├── .gitignore ├── README.md ├── index.html ├── package.json ├── postcss.config.js ├── public ├── audios │ ├── Dead.mp3 │ ├── Kids Cheering.mp3 │ ├── Pop1.mp3 │ ├── Pop2.mp3 │ ├── Pop3.mp3 │ ├── Pop4.mp3 │ ├── Pop5.mp3 │ └── bg.mp3 ├── draco │ ├── README.md │ ├── draco_decoder.js │ ├── draco_decoder.wasm │ ├── draco_encoder.js │ ├── draco_wasm_wrapper.js │ └── gltf │ │ ├── draco_decoder.js │ │ ├── draco_decoder.wasm │ │ ├── draco_encoder.js │ │ └── draco_wasm_wrapper.js ├── favicon.ico ├── fonts │ └── PaytoneOne-Regular.ttf ├── hdrs │ └── medieval_cafe_1k.hdr ├── images │ └── logo.png ├── models │ ├── character.glb │ └── hexagon.glb └── vite.svg ├── src ├── App.jsx ├── assets │ └── react.svg ├── components │ ├── Character.jsx │ ├── CharacterController.jsx │ ├── Experience.jsx │ ├── GameArena.jsx │ ├── Hexagon.jsx │ ├── Podium.jsx │ └── UI.jsx ├── hooks │ ├── useAudioManager.jsx │ └── useGameState.jsx ├── index.css └── main.jsx ├── tailwind.config.js ├── vite.config.js └── yarn.lock /.gitignore: -------------------------------------------------------------------------------- 1 | # Logs 2 | logs 3 | *.log 4 | npm-debug.log* 5 | yarn-debug.log* 6 | yarn-error.log* 7 | pnpm-debug.log* 8 | lerna-debug.log* 9 | 10 | node_modules 11 | dist 12 | dist-ssr 13 | *.local 14 | 15 | # Editor directories and files 16 | .vscode/* 17 | !.vscode/extensions.json 18 | .idea 19 | .DS_Store 20 | *.suo 21 | *.ntvs* 22 | *.njsproj 23 | *.sln 24 | *.sw? 25 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Wawa Guys 2 | 3 | ![Video Thumbnail](http://img.youtube.com/vi/_yx2fh8KEak/maxresdefault.jpg?w) 4 | 5 | [Starter Pack](github.com/wass08/wawa-guys-starter) 6 | 7 | [Watch the video tutorial](https://youtu.be/_yx2fh8KEak) 8 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Wawa Guys 8 | 9 | 10 |
11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "r3f-vite-starter", 3 | "private": true, 4 | "version": "1.0.0", 5 | "type": "module", 6 | "scripts": { 7 | "dev": "vite", 8 | "build": "vite build", 9 | "preview": "vite preview" 10 | }, 11 | "dependencies": { 12 | "@react-three/drei": "9.75.0", 13 | "@react-three/fiber": "8.13.3", 14 | "@react-three/rapier": "^1.3.0", 15 | "@types/three": "0.152.1", 16 | "playroomkit": "^0.0.73", 17 | "react": "^18.2.0", 18 | "react-dom": "^18.2.0", 19 | "three": "0.153.0", 20 | "three-stdlib": "^2.29.6" 21 | }, 22 | "devDependencies": { 23 | "@types/react": "^18.0.27", 24 | "@types/react-dom": "^18.0.10", 25 | "@vitejs/plugin-react": "^3.1.0", 26 | "autoprefixer": "^10.4.19", 27 | "postcss": "^8.4.38", 28 | "tailwindcss": "^3.4.3", 29 | "vite": "^4.1.0" 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /postcss.config.js: -------------------------------------------------------------------------------- 1 | export default { 2 | plugins: { 3 | tailwindcss: {}, 4 | autoprefixer: {}, 5 | }, 6 | } 7 | -------------------------------------------------------------------------------- /public/audios/Dead.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Dead.mp3 -------------------------------------------------------------------------------- /public/audios/Kids Cheering.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Kids Cheering.mp3 -------------------------------------------------------------------------------- /public/audios/Pop1.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Pop1.mp3 -------------------------------------------------------------------------------- /public/audios/Pop2.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Pop2.mp3 -------------------------------------------------------------------------------- /public/audios/Pop3.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Pop3.mp3 -------------------------------------------------------------------------------- /public/audios/Pop4.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Pop4.mp3 -------------------------------------------------------------------------------- /public/audios/Pop5.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/Pop5.mp3 -------------------------------------------------------------------------------- /public/audios/bg.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/audios/bg.mp3 -------------------------------------------------------------------------------- /public/draco/README.md: -------------------------------------------------------------------------------- 1 | # Draco 3D Data Compression 2 | 3 | Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. 4 | 5 | [Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco) 6 | 7 | ## Contents 8 | 9 | This folder contains three utilities: 10 | 11 | * `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser. 12 | * `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices. 13 | * `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder. 14 | 15 | Each file is provided in two variations: 16 | 17 | * **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco). 18 | * **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension). 19 | 20 | Either variation may be used with `THREE.DRACOLoader`: 21 | 22 | ```js 23 | var dracoLoader = new THREE.DRACOLoader(); 24 | dracoLoader.setDecoderPath('path/to/decoders/'); 25 | dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support. 26 | ``` 27 | 28 | Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder). 29 | 30 | ## License 31 | 32 | [Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE) 33 | -------------------------------------------------------------------------------- /public/draco/draco_decoder.wasm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/draco/draco_decoder.wasm -------------------------------------------------------------------------------- /public/draco/draco_wasm_wrapper.js: -------------------------------------------------------------------------------- 1 | var $jscomp=$jscomp||{};$jscomp.scope={};$jscomp.arrayIteratorImpl=function(k){var n=0;return function(){return n>>0,$jscomp.propertyToPolyfillSymbol[h]=$jscomp.IS_SYMBOL_NATIVE? 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a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports&&(exports.DracoDecoderModule=DracoDecoderModule); 117 | -------------------------------------------------------------------------------- /public/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/favicon.ico -------------------------------------------------------------------------------- /public/fonts/PaytoneOne-Regular.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/fonts/PaytoneOne-Regular.ttf -------------------------------------------------------------------------------- /public/hdrs/medieval_cafe_1k.hdr: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/hdrs/medieval_cafe_1k.hdr -------------------------------------------------------------------------------- /public/images/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/images/logo.png -------------------------------------------------------------------------------- /public/models/character.glb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/models/character.glb -------------------------------------------------------------------------------- /public/models/hexagon.glb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/wass08/wawa-guys-final/ed2e6e8bcfe3fc45f85e269186c543cc456b9a05/public/models/hexagon.glb -------------------------------------------------------------------------------- /public/vite.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /src/App.jsx: -------------------------------------------------------------------------------- 1 | import { Canvas } from "@react-three/fiber"; 2 | import { Physics } from "@react-three/rapier"; 3 | import { Experience } from "./components/Experience"; 4 | 5 | import { KeyboardControls } from "@react-three/drei"; 6 | import { useMemo } from "react"; 7 | import { UI } from "./components/UI"; 8 | import { AudioManagerProvider } from "./hooks/useAudioManager"; 9 | import { GameStateProvider } from "./hooks/useGameState"; 10 | 11 | export const Controls = { 12 | forward: "forward", 13 | back: "back", 14 | left: "left", 15 | right: "right", 16 | jump: "jump", 17 | }; 18 | 19 | function App() { 20 | const map = useMemo( 21 | () => [ 22 | { name: Controls.forward, keys: ["ArrowUp", "KeyW"] }, 23 | { name: Controls.back, keys: ["ArrowDown", "KeyS"] }, 24 | { name: Controls.left, keys: ["ArrowLeft", "KeyA"] }, 25 | { name: Controls.right, keys: ["ArrowRight", "KeyD"] }, 26 | { name: Controls.jump, keys: ["Space"] }, 27 | ], 28 | [] 29 | ); 30 | return ( 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | ); 45 | } 46 | 47 | export default App; 48 | -------------------------------------------------------------------------------- /src/assets/react.svg: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /src/components/Character.jsx: -------------------------------------------------------------------------------- 1 | /* 2 | Auto-generated by: https://github.com/pmndrs/gltfjsx 3 | Command: npx gltfjsx@6.2.3 public/models/fallguy_char.glb -o src/components/Character.jsx -r public 4 | */ 5 | 6 | import { Text, useAnimations, useGLTF } from "@react-three/drei"; 7 | import { useFrame, useGraph } from "@react-three/fiber"; 8 | import React, { useEffect, useMemo, useRef } from "react"; 9 | import { SkeletonUtils } from "three-stdlib"; 10 | 11 | export function Character({ 12 | animation = "wave", // FG_Run_A, FG_Walk_A, FG_Idle_A 13 | color = "yellow", 14 | name = "Player", 15 | ...props 16 | }) { 17 | const group = useRef(); 18 | const { scene, animations } = useGLTF("/models/character.glb", "draco/gltf/"); 19 | // Skinned meshes cannot be re-used in threejs without cloning them 20 | const clone = useMemo(() => SkeletonUtils.clone(scene), [scene]); 21 | const { nodes, materials } = useGraph(clone); 22 | const { actions } = useAnimations(animations, group); 23 | useEffect(() => { 24 | actions[animation]?.reset().fadeIn(0.1).play(); 25 | return () => actions[animation]?.fadeOut(0.1); 26 | }, [animation]); 27 | 28 | const textRef = useRef(); 29 | 30 | useFrame(({ camera }) => { 31 | if (textRef.current) { 32 | textRef.current.lookAt(camera.position); 33 | } 34 | }); 35 | 36 | return ( 37 | 38 | 39 | 46 | {name} 47 | 48 | 49 | 58 | {name} 59 | 60 | 61 | 62 | 63 | 64 | 65 | 70 | 71 | 72 | 78 | 79 | 80 | 85 | 86 | 87 | 92 | 93 | 94 | 95 | 96 | 97 | ); 98 | } 99 | 100 | useGLTF.preload("/models/character.glb", "draco/gltf/"); 101 | -------------------------------------------------------------------------------- /src/components/CharacterController.jsx: -------------------------------------------------------------------------------- 1 | import { useKeyboardControls } from "@react-three/drei"; 2 | import { useFrame } from "@react-three/fiber"; 3 | import { 4 | CapsuleCollider, 5 | RigidBody, 6 | euler, 7 | quat, 8 | vec3, 9 | } from "@react-three/rapier"; 10 | import { setState } from "playroomkit"; 11 | import { useRef, useState } from "react"; 12 | import { Vector3 } from "three"; 13 | import { Controls } from "../App"; 14 | import { useAudioManager } from "../hooks/useAudioManager"; 15 | import { useGameState } from "../hooks/useGameState"; 16 | import { Character } from "./Character"; 17 | import { FLOORS, FLOOR_HEIGHT } from "./GameArena"; 18 | 19 | const MOVEMENT_SPEED = 4.2; 20 | const JUMP_FORCE = 8; 21 | const ROTATION_SPEED = 2.5; 22 | const vel = new Vector3(); 23 | 24 | export const CharacterController = ({ 25 | player = false, 26 | firstNonDeadPlayer = false, 27 | controls, 28 | state, 29 | ...props 30 | }) => { 31 | const { playAudio } = useAudioManager(); 32 | const isDead = state.getState("dead"); 33 | const [animation, setAnimation] = useState("idle"); 34 | const { stage } = useGameState(); 35 | const [, get] = useKeyboardControls(); 36 | const rb = useRef(); 37 | const inTheAir = useRef(true); 38 | const landed = useRef(false); 39 | const cameraPosition = useRef(); 40 | const cameraLookAt = useRef(); 41 | 42 | useFrame(({ camera }) => { 43 | if (stage === "lobby") { 44 | return; 45 | } 46 | if ((player && !isDead) || firstNonDeadPlayer) { 47 | const rbPosition = vec3(rb.current.translation()); 48 | if (!cameraLookAt.current) { 49 | cameraLookAt.current = rbPosition; 50 | } 51 | cameraLookAt.current.lerp(rbPosition, 0.05); 52 | camera.lookAt(cameraLookAt.current); 53 | const worldPos = rbPosition; 54 | cameraPosition.current.getWorldPosition(worldPos); 55 | camera.position.lerp(worldPos, 0.05); 56 | } 57 | 58 | if (stage !== "game") { 59 | return; 60 | } 61 | 62 | if (!player) { 63 | const pos = state.getState("pos"); 64 | if (pos) { 65 | rb.current.setTranslation(pos); 66 | } 67 | const rot = state.getState("rot"); 68 | if (rot) { 69 | rb.current.setRotation(rot); 70 | } 71 | const anim = state.getState("animation"); 72 | setAnimation(anim); 73 | return; 74 | } 75 | 76 | const rotVel = { 77 | x: 0, 78 | y: 0, 79 | z: 0, 80 | }; 81 | 82 | const curVel = rb.current.linvel(); 83 | vel.x = 0; 84 | vel.y = 0; 85 | vel.z = 0; 86 | 87 | const angle = controls.angle(); 88 | const joystickX = Math.sin(angle); 89 | const joystickY = Math.cos(angle); 90 | 91 | if ( 92 | get()[Controls.forward] || 93 | (controls.isJoystickPressed() && joystickY < -0.1) 94 | ) { 95 | vel.z += MOVEMENT_SPEED; 96 | } 97 | if ( 98 | get()[Controls.back] || 99 | (controls.isJoystickPressed() && joystickY > 0.1) 100 | ) { 101 | vel.z -= MOVEMENT_SPEED; 102 | } 103 | if ( 104 | get()[Controls.left] || 105 | (controls.isJoystickPressed() && joystickX < -0.1) 106 | ) { 107 | rotVel.y += ROTATION_SPEED; 108 | } 109 | if ( 110 | get()[Controls.right] || 111 | (controls.isJoystickPressed() && joystickX > 0.1) 112 | ) { 113 | rotVel.y -= ROTATION_SPEED; 114 | } 115 | 116 | rb.current.setAngvel(rotVel); 117 | // apply rotation to x and z to go in the right direction 118 | const eulerRot = euler().setFromQuaternion(quat(rb.current.rotation())); 119 | vel.applyEuler(eulerRot); 120 | if ( 121 | (get()[Controls.jump] || controls.isPressed("Jump")) && 122 | !inTheAir.current && 123 | landed.current 124 | ) { 125 | vel.y += JUMP_FORCE; 126 | inTheAir.current = true; 127 | landed.current = false; 128 | } else { 129 | vel.y = curVel.y; 130 | } 131 | if (Math.abs(vel.y) > 1) { 132 | inTheAir.current = true; 133 | landed.current = false; 134 | } else { 135 | inTheAir.current = false; 136 | } 137 | rb.current.setLinvel(vel); 138 | state.setState("pos", rb.current.translation()); 139 | state.setState("rot", rb.current.rotation()); 140 | 141 | // ANIMATION 142 | const movement = Math.abs(vel.x) + Math.abs(vel.z); 143 | if (inTheAir.current && vel.y > 2) { 144 | setAnimation("jump_up"); 145 | state.setState("animation", "jump_up"); 146 | } else if (inTheAir.current && vel.y < -5) { 147 | setAnimation("fall"); 148 | state.setState("animation", "fall"); 149 | } else if (movement > 1 || inTheAir.current) { 150 | setAnimation("run"); 151 | state.setState("animation", "run"); 152 | } else { 153 | setAnimation("idle"); 154 | state.setState("animation", "idle"); 155 | } 156 | 157 | if ( 158 | rb.current.translation().y < -FLOOR_HEIGHT * FLOORS.length && 159 | !state.getState("dead") 160 | ) { 161 | state.setState("dead", true); 162 | setState("lastDead", state.state.profile, true); 163 | playAudio("Dead", true); 164 | } 165 | }); 166 | 167 | const startingPos = state.getState("startingPos"); 168 | if (isDead || !startingPos) { 169 | return null; 170 | } 171 | 172 | return ( 173 | { 182 | if (e.other.rigidBodyObject.name === "hexagon") { 183 | inTheAir.current = false; 184 | landed.current = true; 185 | const curVel = rb.current.linvel(); 186 | curVel.y = 0; 187 | rb.current.setLinvel(curVel); 188 | } 189 | }} 190 | gravityScale={stage === "game" ? 2.5 : 0} 191 | name={player ? "player" : "other"} 192 | > 193 | 194 | 201 | 202 | 203 | ); 204 | }; 205 | -------------------------------------------------------------------------------- /src/components/Experience.jsx: -------------------------------------------------------------------------------- 1 | import { Environment, OrbitControls } from "@react-three/drei"; 2 | import { useThree } from "@react-three/fiber"; 3 | import { myPlayer } from "playroomkit"; 4 | import { useEffect } from "react"; 5 | import { useGameState } from "../hooks/useGameState"; 6 | import { CharacterController } from "./CharacterController"; 7 | import { GameArena } from "./GameArena"; 8 | import { Podium } from "./Podium"; 9 | 10 | export const Experience = () => { 11 | const { players, stage } = useGameState(); 12 | const me = myPlayer(); 13 | const camera = useThree((state) => state.camera); 14 | const firstNonDeadPlayer = players.find((p) => !p.state.getState("dead")); 15 | 16 | useEffect(() => { 17 | if (stage === "countdown") { 18 | camera.position.set(0, 50, -50); 19 | } 20 | }, [stage]); 21 | 22 | return ( 23 | <> 24 | 25 | 26 | {stage === "winner" ? ( 27 | 28 | ) : ( 29 | <> 30 | {stage !== "lobby" && } 31 | {players.map(({ state, controls }) => ( 32 | 40 | ))} 41 | 42 | )} 43 | 44 | ); 45 | }; 46 | -------------------------------------------------------------------------------- /src/components/GameArena.jsx: -------------------------------------------------------------------------------- 1 | import { RPC } from "playroomkit"; 2 | import { useState } from "react"; 3 | import { Hexagon } from "./Hexagon"; 4 | 5 | export const HEX_X_SPACING = 2.25; 6 | export const HEX_Z_SPACING = 1.95; 7 | export const NB_ROWS = 7; 8 | export const NB_COLUMNS = 7; 9 | export const FLOOR_HEIGHT = 10; 10 | export const FLOORS = [ 11 | { 12 | color: "red", 13 | }, 14 | { 15 | color: "blue", 16 | }, 17 | { 18 | color: "green", 19 | }, 20 | { 21 | color: "yellow", 22 | }, 23 | { 24 | color: "purple", 25 | }, 26 | ]; 27 | 28 | export const GameArena = () => { 29 | const [hexagonHit, setHexagonHit] = useState({}); 30 | RPC.register("hexagonHit", (data) => { 31 | setHexagonHit((prev) => ({ 32 | ...prev, 33 | [data.hexagonKey]: true, 34 | })); 35 | }); 36 | 37 | return ( 38 | 42 | {/* HEXAGONS */} 43 | {FLOORS.map((floor, floorIndex) => ( 44 | 45 | {[...Array(NB_ROWS)].map((_, rowIndex) => ( 46 | 51 | {[...Array(NB_COLUMNS)].map((_, columnIndex) => ( 52 | { 57 | const hexagonKey = `${floorIndex}-${rowIndex}-${columnIndex}`; 58 | setHexagonHit((prev) => ({ 59 | ...prev, 60 | [hexagonKey]: true, 61 | })); 62 | RPC.call("hexagonHit", { hexagonKey }, RPC.Mode.ALL); 63 | }} 64 | hit={hexagonHit[`${floorIndex}-${rowIndex}-${columnIndex}`]} 65 | /> 66 | ))} 67 | 68 | ))} 69 | 70 | ))} 71 | 72 | ); 73 | }; 74 | -------------------------------------------------------------------------------- /src/components/Hexagon.jsx: -------------------------------------------------------------------------------- 1 | /* 2 | Auto-generated by: https://github.com/pmndrs/gltfjsx 3 | Command: npx gltfjsx@6.2.3 public/models/hexagon.glb -o src/components/Hexagon.jsx -r public 4 | */ 5 | 6 | import { useGLTF } from "@react-three/drei"; 7 | import { useFrame } from "@react-three/fiber"; 8 | import { RigidBody } from "@react-three/rapier"; 9 | import React, { useEffect, useMemo, useRef, useState } from "react"; 10 | import { Color } from "three"; 11 | import { MathUtils, randFloat, randInt } from "three/src/math/MathUtils.js"; 12 | import { useAudioManager } from "../hooks/useAudioManager"; 13 | 14 | const TIME_AFTER_HIT = 600; 15 | 16 | export function Hexagon({ color, onHit, hit, ...props }) { 17 | const { playAudio } = useAudioManager(); 18 | const { nodes, materials } = useGLTF("/models/hexagon.glb", "draco/gltf/"); 19 | const hexagonMaterial = useRef(); 20 | 21 | const [disabled, setDisabled] = useState(false); 22 | const randomizedColor = useMemo(() => { 23 | const alteredColor = new Color(color); 24 | alteredColor.multiplyScalar(randFloat(0.5, 1.2)); 25 | return alteredColor; 26 | }, [color]); 27 | 28 | useFrame((_, delta) => { 29 | if (hit && !disabled) { 30 | hexagonMaterial.current.opacity = MathUtils.lerp( 31 | hexagonMaterial.current.opacity, 32 | 0, 33 | delta * 1.2 34 | ); 35 | } 36 | }); 37 | 38 | useEffect(() => { 39 | if (hit) { 40 | setTimeout(() => { 41 | setDisabled(true); 42 | playAudio(`Pop${randInt(1, 5)}`); 43 | }, TIME_AFTER_HIT); 44 | } 45 | }, [hit]); 46 | 47 | if (disabled) { 48 | return null; 49 | } 50 | 51 | return ( 52 | { 58 | if (e.other.rigidBodyObject.name === "player") { 59 | onHit(); 60 | } 61 | }} 62 | > 63 | 64 | 70 | 71 | 72 | ); 73 | } 74 | 75 | useGLTF.preload("/models/hexagon.glb", "draco/gltf/"); 76 | -------------------------------------------------------------------------------- /src/components/Podium.jsx: -------------------------------------------------------------------------------- 1 | import { Box } from "@react-three/drei"; 2 | import { useThree } from "@react-three/fiber"; 3 | import { getState } from "playroomkit"; 4 | import { useEffect } from "react"; 5 | import { useAudioManager } from "../hooks/useAudioManager"; 6 | import { useGameState } from "../hooks/useGameState"; 7 | import { Character } from "./Character"; 8 | 9 | export const Podium = () => { 10 | const { winner } = useGameState(); 11 | const winnerProfile = winner || getState("lastDead"); 12 | const camera = useThree((state) => state.camera); 13 | const { playAudio } = useAudioManager(); 14 | useEffect(() => { 15 | camera.position.set(5, 4, 12); 16 | camera.lookAt(0, 2, 0); 17 | playAudio("Kids Cheering", true); 18 | return () => { 19 | camera.position.set(0, 16, 10); 20 | camera.lookAt(0, 0, 0); 21 | }; 22 | }, []); 23 | return ( 24 | 25 | 30 | 31 | 32 | 33 | 34 | ); 35 | }; 36 | -------------------------------------------------------------------------------- /src/components/UI.jsx: -------------------------------------------------------------------------------- 1 | import { openDiscordInviteDialog } from "playroomkit"; 2 | import { useAudioManager } from "../hooks/useAudioManager"; 3 | import { useGameState } from "../hooks/useGameState"; 4 | 5 | export const UI = () => { 6 | const { audioEnabled, setAudioEnabled } = useAudioManager(); 7 | const { timer, startGame, host, stage, players } = useGameState(); 8 | 9 | return ( 10 |
16 |
17 | {players.map((p) => ( 18 |
19 | 25 |

26 | {p.state.state.profile.name} 27 |

28 |
29 | ))} 30 |
31 | {timer >= 0 && ( 32 |

33 | {timer} 34 |

35 | )} 36 | 37 | {stage === "lobby" && ( 38 | <> 39 | {host ? ( 40 | 49 | ) : ( 50 |

51 | Waiting for the host to start the game... 52 |

53 | )} 54 | 63 | 64 | )} 65 | 66 | 102 |
103 | ); 104 | }; 105 | -------------------------------------------------------------------------------- /src/hooks/useAudioManager.jsx: -------------------------------------------------------------------------------- 1 | import { createContext, useContext, useEffect, useRef, useState } from "react"; 2 | 3 | const AudioManagerContext = createContext(); 4 | 5 | export const AudioManagerProvider = ({ children }) => { 6 | const lastAudioPlayed = useRef(new Date().getTime()); 7 | const playAudio = (file, force = false) => { 8 | if (!audioEnabled) { 9 | return; 10 | } 11 | if (!force && new Date().getTime() - lastAudioPlayed.current < 100) { 12 | return; 13 | } 14 | lastAudioPlayed.current = new Date().getTime(); 15 | const audio = new Audio(`/audios/${file}.mp3`); 16 | audio.play(); 17 | }; 18 | 19 | const bgAudio = useRef(new Audio("/audios/bg.mp3")); 20 | 21 | const [audioEnabled, setAudioEnabled] = useState(false); 22 | 23 | useEffect(() => { 24 | if (audioEnabled) { 25 | bgAudio.current.play(); 26 | bgAudio.current.loop = true; 27 | } else { 28 | bgAudio.current.pause(); 29 | } 30 | }, [audioEnabled]); 31 | 32 | return ( 33 | 36 | {children} 37 | 38 | ); 39 | }; 40 | 41 | export const useAudioManager = () => { 42 | const audioManager = useContext(AudioManagerContext); 43 | if (!audioManager) { 44 | throw new Error( 45 | "useAudioManager must be used within a AudioManagerProvider" 46 | ); 47 | } 48 | return audioManager; 49 | }; 50 | -------------------------------------------------------------------------------- /src/hooks/useGameState.jsx: -------------------------------------------------------------------------------- 1 | import { 2 | Joystick, 3 | isHost, 4 | onPlayerJoin, 5 | useMultiplayerState, 6 | } from "playroomkit"; 7 | import { createContext, useContext, useEffect, useRef, useState } from "react"; 8 | import { randFloat } from "three/src/math/MathUtils.js"; 9 | import { 10 | HEX_X_SPACING, 11 | HEX_Z_SPACING, 12 | NB_COLUMNS, 13 | NB_ROWS, 14 | } from "../components/GameArena"; 15 | 16 | const GameStateContext = createContext(); 17 | 18 | const NEXT_STAGE = { 19 | lobby: "countdown", 20 | countdown: "game", 21 | game: "winner", 22 | winner: "lobby", 23 | }; 24 | 25 | const TIMER_STAGE = { 26 | lobby: -1, 27 | countdown: 3, 28 | game: 0, 29 | winner: 5, 30 | }; 31 | 32 | export const GameStateProvider = ({ children }) => { 33 | const [winner, setWinner] = useMultiplayerState("winner", null); 34 | const [stage, setStage] = useMultiplayerState("gameStage", "lobby"); 35 | const [timer, setTimer] = useMultiplayerState("timer", TIMER_STAGE.lobby); 36 | const [players, setPlayers] = useState([]); 37 | const [soloGame, setSoloGame] = useState(false); 38 | 39 | const host = isHost(); 40 | const isInit = useRef(false); 41 | useEffect(() => { 42 | if (isInit.current) { 43 | return; 44 | } 45 | isInit.current = true; 46 | onPlayerJoin((state) => { 47 | const controls = new Joystick(state, { 48 | type: "angular", 49 | buttons: [{ id: "Jump", label: "Jump" }], 50 | }); 51 | const newPlayer = { state, controls }; 52 | 53 | if (host) { 54 | state.setState("dead", stage === "game"); 55 | state.setState("startingPos", { 56 | x: randFloat( 57 | (-(NB_COLUMNS - 1) * HEX_X_SPACING) / 2, 58 | ((NB_COLUMNS - 1) * HEX_X_SPACING) / 2 59 | ), 60 | z: randFloat( 61 | (-(NB_ROWS - 1) * HEX_Z_SPACING) / 2, 62 | ((NB_ROWS - 1) * HEX_Z_SPACING) / 2 63 | ), 64 | }); 65 | } 66 | 67 | setPlayers((players) => [...players, newPlayer]); 68 | state.onQuit(() => { 69 | setPlayers((players) => players.filter((p) => p.state.id !== state.id)); 70 | }); 71 | }); 72 | }, []); 73 | 74 | useEffect(() => { 75 | if (!host) { 76 | return; 77 | } 78 | if (stage === "lobby") { 79 | return; 80 | } 81 | const timeout = setTimeout(() => { 82 | let newTime = stage === "game" ? timer + 1 : timer - 1; 83 | if (newTime === 0) { 84 | const nextStage = NEXT_STAGE[stage]; 85 | if (nextStage === "lobby" || nextStage === "countdown") { 86 | // RESET PLAYERS 87 | players.forEach((p) => { 88 | p.state.setState("dead", false); 89 | p.state.setState("pos", null); 90 | p.state.setState("rot", null); 91 | }); 92 | } 93 | setStage(nextStage, true); 94 | newTime = TIMER_STAGE[nextStage]; 95 | } else { 96 | // CHECK GAME END 97 | if (stage === "game") { 98 | const playersAlive = players.filter((p) => !p.state.getState("dead")); 99 | if (playersAlive.length < (soloGame ? 1 : 2)) { 100 | setStage("winner", true); 101 | setWinner(playersAlive[0]?.state.state.profile, true); 102 | newTime = TIMER_STAGE.winner; 103 | } 104 | } 105 | } 106 | setTimer(newTime, true); 107 | }, 1000); 108 | return () => clearTimeout(timeout); 109 | }, [host, timer, stage, soloGame]); 110 | 111 | const startGame = () => { 112 | setStage("countdown"); 113 | setTimer(TIMER_STAGE.countdown); 114 | setSoloGame(players.length === 1); 115 | }; 116 | 117 | return ( 118 | 127 | {children} 128 | 129 | ); 130 | }; 131 | 132 | export const useGameState = () => { 133 | const context = useContext(GameStateContext); 134 | if (!context) { 135 | throw new Error("useGameState must be used within a GameStateProvider"); 136 | } 137 | return context; 138 | }; 139 | -------------------------------------------------------------------------------- /src/index.css: -------------------------------------------------------------------------------- 1 | @tailwind base; 2 | @tailwind components; 3 | @tailwind utilities; 4 | 5 | #root { 6 | width: 100vw; 7 | height: 100vh; 8 | } 9 | 10 | body { 11 | margin: 0; 12 | } 13 | -------------------------------------------------------------------------------- /src/main.jsx: -------------------------------------------------------------------------------- 1 | import { insertCoin } from "playroomkit"; 2 | import React from "react"; 3 | import ReactDOM from "react-dom/client"; 4 | import App from "./App"; 5 | import "./index.css"; 6 | 7 | insertCoin({ 8 | skipLobby: true, 9 | gameId: "Nrkxf84kYcXG6I3RY6sJ", 10 | discord: true, 11 | }).then(() => 12 | ReactDOM.createRoot(document.getElementById("root")).render( 13 | 14 | 15 | 16 | ) 17 | ); 18 | -------------------------------------------------------------------------------- /tailwind.config.js: -------------------------------------------------------------------------------- 1 | /** @type {import('tailwindcss').Config} */ 2 | export default { 3 | content: ["./index.html", "./src/**/*.{js,ts,jsx,tsx}"], 4 | theme: { 5 | extend: {}, 6 | }, 7 | plugins: [], 8 | }; 9 | -------------------------------------------------------------------------------- /vite.config.js: -------------------------------------------------------------------------------- 1 | import { defineConfig } from 'vite' 2 | import react from '@vitejs/plugin-react' 3 | 4 | // https://vitejs.dev/config/ 5 | export default defineConfig({ 6 | plugins: [react()], 7 | }) 8 | --------------------------------------------------------------------------------