └── top.jpg │ └── wood.png ├── bloom.cc ├── compute.cc ├── deferred.cc ├── geom_shader.cc ├── hdr.cc ├── instancing.cc ├── normal_map.cc ├── pbr.cc ├── post_processing.cc ├── previews │ ├── bloom.png │ ├── compute.png │ ├── deferred.png │ ├── geom_shader.png │ ├── hdr.png │ ├── instancing.png │ ├── normal_map.png │ ├── pbr.png │ ├── post_processing.png │ ├── shadow_map.png │ └── ssao.png ├── shaders │ ├── bloom.frag │ ├── bloom_lamp.frag │ ├── bloom_screen.frag │ ├── compute.comp │ ├── deferred_lighting.frag │ ├── deferred_lighting_ssao.frag │ ├── explode.geom │ ├── gbuffer.frag │ ├── hdr.frag │ ├── instancing.vert │ ├── model.vert │ ├── normal_map.frag │ ├── normal_map.vert │ ├── pbr.frag │ ├── phong.frag │ ├── shadow_map.frag │ └── shadow_map.vert ├── shadow_map.cc └── ssao.cc ├── model_render ├── BUILD ├── model_render.cc ├── preview.png └── shaders │ ├── gbuffer_vis.frag │ ├── lighting_pass.frag │ ├── model.vert │ ├── model_normals.geom │ └── post_processing.frag ├── quarkgl ├── .clang-format ├── .clang-tidy ├── BUILD ├── aa.cc ├── aa.h ├── bloom.cc ├── bloom.h ├── blur.cc ├── blur.h ├── camera.cc ├── camera.h ├── core.cc ├── core.h ├── cubemap.cc ├── cubemap.h ├── debug.cc ├── debug.h ├── deferred.cc ├── deferred.h ├── exceptions.cc ├── exceptions.h ├── framebuffer.cc ├── framebuffer.h ├── ibl.cc ├── ibl.h ├── light.cc ├── light.h ├── mesh.cc ├── mesh.h ├── mesh_primitives.cc ├── mesh_primitives.h ├── model.cc ├── model.h ├── quarkgl.bzl ├── quarkgl.h ├── random.cc ├── random.h ├── screen.h ├── shader.cc ├── shader.h ├── shader_compiler.cc ├── shader_compiler.h ├── shader_defs.h ├── shader_loader.cc ├── shader_loader.h ├── shader_primitives.cc ├── shader_primitives.h ├── shaders │ ├── builtin │ │ ├── bloom_downsample.frag │ │ ├── bloom_upsample.frag │ │ ├── cubemap.vert │ │ ├── deferred.frag │ │ ├── deferred.vert │ │ ├── equirect_cubemap.frag │ │ ├── fxaa.frag │ │ ├── gaussian_blur.frag │ │ ├── ggx_brdf_integration.frag │ │ ├── ggx_prefilter_cubemap.frag │ │ ├── irradiance_cubemap.frag │ │ ├── screen_quad.frag │ │ ├── screen_quad.vert │ │ ├── screen_quad_lod.frag │ │ ├── shadow_map.frag │ │ ├── shadow_map.vert │ │ ├── skybox.frag │ │ ├── skybox.vert │ │ ├── ssao.frag │ │ └── ssao_blur.frag │ ├── constants.glsl │ ├── core.glsl │ ├── debug.geom │ ├── depth.frag │ ├── gamma.frag │ ├── lighting.frag │ ├── normals.frag │ ├── pbr.frag │ ├── pbr_sampling.glsl │ ├── phong.frag │ ├── post_processing.frag │ ├── random.glsl │ ├── standard_lights.frag │ ├── standard_lights_pbr.frag │ ├── standard_lights_phong.frag │ ├── tone_mapping.frag │ ├── transforms.glsl │ └── window.frag ├── shadows.cc ├── shadows.h ├── ssao.cc ├── ssao.h ├── texture.cc ├── texture.h ├── texture_map.h ├── texture_registry.cc ├── texture_registry.h ├── texture_test.cc ├── utils.h ├── vertex_array.cc ├── vertex_array.h ├── window.cc └── window.h ├── run_linter.sh └── third_party ├── .clang-format ├── .gitattributes ├── assimp ├── BUILD ├── LICENSE ├── assimp-vc143-mtd.lib ├── emptyfile ├── include │ └── assimp │ │ ├── Base64.hpp │ │ ├── BaseImporter.h │ │ ├── Bitmap.h │ │ ├── BlobIOSystem.h │ │ ├── ByteSwapper.h │ │ ├── ColladaMetaData.h │ │ ├── Compiler │ │ ├── poppack1.h │ │ ├── pstdint.h │ │ └── pushpack1.h │ │ ├── CreateAnimMesh.h │ │ ├── DefaultIOStream.h │ │ ├── DefaultIOSystem.h │ │ ├── DefaultLogger.hpp │ │ ├── Exceptional.h │ │ ├── Exporter.hpp │ │ ├── GenericProperty.h │ │ ├── GltfMaterial.h │ │ ├── Hash.h │ │ ├── IOStream.hpp │ │ ├── IOStreamBuffer.h │ │ ├── IOSystem.hpp │ │ ├── Importer.hpp │ │ ├── LineSplitter.h │ │ ├── LogAux.h │ │ ├── LogStream.hpp │ │ ├── Logger.hpp │ │ ├── MathFunctions.h │ │ ├── MemoryIOWrapper.h │ │ ├── NullLogger.hpp │ │ ├── ObjMaterial.h │ │ ├── ParsingUtils.h │ │ ├── Profiler.h │ │ ├── ProgressHandler.hpp │ │ ├── RemoveComments.h │ │ ├── SGSpatialSort.h │ │ ├── SceneCombiner.h │ │ ├── SkeletonMeshBuilder.h │ │ ├── SmallVector.h │ │ ├── SmoothingGroups.h │ │ ├── SmoothingGroups.inl │ │ ├── SpatialSort.h │ │ ├── StandardShapes.h │ │ ├── StreamReader.h │ │ ├── StreamWriter.h │ │ ├── StringComparison.h │ │ ├── StringUtils.h │ │ ├── Subdivision.h │ │ ├── TinyFormatter.h │ │ ├── Vertex.h │ │ ├── XMLTools.h │ │ ├── XmlParser.h │ │ ├── ZipArchiveIOSystem.h │ │ ├── aabb.h │ │ ├── ai_assert.h │ │ ├── anim.h │ │ ├── camera.h │ │ ├── cexport.h │ │ ├── cfileio.h │ │ ├── cimport.h │ │ ├── color4.h │ │ ├── color4.inl │ │ ├── commonMetaData.h │ │ ├── config.h.in │ │ ├── defs.h │ │ ├── fast_atof.h │ │ ├── importerdesc.h │ │ ├── light.h │ │ ├── material.h │ │ ├── material.inl │ │ ├── matrix3x3.h │ │ ├── matrix3x3.inl │ │ ├── matrix4x4.h │ │ ├── matrix4x4.inl │ │ ├── mesh.h │ │ ├── metadata.h │ │ ├── pbrmaterial.h │ │ ├── port │ │ └── AndroidJNI │ │ │ ├── AndroidJNIIOSystem.h │ │ │ └── BundledAssetIOSystem.h │ │ ├── postprocess.h │ │ ├── qnan.h │ │ ├── quaternion.h │ │ ├── quaternion.inl │ │ ├── scene.h │ │ ├── texture.h │ │ ├── types.h │ │ ├── vector2.h │ │ ├── vector2.inl │ │ ├── vector3.h │ │ ├── vector3.inl │ │ └── version.h └── zlibstaticd.lib ├── bazel ├── BUILD └── protos │ ├── extra_actions_base.proto │ └── extra_actions_base_pb2.py ├── glad ├── BUILD ├── glad.c └── glad.h ├── glm ├── BUILD ├── common.hpp ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── compute_common.hpp │ ├── compute_vector_relational.hpp │ ├── dummy.cpp │ ├── func_common.hpp │ ├── func_common.inl │ ├── func_common_simd.inl │ ├── func_exponential.hpp │ ├── func_exponential.inl │ ├── func_exponential_simd.inl │ ├── func_geometric.hpp │ ├── func_geometric.inl │ ├── func_geometric_simd.inl │ ├── func_integer.hpp │ ├── func_integer.inl │ ├── func_integer_simd.inl │ ├── func_matrix.hpp │ ├── func_matrix.inl │ ├── func_matrix_simd.inl │ ├── func_packing.hpp │ ├── func_packing.inl │ ├── func_packing_simd.inl │ ├── func_trigonometric.hpp │ ├── func_trigonometric.inl │ ├── func_trigonometric_simd.inl │ ├── func_vector_relational.hpp │ ├── func_vector_relational.inl │ ├── func_vector_relational_simd.inl │ ├── glm.cpp │ ├── precision.hpp │ ├── qualifier.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_gentype.hpp │ ├── type_gentype.inl │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_int.hpp │ ├── type_mat.hpp │ ├── type_mat.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_mat4x4_simd.inl │ ├── type_quat.hpp │ ├── type_quat.inl │ ├── type_quat_simd.inl │ ├── type_vec.hpp │ ├── type_vec.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ └── type_vec4_simd.inl ├── exponential.hpp ├── ext.hpp ├── ext │ ├── matrix_clip_space.hpp │ ├── matrix_clip_space.inl │ ├── matrix_common.hpp │ ├── matrix_common.inl │ ├── matrix_double2x2.hpp │ ├── matrix_double2x2_precision.hpp │ ├── matrix_double2x3.hpp │ ├── matrix_double2x3_precision.hpp │ ├── matrix_double2x4.hpp │ ├── matrix_double2x4_precision.hpp │ ├── matrix_double3x2.hpp │ ├── matrix_double3x2_precision.hpp │ ├── matrix_double3x3.hpp │ ├── matrix_double3x3_precision.hpp │ ├── matrix_double3x4.hpp │ ├── matrix_double3x4_precision.hpp │ ├── matrix_double4x2.hpp │ ├── matrix_double4x2_precision.hpp │ ├── matrix_double4x3.hpp │ ├── matrix_double4x3_precision.hpp │ ├── matrix_double4x4.hpp │ ├── matrix_double4x4_precision.hpp │ ├── matrix_float2x2.hpp │ ├── matrix_float2x2_precision.hpp │ ├── matrix_float2x3.hpp │ ├── matrix_float2x3_precision.hpp │ ├── matrix_float2x4.hpp │ ├── matrix_float2x4_precision.hpp │ ├── matrix_float3x2.hpp │ ├── matrix_float3x2_precision.hpp │ ├── matrix_float3x3.hpp │ ├── matrix_float3x3_precision.hpp │ ├── matrix_float3x4.hpp │ ├── matrix_float3x4_precision.hpp │ ├── matrix_float4x2.hpp │ ├── matrix_float4x2_precision.hpp │ ├── matrix_float4x3.hpp │ ├── matrix_float4x3_precision.hpp │ ├── matrix_float4x4.hpp │ ├── matrix_float4x4_precision.hpp │ ├── matrix_int2x2.hpp │ ├── matrix_int2x2_sized.hpp │ ├── matrix_int2x3.hpp │ ├── matrix_int2x3_sized.hpp │ ├── matrix_int2x4.hpp │ ├── matrix_int2x4_sized.hpp │ ├── matrix_int3x2.hpp │ ├── matrix_int3x2_sized.hpp │ ├── matrix_int3x3.hpp │ ├── matrix_int3x3_sized.hpp │ ├── matrix_int3x4.hpp │ ├── matrix_int3x4_sized.hpp │ ├── matrix_int4x2.hpp │ ├── matrix_int4x2_sized.hpp │ ├── matrix_int4x3.hpp │ ├── matrix_int4x3_sized.hpp │ ├── matrix_int4x4.hpp │ ├── matrix_int4x4_sized.hpp │ ├── matrix_projection.hpp │ ├── matrix_projection.inl │ ├── matrix_relational.hpp │ ├── matrix_relational.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── matrix_uint2x2.hpp │ ├── matrix_uint2x2_sized.hpp │ ├── matrix_uint2x3.hpp │ ├── matrix_uint2x3_sized.hpp │ ├── matrix_uint2x4.hpp │ ├── matrix_uint2x4_sized.hpp │ ├── matrix_uint3x2.hpp │ ├── matrix_uint3x2_sized.hpp │ ├── matrix_uint3x3.hpp │ ├── matrix_uint3x3_sized.hpp │ ├── matrix_uint3x4.hpp │ ├── matrix_uint3x4_sized.hpp │ ├── matrix_uint4x2.hpp │ ├── matrix_uint4x2_sized.hpp │ ├── matrix_uint4x3.hpp │ ├── matrix_uint4x3_sized.hpp │ ├── matrix_uint4x4.hpp │ ├── matrix_uint4x4_sized.hpp │ ├── quaternion_common.hpp │ ├── quaternion_common.inl │ ├── quaternion_common_simd.inl │ ├── quaternion_double.hpp │ ├── quaternion_double_precision.hpp │ ├── quaternion_exponential.hpp │ ├── quaternion_exponential.inl │ ├── quaternion_float.hpp │ ├── quaternion_float_precision.hpp │ ├── quaternion_geometric.hpp │ ├── quaternion_geometric.inl │ ├── quaternion_relational.hpp │ ├── quaternion_relational.inl │ ├── quaternion_transform.hpp │ ├── quaternion_transform.inl │ ├── quaternion_trigonometric.hpp │ ├── quaternion_trigonometric.inl │ ├── scalar_common.hpp │ ├── scalar_common.inl │ ├── scalar_constants.hpp │ ├── scalar_constants.inl │ ├── scalar_int_sized.hpp │ ├── scalar_integer.hpp │ ├── scalar_integer.inl │ ├── scalar_packing.hpp │ ├── scalar_packing.inl │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── scalar_uint_sized.hpp │ ├── scalar_ulp.hpp │ ├── scalar_ulp.inl │ ├── vector_bool1.hpp │ ├── vector_bool1_precision.hpp │ ├── vector_bool2.hpp │ ├── vector_bool2_precision.hpp │ ├── vector_bool3.hpp │ ├── vector_bool3_precision.hpp │ ├── vector_bool4.hpp │ ├── vector_bool4_precision.hpp │ ├── vector_common.hpp │ ├── vector_common.inl │ ├── vector_double1.hpp │ ├── vector_double1_precision.hpp │ ├── vector_double2.hpp │ ├── vector_double2_precision.hpp │ ├── vector_double3.hpp │ ├── vector_double3_precision.hpp │ ├── vector_double4.hpp │ ├── vector_double4_precision.hpp │ ├── vector_float1.hpp │ ├── vector_float1_precision.hpp │ ├── vector_float2.hpp │ ├── vector_float2_precision.hpp │ ├── vector_float3.hpp │ ├── vector_float3_precision.hpp │ ├── vector_float4.hpp │ ├── vector_float4_precision.hpp │ ├── vector_int1.hpp │ ├── vector_int1_sized.hpp │ ├── vector_int2.hpp │ ├── vector_int2_sized.hpp │ ├── vector_int3.hpp │ ├── vector_int3_sized.hpp │ ├── vector_int4.hpp │ ├── vector_int4_sized.hpp │ ├── vector_integer.hpp │ ├── vector_integer.inl │ ├── vector_packing.hpp │ ├── vector_packing.inl │ ├── vector_relational.hpp │ ├── vector_relational.inl │ ├── vector_uint1.hpp │ ├── vector_uint1_sized.hpp │ ├── vector_uint2.hpp │ ├── vector_uint2_sized.hpp │ ├── vector_uint3.hpp │ ├── vector_uint3_sized.hpp │ ├── vector_uint4.hpp │ ├── vector_uint4_sized.hpp │ ├── vector_ulp.hpp │ └── vector_ulp.inl ├── fwd.hpp ├── geometric.hpp ├── glm.hpp ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_encoding.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── functions.hpp │ ├── functions.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── quaternion_simd.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_aligned.hpp │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ ├── vec1.hpp │ └── vec1.inl ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_encoding.hpp │ ├── color_encoding.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── easing.hpp │ ├── easing.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extended_min_max.hpp │ ├── extended_min_max.inl │ ├── exterior_product.hpp │ ├── exterior_product.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── float_notmalize.inl │ ├── functions.hpp │ ├── functions.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_factorisation.hpp │ ├── matrix_factorisation.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── simd_mat4.hpp │ ├── simd_mat4.inl │ ├── simd_quat.hpp │ ├── simd_quat.inl │ ├── simd_vec4.hpp │ ├── simd_vec4.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── texture.hpp │ ├── texture.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── type_trait.hpp │ ├── type_trait.inl │ ├── vec_swizzle.hpp │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl ├── integer.hpp ├── mat2x2.hpp ├── mat2x3.hpp ├── mat2x4.hpp ├── mat3x2.hpp ├── mat3x3.hpp ├── mat3x4.hpp ├── mat4x2.hpp ├── mat4x3.hpp ├── mat4x4.hpp ├── matrix.hpp ├── packing.hpp ├── simd │ ├── common.h │ ├── exponential.h │ ├── geometric.h │ ├── integer.h │ ├── matrix.h │ ├── neon.h │ ├── packing.h │ ├── platform.h │ ├── trigonometric.h │ └── vector_relational.h ├── trigonometric.hpp ├── vec2.hpp ├── vec3.hpp ├── vec4.hpp └── vector_relational.hpp ├── imgui ├── BUILD ├── LICENSE.txt ├── backends │ ├── imgui_impl_glfw.cpp │ ├── imgui_impl_glfw.h │ ├── imgui_impl_opengl3.cpp │ ├── imgui_impl_opengl3.h │ └── imgui_impl_opengl3_loader.h ├── examples │ ├── example_glfw_opengl3 │ │ ├── Makefile │ │ ├── build_win32.bat │ │ ├── example_glfw_opengl3.vcxproj │ │ ├── example_glfw_opengl3.vcxproj.filters │ │ └── main.cpp │ └── example_null │ │ ├── Makefile │ │ ├── build_win32.bat │ │ └── main.cpp ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_demo.cpp ├── imgui_draw.cpp ├── imgui_internal.h ├── imgui_tables.cpp ├── imgui_widgets.cpp ├── imstb_rectpack.h ├── imstb_textedit.h └── imstb_truetype.h ├── imguizmo_quat ├── BUILD ├── imGuIZMOquat.cpp ├── imGuIZMOquat.h ├── vGizmo.h ├── vGizmoMath.h ├── vgConfig.h └── vgMath.h ├── khrplatform ├── BUILD └── 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