├── Screenshots
└── Animation.gif
├── README.md
├── SwiftCoreAnimationFun.xcodeproj
├── project.xcworkspace
│ └── contents.xcworkspacedata
└── project.pbxproj
├── SwiftCoreAnimationFun
├── Images.xcassets
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── LaunchImage.launchimage
│ │ └── Contents.json
├── ViewController.swift
├── Info.plist
├── CAAnimation+Closures.swift
├── AppDelegate.swift
├── Base.lproj
│ └── Main.storyboard
└── AnimationView.swift
├── SwiftCoreAnimationFunTests
├── Info.plist
└── SwiftCoreAnimationFunTests.swift
├── LICENSE
└── .gitignore
/Screenshots/Animation.gif:
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https://raw.githubusercontent.com/wangyandongnx/Swift-CoreAnimation/HEAD/Screenshots/Animation.gif
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/README.md:
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1 | Core Animation Example with Swift
2 | =========
3 | A learning-by-doing project for Swift.
4 |
5 | A simple demo on how to implement the animation like the screenshot below.
6 |
7 | ## Screenshots ##
8 |
9 | 
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/SwiftCoreAnimationFun.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/SwiftCoreAnimationFun/Images.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "40x40",
11 | "scale" : "2x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "60x60",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
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/SwiftCoreAnimationFun/Images.xcassets/LaunchImage.launchimage/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
--------------------------------------------------------------------------------
/SwiftCoreAnimationFunTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.invisiblebyte.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | ${PRODUCT_NAME}
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
--------------------------------------------------------------------------------
/SwiftCoreAnimationFun/ViewController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.swift
3 | // SwiftCoreAnimationFun
4 | //
5 | // Created by Wang Yandong on 6/13/14.
6 | // Copyright (c) 2014 Wang Yandong. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 |
13 | @IBOutlet var animationView : AnimationView?
14 | override func viewDidLoad() {
15 | super.viewDidLoad()
16 | // Do any additional setup after loading the view, typically from a nib.
17 | }
18 |
19 | override func didReceiveMemoryWarning() {
20 | super.didReceiveMemoryWarning()
21 | // Dispose of any resources that can be recreated.
22 | }
23 |
24 | override func viewDidAppear(animated: Bool) {
25 | super.viewDidAppear(animated)
26 |
27 | animationView!.playAnimation()
28 | }
29 | }
30 |
31 |
--------------------------------------------------------------------------------
/SwiftCoreAnimationFunTests/SwiftCoreAnimationFunTests.swift:
--------------------------------------------------------------------------------
1 | //
2 | // SwiftCoreAnimationFunTests.swift
3 | // SwiftCoreAnimationFunTests
4 | //
5 | // Created by Wang Yandong on 6/13/14.
6 | // Copyright (c) 2014 Wang Yandong. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class SwiftCoreAnimationFunTests: XCTestCase {
12 |
13 | override func setUp() {
14 | super.setUp()
15 | // Put setup code here. This method is called before the invocation of each test method in the class.
16 | }
17 |
18 | override func tearDown() {
19 | // Put teardown code here. This method is called after the invocation of each test method in the class.
20 | super.tearDown()
21 | }
22 |
23 | func testExample() {
24 | // This is an example of a functional test case.
25 | XCTAssert(true, "Pass")
26 | }
27 |
28 | func testPerformanceExample() {
29 | // This is an example of a performance test case.
30 | self.measureBlock() {
31 | // Put the code you want to measure the time of here.
32 | }
33 | }
34 |
35 | }
36 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014 Wang Yandong
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/SwiftCoreAnimationFun/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.invisiblebyte.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | ${PRODUCT_NAME}
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UIMainStoryboardFile
26 | Main
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 |
35 |
36 |
37 |
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/SwiftCoreAnimationFun/CAAnimation+Closures.swift:
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1 | //
2 | // CAAnimation+Closures.swift
3 | // SwiftCoreAnimationFun
4 | //
5 | // Created by Wang Yandong on 6/13/14.
6 | // Copyright (c) 2014 Wang Yandong. All rights reserved.
7 | //
8 |
9 | //import Foundation
10 | //import QuartzCore
11 | //
12 | //class CAAnimationDelagate: NSObject {
13 | //
14 | // var didStar: ((CAAnimation!) -> Void)?
15 | // var didStop: ((CAAnimation!, Bool) -> Void)?
16 | //
17 | // override func animationDidStart(anim: CAAnimation!) {
18 | // if (nil != didStar) {
19 | // didStar!(anim)
20 | // }
21 | // }
22 | //
23 | // override func animationDidStop(anim: CAAnimation!, finished flag: Bool) {
24 | // if (nil != didStop) {
25 | // didStop!(anim, flag)
26 | // }
27 | // }
28 | //
29 | //}
30 | //
31 | //extension CAAnimation {
32 | //
33 | // var didStart: ((CAAnimation!) -> Void)? {
34 | // get {
35 | // if let delegate = self.delegate as? CAAnimationDelagate {
36 | // return delegate.didStar
37 | // }
38 | //
39 | // return nil
40 | // }
41 | //
42 | // set {
43 | // if let delegate = self.delegate as? CAAnimationDelagate {
44 | // delegate.didStar = newValue
45 | // } else {
46 | // var delegate = CAAnimationDelagate()
47 | // delegate.didStar = newValue
48 | // self.delegate = delegate
49 | // }
50 | // }
51 | // }
52 | //
53 | // var didStop: ((CAAnimation!, Bool) -> Void)? {
54 | // get {
55 | // if let delegate = self.delegate as? CAAnimationDelagate {
56 | // return delegate.didStop
57 | // }
58 | //
59 | // return nil
60 | // }
61 | //
62 | // set {
63 | // if let delegate = self.delegate as? CAAnimationDelagate {
64 | // delegate.didStop = newValue
65 | // } else {
66 | // var delegate = CAAnimationDelagate()
67 | // delegate.didStop = newValue
68 | // self.delegate = delegate
69 | // }
70 | // }
71 | // }
72 | //
73 | //}
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/SwiftCoreAnimationFun/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // SwiftCoreAnimationFun
4 | //
5 | // Created by Wang Yandong on 6/13/14.
6 | // Copyright (c) 2014 Wang Yandong. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(application: UIApplication) {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | #########################
2 | # .gitignore file for Xcode4 / OS X Source projects
3 | #
4 | # Version 2.0
5 | # For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
6 | #
7 | # 2013 updates:
8 | # - fixed the broken "save personal Schemes"
9 | #
10 | # NB: if you are storing "built" products, this WILL NOT WORK,
11 | # and you should use a different .gitignore (or none at all)
12 | # This file is for SOURCE projects, where there are many extra
13 | # files that we want to exclude
14 | #
15 | #########################
16 |
17 | #####
18 | # OS X temporary files that should never be committed
19 |
20 | .DS_Store
21 | *.swp
22 | *.lock
23 | profile
24 | *.xccheckout
25 | .idea
26 | .sort-Xcode-project-file
27 | Pods
28 |
29 |
30 | ####
31 | # Xcode temporary files that should never be committed
32 | #
33 | # NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
34 |
35 | *~.nib
36 |
37 |
38 | ####
39 | # Xcode build files -
40 | #
41 | # NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
42 |
43 | DerivedData/
44 |
45 | # NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
46 |
47 | build/
48 |
49 |
50 | #####
51 | # Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
52 | #
53 | # This is complicated:
54 | #
55 | # SOMETIMES you need to put this file in version control.
56 | # Apple designed it poorly - if you use "custom executables", they are
57 | # saved in this file.
58 | # 99% of projects do NOT use those, so they do NOT want to version control this file.
59 | # ..but if you're in the 1%, comment out the line "*.pbxuser"
60 |
61 | *.pbxuser
62 | *.mode1v3
63 | *.mode2v3
64 | *.perspectivev3
65 | # NB: also, whitelist the default ones, some projects need to use these
66 | !default.pbxuser
67 | !default.mode1v3
68 | !default.mode2v3
69 | !default.perspectivev3
70 |
71 |
72 | ####
73 | # Xcode 4 - semi-personal settings
74 | #
75 | #
76 | # OPTION 1: ---------------------------------
77 | # throw away ALL personal settings (including custom schemes!
78 | # - unless they are "shared")
79 | #
80 | # NB: this is exclusive with OPTION 2 below
81 | xcuserdata
82 |
83 | # OPTION 2: ---------------------------------
84 | # get rid of ALL personal settings, but KEEP SOME OF THEM
85 | # - NB: you must manually uncomment the bits you want to keep
86 | #
87 | # NB: this is exclusive with OPTION 1 above
88 | #
89 | #xcuserdata/**/*
90 |
91 | # (requires option 2 above): Personal Schemes
92 | #
93 | #!xcuserdata/**/xcschemes/*
94 |
95 | ####
96 | # XCode 4 workspaces - more detailed
97 | #
98 | # Workspaces are important! They are a core feature of Xcode - don't exclude them :)
99 | #
100 | # Workspace layout is quite spammy. For reference:
101 | #
102 | # /(root)/
103 | # /(project-name).xcodeproj/
104 | # project.pbxproj
105 | # /project.xcworkspace/
106 | # contents.xcworkspacedata
107 | # /xcuserdata/
108 | # /(your name)/xcuserdatad/
109 | # UserInterfaceState.xcuserstate
110 | # /xcsshareddata/
111 | # /xcschemes/
112 | # (shared scheme name).xcscheme
113 | # /xcuserdata/
114 | # /(your name)/xcuserdatad/
115 | # (private scheme).xcscheme
116 | # xcschememanagement.plist
117 | #
118 | #
119 |
120 | ####
121 | # Xcode 4 - Deprecated classes
122 | #
123 | # Allegedly, if you manually "deprecate" your classes, they get moved here.
124 | #
125 | # We're using source-control, so this is a "feature" that we do not want!
126 |
127 | *.moved-aside
128 |
129 |
130 | ####
131 | # UNKNOWN: recommended by others, but I can't discover what these files are
132 | #
133 | # ...none. Everything is now explained.
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/SwiftCoreAnimationFun/Base.lproj/Main.storyboard:
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/SwiftCoreAnimationFun/AnimationView.swift:
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1 | //
2 | // AnimationView.swift
3 | // SwiftCoreAnimationFun
4 | //
5 | // Created by Wang Yandong on 6/13/14.
6 | // Copyright (c) 2014 Wang Yandong. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import QuartzCore
11 |
12 | class AnimationView: UIView {
13 |
14 | var baseLayer = CALayer()
15 | let baseCornerRadius: CGFloat = 50.0
16 | let baseDimension: CGFloat = 240.0
17 | let guideLineColor = UIColor.lightGrayColor()
18 | let animationDurations = [0.4, 0.4, 0.6, 0.6, 0.8]
19 |
20 | override init(frame: CGRect) {
21 | super.init(frame: frame)
22 |
23 | setup()
24 | }
25 |
26 | required init(coder aDecoder: NSCoder) {
27 | super.init(coder: aDecoder)
28 |
29 | setup()
30 | }
31 |
32 | override func layoutSubviews() {
33 | super.layoutSubviews()
34 |
35 | baseLayer.position = CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2)
36 | }
37 |
38 | func setup() {
39 | self.layer.addSublayer(baseLayer)
40 |
41 | baseLayer.bounds = CGRectMake(0, 0, baseDimension, baseDimension)
42 | baseLayer.position = CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2)
43 | baseLayer.borderColor = guideLineColor.CGColor
44 | baseLayer.borderWidth = 1
45 | baseLayer.cornerRadius = baseDimension / 2
46 | }
47 |
48 | func playAnimation() {
49 | self.prepareAnimation()
50 | self.setupAnimation()
51 | }
52 |
53 | func prepareAnimation() {
54 | if nil != baseLayer.sublayers {
55 | for subLayer in baseLayer.sublayers {
56 | subLayer.removeAllAnimations()
57 | }
58 | baseLayer.sublayers = nil
59 | }
60 | baseLayer.removeAllAnimations()
61 | }
62 |
63 | func setupAnimation() {
64 | self.animationPhase0(didStop: { [weak self] (animation: CAAnimation!, finished: Bool) -> Void in
65 | self!.animationPhase1()
66 |
67 | // Animation pipeline
68 | //
69 | // |===== (phase 1) =====|
70 | // |===== (phase 2) =====|
71 | // |===== (phase 3) =====|
72 | // |===== (phase 4) =====|
73 | //
74 | // --------------------------- time --------------------------->
75 | //
76 | // Please refer "Animation Types and Timing Programming Guide" for how to implement this properly.
77 | // I just use delay for now.
78 |
79 | dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(self!.animationDurations[1] * 0.5 * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
80 | self!.animationPhase2()
81 |
82 | dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(self!.animationDurations[2] * 0.5 * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
83 | self!.animationPhase3()
84 |
85 | dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(self!.animationDurations[3] * 0.8 * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
86 | self!.animationPhase4()
87 | })
88 | })
89 | })
90 | })
91 | }
92 |
93 | func circleAnimationElements(circles: Array<(center: CGPoint, radius: CGFloat)>!) -> (Array<(CALayer, CAAnimation)>!) {
94 | var elements = Array<(CALayer, CAAnimation)>()
95 |
96 | for circle in circles {
97 | var layer = CAShapeLayer()
98 | self.baseLayer.addSublayer(layer)
99 | layer.fillColor = UIColor.clearColor().CGColor
100 | layer.strokeColor = guideLineColor.CGColor
101 | layer.lineWidth = 1
102 | layer.lineCap = kCALineCapRound.substringFromIndex(0)
103 | layer.opacity = 0
104 | layer.path = UIBezierPath(arcCenter: circle.center, radius: 0.001, startAngle: 0, endAngle: CGFloat(M_PI) * 2, clockwise: true).CGPath
105 |
106 | var pathAnimation = CABasicAnimation(keyPath: "path")
107 | pathAnimation.toValue = UIBezierPath(arcCenter: circle.center, radius: circle.radius, startAngle: 0, endAngle: CGFloat(M_PI) * 2, clockwise: true).CGPath
108 |
109 | var opacityAnimation = CABasicAnimation(keyPath: "opacity")
110 | opacityAnimation.toValue = 1
111 |
112 | var animation = CAAnimationGroup()
113 | animation.animations = [pathAnimation, opacityAnimation]
114 | animation.removedOnCompletion = false
115 | animation.fillMode = kCAFillModeForwards.substringFromIndex(0)
116 |
117 | elements.append((layer, animation) as (CALayer, CAAnimation))
118 | }
119 |
120 | return elements
121 | }
122 |
123 | func strokeAnimationElements(lines: Array<(from: CGPoint, to: CGPoint)>!, strokeEnd: CGFloat) -> (Array<(CALayer, CAAnimation)>!) {
124 | var elements = Array<(CALayer, CAAnimation)>()
125 |
126 | for line in lines {
127 | var layer = CAShapeLayer()
128 | baseLayer.addSublayer(layer)
129 | layer.fillColor = UIColor.clearColor().CGColor
130 | layer.strokeColor = guideLineColor.CGColor
131 | layer.lineWidth = 1
132 | layer.lineCap = kCALineCapRound.substringFromIndex(0)
133 | layer.opacity = 0
134 |
135 | var path = UIBezierPath()
136 | path.moveToPoint(line.from)
137 | path.addLineToPoint(line.to)
138 | layer.path = path.CGPath
139 |
140 | var strokeAnimation = CABasicAnimation(keyPath: "strokeEnd")
141 | strokeAnimation.fromValue = 0
142 | strokeAnimation.toValue = strokeEnd
143 |
144 | var opacityAnimation = CABasicAnimation(keyPath: "opacity")
145 | opacityAnimation.toValue = 1
146 |
147 | var animation = CAAnimationGroup()
148 | animation.animations = [strokeAnimation, opacityAnimation]
149 | animation.removedOnCompletion = false
150 | animation.fillMode = kCAFillModeForwards.substringFromIndex(0)
151 |
152 | elements.append((layer, animation) as (CALayer, CAAnimation))
153 | }
154 |
155 | return elements
156 | }
157 |
158 | func applyAnimation(elements: Array<(CALayer, CAAnimation)>!, duration: CFTimeInterval, completion: (() -> Void)?) {
159 | CATransaction.begin()
160 | CATransaction.setAnimationDuration(duration)
161 | CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut.substringFromIndex(0)))
162 | CATransaction.setCompletionBlock(completion)
163 | for (layer, animation) in elements {
164 | layer.addAnimation(animation, forKey: "animation")
165 | }
166 | CATransaction.commit()
167 | }
168 |
169 | func animationPhase0(#didStop: ((CAAnimation!, Bool) -> Void)?) {
170 | var cornerRadiusAnimation = CABasicAnimation(keyPath: "cornerRadius")
171 | cornerRadiusAnimation.toValue = baseCornerRadius
172 | cornerRadiusAnimation.duration = animationDurations[0]
173 | cornerRadiusAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut.substringFromIndex(0))
174 | cornerRadiusAnimation.removedOnCompletion = false
175 | cornerRadiusAnimation.fillMode = kCAFillModeForwards.substringFromIndex(0)
176 | cornerRadiusAnimation.didStop = didStop
177 | baseLayer.addAnimation(cornerRadiusAnimation, forKey: "cornerRadiusAnimation")
178 | }
179 |
180 | func animationPhase1() {
181 | let d = baseDimension
182 | let d3 = d / 3
183 |
184 | var lines = [
185 | (from: CGPointMake(0, d3), to: CGPointMake(d, d3)),
186 | (from: CGPointMake(d, d3), to: CGPointMake(0, d3)),
187 | (from: CGPointMake(0, d3 * 2), to: CGPointMake(d, d3 * 2)),
188 | (from: CGPointMake(d, d3 * 2), to: CGPointMake(0, d3 * 2)),
189 | (from: CGPointMake(d3, 0), to: CGPointMake(d3, d)),
190 | (from: CGPointMake(d3, d), to: CGPointMake(d3, 0)),
191 | (from: CGPointMake(d3 * 2, 0), to: CGPointMake(d3 * 2, d)),
192 | (from: CGPointMake(d3 * 2, d), to: CGPointMake(d3 * 2, 0)),
193 | ]
194 |
195 | var elements = strokeAnimationElements(lines, strokeEnd: 0.5)
196 | applyAnimation(elements, duration: animationDurations[1], completion: nil)
197 | }
198 |
199 | func animationPhase2() {
200 | let d = baseDimension
201 | let d2 = d / 2
202 |
203 | var lines = [
204 | (from: CGPointMake(d2, d2), to: CGPointMake(0, 0)),
205 | (from: CGPointMake(d2, d2), to: CGPointMake(d, 0)),
206 | (from: CGPointMake(d2, d2), to: CGPointMake(0, d)),
207 | (from: CGPointMake(d2, d2), to: CGPointMake(d, d)),
208 | ]
209 |
210 | var elements = strokeAnimationElements(lines, strokeEnd: 1)
211 | applyAnimation(elements, duration: animationDurations[2], completion: nil)
212 | }
213 |
214 | func animationPhase3() {
215 | let d = baseDimension
216 | let delta = baseCornerRadius * CGFloat(1 - sin(M_PI_4))
217 |
218 | var lines = [
219 | (from: CGPointMake(0, delta), to: CGPointMake(d, delta)),
220 | (from: CGPointMake(d, delta), to: CGPointMake(0, delta)),
221 | (from: CGPointMake(delta, 0), to: CGPointMake(delta, d)),
222 | (from: CGPointMake(delta, d), to: CGPointMake(delta, 0)),
223 | (from: CGPointMake(d - delta, 0), to: CGPointMake(d - delta, d)),
224 | (from: CGPointMake(d - delta, d), to: CGPointMake(d - delta, 0)),
225 | (from: CGPointMake(0, d - delta), to: CGPointMake(d, d - delta)),
226 | (from: CGPointMake(d, d - delta), to: CGPointMake(0, d - delta)),
227 | ]
228 |
229 | var elements = strokeAnimationElements(lines, strokeEnd: 0.5)
230 | applyAnimation(elements, duration: animationDurations[3], completion: nil)
231 | }
232 |
233 | func animationPhase4() {
234 | let d = baseDimension
235 | let d2 = d / 2
236 | let d6 = d / 6
237 |
238 | var lines = [
239 | (from: CGPointMake(d2, d2), to: CGPointMake(d2, 0)),
240 | (from: CGPointMake(d2, d2), to: CGPointMake(0, d2)),
241 | (from: CGPointMake(d2, d2), to: CGPointMake(d, d2)),
242 | (from: CGPointMake(d2, d2), to: CGPointMake(d2, d)),
243 | ]
244 |
245 | var elements = strokeAnimationElements(lines, strokeEnd: 1)
246 | applyAnimation(elements, duration: animationDurations[4] * 0.4, completion: nil)
247 |
248 | var circles = [
249 | (center: CGPointMake(d2, d2), radius: d2 - baseCornerRadius * (1 - CGFloat(sin(M_PI_4)))),
250 | (center: CGPointMake(d2, d2), radius: d6 / CGFloat(sin(M_PI_4))),
251 | (center: CGPointMake(d2, d2), radius: d6),
252 | ]
253 |
254 | var circleElements: Array<(CALayer, CAAnimation)> = circleAnimationElements(circles)
255 |
256 | CATransaction.begin()
257 | CATransaction.setAnimationDuration(animationDurations[4])
258 | CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut.substringFromIndex(0)))
259 | CATransaction.setCompletionBlock({ [weak self] () -> Void in
260 | var delay = dispatch_time(DISPATCH_TIME_NOW, Int64(0.8 * Double(NSEC_PER_SEC)))
261 | dispatch_after(delay, dispatch_get_main_queue(), {
262 | self!.playAnimation()
263 | })
264 | })
265 |
266 | var interval = CACurrentMediaTime()
267 | for (index, (layer, animation)) in enumerate(circleElements) {
268 | animation.beginTime = interval + CFTimeInterval(index) * 0.2
269 | animation.duration = animationDurations[4] * (1 - 0.2 * Double(index))
270 | layer.addAnimation(animation, forKey: "animation")
271 | }
272 | CATransaction.commit()
273 | }
274 | }
275 |
276 | // MARK: CAAnimation+Closures
277 |
278 | // NOTE: Due to bug of Xcode 6 Beta, I have to put the extension here. Or it will crash the compiler.
279 | // This bug was found in Xcode 6 Beta 1 and was fixed in Xcode 6 Beta 5. But it happends again in Xcode 6 Beta 6.
280 |
281 | class CAAnimationDelagate: NSObject {
282 |
283 | var didStar: ((CAAnimation!) -> Void)?
284 | var didStop: ((CAAnimation!, Bool) -> Void)?
285 |
286 | override func animationDidStart(anim: CAAnimation!) {
287 | if (nil != didStar) {
288 | didStar!(anim)
289 | }
290 | }
291 |
292 | override func animationDidStop(anim: CAAnimation!, finished flag: Bool) {
293 | if (nil != didStop) {
294 | didStop!(anim, flag)
295 | }
296 | }
297 |
298 | }
299 |
300 | extension CAAnimation {
301 |
302 | var didStart: ((CAAnimation!) -> Void)? {
303 | get {
304 | if let delegate = self.delegate as? CAAnimationDelagate {
305 | return delegate.didStar
306 | }
307 |
308 | return nil
309 | }
310 |
311 | set {
312 | if let delegate = self.delegate as? CAAnimationDelagate {
313 | delegate.didStar = newValue
314 | } else {
315 | var delegate = CAAnimationDelagate()
316 | delegate.didStar = newValue
317 | self.delegate = delegate
318 | }
319 | }
320 | }
321 |
322 | var didStop: ((CAAnimation!, Bool) -> Void)? {
323 | get {
324 | if let delegate = self.delegate as? CAAnimationDelagate {
325 | return delegate.didStop
326 | }
327 |
328 | return nil
329 | }
330 |
331 | set {
332 | if let delegate = self.delegate as? CAAnimationDelagate {
333 | delegate.didStop = newValue
334 | } else {
335 | var delegate = CAAnimationDelagate()
336 | delegate.didStop = newValue
337 | self.delegate = delegate
338 | }
339 | }
340 | }
341 |
342 | }
343 |
--------------------------------------------------------------------------------
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410 | defaultConfigurationName = Release;
411 | };
412 | 4C15DA2B194ACA4000DBFB1F /* Build configuration list for PBXNativeTarget "SwiftCoreAnimationFunTests" */ = {
413 | isa = XCConfigurationList;
414 | buildConfigurations = (
415 | 4C15DA2C194ACA4000DBFB1F /* Debug */,
416 | 4C15DA2D194ACA4000DBFB1F /* Release */,
417 | );
418 | defaultConfigurationIsVisible = 0;
419 | defaultConfigurationName = Release;
420 | };
421 | /* End XCConfigurationList section */
422 | };
423 | rootObject = 4C15DA04194ACA3F00DBFB1F /* Project object */;
424 | }
425 |
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