├── GameOfLifeSwift
├── Images.xcassets
│ ├── grid.imageset
│ │ ├── grid.png
│ │ └── Contents.json
│ ├── play.imageset
│ │ ├── play.png
│ │ └── Contents.json
│ ├── bubble.imageset
│ │ ├── bubble.png
│ │ └── Contents.json
│ ├── pause.imageset
│ │ ├── pause.png
│ │ └── Contents.json
│ ├── balloon.imageset
│ │ ├── balloon.png
│ │ └── Contents.json
│ ├── background.imageset
│ │ ├── background.png
│ │ └── Contents.json
│ ├── microscope.imageset
│ │ ├── microscope.png
│ │ └── Contents.json
│ ├── play-pressed.imageset
│ │ ├── play-pressed.png
│ │ └── Contents.json
│ ├── pause-pressed.imageset
│ │ ├── pause-pressed.png
│ │ └── Contents.json
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── LaunchImage.launchimage
│ │ └── Contents.json
├── Creature.swift
├── Info.plist
├── Base.lproj
│ └── Main.storyboard
├── AppDelegate.swift
├── GameViewController.swift
├── GameScene.swift
└── Grid.swift
├── GameOfLifeSwift.xcodeproj
├── xcuserdata
│ └── dmitri.xcuserdatad
│ │ ├── xcdebugger
│ │ └── Breakpoints_v2.xcbkptlist
│ │ └── xcschemes
│ │ ├── xcschememanagement.plist
│ │ └── GameOfLifeSwift.xcscheme
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── GameOfLifeSwift.xccheckout
└── project.pbxproj
├── GameOfLifeSwiftTests
├── Info.plist
└── GameOfLifeSwiftTests.swift
└── README.md
/GameOfLifeSwift/Images.xcassets/grid.imageset/grid.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/grid.imageset/grid.png
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/GameOfLifeSwift/Images.xcassets/play.imageset/play.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/play.imageset/play.png
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/GameOfLifeSwift/Images.xcassets/bubble.imageset/bubble.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/bubble.imageset/bubble.png
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/GameOfLifeSwift/Images.xcassets/pause.imageset/pause.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/pause.imageset/pause.png
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/GameOfLifeSwift/Images.xcassets/balloon.imageset/balloon.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/balloon.imageset/balloon.png
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/GameOfLifeSwift.xcodeproj/xcuserdata/dmitri.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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5 |
6 |
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/GameOfLifeSwift/Images.xcassets/background.imageset/background.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/background.imageset/background.png
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/GameOfLifeSwift/Images.xcassets/microscope.imageset/microscope.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/microscope.imageset/microscope.png
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/GameOfLifeSwift/Images.xcassets/play-pressed.imageset/play-pressed.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/play-pressed.imageset/play-pressed.png
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/GameOfLifeSwift/Images.xcassets/pause-pressed.imageset/pause-pressed.png:
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https://raw.githubusercontent.com/voronianski-on-games/GameOfLifeSwift/HEAD/GameOfLifeSwift/Images.xcassets/pause-pressed.imageset/pause-pressed.png
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/GameOfLifeSwift.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/GameOfLifeSwift/Images.xcassets/grid.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "grid.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/play.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "play.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/balloon.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "balloon.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/bubble.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "bubble.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/pause.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "pause.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/background.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "background.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/microscope.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "microscope.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/play-pressed.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "play-pressed.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/pause-pressed.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "scale" : "1x"
6 | },
7 | {
8 | "idiom" : "iphone",
9 | "scale" : "2x",
10 | "filename" : "pause-pressed.png"
11 | }
12 | ],
13 | "info" : {
14 | "version" : 1,
15 | "author" : "xcode"
16 | }
17 | }
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/GameOfLifeSwift/Images.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "40x40",
11 | "scale" : "2x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "60x60",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
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/GameOfLifeSwift/Images.xcassets/LaunchImage.launchimage/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
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/GameOfLifeSwift.xcodeproj/xcuserdata/dmitri.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | GameOfLifeSwift.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 2AAAB5B81942EA3800CB6192
16 |
17 | primary
18 |
19 |
20 | 2AAAB5CE1942EA3800CB6192
21 |
22 | primary
23 |
24 |
25 |
26 |
27 |
28 |
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/GameOfLifeSwift/Creature.swift:
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1 | //
2 | // Creature.swift
3 | // GameOfLifeSwift
4 | //
5 | // Created by Dmitri Voronianski on 07.06.14.
6 | // Copyright (c) 2014 Dmitri Voronianski. All rights reserved.
7 | //
8 |
9 | import SpriteKit
10 |
11 | class Creature: SKSpriteNode {
12 | var isAlive:Bool = false {
13 | didSet {
14 | self.hidden = !isAlive
15 | }
16 | }
17 | var livingNeighbours:Int = 0
18 |
19 | required init?(coder aDecoder: NSCoder) {
20 | super.init(coder: aDecoder)
21 | }
22 |
23 | convenience override init() {
24 | self.init(imageNamed:"bubble")
25 | self.hidden = true
26 | }
27 |
28 | override init(texture: SKTexture!, color: UIColor!, size: CGSize) {
29 | super.init(texture: texture, color: color, size: size)
30 | }
31 |
32 | }
33 |
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/GameOfLifeSwiftTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.voronianski.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | ${PRODUCT_NAME}
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
--------------------------------------------------------------------------------
/README.md:
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1 | # GameOfLifeSwift
2 |
3 | An implementation of [Conway's Game of Life](http://en.wikipedia.org/wiki/Conway's_Game_of_Life) in [Swift](https://developer.apple.com/swift/) for iOS8.
4 |
5 | 
6 |
7 | ## Details
8 |
9 | This app is build with brand new Apple language - Swift and SpriteKit framework.
10 |
11 | It's one of the implemetations based on the **The Game of Life** - cellular automaton devised by the British mathematician John Horton Conway in 1970. You can check out and compare the same game implemented in [Objective-C + SpriteKit](https://github.com/voronianski-on-games/GameOfLifeSpriteKit) or [Objective-C + Cocos2d](https://github.com/voronianski-on-games/GameOfLifeCocos2d).
12 |
13 | ## References
14 |
15 | - Dmitri Voronianski [@voronianski](https://twitter.com/voronianski)
16 | - Based on concept and game art by [MakeGamesWithUs](https://www.makegameswith.us/tutorials/game-of-life-spritebuilder/)
17 |
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/GameOfLifeSwiftTests/GameOfLifeSwiftTests.swift:
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1 | //
2 | // GameOfLifeSwiftTests.swift
3 | // GameOfLifeSwiftTests
4 | //
5 | // Created by Dmitri Voronianski on 07.06.14.
6 | // Copyright (c) 2014 Dmitri Voronianski. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class GameOfLifeSwiftTests: XCTestCase {
12 |
13 | override func setUp() {
14 | super.setUp()
15 | // Put setup code here. This method is called before the invocation of each test method in the class.
16 | }
17 |
18 | override func tearDown() {
19 | // Put teardown code here. This method is called after the invocation of each test method in the class.
20 | super.tearDown()
21 | }
22 |
23 | func testExample() {
24 | // This is an example of a functional test case.
25 | XCTAssert(true, "Pass")
26 | }
27 |
28 | func testPerformanceExample() {
29 | // This is an example of a performance test case.
30 | self.measureBlock() {
31 | // Put the code you want to measure the time of here.
32 | }
33 | }
34 |
35 | }
36 |
--------------------------------------------------------------------------------
/GameOfLifeSwift/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.voronianski.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | ${PRODUCT_NAME}
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UIMainStoryboardFile
26 | Main
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UIStatusBarHidden
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationLandscapeLeft
36 | UIInterfaceOrientationLandscapeRight
37 |
38 |
39 |
40 |
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/GameOfLifeSwift.xcodeproj/project.xcworkspace/xcshareddata/GameOfLifeSwift.xccheckout:
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1 |
2 |
3 |
4 |
5 | IDESourceControlProjectFavoriteDictionaryKey
6 |
7 | IDESourceControlProjectIdentifier
8 | D5819A95-E930-45A6-889C-681FE2D4B12C
9 | IDESourceControlProjectName
10 | GameOfLifeSwift
11 | IDESourceControlProjectOriginsDictionary
12 |
13 | 17DF2F6D06D47FDF3B603FD22E90D118A9DD9A56
14 | github.com:voronianski-on-games/GameOfLifeSwift.git
15 |
16 | IDESourceControlProjectPath
17 | GameOfLifeSwift.xcodeproj
18 | IDESourceControlProjectRelativeInstallPathDictionary
19 |
20 | 17DF2F6D06D47FDF3B603FD22E90D118A9DD9A56
21 | ../..
22 |
23 | IDESourceControlProjectURL
24 | github.com:voronianski-on-games/GameOfLifeSwift.git
25 | IDESourceControlProjectVersion
26 | 111
27 | IDESourceControlProjectWCCIdentifier
28 | 17DF2F6D06D47FDF3B603FD22E90D118A9DD9A56
29 | IDESourceControlProjectWCConfigurations
30 |
31 |
32 | IDESourceControlRepositoryExtensionIdentifierKey
33 | public.vcs.git
34 | IDESourceControlWCCIdentifierKey
35 | 17DF2F6D06D47FDF3B603FD22E90D118A9DD9A56
36 | IDESourceControlWCCName
37 | GameOfLifeSwift
38 |
39 |
40 |
41 |
42 |
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/GameOfLifeSwift/Base.lproj/Main.storyboard:
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/GameOfLifeSwift/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // GameOfLifeSwift
4 | //
5 | // Created by Dmitri Voronianski on 07.06.14.
6 | // Copyright (c) 2014 Dmitri Voronianski. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
17 | // Override point for customization after application launch.
18 | return true
19 | }
20 |
21 | func applicationWillResignActive(application: UIApplication) {
22 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
23 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
24 | }
25 |
26 | func applicationDidEnterBackground(application: UIApplication) {
27 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
28 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
29 | }
30 |
31 | func applicationWillEnterForeground(application: UIApplication) {
32 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
33 | }
34 |
35 | func applicationDidBecomeActive(application: UIApplication) {
36 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
37 | }
38 |
39 | func applicationWillTerminate(application: UIApplication) {
40 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
41 | }
42 |
43 |
44 | }
45 |
46 |
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/GameOfLifeSwift/GameViewController.swift:
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1 | //
2 | // GameViewController.swift
3 | // GameOfLifeSwift
4 | //
5 | // Created by Dmitri Voronianski on 07.06.14.
6 | // Copyright (c) 2014 Dmitri Voronianski. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SpriteKit
11 |
12 | class GameViewController: UIViewController {
13 |
14 | override func viewDidLoad() {
15 | super.viewDidLoad()
16 |
17 | // Configure the view.
18 | let skView = self.view as SKView
19 | //skView.showsFPS = true
20 | //skView.showsNodeCount = true
21 |
22 | /* Sprite Kit applies additional optimizations to improve rendering performance */
23 | skView.ignoresSiblingOrder = true
24 |
25 | let scene:GameScene = GameScene(size: skView.bounds.size)
26 | scene.scaleMode = .ResizeFill
27 |
28 | skView.presentScene(scene)
29 |
30 | let playButton:UIButton = UIButton(frame: CGRectMake(10, 10, 70, 38))
31 | playButton.setImage(UIImage(named: "play"), forState: UIControlState.Normal)
32 | playButton.setImage(UIImage(named: "play-pressed"), forState: UIControlState.Highlighted)
33 | playButton.addTarget(scene, action:"play", forControlEvents: UIControlEvents.TouchDown)
34 | self.view.addSubview(playButton)
35 |
36 | let pauseButton:UIButton = UIButton(frame: CGRectMake(10, 58, 70, 38))
37 | pauseButton.setImage(UIImage(named: "pause"), forState: UIControlState.Normal)
38 | pauseButton.setImage(UIImage(named: "pause-pressed"), forState: UIControlState.Highlighted)
39 | pauseButton.addTarget(scene, action:"pause", forControlEvents: UIControlEvents.TouchDown)
40 | self.view.addSubview(pauseButton)
41 | }
42 |
43 | override func shouldAutorotate() -> Bool {
44 | return true
45 | }
46 |
47 | override func supportedInterfaceOrientations() -> Int {
48 | if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
49 | return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
50 | } else {
51 | return Int(UIInterfaceOrientationMask.All.rawValue)
52 | }
53 | }
54 |
55 | override func didReceiveMemoryWarning() {
56 | super.didReceiveMemoryWarning()
57 | // Release any cached data, images, etc that aren't in use.
58 | }
59 |
60 | }
61 |
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/GameOfLifeSwift.xcodeproj/xcuserdata/dmitri.xcuserdatad/xcschemes/GameOfLifeSwift.xcscheme:
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/GameOfLifeSwift/GameScene.swift:
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1 | //
2 | // GameScene.swift
3 | // GameOfLifeSwift
4 | //
5 | // Created by Dmitri Voronianski on 07.06.14.
6 | // Copyright (c) 2014 Dmitri Voronianski. All rights reserved.
7 | //
8 |
9 | import SpriteKit
10 |
11 | class GameScene: SKScene {
12 | var _grid = Grid()
13 | var _isPaused = false
14 | var _populationLabel = SKLabelNode()
15 | var _generationLabel = SKLabelNode()
16 | var _timer:SKAction?
17 |
18 | required init?(coder aDecoder: NSCoder) {
19 | super.init(coder: aDecoder)
20 | }
21 |
22 | required override init(size: CGSize) {
23 | super.init(size: size)
24 | }
25 |
26 | override func didMoveToView(view: SKView) {
27 | let background = SKSpriteNode(imageNamed:"background")
28 | background.anchorPoint = CGPoint(x: 0, y: 0)
29 | background.position = CGPoint(x: 0, y: 0)
30 | self.addChild(background)
31 |
32 | _grid.anchorPoint = CGPoint(x: 0, y: 0)
33 | _grid.position = CGPoint(x: size.width - _grid.size.width-10, y: 6)
34 | self.addChild(_grid)
35 |
36 | let microscope = SKSpriteNode(imageNamed:"microscope")
37 | microscope.anchorPoint = CGPoint(x: 0, y: 0)
38 | microscope.position = CGPoint(x: 16, y: 10)
39 | self.addChild(microscope)
40 |
41 | let balloon = SKSpriteNode(imageNamed:"balloon")
42 | balloon.anchorPoint = CGPoint(x: 0.5, y: 0)
43 | balloon.position = CGPoint(x: balloon.size.width/2 + 3, y: microscope.size.height + 18)
44 | self.addChild(balloon)
45 |
46 | let fontName = "Helvetica Neue Bold"
47 | let fontSize:CGFloat = 12
48 | let labelColor = UIColor(red: (35/255.0), green:(116/255.0), blue:(53/255.0), alpha:1)
49 |
50 | let populationLabelText:SKLabelNode = SKLabelNode(fontNamed:fontName)
51 | populationLabelText.text = "Population"
52 | populationLabelText.fontSize = fontSize
53 | populationLabelText.fontColor = labelColor
54 | populationLabelText.position = CGPoint(x: 2, y: 65)
55 | balloon.addChild(populationLabelText)
56 |
57 | _populationLabel.fontName = fontName
58 | _populationLabel.text = "0"
59 | _populationLabel.fontSize = fontSize
60 | _populationLabel.fontColor = labelColor
61 | _populationLabel.position = CGPoint(x: 2, y: 50)
62 | balloon.addChild(_populationLabel)
63 |
64 | let generationLabelText:SKLabelNode = SKLabelNode(fontNamed:fontName)
65 | generationLabelText.text = "Generation"
66 | generationLabelText.fontSize = fontSize
67 | generationLabelText.fontColor = labelColor
68 | generationLabelText.position = CGPoint(x: 2, y: 33)
69 | balloon.addChild(generationLabelText)
70 |
71 | _generationLabel.fontName = fontName
72 | _generationLabel.text = "0"
73 | _generationLabel.fontSize = fontSize
74 | _generationLabel.fontColor = labelColor
75 | _generationLabel.position = CGPoint(x: 2, y: 18)
76 | balloon.addChild(_generationLabel)
77 | }
78 |
79 | func play() {
80 | if (_isPaused) {
81 | _isPaused = false
82 | self.speed = 1
83 | }
84 |
85 | if let timing = _timer {
86 | return
87 | }
88 |
89 | let wait:SKAction = SKAction.waitForDuration(0.5)
90 | let performSelector:SKAction = SKAction.runBlock(self.step)
91 | let sequence:SKAction = SKAction.sequence([performSelector, wait])
92 | _timer = SKAction.repeatActionForever(sequence)
93 | self.runAction(_timer)
94 |
95 | }
96 |
97 | func pause() {
98 | if (_isPaused) {
99 | return
100 | }
101 | _isPaused = true
102 | self.speed = 0
103 | }
104 |
105 | func step() {
106 | _grid.evolveStep()
107 | _populationLabel.text = "\(_grid.totalAlive)"
108 | _generationLabel.text = "\(_grid.generation)"
109 | }
110 | }
111 |
--------------------------------------------------------------------------------
/GameOfLifeSwift/Grid.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Grid.swift
3 | // GameOfLifeSwift
4 | //
5 | // Created by Dmitri Voronianski on 07.06.14.
6 | // Copyright (c) 2014 Dmitri Voronianski. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import SpriteKit
11 |
12 | let GRID_ROWS = 8
13 | let GRID_COLUMNS = 10
14 |
15 | class Grid: SKSpriteNode {
16 | var _gridArray = Array>()
17 | var _cellWidth:Double = 0
18 | var _cellHeight:Double = 0
19 |
20 | var totalAlive:Int = 0
21 | var generation:Int = 0
22 |
23 | required init?(coder aDecoder: NSCoder) {
24 | super.init(coder: aDecoder)
25 | }
26 |
27 | convenience override init() {
28 | self.init(imageNamed:"grid")
29 | self.userInteractionEnabled = true
30 | self.setupGrid()
31 | }
32 |
33 | override init(texture: SKTexture!, color: UIColor!, size: CGSize) {
34 | super.init(texture: texture, color: color, size: size)
35 | }
36 |
37 | override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
38 | let touch:UITouch = touches.anyObject() as UITouch
39 | let touchLocation = touch.locationInNode(self)
40 | let creature:Creature = self.creatureForTouchPosition(touchLocation)
41 | creature.isAlive = !creature.isAlive
42 | }
43 |
44 | func creatureForTouchPosition(touchPosition: CGPoint) -> Creature {
45 | let column:Double = Double(touchPosition.x) / _cellWidth
46 | let row:Double = Double(touchPosition.y) / _cellHeight
47 | let creature:Creature = _gridArray[Int(row)][Int(column)]
48 | return creature
49 | }
50 |
51 | func setupGrid() {
52 | _cellWidth = Double(self.size.width) / Double(GRID_COLUMNS)
53 | _cellHeight = Double(self.size.height) / Double(GRID_ROWS)
54 |
55 | var posX:Double = 0;
56 | var posY:Double = 0;
57 |
58 | for (var i = 0; i < GRID_ROWS; i++) {
59 | _gridArray.insert([], atIndex: i)
60 |
61 | posX = 0 // start of every row
62 |
63 | for (var j = 0; j < GRID_COLUMNS; j++) {
64 | let creature = Creature()
65 | creature.anchorPoint = CGPoint(x: 0, y: 0)
66 | creature.position = CGPoint(x: Int(posX), y: Int(posY))
67 | self.addChild(creature)
68 |
69 | _gridArray[i].insert(creature, atIndex: j)
70 |
71 | posX += _cellWidth
72 | }
73 |
74 | posY += _cellHeight
75 | }
76 | }
77 |
78 | /*
79 | * GAME OF LIFE RULES
80 | *
81 | * If it has 0-1 live neighbors the Creature on that cell dies or stays dead.
82 | * If it has 2-3 live neighbors it stays alive.
83 | * If it has 4 or more, it stays dead or dies.
84 | * If it has exactly 3 neighbors and it is dead, it comes to life!
85 | */
86 |
87 | func evolveStep() {
88 | self.countNeighbours()
89 | self.updateCreatures()
90 | generation++
91 | }
92 |
93 | func countNeighbours() {
94 | for (var i = 0; i < _gridArray.count; i++) {
95 | for (var j = 0; j < _gridArray[i].count; j++) {
96 | let currentCreature:Creature = _gridArray[i][j];
97 | currentCreature.livingNeighbours = 0;
98 |
99 | for (var x = (i-1); x <= (i+1); x++) {
100 | for (var y = (j-1); y <= (j+1); y++) {
101 | let isIndexValid = self.isIndexValid(x, y: y)
102 | if (isIndexValid && !((x == i) && (y == j))) {
103 | let neighbour:Creature = _gridArray[x][y];
104 | if (neighbour.isAlive) {
105 | currentCreature.livingNeighbours += 1;
106 | }
107 | }
108 | }
109 | }
110 | }
111 | }
112 | }
113 |
114 | func updateCreatures() {
115 | var aliveNum = 0;
116 |
117 | for (var i = 0; i < _gridArray.count; i++) {
118 | for (var j = 0; j < _gridArray[i].count; j++) {
119 | let currentCreature:Creature = _gridArray[i][j]
120 |
121 | if (currentCreature.livingNeighbours == 3) {
122 | currentCreature.isAlive = true
123 | } else if (currentCreature.livingNeighbours <= 1 || currentCreature.livingNeighbours >= 4) {
124 | currentCreature.isAlive = false
125 | }
126 |
127 | if (currentCreature.isAlive) {
128 | aliveNum++
129 | }
130 | }
131 | }
132 |
133 | totalAlive = aliveNum
134 | }
135 |
136 | func isIndexValid(x: Int, y: Int) -> Bool {
137 | return (x < 0 || y < 0 || x >= GRID_ROWS || y >= GRID_COLUMNS) ? false : true
138 | }
139 |
140 | }
141 |
--------------------------------------------------------------------------------
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364 | );
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367 | "$(inherited)",
368 | );
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370 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
371 | METAL_ENABLE_DEBUG_INFO = YES;
372 | PRODUCT_NAME = "$(TARGET_NAME)";
373 | TEST_HOST = "$(BUNDLE_LOADER)";
374 | };
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376 | };
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384 | );
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386 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
387 | METAL_ENABLE_DEBUG_INFO = NO;
388 | PRODUCT_NAME = "$(TARGET_NAME)";
389 | TEST_HOST = "$(BUNDLE_LOADER)";
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394 |
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403 | defaultConfigurationName = Release;
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412 | defaultConfigurationName = Release;
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426 | }
427 |
--------------------------------------------------------------------------------