├── .gitignore ├── LICENSE ├── OpenAL_install └── OpenAL11CoreSDK │ └── OpenAL11CoreSDK.exe ├── README.md ├── c3dEngine ├── NEED_TO_DO.h ├── c3dEngine │ ├── common │ │ ├── c3dAL.h │ │ ├── c3dCommonFunc.cpp │ │ ├── c3dCommonFunc.h │ │ ├── c3dGL.h │ │ ├── c3dPathFunc.cpp │ │ └── c3dPathFunc.h │ ├── core │ │ ├── c3dALBuffer.cpp │ │ ├── c3dALBuffer.h │ │ ├── c3dALSource.cpp │ │ ├── c3dALSource.h │ │ ├── c3dALdebug.cpp │ │ ├── c3dALdebug.h │ │ ├── c3dActor.cpp │ │ ├── c3dActor.h │ │ ├── c3dActorSet.cpp │ │ ├── c3dActorSet.h │ │ ├── c3dAppState.cpp │ │ ├── c3dAppState.h │ │ ├── c3dAssert.cpp │ │ ├── c3dAssert.h │ │ ├── c3dAudioCache.cpp │ │ ├── c3dAudioCache.h │ │ ├── c3dAutoreleasePool.cpp │ │ ├── c3dAutoreleasePool.h │ │ ├── c3dCamera.cpp │ │ ├── c3dCamera.h │ │ ├── c3dDefine.cpp │ │ ├── c3dDefine.h │ │ ├── c3dDeviceAndOSInfo.cpp │ │ ├── c3dDeviceAndOSInfo.h │ │ ├── c3dDocuments.cpp │ │ ├── c3dDocuments.h │ │ ├── c3dFbo.cpp │ │ ├── c3dFbo.h │ │ ├── c3dFileUtils.cpp │ │ ├── c3dFileUtils.h │ │ ├── c3dGLMath.cpp │ │ ├── c3dGLMath.h │ │ ├── c3dGLdebug.cpp │ │ ├── c3dGLdebug.h │ │ ├── c3dGeoMath.cpp │ │ ├── c3dGeoMath.h │ │ ├── c3dGestureAnalyzer.cpp │ │ ├── c3dGestureAnalyzer.h │ │ ├── c3dIDtriangle.cpp │ │ ├── c3dIDtriangle.h │ │ ├── c3dIndexVBO.cpp │ │ ├── c3dIndexVBO.h │ │ ├── c3dLight.cpp │ │ ├── c3dLight.h │ │ ├── c3dLog.cpp │ │ ├── c3dLog.h │ │ ├── c3dMaterial.cpp │ │ ├── c3dMaterial.h │ │ ├── c3dMath.cpp │ │ ├── c3dMath.h │ │ ├── c3dMatrix.cpp │ │ ├── c3dMatrix.h │ │ ├── c3dMesh.cpp │ │ ├── c3dMesh.h │ │ ├── c3dMeshData.cpp │ │ ├── c3dMeshData.h │ │ ├── c3dModel.cpp │ │ ├── c3dModel.h │ │ ├── c3dModelMatStack.cpp │ │ ├── c3dModelMatStack.h │ │ ├── c3dNode.cpp │ │ ├── c3dNode.h │ │ ├── c3dObject.cpp │ │ ├── c3dObject.h │ │ ├── c3dPlane.cpp │ │ ├── c3dPlane.h │ │ ├── c3dProgram.cpp │ │ ├── c3dProgram.h │ │ ├── c3dProgramCache.cpp │ │ ├── c3dProgramCache.h │ │ ├── c3dRange.cpp │ │ ├── c3dRange.h │ │ ├── c3dRect.cpp │ │ ├── c3dRect.h │ │ ├── c3dSceneManger.cpp │ │ ├── c3dSceneManger.h │ │ ├── c3dSpan.cpp │ │ ├── c3dSpan.h │ │ ├── c3dSubMesh.cpp │ │ ├── c3dSubMesh.h │ │ ├── c3dTexture.cpp │ │ ├── c3dTexture.h │ │ ├── c3dTextureCache.cpp │ │ ├── c3dTextureCache.h │ │ ├── c3dTimeCounter.cpp │ │ ├── c3dTimeCounter.h │ │ ├── c3dTouchSequence.cpp │ │ ├── c3dTouchSequence.h │ │ ├── c3dTransform.cpp │ │ ├── c3dTransform.h │ │ ├── c3dVector.cpp │ │ ├── c3dVector.h │ │ ├── c3dVertex.cpp │ │ └── c3dVertex.h │ └── platform │ │ ├── iOS │ │ ├── appFrame │ │ │ ├── c3dAppDelegate.h │ │ │ ├── c3dAppDelegate.mm │ │ │ ├── c3dView.h │ │ │ ├── c3dView.mm │ │ │ ├── c3dViewController.h │ │ │ └── c3dViewController.mm │ │ ├── c3dALPlatformDepend.h │ │ ├── c3dALPlatformDepend.mm │ │ ├── c3dDeviceAndOSInfoPlatformDepend.h │ │ ├── c3dDeviceAndOSInfoPlatformDepend.mm │ │ ├── c3dDocumentsPlatformDepend.h │ │ ├── c3dDocumentsPlatformDepend.mm │ │ ├── c3dPathPlatformDepend.h │ │ ├── c3dPathPlatformDepend.mm │ │ ├── c3dProgramPlatformDepend.h │ │ ├── c3dProgramPlatformDepend.mm │ │ ├── c3dTexturePlatformDepend.h │ │ ├── c3dTexturePlatformDepend.mm │ │ └── openALSupport │ │ │ ├── MyOpenALSupport.c │ │ │ ├── MyOpenALSupport.h │ │ │ └── openALSupport_readme.h │ │ └── win32 │ │ ├── AL │ │ ├── EFX-Util.h │ │ ├── al.h │ │ ├── alc.h │ │ ├── alut.h │ │ ├── efx-creative.h │ │ ├── efx.h │ │ └── xram.h │ │ ├── OGLES │ │ └── GL │ │ │ ├── GLAUX.H │ │ │ ├── glew.h │ │ │ ├── glext.h │ │ │ ├── glut.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ │ ├── appFrame │ │ ├── mainWindow.cpp │ │ ├── mainWindowFuncs.cpp │ │ ├── mainWindowFuncs.h │ │ ├── mainWindowGlobal.cpp │ │ └── mainWindowGlobal.h │ │ ├── c3dALPlatformDepend.cpp │ │ ├── c3dALPlatformDepend.h │ │ ├── c3dDeviceAndOSInfoPlatformDepend.cpp │ │ ├── c3dDeviceAndOSInfoPlatformDepend.h │ │ ├── c3dDocumentsPlatformDepend.cpp │ │ ├── c3dDocumentsPlatformDepend.h │ │ ├── c3dImage.cpp │ │ ├── c3dImage.h │ │ ├── c3dPathPlatformDepend.cpp │ │ ├── c3dPathPlatformDepend.h │ │ ├── c3dProgramPlatformDepend.cpp │ │ ├── c3dProgramPlatformDepend.h │ │ ├── c3dTexturePlatformDepend.cpp │ │ ├── c3dTexturePlatformDepend.h │ │ ├── libpng │ │ ├── libpng_version.txt │ │ ├── png.h │ │ └── pngconf.h │ │ ├── libraries │ │ ├── EFX-Util.lib │ │ ├── GLAUX.LIB │ │ ├── OpenAL32.dll │ │ ├── OpenAL32.lib │ │ ├── OpenAL32__.dll │ │ ├── alut.dll │ │ ├── alut.lib │ │ ├── glaux.dll │ │ ├── glew32.dll │ │ ├── glew32.lib │ │ ├── glut32.dll │ │ ├── glut32.lib │ │ ├── iconv.dll │ │ ├── libcurl.dll │ │ ├── libcurl_imp.lib │ │ ├── libiconv.lib │ │ ├── libjpeg.lib │ │ ├── libpng.lib │ │ ├── libtiff.dll │ │ ├── libtiff.lib │ │ ├── libwebp.lib │ │ ├── libzlib.lib │ │ ├── pthreadVCE2.dll │ │ ├── pthreadVCE2.lib │ │ └── zlib1.dll │ │ └── zlib │ │ ├── zconf.h │ │ ├── zlib.h │ │ └── zlib_version.txt ├── demos │ └── superSingleCell │ │ ├── proj.ios │ │ ├── c3d_singleCell.xcodeproj │ │ │ ├── project.pbxproj │ │ │ ├── project.xcworkspace │ │ │ │ ├── contents.xcworkspacedata │ │ │ │ └── xcuserdata │ │ │ │ │ ├── apple.xcuserdatad │ │ │ │ │ ├── UserInterfaceState.xcuserstate │ │ │ │ │ ├── WorkspaceSettings.xcsettings │ │ │ │ │ └── xcdebugger │ │ │ │ │ │ └── Expressions.xcexplist │ │ │ │ │ ├── ck02-084.xcuserdatad │ │ │ │ │ ├── UserInterfaceState.xcuserstate │ │ │ │ │ ├── WorkspaceSettings.xcsettings │ │ │ │ │ └── xcdebugger │ │ │ │ │ │ └── Expressions.xcexplist │ │ │ │ │ └── rwenderlich.xcuserdatad │ │ │ │ │ └── UserInterfaceState.xcuserstate │ │ │ └── xcuserdata │ │ │ │ ├── apple.xcuserdatad │ │ │ │ ├── xcdebugger │ │ │ │ │ ├── Breakpoints.xcbkptlist │ │ │ │ │ └── Breakpoints_v2.xcbkptlist │ │ │ │ └── xcschemes │ │ │ │ │ ├── HelloOpenGL.xcscheme │ │ │ │ │ └── xcschememanagement.plist │ │ │ │ ├── ck02-084.xcuserdatad │ │ │ │ ├── xcdebugger │ │ │ │ │ └── Breakpoints_v2.xcbkptlist │ │ │ │ └── xcschemes │ │ │ │ │ ├── HelloOpenGL.xcscheme │ │ │ │ │ └── xcschememanagement.plist │ │ │ │ └── rwenderlich.xcuserdatad │ │ │ │ ├── xcdebugger │ │ │ │ └── Breakpoints.xcbkptlist │ │ │ │ └── xcschemes │ │ │ │ ├── HelloOpenGL.xcscheme │ │ │ │ └── xcschememanagement.plist │ │ └── c3d_singleCell │ │ │ ├── c3d_singleCell-Info.plist │ │ │ ├── c3d_singleCell-Prefix.pch │ │ │ ├── en.lproj │ │ │ ├── InfoPlist.strings │ │ │ └── MainWindow.xib │ │ │ ├── iPad │ │ │ └── en.lproj │ │ │ │ └── MainWindow-iPad.xib │ │ │ └── main.m │ │ ├── proj.win32 │ │ ├── Script1.aps │ │ ├── Script1.rc │ │ ├── c3d+singleCell.aps │ │ ├── c3d+singleCell.sln │ │ ├── c3d+singleCell.suo │ │ ├── c3d+singleCell.vcxproj │ │ ├── c3d+singleCell.vcxproj.filters │ │ ├── c3d+singleCell.vcxproj.user │ │ └── resource.h │ │ └── singleCellGame │ │ ├── funcs │ │ ├── changeNodeComponents.cpp │ │ ├── changeNodeComponents.h │ │ ├── collisionWithModelAtTriLevel.cpp │ │ ├── collisionWithModelAtTriLevel.h │ │ ├── initGame.cpp │ │ ├── initGame.h │ │ ├── loadInfo.cpp │ │ ├── loadInfo.h │ │ ├── makeTemplate.cpp │ │ ├── makeTemplate.h │ │ ├── myFunc.cpp │ │ ├── myFunc.h │ │ ├── passUnifoCallBack.cpp │ │ ├── passUnifoCallBack.h │ │ ├── programSetUp.cpp │ │ └── programSetUp.h │ │ ├── gameObjs │ │ ├── archScene.cpp │ │ ├── archScene.h │ │ ├── backGroundMusicCube.cpp │ │ ├── backGroundMusicCube.h │ │ ├── blast.cpp │ │ ├── blast.h │ │ ├── bossCell.cpp │ │ ├── bossCell.h │ │ ├── bubble.cpp │ │ ├── bubble.h │ │ ├── cell.cpp │ │ ├── cell.h │ │ ├── fakeLight.cpp │ │ ├── fakeLight.h │ │ ├── ground.cpp │ │ ├── ground.h │ │ ├── key.cpp │ │ ├── key.h │ │ ├── meteor.cpp │ │ ├── meteor.h │ │ ├── mobilePlatform.cpp │ │ ├── mobilePlatform.h │ │ ├── molecule.cpp │ │ ├── molecule.h │ │ ├── progressBar.cpp │ │ ├── progressBar.h │ │ ├── seabed.cpp │ │ ├── seabed.h │ │ ├── ship.cpp │ │ ├── ship.h │ │ ├── shotBall.cpp │ │ ├── shotBall.h │ │ ├── sky.cpp │ │ ├── sky.h │ │ ├── sprite.cpp │ │ ├── sprite.h │ │ ├── water.cpp │ │ └── water.h │ │ ├── global │ │ ├── define.cpp │ │ ├── define.h │ │ ├── gameSettings.cpp │ │ ├── gameSettings.h │ │ ├── gameState.cpp │ │ ├── gameState.h │ │ ├── globalVars.cpp │ │ └── globalVars.h │ │ ├── otherObjs │ │ ├── checkPoint.cpp │ │ ├── checkPoint.h │ │ ├── collisonGrid.cpp │ │ ├── collisonGrid.h │ │ ├── environmentInfo.cpp │ │ ├── environmentInfo.h │ │ ├── life.cpp │ │ ├── life.h │ │ ├── shadowMapInfo.cpp │ │ ├── shadowMapInfo.h │ │ ├── timeCounter.cpp │ │ ├── timeCounter.h │ │ ├── userConfig.cpp │ │ └── userConfig.h │ │ └── pages │ │ ├── aboutPage.cpp │ │ ├── aboutPage.h │ │ ├── descPage.cpp │ │ ├── descPage.h │ │ ├── descPage2.cpp │ │ ├── descPage2.h │ │ ├── descPage3.cpp │ │ ├── descPage3.h │ │ ├── endPage.cpp │ │ ├── endPage.h │ │ ├── gameOverPage.cpp │ │ ├── gameOverPage.h │ │ ├── homePage.cpp │ │ ├── homePage.h │ │ ├── loadingPage.cpp │ │ ├── loadingPage.h │ │ ├── menuPage.cpp │ │ ├── menuPage.h │ │ ├── pausePage.cpp │ │ ├── pausePage.h │ │ ├── playingPage.cpp │ │ ├── playingPage.h │ │ ├── playingPageLogic.cpp │ │ ├── playingPageLogic.h │ │ ├── settingPage.cpp │ │ ├── settingPage.h │ │ ├── startPage.cpp │ │ ├── startPage.h │ │ ├── succedPage.cpp │ │ ├── succedPage.h │ │ ├── viewingTipPage.cpp │ │ └── viewingTipPage.h ├── extension │ ├── geometry │ │ ├── geoMath.cpp │ │ └── geoMath.h │ ├── octree │ │ ├── octree.cpp │ │ ├── octree.h │ │ ├── triangleWithNorm.cpp │ │ └── triangleWithNorm.h │ └── terrain │ │ ├── terrain.cpp │ │ └── terrain.h └── resource │ ├── Documents │ ├── make_this_folder_not_empty.txt │ └── userConfig_superSingleCell.txt │ ├── c3dEngineResource │ └── shader │ │ ├── shader_texColorOnly.frag │ │ └── shader_texColorOnly.vert │ ├── defaultImage │ ├── Default-568h@2x.png │ ├── Default.png │ └── Default@2x.png │ ├── icon │ ├── Icon-72.png │ ├── Icon-Small-50.png │ ├── Icon-Small.png │ ├── Icon-Small@2x.png │ ├── Icon.png │ └── Icon@2x.png │ └── singleCellGameResource │ ├── data │ ├── global │ │ ├── audio │ │ │ ├── alert_out_of_fuel.wav │ │ │ ├── backGroundMusic │ │ │ │ ├── backGround1.wav │ │ │ │ ├── backGround11.wav │ │ │ │ ├── backGround12.wav │ │ │ │ ├── backGround14.wav │ │ │ │ ├── backGround15.wav │ │ │ │ ├── backGround2.wav │ │ │ │ ├── backGround3.wav │ │ │ │ ├── backGround4.wav │ │ │ │ ├── backGround6.wav │ │ │ │ ├── backGround7.wav │ │ │ │ ├── backGround8.wav │ │ │ │ └── backGround9.wav │ │ │ ├── bigBlast.wav │ │ │ ├── boss_och.wav │ │ │ ├── boss_rotBack.wav │ │ │ ├── boss_scream.wav │ │ │ ├── bouncing.wav │ │ │ ├── bubble_eaten │ │ │ │ ├── blast.wav │ │ │ │ ├── eat_bubble.wav │ │ │ │ ├── eat_checkPoint.wav │ │ │ │ ├── eat_coin.wav │ │ │ │ ├── eat_key.wav │ │ │ │ ├── eat_life.wav │ │ │ │ └── transport.wav │ │ │ ├── endMusic.wav │ │ │ ├── fall_in_water.wav │ │ │ ├── gameOver.wav │ │ │ ├── keyboardType.wav │ │ │ ├── leaf_whistle.wav │ │ │ ├── level_done.wav │ │ │ ├── move_shasha.wav │ │ │ ├── onFire.wav │ │ │ ├── oops.wav │ │ │ ├── paa_oops.wav │ │ │ ├── shipCollisionSound │ │ │ │ ├── shipCollisionSound1.wav │ │ │ │ ├── shipCollisionSound2.wav │ │ │ │ └── shipCollisionSound3.wav │ │ │ ├── shipEngineSound │ │ │ │ ├── shipEngineSound1.wav │ │ │ │ └── shipEngineSound2.wav │ │ │ ├── shotBallCollisionWithSolidSound │ │ │ │ └── hit_biubiu.wav │ │ │ ├── shotBallLaunchSound │ │ │ │ ├── shotBallLaunch1.wav │ │ │ │ └── shotBallLaunch2.wav │ │ │ ├── startMusic.wav │ │ │ ├── stone_move.wav │ │ │ ├── switchPage.wav │ │ │ ├── unlock.wav │ │ │ ├── water_gulu.wav │ │ │ ├── water_puddle.wav │ │ │ ├── woodBreak.wav │ │ │ ├── ya.wav │ │ │ ├── 注意,wav文件若为空则会导致出错,如果又想占位又不想出声,可以做成一段静音.txt │ │ │ ├── 注意,必须用单声道文件才有3d效果.txt │ │ │ └── 注意,有些音效不想要3d效果,所以保留双音轨.txt │ │ ├── model │ │ │ ├── cellModelLibrary │ │ │ │ ├── Rc_small不能过小,否则穿墙.txt │ │ │ │ ├── cell0 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ │ ├── mesh5.ysm │ │ │ │ │ │ ├── mesh6.ysm │ │ │ │ │ │ └── mesh7.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── cell.png │ │ │ │ │ │ ├── leg.png │ │ │ │ │ │ ├── shell.png │ │ │ │ │ │ └── white.png │ │ │ │ ├── cell1 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── x.png │ │ │ │ ├── cell2 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ │ └── mesh4.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── white.png │ │ │ │ ├── cell3 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ │ └── mesh3.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── body.png │ │ │ │ │ │ ├── eyeball.png │ │ │ │ │ │ ├── wing_left.png │ │ │ │ │ │ └── wing_right.png │ │ │ │ ├── cell4 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── x.png │ │ │ │ ├── cell5 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ │ ├── mesh5.ysm │ │ │ │ │ │ ├── mesh6.ysm │ │ │ │ │ │ └── mesh7.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── cell.png │ │ │ │ │ │ ├── leg.png │ │ │ │ │ │ ├── shell.png │ │ │ │ │ │ └── white.png │ │ │ │ ├── cell6 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ │ └── mesh1_normByVertex.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── catEyeBall.png │ │ │ │ │ │ └── fish.png │ │ │ │ └── 对于isfly为true的cell,让Rc_small=Rc为好.txt │ │ │ ├── musicCube │ │ │ │ ├── mesh │ │ │ │ │ └── mesh0.ysm │ │ │ │ └── tex │ │ │ │ │ └── box.png │ │ │ ├── platformModelLibrary │ │ │ │ ├── cylinder │ │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ │ └── mesh1_normByVertex.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── marble_9.png │ │ │ │ │ │ └── marble_9_2.png │ │ │ │ ├── disk │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── marble.png │ │ │ │ ├── hexCylin_extrusion │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── marble.png │ │ │ │ ├── triPyramid │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── marble.png │ │ │ │ ├── wheel │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ └── mesh1.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── marble_9.png │ │ │ │ │ │ └── red.png │ │ │ │ ├── woodBox │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── box.png │ │ │ │ └── 注意,可以放normByVertex的模型,但程序自动将其转成normByFace.txt │ │ │ ├── shipModelLibrary │ │ │ │ ├── ship0 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ └── mesh1.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── shipBody.png │ │ │ │ │ │ └── white.png │ │ │ │ ├── ship1 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ │ └── mesh2.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ ├── grey.png │ │ │ │ │ │ ├── grey2.png │ │ │ │ │ │ └── shipBody.png │ │ │ │ ├── ship2 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── rBEDik_2RJcIAAAAAAN9JNl2n1wAADu-AEaLxIAA308269.png │ │ │ │ ├── ship3 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ │ └── mesh0_normByVertex.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── 005_wood_oakslabs.png │ │ │ │ ├── ship4 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ │ └── mesh0_normByVertex.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── lifeRing.png │ │ │ │ └── 注意,船的sinkInWater和Rc,Rc_small等不宜随便改,可能导致与水道围栏碰撞不稳定.txt │ │ │ ├── shotBallLibrary │ │ │ │ ├── shotBall0 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ │ └── white.png │ │ │ │ └── shotBall1 │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── mesh │ │ │ │ │ └── mesh0.ysm │ │ │ │ │ └── tex │ │ │ │ │ └── untitled.png │ │ │ └── sky │ │ │ │ ├── mesh │ │ │ │ └── mesh0.ysm │ │ │ │ └── tex │ │ │ │ └── sky.png │ │ └── tex │ │ │ ├── box.png │ │ │ ├── keys │ │ │ ├── key_about.png │ │ │ ├── key_audioOff.png │ │ │ ├── key_audioOn.png │ │ │ ├── key_back.png │ │ │ ├── key_continue.png │ │ │ ├── key_debug.png │ │ │ ├── key_desc.png │ │ │ ├── key_foe.png │ │ │ ├── key_goDownShip.png │ │ │ ├── key_home.png │ │ │ ├── key_lang_cn.png │ │ │ ├── key_lang_en.png │ │ │ ├── key_menu.png │ │ │ ├── key_next.png │ │ │ ├── key_nextLevel.png │ │ │ ├── key_pause.png │ │ │ ├── key_play.png │ │ │ ├── key_rebirth.png │ │ │ ├── key_restart.png │ │ │ ├── key_restart等按钮背景透明度75%.txt │ │ │ ├── key_setting.png │ │ │ ├── key_shot.png │ │ │ ├── key_shot_adjusting.png │ │ │ ├── key_shot_big.png │ │ │ ├── key_shot_big_adjusting.png │ │ │ ├── key_tip.png │ │ │ ├── key_turnOffAccel.png │ │ │ ├── key_turnOnAccel.png │ │ │ └── key_zoomOut.png │ │ │ ├── moleculeLibrary │ │ │ ├── blackHole │ │ │ │ ├── blackHole_01.png │ │ │ │ └── config.txt │ │ │ ├── blast_big0 │ │ │ │ ├── blast_big0_01.png │ │ │ │ ├── blast_big0_02.png │ │ │ │ ├── blast_big0_03.png │ │ │ │ ├── blast_big0_04.png │ │ │ │ ├── blast_big0_05.png │ │ │ │ ├── blast_big0_06.png │ │ │ │ ├── blast_big0_07.png │ │ │ │ ├── blast_big0_08.png │ │ │ │ ├── blast_big0_09.png │ │ │ │ ├── blast_big0_10.png │ │ │ │ ├── blast_big0_11.png │ │ │ │ ├── blast_big0_12.png │ │ │ │ ├── blast_big0_13.png │ │ │ │ ├── blast_big0_14.png │ │ │ │ ├── blast_big0_15.png │ │ │ │ ├── blast_big0_16.png │ │ │ │ ├── blast_big0_17.png │ │ │ │ ├── blast_big0_18.png │ │ │ │ ├── blast_big0_19.png │ │ │ │ ├── blast_big0_20.png │ │ │ │ ├── blast_big0_21.png │ │ │ │ ├── blast_big0_22.png │ │ │ │ ├── blast_big0_23.png │ │ │ │ ├── blast_big0_24.png │ │ │ │ ├── blast_big0_25.png │ │ │ │ ├── blast_big0_26.png │ │ │ │ ├── blast_big0_27.png │ │ │ │ ├── blast_big0_28.png │ │ │ │ ├── blast_big0_29.png │ │ │ │ ├── blast_big0_30.png │ │ │ │ ├── blast_big0_31.png │ │ │ │ ├── blast_big0_32.png │ │ │ │ ├── blast_big0_33.png │ │ │ │ ├── blast_big0_34.png │ │ │ │ ├── blast_big0_35.png │ │ │ │ ├── blast_big0_36.png │ │ │ │ ├── blast_big0_37.png │ │ │ │ ├── blast_big0_38.png │ │ │ │ ├── blast_big0_39.png │ │ │ │ ├── blast_big0_40.png │ │ │ │ ├── blast_big0_41.png │ │ │ │ ├── blast_big0_42.png │ │ │ │ ├── blast_big0_43.png │ │ │ │ ├── blast_big0_44.png │ │ │ │ ├── blast_big0_45.png │ │ │ │ ├── blast_big0_46.png │ │ │ │ ├── blast_big0_47.png │ │ │ │ ├── blast_big0_48.png │ │ │ │ ├── blast_big0_49.png │ │ │ │ ├── blast_big0_50.png │ │ │ │ └── config.txt │ │ │ ├── blast_small │ │ │ │ ├── blast_small_01.png │ │ │ │ └── config.txt │ │ │ ├── bomb │ │ │ │ ├── bomb_01.png │ │ │ │ └── config.txt │ │ │ ├── c6h6cl2n2o4s2 │ │ │ │ ├── c6h6cl2n2o4s2_01.png │ │ │ │ ├── c6h6cl2n2o4s2_02.png │ │ │ │ ├── c6h6cl2n2o4s2_03.png │ │ │ │ ├── c6h6cl2n2o4s2_04.png │ │ │ │ ├── c6h6cl2n2o4s2_05.png │ │ │ │ ├── c6h6cl2n2o4s2_06.png │ │ │ │ ├── c6h6cl2n2o4s2_07.png │ │ │ │ ├── c6h6cl2n2o4s2_08.png │ │ │ │ ├── c6h6cl2n2o4s2_09.png │ │ │ │ ├── c6h6cl2n2o4s2_10.png │ │ │ │ ├── c6h6cl2n2o4s2_11.png │ │ │ │ ├── c6h6cl2n2o4s2_12.png │ │ │ │ ├── c6h6cl2n2o4s2_13.png │ │ │ │ ├── c6h6cl2n2o4s2_14.png │ │ │ │ ├── c6h6cl2n2o4s2_15.png │ │ │ │ ├── c6h6cl2n2o4s2_16.png │ │ │ │ ├── c6h6cl2n2o4s2_17.png │ │ │ │ ├── c6h6cl2n2o4s2_18.png │ │ │ │ ├── c6h6cl2n2o4s2_19.png │ │ │ │ ├── c6h6cl2n2o4s2_20.png │ │ │ │ ├── c6h6cl2n2o4s2_21.png │ │ │ │ ├── c6h6cl2n2o4s2_22.png │ │ │ │ ├── c6h6cl2n2o4s2_23.png │ │ │ │ ├── c6h6cl2n2o4s2_24.png │ │ │ │ ├── c6h6cl2n2o4s2_25.png │ │ │ │ ├── c6h6cl2n2o4s2_26.png │ │ │ │ ├── c6h6cl2n2o4s2_27.png │ │ │ │ ├── c6h6cl2n2o4s2_28.png │ │ │ │ ├── c6h6cl2n2o4s2_29.png │ │ │ │ ├── c6h6cl2n2o4s2_30.png │ │ │ │ ├── c6h6cl2n2o4s2_31.png │ │ │ │ ├── c6h6cl2n2o4s2_32.png │ │ │ │ ├── c6h6cl2n2o4s2_33.png │ │ │ │ ├── c6h6cl2n2o4s2_34.png │ │ │ │ ├── c6h6cl2n2o4s2_35.png │ │ │ │ ├── c6h6cl2n2o4s2_36.png │ │ │ │ └── config.txt │ │ │ ├── checkPoint │ │ │ │ ├── checkPoint_01.png │ │ │ │ └── config.txt │ │ │ ├── coin │ │ │ │ ├── coin_01.png │ │ │ │ └── config.txt │ │ │ ├── fire3 │ │ │ │ ├── config.txt │ │ │ │ ├── fire3_01.png │ │ │ │ ├── fire3_02.png │ │ │ │ ├── fire3_03.png │ │ │ │ ├── fire3_04.png │ │ │ │ ├── fire3_05.png │ │ │ │ ├── fire3_06.png │ │ │ │ ├── fire3_07.png │ │ │ │ ├── fire3_08.png │ │ │ │ ├── fire3_09.png │ │ │ │ ├── fire3_10.png │ │ │ │ ├── fire3_11.png │ │ │ │ ├── fire3_12.png │ │ │ │ ├── fire3_13.png │ │ │ │ ├── fire3_14.png │ │ │ │ ├── fire3_15.png │ │ │ │ ├── fire3_16.png │ │ │ │ ├── fire3_17.png │ │ │ │ ├── fire3_18.png │ │ │ │ ├── fire3_19.png │ │ │ │ ├── fire3_20.png │ │ │ │ ├── fire3_21.png │ │ │ │ ├── fire3_22.png │ │ │ │ ├── fire3_23.png │ │ │ │ ├── fire3_24.png │ │ │ │ └── fire3_25.png │ │ │ ├── geneCube │ │ │ │ ├── config.txt │ │ │ │ ├── geneCube_01.png │ │ │ │ ├── geneCube_02.png │ │ │ │ ├── geneCube_03.png │ │ │ │ ├── geneCube_04.png │ │ │ │ ├── geneCube_05.png │ │ │ │ ├── geneCube_06.png │ │ │ │ ├── geneCube_07.png │ │ │ │ ├── geneCube_08.png │ │ │ │ ├── geneCube_09.png │ │ │ │ ├── geneCube_10.png │ │ │ │ ├── geneCube_11.png │ │ │ │ ├── geneCube_12.png │ │ │ │ ├── geneCube_13.png │ │ │ │ ├── geneCube_14.png │ │ │ │ ├── geneCube_15.png │ │ │ │ ├── geneCube_16.png │ │ │ │ ├── geneCube_17.png │ │ │ │ ├── geneCube_18.png │ │ │ │ ├── geneCube_19.png │ │ │ │ ├── geneCube_20.png │ │ │ │ ├── geneCube_21.png │ │ │ │ ├── geneCube_22.png │ │ │ │ ├── geneCube_23.png │ │ │ │ ├── geneCube_24.png │ │ │ │ ├── geneCube_25.png │ │ │ │ ├── geneCube_26.png │ │ │ │ ├── geneCube_27.png │ │ │ │ ├── geneCube_28.png │ │ │ │ └── geneCube_29.png │ │ │ ├── key │ │ │ │ ├── config.txt │ │ │ │ └── key_01.png │ │ │ ├── ripple │ │ │ │ ├── config.txt │ │ │ │ ├── ripple_01.png │ │ │ │ ├── ripple_02.png │ │ │ │ ├── ripple_03.png │ │ │ │ ├── ripple_04.png │ │ │ │ ├── ripple_05.png │ │ │ │ ├── ripple_06.png │ │ │ │ ├── ripple_07.png │ │ │ │ ├── ripple_08.png │ │ │ │ ├── ripple_09.png │ │ │ │ ├── ripple_10.png │ │ │ │ ├── ripple_11.png │ │ │ │ ├── ripple_12.png │ │ │ │ ├── ripple_13.png │ │ │ │ ├── ripple_14.png │ │ │ │ ├── ripple_15.png │ │ │ │ ├── ripple_16.png │ │ │ │ ├── ripple_17.png │ │ │ │ ├── ripple_18.png │ │ │ │ ├── ripple_19.png │ │ │ │ ├── ripple_20.png │ │ │ │ ├── ripple_21.png │ │ │ │ ├── ripple_22.png │ │ │ │ ├── ripple_23.png │ │ │ │ ├── ripple_24.png │ │ │ │ ├── ripple_25.png │ │ │ │ ├── ripple_26.png │ │ │ │ ├── ripple_27.png │ │ │ │ ├── ripple_28.png │ │ │ │ ├── ripple_29.png │ │ │ │ ├── ripple_30.png │ │ │ │ ├── ripple_31.png │ │ │ │ ├── ripple_32.png │ │ │ │ ├── ripple_33.png │ │ │ │ ├── ripple_34.png │ │ │ │ ├── ripple_35.png │ │ │ │ └── ripple_36.png │ │ │ └── 注意,帧数太多的clip是很费内存的,应适当减少帧数和尺寸.txt │ │ │ ├── numberAndSymbolTex │ │ │ ├── 0.png │ │ │ ├── 1.png │ │ │ ├── 2.png │ │ │ ├── 3.png │ │ │ ├── 4.png │ │ │ ├── 5.png │ │ │ ├── 6.png │ │ │ ├── 7.png │ │ │ ├── 8.png │ │ │ ├── 9.png │ │ │ ├── dot.png │ │ │ ├── o_0.png │ │ │ ├── o_1.png │ │ │ ├── o_2.png │ │ │ ├── o_3.png │ │ │ ├── o_4.png │ │ │ ├── o_5.png │ │ │ ├── o_6.png │ │ │ ├── o_7.png │ │ │ ├── o_8.png │ │ │ └── o_9.png │ │ │ ├── pageTexs │ │ │ ├── aboutPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── descPage2Tex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── descPage3Tex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── descPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── endPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── homePageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ ├── backGround_640x960.png │ │ │ │ ├── gameKey │ │ │ │ │ ├── config.txt │ │ │ │ │ ├── gameKey_01.png │ │ │ │ │ ├── gameKey_02.png │ │ │ │ │ ├── gameKey_03.png │ │ │ │ │ ├── gameKey_04.png │ │ │ │ │ ├── gameKey_05.png │ │ │ │ │ ├── gameKey_06.png │ │ │ │ │ ├── gameKey_07.png │ │ │ │ │ ├── gameKey_08.png │ │ │ │ │ ├── gameKey_09.png │ │ │ │ │ ├── gameKey_10.png │ │ │ │ │ ├── gameKey_11.png │ │ │ │ │ ├── gameKey_12.png │ │ │ │ │ └── gameKey_13.png │ │ │ │ └── lockKey.png │ │ │ ├── loadingPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ ├── backGround_640x960.png │ │ │ │ ├── quad_loading.png │ │ │ │ └── quad_loadingDone.png │ │ │ ├── menuPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── settingPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ └── startPageTex │ │ │ │ ├── backGround_320x480.png │ │ │ │ ├── backGround_640x1136.png │ │ │ │ └── backGround_640x960.png │ │ │ ├── platformTexLibrary │ │ │ ├── blue.png │ │ │ ├── green.png │ │ │ ├── marble.png │ │ │ ├── orange.png │ │ │ ├── purple.png │ │ │ ├── red.png │ │ │ └── yellow.png │ │ │ ├── quads │ │ │ ├── quad_coin.png │ │ │ ├── quad_gameover.png │ │ │ ├── quad_geneCube.png │ │ │ ├── quad_geneCube_blackWhite.png │ │ │ ├── quad_halfFuelHaveBeenUsed.png │ │ │ ├── quad_hand.png │ │ │ ├── quad_key.png │ │ │ ├── quad_key_blackWhite.png │ │ │ ├── quad_killEnemy.png │ │ │ ├── quad_oops.png │ │ │ ├── quad_out_of_fuel.png │ │ │ ├── quad_password.png │ │ │ ├── quad_pause.png │ │ │ ├── quad_star0.png │ │ │ ├── quad_star1.png │ │ │ ├── quad_star2.png │ │ │ ├── quad_star3.png │ │ │ ├── quad_succeed.png │ │ │ ├── quad_unlockLevelsSucc.png │ │ │ ├── quad_unlocking.png │ │ │ └── quad_waiting_for_music_to_stop.png │ │ │ ├── skyTexLibrary │ │ │ ├── sky0.png │ │ │ ├── sky1.png │ │ │ ├── sky3.png │ │ │ ├── sky4.png │ │ │ ├── sky5.png │ │ │ ├── sky6.png │ │ │ └── sky7.png │ │ │ ├── sprites │ │ │ ├── bubble_ball.png │ │ │ ├── bubble_glow.png │ │ │ ├── bubble_heart.png │ │ │ ├── glow_sprite_big.png │ │ │ ├── glow_sprite_small.png │ │ │ └── meteor.png │ │ │ ├── water_alpha.png │ │ │ └── white.png │ ├── levels │ │ ├── level_1 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ ├── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ │ └── shipInfo │ │ │ │ │ ├── shipInfo.txt │ │ │ │ │ └── shipInfo副本.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ └── mesh4.ysm │ │ │ │ └── tex │ │ │ │ │ ├── TilesOrnate0106_4_S.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── marble_9.png │ │ │ │ │ └── old-paper-texture-wallpapers_34279_1920x1080.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_10 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ ├── land.bmp │ │ │ │ ├── seabed.png │ │ │ │ └── singleTex │ │ │ │ │ └── texture_2048x2048.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ ├── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ │ └── shipInfo │ │ │ │ │ └── shipInfo.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ └── mesh0.ysm │ │ │ │ ├── mesh_bossAndCBLoc │ │ │ │ │ ├── mesh0_bossAndCBLoc.ysm │ │ │ │ │ ├── mesh1_bossAndCBLoc.ysm │ │ │ │ │ └── mesh2_bossAndCBLoc.ysm │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ └── mesh1_normByVertex.ysm │ │ │ │ └── tex │ │ │ │ │ ├── 20110820120618343154.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── boss4.png │ │ │ │ │ ├── boss6.png │ │ │ │ │ ├── brick.png │ │ │ │ │ ├── cb.png │ │ │ │ │ └── sand2.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_11 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ └── mesh4.ysm │ │ │ │ └── tex │ │ │ │ │ ├── TilesPlain0084_18_thumbhuge.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── boss4.png │ │ │ │ │ └── cb.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_12 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ ├── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ │ └── shipInfo │ │ │ │ │ └── shipInfo.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ └── mesh5.ysm │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ ├── mesh1_normByVertex.ysm │ │ │ │ │ ├── mesh2_normByVertex.ysm │ │ │ │ │ └── mesh3_normByVertex.ysm │ │ │ │ └── tex │ │ │ │ │ ├── BrickLargeBrown0012_2_S.png │ │ │ │ │ ├── BrickLargeBrown0012_2_S_top.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── marble_9.png │ │ │ │ │ ├── marble_9_top.png │ │ │ │ │ └── myCell.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_13 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ ├── cellInfo.txt │ │ │ │ │ └── cellInfo副本2.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ ├── mesh5.ysm │ │ │ │ │ ├── mesh6.ysm │ │ │ │ │ ├── mesh7.ysm │ │ │ │ │ ├── mesh8.ysm │ │ │ │ │ └── mesh9.ysm │ │ │ │ ├── mesh_bossAndCBLoc │ │ │ │ │ ├── mesh0_bossAndCBLoc.ysm │ │ │ │ │ ├── mesh1_bossAndCBLoc.ysm │ │ │ │ │ ├── mesh2_bossAndCBLoc.ysm │ │ │ │ │ ├── mesh3_bossAndCBLoc.ysm │ │ │ │ │ └── mesh4_bossAndCBLoc.ysm │ │ │ │ └── tex │ │ │ │ │ ├── BrickLargeBrown0016_2_S.png │ │ │ │ │ ├── FackeAmbientOcclusion.png │ │ │ │ │ ├── beam.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── boss4.png │ │ │ │ │ ├── boss6.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── darkYellow.png │ │ │ │ │ ├── default.png │ │ │ │ │ ├── grey.png │ │ │ │ │ ├── mar.png │ │ │ │ │ ├── myCell.png │ │ │ │ │ ├── red.png │ │ │ │ │ └── white.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_2 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ └── mesh4.ysm │ │ │ │ └── tex │ │ │ │ │ ├── BrickOldMixedSize0126_5_S.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── images.png │ │ │ │ │ └── marble_9.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_3 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ └── mesh2.ysm │ │ │ │ ├── mesh_bossAndCBLoc │ │ │ │ │ └── mesh0_bossAndCBLoc.ysm │ │ │ │ └── tex │ │ │ │ │ ├── 005_wood_oakslabs.png │ │ │ │ │ ├── BrickLargeBrown0016_2_S.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── boss4.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── myCell.png │ │ │ │ │ ├── sy_20101230231826980021.png │ │ │ │ │ ├── white2.png │ │ │ │ │ └── wood.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_4 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ ├── land.bmp │ │ │ │ ├── seabed.png │ │ │ │ └── singleTex │ │ │ │ │ └── texture_2048x2048.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ └── mesh1.ysm │ │ │ │ ├── mesh_bossAndCBLoc │ │ │ │ │ ├── mesh0_bossAndCBLoc.ysm │ │ │ │ │ └── mesh1_bossAndCBLoc.ysm │ │ │ │ └── tex │ │ │ │ │ ├── BrickOldMixedSize0126_5_S.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── images.png │ │ │ │ │ └── marble_9.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_5 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ ├── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ │ └── shipInfo │ │ │ │ │ └── shipInfo.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ ├── mesh5.ysm │ │ │ │ │ └── mesh6.ysm │ │ │ │ ├── mesh_bossAndCBLoc │ │ │ │ │ ├── mesh0_bossAndCBLoc.ysm │ │ │ │ │ └── mesh1_bossAndCBLoc.ysm │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ ├── mesh1_normByVertex.ysm │ │ │ │ │ ├── mesh2_normByVertex.ysm │ │ │ │ │ ├── mesh3_normByVertex.ysm │ │ │ │ │ ├── mesh4_normByVertex.ysm │ │ │ │ │ ├── mesh5_normByVertex.ysm │ │ │ │ │ ├── mesh6_normByVertex.ysm │ │ │ │ │ └── mesh7_normByVertex.ysm │ │ │ │ └── tex │ │ │ │ │ ├── 005_wood_oakslabs.png │ │ │ │ │ ├── BrickLargeBrown0012_2_S.png │ │ │ │ │ ├── FloorsVarious0019_2_S.png │ │ │ │ │ ├── balloon.png │ │ │ │ │ ├── blue.png │ │ │ │ │ ├── board.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── boss4.png │ │ │ │ │ ├── boss6.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── darkYellow.png │ │ │ │ │ ├── island.png │ │ │ │ │ ├── island贴图使用强化边缘滤镜得到.txt │ │ │ │ │ ├── lightBlue.png │ │ │ │ │ ├── lightBrown.png │ │ │ │ │ ├── lightGray.png │ │ │ │ │ ├── lightGreen.png │ │ │ │ │ ├── myCell.png │ │ │ │ │ ├── post.png │ │ │ │ │ ├── white2.png │ │ │ │ │ └── wood.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_6 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ ├── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ │ └── shipInfo │ │ │ │ │ └── shipInfo.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ ├── mesh5.ysm │ │ │ │ │ ├── mesh6.ysm │ │ │ │ │ ├── mesh7.ysm │ │ │ │ │ ├── mesh8.ysm │ │ │ │ │ └── mesh9.ysm │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ └── mesh1_normByVertex.ysm │ │ │ │ └── tex │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── boss3.png │ │ │ │ │ ├── boss4.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── images.png │ │ │ │ │ ├── marble_9.png │ │ │ │ │ └── white2.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_7 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ ├── land.bmp │ │ │ │ ├── seabed.png │ │ │ │ └── singleTex │ │ │ │ │ └── texture_2048x2048.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ ├── mesh1_normByVertex.ysm │ │ │ │ │ ├── mesh2_normByVertex.ysm │ │ │ │ │ ├── mesh3_normByVertex.ysm │ │ │ │ │ ├── mesh4_normByVertex.ysm │ │ │ │ │ ├── mesh5_normByVertex.ysm │ │ │ │ │ ├── mesh6_normByVertex.ysm │ │ │ │ │ ├── mesh7_normByVertex.ysm │ │ │ │ │ ├── mesh8_normByVertex.ysm │ │ │ │ │ └── mesh9_normByVertex.ysm │ │ │ │ └── tex │ │ │ │ │ ├── 126eb1.png │ │ │ │ │ ├── 126eb2.png │ │ │ │ │ ├── 126eb3.png │ │ │ │ │ ├── 126eb4.png │ │ │ │ │ ├── 126eb5.png │ │ │ │ │ └── 126eb6.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ ├── level_8 │ │ │ ├── backGroundMusic │ │ │ │ └── config.txt │ │ │ ├── land │ │ │ │ ├── config.txt │ │ │ │ ├── config_seabed.txt │ │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ │ ├── bossInfo │ │ │ │ │ └── bossInfo.txt │ │ │ │ ├── bubbleInfo │ │ │ │ │ └── bubbleInfo.txt │ │ │ │ ├── cellInfo │ │ │ │ │ └── cellInfo.txt │ │ │ │ ├── fakeLightInfo │ │ │ │ │ └── fakeLightInfo.txt │ │ │ │ ├── lightInfo │ │ │ │ │ └── lightInfo.txt │ │ │ │ ├── mobilePlatformInfo │ │ │ │ │ └── mobilePlatformInfo.txt │ │ │ │ └── shadowMapInfo │ │ │ │ │ ├── shadowMap1.txt │ │ │ │ │ └── shadowMap2.txt │ │ │ ├── scene │ │ │ │ ├── config.txt │ │ │ │ ├── mesh │ │ │ │ │ ├── mesh0.ysm │ │ │ │ │ ├── mesh1.ysm │ │ │ │ │ ├── mesh2.ysm │ │ │ │ │ ├── mesh3.ysm │ │ │ │ │ ├── mesh4.ysm │ │ │ │ │ ├── mesh5.ysm │ │ │ │ │ ├── mesh6.ysm │ │ │ │ │ ├── mesh7.ysm │ │ │ │ │ ├── mesh8.ysm │ │ │ │ │ └── mesh9.ysm │ │ │ │ ├── mesh_normByVertex │ │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ │ ├── mesh1_normByVertex.ysm │ │ │ │ │ ├── mesh2_normByVertex.ysm │ │ │ │ │ ├── mesh3_normByVertex.ysm │ │ │ │ │ ├── mesh4_normByVertex.ysm │ │ │ │ │ └── mesh5_normByVertex.ysm │ │ │ │ └── tex │ │ │ │ │ ├── balloon.png │ │ │ │ │ ├── blue.png │ │ │ │ │ ├── boss0.png │ │ │ │ │ ├── boss1.png │ │ │ │ │ ├── boss2.png │ │ │ │ │ ├── cb.png │ │ │ │ │ ├── marble_9.png │ │ │ │ │ ├── myCell.png │ │ │ │ │ ├── red.png │ │ │ │ │ ├── white.png │ │ │ │ │ ├── wood.png │ │ │ │ │ └── yellow.png │ │ │ ├── sky │ │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ │ └── tipTex.png │ │ │ └── water │ │ │ │ ├── config.txt │ │ │ │ └── reflect.png │ │ └── level_9 │ │ │ ├── backGroundMusic │ │ │ └── config.txt │ │ │ ├── land │ │ │ ├── config.txt │ │ │ ├── config_seabed.txt │ │ │ └── seabed.png │ │ │ ├── modelInfo │ │ │ ├── bossInfo │ │ │ │ └── bossInfo.txt │ │ │ ├── bubbleInfo │ │ │ │ └── bubbleInfo.txt │ │ │ ├── cellInfo │ │ │ │ └── cellInfo.txt │ │ │ ├── fakeLightInfo │ │ │ │ └── fakeLightInfo.txt │ │ │ ├── lightInfo │ │ │ │ └── lightInfo.txt │ │ │ ├── mobilePlatformInfo │ │ │ │ └── mobilePlatformInfo.txt │ │ │ ├── shadowMapInfo │ │ │ │ ├── shadowMap1.txt │ │ │ │ └── shadowMap2.txt │ │ │ └── shipInfo │ │ │ │ └── shipInfo.txt │ │ │ ├── scene │ │ │ ├── config.txt │ │ │ ├── mesh │ │ │ │ ├── mesh0.ysm │ │ │ │ ├── mesh1.ysm │ │ │ │ ├── mesh2.ysm │ │ │ │ ├── mesh3.ysm │ │ │ │ ├── mesh4.ysm │ │ │ │ ├── mesh5.ysm │ │ │ │ └── mesh6.ysm │ │ │ ├── mesh_bossAndCBLoc │ │ │ │ ├── mesh0_bossAndCBLoc.ysm │ │ │ │ ├── mesh1_bossAndCBLoc.ysm │ │ │ │ ├── mesh2_bossAndCBLoc.ysm │ │ │ │ ├── mesh3_bossAndCBLoc.ysm │ │ │ │ ├── mesh4_bossAndCBLoc.ysm │ │ │ │ └── mesh5_bossAndCBLoc.ysm │ │ │ ├── mesh_normByVertex │ │ │ │ ├── mesh0_normByVertex.ysm │ │ │ │ ├── mesh10_normByVertex.ysm │ │ │ │ ├── mesh1_normByVertex.ysm │ │ │ │ ├── mesh2_normByVertex.ysm │ │ │ │ ├── mesh3_normByVertex.ysm │ │ │ │ ├── mesh4_normByVertex.ysm │ │ │ │ ├── mesh5_normByVertex.ysm │ │ │ │ ├── mesh6_normByVertex.ysm │ │ │ │ ├── mesh7_normByVertex.ysm │ │ │ │ ├── mesh8_normByVertex.ysm │ │ │ │ └── mesh9_normByVertex.ysm │ │ │ └── tex │ │ │ │ ├── 005_wood_oakslabs.png │ │ │ │ ├── 02l2.png │ │ │ │ ├── FloorsMedieval0013_5_thumblarge.png │ │ │ │ ├── FloorsVarious0019_2_S.png │ │ │ │ ├── PlywoodNew0005_thumblarge.png │ │ │ │ ├── blue.png │ │ │ │ ├── board.png │ │ │ │ ├── boss0.png │ │ │ │ ├── boss1.png │ │ │ │ ├── boss2.png │ │ │ │ ├── boss3.png │ │ │ │ ├── boss4.png │ │ │ │ ├── boss6.png │ │ │ │ ├── box.png │ │ │ │ ├── cb.png │ │ │ │ ├── darkYellow.png │ │ │ │ ├── darkYellow_top.png │ │ │ │ ├── lifeRing.png │ │ │ │ ├── lifeRing_v.png │ │ │ │ ├── lightBrown.png │ │ │ │ ├── lightGray.png │ │ │ │ ├── lightGray_top.png │ │ │ │ ├── marble_9.png │ │ │ │ ├── marble_9_top.png │ │ │ │ ├── myCell.png │ │ │ │ ├── sy_20101230231826980021.png │ │ │ │ ├── white2.png │ │ │ │ └── wood.png │ │ │ ├── sky │ │ │ └── config.txt │ │ │ ├── tipTex │ │ │ └── tipTex.png │ │ │ └── water │ │ │ ├── config.txt │ │ │ └── reflect.png │ ├── matters-need-attention │ │ ├── 3dmax中的(x,y,z)对应引擎中的(x,z,-y).txt │ │ ├── mesh中可能也放有normByVertex的mesh.txt │ │ ├── ysm文件中有NAN会导致读取失败.txt │ │ └── 光源高度注意事项.txt │ └── userConfig │ │ └── userConfig_superSingleCell.txt │ └── shader │ ├── notUsedYet │ ├── shader0.frag │ ├── shader0.vert │ ├── shader_diffuse_ambient_noTransf_noSelfShadow_texBlend.frag │ ├── shader_diffuse_ambient_noTransf_noSelfShadow_texBlend.vert │ ├── shader_points.frag │ ├── shader_points.vert │ ├── shader_showDepthTex.frag │ └── shader_showDepthTex.vert │ ├── shaderNoLight.frag │ ├── shaderNoLight.vert │ ├── shader_diffuse_ambient_noSelfShadow.frag │ ├── shader_diffuse_ambient_noSelfShadow.vert │ ├── shader_diffuse_ambient_noTransf_noSelfShadow.frag │ ├── shader_diffuse_ambient_noTransf_noSelfShadow.vert │ ├── shader_diffuse_ambient_noTransf_shadowMap.frag │ ├── shader_diffuse_ambient_noTransf_shadowMap.vert │ ├── shader_diffuse_ambient_specular_noSelfShadow.frag │ ├── shader_diffuse_ambient_specular_noSelfShadow.vert │ ├── shader_renderDepth.frag │ ├── shader_renderDepth.vert │ ├── 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/c3dEngine/resource/singleCellGameResource/data/global/tex/moleculeLibrary/geneCube/config.txt: -------------------------------------------------------------------------------- 1 | 29 2 | 0 1 1 3 | 1 4 | effect specifiedColorTransp 5 | timeCountBetweenFrame 1 -------------------------------------------------------------------------------- /c3dEngine/resource/singleCellGameResource/data/global/tex/moleculeLibrary/key/config.txt: -------------------------------------------------------------------------------- 1 | 1 2 | 0 1 1 3 | 2 4 | effect specifiedColorTransp 5 | timeCountBetweenFrame 1 -------------------------------------------------------------------------------- /c3dEngine/resource/singleCellGameResource/data/global/tex/moleculeLibrary/ripple/config.txt: -------------------------------------------------------------------------------- 1 | 36 2 | 0 0 0 3 | 1 4 | effect specifiedColorTransp 5 | timeCountBetweenFrame 1 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