├── .gitignore ├── Assets ├── Editor.meta ├── Editor │ ├── WebGLBuildHack.cs │ └── WebGLBuildHack.cs.meta ├── Scenes.meta ├── Scenes │ ├── WebGLWebViewDemo.unity │ └── WebGLWebViewDemo.unity.meta ├── Scripts.meta ├── Scripts │ ├── WebGLWebViewDemo.cs │ └── WebGLWebViewDemo.cs.meta ├── StreamingAssets.meta └── StreamingAssets │ ├── address-bar.html │ └── address-bar.html.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | crashlytics-build.properties 65 | 66 | # Packed Addressables 67 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 68 | 69 | # Temporary auto-generated Android Assets 70 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 71 | /[Aa]ssets/[Ss]treamingAssets/aa/* 72 | 73 | .DS_Store 74 | /build-* 75 | .vscode 76 | Assets/Vuplex* 77 | -------------------------------------------------------------------------------- /Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d35d510867ec4132a7309f60c5ff1be 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Editor/WebGLBuildHack.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR_OSX 2 | using UnityEditor.Build; 3 | using UnityEditor.Build.Reporting; 4 | 5 | // Needed for Unity 2020.3 on macOS 12.3.1, but not needed for Unity 2022.1 6 | // https://forum.unity.com/threads/case-1412113-builderror-osx-12-3-and-unity-2020-3-constant-build-errors.1255419/#post-8038196 7 | public class WebGLHack : IPreprocessBuildWithReport { 8 | 9 | public int callbackOrder => 1; 10 | 11 | public void OnPreprocessBuild(BuildReport report) { 12 | 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| assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf8c9f1e67b5640ea92a0fb0fdcf2699 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/WebGLWebViewDemo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | using Vuplex.WebView; 6 | 7 | class WebGLWebViewDemo : MonoBehaviour { 8 | 9 | public CanvasWebViewPrefab AddressBar; 10 | public CanvasWebViewPrefab MainWebView; 11 | 12 | [Serializable] 13 | class IFrameTestResult { 14 | public string status; 15 | public string message; 16 | public string url; 17 | } 18 | 19 | async void Start() { 20 | 21 | // Wait for the prefab to initialize because its WebView property is null until then. 22 | // https://developer.vuplex.com/webview/WebViewPrefab#WaitUntilInitialized 23 | await AddressBar.WaitUntilInitialized(); 24 | 25 | // Listen for a message from the address bar webview indicating that a URL was submitted. 26 | // https://support.vuplex.com/articles/how-to-send-messages-from-javascript-to-c-sharp 27 | AddressBar.WebView.MessageEmitted += (sender, eventArgs) => { 28 | var message = eventArgs.Value; 29 | var messagePrefix = "url_submitted:"; 30 | if (message.StartsWith(messagePrefix)) { 31 | var url = message.Substring(messagePrefix.Length); 32 | MainWebView.WebView.LoadUrl(url); 33 | StartCoroutine(_testIFrameUrl(url)); 34 | } 35 | }; 36 | 37 | // Wait for the address bar UI to load. 38 | // https://developer.vuplex.com/webview/IWebView#WaitForNextPageLoadToFinish 39 | await AddressBar.WebView.WaitForNextPageLoadToFinish(); 40 | 41 | // Initialize the address bar with the initial URL. 42 | AddressBar.WebView.PostMessage($"set_url:" + MainWebView.InitialUrl); 43 | } 44 | 45 | IEnumerator _testIFrameUrl(string url) { 46 | 47 | // Only make the API request when running in the browser. 48 | #if UNITY_WEBGL && !UNITY_EDITOR 49 | // Note: this is an internal Vuplex API that only works from vuplex.com domains. 50 | var request = UnityWebRequest.Get($"https://api.vuplex.com/support/webview/webgl/iframe-test?url={UnityWebRequest.EscapeURL(url)}"); 51 | yield return request.SendWebRequest(); 52 | if (request.result == UnityWebRequest.Result.ConnectionError) { 53 | yield break; 54 | } 55 | if (request.responseCode >= 400) { 56 | yield break; 57 | } 58 | var result = JsonUtility.FromJson(request.downloadHandler.text); 59 | if (result.status == "FAIL" || result.status == "WARN") { 60 | MainWebView.WebView.LoadHtml(@$" 61 | 74 |

75 | {result.message.Replace("<", "<").Replace(">", ">")} 76 | For more info, please see this article: https://support.vuplex.com/articles/webgl-limitations 77 |

78 |

79 | URL: {result.url} 80 |

81 | "); 82 | } 83 | #else 84 | yield break; 85 | #endif 86 | } 87 | } 88 | -------------------------------------------------------------------------------- /Assets/Scripts/WebGLWebViewDemo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 266be89f9ca444d8cae48e4c17987c7f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StreamingAssets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 950f700b79f9549fc8511aee2257cfa9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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-------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # WebGL WebView Demo 2 | 3 | A demo of [2D WebView for WebGL](https://store.vuplex.com/webview/webgl), which you can try [here](https://webgldemo.vuplex.com). 4 | 5 | ## Running this project 6 | 7 | 1. Clone this repo and open it in Unity 2020.3. 8 | 2. Import [2D WebView for WebGL](https://store.vuplex.com/webview/webgl). 9 | 3. Build for WebGL. Or you can run it in the editor if you also import [3D WebView for Windows and macOS](https://store.vuplex.com/webview/windows-mac) into the project. 10 | --------------------------------------------------------------------------------